Name | New | Reference | Diff |
---|---|---|---|
bl42_material_shaders |
==== Meshes: 14
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatPrincipled'
- Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatDiffuse'
- Mesh 'Cube.003' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatEmission'
- Mesh 'Cube.004' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatGlass'
- Mesh 'Cube.005' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatGlossy'
- Mesh 'Cube.006' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatSpecular'
- Mesh 'Cube.007' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatSheen'
- Mesh 'Cube.008' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatRefraction'
- Mesh 'Cube.009' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatPrincipledHair'
- Mesh 'Cube.010' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatHair'
- Mesh 'Cube.011' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatSubsurface'
- Mesh 'Cube.012' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatToon'
- Mesh 'Cube.013' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatTranslucent'
- Mesh 'Cube.014' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatTransparent'
==== Objects: 16
- Obj 'Camera' CAMERA data:'Camera'
- pos 22.243, -12.656, 10.991
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeDiffuse' MESH data:'Cube.002'
- pos 2.486, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeEmission' MESH data:'Cube.003'
- pos 5.125, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeGlass' MESH data:'Cube.004'
- pos 7.674, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeGlossy' MESH data:'Cube.005'
- pos 10.162, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeHair' MESH data:'Cube.010'
- pos 10.162, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubePrincipled' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubePrincipledHair' MESH data:'Cube.009'
- pos 7.674, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeRefraction' MESH data:'Cube.008'
- pos 5.125, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeSheen' MESH data:'Cube.007'
- pos 2.486, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeSpecular' MESH data:'Cube.006'
- pos 0.000, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeSubsurface' MESH data:'Cube.011'
- pos 0.000, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeToon' MESH data:'Cube.012'
- pos 2.486, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeTranslucent' MESH data:'Cube.013'
- pos 5.125, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeTransparent' MESH data:'Cube.014'
- pos 7.674, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Light' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.650, 0.055, 1.866 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000
==== Materials: 14
- Mat 'MatDiffuse'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatEmission'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatGlass'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatGlossy'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatHair'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatPrincipled'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (../blend_scene/textures/checkerboard_diffuse.png) a:False rot:(0.262, 0.524, 1.047) scl:(2.000, 3.000, 4.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500 tex:'checkerboard_roughness.png' (../blend_scene/textures/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (../blend_scene/textures/checkerboard_metallic.png) a:False
- ior 1.500
- alpha 1.000 tex:'alpha.png' (../blend_scene/textures/alpha.png) a:True
- emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (../blend_scene/textures/checkerboard_emissive.png) a:False scl:(2.000, 1.000, 1.000)
- emission strength 0.200
- normalmap 3.000 tex:'checkerboard_normal.png' (../blend_scene/textures/checkerboard_normal.png) a:False data
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatPrincipledHair'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatRefraction'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatSheen'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatSpecular'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatSubsurface'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatToon'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatTranslucent'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatTransparent'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 6
- Image 'alpha.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png' 128x128 24bpp
- Image 'checkerboard_emissive.png' 128x128 24bpp
- Image 'checkerboard_metallic.png' 128x128 24bpp
- Image 'checkerboard_normal.png' 128x128 24bpp
- Image 'checkerboard_roughness.png' 128x128 24bpp
|
==== Meshes: 14
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatPrincipled'
- Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatDiffuse'
- Mesh 'Cube.003' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatEmission'
- Mesh 'Cube.004' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatGlass'
- Mesh 'Cube.005' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatGlossy'
- Mesh 'Cube.006' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatSpecular'
- Mesh 'Cube.007' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatSheen'
- Mesh 'Cube.008' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatRefraction'
- Mesh 'Cube.009' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatPrincipledHair'
- Mesh 'Cube.010' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatHair'
- Mesh 'Cube.011' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatSubsurface'
- Mesh 'Cube.012' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatToon'
- Mesh 'Cube.013' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatTranslucent'
- Mesh 'Cube.014' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatTransparent'
==== Objects: 16
- Obj 'Camera' CAMERA data:'Camera'
- pos 22.243, -12.656, 10.991
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeDiffuse' MESH data:'Cube.002'
- pos 2.486, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeEmission' MESH data:'Cube.003'
- pos 5.125, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeGlass' MESH data:'Cube.004'
- pos 7.674, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeGlossy' MESH data:'Cube.005'
- pos 10.162, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeHair' MESH data:'Cube.010'
- pos 10.162, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubePrincipled' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubePrincipledHair' MESH data:'Cube.009'
- pos 7.674, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeRefraction' MESH data:'Cube.008'
- pos 5.125, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeSheen' MESH data:'Cube.007'
- pos 2.486, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeSpecular' MESH data:'Cube.006'
- pos 0.000, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeSubsurface' MESH data:'Cube.011'
- pos 0.000, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeToon' MESH data:'Cube.012'
- pos 2.486, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeTranslucent' MESH data:'Cube.013'
- pos 5.125, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeTransparent' MESH data:'Cube.014'
- pos 7.674, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Light' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.650, 0.055, 1.866 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000
==== Materials: 14
- Mat 'MatDiffuse'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatEmission'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatGlass'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatGlossy'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatHair'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatPrincipled'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (../blend_scene/textures/checkerboard_diffuse.png) a:False rot:(0.262, 0.524, 1.047) scl:(2.000, 3.000, 4.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500 tex:'checkerboard_roughness.png' (../blend_scene/textures/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (../blend_scene/textures/checkerboard_metallic.png) a:False
- ior 1.500
- alpha 1.000 tex:'alpha.png' (../blend_scene/textures/alpha.png) a:True
- emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (../blend_scene/textures/checkerboard_emissive.png) a:False scl:(2.000, 1.000, 1.000)
- emission strength 0.200
- normalmap 3.000 tex:'checkerboard_normal.png' (../blend_scene/textures/checkerboard_normal.png) a:False data
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatPrincipledHair'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatRefraction'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatSheen'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatSpecular'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatSubsurface'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatToon'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatTranslucent'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatTransparent'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 6
- Image 'alpha.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png' 128x128 24bpp
- Image 'checkerboard_emissive.png' 128x128 24bpp
- Image 'checkerboard_metallic.png' 128x128 24bpp
- Image 'checkerboard_normal.png' 128x128 24bpp
- Image 'checkerboard_roughness.png' 128x128 24bpp
|
|
bl42_various_objects |
==== Meshes: 12
- Mesh 'ATextObject' vtx:566 face:546 loop:1638 edge:1102
- 1 57 0 1 56 ... 565 561 562 563 564
- 1/57 0/57 0/1 1/56 56/57 ... 561/564 561/562 564/565 562/563 563/564
- attr 'position' FLOAT_VECTOR POINT
- (4.093, 0.542, 0.000)
- (3.926, 0.379, 0.000)
- (3.926, 0.369, 0.000)
...
- (0.351, 0.000, 0.000)
- (0.351, 0.594, 0.000)
- (0.587, 0.594, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.018, 0.000)
- (1.000, 0.000)
- (0.000, 0.000)
...
- (0.571, 0.000)
- (0.714, 0.000)
- (0.857, 0.000)
- 1 materials
- 'TextMaterial'
- Mesh 'ConeMesh' vtx:6 face:6 loop:20 edge:10
- 0 5 1 1 5 ... 5 4 4 5 0
- 0/5 1/5 0/1 2/5 1/2 3/5 2/3 3/4 0/4 4/5
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 1.000, -1.000)
- (0.951, 0.309, -1.000)
- (0.588, -0.809, -1.000)
- (-0.588, -0.809, -1.000)
- (-0.951, 0.309, -1.000)
- (0.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.250, 0.490)
- (0.250, 0.250)
- (0.478, 0.324)
...
- (0.022, 0.324)
- (0.250, 0.250)
- (0.250, 0.490)
- 1 materials
- 'ConeMatCheckerAnimatedColor'
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 1 1 0 1
- attr 'ColorVertexFloat' BYTE_COLOR CORNER
- (0.610, 1.000, 1.000, 1.000)
- (1.000, 0.896, 1.000, 1.000)
- (0.000, 0.000, 0.000, 1.000)
...
- (1.000, 0.896, 1.000, 1.000)
- (0.610, 1.000, 1.000, 1.000)
- (0.292, 0.296, 0.130, 1.000)
- attr 'ColorCornerByte' BYTE_COLOR CORNER
- (0.159, 1.000, 0.246, 1.000)
- (0.723, 1.000, 0.130, 1.000)
- (0.153, 0.012, 0.120, 1.000)
...
- (0.723, 1.000, 0.130, 1.000)
- (0.159, 1.000, 0.246, 1.000)
- (0.082, 0.147, 1.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- attr 'SecondUVMap' FLOAT2 CORNER
- (0.999, 0.001)
- (0.668, 0.001)
- (0.668, 0.332)
...
- (0.001, 0.668)
- (0.001, 0.999)
- (0.332, 0.999)
- 2 materials
- 'MatCubeVColorFloat' 'MacCubeVColorByteEmission'
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'MatDiffuseBsdf'
- props: fl:MeshCustomFloatProp=0.250
- Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30
- 0 1 2 1 0 ... 8 11 10 9 11
- 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, -1.000)
- (0.724, -0.526, -0.447)
- (-0.276, -0.851, -0.447)
...
- (0.276, 0.851, 0.447)
- (0.894, 0.000, 0.447)
- (0.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.182, 0.000)
- (0.273, 0.157)
- (0.091, 0.157)
...
- (0.364, 0.315)
- (0.545, 0.315)
- (0.455, 0.472)
- shape key 'Basis' w:0.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447)
- shape key 'ShapeKeyA' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447)
- shape key 'ShapeKeyB' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.432, -0.401, -0.200) 2:(-0.223, -0.675, -0.445)
- Mesh 'Mesh' vtx:13 face:0 loop:0 edge:0
- attr 'position' FLOAT_VECTOR POINT
- (-0.044, 0.174, 0.200)
- (0.118, 0.334, 0.271)
- (0.229, 0.432, 0.309)
...
- (0.628, 0.067, 0.040)
- (0.784, 0.018, 0.011)
- (1.000, 0.000, 0.000)
- Mesh 'Mesh.001' vtx:36 face:0 loop:0 edge:0
- attr 'position' FLOAT_VECTOR POINT
- (-0.430, 0.748, -0.119)
- (-0.412, 0.791, -0.081)
- (-0.392, 0.832, -0.044)
...
- (0.373, 0.766, -0.114)
- (0.391, 0.721, -0.155)
- (0.407, 0.673, -0.199)
- Mesh 'Mesh.002' vtx:40 face:42 loop:160 edge:80
- 2 1 0 1 2 ... 27 11 15 23 36
- 1/2 0/1 0/2 2/4 3/4 ... 0/39 20/39 20/37 32/38 30/39
- attr 'position' FLOAT_VECTOR POINT
- (1.350, 0.450, 1.002)
- (1.350, 1.002, 0.450)
- (1.959, 0.450, 0.450)
...
- (1.350, -0.450, 1.002)
- (0.450, 1.061, 0.450)
- (0.450, 0.450, 1.061)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'SurfTorus' vtx:256 face:256 loop:1024 edge:512
- 0 16 31 15 1 ... 253 255 15 14 254
- 0/16 16/31 15/31 0/15 1/17 ... 10/250 11/251 12/252 13/253 14/254
- attr 'position' FLOAT_VECTOR POINT
- (-0.750, 0.000, -0.250)
- (-0.697, -0.276, -0.250)
- (-0.530, -0.530, -0.250)
...
- (-0.242, 0.612, -0.232)
- (-0.465, 0.465, -0.232)
- (-0.612, 0.242, -0.232)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 1.000)
- (0.062, 1.000)
- (0.062, 0.938)
...
- (1.000, 0.938)
- (1.000, 0.875)
- (0.938, 0.875)
- Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005
- 46 0 2 44 3 ... 389 504 322 320 390
- 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (-0.438, -0.766, 0.164)
- (0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.843, 0.589)
- (0.834, 0.612)
- (0.794, 0.612)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- vertex groups:
- 7=1.000
- 6=1.000
- 7=1.000
- 6=1.000
- 7=1.000
- Mesh 'Suzanne.001' vtx:507 face:500 loop:1968 edge:1005
- 46 0 2 44 3 ... 389 504 322 320 390
- 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (-0.438, -0.766, 0.164)
- (0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.843, 0.589)
- (0.834, 0.612)
- (0.794, 0.612)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- vertex groups:
- 4=0.964 0=0.023
- 5=1.000
- 4=0.926 0=0.074
- 5=1.000
- 4=0.926 0=0.074
==== Objects: 20
- Obj 'ArmSuzanne' ARMATURE data:'ArmSuzanne'
- pos 4.773, 4.674, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:ArmSuzanne|ArmSuzanne|ArmSuzanneAction slot:OBArmSuzanne|ArmSuzanne|ArmSuzanneAction blend:REPLACE drivers:0
- Obj 'CameraOrtho' CAMERA data:'Camera.001'
- pos 10.960, 3.365, 7.772
- rot 0.975, 0.000, 1.869 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:CameraOrtho|CameraOrtho|CameraOrthoAction slot:OBCameraOrtho|CameraOrtho|CameraOrthoAction blend:REPLACE drivers:0
- Obj 'CameraPersp' CAMERA data:'Camera'
- pos 9.534, -4.669, 4.888
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'ConeObject' MESH data:'ConeMesh' par:'Cube_Smooth_NoUVs_NoMats'
- pos -2.337, -0.510, 2.804
- rot 0.533, 0.582, -0.506 (XYZ)
- scl 1.538, 1.799, 1.923
- Obj 'CrvBézier' MESH data:'Mesh'
- pos 0.000, 9.642, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CrvNurbs' MESH data:'Mesh.001'
- pos 1.928, 9.351, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube_2UVs_2Colors' MESH data:'Cube'
- pos 3.500, 1.500, 0.000
- rot 0.175, 0.349, 0.524 (XYZ)
- scl 1.500, 1.200, 0.800
- Obj 'Cube_Smooth_NoUVs_NoMats' MESH data:'Cube.001' par:'Cube_2UVs_2Colors'
- pos 1.200, -1.721, 3.333
- rot 0.651, -0.034, 1.178 (XYZ)
- scl 0.838, 0.377, 0.675
- anim act:Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMats|CameraOrthoAc slot:OBCube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMats|CameraOrthoAc blend:REPLACE drivers:0
- Obj 'CubeSubdiv_CustomProps' MESH data:'Cube.002'
- pos 1.754, 7.247, 0.000
- rot 0.417, -0.157, -0.474 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: fl:AFloatProp=17.500 int:AnIntegerProp=8 int:ABoolHere=1
- Obj 'EmptyWScale' EMPTY
- pos -3.240, 2.933, 0.000
- rot -0.471, 0.000, 0.000 (XYZ)
- scl 1.000, 1.200, 1.400
- Obj 'IcosphereShapes' MESH data:'Icosphere'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'LightPoint' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.975, 0.000, 1.869 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:LightPoint|LightPoint|CameraOrthoAction slot:OBLightPoint|LightPoint|CameraOrthoAction blend:REPLACE drivers:0
- Obj 'LightSpotScaled' LIGHT data:'Spot'
- pos 8.753, 0.000, 8.420
- rot 0.383, 0.073, 0.504 (XYZ)
- scl 0.442, 1.109, 1.000
- Obj 'LightSun' LIGHT data:'Sun'
- pos -2.110, -6.385, 0.000
- rot -1.669, -1.341, 1.437 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Mball' MESH data:'Mesh.002'
- pos 7.263, 10.102, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'SurfTorus' MESH data:'SurfTorus'
- pos 3.838, 9.795, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Suzanne' MESH data:'Suzanne' par:'SuzanneArmWParent'
- pos -0.980, 0.243, 0.731
- rot -0.365, -0.168, 0.285 (XYZ)
- scl 0.994, 1.040, 0.965
- 8 vertex groups
- 'Bone' 'Bone.001' 'Bone.004' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.007'
- 1 modifiers
- ARMATURE 'SuzanneArmWParent'
- Obj 'Suzanne2' MESH data:'Suzanne.001' par:'ArmSuzanne'
- pos -0.031, 0.626, 0.256
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 7 vertex groups
- 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.004'
- 1 modifiers
- ARMATURE 'ArmSuzanne'
- Obj 'SuzanneArmWParent' ARMATURE data:'SuzanneArmWParent' par:'EmptyWScale'
- pos 8.013, 1.293, 0.565
- rot 0.474, 0.000, 0.000 (XYZ)
- scl 1.000, 0.810, 0.740
- anim act:SuzanneArmWParent|SuzanneArmWParent|ArmSuzanneAction slot:OBSuzanneArmWParent|SuzanneArmWParent|ArmSuzanneAction blend:REPLACE drivers:0
- Obj 'TextOb' MESH data:'ATextObject'
- pos 0.000, -1.992, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 2
- Cam 'Camera' PERSP lens:42.0 MILLIMETERS near:0.500 far:200.0 orthosize:7.3
- fov 0.810 (h 0.810 v 0.557)
- sensor 36.0x24.0 shift 0.000,0.000
- dof dist:13.000 fstop:2.8 blades:0
- anim act:Camera|LightPoint|CameraOrthoAction slot:CACamera|LightPoint|CameraOrthoAction blend:REPLACE drivers:0
- props: str:cycles= |
==== Meshes: 12
- Mesh 'ATextObject' vtx:566 face:546 loop:1638 edge:1102
- 1 57 0 1 56 ... 565 561 562 563 564
- 1/57 0/57 0/1 1/56 56/57 ... 561/564 561/562 564/565 562/563 563/564
- attr 'position' FLOAT_VECTOR POINT
- (4.093, 0.542, 0.000)
- (3.926, 0.379, 0.000)
- (3.926, 0.369, 0.000)
...
- (0.351, 0.000, 0.000)
- (0.351, 0.594, 0.000)
- (0.587, 0.594, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.018, 0.000)
- (1.000, 0.000)
- (0.000, 0.000)
...
- (0.571, 0.000)
- (0.714, 0.000)
- (0.857, 0.000)
- 1 materials
- 'TextMaterial'
- Mesh 'ConeMesh' vtx:6 face:6 loop:20 edge:10
- 0 5 1 1 5 ... 5 4 4 5 0
- 0/5 1/5 0/1 2/5 1/2 3/5 2/3 3/4 0/4 4/5
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 1.000, -1.000)
- (0.951, 0.309, -1.000)
- (0.588, -0.809, -1.000)
- (-0.588, -0.809, -1.000)
- (-0.951, 0.309, -1.000)
- (0.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.250, 0.490)
- (0.250, 0.250)
- (0.478, 0.324)
...
- (0.022, 0.324)
- (0.250, 0.250)
- (0.250, 0.490)
- 1 materials
- 'ConeMatCheckerAnimatedColor'
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 1 1 0 1
- attr 'ColorVertexFloat' BYTE_COLOR CORNER
- (0.610, 1.000, 1.000, 1.000)
- (1.000, 0.896, 1.000, 1.000)
- (0.000, 0.000, 0.000, 1.000)
...
- (1.000, 0.896, 1.000, 1.000)
- (0.610, 1.000, 1.000, 1.000)
- (0.292, 0.296, 0.130, 1.000)
- attr 'ColorCornerByte' BYTE_COLOR CORNER
- (0.159, 1.000, 0.246, 1.000)
- (0.723, 1.000, 0.130, 1.000)
- (0.153, 0.012, 0.120, 1.000)
...
- (0.723, 1.000, 0.130, 1.000)
- (0.159, 1.000, 0.246, 1.000)
- (0.082, 0.147, 1.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- attr 'SecondUVMap' FLOAT2 CORNER
- (0.999, 0.001)
- (0.668, 0.001)
- (0.668, 0.332)
...
- (0.001, 0.668)
- (0.001, 0.999)
- (0.332, 0.999)
- 2 materials
- 'MatCubeVColorFloat' 'MacCubeVColorByteEmission'
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'MatDiffuseBsdf'
- props: fl:MeshCustomFloatProp=0.250
- Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30
- 0 1 2 1 0 ... 8 11 10 9 11
- 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, -1.000)
- (0.724, -0.526, -0.447)
- (-0.276, -0.851, -0.447)
...
- (0.276, 0.851, 0.447)
- (0.894, 0.000, 0.447)
- (0.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.182, 0.000)
- (0.273, 0.157)
- (0.091, 0.157)
...
- (0.364, 0.315)
- (0.545, 0.315)
- (0.455, 0.472)
- shape key 'Basis' w:0.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447)
- shape key 'ShapeKeyA' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447)
- shape key 'ShapeKeyB' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.432, -0.401, -0.200) 2:(-0.223, -0.675, -0.445)
- Mesh 'Mesh' vtx:13 face:0 loop:0 edge:0
- attr 'position' FLOAT_VECTOR POINT
- (-0.044, 0.174, 0.200)
- (0.118, 0.334, 0.271)
- (0.229, 0.432, 0.309)
...
- (0.628, 0.067, 0.040)
- (0.784, 0.018, 0.011)
- (1.000, 0.000, 0.000)
- Mesh 'Mesh.001' vtx:36 face:0 loop:0 edge:0
- attr 'position' FLOAT_VECTOR POINT
- (-0.430, 0.748, -0.119)
- (-0.412, 0.791, -0.081)
- (-0.392, 0.832, -0.044)
...
- (0.373, 0.766, -0.114)
- (0.391, 0.721, -0.155)
- (0.407, 0.673, -0.199)
- Mesh 'Mesh.002' vtx:40 face:42 loop:160 edge:80
- 2 1 0 1 2 ... 27 11 15 23 36
- 1/2 0/1 0/2 2/4 3/4 ... 0/39 20/39 20/37 32/38 30/39
- attr 'position' FLOAT_VECTOR POINT
- (1.350, 0.450, 1.002)
- (1.350, 1.002, 0.450)
- (1.959, 0.450, 0.450)
...
- (1.350, -0.450, 1.002)
- (0.450, 1.061, 0.450)
- (0.450, 0.450, 1.061)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'SurfTorus' vtx:256 face:256 loop:1024 edge:512
- 0 16 31 15 1 ... 253 255 15 14 254
- 0/16 16/31 15/31 0/15 1/17 ... 10/250 11/251 12/252 13/253 14/254
- attr 'position' FLOAT_VECTOR POINT
- (-0.750, 0.000, -0.250)
- (-0.697, -0.276, -0.250)
- (-0.530, -0.530, -0.250)
...
- (-0.242, 0.612, -0.232)
- (-0.465, 0.465, -0.232)
- (-0.612, 0.242, -0.232)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 1.000)
- (0.062, 1.000)
- (0.062, 0.938)
...
- (1.000, 0.938)
- (1.000, 0.875)
- (0.938, 0.875)
- Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005
- 46 0 2 44 3 ... 389 504 322 320 390
- 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (-0.438, -0.766, 0.164)
- (0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.843, 0.589)
- (0.834, 0.612)
- (0.794, 0.612)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- vertex groups:
- 7=1.000
- 6=1.000
- 7=1.000
- 6=1.000
- 7=1.000
- Mesh 'Suzanne.001' vtx:507 face:500 loop:1968 edge:1005
- 46 0 2 44 3 ... 389 504 322 320 390
- 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (-0.438, -0.766, 0.164)
- (0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.843, 0.589)
- (0.834, 0.612)
- (0.794, 0.612)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- vertex groups:
- 4=0.964 0=0.023
- 5=1.000
- 4=0.926 0=0.074
- 5=1.000
- 4=0.926 0=0.074
==== Objects: 20
- Obj 'ArmSuzanne' ARMATURE data:'ArmSuzanne'
- pos 4.773, 4.674, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:ArmSuzanne|ArmSuzanne|ArmSuzanneAction slot:OBArmSuzanne|ArmSuzanne|ArmSuzanneAction blend:REPLACE drivers:0
- Obj 'CameraOrtho' CAMERA data:'Camera.001'
- pos 10.960, 3.365, 7.772
- rot 0.975, 0.000, 1.869 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:CameraOrtho|CameraOrtho|CameraOrthoAction slot:OBCameraOrtho|CameraOrtho|CameraOrthoAction blend:REPLACE drivers:0
- Obj 'CameraPersp' CAMERA data:'Camera'
- pos 9.534, -4.669, 4.888
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'ConeObject' MESH data:'ConeMesh' par:'Cube_Smooth_NoUVs_NoMats'
- pos -2.337, -0.510, 2.804
- rot 0.533, 0.582, -0.506 (XYZ)
- scl 1.538, 1.799, 1.923
- Obj 'CrvBézier' MESH data:'Mesh'
- pos 0.000, 9.642, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CrvNurbs' MESH data:'Mesh.001'
- pos 1.928, 9.351, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube_2UVs_2Colors' MESH data:'Cube'
- pos 3.500, 1.500, 0.000
- rot 0.175, 0.349, 0.524 (XYZ)
- scl 1.500, 1.200, 0.800
- Obj 'Cube_Smooth_NoUVs_NoMats' MESH data:'Cube.001' par:'Cube_2UVs_2Colors'
- pos 1.200, -1.721, 3.333
- rot 0.651, -0.034, 1.178 (XYZ)
- scl 0.838, 0.377, 0.675
- anim act:Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMats|CameraOrthoAc slot:OBCube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMats|CameraOrthoAc blend:REPLACE drivers:0
- Obj 'CubeSubdiv_CustomProps' MESH data:'Cube.002'
- pos 1.754, 7.247, 0.000
- rot 0.417, -0.157, -0.474 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: fl:AFloatProp=17.500 int:AnIntegerProp=8 int:ABoolHere=1
- Obj 'EmptyWScale' EMPTY
- pos -3.240, 2.933, 0.000
- rot -0.471, 0.000, 0.000 (XYZ)
- scl 1.000, 1.200, 1.400
- Obj 'IcosphereShapes' MESH data:'Icosphere'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'LightPoint' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.975, 0.000, 1.869 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:LightPoint|LightPoint|CameraOrthoAction slot:OBLightPoint|LightPoint|CameraOrthoAction blend:REPLACE drivers:0
- Obj 'LightSpotScaled' LIGHT data:'Spot'
- pos 8.753, 0.000, 8.420
- rot 0.383, 0.073, 0.504 (XYZ)
- scl 0.442, 1.109, 1.000
- Obj 'LightSun' LIGHT data:'Sun'
- pos -2.110, -6.385, 0.000
- rot -1.669, -1.341, 1.437 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Mball' MESH data:'Mesh.002'
- pos 7.263, 10.102, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'SurfTorus' MESH data:'SurfTorus'
- pos 3.838, 9.795, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Suzanne' MESH data:'Suzanne' par:'SuzanneArmWParent'
- pos -0.980, 0.243, 0.731
- rot -0.365, -0.168, 0.285 (XYZ)
- scl 0.994, 1.040, 0.965
- 8 vertex groups
- 'Bone' 'Bone.001' 'Bone.004' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.007'
- 1 modifiers
- ARMATURE 'SuzanneArmWParent'
- Obj 'Suzanne2' MESH data:'Suzanne.001' par:'ArmSuzanne'
- pos -0.031, 0.626, 0.256
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 7 vertex groups
- 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.004'
- 1 modifiers
- ARMATURE 'ArmSuzanne'
- Obj 'SuzanneArmWParent' ARMATURE data:'SuzanneArmWParent' par:'EmptyWScale'
- pos 8.013, 1.293, 0.565
- rot 0.474, 0.000, 0.000 (XYZ)
- scl 1.000, 0.810, 0.740
- anim act:SuzanneArmWParent|SuzanneArmWParent|ArmSuzanneAction slot:OBSuzanneArmWParent|SuzanneArmWParent|ArmSuzanneAction blend:REPLACE drivers:0
- Obj 'TextOb' MESH data:'ATextObject'
- pos 0.000, -1.992, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 2
- Cam 'Camera' PERSP lens:42.0 MILLIMETERS near:0.500 far:200.0 orthosize:7.3
- fov 0.810 (h 0.810 v 0.557)
- sensor 36.0x24.0 shift 0.000,0.000
- dof dist:13.000 fstop:2.8 blades:0
- anim act:Camera|LightPoint|CameraOrthoAction slot:CACamera|LightPoint|CameraOrthoAction blend:REPLACE drivers:0
- props: str:cycles= |
|
bl_cube |
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'Material'
==== Objects: 3
- Obj 'Camera' CAMERA data:'Camera'
- pos 7.359, -6.926, 4.958
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Light' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.650, 0.055, 1.866 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'Material'
==== Objects: 3
- Obj 'Camera' CAMERA data:'Camera'
- pos 7.359, -6.926, 4.958
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Light' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.650, 0.055, 1.866 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
|
bl_cube_skinned |
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:12 loop:36 edge:18
- 4 2 0 2 7 ... 2 3 4 0 1
- 2/4 0/2 0/4 2/7 3/7 ... 1/4 1/5 4/5 4/6 2/6
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.875, 0.500)
- (0.625, 0.750)
- (0.625, 0.500)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- vertex groups:
- 1=0.964 0=0.004
- 1=0.728 2=0.139 3=0.109
- 0=0.701 1=0.142 2=0.135
- 2=0.941
- 0=0.809 1=0.105 3=0.081
- 1 materials
- 'Material'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube.001' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 4 vertex groups
- 'Bone' 'Bone.001' 'Bone.002' 'Bone.003'
- 1 modifiers
- ARMATURE 'Armature'
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Armatures: 1
- Armature 'Armature' 8 bones
- bone 'Bone' h:(0.000, 0.000, 0.000) t:(-0.615, 0.192, 1.522) radius h:0.100 t:0.050
0.928 -0.372 -0.023 0.000
0.023 0.116 -0.993 0.000
0.372 0.921 0.116 0.000
- bone 'Bone_end' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.653, 0.000) radius h:0.100 t:0.050
0.928 -0.372 -0.023 -0.615
0.023 0.116 -0.993 0.192
0.372 0.921 0.116 1.522
- bone 'Bone.001' h:(0.000, 0.000, 0.000) t:(0.915, 1.170, 0.791) radius h:0.100 t:0.050
0.808 0.544 0.227 0.000
-0.282 0.695 -0.661 0.000
-0.517 0.470 0.715 0.000
- bone 'Bone.001_end' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.683, 0.000) radius h:0.100 t:0.050
0.808 0.544 0.227 0.915
-0.282 0.695 -0.661 1.170
-0.517 0.470 0.715 0.791
- bone 'Bone.002' h:(0.000, 0.000, 0.000) t:(1.104, -1.112, -0.684) radius h:0.100 t:0.050
0.721 0.646 -0.251 0.000
0.692 -0.650 0.315 0.000
0.040 -0.400 -0.916 0.000
- bone 'Bone.002_end' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 1.710, 0.000) radius h:0.100 t:0.050
0.721 0.646 -0.251 1.104
0.692 -0.650 0.315 -1.112
0.040 -0.400 -0.916 -0.684
- bone 'Bone.003' h:(0.000, 0.000, 0.000) t:(-0.666, -1.201, -0.878) radius h:0.100 t:0.050
0.638 -0.409 0.653 0.000
-0.653 -0.737 0.177 0.000
0.409 -0.538 -0.737 0.000
- bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 1.630, 0.000) radius h:0.100 t:0.050
0.638 -0.409 0.653 -0.666
-0.653 -0.737 0.177 -1.201
0.409 -0.538 -0.737 -0.878
|
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:12 loop:36 edge:18
- 4 2 0 2 7 ... 2 3 4 0 1
- 2/4 0/2 0/4 2/7 3/7 ... 1/4 1/5 4/5 4/6 2/6
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.875, 0.500)
- (0.625, 0.750)
- (0.625, 0.500)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- vertex groups:
- 1=0.964 0=0.004
- 1=0.728 2=0.139 3=0.109
- 0=0.701 1=0.142 2=0.135
- 2=0.941
- 0=0.809 1=0.105 3=0.081
- 1 materials
- 'Material'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube.001' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 4 vertex groups
- 'Bone' 'Bone.001' 'Bone.002' 'Bone.003'
- 1 modifiers
- ARMATURE 'Armature'
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Armatures: 1
- Armature 'Armature' 8 bones
- bone 'Bone' h:(0.000, 0.000, 0.000) t:(-0.615, 0.192, 1.522) radius h:0.100 t:0.050
0.928 -0.372 -0.023 0.000
0.023 0.116 -0.993 0.000
0.372 0.921 0.116 0.000
- bone 'Bone_end' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.653, 0.000) radius h:0.100 t:0.050
0.928 -0.372 -0.023 -0.615
0.023 0.116 -0.993 0.192
0.372 0.921 0.116 1.522
- bone 'Bone.001' h:(0.000, 0.000, 0.000) t:(0.915, 1.170, 0.791) radius h:0.100 t:0.050
0.808 0.544 0.227 0.000
-0.282 0.695 -0.661 0.000
-0.517 0.470 0.715 0.000
- bone 'Bone.001_end' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.683, 0.000) radius h:0.100 t:0.050
0.808 0.544 0.227 0.915
-0.282 0.695 -0.661 1.170
-0.517 0.470 0.715 0.791
- bone 'Bone.002' h:(0.000, 0.000, 0.000) t:(1.104, -1.112, -0.684) radius h:0.100 t:0.050
0.721 0.646 -0.251 0.000
0.692 -0.650 0.315 0.000
0.040 -0.400 -0.916 0.000
- bone 'Bone.002_end' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 1.710, 0.000) radius h:0.100 t:0.050
0.721 0.646 -0.251 1.104
0.692 -0.650 0.315 -1.112
0.040 -0.400 -0.916 -0.684
- bone 'Bone.003' h:(0.000, 0.000, 0.000) t:(-0.666, -1.201, -0.878) radius h:0.100 t:0.050
0.638 -0.409 0.653 0.000
-0.653 -0.737 0.177 0.000
0.409 -0.538 -0.737 0.000
- bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 1.630, 0.000) radius h:0.100 t:0.050
0.638 -0.409 0.653 -0.666
-0.653 -0.737 0.177 -1.201
0.409 -0.538 -0.737 -0.878
|
|
ufbx_blender_279_bone_radius_74b |
==== Objects: 1
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Armatures: 1
- Armature 'Armature' 5 bones
- bone 'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 0.000
- bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 1.000
- bone 'Bone.002' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 2.000
- bone 'Bone.003' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 3.000
- bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 7.000
|
==== Objects: 1
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Armatures: 1
- Armature 'Armature' 5 bones
- bone 'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 0.000
- bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 1.000
- bone 'Bone.002' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 2.000
- bone 'Bone.003' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 3.000
- bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 7.000
|
|
ufbx_blender_279_internal_textures_74b |
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 0.500 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False
- specular tint (1.000, 1.000, 1.000)
- roughness 0.690
- metallic 0.000
- ior 1.500
- alpha 0.000 tex:'checkerboard_diffuse.png.001' (textures/checkerboard_diffuse.png) a:True
- emission color (0.800, 0.800, 0.800)
- emission strength 0.000 tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.690
- backface False probe True shadow False
==== Images: 6
- Image 'checkerboard_ambient.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png.001' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_specular.png' 128x128 32bpp
- Image 'checkerboard_weight.png' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 0.500 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False
- specular tint (1.000, 1.000, 1.000)
- roughness 0.690
- metallic 0.000
- ior 1.500
- alpha 0.000 tex:'checkerboard_diffuse.png.001' (textures/checkerboard_diffuse.png) a:True
- emission color (0.800, 0.800, 0.800)
- emission strength 0.000 tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.690
- backface False probe True shadow False
==== Images: 6
- Image 'checkerboard_ambient.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png.001' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_specular.png' 128x128 32bpp
- Image 'checkerboard_weight.png' 128x128 32bpp
|
|
ufbx_blender_279_nested_meshes_74b |
==== Meshes: 4
- Mesh 'Cone' vtx:5 face:5 loop:16 edge:8
- 0 1 2 2 1 ... 0 0 2 3 4
- 0/1 1/2 0/2 1/3 2/3 1/4 3/4 0/4
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 1.000, -1.000)
- (0.000, 0.000, 1.000)
- (1.000, -0.000, -1.000)
- (-0.000, -1.000, -1.000)
- (-1.000, 0.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30
- 0 1 2 1 0 ... 8 11 10 9 11
- 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, -1.000)
- (0.724, -0.526, -0.447)
- (-0.276, -0.851, -0.447)
...
