FBX Import Test Report

Tested files: 51
NameNewReferenceDiff
bl42_material_shaders
==== Meshes: 14 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatPrincipled' - Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatDiffuse' - Mesh 'Cube.003' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatEmission' - Mesh 'Cube.004' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatGlass' - Mesh 'Cube.005' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatGlossy' - Mesh 'Cube.006' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatSpecular' - Mesh 'Cube.007' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatSheen' - Mesh 'Cube.008' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatRefraction' - Mesh 'Cube.009' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatPrincipledHair' - Mesh 'Cube.010' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatHair' - Mesh 'Cube.011' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatSubsurface' - Mesh 'Cube.012' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatToon' - Mesh 'Cube.013' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatTranslucent' - Mesh 'Cube.014' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatTransparent' ==== Objects: 16 - Obj 'Camera' CAMERA data:'Camera' - pos 22.243, -12.656, 10.991 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeDiffuse' MESH data:'Cube.002' - pos 2.486, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeEmission' MESH data:'Cube.003' - pos 5.125, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeGlass' MESH data:'Cube.004' - pos 7.674, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeGlossy' MESH data:'Cube.005' - pos 10.162, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeHair' MESH data:'Cube.010' - pos 10.162, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubePrincipled' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubePrincipledHair' MESH data:'Cube.009' - pos 7.674, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeRefraction' MESH data:'Cube.008' - pos 5.125, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeSheen' MESH data:'Cube.007' - pos 2.486, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeSpecular' MESH data:'Cube.006' - pos 0.000, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeSubsurface' MESH data:'Cube.011' - pos 0.000, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeToon' MESH data:'Cube.012' - pos 2.486, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeTranslucent' MESH data:'Cube.013' - pos 5.125, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeTransparent' MESH data:'Cube.014' - pos 7.674, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Light' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.650, 0.055, 1.866 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000 ==== Materials: 14 - Mat 'MatDiffuse' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatEmission' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatGlass' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatGlossy' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatHair' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatPrincipled' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (../blend_scene/textures/checkerboard_diffuse.png) a:False rot:(0.262, 0.524, 1.047) scl:(2.000, 3.000, 4.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (../blend_scene/textures/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (../blend_scene/textures/checkerboard_metallic.png) a:False - ior 1.500 - alpha 1.000 tex:'alpha.png' (../blend_scene/textures/alpha.png) a:True - emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (../blend_scene/textures/checkerboard_emissive.png) a:False scl:(2.000, 1.000, 1.000) - emission strength 0.200 - normalmap 3.000 tex:'checkerboard_normal.png' (../blend_scene/textures/checkerboard_normal.png) a:False data - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatPrincipledHair' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatRefraction' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatSheen' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatSpecular' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatSubsurface' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatToon' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatTranslucent' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatTransparent' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 6 - Image 'alpha.png' 128x128 32bpp - Image 'checkerboard_diffuse.png' 128x128 24bpp - Image 'checkerboard_emissive.png' 128x128 24bpp - Image 'checkerboard_metallic.png' 128x128 24bpp - Image 'checkerboard_normal.png' 128x128 24bpp - Image 'checkerboard_roughness.png' 128x128 24bpp
==== Meshes: 14 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatPrincipled' - Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatDiffuse' - Mesh 'Cube.003' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatEmission' - Mesh 'Cube.004' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatGlass' - Mesh 'Cube.005' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatGlossy' - Mesh 'Cube.006' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatSpecular' - Mesh 'Cube.007' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatSheen' - Mesh 'Cube.008' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatRefraction' - Mesh 'Cube.009' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatPrincipledHair' - Mesh 'Cube.010' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatHair' - Mesh 'Cube.011' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatSubsurface' - Mesh 'Cube.012' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatToon' - Mesh 'Cube.013' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatTranslucent' - Mesh 'Cube.014' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatTransparent' ==== Objects: 16 - Obj 'Camera' CAMERA data:'Camera' - pos 22.243, -12.656, 10.991 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeDiffuse' MESH data:'Cube.002' - pos 2.486, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeEmission' MESH data:'Cube.003' - pos 5.125, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeGlass' MESH data:'Cube.004' - pos 7.674, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeGlossy' MESH data:'Cube.005' - pos 10.162, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeHair' MESH data:'Cube.010' - pos 10.162, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubePrincipled' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubePrincipledHair' MESH data:'Cube.009' - pos 7.674, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeRefraction' MESH data:'Cube.008' - pos 5.125, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeSheen' MESH data:'Cube.007' - pos 2.486, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeSpecular' MESH data:'Cube.006' - pos 0.000, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeSubsurface' MESH data:'Cube.011' - pos 0.000, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeToon' MESH data:'Cube.012' - pos 2.486, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeTranslucent' MESH data:'Cube.013' - pos 5.125, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeTransparent' MESH data:'Cube.014' - pos 7.674, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Light' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.650, 0.055, 1.866 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000 ==== Materials: 14 - Mat 'MatDiffuse' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatEmission' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatGlass' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatGlossy' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatHair' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatPrincipled' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (../blend_scene/textures/checkerboard_diffuse.png) a:False rot:(0.262, 0.524, 1.047) scl:(2.000, 3.000, 4.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (../blend_scene/textures/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (../blend_scene/textures/checkerboard_metallic.png) a:False - ior 1.500 - alpha 1.000 tex:'alpha.png' (../blend_scene/textures/alpha.png) a:True - emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (../blend_scene/textures/checkerboard_emissive.png) a:False scl:(2.000, 1.000, 1.000) - emission strength 0.200 - normalmap 3.000 tex:'checkerboard_normal.png' (../blend_scene/textures/checkerboard_normal.png) a:False data - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatPrincipledHair' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatRefraction' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatSheen' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatSpecular' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatSubsurface' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatToon' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatTranslucent' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatTransparent' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 6 - Image 'alpha.png' 128x128 32bpp - Image 'checkerboard_diffuse.png' 128x128 24bpp - Image 'checkerboard_emissive.png' 128x128 24bpp - Image 'checkerboard_metallic.png' 128x128 24bpp - Image 'checkerboard_normal.png' 128x128 24bpp - Image 'checkerboard_roughness.png' 128x128 24bpp
 
