Cycles METAL Ray Marching Test Report

NameNewReferenceDiff ColorDiff Alpha
camera in volume camera and volume
volume
Max error = 0.051
1 pixels (0.0061%) over 0.016
camera in volume camera only
volume
Max error = 0.051
1 pixels (0.0061%) over 0.016
camera in volume nested
volume
Max error = 0.063
4 pixels (0.0244%) over 0.016
camera in volume simple
volume
Max error = 0.051
1 pixels (0.0061%) over 0.016
implicit volume
volume
Max error = 0.090
103 pixels (0.629%) over 0.016
overlapping different anisotropy
volume
Max error = 0.145
19 pixels (0.116%) over 0.016
overlapping octrees
volume
Max error = 0.059
59 pixels (0.36%) over 0.016
principled absorption
volume
Max error = 0.020
1 pixels (0.0061%) over 0.016
principled bsdf interior
volume
Max error = 0.051
8 pixels (0.0488%) over 0.016
volume absobtion
volume
Max error = 0.012
0 pixels (0%) over 0.016
volume deep stack
volume
volume edge fireflies
volume
Max error = 0.004
0 pixels (0%) over 0.016
volume instance
volume
Max error = 0.318
14 pixels (0.0854%) over 0.016
volume light path
volume
Max error = 0.024
1 pixels (0.0061%) over 0.016
volume output absorption
volume
Max error = 0.012
0 pixels (0%) over 0.016
volume output mix volume
volume
Max error = 0.016
0 pixels (0%) over 0.016
volume output scatter
volume
Max error = 0.012
0 pixels (0%) over 0.016
volume output surface
volume
Max error = 0.031
1 pixels (0.0061%) over 0.016
volume overlap
volume
Max error = 0.008
0 pixels (0%) over 0.016
volume scatter
volume
Max error = 0.012
0 pixels (0%) over 0.016
volume scatter albedo
volume
Max error = 0.024
2 pixels (0.0122%) over 0.016
volume scatter draine
volume
Max error = 0.004
0 pixels (0%) over 0.016
volume scatter fournier-forand
volume
Max error = 0.200
49 pixels (0.299%) over 0.016
volume scatter mie
volume
Max error = 0.020
1 pixels (0.0061%) over 0.016
volume scatter mie small particles
volume
Max error = 0.486
140 pixels (0.854%) over 0.016
volume scatter rayleigh
volume
volume step offset
volume
Max error = 0.004
0 pixels (0%) over 0.016
volume transparent shadow
volume
Max error = 0.020
1 pixels (0.0061%) over 0.016
volume two shaders
volume
Max error = 0.004
0 pixels (0%) over 0.016
volume zero extinction channel
volume
Max error = 0.004
0 pixels (0%) over 0.016
world volume
volume
Max error = 0.012
0 pixels (0%) over 0.016