- (0.276, 0.851, 0.447)
- (0.894, 0.000, 0.447)
- (0.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
- (1.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
==== Objects: 4
- Obj 'Cube.001' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Deep Plane' MESH data:'Plane' par:'Space Cone'
- pos 3.847, -0.795, -0.264
- rot -0.063, 2.771, -0.741 (XYZ)
- scl 0.993, 1.571, 0.465
- Obj 'Ico. .Sphere' MESH data:'Icosphere' par:'Cube.001'
- pos -0.621, -1.353, 2.245
- rot -0.736, 0.148, -0.451 (XYZ)
- scl 2.965, 0.568, 1.000
- Obj 'Space Cone' MESH data:'Cone' par:'Cube.001'
- pos -0.225, 1.150, 2.424
- rot -0.017, -1.335, -0.621 (XYZ)
- scl 0.376, 1.000, 2.056
|
==== Meshes: 4
- Mesh 'Cone' vtx:5 face:5 loop:16 edge:8
- 0 1 2 2 1 ... 0 0 2 3 4
- 0/1 1/2 0/2 1/3 2/3 1/4 3/4 0/4
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 1.000, -1.000)
- (0.000, 0.000, 1.000)
- (1.000, -0.000, -1.000)
- (-0.000, -1.000, -1.000)
- (-1.000, 0.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30
- 0 1 2 1 0 ... 8 11 10 9 11
- 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, -1.000)
- (0.724, -0.526, -0.447)
- (-0.276, -0.851, -0.447)
...
- (0.276, 0.851, 0.447)
- (0.894, 0.000, 0.447)
- (0.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
- (1.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
==== Objects: 4
- Obj 'Cube.001' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Deep Plane' MESH data:'Plane' par:'Space Cone'
- pos 3.847, -0.795, -0.264
- rot -0.063, 2.771, -0.741 (XYZ)
- scl 0.993, 1.571, 0.465
- Obj 'Ico. .Sphere' MESH data:'Icosphere' par:'Cube.001'
- pos -0.621, -1.353, 2.245
- rot -0.736, 0.148, -0.451 (XYZ)
- scl 2.965, 0.568, 1.000
- Obj 'Space Cone' MESH data:'Cone' par:'Cube.001'
- pos -0.225, 1.150, 2.424
- rot -0.017, -1.335, -0.621 (XYZ)
- scl 0.376, 1.000, 2.056
|
|
ufbx_blender_293_embedded_textures_74b |
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.500
- alpha 1.000 tex:'checkerboard_diffuse.png.001' (textures/checkerboard_diffuse.png) a:True
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 6
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png.001' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
- Image 'checkerboard_weight.png' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.500
- alpha 1.000 tex:'checkerboard_diffuse.png.001' (textures/checkerboard_diffuse.png) a:True
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 6
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png.001' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
- Image 'checkerboard_weight.png' 128x128 32bpp
|
|
ufbx_blender_293_material_mapping_74b |
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.123
- metallic 0.000
- ior 1.500
- alpha 0.456
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.123
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.123
- metallic 0.000
- ior 1.500
- alpha 0.456
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.123
- backface False probe True shadow False
|
|
ufbx_blender_293_textures_74b |
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.500
- alpha 1.000 tex:'checkerboard_diffuse.png.001' (textures/checkerboard_diffuse.png) a:True
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 6
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png.001' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
- Image 'checkerboard_weight.png' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.500
- alpha 1.000 tex:'checkerboard_diffuse.png.001' (textures/checkerboard_diffuse.png) a:True
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 6
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png.001' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
- Image 'checkerboard_weight.png' 128x128 32bpp
|
|
ufbx_blender_293x_nonmanifold_subsurf_74b |
==== Meshes: 1
- Mesh 'Plane' vtx:8 face:3 loop:12 edge:10
- 4 5 3 2 0 ... 4 4 5 7 6
- 4/5 3/5 2/3 2/4 0/1 1/5 0/4 5/7 6/7 4/6
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
...
- (1.000, 0.000, 0.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.666, 0.667)
- (0.000, 0.667)
- (0.000, 0.333)
...
- (0.000, 1.000)
- (0.000, 0.667)
- (0.666, 0.667)
==== Objects: 1
- Obj 'Plane' MESH data:'Plane'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'subsurf' levels:1/1 type:CATMULL_CLARK crease:True
|
==== Meshes: 1
- Mesh 'Plane' vtx:8 face:3 loop:12 edge:10
- 4 5 3 2 0 ... 4 4 5 7 6
- 4/5 3/5 2/3 2/4 0/1 1/5 0/4 5/7 6/7 4/6
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
...
- (1.000, 0.000, 0.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.666, 0.667)
- (0.000, 0.667)
- (0.000, 0.333)
...
- (0.000, 1.000)
- (0.000, 0.667)
- (0.666, 0.667)
==== Objects: 1
- Obj 'Plane' MESH data:'Plane'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'subsurf' levels:1/1 type:CATMULL_CLARK crease:True
|
|
ufbx_blender_312x_vertex_crease_74b |
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 1.000 0.000 ... 0.000 0.000 1.000 0.000 1.000
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: int:ufbx:UVBoundary=3
|
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 1.000 0.000 ... 0.000 0.000 1.000 0.000 1.000
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: int:ufbx:UVBoundary=3
|
|
ufbx_blender_402_material_chart_74b |
==== Meshes: 6
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -0.000, -1.000)
- (1.000, -0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'BaseColor'
- Mesh 'Plane.001' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -0.000, -1.000)
- (1.000, -0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'BaseTexture'
- Mesh 'Plane.002' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -0.000, -1.000)
- (1.000, -0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveColor'
- Mesh 'Plane.003' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -0.000, -1.000)
- (1.000, -0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveFactor'
- Mesh 'Plane.004' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -0.000, -1.000)
- (1.000, -0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveTexture'
- Mesh 'Plane.005' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -0.000, -1.000)
- (1.000, -0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveTextureFactor'
==== Objects: 8
- Obj 'BaseColor' MESH data:'Plane'
- pos -2.000, 0.000, -1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'BaseTexture' MESH data:'Plane.001'
- pos -2.000, 0.000, 1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Camera' CAMERA data:'Camera.002'
- pos 0.000, -10.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveColor' MESH data:'Plane.002'
- pos 0.000, 0.000, -1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveFactor' MESH data:'Plane.003'
- pos 0.000, 0.000, 1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveTexture' MESH data:'Plane.004'
- pos 2.000, 0.000, -1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveTextureFactor' MESH data:'Plane.005'
- pos 2.000, 0.000, 1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sun' LIGHT data:'Sun'
- pos 0.000, -5.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera.002' ORTHO lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:8.0
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Sun' SUN col:(1.000, 1.000, 1.000) energy:3.142
==== Materials: 6
- Mat 'BaseColor'
- base color (0.250, 0.125, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.250, 0.125, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'BaseTexture'
- base color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (textures/chart_purple_srgb.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.125, 0.250, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveColor'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.250, 0.125, 0.500)
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveFactor'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.500, 0.250, 1.000)
- emission strength 0.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveTexture'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (textures/chart_purple_srgb.png) a:False
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveTextureFactor'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.125, 0.250, 0.500) tex:'chart_bright_purple_srgb.png' (textures/chart_bright_purple_srgb.png) a:False
- emission strength 0.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
==== Images: 2
- Image 'chart_bright_purple_srgb.png' 4x4 32bpp
- Image 'chart_purple_srgb.png' 4x4 24bpp
|
==== Meshes: 6
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -0.000, -1.000)
- (1.000, -0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'BaseColor'
- Mesh 'Plane.001' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -0.000, -1.000)
- (1.000, -0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'BaseTexture'
- Mesh 'Plane.002' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -0.000, -1.000)
- (1.000, -0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveColor'
- Mesh 'Plane.003' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -0.000, -1.000)
- (1.000, -0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveFactor'
- Mesh 'Plane.004' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -0.000, -1.000)
- (1.000, -0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveTexture'
- Mesh 'Plane.005' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -0.000, -1.000)
- (1.000, -0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveTextureFactor'
==== Objects: 8
- Obj 'BaseColor' MESH data:'Plane'
- pos -2.000, 0.000, -1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'BaseTexture' MESH data:'Plane.001'
- pos -2.000, 0.000, 1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Camera' CAMERA data:'Camera.002'
- pos 0.000, -10.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveColor' MESH data:'Plane.002'
- pos 0.000, 0.000, -1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveFactor' MESH data:'Plane.003'
- pos 0.000, 0.000, 1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveTexture' MESH data:'Plane.004'
- pos 2.000, 0.000, -1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveTextureFactor' MESH data:'Plane.005'
- pos 2.000, 0.000, 1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sun' LIGHT data:'Sun'
- pos 0.000, -5.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera.002' ORTHO lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:8.0
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Sun' SUN col:(1.000, 1.000, 1.000) energy:3.142
==== Materials: 6
- Mat 'BaseColor'
- base color (0.250, 0.125, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.250, 0.125, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'BaseTexture'
- base color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (textures/chart_purple_srgb.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.125, 0.250, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveColor'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.250, 0.125, 0.500)
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveFactor'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.500, 0.250, 1.000)
- emission strength 0.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveTexture'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (textures/chart_purple_srgb.png) a:False
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveTextureFactor'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.125, 0.250, 0.500) tex:'chart_bright_purple_srgb.png' (textures/chart_bright_purple_srgb.png) a:False
- emission strength 0.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
==== Images: 2
- Image 'chart_bright_purple_srgb.png' 4x4 32bpp
- Image 'chart_purple_srgb.png' 4x4 24bpp
|
|
ufbx_blender_suzanne_multimaterial_74b |
==== Meshes: 1
- Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005
- 46 0 2 44 3 ... 389 504 322 320 390
- 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (-0.438, -0.766, 0.164)
- (0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 4 0 4 0 ... 3 2 3 2 3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.899, 0.615)
- (0.890, 0.594)
- (0.917, 0.564)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- 7 materials
- 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil'
==== Objects: 1
- Obj 'Suzanne' MESH data:'Suzanne'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 7
- Mat 'LeftEar'
- base color (0.800, 0.006, 0.377)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.006, 0.377, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'LeftEye'
- base color (0.747, 0.000, 0.801)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.148
- metallic 0.000
- ior 1.500
- viewport diffuse (0.747, 0.000, 0.801, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.148
- backface False probe True shadow False
- Mat 'Monkey'
- base color (0.077, 0.017, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.077, 0.017, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'Nose'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.007
- metallic 0.423
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.423, roughness 0.007
- backface False probe True shadow False
- Mat 'Pupil'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.099
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.099
- backface False probe True shadow False
- Mat 'RightEar'
- base color (0.000, 0.462, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.462, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'RightEye'
- base color (0.800, 0.000, 0.001)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.134
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.000, 0.001, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.134
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005
- 46 0 2 44 3 ... 389 504 322 320 390
- 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (-0.438, -0.766, 0.164)
- (0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 4 0 4 0 ... 3 2 3 2 3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.899, 0.615)
- (0.890, 0.594)
- (0.917, 0.564)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- 7 materials
- 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil'
==== Objects: 1
- Obj 'Suzanne' MESH data:'Suzanne'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 7
- Mat 'LeftEar'
- base color (0.800, 0.006, 0.377)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.006, 0.377, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'LeftEye'
- base color (0.747, 0.000, 0.801)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.148
- metallic 0.000
- ior 1.500
- viewport diffuse (0.747, 0.000, 0.801, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.148
- backface False probe True shadow False
- Mat 'Monkey'
- base color (0.077, 0.017, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.077, 0.017, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'Nose'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.007
- metallic 0.423
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.423, roughness 0.007
- backface False probe True shadow False
- Mat 'Pupil'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.099
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.099
- backface False probe True shadow False
- Mat 'RightEar'
- base color (0.000, 0.462, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.462, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'RightEye'
- base color (0.800, 0.000, 0.001)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.134
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.000, 0.001, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.134
- backface False probe True shadow False
|
|
ufbx_blender_suzanne_multimaterial_reorder_74b |
==== Meshes: 1
- Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005
- 46 44 2 0 3 ... 389 504 322 320 390
- 44/46 2/44 0/2 0/46 3/45 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (-0.438, -0.766, 0.164)
- (0.438, -0.766, 0.164)
- (-0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 4 0 4 0 4 ... 3 2 3 2 3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.899, 0.615)
- (0.939, 0.615)
- (0.917, 0.564)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- 7 materials
- 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil'
==== Objects: 1
- Obj 'Suzanne' MESH data:'Suzanne'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 7
- Mat 'LeftEar'
- base color (0.800, 0.006, 0.377)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.006, 0.377, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'LeftEye'
- base color (0.747, 0.000, 0.801)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.148
- metallic 0.000
- ior 1.500
- viewport diffuse (0.747, 0.000, 0.801, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.148
- backface False probe True shadow False
- Mat 'Monkey'
- base color (0.077, 0.017, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.077, 0.017, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'Nose'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.007
- metallic 0.423
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.423, roughness 0.007
- backface False probe True shadow False
- Mat 'Pupil'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.099
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.099
- backface False probe True shadow False
- Mat 'RightEar'
- base color (0.000, 0.462, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.462, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'RightEye'
- base color (0.800, 0.000, 0.001)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.134
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.000, 0.001, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.134
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005
- 46 44 2 0 3 ... 389 504 322 320 390
- 44/46 2/44 0/2 0/46 3/45 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (-0.438, -0.766, 0.164)
- (0.438, -0.766, 0.164)
- (-0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 4 0 4 0 4 ... 3 2 3 2 3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.899, 0.615)
- (0.939, 0.615)
- (0.917, 0.564)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- 7 materials
- 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil'
==== Objects: 1
- Obj 'Suzanne' MESH data:'Suzanne'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 7
- Mat 'LeftEar'
- base color (0.800, 0.006, 0.377)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.006, 0.377, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'LeftEye'
- base color (0.747, 0.000, 0.801)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.148
- metallic 0.000
- ior 1.500
- viewport diffuse (0.747, 0.000, 0.801, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.148
- backface False probe True shadow False
- Mat 'Monkey'
- base color (0.077, 0.017, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.077, 0.017, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'Nose'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.007
- metallic 0.423
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.423, roughness 0.007
- backface False probe True shadow False
- Mat 'Pupil'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.099
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.099
- backface False probe True shadow False
- Mat 'RightEar'
- base color (0.000, 0.462, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.462, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'RightEye'
- base color (0.800, 0.000, 0.001)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.134
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.000, 0.001, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.134
- backface False probe True shadow False
|
|
ufbx_max_edge_visibility_75b |
==== Meshes: 2
- Mesh 'Mesh' vtx:20 face:36 loop:108 edge:54
- 0 2 1 0 3 ... 17 18 19 18 10
- 0/2 1/2 0/1 0/3 2/3 ... 14/19 15/19 16/19 17/19 18/19
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (10.000, 0.000, 0.000)
- (7.660, 6.428, 0.000)
...
- (1.736, -9.848, 20.000)
- (7.660, -6.428, 20.000)
- (0.000, 0.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 1 0 0 1 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (0.500, 0.000)
- (0.861, 0.000)
- (0.750, 0.000)
...
- (0.500, 1.000)
- (0.639, 1.000)
- (0.750, 1.000)
- Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18
- 0 2 3 3 1 ... 0 4 4 6 2
- 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 0 1 1 ... 1 0 1 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 1.000)
- (0.000, 1.000)
- (0.000, 0.000)
==== Objects: 2
- Obj 'Box001' MESH data:'Mesh.001'
- pos -0.508, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=7
- Obj 'Cylinder001' MESH data:'Mesh'
- pos 0.508, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=5
|
==== Meshes: 2
- Mesh 'Mesh' vtx:20 face:36 loop:108 edge:54
- 0 2 1 0 3 ... 17 18 19 18 10
- 0/2 1/2 0/1 0/3 2/3 ... 14/19 15/19 16/19 17/19 18/19
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (10.000, 0.000, 0.000)
- (7.660, 6.428, 0.000)
...
- (1.736, -9.848, 20.000)
- (7.660, -6.428, 20.000)
- (0.000, 0.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 1 0 0 1 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (0.500, 0.000)
- (0.861, 0.000)
- (0.750, 0.000)
...
- (0.500, 1.000)
- (0.639, 1.000)
- (0.750, 1.000)
- Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18
- 0 2 3 3 1 ... 0 4 4 6 2
- 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 0 1 1 ... 1 0 1 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 1.000)
- (0.000, 1.000)
- (0.000, 0.000)
==== Objects: 2
- Obj 'Box001' MESH data:'Mesh.001'
- pos -0.508, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=7
- Obj 'Cylinder001' MESH data:'Mesh'
- pos 0.508, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=5
|
|
ufbx_max_geometry_transform_77b |
==== Meshes: 2
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 10.000)
- (-10.000, 10.000, 10.000)
- (10.000, 10.000, 10.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Objects: 2
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, -0.254, 0.254
- rot 1.571, 1.571, 0.000 (XYZ)
- scl 0.025, 0.051, 0.051
- props: int:MaxHandle=2
- Obj 'Box002' MESH data:'Mesh.001' par:'Box001'
- pos -10.000, 0.000, 20.000
- rot 0.000, 0.000, 3.142 (XYZ)
- scl 1.000, 0.500, 1.000
- props: int:MaxHandle=4
|
==== Meshes: 2
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 10.000)
- (-10.000, 10.000, 10.000)
- (10.000, 10.000, 10.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Objects: 2
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, -0.254, 0.254
- rot 1.571, 1.571, 0.000 (XYZ)
- scl 0.025, 0.051, 0.051
- props: int:MaxHandle=2
- Obj 'Box002' MESH data:'Mesh.001' par:'Box001'
- pos -10.000, 0.000, 20.000
- rot 0.000, 0.000, 3.142 (XYZ)
- scl 1.000, 0.500, 1.000
- props: int:MaxHandle=4
|
|
ufbx_max_geometry_transform_instances_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Objects: 4
- Obj 'Box001' MESH data:'Mesh'
- pos 1.016, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
- Obj 'Box002' MESH data:'Mesh' par:'Box001'
- pos 0.000, 40.000, -10.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.500
- props: int:MaxHandle=5
- Obj 'Box003' MESH data:'Mesh' par:'Box002'
- pos -34.641, 20.000, -20.000
- rot 0.000, 0.000, -0.524 (XYZ)
- scl 1.000, 1.000, 2.000
- props: int:MaxHandle=6
- Obj 'Box004' MESH data:'Mesh' par:'Box003'
- pos -34.641, -20.000, -40.000
- rot 0.000, 0.000, 0.524 (XYZ)
- scl 1.000, 1.000, 2.500
- props: int:MaxHandle=7
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Objects: 4
- Obj 'Box001' MESH data:'Mesh'
- pos 1.016, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
- Obj 'Box002' MESH data:'Mesh' par:'Box001'
- pos 0.000, 40.000, -10.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.500
- props: int:MaxHandle=5
- Obj 'Box003' MESH data:'Mesh' par:'Box002'
- pos -34.641, 20.000, -20.000
- rot 0.000, 0.000, -0.524 (XYZ)
- scl 1.000, 1.000, 2.000
- props: int:MaxHandle=6
- Obj 'Box004' MESH data:'Mesh' par:'Box003'
- pos -34.641, -20.000, -40.000
- rot 0.000, 0.000, 0.524 (XYZ)
- scl 1.000, 1.000, 2.500
- props: int:MaxHandle=7
|
|
ufbx_max_geometry_transform_types_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:3 face:1 loop:3 edge:3
- 1 0 2
- 0/1 0/2 1/2
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 20.000)
- (-10.000, 10.000, 0.000)
- (10.000, 10.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (0.000, 1.000)
- (0.000, 0.000)
- (1.000, 1.000)
==== Objects: 4
- Obj 'Curve001' EMPTY
- pos 0.254, 0.000, 0.000
- rot 0.000, 0.000, -1.571 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=5
- Obj 'Line001' EMPTY
- pos 0.254, 0.000, 0.000
- rot 0.000, 0.000, -1.571 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
- Obj 'Plane001' MESH data:'Mesh'
- pos 0.254, 0.000, 0.000
- rot 0.000, 0.000, -1.571 (XYZ)
- scl 0.025, 0.025, 0.013
- props: int:MaxHandle=1
- Obj 'Surface001' EMPTY
- pos 0.254, 0.000, 0.000
- rot 0.000, 0.000, -1.571 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=8
|
==== Meshes: 1
- Mesh 'Mesh' vtx:3 face:1 loop:3 edge:3
- 1 0 2
- 0/1 0/2 1/2
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 20.000)
- (-10.000, 10.000, 0.000)
- (10.000, 10.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (0.000, 1.000)
- (0.000, 0.000)
- (1.000, 1.000)
==== Objects: 4
- Obj 'Curve001' EMPTY
- pos 0.254, 0.000, 0.000
- rot 0.000, 0.000, -1.571 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=5
- Obj 'Line001' EMPTY
- pos 0.254, 0.000, 0.000
- rot 0.000, 0.000, -1.571 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
- Obj 'Plane001' MESH data:'Mesh'
- pos 0.254, 0.000, 0.000
- rot 0.000, 0.000, -1.571 (XYZ)
- scl 0.025, 0.025, 0.013
- props: int:MaxHandle=1
- Obj 'Surface001' EMPTY
- pos 0.254, 0.000, 0.000
- rot 0.000, 0.000, -1.571 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=8
|
|
ufbx_max_gltf_material_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- '01 - Default'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
==== Materials: 1
- Mat '01 - Default'
- base color (0.010, 0.020, 0.030)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- alpha 0.953
- emission color (0.090, 0.100, 0.110)
- emission strength 1.000
- viewport diffuse (0.010, 0.020, 0.030, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 10
- Image 'Map #1' 128x128 32bpp
- Image 'Map #12' 128x128 32bpp
- Image 'Map #15' 128x128 32bpp
- Image 'Map #17' 128x128 32bpp
- Image 'Map #2' 128x128 32bpp
- Image 'Map #3' 128x128 32bpp
- Image 'Map #4' 128x128 32bpp
- Image 'Map #5' 128x128 32bpp
- Image 'Map #7' 128x128 32bpp
- Image 'Map #8' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- '01 - Default'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
==== Materials: 1
- Mat '01 - Default'
- base color (0.010, 0.020, 0.030)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- alpha 0.953
- emission color (0.090, 0.100, 0.110)
- emission strength 1.000
- viewport diffuse (0.010, 0.020, 0.030, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 10
- Image 'Map #1' 128x128 32bpp
- Image 'Map #12' 128x128 32bpp
- Image 'Map #15' 128x128 32bpp
- Image 'Map #17' 128x128 32bpp
- Image 'Map #2' 128x128 32bpp
- Image 'Map #3' 128x128 32bpp
- Image 'Map #4' 128x128 32bpp
- Image 'Map #5' 128x128 32bpp
- Image 'Map #7' 128x128 32bpp
- Image 'Map #8' 128x128 32bpp
|
|
ufbx_max_instanced_material_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18
- 0 2 3 3 1 ... 0 4 4 6 2
- 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 0 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 1.000)
- (0.000, 1.000)
- (0.000, 0.000)
- 1 materials
- 'GreenMat'
==== Objects: 3
- Obj 'Blue' MESH data:'Mesh'
- pos 0.000, 0.000, 0.508
- rot 0.000, 0.000, -0.785 (XYZ)
- scl 0.025, 0.025, 0.025
- 1 object materials
- ('BlueMat', OBJECT)
- props: int:MaxHandle=17
- Obj 'Green' MESH data:'Mesh'
- pos 0.000, 0.508, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
- Obj 'Red' MESH data:'Mesh'
- pos 0.000, -0.508, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- 1 object materials
- ('RedMat', OBJECT)
- props: int:MaxHandle=16
==== Materials: 3
- Mat 'BlueMat'
- base color (0.000, 0.000, 1.000)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'GreenMat'
- base color (0.000, 1.000, 0.000)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 1.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'RedMat'
- base color (1.000, 0.000, 0.000)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18
- 0 2 3 3 1 ... 0 4 4 6 2
- 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 0 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 1.000)
- (0.000, 1.000)
- (0.000, 0.000)
- 1 materials
- 'GreenMat'
==== Objects: 3
- Obj 'Blue' MESH data:'Mesh'
- pos 0.000, 0.000, 0.508
- rot 0.000, 0.000, -0.785 (XYZ)
- scl 0.025, 0.025, 0.025
- 1 object materials
- ('BlueMat', OBJECT)
- props: int:MaxHandle=17
- Obj 'Green' MESH data:'Mesh'
- pos 0.000, 0.508, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
- Obj 'Red' MESH data:'Mesh'
- pos 0.000, -0.508, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- 1 object materials
- ('RedMat', OBJECT)
- props: int:MaxHandle=16
==== Materials: 3
- Mat 'BlueMat'
- base color (0.000, 0.000, 1.000)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'GreenMat'
- base color (0.000, 1.000, 0.000)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 1.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'RedMat'
- base color (1.000, 0.000, 0.000)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
|
|
ufbx_max_physical_material_properties_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PhysicalMaterial'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
==== Materials: 1
- Mat 'PhysicalMaterial'
- base color (0.000, 0.000, 0.000)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- alpha 0.994
- emission color (0.238, 0.246, 0.254)
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PhysicalMaterial'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
==== Materials: 1
- Mat 'PhysicalMaterial'
- base color (0.000, 0.000, 0.000)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- alpha 0.994
- emission color (0.238, 0.246, 0.254)
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
|
|
ufbx_max_physical_material_textures_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PhysicalMaterial'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
==== Materials: 1
- Mat 'PhysicalMaterial'
- base color (0.500, 0.500, 0.500)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 10
- Image 'Map #11' 128x128 32bpp
- Image 'Map #12' 128x128 32bpp
- Image 'Map #14' 128x128 32bpp
- Image 'Map #3' 128x128 32bpp
- Image 'Map #4' 128x128 32bpp
- Image 'Map #5' 128x128 32bpp
- Image 'Map #6' 128x128 32bpp
- Image 'Map #7' 128x128 32bpp
- Image 'Map #8' 128x128 32bpp
- Image 'Map #9' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PhysicalMaterial'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
==== Materials: 1
- Mat 'PhysicalMaterial'
- base color (0.500, 0.500, 0.500)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 10
- Image 'Map #11' 128x128 32bpp
- Image 'Map #12' 128x128 32bpp
- Image 'Map #14' 128x128 32bpp
- Image 'Map #3' 128x128 32bpp
- Image 'Map #4' 128x128 32bpp
- Image 'Map #5' 128x128 32bpp
- Image 'Map #6' 128x128 32bpp
- Image 'Map #7' 128x128 32bpp
- Image 'Map #8' 128x128 32bpp
- Image 'Map #9' 128x128 32bpp
|
|
ufbx_max_texture_mapping_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- '01 - Default'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=2
==== Materials: 1
- Mat '01 - Default'
- base color (0.500, 0.500, 0.500) tex:'Map #14' (Map #14) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553 tex:'Map #16' (Map #16) a:False
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 12
- Image 'Map #10' 128x128 32bpp
- Image 'Map #12' 0x0 0bpp
- Image 'Map #14' 0x0 0bpp
- Image 'Map #16' 0x0 0bpp
- Image 'Map #2' 0x0 0bpp
- Image 'Map #3' 0x0 0bpp
- Image 'Map #4' 0x0 0bpp
- Image 'Map #5' 128x128 32bpp
- Image 'Map #6' 0x0 0bpp
- Image 'Map #7' 0x0 0bpp
- Image 'Map #8' 128x128 32bpp
- Image 'Map #9' 0x0 0bpp
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- '01 - Default'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=2
==== Materials: 1
- Mat '01 - Default'
- base color (0.500, 0.500, 0.500) tex:'Map #14' (Map #14) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553 tex:'Map #16' (Map #16) a:False
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 12
- Image 'Map #10' 128x128 32bpp
- Image 'Map #12' 0x0 0bpp
- Image 'Map #14' 0x0 0bpp
- Image 'Map #16' 0x0 0bpp
- Image 'Map #2' 0x0 0bpp
- Image 'Map #3' 0x0 0bpp
- Image 'Map #4' 0x0 0bpp
- Image 'Map #5' 128x128 32bpp
- Image 'Map #6' 0x0 0bpp
- Image 'Map #7' 0x0 0bpp
- Image 'Map #8' 128x128 32bpp
- Image 'Map #9' 0x0 0bpp
|
|
ufbx_max_transformed_skin_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:90 face:88 loop:352 edge:176
- 0 46 24 49 2 ... 87 22 89 45 73
- 0/46 24/46 24/49 0/49 2/47 ... 22/89 45/85 45/89 45/87 45/73
- attr 'position' FLOAT_VECTOR POINT
- (-5.556, -5.556, 7.840)
- (5.556, -5.556, 7.840)
- (-5.556, 5.556, 7.840)
...
- (-7.500, -34.978, 43.813)
- (7.500, -34.978, 59.049)
- (-7.500, -34.978, 59.049)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 0.500)
- (0.500, 0.500)
...
- (0.125, 0.000)
- (0.000, 0.000)
- (0.125, 0.000)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 1=1.000
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Armature|Take 001|BaseLayer slot:OBArmature|Take 001|BaseLayer blend:REPLACE drivers:0
- Obj 'Box001' MESH data:'Mesh' par:'Armature'
- pos -28.818, -19.463, 1.666
- rot -1.573, 0.000, -1.566 (XYZ)
- scl 1.000, 1.000, 1.000
- 5 vertex groups
- 'Bone001' 'Bone002' 'Bone003' 'Bone004' 'Bone005'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=2
==== Actions: 1
- Action 'Armature|Take 001|BaseLayer' curverange:(1.0 .. 25.0) curves:40
- fcu 'pose.bones["Bone001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 0.8) lh:(17.0, 0.8 AUTO_CLAMPED) rh:(33.0, 0.8 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.6) lh:(17.0, 0.6 AUTO_CLAMPED) rh:(33.0, 0.6 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.1) lh:(-7.0, 0.1 AUTO_CLAMPED) rh:(9.0, 0.1 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 0.9) lh:(17.0, 0.9 AUTO_CLAMPED) rh:(33.0, 0.9 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 5 bones
- bone 'Bone001' h:(-25.412, -19.306, 1.511) t:(-25.613, -19.306, 25.028) radius h:0.100 t:0.050
1.000 -0.009 0.000 -25.412
0.000 0.000 -1.000 -19.306
0.009 1.000 0.000 1.511
- bone 'Bone002' parent:'Bone001' h:(23.518, -23.518, 0.000) t:(23.333, 1.811, 0.000) radius h:0.100 t:0.050
1.000 -0.016 0.000 -1.894
0.000 0.000 -1.000 -19.306
0.016 1.000 0.000 1.712
- bone 'Bone003' parent:'Bone002' h:(25.330, -25.330, 0.000) t:(1.410, -25.151, 0.000) radius h:0.100 t:0.050
-0.008 -1.000 0.000 23.433
0.000 0.000 -1.000 -19.306
1.000 -0.008 0.000 2.114
- bone 'Bone004' parent:'Bone003' h:(23.920, -23.920, 0.000) t:(23.947, 3.216, 0.000) radius h:0.100 t:0.050
-0.007 -1.000 0.000 23.232
0.000 0.000 -1.000 -19.306
1.000 -0.007 0.000 26.033
- bone 'Bone005' parent:'Bone004' h:(27.136, -27.136, 0.000) t:(27.136, 0.000, 0.000) radius h:0.100 t:0.050
-0.007 -1.000 0.000 23.031
0.000 0.000 -1.000 -19.306
1.000 -0.007 0.000 53.169
|
==== Meshes: 1
- Mesh 'Mesh' vtx:90 face:88 loop:352 edge:176
- 0 46 24 49 2 ... 87 22 89 45 73
- 0/46 24/46 24/49 0/49 2/47 ... 22/89 45/85 45/89 45/87 45/73
- attr 'position' FLOAT_VECTOR POINT
- (-5.556, -5.556, 7.840)
- (5.556, -5.556, 7.840)
- (-5.556, 5.556, 7.840)
...