bl42_various_objects
==== Meshes: 12 - Mesh 'ATextObject' vtx:566 face:546 loop:1638 edge:1102 - 1 57 0 1 56 ... 565 561 562 563 564 - 1/57 0/57 0/1 1/56 56/57 ... 561/564 561/562 564/565 562/563 563/564 - attr 'position' FLOAT_VECTOR POINT - (4.093, 0.542, 0.000) - (3.926, 0.379, 0.000) - (3.926, 0.369, 0.000) ... - (0.351, 0.000, 0.000) - (0.351, 0.594, 0.000) - (0.587, 0.594, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.018, 0.000) - (1.000, 0.000) - (0.000, 0.000) ... - (0.571, 0.000) - (0.714, 0.000) - (0.857, 0.000) - 1 materials - 'TextMaterial' - Mesh 'ConeMesh' vtx:6 face:6 loop:20 edge:10 - 0 5 1 1 5 ... 5 4 4 5 0 - 0/5 1/5 0/1 2/5 1/2 3/5 2/3 3/4 0/4 4/5 - attr 'position' FLOAT_VECTOR POINT - (0.000, 1.000, -1.000) - (0.951, 0.309, -1.000) - (0.588, -0.809, -1.000) - (-0.588, -0.809, -1.000) - (-0.951, 0.309, -1.000) - (0.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.250, 0.490) - (0.250, 0.250) - (0.478, 0.324) ... - (0.022, 0.324) - (0.250, 0.250) - (0.250, 0.490) - 1 materials - 'ConeMatCheckerAnimatedColor' - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 1 1 0 1 - attr 'ColorVertexFloat' BYTE_COLOR CORNER - (0.610, 1.000, 1.000, 1.000) - (1.000, 0.896, 1.000, 1.000) - (0.000, 0.000, 0.000, 1.000) ... - (1.000, 0.896, 1.000, 1.000) - (0.610, 1.000, 1.000, 1.000) - (0.292, 0.296, 0.130, 1.000) - attr 'ColorCornerByte' BYTE_COLOR CORNER - (0.159, 1.000, 0.246, 1.000) - (0.723, 1.000, 0.130, 1.000) - (0.153, 0.012, 0.120, 1.000) ... - (0.723, 1.000, 0.130, 1.000) - (0.159, 1.000, 0.246, 1.000) - (0.082, 0.147, 1.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - attr 'SecondUVMap' FLOAT2 CORNER - (0.999, 0.001) - (0.668, 0.001) - (0.668, 0.332) ... - (0.001, 0.668) - (0.001, 0.999) - (0.332, 0.999) - 2 materials - 'MatCubeVColorFloat' 'MacCubeVColorByteEmission' - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'MatDiffuseBsdf' - props: fl:MeshCustomFloatProp=0.250 - Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30 - 0 1 2 1 0 ... 8 11 10 9 11 - 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, -1.000) - (0.724, -0.526, -0.447) - (-0.276, -0.851, -0.447) ... - (0.276, 0.851, 0.447) - (0.894, 0.000, 0.447) - (0.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.182, 0.000) - (0.273, 0.157) - (0.091, 0.157) ... - (0.364, 0.315) - (0.545, 0.315) - (0.455, 0.472) - shape key 'Basis' w:0.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447) - shape key 'ShapeKeyA' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447) - shape key 'ShapeKeyB' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.432, -0.401, -0.200) 2:(-0.223, -0.675, -0.445) - Mesh 'Mesh' vtx:13 face:0 loop:0 edge:0 - attr 'position' FLOAT_VECTOR POINT - (-0.044, 0.174, 0.200) - (0.118, 0.334, 0.271) - (0.229, 0.432, 0.309) ... - (0.628, 0.067, 0.040) - (0.784, 0.018, 0.011) - (1.000, 0.000, 0.000) - Mesh 'Mesh.001' vtx:36 face:0 loop:0 edge:0 - attr 'position' FLOAT_VECTOR POINT - (-0.430, 0.748, -0.119) - (-0.412, 0.791, -0.081) - (-0.392, 0.832, -0.044) ... - (0.373, 0.766, -0.114) - (0.391, 0.721, -0.155) - (0.407, 0.673, -0.199) - Mesh 'Mesh.002' vtx:40 face:42 loop:160 edge:80 - 2 1 0 1 2 ... 27 11 15 23 36 - 1/2 0/1 0/2 2/4 3/4 ... 0/39 20/39 20/37 32/38 30/39 - attr 'position' FLOAT_VECTOR POINT - (1.350, 0.450, 1.002) - (1.350, 1.002, 0.450) - (1.959, 0.450, 0.450) ... - (1.350, -0.450, 1.002) - (0.450, 1.061, 0.450) - (0.450, 0.450, 1.061) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'SurfTorus' vtx:256 face:256 loop:1024 edge:512 - 0 16 31 15 1 ... 253 255 15 14 254 - 0/16 16/31 15/31 0/15 1/17 ... 10/250 11/251 12/252 13/253 14/254 - attr 'position' FLOAT_VECTOR POINT - (-0.750, 0.000, -0.250) - (-0.697, -0.276, -0.250) - (-0.530, -0.530, -0.250) ... - (-0.242, 0.612, -0.232) - (-0.465, 0.465, -0.232) - (-0.612, 0.242, -0.232) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 1.000) - (0.062, 1.000) - (0.062, 0.938) ... - (1.000, 0.938) - (1.000, 0.875) - (0.938, 0.875) - Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005 - 46 0 2 44 3 ... 389 504 322 320 390 - 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (0.438, -0.766, 0.164) - (-0.438, -0.766, 0.164) - (0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.843, 0.589) - (0.834, 0.612) - (0.794, 0.612) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - vertex groups: - 7=1.000 - 6=1.000 - 7=1.000 - 6=1.000 - 7=1.000 - Mesh 'Suzanne.001' vtx:507 face:500 loop:1968 edge:1005 - 46 0 2 44 3 ... 389 504 322 320 390 - 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (0.438, -0.766, 0.164) - (-0.438, -0.766, 0.164) - (0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.843, 0.589) - (0.834, 0.612) - (0.794, 0.612) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - vertex groups: - 4=0.964 0=0.023 - 5=1.000 - 4=0.926 0=0.074 - 5=1.000 - 4=0.926 0=0.074 ==== Objects: 20 - Obj 'ArmSuzanne' ARMATURE data:'ArmSuzanne' - pos 4.773, 4.674, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:ArmSuzanne|ArmSuzanne|ArmSuzanneAction slot:OBArmSuzanne|ArmSuzanne|ArmSuzanneAction blend:REPLACE drivers:0 - Obj 'CameraOrtho' CAMERA data:'Camera.001' - pos 10.960, 3.365, 7.772 - rot 0.975, 0.000, 1.869 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:CameraOrtho|CameraOrtho|CameraOrthoAction slot:OBCameraOrtho|CameraOrtho|CameraOrthoAction blend:REPLACE drivers:0 - Obj 'CameraPersp' CAMERA data:'Camera' - pos 9.534, -4.669, 4.888 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'ConeObject' MESH data:'ConeMesh' par:'Cube_Smooth_NoUVs_NoMats' - pos -2.337, -0.510, 2.804 - rot 0.533, 0.582, -0.506 (XYZ) - scl 1.538, 1.799, 1.923 - Obj 'CrvBézier' MESH data:'Mesh' - pos 0.000, 9.642, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CrvNurbs' MESH data:'Mesh.001' - pos 1.928, 9.351, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube_2UVs_2Colors' MESH data:'Cube' - pos 3.500, 1.500, 0.000 - rot 0.175, 0.349, 0.524 (XYZ) - scl 1.500, 1.200, 0.800 - Obj 'Cube_Smooth_NoUVs_NoMats' MESH data:'Cube.001' par:'Cube_2UVs_2Colors' - pos 1.200, -1.721, 3.333 - rot 0.651, -0.034, 1.178 (XYZ) - scl 0.838, 0.377, 0.675 - anim act:Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMats|CameraOrthoAc slot:OBCube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMats|CameraOrthoAc blend:REPLACE drivers:0 - Obj 'CubeSubdiv_CustomProps' MESH data:'Cube.002' - pos 1.754, 7.247, 0.000 - rot 0.417, -0.157, -0.474 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: fl:AFloatProp=17.500 int:AnIntegerProp=8 int:ABoolHere=1 - Obj 'EmptyWScale' EMPTY - pos -3.240, 2.933, 0.000 - rot -0.471, 0.000, 0.000 (XYZ) - scl 1.000, 1.200, 1.400 - Obj 'IcosphereShapes' MESH data:'Icosphere' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'LightPoint' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.975, 0.000, 1.869 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:LightPoint|LightPoint|CameraOrthoAction slot:OBLightPoint|LightPoint|CameraOrthoAction blend:REPLACE drivers:0 - Obj 'LightSpotScaled' LIGHT data:'Spot' - pos 8.753, 0.000, 8.420 - rot 0.383, 0.073, 0.504 (XYZ) - scl 0.442, 1.109, 1.000 - Obj 'LightSun' LIGHT data:'Sun' - pos -2.110, -6.385, 0.000 - rot -1.669, -1.341, 1.437 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Mball' MESH data:'Mesh.002' - pos 7.263, 10.102, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'SurfTorus' MESH data:'SurfTorus' - pos 3.838, 9.795, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Suzanne' MESH data:'Suzanne' par:'SuzanneArmWParent' - pos -0.980, 0.243, 0.731 - rot -0.365, -0.168, 0.285 (XYZ) - scl 0.994, 1.040, 0.965 - 8 vertex groups - 'Bone' 'Bone.001' 'Bone.004' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.007' - 1 modifiers - ARMATURE 'SuzanneArmWParent' - Obj 'Suzanne2' MESH data:'Suzanne.001' par:'ArmSuzanne' - pos -0.031, 0.626, 0.256 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 7 vertex groups - 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.004' - 1 modifiers - ARMATURE 'ArmSuzanne' - Obj 'SuzanneArmWParent' ARMATURE data:'SuzanneArmWParent' par:'EmptyWScale' - pos 8.013, 1.293, 0.565 - rot 0.474, 0.000, 0.000 (XYZ) - scl 1.000, 0.810, 0.740 - anim act:SuzanneArmWParent|SuzanneArmWParent|ArmSuzanneAction slot:OBSuzanneArmWParent|SuzanneArmWParent|ArmSuzanneAction blend:REPLACE drivers:0 - Obj 'TextOb' MESH data:'ATextObject' - pos 0.000, -1.992, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 2 - Cam 'Camera' PERSP lens:42.0 MILLIMETERS near:0.500 far:200.0 orthosize:7.3 - fov 0.810 (h 0.810 v 0.557) - sensor 36.0x24.0 shift 0.000,0.000 - dof dist:13.000 fstop:2.8 blades:0 - anim act:Camera|LightPoint|CameraOrthoAction slot:CACamera|LightPoint|CameraOrthoAction blend:REPLACE drivers:0 - props: str:cycles= - Cam 'Camera.001' ORTHO lens:50.0 MILLIMETERS near:0.300 far:250.0 orthosize:8.0 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 - anim act:Camera.001|LightPoint|CameraOrthoAction slot:CACamera.001|LightPoint|CameraOrthoAction blend:REPLACE drivers:0 - props: str:cycles= ==== Lights: 3 - Light 'Light' POINT col:(1.000, 0.591, 0.844) energy:1000.000 - Light 'Spot' SPOT col:(0.545, 0.583, 1.000) energy:750.000 - spot 0.611 blend 0.400 - Light 'Sun' SUN col:(0.560, 1.000, 0.284) energy:0.700 ==== Materials: 5 - Mat 'ConeMatCheckerAnimatedColor' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (../blend_scene/textures/checkerboard_roughness.png) a:False - metallic 0.200 - ior 1.500 - alpha 1.000 tex:'checkerboard_transparency.png' (../blend_scene/textures/checkerboard_transparency.png) a:True - emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (../blend_scene/textures/checkerboard_emissive.png) a:False - emission strength 0.200 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.200, roughness 0.500 - backface False probe True shadow False - Mat 'MacCubeVColorByteEmission' - base color (0.084, 0.084, 0.084) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - emission color (1.000, 1.000, 1.000) - emission strength 3.000 - viewport diffuse (0.084, 0.084, 0.084, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatCubeVColorFloat' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatDiffuseBsdf' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False - Mat 'TextMaterial' - base color (0.132, 0.800, 0.161) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.820 - metallic 0.000 - ior 1.500 - alpha 0.450 - viewport diffuse (0.132, 0.800, 0.161, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.820 - backface False probe True shadow False ==== Actions: 76 - Action 'ArmSuzanne|ArmSuzanne|ArmSuzanneAction' curverange:(1.0 .. 50.0) curves:79 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (45.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(46.0, 0.0 AUTO_CLAMPED) - (48.0, 0.0) lh:(47.0, 0.0 AUTO_CLAMPED) rh:(48.7, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(50.7, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (45.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(46.0, 0.0 AUTO_CLAMPED) - (48.0, 0.0) lh:(47.0, 0.0 AUTO_CLAMPED) rh:(48.7, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(50.7, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (45.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(46.0, 0.0 AUTO_CLAMPED) - (48.0, 0.0) lh:(47.0, 0.0 AUTO_CLAMPED) rh:(48.7, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(50.7, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (45.0, 1.0) lh:(44.3, 1.0 AUTO_CLAMPED) rh:(46.0, 1.0 AUTO_CLAMPED) - (48.0, 1.0) lh:(47.0, 1.0 AUTO_CLAMPED) rh:(48.7, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.3, 1.0 AUTO_CLAMPED) rh:(50.7, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 0.1) lh:(0.7, 0.1 AUTO_CLAMPED) rh:(1.3, 0.1 AUTO_CLAMPED) - (2.0, 0.1) lh:(1.7, 0.1 AUTO_CLAMPED) rh:(2.3, 0.1 AUTO_CLAMPED) - (3.0, 0.1) lh:(2.7, 0.1 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED) ... - (45.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(46.0, 0.0 AUTO_CLAMPED) - (48.0, 0.0) lh:(47.0, 0.0 AUTO_CLAMPED) rh:(48.7, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(50.7, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (45.0, -0.0) lh:(44.3, -0.0 AUTO_CLAMPED) rh:(46.0, -0.0 AUTO_CLAMPED) - (48.0, -0.0) lh:(47.0, -0.0 AUTO_CLAMPED) rh:(48.7, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.3, -0.0 AUTO_CLAMPED) rh:(50.7, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (45.0, -0.0) lh:(44.3, -0.0 AUTO_CLAMPED) rh:(46.0, -0.0 AUTO_CLAMPED) - (48.0, -0.0) lh:(47.0, -0.0 AUTO_CLAMPED) rh:(48.7, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.3, -0.0 AUTO_CLAMPED) rh:(50.7, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (45.0, 1.0) lh:(44.3, 1.0 AUTO_CLAMPED) rh:(46.0, 1.0 AUTO_CLAMPED) - (48.0, 1.0) lh:(47.0, 1.0 AUTO_CLAMPED) rh:(48.7, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.3, 1.0 AUTO_CLAMPED) rh:(50.7, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (45.0, 1.0) lh:(44.3, 1.0 AUTO_CLAMPED) rh:(46.0, 1.0 AUTO_CLAMPED) - (48.0, 1.0) lh:(47.0, 1.0 AUTO_CLAMPED) rh:(48.7, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.3, 1.0 AUTO_CLAMPED) rh:(50.7, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (45.0, 1.0) lh:(44.3, 1.0 AUTO_CLAMPED) rh:(46.0, 1.0 AUTO_CLAMPED) - (48.0, 1.0) lh:(47.0, 1.0 AUTO_CLAMPED) rh:(48.7, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.3, 1.0 AUTO_CLAMPED) rh:(50.7, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 4.8) lh:(-15.3, 4.8 AUTO_CLAMPED) rh:(17.3, 4.8 AUTO_CLAMPED) - (50.0, 4.8) lh:(33.7, 4.8 AUTO_CLAMPED) rh:(66.3, 4.8 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 4.7) lh:(-15.3, 4.7 AUTO_CLAMPED) rh:(17.3, 4.7 AUTO_CLAMPED) - (50.0, 4.7) lh:(33.7, 4.7 AUTO_CLAMPED) rh:(66.3, 4.7 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - Action 'ArmSuzanne|ArmSuzanne|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:79 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 4.8) lh:(0.7, 4.8 AUTO_CLAMPED) rh:(1.3, 4.8 AUTO_CLAMPED) - (2.0, 4.8) lh:(1.7, 4.8 AUTO_CLAMPED) rh:(2.3, 4.8 AUTO_CLAMPED) - (3.0, 4.8) lh:(2.7, 4.8 AUTO_CLAMPED) rh:(3.3, 4.8 AUTO_CLAMPED) ... - (48.0, 4.8) lh:(47.7, 4.8 AUTO_CLAMPED) rh:(48.3, 4.8 AUTO_CLAMPED) - (49.0, 4.8) lh:(48.7, 4.8 AUTO_CLAMPED) rh:(49.3, 4.8 AUTO_CLAMPED) - (50.0, 4.8) lh:(49.7, 4.8 AUTO_CLAMPED) rh:(50.3, 4.8 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 4.7) lh:(0.7, 4.7 AUTO_CLAMPED) rh:(1.3, 4.7 AUTO_CLAMPED) - (2.0, 4.7) lh:(1.7, 4.7 AUTO_CLAMPED) rh:(2.3, 4.7 AUTO_CLAMPED) - (3.0, 4.7) lh:(2.7, 4.7 AUTO_CLAMPED) rh:(3.3, 4.7 AUTO_CLAMPED) ... - (48.0, 4.7) lh:(47.7, 4.7 AUTO_CLAMPED) rh:(48.3, 4.7 AUTO_CLAMPED) - (49.0, 4.7) lh:(48.7, 4.7 AUTO_CLAMPED) rh:(49.3, 4.7 AUTO_CLAMPED) - (50.0, 4.7) lh:(49.7, 4.7 AUTO_CLAMPED) rh:(50.3, 4.7 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (48.0, 0.0) lh:(47.7, 0.0 AUTO_CLAMPED) rh:(48.3, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(48.7, 0.0 AUTO_CLAMPED) rh:(49.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.7, 0.0 AUTO_CLAMPED) rh:(50.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (48.0, 0.0) lh:(47.7, 0.0 AUTO_CLAMPED) rh:(48.3, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(48.7, 0.0 AUTO_CLAMPED) rh:(49.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.7, 0.0 AUTO_CLAMPED) rh:(50.3, 0.0 AUTO_CLAMPED) - Action 'ArmSuzanne|ArmSuzanne|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:79 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 6.9) lh:(0.7, 6.9 AUTO_CLAMPED) rh:(1.3, 6.9 AUTO_CLAMPED) - (2.0, 6.9) lh:(1.7, 6.9 AUTO_CLAMPED) rh:(2.3, 6.9 AUTO_CLAMPED) - (3.0, 6.9) lh:(2.7, 6.9 AUTO_CLAMPED) rh:(3.3, 6.9 AUTO_CLAMPED) ... - (48.0, 6.9) lh:(47.7, 6.9 AUTO_CLAMPED) rh:(48.3, 6.9 AUTO_CLAMPED) - (49.0, 6.9) lh:(48.7, 6.9 AUTO_CLAMPED) rh:(49.3, 6.9 AUTO_CLAMPED) - (50.0, 6.9) lh:(49.7, 6.9 AUTO_CLAMPED) rh:(50.3, 6.9 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.6) lh:(0.7, 0.6 AUTO_CLAMPED) rh:(1.3, 0.6 AUTO_CLAMPED) - (2.0, 0.6) lh:(1.7, 0.6 AUTO_CLAMPED) rh:(2.3, 0.6 AUTO_CLAMPED) - (3.0, 0.6) lh:(2.7, 0.6 AUTO_CLAMPED) rh:(3.3, 0.6 AUTO_CLAMPED) ... - (48.0, 0.6) lh:(47.7, 0.6 AUTO_CLAMPED) rh:(48.3, 0.6 AUTO_CLAMPED) - (49.0, 0.6) lh:(48.7, 0.6 AUTO_CLAMPED) rh:(49.3, 0.6 AUTO_CLAMPED) - (50.0, 0.6) lh:(49.7, 0.6 AUTO_CLAMPED) rh:(50.3, 0.6 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.5) lh:(0.7, 1.5 AUTO_CLAMPED) rh:(1.3, 1.5 AUTO_CLAMPED) - (2.0, 1.5) lh:(1.7, 1.5 AUTO_CLAMPED) rh:(2.3, 1.5 AUTO_CLAMPED) - (3.0, 1.5) lh:(2.7, 1.5 AUTO_CLAMPED) rh:(3.3, 1.5 AUTO_CLAMPED) ... - (48.0, 1.5) lh:(47.7, 1.5 AUTO_CLAMPED) rh:(48.3, 1.5 AUTO_CLAMPED) - (49.0, 1.5) lh:(48.7, 1.5 AUTO_CLAMPED) rh:(49.3, 1.5 AUTO_CLAMPED) - (50.0, 1.5) lh:(49.7, 1.5 AUTO_CLAMPED) rh:(50.3, 1.5 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.7) lh:(0.7, -0.7 AUTO_CLAMPED) rh:(1.3, -0.7 AUTO_CLAMPED) - (2.0, -0.7) lh:(1.7, -0.7 AUTO_CLAMPED) rh:(2.3, -0.8 AUTO_CLAMPED) - (3.0, -0.9) lh:(2.7, -0.8 AUTO_CLAMPED) rh:(3.3, -1.0 AUTO_CLAMPED) ... - (48.0, -0.7) lh:(47.7, -0.7 AUTO_CLAMPED) rh:(48.3, -0.7 AUTO_CLAMPED) - (49.0, -0.7) lh:(48.7, -0.7 AUTO_CLAMPED) rh:(49.3, -0.7 AUTO_CLAMPED) - (50.0, -0.7) lh:(49.7, -0.7 AUTO_CLAMPED) rh:(50.3, -0.7 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.2) lh:(0.7, -0.2 AUTO_CLAMPED) rh:(1.3, -0.2 AUTO_CLAMPED) - (2.0, -0.3) lh:(1.7, -0.2 AUTO_CLAMPED) rh:(2.3, -0.3 AUTO_CLAMPED) - (3.0, -0.4) lh:(2.7, -0.4 AUTO_CLAMPED) rh:(3.3, -0.5 AUTO_CLAMPED) ... - (48.0, -0.2) lh:(47.7, -0.2 AUTO_CLAMPED) rh:(48.3, -0.2 AUTO_CLAMPED) - (49.0, -0.2) lh:(48.7, -0.2 AUTO_CLAMPED) rh:(49.3, -0.2 AUTO_CLAMPED) - (50.0, -0.2) lh:(49.7, -0.2 AUTO_CLAMPED) rh:(50.3, -0.2 AUTO_CLAMPED) - Action 'ArmSuzanne|ArmSuzanne|LightPointAction' curverange:(1.0 .. 50.0) curves:79 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 4.1) lh:(0.7, 4.1 AUTO_CLAMPED) rh:(1.3, 4.1 AUTO_CLAMPED) - (2.0, 4.0) lh:(1.7, 4.1 AUTO_CLAMPED) rh:(2.3, 4.0 AUTO_CLAMPED) - (3.0, 3.9) lh:(2.7, 4.0 AUTO_CLAMPED) rh:(3.3, 3.9 AUTO_CLAMPED) ... - (48.0, 4.0) lh:(47.7, 4.0 AUTO_CLAMPED) rh:(48.3, 4.0 AUTO_CLAMPED) - (49.0, 4.1) lh:(48.7, 4.0 AUTO_CLAMPED) rh:(49.3, 4.1 AUTO_CLAMPED) - (50.0, 4.1) lh:(49.7, 4.1 AUTO_CLAMPED) rh:(50.3, 4.1 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 0.9) lh:(2.7, 0.9 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 5.9) lh:(0.7, 5.9 AUTO_CLAMPED) rh:(1.3, 5.9 AUTO_CLAMPED) - (2.0, 5.9) lh:(1.7, 5.9 AUTO_CLAMPED) rh:(2.3, 5.9 AUTO_CLAMPED) - (3.0, 5.9) lh:(2.7, 5.9 AUTO_CLAMPED) rh:(3.3, 5.9 AUTO_CLAMPED) ... - (48.0, 5.9) lh:(47.7, 5.9 AUTO_CLAMPED) rh:(48.3, 5.9 AUTO_CLAMPED) - (49.0, 5.9) lh:(48.7, 5.9 AUTO_CLAMPED) rh:(49.3, 5.9 AUTO_CLAMPED) - (50.0, 5.9) lh:(49.7, 5.9 AUTO_CLAMPED) rh:(50.3, 5.9 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (48.0, -0.0) lh:(47.7, -0.0 AUTO_CLAMPED) rh:(48.3, -0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(48.7, -0.0 AUTO_CLAMPED) rh:(49.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.7, -0.0 AUTO_CLAMPED) rh:(50.3, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (48.0, 0.0) lh:(47.7, 0.0 AUTO_CLAMPED) rh:(48.3, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(48.7, 0.0 AUTO_CLAMPED) rh:(49.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.7, 0.0 AUTO_CLAMPED) rh:(50.3, 0.0 AUTO_CLAMPED) - Action 'ArmSuzanne|ArmSuzanne|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:79 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 4.8) lh:(-15.3, 4.8 AUTO_CLAMPED) rh:(17.3, 4.8 AUTO_CLAMPED) - (50.0, 4.8) lh:(33.7, 4.8 AUTO_CLAMPED) rh:(66.3, 4.8 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 4.7) lh:(-15.3, 4.7 AUTO_CLAMPED) rh:(17.3, 4.7 AUTO_CLAMPED) - (50.0, 4.7) lh:(33.7, 4.7 AUTO_CLAMPED) rh:(66.3, 4.7 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - Action 'Camera.001|ArmSuzanne|ArmSuzanneAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|ArmSuzanne|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|ArmSuzanne|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|ArmSuzanne|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|ArmSuzanne|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|CameraOrtho|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|CameraOrtho|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|CameraOrtho|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|Cube_Smooth_NoUVs_NoMats|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMatsAct' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|Cube_Smooth_NoUVs_NoMats|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|LightPoint|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|LightPoint|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|LightPoint|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|SuzanneArmWParent|ArmSuzanneAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|SuzanneArmWParent|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|SuzanneArmWParent|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|SuzanneArmWParent|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|SuzanneArmWParent|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'CameraOrtho|CameraOrtho|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 11.0) lh:(0.7, 11.0 AUTO_CLAMPED) rh:(1.3, 11.0 AUTO_CLAMPED) - (2.0, 11.0) lh:(1.7, 11.0 AUTO_CLAMPED) rh:(2.3, 11.0 AUTO_CLAMPED) - (3.0, 11.0) lh:(2.7, 11.0 AUTO_CLAMPED) rh:(3.3, 11.0 AUTO_CLAMPED) ... - (48.0, 11.0) lh:(47.7, 11.0 AUTO_CLAMPED) rh:(48.3, 11.0 AUTO_CLAMPED) - (49.0, 11.0) lh:(48.7, 11.0 AUTO_CLAMPED) rh:(49.3, 11.0 AUTO_CLAMPED) - (50.0, 11.0) lh:(49.7, 11.0 AUTO_CLAMPED) rh:(50.3, 11.0 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 3.4) lh:(0.7, 3.4 AUTO_CLAMPED) rh:(1.3, 3.4 AUTO_CLAMPED) - (2.0, 3.4) lh:(1.7, 3.4 AUTO_CLAMPED) rh:(2.3, 3.4 AUTO_CLAMPED) - (3.0, 3.4) lh:(2.7, 3.4 AUTO_CLAMPED) rh:(3.3, 3.4 AUTO_CLAMPED) ... - (48.0, 3.4) lh:(47.7, 3.4 AUTO_CLAMPED) rh:(48.3, 3.4 AUTO_CLAMPED) - (49.0, 3.4) lh:(48.7, 3.4 AUTO_CLAMPED) rh:(49.3, 3.4 AUTO_CLAMPED) - (50.0, 3.4) lh:(49.7, 3.4 AUTO_CLAMPED) rh:(50.3, 3.4 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 7.8) lh:(0.7, 7.8 AUTO_CLAMPED) rh:(1.3, 7.8 AUTO_CLAMPED) - (2.0, 7.8) lh:(1.7, 7.8 AUTO_CLAMPED) rh:(2.3, 7.8 AUTO_CLAMPED) - (3.0, 7.8) lh:(2.7, 7.8 AUTO_CLAMPED) rh:(3.3, 7.8 AUTO_CLAMPED) ... - (48.0, 7.8) lh:(47.7, 7.8 AUTO_CLAMPED) rh:(48.3, 7.8 AUTO_CLAMPED) - (49.0, 7.8) lh:(48.7, 7.8 AUTO_CLAMPED) rh:(49.3, 7.8 AUTO_CLAMPED) - (50.0, 7.8) lh:(49.7, 7.8 AUTO_CLAMPED) rh:(50.3, 7.8 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (48.0, 0.0) lh:(47.7, 0.0 AUTO_CLAMPED) rh:(48.3, 0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(48.7, -0.0 AUTO_CLAMPED) rh:(49.3, -0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.7, 0.0 AUTO_CLAMPED) rh:(50.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.9) lh:(0.7, 1.9 AUTO_CLAMPED) rh:(1.3, 1.9 AUTO_CLAMPED) - (2.0, 1.9) lh:(1.7, 1.9 AUTO_CLAMPED) rh:(2.3, 1.9 AUTO_CLAMPED) - (3.0, 1.9) lh:(2.7, 1.9 AUTO_CLAMPED) rh:(3.3, 1.9 AUTO_CLAMPED) ... - (48.0, 1.9) lh:(47.7, 1.9 AUTO_CLAMPED) rh:(48.3, 1.9 AUTO_CLAMPED) - (49.0, 1.9) lh:(48.7, 1.9 AUTO_CLAMPED) rh:(49.3, 1.9 AUTO_CLAMPED) - (50.0, 1.9) lh:(49.7, 1.9 AUTO_CLAMPED) rh:(50.3, 1.9 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - 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(2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Camera|ArmSuzanne|ArmSuzanneAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|ArmSuzanne|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|ArmSuzanne|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|ArmSuzanne|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|ArmSuzanne|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|CameraOrtho|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|CameraOrtho|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|CameraOrtho|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|Cube_Smooth_NoUVs_NoMats|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|Cube_Smooth_NoUVs_NoMats|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|LightPoint|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|LightPoint|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|LightPoint|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|SuzanneArmWParent|ArmSuzanneAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|SuzanneArmWParent|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|SuzanneArmWParent|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|SuzanneArmWParent|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|SuzanneArmWParent|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMats|CameraOrthoAc' curverange:(1.0 .. 50.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.2) lh:(0.7, 1.2 AUTO_CLAMPED) rh:(1.3, 1.2 AUTO_CLAMPED) - (2.0, 1.2) lh:(1.7, 1.2 AUTO_CLAMPED) rh:(2.3, 1.2 AUTO_CLAMPED) - (3.0, 1.2) lh:(2.7, 1.2 AUTO_CLAMPED) rh:(3.3, 1.2 AUTO_CLAMPED) ... - (48.0, 1.2) lh:(47.7, 1.2 AUTO_CLAMPED) rh:(48.3, 1.2 AUTO_CLAMPED) - (49.0, 1.2) lh:(48.7, 1.2 AUTO_CLAMPED) rh:(49.3, 1.2 AUTO_CLAMPED) - (50.0, 1.2) lh:(49.7, 1.2 AUTO_CLAMPED) rh:(50.3, 1.2 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -1.7) lh:(0.7, -1.7 AUTO_CLAMPED) rh:(1.3, -1.7 AUTO_CLAMPED) - (2.0, -1.7) lh:(1.7, -1.7 AUTO_CLAMPED) rh:(2.3, -1.7 AUTO_CLAMPED) - (3.0, -1.7) lh:(2.7, -1.7 AUTO_CLAMPED) rh:(3.3, -1.7 AUTO_CLAMPED) ... - (48.0, -1.7) lh:(47.7, -1.7 AUTO_CLAMPED) rh:(48.3, -1.7 AUTO_CLAMPED) - (49.0, -1.7) lh:(48.7, -1.7 AUTO_CLAMPED) rh:(49.3, -1.7 AUTO_CLAMPED) - (50.0, -1.7) lh:(49.7, -1.7 AUTO_CLAMPED) rh:(50.3, -1.7 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 3.3) lh:(0.7, 3.3 AUTO_CLAMPED) rh:(1.3, 3.3 AUTO_CLAMPED) - (2.0, 3.3) lh:(1.7, 3.3 AUTO_CLAMPED) rh:(2.3, 3.3 AUTO_CLAMPED) - (3.0, 3.3) lh:(2.7, 3.3 AUTO_CLAMPED) rh:(3.3, 3.3 AUTO_CLAMPED) ... - (48.0, 3.3) lh:(47.7, 3.3 AUTO_CLAMPED) rh:(48.3, 3.3 AUTO_CLAMPED) - (49.0, 3.3) lh:(48.7, 3.3 AUTO_CLAMPED) rh:(49.3, 3.3 AUTO_CLAMPED) - (50.0, 3.3) lh:(49.7, 3.3 AUTO_CLAMPED) rh:(50.3, 3.3 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.7) lh:(0.7, 0.7 AUTO_CLAMPED) rh:(1.3, 0.7 AUTO_CLAMPED) - (2.0, 0.7) lh:(1.7, 0.7 AUTO_CLAMPED) rh:(2.3, 0.7 AUTO_CLAMPED) - (3.0, 0.7) lh:(2.7, 0.7 AUTO_CLAMPED) rh:(3.3, 0.7 AUTO_CLAMPED) ... - (48.0, 0.7) lh:(47.7, 0.7 AUTO_CLAMPED) rh:(48.3, 0.7 AUTO_CLAMPED) - (49.0, 0.7) lh:(48.7, 0.7 AUTO_CLAMPED) rh:(49.3, 0.7 AUTO_CLAMPED) - (50.0, 0.7) lh:(49.7, 0.7 AUTO_CLAMPED) rh:(50.3, 0.7 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (48.0, -0.0) lh:(47.7, -0.0 AUTO_CLAMPED) rh:(48.3, -0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(48.7, -0.0 AUTO_CLAMPED) rh:(49.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.7, -0.0 AUTO_CLAMPED) rh:(50.3, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.2) lh:(0.7, 1.2 AUTO_CLAMPED) rh:(1.3, 1.2 AUTO_CLAMPED) - (2.0, 1.2) lh:(1.7, 1.2 AUTO_CLAMPED) rh:(2.3, 1.2 AUTO_CLAMPED) - (3.0, 1.2) lh:(2.7, 1.2 AUTO_CLAMPED) rh:(3.3, 1.2 AUTO_CLAMPED) ... - (48.0, 1.2) lh:(47.7, 1.2 AUTO_CLAMPED) rh:(48.3, 1.2 AUTO_CLAMPED) - (49.0, 1.2) lh:(48.7, 1.2 AUTO_CLAMPED) rh:(49.3, 1.2 AUTO_CLAMPED) - (50.0, 1.2) lh:(49.7, 1.2 AUTO_CLAMPED) rh:(50.3, 1.2 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.8) lh:(0.7, 0.8 AUTO_CLAMPED) rh:(1.3, 0.8 AUTO_CLAMPED) - (2.0, 0.8) lh:(1.7, 0.8 AUTO_CLAMPED) rh:(2.3, 0.8 AUTO_CLAMPED) - (3.0, 0.8) lh:(2.7, 0.8 AUTO_CLAMPED) rh:(3.3, 0.8 AUTO_CLAMPED) ... - (48.0, 0.8) lh:(47.7, 0.8 AUTO_CLAMPED) rh:(48.3, 0.8 AUTO_CLAMPED) - (49.0, 0.8) lh:(48.7, 0.8 AUTO_CLAMPED) rh:(49.3, 0.8 AUTO_CLAMPED) - (50.0, 0.8) lh:(49.7, 0.8 AUTO_CLAMPED) rh:(50.3, 0.8 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.4) lh:(0.7, 0.4 AUTO_CLAMPED) rh:(1.3, 0.4 AUTO_CLAMPED) - (2.0, 0.4) lh:(1.7, 0.4 AUTO_CLAMPED) rh:(2.3, 0.4 AUTO_CLAMPED) - (3.0, 0.4) lh:(2.7, 0.4 AUTO_CLAMPED) rh:(3.3, 0.4 AUTO_CLAMPED) ... - (48.0, 0.4) lh:(47.7, 0.4 AUTO_CLAMPED) rh:(48.3, 0.4 AUTO_CLAMPED) - (49.0, 0.4) lh:(48.7, 0.4 AUTO_CLAMPED) rh:(49.3, 0.4 AUTO_CLAMPED) - (50.0, 0.4) lh:(49.7, 0.4 AUTO_CLAMPED) rh:(50.3, 0.4 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.7) lh:(0.7, 0.7 AUTO_CLAMPED) rh:(1.3, 0.7 AUTO_CLAMPED) - (2.0, 0.7) lh:(1.7, 0.7 AUTO_CLAMPED) rh:(2.3, 0.7 AUTO_CLAMPED) - (3.0, 0.7) lh:(2.7, 0.7 AUTO_CLAMPED) rh:(3.3, 0.7 AUTO_CLAMPED) ... - (48.0, 0.7) lh:(47.7, 0.7 AUTO_CLAMPED) rh:(48.3, 0.7 AUTO_CLAMPED) - (49.0, 0.7) lh:(48.7, 0.7 AUTO_CLAMPED) rh:(49.3, 0.7 AUTO_CLAMPED) - 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(50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|ArmSuzanne|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|ArmSuzanne|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|ArmSuzanne|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|ArmSuzanne|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|CameraOrtho|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|CameraOrtho|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|CameraOrtho|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|Cube_Smooth_NoUVs_NoMats|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|Cube_Smooth_NoUVs_NoMats|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|LightPoint|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|LightPoint|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|LightPoint|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|SuzanneArmWParent|ArmSuzanneAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|SuzanneArmWParent|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|SuzanneArmWParent|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|SuzanneArmWParent|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|SuzanneArmWParent|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'LightPoint|LightPoint|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 4.1) lh:(0.7, 4.1 AUTO_CLAMPED) rh:(1.3, 4.1 AUTO_CLAMPED) - (2.0, 4.1) lh:(1.7, 4.1 AUTO_CLAMPED) rh:(2.3, 4.1 AUTO_CLAMPED) - (3.0, 4.1) lh:(2.7, 4.1 AUTO_CLAMPED) rh:(3.3, 4.1 AUTO_CLAMPED) ... - (48.0, 4.1) lh:(47.7, 4.1 AUTO_CLAMPED) rh:(48.3, 4.1 AUTO_CLAMPED) - (49.0, 4.1) lh:(48.7, 4.1 AUTO_CLAMPED) rh:(49.3, 4.1 AUTO_CLAMPED) - (50.0, 4.1) lh:(49.7, 4.1 AUTO_CLAMPED) rh:(50.3, 4.1 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 5.9) lh:(0.7, 5.9 AUTO_CLAMPED) rh:(1.3, 5.9 AUTO_CLAMPED) - (2.0, 5.9) lh:(1.7, 5.9 AUTO_CLAMPED) rh:(2.3, 5.9 AUTO_CLAMPED) - (3.0, 5.9) lh:(2.7, 5.9 AUTO_CLAMPED) rh:(3.3, 5.9 AUTO_CLAMPED) ... - (48.0, 5.9) lh:(47.7, 5.9 AUTO_CLAMPED) rh:(48.3, 5.9 AUTO_CLAMPED) - (49.0, 5.9) lh:(48.7, 5.9 AUTO_CLAMPED) rh:(49.3, 5.9 AUTO_CLAMPED) - (50.0, 5.9) lh:(49.7, 5.9 AUTO_CLAMPED) rh:(50.3, 5.9 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (48.0, 0.0) lh:(47.7, 0.0 AUTO_CLAMPED) rh:(48.3, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(48.7, 0.0 AUTO_CLAMPED) rh:(49.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.7, 0.0 AUTO_CLAMPED) rh:(50.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.9) lh:(0.7, 1.9 AUTO_CLAMPED) rh:(1.3, 1.9 AUTO_CLAMPED) - (2.0, 1.9) lh:(1.7, 1.9 AUTO_CLAMPED) rh:(2.3, 1.9 AUTO_CLAMPED) - (3.0, 1.9) lh:(2.7, 1.9 AUTO_CLAMPED) rh:(3.3, 1.9 AUTO_CLAMPED) ... - (48.0, 1.9) lh:(47.7, 1.9 AUTO_CLAMPED) rh:(48.3, 1.9 AUTO_CLAMPED) - (49.0, 1.9) lh:(48.7, 1.9 AUTO_CLAMPED) rh:(49.3, 1.9 AUTO_CLAMPED) - (50.0, 1.9) lh:(49.7, 1.9 AUTO_CLAMPED) rh:(50.3, 1.9 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'LightPoint|LightPoint|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 6.9) lh:(0.7, 6.9 AUTO_CLAMPED) rh:(1.3, 6.9 AUTO_CLAMPED) - (2.0, 6.9) lh:(1.7, 6.9 AUTO_CLAMPED) rh:(2.3, 6.9 AUTO_CLAMPED) - (3.0, 6.9) lh:(2.7, 6.9 AUTO_CLAMPED) rh:(3.3, 6.9 AUTO_CLAMPED) ... - (48.0, 6.9) lh:(47.7, 6.9 AUTO_CLAMPED) rh:(48.3, 6.9 AUTO_CLAMPED) - (49.0, 6.9) lh:(48.7, 6.9 AUTO_CLAMPED) rh:(49.3, 6.9 AUTO_CLAMPED) - (50.0, 6.9) lh:(49.7, 6.9 AUTO_CLAMPED) rh:(50.3, 6.9 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.6) lh:(0.7, 0.6 AUTO_CLAMPED) rh:(1.3, 0.6 AUTO_CLAMPED) - (2.0, 0.6) lh:(1.7, 0.6 AUTO_CLAMPED) rh:(2.3, 0.6 AUTO_CLAMPED) - (3.0, 0.6) lh:(2.7, 0.6 AUTO_CLAMPED) rh:(3.3, 0.6 AUTO_CLAMPED) ... - (48.0, 0.6) lh:(47.7, 0.6 AUTO_CLAMPED) rh:(48.3, 0.6 AUTO_CLAMPED) - (49.0, 0.6) lh:(48.7, 0.6 AUTO_CLAMPED) rh:(49.3, 0.6 AUTO_CLAMPED) - (50.0, 0.6) lh:(49.7, 0.6 AUTO_CLAMPED) rh:(50.3, 0.6 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.5) lh:(0.7, 1.5 AUTO_CLAMPED) rh:(1.3, 1.5 AUTO_CLAMPED) - (2.0, 1.5) lh:(1.7, 1.5 AUTO_CLAMPED) rh:(2.3, 1.5 AUTO_CLAMPED) - (3.0, 1.5) lh:(2.7, 1.5 AUTO_CLAMPED) rh:(3.3, 1.5 AUTO_CLAMPED) ... - (48.0, 1.5) lh:(47.7, 1.5 AUTO_CLAMPED) rh:(48.3, 1.5 AUTO_CLAMPED) - (49.0, 1.5) lh:(48.7, 1.5 AUTO_CLAMPED) rh:(49.3, 1.5 AUTO_CLAMPED) - (50.0, 1.5) lh:(49.7, 1.5 AUTO_CLAMPED) rh:(50.3, 1.5 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.7) lh:(0.7, -0.7 AUTO_CLAMPED) rh:(1.3, -0.7 AUTO_CLAMPED) - (2.0, -0.7) lh:(1.7, -0.7 AUTO_CLAMPED) rh:(2.3, -0.8 AUTO_CLAMPED) - (3.0, -0.9) lh:(2.7, -0.8 AUTO_CLAMPED) rh:(3.3, -1.0 AUTO_CLAMPED) ... - (48.0, -0.7) lh:(47.7, -0.7 AUTO_CLAMPED) rh:(48.3, -0.7 AUTO_CLAMPED) - (49.0, -0.7) lh:(48.7, -0.7 AUTO_CLAMPED) rh:(49.3, -0.7 AUTO_CLAMPED) - (50.0, -0.7) lh:(49.7, -0.7 AUTO_CLAMPED) rh:(50.3, -0.7 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.2) lh:(0.7, -0.2 AUTO_CLAMPED) rh:(1.3, -0.2 AUTO_CLAMPED) - (2.0, -0.3) lh:(1.7, -0.2 AUTO_CLAMPED) rh:(2.3, -0.3 AUTO_CLAMPED) - (3.0, -0.4) lh:(2.7, -0.4 AUTO_CLAMPED) rh:(3.3, -0.5 AUTO_CLAMPED) ... - (48.0, -0.2) lh:(47.7, -0.2 AUTO_CLAMPED) rh:(48.3, -0.2 AUTO_CLAMPED) - (49.0, -0.2) lh:(48.7, -0.2 AUTO_CLAMPED) rh:(49.3, -0.2 AUTO_CLAMPED) - (50.0, -0.2) lh:(49.7, -0.2 AUTO_CLAMPED) rh:(50.3, -0.2 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.8) lh:(0.7, 0.8 AUTO_CLAMPED) rh:(1.3, 0.8 AUTO_CLAMPED) - (2.0, 0.8) lh:(1.7, 0.8 AUTO_CLAMPED) rh:(2.3, 0.8 AUTO_CLAMPED) - (3.0, 0.9) lh:(2.7, 0.9 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 0.8) lh:(47.7, 0.8 AUTO_CLAMPED) rh:(48.3, 0.8 AUTO_CLAMPED) - (49.0, 0.8) lh:(48.7, 0.8 AUTO_CLAMPED) rh:(49.3, 0.8 AUTO_CLAMPED) - (50.0, 0.8) lh:(49.7, 0.8 AUTO_CLAMPED) rh:(50.3, 0.8 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - 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(48.0, 0.7) lh:(47.7, 0.7 AUTO_CLAMPED) rh:(48.3, 0.7 AUTO_CLAMPED) - (49.0, 0.7) lh:(48.7, 0.7 AUTO_CLAMPED) rh:(49.3, 0.7 AUTO_CLAMPED) - (50.0, 0.7) lh:(49.7, 0.7 AUTO_CLAMPED) rh:(50.3, 0.7 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.1) lh:(0.7, 0.1 AUTO_CLAMPED) rh:(1.3, 0.1 AUTO_CLAMPED) - (2.0, 0.1) lh:(1.7, 0.1 AUTO_CLAMPED) rh:(2.3, 0.1 AUTO_CLAMPED) - (3.0, 0.1) lh:(2.7, 0.1 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED) ... - (48.0, 0.1) lh:(47.7, 0.1 AUTO_CLAMPED) rh:(48.3, 0.1 AUTO_CLAMPED) - (49.0, 0.1) lh:(48.7, 0.1 AUTO_CLAMPED) rh:(49.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(49.7, 0.1 AUTO_CLAMPED) rh:(50.3, 0.1 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.9) lh:(0.7, 1.9 AUTO_CLAMPED) rh:(1.3, 1.9 AUTO_CLAMPED) - (2.0, 1.9) lh:(1.7, 1.9 AUTO_CLAMPED) rh:(2.3, 1.9 AUTO_CLAMPED) - (3.0, 1.9) lh:(2.7, 1.9 AUTO_CLAMPED) rh:(3.3, 1.9 AUTO_CLAMPED) ... - (48.0, 1.9) lh:(47.7, 1.9 AUTO_CLAMPED) rh:(48.3, 1.9 AUTO_CLAMPED) - (49.0, 1.9) lh:(48.7, 1.9 AUTO_CLAMPED) rh:(49.3, 1.9 AUTO_CLAMPED) - (50.0, 1.9) lh:(49.7, 1.9 AUTO_CLAMPED) rh:(50.3, 1.9 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'SuzanneArmWParent|SuzanneArmWParent|ArmSuzanneAction' curverange:(1.0 .. 50.0) curves:89 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (48.0, -0.0) lh:(47.7, -0.0 AUTO_CLAMPED) rh:(48.3, -0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(48.7, -0.0 AUTO_CLAMPED) rh:(49.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.7, -0.0 AUTO_CLAMPED) rh:(50.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (48.0, -0.0) lh:(47.7, -0.0 AUTO_CLAMPED) rh:(48.3, -0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(48.7, -0.0 AUTO_CLAMPED) rh:(49.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.7, -0.0 AUTO_CLAMPED) rh:(50.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.1) lh:(0.7, 0.1 AUTO_CLAMPED) rh:(1.3, 0.1 AUTO_CLAMPED) - (2.0, 0.1) lh:(1.7, 0.1 AUTO_CLAMPED) rh:(2.3, 0.1 AUTO_CLAMPED) - (3.0, 0.1) lh:(2.7, 0.1 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED) ... - (48.0, 0.1) lh:(47.7, 0.1 AUTO_CLAMPED) rh:(48.3, 0.1 AUTO_CLAMPED) - (49.0, 0.1) lh:(48.7, 0.1 AUTO_CLAMPED) rh:(49.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(49.7, 0.1 AUTO_CLAMPED) rh:(50.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.1) lh:(0.7, 0.1 AUTO_CLAMPED) rh:(1.3, 0.1 AUTO_CLAMPED) - (2.0, 0.1) lh:(1.7, 0.1 AUTO_CLAMPED) rh:(2.3, 0.1 AUTO_CLAMPED) - (3.0, 0.1) lh:(2.7, 0.1 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED) ... - (48.0, 0.0) lh:(47.7, 0.0 AUTO_CLAMPED) rh:(48.3, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(48.7, 0.0 AUTO_CLAMPED) rh:(49.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.7, 0.0 AUTO_CLAMPED) rh:(50.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (48.0, -0.0) lh:(47.7, -0.0 AUTO_CLAMPED) rh:(48.3, -0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(48.7, -0.0 AUTO_CLAMPED) rh:(49.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.7, -0.0 AUTO_CLAMPED) rh:(50.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (48.0, -0.0) lh:(47.7, -0.0 AUTO_CLAMPED) rh:(48.3, -0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(48.7, -0.0 AUTO_CLAMPED) rh:(49.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.7, -0.0 AUTO_CLAMPED) rh:(50.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 8.0) lh:(-15.3, 8.0 AUTO_CLAMPED) rh:(17.3, 8.0 AUTO_CLAMPED) - (50.0, 8.0) lh:(33.7, 8.0 AUTO_CLAMPED) rh:(66.3, 8.0 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.3) lh:(-15.3, 1.3 AUTO_CLAMPED) rh:(17.3, 1.3 AUTO_CLAMPED) - (50.0, 1.3) lh:(33.7, 1.3 AUTO_CLAMPED) rh:(66.3, 1.3 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.6) lh:(-15.3, 0.6 AUTO_CLAMPED) rh:(17.3, 0.6 AUTO_CLAMPED) - (50.0, 0.6) lh:(33.7, 0.6 AUTO_CLAMPED) rh:(66.3, 0.6 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.5) lh:(-15.3, 0.5 AUTO_CLAMPED) rh:(17.3, 0.5 AUTO_CLAMPED) - (50.0, 0.5) lh:(33.7, 0.5 AUTO_CLAMPED) rh:(66.3, 0.5 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - Action 'SuzanneArmWParent|SuzanneArmWParent|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:89 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 2.4) lh:(0.7, 2.4 AUTO_CLAMPED) rh:(1.3, 2.4 AUTO_CLAMPED) - (2.0, 2.4) lh:(1.7, 2.4 AUTO_CLAMPED) rh:(2.3, 2.4 AUTO_CLAMPED) - (3.0, 2.4) lh:(2.7, 2.4 AUTO_CLAMPED) rh:(3.3, 2.4 AUTO_CLAMPED) ... - (48.0, 2.4) lh:(47.7, 2.4 AUTO_CLAMPED) rh:(48.3, 2.4 AUTO_CLAMPED) - (49.0, 2.4) lh:(48.7, 2.4 AUTO_CLAMPED) rh:(49.3, 2.4 AUTO_CLAMPED) - (50.0, 2.4) lh:(49.7, 2.4 AUTO_CLAMPED) rh:(50.3, 2.4 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.8) lh:(0.7, 1.8 AUTO_CLAMPED) rh:(1.3, 1.8 AUTO_CLAMPED) - (2.0, 1.8) lh:(1.7, 1.8 AUTO_CLAMPED) rh:(2.3, 1.8 AUTO_CLAMPED) - (3.0, 1.8) lh:(2.7, 1.8 AUTO_CLAMPED) rh:(3.3, 1.8 AUTO_CLAMPED) ... - (48.0, 1.8) lh:(47.7, 1.8 AUTO_CLAMPED) rh:(48.3, 1.8 AUTO_CLAMPED) - (49.0, 1.8) lh:(48.7, 1.8 AUTO_CLAMPED) rh:(49.3, 1.8 AUTO_CLAMPED) - (50.0, 1.8) lh:(49.7, 1.8 AUTO_CLAMPED) rh:(50.3, 1.8 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.1) lh:(0.7, 0.1 AUTO_CLAMPED) rh:(1.3, 0.1 AUTO_CLAMPED) - (2.0, 0.1) lh:(1.7, 0.1 AUTO_CLAMPED) rh:(2.3, 0.1 AUTO_CLAMPED) - (3.0, 0.1) lh:(2.7, 0.1 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED) ... - (48.0, 0.1) lh:(47.7, 0.1 AUTO_CLAMPED) rh:(48.3, 0.1 AUTO_CLAMPED) - (49.0, 0.1) lh:(48.7, 0.1 AUTO_CLAMPED) rh:(49.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(49.7, 0.1 AUTO_CLAMPED) rh:(50.3, 0.1 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.8) lh:(0.7, 0.8 AUTO_CLAMPED) rh:(1.3, 0.8 AUTO_CLAMPED) - (2.0, 0.8) lh:(1.7, 0.8 AUTO_CLAMPED) rh:(2.3, 0.8 AUTO_CLAMPED) - (3.0, 0.8) lh:(2.7, 0.8 AUTO_CLAMPED) rh:(3.3, 0.8 AUTO_CLAMPED) ... - (48.0, 0.8) lh:(47.7, 0.8 AUTO_CLAMPED) rh:(48.3, 0.8 AUTO_CLAMPED) - (49.0, 0.8) lh:(48.7, 0.8 AUTO_CLAMPED) rh:(49.3, 0.8 AUTO_CLAMPED) - (50.0, 0.8) lh:(49.7, 0.8 AUTO_CLAMPED) rh:(50.3, 0.8 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.5) lh:(0.7, -0.5 AUTO_CLAMPED) rh:(1.3, -0.5 AUTO_CLAMPED) - (2.0, -0.5) lh:(1.7, -0.5 AUTO_CLAMPED) rh:(2.3, -0.5 AUTO_CLAMPED) - (3.0, -0.5) lh:(2.7, -0.5 AUTO_CLAMPED) rh:(3.3, -0.5 AUTO_CLAMPED) ... - (48.0, -0.5) lh:(47.7, -0.5 AUTO_CLAMPED) rh:(48.3, -0.5 AUTO_CLAMPED) - (49.0, -0.5) lh:(48.7, -0.5 AUTO_CLAMPED) rh:(49.3, -0.5 AUTO_CLAMPED) - (50.0, -0.5) lh:(49.7, -0.5 AUTO_CLAMPED) rh:(50.3, -0.5 AUTO_CLAMPED) - Action 'SuzanneArmWParent|SuzanneArmWParent|Cube_Smooth_NoUVs_NoMatsAct' curverange:(1.0 .. 50.0) curves:89 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 10.1) lh:(0.7, 10.1 AUTO_CLAMPED) rh:(1.3, 10.1 AUTO_CLAMPED) - (2.0, 10.1) lh:(1.7, 10.1 AUTO_CLAMPED) rh:(2.3, 10.1 AUTO_CLAMPED) - (3.0, 10.1) lh:(2.7, 10.1 AUTO_CLAMPED) rh:(3.3, 10.1 AUTO_CLAMPED) ... - (48.0, 10.1) lh:(47.7, 10.1 AUTO_CLAMPED) rh:(48.3, 10.1 AUTO_CLAMPED) - (49.0, 10.1) lh:(48.7, 10.1 AUTO_CLAMPED) rh:(49.3, 10.1 AUTO_CLAMPED) - (50.0, 10.1) lh:(49.7, 10.1 AUTO_CLAMPED) rh:(50.3, 10.1 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -2.3) lh:(0.7, -2.3 AUTO_CLAMPED) rh:(1.3, -2.3 AUTO_CLAMPED) - (2.0, -2.3) lh:(1.7, -2.3 AUTO_CLAMPED) rh:(2.3, -2.3 AUTO_CLAMPED) - (3.0, -2.3) lh:(2.7, -2.3 AUTO_CLAMPED) rh:(3.3, -2.3 AUTO_CLAMPED) ... - (48.0, -2.3) lh:(47.7, -2.3 AUTO_CLAMPED) rh:(48.3, -2.3 AUTO_CLAMPED) - (49.0, -2.3) lh:(48.7, -2.3 AUTO_CLAMPED) rh:(49.3, -2.3 AUTO_CLAMPED) - (50.0, -2.3) lh:(49.7, -2.3 AUTO_CLAMPED) rh:(50.3, -2.3 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.2) lh:(0.7, 0.2 AUTO_CLAMPED) rh:(1.3, 0.2 AUTO_CLAMPED) - (2.0, 0.2) lh:(1.7, 0.2 AUTO_CLAMPED) rh:(2.3, 0.2 AUTO_CLAMPED) - (3.0, 0.2) lh:(2.7, 0.2 AUTO_CLAMPED) rh:(3.3, 0.2 AUTO_CLAMPED) ... - (48.0, 0.2) lh:(47.7, 0.2 AUTO_CLAMPED) rh:(48.3, 0.2 AUTO_CLAMPED) - (49.0, 0.2) lh:(48.7, 0.2 AUTO_CLAMPED) rh:(49.3, 0.2 AUTO_CLAMPED) - (50.0, 0.2) lh:(49.7, 0.2 AUTO_CLAMPED) rh:(50.3, 0.2 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.3) lh:(0.7, -0.3 AUTO_CLAMPED) rh:(1.3, -0.3 AUTO_CLAMPED) - (2.0, -0.3) lh:(1.7, -0.3 AUTO_CLAMPED) rh:(2.3, -0.4 AUTO_CLAMPED) - (3.0, -0.5) lh:(2.7, -0.4 AUTO_CLAMPED) rh:(3.3, -0.6 AUTO_CLAMPED) ... - (48.0, -0.3) lh:(47.7, -0.3 AUTO_CLAMPED) rh:(48.3, -0.3 AUTO_CLAMPED) - (49.0, -0.3) lh:(48.7, -0.3 AUTO_CLAMPED) rh:(49.3, -0.3 AUTO_CLAMPED) - (50.0, -0.3) lh:(49.7, -0.3 AUTO_CLAMPED) rh:(50.3, -0.3 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.5) lh:(0.7, -0.5 AUTO_CLAMPED) rh:(1.3, -0.5 AUTO_CLAMPED) - (2.0, -0.6) lh:(1.7, -0.6 AUTO_CLAMPED) rh:(2.3, -0.6 AUTO_CLAMPED) - (3.0, -0.8) lh:(2.7, -0.7 AUTO_CLAMPED) rh:(3.3, -0.8 AUTO_CLAMPED) ... - (48.0, -0.5) lh:(47.7, -0.5 AUTO_CLAMPED) rh:(48.3, -0.5 AUTO_CLAMPED) - (49.0, -0.5) lh:(48.7, -0.5 AUTO_CLAMPED) rh:(49.3, -0.5 AUTO_CLAMPED) - (50.0, -0.5) lh:(49.7, -0.5 AUTO_CLAMPED) rh:(50.3, -0.5 AUTO_CLAMPED) - Action 'SuzanneArmWParent|SuzanneArmWParent|LightPointAction' curverange:(1.0 .. 50.0) curves:89 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 7.3) lh:(0.7, 7.3 AUTO_CLAMPED) rh:(1.3, 7.3 AUTO_CLAMPED) - (2.0, 7.3) lh:(1.7, 7.3 AUTO_CLAMPED) rh:(2.3, 7.2 AUTO_CLAMPED) - (3.0, 7.1) lh:(2.7, 7.2 AUTO_CLAMPED) rh:(3.3, 7.1 AUTO_CLAMPED) ... - (48.0, 7.2) lh:(47.7, 7.2 AUTO_CLAMPED) rh:(48.3, 7.3 AUTO_CLAMPED) - (49.0, 7.3) lh:(48.7, 7.3 AUTO_CLAMPED) rh:(49.3, 7.3 AUTO_CLAMPED) - (50.0, 7.3) lh:(49.7, 7.3 AUTO_CLAMPED) rh:(50.3, 7.3 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -3.7) lh:(0.7, -3.7 AUTO_CLAMPED) rh:(1.3, -3.7 AUTO_CLAMPED) - (2.0, -3.7) lh:(1.7, -3.7 AUTO_CLAMPED) rh:(2.3, -3.7 AUTO_CLAMPED) - (3.0, -3.7) lh:(2.7, -3.7 AUTO_CLAMPED) rh:(3.3, -3.7 AUTO_CLAMPED) ... - (48.0, -3.7) lh:(47.7, -3.7 AUTO_CLAMPED) rh:(48.3, -3.7 AUTO_CLAMPED) - (49.0, -3.7) lh:(48.7, -3.7 AUTO_CLAMPED) rh:(49.3, -3.7 AUTO_CLAMPED) - (50.0, -3.7) lh:(49.7, -3.7 AUTO_CLAMPED) rh:(50.3, -3.7 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 3.1) lh:(0.7, 3.1 AUTO_CLAMPED) rh:(1.3, 3.1 AUTO_CLAMPED) - (2.0, 3.1) lh:(1.7, 3.1 AUTO_CLAMPED) rh:(2.3, 3.1 AUTO_CLAMPED) - (3.0, 3.1) lh:(2.7, 3.1 AUTO_CLAMPED) rh:(3.3, 3.1 AUTO_CLAMPED) ... - (48.0, 3.1) lh:(47.7, 3.1 AUTO_CLAMPED) rh:(48.3, 3.1 AUTO_CLAMPED) - (49.0, 3.1) lh:(48.7, 3.1 AUTO_CLAMPED) rh:(49.3, 3.1 AUTO_CLAMPED) - (50.0, 3.1) lh:(49.7, 3.1 AUTO_CLAMPED) rh:(50.3, 3.1 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.5) lh:(0.7, 0.5 AUTO_CLAMPED) rh:(1.3, 0.5 AUTO_CLAMPED) - (2.0, 0.5) lh:(1.7, 0.5 AUTO_CLAMPED) rh:(2.3, 0.5 AUTO_CLAMPED) - (3.0, 0.5) lh:(2.7, 0.5 AUTO_CLAMPED) rh:(3.3, 0.5 AUTO_CLAMPED) ... - (48.0, 0.5) lh:(47.7, 0.5 AUTO_CLAMPED) rh:(48.3, 0.5 AUTO_CLAMPED) - (49.0, 0.5) lh:(48.7, 0.5 AUTO_CLAMPED) rh:(49.3, 0.5 AUTO_CLAMPED) - (50.0, 0.5) lh:(49.7, 0.5 AUTO_CLAMPED) rh:(50.3, 0.5 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (48.0, -0.0) lh:(47.7, -0.0 AUTO_CLAMPED) rh:(48.3, -0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(48.7, -0.0 AUTO_CLAMPED) rh:(49.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.7, -0.0 AUTO_CLAMPED) rh:(50.3, -0.0 AUTO_CLAMPED) - Action 'SuzanneArmWParent|SuzanneArmWParent|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:89 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 2.4) lh:(-15.3, 2.4 AUTO_CLAMPED) rh:(17.3, 2.4 AUTO_CLAMPED) - (50.0, 2.4) lh:(33.7, 2.4 AUTO_CLAMPED) rh:(66.3, 2.4 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.8) lh:(-15.3, 1.8 AUTO_CLAMPED) rh:(17.3, 1.8 AUTO_CLAMPED) - (50.0, 1.8) lh:(33.7, 1.8 AUTO_CLAMPED) rh:(66.3, 1.8 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.5) lh:(-15.3, 0.5 AUTO_CLAMPED) rh:(17.3, 0.5 AUTO_CLAMPED) - (50.0, 0.5) lh:(33.7, 0.5 AUTO_CLAMPED) rh:(66.3, 0.5 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) ==== Armatures: 2 - Armature 'ArmSuzanne' 12 bones - bone 'Bone' h:(0.000, 0.146, 0.000) t:(0.000, 0.000, 0.708) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.202 -0.979 0.146 0.000 0.979 -0.202 0.000 - bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(-0.021, -0.229, -0.647) radius h:0.100 t:0.050 0.999 -0.030 -0.040 0.000 0.035 0.990 0.135 0.000 0.035 -0.136 0.990 0.708 - bone 'Bone.002' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(1.095, 0.283, 0.088) radius h:0.100 t:0.050 0.286 0.953 -0.097 -0.021 -0.955 0.292 0.055 0.680 0.081 0.077 0.994 0.614 - bone 'Bone.002_end' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 1.135, 0.000) radius h:0.100 t:0.050 0.286 0.953 -0.097 1.061 -0.955 0.292 0.055 1.011 0.081 0.077 0.994 0.702 - bone 'Bone.003' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(-1.121, 0.315, 0.125) radius h:0.100 t:0.050 0.245 -0.968 0.044 -0.021 0.969 0.247 0.031 0.680 -0.041 0.035 0.999 0.614 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 1.171, 0.000) radius h:0.100 t:0.050 0.245 -0.968 0.044 -1.155 0.969 0.247 0.031 0.969 -0.041 0.035 0.999 0.656 - bone 'Bone.005' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.340, -0.082, 0.171) radius h:0.100 t:0.050 0.034 0.873 -0.486 0.000 0.652 -0.388 -0.651 0.000 -0.757 -0.295 -0.583 0.708 - bone 'Bone.005_end' parent:'Bone.005' h:(0.000, 0.000, 0.000) t:(0.000, 0.389, 0.000) radius h:0.100 t:0.050 0.034 0.873 -0.486 0.340 0.652 -0.388 -0.651 -0.151 -0.757 -0.295 -0.583 0.593 - bone 'Bone.006' parent:'Bone' h:(0.000, 0.000, 0.000) t:(-0.409, -0.104, 0.172) radius h:0.100 t:0.050 -0.044 -0.898 0.439 0.000 -0.611 -0.324 -0.723 0.000 0.791 -0.300 -0.534 0.708 - bone 'Bone.006_end' parent:'Bone.006' h:(0.000, 0.000, 0.000) t:(0.000, 0.455, 0.000) radius h:0.100 t:0.050 -0.044 -0.898 0.439 -0.409 -0.611 -0.324 -0.723 -0.147 0.791 -0.300 -0.534 0.571 - bone 'Bone.004' h:(0.000, 0.146, 0.000) t:(-0.087, 0.116, -0.554) radius h:0.100 t:0.050 -0.322 -0.156 -0.934 0.000 0.947 -0.053 -0.318 0.146 0.000 -0.986 0.164 0.000 - bone 'Bone.004_end' parent:'Bone.004' h:(0.000, 0.000, 0.000) t:(0.000, 0.562, 0.000) radius h:0.100 t:0.050 -0.322 -0.156 -0.934 -0.087 0.947 -0.053 -0.318 0.116 0.000 -0.986 0.164 -0.554 - Armature 'SuzanneArmWParent' 13 bones - bone 'Bone' h:(-0.830, -0.042, -0.111) t:(-1.104, 0.654, -0.150) radius h:0.100 t:0.050 0.922 -0.365 0.129 -0.830 0.353 0.929 0.107 -0.042 -0.159 -0.053 0.986 -0.111 - bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(-0.559, -0.131, -0.430) radius h:0.100 t:0.050 -0.519 -0.729 -0.446 -1.104 0.847 -0.510 -0.153 0.654 -0.116 -0.457 0.882 -0.150 - bone 'Bone.004' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.598, 0.469, 0.084) radius h:0.100 t:0.050 0.348 -0.903 -0.253 -1.627 0.937 0.332 0.106 0.289 -0.012 -0.274 0.962 -0.478 - bone 'Bone.004_end' parent:'Bone.004' h:(0.000, 0.000, 0.000) t:(0.000, 0.765, 0.000) radius h:0.100 t:0.050 0.348 -0.903 -0.253 -2.317 0.937 0.332 0.106 0.543 -0.012 -0.274 0.962 -0.688 - bone 'Bone.002' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.756, -0.189, -0.024) radius h:0.100 t:0.050 0.002 0.978 0.206 -1.104 -0.841 0.114 -0.529 0.654 -0.541 -0.172 0.823 -0.150 - bone 'Bone.003' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(-0.279, 0.531, -0.594) radius h:0.100 t:0.050 0.615 0.470 0.634 -0.341 -0.681 0.722 0.126 0.743 -0.398 -0.509 0.763 -0.285 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 0.844, 0.000) radius h:0.100 t:0.050 0.615 0.470 0.634 0.055 -0.681 0.722 0.126 1.352 -0.398 -0.509 0.763 -0.714 - bone 'Bone.005' h:(-0.830, -0.042, -0.111) t:(-0.616, -0.731, -0.739) radius h:0.100 t:0.050 -0.957 0.224 0.184 -0.830 -0.290 -0.720 -0.630 -0.042 -0.009 -0.657 0.754 -0.111 - bone 'Bone.005_end' parent:'Bone.005' h:(0.000, 0.000, 0.000) t:(0.000, 0.957, 0.000) radius h:0.100 t:0.050 -0.957 0.224 0.184 -0.616 -0.290 -0.720 -0.630 -0.731 -0.009 -0.657 0.754 -0.739 - bone 'Bone.006' h:(-0.830, -0.042, -0.111) t:(-1.270, -0.059, 0.422) radius h:0.100 t:0.050 0.109 -0.636 0.764 -0.830 0.987 -0.024 -0.160 -0.042 0.120 0.771 0.625 -0.111 - bone 'Bone.006_end' parent:'Bone.006' h:(0.000, 0.000, 0.000) t:(0.000, 0.691, 0.000) radius h:0.100 t:0.050 0.109 -0.636 0.764 -1.270 0.987 -0.024 -0.160 -0.059 0.120 0.771 0.625 0.422 - bone 'Bone.007' h:(-0.830, -0.042, -0.111) t:(-0.615, 0.123, 0.485) radius h:0.100 t:0.050 0.924 0.328 -0.196 -0.830 -0.286 0.253 -0.924 -0.042 -0.254 0.910 0.328 -0.111 - bone 'Bone.007_end' parent:'Bone.007' h:(0.000, 0.000, 0.000) t:(0.000, 0.654, 0.000) radius h:0.100 t:0.050 0.924 0.328 -0.196 -0.615 -0.286 0.253 -0.924 0.123 -0.254 0.910 0.328 0.485 ==== Images: 3 - Image 'checkerboard_emissive.png' 128x128 24bpp - Image 'checkerboard_roughness.png' 128x128 24bpp - Image 'checkerboard_transparency.png' 128x128 24bpp