- (-7.500, -34.978, 43.813)
- (7.500, -34.978, 59.049)
- (-7.500, -34.978, 59.049)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 0.500)
- (0.500, 0.500)
...
- (0.125, 0.000)
- (0.000, 0.000)
- (0.125, 0.000)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 1=1.000
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Armature|Take 001|BaseLayer slot:OBArmature|Take 001|BaseLayer blend:REPLACE drivers:0
- Obj 'Box001' MESH data:'Mesh' par:'Armature'
- pos -28.818, -19.463, 1.666
- rot -1.573, 0.000, -1.566 (XYZ)
- scl 1.000, 1.000, 1.000
- 5 vertex groups
- 'Bone001' 'Bone002' 'Bone003' 'Bone004' 'Bone005'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=2
==== Actions: 1
- Action 'Armature|Take 001|BaseLayer' curverange:(1.0 .. 25.0) curves:40
- fcu 'pose.bones["Bone001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 0.8) lh:(17.0, 0.8 AUTO_CLAMPED) rh:(33.0, 0.8 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.6) lh:(17.0, 0.6 AUTO_CLAMPED) rh:(33.0, 0.6 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.1) lh:(-7.0, 0.1 AUTO_CLAMPED) rh:(9.0, 0.1 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 0.9) lh:(17.0, 0.9 AUTO_CLAMPED) rh:(33.0, 0.9 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 5 bones
- bone 'Bone001' h:(-25.412, -19.306, 1.511) t:(-25.613, -19.306, 25.028) radius h:0.100 t:0.050
1.000 -0.009 0.000 -25.412
0.000 0.000 -1.000 -19.306
0.009 1.000 0.000 1.511
- bone 'Bone002' parent:'Bone001' h:(23.518, -23.518, 0.000) t:(23.333, 1.811, 0.000) radius h:0.100 t:0.050
1.000 -0.016 0.000 -1.894
0.000 0.000 -1.000 -19.306
0.016 1.000 0.000 1.712
- bone 'Bone003' parent:'Bone002' h:(25.330, -25.330, 0.000) t:(1.410, -25.151, 0.000) radius h:0.100 t:0.050
-0.008 -1.000 0.000 23.433
0.000 0.000 -1.000 -19.306
1.000 -0.008 0.000 2.114
- bone 'Bone004' parent:'Bone003' h:(23.920, -23.920, 0.000) t:(23.947, 3.216, 0.000) radius h:0.100 t:0.050
-0.007 -1.000 0.000 23.232
0.000 0.000 -1.000 -19.306
1.000 -0.007 0.000 26.033
- bone 'Bone005' parent:'Bone004' h:(27.136, -27.136, 0.000) t:(27.136, 0.000, 0.000) radius h:0.100 t:0.050
-0.007 -1.000 0.000 23.031
0.000 0.000 -1.000 -19.306
1.000 -0.007 0.000 53.169
|
|
ufbx_maya_anim_interpolation_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'pCube1|Take 001|BaseLayer' curverange:(1.0 .. 56.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
- (11.0, -0.0) lh:(7.7, -0.0 AUTO_CLAMPED) rh:(14.3, -0.0 AUTO_CLAMPED)
- (21.0, -0.0) lh:(17.7, -0.0 AUTO_CLAMPED) rh:(22.7, -0.0 AUTO_CLAMPED)
...
- (46.0, -0.1) lh:(44.3, -0.1 AUTO_CLAMPED) rh:(47.7, -0.1 AUTO_CLAMPED)
- (51.0, -0.2) lh:(49.3, -0.2 AUTO_CLAMPED) rh:(52.7, -0.2 AUTO_CLAMPED)
- (56.0, -0.1) lh:(54.3, -0.1 AUTO_CLAMPED) rh:(57.7, -0.1 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
- (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED)
...
- (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED)
- (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
- (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED)
...
- (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED)
- (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 1.6) lh:(-2.3, 1.6 AUTO_CLAMPED) rh:(4.3, 1.6 AUTO_CLAMPED)
- (11.0, 1.6) lh:(7.7, 1.6 AUTO_CLAMPED) rh:(14.3, 1.6 AUTO_CLAMPED)
- (21.0, 1.6) lh:(17.7, 1.6 AUTO_CLAMPED) rh:(22.7, 1.6 AUTO_CLAMPED)
...
- (46.0, 1.6) lh:(44.3, 1.6 AUTO_CLAMPED) rh:(47.7, 1.6 AUTO_CLAMPED)
- (51.0, 1.6) lh:(49.3, 1.6 AUTO_CLAMPED) rh:(52.7, 1.6 AUTO_CLAMPED)
- (56.0, 1.6) lh:(54.3, 1.6 AUTO_CLAMPED) rh:(57.7, 1.6 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, -0.0) lh:(-2.3, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED)
- (11.0, -0.0) lh:(7.7, -0.0 AUTO_CLAMPED) rh:(14.3, -0.0 AUTO_CLAMPED)
- (21.0, -0.0) lh:(17.7, -0.0 AUTO_CLAMPED) rh:(22.7, -0.0 AUTO_CLAMPED)
...
- (46.0, -0.0) lh:(44.3, -0.0 AUTO_CLAMPED) rh:(47.7, -0.0 AUTO_CLAMPED)
- (51.0, -0.0) lh:(49.3, -0.0 AUTO_CLAMPED) rh:(52.7, -0.0 AUTO_CLAMPED)
- (56.0, -0.0) lh:(54.3, -0.0 AUTO_CLAMPED) rh:(57.7, -0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
- (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED)
...
- (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED)
- (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
- (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED)
...
- (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED)
- (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
- (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED)
...
- (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED)
- (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
- (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED)
...
- (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED)
- (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'pCube1|Take 001|BaseLayer' curverange:(1.0 .. 56.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
- (11.0, -0.0) lh:(7.7, -0.0 AUTO_CLAMPED) rh:(14.3, -0.0 AUTO_CLAMPED)
- (21.0, -0.0) lh:(17.7, -0.0 AUTO_CLAMPED) rh:(22.7, -0.0 AUTO_CLAMPED)
...
- (46.0, -0.1) lh:(44.3, -0.1 AUTO_CLAMPED) rh:(47.7, -0.1 AUTO_CLAMPED)
- (51.0, -0.2) lh:(49.3, -0.2 AUTO_CLAMPED) rh:(52.7, -0.2 AUTO_CLAMPED)
- (56.0, -0.1) lh:(54.3, -0.1 AUTO_CLAMPED) rh:(57.7, -0.1 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
- (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED)
...
- (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED)
- (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
- (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED)
...
- (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED)
- (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 1.6) lh:(-2.3, 1.6 AUTO_CLAMPED) rh:(4.3, 1.6 AUTO_CLAMPED)
- (11.0, 1.6) lh:(7.7, 1.6 AUTO_CLAMPED) rh:(14.3, 1.6 AUTO_CLAMPED)
- (21.0, 1.6) lh:(17.7, 1.6 AUTO_CLAMPED) rh:(22.7, 1.6 AUTO_CLAMPED)
...
- (46.0, 1.6) lh:(44.3, 1.6 AUTO_CLAMPED) rh:(47.7, 1.6 AUTO_CLAMPED)
- (51.0, 1.6) lh:(49.3, 1.6 AUTO_CLAMPED) rh:(52.7, 1.6 AUTO_CLAMPED)
- (56.0, 1.6) lh:(54.3, 1.6 AUTO_CLAMPED) rh:(57.7, 1.6 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, -0.0) lh:(-2.3, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED)
- (11.0, -0.0) lh:(7.7, -0.0 AUTO_CLAMPED) rh:(14.3, -0.0 AUTO_CLAMPED)
- (21.0, -0.0) lh:(17.7, -0.0 AUTO_CLAMPED) rh:(22.7, -0.0 AUTO_CLAMPED)
...
- (46.0, -0.0) lh:(44.3, -0.0 AUTO_CLAMPED) rh:(47.7, -0.0 AUTO_CLAMPED)
- (51.0, -0.0) lh:(49.3, -0.0 AUTO_CLAMPED) rh:(52.7, -0.0 AUTO_CLAMPED)
- (56.0, -0.0) lh:(54.3, -0.0 AUTO_CLAMPED) rh:(57.7, -0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
- (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED)
...
- (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED)
- (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
- (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED)
...
- (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED)
- (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
- (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED)
...
- (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED)
- (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10
- (1.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
- (11.0, 0.0) lh:(7.7, 0.0 AUTO_CLAMPED) rh:(14.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(17.7, 0.0 AUTO_CLAMPED) rh:(22.7, 0.0 AUTO_CLAMPED)
...
- (46.0, 0.0) lh:(44.3, 0.0 AUTO_CLAMPED) rh:(47.7, 0.0 AUTO_CLAMPED)
- (51.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (56.0, 0.0) lh:(54.3, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
|
|
ufbx_maya_anim_light_75b |
==== Objects: 1
- Obj 'pointLight1' LIGHT data:'Light'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:pointLight1|Take 001|BaseLayer slot:OBpointLight1|Take 001|BaseLayer blend:REPLACE drivers:0
==== Lights: 1
- Light 'Light' POINT col:(0.148, 0.095, 0.440) energy:3.072
==== Actions: 1
- Action 'pointLight1|Take 001|BaseLayer' curverange:(0.0 .. 0.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
|
==== Objects: 1
- Obj 'pointLight1' LIGHT data:'Light'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:pointLight1|Take 001|BaseLayer slot:OBpointLight1|Take 001|BaseLayer blend:REPLACE drivers:0
==== Lights: 1
- Light 'Light' POINT col:(0.148, 0.095, 0.440) energy:3.072
==== Actions: 1
- Action 'pointLight1|Take 001|BaseLayer' curverange:(0.0 .. 0.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:0
|
|
ufbx_maya_arnold_textures_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'aiStandardSurface1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'aiStandardSurface1'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 4
- Image 'file1' 128x128 32bpp
- Image 'file2' 128x128 32bpp
- Image 'file3' 128x128 32bpp
- Image 'file5' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'aiStandardSurface1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'aiStandardSurface1'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 4
- Image 'file1' 128x128 32bpp
- Image 'file2' 128x128 32bpp
- Image 'file3' 128x128 32bpp
- Image 'file5' 128x128 32bpp
|
|
ufbx_maya_blend_shape_cube_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
- shape key 'Basis' w:0.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.500)
- shape key 'TopH' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.183, 0.500, 0.500)
- shape key 'TopV' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.216)
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'Key|Take 001|BaseLayer' curverange:(2.0 .. 91.0) curves:2
- fcu 'key_blocks["TopH"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 1.0) lh:(-5.7, 1.0 AUTO_CLAMPED) rh:(9.7, 1.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.3, 0.0 AUTO_CLAMPED) rh:(37.0, 0.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(49.0, 1.0 AUTO_CLAMPED) rh:(73.0, 1.0 AUTO_CLAMPED)
- fcu 'key_blocks["TopV"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 1.0) lh:(-11.0, 1.0 AUTO_CLAMPED) rh:(15.0, 1.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(28.0, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
- (91.0, 1.0) lh:(74.3, 1.0 AUTO_CLAMPED) rh:(107.7, 1.0 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
- shape key 'Basis' w:0.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.500)
- shape key 'TopH' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.183, 0.500, 0.500)
- shape key 'TopV' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.216)
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'Key|Take 001|BaseLayer' curverange:(2.0 .. 91.0) curves:2
- fcu 'key_blocks["TopH"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 1.0) lh:(-5.7, 1.0 AUTO_CLAMPED) rh:(9.7, 1.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.3, 0.0 AUTO_CLAMPED) rh:(37.0, 0.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(49.0, 1.0 AUTO_CLAMPED) rh:(73.0, 1.0 AUTO_CLAMPED)
- fcu 'key_blocks["TopV"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 1.0) lh:(-11.0, 1.0 AUTO_CLAMPED) rh:(15.0, 1.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(28.0, 0.0 AUTO_CLAMPED) rh:(57.7, 0.0 AUTO_CLAMPED)
- (91.0, 1.0) lh:(74.3, 1.0 AUTO_CLAMPED) rh:(107.7, 1.0 AUTO_CLAMPED)
|
|
ufbx_maya_camera_light_axes_y_up_77b |
==== Objects: 2
- Obj 'forwardCamera' CAMERA data:'forwardCamera'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'forwardLight' LIGHT data:'Light'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Cameras: 1
- Cam 'forwardCamera' PERSP lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0
- fov 0.950 (h 0.950 v 0.661)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:1.000
|
==== Objects: 2
- Obj 'forwardCamera' CAMERA data:'forwardCamera'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'forwardLight' LIGHT data:'Light'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Cameras: 1
- Cam 'forwardCamera' PERSP lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0
- fov 0.950 (h 0.950 v 0.661)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:1.000
|
|
ufbx_maya_dq_weights_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:674 face:672 loop:2688 edge:1344
- 0 506 170 513 506 ... 520 673 337 520 43
- 0/506 86/506 86/507 1/507 2/511 ... 93/504 337/505 337/673 337/504 337/520
- attr 'position' FLOAT_VECTOR POINT
- (-0.255, -0.255, 0.255)
- (0.255, -0.255, 0.255)
- (-0.334, 0.397, 0.343)
...
- (0.107, 2.398, -0.161)
- (-0.266, 2.285, -0.196)
- (-0.230, 2.398, -0.161)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (177, 7664)
- (588, 24928)
- (941, 20487)
...
- (14677, 19547)
- (9063, 1664)
- (11805, 32569)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.438, 0.000)
- (0.438, 0.062)
...
- (0.405, 0.416)
- (0.425, 0.413)
- (0.436, 0.439)
- vertex groups:
- 0=0.992 1=0.008
- 0=0.988 1=0.011
- 0=0.908 1=0.091 2=0.001
- 0=0.896 1=0.093 2=0.007 3=0.004
- 0=0.902 1=0.097 2=0.001
- 1 materials
- 'lambert1'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Armature|Take 001|BaseLayer slot:OBArmature|Take 001|BaseLayer blend:REPLACE drivers:0
- Obj 'pCube1' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 11.590, 6.464, 8.059
- 6 vertex groups
- 'joint1' 'joint2' 'joint3' 'joint4' 'joint5' 'joint6'
- 1 modifiers
- ARMATURE 'Armature'
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'Armature|Take 001|BaseLayer' curverange:(2.0 .. 25.0) curves:60
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, -0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, -0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (2.0, 0.0) lh:(-5.7, 0.0 AUTO_CLAMPED) rh:(9.7, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.3, 0.0 AUTO_CLAMPED) rh:(32.7, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (2.0, -0.0) lh:(-5.7, -0.0 AUTO_CLAMPED) rh:(9.7, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(17.3, -0.0 AUTO_CLAMPED) rh:(32.7, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (2.0, 0.0) lh:(-5.7, 0.0 AUTO_CLAMPED) rh:(9.7, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.3, 0.0 AUTO_CLAMPED) rh:(32.7, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (2.0, 0.7) lh:(-5.7, 0.7 AUTO_CLAMPED) rh:(9.7, 0.7 AUTO_CLAMPED)
- (25.0, -0.7) lh:(17.3, -0.7 AUTO_CLAMPED) rh:(32.7, -0.7 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (2.0, 0.7) lh:(-5.7, 0.7 AUTO_CLAMPED) rh:(9.7, 0.7 AUTO_CLAMPED)
- (25.0, 0.7) lh:(17.3, 0.7 AUTO_CLAMPED) rh:(32.7, 0.7 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 6 bones
- bone 'joint1' h:(-0.098, -0.211, 0.000) t:(5.805, -0.155, 0.000) radius h:0.100 t:0.050
-0.010 1.000 0.000 -0.098
1.000 0.010 0.000 -0.211
0.000 0.000 -1.000 0.000
- bone 'joint2' parent:'joint1' h:(5.903, -5.903, 0.000) t:(5.896, 0.815, 0.000) radius h:0.100 t:0.050
-0.008 1.000 0.000 -0.155
1.000 0.008 0.000 5.692
0.000 0.000 -1.000 0.000
- bone 'joint3' parent:'joint2' h:(6.718, -6.718, 0.000) t:(11.752, -6.873, 0.000) radius h:0.100 t:0.050
0.999 -0.039 0.000 -0.211
0.039 0.999 0.000 12.410
0.000 0.000 1.000 0.000
- bone 'joint4' parent:'joint3' h:(5.035, -5.035, 0.000) t:(5.300, 2.437, 0.000) radius h:0.100 t:0.050
1.000 -0.004 0.000 4.821
0.004 1.000 0.000 12.607
0.000 0.000 1.000 0.000
- bone 'joint5' parent:'joint4' h:(7.477, -7.477, 0.000) t:(7.672, -1.625, 0.000) radius h:0.100 t:0.050
1.000 0.030 0.000 12.298
-0.030 1.000 0.000 12.635
0.000 0.000 1.000 0.000
- bone 'joint6' parent:'joint5' h:(5.856, -5.880, 0.000) t:(5.683, -0.026, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 18.150
0.000 1.000 0.000 12.438
0.000 0.000 1.000 0.000
|
==== Meshes: 1
- Mesh 'Mesh' vtx:674 face:672 loop:2688 edge:1344
- 0 506 170 513 506 ... 520 673 337 520 43
- 0/506 86/506 86/507 1/507 2/511 ... 93/504 337/505 337/673 337/504 337/520
- attr 'position' FLOAT_VECTOR POINT
- (-0.255, -0.255, 0.255)
- (0.255, -0.255, 0.255)
- (-0.334, 0.397, 0.343)
...
- (0.107, 2.398, -0.161)
- (-0.266, 2.285, -0.196)
- (-0.230, 2.398, -0.161)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (177, 7664)
- (588, 24928)
- (941, 20487)
...
- (14677, 19547)
- (9063, 1664)
- (11805, 32569)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.438, 0.000)
- (0.438, 0.062)
...
- (0.405, 0.416)
- (0.425, 0.413)
- (0.436, 0.439)
- vertex groups:
- 0=0.992 1=0.008
- 0=0.988 1=0.011
- 0=0.908 1=0.091 2=0.001
- 0=0.896 1=0.093 2=0.007 3=0.004
- 0=0.902 1=0.097 2=0.001
- 1 materials
- 'lambert1'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Armature|Take 001|BaseLayer slot:OBArmature|Take 001|BaseLayer blend:REPLACE drivers:0
- Obj 'pCube1' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 11.590, 6.464, 8.059
- 6 vertex groups
- 'joint1' 'joint2' 'joint3' 'joint4' 'joint5' 'joint6'
- 1 modifiers
- ARMATURE 'Armature'
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'Armature|Take 001|BaseLayer' curverange:(2.0 .. 25.0) curves:60
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, -0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, -0.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1
- (2.0, 1.0) lh:(0.0, 0.0 AUTO_CLAMPED) rh:(2.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (2.0, 0.0) lh:(-5.7, 0.0 AUTO_CLAMPED) rh:(9.7, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.3, 0.0 AUTO_CLAMPED) rh:(32.7, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (2.0, -0.0) lh:(-5.7, -0.0 AUTO_CLAMPED) rh:(9.7, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(17.3, -0.0 AUTO_CLAMPED) rh:(32.7, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (2.0, 0.0) lh:(-5.7, 0.0 AUTO_CLAMPED) rh:(9.7, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.3, 0.0 AUTO_CLAMPED) rh:(32.7, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (2.0, 0.7) lh:(-5.7, 0.7 AUTO_CLAMPED) rh:(9.7, 0.7 AUTO_CLAMPED)
- (25.0, -0.7) lh:(17.3, -0.7 AUTO_CLAMPED) rh:(32.7, -0.7 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (2.0, 0.7) lh:(-5.7, 0.7 AUTO_CLAMPED) rh:(9.7, 0.7 AUTO_CLAMPED)
- (25.0, 0.7) lh:(17.3, 0.7 AUTO_CLAMPED) rh:(32.7, 0.7 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 6 bones
- bone 'joint1' h:(-0.098, -0.211, 0.000) t:(5.805, -0.155, 0.000) radius h:0.100 t:0.050
-0.010 1.000 0.000 -0.098
1.000 0.010 0.000 -0.211
0.000 0.000 -1.000 0.000
- bone 'joint2' parent:'joint1' h:(5.903, -5.903, 0.000) t:(5.896, 0.815, 0.000) radius h:0.100 t:0.050
-0.008 1.000 0.000 -0.155
1.000 0.008 0.000 5.692
0.000 0.000 -1.000 0.000
- bone 'joint3' parent:'joint2' h:(6.718, -6.718, 0.000) t:(11.752, -6.873, 0.000) radius h:0.100 t:0.050
0.999 -0.039 0.000 -0.211
0.039 0.999 0.000 12.410
0.000 0.000 1.000 0.000
- bone 'joint4' parent:'joint3' h:(5.035, -5.035, 0.000) t:(5.300, 2.437, 0.000) radius h:0.100 t:0.050
1.000 -0.004 0.000 4.821
0.004 1.000 0.000 12.607
0.000 0.000 1.000 0.000
- bone 'joint5' parent:'joint4' h:(7.477, -7.477, 0.000) t:(7.672, -1.625, 0.000) radius h:0.100 t:0.050
1.000 0.030 0.000 12.298
-0.030 1.000 0.000 12.635
0.000 0.000 1.000 0.000
- bone 'joint6' parent:'joint5' h:(5.856, -5.880, 0.000) t:(5.683, -0.026, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 18.150
0.000 1.000 0.000 12.438
0.000 0.000 1.000 0.000
|
|
ufbx_maya_game_sausage_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:24 face:22 loop:88 edge:44
- 21 22 3 2 2 ... 22 20 23 19 16
- 0/1 2/3 4/5 6/7 0/9 ... 3/22 21/22 19/23 22/23 20/23
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.015, 0.500)
- (0.500, 0.015, 0.500)
- (-0.500, 2.716, 0.500)
...
- (-0.500, 2.176, 0.500)
- (0.500, 2.176, 0.500)
- (0.500, 2.176, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.200)
- (0.625, 0.200)
- (0.625, 0.250)
...
- (0.625, 0.550)
- (0.625, 0.600)
- (0.375, 0.600)
- vertex groups:
- 0=1.000
- 0=1.000
- 2=1.000
- 2=1.000
- 2=1.000
- 1 materials
- 'lambert1'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Armature|wiggle|BaseLayer slot:OBArmature|wiggle|BaseLayer blend:REPLACE drivers:0
- Obj 'pCube1' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.233, 1.000
- 3 vertex groups
- 'joint1' 'joint2' 'joint3'
- 1 modifiers
- ARMATURE 'Armature'
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 3
- Action 'Armature|deform|BaseLayer' curverange:(41.0 .. 61.0) curves:30
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.5) lh:(40.7, 0.5 AUTO_CLAMPED) rh:(41.3, 0.5 AUTO_CLAMPED)
- (42.0, 0.9) lh:(41.7, 0.9 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED)
- (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED)
...
- (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED)
- (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.9) lh:(40.7, 0.9 AUTO_CLAMPED) rh:(41.3, 0.9 AUTO_CLAMPED)
- (42.0, 0.4) lh:(41.7, 0.6 AUTO_CLAMPED) rh:(42.3, 0.1 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED)
- (42.0, 1.0) lh:(41.7, 1.0 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED)
- (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED)
...
- (59.0, 0.5) lh:(58.7, 0.5 AUTO_CLAMPED) rh:(59.3, 0.5 AUTO_CLAMPED)
- (60.0, 0.5) lh:(59.7, 0.5 AUTO_CLAMPED) rh:(60.3, 0.5 AUTO_CLAMPED)
- (61.0, 0.5) lh:(60.7, 0.5 AUTO_CLAMPED) rh:(61.3, 0.5 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED)
- (42.0, 1.0) lh:(41.7, 1.0 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED)
- (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED)
...
- (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED)
- (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED)
- (42.0, 1.0) lh:(41.7, 1.0 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED)
- (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED)
...
- (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED)
- (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, -0.0) lh:(40.7, -0.0 AUTO_CLAMPED) rh:(41.3, -0.0 AUTO_CLAMPED)
- (42.0, -0.0) lh:(41.7, -0.0 AUTO_CLAMPED) rh:(42.3, -0.0 AUTO_CLAMPED)
- (43.0, -0.0) lh:(42.7, -0.0 AUTO_CLAMPED) rh:(43.3, -0.0 AUTO_CLAMPED)
...
- (59.0, 0.7) lh:(58.7, 0.7 AUTO_CLAMPED) rh:(59.3, 0.7 AUTO_CLAMPED)
- (60.0, 0.7) lh:(59.7, 0.7 AUTO_CLAMPED) rh:(60.3, 0.7 AUTO_CLAMPED)
- (61.0, 0.7) lh:(60.7, 0.7 AUTO_CLAMPED) rh:(61.3, 0.7 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.6) lh:(40.7, 0.6 AUTO_CLAMPED) rh:(41.3, 0.6 AUTO_CLAMPED)
- (42.0, 1.0) lh:(41.7, 0.9 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED)
- (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED)
...
- (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED)
- (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.8) lh:(40.7, 0.8 AUTO_CLAMPED) rh:(41.3, 0.8 AUTO_CLAMPED)
- (42.0, 0.3) lh:(41.7, 0.5 AUTO_CLAMPED) rh:(42.3, 0.1 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- Action 'Armature|spin|BaseLayer' curverange:(21.0 .. 41.0) curves:30
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
...
- (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED)
- (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
...
- (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED)
- (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
...
- (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED)
- (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED)
- (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED)
...
- (39.0, 0.2) lh:(38.7, 0.2 AUTO_CLAMPED) rh:(39.3, 0.2 AUTO_CLAMPED)
- (40.0, 0.2) lh:(39.7, 0.2 AUTO_CLAMPED) rh:(40.3, 0.2 AUTO_CLAMPED)
- (41.0, 0.5) lh:(40.7, 0.5 AUTO_CLAMPED) rh:(41.3, 0.5 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.1) lh:(22.7, 0.1 AUTO_CLAMPED) rh:(23.3, 0.1 AUTO_CLAMPED)
...
- (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED)
- (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED)
- (41.0, 0.9) lh:(40.7, 0.9 AUTO_CLAMPED) rh:(41.3, 0.9 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
...
- (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED)
- (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
...
- (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED)
- (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED)
- (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED)
...
- (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED)
- (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED)
- (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED)
- (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED)
...
- (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED)
- (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED)
- (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED)
- (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED)
...
- (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED)
- (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED)
- (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
...
- (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED)
- (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, -0.0) lh:(20.7, -0.0 AUTO_CLAMPED) rh:(21.3, -0.0 AUTO_CLAMPED)
- (22.0, -0.0) lh:(21.7, -0.0 AUTO_CLAMPED) rh:(22.3, -0.0 AUTO_CLAMPED)
- (23.0, -0.0) lh:(22.7, -0.0 AUTO_CLAMPED) rh:(23.3, -0.0 AUTO_CLAMPED)
...
- (39.0, -0.0) lh:(38.7, -0.0 AUTO_CLAMPED) rh:(39.3, -0.0 AUTO_CLAMPED)
- (40.0, -0.0) lh:(39.7, -0.0 AUTO_CLAMPED) rh:(40.3, -0.0 AUTO_CLAMPED)
- (41.0, -0.0) lh:(40.7, -0.0 AUTO_CLAMPED) rh:(41.3, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
...
- (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED)
- (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED)
- (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED)
...
- (39.0, 0.4) lh:(38.7, 0.4 AUTO_CLAMPED) rh:(39.3, 0.4 AUTO_CLAMPED)
- (40.0, 0.4) lh:(39.7, 0.4 AUTO_CLAMPED) rh:(40.3, 0.4 AUTO_CLAMPED)
- (41.0, 0.6) lh:(40.7, 0.6 AUTO_CLAMPED) rh:(41.3, 0.6 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.1) lh:(22.7, 0.1 AUTO_CLAMPED) rh:(23.3, 0.1 AUTO_CLAMPED)
...
- (39.0, 0.9) lh:(38.7, 0.9 AUTO_CLAMPED) rh:(39.3, 0.9 AUTO_CLAMPED)
- (40.0, 0.9) lh:(39.7, 0.9 AUTO_CLAMPED) rh:(40.3, 0.9 AUTO_CLAMPED)
- (41.0, 0.8) lh:(40.7, 0.8 AUTO_CLAMPED) rh:(41.3, 0.8 AUTO_CLAMPED)
- Action 'Armature|wiggle|BaseLayer' curverange:(2.0 .. 21.0) curves:30
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.9) lh:(1.7, 0.9 AUTO_CLAMPED) rh:(2.3, 0.9 AUTO_CLAMPED)
- (3.0, 0.9) lh:(2.7, 0.9 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED)
- (4.0, 0.9) lh:(3.7, 0.9 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED)
...
- (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED)
- (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED)
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, -0.4) lh:(1.7, -0.4 AUTO_CLAMPED) rh:(2.3, -0.4 AUTO_CLAMPED)
- (3.0, -0.4) lh:(2.7, -0.4 AUTO_CLAMPED) rh:(3.3, -0.4 AUTO_CLAMPED)
- (4.0, -0.3) lh:(3.7, -0.3 AUTO_CLAMPED) rh:(4.3, -0.3 AUTO_CLAMPED)
...
- (19.0, -0.3) lh:(18.7, -0.3 AUTO_CLAMPED) rh:(19.3, -0.3 AUTO_CLAMPED)
- (20.0, -0.1) lh:(19.7, -0.2 AUTO_CLAMPED) rh:(20.3, -0.1 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED)
- (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED)
- (4.0, 1.0) lh:(3.7, 1.0 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED)
...
- (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED)
- (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED)
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED)
- (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED)
- (4.0, 1.0) lh:(3.7, 1.0 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED)
...
- (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED)
- (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED)
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED)
- (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED)
- (4.0, 1.0) lh:(3.7, 1.0 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED)
...
- (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED)
- (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED)
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED)
- (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED)
- (4.0, -0.0) lh:(3.7, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED)
...
- (19.0, -0.0) lh:(18.7, -0.0 AUTO_CLAMPED) rh:(19.3, -0.0 AUTO_CLAMPED)
- (20.0, -0.0) lh:(19.7, -0.0 AUTO_CLAMPED) rh:(20.3, -0.0 AUTO_CLAMPED)
- (21.0, -0.0) lh:(20.7, -0.0 AUTO_CLAMPED) rh:(21.3, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.8) lh:(1.7, 0.8 AUTO_CLAMPED) rh:(2.3, 0.8 AUTO_CLAMPED)
- (3.0, 0.9) lh:(2.7, 0.8 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED)
- (4.0, 0.9) lh:(3.7, 0.9 AUTO_CLAMPED) rh:(4.3, 0.9 AUTO_CLAMPED)
...
- (19.0, 0.9) lh:(18.7, 0.9 AUTO_CLAMPED) rh:(19.3, 0.9 AUTO_CLAMPED)
- (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED)
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 4 bones
- bone 'joint1' h:(0.000, 0.000, 0.000) t:(-1.000, 0.000, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'joint2' parent:'joint1' h:(1.000, -1.000, 0.000) t:(1.000, 0.154, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 1.000
0.000 0.000 1.000 0.000
- bone 'joint3' parent:'joint2' h:(1.154, -1.154, 0.000) t:(1.154, -0.081, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 2.154
0.000 0.000 1.000 0.000
- bone 'joint4' parent:'joint3' h:(1.074, -1.074, 0.000) t:(2.147, -1.074, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 3.228
0.000 0.000 1.000 0.000
|
==== Meshes: 1
- Mesh 'Mesh' vtx:24 face:22 loop:88 edge:44
- 21 22 3 2 2 ... 22 20 23 19 16
- 0/1 2/3 4/5 6/7 0/9 ... 3/22 21/22 19/23 22/23 20/23
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.015, 0.500)
- (0.500, 0.015, 0.500)
- (-0.500, 2.716, 0.500)
...
- (-0.500, 2.176, 0.500)
- (0.500, 2.176, 0.500)
- (0.500, 2.176, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.200)
- (0.625, 0.200)
- (0.625, 0.250)
...