==== Meshes: 12 - Mesh 'ATextObject' vtx:566 face:546 loop:1638 edge:1102 - 1 57 0 1 56 ... 565 561 562 563 564 - 1/57 0/57 0/1 1/56 56/57 ... 561/564 561/562 564/565 562/563 563/564 - attr 'position' FLOAT_VECTOR POINT - (4.093, 0.542, 0.000) - (3.926, 0.379, 0.000) - (3.926, 0.369, 0.000) ... - (0.351, 0.000, 0.000) - (0.351, 0.594, 0.000) - (0.587, 0.594, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.018, 0.000) - (1.000, 0.000) - (0.000, 0.000) ... - (0.571, 0.000) - (0.714, 0.000) - (0.857, 0.000) - 1 materials - 'TextMaterial' - Mesh 'ConeMesh' vtx:6 face:6 loop:20 edge:10 - 0 5 1 1 5 ... 5 4 4 5 0 - 0/5 1/5 0/1 2/5 1/2 3/5 2/3 3/4 0/4 4/5 - attr 'position' FLOAT_VECTOR POINT - (0.000, 1.000, -1.000) - (0.951, 0.309, -1.000) - (0.588, -0.809, -1.000) - (-0.588, -0.809, -1.000) - (-0.951, 0.309, -1.000) - (0.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.250, 0.490) - (0.250, 0.250) - (0.478, 0.324) ... - (0.022, 0.324) - (0.250, 0.250) - (0.250, 0.490) - 1 materials - 'ConeMatCheckerAnimatedColor' - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 1 1 0 1 - attr 'ColorVertexFloat' BYTE_COLOR CORNER - (0.610, 1.000, 1.000, 1.000) - (1.000, 0.896, 1.000, 1.000) - (0.000, 0.000, 0.000, 1.000) ... - (1.000, 0.896, 1.000, 1.000) - (0.610, 1.000, 1.000, 1.000) - (0.292, 0.296, 0.130, 1.000) - attr 'ColorCornerByte' BYTE_COLOR CORNER - (0.159, 1.000, 0.246, 1.000) - (0.723, 1.000, 0.130, 1.000) - (0.153, 0.012, 0.120, 1.000) ... - (0.723, 1.000, 0.130, 1.000) - (0.159, 1.000, 0.246, 1.000) - (0.082, 0.147, 1.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - attr 'SecondUVMap' FLOAT2 CORNER - (0.999, 0.001) - (0.668, 0.001) - (0.668, 0.332) ... - (0.001, 0.668) - (0.001, 0.999) - (0.332, 0.999) - 2 materials - 'MatCubeVColorFloat' 'MacCubeVColorByteEmission' - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'MatDiffuseBsdf' - props: fl:MeshCustomFloatProp=0.250 - Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30 - 0 1 2 1 0 ... 8 11 10 9 11 - 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, -1.000) - (0.724, -0.526, -0.447) - (-0.276, -0.851, -0.447) ... - (0.276, 0.851, 0.447) - (0.894, 0.000, 0.447) - (0.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.182, 0.000) - (0.273, 0.157) - (0.091, 0.157) ... - (0.364, 0.315) - (0.545, 0.315) - (0.455, 0.472) - shape key 'Basis' w:0.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447) - shape key 'ShapeKeyA' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447) - shape key 'ShapeKeyB' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.432, -0.401, -0.200) 2:(-0.223, -0.675, -0.445) - Mesh 'Mesh' vtx:13 face:0 loop:0 edge:0 - attr 'position' FLOAT_VECTOR POINT - (-0.044, 0.174, 0.200) - (0.118, 0.334, 0.271) - (0.229, 0.432, 0.309) ... - (0.628, 0.067, 0.040) - (0.784, 0.018, 0.011) - (1.000, 0.000, 0.000) - Mesh 'Mesh.001' vtx:36 face:0 loop:0 edge:0 - attr 'position' FLOAT_VECTOR POINT - (-0.430, 0.748, -0.119) - (-0.412, 0.791, -0.081) - (-0.392, 0.832, -0.044) ... - (0.373, 0.766, -0.114) - (0.391, 0.721, -0.155) - (0.407, 0.673, -0.199) - Mesh 'Mesh.002' vtx:40 face:42 loop:160 edge:80 - 2 1 0 1 2 ... 27 11 15 23 36 - 1/2 0/1 0/2 2/4 3/4 ... 0/39 20/39 20/37 32/38 30/39 - attr 'position' FLOAT_VECTOR POINT - (1.350, 0.450, 1.002) - (1.350, 1.002, 0.450) - (1.959, 0.450, 0.450) ... - (1.350, -0.450, 1.002) - (0.450, 1.061, 0.450) - (0.450, 0.450, 1.061) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'SurfTorus' vtx:256 face:256 loop:1024 edge:512 - 0 16 31 15 1 ... 253 255 15 14 254 - 0/16 16/31 15/31 0/15 1/17 ... 10/250 11/251 12/252 13/253 14/254 - attr 'position' FLOAT_VECTOR POINT - (-0.750, 0.000, -0.250) - (-0.697, -0.276, -0.250) - (-0.530, -0.530, -0.250) ... - (-0.242, 0.612, -0.232) - (-0.465, 0.465, -0.232) - (-0.612, 0.242, -0.232) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 1.000) - (0.062, 1.000) - (0.062, 0.938) ... - (1.000, 0.938) - (1.000, 0.875) - (0.938, 0.875) - Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005 - 46 0 2 44 3 ... 389 504 322 320 390 - 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (0.438, -0.766, 0.164) - (-0.438, -0.766, 0.164) - (0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.843, 0.589) - (0.834, 0.612) - (0.794, 0.612) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - vertex groups: - 7=1.000 - 6=1.000 - 7=1.000 - 6=1.000 - 7=1.000 - Mesh 'Suzanne.001' vtx:507 face:500 loop:1968 edge:1005 - 46 0 2 44 3 ... 389 504 322 320 390 - 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (0.438, -0.766, 0.164) - (-0.438, -0.766, 0.164) - (0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.843, 0.589) - (0.834, 0.612) - (0.794, 0.612) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - vertex groups: - 4=0.964 0=0.023 - 5=1.000 - 4=0.926 0=0.074 - 5=1.000 - 4=0.926 0=0.074 ==== Objects: 20 - Obj 'ArmSuzanne' ARMATURE data:'ArmSuzanne' - pos 4.773, 4.674, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:ArmSuzanne|ArmSuzanne|ArmSuzanneAction slot:OBArmSuzanne|ArmSuzanne|ArmSuzanneAction blend:REPLACE drivers:0 - Obj 'CameraOrtho' CAMERA data:'Camera.001' - pos 10.960, 3.365, 7.772 - rot 0.975, 0.000, 1.869 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:CameraOrtho|CameraOrtho|CameraOrthoAction slot:OBCameraOrtho|CameraOrtho|CameraOrthoAction blend:REPLACE drivers:0 - Obj 'CameraPersp' CAMERA data:'Camera' - pos 9.534, -4.669, 4.888 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'ConeObject' MESH data:'ConeMesh' par:'Cube_Smooth_NoUVs_NoMats' - pos -2.337, -0.510, 2.804 - rot 0.533, 0.582, -0.506 (XYZ) - scl 1.538, 1.799, 1.923 - Obj 'CrvBézier' MESH data:'Mesh' - pos 0.000, 9.642, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CrvNurbs' MESH data:'Mesh.001' - pos 1.928, 9.351, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube_2UVs_2Colors' MESH data:'Cube' - pos 3.500, 1.500, 0.000 - rot 0.175, 0.349, 0.524 (XYZ) - scl 1.500, 1.200, 0.800 - Obj 'Cube_Smooth_NoUVs_NoMats' MESH data:'Cube.001' par:'Cube_2UVs_2Colors' - pos 1.200, -1.721, 3.333 - rot 0.651, -0.034, 1.178 (XYZ) - scl 0.838, 0.377, 0.675 - anim act:Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMats|CameraOrthoAc slot:OBCube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMats|CameraOrthoAc blend:REPLACE drivers:0 - Obj 'CubeSubdiv_CustomProps' MESH data:'Cube.002' - pos 1.754, 7.247, 0.000 - rot 0.417, -0.157, -0.474 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: fl:AFloatProp=17.500 int:AnIntegerProp=8 int:ABoolHere=1 - Obj 'EmptyWScale' EMPTY - pos -3.240, 2.933, 0.000 - rot -0.471, 0.000, 0.000 (XYZ) - scl 1.000, 1.200, 1.400 - Obj 'IcosphereShapes' MESH data:'Icosphere' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'LightPoint' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.975, 0.000, 1.869 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:LightPoint|LightPoint|CameraOrthoAction slot:OBLightPoint|LightPoint|CameraOrthoAction blend:REPLACE drivers:0 - Obj 'LightSpotScaled' LIGHT data:'Spot' - pos 8.753, 0.000, 8.420 - rot 0.383, 0.073, 0.504 (XYZ) - scl 0.442, 1.109, 1.000 - Obj 'LightSun' LIGHT data:'Sun' - pos -2.110, -6.385, 0.000 - rot -1.669, -1.341, 1.437 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Mball' MESH data:'Mesh.002' - pos 7.263, 10.102, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'SurfTorus' MESH data:'SurfTorus' - pos 3.838, 9.795, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Suzanne' MESH data:'Suzanne' par:'SuzanneArmWParent' - pos -0.980, 0.243, 0.731 - rot -0.365, -0.168, 0.285 (XYZ) - scl 0.994, 1.040, 0.965 - 8 vertex groups - 'Bone' 'Bone.001' 'Bone.004' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.007' - 1 modifiers - ARMATURE 'SuzanneArmWParent' - Obj 'Suzanne2' MESH data:'Suzanne.001' par:'ArmSuzanne' - pos -0.031, 0.626, 0.256 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 7 vertex groups - 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.004' - 1 modifiers - ARMATURE 'ArmSuzanne' - Obj 'SuzanneArmWParent' ARMATURE data:'SuzanneArmWParent' par:'EmptyWScale' - pos 8.013, 1.293, 0.565 - rot 0.474, 0.000, 0.000 (XYZ) - scl 1.000, 0.810, 0.740 - anim act:SuzanneArmWParent|SuzanneArmWParent|ArmSuzanneAction slot:OBSuzanneArmWParent|SuzanneArmWParent|ArmSuzanneAction blend:REPLACE drivers:0 - Obj 'TextOb' MESH data:'ATextObject' - pos 0.000, -1.992, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 2 - Cam 'Camera' PERSP lens:42.0 MILLIMETERS near:0.500 far:200.0 orthosize:7.3 - fov 0.810 (h 0.810 v 0.557) - sensor 36.0x24.0 shift 0.000,0.000 - dof dist:13.000 fstop:2.8 blades:0 - anim act:Camera|LightPoint|CameraOrthoAction slot:CACamera|LightPoint|CameraOrthoAction blend:REPLACE drivers:0 - props: str:cycles= - Cam 'Camera.001' ORTHO lens:50.0 MILLIMETERS near:0.300 far:250.0 orthosize:8.0 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 - anim act:Camera.001|LightPoint|CameraOrthoAction slot:CACamera.001|LightPoint|CameraOrthoAction blend:REPLACE drivers:0 - props: str:cycles= ==== Lights: 3 - Light 'Light' POINT col:(1.000, 0.591, 0.844) energy:1000.000 - Light 'Spot' SPOT col:(0.545, 0.583, 1.000) energy:750.000 - spot 0.611 blend 0.400 - Light 'Sun' SUN col:(0.560, 1.000, 0.284) energy:0.700 ==== Materials: 5 - Mat 'ConeMatCheckerAnimatedColor' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (../blend_scene/textures/checkerboard_roughness.png) a:False - metallic 0.200 - ior 1.500 - alpha 1.000 tex:'checkerboard_transparency.png' (../blend_scene/textures/checkerboard_transparency.png) a:True - emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (../blend_scene/textures/checkerboard_emissive.png) a:False - emission strength 0.200 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.200, roughness 0.500 - backface False probe True shadow False - Mat 'MacCubeVColorByteEmission' - base color (0.084, 0.084, 0.084) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - emission color (1.000, 1.000, 1.000) - emission strength 3.000 - viewport diffuse (0.084, 0.084, 0.084, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatCubeVColorFloat' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatDiffuseBsdf' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False - Mat 'TextMaterial' - base color (0.132, 0.800, 0.161) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.820 - metallic 0.000 - ior 1.500 - alpha 0.450 - viewport diffuse (0.132, 0.800, 0.161, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.820 - backface False probe True shadow False ==== Actions: 76 - Action 'ArmSuzanne|ArmSuzanne|ArmSuzanneAction' curverange:(1.0 .. 50.0) curves:79 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (45.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(46.0, 0.0 AUTO_CLAMPED) - (48.0, 0.0) lh:(47.0, 0.0 AUTO_CLAMPED) rh:(48.7, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(50.7, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (45.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(46.0, 0.0 AUTO_CLAMPED) - (48.0, 0.0) lh:(47.0, 0.0 AUTO_CLAMPED) rh:(48.7, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(50.7, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (45.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(46.0, 0.0 AUTO_CLAMPED) - (48.0, 0.0) lh:(47.0, 0.0 AUTO_CLAMPED) rh:(48.7, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(50.7, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (45.0, 1.0) lh:(44.3, 1.0 AUTO_CLAMPED) rh:(46.0, 1.0 AUTO_CLAMPED) - (48.0, 1.0) lh:(47.0, 1.0 AUTO_CLAMPED) rh:(48.7, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.3, 1.0 AUTO_CLAMPED) rh:(50.7, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 0.1) lh:(0.7, 0.1 AUTO_CLAMPED) rh:(1.3, 0.1 AUTO_CLAMPED) - (2.0, 0.1) lh:(1.7, 0.1 AUTO_CLAMPED) rh:(2.3, 0.1 AUTO_CLAMPED) - (3.0, 0.1) lh:(2.7, 0.1 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED) ... - (45.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(46.0, 0.0 AUTO_CLAMPED) - (48.0, 0.0) lh:(47.0, 0.0 AUTO_CLAMPED) rh:(48.7, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(50.7, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (45.0, -0.0) lh:(44.3, -0.0 AUTO_CLAMPED) rh:(46.0, -0.0 AUTO_CLAMPED) - (48.0, -0.0) lh:(47.0, -0.0 AUTO_CLAMPED) rh:(48.7, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.3, -0.0 AUTO_CLAMPED) rh:(50.7, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (45.0, -0.0) lh:(44.3, -0.0 AUTO_CLAMPED) rh:(46.0, -0.0 AUTO_CLAMPED) - (48.0, -0.0) lh:(47.0, -0.0 AUTO_CLAMPED) rh:(48.7, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.3, -0.0 AUTO_CLAMPED) rh:(50.7, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (45.0, 1.0) lh:(44.3, 1.0 AUTO_CLAMPED) rh:(46.0, 1.0 AUTO_CLAMPED) - (48.0, 1.0) lh:(47.0, 1.0 AUTO_CLAMPED) rh:(48.7, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.3, 1.0 AUTO_CLAMPED) rh:(50.7, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (45.0, 1.0) lh:(44.3, 1.0 AUTO_CLAMPED) rh:(46.0, 1.0 AUTO_CLAMPED) - (48.0, 1.0) lh:(47.0, 1.0 AUTO_CLAMPED) rh:(48.7, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.3, 1.0 AUTO_CLAMPED) rh:(50.7, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (45.0, 1.0) lh:(44.3, 1.0 AUTO_CLAMPED) rh:(46.0, 1.0 AUTO_CLAMPED) - (48.0, 1.0) lh:(47.0, 1.0 AUTO_CLAMPED) rh:(48.7, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.3, 1.0 AUTO_CLAMPED) rh:(50.7, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 4.8) lh:(-15.3, 4.8 AUTO_CLAMPED) rh:(17.3, 4.8 AUTO_CLAMPED) - (50.0, 4.8) lh:(33.7, 4.8 AUTO_CLAMPED) rh:(66.3, 4.8 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 4.7) lh:(-15.3, 4.7 AUTO_CLAMPED) rh:(17.3, 4.7 AUTO_CLAMPED) - (50.0, 4.7) lh:(33.7, 4.7 AUTO_CLAMPED) rh:(66.3, 4.7 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - Action 'ArmSuzanne|ArmSuzanne|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:79 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 4.8) lh:(0.7, 4.8 AUTO_CLAMPED) rh:(1.3, 4.8 AUTO_CLAMPED) - (2.0, 4.8) lh:(1.7, 4.8 AUTO_CLAMPED) rh:(2.3, 4.8 AUTO_CLAMPED) - (3.0, 4.8) lh:(2.7, 4.8 AUTO_CLAMPED) rh:(3.3, 4.8 AUTO_CLAMPED) ... - (48.0, 4.8) lh:(47.7, 4.8 AUTO_CLAMPED) rh:(48.3, 4.8 AUTO_CLAMPED) - (49.0, 4.8) lh:(48.7, 4.8 AUTO_CLAMPED) rh:(49.3, 4.8 AUTO_CLAMPED) - (50.0, 4.8) lh:(49.7, 4.8 AUTO_CLAMPED) rh:(50.3, 4.8 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 4.7) lh:(0.7, 4.7 AUTO_CLAMPED) rh:(1.3, 4.7 AUTO_CLAMPED) - (2.0, 4.7) lh:(1.7, 4.7 AUTO_CLAMPED) rh:(2.3, 4.7 AUTO_CLAMPED) - (3.0, 4.7) lh:(2.7, 4.7 AUTO_CLAMPED) rh:(3.3, 4.7 AUTO_CLAMPED) ... - (48.0, 4.7) lh:(47.7, 4.7 AUTO_CLAMPED) rh:(48.3, 4.7 AUTO_CLAMPED) - (49.0, 4.7) lh:(48.7, 4.7 AUTO_CLAMPED) rh:(49.3, 4.7 AUTO_CLAMPED) - (50.0, 4.7) lh:(49.7, 4.7 AUTO_CLAMPED) rh:(50.3, 4.7 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (48.0, 0.0) lh:(47.7, 0.0 AUTO_CLAMPED) rh:(48.3, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(48.7, 0.0 AUTO_CLAMPED) rh:(49.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.7, 0.0 AUTO_CLAMPED) rh:(50.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (48.0, 0.0) lh:(47.7, 0.0 AUTO_CLAMPED) rh:(48.3, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(48.7, 0.0 AUTO_CLAMPED) rh:(49.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.7, 0.0 AUTO_CLAMPED) rh:(50.3, 0.0 AUTO_CLAMPED) - Action 'ArmSuzanne|ArmSuzanne|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:79 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 6.9) lh:(0.7, 6.9 AUTO_CLAMPED) rh:(1.3, 6.9 AUTO_CLAMPED) - (2.0, 6.9) lh:(1.7, 6.9 AUTO_CLAMPED) rh:(2.3, 6.9 AUTO_CLAMPED) - (3.0, 6.9) lh:(2.7, 6.9 AUTO_CLAMPED) rh:(3.3, 6.9 AUTO_CLAMPED) ... - (48.0, 6.9) lh:(47.7, 6.9 AUTO_CLAMPED) rh:(48.3, 6.9 AUTO_CLAMPED) - (49.0, 6.9) lh:(48.7, 6.9 AUTO_CLAMPED) rh:(49.3, 6.9 AUTO_CLAMPED) - (50.0, 6.9) lh:(49.7, 6.9 AUTO_CLAMPED) rh:(50.3, 6.9 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.6) lh:(0.7, 0.6 AUTO_CLAMPED) rh:(1.3, 0.6 AUTO_CLAMPED) - (2.0, 0.6) lh:(1.7, 0.6 AUTO_CLAMPED) rh:(2.3, 0.6 AUTO_CLAMPED) - (3.0, 0.6) lh:(2.7, 0.6 AUTO_CLAMPED) rh:(3.3, 0.6 AUTO_CLAMPED) ... - (48.0, 0.6) lh:(47.7, 0.6 AUTO_CLAMPED) rh:(48.3, 0.6 AUTO_CLAMPED) - (49.0, 0.6) lh:(48.7, 0.6 AUTO_CLAMPED) rh:(49.3, 0.6 AUTO_CLAMPED) - (50.0, 0.6) lh:(49.7, 0.6 AUTO_CLAMPED) rh:(50.3, 0.6 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.5) lh:(0.7, 1.5 AUTO_CLAMPED) rh:(1.3, 1.5 AUTO_CLAMPED) - (2.0, 1.5) lh:(1.7, 1.5 AUTO_CLAMPED) rh:(2.3, 1.5 AUTO_CLAMPED) - (3.0, 1.5) lh:(2.7, 1.5 AUTO_CLAMPED) rh:(3.3, 1.5 AUTO_CLAMPED) ... - (48.0, 1.5) lh:(47.7, 1.5 AUTO_CLAMPED) rh:(48.3, 1.5 AUTO_CLAMPED) - (49.0, 1.5) lh:(48.7, 1.5 AUTO_CLAMPED) rh:(49.3, 1.5 AUTO_CLAMPED) - (50.0, 1.5) lh:(49.7, 1.5 AUTO_CLAMPED) rh:(50.3, 1.5 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.7) lh:(0.7, -0.7 AUTO_CLAMPED) rh:(1.3, -0.7 AUTO_CLAMPED) - (2.0, -0.7) lh:(1.7, -0.7 AUTO_CLAMPED) rh:(2.3, -0.8 AUTO_CLAMPED) - (3.0, -0.9) lh:(2.7, -0.8 AUTO_CLAMPED) rh:(3.3, -1.0 AUTO_CLAMPED) ... - (48.0, -0.7) lh:(47.7, -0.7 AUTO_CLAMPED) rh:(48.3, -0.7 AUTO_CLAMPED) - (49.0, -0.7) lh:(48.7, -0.7 AUTO_CLAMPED) rh:(49.3, -0.7 AUTO_CLAMPED) - (50.0, -0.7) lh:(49.7, -0.7 AUTO_CLAMPED) rh:(50.3, -0.7 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.2) lh:(0.7, -0.2 AUTO_CLAMPED) rh:(1.3, -0.2 AUTO_CLAMPED) - (2.0, -0.3) lh:(1.7, -0.2 AUTO_CLAMPED) rh:(2.3, -0.3 AUTO_CLAMPED) - (3.0, -0.4) lh:(2.7, -0.4 AUTO_CLAMPED) rh:(3.3, -0.5 AUTO_CLAMPED) ... - (48.0, -0.2) lh:(47.7, -0.2 AUTO_CLAMPED) rh:(48.3, -0.2 AUTO_CLAMPED) - (49.0, -0.2) lh:(48.7, -0.2 AUTO_CLAMPED) rh:(49.3, -0.2 AUTO_CLAMPED) - (50.0, -0.2) lh:(49.7, -0.2 AUTO_CLAMPED) rh:(50.3, -0.2 AUTO_CLAMPED) - Action 'ArmSuzanne|ArmSuzanne|LightPointAction' curverange:(1.0 .. 50.0) curves:79 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 4.1) lh:(0.7, 4.1 AUTO_CLAMPED) rh:(1.3, 4.1 AUTO_CLAMPED) - (2.0, 4.0) lh:(1.7, 4.1 AUTO_CLAMPED) rh:(2.3, 4.0 AUTO_CLAMPED) - (3.0, 3.9) lh:(2.7, 4.0 AUTO_CLAMPED) rh:(3.3, 3.9 AUTO_CLAMPED) ... - (48.0, 4.0) lh:(47.7, 4.0 AUTO_CLAMPED) rh:(48.3, 4.0 AUTO_CLAMPED) - (49.0, 4.1) lh:(48.7, 4.0 AUTO_CLAMPED) rh:(49.3, 4.1 AUTO_CLAMPED) - (50.0, 4.1) lh:(49.7, 4.1 AUTO_CLAMPED) rh:(50.3, 4.1 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 0.9) lh:(2.7, 0.9 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 5.9) lh:(0.7, 5.9 AUTO_CLAMPED) rh:(1.3, 5.9 AUTO_CLAMPED) - (2.0, 5.9) lh:(1.7, 5.9 AUTO_CLAMPED) rh:(2.3, 5.9 AUTO_CLAMPED) - (3.0, 5.9) lh:(2.7, 5.9 AUTO_CLAMPED) rh:(3.3, 5.9 AUTO_CLAMPED) ... - (48.0, 5.9) lh:(47.7, 5.9 AUTO_CLAMPED) rh:(48.3, 5.9 AUTO_CLAMPED) - (49.0, 5.9) lh:(48.7, 5.9 AUTO_CLAMPED) rh:(49.3, 5.9 AUTO_CLAMPED) - (50.0, 5.9) lh:(49.7, 5.9 AUTO_CLAMPED) rh:(50.3, 5.9 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (48.0, -0.0) lh:(47.7, -0.0 AUTO_CLAMPED) rh:(48.3, -0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(48.7, -0.0 AUTO_CLAMPED) rh:(49.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.7, -0.0 AUTO_CLAMPED) rh:(50.3, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (48.0, 0.0) lh:(47.7, 0.0 AUTO_CLAMPED) rh:(48.3, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(48.7, 0.0 AUTO_CLAMPED) rh:(49.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.7, 0.0 AUTO_CLAMPED) rh:(50.3, 0.0 AUTO_CLAMPED) - Action 'ArmSuzanne|ArmSuzanne|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:79 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 4.8) lh:(-15.3, 4.8 AUTO_CLAMPED) rh:(17.3, 4.8 AUTO_CLAMPED) - (50.0, 4.8) lh:(33.7, 4.8 AUTO_CLAMPED) rh:(66.3, 4.8 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 4.7) lh:(-15.3, 4.7 AUTO_CLAMPED) rh:(17.3, 4.7 AUTO_CLAMPED) - (50.0, 4.7) lh:(33.7, 4.7 AUTO_CLAMPED) rh:(66.3, 4.7 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - Action 'Camera.001|ArmSuzanne|ArmSuzanneAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|ArmSuzanne|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|ArmSuzanne|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|ArmSuzanne|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|ArmSuzanne|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|CameraOrtho|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|CameraOrtho|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|CameraOrtho|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|Cube_Smooth_NoUVs_NoMats|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMatsAct' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|Cube_Smooth_NoUVs_NoMats|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|LightPoint|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|LightPoint|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|LightPoint|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|SuzanneArmWParent|ArmSuzanneAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|SuzanneArmWParent|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|SuzanneArmWParent|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|SuzanneArmWParent|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'Camera.001|SuzanneArmWParent|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 50.0) lh:(-15.3, 50.0 AUTO_CLAMPED) rh:(17.3, 50.0 AUTO_CLAMPED) - (50.0, 50.0) lh:(33.7, 50.0 AUTO_CLAMPED) rh:(66.3, 50.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 10.0) lh:(-15.3, 10.0 AUTO_CLAMPED) rh:(17.3, 10.0 AUTO_CLAMPED) - (50.0, 10.0) lh:(33.7, 10.0 AUTO_CLAMPED) rh:(66.3, 10.0 AUTO_CLAMPED) - Action 'CameraOrtho|CameraOrtho|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 11.0) lh:(0.7, 11.0 AUTO_CLAMPED) rh:(1.3, 11.0 AUTO_CLAMPED) - (2.0, 11.0) lh:(1.7, 11.0 AUTO_CLAMPED) rh:(2.3, 11.0 AUTO_CLAMPED) - (3.0, 11.0) lh:(2.7, 11.0 AUTO_CLAMPED) rh:(3.3, 11.0 AUTO_CLAMPED) ... - (48.0, 11.0) lh:(47.7, 11.0 AUTO_CLAMPED) rh:(48.3, 11.0 AUTO_CLAMPED) - (49.0, 11.0) lh:(48.7, 11.0 AUTO_CLAMPED) rh:(49.3, 11.0 AUTO_CLAMPED) - (50.0, 11.0) lh:(49.7, 11.0 AUTO_CLAMPED) rh:(50.3, 11.0 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 3.4) lh:(0.7, 3.4 AUTO_CLAMPED) rh:(1.3, 3.4 AUTO_CLAMPED) - (2.0, 3.4) lh:(1.7, 3.4 AUTO_CLAMPED) rh:(2.3, 3.4 AUTO_CLAMPED) - (3.0, 3.4) lh:(2.7, 3.4 AUTO_CLAMPED) rh:(3.3, 3.4 AUTO_CLAMPED) ... - (48.0, 3.4) lh:(47.7, 3.4 AUTO_CLAMPED) rh:(48.3, 3.4 AUTO_CLAMPED) - (49.0, 3.4) lh:(48.7, 3.4 AUTO_CLAMPED) rh:(49.3, 3.4 AUTO_CLAMPED) - (50.0, 3.4) lh:(49.7, 3.4 AUTO_CLAMPED) rh:(50.3, 3.4 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 7.8) lh:(0.7, 7.8 AUTO_CLAMPED) rh:(1.3, 7.8 AUTO_CLAMPED) - (2.0, 7.8) lh:(1.7, 7.8 AUTO_CLAMPED) rh:(2.3, 7.8 AUTO_CLAMPED) - (3.0, 7.8) lh:(2.7, 7.8 AUTO_CLAMPED) rh:(3.3, 7.8 AUTO_CLAMPED) ... - (48.0, 7.8) lh:(47.7, 7.8 AUTO_CLAMPED) rh:(48.3, 7.8 AUTO_CLAMPED) - (49.0, 7.8) lh:(48.7, 7.8 AUTO_CLAMPED) rh:(49.3, 7.8 AUTO_CLAMPED) - (50.0, 7.8) lh:(49.7, 7.8 AUTO_CLAMPED) rh:(50.3, 7.8 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (48.0, 0.0) lh:(47.7, 0.0 AUTO_CLAMPED) rh:(48.3, 0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(48.7, -0.0 AUTO_CLAMPED) rh:(49.3, -0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.7, 0.0 AUTO_CLAMPED) rh:(50.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.9) lh:(0.7, 1.9 AUTO_CLAMPED) rh:(1.3, 1.9 AUTO_CLAMPED) - (2.0, 1.9) lh:(1.7, 1.9 AUTO_CLAMPED) rh:(2.3, 1.9 AUTO_CLAMPED) - (3.0, 1.9) lh:(2.7, 1.9 AUTO_CLAMPED) rh:(3.3, 1.9 AUTO_CLAMPED) ... - (48.0, 1.9) lh:(47.7, 1.9 AUTO_CLAMPED) rh:(48.3, 1.9 AUTO_CLAMPED) - (49.0, 1.9) lh:(48.7, 1.9 AUTO_CLAMPED) rh:(49.3, 1.9 AUTO_CLAMPED) - (50.0, 1.9) lh:(49.7, 1.9 AUTO_CLAMPED) rh:(50.3, 1.9 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'CameraOrtho|CameraOrtho|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 6.9) lh:(0.7, 6.9 AUTO_CLAMPED) rh:(1.3, 6.9 AUTO_CLAMPED) - (2.0, 6.9) lh:(1.7, 6.9 AUTO_CLAMPED) rh:(2.3, 6.9 AUTO_CLAMPED) - (3.0, 6.9) lh:(2.7, 6.9 AUTO_CLAMPED) rh:(3.3, 6.9 AUTO_CLAMPED) ... - (48.0, 6.9) lh:(47.7, 6.9 AUTO_CLAMPED) rh:(48.3, 6.9 AUTO_CLAMPED) - (49.0, 6.9) lh:(48.7, 6.9 AUTO_CLAMPED) rh:(49.3, 6.9 AUTO_CLAMPED) - (50.0, 6.9) lh:(49.7, 6.9 AUTO_CLAMPED) rh:(50.3, 6.9 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.6) lh:(0.7, 0.6 AUTO_CLAMPED) rh:(1.3, 0.6 AUTO_CLAMPED) - (2.0, 0.6) lh:(1.7, 0.6 AUTO_CLAMPED) rh:(2.3, 0.6 AUTO_CLAMPED) - (3.0, 0.6) lh:(2.7, 0.6 AUTO_CLAMPED) rh:(3.3, 0.6 AUTO_CLAMPED) ... - (48.0, 0.6) lh:(47.7, 0.6 AUTO_CLAMPED) rh:(48.3, 0.6 AUTO_CLAMPED) - (49.0, 0.6) lh:(48.7, 0.6 AUTO_CLAMPED) rh:(49.3, 0.6 AUTO_CLAMPED) - (50.0, 0.6) lh:(49.7, 0.6 AUTO_CLAMPED) rh:(50.3, 0.6 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.5) lh:(0.7, 1.5 AUTO_CLAMPED) rh:(1.3, 1.5 AUTO_CLAMPED) - (2.0, 1.5) lh:(1.7, 1.5 AUTO_CLAMPED) rh:(2.3, 1.5 AUTO_CLAMPED) - (3.0, 1.5) lh:(2.7, 1.5 AUTO_CLAMPED) rh:(3.3, 1.5 AUTO_CLAMPED) ... - (48.0, 1.5) lh:(47.7, 1.5 AUTO_CLAMPED) rh:(48.3, 1.5 AUTO_CLAMPED) - (49.0, 1.5) lh:(48.7, 1.5 AUTO_CLAMPED) rh:(49.3, 1.5 AUTO_CLAMPED) - (50.0, 1.5) lh:(49.7, 1.5 AUTO_CLAMPED) rh:(50.3, 1.5 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.7) lh:(0.7, -0.7 AUTO_CLAMPED) rh:(1.3, -0.7 AUTO_CLAMPED) - (2.0, -0.7) lh:(1.7, -0.7 AUTO_CLAMPED) rh:(2.3, -0.8 AUTO_CLAMPED) - (3.0, -0.9) lh:(2.7, -0.8 AUTO_CLAMPED) rh:(3.3, -1.0 AUTO_CLAMPED) ... - (48.0, -0.7) lh:(47.7, -0.7 AUTO_CLAMPED) rh:(48.3, -0.7 AUTO_CLAMPED) - (49.0, -0.7) lh:(48.7, -0.7 AUTO_CLAMPED) rh:(49.3, -0.7 AUTO_CLAMPED) - (50.0, -0.7) lh:(49.7, -0.7 AUTO_CLAMPED) rh:(50.3, -0.7 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.2) lh:(0.7, -0.2 AUTO_CLAMPED) rh:(1.3, -0.2 AUTO_CLAMPED) - (2.0, -0.3) lh:(1.7, -0.2 AUTO_CLAMPED) rh:(2.3, -0.3 AUTO_CLAMPED) - (3.0, -0.4) lh:(2.7, -0.4 AUTO_CLAMPED) rh:(3.3, -0.5 AUTO_CLAMPED) ... - (48.0, -0.2) lh:(47.7, -0.2 AUTO_CLAMPED) rh:(48.3, -0.2 AUTO_CLAMPED) - (49.0, -0.2) lh:(48.7, -0.2 AUTO_CLAMPED) rh:(49.3, -0.2 AUTO_CLAMPED) - (50.0, -0.2) lh:(49.7, -0.2 AUTO_CLAMPED) rh:(50.3, -0.2 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.8) lh:(0.7, 0.8 AUTO_CLAMPED) rh:(1.3, 0.8 AUTO_CLAMPED) - (2.0, 0.8) lh:(1.7, 0.8 AUTO_CLAMPED) rh:(2.3, 0.8 AUTO_CLAMPED) - (3.0, 0.9) lh:(2.7, 0.9 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 0.8) lh:(47.7, 0.8 AUTO_CLAMPED) rh:(48.3, 0.8 AUTO_CLAMPED) - (49.0, 0.8) lh:(48.7, 0.8 AUTO_CLAMPED) rh:(49.3, 0.8 AUTO_CLAMPED) - (50.0, 0.8) lh:(49.7, 0.8 AUTO_CLAMPED) rh:(50.3, 0.8 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'CameraOrtho|CameraOrtho|LightPointAction' curverange:(1.0 .. 50.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 4.1) lh:(0.7, 4.1 AUTO_CLAMPED) rh:(1.3, 4.1 AUTO_CLAMPED) - (2.0, 4.0) lh:(1.7, 4.1 AUTO_CLAMPED) rh:(2.3, 4.0 AUTO_CLAMPED) - (3.0, 3.9) lh:(2.7, 4.0 AUTO_CLAMPED) rh:(3.3, 3.9 AUTO_CLAMPED) ... - (48.0, 4.0) lh:(47.7, 4.0 AUTO_CLAMPED) rh:(48.3, 4.0 AUTO_CLAMPED) - (49.0, 4.1) lh:(48.7, 4.0 AUTO_CLAMPED) rh:(49.3, 4.1 AUTO_CLAMPED) - (50.0, 4.1) lh:(49.7, 4.1 AUTO_CLAMPED) rh:(50.3, 4.1 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 0.9) lh:(2.7, 0.9 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 5.9) lh:(0.7, 5.9 AUTO_CLAMPED) rh:(1.3, 5.9 AUTO_CLAMPED) - (2.0, 5.9) lh:(1.7, 5.9 AUTO_CLAMPED) rh:(2.3, 5.9 AUTO_CLAMPED) - (3.0, 5.9) lh:(2.7, 5.9 AUTO_CLAMPED) rh:(3.3, 5.9 AUTO_CLAMPED) ... - (48.0, 5.9) lh:(47.7, 5.9 AUTO_CLAMPED) rh:(48.3, 5.9 AUTO_CLAMPED) - (49.0, 5.9) lh:(48.7, 5.9 AUTO_CLAMPED) rh:(49.3, 5.9 AUTO_CLAMPED) - (50.0, 5.9) lh:(49.7, 5.9 AUTO_CLAMPED) rh:(50.3, 5.9 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (48.0, 0.0) lh:(47.7, 0.0 AUTO_CLAMPED) rh:(48.3, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(48.7, 0.0 AUTO_CLAMPED) rh:(49.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.7, 0.0 AUTO_CLAMPED) rh:(50.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.9) lh:(0.7, 1.9 AUTO_CLAMPED) rh:(1.3, 1.9 AUTO_CLAMPED) - (2.0, 1.9) lh:(1.7, 1.9 AUTO_CLAMPED) rh:(2.3, 1.9 AUTO_CLAMPED) - (3.0, 1.9) lh:(2.7, 1.9 AUTO_CLAMPED) rh:(3.3, 1.9 AUTO_CLAMPED) ... - (48.0, 1.9) lh:(47.7, 1.9 AUTO_CLAMPED) rh:(48.3, 1.9 AUTO_CLAMPED) - (49.0, 1.9) lh:(48.7, 1.9 AUTO_CLAMPED) rh:(49.3, 1.9 AUTO_CLAMPED) - (50.0, 1.9) lh:(49.7, 1.9 AUTO_CLAMPED) rh:(50.3, 1.9 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Camera|ArmSuzanne|ArmSuzanneAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|ArmSuzanne|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|ArmSuzanne|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|ArmSuzanne|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|ArmSuzanne|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|CameraOrtho|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|CameraOrtho|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|CameraOrtho|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|Cube_Smooth_NoUVs_NoMats|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|Cube_Smooth_NoUVs_NoMats|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|LightPoint|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|LightPoint|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|LightPoint|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|SuzanneArmWParent|ArmSuzanneAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|SuzanneArmWParent|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|SuzanneArmWParent|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|SuzanneArmWParent|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Camera|SuzanneArmWParent|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 42.0) lh:(-15.3, 42.0 AUTO_CLAMPED) rh:(17.3, 42.0 AUTO_CLAMPED) - (50.0, 42.0) lh:(33.7, 42.0 AUTO_CLAMPED) rh:(66.3, 42.0 AUTO_CLAMPED) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 13.0) lh:(-15.3, 13.0 AUTO_CLAMPED) rh:(17.3, 13.0 AUTO_CLAMPED) - (50.0, 13.0) lh:(33.7, 13.0 AUTO_CLAMPED) rh:(66.3, 13.0 AUTO_CLAMPED) - Action 'Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMats|CameraOrthoAc' curverange:(1.0 .. 50.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.2) lh:(0.7, 1.2 AUTO_CLAMPED) rh:(1.3, 1.2 AUTO_CLAMPED) - (2.0, 1.2) lh:(1.7, 1.2 AUTO_CLAMPED) rh:(2.3, 1.2 AUTO_CLAMPED) - (3.0, 1.2) lh:(2.7, 1.2 AUTO_CLAMPED) rh:(3.3, 1.2 AUTO_CLAMPED) ... - (48.0, 1.2) lh:(47.7, 1.2 AUTO_CLAMPED) rh:(48.3, 1.2 AUTO_CLAMPED) - (49.0, 1.2) lh:(48.7, 1.2 AUTO_CLAMPED) rh:(49.3, 1.2 AUTO_CLAMPED) - (50.0, 1.2) lh:(49.7, 1.2 AUTO_CLAMPED) rh:(50.3, 1.2 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -1.7) lh:(0.7, -1.7 AUTO_CLAMPED) rh:(1.3, -1.7 AUTO_CLAMPED) - (2.0, -1.7) lh:(1.7, -1.7 AUTO_CLAMPED) rh:(2.3, -1.7 AUTO_CLAMPED) - (3.0, -1.7) lh:(2.7, -1.7 AUTO_CLAMPED) rh:(3.3, -1.7 AUTO_CLAMPED) ... - (48.0, -1.7) lh:(47.7, -1.7 AUTO_CLAMPED) rh:(48.3, -1.7 AUTO_CLAMPED) - (49.0, -1.7) lh:(48.7, -1.7 AUTO_CLAMPED) rh:(49.3, -1.7 AUTO_CLAMPED) - (50.0, -1.7) lh:(49.7, -1.7 AUTO_CLAMPED) rh:(50.3, -1.7 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 3.3) lh:(0.7, 3.3 AUTO_CLAMPED) rh:(1.3, 3.3 AUTO_CLAMPED) - (2.0, 3.3) lh:(1.7, 3.3 AUTO_CLAMPED) rh:(2.3, 3.3 AUTO_CLAMPED) - (3.0, 3.3) lh:(2.7, 3.3 AUTO_CLAMPED) rh:(3.3, 3.3 AUTO_CLAMPED) ... - (48.0, 3.3) lh:(47.7, 3.3 AUTO_CLAMPED) rh:(48.3, 3.3 AUTO_CLAMPED) - (49.0, 3.3) lh:(48.7, 3.3 AUTO_CLAMPED) rh:(49.3, 3.3 AUTO_CLAMPED) - (50.0, 3.3) lh:(49.7, 3.3 AUTO_CLAMPED) rh:(50.3, 3.3 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.7) lh:(0.7, 0.7 AUTO_CLAMPED) rh:(1.3, 0.7 AUTO_CLAMPED) - (2.0, 0.7) lh:(1.7, 0.7 AUTO_CLAMPED) rh:(2.3, 0.7 AUTO_CLAMPED) - (3.0, 0.7) lh:(2.7, 0.7 AUTO_CLAMPED) rh:(3.3, 0.7 AUTO_CLAMPED) ... - (48.0, 0.7) lh:(47.7, 0.7 AUTO_CLAMPED) rh:(48.3, 0.7 AUTO_CLAMPED) - (49.0, 0.7) lh:(48.7, 0.7 AUTO_CLAMPED) rh:(49.3, 0.7 AUTO_CLAMPED) - (50.0, 0.7) lh:(49.7, 0.7 AUTO_CLAMPED) rh:(50.3, 0.7 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (48.0, -0.0) lh:(47.7, -0.0 AUTO_CLAMPED) rh:(48.3, -0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(48.7, -0.0 AUTO_CLAMPED) rh:(49.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.7, -0.0 AUTO_CLAMPED) rh:(50.3, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.2) lh:(0.7, 1.2 AUTO_CLAMPED) rh:(1.3, 1.2 AUTO_CLAMPED) - (2.0, 1.2) lh:(1.7, 1.2 AUTO_CLAMPED) rh:(2.3, 1.2 AUTO_CLAMPED) - (3.0, 1.2) lh:(2.7, 1.2 AUTO_CLAMPED) rh:(3.3, 1.2 AUTO_CLAMPED) ... - (48.0, 1.2) lh:(47.7, 1.2 AUTO_CLAMPED) rh:(48.3, 1.2 AUTO_CLAMPED) - (49.0, 1.2) lh:(48.7, 1.2 AUTO_CLAMPED) rh:(49.3, 1.2 AUTO_CLAMPED) - (50.0, 1.2) lh:(49.7, 1.2 AUTO_CLAMPED) rh:(50.3, 1.2 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.8) lh:(0.7, 0.8 AUTO_CLAMPED) rh:(1.3, 0.8 AUTO_CLAMPED) - (2.0, 0.8) lh:(1.7, 0.8 AUTO_CLAMPED) rh:(2.3, 0.8 AUTO_CLAMPED) - (3.0, 0.8) lh:(2.7, 0.8 AUTO_CLAMPED) rh:(3.3, 0.8 AUTO_CLAMPED) ... - (48.0, 0.8) lh:(47.7, 0.8 AUTO_CLAMPED) rh:(48.3, 0.8 AUTO_CLAMPED) - (49.0, 0.8) lh:(48.7, 0.8 AUTO_CLAMPED) rh:(49.3, 0.8 AUTO_CLAMPED) - (50.0, 0.8) lh:(49.7, 0.8 AUTO_CLAMPED) rh:(50.3, 0.8 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.4) lh:(0.7, 0.4 AUTO_CLAMPED) rh:(1.3, 0.4 AUTO_CLAMPED) - (2.0, 0.4) lh:(1.7, 0.4 AUTO_CLAMPED) rh:(2.3, 0.4 AUTO_CLAMPED) - (3.0, 0.4) lh:(2.7, 0.4 AUTO_CLAMPED) rh:(3.3, 0.4 AUTO_CLAMPED) ... - (48.0, 0.4) lh:(47.7, 0.4 AUTO_CLAMPED) rh:(48.3, 0.4 AUTO_CLAMPED) - (49.0, 0.4) lh:(48.7, 0.4 AUTO_CLAMPED) rh:(49.3, 0.4 AUTO_CLAMPED) - (50.0, 0.4) lh:(49.7, 0.4 AUTO_CLAMPED) rh:(50.3, 0.4 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.7) lh:(0.7, 0.7 AUTO_CLAMPED) rh:(1.3, 0.7 AUTO_CLAMPED) - (2.0, 0.7) lh:(1.7, 0.7 AUTO_CLAMPED) rh:(2.3, 0.7 AUTO_CLAMPED) - (3.0, 0.7) lh:(2.7, 0.7 AUTO_CLAMPED) rh:(3.3, 0.7 AUTO_CLAMPED) ... - (48.0, 0.7) lh:(47.7, 0.7 AUTO_CLAMPED) rh:(48.3, 0.7 AUTO_CLAMPED) - (49.0, 0.7) lh:(48.7, 0.7 AUTO_CLAMPED) rh:(49.3, 0.7 AUTO_CLAMPED) - (50.0, 0.7) lh:(49.7, 0.7 AUTO_CLAMPED) rh:(50.3, 0.7 AUTO_CLAMPED) - Action 'Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMats|Cube_Smooth_N' curverange:(1.0 .. 50.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.2) lh:(0.7, 1.2 AUTO_CLAMPED) rh:(1.3, 1.2 AUTO_CLAMPED) - (2.0, 1.2) lh:(1.7, 1.2 AUTO_CLAMPED) rh:(2.3, 1.2 AUTO_CLAMPED) - (3.0, 1.2) lh:(2.7, 1.2 AUTO_CLAMPED) rh:(3.3, 1.2 AUTO_CLAMPED) ... - (48.0, 1.2) lh:(47.7, 1.2 AUTO_CLAMPED) rh:(48.3, 1.2 AUTO_CLAMPED) - (49.0, 1.2) lh:(48.7, 1.2 AUTO_CLAMPED) rh:(49.3, 1.2 AUTO_CLAMPED) - (50.0, 1.2) lh:(49.7, 1.2 AUTO_CLAMPED) rh:(50.3, 1.2 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -1.7) lh:(0.7, -1.7 AUTO_CLAMPED) rh:(1.3, -1.7 AUTO_CLAMPED) - (2.0, -1.7) lh:(1.7, -1.7 AUTO_CLAMPED) rh:(2.3, -1.7 AUTO_CLAMPED) - (3.0, -1.7) lh:(2.7, -1.7 AUTO_CLAMPED) rh:(3.3, -1.7 AUTO_CLAMPED) ... - (48.0, -1.7) lh:(47.7, -1.7 AUTO_CLAMPED) rh:(48.3, -1.7 AUTO_CLAMPED) - (49.0, -1.7) lh:(48.7, -1.7 AUTO_CLAMPED) rh:(49.3, -1.7 AUTO_CLAMPED) - (50.0, -1.7) lh:(49.7, -1.7 AUTO_CLAMPED) rh:(50.3, -1.7 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 3.3) lh:(0.7, 3.3 AUTO_CLAMPED) rh:(1.3, 3.3 AUTO_CLAMPED) - (2.0, 3.3) lh:(1.7, 3.3 AUTO_CLAMPED) rh:(2.3, 3.3 AUTO_CLAMPED) - (3.0, 3.3) lh:(2.7, 3.3 AUTO_CLAMPED) rh:(3.3, 3.3 AUTO_CLAMPED) ... - (48.0, 3.3) lh:(47.7, 3.3 AUTO_CLAMPED) rh:(48.3, 3.3 AUTO_CLAMPED) - (49.0, 3.3) lh:(48.7, 3.3 AUTO_CLAMPED) rh:(49.3, 3.3 AUTO_CLAMPED) - (50.0, 3.3) lh:(49.7, 3.3 AUTO_CLAMPED) rh:(50.3, 3.3 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -1.1) lh:(0.7, -1.1 AUTO_CLAMPED) rh:(1.3, -1.1 AUTO_CLAMPED) - (2.0, -1.2) lh:(1.7, -1.1 AUTO_CLAMPED) rh:(2.3, -1.3 AUTO_CLAMPED) - (3.0, -1.5) lh:(2.7, -1.5 AUTO_CLAMPED) rh:(3.3, -1.5 AUTO_CLAMPED) ... - (48.0, -1.1) lh:(47.7, -1.1 AUTO_CLAMPED) rh:(48.3, -1.1 AUTO_CLAMPED) - (49.0, -1.1) lh:(48.7, -1.1 AUTO_CLAMPED) rh:(49.3, -1.1 AUTO_CLAMPED) - (50.0, -1.1) lh:(49.7, -1.1 AUTO_CLAMPED) rh:(50.3, -1.1 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.5) lh:(0.7, -0.5 AUTO_CLAMPED) rh:(1.3, -0.5 AUTO_CLAMPED) - (2.0, -0.6) lh:(1.7, -0.5 AUTO_CLAMPED) rh:(2.3, -0.6 AUTO_CLAMPED) - (3.0, -0.6) lh:(2.7, -0.6 AUTO_CLAMPED) rh:(3.3, -0.7 AUTO_CLAMPED) ... - (48.0, -0.5) lh:(47.7, -0.5 AUTO_CLAMPED) rh:(48.3, -0.5 AUTO_CLAMPED) - (49.0, -0.5) lh:(48.7, -0.5 AUTO_CLAMPED) rh:(49.3, -0.5 AUTO_CLAMPED) - (50.0, -0.5) lh:(49.7, -0.5 AUTO_CLAMPED) rh:(50.3, -0.5 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.5) lh:(0.7, 0.5 AUTO_CLAMPED) rh:(1.3, 0.5 AUTO_CLAMPED) - (2.0, 0.5) lh:(1.7, 0.5 AUTO_CLAMPED) rh:(2.3, 0.6 AUTO_CLAMPED) - (3.0, 0.8) lh:(2.7, 0.7 AUTO_CLAMPED) rh:(3.3, 0.8 AUTO_CLAMPED) ... - (48.0, 0.5) lh:(47.7, 0.5 AUTO_CLAMPED) rh:(48.3, 0.5 AUTO_CLAMPED) - (49.0, 0.5) lh:(48.7, 0.5 AUTO_CLAMPED) rh:(49.3, 0.5 AUTO_CLAMPED) - (50.0, 0.5) lh:(49.7, 0.5 AUTO_CLAMPED) rh:(50.3, 0.5 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.9) lh:(0.7, 0.9 AUTO_CLAMPED) rh:(1.3, 0.9 AUTO_CLAMPED) - (2.0, 0.9) lh:(1.7, 0.9 AUTO_CLAMPED) rh:(2.3, 0.9 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 0.9 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 0.9) lh:(47.7, 0.9 AUTO_CLAMPED) rh:(48.3, 0.9 AUTO_CLAMPED) - (49.0, 0.9) lh:(48.7, 0.9 AUTO_CLAMPED) rh:(49.3, 0.9 AUTO_CLAMPED) - (50.0, 0.9) lh:(49.7, 0.9 AUTO_CLAMPED) rh:(50.3, 0.9 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.4) lh:(0.7, 0.4 AUTO_CLAMPED) rh:(1.3, 0.4 AUTO_CLAMPED) - (2.0, 0.5) lh:(1.7, 0.5 AUTO_CLAMPED) rh:(2.3, 0.5 AUTO_CLAMPED) - (3.0, 0.5) lh:(2.7, 0.5 AUTO_CLAMPED) rh:(3.3, 0.5 AUTO_CLAMPED) ... - (48.0, 0.5) lh:(47.7, 0.5 AUTO_CLAMPED) rh:(48.3, 0.5 AUTO_CLAMPED) - (49.0, 0.4) lh:(48.7, 0.4 AUTO_CLAMPED) rh:(49.3, 0.4 AUTO_CLAMPED) - (50.0, 0.4) lh:(49.7, 0.4 AUTO_CLAMPED) rh:(50.3, 0.4 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.6) lh:(0.7, 0.6 AUTO_CLAMPED) rh:(1.3, 0.6 AUTO_CLAMPED) - (2.0, 0.5) lh:(1.7, 0.6 AUTO_CLAMPED) rh:(2.3, 0.5 AUTO_CLAMPED) - (3.0, 0.5) lh:(2.7, 0.5 AUTO_CLAMPED) rh:(3.3, 0.5 AUTO_CLAMPED) ... - (48.0, 0.6) lh:(47.7, 0.6 AUTO_CLAMPED) rh:(48.3, 0.6 AUTO_CLAMPED) - (49.0, 0.6) lh:(48.7, 0.6 AUTO_CLAMPED) rh:(49.3, 0.6 AUTO_CLAMPED) - (50.0, 0.6) lh:(49.7, 0.6 AUTO_CLAMPED) rh:(50.3, 0.6 AUTO_CLAMPED) - Action 'Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMats|LightPointAct' curverange:(1.0 .. 50.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -1.2) lh:(0.7, -1.2 AUTO_CLAMPED) rh:(1.3, -1.2 AUTO_CLAMPED) - (2.0, -1.2) lh:(1.7, -1.2 AUTO_CLAMPED) rh:(2.3, -1.2 AUTO_CLAMPED) - (3.0, -1.3) lh:(2.7, -1.3 AUTO_CLAMPED) rh:(3.3, -1.3 AUTO_CLAMPED) ... - (48.0, -1.2) lh:(47.7, -1.3 AUTO_CLAMPED) rh:(48.3, -1.2 AUTO_CLAMPED) - (49.0, -1.2) lh:(48.7, -1.2 AUTO_CLAMPED) rh:(49.3, -1.2 AUTO_CLAMPED) - (50.0, -1.2) lh:(49.7, -1.2 AUTO_CLAMPED) rh:(50.3, -1.2 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.2) lh:(0.7, 0.2 AUTO_CLAMPED) rh:(1.3, 0.2 AUTO_CLAMPED) - (2.0, 0.2) lh:(1.7, 0.2 AUTO_CLAMPED) rh:(2.3, 0.2 AUTO_CLAMPED) - (3.0, 0.2) lh:(2.7, 0.2 AUTO_CLAMPED) rh:(3.3, 0.2 AUTO_CLAMPED) ... - (48.0, 0.2) lh:(47.7, 0.2 AUTO_CLAMPED) rh:(48.3, 0.2 AUTO_CLAMPED) - (49.0, 0.2) lh:(48.7, 0.2 AUTO_CLAMPED) rh:(49.3, 0.2 AUTO_CLAMPED) - (50.0, 0.2) lh:(49.7, 0.2 AUTO_CLAMPED) rh:(50.3, 0.2 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 7.1) lh:(0.7, 7.1 AUTO_CLAMPED) rh:(1.3, 7.1 AUTO_CLAMPED) - (2.0, 7.1) lh:(1.7, 7.1 AUTO_CLAMPED) rh:(2.3, 7.0 AUTO_CLAMPED) - (3.0, 7.0) lh:(2.7, 7.0 AUTO_CLAMPED) rh:(3.3, 7.0 AUTO_CLAMPED) ... - (48.0, 7.0) lh:(47.7, 7.0 AUTO_CLAMPED) rh:(48.3, 7.1 AUTO_CLAMPED) - (49.0, 7.1) lh:(48.7, 7.1 AUTO_CLAMPED) rh:(49.3, 7.1 AUTO_CLAMPED) - (50.0, 7.1) lh:(49.7, 7.1 AUTO_CLAMPED) rh:(50.3, 7.1 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -1.1) lh:(0.7, -1.1 AUTO_CLAMPED) rh:(1.3, -1.1 AUTO_CLAMPED) - (2.0, -1.1) lh:(1.7, -1.1 AUTO_CLAMPED) rh:(2.3, -1.1 AUTO_CLAMPED) - (3.0, -1.1) lh:(2.7, -1.1 AUTO_CLAMPED) rh:(3.3, -1.1 AUTO_CLAMPED) ... - (48.0, -1.1) lh:(47.7, -1.1 AUTO_CLAMPED) rh:(48.3, -1.1 AUTO_CLAMPED) - (49.0, -1.1) lh:(48.7, -1.1 AUTO_CLAMPED) rh:(49.3, -1.1 AUTO_CLAMPED) - (50.0, -1.1) lh:(49.7, -1.1 AUTO_CLAMPED) rh:(50.3, -1.1 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.5) lh:(0.7, -0.5 AUTO_CLAMPED) rh:(1.3, -0.5 AUTO_CLAMPED) - (2.0, -0.5) lh:(1.7, -0.5 AUTO_CLAMPED) rh:(2.3, -0.5 AUTO_CLAMPED) - (3.0, -0.5) lh:(2.7, -0.5 AUTO_CLAMPED) rh:(3.3, -0.5 AUTO_CLAMPED) ... - (48.0, -0.5) lh:(47.7, -0.5 AUTO_CLAMPED) rh:(48.3, -0.5 AUTO_CLAMPED) - (49.0, -0.5) lh:(48.7, -0.5 AUTO_CLAMPED) rh:(49.3, -0.5 AUTO_CLAMPED) - (50.0, -0.5) lh:(49.7, -0.5 AUTO_CLAMPED) rh:(50.3, -0.5 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.5) lh:(0.7, 0.5 AUTO_CLAMPED) rh:(1.3, 0.5 AUTO_CLAMPED) - (2.0, 0.5) lh:(1.7, 0.5 AUTO_CLAMPED) rh:(2.3, 0.5 AUTO_CLAMPED) - (3.0, 0.5) lh:(2.7, 0.5 AUTO_CLAMPED) rh:(3.3, 0.5 AUTO_CLAMPED) ... - (48.0, 0.5) lh:(47.7, 0.5 AUTO_CLAMPED) rh:(48.3, 0.5 AUTO_CLAMPED) - (49.0, 0.5) lh:(48.7, 0.5 AUTO_CLAMPED) rh:(49.3, 0.5 AUTO_CLAMPED) - (50.0, 0.5) lh:(49.7, 0.5 AUTO_CLAMPED) rh:(50.3, 0.5 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.9) lh:(0.7, 0.9 AUTO_CLAMPED) rh:(1.3, 0.9 AUTO_CLAMPED) - (2.0, 0.9) lh:(1.7, 0.9 AUTO_CLAMPED) rh:(2.3, 0.9 AUTO_CLAMPED) - (3.0, 0.9) lh:(2.7, 0.9 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 0.9) lh:(47.7, 0.9 AUTO_CLAMPED) rh:(48.3, 0.9 AUTO_CLAMPED) - (49.0, 0.9) lh:(48.7, 0.9 AUTO_CLAMPED) rh:(49.3, 0.9 AUTO_CLAMPED) - (50.0, 0.9) lh:(49.7, 0.9 AUTO_CLAMPED) rh:(50.3, 0.9 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.4) lh:(0.7, 0.4 AUTO_CLAMPED) rh:(1.3, 0.4 AUTO_CLAMPED) - (2.0, 0.4) lh:(1.7, 0.4 AUTO_CLAMPED) rh:(2.3, 0.4 AUTO_CLAMPED) - (3.0, 0.4) lh:(2.7, 0.4 AUTO_CLAMPED) rh:(3.3, 0.4 AUTO_CLAMPED) ... - (48.0, 0.4) lh:(47.7, 0.4 AUTO_CLAMPED) rh:(48.3, 0.4 AUTO_CLAMPED) - (49.0, 0.4) lh:(48.7, 0.4 AUTO_CLAMPED) rh:(49.3, 0.4 AUTO_CLAMPED) - (50.0, 0.4) lh:(49.7, 0.4 AUTO_CLAMPED) rh:(50.3, 0.4 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.6) lh:(0.7, 0.6 AUTO_CLAMPED) rh:(1.3, 0.6 AUTO_CLAMPED) - (2.0, 0.6) lh:(1.7, 0.6 AUTO_CLAMPED) rh:(2.3, 0.6 AUTO_CLAMPED) - (3.0, 0.6) lh:(2.7, 0.6 AUTO_CLAMPED) rh:(3.3, 0.6 AUTO_CLAMPED) ... - (48.0, 0.6) lh:(47.7, 0.6 AUTO_CLAMPED) rh:(48.3, 0.6 AUTO_CLAMPED) - (49.0, 0.6) lh:(48.7, 0.6 AUTO_CLAMPED) rh:(49.3, 0.6 AUTO_CLAMPED) - (50.0, 0.6) lh:(49.7, 0.6 AUTO_CLAMPED) rh:(50.3, 0.6 AUTO_CLAMPED) - Action 'Key|ArmSuzanne|ArmSuzanneAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|ArmSuzanne|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|ArmSuzanne|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|ArmSuzanne|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|ArmSuzanne|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|CameraOrtho|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|CameraOrtho|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|CameraOrtho|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|Cube_Smooth_NoUVs_NoMats|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|Cube_Smooth_NoUVs_NoMats|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|LightPoint|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|LightPoint|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|LightPoint|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|SuzanneArmWParent|ArmSuzanneAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|SuzanneArmWParent|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|SuzanneArmWParent|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|SuzanneArmWParent|LightPointAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'Key|SuzanneArmWParent|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'LightPoint|LightPoint|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 4.1) lh:(0.7, 4.1 AUTO_CLAMPED) rh:(1.3, 4.1 AUTO_CLAMPED) - (2.0, 4.1) lh:(1.7, 4.1 AUTO_CLAMPED) rh:(2.3, 4.1 AUTO_CLAMPED) - (3.0, 4.1) lh:(2.7, 4.1 AUTO_CLAMPED) rh:(3.3, 4.1 AUTO_CLAMPED) ... - (48.0, 4.1) lh:(47.7, 4.1 AUTO_CLAMPED) rh:(48.3, 4.1 AUTO_CLAMPED) - (49.0, 4.1) lh:(48.7, 4.1 AUTO_CLAMPED) rh:(49.3, 4.1 AUTO_CLAMPED) - (50.0, 4.1) lh:(49.7, 4.1 AUTO_CLAMPED) rh:(50.3, 4.1 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 5.9) lh:(0.7, 5.9 AUTO_CLAMPED) rh:(1.3, 5.9 AUTO_CLAMPED) - (2.0, 5.9) lh:(1.7, 5.9 AUTO_CLAMPED) rh:(2.3, 5.9 AUTO_CLAMPED) - (3.0, 5.9) lh:(2.7, 5.9 AUTO_CLAMPED) rh:(3.3, 5.9 AUTO_CLAMPED) ... - (48.0, 5.9) lh:(47.7, 5.9 AUTO_CLAMPED) rh:(48.3, 5.9 AUTO_CLAMPED) - (49.0, 5.9) lh:(48.7, 5.9 AUTO_CLAMPED) rh:(49.3, 5.9 AUTO_CLAMPED) - (50.0, 5.9) lh:(49.7, 5.9 AUTO_CLAMPED) rh:(50.3, 5.9 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (48.0, 0.0) lh:(47.7, 0.0 AUTO_CLAMPED) rh:(48.3, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(48.7, 0.0 AUTO_CLAMPED) rh:(49.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.7, 0.0 AUTO_CLAMPED) rh:(50.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.9) lh:(0.7, 1.9 AUTO_CLAMPED) rh:(1.3, 1.9 AUTO_CLAMPED) - (2.0, 1.9) lh:(1.7, 1.9 AUTO_CLAMPED) rh:(2.3, 1.9 AUTO_CLAMPED) - (3.0, 1.9) lh:(2.7, 1.9 AUTO_CLAMPED) rh:(3.3, 1.9 AUTO_CLAMPED) ... - (48.0, 1.9) lh:(47.7, 1.9 AUTO_CLAMPED) rh:(48.3, 1.9 AUTO_CLAMPED) - (49.0, 1.9) lh:(48.7, 1.9 AUTO_CLAMPED) rh:(49.3, 1.9 AUTO_CLAMPED) - (50.0, 1.9) lh:(49.7, 1.9 AUTO_CLAMPED) rh:(50.3, 1.9 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'LightPoint|LightPoint|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 6.9) lh:(0.7, 6.9 AUTO_CLAMPED) rh:(1.3, 6.9 AUTO_CLAMPED) - (2.0, 6.9) lh:(1.7, 6.9 AUTO_CLAMPED) rh:(2.3, 6.9 AUTO_CLAMPED) - (3.0, 6.9) lh:(2.7, 6.9 AUTO_CLAMPED) rh:(3.3, 6.9 AUTO_CLAMPED) ... - (48.0, 6.9) lh:(47.7, 6.9 AUTO_CLAMPED) rh:(48.3, 6.9 AUTO_CLAMPED) - (49.0, 6.9) lh:(48.7, 6.9 AUTO_CLAMPED) rh:(49.3, 6.9 AUTO_CLAMPED) - (50.0, 6.9) lh:(49.7, 6.9 AUTO_CLAMPED) rh:(50.3, 6.9 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.6) lh:(0.7, 0.6 AUTO_CLAMPED) rh:(1.3, 0.6 AUTO_CLAMPED) - (2.0, 0.6) lh:(1.7, 0.6 AUTO_CLAMPED) rh:(2.3, 0.6 AUTO_CLAMPED) - (3.0, 0.6) lh:(2.7, 0.6 AUTO_CLAMPED) rh:(3.3, 0.6 AUTO_CLAMPED) ... - (48.0, 0.6) lh:(47.7, 0.6 AUTO_CLAMPED) rh:(48.3, 0.6 AUTO_CLAMPED) - (49.0, 0.6) lh:(48.7, 0.6 AUTO_CLAMPED) rh:(49.3, 0.6 AUTO_CLAMPED) - (50.0, 0.6) lh:(49.7, 0.6 AUTO_CLAMPED) rh:(50.3, 0.6 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.5) lh:(0.7, 1.5 AUTO_CLAMPED) rh:(1.3, 1.5 AUTO_CLAMPED) - (2.0, 1.5) lh:(1.7, 1.5 AUTO_CLAMPED) rh:(2.3, 1.5 AUTO_CLAMPED) - (3.0, 1.5) lh:(2.7, 1.5 AUTO_CLAMPED) rh:(3.3, 1.5 AUTO_CLAMPED) ... - (48.0, 1.5) lh:(47.7, 1.5 AUTO_CLAMPED) rh:(48.3, 1.5 AUTO_CLAMPED) - (49.0, 1.5) lh:(48.7, 1.5 AUTO_CLAMPED) rh:(49.3, 1.5 AUTO_CLAMPED) - (50.0, 1.5) lh:(49.7, 1.5 AUTO_CLAMPED) rh:(50.3, 1.5 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.7) lh:(0.7, -0.7 AUTO_CLAMPED) rh:(1.3, -0.7 AUTO_CLAMPED) - (2.0, -0.7) lh:(1.7, -0.7 AUTO_CLAMPED) rh:(2.3, -0.8 AUTO_CLAMPED) - (3.0, -0.9) lh:(2.7, -0.8 AUTO_CLAMPED) rh:(3.3, -1.0 AUTO_CLAMPED) ... - (48.0, -0.7) lh:(47.7, -0.7 AUTO_CLAMPED) rh:(48.3, -0.7 AUTO_CLAMPED) - (49.0, -0.7) lh:(48.7, -0.7 AUTO_CLAMPED) rh:(49.3, -0.7 AUTO_CLAMPED) - (50.0, -0.7) lh:(49.7, -0.7 AUTO_CLAMPED) rh:(50.3, -0.7 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.2) lh:(0.7, -0.2 AUTO_CLAMPED) rh:(1.3, -0.2 AUTO_CLAMPED) - (2.0, -0.3) lh:(1.7, -0.2 AUTO_CLAMPED) rh:(2.3, -0.3 AUTO_CLAMPED) - (3.0, -0.4) lh:(2.7, -0.4 AUTO_CLAMPED) rh:(3.3, -0.5 AUTO_CLAMPED) ... - (48.0, -0.2) lh:(47.7, -0.2 AUTO_CLAMPED) rh:(48.3, -0.2 AUTO_CLAMPED) - (49.0, -0.2) lh:(48.7, -0.2 AUTO_CLAMPED) rh:(49.3, -0.2 AUTO_CLAMPED) - (50.0, -0.2) lh:(49.7, -0.2 AUTO_CLAMPED) rh:(50.3, -0.2 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.8) lh:(0.7, 0.8 AUTO_CLAMPED) rh:(1.3, 0.8 AUTO_CLAMPED) - (2.0, 0.8) lh:(1.7, 0.8 AUTO_CLAMPED) rh:(2.3, 0.8 AUTO_CLAMPED) - (3.0, 0.9) lh:(2.7, 0.9 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 0.8) lh:(47.7, 0.8 AUTO_CLAMPED) rh:(48.3, 0.8 AUTO_CLAMPED) - (49.0, 0.8) lh:(48.7, 0.8 AUTO_CLAMPED) rh:(49.3, 0.8 AUTO_CLAMPED) - (50.0, 0.8) lh:(49.7, 0.8 AUTO_CLAMPED) rh:(50.3, 0.8 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - Action 'LightPoint|LightPoint|LightPointAction' curverange:(1.0 .. 50.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 4.1) lh:(0.7, 4.1 AUTO_CLAMPED) rh:(1.3, 4.1 AUTO_CLAMPED) - (2.0, 4.0) lh:(1.7, 4.1 AUTO_CLAMPED) rh:(2.3, 4.0 AUTO_CLAMPED) - (3.0, 3.9) lh:(2.7, 4.0 AUTO_CLAMPED) rh:(3.3, 3.9 AUTO_CLAMPED) ... - (48.0, 4.0) lh:(47.7, 4.0 AUTO_CLAMPED) rh:(48.3, 4.0 AUTO_CLAMPED) - (49.0, 4.1) lh:(48.7, 4.0 AUTO_CLAMPED) rh:(49.3, 4.1 AUTO_CLAMPED) - (50.0, 4.1) lh:(49.7, 4.1 AUTO_CLAMPED) rh:(50.3, 4.1 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - 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(48.0, 0.7) lh:(47.7, 0.7 AUTO_CLAMPED) rh:(48.3, 0.7 AUTO_CLAMPED) - (49.0, 0.7) lh:(48.7, 0.7 AUTO_CLAMPED) rh:(49.3, 0.7 AUTO_CLAMPED) - (50.0, 0.7) lh:(49.7, 0.7 AUTO_CLAMPED) rh:(50.3, 0.7 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.1) lh:(0.7, 0.1 AUTO_CLAMPED) rh:(1.3, 0.1 AUTO_CLAMPED) - (2.0, 0.1) lh:(1.7, 0.1 AUTO_CLAMPED) rh:(2.3, 0.1 AUTO_CLAMPED) - (3.0, 0.1) lh:(2.7, 0.1 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED) ... - (48.0, 0.1) lh:(47.7, 0.1 AUTO_CLAMPED) rh:(48.3, 0.1 AUTO_CLAMPED) - (49.0, 0.1) lh:(48.7, 0.1 AUTO_CLAMPED) rh:(49.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(49.7, 0.1 AUTO_CLAMPED) rh:(50.3, 0.1 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.9) lh:(0.7, 1.9 AUTO_CLAMPED) rh:(1.3, 1.9 AUTO_CLAMPED) - (2.0, 1.9) lh:(1.7, 1.9 AUTO_CLAMPED) rh:(2.3, 1.9 AUTO_CLAMPED) - (3.0, 1.9) lh:(2.7, 1.9 AUTO_CLAMPED) rh:(3.3, 1.9 AUTO_CLAMPED) ... - (48.0, 1.9) lh:(47.7, 1.9 AUTO_CLAMPED) rh:(48.3, 1.9 AUTO_CLAMPED) - 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(49.0, 0.1) lh:(48.7, 0.1 AUTO_CLAMPED) rh:(49.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(49.7, 0.1 AUTO_CLAMPED) rh:(50.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.1) lh:(0.7, 0.1 AUTO_CLAMPED) rh:(1.3, 0.1 AUTO_CLAMPED) - (2.0, 0.1) lh:(1.7, 0.1 AUTO_CLAMPED) rh:(2.3, 0.1 AUTO_CLAMPED) - (3.0, 0.1) lh:(2.7, 0.1 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED) ... - (48.0, 0.0) lh:(47.7, 0.0 AUTO_CLAMPED) rh:(48.3, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(48.7, 0.0 AUTO_CLAMPED) rh:(49.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(49.7, 0.0 AUTO_CLAMPED) rh:(50.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (48.0, -0.0) lh:(47.7, -0.0 AUTO_CLAMPED) rh:(48.3, -0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(48.7, -0.0 AUTO_CLAMPED) rh:(49.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.7, -0.0 AUTO_CLAMPED) rh:(50.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (48.0, -0.0) lh:(47.7, -0.0 AUTO_CLAMPED) rh:(48.3, -0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(48.7, -0.0 AUTO_CLAMPED) rh:(49.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.7, -0.0 AUTO_CLAMPED) rh:(50.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (48.0, 1.0) lh:(47.7, 1.0 AUTO_CLAMPED) rh:(48.3, 1.0 AUTO_CLAMPED) - (49.0, 1.0) lh:(48.7, 1.0 AUTO_CLAMPED) rh:(49.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(49.7, 1.0 AUTO_CLAMPED) rh:(50.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 8.0) lh:(-15.3, 8.0 AUTO_CLAMPED) rh:(17.3, 8.0 AUTO_CLAMPED) - (50.0, 8.0) lh:(33.7, 8.0 AUTO_CLAMPED) rh:(66.3, 8.0 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.3) lh:(-15.3, 1.3 AUTO_CLAMPED) rh:(17.3, 1.3 AUTO_CLAMPED) - (50.0, 1.3) lh:(33.7, 1.3 AUTO_CLAMPED) rh:(66.3, 1.3 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.6) lh:(-15.3, 0.6 AUTO_CLAMPED) rh:(17.3, 0.6 AUTO_CLAMPED) - (50.0, 0.6) lh:(33.7, 0.6 AUTO_CLAMPED) rh:(66.3, 0.6 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.5) lh:(-15.3, 0.5 AUTO_CLAMPED) rh:(17.3, 0.5 AUTO_CLAMPED) - (50.0, 0.5) lh:(33.7, 0.5 AUTO_CLAMPED) rh:(66.3, 0.5 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - Action 'SuzanneArmWParent|SuzanneArmWParent|CameraOrthoAction' curverange:(1.0 .. 50.0) curves:89 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 2.4) lh:(0.7, 2.4 AUTO_CLAMPED) rh:(1.3, 2.4 AUTO_CLAMPED) - (2.0, 2.4) lh:(1.7, 2.4 AUTO_CLAMPED) rh:(2.3, 2.4 AUTO_CLAMPED) - (3.0, 2.4) lh:(2.7, 2.4 AUTO_CLAMPED) rh:(3.3, 2.4 AUTO_CLAMPED) ... - (48.0, 2.4) lh:(47.7, 2.4 AUTO_CLAMPED) rh:(48.3, 2.4 AUTO_CLAMPED) - (49.0, 2.4) lh:(48.7, 2.4 AUTO_CLAMPED) rh:(49.3, 2.4 AUTO_CLAMPED) - (50.0, 2.4) lh:(49.7, 2.4 AUTO_CLAMPED) rh:(50.3, 2.4 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 1.8) lh:(0.7, 1.8 AUTO_CLAMPED) rh:(1.3, 1.8 AUTO_CLAMPED) - (2.0, 1.8) lh:(1.7, 1.8 AUTO_CLAMPED) rh:(2.3, 1.8 AUTO_CLAMPED) - (3.0, 1.8) lh:(2.7, 1.8 AUTO_CLAMPED) rh:(3.3, 1.8 AUTO_CLAMPED) ... - (48.0, 1.8) lh:(47.7, 1.8 AUTO_CLAMPED) rh:(48.3, 1.8 AUTO_CLAMPED) - (49.0, 1.8) lh:(48.7, 1.8 AUTO_CLAMPED) rh:(49.3, 1.8 AUTO_CLAMPED) - (50.0, 1.8) lh:(49.7, 1.8 AUTO_CLAMPED) rh:(50.3, 1.8 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.1) lh:(0.7, 0.1 AUTO_CLAMPED) rh:(1.3, 0.1 AUTO_CLAMPED) - (2.0, 0.1) lh:(1.7, 0.1 AUTO_CLAMPED) rh:(2.3, 0.1 AUTO_CLAMPED) - (3.0, 0.1) lh:(2.7, 0.1 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED) ... - (48.0, 0.1) lh:(47.7, 0.1 AUTO_CLAMPED) rh:(48.3, 0.1 AUTO_CLAMPED) - (49.0, 0.1) lh:(48.7, 0.1 AUTO_CLAMPED) rh:(49.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(49.7, 0.1 AUTO_CLAMPED) rh:(50.3, 0.1 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.8) lh:(0.7, 0.8 AUTO_CLAMPED) rh:(1.3, 0.8 AUTO_CLAMPED) - (2.0, 0.8) lh:(1.7, 0.8 AUTO_CLAMPED) rh:(2.3, 0.8 AUTO_CLAMPED) - (3.0, 0.8) lh:(2.7, 0.8 AUTO_CLAMPED) rh:(3.3, 0.8 AUTO_CLAMPED) ... - (48.0, 0.8) lh:(47.7, 0.8 AUTO_CLAMPED) rh:(48.3, 0.8 AUTO_CLAMPED) - (49.0, 0.8) lh:(48.7, 0.8 AUTO_CLAMPED) rh:(49.3, 0.8 AUTO_CLAMPED) - (50.0, 0.8) lh:(49.7, 0.8 AUTO_CLAMPED) rh:(50.3, 0.8 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.5) lh:(0.7, -0.5 AUTO_CLAMPED) rh:(1.3, -0.5 AUTO_CLAMPED) - (2.0, -0.5) lh:(1.7, -0.5 AUTO_CLAMPED) rh:(2.3, -0.5 AUTO_CLAMPED) - (3.0, -0.5) lh:(2.7, -0.5 AUTO_CLAMPED) rh:(3.3, -0.5 AUTO_CLAMPED) ... - (48.0, -0.5) lh:(47.7, -0.5 AUTO_CLAMPED) rh:(48.3, -0.5 AUTO_CLAMPED) - (49.0, -0.5) lh:(48.7, -0.5 AUTO_CLAMPED) rh:(49.3, -0.5 AUTO_CLAMPED) - (50.0, -0.5) lh:(49.7, -0.5 AUTO_CLAMPED) rh:(50.3, -0.5 AUTO_CLAMPED) - Action 'SuzanneArmWParent|SuzanneArmWParent|Cube_Smooth_NoUVs_NoMatsAct' curverange:(1.0 .. 50.0) curves:89 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 10.1) lh:(0.7, 10.1 AUTO_CLAMPED) rh:(1.3, 10.1 AUTO_CLAMPED) - (2.0, 10.1) lh:(1.7, 10.1 AUTO_CLAMPED) rh:(2.3, 10.1 AUTO_CLAMPED) - (3.0, 10.1) lh:(2.7, 10.1 AUTO_CLAMPED) rh:(3.3, 10.1 AUTO_CLAMPED) ... - (48.0, 10.1) lh:(47.7, 10.1 AUTO_CLAMPED) rh:(48.3, 10.1 AUTO_CLAMPED) - (49.0, 10.1) lh:(48.7, 10.1 AUTO_CLAMPED) rh:(49.3, 10.1 AUTO_CLAMPED) - (50.0, 10.1) lh:(49.7, 10.1 AUTO_CLAMPED) rh:(50.3, 10.1 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -2.3) lh:(0.7, -2.3 AUTO_CLAMPED) rh:(1.3, -2.3 AUTO_CLAMPED) - (2.0, -2.3) lh:(1.7, -2.3 AUTO_CLAMPED) rh:(2.3, -2.3 AUTO_CLAMPED) - (3.0, -2.3) lh:(2.7, -2.3 AUTO_CLAMPED) rh:(3.3, -2.3 AUTO_CLAMPED) ... - (48.0, -2.3) lh:(47.7, -2.3 AUTO_CLAMPED) rh:(48.3, -2.3 AUTO_CLAMPED) - (49.0, -2.3) lh:(48.7, -2.3 AUTO_CLAMPED) rh:(49.3, -2.3 AUTO_CLAMPED) - (50.0, -2.3) lh:(49.7, -2.3 AUTO_CLAMPED) rh:(50.3, -2.3 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.2) lh:(0.7, 0.2 AUTO_CLAMPED) rh:(1.3, 0.2 AUTO_CLAMPED) - (2.0, 0.2) lh:(1.7, 0.2 AUTO_CLAMPED) rh:(2.3, 0.2 AUTO_CLAMPED) - (3.0, 0.2) lh:(2.7, 0.2 AUTO_CLAMPED) rh:(3.3, 0.2 AUTO_CLAMPED) ... - (48.0, 0.2) lh:(47.7, 0.2 AUTO_CLAMPED) rh:(48.3, 0.2 AUTO_CLAMPED) - (49.0, 0.2) lh:(48.7, 0.2 AUTO_CLAMPED) rh:(49.3, 0.2 AUTO_CLAMPED) - (50.0, 0.2) lh:(49.7, 0.2 AUTO_CLAMPED) rh:(50.3, 0.2 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.3) lh:(0.7, -0.3 AUTO_CLAMPED) rh:(1.3, -0.3 AUTO_CLAMPED) - (2.0, -0.3) lh:(1.7, -0.3 AUTO_CLAMPED) rh:(2.3, -0.4 AUTO_CLAMPED) - (3.0, -0.5) lh:(2.7, -0.4 AUTO_CLAMPED) rh:(3.3, -0.6 AUTO_CLAMPED) ... - (48.0, -0.3) lh:(47.7, -0.3 AUTO_CLAMPED) rh:(48.3, -0.3 AUTO_CLAMPED) - (49.0, -0.3) lh:(48.7, -0.3 AUTO_CLAMPED) rh:(49.3, -0.3 AUTO_CLAMPED) - (50.0, -0.3) lh:(49.7, -0.3 AUTO_CLAMPED) rh:(50.3, -0.3 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.5) lh:(0.7, -0.5 AUTO_CLAMPED) rh:(1.3, -0.5 AUTO_CLAMPED) - (2.0, -0.6) lh:(1.7, -0.6 AUTO_CLAMPED) rh:(2.3, -0.6 AUTO_CLAMPED) - (3.0, -0.8) lh:(2.7, -0.7 AUTO_CLAMPED) rh:(3.3, -0.8 AUTO_CLAMPED) ... - (48.0, -0.5) lh:(47.7, -0.5 AUTO_CLAMPED) rh:(48.3, -0.5 AUTO_CLAMPED) - (49.0, -0.5) lh:(48.7, -0.5 AUTO_CLAMPED) rh:(49.3, -0.5 AUTO_CLAMPED) - (50.0, -0.5) lh:(49.7, -0.5 AUTO_CLAMPED) rh:(50.3, -0.5 AUTO_CLAMPED) - Action 'SuzanneArmWParent|SuzanneArmWParent|LightPointAction' curverange:(1.0 .. 50.0) curves:89 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 7.3) lh:(0.7, 7.3 AUTO_CLAMPED) rh:(1.3, 7.3 AUTO_CLAMPED) - (2.0, 7.3) lh:(1.7, 7.3 AUTO_CLAMPED) rh:(2.3, 7.2 AUTO_CLAMPED) - (3.0, 7.1) lh:(2.7, 7.2 AUTO_CLAMPED) rh:(3.3, 7.1 AUTO_CLAMPED) ... - (48.0, 7.2) lh:(47.7, 7.2 AUTO_CLAMPED) rh:(48.3, 7.3 AUTO_CLAMPED) - (49.0, 7.3) lh:(48.7, 7.3 AUTO_CLAMPED) rh:(49.3, 7.3 AUTO_CLAMPED) - (50.0, 7.3) lh:(49.7, 7.3 AUTO_CLAMPED) rh:(50.3, 7.3 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -3.7) lh:(0.7, -3.7 AUTO_CLAMPED) rh:(1.3, -3.7 AUTO_CLAMPED) - (2.0, -3.7) lh:(1.7, -3.7 AUTO_CLAMPED) rh:(2.3, -3.7 AUTO_CLAMPED) - (3.0, -3.7) lh:(2.7, -3.7 AUTO_CLAMPED) rh:(3.3, -3.7 AUTO_CLAMPED) ... - (48.0, -3.7) lh:(47.7, -3.7 AUTO_CLAMPED) rh:(48.3, -3.7 AUTO_CLAMPED) - (49.0, -3.7) lh:(48.7, -3.7 AUTO_CLAMPED) rh:(49.3, -3.7 AUTO_CLAMPED) - (50.0, -3.7) lh:(49.7, -3.7 AUTO_CLAMPED) rh:(50.3, -3.7 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 3.1) lh:(0.7, 3.1 AUTO_CLAMPED) rh:(1.3, 3.1 AUTO_CLAMPED) - (2.0, 3.1) lh:(1.7, 3.1 AUTO_CLAMPED) rh:(2.3, 3.1 AUTO_CLAMPED) - (3.0, 3.1) lh:(2.7, 3.1 AUTO_CLAMPED) rh:(3.3, 3.1 AUTO_CLAMPED) ... - (48.0, 3.1) lh:(47.7, 3.1 AUTO_CLAMPED) rh:(48.3, 3.1 AUTO_CLAMPED) - (49.0, 3.1) lh:(48.7, 3.1 AUTO_CLAMPED) rh:(49.3, 3.1 AUTO_CLAMPED) - (50.0, 3.1) lh:(49.7, 3.1 AUTO_CLAMPED) rh:(50.3, 3.1 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, 0.5) lh:(0.7, 0.5 AUTO_CLAMPED) rh:(1.3, 0.5 AUTO_CLAMPED) - (2.0, 0.5) lh:(1.7, 0.5 AUTO_CLAMPED) rh:(2.3, 0.5 AUTO_CLAMPED) - (3.0, 0.5) lh:(2.7, 0.5 AUTO_CLAMPED) rh:(3.3, 0.5 AUTO_CLAMPED) ... - (48.0, 0.5) lh:(47.7, 0.5 AUTO_CLAMPED) rh:(48.3, 0.5 AUTO_CLAMPED) - (49.0, 0.5) lh:(48.7, 0.5 AUTO_CLAMPED) rh:(49.3, 0.5 AUTO_CLAMPED) - (50.0, 0.5) lh:(49.7, 0.5 AUTO_CLAMPED) rh:(50.3, 0.5 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (48.0, -0.0) lh:(47.7, -0.0 AUTO_CLAMPED) rh:(48.3, -0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(48.7, -0.0 AUTO_CLAMPED) rh:(49.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(49.7, -0.0 AUTO_CLAMPED) rh:(50.3, -0.0 AUTO_CLAMPED) - Action 'SuzanneArmWParent|SuzanneArmWParent|SuzanneArmAction' curverange:(1.0 .. 50.0) curves:89 - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.3, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - (50.0, 0.0) lh:(33.7, 0.0 AUTO_CLAMPED) rh:(66.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.1) lh:(-15.3, -0.1 AUTO_CLAMPED) rh:(17.3, -0.1 AUTO_CLAMPED) - (50.0, -0.1) lh:(33.7, -0.1 AUTO_CLAMPED) rh:(66.3, -0.1 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-15.3, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - (50.0, 1.0) lh:(33.7, 1.0 AUTO_CLAMPED) rh:(66.3, 1.0 AUTO_CLAMPED) - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 2.4) lh:(-15.3, 2.4 AUTO_CLAMPED) rh:(17.3, 2.4 AUTO_CLAMPED) - (50.0, 2.4) lh:(33.7, 2.4 AUTO_CLAMPED) rh:(66.3, 2.4 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.8) lh:(-15.3, 1.8 AUTO_CLAMPED) rh:(17.3, 1.8 AUTO_CLAMPED) - (50.0, 1.8) lh:(33.7, 1.8 AUTO_CLAMPED) rh:(66.3, 1.8 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-15.3, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - (50.0, 0.1) lh:(33.7, 0.1 AUTO_CLAMPED) rh:(66.3, 0.1 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.5) lh:(-15.3, 0.5 AUTO_CLAMPED) rh:(17.3, 0.5 AUTO_CLAMPED) - (50.0, 0.5) lh:(33.7, 0.5 AUTO_CLAMPED) rh:(66.3, 0.5 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.3, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - (50.0, -0.0) lh:(33.7, -0.0 AUTO_CLAMPED) rh:(66.3, -0.0 AUTO_CLAMPED) ==== Armatures: 2 - Armature 'ArmSuzanne' 12 bones - bone 'Bone' h:(0.000, 0.146, 0.000) t:(0.000, 0.000, 0.708) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.202 -0.979 0.146 0.000 0.979 -0.202 0.000 - bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(-0.021, -0.229, -0.647) radius h:0.100 t:0.050 0.999 -0.030 -0.040 0.000 0.035 0.990 0.135 0.000 0.035 -0.136 0.990 0.708 - bone 'Bone.002' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(1.095, 0.283, 0.088) radius h:0.100 t:0.050 0.286 0.953 -0.097 -0.021 -0.955 0.292 0.055 0.680 0.081 0.077 0.994 0.614 - bone 'Bone.002_end' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 1.135, 0.000) radius h:0.100 t:0.050 0.286 0.953 -0.097 1.061 -0.955 0.292 0.055 1.011 0.081 0.077 0.994 0.702 - bone 'Bone.003' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(-1.121, 0.315, 0.125) radius h:0.100 t:0.050 0.245 -0.968 0.044 -0.021 0.969 0.247 0.031 0.680 -0.041 0.035 0.999 0.614 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 1.171, 0.000) radius h:0.100 t:0.050 0.245 -0.968 0.044 -1.155 0.969 0.247 0.031 0.969 -0.041 0.035 0.999 0.656 - bone 'Bone.005' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.340, -0.082, 0.171) radius h:0.100 t:0.050 0.034 0.873 -0.486 0.000 0.652 -0.388 -0.651 0.000 -0.757 -0.295 -0.583 0.708 - bone 'Bone.005_end' parent:'Bone.005' h:(0.000, 0.000, 0.000) t:(0.000, 0.389, 0.000) radius h:0.100 t:0.050 0.034 0.873 -0.486 0.340 0.652 -0.388 -0.651 -0.151 -0.757 -0.295 -0.583 0.593 - bone 'Bone.006' parent:'Bone' h:(0.000, 0.000, 0.000) t:(-0.409, -0.104, 0.172) radius h:0.100 t:0.050 -0.044 -0.898 0.439 0.000 -0.611 -0.324 -0.723 0.000 0.791 -0.300 -0.534 0.708 - bone 'Bone.006_end' parent:'Bone.006' h:(0.000, 0.000, 0.000) t:(0.000, 0.455, 0.000) radius h:0.100 t:0.050 -0.044 -0.898 0.439 -0.409 -0.611 -0.324 -0.723 -0.147 0.791 -0.300 -0.534 0.571 - bone 'Bone.004' h:(0.000, 0.146, 0.000) t:(-0.087, 0.116, -0.554) radius h:0.100 t:0.050 -0.322 -0.156 -0.934 0.000 0.947 -0.053 -0.318 0.146 0.000 -0.986 0.164 0.000 - bone 'Bone.004_end' parent:'Bone.004' h:(0.000, 0.000, 0.000) t:(0.000, 0.562, 0.000) radius h:0.100 t:0.050 -0.322 -0.156 -0.934 -0.087 0.947 -0.053 -0.318 0.116 0.000 -0.986 0.164 -0.554 - Armature 'SuzanneArmWParent' 13 bones - bone 'Bone' h:(-0.830, -0.042, -0.111) t:(-1.104, 0.654, -0.150) radius h:0.100 t:0.050 0.922 -0.365 0.129 -0.830 0.353 0.929 0.107 -0.042 -0.159 -0.053 0.986 -0.111 - bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(-0.559, -0.131, -0.430) radius h:0.100 t:0.050 -0.519 -0.729 -0.446 -1.104 0.847 -0.510 -0.153 0.654 -0.116 -0.457 0.882 -0.150 - bone 'Bone.004' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.598, 0.469, 0.084) radius h:0.100 t:0.050 0.348 -0.903 -0.253 -1.627 0.937 0.332 0.106 0.289 -0.012 -0.274 0.962 -0.478 - bone 'Bone.004_end' parent:'Bone.004' h:(0.000, 0.000, 0.000) t:(0.000, 0.765, 0.000) radius h:0.100 t:0.050 0.348 -0.903 -0.253 -2.317 0.937 0.332 0.106 0.543 -0.012 -0.274 0.962 -0.688 - bone 'Bone.002' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.756, -0.189, -0.024) radius h:0.100 t:0.050 0.002 0.978 0.206 -1.104 -0.841 0.114 -0.529 0.654 -0.541 -0.172 0.823 -0.150 - bone 'Bone.003' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(-0.279, 0.531, -0.594) radius h:0.100 t:0.050 0.615 0.470 0.634 -0.341 -0.681 0.722 0.126 0.743 -0.398 -0.509 0.763 -0.285 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 0.844, 0.000) radius h:0.100 t:0.050 0.615 0.470 0.634 0.055 -0.681 0.722 0.126 1.352 -0.398 -0.509 0.763 -0.714 - bone 'Bone.005' h:(-0.830, -0.042, -0.111) t:(-0.616, -0.731, -0.739) radius h:0.100 t:0.050 -0.957 0.224 0.184 -0.830 -0.290 -0.720 -0.630 -0.042 -0.009 -0.657 0.754 -0.111 - bone 'Bone.005_end' parent:'Bone.005' h:(0.000, 0.000, 0.000) t:(0.000, 0.957, 0.000) radius h:0.100 t:0.050 -0.957 0.224 0.184 -0.616 -0.290 -0.720 -0.630 -0.731 -0.009 -0.657 0.754 -0.739 - bone 'Bone.006' h:(-0.830, -0.042, -0.111) t:(-1.270, -0.059, 0.422) radius h:0.100 t:0.050 0.109 -0.636 0.764 -0.830 0.987 -0.024 -0.160 -0.042 0.120 0.771 0.625 -0.111 - bone 'Bone.006_end' parent:'Bone.006' h:(0.000, 0.000, 0.000) t:(0.000, 0.691, 0.000) radius h:0.100 t:0.050 0.109 -0.636 0.764 -1.270 0.987 -0.024 -0.160 -0.059 0.120 0.771 0.625 0.422 - bone 'Bone.007' h:(-0.830, -0.042, -0.111) t:(-0.615, 0.123, 0.485) radius h:0.100 t:0.050 0.924 0.328 -0.196 -0.830 -0.286 0.253 -0.924 -0.042 -0.254 0.910 0.328 -0.111 - bone 'Bone.007_end' parent:'Bone.007' h:(0.000, 0.000, 0.000) t:(0.000, 0.654, 0.000) radius h:0.100 t:0.050 0.924 0.328 -0.196 -0.615 -0.286 0.253 -0.924 0.123 -0.254 0.910 0.328 0.485 ==== Images: 3 - Image 'checkerboard_emissive.png' 128x128 24bpp - Image 'checkerboard_roughness.png' 128x128 24bpp - Image 'checkerboard_transparency.png' 128x128 24bpp
 