- (0.625, 0.550)
- (0.625, 0.600)
- (0.375, 0.600)
- vertex groups:
- 0=1.000
- 0=1.000
- 2=1.000
- 2=1.000
- 2=1.000
- 1 materials
- 'lambert1'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Armature|wiggle|BaseLayer slot:OBArmature|wiggle|BaseLayer blend:REPLACE drivers:0
- Obj 'pCube1' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.233, 1.000
- 3 vertex groups
- 'joint1' 'joint2' 'joint3'
- 1 modifiers
- ARMATURE 'Armature'
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 3
- Action 'Armature|deform|BaseLayer' curverange:(41.0 .. 61.0) curves:30
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.5) lh:(40.7, 0.5 AUTO_CLAMPED) rh:(41.3, 0.5 AUTO_CLAMPED)
- (42.0, 0.9) lh:(41.7, 0.9 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED)
- (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED)
...
- (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED)
- (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.9) lh:(40.7, 0.9 AUTO_CLAMPED) rh:(41.3, 0.9 AUTO_CLAMPED)
- (42.0, 0.4) lh:(41.7, 0.6 AUTO_CLAMPED) rh:(42.3, 0.1 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED)
- (42.0, 1.0) lh:(41.7, 1.0 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED)
- (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED)
...
- (59.0, 0.5) lh:(58.7, 0.5 AUTO_CLAMPED) rh:(59.3, 0.5 AUTO_CLAMPED)
- (60.0, 0.5) lh:(59.7, 0.5 AUTO_CLAMPED) rh:(60.3, 0.5 AUTO_CLAMPED)
- (61.0, 0.5) lh:(60.7, 0.5 AUTO_CLAMPED) rh:(61.3, 0.5 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED)
- (42.0, 1.0) lh:(41.7, 1.0 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED)
- (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED)
...
- (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED)
- (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED)
- (42.0, 1.0) lh:(41.7, 1.0 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED)
- (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED)
...
- (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED)
- (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, -0.0) lh:(40.7, -0.0 AUTO_CLAMPED) rh:(41.3, -0.0 AUTO_CLAMPED)
- (42.0, -0.0) lh:(41.7, -0.0 AUTO_CLAMPED) rh:(42.3, -0.0 AUTO_CLAMPED)
- (43.0, -0.0) lh:(42.7, -0.0 AUTO_CLAMPED) rh:(43.3, -0.0 AUTO_CLAMPED)
...
- (59.0, 0.7) lh:(58.7, 0.7 AUTO_CLAMPED) rh:(59.3, 0.7 AUTO_CLAMPED)
- (60.0, 0.7) lh:(59.7, 0.7 AUTO_CLAMPED) rh:(60.3, 0.7 AUTO_CLAMPED)
- (61.0, 0.7) lh:(60.7, 0.7 AUTO_CLAMPED) rh:(61.3, 0.7 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- (42.0, 0.0) lh:(41.7, 0.0 AUTO_CLAMPED) rh:(42.3, 0.0 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.6) lh:(40.7, 0.6 AUTO_CLAMPED) rh:(41.3, 0.6 AUTO_CLAMPED)
- (42.0, 1.0) lh:(41.7, 0.9 AUTO_CLAMPED) rh:(42.3, 1.0 AUTO_CLAMPED)
- (43.0, 1.0) lh:(42.7, 1.0 AUTO_CLAMPED) rh:(43.3, 1.0 AUTO_CLAMPED)
...
- (59.0, 1.0) lh:(58.7, 1.0 AUTO_CLAMPED) rh:(59.3, 1.0 AUTO_CLAMPED)
- (60.0, 1.0) lh:(59.7, 1.0 AUTO_CLAMPED) rh:(60.3, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(60.7, 1.0 AUTO_CLAMPED) rh:(61.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (41.0, 0.8) lh:(40.7, 0.8 AUTO_CLAMPED) rh:(41.3, 0.8 AUTO_CLAMPED)
- (42.0, 0.3) lh:(41.7, 0.5 AUTO_CLAMPED) rh:(42.3, 0.1 AUTO_CLAMPED)
- (43.0, 0.0) lh:(42.7, 0.0 AUTO_CLAMPED) rh:(43.3, 0.0 AUTO_CLAMPED)
...
- (59.0, 0.0) lh:(58.7, 0.0 AUTO_CLAMPED) rh:(59.3, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(59.7, 0.0 AUTO_CLAMPED) rh:(60.3, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(60.7, 0.0 AUTO_CLAMPED) rh:(61.3, 0.0 AUTO_CLAMPED)
- Action 'Armature|spin|BaseLayer' curverange:(21.0 .. 41.0) curves:30
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
...
- (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED)
- (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
...
- (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED)
- (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
...
- (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED)
- (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED)
- (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED)
...
- (39.0, 0.2) lh:(38.7, 0.2 AUTO_CLAMPED) rh:(39.3, 0.2 AUTO_CLAMPED)
- (40.0, 0.2) lh:(39.7, 0.2 AUTO_CLAMPED) rh:(40.3, 0.2 AUTO_CLAMPED)
- (41.0, 0.5) lh:(40.7, 0.5 AUTO_CLAMPED) rh:(41.3, 0.5 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.1) lh:(22.7, 0.1 AUTO_CLAMPED) rh:(23.3, 0.1 AUTO_CLAMPED)
...
- (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED)
- (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED)
- (41.0, 0.9) lh:(40.7, 0.9 AUTO_CLAMPED) rh:(41.3, 0.9 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
...
- (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED)
- (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
...
- (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED)
- (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED)
- (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED)
...
- (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED)
- (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED)
- (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED)
- (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED)
...
- (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED)
- (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED)
- (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED)
- (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED)
...
- (39.0, 1.0) lh:(38.7, 1.0 AUTO_CLAMPED) rh:(39.3, 1.0 AUTO_CLAMPED)
- (40.0, 1.0) lh:(39.7, 1.0 AUTO_CLAMPED) rh:(40.3, 1.0 AUTO_CLAMPED)
- (41.0, 1.0) lh:(40.7, 1.0 AUTO_CLAMPED) rh:(41.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
...
- (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED)
- (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, -0.0) lh:(20.7, -0.0 AUTO_CLAMPED) rh:(21.3, -0.0 AUTO_CLAMPED)
- (22.0, -0.0) lh:(21.7, -0.0 AUTO_CLAMPED) rh:(22.3, -0.0 AUTO_CLAMPED)
- (23.0, -0.0) lh:(22.7, -0.0 AUTO_CLAMPED) rh:(23.3, -0.0 AUTO_CLAMPED)
...
- (39.0, -0.0) lh:(38.7, -0.0 AUTO_CLAMPED) rh:(39.3, -0.0 AUTO_CLAMPED)
- (40.0, -0.0) lh:(39.7, -0.0 AUTO_CLAMPED) rh:(40.3, -0.0 AUTO_CLAMPED)
- (41.0, -0.0) lh:(40.7, -0.0 AUTO_CLAMPED) rh:(41.3, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
...
- (39.0, 0.0) lh:(38.7, 0.0 AUTO_CLAMPED) rh:(39.3, 0.0 AUTO_CLAMPED)
- (40.0, 0.0) lh:(39.7, 0.0 AUTO_CLAMPED) rh:(40.3, 0.0 AUTO_CLAMPED)
- (41.0, 0.0) lh:(40.7, 0.0 AUTO_CLAMPED) rh:(41.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- (22.0, 1.0) lh:(21.7, 1.0 AUTO_CLAMPED) rh:(22.3, 1.0 AUTO_CLAMPED)
- (23.0, 1.0) lh:(22.7, 1.0 AUTO_CLAMPED) rh:(23.3, 1.0 AUTO_CLAMPED)
...
- (39.0, 0.4) lh:(38.7, 0.4 AUTO_CLAMPED) rh:(39.3, 0.4 AUTO_CLAMPED)
- (40.0, 0.4) lh:(39.7, 0.4 AUTO_CLAMPED) rh:(40.3, 0.4 AUTO_CLAMPED)
- (41.0, 0.6) lh:(40.7, 0.6 AUTO_CLAMPED) rh:(41.3, 0.6 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(22.3, 0.0 AUTO_CLAMPED)
- (23.0, 0.1) lh:(22.7, 0.1 AUTO_CLAMPED) rh:(23.3, 0.1 AUTO_CLAMPED)
...
- (39.0, 0.9) lh:(38.7, 0.9 AUTO_CLAMPED) rh:(39.3, 0.9 AUTO_CLAMPED)
- (40.0, 0.9) lh:(39.7, 0.9 AUTO_CLAMPED) rh:(40.3, 0.9 AUTO_CLAMPED)
- (41.0, 0.8) lh:(40.7, 0.8 AUTO_CLAMPED) rh:(41.3, 0.8 AUTO_CLAMPED)
- Action 'Armature|wiggle|BaseLayer' curverange:(2.0 .. 21.0) curves:30
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.9) lh:(1.7, 0.9 AUTO_CLAMPED) rh:(2.3, 0.9 AUTO_CLAMPED)
- (3.0, 0.9) lh:(2.7, 0.9 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED)
- (4.0, 0.9) lh:(3.7, 0.9 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED)
...
- (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED)
- (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED)
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, -0.4) lh:(1.7, -0.4 AUTO_CLAMPED) rh:(2.3, -0.4 AUTO_CLAMPED)
- (3.0, -0.4) lh:(2.7, -0.4 AUTO_CLAMPED) rh:(3.3, -0.4 AUTO_CLAMPED)
- (4.0, -0.3) lh:(3.7, -0.3 AUTO_CLAMPED) rh:(4.3, -0.3 AUTO_CLAMPED)
...
- (19.0, -0.3) lh:(18.7, -0.3 AUTO_CLAMPED) rh:(19.3, -0.3 AUTO_CLAMPED)
- (20.0, -0.1) lh:(19.7, -0.2 AUTO_CLAMPED) rh:(20.3, -0.1 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED)
- (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED)
- (4.0, 1.0) lh:(3.7, 1.0 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED)
...
- (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED)
- (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED)
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED)
- (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED)
- (4.0, 1.0) lh:(3.7, 1.0 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED)
...
- (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED)
- (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED)
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED)
- (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED)
- (4.0, 1.0) lh:(3.7, 1.0 AUTO_CLAMPED) rh:(4.3, 1.0 AUTO_CLAMPED)
...
- (19.0, 1.0) lh:(18.7, 1.0 AUTO_CLAMPED) rh:(19.3, 1.0 AUTO_CLAMPED)
- (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED)
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED)
- (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED)
- (4.0, -0.0) lh:(3.7, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED)
...
- (19.0, -0.0) lh:(18.7, -0.0 AUTO_CLAMPED) rh:(19.3, -0.0 AUTO_CLAMPED)
- (20.0, -0.0) lh:(19.7, -0.0 AUTO_CLAMPED) rh:(20.3, -0.0 AUTO_CLAMPED)
- (21.0, -0.0) lh:(20.7, -0.0 AUTO_CLAMPED) rh:(21.3, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.8) lh:(1.7, 0.8 AUTO_CLAMPED) rh:(2.3, 0.8 AUTO_CLAMPED)
- (3.0, 0.9) lh:(2.7, 0.8 AUTO_CLAMPED) rh:(3.3, 0.9 AUTO_CLAMPED)
- (4.0, 0.9) lh:(3.7, 0.9 AUTO_CLAMPED) rh:(4.3, 0.9 AUTO_CLAMPED)
...
- (19.0, 0.9) lh:(18.7, 0.9 AUTO_CLAMPED) rh:(19.3, 0.9 AUTO_CLAMPED)
- (20.0, 1.0) lh:(19.7, 1.0 AUTO_CLAMPED) rh:(20.3, 1.0 AUTO_CLAMPED)
- (21.0, 1.0) lh:(20.7, 1.0 AUTO_CLAMPED) rh:(21.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (19.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(19.3, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.7, 0.0 AUTO_CLAMPED) rh:(20.3, 0.0 AUTO_CLAMPED)
- (21.0, 0.0) lh:(20.7, 0.0 AUTO_CLAMPED) rh:(21.3, 0.0 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 4 bones
- bone 'joint1' h:(0.000, 0.000, 0.000) t:(-1.000, 0.000, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'joint2' parent:'joint1' h:(1.000, -1.000, 0.000) t:(1.000, 0.154, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 1.000
0.000 0.000 1.000 0.000
- bone 'joint3' parent:'joint2' h:(1.154, -1.154, 0.000) t:(1.154, -0.081, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 2.154
0.000 0.000 1.000 0.000
- bone 'joint4' parent:'joint3' h:(1.074, -1.074, 0.000) t:(2.147, -1.074, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 3.228
0.000 0.000 1.000 0.000
|
|
ufbx_maya_interpolation_modes_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos -0.087, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'pCube1|Take 001|BaseLayer' curverange:(2.0 .. 121.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, -0.1) lh:(-1.3, -0.1 AUTO_CLAMPED) rh:(5.3, -0.1 AUTO_CLAMPED)
- (12.0, -0.1) lh:(8.7, -0.1 AUTO_CLAMPED) rh:(15.3, -0.1 AUTO_CLAMPED)
- (22.0, -0.1) lh:(18.7, -0.1 AUTO_CLAMPED) rh:(27.0, -0.1 AUTO_CLAMPED)
...
- (90.0, -0.0) lh:(87.0, -0.0 AUTO_CLAMPED) rh:(92.3, -0.0 AUTO_CLAMPED)
- (97.0, -0.0) lh:(94.7, -0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED)
- (121.0, 0.1) lh:(113.0, 0.1 AUTO_CLAMPED) rh:(129.0, 0.1 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED)
- (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED)
...
- (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED)
- (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED)
- (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED)
- (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED)
...
- (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED)
- (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED)
- (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, 1.6) lh:(-1.3, 1.6 AUTO_CLAMPED) rh:(5.3, 1.6 AUTO_CLAMPED)
- (12.0, 1.6) lh:(8.7, 1.6 AUTO_CLAMPED) rh:(15.3, 1.6 AUTO_CLAMPED)
- (22.0, 1.6) lh:(18.7, 1.6 AUTO_CLAMPED) rh:(27.0, 1.6 AUTO_CLAMPED)
...
- (90.0, 1.6) lh:(87.0, 1.6 AUTO_CLAMPED) rh:(92.3, 1.6 AUTO_CLAMPED)
- (97.0, 1.6) lh:(94.7, 1.6 AUTO_CLAMPED) rh:(105.0, 1.6 AUTO_CLAMPED)
- (121.0, 1.6) lh:(113.0, 1.6 AUTO_CLAMPED) rh:(129.0, 1.6 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, -0.0) lh:(-1.3, -0.0 AUTO_CLAMPED) rh:(5.3, -0.0 AUTO_CLAMPED)
- (12.0, -0.0) lh:(8.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED)
- (22.0, -0.0) lh:(18.7, -0.0 AUTO_CLAMPED) rh:(27.0, -0.0 AUTO_CLAMPED)
...
- (90.0, -0.0) lh:(87.0, -0.0 AUTO_CLAMPED) rh:(92.3, -0.0 AUTO_CLAMPED)
- (97.0, -0.0) lh:(94.7, -0.0 AUTO_CLAMPED) rh:(105.0, -0.0 AUTO_CLAMPED)
- (121.0, -0.0) lh:(113.0, -0.0 AUTO_CLAMPED) rh:(129.0, -0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED)
- (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED)
...
- (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED)
- (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED)
- (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED)
- (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED)
...
- (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED)
- (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED)
- (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED)
- (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED)
...
- (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED)
- (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED)
- (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED)
- (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED)
...
- (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED)
- (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED)
- (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos -0.087, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'pCube1|Take 001|BaseLayer' curverange:(2.0 .. 121.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, -0.1) lh:(-1.3, -0.1 AUTO_CLAMPED) rh:(5.3, -0.1 AUTO_CLAMPED)
- (12.0, -0.1) lh:(8.7, -0.1 AUTO_CLAMPED) rh:(15.3, -0.1 AUTO_CLAMPED)
- (22.0, -0.1) lh:(18.7, -0.1 AUTO_CLAMPED) rh:(27.0, -0.1 AUTO_CLAMPED)
...
- (90.0, -0.0) lh:(87.0, -0.0 AUTO_CLAMPED) rh:(92.3, -0.0 AUTO_CLAMPED)
- (97.0, -0.0) lh:(94.7, -0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED)
- (121.0, 0.1) lh:(113.0, 0.1 AUTO_CLAMPED) rh:(129.0, 0.1 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED)
- (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED)
...
- (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED)
- (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED)
- (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED)
- (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED)
...
- (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED)
- (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED)
- (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, 1.6) lh:(-1.3, 1.6 AUTO_CLAMPED) rh:(5.3, 1.6 AUTO_CLAMPED)
- (12.0, 1.6) lh:(8.7, 1.6 AUTO_CLAMPED) rh:(15.3, 1.6 AUTO_CLAMPED)
- (22.0, 1.6) lh:(18.7, 1.6 AUTO_CLAMPED) rh:(27.0, 1.6 AUTO_CLAMPED)
...
- (90.0, 1.6) lh:(87.0, 1.6 AUTO_CLAMPED) rh:(92.3, 1.6 AUTO_CLAMPED)
- (97.0, 1.6) lh:(94.7, 1.6 AUTO_CLAMPED) rh:(105.0, 1.6 AUTO_CLAMPED)
- (121.0, 1.6) lh:(113.0, 1.6 AUTO_CLAMPED) rh:(129.0, 1.6 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, -0.0) lh:(-1.3, -0.0 AUTO_CLAMPED) rh:(5.3, -0.0 AUTO_CLAMPED)
- (12.0, -0.0) lh:(8.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED)
- (22.0, -0.0) lh:(18.7, -0.0 AUTO_CLAMPED) rh:(27.0, -0.0 AUTO_CLAMPED)
...
- (90.0, -0.0) lh:(87.0, -0.0 AUTO_CLAMPED) rh:(92.3, -0.0 AUTO_CLAMPED)
- (97.0, -0.0) lh:(94.7, -0.0 AUTO_CLAMPED) rh:(105.0, -0.0 AUTO_CLAMPED)
- (121.0, -0.0) lh:(113.0, -0.0 AUTO_CLAMPED) rh:(129.0, -0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED)
- (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED)
...
- (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED)
- (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED)
- (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED)
- (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED)
...
- (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED)
- (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED)
- (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED)
- (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED)
...
- (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED)
- (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED)
- (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12
- (2.0, 0.0) lh:(-1.3, 0.0 AUTO_CLAMPED) rh:(5.3, 0.0 AUTO_CLAMPED)
- (12.0, 0.0) lh:(8.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (22.0, 0.0) lh:(18.7, 0.0 AUTO_CLAMPED) rh:(27.0, 0.0 AUTO_CLAMPED)
...
- (90.0, 0.0) lh:(87.0, 0.0 AUTO_CLAMPED) rh:(92.3, 0.0 AUTO_CLAMPED)
- (97.0, 0.0) lh:(94.7, 0.0 AUTO_CLAMPED) rh:(105.0, 0.0 AUTO_CLAMPED)
- (121.0, 0.0) lh:(113.0, 0.0 AUTO_CLAMPED) rh:(129.0, 0.0 AUTO_CLAMPED)
|
|
ufbx_maya_kenney_character_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:804 face:826 loop:3256 edge:1628
- 0 26 40 29 0 ... 801 458 95 795 99
- 0/26 26/40 29/40 0/29 29/39 ... 455/799 472/800 454/801 454/458 95/99
- attr 'position' FLOAT_VECTOR POINT
- (0.411, -0.201, 3.453)
- (0.177, 0.493, 3.516)
- (0.177, 0.493, 3.070)
...
- (-0.146, 0.148, 0.810)
- (-0.360, 0.146, 0.842)
- (-0.144, -0.056, 0.772)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'Col' BYTE_COLOR CORNER
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
...
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (325, 5754)
- (164, 32150)
- (197, 24394)
...
- (4831, 15939)
- (10172, 222)
- (21846, 9738)
- attr 'UVMap' FLOAT2 CORNER
- (0.425, 0.840)
- (0.423, 0.794)
- (0.462, 0.792)
...
- (0.841, 0.123)
- (0.820, 0.108)
- (0.841, 0.096)
- vertex groups:
- 5=1.000
- 5=1.000
- 5=1.000
- 5=1.000
- 5=1.000
- 1 materials
- 'skin'
==== Objects: 2
- Obj 'characterMedium' MESH data:'Mesh' par:'Root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 32 vertex groups
- 'Hips' 'Spine' 'Chest' 'UpperChest' 'Neck' ... 'LeftToes' 'RightUpLeg' 'RightLeg' 'RightFoot' 'RightToes'
- 1 modifiers
- ARMATURE 'Root'
- props: str:currentUVSet='UVMap'
- Obj 'Root' ARMATURE data:'Root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Root|Take 001|BaseLayer slot:OBRoot|Take 001|BaseLayer blend:REPLACE drivers:0
==== Materials: 1
- Mat 'skin'
- base color (0.800, 0.800, 0.800)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.690
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.690
- backface False probe True shadow False
==== Actions: 1
- Action 'Root|Take 001|BaseLayer' curverange:(1.0 .. 17.0) curves:459
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED)
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
...
- (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED)
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
...
- (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED)
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
...
- (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED)
- (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED)
- (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED)
...
- (15.0, -0.0) lh:(14.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED)
- (16.0, -0.0) lh:(15.7, -0.0 AUTO_CLAMPED) rh:(16.3, -0.0 AUTO_CLAMPED)
- (17.0, -0.0) lh:(16.7, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED)
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
...
- (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED)
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
...
- (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED)
- (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED)
- (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED)
...
- (15.0, 1.0) lh:(14.7, 1.0 AUTO_CLAMPED) rh:(15.3, 1.0 AUTO_CLAMPED)
- (16.0, 1.0) lh:(15.7, 1.0 AUTO_CLAMPED) rh:(16.3, 1.0 AUTO_CLAMPED)
- (17.0, 1.0) lh:(16.7, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED)
- (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED)
- (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED)
...
- (15.0, 1.0) lh:(14.7, 1.0 AUTO_CLAMPED) rh:(15.3, 1.0 AUTO_CLAMPED)
- (16.0, 1.0) lh:(15.7, 1.0 AUTO_CLAMPED) rh:(16.3, 1.0 AUTO_CLAMPED)
- (17.0, 1.0) lh:(16.7, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED)
- (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED)
- (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED)
...
- (15.0, 1.0) lh:(14.7, 1.0 AUTO_CLAMPED) rh:(15.3, 1.0 AUTO_CLAMPED)
- (16.0, 1.0) lh:(15.7, 1.0 AUTO_CLAMPED) rh:(16.3, 1.0 AUTO_CLAMPED)
- (17.0, 1.0) lh:(16.7, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["LeftFootCtrl"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.6) lh:(0.7, 0.6 AUTO_CLAMPED) rh:(1.3, 0.6 AUTO_CLAMPED)
- (2.0, 0.4) lh:(1.7, 0.5 AUTO_CLAMPED) rh:(2.3, 0.3 AUTO_CLAMPED)
- (3.0, 0.2) lh:(2.7, 0.2 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED)
...
- (15.0, 0.6) lh:(14.7, 0.6 AUTO_CLAMPED) rh:(15.3, 0.6 AUTO_CLAMPED)
- (16.0, 0.6) lh:(15.7, 0.6 AUTO_CLAMPED) rh:(16.3, 0.6 AUTO_CLAMPED)
- (17.0, 0.6) lh:(16.7, 0.6 AUTO_CLAMPED) rh:(17.3, 0.6 AUTO_CLAMPED)
- fcu 'pose.bones["LeftFootCtrl"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, -0.5) lh:(0.7, -0.5 AUTO_CLAMPED) rh:(1.3, -0.5 AUTO_CLAMPED)
- (2.0, -0.5) lh:(1.7, -0.5 AUTO_CLAMPED) rh:(2.3, -0.5 AUTO_CLAMPED)
- (3.0, -0.5) lh:(2.7, -0.5 AUTO_CLAMPED) rh:(3.3, -0.5 AUTO_CLAMPED)
...
- (15.0, -0.4) lh:(14.7, -0.4 AUTO_CLAMPED) rh:(15.3, -0.5 AUTO_CLAMPED)
- (16.0, -0.5) lh:(15.7, -0.4 AUTO_CLAMPED) rh:(16.3, -0.5 AUTO_CLAMPED)
- (17.0, -0.5) lh:(16.7, -0.5 AUTO_CLAMPED) rh:(17.3, -0.5 AUTO_CLAMPED)
- fcu 'pose.bones["LeftFootCtrl"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.1) lh:(0.7, 0.1 AUTO_CLAMPED) rh:(1.3, 0.1 AUTO_CLAMPED)
- (2.0, 0.1) lh:(1.7, 0.1 AUTO_CLAMPED) rh:(2.3, 0.1 AUTO_CLAMPED)
- (3.0, 0.1) lh:(2.7, 0.1 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED)
...
- (15.0, 0.1) lh:(14.7, 0.1 AUTO_CLAMPED) rh:(15.3, 0.1 AUTO_CLAMPED)
- (16.0, 0.1) lh:(15.7, 0.1 AUTO_CLAMPED) rh:(16.3, 0.1 AUTO_CLAMPED)
- (17.0, 0.1) lh:(16.7, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED)
- fcu 'pose.bones["LeftFootCtrl"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.6) lh:(0.7, 0.6 AUTO_CLAMPED) rh:(1.3, 0.6 AUTO_CLAMPED)
- (2.0, 0.6) lh:(1.7, 0.6 AUTO_CLAMPED) rh:(2.3, 0.6 AUTO_CLAMPED)
- (3.0, 0.6) lh:(2.7, 0.6 AUTO_CLAMPED) rh:(3.3, 0.6 AUTO_CLAMPED)
...
- (15.0, 0.7) lh:(14.7, 0.8 AUTO_CLAMPED) rh:(15.3, 0.7 AUTO_CLAMPED)
- (16.0, 0.6) lh:(15.7, 0.7 AUTO_CLAMPED) rh:(16.3, 0.6 AUTO_CLAMPED)
- (17.0, 0.6) lh:(16.7, 0.6 AUTO_CLAMPED) rh:(17.3, 0.6 AUTO_CLAMPED)
- fcu 'pose.bones["LeftFootCtrl"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED)
- (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
...
- (15.0, -0.0) lh:(14.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED)
- (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED)
- (17.0, -0.0) lh:(16.7, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["LeftFootCtrl"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED)
- (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED)
- (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED)
...
- (15.0, -0.0) lh:(14.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED)
- (16.0, -0.0) lh:(15.7, -0.0 AUTO_CLAMPED) rh:(16.3, -0.0 AUTO_CLAMPED)
- (17.0, -0.0) lh:(16.7, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Root' 58 bones
- bone 'LeftFootCtrl' h:(0.303, 0.149, 0.193) t:(0.303, 0.149, -0.156) radius h:0.100 t:0.050
0.000 0.000 -1.000 0.303
1.000 0.000 0.000 0.149
0.000 -1.000 0.000 0.193
- bone 'LeftHeelRoll' parent:'LeftFootCtrl' h:(0.071, -0.169, -0.022) t:(-0.237, -0.169, -0.022) radius h:0.100 t:0.050
-0.999 0.001 0.032 0.325
-0.001 -1.000 -0.001 0.220
0.032 -0.001 0.999 0.013
- bone 'LeftToeRoll' parent:'LeftHeelRoll' h:(-0.029, -0.001, 0.001) t:(0.033, -0.296, -0.001) radius h:0.100 t:0.050
0.979 -0.204 0.000 0.354
0.204 0.979 0.000 -0.087
0.000 0.000 1.000 0.013
- bone 'LeftFootIK' parent:'LeftToeRoll' h:(-0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050
0.985 0.170 0.033 0.303
0.115 -0.784 0.611 0.149
0.129 -0.598 -0.791 0.193
- bone 'LeftFootIK_end' parent:'LeftFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) radius h:0.100 t:0.050
0.985 0.170 0.033 0.354
0.115 -0.784 0.611 -0.087
0.129 -0.598 -0.791 0.013
- bone 'LeftFootRollCtrl' parent:'LeftFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.303
0.000 1.000 0.000 0.149
0.000 0.000 1.000 0.193
- bone 'LeftFootRollCtrl_end' parent:'LeftFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.303
0.000 1.000 0.000 0.442
0.000 0.000 1.000 0.193
- bone 'LeftKneeCtrl' parent:'LeftFootCtrl' h:(-0.618, -0.936, 0.026) t:(-0.618, -1.273, 0.026) radius h:0.100 t:0.050
1.000 0.000 0.000 0.277
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 0.780
- bone 'LeftKneeCtrl_end' parent:'LeftKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.277
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 1.117
- bone 'RightFootCtrl' h:(-0.302, 0.149, 0.193) t:(-0.302, 0.149, -0.156) radius h:0.100 t:0.050
0.000 0.000 -1.000 -0.302
1.000 0.000 0.000 0.149
0.000 -1.000 0.000 0.193
- bone 'RightHeelRoll' parent:'RightFootCtrl' h:(0.071, -0.169, 0.022) t:(-0.237, -0.169, 0.022) radius h:0.100 t:0.050
-1.000 -0.001 0.031 -0.325
0.000 -1.000 -0.001 0.220
0.031 -0.001 1.000 0.013
- bone 'RightToeRoll' parent:'RightHeelRoll' h:(0.029, -0.001, -0.001) t:(-0.033, -0.296, 0.001) radius h:0.100 t:0.050
0.979 0.204 0.000 -0.353
-0.204 0.979 0.000 -0.087
0.000 0.000 1.000 0.013
- bone 'RightFootIK' parent:'RightToeRoll' h:(0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050
0.985 -0.170 0.033 -0.302
-0.155 -0.784 0.602 0.149
-0.076 -0.598 -0.798 0.193
- bone 'RightFootIK_end' parent:'RightFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) radius h:0.100 t:0.050
0.985 -0.170 0.033 -0.353
-0.155 -0.784 0.602 -0.087
-0.076 -0.598 -0.798 0.013
- bone 'RightFootRollCtrl' parent:'RightFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.302
0.000 1.000 0.000 0.149
0.000 0.000 1.000 0.193
- bone 'RightFootRollCtrl_end' parent:'RightFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.302
0.000 1.000 0.000 0.442
0.000 0.000 1.000 0.193
- bone 'RightKneeCtrl' parent:'RightFootCtrl' h:(-0.618, -0.936, -0.029) t:(-0.618, -1.273, -0.029) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.273
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 0.780
- bone 'RightKneeCtrl_end' parent:'RightKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.273
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 1.117
- bone 'HipsCtrl' h:(0.000, -0.031, 1.564) t:(0.001, -0.031, 1.242) radius h:0.100 t:0.050
-1.000 0.003 0.000 0.000
0.000 0.000 -1.000 -0.031
-0.003 -1.000 0.000 1.564
- bone 'Hips' parent:'HipsCtrl' h:(0.000, 0.000, 0.000) t:(0.000, -0.247, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 -0.031
0.000 1.000 0.000 1.242
- bone 'Spine' parent:'Hips' h:(0.000, 0.075, 0.000) t:(0.000, 0.360, -0.035) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.122 -0.993 -0.031
0.000 0.993 0.122 1.564
- bone 'Chest' parent:'Spine' h:(0.000, 0.000, 0.000) t:(0.000, 0.305, 0.007) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.098 -0.995 0.004
0.000 0.995 0.098 1.849
- bone 'UpperChest' parent:'Chest' h:(0.000, 0.000, 0.000) t:(0.000, 0.290, 0.029) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.034
0.000 1.000 0.000 2.153
- bone 'Neck' parent:'UpperChest' h:(0.000, -0.021, 0.000) t:(0.000, 0.254, 0.042) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.153 -0.988 0.034
0.000 0.988 -0.153 2.424
- bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(0.000, 0.993, -0.149) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.005 -1.000 -0.009
0.000 1.000 -0.005 2.698
- bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.004, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.005 -1.000 -0.014
0.000 1.000 -0.005 3.703
- bone 'LeftShoulder' parent:'UpperChest' h:(0.088, -0.010, 0.065) t:(0.336, -0.085, 0.050) radius h:0.100 t:0.050
0.061 0.955 0.289 0.089
-0.998 0.056 0.026 -0.031
0.009 -0.290 0.957 2.434
- bone 'LeftArm' parent:'LeftShoulder' h:(0.000, 0.000, 0.000) t:(0.016, 0.461, 0.096) radius h:0.100 t:0.050
-0.089 0.996 0.026 0.336
0.004 0.027 -1.000 -0.017
-0.996 -0.088 -0.006 2.359
- bone 'LeftForeArm' parent:'LeftArm' h:(0.000, 0.000, 0.000) t:(-0.005, 0.525, 0.049) radius h:0.100 t:0.050
-0.077 0.995 -0.069 0.805
0.029 -0.067 -0.997 -0.004
-0.997 -0.079 -0.024 2.317
- bone 'LeftHand' parent:'LeftForeArm' h:(0.000, 0.000, 0.000) t:(-0.001, 0.110, -0.007) radius h:0.100 t:0.050
0.005 0.998 -0.068 1.329
0.997 0.000 0.080 -0.040
0.080 -0.068 -0.994 2.276
- bone 'LeftHandIndex1' parent:'LeftHand' h:(0.000, 0.028, 0.000) t:(-0.001, 0.140, 0.013) radius h:0.100 t:0.050
-0.014 0.984 -0.180 1.467
0.997 0.000 -0.075 -0.040
-0.074 -0.181 -0.981 2.266
- bone 'LeftHandIndex2' parent:'LeftHandIndex1' h:(0.000, 0.000, 0.000) t:(0.001, 0.101, 0.017) radius h:0.100 t:0.050
0.020 0.941 -0.337 1.578
0.998 0.000 0.059 -0.040
0.056 -0.338 -0.940 2.246
- bone 'LeftHandIndex3' parent:'LeftHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.008) radius h:0.100 t:0.050
-0.001 0.919 -0.395 1.674
1.000 0.000 -0.002 -0.040
-0.002 -0.395 -0.919 2.211
- bone 'LeftHandIndex3_end' parent:'LeftHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) radius h:0.100 t:0.050
-0.001 0.919 -0.395 1.794
1.000 0.000 -0.002 -0.040
-0.002 -0.395 -0.919 2.160
- bone 'LeftHandThumb1' parent:'LeftHand' h:(-0.065, -0.060, 0.002) t:(-0.161, -0.020, 0.024) radius h:0.100 t:0.050
0.122 0.355 0.927 1.379
-0.273 -0.886 0.375 -0.104
0.954 -0.299 -0.011 2.264
- bone 'LeftHandThumb2' parent:'LeftHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.002, 0.121, 0.052) radius h:0.100 t:0.050
0.149 0.690 0.708 1.417
-0.264 -0.663 0.701 -0.198
0.953 -0.292 0.084 2.233
- bone 'LeftHandThumb2_end' parent:'LeftHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) radius h:0.100 t:0.050
0.149 0.690 0.708 1.508
-0.264 -0.663 0.701 -0.285
0.953 -0.292 0.084 2.194
- bone 'RightShoulder' parent:'UpperChest' h:(-0.088, -0.010, 0.065) t:(-0.336, -0.085, 0.050) radius h:0.100 t:0.050
0.061 -0.955 0.289 -0.088
-0.922 0.056 0.382 -0.031
-0.381 -0.290 -0.878 2.434
- bone 'RightArm' parent:'RightShoulder' h:(0.000, 0.000, 0.000) t:(-0.024, 0.461, -0.094) radius h:0.100 t:0.050
0.034 -0.996 -0.086 -0.335
0.996 0.027 0.088 -0.017
-0.086 -0.088 0.992 2.359
- bone 'RightForeArm' parent:'RightArm' h:(0.000, 0.000, 0.000) t:(-0.050, 0.525, 0.001) radius h:0.100 t:0.050
-0.060 -0.995 -0.084 -0.804
0.995 -0.067 0.079 -0.004
-0.084 -0.079 0.993 2.317
- bone 'RightHand' parent:'RightForeArm' h:(0.000, 0.000, 0.000) t:(0.007, 0.110, 0.002) radius h:0.100 t:0.050
0.005 -0.998 -0.068 -1.328
0.997 0.000 0.080 -0.040
-0.080 -0.068 0.994 2.276
- bone 'RightHandIndex1' parent:'RightHand' h:(0.000, 0.028, 0.000) t:(0.001, 0.140, -0.013) radius h:0.100 t:0.050
-0.014 -0.984 -0.180 -1.467
0.997 0.000 -0.075 -0.040
0.074 -0.181 0.981 2.266
- bone 'RightHandIndex2' parent:'RightHandIndex1' h:(0.000, 0.000, 0.000) t:(-0.001, 0.101, -0.017) radius h:0.100 t:0.050
0.020 -0.941 -0.337 -1.578
0.998 0.000 0.059 -0.040
-0.056 -0.338 0.940 2.246
- bone 'RightHandIndex3' parent:'RightHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, -0.008) radius h:0.100 t:0.050
-0.001 -0.918 -0.396 -1.674
1.000 0.000 -0.002 -0.040
0.002 -0.396 0.918 2.211
- bone 'RightHandIndex3_end' parent:'RightHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) radius h:0.100 t:0.050
-0.001 -0.918 -0.396 -1.794
1.000 0.000 -0.002 -0.040
0.002 -0.396 0.918 2.160
- bone 'RightHandThumb1' parent:'RightHand' h:(-0.064, -0.060, -0.013) t:(-0.155, -0.020, -0.049) radius h:0.100 t:0.050
0.122 -0.355 0.927 -1.379
-0.361 -0.886 -0.292 -0.104
0.925 -0.299 -0.236 2.264
- bone 'RightHandThumb2' parent:'RightHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.015, 0.121, -0.050) radius h:0.100 t:0.050
0.097 -0.690 0.717 -1.416
-0.484 -0.663 -0.571 -0.198
0.869 -0.292 -0.399 2.233
- bone 'RightHandThumb2_end' parent:'RightHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) radius h:0.100 t:0.050
0.097 -0.690 0.717 -1.507
-0.484 -0.663 -0.571 -0.285
0.869 -0.292 -0.399 2.194
- bone 'LeftUpLeg' parent:'Hips' h:(0.202, -0.189, 0.000) t:(0.274, -0.710, -0.020) radius h:0.100 t:0.050
0.989 0.138 -0.044 0.202
0.040 0.038 0.998 -0.031
0.139 -0.990 0.032 1.301
- bone 'LeftLeg' parent:'LeftUpLeg' h:(0.000, 0.000, 0.000) t:(-0.047, 0.591, 0.140) radius h:0.100 t:0.050
0.999 0.047 0.000 0.274
-0.012 0.263 0.965 -0.011
0.045 -0.964 0.263 0.780
- bone 'LeftFoot' parent:'LeftLeg' h:(0.000, 0.000, 0.000) t:(0.046, 0.114, -0.275) radius h:0.100 t:0.050
0.985 0.170 0.033 0.303
0.115 -0.784 0.611 0.149
0.129 -0.598 -0.791 0.193
- bone 'LeftToes' parent:'LeftFoot' h:(0.000, 0.000, 0.000) t:(0.000, 0.175, -0.122) radius h:0.100 t:0.050
-0.993 0.120 0.005 0.354
-0.120 -0.992 -0.039 -0.087
0.000 -0.040 0.999 0.013
- bone 'LeftToes_end' parent:'LeftToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) radius h:0.100 t:0.050
-0.993 0.120 0.005 0.379
-0.120 -0.992 -0.039 -0.299
0.000 -0.040 0.999 0.005
- bone 'RightUpLeg' parent:'Hips' h:(-0.202, -0.189, 0.000) t:(-0.274, -0.710, -0.020) radius h:0.100 t:0.050
0.990 -0.138 -0.044 -0.201
0.050 0.038 0.998 -0.031
-0.136 -0.990 0.045 1.301
- bone 'RightLeg' parent:'RightUpLeg' h:(0.000, 0.000, 0.000) t:(0.059, 0.591, 0.135) radius h:0.100 t:0.050
0.999 -0.047 0.000 -0.274
0.013 0.263 0.965 -0.011
-0.045 -0.964 0.263 0.780
- bone 'RightFoot' parent:'RightLeg' h:(0.000, 0.000, 0.000) t:(-0.046, 0.114, -0.275) radius h:0.100 t:0.050
0.985 -0.170 0.033 -0.302
-0.155 -0.784 0.602 0.149
-0.076 -0.598 -0.798 0.193
- bone 'RightToes' parent:'RightFoot' h:(0.000, 0.000, 0.000) t:(0.008, 0.175, -0.121) radius h:0.100 t:0.050
-0.993 -0.120 0.005 -0.353
0.119 -0.992 -0.040 -0.087
0.010 -0.040 0.999 0.013
- bone 'RightToes_end' parent:'RightToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) radius h:0.100 t:0.050
-0.993 -0.120 0.005 -0.379
0.119 -0.992 -0.040 -0.299
0.010 -0.040 0.999 0.005
|
==== Meshes: 1
- Mesh 'Mesh' vtx:804 face:826 loop:3256 edge:1628
- 0 26 40 29 0 ... 801 458 95 795 99
- 0/26 26/40 29/40 0/29 29/39 ... 455/799 472/800 454/801 454/458 95/99
- attr 'position' FLOAT_VECTOR POINT
- (0.411, -0.201, 3.453)
- (0.177, 0.493, 3.516)
- (0.177, 0.493, 3.070)
...
- (-0.146, 0.148, 0.810)
- (-0.360, 0.146, 0.842)
- (-0.144, -0.056, 0.772)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'Col' BYTE_COLOR CORNER
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
...
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (325, 5754)
- (164, 32150)
- (197, 24394)
...
- (4831, 15939)
- (10172, 222)
- (21846, 9738)
- attr 'UVMap' FLOAT2 CORNER
- (0.425, 0.840)
- (0.423, 0.794)
- (0.462, 0.792)
...
- (0.841, 0.123)
- (0.820, 0.108)
- (0.841, 0.096)
- vertex groups:
- 5=1.000
- 5=1.000
- 5=1.000
- 5=1.000
- 5=1.000
- 1 materials
- 'skin'
==== Objects: 2
- Obj 'characterMedium' MESH data:'Mesh' par:'Root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 32 vertex groups
- 'Hips' 'Spine' 'Chest' 'UpperChest' 'Neck' ... 'LeftToes' 'RightUpLeg' 'RightLeg' 'RightFoot' 'RightToes'
- 1 modifiers
- ARMATURE 'Root'
- props: str:currentUVSet='UVMap'
- Obj 'Root' ARMATURE data:'Root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Root|Take 001|BaseLayer slot:OBRoot|Take 001|BaseLayer blend:REPLACE drivers:0
==== Materials: 1
- Mat 'skin'
- base color (0.800, 0.800, 0.800)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.690
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.690
- backface False probe True shadow False
==== Actions: 1
- Action 'Root|Take 001|BaseLayer' curverange:(1.0 .. 17.0) curves:459
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED)
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
...
- (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED)
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
...
- (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED)
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
...
- (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED)
- (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED)
- (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED)
...
- (15.0, -0.0) lh:(14.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED)
- (16.0, -0.0) lh:(15.7, -0.0 AUTO_CLAMPED) rh:(16.3, -0.0 AUTO_CLAMPED)
- (17.0, -0.0) lh:(16.7, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED)
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
...
- (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.0) lh:(0.7, 0.0 AUTO_CLAMPED) rh:(1.3, 0.0 AUTO_CLAMPED)
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
...
- (15.0, 0.0) lh:(14.7, 0.0 AUTO_CLAMPED) rh:(15.3, 0.0 AUTO_CLAMPED)
- (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(16.7, 0.0 AUTO_CLAMPED) rh:(17.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED)
- (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED)
- (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED)
...
- (15.0, 1.0) lh:(14.7, 1.0 AUTO_CLAMPED) rh:(15.3, 1.0 AUTO_CLAMPED)
- (16.0, 1.0) lh:(15.7, 1.0 AUTO_CLAMPED) rh:(16.3, 1.0 AUTO_CLAMPED)
- (17.0, 1.0) lh:(16.7, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED)
- (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED)
- (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED)
...
- (15.0, 1.0) lh:(14.7, 1.0 AUTO_CLAMPED) rh:(15.3, 1.0 AUTO_CLAMPED)
- (16.0, 1.0) lh:(15.7, 1.0 AUTO_CLAMPED) rh:(16.3, 1.0 AUTO_CLAMPED)
- (17.0, 1.0) lh:(16.7, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 1.0) lh:(0.7, 1.0 AUTO_CLAMPED) rh:(1.3, 1.0 AUTO_CLAMPED)
- (2.0, 1.0) lh:(1.7, 1.0 AUTO_CLAMPED) rh:(2.3, 1.0 AUTO_CLAMPED)
- (3.0, 1.0) lh:(2.7, 1.0 AUTO_CLAMPED) rh:(3.3, 1.0 AUTO_CLAMPED)
...
- (15.0, 1.0) lh:(14.7, 1.0 AUTO_CLAMPED) rh:(15.3, 1.0 AUTO_CLAMPED)
- (16.0, 1.0) lh:(15.7, 1.0 AUTO_CLAMPED) rh:(16.3, 1.0 AUTO_CLAMPED)
- (17.0, 1.0) lh:(16.7, 1.0 AUTO_CLAMPED) rh:(17.3, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["LeftFootCtrl"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.6) lh:(0.7, 0.6 AUTO_CLAMPED) rh:(1.3, 0.6 AUTO_CLAMPED)
- (2.0, 0.4) lh:(1.7, 0.5 AUTO_CLAMPED) rh:(2.3, 0.3 AUTO_CLAMPED)
- (3.0, 0.2) lh:(2.7, 0.2 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED)
...
- (15.0, 0.6) lh:(14.7, 0.6 AUTO_CLAMPED) rh:(15.3, 0.6 AUTO_CLAMPED)
- (16.0, 0.6) lh:(15.7, 0.6 AUTO_CLAMPED) rh:(16.3, 0.6 AUTO_CLAMPED)
- (17.0, 0.6) lh:(16.7, 0.6 AUTO_CLAMPED) rh:(17.3, 0.6 AUTO_CLAMPED)
- fcu 'pose.bones["LeftFootCtrl"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, -0.5) lh:(0.7, -0.5 AUTO_CLAMPED) rh:(1.3, -0.5 AUTO_CLAMPED)
- (2.0, -0.5) lh:(1.7, -0.5 AUTO_CLAMPED) rh:(2.3, -0.5 AUTO_CLAMPED)
- (3.0, -0.5) lh:(2.7, -0.5 AUTO_CLAMPED) rh:(3.3, -0.5 AUTO_CLAMPED)
...
- (15.0, -0.4) lh:(14.7, -0.4 AUTO_CLAMPED) rh:(15.3, -0.5 AUTO_CLAMPED)
- (16.0, -0.5) lh:(15.7, -0.4 AUTO_CLAMPED) rh:(16.3, -0.5 AUTO_CLAMPED)
- (17.0, -0.5) lh:(16.7, -0.5 AUTO_CLAMPED) rh:(17.3, -0.5 AUTO_CLAMPED)
- fcu 'pose.bones["LeftFootCtrl"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.1) lh:(0.7, 0.1 AUTO_CLAMPED) rh:(1.3, 0.1 AUTO_CLAMPED)
- (2.0, 0.1) lh:(1.7, 0.1 AUTO_CLAMPED) rh:(2.3, 0.1 AUTO_CLAMPED)
- (3.0, 0.1) lh:(2.7, 0.1 AUTO_CLAMPED) rh:(3.3, 0.1 AUTO_CLAMPED)
...
- (15.0, 0.1) lh:(14.7, 0.1 AUTO_CLAMPED) rh:(15.3, 0.1 AUTO_CLAMPED)
- (16.0, 0.1) lh:(15.7, 0.1 AUTO_CLAMPED) rh:(16.3, 0.1 AUTO_CLAMPED)
- (17.0, 0.1) lh:(16.7, 0.1 AUTO_CLAMPED) rh:(17.3, 0.1 AUTO_CLAMPED)
- fcu 'pose.bones["LeftFootCtrl"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, 0.6) lh:(0.7, 0.6 AUTO_CLAMPED) rh:(1.3, 0.6 AUTO_CLAMPED)
- (2.0, 0.6) lh:(1.7, 0.6 AUTO_CLAMPED) rh:(2.3, 0.6 AUTO_CLAMPED)
- (3.0, 0.6) lh:(2.7, 0.6 AUTO_CLAMPED) rh:(3.3, 0.6 AUTO_CLAMPED)
...
- (15.0, 0.7) lh:(14.7, 0.8 AUTO_CLAMPED) rh:(15.3, 0.7 AUTO_CLAMPED)
- (16.0, 0.6) lh:(15.7, 0.7 AUTO_CLAMPED) rh:(16.3, 0.6 AUTO_CLAMPED)
- (17.0, 0.6) lh:(16.7, 0.6 AUTO_CLAMPED) rh:(17.3, 0.6 AUTO_CLAMPED)
- fcu 'pose.bones["LeftFootCtrl"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED)
- (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
...
- (15.0, -0.0) lh:(14.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED)
- (16.0, 0.0) lh:(15.7, 0.0 AUTO_CLAMPED) rh:(16.3, 0.0 AUTO_CLAMPED)
- (17.0, -0.0) lh:(16.7, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["LeftFootCtrl"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17
- (1.0, -0.0) lh:(0.7, -0.0 AUTO_CLAMPED) rh:(1.3, -0.0 AUTO_CLAMPED)
- (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED)
- (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED)
...
- (15.0, -0.0) lh:(14.7, -0.0 AUTO_CLAMPED) rh:(15.3, -0.0 AUTO_CLAMPED)
- (16.0, -0.0) lh:(15.7, -0.0 AUTO_CLAMPED) rh:(16.3, -0.0 AUTO_CLAMPED)
- (17.0, -0.0) lh:(16.7, -0.0 AUTO_CLAMPED) rh:(17.3, -0.0 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Root' 58 bones
- bone 'LeftFootCtrl' h:(0.303, 0.149, 0.193) t:(0.303, 0.149, -0.156) radius h:0.100 t:0.050
0.000 0.000 -1.000 0.303
1.000 0.000 0.000 0.149
0.000 -1.000 0.000 0.193
- bone 'LeftHeelRoll' parent:'LeftFootCtrl' h:(0.071, -0.169, -0.022) t:(-0.237, -0.169, -0.022) radius h:0.100 t:0.050
-0.999 0.001 0.032 0.325
-0.001 -1.000 -0.001 0.220
0.032 -0.001 0.999 0.013
- bone 'LeftToeRoll' parent:'LeftHeelRoll' h:(-0.029, -0.001, 0.001) t:(0.033, -0.296, -0.001) radius h:0.100 t:0.050
0.979 -0.204 0.000 0.354
0.204 0.979 0.000 -0.087
0.000 0.000 1.000 0.013
- bone 'LeftFootIK' parent:'LeftToeRoll' h:(-0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050
0.985 0.170 0.033 0.303
0.115 -0.784 0.611 0.149
0.129 -0.598 -0.791 0.193
- bone 'LeftFootIK_end' parent:'LeftFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) radius h:0.100 t:0.050
0.985 0.170 0.033 0.354
0.115 -0.784 0.611 -0.087
0.129 -0.598 -0.791 0.013
- bone 'LeftFootRollCtrl' parent:'LeftFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.303
0.000 1.000 0.000 0.149
0.000 0.000 1.000 0.193
- bone 'LeftFootRollCtrl_end' parent:'LeftFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.303
0.000 1.000 0.000 0.442
0.000 0.000 1.000 0.193
- bone 'LeftKneeCtrl' parent:'LeftFootCtrl' h:(-0.618, -0.936, 0.026) t:(-0.618, -1.273, 0.026) radius h:0.100 t:0.050
1.000 0.000 0.000 0.277
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 0.780
- bone 'LeftKneeCtrl_end' parent:'LeftKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.277
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 1.117
- bone 'RightFootCtrl' h:(-0.302, 0.149, 0.193) t:(-0.302, 0.149, -0.156) radius h:0.100 t:0.050
0.000 0.000 -1.000 -0.302
1.000 0.000 0.000 0.149
0.000 -1.000 0.000 0.193
- bone 'RightHeelRoll' parent:'RightFootCtrl' h:(0.071, -0.169, 0.022) t:(-0.237, -0.169, 0.022) radius h:0.100 t:0.050
-1.000 -0.001 0.031 -0.325
0.000 -1.000 -0.001 0.220
0.031 -0.001 1.000 0.013
- bone 'RightToeRoll' parent:'RightHeelRoll' h:(0.029, -0.001, -0.001) t:(-0.033, -0.296, 0.001) radius h:0.100 t:0.050
0.979 0.204 0.000 -0.353
-0.204 0.979 0.000 -0.087
0.000 0.000 1.000 0.013
- bone 'RightFootIK' parent:'RightToeRoll' h:(0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050
0.985 -0.170 0.033 -0.302
-0.155 -0.784 0.602 0.149
-0.076 -0.598 -0.798 0.193
- bone 'RightFootIK_end' parent:'RightFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) radius h:0.100 t:0.050
0.985 -0.170 0.033 -0.353
-0.155 -0.784 0.602 -0.087
-0.076 -0.598 -0.798 0.013
- bone 'RightFootRollCtrl' parent:'RightFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.302
0.000 1.000 0.000 0.149
0.000 0.000 1.000 0.193
- bone 'RightFootRollCtrl_end' parent:'RightFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.302
0.000 1.000 0.000 0.442
0.000 0.000 1.000 0.193
- bone 'RightKneeCtrl' parent:'RightFootCtrl' h:(-0.618, -0.936, -0.029) t:(-0.618, -1.273, -0.029) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.273
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 0.780
- bone 'RightKneeCtrl_end' parent:'RightKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.273
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 1.117
- bone 'HipsCtrl' h:(0.000, -0.031, 1.564) t:(0.001, -0.031, 1.242) radius h:0.100 t:0.050
-1.000 0.003 0.000 0.000
0.000 0.000 -1.000 -0.031
-0.003 -1.000 0.000 1.564
- bone 'Hips' parent:'HipsCtrl' h:(0.000, 0.000, 0.000) t:(0.000, -0.247, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 -0.031
0.000 1.000 0.000 1.242
- bone 'Spine' parent:'Hips' h:(0.000, 0.075, 0.000) t:(0.000, 0.360, -0.035) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.122 -0.993 -0.031
0.000 0.993 0.122 1.564
- bone 'Chest' parent:'Spine' h:(0.000, 0.000, 0.000) t:(0.000, 0.305, 0.007) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.098 -0.995 0.004
0.000 0.995 0.098 1.849
- bone 'UpperChest' parent:'Chest' h:(0.000, 0.000, 0.000) t:(0.000, 0.290, 0.029) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.034
0.000 1.000 0.000 2.153
- bone 'Neck' parent:'UpperChest' h:(0.000, -0.021, 0.000) t:(0.000, 0.254, 0.042) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.153 -0.988 0.034
0.000 0.988 -0.153 2.424
- bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(0.000, 0.993, -0.149) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.005 -1.000 -0.009
0.000 1.000 -0.005 2.698
- bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.004, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.005 -1.000 -0.014
0.000 1.000 -0.005 3.703
- bone 'LeftShoulder' parent:'UpperChest' h:(0.088, -0.010, 0.065) t:(0.336, -0.085, 0.050) radius h:0.100 t:0.050
0.061 0.955 0.289 0.089
-0.998 0.056 0.026 -0.031
0.009 -0.290 0.957 2.434
- bone 'LeftArm' parent:'LeftShoulder' h:(0.000, 0.000, 0.000) t:(0.016, 0.461, 0.096) radius h:0.100 t:0.050
-0.089 0.996 0.026 0.336
0.004 0.027 -1.000 -0.017
-0.996 -0.088 -0.006 2.359
- bone 'LeftForeArm' parent:'LeftArm' h:(0.000, 0.000, 0.000) t:(-0.005, 0.525, 0.049) radius h:0.100 t:0.050
-0.077 0.995 -0.069 0.805
0.029 -0.067 -0.997 -0.004
-0.997 -0.079 -0.024 2.317
- bone 'LeftHand' parent:'LeftForeArm' h:(0.000, 0.000, 0.000) t:(-0.001, 0.110, -0.007) radius h:0.100 t:0.050
0.005 0.998 -0.068 1.329
0.997 0.000 0.080 -0.040
0.080 -0.068 -0.994 2.276
- bone 'LeftHandIndex1' parent:'LeftHand' h:(0.000, 0.028, 0.000) t:(-0.001, 0.140, 0.013) radius h:0.100 t:0.050
-0.014 0.984 -0.180 1.467
0.997 0.000 -0.075 -0.040
-0.074 -0.181 -0.981 2.266
- bone 'LeftHandIndex2' parent:'LeftHandIndex1' h:(0.000, 0.000, 0.000) t:(0.001, 0.101, 0.017) radius h:0.100 t:0.050
0.020 0.941 -0.337 1.578
0.998 0.000 0.059 -0.040
0.056 -0.338 -0.940 2.246
- bone 'LeftHandIndex3' parent:'LeftHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.008) radius h:0.100 t:0.050
-0.001 0.919 -0.395 1.674
1.000 0.000 -0.002 -0.040
-0.002 -0.395 -0.919 2.211
- bone 'LeftHandIndex3_end' parent:'LeftHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) radius h:0.100 t:0.050
-0.001 0.919 -0.395 1.794
1.000 0.000 -0.002 -0.040
-0.002 -0.395 -0.919 2.160
- bone 'LeftHandThumb1' parent:'LeftHand' h:(-0.065, -0.060, 0.002) t:(-0.161, -0.020, 0.024) radius h:0.100 t:0.050
0.122 0.355 0.927 1.379
-0.273 -0.886 0.375 -0.104
0.954 -0.299 -0.011 2.264
- bone 'LeftHandThumb2' parent:'LeftHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.002, 0.121, 0.052) radius h:0.100 t:0.050
0.149 0.690 0.708 1.417
-0.264 -0.663 0.701 -0.198
0.953 -0.292 0.084 2.233
- bone 'LeftHandThumb2_end' parent:'LeftHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) radius h:0.100 t:0.050
0.149 0.690 0.708 1.508
-0.264 -0.663 0.701 -0.285
0.953 -0.292 0.084 2.194
- bone 'RightShoulder' parent:'UpperChest' h:(-0.088, -0.010, 0.065) t:(-0.336, -0.085, 0.050) radius h:0.100 t:0.050
0.061 -0.955 0.289 -0.088
-0.922 0.056 0.382 -0.031
-0.381 -0.290 -0.878 2.434
- bone 'RightArm' parent:'RightShoulder' h:(0.000, 0.000, 0.000) t:(-0.024, 0.461, -0.094) radius h:0.100 t:0.050
0.034 -0.996 -0.086 -0.335
0.996 0.027 0.088 -0.017
-0.086 -0.088 0.992 2.359
- bone 'RightForeArm' parent:'RightArm' h:(0.000, 0.000, 0.000) t:(-0.050, 0.525, 0.001) radius h:0.100 t:0.050
-0.060 -0.995 -0.084 -0.804
0.995 -0.067 0.079 -0.004
-0.084 -0.079 0.993 2.317
- bone 'RightHand' parent:'RightForeArm' h:(0.000, 0.000, 0.000) t:(0.007, 0.110, 0.002) radius h:0.100 t:0.050
0.005 -0.998 -0.068 -1.328
0.997 0.000 0.080 -0.040
-0.080 -0.068 0.994 2.276
- bone 'RightHandIndex1' parent:'RightHand' h:(0.000, 0.028, 0.000) t:(0.001, 0.140, -0.013) radius h:0.100 t:0.050
-0.014 -0.984 -0.180 -1.467
0.997 0.000 -0.075 -0.040
0.074 -0.181 0.981 2.266
- bone 'RightHandIndex2' parent:'RightHandIndex1' h:(0.000, 0.000, 0.000) t:(-0.001, 0.101, -0.017) radius h:0.100 t:0.050
0.020 -0.941 -0.337 -1.578
0.998 0.000 0.059 -0.040
-0.056 -0.338 0.940 2.246
- bone 'RightHandIndex3' parent:'RightHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, -0.008) radius h:0.100 t:0.050
-0.001 -0.918 -0.396 -1.674
1.000 0.000 -0.002 -0.040
0.002 -0.396 0.918 2.211
- bone 'RightHandIndex3_end' parent:'RightHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) radius h:0.100 t:0.050
-0.001 -0.918 -0.396 -1.794
1.000 0.000 -0.002 -0.040
0.002 -0.396 0.918 2.160
- bone 'RightHandThumb1' parent:'RightHand' h:(-0.064, -0.060, -0.013) t:(-0.155, -0.020, -0.049) radius h:0.100 t:0.050
0.122 -0.355 0.927 -1.379
-0.361 -0.886 -0.292 -0.104
0.925 -0.299 -0.236 2.264
- bone 'RightHandThumb2' parent:'RightHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.015, 0.121, -0.050) radius h:0.100 t:0.050
0.097 -0.690 0.717 -1.416
-0.484 -0.663 -0.571 -0.198
0.869 -0.292 -0.399 2.233
- bone 'RightHandThumb2_end' parent:'RightHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) radius h:0.100 t:0.050
0.097 -0.690 0.717 -1.507
-0.484 -0.663 -0.571 -0.285
0.869 -0.292 -0.399 2.194
- bone 'LeftUpLeg' parent:'Hips' h:(0.202, -0.189, 0.000) t:(0.274, -0.710, -0.020) radius h:0.100 t:0.050
0.989 0.138 -0.044 0.202
0.040 0.038 0.998 -0.031
0.139 -0.990 0.032 1.301
- bone 'LeftLeg' parent:'LeftUpLeg' h:(0.000, 0.000, 0.000) t:(-0.047, 0.591, 0.140) radius h:0.100 t:0.050
0.999 0.047 0.000 0.274
-0.012 0.263 0.965 -0.011
0.045 -0.964 0.263 0.780
- bone 'LeftFoot' parent:'LeftLeg' h:(0.000, 0.000, 0.000) t:(0.046, 0.114, -0.275) radius h:0.100 t:0.050
0.985 0.170 0.033 0.303
0.115 -0.784 0.611 0.149
0.129 -0.598 -0.791 0.193
- bone 'LeftToes' parent:'LeftFoot' h:(0.000, 0.000, 0.000) t:(0.000, 0.175, -0.122) radius h:0.100 t:0.050
-0.993 0.120 0.005 0.354
-0.120 -0.992 -0.039 -0.087
0.000 -0.040 0.999 0.013
- bone 'LeftToes_end' parent:'LeftToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) radius h:0.100 t:0.050
-0.993 0.120 0.005 0.379
-0.120 -0.992 -0.039 -0.299
0.000 -0.040 0.999 0.005
- bone 'RightUpLeg' parent:'Hips' h:(-0.202, -0.189, 0.000) t:(-0.274, -0.710, -0.020) radius h:0.100 t:0.050
0.990 -0.138 -0.044 -0.201
0.050 0.038 0.998 -0.031
-0.136 -0.990 0.045 1.301
- bone 'RightLeg' parent:'RightUpLeg' h:(0.000, 0.000, 0.000) t:(0.059, 0.591, 0.135) radius h:0.100 t:0.050
0.999 -0.047 0.000 -0.274
0.013 0.263 0.965 -0.011
-0.045 -0.964 0.263 0.780
- bone 'RightFoot' parent:'RightLeg' h:(0.000, 0.000, 0.000) t:(-0.046, 0.114, -0.275) radius h:0.100 t:0.050
0.985 -0.170 0.033 -0.302
-0.155 -0.784 0.602 0.149
-0.076 -0.598 -0.798 0.193
- bone 'RightToes' parent:'RightFoot' h:(0.000, 0.000, 0.000) t:(0.008, 0.175, -0.121) radius h:0.100 t:0.050
-0.993 -0.120 0.005 -0.353
0.119 -0.992 -0.040 -0.087
0.010 -0.040 0.999 0.013
- bone 'RightToes_end' parent:'RightToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) radius h:0.100 t:0.050
-0.993 -0.120 0.005 -0.379
0.119 -0.992 -0.040 -0.299
0.010 -0.040 0.999 0.005
|
|
ufbx_maya_long_keyframes_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'pCube1|Take 001|BaseLayer' curverange:(-1048574.0 .. 1048574.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, -0.5) lh:(-5691575.5, -0.5 AUTO_CLAMPED) rh:(-4308422.5, -0.5 AUTO_CLAMPED)
- (-2925269.0, -0.3) lh:(-3616845.8, -0.5 AUTO_CLAMPED) rh:(-2925268.8, -0.3 AUTO_CLAMPED)
- (-2925268.0, -0.3) lh:(-2925268.2, -0.3 AUTO_CLAMPED) rh:(-2925267.8, -0.3 AUTO_CLAMPED)
...
- (2925270.0, 0.3) lh:(2925269.8, 0.3 AUTO_CLAMPED) rh:(2925270.2, 0.3 AUTO_CLAMPED)
- (2925271.0, 0.3) lh:(2925270.8, 0.3 AUTO_CLAMPED) rh:(3616847.8, 0.5 AUTO_CLAMPED)
- (5000001.0, 0.5) lh:(4308424.5, 0.5 AUTO_CLAMPED) rh:(5691577.5, 0.5 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED)
- (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED)
- (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED)
...
- (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED)
- (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED)
- (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED)
- (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED)
- (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED)
...
- (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED)
- (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED)
- (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, 1.6) lh:(-5691575.5, 1.6 AUTO_CLAMPED) rh:(-4308422.5, 1.6 AUTO_CLAMPED)
- (-2925269.0, 1.6) lh:(-3616845.8, 1.6 AUTO_CLAMPED) rh:(-2925268.8, 1.6 AUTO_CLAMPED)
- (-2925268.0, 1.6) lh:(-2925268.2, 1.6 AUTO_CLAMPED) rh:(-2925267.8, 1.6 AUTO_CLAMPED)
...