bl_cube
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'Material' ==== Objects: 3 - Obj 'Camera' CAMERA data:'Camera' - pos 7.359, -6.926, 4.958 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Light' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.650, 0.055, 1.866 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000 ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'Material' ==== Objects: 3 - Obj 'Camera' CAMERA data:'Camera' - pos 7.359, -6.926, 4.958 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Light' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.650, 0.055, 1.866 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000 ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
 
bl_cube_skinned
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:12 loop:36 edge:18 - 4 2 0 2 7 ... 2 3 4 0 1 - 2/4 0/2 0/4 2/7 3/7 ... 1/4 1/5 4/5 4/6 2/6 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.875, 0.500) - (0.625, 0.750) - (0.625, 0.500) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - vertex groups: - 1=0.964 0=0.004 - 1=0.728 2=0.139 3=0.109 - 0=0.701 1=0.142 2=0.135 - 2=0.941 - 0=0.809 1=0.105 3=0.081 - 1 materials - 'Material' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube.001' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 4 vertex groups - 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' - 1 modifiers - ARMATURE 'Armature' ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Armatures: 1 - Armature 'Armature' 8 bones - bone 'Bone' h:(0.000, 0.000, 0.000) t:(-0.615, 0.192, 1.522) radius h:0.100 t:0.050 0.928 -0.372 -0.023 0.000 0.023 0.116 -0.993 0.000 0.372 0.921 0.116 0.000 - bone 'Bone_end' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.653, 0.000) radius h:0.100 t:0.050 0.928 -0.372 -0.023 -0.615 0.023 0.116 -0.993 0.192 0.372 0.921 0.116 1.522 - bone 'Bone.001' h:(0.000, 0.000, 0.000) t:(0.915, 1.170, 0.791) radius h:0.100 t:0.050 0.808 0.544 0.227 0.000 -0.282 0.695 -0.661 0.000 -0.517 0.470 0.715 0.000 - bone 'Bone.001_end' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.683, 0.000) radius h:0.100 t:0.050 0.808 0.544 0.227 0.915 -0.282 0.695 -0.661 1.170 -0.517 0.470 0.715 0.791 - bone 'Bone.002' h:(0.000, 0.000, 0.000) t:(1.104, -1.112, -0.684) radius h:0.100 t:0.050 0.721 0.646 -0.251 0.000 0.692 -0.650 0.315 0.000 0.040 -0.400 -0.916 0.000 - bone 'Bone.002_end' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 1.710, 0.000) radius h:0.100 t:0.050 0.721 0.646 -0.251 1.104 0.692 -0.650 0.315 -1.112 0.040 -0.400 -0.916 -0.684 - bone 'Bone.003' h:(0.000, 0.000, 0.000) t:(-0.666, -1.201, -0.878) radius h:0.100 t:0.050 0.638 -0.409 0.653 0.000 -0.653 -0.737 0.177 0.000 0.409 -0.538 -0.737 0.000 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 1.630, 0.000) radius h:0.100 t:0.050 0.638 -0.409 0.653 -0.666 -0.653 -0.737 0.177 -1.201 0.409 -0.538 -0.737 -0.878
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:12 loop:36 edge:18 - 4 2 0 2 7 ... 2 3 4 0 1 - 2/4 0/2 0/4 2/7 3/7 ... 1/4 1/5 4/5 4/6 2/6 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.875, 0.500) - (0.625, 0.750) - (0.625, 0.500) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - vertex groups: - 1=0.964 0=0.004 - 1=0.728 2=0.139 3=0.109 - 0=0.701 1=0.142 2=0.135 - 2=0.941 - 0=0.809 1=0.105 3=0.081 - 1 materials - 'Material' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube.001' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 4 vertex groups - 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' - 1 modifiers - ARMATURE 'Armature' ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Armatures: 1 - Armature 'Armature' 8 bones - bone 'Bone' h:(0.000, 0.000, 0.000) t:(-0.615, 0.192, 1.522) radius h:0.100 t:0.050 0.928 -0.372 -0.023 0.000 0.023 0.116 -0.993 0.000 0.372 0.921 0.116 0.000 - bone 'Bone_end' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.653, 0.000) radius h:0.100 t:0.050 0.928 -0.372 -0.023 -0.615 0.023 0.116 -0.993 0.192 0.372 0.921 0.116 1.522 - bone 'Bone.001' h:(0.000, 0.000, 0.000) t:(0.915, 1.170, 0.791) radius h:0.100 t:0.050 0.808 0.544 0.227 0.000 -0.282 0.695 -0.661 0.000 -0.517 0.470 0.715 0.000 - bone 'Bone.001_end' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.683, 0.000) radius h:0.100 t:0.050 0.808 0.544 0.227 0.915 -0.282 0.695 -0.661 1.170 -0.517 0.470 0.715 0.791 - bone 'Bone.002' h:(0.000, 0.000, 0.000) t:(1.104, -1.112, -0.684) radius h:0.100 t:0.050 0.721 0.646 -0.251 0.000 0.692 -0.650 0.315 0.000 0.040 -0.400 -0.916 0.000 - bone 'Bone.002_end' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 1.710, 0.000) radius h:0.100 t:0.050 0.721 0.646 -0.251 1.104 0.692 -0.650 0.315 -1.112 0.040 -0.400 -0.916 -0.684 - bone 'Bone.003' h:(0.000, 0.000, 0.000) t:(-0.666, -1.201, -0.878) radius h:0.100 t:0.050 0.638 -0.409 0.653 0.000 -0.653 -0.737 0.177 0.000 0.409 -0.538 -0.737 0.000 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 1.630, 0.000) radius h:0.100 t:0.050 0.638 -0.409 0.653 -0.666 -0.653 -0.737 0.177 -1.201 0.409 -0.538 -0.737 -0.878
 
ufbx_blender_279_bone_radius_74b
==== Objects: 1 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Armatures: 1 - Armature 'Armature' 5 bones - bone 'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 - bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 1.000 - bone 'Bone.002' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 2.000 - bone 'Bone.003' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 3.000 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 7.000
==== Objects: 1 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Armatures: 1 - Armature 'Armature' 5 bones - bone 'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 - bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 1.000 - bone 'Bone.002' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 2.000 - bone 'Bone.003' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 3.000 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 7.000
 
ufbx_blender_279_internal_textures_74b
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 0.500 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False - specular tint (1.000, 1.000, 1.000) - roughness 0.690 - metallic 0.000 - ior 1.500 - alpha 0.000 tex:'checkerboard_diffuse.png.001' (textures/checkerboard_diffuse.png) a:True - emission color (0.800, 0.800, 0.800) - emission strength 0.000 tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.690 - backface False probe True shadow False ==== Images: 6 - Image 'checkerboard_ambient.png' 128x128 32bpp - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_diffuse.png.001' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_specular.png' 128x128 32bpp - Image 'checkerboard_weight.png' 128x128 32bpp
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 0.500 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False - specular tint (1.000, 1.000, 1.000) - roughness 0.690 - metallic 0.000 - ior 1.500 - alpha 0.000 tex:'checkerboard_diffuse.png.001' (textures/checkerboard_diffuse.png) a:True - emission color (0.800, 0.800, 0.800) - emission strength 0.000 tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.690 - backface False probe True shadow False ==== Images: 6 - Image 'checkerboard_ambient.png' 128x128 32bpp - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_diffuse.png.001' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_specular.png' 128x128 32bpp - Image 'checkerboard_weight.png' 128x128 32bpp
 
ufbx_blender_279_nested_meshes_74b
==== Meshes: 4 - Mesh 'Cone' vtx:5 face:5 loop:16 edge:8 - 0 1 2 2 1 ... 0 0 2 3 4 - 0/1 1/2 0/2 1/3 2/3 1/4 3/4 0/4 - attr 'position' FLOAT_VECTOR POINT - (0.000, 1.000, -1.000) - (0.000, 0.000, 1.000) - (1.000, -0.000, -1.000) - (-0.000, -1.000, -1.000) - (-1.000, 0.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30 - 0 1 2 1 0 ... 8 11 10 9 11 - 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, -1.000) - (0.724, -0.526, -0.447) - (-0.276, -0.851, -0.447) ... - (0.276, 0.851, 0.447) - (0.894, 0.000, 0.447) - (0.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) - (1.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) ==== Objects: 4 - Obj 'Cube.001' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Deep Plane' MESH data:'Plane' par:'Space Cone' - pos 3.847, -0.795, -0.264 - rot -0.063, 2.771, -0.741 (XYZ) - scl 0.993, 1.571, 0.465 - Obj 'Ico. .Sphere' MESH data:'Icosphere' par:'Cube.001' - pos -0.621, -1.353, 2.245 - rot -0.736, 0.148, -0.451 (XYZ) - scl 2.965, 0.568, 1.000 - Obj 'Space Cone' MESH data:'Cone' par:'Cube.001' - pos -0.225, 1.150, 2.424 - rot -0.017, -1.335, -0.621 (XYZ) - scl 0.376, 1.000, 2.056
==== Meshes: 4 - Mesh 'Cone' vtx:5 face:5 loop:16 edge:8 - 0 1 2 2 1 ... 0 0 2 3 4 - 0/1 1/2 0/2 1/3 2/3 1/4 3/4 0/4 - attr 'position' FLOAT_VECTOR POINT - (0.000, 1.000, -1.000) - (0.000, 0.000, 1.000) - (1.000, -0.000, -1.000) - (-0.000, -1.000, -1.000) - (-1.000, 0.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30 - 0 1 2 1 0 ... 8 11 10 9 11 - 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, -1.000) - (0.724, -0.526, -0.447) - (-0.276, -0.851, -0.447) ... - (0.276, 0.851, 0.447) - (0.894, 0.000, 0.447) - (0.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) - (1.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) ==== Objects: 4 - Obj 'Cube.001' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Deep Plane' MESH data:'Plane' par:'Space Cone' - pos 3.847, -0.795, -0.264 - rot -0.063, 2.771, -0.741 (XYZ) - scl 0.993, 1.571, 0.465 - Obj 'Ico. .Sphere' MESH data:'Icosphere' par:'Cube.001' - pos -0.621, -1.353, 2.245 - rot -0.736, 0.148, -0.451 (XYZ) - scl 2.965, 0.568, 1.000 - Obj 'Space Cone' MESH data:'Cone' par:'Cube.001' - pos -0.225, 1.150, 2.424 - rot -0.017, -1.335, -0.621 (XYZ) - scl 0.376, 1.000, 2.056
 
ufbx_blender_293_embedded_textures_74b
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.500 - alpha 1.000 tex:'checkerboard_diffuse.png.001' (textures/checkerboard_diffuse.png) a:True - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 6 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_diffuse.png.001' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp - Image 'checkerboard_weight.png' 128x128 32bpp
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.500 - alpha 1.000 tex:'checkerboard_diffuse.png.001' (textures/checkerboard_diffuse.png) a:True - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 6 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_diffuse.png.001' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp - Image 'checkerboard_weight.png' 128x128 32bpp
 
ufbx_blender_293_material_mapping_74b
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.123 - metallic 0.000 - ior 1.500 - alpha 0.456 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.123 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.123 - metallic 0.000 - ior 1.500 - alpha 0.456 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.123 - backface False probe True shadow False
 
ufbx_blender_293_textures_74b
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.500 - alpha 1.000 tex:'checkerboard_diffuse.png.001' (textures/checkerboard_diffuse.png) a:True - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 6 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_diffuse.png.001' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp - Image 'checkerboard_weight.png' 128x128 32bpp
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.500 - alpha 1.000 tex:'checkerboard_diffuse.png.001' (textures/checkerboard_diffuse.png) a:True - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 6 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_diffuse.png.001' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp - Image 'checkerboard_weight.png' 128x128 32bpp
 
ufbx_blender_293x_nonmanifold_subsurf_74b
==== Meshes: 1 - Mesh 'Plane' vtx:8 face:3 loop:12 edge:10 - 4 5 3 2 0 ... 4 4 5 7 6 - 4/5 3/5 2/3 2/4 0/1 1/5 0/4 5/7 6/7 4/6 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) ... - (1.000, 0.000, 0.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.666, 0.667) - (0.000, 0.667) - (0.000, 0.333) ... - (0.000, 1.000) - (0.000, 0.667) - (0.666, 0.667) ==== Objects: 1 - Obj 'Plane' MESH data:'Plane' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'subsurf' levels:1/1 type:CATMULL_CLARK crease:True
==== Meshes: 1 - Mesh 'Plane' vtx:8 face:3 loop:12 edge:10 - 4 5 3 2 0 ... 4 4 5 7 6 - 4/5 3/5 2/3 2/4 0/1 1/5 0/4 5/7 6/7 4/6 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) ... - (1.000, 0.000, 0.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.666, 0.667) - (0.000, 0.667) - (0.000, 0.333) ... - (0.000, 1.000) - (0.000, 0.667) - (0.666, 0.667) ==== Objects: 1 - Obj 'Plane' MESH data:'Plane' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'subsurf' levels:1/1 type:CATMULL_CLARK crease:True
 
ufbx_blender_312x_vertex_crease_74b
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 1.000 0.000 ... 0.000 0.000 1.000 0.000 1.000 - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: int:ufbx:UVBoundary=3
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 1.000 0.000 ... 0.000 0.000 1.000 0.000 1.000 - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: int:ufbx:UVBoundary=3
 
ufbx_blender_402_material_chart_74b
==== Meshes: 6 - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -0.000, -1.000) - (1.000, -0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'BaseColor' - Mesh 'Plane.001' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -0.000, -1.000) - (1.000, -0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'BaseTexture' - Mesh 'Plane.002' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -0.000, -1.000) - (1.000, -0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveColor' - Mesh 'Plane.003' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -0.000, -1.000) - (1.000, -0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveFactor' - Mesh 'Plane.004' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -0.000, -1.000) - (1.000, -0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveTexture' - Mesh 'Plane.005' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -0.000, -1.000) - (1.000, -0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveTextureFactor' ==== Objects: 8 - Obj 'BaseColor' MESH data:'Plane' - pos -2.000, 0.000, -1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'BaseTexture' MESH data:'Plane.001' - pos -2.000, 0.000, 1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Camera' CAMERA data:'Camera.002' - pos 0.000, -10.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveColor' MESH data:'Plane.002' - pos 0.000, 0.000, -1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveFactor' MESH data:'Plane.003' - pos 0.000, 0.000, 1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveTexture' MESH data:'Plane.004' - pos 2.000, 0.000, -1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveTextureFactor' MESH data:'Plane.005' - pos 2.000, 0.000, 1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sun' LIGHT data:'Sun' - pos 0.000, -5.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera.002' ORTHO lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:8.0 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Sun' SUN col:(1.000, 1.000, 1.000) energy:3.142 ==== Materials: 6 - Mat 'BaseColor' - base color (0.250, 0.125, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.250, 0.125, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'BaseTexture' - base color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (textures/chart_purple_srgb.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.125, 0.250, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveColor' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.250, 0.125, 0.500) - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveFactor' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.500, 0.250, 1.000) - emission strength 0.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveTexture' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (textures/chart_purple_srgb.png) a:False - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveTextureFactor' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.125, 0.250, 0.500) tex:'chart_bright_purple_srgb.png' (textures/chart_bright_purple_srgb.png) a:False - emission strength 0.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False ==== Images: 2 - Image 'chart_bright_purple_srgb.png' 4x4 32bpp - Image 'chart_purple_srgb.png' 4x4 24bpp
==== Meshes: 6 - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -0.000, -1.000) - (1.000, -0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'BaseColor' - Mesh 'Plane.001' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -0.000, -1.000) - (1.000, -0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'BaseTexture' - Mesh 'Plane.002' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -0.000, -1.000) - (1.000, -0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveColor' - Mesh 'Plane.003' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -0.000, -1.000) - (1.000, -0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveFactor' - Mesh 'Plane.004' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -0.000, -1.000) - (1.000, -0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveTexture' - Mesh 'Plane.005' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -0.000, -1.000) - (1.000, -0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveTextureFactor' ==== Objects: 8 - Obj 'BaseColor' MESH data:'Plane' - pos -2.000, 0.000, -1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'BaseTexture' MESH data:'Plane.001' - pos -2.000, 0.000, 1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Camera' CAMERA data:'Camera.002' - pos 0.000, -10.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveColor' MESH data:'Plane.002' - pos 0.000, 0.000, -1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveFactor' MESH data:'Plane.003' - pos 0.000, 0.000, 1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveTexture' MESH data:'Plane.004' - pos 2.000, 0.000, -1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveTextureFactor' MESH data:'Plane.005' - pos 2.000, 0.000, 1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sun' LIGHT data:'Sun' - pos 0.000, -5.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera.002' ORTHO lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:8.0 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Sun' SUN col:(1.000, 1.000, 1.000) energy:3.142 ==== Materials: 6 - Mat 'BaseColor' - base color (0.250, 0.125, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.250, 0.125, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'BaseTexture' - base color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (textures/chart_purple_srgb.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.125, 0.250, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveColor' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.250, 0.125, 0.500) - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveFactor' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.500, 0.250, 1.000) - emission strength 0.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveTexture' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (textures/chart_purple_srgb.png) a:False - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveTextureFactor' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.125, 0.250, 0.500) tex:'chart_bright_purple_srgb.png' (textures/chart_bright_purple_srgb.png) a:False - emission strength 0.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False ==== Images: 2 - Image 'chart_bright_purple_srgb.png' 4x4 32bpp - Image 'chart_purple_srgb.png' 4x4 24bpp
 
ufbx_blender_suzanne_multimaterial_74b
==== Meshes: 1 - Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005 - 46 0 2 44 3 ... 389 504 322 320 390 - 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (0.438, -0.766, 0.164) - (-0.438, -0.766, 0.164) - (0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 4 0 4 0 ... 3 2 3 2 3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.899, 0.615) - (0.890, 0.594) - (0.917, 0.564) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - 7 materials - 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil' ==== Objects: 1 - Obj 'Suzanne' MESH data:'Suzanne' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 7 - Mat 'LeftEar' - base color (0.800, 0.006, 0.377) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.006, 0.377, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'LeftEye' - base color (0.747, 0.000, 0.801) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.148 - metallic 0.000 - ior 1.500 - viewport diffuse (0.747, 0.000, 0.801, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.148 - backface False probe True shadow False - Mat 'Monkey' - base color (0.077, 0.017, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.077, 0.017, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'Nose' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.007 - metallic 0.423 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.423, roughness 0.007 - backface False probe True shadow False - Mat 'Pupil' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.099 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.099 - backface False probe True shadow False - Mat 'RightEar' - base color (0.000, 0.462, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.462, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'RightEye' - base color (0.800, 0.000, 0.001) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.134 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.000, 0.001, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.134 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005 - 46 0 2 44 3 ... 389 504 322 320 390 - 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (0.438, -0.766, 0.164) - (-0.438, -0.766, 0.164) - (0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 4 0 4 0 ... 3 2 3 2 3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.899, 0.615) - (0.890, 0.594) - (0.917, 0.564) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - 7 materials - 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil' ==== Objects: 1 - Obj 'Suzanne' MESH data:'Suzanne' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 7 - Mat 'LeftEar' - base color (0.800, 0.006, 0.377) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.006, 0.377, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'LeftEye' - base color (0.747, 0.000, 0.801) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.148 - metallic 0.000 - ior 1.500 - viewport diffuse (0.747, 0.000, 0.801, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.148 - backface False probe True shadow False - Mat 'Monkey' - base color (0.077, 0.017, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.077, 0.017, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'Nose' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.007 - metallic 0.423 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.423, roughness 0.007 - backface False probe True shadow False - Mat 'Pupil' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.099 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.099 - backface False probe True shadow False - Mat 'RightEar' - base color (0.000, 0.462, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.462, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'RightEye' - base color (0.800, 0.000, 0.001) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.134 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.000, 0.001, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.134 - backface False probe True shadow False
 
ufbx_blender_suzanne_multimaterial_reorder_74b
==== Meshes: 1 - Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005 - 46 44 2 0 3 ... 389 504 322 320 390 - 44/46 2/44 0/2 0/46 3/45 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (-0.438, -0.766, 0.164) - (0.438, -0.766, 0.164) - (-0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 4 0 4 0 4 ... 3 2 3 2 3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.899, 0.615) - (0.939, 0.615) - (0.917, 0.564) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - 7 materials - 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil' ==== Objects: 1 - Obj 'Suzanne' MESH data:'Suzanne' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 7 - Mat 'LeftEar' - base color (0.800, 0.006, 0.377) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.006, 0.377, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'LeftEye' - base color (0.747, 0.000, 0.801) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.148 - metallic 0.000 - ior 1.500 - viewport diffuse (0.747, 0.000, 0.801, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.148 - backface False probe True shadow False - Mat 'Monkey' - base color (0.077, 0.017, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.077, 0.017, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'Nose' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.007 - metallic 0.423 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.423, roughness 0.007 - backface False probe True shadow False - Mat 'Pupil' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.099 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.099 - backface False probe True shadow False - Mat 'RightEar' - base color (0.000, 0.462, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.462, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'RightEye' - base color (0.800, 0.000, 0.001) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.134 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.000, 0.001, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.134 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005 - 46 44 2 0 3 ... 389 504 322 320 390 - 44/46 2/44 0/2 0/46 3/45 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (-0.438, -0.766, 0.164) - (0.438, -0.766, 0.164) - (-0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 4 0 4 0 4 ... 3 2 3 2 3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.899, 0.615) - (0.939, 0.615) - (0.917, 0.564) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - 7 materials - 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil' ==== Objects: 1 - Obj 'Suzanne' MESH data:'Suzanne' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 7 - Mat 'LeftEar' - base color (0.800, 0.006, 0.377) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.006, 0.377, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'LeftEye' - base color (0.747, 0.000, 0.801) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.148 - metallic 0.000 - ior 1.500 - viewport diffuse (0.747, 0.000, 0.801, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.148 - backface False probe True shadow False - Mat 'Monkey' - base color (0.077, 0.017, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.077, 0.017, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'Nose' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.007 - metallic 0.423 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.423, roughness 0.007 - backface False probe True shadow False - Mat 'Pupil' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.099 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.099 - backface False probe True shadow False - Mat 'RightEar' - base color (0.000, 0.462, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.462, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'RightEye' - base color (0.800, 0.000, 0.001) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.134 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.000, 0.001, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.134 - backface False probe True shadow False
 