- (2925270.0, 1.6) lh:(2925269.8, 1.6 AUTO_CLAMPED) rh:(2925270.2, 1.6 AUTO_CLAMPED)
- (2925271.0, 1.6) lh:(2925270.8, 1.6 AUTO_CLAMPED) rh:(3616847.8, 1.6 AUTO_CLAMPED)
- (5000001.0, 1.6) lh:(4308424.5, 1.6 AUTO_CLAMPED) rh:(5691577.5, 1.6 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, -0.0) lh:(-5691575.5, -0.0 AUTO_CLAMPED) rh:(-4308422.5, -0.0 AUTO_CLAMPED)
- (-2925269.0, -0.0) lh:(-3616845.8, -0.0 AUTO_CLAMPED) rh:(-2925268.8, -0.0 AUTO_CLAMPED)
- (-2925268.0, -0.0) lh:(-2925268.2, -0.0 AUTO_CLAMPED) rh:(-2925267.8, -0.0 AUTO_CLAMPED)
...
- (2925270.0, -0.0) lh:(2925269.8, -0.0 AUTO_CLAMPED) rh:(2925270.2, -0.0 AUTO_CLAMPED)
- (2925271.0, -0.0) lh:(2925270.8, -0.0 AUTO_CLAMPED) rh:(3616847.8, -0.0 AUTO_CLAMPED)
- (5000001.0, -0.0) lh:(4308424.5, -0.0 AUTO_CLAMPED) rh:(5691577.5, -0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED)
- (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED)
- (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED)
...
- (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED)
- (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED)
- (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED)
- (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED)
- (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED)
...
- (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED)
- (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED)
- (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED)
- (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED)
- (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED)
...
- (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED)
- (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED)
- (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED)
- (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED)
- (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED)
...
- (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED)
- (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED)
- (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'pCube1|Take 001|BaseLayer' curverange:(-1048574.0 .. 1048574.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, -0.5) lh:(-5691575.5, -0.5 AUTO_CLAMPED) rh:(-4308422.5, -0.5 AUTO_CLAMPED)
- (-2925269.0, -0.3) lh:(-3616845.8, -0.5 AUTO_CLAMPED) rh:(-2925268.8, -0.3 AUTO_CLAMPED)
- (-2925268.0, -0.3) lh:(-2925268.2, -0.3 AUTO_CLAMPED) rh:(-2925267.8, -0.3 AUTO_CLAMPED)
...
- (2925270.0, 0.3) lh:(2925269.8, 0.3 AUTO_CLAMPED) rh:(2925270.2, 0.3 AUTO_CLAMPED)
- (2925271.0, 0.3) lh:(2925270.8, 0.3 AUTO_CLAMPED) rh:(3616847.8, 0.5 AUTO_CLAMPED)
- (5000001.0, 0.5) lh:(4308424.5, 0.5 AUTO_CLAMPED) rh:(5691577.5, 0.5 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED)
- (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED)
- (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED)
...
- (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED)
- (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED)
- (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED)
- (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED)
- (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED)
...
- (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED)
- (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED)
- (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, 1.6) lh:(-5691575.5, 1.6 AUTO_CLAMPED) rh:(-4308422.5, 1.6 AUTO_CLAMPED)
- (-2925269.0, 1.6) lh:(-3616845.8, 1.6 AUTO_CLAMPED) rh:(-2925268.8, 1.6 AUTO_CLAMPED)
- (-2925268.0, 1.6) lh:(-2925268.2, 1.6 AUTO_CLAMPED) rh:(-2925267.8, 1.6 AUTO_CLAMPED)
...
- (2925270.0, 1.6) lh:(2925269.8, 1.6 AUTO_CLAMPED) rh:(2925270.2, 1.6 AUTO_CLAMPED)
- (2925271.0, 1.6) lh:(2925270.8, 1.6 AUTO_CLAMPED) rh:(3616847.8, 1.6 AUTO_CLAMPED)
- (5000001.0, 1.6) lh:(4308424.5, 1.6 AUTO_CLAMPED) rh:(5691577.5, 1.6 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, -0.0) lh:(-5691575.5, -0.0 AUTO_CLAMPED) rh:(-4308422.5, -0.0 AUTO_CLAMPED)
- (-2925269.0, -0.0) lh:(-3616845.8, -0.0 AUTO_CLAMPED) rh:(-2925268.8, -0.0 AUTO_CLAMPED)
- (-2925268.0, -0.0) lh:(-2925268.2, -0.0 AUTO_CLAMPED) rh:(-2925267.8, -0.0 AUTO_CLAMPED)
...
- (2925270.0, -0.0) lh:(2925269.8, -0.0 AUTO_CLAMPED) rh:(2925270.2, -0.0 AUTO_CLAMPED)
- (2925271.0, -0.0) lh:(2925270.8, -0.0 AUTO_CLAMPED) rh:(3616847.8, -0.0 AUTO_CLAMPED)
- (5000001.0, -0.0) lh:(4308424.5, -0.0 AUTO_CLAMPED) rh:(5691577.5, -0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED)
- (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED)
- (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED)
...
- (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED)
- (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED)
- (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED)
- (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED)
- (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED)
...
- (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED)
- (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED)
- (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED)
- (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED)
- (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED)
...
- (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED)
- (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED)
- (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41
- (-4999999.0, 0.0) lh:(-5691575.5, 0.0 AUTO_CLAMPED) rh:(-4308422.5, 0.0 AUTO_CLAMPED)
- (-2925269.0, 0.0) lh:(-3616845.8, 0.0 AUTO_CLAMPED) rh:(-2925268.8, 0.0 AUTO_CLAMPED)
- (-2925268.0, 0.0) lh:(-2925268.2, 0.0 AUTO_CLAMPED) rh:(-2925267.8, 0.0 AUTO_CLAMPED)
...
- (2925270.0, 0.0) lh:(2925269.8, 0.0 AUTO_CLAMPED) rh:(2925270.2, 0.0 AUTO_CLAMPED)
- (2925271.0, 0.0) lh:(2925270.8, 0.0 AUTO_CLAMPED) rh:(3616847.8, 0.0 AUTO_CLAMPED)
- (5000001.0, 0.0) lh:(4308424.5, 0.0 AUTO_CLAMPED) rh:(5691577.5, 0.0 AUTO_CLAMPED)
|
|
ufbx_maya_material_chart_77b |
==== Meshes: 12
- Mesh 'Mesh' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DiffuseFactorMaterial'
- Mesh 'Mesh.001' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_EmissiveColorMaterial'
- Mesh 'Mesh.002' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseColorMaterial'
- Mesh 'Mesh.003' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseFactorMaterial'
- Mesh 'Mesh.004' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_EmissiveColorMaterial'
- Mesh 'Mesh.005' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DiffuseTextureMaterial'
- Mesh 'Mesh.006' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DiffuseTextureFactorMaterial'
- Mesh 'Mesh.007' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_EmissiveTextureMaterial'
- Mesh 'Mesh.008' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseTextureMaterial'
- Mesh 'Mesh.009' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseTextureFactorMaterial'
- Mesh 'Mesh.010' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_EmissiveTextureMaterial'
- Mesh 'Mesh.011' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DIffuseColorMaterial'
==== Objects: 14
- Obj 'camera1' CAMERA data:'camera1'
- pos 0.000, -0.200, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'directionalLight1' LIGHT data:'Light'
- pos 0.000, -0.100, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'FBX_DiffuseColor' MESH data:'Mesh.011'
- pos -0.150, 0.000, -0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_DiffuseFactor' MESH data:'Mesh'
- pos -0.150, 0.000, 0.000
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_DiffuseTexture' MESH data:'Mesh.005'
- pos 0.050, 0.000, -0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_DiffuseTextureFactor' MESH data:'Mesh.006'
- pos 0.050, 0.000, 0.000
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_EmissiveColor' MESH data:'Mesh.001'
- pos -0.150, 0.000, 0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_EmissiveTexture' MESH data:'Mesh.007'
- pos 0.050, 0.000, 0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseColor' MESH data:'Mesh.002'
- pos -0.050, 0.000, -0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseFactor' MESH data:'Mesh.003'
- pos -0.050, 0.000, 0.000
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseTexture' MESH data:'Mesh.008'
- pos 0.150, 0.000, -0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseTextureFactor' MESH data:'Mesh.009'
- pos 0.150, 0.000, 0.000
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_EmissiveColor' MESH data:'Mesh.004'
- pos -0.050, 0.000, 0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_EmissiveTexture' MESH data:'Mesh.010'
- pos 0.150, 0.000, 0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
==== Cameras: 1
- Cam 'camera1' ORTHO lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:2.0
- fov 0.950 (h 0.950 v 0.661)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:3.142
==== Materials: 12
- Mat 'FBX_DIffuseColorMaterial'
- base color (0.125, 0.250, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.125, 0.250, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'FBX_DiffuseFactorMaterial'
- base color (0.250, 0.500, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.250, 0.500, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'FBX_DiffuseTextureFactorMaterial'
- base color (1.000, 1.000, 1.000) tex:'file1' (textures/chart_bright_blue_srgb.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'FBX_DiffuseTextureMaterial'
- base color (1.000, 1.000, 1.000) tex:'Chart_Blue' (textures/chart_blue_srgb.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'FBX_EmissiveColorMaterial'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.859
- metallic 0.000
- ior 1.500
- emission color (0.125, 0.250, 0.500)
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.859
- backface False probe True shadow False
- Mat 'FBX_EmissiveTextureMaterial'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.437
- metallic 0.000
- ior 1.500
- emission color (0.500, 0.500, 0.500) tex:'Chart_Blue' (textures/chart_blue_srgb.png) a:False
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.437
- backface False probe True shadow False
- Mat 'Standard_BaseColorMaterial'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'Standard_BaseFactorMaterial'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'Standard_BaseTextureFactorMaterial'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'Standard_BaseTextureMaterial'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'Standard_EmissiveColorMaterial'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'Standard_EmissiveTextureMaterial'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 2
- Image 'Chart_Blue' 4x4 24bpp
- Image 'file1' 4x4 24bpp
|
==== Meshes: 12
- Mesh 'Mesh' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DiffuseFactorMaterial'
- Mesh 'Mesh.001' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_EmissiveColorMaterial'
- Mesh 'Mesh.002' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseColorMaterial'
- Mesh 'Mesh.003' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseFactorMaterial'
- Mesh 'Mesh.004' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_EmissiveColorMaterial'
- Mesh 'Mesh.005' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DiffuseTextureMaterial'
- Mesh 'Mesh.006' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DiffuseTextureFactorMaterial'
- Mesh 'Mesh.007' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_EmissiveTextureMaterial'
- Mesh 'Mesh.008' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseTextureMaterial'
- Mesh 'Mesh.009' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseTextureFactorMaterial'
- Mesh 'Mesh.010' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_EmissiveTextureMaterial'
- Mesh 'Mesh.011' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DIffuseColorMaterial'
==== Objects: 14
- Obj 'camera1' CAMERA data:'camera1'
- pos 0.000, -0.200, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'directionalLight1' LIGHT data:'Light'
- pos 0.000, -0.100, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'FBX_DiffuseColor' MESH data:'Mesh.011'
- pos -0.150, 0.000, -0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_DiffuseFactor' MESH data:'Mesh'
- pos -0.150, 0.000, 0.000
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_DiffuseTexture' MESH data:'Mesh.005'
- pos 0.050, 0.000, -0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_DiffuseTextureFactor' MESH data:'Mesh.006'
- pos 0.050, 0.000, 0.000
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_EmissiveColor' MESH data:'Mesh.001'
- pos -0.150, 0.000, 0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_EmissiveTexture' MESH data:'Mesh.007'
- pos 0.050, 0.000, 0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseColor' MESH data:'Mesh.002'
- pos -0.050, 0.000, -0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseFactor' MESH data:'Mesh.003'
- pos -0.050, 0.000, 0.000
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseTexture' MESH data:'Mesh.008'
- pos 0.150, 0.000, -0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseTextureFactor' MESH data:'Mesh.009'
- pos 0.150, 0.000, 0.000
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_EmissiveColor' MESH data:'Mesh.004'
- pos -0.050, 0.000, 0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_EmissiveTexture' MESH data:'Mesh.010'
- pos 0.150, 0.000, 0.100
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
==== Cameras: 1
- Cam 'camera1' ORTHO lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:2.0
- fov 0.950 (h 0.950 v 0.661)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:3.142
==== Materials: 12
- Mat 'FBX_DIffuseColorMaterial'
- base color (0.125, 0.250, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.125, 0.250, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'FBX_DiffuseFactorMaterial'
- base color (0.250, 0.500, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.250, 0.500, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'FBX_DiffuseTextureFactorMaterial'
- base color (1.000, 1.000, 1.000) tex:'file1' (textures/chart_bright_blue_srgb.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'FBX_DiffuseTextureMaterial'
- base color (1.000, 1.000, 1.000) tex:'Chart_Blue' (textures/chart_blue_srgb.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'FBX_EmissiveColorMaterial'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.859
- metallic 0.000
- ior 1.500
- emission color (0.125, 0.250, 0.500)
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.859
- backface False probe True shadow False
- Mat 'FBX_EmissiveTextureMaterial'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.437
- metallic 0.000
- ior 1.500
- emission color (0.500, 0.500, 0.500) tex:'Chart_Blue' (textures/chart_blue_srgb.png) a:False
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.437
- backface False probe True shadow False
- Mat 'Standard_BaseColorMaterial'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'Standard_BaseFactorMaterial'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'Standard_BaseTextureFactorMaterial'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'Standard_BaseTextureMaterial'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'Standard_EmissiveColorMaterial'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat 'Standard_EmissiveTextureMaterial'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 2
- Image 'Chart_Blue' 4x4 24bpp
- Image 'file1' 4x4 24bpp
|
|
ufbx_maya_osl_properties_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'standardSurface2'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'standardSurface2'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'standardSurface2'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'standardSurface2'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
|
|
ufbx_maya_post_rotate_order_75b |
==== Meshes: 2
- Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18
- 1 3 0 0 3 ... 0 4 4 0 2
- 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-0.418, -0.342, -0.012)
- (0.437, -0.500, 0.103)
- (-0.330, 0.446, 0.300)
...
- (-0.019, 1.279, -0.233)
- (-0.264, -0.203, -0.500)
- (0.200, -0.761, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.625, 0.000)
- (0.625, 0.250)
- (0.375, 0.000)
...
- (0.125, 0.250)
- (0.375, 0.000)
- (0.375, 0.250)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18
- 1 3 0 0 3 ... 0 4 4 0 2
- 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-0.418, -0.342, -0.012)
- (0.437, -0.500, 0.103)
- (-0.330, 0.446, 0.300)
...
- (-0.019, 1.279, -0.233)
- (-0.264, -0.203, -0.500)
- (0.200, -0.761, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.625, 0.000)
- (0.625, 0.250)
- (0.375, 0.000)
...
- (0.125, 0.250)
- (0.375, 0.000)
- (0.375, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 2
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, -0.010, 0.000
- rot 0.137, -0.385, 2.649 (XYZ)
- scl 0.007, 0.007, 0.007
- props: str:currentUVSet='map1'
- Obj 'pCube2' MESH data:'Mesh.001'
- pos 0.000, 0.010, 0.000
- rot -1.196, -0.554, -2.828 (XYZ)
- scl 0.007, 0.007, 0.007
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
|
==== Meshes: 2
- Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18
- 1 3 0 0 3 ... 0 4 4 0 2
- 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-0.418, -0.342, -0.012)
- (0.437, -0.500, 0.103)
- (-0.330, 0.446, 0.300)
...
- (-0.019, 1.279, -0.233)
- (-0.264, -0.203, -0.500)
- (0.200, -0.761, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.625, 0.000)
- (0.625, 0.250)
- (0.375, 0.000)
...
- (0.125, 0.250)
- (0.375, 0.000)
- (0.375, 0.250)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18
- 1 3 0 0 3 ... 0 4 4 0 2
- 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-0.418, -0.342, -0.012)
- (0.437, -0.500, 0.103)
- (-0.330, 0.446, 0.300)
...
- (-0.019, 1.279, -0.233)
- (-0.264, -0.203, -0.500)
- (0.200, -0.761, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.625, 0.000)
- (0.625, 0.250)
- (0.375, 0.000)
...
- (0.125, 0.250)
- (0.375, 0.000)
- (0.375, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 2
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, -0.010, 0.000
- rot 0.137, -0.385, 2.649 (XYZ)
- scl 0.007, 0.007, 0.007
- props: str:currentUVSet='map1'
- Obj 'pCube2' MESH data:'Mesh.001'
- pos 0.000, 0.010, 0.000
- rot -1.196, -0.554, -2.828 (XYZ)
- scl 0.007, 0.007, 0.007
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
|
|
ufbx_maya_resampled_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'pCube1|Take 001|BaseLayer' curverange:(2.0 .. 25.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED)
- (4.0, -0.0) lh:(3.7, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED)
...
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
- (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
- (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
- (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 1.6) lh:(1.7, 1.6 AUTO_CLAMPED) rh:(2.3, 1.6 AUTO_CLAMPED)
- (3.0, 1.6) lh:(2.7, 1.6 AUTO_CLAMPED) rh:(3.3, 1.6 AUTO_CLAMPED)
- (4.0, 1.6) lh:(3.7, 1.6 AUTO_CLAMPED) rh:(4.3, 1.6 AUTO_CLAMPED)
...
- (23.0, 1.6) lh:(22.7, 1.6 AUTO_CLAMPED) rh:(23.3, 1.6 AUTO_CLAMPED)
- (24.0, 1.6) lh:(23.7, 1.6 AUTO_CLAMPED) rh:(24.3, 1.6 AUTO_CLAMPED)
- (25.0, 1.6) lh:(24.7, 1.6 AUTO_CLAMPED) rh:(25.3, 1.6 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED)
- (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED)
- (4.0, -0.0) lh:(3.7, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED)
...
- (23.0, -0.0) lh:(22.7, -0.0 AUTO_CLAMPED) rh:(23.3, -0.0 AUTO_CLAMPED)
- (24.0, -0.0) lh:(23.7, -0.0 AUTO_CLAMPED) rh:(24.3, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(24.7, -0.0 AUTO_CLAMPED) rh:(25.3, -0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
- (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
- (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
- (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
- (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'pCube1|Take 001|BaseLayer' curverange:(2.0 .. 25.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED)
- (4.0, -0.0) lh:(3.7, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED)
...
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
- (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
- (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
- (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 1.6) lh:(1.7, 1.6 AUTO_CLAMPED) rh:(2.3, 1.6 AUTO_CLAMPED)
- (3.0, 1.6) lh:(2.7, 1.6 AUTO_CLAMPED) rh:(3.3, 1.6 AUTO_CLAMPED)
- (4.0, 1.6) lh:(3.7, 1.6 AUTO_CLAMPED) rh:(4.3, 1.6 AUTO_CLAMPED)
...
- (23.0, 1.6) lh:(22.7, 1.6 AUTO_CLAMPED) rh:(23.3, 1.6 AUTO_CLAMPED)
- (24.0, 1.6) lh:(23.7, 1.6 AUTO_CLAMPED) rh:(24.3, 1.6 AUTO_CLAMPED)
- (25.0, 1.6) lh:(24.7, 1.6 AUTO_CLAMPED) rh:(25.3, 1.6 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, -0.0) lh:(1.7, -0.0 AUTO_CLAMPED) rh:(2.3, -0.0 AUTO_CLAMPED)
- (3.0, -0.0) lh:(2.7, -0.0 AUTO_CLAMPED) rh:(3.3, -0.0 AUTO_CLAMPED)
- (4.0, -0.0) lh:(3.7, -0.0 AUTO_CLAMPED) rh:(4.3, -0.0 AUTO_CLAMPED)
...
- (23.0, -0.0) lh:(22.7, -0.0 AUTO_CLAMPED) rh:(23.3, -0.0 AUTO_CLAMPED)
- (24.0, -0.0) lh:(23.7, -0.0 AUTO_CLAMPED) rh:(24.3, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(24.7, -0.0 AUTO_CLAMPED) rh:(25.3, -0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
- (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
- (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
- (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (2.0, 0.0) lh:(1.7, 0.0 AUTO_CLAMPED) rh:(2.3, 0.0 AUTO_CLAMPED)
- (3.0, 0.0) lh:(2.7, 0.0 AUTO_CLAMPED) rh:(3.3, 0.0 AUTO_CLAMPED)
- (4.0, 0.0) lh:(3.7, 0.0 AUTO_CLAMPED) rh:(4.3, 0.0 AUTO_CLAMPED)
...
- (23.0, 0.0) lh:(22.7, 0.0 AUTO_CLAMPED) rh:(23.3, 0.0 AUTO_CLAMPED)
- (24.0, 0.0) lh:(23.7, 0.0 AUTO_CLAMPED) rh:(24.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(24.7, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
|
|
ufbx_maya_rotation_order_75b |
==== Meshes: 6
- Mesh 'Mesh' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.001' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.002' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.003' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.004' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.005' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
==== Objects: 6
- Obj 'XYZ' MESH data:'Mesh'
- pos -0.050, 0.000, 0.000
- rot 0.524, -0.524, 1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'XZY' MESH data:'Mesh.003'
- pos 0.010, 0.000, 0.000
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'YXZ' MESH data:'Mesh.004'
- pos 0.030, 0.000, 0.000
- rot 0.000, -0.524, 2.094 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'YZX' MESH data:'Mesh.001'
- pos -0.030, 0.000, 0.000
- rot 0.000, -1.047, 1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'ZXY' MESH data:'Mesh.002'
- pos -0.010, 0.000, 0.000
- rot -3.142, -1.047, -0.524 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'ZYX' MESH data:'Mesh.005'
- pos 0.050, 0.000, 0.000
- rot -2.094, -1.047, -1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
|
==== Meshes: 6
- Mesh 'Mesh' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.001' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.002' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.003' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.004' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.005' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
==== Objects: 6
- Obj 'XYZ' MESH data:'Mesh'
- pos -0.050, 0.000, 0.000
- rot 0.524, -0.524, 1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'XZY' MESH data:'Mesh.003'
- pos 0.010, 0.000, 0.000
- rot -3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'YXZ' MESH data:'Mesh.004'
- pos 0.030, 0.000, 0.000
- rot 0.000, -0.524, 2.094 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'YZX' MESH data:'Mesh.001'
- pos -0.030, 0.000, 0.000
- rot 0.000, -1.047, 1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'ZXY' MESH data:'Mesh.002'
- pos -0.010, 0.000, 0.000
- rot -3.142, -1.047, -0.524 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'ZYX' MESH data:'Mesh.005'
- pos 0.050, 0.000, 0.000
- rot -2.094, -1.047, -1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
|
|
ufbx_maya_shaderfx_pbs_material_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'StingrayPBS1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'StingrayPBS1'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 7
- Image 'file2' 32x32 24bpp
- Image 'file4' 128x128 32bpp
- Image 'file5' 128x128 32bpp
- Image 'file6' 128x128 32bpp
- Image 'file7' 128x128 32bpp
- Image 'file8' 128x128 32bpp
- Image 'file9' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'StingrayPBS1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'StingrayPBS1'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 7
- Image 'file2' 32x32 24bpp
- Image 'file4' 128x128 32bpp
- Image 'file5' 128x128 32bpp
- Image 'file6' 128x128 32bpp
- Image 'file7' 128x128 32bpp
- Image 'file8' 128x128 32bpp
- Image 'file9' 128x128 32bpp
|
|
ufbx_maya_shared_textures_75b |
==== Meshes: 2
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 1 1 1 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 2 materials
- 'Special' 'Shared'
- Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'Shared'
==== Objects: 2
- Obj 'A' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'B' MESH data:'Mesh.001'
- pos 0.020, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 2
- Mat 'Shared'
- base color (1.000, 1.000, 1.000) tex:'file1' (textures/checkerboard_ambient.png) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 1.000
- ior 1.500
- alpha 1.000 tex:'file1.001' (textures/checkerboard_ambient.png) a:True
- emission color (0.500, 0.500, 0.500) tex:'file4' (textures/checkerboard_emissive.png) a:False
- emission strength 1.000
- normalmap 1.000 tex:'file6' (textures/checkerboard_bump.png) a:False data
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 0.553
- backface False probe True shadow False
- Mat 'Special'
- base color (1.000, 1.000, 1.000) tex:'file10' (textures/tiny_clouds.png) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.500
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.500, roughness 0.553
- backface False probe True shadow False
==== Images: 7
- Image 'file1' 128x128 32bpp
- Image 'file1.001' 128x128 32bpp
- Image 'file10' 32x32 24bpp
- Image 'file3' 128x128 32bpp
- Image 'file4' 128x128 32bpp
- Image 'file5' 128x128 32bpp
- Image 'file6' 128x128 32bpp
|
==== Meshes: 2
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 1 1 1 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 2 materials
- 'Special' 'Shared'
- Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'Shared'
==== Objects: 2
- Obj 'A' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'B' MESH data:'Mesh.001'
- pos 0.020, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 2
- Mat 'Shared'
- base color (1.000, 1.000, 1.000) tex:'file1' (textures/checkerboard_ambient.png) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 1.000
- ior 1.500
- alpha 1.000 tex:'file1.001' (textures/checkerboard_ambient.png) a:True
- emission color (0.500, 0.500, 0.500) tex:'file4' (textures/checkerboard_emissive.png) a:False
- emission strength 1.000
- normalmap 1.000 tex:'file6' (textures/checkerboard_bump.png) a:False data
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 0.553
- backface False probe True shadow False
- Mat 'Special'
- base color (1.000, 1.000, 1.000) tex:'file10' (textures/tiny_clouds.png) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.500
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.500, roughness 0.553
- backface False probe True shadow False
==== Images: 7
- Image 'file1' 128x128 32bpp
- Image 'file1.001' 128x128 32bpp
- Image 'file10' 32x32 24bpp
- Image 'file3' 128x128 32bpp
- Image 'file4' 128x128 32bpp
- Image 'file5' 128x128 32bpp
- Image 'file6' 128x128 32bpp
|
|
ufbx_maya_texture_layers_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- attr 'map2' FLOAT2 CORNER
- (0.002, 0.002)
- (0.331, 0.002)
- (0.331, 0.331)
...
- (0.668, 0.669)
- (0.668, 0.998)
- (0.339, 0.998)
- attr 'map3' FLOAT2 CORNER
- (0.033, 0.012)
- (0.745, 0.000)
- (0.776, 0.566)
...
- (0.033, 0.012)
- (0.000, 0.578)
- (0.058, 1.000)
- 1 materials
- 'lambert2'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map3'
==== Materials: 1
- Mat 'lambert2'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- alpha 1.000 tex:'file4' (textures/checkerboard_transparency.png) a:True tr:(0.500, -0.207, 0.000) rot:(-0.000, -0.000, -45.000)
- emission color (0.500, 0.500, 0.500) tex:'file5' (textures/checkerboard_emissive.png) a:False tr:(1.000, 2.000, 0.000)
- emission strength 1.000
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 5
- Image 'file1' 128x128 32bpp
- Image 'file2' 128x128 32bpp
- Image 'file3' 128x128 32bpp
- Image 'file4' 128x128 32bpp
- Image 'file5' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- attr 'map2' FLOAT2 CORNER
- (0.002, 0.002)
- (0.331, 0.002)
- (0.331, 0.331)
...
- (0.668, 0.669)
- (0.668, 0.998)
- (0.339, 0.998)
- attr 'map3' FLOAT2 CORNER
- (0.033, 0.012)
- (0.745, 0.000)
- (0.776, 0.566)
...
- (0.033, 0.012)
- (0.000, 0.578)
- (0.058, 1.000)
- 1 materials
- 'lambert2'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map3'
==== Materials: 1
- Mat 'lambert2'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- alpha 1.000 tex:'file4' (textures/checkerboard_transparency.png) a:True tr:(0.500, -0.207, 0.000) rot:(-0.000, -0.000, -45.000)
- emission color (0.500, 0.500, 0.500) tex:'file5' (textures/checkerboard_emissive.png) a:False tr:(1.000, 2.000, 0.000)
- emission strength 1.000
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 5
- Image 'file1' 128x128 32bpp
- Image 'file2' 128x128 32bpp
- Image 'file3' 128x128 32bpp
- Image 'file4' 128x128 32bpp
- Image 'file5' 128x128 32bpp
|
|
ufbx_maya_textured_cube_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'phong1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'phong1'
- base color (1.000, 1.000, 1.000) tex:'file1' (textures/checkerboard_diffuse.png) a:False
- specular ior 1.000 tex:'file5' (textures/checkerboard_specular.png) a:False
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.500 tex:'file6' (textures/checkerboard_reflection.png) a:False
- ior 1.500
- alpha 1.000 tex:'file1.001' (textures/checkerboard_diffuse.png) a:True
- emission color (0.500, 0.500, 0.500) tex:'file4' (textures/checkerboard_emissive.png) a:False
- emission strength 1.000
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.500, roughness 0.553
- backface False probe True shadow False
==== Images: 7
- Image 'file1' 128x128 32bpp
- Image 'file1.001' 128x128 32bpp
- Image 'file2' 128x128 32bpp
- Image 'file3' 128x128 32bpp
- Image 'file4' 128x128 32bpp
- Image 'file5' 128x128 32bpp
- Image 'file6' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'phong1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'phong1'
- base color (1.000, 1.000, 1.000) tex:'file1' (textures/checkerboard_diffuse.png) a:False
- specular ior 1.000 tex:'file5' (textures/checkerboard_specular.png) a:False
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.500 tex:'file6' (textures/checkerboard_reflection.png) a:False
- ior 1.500
- alpha 1.000 tex:'file1.001' (textures/checkerboard_diffuse.png) a:True
- emission color (0.500, 0.500, 0.500) tex:'file4' (textures/checkerboard_emissive.png) a:False
- emission strength 1.000
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.500, roughness 0.553
- backface False probe True shadow False
==== Images: 7
- Image 'file1' 128x128 32bpp
- Image 'file1.001' 128x128 32bpp
- Image 'file2' 128x128 32bpp
- Image 'file3' 128x128 32bpp
- Image 'file4' 128x128 32bpp
- Image 'file5' 128x128 32bpp
- Image 'file6' 128x128 32bpp
|
|
ufbx_maya_transform_animation_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'pCube1|Take 001|BaseLayer' curverange:(2.0 .. 25.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(21.7, -0.0 AUTO_CLAMPED) rh:(28.3, -0.0 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (15.0, -0.0) lh:(10.7, -0.0 AUTO_CLAMPED) rh:(18.3, -0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(21.7, -0.0 AUTO_CLAMPED) rh:(28.3, -0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 1.6) lh:(-2.3, 1.6 AUTO_CLAMPED) rh:(6.3, 1.6 AUTO_CLAMPED)
- (15.0, 1.6) lh:(10.7, 1.6 AUTO_CLAMPED) rh:(18.3, 1.5 AUTO_CLAMPED)
- (25.0, 1.2) lh:(21.7, 1.2 AUTO_CLAMPED) rh:(28.3, 1.2 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, -0.0) lh:(-2.3, -0.0 AUTO_CLAMPED) rh:(6.3, -0.0 AUTO_CLAMPED)
- (15.0, -0.5) lh:(10.7, -0.5 AUTO_CLAMPED) rh:(18.3, -0.5 AUTO_CLAMPED)
- (25.0, 0.5) lh:(21.7, 0.5 AUTO_CLAMPED) rh:(28.3, 0.5 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (15.0, 0.4) lh:(10.7, 0.4 AUTO_CLAMPED) rh:(18.3, 0.4 AUTO_CLAMPED)
- (25.0, -0.4) lh:(21.7, -0.4 AUTO_CLAMPED) rh:(28.3, -0.4 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:pCube1|Take 001|BaseLayer slot:OBpCube1|Take 001|BaseLayer blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'pCube1|Take 001|BaseLayer' curverange:(2.0 .. 25.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(21.7, -0.0 AUTO_CLAMPED) rh:(28.3, -0.0 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (15.0, -0.0) lh:(10.7, -0.0 AUTO_CLAMPED) rh:(18.3, -0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(21.7, -0.0 AUTO_CLAMPED) rh:(28.3, -0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 1.6) lh:(-2.3, 1.6 AUTO_CLAMPED) rh:(6.3, 1.6 AUTO_CLAMPED)
- (15.0, 1.6) lh:(10.7, 1.6 AUTO_CLAMPED) rh:(18.3, 1.5 AUTO_CLAMPED)
- (25.0, 1.2) lh:(21.7, 1.2 AUTO_CLAMPED) rh:(28.3, 1.2 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, -0.0) lh:(-2.3, -0.0 AUTO_CLAMPED) rh:(6.3, -0.0 AUTO_CLAMPED)
- (15.0, -0.5) lh:(10.7, -0.5 AUTO_CLAMPED) rh:(18.3, -0.5 AUTO_CLAMPED)
- (25.0, 0.5) lh:(21.7, 0.5 AUTO_CLAMPED) rh:(28.3, 0.5 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (15.0, 0.4) lh:(10.7, 0.4 AUTO_CLAMPED) rh:(18.3, 0.4 AUTO_CLAMPED)
- (25.0, -0.4) lh:(21.7, -0.4 AUTO_CLAMPED) rh:(28.3, -0.4 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-2.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (15.0, 0.0) lh:(10.7, 0.0 AUTO_CLAMPED) rh:(18.3, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(28.3, 0.0 AUTO_CLAMPED)
|
|
ufbx_maya_vertex_crease_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'crease_edge' FLOAT EDGE
- 0.733 0.000 0.000 0.723 0.000 ... 0.000 0.000 0.000 0.726 0.756
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'crease_edge' FLOAT EDGE
- 0.733 0.000 0.000 0.723 0.000 ... 0.000 0.000 0.000 0.726 0.756
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
|
|
ufbx_motionbuilder_sausage_rrss_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:290 face:288 loop:1152 edge:576
- 0 4 5 1 1 ... 161 161 212 282 266
- 0/1 0/4 4/5 1/5 1/166 ... 160/269 156/161 157/161 161/266 161/212
- attr 'position' FLOAT_VECTOR POINT
- (-0.938, 0.000, 5.250)
- (-0.875, -0.375, 5.250)
- (-0.938, 0.000, 5.625)
...