ufbx_max_edge_visibility_75b
==== Meshes: 2 - Mesh 'Mesh' vtx:20 face:36 loop:108 edge:54 - 0 2 1 0 3 ... 17 18 19 18 10 - 0/2 1/2 0/1 0/3 2/3 ... 14/19 15/19 16/19 17/19 18/19 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (10.000, 0.000, 0.000) - (7.660, 6.428, 0.000) ... - (1.736, -9.848, 20.000) - (7.660, -6.428, 20.000) - (0.000, 0.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 1 0 0 1 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.500, 0.000) - (0.861, 0.000) - (0.750, 0.000) ... - (0.500, 1.000) - (0.639, 1.000) - (0.750, 1.000) - Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18 - 0 2 3 3 1 ... 0 4 4 6 2 - 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 0 1 1 ... 1 0 1 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 1.000) - (0.000, 1.000) - (0.000, 0.000) ==== Objects: 2 - Obj 'Box001' MESH data:'Mesh.001' - pos -0.508, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=7 - Obj 'Cylinder001' MESH data:'Mesh' - pos 0.508, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=5
==== Meshes: 2 - Mesh 'Mesh' vtx:20 face:36 loop:108 edge:54 - 0 2 1 0 3 ... 17 18 19 18 10 - 0/2 1/2 0/1 0/3 2/3 ... 14/19 15/19 16/19 17/19 18/19 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (10.000, 0.000, 0.000) - (7.660, 6.428, 0.000) ... - (1.736, -9.848, 20.000) - (7.660, -6.428, 20.000) - (0.000, 0.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 1 0 0 1 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.500, 0.000) - (0.861, 0.000) - (0.750, 0.000) ... - (0.500, 1.000) - (0.639, 1.000) - (0.750, 1.000) - Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18 - 0 2 3 3 1 ... 0 4 4 6 2 - 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 0 1 1 ... 1 0 1 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 1.000) - (0.000, 1.000) - (0.000, 0.000) ==== Objects: 2 - Obj 'Box001' MESH data:'Mesh.001' - pos -0.508, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=7 - Obj 'Cylinder001' MESH data:'Mesh' - pos 0.508, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=5
 
ufbx_max_geometry_transform_77b
==== Meshes: 2 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 10.000) - (-10.000, 10.000, 10.000) - (10.000, 10.000, 10.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Objects: 2 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, -0.254, 0.254 - rot 1.571, 1.571, 0.000 (XYZ) - scl 0.025, 0.051, 0.051 - props: int:MaxHandle=2 - Obj 'Box002' MESH data:'Mesh.001' par:'Box001' - pos -10.000, 0.000, 20.000 - rot 0.000, 0.000, 3.142 (XYZ) - scl 1.000, 0.500, 1.000 - props: int:MaxHandle=4
==== Meshes: 2 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 10.000) - (-10.000, 10.000, 10.000) - (10.000, 10.000, 10.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Objects: 2 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, -0.254, 0.254 - rot 1.571, 1.571, 0.000 (XYZ) - scl 0.025, 0.051, 0.051 - props: int:MaxHandle=2 - Obj 'Box002' MESH data:'Mesh.001' par:'Box001' - pos -10.000, 0.000, 20.000 - rot 0.000, 0.000, 3.142 (XYZ) - scl 1.000, 0.500, 1.000 - props: int:MaxHandle=4
 
ufbx_max_geometry_transform_instances_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Objects: 4 - Obj 'Box001' MESH data:'Mesh' - pos 1.016, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 - Obj 'Box002' MESH data:'Mesh' par:'Box001' - pos 0.000, 40.000, -10.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.500 - props: int:MaxHandle=5 - Obj 'Box003' MESH data:'Mesh' par:'Box002' - pos -34.641, 20.000, -20.000 - rot 0.000, 0.000, -0.524 (XYZ) - scl 1.000, 1.000, 2.000 - props: int:MaxHandle=6 - Obj 'Box004' MESH data:'Mesh' par:'Box003' - pos -34.641, -20.000, -40.000 - rot 0.000, 0.000, 0.524 (XYZ) - scl 1.000, 1.000, 2.500 - props: int:MaxHandle=7
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Objects: 4 - Obj 'Box001' MESH data:'Mesh' - pos 1.016, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 - Obj 'Box002' MESH data:'Mesh' par:'Box001' - pos 0.000, 40.000, -10.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.500 - props: int:MaxHandle=5 - Obj 'Box003' MESH data:'Mesh' par:'Box002' - pos -34.641, 20.000, -20.000 - rot 0.000, 0.000, -0.524 (XYZ) - scl 1.000, 1.000, 2.000 - props: int:MaxHandle=6 - Obj 'Box004' MESH data:'Mesh' par:'Box003' - pos -34.641, -20.000, -40.000 - rot 0.000, 0.000, 0.524 (XYZ) - scl 1.000, 1.000, 2.500 - props: int:MaxHandle=7
 
ufbx_max_geometry_transform_types_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:3 face:1 loop:3 edge:3 - 1 0 2 - 0/1 0/2 1/2 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 20.000) - (-10.000, 10.000, 0.000) - (10.000, 10.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.000, 1.000) - (0.000, 0.000) - (1.000, 1.000) ==== Objects: 4 - Obj 'Curve001' EMPTY - pos 0.254, 0.000, 0.000 - rot 0.000, 0.000, -1.571 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=5 - Obj 'Line001' EMPTY - pos 0.254, 0.000, 0.000 - rot 0.000, 0.000, -1.571 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 - Obj 'Plane001' MESH data:'Mesh' - pos 0.254, 0.000, 0.000 - rot 0.000, 0.000, -1.571 (XYZ) - scl 0.025, 0.025, 0.013 - props: int:MaxHandle=1 - Obj 'Surface001' EMPTY - pos 0.254, 0.000, 0.000 - rot 0.000, 0.000, -1.571 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=8
==== Meshes: 1 - Mesh 'Mesh' vtx:3 face:1 loop:3 edge:3 - 1 0 2 - 0/1 0/2 1/2 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 20.000) - (-10.000, 10.000, 0.000) - (10.000, 10.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.000, 1.000) - (0.000, 0.000) - (1.000, 1.000) ==== Objects: 4 - Obj 'Curve001' EMPTY - pos 0.254, 0.000, 0.000 - rot 0.000, 0.000, -1.571 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=5 - Obj 'Line001' EMPTY - pos 0.254, 0.000, 0.000 - rot 0.000, 0.000, -1.571 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 - Obj 'Plane001' MESH data:'Mesh' - pos 0.254, 0.000, 0.000 - rot 0.000, 0.000, -1.571 (XYZ) - scl 0.025, 0.025, 0.013 - props: int:MaxHandle=1 - Obj 'Surface001' EMPTY - pos 0.254, 0.000, 0.000 - rot 0.000, 0.000, -1.571 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=8
 
ufbx_max_gltf_material_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - '01 - Default' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 ==== Materials: 1 - Mat '01 - Default' - base color (0.010, 0.020, 0.030) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - alpha 0.953 - emission color (0.090, 0.100, 0.110) - emission strength 1.000 - viewport diffuse (0.010, 0.020, 0.030, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 10 - Image 'Map #1' 128x128 32bpp - Image 'Map #12' 128x128 32bpp - Image 'Map #15' 128x128 32bpp - Image 'Map #17' 128x128 32bpp - Image 'Map #2' 128x128 32bpp - Image 'Map #3' 128x128 32bpp - Image 'Map #4' 128x128 32bpp - Image 'Map #5' 128x128 32bpp - Image 'Map #7' 128x128 32bpp - Image 'Map #8' 128x128 32bpp
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - '01 - Default' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 ==== Materials: 1 - Mat '01 - Default' - base color (0.010, 0.020, 0.030) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - alpha 0.953 - emission color (0.090, 0.100, 0.110) - emission strength 1.000 - viewport diffuse (0.010, 0.020, 0.030, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 10 - Image 'Map #1' 128x128 32bpp - Image 'Map #12' 128x128 32bpp - Image 'Map #15' 128x128 32bpp - Image 'Map #17' 128x128 32bpp - Image 'Map #2' 128x128 32bpp - Image 'Map #3' 128x128 32bpp - Image 'Map #4' 128x128 32bpp - Image 'Map #5' 128x128 32bpp - Image 'Map #7' 128x128 32bpp - Image 'Map #8' 128x128 32bpp
 
ufbx_max_instanced_material_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18 - 0 2 3 3 1 ... 0 4 4 6 2 - 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 0 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 1.000) - (0.000, 1.000) - (0.000, 0.000) - 1 materials - 'GreenMat' ==== Objects: 3 - Obj 'Blue' MESH data:'Mesh' - pos 0.000, 0.000, 0.508 - rot 0.000, 0.000, -0.785 (XYZ) - scl 0.025, 0.025, 0.025 - 1 object materials - ('BlueMat', OBJECT) - props: int:MaxHandle=17 - Obj 'Green' MESH data:'Mesh' - pos 0.000, 0.508, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 - Obj 'Red' MESH data:'Mesh' - pos 0.000, -0.508, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - 1 object materials - ('RedMat', OBJECT) - props: int:MaxHandle=16 ==== Materials: 3 - Mat 'BlueMat' - base color (0.000, 0.000, 1.000) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'GreenMat' - base color (0.000, 1.000, 0.000) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 1.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'RedMat' - base color (1.000, 0.000, 0.000) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18 - 0 2 3 3 1 ... 0 4 4 6 2 - 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 0 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 1.000) - (0.000, 1.000) - (0.000, 0.000) - 1 materials - 'GreenMat' ==== Objects: 3 - Obj 'Blue' MESH data:'Mesh' - pos 0.000, 0.000, 0.508 - rot 0.000, 0.000, -0.785 (XYZ) - scl 0.025, 0.025, 0.025 - 1 object materials - ('BlueMat', OBJECT) - props: int:MaxHandle=17 - Obj 'Green' MESH data:'Mesh' - pos 0.000, 0.508, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 - Obj 'Red' MESH data:'Mesh' - pos 0.000, -0.508, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - 1 object materials - ('RedMat', OBJECT) - props: int:MaxHandle=16 ==== Materials: 3 - Mat 'BlueMat' - base color (0.000, 0.000, 1.000) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'GreenMat' - base color (0.000, 1.000, 0.000) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 1.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'RedMat' - base color (1.000, 0.000, 0.000) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False
 
ufbx_max_physical_material_properties_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'PhysicalMaterial' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 ==== Materials: 1 - Mat 'PhysicalMaterial' - base color (0.000, 0.000, 0.000) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - alpha 0.994 - emission color (0.238, 0.246, 0.254) - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'PhysicalMaterial' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 ==== Materials: 1 - Mat 'PhysicalMaterial' - base color (0.000, 0.000, 0.000) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - alpha 0.994 - emission color (0.238, 0.246, 0.254) - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False
 
ufbx_max_physical_material_textures_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'PhysicalMaterial' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 ==== Materials: 1 - Mat 'PhysicalMaterial' - base color (0.500, 0.500, 0.500) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 10 - Image 'Map #11' 128x128 32bpp - Image 'Map #12' 128x128 32bpp - Image 'Map #14' 128x128 32bpp - Image 'Map #3' 128x128 32bpp - Image 'Map #4' 128x128 32bpp - Image 'Map #5' 128x128 32bpp - Image 'Map #6' 128x128 32bpp - Image 'Map #7' 128x128 32bpp - Image 'Map #8' 128x128 32bpp - Image 'Map #9' 128x128 32bpp
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'PhysicalMaterial' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 ==== Materials: 1 - Mat 'PhysicalMaterial' - base color (0.500, 0.500, 0.500) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 10 - Image 'Map #11' 128x128 32bpp - Image 'Map #12' 128x128 32bpp - Image 'Map #14' 128x128 32bpp - Image 'Map #3' 128x128 32bpp - Image 'Map #4' 128x128 32bpp - Image 'Map #5' 128x128 32bpp - Image 'Map #6' 128x128 32bpp - Image 'Map #7' 128x128 32bpp - Image 'Map #8' 128x128 32bpp - Image 'Map #9' 128x128 32bpp
 
ufbx_max_texture_mapping_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - '01 - Default' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=2 ==== Materials: 1 - Mat '01 - Default' - base color (0.500, 0.500, 0.500) tex:'Map #14' (Map #14) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 tex:'Map #16' (Map #16) a:False - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 12 - Image 'Map #10' 128x128 32bpp - Image 'Map #12' 0x0 0bpp - Image 'Map #14' 0x0 0bpp - Image 'Map #16' 0x0 0bpp - Image 'Map #2' 0x0 0bpp - Image 'Map #3' 0x0 0bpp - Image 'Map #4' 0x0 0bpp - Image 'Map #5' 128x128 32bpp - Image 'Map #6' 0x0 0bpp - Image 'Map #7' 0x0 0bpp - Image 'Map #8' 128x128 32bpp - Image 'Map #9' 0x0 0bpp
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - '01 - Default' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=2 ==== Materials: 1 - Mat '01 - Default' - base color (0.500, 0.500, 0.500) tex:'Map #14' (Map #14) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 tex:'Map #16' (Map #16) a:False - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 12 - Image 'Map #10' 128x128 32bpp - Image 'Map #12' 0x0 0bpp - Image 'Map #14' 0x0 0bpp - Image 'Map #16' 0x0 0bpp - Image 'Map #2' 0x0 0bpp - Image 'Map #3' 0x0 0bpp - Image 'Map #4' 0x0 0bpp - Image 'Map #5' 128x128 32bpp - Image 'Map #6' 0x0 0bpp - Image 'Map #7' 0x0 0bpp - Image 'Map #8' 128x128 32bpp - Image 'Map #9' 0x0 0bpp
 
ufbx_max_transformed_skin_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:90 face:88 loop:352 edge:176 - 0 46 24 49 2 ... 87 22 89 45 73 - 0/46 24/46 24/49 0/49 2/47 ... 22/89 45/85 45/89 45/87 45/73 - attr 'position' FLOAT_VECTOR POINT - (-5.556, -5.556, 7.840) - (5.556, -5.556, 7.840) - (-5.556, 5.556, 7.840) ... - (-7.500, -34.978, 43.813) - (7.500, -34.978, 59.049) - (-7.500, -34.978, 59.049) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 0.500) - (0.500, 0.500) ... - (0.125, 0.000) - (0.000, 0.000) - (0.125, 0.000) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 1=1.000 ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Armature|Take 001|BaseLayer slot:OBArmature|Take 001|BaseLayer blend:REPLACE drivers:0 - Obj 'Box001' MESH data:'Mesh' par:'Armature' - pos -28.818, -19.463, 1.666 - rot -1.573, 0.000, -1.566 (XYZ) - scl 1.000, 1.000, 1.000 - 5 vertex groups - 'Bone001' 'Bone002' 'Bone003' 'Bone004' 'Bone005' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=2 ==== Actions: 1 - Action 'Armature|Take 001|BaseLayer' curverange:(1.0 .. 25.0) curves:40 - fcu 'pose.bones["Bone001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 0.8) lh:(17.0, 0.8 AUTO_CLAMPED) rh:(33.0, 0.8 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.6) lh:(17.0, 0.6 AUTO_CLAMPED) rh:(33.0, 0.6 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-7.0, 0.1 AUTO_CLAMPED) rh:(9.0, 0.1 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 0.9) lh:(17.0, 0.9 AUTO_CLAMPED) rh:(33.0, 0.9 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 5 bones - bone 'Bone001' h:(-25.412, -19.306, 1.511) t:(-25.613, -19.306, 25.028) radius h:0.100 t:0.050 1.000 -0.009 0.000 -25.412 0.000 0.000 -1.000 -19.306 0.009 1.000 0.000 1.511 - bone 'Bone002' parent:'Bone001' h:(23.518, -23.518, 0.000) t:(23.333, 1.811, 0.000) radius h:0.100 t:0.050 1.000 -0.016 0.000 -1.894 0.000 0.000 -1.000 -19.306 0.016 1.000 0.000 1.712 - bone 'Bone003' parent:'Bone002' h:(25.330, -25.330, 0.000) t:(1.410, -25.151, 0.000) radius h:0.100 t:0.050 -0.008 -1.000 0.000 23.433 0.000 0.000 -1.000 -19.306 1.000 -0.008 0.000 2.114 - bone 'Bone004' parent:'Bone003' h:(23.920, -23.920, 0.000) t:(23.947, 3.216, 0.000) radius h:0.100 t:0.050 -0.007 -1.000 0.000 23.232 0.000 0.000 -1.000 -19.306 1.000 -0.007 0.000 26.033 - bone 'Bone005' parent:'Bone004' h:(27.136, -27.136, 0.000) t:(27.136, 0.000, 0.000) radius h:0.100 t:0.050 -0.007 -1.000 0.000 23.031 0.000 0.000 -1.000 -19.306 1.000 -0.007 0.000 53.169
==== Meshes: 1 - Mesh 'Mesh' vtx:90 face:88 loop:352 edge:176 - 0 46 24 49 2 ... 87 22 89 45 73 - 0/46 24/46 24/49 0/49 2/47 ... 22/89 45/85 45/89 45/87 45/73 - attr 'position' FLOAT_VECTOR POINT - (-5.556, -5.556, 7.840) - (5.556, -5.556, 7.840) - (-5.556, 5.556, 7.840) ... - (-7.500, -34.978, 43.813) - (7.500, -34.978, 59.049) - (-7.500, -34.978, 59.049) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 0.500) - (0.500, 0.500) ... - (0.125, 0.000) - (0.000, 0.000) - (0.125, 0.000) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 1=1.000 ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Armature|Take 001|BaseLayer slot:OBArmature|Take 001|BaseLayer blend:REPLACE drivers:0 - Obj 'Box001' MESH data:'Mesh' par:'Armature' - pos -28.818, -19.463, 1.666 - rot -1.573, 0.000, -1.566 (XYZ) - scl 1.000, 1.000, 1.000 - 5 vertex groups - 'Bone001' 'Bone002' 'Bone003' 'Bone004' 'Bone005' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=2 ==== Actions: 1 - Action 'Armature|Take 001|BaseLayer' curverange:(1.0 .. 25.0) curves:40 - fcu 'pose.bones["Bone001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 0.8) lh:(17.0, 0.8 AUTO_CLAMPED) rh:(33.0, 0.8 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.6) lh:(17.0, 0.6 AUTO_CLAMPED) rh:(33.0, 0.6 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.1) lh:(-7.0, 0.1 AUTO_CLAMPED) rh:(9.0, 0.1 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 0.9) lh:(17.0, 0.9 AUTO_CLAMPED) rh:(33.0, 0.9 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 5 bones - bone 'Bone001' h:(-25.412, -19.306, 1.511) t:(-25.613, -19.306, 25.028) radius h:0.100 t:0.050 1.000 -0.009 0.000 -25.412 0.000 0.000 -1.000 -19.306 0.009 1.000 0.000 1.511 - bone 'Bone002' parent:'Bone001' h:(23.518, -23.518, 0.000) t:(23.333, 1.811, 0.000) radius h:0.100 t:0.050 1.000 -0.016 0.000 -1.894 0.000 0.000 -1.000 -19.306 0.016 1.000 0.000 1.712 - bone 'Bone003' parent:'Bone002' h:(25.330, -25.330, 0.000) t:(1.410, -25.151, 0.000) radius h:0.100 t:0.050 -0.008 -1.000 0.000 23.433 0.000 0.000 -1.000 -19.306 1.000 -0.008 0.000 2.114 - bone 'Bone004' parent:'Bone003' h:(23.920, -23.920, 0.000) t:(23.947, 3.216, 0.000) radius h:0.100 t:0.050 -0.007 -1.000 0.000 23.232 0.000 0.000 -1.000 -19.306 1.000 -0.007 0.000 26.033 - bone 'Bone005' parent:'Bone004' h:(27.136, -27.136, 0.000) t:(27.136, 0.000, 0.000) radius h:0.100 t:0.050 -0.007 -1.000 0.000 23.031 0.000 0.000 -1.000 -19.306 1.000 -0.007 0.000 53.169
 
ufbx_maya_anim_interpolation_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'pCube1|Take 001|BaseLayer' curverange:(1.0 .. 56.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) - (11.0, -0.0) lh:(7.7, -0.0 AUTO_CLAMPED) rh:(14.3, -0.0 AUTO_CLAMPED) - (21.0, -0.0) lh:(17.7, -0.0 AUTO_CLAMPED) rh:(22.7, -0.0 AUTO_CLAMPED) ... - (46.0, -0.1) lh:(44.3, -0.1 AUTO_CLAMPED) rh:(47.7, -0.1 AUTO_CLAMPED) - (51.0, -0.2) lh:(49.3, -0.2 AUTO_CLAMPED) rh:(52.7, -0.2 AUTO_CLAMPED) - (56.0, -0.1) lh:(54.3, -0.1 AUTO_CLAMPED) rh:(57.7, -0.1 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) - (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED) ... - (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED) - (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) - (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED) ... - (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED) - (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 1.6) lh:(-2.3, 1.6 AUTO_CLAMPED) rh:(4.3, 1.6 AUTO_CLAMPED) - (11.0, 1.6) lh:(7.7, 1.6 AUTO_CLAMPED) rh:(14.3, 1.6 AUTO_CLAMPED) - (21.0, 1.6) lh:(17.7, 1.6 AUTO_CLAMPED) rh:(22.7, 1.6 AUTO_CLAMPED) ... - (46.0, 1.6) lh:(44.3, 1.6 AUTO_CLAMPED) rh:(47.7, 1.6 AUTO_CLAMPED) - (51.0, 1.6) lh:(49.3, 1.6 AUTO_CLAMPED) rh:(52.7, 1.6 AUTO_CLAMPED) - (56.0, 1.6) lh:(54.3, 1.6 AUTO_CLAMPED) rh:(57.7, 1.6 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, -0.0) lh:(-2.3, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED) - (11.0, -0.0) lh:(7.7, -0.0 AUTO_CLAMPED) rh:(14.3, -0.0 AUTO_CLAMPED) - (21.0, -0.0) lh:(17.7, -0.0 AUTO_CLAMPED) rh:(22.7, -0.0 AUTO_CLAMPED) ... - (46.0, -0.0) lh:(44.3, -0.0 AUTO_CLAMPED) rh:(47.7, -0.0 AUTO_CLAMPED) - (51.0, -0.0) lh:(49.3, -0.0 AUTO_CLAMPED) rh:(52.7, -0.0 AUTO_CLAMPED) - (56.0, -0.0) lh:(54.3, -0.0 AUTO_CLAMPED) rh:(57.7, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) - (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED) ... - (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED) - (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) - (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED) ... - (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED) - (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) - (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED) ... - (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED) - (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) - (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED) ... - (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED) - (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'pCube1|Take 001|BaseLayer' curverange:(1.0 .. 56.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) - (11.0, -0.0) lh:(7.7, -0.0 AUTO_CLAMPED) rh:(14.3, -0.0 AUTO_CLAMPED) - (21.0, -0.0) lh:(17.7, -0.0 AUTO_CLAMPED) rh:(22.7, -0.0 AUTO_CLAMPED) ... - (46.0, -0.1) lh:(44.3, -0.1 AUTO_CLAMPED) rh:(47.7, -0.1 AUTO_CLAMPED) - (51.0, -0.2) lh:(49.3, -0.2 AUTO_CLAMPED) rh:(52.7, -0.2 AUTO_CLAMPED) - (56.0, -0.1) lh:(54.3, -0.1 AUTO_CLAMPED) rh:(57.7, -0.1 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) - (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED) ... - (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED) - (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) - (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED) ... - (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED) - (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 1.6) lh:(-2.3, 1.6 AUTO_CLAMPED) rh:(4.3, 1.6 AUTO_CLAMPED) - (11.0, 1.6) lh:(7.7, 1.6 AUTO_CLAMPED) rh:(14.3, 1.6 AUTO_CLAMPED) - (21.0, 1.6) lh:(17.7, 1.6 AUTO_CLAMPED) rh:(22.7, 1.6 AUTO_CLAMPED) ... - (46.0, 1.6) lh:(44.3, 1.6 AUTO_CLAMPED) rh:(47.7, 1.6 AUTO_CLAMPED) - (51.0, 1.6) lh:(49.3, 1.6 AUTO_CLAMPED) rh:(52.7, 1.6 AUTO_CLAMPED) - (56.0, 1.6) lh:(54.3, 1.6 AUTO_CLAMPED) rh:(57.7, 1.6 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, -0.0) lh:(-2.3, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED) - (11.0, -0.0) lh:(7.7, -0.0 AUTO_CLAMPED) rh:(14.3, -0.0 AUTO_CLAMPED) - (21.0, -0.0) lh:(17.7, -0.0 AUTO_CLAMPED) rh:(22.7, -0.0 AUTO_CLAMPED) ... - (46.0, -0.0) lh:(44.3, -0.0 AUTO_CLAMPED) rh:(47.7, -0.0 AUTO_CLAMPED) - (51.0, -0.0) lh:(49.3, -0.0 AUTO_CLAMPED) rh:(52.7, -0.0 AUTO_CLAMPED) - (56.0, -0.0) lh:(54.3, -0.0 AUTO_CLAMPED) rh:(57.7, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) - (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED) ... - (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED) - (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) - (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED) ... - (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED) - (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) - (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED) ... - (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED) - (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 - (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) - (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED) ... - (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED) - (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
 
ufbx_maya_anim_light_75b
==== Objects: 1 - Obj 'pointLight1' LIGHT data:'Light' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:pointLight1|Take 001|BaseLayer slot:OBpointLight1|Take 001|BaseLayer blend:REPLACE drivers:0 ==== Lights: 1 - Light 'Light' POINT col:(0.148, 0.095, 0.440) energy:3.072 ==== Actions: 1 - Action 'pointLight1|Take 001|BaseLayer' curverange:(0.0 .. 0.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
==== Objects: 1 - Obj 'pointLight1' LIGHT data:'Light' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:pointLight1|Take 001|BaseLayer slot:OBpointLight1|Take 001|BaseLayer blend:REPLACE drivers:0 ==== Lights: 1 - Light 'Light' POINT col:(0.148, 0.095, 0.440) energy:3.072 ==== Actions: 1 - Action 'pointLight1|Take 001|BaseLayer' curverange:(0.0 .. 0.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0 - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
 
ufbx_maya_arnold_textures_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'aiStandardSurface1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'aiStandardSurface1' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 4 - Image 'file1' 128x128 32bpp - Image 'file2' 128x128 32bpp - Image 'file3' 128x128 32bpp - Image 'file5' 128x128 32bpp
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'aiStandardSurface1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'aiStandardSurface1' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 4 - Image 'file1' 128x128 32bpp - Image 'file2' 128x128 32bpp - Image 'file3' 128x128 32bpp - Image 'file5' 128x128 32bpp
 
ufbx_maya_blend_shape_cube_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' - shape key 'Basis' w:0.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.500) - shape key 'TopH' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.183, 0.500, 0.500) - shape key 'TopV' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.216) ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'Key|Take 001|BaseLayer' curverange:(2.0 .. 91.0) curves:2 - fcu 'key_blocks["TopH"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 1.0) lh:(-5.7, 1.0 AUTO_CLAMPED) rh:(9.7, 1.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.3, 0.0 AUTO_CLAMPED) rh:(37.0, 0.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(49.0, 1.0 AUTO_CLAMPED) rh:(73.0, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["TopV"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 1.0) lh:(-11.0, 1.0 AUTO_CLAMPED) rh:(15.0, 1.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(28.0, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED) - (91.0, 1.0) lh:(74.3, 1.0 AUTO_CLAMPED) rh:(107.7, 1.0 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' - shape key 'Basis' w:0.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.500) - shape key 'TopH' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.183, 0.500, 0.500) - shape key 'TopV' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.216) ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'Key|Take 001|BaseLayer' curverange:(2.0 .. 91.0) curves:2 - fcu 'key_blocks["TopH"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 1.0) lh:(-5.7, 1.0 AUTO_CLAMPED) rh:(9.7, 1.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.3, 0.0 AUTO_CLAMPED) rh:(37.0, 0.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(49.0, 1.0 AUTO_CLAMPED) rh:(73.0, 1.0 AUTO_CLAMPED) - fcu 'key_blocks["TopV"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 1.0) lh:(-11.0, 1.0 AUTO_CLAMPED) rh:(15.0, 1.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(28.0, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED) - (91.0, 1.0) lh:(74.3, 1.0 AUTO_CLAMPED) rh:(107.7, 1.0 AUTO_CLAMPED)
 
ufbx_maya_camera_light_axes_y_up_77b
==== Objects: 2 - Obj 'forwardCamera' CAMERA data:'forwardCamera' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'forwardLight' LIGHT data:'Light' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Cameras: 1 - Cam 'forwardCamera' PERSP lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0 - fov 0.950 (h 0.950 v 0.661) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:1.000
==== Objects: 2 - Obj 'forwardCamera' CAMERA data:'forwardCamera' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'forwardLight' LIGHT data:'Light' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Cameras: 1 - Cam 'forwardCamera' PERSP lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0 - fov 0.950 (h 0.950 v 0.661) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:1.000
 
ufbx_maya_dq_weights_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:674 face:672 loop:2688 edge:1344 - 0 506 170 513 506 ... 520 673 337 520 43 - 0/506 86/506 86/507 1/507 2/511 ... 93/504 337/505 337/673 337/504 337/520 - attr 'position' FLOAT_VECTOR POINT - (-0.255, -0.255, 0.255) - (0.255, -0.255, 0.255) - (-0.334, 0.397, 0.343) ... - (0.107, 2.398, -0.161) - (-0.266, 2.285, -0.196) - (-0.230, 2.398, -0.161) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (177, 7664) - (588, 24928) - (941, 20487) ... - (14677, 19547) - (9063, 1664) - (11805, 32569) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.438, 0.000) - (0.438, 0.062) ... - (0.405, 0.416) - (0.425, 0.413) - (0.436, 0.439) - vertex groups: - 0=0.992 1=0.008 - 0=0.988 1=0.011 - 0=0.908 1=0.091 2=0.001 - 0=0.896 1=0.093 2=0.007 3=0.004 - 0=0.902 1=0.097 2=0.001 - 1 materials - 'lambert1' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Armature|Take 001|BaseLayer slot:OBArmature|Take 001|BaseLayer blend:REPLACE drivers:0 - Obj 'pCube1' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 11.590, 6.464, 8.059 - 6 vertex groups - 'joint1' 'joint2' 'joint3' 'joint4' 'joint5' 'joint6' - 1 modifiers - ARMATURE 'Armature' - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'Armature|Take 001|BaseLayer' curverange:(2.0 .. 25.0) curves:60 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, -0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, -0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (2.0, 0.0) lh:(-5.7, 0.0 AUTO_CLAMPED) rh:(9.7, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.3, 0.0 AUTO_CLAMPED) rh:(32.7, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (2.0, -0.0) lh:(-5.7, -0.0 AUTO_CLAMPED) rh:(9.7, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(17.3, -0.0 AUTO_CLAMPED) rh:(32.7, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (2.0, 0.0) lh:(-5.7, 0.0 AUTO_CLAMPED) rh:(9.7, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.3, 0.0 AUTO_CLAMPED) rh:(32.7, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (2.0, 0.7) lh:(-5.7, 0.7 AUTO_CLAMPED) rh:(9.7, 0.7 AUTO_CLAMPED) - (25.0, -0.7) lh:(17.3, -0.7 AUTO_CLAMPED) rh:(32.7, -0.7 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (2.0, 0.7) lh:(-5.7, 0.7 AUTO_CLAMPED) rh:(9.7, 0.7 AUTO_CLAMPED) - (25.0, 0.7) lh:(17.3, 0.7 AUTO_CLAMPED) rh:(32.7, 0.7 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 6 bones - bone 'joint1' h:(-0.098, -0.211, 0.000) t:(5.805, -0.155, 0.000) radius h:0.100 t:0.050 -0.010 1.000 0.000 -0.098 1.000 0.010 0.000 -0.211 0.000 0.000 -1.000 0.000 - bone 'joint2' parent:'joint1' h:(5.903, -5.903, 0.000) t:(5.896, 0.815, 0.000) radius h:0.100 t:0.050 -0.008 1.000 0.000 -0.155 1.000 0.008 0.000 5.692 0.000 0.000 -1.000 0.000 - bone 'joint3' parent:'joint2' h:(6.718, -6.718, 0.000) t:(11.752, -6.873, 0.000) radius h:0.100 t:0.050 0.999 -0.039 0.000 -0.211 0.039 0.999 0.000 12.410 0.000 0.000 1.000 0.000 - bone 'joint4' parent:'joint3' h:(5.035, -5.035, 0.000) t:(5.300, 2.437, 0.000) radius h:0.100 t:0.050 1.000 -0.004 0.000 4.821 0.004 1.000 0.000 12.607 0.000 0.000 1.000 0.000 - bone 'joint5' parent:'joint4' h:(7.477, -7.477, 0.000) t:(7.672, -1.625, 0.000) radius h:0.100 t:0.050 1.000 0.030 0.000 12.298 -0.030 1.000 0.000 12.635 0.000 0.000 1.000 0.000 - bone 'joint6' parent:'joint5' h:(5.856, -5.880, 0.000) t:(5.683, -0.026, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 18.150 0.000 1.000 0.000 12.438 0.000 0.000 1.000 0.000
==== Meshes: 1 - Mesh 'Mesh' vtx:674 face:672 loop:2688 edge:1344 - 0 506 170 513 506 ... 520 673 337 520 43 - 0/506 86/506 86/507 1/507 2/511 ... 93/504 337/505 337/673 337/504 337/520 - attr 'position' FLOAT_VECTOR POINT - (-0.255, -0.255, 0.255) - (0.255, -0.255, 0.255) - (-0.334, 0.397, 0.343) ... - (0.107, 2.398, -0.161) - (-0.266, 2.285, -0.196) - (-0.230, 2.398, -0.161) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (177, 7664) - (588, 24928) - (941, 20487) ... - (14677, 19547) - (9063, 1664) - (11805, 32569) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.438, 0.000) - (0.438, 0.062) ... - (0.405, 0.416) - (0.425, 0.413) - (0.436, 0.439) - vertex groups: - 0=0.992 1=0.008 - 0=0.988 1=0.011 - 0=0.908 1=0.091 2=0.001 - 0=0.896 1=0.093 2=0.007 3=0.004 - 0=0.902 1=0.097 2=0.001 - 1 materials - 'lambert1' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Armature|Take 001|BaseLayer slot:OBArmature|Take 001|BaseLayer blend:REPLACE drivers:0 - Obj 'pCube1' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 11.590, 6.464, 8.059 - 6 vertex groups - 'joint1' 'joint2' 'joint3' 'joint4' 'joint5' 'joint6' - 1 modifiers - ARMATURE 'Armature' - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'Armature|Take 001|BaseLayer' curverange:(2.0 .. 25.0) curves:60 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, -0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, -0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 - (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (2.0, 0.0) lh:(-5.7, 0.0 AUTO_CLAMPED) rh:(9.7, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.3, 0.0 AUTO_CLAMPED) rh:(32.7, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (2.0, -0.0) lh:(-5.7, -0.0 AUTO_CLAMPED) rh:(9.7, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(17.3, -0.0 AUTO_CLAMPED) rh:(32.7, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (2.0, 0.0) lh:(-5.7, 0.0 AUTO_CLAMPED) rh:(9.7, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.3, 0.0 AUTO_CLAMPED) rh:(32.7, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (2.0, 0.7) lh:(-5.7, 0.7 AUTO_CLAMPED) rh:(9.7, 0.7 AUTO_CLAMPED) - (25.0, -0.7) lh:(17.3, -0.7 AUTO_CLAMPED) rh:(32.7, -0.7 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (2.0, 0.7) lh:(-5.7, 0.7 AUTO_CLAMPED) rh:(9.7, 0.7 AUTO_CLAMPED) - (25.0, 0.7) lh:(17.3, 0.7 AUTO_CLAMPED) rh:(32.7, 0.7 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 6 bones - bone 'joint1' h:(-0.098, -0.211, 0.000) t:(5.805, -0.155, 0.000) radius h:0.100 t:0.050 -0.010 1.000 0.000 -0.098 1.000 0.010 0.000 -0.211 0.000 0.000 -1.000 0.000 - bone 'joint2' parent:'joint1' h:(5.903, -5.903, 0.000) t:(5.896, 0.815, 0.000) radius h:0.100 t:0.050 -0.008 1.000 0.000 -0.155 1.000 0.008 0.000 5.692 0.000 0.000 -1.000 0.000 - bone 'joint3' parent:'joint2' h:(6.718, -6.718, 0.000) t:(11.752, -6.873, 0.000) radius h:0.100 t:0.050 0.999 -0.039 0.000 -0.211 0.039 0.999 0.000 12.410 0.000 0.000 1.000 0.000 - bone 'joint4' parent:'joint3' h:(5.035, -5.035, 0.000) t:(5.300, 2.437, 0.000) radius h:0.100 t:0.050 1.000 -0.004 0.000 4.821 0.004 1.000 0.000 12.607 0.000 0.000 1.000 0.000 - bone 'joint5' parent:'joint4' h:(7.477, -7.477, 0.000) t:(7.672, -1.625, 0.000) radius h:0.100 t:0.050 1.000 0.030 0.000 12.298 -0.030 1.000 0.000 12.635 0.000 0.000 1.000 0.000 - bone 'joint6' parent:'joint5' h:(5.856, -5.880, 0.000) t:(5.683, -0.026, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 18.150 0.000 1.000 0.000 12.438 0.000 0.000 1.000 0.000
 
ufbx_maya_game_sausage_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:24 face:22 loop:88 edge:44 - 21 22 3 2 2 ... 22 20 23 19 16 - 0/1 2/3 4/5 6/7 0/9 ... 3/22 21/22 19/23 22/23 20/23 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.015, 0.500) - (0.500, 0.015, 0.500) - (-0.500, 2.716, 0.500) ... - (-0.500, 2.176, 0.500) - (0.500, 2.176, 0.500) - (0.500, 2.176, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.200) - (0.625, 0.200) - (0.625, 0.250) ... - (0.625, 0.550) - (0.625, 0.600) - (0.375, 0.600) - vertex groups: - 0=1.000 - 0=1.000 - 2=1.000 - 2=1.000 - 2=1.000 - 1 materials - 'lambert1' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Armature|wiggle|BaseLayer slot:OBArmature|wiggle|BaseLayer blend:REPLACE drivers:0 - Obj 'pCube1' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.233, 1.000 - 3 vertex groups - 'joint1' 'joint2' 'joint3' - 1 modifiers - ARMATURE 'Armature' - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 3 - Action 'Armature|deform|BaseLayer' curverange:(41.0 .. 61.0) curves:30 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.5) lh:(40.7, 0.5 AUTO_CLAMPED) rh:(41.3, 0.5 AUTO_CLAMPED) - (42.0, 0.9) lh:(41.7, 0.9 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED) - (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED) ... - (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED) - (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.9) lh:(40.7, 0.9 AUTO_CLAMPED) rh:(41.3, 0.9 AUTO_CLAMPED) - (42.0, 0.4) lh:(41.7, 0.6 AUTO_CLAMPED) rh:(42.3, 0.1 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED) - (42.0, 1.0) lh:(41.7, 1.0 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED) - (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED) ... - (59.0, 0.5) lh:(58.7, 0.5 AUTO_CLAMPED) rh:(59.3, 0.5 AUTO_CLAMPED) - (60.0, 0.5) lh:(59.7, 0.5 AUTO_CLAMPED) rh:(60.3, 0.5 AUTO_CLAMPED) - (61.0, 0.5) lh:(60.7, 0.5 AUTO_CLAMPED) rh:(61.3, 0.5 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED) - (42.0, 1.0) lh:(41.7, 1.0 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED) - (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED) ... - (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED) - (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED) - (42.0, 1.0) lh:(41.7, 1.0 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED) - (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED) ... - (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED) - (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, -0.0) lh:(40.7, -0.0 AUTO_CLAMPED) rh:(41.3, -0.0 AUTO_CLAMPED) - (42.0, -0.0) lh:(41.7, -0.0 AUTO_CLAMPED) rh:(42.3, -0.0 AUTO_CLAMPED) - (43.0, -0.0) lh:(42.7, -0.0 AUTO_CLAMPED) rh:(43.3, -0.0 AUTO_CLAMPED) ... - (59.0, 0.7) lh:(58.7, 0.7 AUTO_CLAMPED) rh:(59.3, 0.7 AUTO_CLAMPED) - (60.0, 0.7) lh:(59.7, 0.7 AUTO_CLAMPED) rh:(60.3, 0.7 AUTO_CLAMPED) - (61.0, 0.7) lh:(60.7, 0.7 AUTO_CLAMPED) rh:(61.3, 0.7 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.6) lh:(40.7, 0.6 AUTO_CLAMPED) rh:(41.3, 0.6 AUTO_CLAMPED) - (42.0, 1.0) lh:(41.7, 0.9 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED) - (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED) ... - (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED) - (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.8) lh:(40.7, 0.8 AUTO_CLAMPED) rh:(41.3, 0.8 AUTO_CLAMPED) - (42.0, 0.3) lh:(41.7, 0.5 AUTO_CLAMPED) rh:(42.3, 0.1 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - Action 'Armature|spin|BaseLayer' curverange:(21.0 .. 41.0) curves:30 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) ... - (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED) - (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) ... - (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED) - (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) ... - (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED) - (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED) - (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED) ... - (39.0, 0.2) lh:(38.7, 0.2 AUTO_CLAMPED) rh:(39.3, 0.2 AUTO_CLAMPED) - (40.0, 0.2) lh:(39.7, 0.2 AUTO_CLAMPED) rh:(40.3, 0.2 AUTO_CLAMPED) - (41.0, 0.5) lh:(40.7, 0.5 AUTO_CLAMPED) rh:(41.3, 0.5 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.1) lh:(22.7, 0.1 AUTO_CLAMPED) rh:(23.3, 0.1 AUTO_CLAMPED) ... - (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED) - (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED) - (41.0, 0.9) lh:(40.7, 0.9 AUTO_CLAMPED) rh:(41.3, 0.9 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) ... - (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED) - (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) ... - (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED) - (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED) - (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED) ... - (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED) - (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED) - (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED) - (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED) ... - (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED) - (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED) - (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED) - (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED) ... - (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED) - (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED) - (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) ... - (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED) - (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, -0.0) lh:(20.7, -0.0 AUTO_CLAMPED) rh:(21.3, -0.0 AUTO_CLAMPED) - (22.0, -0.0) lh:(21.7, -0.0 AUTO_CLAMPED) rh:(22.3, -0.0 AUTO_CLAMPED) - (23.0, -0.0) lh:(22.7, -0.0 AUTO_CLAMPED) rh:(23.3, -0.0 AUTO_CLAMPED) ... - (39.0, -0.0) lh:(38.7, -0.0 AUTO_CLAMPED) rh:(39.3, -0.0 AUTO_CLAMPED) - (40.0, -0.0) lh:(39.7, -0.0 AUTO_CLAMPED) rh:(40.3, -0.0 AUTO_CLAMPED) - (41.0, -0.0) lh:(40.7, -0.0 AUTO_CLAMPED) rh:(41.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) ... - (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED) - (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED) - (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED) ... - (39.0, 0.4) lh:(38.7, 0.4 AUTO_CLAMPED) rh:(39.3, 0.4 AUTO_CLAMPED) - (40.0, 0.4) lh:(39.7, 0.4 AUTO_CLAMPED) rh:(40.3, 0.4 AUTO_CLAMPED) - (41.0, 0.6) lh:(40.7, 0.6 AUTO_CLAMPED) rh:(41.3, 0.6 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.1) lh:(22.7, 0.1 AUTO_CLAMPED) rh:(23.3, 0.1 AUTO_CLAMPED) ... - (39.0, 0.9) lh:(38.7, 0.9 AUTO_CLAMPED) rh:(39.3, 0.9 AUTO_CLAMPED) - (40.0, 0.9) lh:(39.7, 0.9 AUTO_CLAMPED) rh:(40.3, 0.9 AUTO_CLAMPED) - (41.0, 0.8) lh:(40.7, 0.8 AUTO_CLAMPED) rh:(41.3, 0.8 AUTO_CLAMPED) - Action 'Armature|wiggle|BaseLayer' curverange:(2.0 .. 21.0) curves:30 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.9) lh:(1.7, 0.9 AUTO_CLAMPED) rh:(2.3, 0.9 AUTO_CLAMPED) - (3.0, 0.9) lh:(2.7, 0.9 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) - (4.0, 0.9) lh:(3.7, 0.9 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED) ... - (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED) - (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED) - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, -0.4) lh:(1.7, -0.4 AUTO_CLAMPED) rh:(2.3, -0.4 AUTO_CLAMPED) - (3.0, -0.4) lh:(2.7, -0.4 AUTO_CLAMPED) rh:(3.3, -0.4 AUTO_CLAMPED) - (4.0, -0.3) lh:(3.7, -0.3 AUTO_CLAMPED) rh:(4.3, -0.3 AUTO_CLAMPED) ... - (19.0, -0.3) lh:(18.7, -0.3 AUTO_CLAMPED) rh:(19.3, -0.3 AUTO_CLAMPED) - (20.0, -0.1) lh:(19.7, -0.2 AUTO_CLAMPED) rh:(20.3, -0.1 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) - (4.0, 1.0) lh:(3.7, 1.0 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED) ... - (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED) - (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED) - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) - (4.0, 1.0) lh:(3.7, 1.0 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED) ... - (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED) - (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED) - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) - (4.0, 1.0) lh:(3.7, 1.0 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED) ... - (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED) - (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED) - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) - (4.0, -0.0) lh:(3.7, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED) ... - (19.0, -0.0) lh:(18.7, -0.0 AUTO_CLAMPED) rh:(19.3, -0.0 AUTO_CLAMPED) - (20.0, -0.0) lh:(19.7, -0.0 AUTO_CLAMPED) rh:(20.3, -0.0 AUTO_CLAMPED) - (21.0, -0.0) lh:(20.7, -0.0 AUTO_CLAMPED) rh:(21.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.8) lh:(1.7, 0.8 AUTO_CLAMPED) rh:(2.3, 0.8 AUTO_CLAMPED) - (3.0, 0.9) lh:(2.7, 0.8 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) - (4.0, 0.9) lh:(3.7, 0.9 AUTO_CLAMPED) rh:(4.3, 0.9 AUTO_CLAMPED) ... - (19.0, 0.9) lh:(18.7, 0.9 AUTO_CLAMPED) rh:(19.3, 0.9 AUTO_CLAMPED) - (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED) - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 4 bones - bone 'joint1' h:(0.000, 0.000, 0.000) t:(-1.000, 0.000, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'joint2' parent:'joint1' h:(1.000, -1.000, 0.000) t:(1.000, 0.154, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 1.000 0.000 0.000 1.000 0.000 - bone 'joint3' parent:'joint2' h:(1.154, -1.154, 0.000) t:(1.154, -0.081, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 2.154 0.000 0.000 1.000 0.000 - bone 'joint4' parent:'joint3' h:(1.074, -1.074, 0.000) t:(2.147, -1.074, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 3.228 0.000 0.000 1.000 0.000
==== Meshes: 1 - Mesh 'Mesh' vtx:24 face:22 loop:88 edge:44 - 21 22 3 2 2 ... 22 20 23 19 16 - 0/1 2/3 4/5 6/7 0/9 ... 3/22 21/22 19/23 22/23 20/23 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.015, 0.500) - (0.500, 0.015, 0.500) - (-0.500, 2.716, 0.500) ... - (-0.500, 2.176, 0.500) - (0.500, 2.176, 0.500) - (0.500, 2.176, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.200) - (0.625, 0.200) - (0.625, 0.250) ... - (0.625, 0.550) - (0.625, 0.600) - (0.375, 0.600) - vertex groups: - 0=1.000 - 0=1.000 - 2=1.000 - 2=1.000 - 2=1.000 - 1 materials - 'lambert1' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Armature|wiggle|BaseLayer slot:OBArmature|wiggle|BaseLayer blend:REPLACE drivers:0 - Obj 'pCube1' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.233, 1.000 - 3 vertex groups - 'joint1' 'joint2' 'joint3' - 1 modifiers - ARMATURE 'Armature' - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 3 - Action 'Armature|deform|BaseLayer' curverange:(41.0 .. 61.0) curves:30 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.5) lh:(40.7, 0.5 AUTO_CLAMPED) rh:(41.3, 0.5 AUTO_CLAMPED) - (42.0, 0.9) lh:(41.7, 0.9 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED) - (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED) ... - (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED) - (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.9) lh:(40.7, 0.9 AUTO_CLAMPED) rh:(41.3, 0.9 AUTO_CLAMPED) - (42.0, 0.4) lh:(41.7, 0.6 AUTO_CLAMPED) rh:(42.3, 0.1 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED) - (42.0, 1.0) lh:(41.7, 1.0 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED) - (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED) ... - (59.0, 0.5) lh:(58.7, 0.5 AUTO_CLAMPED) rh:(59.3, 0.5 AUTO_CLAMPED) - (60.0, 0.5) lh:(59.7, 0.5 AUTO_CLAMPED) rh:(60.3, 0.5 AUTO_CLAMPED) - (61.0, 0.5) lh:(60.7, 0.5 AUTO_CLAMPED) rh:(61.3, 0.5 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED) - (42.0, 1.0) lh:(41.7, 1.0 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED) - (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED) ... - (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED) - (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED) - (42.0, 1.0) lh:(41.7, 1.0 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED) - (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED) ... - (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED) - (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, -0.0) lh:(40.7, -0.0 AUTO_CLAMPED) rh:(41.3, -0.0 AUTO_CLAMPED) - (42.0, -0.0) lh:(41.7, -0.0 AUTO_CLAMPED) rh:(42.3, -0.0 AUTO_CLAMPED) - (43.0, -0.0) lh:(42.7, -0.0 AUTO_CLAMPED) rh:(43.3, -0.0 AUTO_CLAMPED) ... - (59.0, 0.7) lh:(58.7, 0.7 AUTO_CLAMPED) rh:(59.3, 0.7 AUTO_CLAMPED) - (60.0, 0.7) lh:(59.7, 0.7 AUTO_CLAMPED) rh:(60.3, 0.7 AUTO_CLAMPED) - (61.0, 0.7) lh:(60.7, 0.7 AUTO_CLAMPED) rh:(61.3, 0.7 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.6) lh:(40.7, 0.6 AUTO_CLAMPED) rh:(41.3, 0.6 AUTO_CLAMPED) - (42.0, 1.0) lh:(41.7, 0.9 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED) - (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED) ... - (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED) - (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (41.0, 0.8) lh:(40.7, 0.8 AUTO_CLAMPED) rh:(41.3, 0.8 AUTO_CLAMPED) - (42.0, 0.3) lh:(41.7, 0.5 AUTO_CLAMPED) rh:(42.3, 0.1 AUTO_CLAMPED) - (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED) ... - (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED) - Action 'Armature|spin|BaseLayer' curverange:(21.0 .. 41.0) curves:30 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) ... - (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED) - (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) ... - (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED) - (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) ... - (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED) - (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED) - (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED) ... - (39.0, 0.2) lh:(38.7, 0.2 AUTO_CLAMPED) rh:(39.3, 0.2 AUTO_CLAMPED) - (40.0, 0.2) lh:(39.7, 0.2 AUTO_CLAMPED) rh:(40.3, 0.2 AUTO_CLAMPED) - (41.0, 0.5) lh:(40.7, 0.5 AUTO_CLAMPED) rh:(41.3, 0.5 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.1) lh:(22.7, 0.1 AUTO_CLAMPED) rh:(23.3, 0.1 AUTO_CLAMPED) ... - (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED) - (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED) - (41.0, 0.9) lh:(40.7, 0.9 AUTO_CLAMPED) rh:(41.3, 0.9 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) ... - (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED) - (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) ... - (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED) - (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED) - (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED) ... - (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED) - (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED) - (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED) - (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED) ... - (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED) - (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED) - (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED) - (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED) ... - (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED) - (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED) - (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) ... - (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED) - (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, -0.0) lh:(20.7, -0.0 AUTO_CLAMPED) rh:(21.3, -0.0 AUTO_CLAMPED) - (22.0, -0.0) lh:(21.7, -0.0 AUTO_CLAMPED) rh:(22.3, -0.0 AUTO_CLAMPED) - (23.0, -0.0) lh:(22.7, -0.0 AUTO_CLAMPED) rh:(23.3, -0.0 AUTO_CLAMPED) ... - (39.0, -0.0) lh:(38.7, -0.0 AUTO_CLAMPED) rh:(39.3, -0.0 AUTO_CLAMPED) - (40.0, -0.0) lh:(39.7, -0.0 AUTO_CLAMPED) rh:(40.3, -0.0 AUTO_CLAMPED) - (41.0, -0.0) lh:(40.7, -0.0 AUTO_CLAMPED) rh:(41.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) ... - (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED) - (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED) - (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED) - (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED) ... - (39.0, 0.4) lh:(38.7, 0.4 AUTO_CLAMPED) rh:(39.3, 0.4 AUTO_CLAMPED) - (40.0, 0.4) lh:(39.7, 0.4 AUTO_CLAMPED) rh:(40.3, 0.4 AUTO_CLAMPED) - (41.0, 0.6) lh:(40.7, 0.6 AUTO_CLAMPED) rh:(41.3, 0.6 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED) - (23.0, 0.1) lh:(22.7, 0.1 AUTO_CLAMPED) rh:(23.3, 0.1 AUTO_CLAMPED) ... - (39.0, 0.9) lh:(38.7, 0.9 AUTO_CLAMPED) rh:(39.3, 0.9 AUTO_CLAMPED) - (40.0, 0.9) lh:(39.7, 0.9 AUTO_CLAMPED) rh:(40.3, 0.9 AUTO_CLAMPED) - (41.0, 0.8) lh:(40.7, 0.8 AUTO_CLAMPED) rh:(41.3, 0.8 AUTO_CLAMPED) - Action 'Armature|wiggle|BaseLayer' curverange:(2.0 .. 21.0) curves:30 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.9) lh:(1.7, 0.9 AUTO_CLAMPED) rh:(2.3, 0.9 AUTO_CLAMPED) - (3.0, 0.9) lh:(2.7, 0.9 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) - (4.0, 0.9) lh:(3.7, 0.9 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED) ... - (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED) - (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED) - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, -0.4) lh:(1.7, -0.4 AUTO_CLAMPED) rh:(2.3, -0.4 AUTO_CLAMPED) - (3.0, -0.4) lh:(2.7, -0.4 AUTO_CLAMPED) rh:(3.3, -0.4 AUTO_CLAMPED) - (4.0, -0.3) lh:(3.7, -0.3 AUTO_CLAMPED) rh:(4.3, -0.3 AUTO_CLAMPED) ... - (19.0, -0.3) lh:(18.7, -0.3 AUTO_CLAMPED) rh:(19.3, -0.3 AUTO_CLAMPED) - (20.0, -0.1) lh:(19.7, -0.2 AUTO_CLAMPED) rh:(20.3, -0.1 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) - (4.0, 1.0) lh:(3.7, 1.0 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED) ... - (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED) - (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED) - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) - (4.0, 1.0) lh:(3.7, 1.0 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED) ... - (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED) - (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED) - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) - (4.0, 1.0) lh:(3.7, 1.0 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED) ... - (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED) - (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED) - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) - (4.0, -0.0) lh:(3.7, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED) ... - (19.0, -0.0) lh:(18.7, -0.0 AUTO_CLAMPED) rh:(19.3, -0.0 AUTO_CLAMPED) - (20.0, -0.0) lh:(19.7, -0.0 AUTO_CLAMPED) rh:(20.3, -0.0 AUTO_CLAMPED) - (21.0, -0.0) lh:(20.7, -0.0 AUTO_CLAMPED) rh:(21.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.8) lh:(1.7, 0.8 AUTO_CLAMPED) rh:(2.3, 0.8 AUTO_CLAMPED) - (3.0, 0.9) lh:(2.7, 0.8 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED) - (4.0, 0.9) lh:(3.7, 0.9 AUTO_CLAMPED) rh:(4.3, 0.9 AUTO_CLAMPED) ... - (19.0, 0.9) lh:(18.7, 0.9 AUTO_CLAMPED) rh:(19.3, 0.9 AUTO_CLAMPED) - (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED) - (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED) - (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 4 bones - bone 'joint1' h:(0.000, 0.000, 0.000) t:(-1.000, 0.000, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'joint2' parent:'joint1' h:(1.000, -1.000, 0.000) t:(1.000, 0.154, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 1.000 0.000 0.000 1.000 0.000 - bone 'joint3' parent:'joint2' h:(1.154, -1.154, 0.000) t:(1.154, -0.081, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 2.154 0.000 0.000 1.000 0.000 - bone 'joint4' parent:'joint3' h:(1.074, -1.074, 0.000) t:(2.147, -1.074, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 3.228 0.000 0.000 1.000 0.000
 
ufbx_maya_interpolation_modes_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos -0.087, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'pCube1|Take 001|BaseLayer' curverange:(2.0 .. 121.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, -0.1) lh:(-1.3, -0.1 AUTO_CLAMPED) rh:(5.3, -0.1 AUTO_CLAMPED) - (12.0, -0.1) lh:(8.7, -0.1 AUTO_CLAMPED) rh:(15.3, -0.1 AUTO_CLAMPED) - (22.0, -0.1) lh:(18.7, -0.1 AUTO_CLAMPED) rh:(27.0, -0.1 AUTO_CLAMPED) ... - (90.0, -0.0) lh:(87.0, -0.0 AUTO_CLAMPED) rh:(92.3, -0.0 AUTO_CLAMPED) - (97.0, -0.0) lh:(94.7, -0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED) - (121.0, 0.1) lh:(113.0, 0.1 AUTO_CLAMPED) rh:(129.0, 0.1 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED) - (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED) ... - (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED) - (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED) - (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED) - (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED) ... - (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED) - (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED) - (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, 1.6) lh:(-1.3, 1.6 AUTO_CLAMPED) rh:(5.3, 1.6 AUTO_CLAMPED) - (12.0, 1.6) lh:(8.7, 1.6 AUTO_CLAMPED) rh:(15.3, 1.6 AUTO_CLAMPED) - (22.0, 1.6) lh:(18.7, 1.6 AUTO_CLAMPED) rh:(27.0, 1.6 AUTO_CLAMPED) ... - (90.0, 1.6) lh:(87.0, 1.6 AUTO_CLAMPED) rh:(92.3, 1.6 AUTO_CLAMPED) - (97.0, 1.6) lh:(94.7, 1.6 AUTO_CLAMPED) rh:(105.0, 1.6 AUTO_CLAMPED) - (121.0, 1.6) lh:(113.0, 1.6 AUTO_CLAMPED) rh:(129.0, 1.6 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, -0.0) lh:(-1.3, -0.0 AUTO_CLAMPED) rh:(5.3, -0.0 AUTO_CLAMPED) - (12.0, -0.0) lh:(8.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED) - (22.0, -0.0) lh:(18.7, -0.0 AUTO_CLAMPED) rh:(27.0, -0.0 AUTO_CLAMPED) ... - (90.0, -0.0) lh:(87.0, -0.0 AUTO_CLAMPED) rh:(92.3, -0.0 AUTO_CLAMPED) - (97.0, -0.0) lh:(94.7, -0.0 AUTO_CLAMPED) rh:(105.0, -0.0 AUTO_CLAMPED) - (121.0, -0.0) lh:(113.0, -0.0 AUTO_CLAMPED) rh:(129.0, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED) - (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED) ... - (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED) - (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED) - (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED) - (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED) ... - (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED) - (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED) - (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED) - (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED) ... - (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED) - (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED) - (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED) - (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED) ... - (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED) - (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED) - (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos -0.087, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'pCube1|Take 001|BaseLayer' curverange:(2.0 .. 121.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, -0.1) lh:(-1.3, -0.1 AUTO_CLAMPED) rh:(5.3, -0.1 AUTO_CLAMPED) - (12.0, -0.1) lh:(8.7, -0.1 AUTO_CLAMPED) rh:(15.3, -0.1 AUTO_CLAMPED) - (22.0, -0.1) lh:(18.7, -0.1 AUTO_CLAMPED) rh:(27.0, -0.1 AUTO_CLAMPED) ... - (90.0, -0.0) lh:(87.0, -0.0 AUTO_CLAMPED) rh:(92.3, -0.0 AUTO_CLAMPED) - (97.0, -0.0) lh:(94.7, -0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED) - (121.0, 0.1) lh:(113.0, 0.1 AUTO_CLAMPED) rh:(129.0, 0.1 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED) - (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED) ... - (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED) - (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED) - (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED) - (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED) ... - (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED) - (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED) - (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, 1.6) lh:(-1.3, 1.6 AUTO_CLAMPED) rh:(5.3, 1.6 AUTO_CLAMPED) - (12.0, 1.6) lh:(8.7, 1.6 AUTO_CLAMPED) rh:(15.3, 1.6 AUTO_CLAMPED) - (22.0, 1.6) lh:(18.7, 1.6 AUTO_CLAMPED) rh:(27.0, 1.6 AUTO_CLAMPED) ... - (90.0, 1.6) lh:(87.0, 1.6 AUTO_CLAMPED) rh:(92.3, 1.6 AUTO_CLAMPED) - (97.0, 1.6) lh:(94.7, 1.6 AUTO_CLAMPED) rh:(105.0, 1.6 AUTO_CLAMPED) - (121.0, 1.6) lh:(113.0, 1.6 AUTO_CLAMPED) rh:(129.0, 1.6 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, -0.0) lh:(-1.3, -0.0 AUTO_CLAMPED) rh:(5.3, -0.0 AUTO_CLAMPED) - (12.0, -0.0) lh:(8.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED) - (22.0, -0.0) lh:(18.7, -0.0 AUTO_CLAMPED) rh:(27.0, -0.0 AUTO_CLAMPED) ... - (90.0, -0.0) lh:(87.0, -0.0 AUTO_CLAMPED) rh:(92.3, -0.0 AUTO_CLAMPED) - (97.0, -0.0) lh:(94.7, -0.0 AUTO_CLAMPED) rh:(105.0, -0.0 AUTO_CLAMPED) - (121.0, -0.0) lh:(113.0, -0.0 AUTO_CLAMPED) rh:(129.0, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED) - (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED) ... - (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED) - (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED) - (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED) - (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED) ... - (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED) - (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED) - (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED) - (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED) ... - (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED) - (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED) - (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 - (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED) - (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED) ... - (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED) - (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED) - (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED)
 
ufbx_maya_kenney_character_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:804 face:826 loop:3256 edge:1628 - 0 26 40 29 0 ... 801 458 95 795 99 - 0/26 26/40 29/40 0/29 29/39 ... 455/799 472/800 454/801 454/458 95/99 - attr 'position' FLOAT_VECTOR POINT - (0.411, -0.201, 3.453) - (0.177, 0.493, 3.516) - (0.177, 0.493, 3.070) ... - (-0.146, 0.148, 0.810) - (-0.360, 0.146, 0.842) - (-0.144, -0.056, 0.772) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'Col' BYTE_COLOR CORNER - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) ... - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (325, 5754) - (164, 32150) - (197, 24394) ... - (4831, 15939) - (10172, 222) - (21846, 9738) - attr 'UVMap' FLOAT2 CORNER - (0.425, 0.840) - (0.423, 0.794) - (0.462, 0.792) ... - (0.841, 0.123) - (0.820, 0.108) - (0.841, 0.096) - vertex groups: - 5=1.000 - 5=1.000 - 5=1.000 - 5=1.000 - 5=1.000 - 1 materials - 'skin' ==== Objects: 2 - Obj 'characterMedium' MESH data:'Mesh' par:'Root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 32 vertex groups - 'Hips' 'Spine' 'Chest' 'UpperChest' 'Neck' ... 'LeftToes' 'RightUpLeg' 'RightLeg' 'RightFoot' 'RightToes' - 1 modifiers - ARMATURE 'Root' - props: str:currentUVSet='UVMap' - Obj 'Root' ARMATURE data:'Root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Root|Take 001|BaseLayer slot:OBRoot|Take 001|BaseLayer blend:REPLACE drivers:0 ==== Materials: 1 - Mat 'skin' - base color (0.800, 0.800, 0.800) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.690 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.690 - backface False probe True shadow False ==== Actions: 1 - Action 'Root|Take 001|BaseLayer' curverange:(1.0 .. 17.0) curves:459 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (15.0, -0.0) lh:(14.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED) - (16.0, -0.0) lh:(15.7, -0.0 AUTO_CLAMPED) rh:(16.3, -0.0 AUTO_CLAMPED) - (17.0, -0.0) lh:(16.7, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (15.0, 1.0) lh:(14.7, 1.0 AUTO_CLAMPED) rh:(15.3, 1.0 AUTO_CLAMPED) - (16.0, 1.0) lh:(15.7, 1.0 AUTO_CLAMPED) rh:(16.3, 1.0 AUTO_CLAMPED) - (17.0, 1.0) lh:(16.7, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (15.0, 1.0) lh:(14.7, 1.0 AUTO_CLAMPED) rh:(15.3, 1.0 AUTO_CLAMPED) - (16.0, 1.0) lh:(15.7, 1.0 AUTO_CLAMPED) rh:(16.3, 1.0 AUTO_CLAMPED) - (17.0, 1.0) lh:(16.7, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (15.0, 1.0) lh:(14.7, 1.0 AUTO_CLAMPED) rh:(15.3, 1.0 AUTO_CLAMPED) - (16.0, 1.0) lh:(15.7, 1.0 AUTO_CLAMPED) rh:(16.3, 1.0 AUTO_CLAMPED) - (17.0, 1.0) lh:(16.7, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["LeftFootCtrl"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.6) lh:(0.7, 0.6 AUTO_CLAMPED) rh:(1.3, 0.6 AUTO_CLAMPED) - (2.0, 0.4) lh:(1.7, 0.5 AUTO_CLAMPED) rh:(2.3, 0.3 AUTO_CLAMPED) - (3.0, 0.2) lh:(2.7, 0.2 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED) ... - (15.0, 0.6) lh:(14.7, 0.6 AUTO_CLAMPED) rh:(15.3, 0.6 AUTO_CLAMPED) - (16.0, 0.6) lh:(15.7, 0.6 AUTO_CLAMPED) rh:(16.3, 0.6 AUTO_CLAMPED) - (17.0, 0.6) lh:(16.7, 0.6 AUTO_CLAMPED) rh:(17.3, 0.6 AUTO_CLAMPED) - fcu 'pose.bones["LeftFootCtrl"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, -0.5) lh:(0.7, -0.5 AUTO_CLAMPED) rh:(1.3, -0.5 AUTO_CLAMPED) - (2.0, -0.5) lh:(1.7, -0.5 AUTO_CLAMPED) rh:(2.3, -0.5 AUTO_CLAMPED) - (3.0, -0.5) lh:(2.7, -0.5 AUTO_CLAMPED) rh:(3.3, -0.5 AUTO_CLAMPED) ... - (15.0, -0.4) lh:(14.7, -0.4 AUTO_CLAMPED) rh:(15.3, -0.5 AUTO_CLAMPED) - (16.0, -0.5) lh:(15.7, -0.4 AUTO_CLAMPED) rh:(16.3, -0.5 AUTO_CLAMPED) - (17.0, -0.5) lh:(16.7, -0.5 AUTO_CLAMPED) rh:(17.3, -0.5 AUTO_CLAMPED) - fcu 'pose.bones["LeftFootCtrl"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.1) lh:(0.7, 0.1 AUTO_CLAMPED) rh:(1.3, 0.1 AUTO_CLAMPED) - (2.0, 0.1) lh:(1.7, 0.1 AUTO_CLAMPED) rh:(2.3, 0.1 AUTO_CLAMPED) - (3.0, 0.1) lh:(2.7, 0.1 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED) ... - (15.0, 0.1) lh:(14.7, 0.1 AUTO_CLAMPED) rh:(15.3, 0.1 AUTO_CLAMPED) - (16.0, 0.1) lh:(15.7, 0.1 AUTO_CLAMPED) rh:(16.3, 0.1 AUTO_CLAMPED) - (17.0, 0.1) lh:(16.7, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["LeftFootCtrl"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.6) lh:(0.7, 0.6 AUTO_CLAMPED) rh:(1.3, 0.6 AUTO_CLAMPED) - (2.0, 0.6) lh:(1.7, 0.6 AUTO_CLAMPED) rh:(2.3, 0.6 AUTO_CLAMPED) - (3.0, 0.6) lh:(2.7, 0.6 AUTO_CLAMPED) rh:(3.3, 0.6 AUTO_CLAMPED) ... - (15.0, 0.7) lh:(14.7, 0.8 AUTO_CLAMPED) rh:(15.3, 0.7 AUTO_CLAMPED) - (16.0, 0.6) lh:(15.7, 0.7 AUTO_CLAMPED) rh:(16.3, 0.6 AUTO_CLAMPED) - (17.0, 0.6) lh:(16.7, 0.6 AUTO_CLAMPED) rh:(17.3, 0.6 AUTO_CLAMPED) - fcu 'pose.bones["LeftFootCtrl"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (15.0, -0.0) lh:(14.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED) - (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED) - (17.0, -0.0) lh:(16.7, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["LeftFootCtrl"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (15.0, -0.0) lh:(14.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED) - (16.0, -0.0) lh:(15.7, -0.0 AUTO_CLAMPED) rh:(16.3, -0.0 AUTO_CLAMPED) - (17.0, -0.0) lh:(16.7, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Root' 58 bones - bone 'LeftFootCtrl' h:(0.303, 0.149, 0.193) t:(0.303, 0.149, -0.156) radius h:0.100 t:0.050 0.000 0.000 -1.000 0.303 1.000 0.000 0.000 0.149 0.000 -1.000 0.000 0.193 - bone 'LeftHeelRoll' parent:'LeftFootCtrl' h:(0.071, -0.169, -0.022) t:(-0.237, -0.169, -0.022) radius h:0.100 t:0.050 -0.999 0.001 0.032 0.325 -0.001 -1.000 -0.001 0.220 0.032 -0.001 0.999 0.013 - bone 'LeftToeRoll' parent:'LeftHeelRoll' h:(-0.029, -0.001, 0.001) t:(0.033, -0.296, -0.001) radius h:0.100 t:0.050 0.979 -0.204 0.000 0.354 0.204 0.979 0.000 -0.087 0.000 0.000 1.000 0.013 - bone 'LeftFootIK' parent:'LeftToeRoll' h:(-0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050 0.985 0.170 0.033 0.303 0.115 -0.784 0.611 0.149 0.129 -0.598 -0.791 0.193 - bone 'LeftFootIK_end' parent:'LeftFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) radius h:0.100 t:0.050 0.985 0.170 0.033 0.354 0.115 -0.784 0.611 -0.087 0.129 -0.598 -0.791 0.013 - bone 'LeftFootRollCtrl' parent:'LeftFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.303 0.000 1.000 0.000 0.149 0.000 0.000 1.000 0.193 - bone 'LeftFootRollCtrl_end' parent:'LeftFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.303 0.000 1.000 0.000 0.442 0.000 0.000 1.000 0.193 - bone 'LeftKneeCtrl' parent:'LeftFootCtrl' h:(-0.618, -0.936, 0.026) t:(-0.618, -1.273, 0.026) radius h:0.100 t:0.050 1.000 0.000 0.000 0.277 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 0.780 - bone 'LeftKneeCtrl_end' parent:'LeftKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.277 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 1.117 - bone 'RightFootCtrl' h:(-0.302, 0.149, 0.193) t:(-0.302, 0.149, -0.156) radius h:0.100 t:0.050 0.000 0.000 -1.000 -0.302 1.000 0.000 0.000 0.149 0.000 -1.000 0.000 0.193 - bone 'RightHeelRoll' parent:'RightFootCtrl' h:(0.071, -0.169, 0.022) t:(-0.237, -0.169, 0.022) radius h:0.100 t:0.050 -1.000 -0.001 0.031 -0.325 0.000 -1.000 -0.001 0.220 0.031 -0.001 1.000 0.013 - bone 'RightToeRoll' parent:'RightHeelRoll' h:(0.029, -0.001, -0.001) t:(-0.033, -0.296, 0.001) radius h:0.100 t:0.050 0.979 0.204 0.000 -0.353 -0.204 0.979 0.000 -0.087 0.000 0.000 1.000 0.013 - bone 'RightFootIK' parent:'RightToeRoll' h:(0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050 0.985 -0.170 0.033 -0.302 -0.155 -0.784 0.602 0.149 -0.076 -0.598 -0.798 0.193 - bone 'RightFootIK_end' parent:'RightFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) radius h:0.100 t:0.050 0.985 -0.170 0.033 -0.353 -0.155 -0.784 0.602 -0.087 -0.076 -0.598 -0.798 0.013 - bone 'RightFootRollCtrl' parent:'RightFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.302 0.000 1.000 0.000 0.149 0.000 0.000 1.000 0.193 - bone 'RightFootRollCtrl_end' parent:'RightFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.302 0.000 1.000 0.000 0.442 0.000 0.000 1.000 0.193 - bone 'RightKneeCtrl' parent:'RightFootCtrl' h:(-0.618, -0.936, -0.029) t:(-0.618, -1.273, -0.029) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.273 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 0.780 - bone 'RightKneeCtrl_end' parent:'RightKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.273 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 1.117 - bone 'HipsCtrl' h:(0.000, -0.031, 1.564) t:(0.001, -0.031, 1.242) radius h:0.100 t:0.050 -1.000 0.003 0.000 0.000 0.000 0.000 -1.000 -0.031 -0.003 -1.000 0.000 1.564 - bone 'Hips' parent:'HipsCtrl' h:(0.000, 0.000, 0.000) t:(0.000, -0.247, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 -0.031 0.000 1.000 0.000 1.242 - bone 'Spine' parent:'Hips' h:(0.000, 0.075, 0.000) t:(0.000, 0.360, -0.035) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.122 -0.993 -0.031 0.000 0.993 0.122 1.564 - bone 'Chest' parent:'Spine' h:(0.000, 0.000, 0.000) t:(0.000, 0.305, 0.007) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.098 -0.995 0.004 0.000 0.995 0.098 1.849 - bone 'UpperChest' parent:'Chest' h:(0.000, 0.000, 0.000) t:(0.000, 0.290, 0.029) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.034 0.000 1.000 0.000 2.153 - bone 'Neck' parent:'UpperChest' h:(0.000, -0.021, 0.000) t:(0.000, 0.254, 0.042) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.153 -0.988 0.034 0.000 0.988 -0.153 2.424 - bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(0.000, 0.993, -0.149) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.005 -1.000 -0.009 0.000 1.000 -0.005 2.698 - bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.004, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.005 -1.000 -0.014 0.000 1.000 -0.005 3.703 - bone 'LeftShoulder' parent:'UpperChest' h:(0.088, -0.010, 0.065) t:(0.336, -0.085, 0.050) radius h:0.100 t:0.050 0.061 0.955 0.289 0.089 -0.998 0.056 0.026 -0.031 0.009 -0.290 0.957 2.434 - bone 'LeftArm' parent:'LeftShoulder' h:(0.000, 0.000, 0.000) t:(0.016, 0.461, 0.096) radius h:0.100 t:0.050 -0.089 0.996 0.026 0.336 0.004 0.027 -1.000 -0.017 -0.996 -0.088 -0.006 2.359 - bone 'LeftForeArm' parent:'LeftArm' h:(0.000, 0.000, 0.000) t:(-0.005, 0.525, 0.049) radius h:0.100 t:0.050 -0.077 0.995 -0.069 0.805 0.029 -0.067 -0.997 -0.004 -0.997 -0.079 -0.024 2.317 - bone 'LeftHand' parent:'LeftForeArm' h:(0.000, 0.000, 0.000) t:(-0.001, 0.110, -0.007) radius h:0.100 t:0.050 0.005 0.998 -0.068 1.329 0.997 0.000 0.080 -0.040 0.080 -0.068 -0.994 2.276 - bone 'LeftHandIndex1' parent:'LeftHand' h:(0.000, 0.028, 0.000) t:(-0.001, 0.140, 0.013) radius h:0.100 t:0.050 -0.014 0.984 -0.180 1.467 0.997 0.000 -0.075 -0.040 -0.074 -0.181 -0.981 2.266 - bone 'LeftHandIndex2' parent:'LeftHandIndex1' h:(0.000, 0.000, 0.000) t:(0.001, 0.101, 0.017) radius h:0.100 t:0.050 0.020 0.941 -0.337 1.578 0.998 0.000 0.059 -0.040 0.056 -0.338 -0.940 2.246 - bone 'LeftHandIndex3' parent:'LeftHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.008) radius h:0.100 t:0.050 -0.001 0.919 -0.395 1.674 1.000 0.000 -0.002 -0.040 -0.002 -0.395 -0.919 2.211 - bone 'LeftHandIndex3_end' parent:'LeftHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) radius h:0.100 t:0.050 -0.001 0.919 -0.395 1.794 1.000 0.000 -0.002 -0.040 -0.002 -0.395 -0.919 2.160 - bone 'LeftHandThumb1' parent:'LeftHand' h:(-0.065, -0.060, 0.002) t:(-0.161, -0.020, 0.024) radius h:0.100 t:0.050 0.122 0.355 0.927 1.379 -0.273 -0.886 0.375 -0.104 0.954 -0.299 -0.011 2.264 - bone 'LeftHandThumb2' parent:'LeftHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.002, 0.121, 0.052) radius h:0.100 t:0.050 0.149 0.690 0.708 1.417 -0.264 -0.663 0.701 -0.198 0.953 -0.292 0.084 2.233 - bone 'LeftHandThumb2_end' parent:'LeftHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) radius h:0.100 t:0.050 0.149 0.690 0.708 1.508 -0.264 -0.663 0.701 -0.285 0.953 -0.292 0.084 2.194 - bone 'RightShoulder' parent:'UpperChest' h:(-0.088, -0.010, 0.065) t:(-0.336, -0.085, 0.050) radius h:0.100 t:0.050 0.061 -0.955 0.289 -0.088 -0.922 0.056 0.382 -0.031 -0.381 -0.290 -0.878 2.434 - bone 'RightArm' parent:'RightShoulder' h:(0.000, 0.000, 0.000) t:(-0.024, 0.461, -0.094) radius h:0.100 t:0.050 0.034 -0.996 -0.086 -0.335 0.996 0.027 0.088 -0.017 -0.086 -0.088 0.992 2.359 - bone 'RightForeArm' parent:'RightArm' h:(0.000, 0.000, 0.000) t:(-0.050, 0.525, 0.001) radius h:0.100 t:0.050 -0.060 -0.995 -0.084 -0.804 0.995 -0.067 0.079 -0.004 -0.084 -0.079 0.993 2.317 - bone 'RightHand' parent:'RightForeArm' h:(0.000, 0.000, 0.000) t:(0.007, 0.110, 0.002) radius h:0.100 t:0.050 0.005 -0.998 -0.068 -1.328 0.997 0.000 0.080 -0.040 -0.080 -0.068 0.994 2.276 - bone 'RightHandIndex1' parent:'RightHand' h:(0.000, 0.028, 0.000) t:(0.001, 0.140, -0.013) radius h:0.100 t:0.050 -0.014 -0.984 -0.180 -1.467 0.997 0.000 -0.075 -0.040 0.074 -0.181 0.981 2.266 - bone 'RightHandIndex2' parent:'RightHandIndex1' h:(0.000, 0.000, 0.000) t:(-0.001, 0.101, -0.017) radius h:0.100 t:0.050 0.020 -0.941 -0.337 -1.578 0.998 0.000 0.059 -0.040 -0.056 -0.338 0.940 2.246 - bone 'RightHandIndex3' parent:'RightHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, -0.008) radius h:0.100 t:0.050 -0.001 -0.918 -0.396 -1.674 1.000 0.000 -0.002 -0.040 0.002 -0.396 0.918 2.211 - bone 'RightHandIndex3_end' parent:'RightHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) radius h:0.100 t:0.050 -0.001 -0.918 -0.396 -1.794 1.000 0.000 -0.002 -0.040 0.002 -0.396 0.918 2.160 - bone 'RightHandThumb1' parent:'RightHand' h:(-0.064, -0.060, -0.013) t:(-0.155, -0.020, -0.049) radius h:0.100 t:0.050 0.122 -0.355 0.927 -1.379 -0.361 -0.886 -0.292 -0.104 0.925 -0.299 -0.236 2.264 - bone 'RightHandThumb2' parent:'RightHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.015, 0.121, -0.050) radius h:0.100 t:0.050 0.097 -0.690 0.717 -1.416 -0.484 -0.663 -0.571 -0.198 0.869 -0.292 -0.399 2.233 - bone 'RightHandThumb2_end' parent:'RightHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) radius h:0.100 t:0.050 0.097 -0.690 0.717 -1.507 -0.484 -0.663 -0.571 -0.285 0.869 -0.292 -0.399 2.194 - bone 'LeftUpLeg' parent:'Hips' h:(0.202, -0.189, 0.000) t:(0.274, -0.710, -0.020) radius h:0.100 t:0.050 0.989 0.138 -0.044 0.202 0.040 0.038 0.998 -0.031 0.139 -0.990 0.032 1.301 - bone 'LeftLeg' parent:'LeftUpLeg' h:(0.000, 0.000, 0.000) t:(-0.047, 0.591, 0.140) radius h:0.100 t:0.050 0.999 0.047 0.000 0.274 -0.012 0.263 0.965 -0.011 0.045 -0.964 0.263 0.780 - bone 'LeftFoot' parent:'LeftLeg' h:(0.000, 0.000, 0.000) t:(0.046, 0.114, -0.275) radius h:0.100 t:0.050 0.985 0.170 0.033 0.303 0.115 -0.784 0.611 0.149 0.129 -0.598 -0.791 0.193 - bone 'LeftToes' parent:'LeftFoot' h:(0.000, 0.000, 0.000) t:(0.000, 0.175, -0.122) radius h:0.100 t:0.050 -0.993 0.120 0.005 0.354 -0.120 -0.992 -0.039 -0.087 0.000 -0.040 0.999 0.013 - bone 'LeftToes_end' parent:'LeftToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) radius h:0.100 t:0.050 -0.993 0.120 0.005 0.379 -0.120 -0.992 -0.039 -0.299 0.000 -0.040 0.999 0.005 - bone 'RightUpLeg' parent:'Hips' h:(-0.202, -0.189, 0.000) t:(-0.274, -0.710, -0.020) radius h:0.100 t:0.050 0.990 -0.138 -0.044 -0.201 0.050 0.038 0.998 -0.031 -0.136 -0.990 0.045 1.301 - bone 'RightLeg' parent:'RightUpLeg' h:(0.000, 0.000, 0.000) t:(0.059, 0.591, 0.135) radius h:0.100 t:0.050 0.999 -0.047 0.000 -0.274 0.013 0.263 0.965 -0.011 -0.045 -0.964 0.263 0.780 - bone 'RightFoot' parent:'RightLeg' h:(0.000, 0.000, 0.000) t:(-0.046, 0.114, -0.275) radius h:0.100 t:0.050 0.985 -0.170 0.033 -0.302 -0.155 -0.784 0.602 0.149 -0.076 -0.598 -0.798 0.193 - bone 'RightToes' parent:'RightFoot' h:(0.000, 0.000, 0.000) t:(0.008, 0.175, -0.121) radius h:0.100 t:0.050 -0.993 -0.120 0.005 -0.353 0.119 -0.992 -0.040 -0.087 0.010 -0.040 0.999 0.013 - bone 'RightToes_end' parent:'RightToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) radius h:0.100 t:0.050 -0.993 -0.120 0.005 -0.379 0.119 -0.992 -0.040 -0.299 0.010 -0.040 0.999 0.005
==== Meshes: 1 - Mesh 'Mesh' vtx:804 face:826 loop:3256 edge:1628 - 0 26 40 29 0 ... 801 458 95 795 99 - 0/26 26/40 29/40 0/29 29/39 ... 455/799 472/800 454/801 454/458 95/99 - attr 'position' FLOAT_VECTOR POINT - (0.411, -0.201, 3.453) - (0.177, 0.493, 3.516) - (0.177, 0.493, 3.070) ... - (-0.146, 0.148, 0.810) - (-0.360, 0.146, 0.842) - (-0.144, -0.056, 0.772) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'Col' BYTE_COLOR CORNER - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) ... - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (325, 5754) - (164, 32150) - (197, 24394) ... - (4831, 15939) - (10172, 222) - (21846, 9738) - attr 'UVMap' FLOAT2 CORNER - (0.425, 0.840) - (0.423, 0.794) - (0.462, 0.792) ... - (0.841, 0.123) - (0.820, 0.108) - (0.841, 0.096) - vertex groups: - 5=1.000 - 5=1.000 - 5=1.000 - 5=1.000 - 5=1.000 - 1 materials - 'skin' ==== Objects: 2 - Obj 'characterMedium' MESH data:'Mesh' par:'Root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 32 vertex groups - 'Hips' 'Spine' 'Chest' 'UpperChest' 'Neck' ... 'LeftToes' 'RightUpLeg' 'RightLeg' 'RightFoot' 'RightToes' - 1 modifiers - ARMATURE 'Root' - props: str:currentUVSet='UVMap' - Obj 'Root' ARMATURE data:'Root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Root|Take 001|BaseLayer slot:OBRoot|Take 001|BaseLayer blend:REPLACE drivers:0 ==== Materials: 1 - Mat 'skin' - base color (0.800, 0.800, 0.800) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.690 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.690 - backface False probe True shadow False ==== Actions: 1 - Action 'Root|Take 001|BaseLayer' curverange:(1.0 .. 17.0) curves:459 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (15.0, -0.0) lh:(14.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED) - (16.0, -0.0) lh:(15.7, -0.0 AUTO_CLAMPED) rh:(16.3, -0.0 AUTO_CLAMPED) - (17.0, -0.0) lh:(16.7, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED) - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED) - (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (15.0, 1.0) lh:(14.7, 1.0 AUTO_CLAMPED) rh:(15.3, 1.0 AUTO_CLAMPED) - (16.0, 1.0) lh:(15.7, 1.0 AUTO_CLAMPED) rh:(16.3, 1.0 AUTO_CLAMPED) - (17.0, 1.0) lh:(16.7, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (15.0, 1.0) lh:(14.7, 1.0 AUTO_CLAMPED) rh:(15.3, 1.0 AUTO_CLAMPED) - (16.0, 1.0) lh:(15.7, 1.0 AUTO_CLAMPED) rh:(16.3, 1.0 AUTO_CLAMPED) - (17.0, 1.0) lh:(16.7, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED) - (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED) - (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED) ... - (15.0, 1.0) lh:(14.7, 1.0 AUTO_CLAMPED) rh:(15.3, 1.0 AUTO_CLAMPED) - (16.0, 1.0) lh:(15.7, 1.0 AUTO_CLAMPED) rh:(16.3, 1.0 AUTO_CLAMPED) - (17.0, 1.0) lh:(16.7, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["LeftFootCtrl"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.6) lh:(0.7, 0.6 AUTO_CLAMPED) rh:(1.3, 0.6 AUTO_CLAMPED) - (2.0, 0.4) lh:(1.7, 0.5 AUTO_CLAMPED) rh:(2.3, 0.3 AUTO_CLAMPED) - (3.0, 0.2) lh:(2.7, 0.2 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED) ... - (15.0, 0.6) lh:(14.7, 0.6 AUTO_CLAMPED) rh:(15.3, 0.6 AUTO_CLAMPED) - (16.0, 0.6) lh:(15.7, 0.6 AUTO_CLAMPED) rh:(16.3, 0.6 AUTO_CLAMPED) - (17.0, 0.6) lh:(16.7, 0.6 AUTO_CLAMPED) rh:(17.3, 0.6 AUTO_CLAMPED) - fcu 'pose.bones["LeftFootCtrl"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, -0.5) lh:(0.7, -0.5 AUTO_CLAMPED) rh:(1.3, -0.5 AUTO_CLAMPED) - (2.0, -0.5) lh:(1.7, -0.5 AUTO_CLAMPED) rh:(2.3, -0.5 AUTO_CLAMPED) - (3.0, -0.5) lh:(2.7, -0.5 AUTO_CLAMPED) rh:(3.3, -0.5 AUTO_CLAMPED) ... - (15.0, -0.4) lh:(14.7, -0.4 AUTO_CLAMPED) rh:(15.3, -0.5 AUTO_CLAMPED) - (16.0, -0.5) lh:(15.7, -0.4 AUTO_CLAMPED) rh:(16.3, -0.5 AUTO_CLAMPED) - (17.0, -0.5) lh:(16.7, -0.5 AUTO_CLAMPED) rh:(17.3, -0.5 AUTO_CLAMPED) - fcu 'pose.bones["LeftFootCtrl"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.1) lh:(0.7, 0.1 AUTO_CLAMPED) rh:(1.3, 0.1 AUTO_CLAMPED) - (2.0, 0.1) lh:(1.7, 0.1 AUTO_CLAMPED) rh:(2.3, 0.1 AUTO_CLAMPED) - (3.0, 0.1) lh:(2.7, 0.1 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED) ... - (15.0, 0.1) lh:(14.7, 0.1 AUTO_CLAMPED) rh:(15.3, 0.1 AUTO_CLAMPED) - (16.0, 0.1) lh:(15.7, 0.1 AUTO_CLAMPED) rh:(16.3, 0.1 AUTO_CLAMPED) - (17.0, 0.1) lh:(16.7, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED) - fcu 'pose.bones["LeftFootCtrl"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, 0.6) lh:(0.7, 0.6 AUTO_CLAMPED) rh:(1.3, 0.6 AUTO_CLAMPED) - (2.0, 0.6) lh:(1.7, 0.6 AUTO_CLAMPED) rh:(2.3, 0.6 AUTO_CLAMPED) - (3.0, 0.6) lh:(2.7, 0.6 AUTO_CLAMPED) rh:(3.3, 0.6 AUTO_CLAMPED) ... - (15.0, 0.7) lh:(14.7, 0.8 AUTO_CLAMPED) rh:(15.3, 0.7 AUTO_CLAMPED) - (16.0, 0.6) lh:(15.7, 0.7 AUTO_CLAMPED) rh:(16.3, 0.6 AUTO_CLAMPED) - (17.0, 0.6) lh:(16.7, 0.6 AUTO_CLAMPED) rh:(17.3, 0.6 AUTO_CLAMPED) - fcu 'pose.bones["LeftFootCtrl"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) ... - (15.0, -0.0) lh:(14.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED) - (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED) - (17.0, -0.0) lh:(16.7, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["LeftFootCtrl"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 - (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED) - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) ... - (15.0, -0.0) lh:(14.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED) - (16.0, -0.0) lh:(15.7, -0.0 AUTO_CLAMPED) rh:(16.3, -0.0 AUTO_CLAMPED) - (17.0, -0.0) lh:(16.7, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Root' 58 bones - bone 'LeftFootCtrl' h:(0.303, 0.149, 0.193) t:(0.303, 0.149, -0.156) radius h:0.100 t:0.050 0.000 0.000 -1.000 0.303 1.000 0.000 0.000 0.149 0.000 -1.000 0.000 0.193 - bone 'LeftHeelRoll' parent:'LeftFootCtrl' h:(0.071, -0.169, -0.022) t:(-0.237, -0.169, -0.022) radius h:0.100 t:0.050 -0.999 0.001 0.032 0.325 -0.001 -1.000 -0.001 0.220 0.032 -0.001 0.999 0.013 - bone 'LeftToeRoll' parent:'LeftHeelRoll' h:(-0.029, -0.001, 0.001) t:(0.033, -0.296, -0.001) radius h:0.100 t:0.050 0.979 -0.204 0.000 0.354 0.204 0.979 0.000 -0.087 0.000 0.000 1.000 0.013 - bone 'LeftFootIK' parent:'LeftToeRoll' h:(-0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050 0.985 0.170 0.033 0.303 0.115 -0.784 0.611 0.149 0.129 -0.598 -0.791 0.193 - bone 'LeftFootIK_end' parent:'LeftFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) radius h:0.100 t:0.050 0.985 0.170 0.033 0.354 0.115 -0.784 0.611 -0.087 0.129 -0.598 -0.791 0.013 - bone 'LeftFootRollCtrl' parent:'LeftFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.303 0.000 1.000 0.000 0.149 0.000 0.000 1.000 0.193 - bone 'LeftFootRollCtrl_end' parent:'LeftFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.303 0.000 1.000 0.000 0.442 0.000 0.000 1.000 0.193 - bone 'LeftKneeCtrl' parent:'LeftFootCtrl' h:(-0.618, -0.936, 0.026) t:(-0.618, -1.273, 0.026) radius h:0.100 t:0.050 1.000 0.000 0.000 0.277 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 0.780 - bone 'LeftKneeCtrl_end' parent:'LeftKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.277 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 1.117 - bone 'RightFootCtrl' h:(-0.302, 0.149, 0.193) t:(-0.302, 0.149, -0.156) radius h:0.100 t:0.050 0.000 0.000 -1.000 -0.302 1.000 0.000 0.000 0.149 0.000 -1.000 0.000 0.193 - bone 'RightHeelRoll' parent:'RightFootCtrl' h:(0.071, -0.169, 0.022) t:(-0.237, -0.169, 0.022) radius h:0.100 t:0.050 -1.000 -0.001 0.031 -0.325 0.000 -1.000 -0.001 0.220 0.031 -0.001 1.000 0.013 - bone 'RightToeRoll' parent:'RightHeelRoll' h:(0.029, -0.001, -0.001) t:(-0.033, -0.296, 0.001) radius h:0.100 t:0.050 0.979 0.204 0.000 -0.353 -0.204 0.979 0.000 -0.087 0.000 0.000 1.000 0.013 - bone 'RightFootIK' parent:'RightToeRoll' h:(0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050 0.985 -0.170 0.033 -0.302 -0.155 -0.784 0.602 0.149 -0.076 -0.598 -0.798 0.193 - bone 'RightFootIK_end' parent:'RightFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) radius h:0.100 t:0.050 0.985 -0.170 0.033 -0.353 -0.155 -0.784 0.602 -0.087 -0.076 -0.598 -0.798 0.013 - bone 'RightFootRollCtrl' parent:'RightFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.302 0.000 1.000 0.000 0.149 0.000 0.000 1.000 0.193 - bone 'RightFootRollCtrl_end' parent:'RightFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.302 0.000 1.000 0.000 0.442 0.000 0.000 1.000 0.193 - bone 'RightKneeCtrl' parent:'RightFootCtrl' h:(-0.618, -0.936, -0.029) t:(-0.618, -1.273, -0.029) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.273 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 0.780 - bone 'RightKneeCtrl_end' parent:'RightKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.273 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 1.117 - bone 'HipsCtrl' h:(0.000, -0.031, 1.564) t:(0.001, -0.031, 1.242) radius h:0.100 t:0.050 -1.000 0.003 0.000 0.000 0.000 0.000 -1.000 -0.031 -0.003 -1.000 0.000 1.564 - bone 'Hips' parent:'HipsCtrl' h:(0.000, 0.000, 0.000) t:(0.000, -0.247, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 -0.031 0.000 1.000 0.000 1.242 - bone 'Spine' parent:'Hips' h:(0.000, 0.075, 0.000) t:(0.000, 0.360, -0.035) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.122 -0.993 -0.031 0.000 0.993 0.122 1.564 - bone 'Chest' parent:'Spine' h:(0.000, 0.000, 0.000) t:(0.000, 0.305, 0.007) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.098 -0.995 0.004 0.000 0.995 0.098 1.849 - bone 'UpperChest' parent:'Chest' h:(0.000, 0.000, 0.000) t:(0.000, 0.290, 0.029) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.034 0.000 1.000 0.000 2.153 - bone 'Neck' parent:'UpperChest' h:(0.000, -0.021, 0.000) t:(0.000, 0.254, 0.042) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.153 -0.988 0.034 0.000 0.988 -0.153 2.424 - bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(0.000, 0.993, -0.149) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.005 -1.000 -0.009 0.000 1.000 -0.005 2.698 - bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.004, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.005 -1.000 -0.014 0.000 1.000 -0.005 3.703 - bone 'LeftShoulder' parent:'UpperChest' h:(0.088, -0.010, 0.065) t:(0.336, -0.085, 0.050) radius h:0.100 t:0.050 0.061 0.955 0.289 0.089 -0.998 0.056 0.026 -0.031 0.009 -0.290 0.957 2.434 - bone 'LeftArm' parent:'LeftShoulder' h:(0.000, 0.000, 0.000) t:(0.016, 0.461, 0.096) radius h:0.100 t:0.050 -0.089 0.996 0.026 0.336 0.004 0.027 -1.000 -0.017 -0.996 -0.088 -0.006 2.359 - bone 'LeftForeArm' parent:'LeftArm' h:(0.000, 0.000, 0.000) t:(-0.005, 0.525, 0.049) radius h:0.100 t:0.050 -0.077 0.995 -0.069 0.805 0.029 -0.067 -0.997 -0.004 -0.997 -0.079 -0.024 2.317 - bone 'LeftHand' parent:'LeftForeArm' h:(0.000, 0.000, 0.000) t:(-0.001, 0.110, -0.007) radius h:0.100 t:0.050 0.005 0.998 -0.068 1.329 0.997 0.000 0.080 -0.040 0.080 -0.068 -0.994 2.276 - bone 'LeftHandIndex1' parent:'LeftHand' h:(0.000, 0.028, 0.000) t:(-0.001, 0.140, 0.013) radius h:0.100 t:0.050 -0.014 0.984 -0.180 1.467 0.997 0.000 -0.075 -0.040 -0.074 -0.181 -0.981 2.266 - bone 'LeftHandIndex2' parent:'LeftHandIndex1' h:(0.000, 0.000, 0.000) t:(0.001, 0.101, 0.017) radius h:0.100 t:0.050 0.020 0.941 -0.337 1.578 0.998 0.000 0.059 -0.040 0.056 -0.338 -0.940 2.246 - bone 'LeftHandIndex3' parent:'LeftHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.008) radius h:0.100 t:0.050 -0.001 0.919 -0.395 1.674 1.000 0.000 -0.002 -0.040 -0.002 -0.395 -0.919 2.211 - bone 'LeftHandIndex3_end' parent:'LeftHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) radius h:0.100 t:0.050 -0.001 0.919 -0.395 1.794 1.000 0.000 -0.002 -0.040 -0.002 -0.395 -0.919 2.160 - bone 'LeftHandThumb1' parent:'LeftHand' h:(-0.065, -0.060, 0.002) t:(-0.161, -0.020, 0.024) radius h:0.100 t:0.050 0.122 0.355 0.927 1.379 -0.273 -0.886 0.375 -0.104 0.954 -0.299 -0.011 2.264 - bone 'LeftHandThumb2' parent:'LeftHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.002, 0.121, 0.052) radius h:0.100 t:0.050 0.149 0.690 0.708 1.417 -0.264 -0.663 0.701 -0.198 0.953 -0.292 0.084 2.233 - bone 'LeftHandThumb2_end' parent:'LeftHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) radius h:0.100 t:0.050 0.149 0.690 0.708 1.508 -0.264 -0.663 0.701 -0.285 0.953 -0.292 0.084 2.194 - bone 'RightShoulder' parent:'UpperChest' h:(-0.088, -0.010, 0.065) t:(-0.336, -0.085, 0.050) radius h:0.100 t:0.050 0.061 -0.955 0.289 -0.088 -0.922 0.056 0.382 -0.031 -0.381 -0.290 -0.878 2.434 - bone 'RightArm' parent:'RightShoulder' h:(0.000, 0.000, 0.000) t:(-0.024, 0.461, -0.094) radius h:0.100 t:0.050 0.034 -0.996 -0.086 -0.335 0.996 0.027 0.088 -0.017 -0.086 -0.088 0.992 2.359 - bone 'RightForeArm' parent:'RightArm' h:(0.000, 0.000, 0.000) t:(-0.050, 0.525, 0.001) radius h:0.100 t:0.050 -0.060 -0.995 -0.084 -0.804 0.995 -0.067 0.079 -0.004 -0.084 -0.079 0.993 2.317 - bone 'RightHand' parent:'RightForeArm' h:(0.000, 0.000, 0.000) t:(0.007, 0.110, 0.002) radius h:0.100 t:0.050 0.005 -0.998 -0.068 -1.328 0.997 0.000 0.080 -0.040 -0.080 -0.068 0.994 2.276 - bone 'RightHandIndex1' parent:'RightHand' h:(0.000, 0.028, 0.000) t:(0.001, 0.140, -0.013) radius h:0.100 t:0.050 -0.014 -0.984 -0.180 -1.467 0.997 0.000 -0.075 -0.040 0.074 -0.181 0.981 2.266 - bone 'RightHandIndex2' parent:'RightHandIndex1' h:(0.000, 0.000, 0.000) t:(-0.001, 0.101, -0.017) radius h:0.100 t:0.050 0.020 -0.941 -0.337 -1.578 0.998 0.000 0.059 -0.040 -0.056 -0.338 0.940 2.246 - bone 'RightHandIndex3' parent:'RightHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, -0.008) radius h:0.100 t:0.050 -0.001 -0.918 -0.396 -1.674 1.000 0.000 -0.002 -0.040 0.002 -0.396 0.918 2.211 - bone 'RightHandIndex3_end' parent:'RightHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) radius h:0.100 t:0.050 -0.001 -0.918 -0.396 -1.794 1.000 0.000 -0.002 -0.040 0.002 -0.396 0.918 2.160 - bone 'RightHandThumb1' parent:'RightHand' h:(-0.064, -0.060, -0.013) t:(-0.155, -0.020, -0.049) radius h:0.100 t:0.050 0.122 -0.355 0.927 -1.379 -0.361 -0.886 -0.292 -0.104 0.925 -0.299 -0.236 2.264 - bone 'RightHandThumb2' parent:'RightHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.015, 0.121, -0.050) radius h:0.100 t:0.050 0.097 -0.690 0.717 -1.416 -0.484 -0.663 -0.571 -0.198 0.869 -0.292 -0.399 2.233 - bone 'RightHandThumb2_end' parent:'RightHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) radius h:0.100 t:0.050 0.097 -0.690 0.717 -1.507 -0.484 -0.663 -0.571 -0.285 0.869 -0.292 -0.399 2.194 - bone 'LeftUpLeg' parent:'Hips' h:(0.202, -0.189, 0.000) t:(0.274, -0.710, -0.020) radius h:0.100 t:0.050 0.989 0.138 -0.044 0.202 0.040 0.038 0.998 -0.031 0.139 -0.990 0.032 1.301 - bone 'LeftLeg' parent:'LeftUpLeg' h:(0.000, 0.000, 0.000) t:(-0.047, 0.591, 0.140) radius h:0.100 t:0.050 0.999 0.047 0.000 0.274 -0.012 0.263 0.965 -0.011 0.045 -0.964 0.263 0.780 - bone 'LeftFoot' parent:'LeftLeg' h:(0.000, 0.000, 0.000) t:(0.046, 0.114, -0.275) radius h:0.100 t:0.050 0.985 0.170 0.033 0.303 0.115 -0.784 0.611 0.149 0.129 -0.598 -0.791 0.193 - bone 'LeftToes' parent:'LeftFoot' h:(0.000, 0.000, 0.000) t:(0.000, 0.175, -0.122) radius h:0.100 t:0.050 -0.993 0.120 0.005 0.354 -0.120 -0.992 -0.039 -0.087 0.000 -0.040 0.999 0.013 - bone 'LeftToes_end' parent:'LeftToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) radius h:0.100 t:0.050 -0.993 0.120 0.005 0.379 -0.120 -0.992 -0.039 -0.299 0.000 -0.040 0.999 0.005 - bone 'RightUpLeg' parent:'Hips' h:(-0.202, -0.189, 0.000) t:(-0.274, -0.710, -0.020) radius h:0.100 t:0.050 0.990 -0.138 -0.044 -0.201 0.050 0.038 0.998 -0.031 -0.136 -0.990 0.045 1.301 - bone 'RightLeg' parent:'RightUpLeg' h:(0.000, 0.000, 0.000) t:(0.059, 0.591, 0.135) radius h:0.100 t:0.050 0.999 -0.047 0.000 -0.274 0.013 0.263 0.965 -0.011 -0.045 -0.964 0.263 0.780 - bone 'RightFoot' parent:'RightLeg' h:(0.000, 0.000, 0.000) t:(-0.046, 0.114, -0.275) radius h:0.100 t:0.050 0.985 -0.170 0.033 -0.302 -0.155 -0.784 0.602 0.149 -0.076 -0.598 -0.798 0.193 - bone 'RightToes' parent:'RightFoot' h:(0.000, 0.000, 0.000) t:(0.008, 0.175, -0.121) radius h:0.100 t:0.050 -0.993 -0.120 0.005 -0.353 0.119 -0.992 -0.040 -0.087 0.010 -0.040 0.999 0.013 - bone 'RightToes_end' parent:'RightToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) radius h:0.100 t:0.050 -0.993 -0.120 0.005 -0.379 0.119 -0.992 -0.040 -0.299 0.010 -0.040 0.999 0.005
 