- (0.688, -0.688, 4.500)
- (0.688, -0.688, 3.000)
- (0.688, -0.688, 1.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 1 0 1 0 ... 1 1 0 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 2=0.959 1=0.041
- 2=0.959 1=0.041
- 2=0.979 1=0.021
- 2=0.959 1=0.041
- 2=0.939 1=0.061
- 1 materials
- 'unnamed'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Armature|Take 001|Take 001:BaseAnimation slot:OBArmature|Take 001|Take 001:BaseAnimation blend:REPLACE drivers:0
- Obj 'Skin' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 vertex groups
- 'Bottom' 'Middle' 'Top'
- 1 modifiers
- ARMATURE 'Armature'
- props: fl:Size=100.000 int:Look=1
==== Cameras: 7
- Cam 'Producer Back' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Bottom' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Front' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Left' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Perspective' PERSP lens:21.4 MILLIMETERS near:0.100 far:40.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Right' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Top' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
==== Materials: 1
- Mat 'unnamed'
- base color (0.800, 0.800, 0.800)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 1.000
- ior 1.500
- alpha 0.000
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 0.553
- backface False probe True shadow False
- props: f3:Emissive=(0.000, 0.000, 0.000) f3:Ambient=(1.000, 1.000, 1.000) f3:Diffuse=(0.640, 0.640, 0.640) f3:Specular=(0.500, 0.500, 0.500) fl:Shininess=12.300 fl:Opacity=1.000 fl:Reflectivity=0.000
==== Actions: 1
- Action 'Armature|Take 001|Take 001:BaseAnimation' curverange:(1.0 .. 49.0) curves:20
- fcu 'pose.bones["Bottom"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 2.0) lh:(-7.0, 2.0 AUTO_CLAMPED) rh:(9.0, 2.0 AUTO_CLAMPED)
- (25.0, 3.0) lh:(17.0, 3.0 AUTO_CLAMPED) rh:(33.0, 3.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-15.0, 0.0 AUTO_CLAMPED) rh:(17.0, 0.0 AUTO_CLAMPED)
- (49.0, 0.0) lh:(33.0, 0.0 AUTO_CLAMPED) rh:(65.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-15.0, -0.0 AUTO_CLAMPED) rh:(17.0, -0.0 AUTO_CLAMPED)
- (49.0, -0.0) lh:(33.0, -0.0 AUTO_CLAMPED) rh:(65.0, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-15.0, 0.0 AUTO_CLAMPED) rh:(17.0, 0.0 AUTO_CLAMPED)
- (49.0, 0.0) lh:(33.0, 0.0 AUTO_CLAMPED) rh:(65.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.9) lh:(-15.0, 0.9 AUTO_CLAMPED) rh:(17.0, 0.9 AUTO_CLAMPED)
- (49.0, 0.9) lh:(33.0, 0.9 AUTO_CLAMPED) rh:(65.0, 0.9 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-15.0, 0.0 AUTO_CLAMPED) rh:(17.0, 0.0 AUTO_CLAMPED)
- (49.0, 0.0) lh:(33.0, 0.0 AUTO_CLAMPED) rh:(65.0, 0.0 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 4 bones
- bone 'Skeleton' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, -0.010) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 0.000
- bone 'Bottom' parent:'Skeleton' h:(0.000, -0.010, 0.000) t:(-1.900, -0.010, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'Middle' parent:'Bottom' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 1.900
0.000 0.000 1.000 0.000
- bone 'Top' parent:'Middle' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 3.800
0.000 0.000 1.000 0.000
|
==== Meshes: 1
- Mesh 'Mesh' vtx:290 face:288 loop:1152 edge:576
- 0 4 5 1 1 ... 161 161 212 282 266
- 0/1 0/4 4/5 1/5 1/166 ... 160/269 156/161 157/161 161/266 161/212
- attr 'position' FLOAT_VECTOR POINT
- (-0.938, 0.000, 5.250)
- (-0.875, -0.375, 5.250)
- (-0.938, 0.000, 5.625)
...
- (0.688, -0.688, 4.500)
- (0.688, -0.688, 3.000)
- (0.688, -0.688, 1.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 1 0 1 0 ... 1 1 0 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 2=0.959 1=0.041
- 2=0.959 1=0.041
- 2=0.979 1=0.021
- 2=0.959 1=0.041
- 2=0.939 1=0.061
- 1 materials
- 'unnamed'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Armature|Take 001|Take 001:BaseAnimation slot:OBArmature|Take 001|Take 001:BaseAnimation blend:REPLACE drivers:0
- Obj 'Skin' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 vertex groups
- 'Bottom' 'Middle' 'Top'
- 1 modifiers
- ARMATURE 'Armature'
- props: fl:Size=100.000 int:Look=1
==== Cameras: 7
- Cam 'Producer Back' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Bottom' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Front' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Left' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Perspective' PERSP lens:21.4 MILLIMETERS near:0.100 far:40.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Right' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Top' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
==== Materials: 1
- Mat 'unnamed'
- base color (0.800, 0.800, 0.800)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 1.000
- ior 1.500
- alpha 0.000
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 0.553
- backface False probe True shadow False
- props: f3:Emissive=(0.000, 0.000, 0.000) f3:Ambient=(1.000, 1.000, 1.000) f3:Diffuse=(0.640, 0.640, 0.640) f3:Specular=(0.500, 0.500, 0.500) fl:Shininess=12.300 fl:Opacity=1.000 fl:Reflectivity=0.000
==== Actions: 1
- Action 'Armature|Take 001|Take 001:BaseAnimation' curverange:(1.0 .. 49.0) curves:20
- fcu 'pose.bones["Bottom"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-7.0, -0.0 AUTO_CLAMPED) rh:(9.0, -0.0 AUTO_CLAMPED)
- (25.0, -0.0) lh:(17.0, -0.0 AUTO_CLAMPED) rh:(33.0, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-7.0, 0.0 AUTO_CLAMPED) rh:(9.0, 0.0 AUTO_CLAMPED)
- (25.0, 0.0) lh:(17.0, 0.0 AUTO_CLAMPED) rh:(33.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 2.0) lh:(-7.0, 2.0 AUTO_CLAMPED) rh:(9.0, 2.0 AUTO_CLAMPED)
- (25.0, 3.0) lh:(17.0, 3.0 AUTO_CLAMPED) rh:(33.0, 3.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 1.0) lh:(-7.0, 1.0 AUTO_CLAMPED) rh:(9.0, 1.0 AUTO_CLAMPED)
- (25.0, 1.0) lh:(17.0, 1.0 AUTO_CLAMPED) rh:(33.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-15.0, 0.0 AUTO_CLAMPED) rh:(17.0, 0.0 AUTO_CLAMPED)
- (49.0, 0.0) lh:(33.0, 0.0 AUTO_CLAMPED) rh:(65.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, -0.0) lh:(-15.0, -0.0 AUTO_CLAMPED) rh:(17.0, -0.0 AUTO_CLAMPED)
- (49.0, -0.0) lh:(33.0, -0.0 AUTO_CLAMPED) rh:(65.0, -0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-15.0, 0.0 AUTO_CLAMPED) rh:(17.0, 0.0 AUTO_CLAMPED)
- (49.0, 0.0) lh:(33.0, 0.0 AUTO_CLAMPED) rh:(65.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.9) lh:(-15.0, 0.9 AUTO_CLAMPED) rh:(17.0, 0.9 AUTO_CLAMPED)
- (49.0, 0.9) lh:(33.0, 0.9 AUTO_CLAMPED) rh:(65.0, 0.9 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.0, 0.0) lh:(-15.0, 0.0 AUTO_CLAMPED) rh:(17.0, 0.0 AUTO_CLAMPED)
- (49.0, 0.0) lh:(33.0, 0.0 AUTO_CLAMPED) rh:(65.0, 0.0 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 4 bones
- bone 'Skeleton' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, -0.010) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 0.000
- bone 'Bottom' parent:'Skeleton' h:(0.000, -0.010, 0.000) t:(-1.900, -0.010, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'Middle' parent:'Bottom' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 1.900
0.000 0.000 1.000 0.000
- bone 'Top' parent:'Middle' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 3.800
0.000 0.000 1.000 0.000
|
|
ufbx_zbrush_d20_75b |
==== Meshes: 2
- Mesh '20 Sided' vtx:12 face:20 loop:60 edge:30
- 2 1 0 2 0 ... 7 10 11 6 7
- 1/2 0/1 0/2 0/3 2/3 ... 8/11 6/11 9/11 10/11 7/11
- attr 'position' FLOAT_VECTOR POINT
- (0.866, 1.000, -0.500)
- (-0.000, 1.618, -0.619)
- (-0.000, 0.618, -1.000)
...
- (-0.000, 0.001, 0.619)
- (-0.866, 0.619, 0.500)
- (0.000, 1.001, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'Attribute' BYTE_COLOR CORNER
- (1.000, 1.000, 1.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
...
- (1.000, 1.000, 1.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'DiffuseUV' FLOAT2 CORNER
- (0.600, 1.000)
- (0.500, 0.648)
- (0.700, 0.648)
...
- (0.500, 0.000)
- (0.600, 0.352)
- (0.400, 0.352)
- 1 materials
- '20 Sided'
- Mesh 'PolyMesh3D1' vtx:14 face:24 loop:72 edge:36
- 0 2 1 3 0 ... 12 11 12 13 2
- 0/2 1/2 0/1 0/3 1/3 ... 8/13 9/13 10/13 11/13 12/13
- attr 'position' FLOAT_VECTOR POINT
- (-0.000, 2.823, 0.250)
- (-1.303, 2.823, -0.000)
- (-0.445, 3.020, -0.000)
...
- (-0.000, 3.217, -0.000)
- (-0.651, 3.689, -0.000)
- (-0.000, 2.823, -0.250)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'Attribute' BYTE_COLOR CORNER
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
...
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (112, 16386)
- (0, 0)
...
- (2423, 7838)
- (0, 0)
- (112, 16386)
- attr 'DiffuseUV' FLOAT2 CORNER
- (0.500, 0.235)
- (0.329, 0.181)
- (0.000, 0.235)
...
- (0.250, 0.000)
- (0.500, 0.235)
- (0.329, 0.181)
- 1 materials
- 'PolyMesh3D1'
- shape key 'Basis' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000)
- shape key 'Morph' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000)
- shape key 'Back' w:0.000 vgrp:'' 0:(-0.000, 2.834, 1.092) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000)
==== Objects: 2
- Obj '20 Sided' MESH data:'20 Sided'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- Obj 'PolyMesh3D1' MESH data:'PolyMesh3D1'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
==== Materials: 2
- Mat '20 Sided'
- base color (0.500, 0.500, 0.500)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 1.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 1.000
- backface False probe True shadow False
- Mat 'PolyMesh3D1'
- base color (0.500, 0.500, 0.500) tex:'Diffuse Texture' (PolyMesh3D1_TXTR.tga) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 1.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 1.000
- backface False probe True shadow False
==== Images: 1
- Image 'Diffuse Texture' 32x32 24bpp
|
==== Meshes: 2
- Mesh '20 Sided' vtx:12 face:20 loop:60 edge:30
- 2 1 0 2 0 ... 7 10 11 6 7
- 1/2 0/1 0/2 0/3 2/3 ... 8/11 6/11 9/11 10/11 7/11
- attr 'position' FLOAT_VECTOR POINT
- (0.866, 1.000, -0.500)
- (-0.000, 1.618, -0.619)
- (-0.000, 0.618, -1.000)
...
- (-0.000, 0.001, 0.619)
- (-0.866, 0.619, 0.500)
- (0.000, 1.001, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'Attribute' BYTE_COLOR CORNER
- (1.000, 1.000, 1.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
...
- (1.000, 1.000, 1.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'DiffuseUV' FLOAT2 CORNER
- (0.600, 1.000)
- (0.500, 0.648)
- (0.700, 0.648)
...
- (0.500, 0.000)
- (0.600, 0.352)
- (0.400, 0.352)
- 1 materials
- '20 Sided'
- Mesh 'PolyMesh3D1' vtx:14 face:24 loop:72 edge:36
- 0 2 1 3 0 ... 12 11 12 13 2
- 0/2 1/2 0/1 0/3 1/3 ... 8/13 9/13 10/13 11/13 12/13
- attr 'position' FLOAT_VECTOR POINT
- (-0.000, 2.823, 0.250)
- (-1.303, 2.823, -0.000)
- (-0.445, 3.020, -0.000)
...
- (-0.000, 3.217, -0.000)
- (-0.651, 3.689, -0.000)
- (-0.000, 2.823, -0.250)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'Attribute' BYTE_COLOR CORNER
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
...
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (112, 16386)
- (0, 0)
...
- (2423, 7838)
- (0, 0)
- (112, 16386)
- attr 'DiffuseUV' FLOAT2 CORNER
- (0.500, 0.235)
- (0.329, 0.181)
- (0.000, 0.235)
...
- (0.250, 0.000)
- (0.500, 0.235)
- (0.329, 0.181)
- 1 materials
- 'PolyMesh3D1'
- shape key 'Basis' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000)
- shape key 'Morph' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000)
- shape key 'Back' w:0.000 vgrp:'' 0:(-0.000, 2.834, 1.092) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000)
==== Objects: 2
- Obj '20 Sided' MESH data:'20 Sided'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
- Obj 'PolyMesh3D1' MESH data:'PolyMesh3D1'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'subsurf' levels:2/2 type:CATMULL_CLARK crease:True
==== Materials: 2
- Mat '20 Sided'
- base color (0.500, 0.500, 0.500)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 1.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 1.000
- backface False probe True shadow False
- Mat 'PolyMesh3D1'
- base color (0.500, 0.500, 0.500) tex:'Diffuse Texture' (PolyMesh3D1_TXTR.tga) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 1.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 1.000
- backface False probe True shadow False
==== Images: 1
- Image 'Diffuse Texture' 32x32 24bpp
|
|
unity_basic_blendshapes_test |
==== Meshes: 1
- Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960
- 0 1 3 2 2 ... 997 1000 994 996 998
- 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001
- attr 'position' FLOAT_VECTOR POINT
- (195.000, -50.000, 50.000)
- (205.000, -50.000, 50.000)
- (195.000, 50.000, 50.000)
...
- (-195.000, 50.000, -50.000)
- (-205.000, -50.000, -50.000)
- (-195.000, -50.000, -50.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
- shape key 'Basis' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
- shape key 'cube_test_mesh_blendshape' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
- shape key 'cube_test_mesh_blendshape2' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
- shape key 'cube_test_mesh_blendshape3' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
==== Objects: 3
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'cube_test_mesh' MESH data:'Mesh' par:'models'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: str:currentUVSet='map1'
- Obj 'models' EMPTY
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Materials: 1
- Mat 'lambert1'
- base color (0.676, 0.676, 0.676)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.676, 0.676, 0.676, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'Key|Take 001|BaseLayer' curverange:(2.0 .. 181.0) curves:3
- fcu 'key_blocks["cube_test_mesh_blendshape"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(51.0, 1.0 AUTO_CLAMPED)
- (91.0, 0.0) lh:(71.0, 0.0 AUTO_CLAMPED) rh:(111.0, 0.0 AUTO_CLAMPED)
- fcu 'key_blocks["cube_test_mesh_blendshape2"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
- (91.0, 1.0) lh:(81.0, 1.0 AUTO_CLAMPED) rh:(111.0, 1.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(131.0, 0.0 AUTO_CLAMPED) rh:(171.0, 0.0 AUTO_CLAMPED)
- fcu 'key_blocks["cube_test_mesh_blendshape3"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 15 bones
- bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 50.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 80.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 110.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 140.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 170.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 200.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 205.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -50.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -80.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -110.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -140.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -170.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -200.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -205.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
|
==== Meshes: 1
- Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960
- 0 1 3 2 2 ... 997 1000 994 996 998
- 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001
- attr 'position' FLOAT_VECTOR POINT
- (195.000, -50.000, 50.000)
- (205.000, -50.000, 50.000)
- (195.000, 50.000, 50.000)
...
- (-195.000, 50.000, -50.000)
- (-205.000, -50.000, -50.000)
- (-195.000, -50.000, -50.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
- shape key 'Basis' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
- shape key 'cube_test_mesh_blendshape' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
- shape key 'cube_test_mesh_blendshape2' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
- shape key 'cube_test_mesh_blendshape3' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
==== Objects: 3
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'cube_test_mesh' MESH data:'Mesh' par:'models'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: str:currentUVSet='map1'
- Obj 'models' EMPTY
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Materials: 1
- Mat 'lambert1'
- base color (0.676, 0.676, 0.676)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.676, 0.676, 0.676, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'Key|Take 001|BaseLayer' curverange:(2.0 .. 181.0) curves:3
- fcu 'key_blocks["cube_test_mesh_blendshape"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(51.0, 1.0 AUTO_CLAMPED)
- (91.0, 0.0) lh:(71.0, 0.0 AUTO_CLAMPED) rh:(111.0, 0.0 AUTO_CLAMPED)
- fcu 'key_blocks["cube_test_mesh_blendshape2"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
- (91.0, 1.0) lh:(81.0, 1.0 AUTO_CLAMPED) rh:(111.0, 1.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(131.0, 0.0 AUTO_CLAMPED) rh:(171.0, 0.0 AUTO_CLAMPED)
- fcu 'key_blocks["cube_test_mesh_blendshape3"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 15 bones
- bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 50.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 80.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 110.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 140.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 170.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 200.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 205.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -50.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -80.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -110.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -140.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -170.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -200.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -205.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
|
|
unity_basic_skinning_test |
==== Meshes: 1
- Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960
- 0 1 3 2 2 ... 997 1000 994 996 998
- 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001
- attr 'position' FLOAT_VECTOR POINT
- (195.000, -50.000, 50.000)
- (205.000, -50.000, 50.000)
- (195.000, 50.000, 50.000)
...
- (-195.000, 50.000, -50.000)
- (-205.000, -50.000, -50.000)
- (-195.000, -50.000, -50.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- vertex groups:
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 1 materials
- 'lambert1'
==== Objects: 3
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Armature|Take 001|BaseLayer slot:OBArmature|Take 001|BaseLayer blend:REPLACE drivers:0
- Obj 'cube_test_mesh' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 15 vertex groups
- 'root_bone' 'left_arm_1' 'left_arm_2' 'left_arm_3' 'left_arm_4' ... 'right_arm_3' 'right_arm_4' 'right_arm_5' 'right_arm_end' 'right_arm_end_detail'
- 1 modifiers
- ARMATURE 'Armature'
- props: str:currentUVSet='map1'
- Obj 'models' EMPTY
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Materials: 1
- Mat 'lambert1'
- base color (0.676, 0.676, 0.676)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.676, 0.676, 0.676, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'Armature|Take 001|BaseLayer' curverange:(2.0 .. 181.0) curves:150
- fcu 'pose.bones["root_bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED)
- (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED)
...
- (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED)
- (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
- (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED)
- (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED)
...
- (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED)
- (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
- (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED)
- (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED)
...
- (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED)
- (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
- (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED)
- (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED)
...
- (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED)
- (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
- (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED)
- (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED)
...
- (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED)
- (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
- (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, -0.3) lh:(141.0, -0.3 AUTO_CLAMPED) rh:(161.0, -0.3 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 15 bones
- bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 50.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 80.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 110.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 140.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 170.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 200.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 205.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -50.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -80.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -110.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -140.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -170.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -200.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -205.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
|
==== Meshes: 1
- Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960
- 0 1 3 2 2 ... 997 1000 994 996 998
- 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001
- attr 'position' FLOAT_VECTOR POINT
- (195.000, -50.000, 50.000)
- (205.000, -50.000, 50.000)
- (195.000, 50.000, 50.000)
...
- (-195.000, 50.000, -50.000)
- (-205.000, -50.000, -50.000)
- (-195.000, -50.000, -50.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- vertex groups:
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 1 materials
- 'lambert1'
==== Objects: 3
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Armature|Take 001|BaseLayer slot:OBArmature|Take 001|BaseLayer blend:REPLACE drivers:0
- Obj 'cube_test_mesh' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 15 vertex groups
- 'root_bone' 'left_arm_1' 'left_arm_2' 'left_arm_3' 'left_arm_4' ... 'right_arm_3' 'right_arm_4' 'right_arm_5' 'right_arm_end' 'right_arm_end_detail'
- 1 modifiers
- ARMATURE 'Armature'
- props: str:currentUVSet='map1'
- Obj 'models' EMPTY
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Materials: 1
- Mat 'lambert1'
- base color (0.676, 0.676, 0.676)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (0.676, 0.676, 0.676, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 1
- Action 'Armature|Take 001|BaseLayer' curverange:(2.0 .. 181.0) curves:150
- fcu 'pose.bones["root_bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED)
- (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED)
...
- (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED)
- (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
- (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED)
- (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED)
...
- (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED)
- (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
- (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED)
- (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED)
...
- (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED)
- (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
- (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["root_bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED)
- (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED)
...
- (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED)
- (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
- (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED)
- (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED)
- (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED)
...
- (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED)
- (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
- (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
- (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
...
- (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
- (151.0, -0.3) lh:(141.0, -0.3 AUTO_CLAMPED) rh:(161.0, -0.3 AUTO_CLAMPED)
- (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 15 bones
- bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 50.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 80.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 110.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 140.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 170.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 200.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 205.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -50.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -80.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -110.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -140.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -170.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -200.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -205.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
|
|
unity_exported_77b |
==== Meshes: 3
- Mesh 'Scene' vtx:121 face:200 loop:600 edge:320
- 9 10 21 9 21 ... 14 25 14 26 25
- 9/21 9/10 10/21 9/20 20/21 ... 25/36 25/37 25/26 13/25 14/25
- attr 'position' FLOAT_VECTOR POINT
- (-500.000, -0.000, 500.000)
- (-400.000, -0.000, 500.000)
- (-300.000, -0.000, 500.000)
...
- (300.000, 0.000, -500.000)
- (400.000, 0.000, -500.000)
- (500.000, 0.000, -500.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVSet0' FLOAT2 CORNER
- (0.900, 0.000)
- (1.000, 0.000)
- (1.000, 0.100)
...
- (0.300, 0.100)
- (0.400, 0.200)
- (0.300, 0.200)
- 1 materials
- 'GroundMat'
- Mesh 'Scene.001' vtx:418 face:832 loop:2496 edge:1248
- 178 8 109 177 178 ... 95 377 68 6 95
- 109/178 8/178 8/109 109/177 177/178 ... 377/378 96/377 68/377 95/377 68/95
- attr 'position' FLOAT_VECTOR POINT
- (28.859, -78.874, 28.859)
- (28.859, -78.901, -28.859)
- (-28.859, -78.874, 28.859)
...
- (-28.090, -50.015, 41.345)
- (-19.612, -50.015, 45.976)
- (-10.106, -50.015, 48.952)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (13, 16386)
- (0, 0)
- (23, 4209)
...
- (211, 2748)
- (173, 16384)
- (249, 22623)
- attr 'UVSet0' FLOAT2 CORNER
- (0.375, 0.017)
- (0.248, 0.001)
- (0.500, 0.013)
...
- (0.144, 0.899)
- (0.124, 0.888)
- (0.124, 0.865)
- attr 'UVSet1' FLOAT2 CORNER
- (0.395, 0.707)
- (0.367, 0.679)
- (0.395, 0.679)
...
- (0.194, 0.000)
- (0.222, 0.000)
- (0.222, 0.028)
- 1 materials
- 'CapsuleMat'
- Mesh 'Scene.002' vtx:8 face:12 loop:36 edge:18
- 0 3 2 0 1 ... 2 4 6 0 2
- 0/2 0/3 2/3 0/1 1/3 ... 0/6 1/6 1/7 1/5 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-50.000, -50.000, 50.000)
- (50.000, -50.000, 50.000)
- (-50.000, 50.000, 50.000)
...
- (50.000, 50.000, -50.000)
- (-50.000, -50.000, -50.000)
- (50.000, -50.000, -50.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 0 1 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVSet0' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- attr 'UVSet1' FLOAT2 CORNER
- (0.691, 0.347)
- (0.997, 0.653)
- (0.691, 0.653)
...
- (0.310, 0.004)
- (0.310, 0.310)
- (0.004, 0.310)
- 1 materials
- 'Default_Material'
==== Objects: 15
- Obj 'Capsule' MESH data:'Scene.001'
- pos 1.198, -0.976, -1.131
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Capsule_Anim_Xform' MESH data:'Scene.001'
- pos 2.020, -2.090, 0.950
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Capsule_Anim_Xform|CapsuleAnim|Animation Base Layer slot:OBCapsule_Anim_Xform|CapsuleAnim|Animation Base Layer blend:REPLACE drivers:0
- Obj 'CubeAnim' MESH data:'Scene.002'
- pos -4.000, -4.500, 0.500
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:CubeAnim|CubeAnim|Animation Base Layer slot:OBCubeAnim|CubeAnim|Animation Base Layer blend:REPLACE drivers:0
- Obj 'CubeCh' MESH data:'Scene.002' par:'CubePar'
- pos 30.000, -50.000, -70.000
- rot 1.172, 0.167, -0.871 (XYZ)
- scl 0.900, 0.600, 0.300
- Obj 'CubeMirror' MESH data:'Scene.002'
- pos -0.802, -5.476, -1.581
- rot -1.571, 0.000, 0.000 (XYZ)
- scl -0.010, -0.010, -0.010
- Obj 'CubePar' MESH data:'Scene.002'
- pos 1.198, -5.476, -1.581
- rot -2.836, -0.172, 1.195 (XYZ)
- scl 0.005, 0.010, 0.015
- Obj 'Main_Camera' CAMERA data:'Main Camera'
- pos -6.198, 6.052, 2.476
- rot 1.029, 0.000, -2.401 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Plane' MESH data:'Scene'
- pos 1.198, -0.976, -2.081
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Point_Light_Blue' LIGHT data:'Point Light Blue'
- pos 2.988, -2.086, 0.549
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Point_Light_Green' LIGHT data:'Point Light Green'
- pos 0.488, -3.976, -0.461
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Point_Light_Red' LIGHT data:'Point Light Red'
- pos -0.662, -0.706, -0.461
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Angle' LIGHT data:'Spot Light Anim Angle'
- pos 3.348, 3.794, 0.609
- rot -0.599, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Color' LIGHT data:'Spot Light Anim Color'
- pos 4.758, 3.794, 0.609
- rot -0.599, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Intensity' LIGHT data:'Spot Light Anim Intensity'
- pos 1.728, 3.804, 0.609
- rot -0.599, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Xform' LIGHT data:'Spot Light Anim Xform'
- pos 0.038, 3.804, 0.609
- rot -0.605, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Spot_Light_Anim_Xform|SpotLightAnimXform|Animation Base Layer slot:OBSpot_Light_Anim_Xform|SpotLightAnimXform|Animation Base Layer blend:REPLACE drivers:0
==== Cameras: 1
- Cam 'Main Camera' PERSP lens:13.5 MILLIMETERS near:3.000 far:20.0 orthosize:1.0
- fov 1.431 (h 1.431 v 1.047)
- sensor 23.4x15.5 shift 0.000,0.000
==== Lights: 7
- Light 'Point Light Blue' POINT col:(0.545, 0.664, 1.000) energy:1.500
- Light 'Point Light Green' POINT col:(0.623, 1.000, 0.545) energy:0.500
- Light 'Point Light Red' POINT col:(1.000, 0.544, 0.544) energy:1.000
- Light 'Spot Light Anim Angle' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
- Light 'Spot Light Anim Color' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
- Light 'Spot Light Anim Intensity' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
- Light 'Spot Light Anim Xform' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
==== Materials: 3
- Mat 'CapsuleMat'
- base color (0.918, 0.546, 0.546)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 1.000
- ior 1.500
- viewport diffuse (0.918, 0.546, 0.546, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 0.553
- backface False probe True shadow False
- Mat 'Default_Material'
- base color (1.000, 1.000, 1.000)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 1.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 0.553
- backface False probe True shadow False
- Mat 'GroundMat'
- base color (0.557, 0.635, 0.572) tex:'DiffuseColor_Texture' (ground_tex.png) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 1.000
- ior 1.500
- normalmap 0.200 tex:'NormalMap_Texture' (normal_tex.png) a:False data
- viewport diffuse (0.557, 0.635, 0.572, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 3
- Action 'Capsule_Anim_Xform|CapsuleAnim|Animation Base Layer' curverange:(1.0 .. 91.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 2.0) lh:(-4.3, 2.0 AUTO_CLAMPED) rh:(6.3, 2.0 AUTO_CLAMPED)
- (17.0, 2.0) lh:(11.7, 2.0 AUTO_CLAMPED) rh:(18.0, 2.0 AUTO_CLAMPED)
- (20.0, 2.0) lh:(19.0, 2.0 AUTO_CLAMPED) rh:(25.3, 2.0 AUTO_CLAMPED)
...
- (49.0, 2.0) lh:(44.7, 2.0 AUTO_CLAMPED) rh:(52.7, 2.0 AUTO_CLAMPED)
- (60.0, 2.0) lh:(56.3, 2.0 AUTO_CLAMPED) rh:(70.3, 2.0 AUTO_CLAMPED)
- (91.0, 2.0) lh:(80.7, 2.0 AUTO_CLAMPED) rh:(101.3, 2.0 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, -2.1) lh:(-4.3, -2.1 AUTO_CLAMPED) rh:(6.3, -2.1 AUTO_CLAMPED)
- (17.0, -2.1) lh:(11.7, -2.1 AUTO_CLAMPED) rh:(18.0, -2.1 AUTO_CLAMPED)
- (20.0, -2.1) lh:(19.0, -2.1 AUTO_CLAMPED) rh:(25.3, -2.1 AUTO_CLAMPED)
...
- (49.0, -2.1) lh:(44.7, -2.1 AUTO_CLAMPED) rh:(52.7, -2.1 AUTO_CLAMPED)
- (60.0, -2.1) lh:(56.3, -2.1 AUTO_CLAMPED) rh:(70.3, -2.1 AUTO_CLAMPED)
- (91.0, -2.1) lh:(80.7, -2.1 AUTO_CLAMPED) rh:(101.3, -2.1 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.9) lh:(-4.3, 0.9 AUTO_CLAMPED) rh:(6.3, 0.9 AUTO_CLAMPED)
- (17.0, 1.7) lh:(11.7, 1.7 AUTO_CLAMPED) rh:(18.0, 1.7 AUTO_CLAMPED)
- (20.0, 1.6) lh:(19.0, 1.6 AUTO_CLAMPED) rh:(25.3, 1.3 AUTO_CLAMPED)
...
- (49.0, 0.6) lh:(44.7, 0.8 AUTO_CLAMPED) rh:(52.7, 0.5 AUTO_CLAMPED)
- (60.0, 0.2) lh:(56.3, 0.3 AUTO_CLAMPED) rh:(70.3, 0.0 AUTO_CLAMPED)
- (91.0, 0.0) lh:(80.7, 0.0 AUTO_CLAMPED) rh:(101.3, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 1.6) lh:(-4.3, 1.6 AUTO_CLAMPED) rh:(6.3, 1.6 AUTO_CLAMPED)
- (17.0, 1.6) lh:(11.7, 1.6 AUTO_CLAMPED) rh:(18.0, 1.6 AUTO_CLAMPED)
- (20.0, 1.6) lh:(19.0, 1.6 AUTO_CLAMPED) rh:(25.3, 1.6 AUTO_CLAMPED)
...
- (49.0, 1.6) lh:(44.7, 1.6 AUTO_CLAMPED) rh:(52.7, 1.6 AUTO_CLAMPED)
- (60.0, 1.6) lh:(56.3, 1.6 AUTO_CLAMPED) rh:(70.3, 1.6 AUTO_CLAMPED)
- (91.0, 1.6) lh:(80.7, 1.6 AUTO_CLAMPED) rh:(101.3, 1.6 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, -0.0) lh:(-4.3, -0.0 AUTO_CLAMPED) rh:(6.3, -0.0 AUTO_CLAMPED)
- (17.0, 0.3) lh:(11.7, 0.2 AUTO_CLAMPED) rh:(18.0, 0.3 AUTO_CLAMPED)
- (20.0, 0.3) lh:(19.0, 0.3 AUTO_CLAMPED) rh:(25.3, 0.4 AUTO_CLAMPED)
...
- (49.0, 0.9) lh:(44.7, 0.9 AUTO_CLAMPED) rh:(52.7, 0.9 AUTO_CLAMPED)
- (60.0, 0.9) lh:(56.3, 0.9 AUTO_CLAMPED) rh:(70.3, 0.9 AUTO_CLAMPED)
- (91.0, 0.9) lh:(80.7, 0.9 AUTO_CLAMPED) rh:(101.3, 0.9 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED)
- (20.0, -0.0) lh:(19.0, -0.0 AUTO_CLAMPED) rh:(25.3, -0.0 AUTO_CLAMPED)
...