ufbx_maya_long_keyframes_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'pCube1|Take 001|BaseLayer' curverange:(-1048574.0 .. 1048574.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, -0.5) lh:(-5691575.5, -0.5 AUTO_CLAMPED) rh:(-4308422.5, -0.5 AUTO_CLAMPED) - (-2925269.0, -0.3) lh:(-3616845.8, -0.5 AUTO_CLAMPED) rh:(-2925268.8, -0.3 AUTO_CLAMPED) - (-2925268.0, -0.3) lh:(-2925268.2, -0.3 AUTO_CLAMPED) rh:(-2925267.8, -0.3 AUTO_CLAMPED) ... - (2925270.0, 0.3) lh:(2925269.8, 0.3 AUTO_CLAMPED) rh:(2925270.2, 0.3 AUTO_CLAMPED) - (2925271.0, 0.3) lh:(2925270.8, 0.3 AUTO_CLAMPED) rh:(3616847.8, 0.5 AUTO_CLAMPED) - (5000001.0, 0.5) lh:(4308424.5, 0.5 AUTO_CLAMPED) rh:(5691577.5, 0.5 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED) - (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED) - (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED) ... - (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED) - (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED) - (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED) - (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED) - (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED) ... - (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED) - (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED) - (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, 1.6) lh:(-5691575.5, 1.6 AUTO_CLAMPED) rh:(-4308422.5, 1.6 AUTO_CLAMPED) - (-2925269.0, 1.6) lh:(-3616845.8, 1.6 AUTO_CLAMPED) rh:(-2925268.8, 1.6 AUTO_CLAMPED) - (-2925268.0, 1.6) lh:(-2925268.2, 1.6 AUTO_CLAMPED) rh:(-2925267.8, 1.6 AUTO_CLAMPED) ... - (2925270.0, 1.6) lh:(2925269.8, 1.6 AUTO_CLAMPED) rh:(2925270.2, 1.6 AUTO_CLAMPED) - (2925271.0, 1.6) lh:(2925270.8, 1.6 AUTO_CLAMPED) rh:(3616847.8, 1.6 AUTO_CLAMPED) - (5000001.0, 1.6) lh:(4308424.5, 1.6 AUTO_CLAMPED) rh:(5691577.5, 1.6 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, -0.0) lh:(-5691575.5, -0.0 AUTO_CLAMPED) rh:(-4308422.5, -0.0 AUTO_CLAMPED) - (-2925269.0, -0.0) lh:(-3616845.8, -0.0 AUTO_CLAMPED) rh:(-2925268.8, -0.0 AUTO_CLAMPED) - (-2925268.0, -0.0) lh:(-2925268.2, -0.0 AUTO_CLAMPED) rh:(-2925267.8, -0.0 AUTO_CLAMPED) ... - (2925270.0, -0.0) lh:(2925269.8, -0.0 AUTO_CLAMPED) rh:(2925270.2, -0.0 AUTO_CLAMPED) - (2925271.0, -0.0) lh:(2925270.8, -0.0 AUTO_CLAMPED) rh:(3616847.8, -0.0 AUTO_CLAMPED) - (5000001.0, -0.0) lh:(4308424.5, -0.0 AUTO_CLAMPED) rh:(5691577.5, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED) - (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED) - (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED) ... - (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED) - (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED) - (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED) - (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED) - (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED) ... - (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED) - (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED) - (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED) - (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED) - (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED) ... - (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED) - (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED) - (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED) - (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED) - (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED) ... - (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED) - (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED) - (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'pCube1|Take 001|BaseLayer' curverange:(-1048574.0 .. 1048574.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, -0.5) lh:(-5691575.5, -0.5 AUTO_CLAMPED) rh:(-4308422.5, -0.5 AUTO_CLAMPED) - (-2925269.0, -0.3) lh:(-3616845.8, -0.5 AUTO_CLAMPED) rh:(-2925268.8, -0.3 AUTO_CLAMPED) - (-2925268.0, -0.3) lh:(-2925268.2, -0.3 AUTO_CLAMPED) rh:(-2925267.8, -0.3 AUTO_CLAMPED) ... - (2925270.0, 0.3) lh:(2925269.8, 0.3 AUTO_CLAMPED) rh:(2925270.2, 0.3 AUTO_CLAMPED) - (2925271.0, 0.3) lh:(2925270.8, 0.3 AUTO_CLAMPED) rh:(3616847.8, 0.5 AUTO_CLAMPED) - (5000001.0, 0.5) lh:(4308424.5, 0.5 AUTO_CLAMPED) rh:(5691577.5, 0.5 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED) - (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED) - (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED) ... - (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED) - (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED) - (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED) - (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED) - (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED) ... - (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED) - (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED) - (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, 1.6) lh:(-5691575.5, 1.6 AUTO_CLAMPED) rh:(-4308422.5, 1.6 AUTO_CLAMPED) - (-2925269.0, 1.6) lh:(-3616845.8, 1.6 AUTO_CLAMPED) rh:(-2925268.8, 1.6 AUTO_CLAMPED) - (-2925268.0, 1.6) lh:(-2925268.2, 1.6 AUTO_CLAMPED) rh:(-2925267.8, 1.6 AUTO_CLAMPED) ... - (2925270.0, 1.6) lh:(2925269.8, 1.6 AUTO_CLAMPED) rh:(2925270.2, 1.6 AUTO_CLAMPED) - (2925271.0, 1.6) lh:(2925270.8, 1.6 AUTO_CLAMPED) rh:(3616847.8, 1.6 AUTO_CLAMPED) - (5000001.0, 1.6) lh:(4308424.5, 1.6 AUTO_CLAMPED) rh:(5691577.5, 1.6 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, -0.0) lh:(-5691575.5, -0.0 AUTO_CLAMPED) rh:(-4308422.5, -0.0 AUTO_CLAMPED) - (-2925269.0, -0.0) lh:(-3616845.8, -0.0 AUTO_CLAMPED) rh:(-2925268.8, -0.0 AUTO_CLAMPED) - (-2925268.0, -0.0) lh:(-2925268.2, -0.0 AUTO_CLAMPED) rh:(-2925267.8, -0.0 AUTO_CLAMPED) ... - (2925270.0, -0.0) lh:(2925269.8, -0.0 AUTO_CLAMPED) rh:(2925270.2, -0.0 AUTO_CLAMPED) - (2925271.0, -0.0) lh:(2925270.8, -0.0 AUTO_CLAMPED) rh:(3616847.8, -0.0 AUTO_CLAMPED) - (5000001.0, -0.0) lh:(4308424.5, -0.0 AUTO_CLAMPED) rh:(5691577.5, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED) - (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED) - (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED) ... - (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED) - (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED) - (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED) - (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED) - (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED) ... - (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED) - (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED) - (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED) - (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED) - (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED) ... - (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED) - (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED) - (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 - (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED) - (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED) - (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED) ... - (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED) - (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED) - (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED)
 
ufbx_maya_material_chart_77b
==== Meshes: 12 - Mesh 'Mesh' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DiffuseFactorMaterial' - Mesh 'Mesh.001' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_EmissiveColorMaterial' - Mesh 'Mesh.002' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseColorMaterial' - Mesh 'Mesh.003' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseFactorMaterial' - Mesh 'Mesh.004' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_EmissiveColorMaterial' - Mesh 'Mesh.005' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DiffuseTextureMaterial' - Mesh 'Mesh.006' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DiffuseTextureFactorMaterial' - Mesh 'Mesh.007' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_EmissiveTextureMaterial' - Mesh 'Mesh.008' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseTextureMaterial' - Mesh 'Mesh.009' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseTextureFactorMaterial' - Mesh 'Mesh.010' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_EmissiveTextureMaterial' - Mesh 'Mesh.011' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DIffuseColorMaterial' ==== Objects: 14 - Obj 'camera1' CAMERA data:'camera1' - pos 0.000, -0.200, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'directionalLight1' LIGHT data:'Light' - pos 0.000, -0.100, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'FBX_DiffuseColor' MESH data:'Mesh.011' - pos -0.150, 0.000, -0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_DiffuseFactor' MESH data:'Mesh' - pos -0.150, 0.000, 0.000 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_DiffuseTexture' MESH data:'Mesh.005' - pos 0.050, 0.000, -0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_DiffuseTextureFactor' MESH data:'Mesh.006' - pos 0.050, 0.000, 0.000 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_EmissiveColor' MESH data:'Mesh.001' - pos -0.150, 0.000, 0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_EmissiveTexture' MESH data:'Mesh.007' - pos 0.050, 0.000, 0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseColor' MESH data:'Mesh.002' - pos -0.050, 0.000, -0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseFactor' MESH data:'Mesh.003' - pos -0.050, 0.000, 0.000 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseTexture' MESH data:'Mesh.008' - pos 0.150, 0.000, -0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseTextureFactor' MESH data:'Mesh.009' - pos 0.150, 0.000, 0.000 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_EmissiveColor' MESH data:'Mesh.004' - pos -0.050, 0.000, 0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_EmissiveTexture' MESH data:'Mesh.010' - pos 0.150, 0.000, 0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' ==== Cameras: 1 - Cam 'camera1' ORTHO lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:2.0 - fov 0.950 (h 0.950 v 0.661) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:3.142 ==== Materials: 12 - Mat 'FBX_DIffuseColorMaterial' - base color (0.125, 0.250, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.125, 0.250, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'FBX_DiffuseFactorMaterial' - base color (0.250, 0.500, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.250, 0.500, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'FBX_DiffuseTextureFactorMaterial' - base color (1.000, 1.000, 1.000) tex:'file1' (textures/chart_bright_blue_srgb.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'FBX_DiffuseTextureMaterial' - base color (1.000, 1.000, 1.000) tex:'Chart_Blue' (textures/chart_blue_srgb.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'FBX_EmissiveColorMaterial' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.859 - metallic 0.000 - ior 1.500 - emission color (0.125, 0.250, 0.500) - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.859 - backface False probe True shadow False - Mat 'FBX_EmissiveTextureMaterial' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.437 - metallic 0.000 - ior 1.500 - emission color (0.500, 0.500, 0.500) tex:'Chart_Blue' (textures/chart_blue_srgb.png) a:False - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.437 - backface False probe True shadow False - Mat 'Standard_BaseColorMaterial' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'Standard_BaseFactorMaterial' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'Standard_BaseTextureFactorMaterial' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'Standard_BaseTextureMaterial' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'Standard_EmissiveColorMaterial' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'Standard_EmissiveTextureMaterial' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 2 - Image 'Chart_Blue' 4x4 24bpp - Image 'file1' 4x4 24bpp
==== Meshes: 12 - Mesh 'Mesh' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DiffuseFactorMaterial' - Mesh 'Mesh.001' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_EmissiveColorMaterial' - Mesh 'Mesh.002' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseColorMaterial' - Mesh 'Mesh.003' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseFactorMaterial' - Mesh 'Mesh.004' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_EmissiveColorMaterial' - Mesh 'Mesh.005' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DiffuseTextureMaterial' - Mesh 'Mesh.006' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DiffuseTextureFactorMaterial' - Mesh 'Mesh.007' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_EmissiveTextureMaterial' - Mesh 'Mesh.008' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseTextureMaterial' - Mesh 'Mesh.009' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseTextureFactorMaterial' - Mesh 'Mesh.010' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_EmissiveTextureMaterial' - Mesh 'Mesh.011' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DIffuseColorMaterial' ==== Objects: 14 - Obj 'camera1' CAMERA data:'camera1' - pos 0.000, -0.200, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'directionalLight1' LIGHT data:'Light' - pos 0.000, -0.100, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'FBX_DiffuseColor' MESH data:'Mesh.011' - pos -0.150, 0.000, -0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_DiffuseFactor' MESH data:'Mesh' - pos -0.150, 0.000, 0.000 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_DiffuseTexture' MESH data:'Mesh.005' - pos 0.050, 0.000, -0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_DiffuseTextureFactor' MESH data:'Mesh.006' - pos 0.050, 0.000, 0.000 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_EmissiveColor' MESH data:'Mesh.001' - pos -0.150, 0.000, 0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_EmissiveTexture' MESH data:'Mesh.007' - pos 0.050, 0.000, 0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseColor' MESH data:'Mesh.002' - pos -0.050, 0.000, -0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseFactor' MESH data:'Mesh.003' - pos -0.050, 0.000, 0.000 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseTexture' MESH data:'Mesh.008' - pos 0.150, 0.000, -0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseTextureFactor' MESH data:'Mesh.009' - pos 0.150, 0.000, 0.000 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_EmissiveColor' MESH data:'Mesh.004' - pos -0.050, 0.000, 0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_EmissiveTexture' MESH data:'Mesh.010' - pos 0.150, 0.000, 0.100 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' ==== Cameras: 1 - Cam 'camera1' ORTHO lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:2.0 - fov 0.950 (h 0.950 v 0.661) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:3.142 ==== Materials: 12 - Mat 'FBX_DIffuseColorMaterial' - base color (0.125, 0.250, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.125, 0.250, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'FBX_DiffuseFactorMaterial' - base color (0.250, 0.500, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.250, 0.500, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'FBX_DiffuseTextureFactorMaterial' - base color (1.000, 1.000, 1.000) tex:'file1' (textures/chart_bright_blue_srgb.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'FBX_DiffuseTextureMaterial' - base color (1.000, 1.000, 1.000) tex:'Chart_Blue' (textures/chart_blue_srgb.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'FBX_EmissiveColorMaterial' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.859 - metallic 0.000 - ior 1.500 - emission color (0.125, 0.250, 0.500) - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.859 - backface False probe True shadow False - Mat 'FBX_EmissiveTextureMaterial' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.437 - metallic 0.000 - ior 1.500 - emission color (0.500, 0.500, 0.500) tex:'Chart_Blue' (textures/chart_blue_srgb.png) a:False - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.437 - backface False probe True shadow False - Mat 'Standard_BaseColorMaterial' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'Standard_BaseFactorMaterial' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'Standard_BaseTextureFactorMaterial' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'Standard_BaseTextureMaterial' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'Standard_EmissiveColorMaterial' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat 'Standard_EmissiveTextureMaterial' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 2 - Image 'Chart_Blue' 4x4 24bpp - Image 'file1' 4x4 24bpp
 
ufbx_maya_osl_properties_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'standardSurface2' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'standardSurface2' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'standardSurface2' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'standardSurface2' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False
 
ufbx_maya_post_rotate_order_75b
==== Meshes: 2 - Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18 - 1 3 0 0 3 ... 0 4 4 0 2 - 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4 - attr 'position' FLOAT_VECTOR POINT - (-0.418, -0.342, -0.012) - (0.437, -0.500, 0.103) - (-0.330, 0.446, 0.300) ... - (-0.019, 1.279, -0.233) - (-0.264, -0.203, -0.500) - (0.200, -0.761, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.625, 0.000) - (0.625, 0.250) - (0.375, 0.000) ... - (0.125, 0.250) - (0.375, 0.000) - (0.375, 0.250) - 1 materials - 'lambert1' - Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18 - 1 3 0 0 3 ... 0 4 4 0 2 - 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4 - attr 'position' FLOAT_VECTOR POINT - (-0.418, -0.342, -0.012) - (0.437, -0.500, 0.103) - (-0.330, 0.446, 0.300) ... - (-0.019, 1.279, -0.233) - (-0.264, -0.203, -0.500) - (0.200, -0.761, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.625, 0.000) - (0.625, 0.250) - (0.375, 0.000) ... - (0.125, 0.250) - (0.375, 0.000) - (0.375, 0.250) - 1 materials - 'lambert1' ==== Objects: 2 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, -0.010, 0.000 - rot 0.137, -0.385, 2.649 (XYZ) - scl 0.007, 0.007, 0.007 - props: str:currentUVSet='map1' - Obj 'pCube2' MESH data:'Mesh.001' - pos 0.000, 0.010, 0.000 - rot -1.196, -0.554, -2.828 (XYZ) - scl 0.007, 0.007, 0.007 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False
==== Meshes: 2 - Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18 - 1 3 0 0 3 ... 0 4 4 0 2 - 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4 - attr 'position' FLOAT_VECTOR POINT - (-0.418, -0.342, -0.012) - (0.437, -0.500, 0.103) - (-0.330, 0.446, 0.300) ... - (-0.019, 1.279, -0.233) - (-0.264, -0.203, -0.500) - (0.200, -0.761, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.625, 0.000) - (0.625, 0.250) - (0.375, 0.000) ... - (0.125, 0.250) - (0.375, 0.000) - (0.375, 0.250) - 1 materials - 'lambert1' - Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18 - 1 3 0 0 3 ... 0 4 4 0 2 - 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4 - attr 'position' FLOAT_VECTOR POINT - (-0.418, -0.342, -0.012) - (0.437, -0.500, 0.103) - (-0.330, 0.446, 0.300) ... - (-0.019, 1.279, -0.233) - (-0.264, -0.203, -0.500) - (0.200, -0.761, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.625, 0.000) - (0.625, 0.250) - (0.375, 0.000) ... - (0.125, 0.250) - (0.375, 0.000) - (0.375, 0.250) - 1 materials - 'lambert1' ==== Objects: 2 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, -0.010, 0.000 - rot 0.137, -0.385, 2.649 (XYZ) - scl 0.007, 0.007, 0.007 - props: str:currentUVSet='map1' - Obj 'pCube2' MESH data:'Mesh.001' - pos 0.000, 0.010, 0.000 - rot -1.196, -0.554, -2.828 (XYZ) - scl 0.007, 0.007, 0.007 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False
 
ufbx_maya_resampled_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'pCube1|Take 001|BaseLayer' curverange:(2.0 .. 25.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) - (4.0, -0.0) lh:(3.7, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED) ... - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) - (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) - (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) - (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 1.6) lh:(1.7, 1.6 AUTO_CLAMPED) rh:(2.3, 1.6 AUTO_CLAMPED) - (3.0, 1.6) lh:(2.7, 1.6 AUTO_CLAMPED) rh:(3.3, 1.6 AUTO_CLAMPED) - (4.0, 1.6) lh:(3.7, 1.6 AUTO_CLAMPED) rh:(4.3, 1.6 AUTO_CLAMPED) ... - (23.0, 1.6) lh:(22.7, 1.6 AUTO_CLAMPED) rh:(23.3, 1.6 AUTO_CLAMPED) - (24.0, 1.6) lh:(23.7, 1.6 AUTO_CLAMPED) rh:(24.3, 1.6 AUTO_CLAMPED) - (25.0, 1.6) lh:(24.7, 1.6 AUTO_CLAMPED) rh:(25.3, 1.6 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) - (4.0, -0.0) lh:(3.7, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED) ... - (23.0, -0.0) lh:(22.7, -0.0 AUTO_CLAMPED) rh:(23.3, -0.0 AUTO_CLAMPED) - (24.0, -0.0) lh:(23.7, -0.0 AUTO_CLAMPED) rh:(24.3, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(24.7, -0.0 AUTO_CLAMPED) rh:(25.3, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) - (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) - (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) - (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) - (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'pCube1|Take 001|BaseLayer' curverange:(2.0 .. 25.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) - (4.0, -0.0) lh:(3.7, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED) ... - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) - (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) - (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) - (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 1.6) lh:(1.7, 1.6 AUTO_CLAMPED) rh:(2.3, 1.6 AUTO_CLAMPED) - (3.0, 1.6) lh:(2.7, 1.6 AUTO_CLAMPED) rh:(3.3, 1.6 AUTO_CLAMPED) - (4.0, 1.6) lh:(3.7, 1.6 AUTO_CLAMPED) rh:(4.3, 1.6 AUTO_CLAMPED) ... - (23.0, 1.6) lh:(22.7, 1.6 AUTO_CLAMPED) rh:(23.3, 1.6 AUTO_CLAMPED) - (24.0, 1.6) lh:(23.7, 1.6 AUTO_CLAMPED) rh:(24.3, 1.6 AUTO_CLAMPED) - (25.0, 1.6) lh:(24.7, 1.6 AUTO_CLAMPED) rh:(25.3, 1.6 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED) - (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED) - (4.0, -0.0) lh:(3.7, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED) ... - (23.0, -0.0) lh:(22.7, -0.0 AUTO_CLAMPED) rh:(23.3, -0.0 AUTO_CLAMPED) - (24.0, -0.0) lh:(23.7, -0.0 AUTO_CLAMPED) rh:(24.3, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(24.7, -0.0 AUTO_CLAMPED) rh:(25.3, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) - (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) - (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) - (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 - (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED) - (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED) - (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED) ... - (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED) - (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
 
ufbx_maya_rotation_order_75b
==== Meshes: 6 - Mesh 'Mesh' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.001' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.002' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.003' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.004' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.005' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' ==== Objects: 6 - Obj 'XYZ' MESH data:'Mesh' - pos -0.050, 0.000, 0.000 - rot 0.524, -0.524, 1.571 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'XZY' MESH data:'Mesh.003' - pos 0.010, 0.000, 0.000 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'YXZ' MESH data:'Mesh.004' - pos 0.030, 0.000, 0.000 - rot 0.000, -0.524, 2.094 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'YZX' MESH data:'Mesh.001' - pos -0.030, 0.000, 0.000 - rot 0.000, -1.047, 1.571 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'ZXY' MESH data:'Mesh.002' - pos -0.010, 0.000, 0.000 - rot -3.142, -1.047, -0.524 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'ZYX' MESH data:'Mesh.005' - pos 0.050, 0.000, 0.000 - rot -2.094, -1.047, -1.571 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False
==== Meshes: 6 - Mesh 'Mesh' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.001' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.002' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.003' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.004' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.005' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' ==== Objects: 6 - Obj 'XYZ' MESH data:'Mesh' - pos -0.050, 0.000, 0.000 - rot 0.524, -0.524, 1.571 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'XZY' MESH data:'Mesh.003' - pos 0.010, 0.000, 0.000 - rot -3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'YXZ' MESH data:'Mesh.004' - pos 0.030, 0.000, 0.000 - rot 0.000, -0.524, 2.094 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'YZX' MESH data:'Mesh.001' - pos -0.030, 0.000, 0.000 - rot 0.000, -1.047, 1.571 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'ZXY' MESH data:'Mesh.002' - pos -0.010, 0.000, 0.000 - rot -3.142, -1.047, -0.524 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'ZYX' MESH data:'Mesh.005' - pos 0.050, 0.000, 0.000 - rot -2.094, -1.047, -1.571 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False
 
ufbx_maya_shaderfx_pbs_material_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'StingrayPBS1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'StingrayPBS1' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 7 - Image 'file2' 32x32 24bpp - Image 'file4' 128x128 32bpp - Image 'file5' 128x128 32bpp - Image 'file6' 128x128 32bpp - Image 'file7' 128x128 32bpp - Image 'file8' 128x128 32bpp - Image 'file9' 128x128 32bpp
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'StingrayPBS1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'StingrayPBS1' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 7 - Image 'file2' 32x32 24bpp - Image 'file4' 128x128 32bpp - Image 'file5' 128x128 32bpp - Image 'file6' 128x128 32bpp - Image 'file7' 128x128 32bpp - Image 'file8' 128x128 32bpp - Image 'file9' 128x128 32bpp
 
ufbx_maya_shared_textures_75b
==== Meshes: 2 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 1 1 1 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 2 materials - 'Special' 'Shared' - Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'Shared' ==== Objects: 2 - Obj 'A' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'B' MESH data:'Mesh.001' - pos 0.020, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 2 - Mat 'Shared' - base color (1.000, 1.000, 1.000) tex:'file1' (textures/checkerboard_ambient.png) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 1.000 - ior 1.500 - alpha 1.000 tex:'file1.001' (textures/checkerboard_ambient.png) a:True - emission color (0.500, 0.500, 0.500) tex:'file4' (textures/checkerboard_emissive.png) a:False - emission strength 1.000 - normalmap 1.000 tex:'file6' (textures/checkerboard_bump.png) a:False data - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 0.553 - backface False probe True shadow False - Mat 'Special' - base color (1.000, 1.000, 1.000) tex:'file10' (textures/tiny_clouds.png) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.500 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.500, roughness 0.553 - backface False probe True shadow False ==== Images: 7 - Image 'file1' 128x128 32bpp - Image 'file1.001' 128x128 32bpp - Image 'file10' 32x32 24bpp - Image 'file3' 128x128 32bpp - Image 'file4' 128x128 32bpp - Image 'file5' 128x128 32bpp - Image 'file6' 128x128 32bpp
==== Meshes: 2 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 1 1 1 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 2 materials - 'Special' 'Shared' - Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'Shared' ==== Objects: 2 - Obj 'A' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'B' MESH data:'Mesh.001' - pos 0.020, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 2 - Mat 'Shared' - base color (1.000, 1.000, 1.000) tex:'file1' (textures/checkerboard_ambient.png) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 1.000 - ior 1.500 - alpha 1.000 tex:'file1.001' (textures/checkerboard_ambient.png) a:True - emission color (0.500, 0.500, 0.500) tex:'file4' (textures/checkerboard_emissive.png) a:False - emission strength 1.000 - normalmap 1.000 tex:'file6' (textures/checkerboard_bump.png) a:False data - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 0.553 - backface False probe True shadow False - Mat 'Special' - base color (1.000, 1.000, 1.000) tex:'file10' (textures/tiny_clouds.png) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.500 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.500, roughness 0.553 - backface False probe True shadow False ==== Images: 7 - Image 'file1' 128x128 32bpp - Image 'file1.001' 128x128 32bpp - Image 'file10' 32x32 24bpp - Image 'file3' 128x128 32bpp - Image 'file4' 128x128 32bpp - Image 'file5' 128x128 32bpp - Image 'file6' 128x128 32bpp
 
ufbx_maya_texture_layers_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - attr 'map2' FLOAT2 CORNER - (0.002, 0.002) - (0.331, 0.002) - (0.331, 0.331) ... - (0.668, 0.669) - (0.668, 0.998) - (0.339, 0.998) - attr 'map3' FLOAT2 CORNER - (0.033, 0.012) - (0.745, 0.000) - (0.776, 0.566) ... - (0.033, 0.012) - (0.000, 0.578) - (0.058, 1.000) - 1 materials - 'lambert2' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map3' ==== Materials: 1 - Mat 'lambert2' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - alpha 1.000 tex:'file4' (textures/checkerboard_transparency.png) a:True tr:(0.500, -0.207, 0.000) rot:(-0.000, -0.000, -45.000) - emission color (0.500, 0.500, 0.500) tex:'file5' (textures/checkerboard_emissive.png) a:False tr:(1.000, 2.000, 0.000) - emission strength 1.000 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 5 - Image 'file1' 128x128 32bpp - Image 'file2' 128x128 32bpp - Image 'file3' 128x128 32bpp - Image 'file4' 128x128 32bpp - Image 'file5' 128x128 32bpp
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - attr 'map2' FLOAT2 CORNER - (0.002, 0.002) - (0.331, 0.002) - (0.331, 0.331) ... - (0.668, 0.669) - (0.668, 0.998) - (0.339, 0.998) - attr 'map3' FLOAT2 CORNER - (0.033, 0.012) - (0.745, 0.000) - (0.776, 0.566) ... - (0.033, 0.012) - (0.000, 0.578) - (0.058, 1.000) - 1 materials - 'lambert2' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map3' ==== Materials: 1 - Mat 'lambert2' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - alpha 1.000 tex:'file4' (textures/checkerboard_transparency.png) a:True tr:(0.500, -0.207, 0.000) rot:(-0.000, -0.000, -45.000) - emission color (0.500, 0.500, 0.500) tex:'file5' (textures/checkerboard_emissive.png) a:False tr:(1.000, 2.000, 0.000) - emission strength 1.000 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 5 - Image 'file1' 128x128 32bpp - Image 'file2' 128x128 32bpp - Image 'file3' 128x128 32bpp - Image 'file4' 128x128 32bpp - Image 'file5' 128x128 32bpp
 
ufbx_maya_textured_cube_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'phong1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'phong1' - base color (1.000, 1.000, 1.000) tex:'file1' (textures/checkerboard_diffuse.png) a:False - specular ior 1.000 tex:'file5' (textures/checkerboard_specular.png) a:False - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.500 tex:'file6' (textures/checkerboard_reflection.png) a:False - ior 1.500 - alpha 1.000 tex:'file1.001' (textures/checkerboard_diffuse.png) a:True - emission color (0.500, 0.500, 0.500) tex:'file4' (textures/checkerboard_emissive.png) a:False - emission strength 1.000 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.500, roughness 0.553 - backface False probe True shadow False ==== Images: 7 - Image 'file1' 128x128 32bpp - Image 'file1.001' 128x128 32bpp - Image 'file2' 128x128 32bpp - Image 'file3' 128x128 32bpp - Image 'file4' 128x128 32bpp - Image 'file5' 128x128 32bpp - Image 'file6' 128x128 32bpp
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'phong1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'phong1' - base color (1.000, 1.000, 1.000) tex:'file1' (textures/checkerboard_diffuse.png) a:False - specular ior 1.000 tex:'file5' (textures/checkerboard_specular.png) a:False - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.500 tex:'file6' (textures/checkerboard_reflection.png) a:False - ior 1.500 - alpha 1.000 tex:'file1.001' (textures/checkerboard_diffuse.png) a:True - emission color (0.500, 0.500, 0.500) tex:'file4' (textures/checkerboard_emissive.png) a:False - emission strength 1.000 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.500, roughness 0.553 - backface False probe True shadow False ==== Images: 7 - Image 'file1' 128x128 32bpp - Image 'file1.001' 128x128 32bpp - Image 'file2' 128x128 32bpp - Image 'file3' 128x128 32bpp - Image 'file4' 128x128 32bpp - Image 'file5' 128x128 32bpp - Image 'file6' 128x128 32bpp
 
ufbx_maya_transform_animation_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'pCube1|Take 001|BaseLayer' curverange:(2.0 .. 25.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(21.7, -0.0 AUTO_CLAMPED) rh:(28.3, -0.0 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (15.0, -0.0) lh:(10.7, -0.0 AUTO_CLAMPED) rh:(18.3, -0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(21.7, -0.0 AUTO_CLAMPED) rh:(28.3, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 1.6) lh:(-2.3, 1.6 AUTO_CLAMPED) rh:(6.3, 1.6 AUTO_CLAMPED) - (15.0, 1.6) lh:(10.7, 1.6 AUTO_CLAMPED) rh:(18.3, 1.5 AUTO_CLAMPED) - (25.0, 1.2) lh:(21.7, 1.2 AUTO_CLAMPED) rh:(28.3, 1.2 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, -0.0) lh:(-2.3, -0.0 AUTO_CLAMPED) rh:(6.3, -0.0 AUTO_CLAMPED) - (15.0, -0.5) lh:(10.7, -0.5 AUTO_CLAMPED) rh:(18.3, -0.5 AUTO_CLAMPED) - (25.0, 0.5) lh:(21.7, 0.5 AUTO_CLAMPED) rh:(28.3, 0.5 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (15.0, 0.4) lh:(10.7, 0.4 AUTO_CLAMPED) rh:(18.3, 0.4 AUTO_CLAMPED) - (25.0, -0.4) lh:(21.7, -0.4 AUTO_CLAMPED) rh:(28.3, -0.4 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'pCube1|Take 001|BaseLayer' curverange:(2.0 .. 25.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(21.7, -0.0 AUTO_CLAMPED) rh:(28.3, -0.0 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (15.0, -0.0) lh:(10.7, -0.0 AUTO_CLAMPED) rh:(18.3, -0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(21.7, -0.0 AUTO_CLAMPED) rh:(28.3, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 1.6) lh:(-2.3, 1.6 AUTO_CLAMPED) rh:(6.3, 1.6 AUTO_CLAMPED) - (15.0, 1.6) lh:(10.7, 1.6 AUTO_CLAMPED) rh:(18.3, 1.5 AUTO_CLAMPED) - (25.0, 1.2) lh:(21.7, 1.2 AUTO_CLAMPED) rh:(28.3, 1.2 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, -0.0) lh:(-2.3, -0.0 AUTO_CLAMPED) rh:(6.3, -0.0 AUTO_CLAMPED) - (15.0, -0.5) lh:(10.7, -0.5 AUTO_CLAMPED) rh:(18.3, -0.5 AUTO_CLAMPED) - (25.0, 0.5) lh:(21.7, 0.5 AUTO_CLAMPED) rh:(28.3, 0.5 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (15.0, 0.4) lh:(10.7, 0.4 AUTO_CLAMPED) rh:(18.3, 0.4 AUTO_CLAMPED) - (25.0, -0.4) lh:(21.7, -0.4 AUTO_CLAMPED) rh:(28.3, -0.4 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED)
 
ufbx_maya_vertex_crease_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'crease_edge' FLOAT EDGE - 0.733 0.000 0.000 0.723 0.000 ... 0.000 0.000 0.000 0.726 0.756 - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'crease_edge' FLOAT EDGE - 0.733 0.000 0.000 0.723 0.000 ... 0.000 0.000 0.000 0.726 0.756 - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False
 
ufbx_motionbuilder_sausage_rrss_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:290 face:288 loop:1152 edge:576 - 0 4 5 1 1 ... 161 161 212 282 266 - 0/1 0/4 4/5 1/5 1/166 ... 160/269 156/161 157/161 161/266 161/212 - attr 'position' FLOAT_VECTOR POINT - (-0.938, 0.000, 5.250) - (-0.875, -0.375, 5.250) - (-0.938, 0.000, 5.625) ... - (0.688, -0.688, 4.500) - (0.688, -0.688, 3.000) - (0.688, -0.688, 1.500) - attr 'sharp_edge' BOOLEAN EDGE - 0 1 0 1 0 ... 1 1 0 1 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 2=0.959 1=0.041 - 2=0.959 1=0.041 - 2=0.979 1=0.021 - 2=0.959 1=0.041 - 2=0.939 1=0.061 - 1 materials - 'unnamed' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Armature|Take 001|Take 001:BaseAnimation slot:OBArmature|Take 001|Take 001:BaseAnimation blend:REPLACE drivers:0 - Obj 'Skin' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 vertex groups - 'Bottom' 'Middle' 'Top' - 1 modifiers - ARMATURE 'Armature' - props: fl:Size=100.000 int:Look=1 ==== Cameras: 7 - Cam 'Producer Back' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Bottom' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Front' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Left' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Perspective' PERSP lens:21.4 MILLIMETERS near:0.100 far:40.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Right' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Top' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 ==== Materials: 1 - Mat 'unnamed' - base color (0.800, 0.800, 0.800) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 1.000 - ior 1.500 - alpha 0.000 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 0.553 - backface False probe True shadow False - props: f3:Emissive=(0.000, 0.000, 0.000) f3:Ambient=(1.000, 1.000, 1.000) f3:Diffuse=(0.640, 0.640, 0.640) f3:Specular=(0.500, 0.500, 0.500) fl:Shininess=12.300 fl:Opacity=1.000 fl:Reflectivity=0.000 ==== Actions: 1 - Action 'Armature|Take 001|Take 001:BaseAnimation' curverange:(1.0 .. 49.0) curves:20 - fcu 'pose.bones["Bottom"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 2.0) lh:(-7.0, 2.0 AUTO_CLAMPED) rh:(9.0, 2.0 AUTO_CLAMPED) - (25.0, 3.0) lh:(17.0, 3.0 AUTO_CLAMPED) rh:(33.0, 3.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.0, 0.0 AUTO_CLAMPED) rh:(17.0, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(33.0, 0.0 AUTO_CLAMPED) rh:(65.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.0, -0.0 AUTO_CLAMPED) rh:(17.0, -0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(33.0, -0.0 AUTO_CLAMPED) rh:(65.0, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.0, 0.0 AUTO_CLAMPED) rh:(17.0, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(33.0, 0.0 AUTO_CLAMPED) rh:(65.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.9) lh:(-15.0, 0.9 AUTO_CLAMPED) rh:(17.0, 0.9 AUTO_CLAMPED) - (49.0, 0.9) lh:(33.0, 0.9 AUTO_CLAMPED) rh:(65.0, 0.9 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.0, 0.0 AUTO_CLAMPED) rh:(17.0, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(33.0, 0.0 AUTO_CLAMPED) rh:(65.0, 0.0 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 4 bones - bone 'Skeleton' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, -0.010) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 0.000 - bone 'Bottom' parent:'Skeleton' h:(0.000, -0.010, 0.000) t:(-1.900, -0.010, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'Middle' parent:'Bottom' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 1.900 0.000 0.000 1.000 0.000 - bone 'Top' parent:'Middle' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 3.800 0.000 0.000 1.000 0.000
==== Meshes: 1 - Mesh 'Mesh' vtx:290 face:288 loop:1152 edge:576 - 0 4 5 1 1 ... 161 161 212 282 266 - 0/1 0/4 4/5 1/5 1/166 ... 160/269 156/161 157/161 161/266 161/212 - attr 'position' FLOAT_VECTOR POINT - (-0.938, 0.000, 5.250) - (-0.875, -0.375, 5.250) - (-0.938, 0.000, 5.625) ... - (0.688, -0.688, 4.500) - (0.688, -0.688, 3.000) - (0.688, -0.688, 1.500) - attr 'sharp_edge' BOOLEAN EDGE - 0 1 0 1 0 ... 1 1 0 1 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 2=0.959 1=0.041 - 2=0.959 1=0.041 - 2=0.979 1=0.021 - 2=0.959 1=0.041 - 2=0.939 1=0.061 - 1 materials - 'unnamed' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Armature|Take 001|Take 001:BaseAnimation slot:OBArmature|Take 001|Take 001:BaseAnimation blend:REPLACE drivers:0 - Obj 'Skin' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 vertex groups - 'Bottom' 'Middle' 'Top' - 1 modifiers - ARMATURE 'Armature' - props: fl:Size=100.000 int:Look=1 ==== Cameras: 7 - Cam 'Producer Back' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Bottom' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Front' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Left' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Perspective' PERSP lens:21.4 MILLIMETERS near:0.100 far:40.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Right' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Top' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 ==== Materials: 1 - Mat 'unnamed' - base color (0.800, 0.800, 0.800) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 1.000 - ior 1.500 - alpha 0.000 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 0.553 - backface False probe True shadow False - props: f3:Emissive=(0.000, 0.000, 0.000) f3:Ambient=(1.000, 1.000, 1.000) f3:Diffuse=(0.640, 0.640, 0.640) f3:Specular=(0.500, 0.500, 0.500) fl:Shininess=12.300 fl:Opacity=1.000 fl:Reflectivity=0.000 ==== Actions: 1 - Action 'Armature|Take 001|Take 001:BaseAnimation' curverange:(1.0 .. 49.0) curves:20 - fcu 'pose.bones["Bottom"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED) - (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED) - (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 2.0) lh:(-7.0, 2.0 AUTO_CLAMPED) rh:(9.0, 2.0 AUTO_CLAMPED) - (25.0, 3.0) lh:(17.0, 3.0 AUTO_CLAMPED) rh:(33.0, 3.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED) - (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.0, 0.0 AUTO_CLAMPED) rh:(17.0, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(33.0, 0.0 AUTO_CLAMPED) rh:(65.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, -0.0) lh:(-15.0, -0.0 AUTO_CLAMPED) rh:(17.0, -0.0 AUTO_CLAMPED) - (49.0, -0.0) lh:(33.0, -0.0 AUTO_CLAMPED) rh:(65.0, -0.0 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.0, 0.0 AUTO_CLAMPED) rh:(17.0, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(33.0, 0.0 AUTO_CLAMPED) rh:(65.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.9) lh:(-15.0, 0.9 AUTO_CLAMPED) rh:(17.0, 0.9 AUTO_CLAMPED) - (49.0, 0.9) lh:(33.0, 0.9 AUTO_CLAMPED) rh:(65.0, 0.9 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.0, 0.0) lh:(-15.0, 0.0 AUTO_CLAMPED) rh:(17.0, 0.0 AUTO_CLAMPED) - (49.0, 0.0) lh:(33.0, 0.0 AUTO_CLAMPED) rh:(65.0, 0.0 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 4 bones - bone 'Skeleton' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, -0.010) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 0.000 - bone 'Bottom' parent:'Skeleton' h:(0.000, -0.010, 0.000) t:(-1.900, -0.010, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'Middle' parent:'Bottom' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 1.900 0.000 0.000 1.000 0.000 - bone 'Top' parent:'Middle' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 3.800 0.000 0.000 1.000 0.000
 
ufbx_zbrush_d20_75b
==== Meshes: 2 - Mesh '20 Sided' vtx:12 face:20 loop:60 edge:30 - 2 1 0 2 0 ... 7 10 11 6 7 - 1/2 0/1 0/2 0/3 2/3 ... 8/11 6/11 9/11 10/11 7/11 - attr 'position' FLOAT_VECTOR POINT - (0.866, 1.000, -0.500) - (-0.000, 1.618, -0.619) - (-0.000, 0.618, -1.000) ... - (-0.000, 0.001, 0.619) - (-0.866, 0.619, 0.500) - (0.000, 1.001, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'sharp_face' BOOLEAN FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'Attribute' BYTE_COLOR CORNER - (1.000, 1.000, 1.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (1.000, 1.000, 1.000, 1.000) ... - (1.000, 1.000, 1.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'DiffuseUV' FLOAT2 CORNER - (0.600, 1.000) - (0.500, 0.648) - (0.700, 0.648) ... - (0.500, 0.000) - (0.600, 0.352) - (0.400, 0.352) - 1 materials - '20 Sided' - Mesh 'PolyMesh3D1' vtx:14 face:24 loop:72 edge:36 - 0 2 1 3 0 ... 12 11 12 13 2 - 0/2 1/2 0/1 0/3 1/3 ... 8/13 9/13 10/13 11/13 12/13 - attr 'position' FLOAT_VECTOR POINT - (-0.000, 2.823, 0.250) - (-1.303, 2.823, -0.000) - (-0.445, 3.020, -0.000) ... - (-0.000, 3.217, -0.000) - (-0.651, 3.689, -0.000) - (-0.000, 2.823, -0.250) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'sharp_face' BOOLEAN FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'Attribute' BYTE_COLOR CORNER - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) ... - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (112, 16386) - (0, 0) ... - (2423, 7838) - (0, 0) - (112, 16386) - attr 'DiffuseUV' FLOAT2 CORNER - (0.500, 0.235) - (0.329, 0.181) - (0.000, 0.235) ... - (0.250, 0.000) - (0.500, 0.235) - (0.329, 0.181) - 1 materials - 'PolyMesh3D1' - shape key 'Basis' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000) - shape key 'Morph' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000) - shape key 'Back' w:0.000 vgrp:'' 0:(-0.000, 2.834, 1.092) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000) ==== Objects: 2 - Obj '20 Sided' MESH data:'20 Sided' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - Obj 'PolyMesh3D1' MESH data:'PolyMesh3D1' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True ==== Materials: 2 - Mat '20 Sided' - base color (0.500, 0.500, 0.500) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 1.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 1.000 - backface False probe True shadow False - Mat 'PolyMesh3D1' - base color (0.500, 0.500, 0.500) tex:'Diffuse Texture' (PolyMesh3D1_TXTR.tga) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 1.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 1.000 - backface False probe True shadow False ==== Images: 1 - Image 'Diffuse Texture' 32x32 24bpp
==== Meshes: 2 - Mesh '20 Sided' vtx:12 face:20 loop:60 edge:30 - 2 1 0 2 0 ... 7 10 11 6 7 - 1/2 0/1 0/2 0/3 2/3 ... 8/11 6/11 9/11 10/11 7/11 - attr 'position' FLOAT_VECTOR POINT - (0.866, 1.000, -0.500) - (-0.000, 1.618, -0.619) - (-0.000, 0.618, -1.000) ... - (-0.000, 0.001, 0.619) - (-0.866, 0.619, 0.500) - (0.000, 1.001, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'sharp_face' BOOLEAN FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'Attribute' BYTE_COLOR CORNER - (1.000, 1.000, 1.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (1.000, 1.000, 1.000, 1.000) ... - (1.000, 1.000, 1.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'DiffuseUV' FLOAT2 CORNER - (0.600, 1.000) - (0.500, 0.648) - (0.700, 0.648) ... - (0.500, 0.000) - (0.600, 0.352) - (0.400, 0.352) - 1 materials - '20 Sided' - Mesh 'PolyMesh3D1' vtx:14 face:24 loop:72 edge:36 - 0 2 1 3 0 ... 12 11 12 13 2 - 0/2 1/2 0/1 0/3 1/3 ... 8/13 9/13 10/13 11/13 12/13 - attr 'position' FLOAT_VECTOR POINT - (-0.000, 2.823, 0.250) - (-1.303, 2.823, -0.000) - (-0.445, 3.020, -0.000) ... - (-0.000, 3.217, -0.000) - (-0.651, 3.689, -0.000) - (-0.000, 2.823, -0.250) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'sharp_face' BOOLEAN FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'Attribute' BYTE_COLOR CORNER - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) ... - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (112, 16386) - (0, 0) ... - (2423, 7838) - (0, 0) - (112, 16386) - attr 'DiffuseUV' FLOAT2 CORNER - (0.500, 0.235) - (0.329, 0.181) - (0.000, 0.235) ... - (0.250, 0.000) - (0.500, 0.235) - (0.329, 0.181) - 1 materials - 'PolyMesh3D1' - shape key 'Basis' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000) - shape key 'Morph' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000) - shape key 'Back' w:0.000 vgrp:'' 0:(-0.000, 2.834, 1.092) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000) ==== Objects: 2 - Obj '20 Sided' MESH data:'20 Sided' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True - Obj 'PolyMesh3D1' MESH data:'PolyMesh3D1' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True ==== Materials: 2 - Mat '20 Sided' - base color (0.500, 0.500, 0.500) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 1.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 1.000 - backface False probe True shadow False - Mat 'PolyMesh3D1' - base color (0.500, 0.500, 0.500) tex:'Diffuse Texture' (PolyMesh3D1_TXTR.tga) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 1.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 1.000 - backface False probe True shadow False ==== Images: 1 - Image 'Diffuse Texture' 32x32 24bpp
 
unity_basic_blendshapes_test
==== Meshes: 1 - Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960 - 0 1 3 2 2 ... 997 1000 994 996 998 - 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001 - attr 'position' FLOAT_VECTOR POINT - (195.000, -50.000, 50.000) - (205.000, -50.000, 50.000) - (195.000, 50.000, 50.000) ... - (-195.000, 50.000, -50.000) - (-205.000, -50.000, -50.000) - (-195.000, -50.000, -50.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' - shape key 'Basis' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) - shape key 'cube_test_mesh_blendshape' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) - shape key 'cube_test_mesh_blendshape2' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) - shape key 'cube_test_mesh_blendshape3' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) ==== Objects: 3 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'cube_test_mesh' MESH data:'Mesh' par:'models' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: str:currentUVSet='map1' - Obj 'models' EMPTY - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Materials: 1 - Mat 'lambert1' - base color (0.676, 0.676, 0.676) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.676, 0.676, 0.676, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'Key|Take 001|BaseLayer' curverange:(2.0 .. 181.0) curves:3 - fcu 'key_blocks["cube_test_mesh_blendshape"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(51.0, 1.0 AUTO_CLAMPED) - (91.0, 0.0) lh:(71.0, 0.0 AUTO_CLAMPED) rh:(111.0, 0.0 AUTO_CLAMPED) - fcu 'key_blocks["cube_test_mesh_blendshape2"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) - (91.0, 1.0) lh:(81.0, 1.0 AUTO_CLAMPED) rh:(111.0, 1.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(131.0, 0.0 AUTO_CLAMPED) rh:(171.0, 0.0 AUTO_CLAMPED) - fcu 'key_blocks["cube_test_mesh_blendshape3"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 15 bones - bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 50.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 80.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 110.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 140.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 170.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 200.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 205.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -50.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -80.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -110.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -140.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -170.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -200.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -205.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000
==== Meshes: 1 - Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960 - 0 1 3 2 2 ... 997 1000 994 996 998 - 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001 - attr 'position' FLOAT_VECTOR POINT - (195.000, -50.000, 50.000) - (205.000, -50.000, 50.000) - (195.000, 50.000, 50.000) ... - (-195.000, 50.000, -50.000) - (-205.000, -50.000, -50.000) - (-195.000, -50.000, -50.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' - shape key 'Basis' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) - shape key 'cube_test_mesh_blendshape' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) - shape key 'cube_test_mesh_blendshape2' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) - shape key 'cube_test_mesh_blendshape3' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) ==== Objects: 3 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'cube_test_mesh' MESH data:'Mesh' par:'models' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: str:currentUVSet='map1' - Obj 'models' EMPTY - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Materials: 1 - Mat 'lambert1' - base color (0.676, 0.676, 0.676) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.676, 0.676, 0.676, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'Key|Take 001|BaseLayer' curverange:(2.0 .. 181.0) curves:3 - fcu 'key_blocks["cube_test_mesh_blendshape"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(51.0, 1.0 AUTO_CLAMPED) - (91.0, 0.0) lh:(71.0, 0.0 AUTO_CLAMPED) rh:(111.0, 0.0 AUTO_CLAMPED) - fcu 'key_blocks["cube_test_mesh_blendshape2"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) - (91.0, 1.0) lh:(81.0, 1.0 AUTO_CLAMPED) rh:(111.0, 1.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(131.0, 0.0 AUTO_CLAMPED) rh:(171.0, 0.0 AUTO_CLAMPED) - fcu 'key_blocks["cube_test_mesh_blendshape3"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 15 bones - bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 50.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 80.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 110.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 140.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 170.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 200.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 205.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -50.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -80.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -110.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -140.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -170.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -200.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -205.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000
 
unity_basic_skinning_test
==== Meshes: 1 - Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960 - 0 1 3 2 2 ... 997 1000 994 996 998 - 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001 - attr 'position' FLOAT_VECTOR POINT - (195.000, -50.000, 50.000) - (205.000, -50.000, 50.000) - (195.000, 50.000, 50.000) ... - (-195.000, 50.000, -50.000) - (-205.000, -50.000, -50.000) - (-195.000, -50.000, -50.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - vertex groups: - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 1 materials - 'lambert1' ==== Objects: 3 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Armature|Take 001|BaseLayer slot:OBArmature|Take 001|BaseLayer blend:REPLACE drivers:0 - Obj 'cube_test_mesh' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 15 vertex groups - 'root_bone' 'left_arm_1' 'left_arm_2' 'left_arm_3' 'left_arm_4' ... 'right_arm_3' 'right_arm_4' 'right_arm_5' 'right_arm_end' 'right_arm_end_detail' - 1 modifiers - ARMATURE 'Armature' - props: str:currentUVSet='map1' - Obj 'models' EMPTY - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Materials: 1 - Mat 'lambert1' - base color (0.676, 0.676, 0.676) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.676, 0.676, 0.676, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'Armature|Take 001|BaseLayer' curverange:(2.0 .. 181.0) curves:150 - fcu 'pose.bones["root_bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED) - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED) ... - (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED) - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED) - (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED) - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED) ... - (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED) - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED) - (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED) - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED) ... - (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED) - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED) - (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED) - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED) ... - (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED) - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED) - (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED) - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED) ... - (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED) - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED) - (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, -0.3) lh:(141.0, -0.3 AUTO_CLAMPED) rh:(161.0, -0.3 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 15 bones - bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 50.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 80.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 110.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 140.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 170.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 200.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 205.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -50.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -80.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -110.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -140.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -170.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -200.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -205.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000
==== Meshes: 1 - Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960 - 0 1 3 2 2 ... 997 1000 994 996 998 - 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001 - attr 'position' FLOAT_VECTOR POINT - (195.000, -50.000, 50.000) - (205.000, -50.000, 50.000) - (195.000, 50.000, 50.000) ... - (-195.000, 50.000, -50.000) - (-205.000, -50.000, -50.000) - (-195.000, -50.000, -50.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - vertex groups: - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 1 materials - 'lambert1' ==== Objects: 3 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Armature|Take 001|BaseLayer slot:OBArmature|Take 001|BaseLayer blend:REPLACE drivers:0 - Obj 'cube_test_mesh' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 15 vertex groups - 'root_bone' 'left_arm_1' 'left_arm_2' 'left_arm_3' 'left_arm_4' ... 'right_arm_3' 'right_arm_4' 'right_arm_5' 'right_arm_end' 'right_arm_end_detail' - 1 modifiers - ARMATURE 'Armature' - props: str:currentUVSet='map1' - Obj 'models' EMPTY - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Materials: 1 - Mat 'lambert1' - base color (0.676, 0.676, 0.676) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (0.676, 0.676, 0.676, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 1 - Action 'Armature|Take 001|BaseLayer' curverange:(2.0 .. 181.0) curves:150 - fcu 'pose.bones["root_bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED) - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED) ... - (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED) - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED) - (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED) - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED) ... - (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED) - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED) - (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED) - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED) ... - (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED) - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED) - (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["root_bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED) - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED) ... - (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED) - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED) - (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED) - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED) - (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED) ... - (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED) - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED) - (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED) - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED) ... - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED) - (151.0, -0.3) lh:(141.0, -0.3 AUTO_CLAMPED) rh:(161.0, -0.3 AUTO_CLAMPED) - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 15 bones - bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 50.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 80.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 110.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 140.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 170.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 200.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 205.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -50.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -80.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -110.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -140.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -170.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -200.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -205.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000
 
unity_exported_77b
==== Meshes: 3 - Mesh 'Scene' vtx:121 face:200 loop:600 edge:320 - 9 10 21 9 21 ... 14 25 14 26 25 - 9/21 9/10 10/21 9/20 20/21 ... 25/36 25/37 25/26 13/25 14/25 - attr 'position' FLOAT_VECTOR POINT - (-500.000, -0.000, 500.000) - (-400.000, -0.000, 500.000) - (-300.000, -0.000, 500.000) ... - (300.000, 0.000, -500.000) - (400.000, 0.000, -500.000) - (500.000, 0.000, -500.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVSet0' FLOAT2 CORNER - (0.900, 0.000) - (1.000, 0.000) - (1.000, 0.100) ... - (0.300, 0.100) - (0.400, 0.200) - (0.300, 0.200) - 1 materials - 'GroundMat' - Mesh 'Scene.001' vtx:418 face:832 loop:2496 edge:1248 - 178 8 109 177 178 ... 95 377 68 6 95 - 109/178 8/178 8/109 109/177 177/178 ... 377/378 96/377 68/377 95/377 68/95 - attr 'position' FLOAT_VECTOR POINT - (28.859, -78.874, 28.859) - (28.859, -78.901, -28.859) - (-28.859, -78.874, 28.859) ... - (-28.090, -50.015, 41.345) - (-19.612, -50.015, 45.976) - (-10.106, -50.015, 48.952) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (13, 16386) - (0, 0) - (23, 4209) ... - (211, 2748) - (173, 16384) - (249, 22623) - attr 'UVSet0' FLOAT2 CORNER - (0.375, 0.017) - (0.248, 0.001) - (0.500, 0.013) ... - (0.144, 0.899) - (0.124, 0.888) - (0.124, 0.865) - attr 'UVSet1' FLOAT2 CORNER - (0.395, 0.707) - (0.367, 0.679) - (0.395, 0.679) ... - (0.194, 0.000) - (0.222, 0.000) - (0.222, 0.028) - 1 materials - 'CapsuleMat' - Mesh 'Scene.002' vtx:8 face:12 loop:36 edge:18 - 0 3 2 0 1 ... 2 4 6 0 2 - 0/2 0/3 2/3 0/1 1/3 ... 0/6 1/6 1/7 1/5 2/6 - attr 'position' FLOAT_VECTOR POINT - (-50.000, -50.000, 50.000) - (50.000, -50.000, 50.000) - (-50.000, 50.000, 50.000) ... - (50.000, 50.000, -50.000) - (-50.000, -50.000, -50.000) - (50.000, -50.000, -50.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 0 1 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVSet0' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - attr 'UVSet1' FLOAT2 CORNER - (0.691, 0.347) - (0.997, 0.653) - (0.691, 0.653) ... - (0.310, 0.004) - (0.310, 0.310) - (0.004, 0.310) - 1 materials - 'Default_Material' ==== Objects: 15 - Obj 'Capsule' MESH data:'Scene.001' - pos 1.198, -0.976, -1.131 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Capsule_Anim_Xform' MESH data:'Scene.001' - pos 2.020, -2.090, 0.950 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Capsule_Anim_Xform|CapsuleAnim|Animation Base Layer slot:OBCapsule_Anim_Xform|CapsuleAnim|Animation Base Layer blend:REPLACE drivers:0 - Obj 'CubeAnim' MESH data:'Scene.002' - pos -4.000, -4.500, 0.500 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:CubeAnim|CubeAnim|Animation Base Layer slot:OBCubeAnim|CubeAnim|Animation Base Layer blend:REPLACE drivers:0 - Obj 'CubeCh' MESH data:'Scene.002' par:'CubePar' - pos 30.000, -50.000, -70.000 - rot 1.172, 0.167, -0.871 (XYZ) - scl 0.900, 0.600, 0.300 - Obj 'CubeMirror' MESH data:'Scene.002' - pos -0.802, -5.476, -1.581 - rot -1.571, 0.000, 0.000 (XYZ) - scl -0.010, -0.010, -0.010 - Obj 'CubePar' MESH data:'Scene.002' - pos 1.198, -5.476, -1.581 - rot -2.836, -0.172, 1.195 (XYZ) - scl 0.005, 0.010, 0.015 - Obj 'Main_Camera' CAMERA data:'Main Camera' - pos -6.198, 6.052, 2.476 - rot 1.029, 0.000, -2.401 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Plane' MESH data:'Scene' - pos 1.198, -0.976, -2.081 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Point_Light_Blue' LIGHT data:'Point Light Blue' - pos 2.988, -2.086, 0.549 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Point_Light_Green' LIGHT data:'Point Light Green' - pos 0.488, -3.976, -0.461 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Point_Light_Red' LIGHT data:'Point Light Red' - pos -0.662, -0.706, -0.461 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Angle' LIGHT data:'Spot Light Anim Angle' - pos 3.348, 3.794, 0.609 - rot -0.599, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Color' LIGHT data:'Spot Light Anim Color' - pos 4.758, 3.794, 0.609 - rot -0.599, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Intensity' LIGHT data:'Spot Light Anim Intensity' - pos 1.728, 3.804, 0.609 - rot -0.599, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Xform' LIGHT data:'Spot Light Anim Xform' - pos 0.038, 3.804, 0.609 - rot -0.605, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Spot_Light_Anim_Xform|SpotLightAnimXform|Animation Base Layer slot:OBSpot_Light_Anim_Xform|SpotLightAnimXform|Animation Base Layer blend:REPLACE drivers:0 ==== Cameras: 1 - Cam 'Main Camera' PERSP lens:13.5 MILLIMETERS near:3.000 far:20.0 orthosize:1.0 - fov 1.431 (h 1.431 v 1.047) - sensor 23.4x15.5 shift 0.000,0.000 ==== Lights: 7 - Light 'Point Light Blue' POINT col:(0.545, 0.664, 1.000) energy:1.500 - Light 'Point Light Green' POINT col:(0.623, 1.000, 0.545) energy:0.500 - Light 'Point Light Red' POINT col:(1.000, 0.544, 0.544) energy:1.000 - Light 'Spot Light Anim Angle' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 - Light 'Spot Light Anim Color' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 - Light 'Spot Light Anim Intensity' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 - Light 'Spot Light Anim Xform' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 ==== Materials: 3 - Mat 'CapsuleMat' - base color (0.918, 0.546, 0.546) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 1.000 - ior 1.500 - viewport diffuse (0.918, 0.546, 0.546, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 0.553 - backface False probe True shadow False - Mat 'Default_Material' - base color (1.000, 1.000, 1.000) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 1.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 0.553 - backface False probe True shadow False - Mat 'GroundMat' - base color (0.557, 0.635, 0.572) tex:'DiffuseColor_Texture' (ground_tex.png) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 1.000 - ior 1.500 - normalmap 0.200 tex:'NormalMap_Texture' (normal_tex.png) a:False data - viewport diffuse (0.557, 0.635, 0.572, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 3 - Action 'Capsule_Anim_Xform|CapsuleAnim|Animation Base Layer' curverange:(1.0 .. 91.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 2.0) lh:(-4.3, 2.0 AUTO_CLAMPED) rh:(6.3, 2.0 AUTO_CLAMPED) - (17.0, 2.0) lh:(11.7, 2.0 AUTO_CLAMPED) rh:(18.0, 2.0 AUTO_CLAMPED) - (20.0, 2.0) lh:(19.0, 2.0 AUTO_CLAMPED) rh:(25.3, 2.0 AUTO_CLAMPED) ... - (49.0, 2.0) lh:(44.7, 2.0 AUTO_CLAMPED) rh:(52.7, 2.0 AUTO_CLAMPED) - (60.0, 2.0) lh:(56.3, 2.0 AUTO_CLAMPED) rh:(70.3, 2.0 AUTO_CLAMPED) - (91.0, 2.0) lh:(80.7, 2.0 AUTO_CLAMPED) rh:(101.3, 2.0 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, -2.1) lh:(-4.3, -2.1 AUTO_CLAMPED) rh:(6.3, -2.1 AUTO_CLAMPED) - (17.0, -2.1) lh:(11.7, -2.1 AUTO_CLAMPED) rh:(18.0, -2.1 AUTO_CLAMPED) - (20.0, -2.1) lh:(19.0, -2.1 AUTO_CLAMPED) rh:(25.3, -2.1 AUTO_CLAMPED) ... - (49.0, -2.1) lh:(44.7, -2.1 AUTO_CLAMPED) rh:(52.7, -2.1 AUTO_CLAMPED) - (60.0, -2.1) lh:(56.3, -2.1 AUTO_CLAMPED) rh:(70.3, -2.1 AUTO_CLAMPED) - (91.0, -2.1) lh:(80.7, -2.1 AUTO_CLAMPED) rh:(101.3, -2.1 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.9) lh:(-4.3, 0.9 AUTO_CLAMPED) rh:(6.3, 0.9 AUTO_CLAMPED) - (17.0, 1.7) lh:(11.7, 1.7 AUTO_CLAMPED) rh:(18.0, 1.7 AUTO_CLAMPED) - (20.0, 1.6) lh:(19.0, 1.6 AUTO_CLAMPED) rh:(25.3, 1.3 AUTO_CLAMPED) ... - (49.0, 0.6) lh:(44.7, 0.8 AUTO_CLAMPED) rh:(52.7, 0.5 AUTO_CLAMPED) - (60.0, 0.2) lh:(56.3, 0.3 AUTO_CLAMPED) rh:(70.3, 0.0 AUTO_CLAMPED) - (91.0, 0.0) lh:(80.7, 0.0 AUTO_CLAMPED) rh:(101.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 1.6) lh:(-4.3, 1.6 AUTO_CLAMPED) rh:(6.3, 1.6 AUTO_CLAMPED) - (17.0, 1.6) lh:(11.7, 1.6 AUTO_CLAMPED) rh:(18.0, 1.6 AUTO_CLAMPED) - (20.0, 1.6) lh:(19.0, 1.6 AUTO_CLAMPED) rh:(25.3, 1.6 AUTO_CLAMPED) ... - (49.0, 1.6) lh:(44.7, 1.6 AUTO_CLAMPED) rh:(52.7, 1.6 AUTO_CLAMPED) - (60.0, 1.6) lh:(56.3, 1.6 AUTO_CLAMPED) rh:(70.3, 1.6 AUTO_CLAMPED) - (91.0, 1.6) lh:(80.7, 1.6 AUTO_CLAMPED) rh:(101.3, 1.6 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, -0.0) lh:(-4.3, -0.0 AUTO_CLAMPED) rh:(6.3, -0.0 AUTO_CLAMPED) - (17.0, 0.3) lh:(11.7, 0.2 AUTO_CLAMPED) rh:(18.0, 0.3 AUTO_CLAMPED) - (20.0, 0.3) lh:(19.0, 0.3 AUTO_CLAMPED) rh:(25.3, 0.4 AUTO_CLAMPED) ... - (49.0, 0.9) lh:(44.7, 0.9 AUTO_CLAMPED) rh:(52.7, 0.9 AUTO_CLAMPED) - (60.0, 0.9) lh:(56.3, 0.9 AUTO_CLAMPED) rh:(70.3, 0.9 AUTO_CLAMPED) - (91.0, 0.9) lh:(80.7, 0.9 AUTO_CLAMPED) rh:(101.3, 0.9 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED) - (20.0, -0.0) lh:(19.0, -0.0 AUTO_CLAMPED) rh:(25.3, -0.0 AUTO_CLAMPED) ... - (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (60.0, -0.8) lh:(56.3, -0.4 AUTO_CLAMPED) rh:(70.3, -2.0 AUTO_CLAMPED) - (91.0, -3.2) lh:(80.7, -3.2 AUTO_CLAMPED) rh:(101.3, -3.2 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.0, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) ... - (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(56.3, 0.0 AUTO_CLAMPED) rh:(70.3, 0.0 AUTO_CLAMPED) - (91.0, 0.0) lh:(80.7, 0.0 AUTO_CLAMPED) rh:(101.3, 0.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.0, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) ... - (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(56.3, 0.0 AUTO_CLAMPED) rh:(70.3, 0.0 AUTO_CLAMPED) - (91.0, 0.0) lh:(80.7, 0.0 AUTO_CLAMPED) rh:(101.3, 0.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.0, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) ... - (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - 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(164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED) ==== Images: 2 - Image 'DiffuseColor_Texture' 32x32 24bpp - Image 'NormalMap_Texture' 32x32 24bpp
==== Meshes: 3 - Mesh 'Scene' vtx:121 face:200 loop:600 edge:320 - 9 10 21 9 21 ... 14 25 14 26 25 - 9/21 9/10 10/21 9/20 20/21 ... 25/36 25/37 25/26 13/25 14/25 - attr 'position' FLOAT_VECTOR POINT - (-500.000, -0.000, 500.000) - (-400.000, -0.000, 500.000) - (-300.000, -0.000, 500.000) ... - (300.000, 0.000, -500.000) - (400.000, 0.000, -500.000) - (500.000, 0.000, -500.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVSet0' FLOAT2 CORNER - (0.900, 0.000) - (1.000, 0.000) - (1.000, 0.100) ... - (0.300, 0.100) - (0.400, 0.200) - (0.300, 0.200) - 1 materials - 'GroundMat' - Mesh 'Scene.001' vtx:418 face:832 loop:2496 edge:1248 - 178 8 109 177 178 ... 95 377 68 6 95 - 109/178 8/178 8/109 109/177 177/178 ... 377/378 96/377 68/377 95/377 68/95 - attr 'position' FLOAT_VECTOR POINT - (28.859, -78.874, 28.859) - (28.859, -78.901, -28.859) - (-28.859, -78.874, 28.859) ... - (-28.090, -50.015, 41.345) - (-19.612, -50.015, 45.976) - (-10.106, -50.015, 48.952) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (13, 16386) - (0, 0) - (23, 4209) ... - (211, 2748) - (173, 16384) - (249, 22623) - attr 'UVSet0' FLOAT2 CORNER - (0.375, 0.017) - (0.248, 0.001) - (0.500, 0.013) ... - (0.144, 0.899) - (0.124, 0.888) - (0.124, 0.865) - attr 'UVSet1' FLOAT2 CORNER - (0.395, 0.707) - (0.367, 0.679) - (0.395, 0.679) ... - (0.194, 0.000) - (0.222, 0.000) - (0.222, 0.028) - 1 materials - 'CapsuleMat' - Mesh 'Scene.002' vtx:8 face:12 loop:36 edge:18 - 0 3 2 0 1 ... 2 4 6 0 2 - 0/2 0/3 2/3 0/1 1/3 ... 0/6 1/6 1/7 1/5 2/6 - attr 'position' FLOAT_VECTOR POINT - (-50.000, -50.000, 50.000) - (50.000, -50.000, 50.000) - (-50.000, 50.000, 50.000) ... - (50.000, 50.000, -50.000) - (-50.000, -50.000, -50.000) - (50.000, -50.000, -50.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 0 1 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVSet0' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - attr 'UVSet1' FLOAT2 CORNER - (0.691, 0.347) - (0.997, 0.653) - (0.691, 0.653) ... - (0.310, 0.004) - (0.310, 0.310) - (0.004, 0.310) - 1 materials - 'Default_Material' ==== Objects: 15 - Obj 'Capsule' MESH data:'Scene.001' - pos 1.198, -0.976, -1.131 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Capsule_Anim_Xform' MESH data:'Scene.001' - pos 2.020, -2.090, 0.950 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Capsule_Anim_Xform|CapsuleAnim|Animation Base Layer slot:OBCapsule_Anim_Xform|CapsuleAnim|Animation Base Layer blend:REPLACE drivers:0 - Obj 'CubeAnim' MESH data:'Scene.002' - pos -4.000, -4.500, 0.500 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:CubeAnim|CubeAnim|Animation Base Layer slot:OBCubeAnim|CubeAnim|Animation Base Layer blend:REPLACE drivers:0 - Obj 'CubeCh' MESH data:'Scene.002' par:'CubePar' - pos 30.000, -50.000, -70.000 - rot 1.172, 0.167, -0.871 (XYZ) - scl 0.900, 0.600, 0.300 - Obj 'CubeMirror' MESH data:'Scene.002' - pos -0.802, -5.476, -1.581 - rot -1.571, 0.000, 0.000 (XYZ) - scl -0.010, -0.010, -0.010 - Obj 'CubePar' MESH data:'Scene.002' - pos 1.198, -5.476, -1.581 - rot -2.836, -0.172, 1.195 (XYZ) - scl 0.005, 0.010, 0.015 - Obj 'Main_Camera' CAMERA data:'Main Camera' - pos -6.198, 6.052, 2.476 - rot 1.029, 0.000, -2.401 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Plane' MESH data:'Scene' - pos 1.198, -0.976, -2.081 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Point_Light_Blue' LIGHT data:'Point Light Blue' - pos 2.988, -2.086, 0.549 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Point_Light_Green' LIGHT data:'Point Light Green' - pos 0.488, -3.976, -0.461 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Point_Light_Red' LIGHT data:'Point Light Red' - pos -0.662, -0.706, -0.461 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Angle' LIGHT data:'Spot Light Anim Angle' - pos 3.348, 3.794, 0.609 - rot -0.599, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Color' LIGHT data:'Spot Light Anim Color' - pos 4.758, 3.794, 0.609 - rot -0.599, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Intensity' LIGHT data:'Spot Light Anim Intensity' - pos 1.728, 3.804, 0.609 - rot -0.599, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Xform' LIGHT data:'Spot Light Anim Xform' - pos 0.038, 3.804, 0.609 - rot -0.605, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Spot_Light_Anim_Xform|SpotLightAnimXform|Animation Base Layer slot:OBSpot_Light_Anim_Xform|SpotLightAnimXform|Animation Base Layer blend:REPLACE drivers:0 ==== Cameras: 1 - Cam 'Main Camera' PERSP lens:13.5 MILLIMETERS near:3.000 far:20.0 orthosize:1.0 - fov 1.431 (h 1.431 v 1.047) - sensor 23.4x15.5 shift 0.000,0.000 ==== Lights: 7 - Light 'Point Light Blue' POINT col:(0.545, 0.664, 1.000) energy:1.500 - Light 'Point Light Green' POINT col:(0.623, 1.000, 0.545) energy:0.500 - Light 'Point Light Red' POINT col:(1.000, 0.544, 0.544) energy:1.000 - Light 'Spot Light Anim Angle' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 - Light 'Spot Light Anim Color' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 - Light 'Spot Light Anim Intensity' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 - Light 'Spot Light Anim Xform' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 ==== Materials: 3 - Mat 'CapsuleMat' - base color (0.918, 0.546, 0.546) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 1.000 - ior 1.500 - viewport diffuse (0.918, 0.546, 0.546, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 0.553 - backface False probe True shadow False - Mat 'Default_Material' - base color (1.000, 1.000, 1.000) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 1.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 0.553 - backface False probe True shadow False - Mat 'GroundMat' - base color (0.557, 0.635, 0.572) tex:'DiffuseColor_Texture' (ground_tex.png) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.553 - metallic 1.000 - ior 1.500 - normalmap 0.200 tex:'NormalMap_Texture' (normal_tex.png) a:False data - viewport diffuse (0.557, 0.635, 0.572, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 3 - Action 'Capsule_Anim_Xform|CapsuleAnim|Animation Base Layer' curverange:(1.0 .. 91.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 2.0) lh:(-4.3, 2.0 AUTO_CLAMPED) rh:(6.3, 2.0 AUTO_CLAMPED) - (17.0, 2.0) lh:(11.7, 2.0 AUTO_CLAMPED) rh:(18.0, 2.0 AUTO_CLAMPED) - (20.0, 2.0) lh:(19.0, 2.0 AUTO_CLAMPED) rh:(25.3, 2.0 AUTO_CLAMPED) ... - (49.0, 2.0) lh:(44.7, 2.0 AUTO_CLAMPED) rh:(52.7, 2.0 AUTO_CLAMPED) - (60.0, 2.0) lh:(56.3, 2.0 AUTO_CLAMPED) rh:(70.3, 2.0 AUTO_CLAMPED) - (91.0, 2.0) lh:(80.7, 2.0 AUTO_CLAMPED) rh:(101.3, 2.0 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, -2.1) lh:(-4.3, -2.1 AUTO_CLAMPED) rh:(6.3, -2.1 AUTO_CLAMPED) - (17.0, -2.1) lh:(11.7, -2.1 AUTO_CLAMPED) rh:(18.0, -2.1 AUTO_CLAMPED) - (20.0, -2.1) lh:(19.0, -2.1 AUTO_CLAMPED) rh:(25.3, -2.1 AUTO_CLAMPED) ... - (49.0, -2.1) lh:(44.7, -2.1 AUTO_CLAMPED) rh:(52.7, -2.1 AUTO_CLAMPED) - (60.0, -2.1) lh:(56.3, -2.1 AUTO_CLAMPED) rh:(70.3, -2.1 AUTO_CLAMPED) - (91.0, -2.1) lh:(80.7, -2.1 AUTO_CLAMPED) rh:(101.3, -2.1 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.9) lh:(-4.3, 0.9 AUTO_CLAMPED) rh:(6.3, 0.9 AUTO_CLAMPED) - (17.0, 1.7) lh:(11.7, 1.7 AUTO_CLAMPED) rh:(18.0, 1.7 AUTO_CLAMPED) - (20.0, 1.6) lh:(19.0, 1.6 AUTO_CLAMPED) rh:(25.3, 1.3 AUTO_CLAMPED) ... - (49.0, 0.6) lh:(44.7, 0.8 AUTO_CLAMPED) rh:(52.7, 0.5 AUTO_CLAMPED) - (60.0, 0.2) lh:(56.3, 0.3 AUTO_CLAMPED) rh:(70.3, 0.0 AUTO_CLAMPED) - (91.0, 0.0) lh:(80.7, 0.0 AUTO_CLAMPED) rh:(101.3, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 1.6) lh:(-4.3, 1.6 AUTO_CLAMPED) rh:(6.3, 1.6 AUTO_CLAMPED) - (17.0, 1.6) lh:(11.7, 1.6 AUTO_CLAMPED) rh:(18.0, 1.6 AUTO_CLAMPED) - (20.0, 1.6) lh:(19.0, 1.6 AUTO_CLAMPED) rh:(25.3, 1.6 AUTO_CLAMPED) ... - (49.0, 1.6) lh:(44.7, 1.6 AUTO_CLAMPED) rh:(52.7, 1.6 AUTO_CLAMPED) - (60.0, 1.6) lh:(56.3, 1.6 AUTO_CLAMPED) rh:(70.3, 1.6 AUTO_CLAMPED) - (91.0, 1.6) lh:(80.7, 1.6 AUTO_CLAMPED) rh:(101.3, 1.6 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, -0.0) lh:(-4.3, -0.0 AUTO_CLAMPED) rh:(6.3, -0.0 AUTO_CLAMPED) - (17.0, 0.3) lh:(11.7, 0.2 AUTO_CLAMPED) rh:(18.0, 0.3 AUTO_CLAMPED) - (20.0, 0.3) lh:(19.0, 0.3 AUTO_CLAMPED) rh:(25.3, 0.4 AUTO_CLAMPED) ... - (49.0, 0.9) lh:(44.7, 0.9 AUTO_CLAMPED) rh:(52.7, 0.9 AUTO_CLAMPED) - (60.0, 0.9) lh:(56.3, 0.9 AUTO_CLAMPED) rh:(70.3, 0.9 AUTO_CLAMPED) - (91.0, 0.9) lh:(80.7, 0.9 AUTO_CLAMPED) rh:(101.3, 0.9 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED) - (20.0, -0.0) lh:(19.0, -0.0 AUTO_CLAMPED) rh:(25.3, -0.0 AUTO_CLAMPED) ... - (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (60.0, -0.8) lh:(56.3, -0.4 AUTO_CLAMPED) rh:(70.3, -2.0 AUTO_CLAMPED) - (91.0, -3.2) lh:(80.7, -3.2 AUTO_CLAMPED) rh:(101.3, -3.2 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.0, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) ... - (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(56.3, 0.0 AUTO_CLAMPED) rh:(70.3, 0.0 AUTO_CLAMPED) - (91.0, 0.0) lh:(80.7, 0.0 AUTO_CLAMPED) rh:(101.3, 0.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.0, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) ... - (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(56.3, 0.0 AUTO_CLAMPED) rh:(70.3, 0.0 AUTO_CLAMPED) - (91.0, 0.0) lh:(80.7, 0.0 AUTO_CLAMPED) rh:(101.3, 0.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED) - (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED) - (20.0, 0.0) lh:(19.0, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED) ... - (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED) - (60.0, 0.0) lh:(56.3, 0.0 AUTO_CLAMPED) rh:(70.3, 0.0 AUTO_CLAMPED) - (91.0, 0.0) lh:(80.7, 0.0 AUTO_CLAMPED) rh:(101.3, 0.0 AUTO_CLAMPED) - Action 'CubeAnim|CubeAnim|Animation Base Layer' curverange:(1.0 .. 241.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, -4.0) lh:(-19.0, -4.0 AUTO_CLAMPED) rh:(21.0, -4.0 AUTO_CLAMPED) - (61.0, -3.5) lh:(41.0, -3.7 AUTO_CLAMPED) rh:(70.7, -3.4 AUTO_CLAMPED) - (90.0, -3.2) lh:(80.3, -3.2 AUTO_CLAMPED) rh:(100.3, -3.2 AUTO_CLAMPED) ... - (181.0, -3.7) lh:(161.0, -3.6 AUTO_CLAMPED) rh:(191.0, -3.7 AUTO_CLAMPED) - (211.0, -3.8) lh:(201.0, -3.8 AUTO_CLAMPED) rh:(221.0, -3.9 AUTO_CLAMPED) - (241.0, -4.0) lh:(231.0, -4.0 AUTO_CLAMPED) rh:(251.0, -4.0 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, -4.5) lh:(-19.0, -4.5 AUTO_CLAMPED) rh:(21.0, -4.5 AUTO_CLAMPED) - (61.0, -3.5) lh:(41.0, -3.9 AUTO_CLAMPED) rh:(70.7, -3.4 AUTO_CLAMPED) - (90.0, -3.1) lh:(80.3, -3.2 AUTO_CLAMPED) rh:(100.3, -2.9 AUTO_CLAMPED) ... - (181.0, -1.6) lh:(161.0, -2.0 AUTO_CLAMPED) rh:(191.0, -1.4 AUTO_CLAMPED) - (211.0, -1.1) lh:(201.0, -1.1 AUTO_CLAMPED) rh:(221.0, -1.1 AUTO_CLAMPED) - (241.0, -1.1) lh:(231.0, -1.1 AUTO_CLAMPED) rh:(251.0, -1.1 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.5) lh:(-19.0, 0.5 AUTO_CLAMPED) rh:(21.0, 0.5 AUTO_CLAMPED) - (61.0, 2.0) lh:(41.0, 2.0 AUTO_CLAMPED) rh:(70.7, 2.0 AUTO_CLAMPED) - (90.0, 1.6) lh:(80.3, 1.8 AUTO_CLAMPED) rh:(100.3, 1.4 AUTO_CLAMPED) ... - (181.0, 0.8) lh:(161.0, 0.9 AUTO_CLAMPED) rh:(191.0, 0.8 AUTO_CLAMPED) - (211.0, 0.7) lh:(201.0, 0.7 AUTO_CLAMPED) rh:(221.0, 0.6 AUTO_CLAMPED) - (241.0, 0.5) lh:(231.0, 0.5 AUTO_CLAMPED) rh:(251.0, 0.5 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 1.6) lh:(-19.0, 1.6 AUTO_CLAMPED) rh:(21.0, 1.6 AUTO_CLAMPED) - (61.0, 1.6) lh:(41.0, 1.6 AUTO_CLAMPED) rh:(70.7, 1.6 AUTO_CLAMPED) - (90.0, 1.6) lh:(80.3, 1.6 AUTO_CLAMPED) rh:(100.3, 1.6 AUTO_CLAMPED) ... - (181.0, 1.6) lh:(161.0, 1.6 AUTO_CLAMPED) rh:(191.0, 1.6 AUTO_CLAMPED) - (211.0, 1.6) lh:(201.0, 1.6 AUTO_CLAMPED) rh:(221.0, 1.6 AUTO_CLAMPED) - (241.0, 1.6) lh:(231.0, 1.6 AUTO_CLAMPED) rh:(251.0, 1.6 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, -0.0) lh:(-19.0, -0.0 AUTO_CLAMPED) rh:(21.0, -0.0 AUTO_CLAMPED) - (61.0, -0.0) lh:(41.0, -0.0 AUTO_CLAMPED) rh:(70.7, -0.0 AUTO_CLAMPED) - (90.0, -0.0) lh:(80.3, -0.0 AUTO_CLAMPED) rh:(100.3, -0.0 AUTO_CLAMPED) ... - (181.0, -0.0) lh:(161.0, -0.0 AUTO_CLAMPED) rh:(191.0, -0.0 AUTO_CLAMPED) - (211.0, -0.0) lh:(201.0, -0.0 AUTO_CLAMPED) rh:(221.0, -0.0 AUTO_CLAMPED) - (241.0, -0.0) lh:(231.0, -0.0 AUTO_CLAMPED) rh:(251.0, -0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-19.0, 0.0 AUTO_CLAMPED) rh:(21.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(41.0, 0.0 AUTO_CLAMPED) rh:(70.7, 0.0 AUTO_CLAMPED) - (90.0, 0.0) lh:(80.3, 0.0 AUTO_CLAMPED) rh:(100.3, 0.0 AUTO_CLAMPED) ... - (181.0, 0.0) lh:(161.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - (211.0, 0.0) lh:(201.0, 0.0 AUTO_CLAMPED) rh:(221.0, 0.0 AUTO_CLAMPED) - (241.0, 0.0) lh:(231.0, 0.0 AUTO_CLAMPED) rh:(251.0, 0.0 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-19.0, 0.0 AUTO_CLAMPED) rh:(21.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(41.0, 0.0 AUTO_CLAMPED) rh:(70.7, 0.0 AUTO_CLAMPED) - (90.0, 0.0) lh:(80.3, 0.0 AUTO_CLAMPED) rh:(100.3, 0.0 AUTO_CLAMPED) ... - (181.0, 0.0) lh:(161.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - (211.0, 0.0) lh:(201.0, 0.0 AUTO_CLAMPED) rh:(221.0, 0.0 AUTO_CLAMPED) - (241.0, 0.0) lh:(231.0, 0.0 AUTO_CLAMPED) rh:(251.0, 0.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-19.0, 0.0 AUTO_CLAMPED) rh:(21.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(41.0, 0.0 AUTO_CLAMPED) rh:(70.7, 0.0 AUTO_CLAMPED) - (90.0, 0.0) lh:(80.3, 0.0 AUTO_CLAMPED) rh:(100.3, 0.0 AUTO_CLAMPED) ... - (181.0, 0.0) lh:(161.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - (211.0, 0.0) lh:(201.0, 0.0 AUTO_CLAMPED) rh:(221.0, 0.0 AUTO_CLAMPED) - (241.0, 0.0) lh:(231.0, 0.0 AUTO_CLAMPED) rh:(251.0, 0.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-19.0, 0.0 AUTO_CLAMPED) rh:(21.0, 0.0 AUTO_CLAMPED) - (61.0, 0.0) lh:(41.0, 0.0 AUTO_CLAMPED) rh:(70.7, 0.0 AUTO_CLAMPED) - (90.0, 0.0) lh:(80.3, 0.0 AUTO_CLAMPED) rh:(100.3, 0.0 AUTO_CLAMPED) ... - (181.0, 0.0) lh:(161.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED) - (211.0, 0.0) lh:(201.0, 0.0 AUTO_CLAMPED) rh:(221.0, 0.0 AUTO_CLAMPED) - (241.0, 0.0) lh:(231.0, 0.0 AUTO_CLAMPED) rh:(251.0, 0.0 AUTO_CLAMPED) - Action 'Spot_Light_Anim_Xform|SpotLightAnimXform|Animation Base Layer' curverange:(1.0 .. 164.0) curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED) - (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED) - (58.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(67.7, 0.0 AUTO_CLAMPED) ... - (100.0, -1.2) lh:(95.7, -0.7 AUTO_CLAMPED) rh:(104.7, -1.6 AUTO_CLAMPED) - (114.0, -1.8) lh:(109.3, -1.7 AUTO_CLAMPED) rh:(130.7, -2.4 AUTO_CLAMPED) - (164.0, -4.2) lh:(147.3, -4.2 AUTO_CLAMPED) rh:(180.7, -4.2 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 3.8) lh:(-9.3, 3.8 AUTO_CLAMPED) rh:(11.3, 3.8 AUTO_CLAMPED) - (32.0, 3.8) lh:(21.7, 3.8 AUTO_CLAMPED) rh:(40.7, 3.8 AUTO_CLAMPED) - (58.0, 3.8) lh:(49.3, 3.8 AUTO_CLAMPED) rh:(67.7, 3.8 AUTO_CLAMPED) ... - (100.0, 4.8) lh:(95.7, 4.8 AUTO_CLAMPED) rh:(104.7, 4.8 AUTO_CLAMPED) - (114.0, 4.8) lh:(109.3, 4.8 AUTO_CLAMPED) rh:(130.7, 4.8 AUTO_CLAMPED) - (164.0, 4.8) lh:(147.3, 4.8 AUTO_CLAMPED) rh:(180.7, 4.8 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.6) lh:(-9.3, 0.6 AUTO_CLAMPED) rh:(11.3, 0.6 AUTO_CLAMPED) - (32.0, 0.6) lh:(21.7, 0.6 AUTO_CLAMPED) rh:(40.7, 0.6 AUTO_CLAMPED) - (58.0, 0.6) lh:(49.3, 0.6 AUTO_CLAMPED) rh:(67.7, 0.6 AUTO_CLAMPED) ... - (100.0, 2.7) lh:(95.7, 2.7 AUTO_CLAMPED) rh:(104.7, 2.7 AUTO_CLAMPED) - (114.0, 2.7) lh:(109.3, 2.7 AUTO_CLAMPED) rh:(130.7, 2.7 AUTO_CLAMPED) - (164.0, 2.7) lh:(147.3, 2.7 AUTO_CLAMPED) rh:(180.7, 2.7 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, -0.6) lh:(-9.3, -0.6 AUTO_CLAMPED) rh:(11.3, -0.6 AUTO_CLAMPED) - (32.0, -0.1) lh:(21.7, -0.1 AUTO_CLAMPED) rh:(40.7, -0.1 AUTO_CLAMPED) - (58.0, -0.1) lh:(49.3, -0.1 AUTO_CLAMPED) rh:(67.7, -0.1 AUTO_CLAMPED) ... - (100.0, -0.4) lh:(95.7, -0.3 AUTO_CLAMPED) rh:(104.7, -0.5 AUTO_CLAMPED) - (114.0, -0.6) lh:(109.3, -0.6 AUTO_CLAMPED) rh:(130.7, -0.6 AUTO_CLAMPED) - (164.0, -0.6) lh:(147.3, -0.6 AUTO_CLAMPED) rh:(180.7, -0.6 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED) - (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED) - (58.0, -0.4) lh:(49.3, -0.4 AUTO_CLAMPED) rh:(67.7, -0.4 AUTO_CLAMPED) ... - (100.0, 0.3) lh:(95.7, 0.4 AUTO_CLAMPED) rh:(104.7, 0.2 AUTO_CLAMPED) - (114.0, 0.0) lh:(109.3, 0.0 AUTO_CLAMPED) rh:(130.7, 0.0 AUTO_CLAMPED) - (164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED) - (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED) - (58.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(67.7, 0.0 AUTO_CLAMPED) ... - (100.0, -0.1) lh:(95.7, -0.1 AUTO_CLAMPED) rh:(104.7, -0.1 AUTO_CLAMPED) - (114.0, 0.0) lh:(109.3, 0.0 AUTO_CLAMPED) rh:(130.7, 0.0 AUTO_CLAMPED) - (164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED) - (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED) - (58.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(67.7, 0.0 AUTO_CLAMPED) ... - (100.0, 0.0) lh:(95.7, 0.0 AUTO_CLAMPED) rh:(104.7, 0.0 AUTO_CLAMPED) - (114.0, 0.0) lh:(109.3, 0.0 AUTO_CLAMPED) rh:(130.7, 0.0 AUTO_CLAMPED) - (164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED) - (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED) - (58.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(67.7, 0.0 AUTO_CLAMPED) ... - (100.0, 0.0) lh:(95.7, 0.0 AUTO_CLAMPED) rh:(104.7, 0.0 AUTO_CLAMPED) - (114.0, 0.0) lh:(109.3, 0.0 AUTO_CLAMPED) rh:(130.7, 0.0 AUTO_CLAMPED) - (164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 - (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED) - (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED) - (58.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(67.7, 0.0 AUTO_CLAMPED) ... - (100.0, 0.0) lh:(95.7, 0.0 AUTO_CLAMPED) rh:(104.7, 0.0 AUTO_CLAMPED) - (114.0, 0.0) lh:(109.3, 0.0 AUTO_CLAMPED) rh:(130.7, 0.0 AUTO_CLAMPED) - (164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED) ==== Images: 2 - Image 'DiffuseColor_Texture' 32x32 24bpp - Image 'NormalMap_Texture' 32x32 24bpp