- (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (60.0, -0.8) lh:(56.3, -0.4 AUTO_CLAMPED) rh:(70.3, -2.0 AUTO_CLAMPED)
- (91.0, -3.2) lh:(80.7, -3.2 AUTO_CLAMPED) rh:(101.3, -3.2 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.0, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
...
- (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(56.3, 0.0 AUTO_CLAMPED) rh:(70.3, 0.0 AUTO_CLAMPED)
- (91.0, 0.0) lh:(80.7, 0.0 AUTO_CLAMPED) rh:(101.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.0, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
...
- (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(56.3, 0.0 AUTO_CLAMPED) rh:(70.3, 0.0 AUTO_CLAMPED)
- (91.0, 0.0) lh:(80.7, 0.0 AUTO_CLAMPED) rh:(101.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.0, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
...
- (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(56.3, 0.0 AUTO_CLAMPED) rh:(70.3, 0.0 AUTO_CLAMPED)
- (91.0, 0.0) lh:(80.7, 0.0 AUTO_CLAMPED) rh:(101.3, 0.0 AUTO_CLAMPED)
- Action 'CubeAnim|CubeAnim|Animation Base Layer' curverange:(1.0 .. 241.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, -4.0) lh:(-19.0, -4.0 AUTO_CLAMPED) rh:(21.0, -4.0 AUTO_CLAMPED)
- (61.0, -3.5) lh:(41.0, -3.7 AUTO_CLAMPED) rh:(70.7, -3.4 AUTO_CLAMPED)
- (90.0, -3.2) lh:(80.3, -3.2 AUTO_CLAMPED) rh:(100.3, -3.2 AUTO_CLAMPED)
...
- (181.0, -3.7) lh:(161.0, -3.6 AUTO_CLAMPED) rh:(191.0, -3.7 AUTO_CLAMPED)
- (211.0, -3.8) lh:(201.0, -3.8 AUTO_CLAMPED) rh:(221.0, -3.9 AUTO_CLAMPED)
- (241.0, -4.0) lh:(231.0, -4.0 AUTO_CLAMPED) rh:(251.0, -4.0 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, -4.5) lh:(-19.0, -4.5 AUTO_CLAMPED) rh:(21.0, -4.5 AUTO_CLAMPED)
- (61.0, -3.5) lh:(41.0, -3.9 AUTO_CLAMPED) rh:(70.7, -3.4 AUTO_CLAMPED)
- (90.0, -3.1) lh:(80.3, -3.2 AUTO_CLAMPED) rh:(100.3, -2.9 AUTO_CLAMPED)
...
- (181.0, -1.6) lh:(161.0, -2.0 AUTO_CLAMPED) rh:(191.0, -1.4 AUTO_CLAMPED)
- (211.0, -1.1) lh:(201.0, -1.1 AUTO_CLAMPED) rh:(221.0, -1.1 AUTO_CLAMPED)
- (241.0, -1.1) lh:(231.0, -1.1 AUTO_CLAMPED) rh:(251.0, -1.1 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.5) lh:(-19.0, 0.5 AUTO_CLAMPED) rh:(21.0, 0.5 AUTO_CLAMPED)
- (61.0, 2.0) lh:(41.0, 2.0 AUTO_CLAMPED) rh:(70.7, 2.0 AUTO_CLAMPED)
- (90.0, 1.6) lh:(80.3, 1.8 AUTO_CLAMPED) rh:(100.3, 1.4 AUTO_CLAMPED)
...
- (181.0, 0.8) lh:(161.0, 0.9 AUTO_CLAMPED) rh:(191.0, 0.8 AUTO_CLAMPED)
- (211.0, 0.7) lh:(201.0, 0.7 AUTO_CLAMPED) rh:(221.0, 0.6 AUTO_CLAMPED)
- (241.0, 0.5) lh:(231.0, 0.5 AUTO_CLAMPED) rh:(251.0, 0.5 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 1.6) lh:(-19.0, 1.6 AUTO_CLAMPED) rh:(21.0, 1.6 AUTO_CLAMPED)
- (61.0, 1.6) lh:(41.0, 1.6 AUTO_CLAMPED) rh:(70.7, 1.6 AUTO_CLAMPED)
- (90.0, 1.6) lh:(80.3, 1.6 AUTO_CLAMPED) rh:(100.3, 1.6 AUTO_CLAMPED)
...
- (181.0, 1.6) lh:(161.0, 1.6 AUTO_CLAMPED) rh:(191.0, 1.6 AUTO_CLAMPED)
- (211.0, 1.6) lh:(201.0, 1.6 AUTO_CLAMPED) rh:(221.0, 1.6 AUTO_CLAMPED)
- (241.0, 1.6) lh:(231.0, 1.6 AUTO_CLAMPED) rh:(251.0, 1.6 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, -0.0) lh:(-19.0, -0.0 AUTO_CLAMPED) rh:(21.0, -0.0 AUTO_CLAMPED)
- (61.0, -0.0) lh:(41.0, -0.0 AUTO_CLAMPED) rh:(70.7, -0.0 AUTO_CLAMPED)
- (90.0, -0.0) lh:(80.3, -0.0 AUTO_CLAMPED) rh:(100.3, -0.0 AUTO_CLAMPED)
...
- (181.0, -0.0) lh:(161.0, -0.0 AUTO_CLAMPED) rh:(191.0, -0.0 AUTO_CLAMPED)
- (211.0, -0.0) lh:(201.0, -0.0 AUTO_CLAMPED) rh:(221.0, -0.0 AUTO_CLAMPED)
- (241.0, -0.0) lh:(231.0, -0.0 AUTO_CLAMPED) rh:(251.0, -0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-19.0, 0.0 AUTO_CLAMPED) rh:(21.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(41.0, 0.0 AUTO_CLAMPED) rh:(70.7, 0.0 AUTO_CLAMPED)
- (90.0, 0.0) lh:(80.3, 0.0 AUTO_CLAMPED) rh:(100.3, 0.0 AUTO_CLAMPED)
...
- (181.0, 0.0) lh:(161.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- (211.0, 0.0) lh:(201.0, 0.0 AUTO_CLAMPED) rh:(221.0, 0.0 AUTO_CLAMPED)
- (241.0, 0.0) lh:(231.0, 0.0 AUTO_CLAMPED) rh:(251.0, 0.0 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-19.0, 0.0 AUTO_CLAMPED) rh:(21.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(41.0, 0.0 AUTO_CLAMPED) rh:(70.7, 0.0 AUTO_CLAMPED)
- (90.0, 0.0) lh:(80.3, 0.0 AUTO_CLAMPED) rh:(100.3, 0.0 AUTO_CLAMPED)
...
- (181.0, 0.0) lh:(161.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- (211.0, 0.0) lh:(201.0, 0.0 AUTO_CLAMPED) rh:(221.0, 0.0 AUTO_CLAMPED)
- (241.0, 0.0) lh:(231.0, 0.0 AUTO_CLAMPED) rh:(251.0, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-19.0, 0.0 AUTO_CLAMPED) rh:(21.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(41.0, 0.0 AUTO_CLAMPED) rh:(70.7, 0.0 AUTO_CLAMPED)
- (90.0, 0.0) lh:(80.3, 0.0 AUTO_CLAMPED) rh:(100.3, 0.0 AUTO_CLAMPED)
...
- (181.0, 0.0) lh:(161.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- (211.0, 0.0) lh:(201.0, 0.0 AUTO_CLAMPED) rh:(221.0, 0.0 AUTO_CLAMPED)
- (241.0, 0.0) lh:(231.0, 0.0 AUTO_CLAMPED) rh:(251.0, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-19.0, 0.0 AUTO_CLAMPED) rh:(21.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(41.0, 0.0 AUTO_CLAMPED) rh:(70.7, 0.0 AUTO_CLAMPED)
- (90.0, 0.0) lh:(80.3, 0.0 AUTO_CLAMPED) rh:(100.3, 0.0 AUTO_CLAMPED)
...
- (181.0, 0.0) lh:(161.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- (211.0, 0.0) lh:(201.0, 0.0 AUTO_CLAMPED) rh:(221.0, 0.0 AUTO_CLAMPED)
- (241.0, 0.0) lh:(231.0, 0.0 AUTO_CLAMPED) rh:(251.0, 0.0 AUTO_CLAMPED)
- Action 'Spot_Light_Anim_Xform|SpotLightAnimXform|Animation Base Layer' curverange:(1.0 .. 164.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED)
- (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED)
- (58.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(67.7, 0.0 AUTO_CLAMPED)
...
- (100.0, -1.2) lh:(95.7, -0.7 AUTO_CLAMPED) rh:(104.7, -1.6 AUTO_CLAMPED)
- (114.0, -1.8) lh:(109.3, -1.7 AUTO_CLAMPED) rh:(130.7, -2.4 AUTO_CLAMPED)
- (164.0, -4.2) lh:(147.3, -4.2 AUTO_CLAMPED) rh:(180.7, -4.2 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 3.8) lh:(-9.3, 3.8 AUTO_CLAMPED) rh:(11.3, 3.8 AUTO_CLAMPED)
- (32.0, 3.8) lh:(21.7, 3.8 AUTO_CLAMPED) rh:(40.7, 3.8 AUTO_CLAMPED)
- (58.0, 3.8) lh:(49.3, 3.8 AUTO_CLAMPED) rh:(67.7, 3.8 AUTO_CLAMPED)
...
- (100.0, 4.8) lh:(95.7, 4.8 AUTO_CLAMPED) rh:(104.7, 4.8 AUTO_CLAMPED)
- (114.0, 4.8) lh:(109.3, 4.8 AUTO_CLAMPED) rh:(130.7, 4.8 AUTO_CLAMPED)
- (164.0, 4.8) lh:(147.3, 4.8 AUTO_CLAMPED) rh:(180.7, 4.8 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.6) lh:(-9.3, 0.6 AUTO_CLAMPED) rh:(11.3, 0.6 AUTO_CLAMPED)
- (32.0, 0.6) lh:(21.7, 0.6 AUTO_CLAMPED) rh:(40.7, 0.6 AUTO_CLAMPED)
- (58.0, 0.6) lh:(49.3, 0.6 AUTO_CLAMPED) rh:(67.7, 0.6 AUTO_CLAMPED)
...
- (100.0, 2.7) lh:(95.7, 2.7 AUTO_CLAMPED) rh:(104.7, 2.7 AUTO_CLAMPED)
- (114.0, 2.7) lh:(109.3, 2.7 AUTO_CLAMPED) rh:(130.7, 2.7 AUTO_CLAMPED)
- (164.0, 2.7) lh:(147.3, 2.7 AUTO_CLAMPED) rh:(180.7, 2.7 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, -0.6) lh:(-9.3, -0.6 AUTO_CLAMPED) rh:(11.3, -0.6 AUTO_CLAMPED)
- (32.0, -0.1) lh:(21.7, -0.1 AUTO_CLAMPED) rh:(40.7, -0.1 AUTO_CLAMPED)
- (58.0, -0.1) lh:(49.3, -0.1 AUTO_CLAMPED) rh:(67.7, -0.1 AUTO_CLAMPED)
...
- (100.0, -0.4) lh:(95.7, -0.3 AUTO_CLAMPED) rh:(104.7, -0.5 AUTO_CLAMPED)
- (114.0, -0.6) lh:(109.3, -0.6 AUTO_CLAMPED) rh:(130.7, -0.6 AUTO_CLAMPED)
- (164.0, -0.6) lh:(147.3, -0.6 AUTO_CLAMPED) rh:(180.7, -0.6 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED)
- (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED)
- (58.0, -0.4) lh:(49.3, -0.4 AUTO_CLAMPED) rh:(67.7, -0.4 AUTO_CLAMPED)
...
- (100.0, 0.3) lh:(95.7, 0.4 AUTO_CLAMPED) rh:(104.7, 0.2 AUTO_CLAMPED)
- (114.0, 0.0) lh:(109.3, 0.0 AUTO_CLAMPED) rh:(130.7, 0.0 AUTO_CLAMPED)
- (164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED)
- (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED)
- (58.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(67.7, 0.0 AUTO_CLAMPED)
...
- (100.0, -0.1) lh:(95.7, -0.1 AUTO_CLAMPED) rh:(104.7, -0.1 AUTO_CLAMPED)
- (114.0, 0.0) lh:(109.3, 0.0 AUTO_CLAMPED) rh:(130.7, 0.0 AUTO_CLAMPED)
- (164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED)
- (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED)
- (58.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(67.7, 0.0 AUTO_CLAMPED)
...
- (100.0, 0.0) lh:(95.7, 0.0 AUTO_CLAMPED) rh:(104.7, 0.0 AUTO_CLAMPED)
- (114.0, 0.0) lh:(109.3, 0.0 AUTO_CLAMPED) rh:(130.7, 0.0 AUTO_CLAMPED)
- (164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED)
- (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED)
- (58.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(67.7, 0.0 AUTO_CLAMPED)
...
- (100.0, 0.0) lh:(95.7, 0.0 AUTO_CLAMPED) rh:(104.7, 0.0 AUTO_CLAMPED)
- (114.0, 0.0) lh:(109.3, 0.0 AUTO_CLAMPED) rh:(130.7, 0.0 AUTO_CLAMPED)
- (164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED)
- (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED)
- (58.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(67.7, 0.0 AUTO_CLAMPED)
...
- (100.0, 0.0) lh:(95.7, 0.0 AUTO_CLAMPED) rh:(104.7, 0.0 AUTO_CLAMPED)
- (114.0, 0.0) lh:(109.3, 0.0 AUTO_CLAMPED) rh:(130.7, 0.0 AUTO_CLAMPED)
- (164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED)
==== Images: 2
- Image 'DiffuseColor_Texture' 32x32 24bpp
- Image 'NormalMap_Texture' 32x32 24bpp
|
==== Meshes: 3
- Mesh 'Scene' vtx:121 face:200 loop:600 edge:320
- 9 10 21 9 21 ... 14 25 14 26 25
- 9/21 9/10 10/21 9/20 20/21 ... 25/36 25/37 25/26 13/25 14/25
- attr 'position' FLOAT_VECTOR POINT
- (-500.000, -0.000, 500.000)
- (-400.000, -0.000, 500.000)
- (-300.000, -0.000, 500.000)
...
- (300.000, 0.000, -500.000)
- (400.000, 0.000, -500.000)
- (500.000, 0.000, -500.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVSet0' FLOAT2 CORNER
- (0.900, 0.000)
- (1.000, 0.000)
- (1.000, 0.100)
...
- (0.300, 0.100)
- (0.400, 0.200)
- (0.300, 0.200)
- 1 materials
- 'GroundMat'
- Mesh 'Scene.001' vtx:418 face:832 loop:2496 edge:1248
- 178 8 109 177 178 ... 95 377 68 6 95
- 109/178 8/178 8/109 109/177 177/178 ... 377/378 96/377 68/377 95/377 68/95
- attr 'position' FLOAT_VECTOR POINT
- (28.859, -78.874, 28.859)
- (28.859, -78.901, -28.859)
- (-28.859, -78.874, 28.859)
...
- (-28.090, -50.015, 41.345)
- (-19.612, -50.015, 45.976)
- (-10.106, -50.015, 48.952)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (13, 16386)
- (0, 0)
- (23, 4209)
...
- (211, 2748)
- (173, 16384)
- (249, 22623)
- attr 'UVSet0' FLOAT2 CORNER
- (0.375, 0.017)
- (0.248, 0.001)
- (0.500, 0.013)
...
- (0.144, 0.899)
- (0.124, 0.888)
- (0.124, 0.865)
- attr 'UVSet1' FLOAT2 CORNER
- (0.395, 0.707)
- (0.367, 0.679)
- (0.395, 0.679)
...
- (0.194, 0.000)
- (0.222, 0.000)
- (0.222, 0.028)
- 1 materials
- 'CapsuleMat'
- Mesh 'Scene.002' vtx:8 face:12 loop:36 edge:18
- 0 3 2 0 1 ... 2 4 6 0 2
- 0/2 0/3 2/3 0/1 1/3 ... 0/6 1/6 1/7 1/5 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-50.000, -50.000, 50.000)
- (50.000, -50.000, 50.000)
- (-50.000, 50.000, 50.000)
...
- (50.000, 50.000, -50.000)
- (-50.000, -50.000, -50.000)
- (50.000, -50.000, -50.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 0 1 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVSet0' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- attr 'UVSet1' FLOAT2 CORNER
- (0.691, 0.347)
- (0.997, 0.653)
- (0.691, 0.653)
...
- (0.310, 0.004)
- (0.310, 0.310)
- (0.004, 0.310)
- 1 materials
- 'Default_Material'
==== Objects: 15
- Obj 'Capsule' MESH data:'Scene.001'
- pos 1.198, -0.976, -1.131
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Capsule_Anim_Xform' MESH data:'Scene.001'
- pos 2.020, -2.090, 0.950
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Capsule_Anim_Xform|CapsuleAnim|Animation Base Layer slot:OBCapsule_Anim_Xform|CapsuleAnim|Animation Base Layer blend:REPLACE drivers:0
- Obj 'CubeAnim' MESH data:'Scene.002'
- pos -4.000, -4.500, 0.500
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:CubeAnim|CubeAnim|Animation Base Layer slot:OBCubeAnim|CubeAnim|Animation Base Layer blend:REPLACE drivers:0
- Obj 'CubeCh' MESH data:'Scene.002' par:'CubePar'
- pos 30.000, -50.000, -70.000
- rot 1.172, 0.167, -0.871 (XYZ)
- scl 0.900, 0.600, 0.300
- Obj 'CubeMirror' MESH data:'Scene.002'
- pos -0.802, -5.476, -1.581
- rot -1.571, 0.000, 0.000 (XYZ)
- scl -0.010, -0.010, -0.010
- Obj 'CubePar' MESH data:'Scene.002'
- pos 1.198, -5.476, -1.581
- rot -2.836, -0.172, 1.195 (XYZ)
- scl 0.005, 0.010, 0.015
- Obj 'Main_Camera' CAMERA data:'Main Camera'
- pos -6.198, 6.052, 2.476
- rot 1.029, 0.000, -2.401 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Plane' MESH data:'Scene'
- pos 1.198, -0.976, -2.081
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Point_Light_Blue' LIGHT data:'Point Light Blue'
- pos 2.988, -2.086, 0.549
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Point_Light_Green' LIGHT data:'Point Light Green'
- pos 0.488, -3.976, -0.461
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Point_Light_Red' LIGHT data:'Point Light Red'
- pos -0.662, -0.706, -0.461
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Angle' LIGHT data:'Spot Light Anim Angle'
- pos 3.348, 3.794, 0.609
- rot -0.599, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Color' LIGHT data:'Spot Light Anim Color'
- pos 4.758, 3.794, 0.609
- rot -0.599, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Intensity' LIGHT data:'Spot Light Anim Intensity'
- pos 1.728, 3.804, 0.609
- rot -0.599, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Xform' LIGHT data:'Spot Light Anim Xform'
- pos 0.038, 3.804, 0.609
- rot -0.605, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Spot_Light_Anim_Xform|SpotLightAnimXform|Animation Base Layer slot:OBSpot_Light_Anim_Xform|SpotLightAnimXform|Animation Base Layer blend:REPLACE drivers:0
==== Cameras: 1
- Cam 'Main Camera' PERSP lens:13.5 MILLIMETERS near:3.000 far:20.0 orthosize:1.0
- fov 1.431 (h 1.431 v 1.047)
- sensor 23.4x15.5 shift 0.000,0.000
==== Lights: 7
- Light 'Point Light Blue' POINT col:(0.545, 0.664, 1.000) energy:1.500
- Light 'Point Light Green' POINT col:(0.623, 1.000, 0.545) energy:0.500
- Light 'Point Light Red' POINT col:(1.000, 0.544, 0.544) energy:1.000
- Light 'Spot Light Anim Angle' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
- Light 'Spot Light Anim Color' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
- Light 'Spot Light Anim Intensity' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
- Light 'Spot Light Anim Xform' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
==== Materials: 3
- Mat 'CapsuleMat'
- base color (0.918, 0.546, 0.546)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 1.000
- ior 1.500
- viewport diffuse (0.918, 0.546, 0.546, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 0.553
- backface False probe True shadow False
- Mat 'Default_Material'
- base color (1.000, 1.000, 1.000)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 1.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 0.553
- backface False probe True shadow False
- Mat 'GroundMat'
- base color (0.557, 0.635, 0.572) tex:'DiffuseColor_Texture' (ground_tex.png) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.553
- metallic 1.000
- ior 1.500
- normalmap 0.200 tex:'NormalMap_Texture' (normal_tex.png) a:False data
- viewport diffuse (0.557, 0.635, 0.572, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 3
- Action 'Capsule_Anim_Xform|CapsuleAnim|Animation Base Layer' curverange:(1.0 .. 91.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 2.0) lh:(-4.3, 2.0 AUTO_CLAMPED) rh:(6.3, 2.0 AUTO_CLAMPED)
- (17.0, 2.0) lh:(11.7, 2.0 AUTO_CLAMPED) rh:(18.0, 2.0 AUTO_CLAMPED)
- (20.0, 2.0) lh:(19.0, 2.0 AUTO_CLAMPED) rh:(25.3, 2.0 AUTO_CLAMPED)
...
- (49.0, 2.0) lh:(44.7, 2.0 AUTO_CLAMPED) rh:(52.7, 2.0 AUTO_CLAMPED)
- (60.0, 2.0) lh:(56.3, 2.0 AUTO_CLAMPED) rh:(70.3, 2.0 AUTO_CLAMPED)
- (91.0, 2.0) lh:(80.7, 2.0 AUTO_CLAMPED) rh:(101.3, 2.0 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, -2.1) lh:(-4.3, -2.1 AUTO_CLAMPED) rh:(6.3, -2.1 AUTO_CLAMPED)
- (17.0, -2.1) lh:(11.7, -2.1 AUTO_CLAMPED) rh:(18.0, -2.1 AUTO_CLAMPED)
- (20.0, -2.1) lh:(19.0, -2.1 AUTO_CLAMPED) rh:(25.3, -2.1 AUTO_CLAMPED)
...
- (49.0, -2.1) lh:(44.7, -2.1 AUTO_CLAMPED) rh:(52.7, -2.1 AUTO_CLAMPED)
- (60.0, -2.1) lh:(56.3, -2.1 AUTO_CLAMPED) rh:(70.3, -2.1 AUTO_CLAMPED)
- (91.0, -2.1) lh:(80.7, -2.1 AUTO_CLAMPED) rh:(101.3, -2.1 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.9) lh:(-4.3, 0.9 AUTO_CLAMPED) rh:(6.3, 0.9 AUTO_CLAMPED)
- (17.0, 1.7) lh:(11.7, 1.7 AUTO_CLAMPED) rh:(18.0, 1.7 AUTO_CLAMPED)
- (20.0, 1.6) lh:(19.0, 1.6 AUTO_CLAMPED) rh:(25.3, 1.3 AUTO_CLAMPED)
...
- (49.0, 0.6) lh:(44.7, 0.8 AUTO_CLAMPED) rh:(52.7, 0.5 AUTO_CLAMPED)
- (60.0, 0.2) lh:(56.3, 0.3 AUTO_CLAMPED) rh:(70.3, 0.0 AUTO_CLAMPED)
- (91.0, 0.0) lh:(80.7, 0.0 AUTO_CLAMPED) rh:(101.3, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 1.6) lh:(-4.3, 1.6 AUTO_CLAMPED) rh:(6.3, 1.6 AUTO_CLAMPED)
- (17.0, 1.6) lh:(11.7, 1.6 AUTO_CLAMPED) rh:(18.0, 1.6 AUTO_CLAMPED)
- (20.0, 1.6) lh:(19.0, 1.6 AUTO_CLAMPED) rh:(25.3, 1.6 AUTO_CLAMPED)
...
- (49.0, 1.6) lh:(44.7, 1.6 AUTO_CLAMPED) rh:(52.7, 1.6 AUTO_CLAMPED)
- (60.0, 1.6) lh:(56.3, 1.6 AUTO_CLAMPED) rh:(70.3, 1.6 AUTO_CLAMPED)
- (91.0, 1.6) lh:(80.7, 1.6 AUTO_CLAMPED) rh:(101.3, 1.6 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, -0.0) lh:(-4.3, -0.0 AUTO_CLAMPED) rh:(6.3, -0.0 AUTO_CLAMPED)
- (17.0, 0.3) lh:(11.7, 0.2 AUTO_CLAMPED) rh:(18.0, 0.3 AUTO_CLAMPED)
- (20.0, 0.3) lh:(19.0, 0.3 AUTO_CLAMPED) rh:(25.3, 0.4 AUTO_CLAMPED)
...
- (49.0, 0.9) lh:(44.7, 0.9 AUTO_CLAMPED) rh:(52.7, 0.9 AUTO_CLAMPED)
- (60.0, 0.9) lh:(56.3, 0.9 AUTO_CLAMPED) rh:(70.3, 0.9 AUTO_CLAMPED)
- (91.0, 0.9) lh:(80.7, 0.9 AUTO_CLAMPED) rh:(101.3, 0.9 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED)
- (20.0, -0.0) lh:(19.0, -0.0 AUTO_CLAMPED) rh:(25.3, -0.0 AUTO_CLAMPED)
...
- (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (60.0, -0.8) lh:(56.3, -0.4 AUTO_CLAMPED) rh:(70.3, -2.0 AUTO_CLAMPED)
- (91.0, -3.2) lh:(80.7, -3.2 AUTO_CLAMPED) rh:(101.3, -3.2 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.0, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
...
- (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(56.3, 0.0 AUTO_CLAMPED) rh:(70.3, 0.0 AUTO_CLAMPED)
- (91.0, 0.0) lh:(80.7, 0.0 AUTO_CLAMPED) rh:(101.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.0, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
...
- (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(56.3, 0.0 AUTO_CLAMPED) rh:(70.3, 0.0 AUTO_CLAMPED)
- (91.0, 0.0) lh:(80.7, 0.0 AUTO_CLAMPED) rh:(101.3, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-4.3, 0.0 AUTO_CLAMPED) rh:(6.3, 0.0 AUTO_CLAMPED)
- (17.0, 0.0) lh:(11.7, 0.0 AUTO_CLAMPED) rh:(18.0, 0.0 AUTO_CLAMPED)
- (20.0, 0.0) lh:(19.0, 0.0 AUTO_CLAMPED) rh:(25.3, 0.0 AUTO_CLAMPED)
...
- (49.0, 0.0) lh:(44.7, 0.0 AUTO_CLAMPED) rh:(52.7, 0.0 AUTO_CLAMPED)
- (60.0, 0.0) lh:(56.3, 0.0 AUTO_CLAMPED) rh:(70.3, 0.0 AUTO_CLAMPED)
- (91.0, 0.0) lh:(80.7, 0.0 AUTO_CLAMPED) rh:(101.3, 0.0 AUTO_CLAMPED)
- Action 'CubeAnim|CubeAnim|Animation Base Layer' curverange:(1.0 .. 241.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, -4.0) lh:(-19.0, -4.0 AUTO_CLAMPED) rh:(21.0, -4.0 AUTO_CLAMPED)
- (61.0, -3.5) lh:(41.0, -3.7 AUTO_CLAMPED) rh:(70.7, -3.4 AUTO_CLAMPED)
- (90.0, -3.2) lh:(80.3, -3.2 AUTO_CLAMPED) rh:(100.3, -3.2 AUTO_CLAMPED)
...
- (181.0, -3.7) lh:(161.0, -3.6 AUTO_CLAMPED) rh:(191.0, -3.7 AUTO_CLAMPED)
- (211.0, -3.8) lh:(201.0, -3.8 AUTO_CLAMPED) rh:(221.0, -3.9 AUTO_CLAMPED)
- (241.0, -4.0) lh:(231.0, -4.0 AUTO_CLAMPED) rh:(251.0, -4.0 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, -4.5) lh:(-19.0, -4.5 AUTO_CLAMPED) rh:(21.0, -4.5 AUTO_CLAMPED)
- (61.0, -3.5) lh:(41.0, -3.9 AUTO_CLAMPED) rh:(70.7, -3.4 AUTO_CLAMPED)
- (90.0, -3.1) lh:(80.3, -3.2 AUTO_CLAMPED) rh:(100.3, -2.9 AUTO_CLAMPED)
...
- (181.0, -1.6) lh:(161.0, -2.0 AUTO_CLAMPED) rh:(191.0, -1.4 AUTO_CLAMPED)
- (211.0, -1.1) lh:(201.0, -1.1 AUTO_CLAMPED) rh:(221.0, -1.1 AUTO_CLAMPED)
- (241.0, -1.1) lh:(231.0, -1.1 AUTO_CLAMPED) rh:(251.0, -1.1 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.5) lh:(-19.0, 0.5 AUTO_CLAMPED) rh:(21.0, 0.5 AUTO_CLAMPED)
- (61.0, 2.0) lh:(41.0, 2.0 AUTO_CLAMPED) rh:(70.7, 2.0 AUTO_CLAMPED)
- (90.0, 1.6) lh:(80.3, 1.8 AUTO_CLAMPED) rh:(100.3, 1.4 AUTO_CLAMPED)
...
- (181.0, 0.8) lh:(161.0, 0.9 AUTO_CLAMPED) rh:(191.0, 0.8 AUTO_CLAMPED)
- (211.0, 0.7) lh:(201.0, 0.7 AUTO_CLAMPED) rh:(221.0, 0.6 AUTO_CLAMPED)
- (241.0, 0.5) lh:(231.0, 0.5 AUTO_CLAMPED) rh:(251.0, 0.5 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 1.6) lh:(-19.0, 1.6 AUTO_CLAMPED) rh:(21.0, 1.6 AUTO_CLAMPED)
- (61.0, 1.6) lh:(41.0, 1.6 AUTO_CLAMPED) rh:(70.7, 1.6 AUTO_CLAMPED)
- (90.0, 1.6) lh:(80.3, 1.6 AUTO_CLAMPED) rh:(100.3, 1.6 AUTO_CLAMPED)
...
- (181.0, 1.6) lh:(161.0, 1.6 AUTO_CLAMPED) rh:(191.0, 1.6 AUTO_CLAMPED)
- (211.0, 1.6) lh:(201.0, 1.6 AUTO_CLAMPED) rh:(221.0, 1.6 AUTO_CLAMPED)
- (241.0, 1.6) lh:(231.0, 1.6 AUTO_CLAMPED) rh:(251.0, 1.6 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, -0.0) lh:(-19.0, -0.0 AUTO_CLAMPED) rh:(21.0, -0.0 AUTO_CLAMPED)
- (61.0, -0.0) lh:(41.0, -0.0 AUTO_CLAMPED) rh:(70.7, -0.0 AUTO_CLAMPED)
- (90.0, -0.0) lh:(80.3, -0.0 AUTO_CLAMPED) rh:(100.3, -0.0 AUTO_CLAMPED)
...
- (181.0, -0.0) lh:(161.0, -0.0 AUTO_CLAMPED) rh:(191.0, -0.0 AUTO_CLAMPED)
- (211.0, -0.0) lh:(201.0, -0.0 AUTO_CLAMPED) rh:(221.0, -0.0 AUTO_CLAMPED)
- (241.0, -0.0) lh:(231.0, -0.0 AUTO_CLAMPED) rh:(251.0, -0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-19.0, 0.0 AUTO_CLAMPED) rh:(21.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(41.0, 0.0 AUTO_CLAMPED) rh:(70.7, 0.0 AUTO_CLAMPED)
- (90.0, 0.0) lh:(80.3, 0.0 AUTO_CLAMPED) rh:(100.3, 0.0 AUTO_CLAMPED)
...
- (181.0, 0.0) lh:(161.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- (211.0, 0.0) lh:(201.0, 0.0 AUTO_CLAMPED) rh:(221.0, 0.0 AUTO_CLAMPED)
- (241.0, 0.0) lh:(231.0, 0.0 AUTO_CLAMPED) rh:(251.0, 0.0 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-19.0, 0.0 AUTO_CLAMPED) rh:(21.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(41.0, 0.0 AUTO_CLAMPED) rh:(70.7, 0.0 AUTO_CLAMPED)
- (90.0, 0.0) lh:(80.3, 0.0 AUTO_CLAMPED) rh:(100.3, 0.0 AUTO_CLAMPED)
...
- (181.0, 0.0) lh:(161.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- (211.0, 0.0) lh:(201.0, 0.0 AUTO_CLAMPED) rh:(221.0, 0.0 AUTO_CLAMPED)
- (241.0, 0.0) lh:(231.0, 0.0 AUTO_CLAMPED) rh:(251.0, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-19.0, 0.0 AUTO_CLAMPED) rh:(21.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(41.0, 0.0 AUTO_CLAMPED) rh:(70.7, 0.0 AUTO_CLAMPED)
- (90.0, 0.0) lh:(80.3, 0.0 AUTO_CLAMPED) rh:(100.3, 0.0 AUTO_CLAMPED)
...
- (181.0, 0.0) lh:(161.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- (211.0, 0.0) lh:(201.0, 0.0 AUTO_CLAMPED) rh:(221.0, 0.0 AUTO_CLAMPED)
- (241.0, 0.0) lh:(231.0, 0.0 AUTO_CLAMPED) rh:(251.0, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-19.0, 0.0 AUTO_CLAMPED) rh:(21.0, 0.0 AUTO_CLAMPED)
- (61.0, 0.0) lh:(41.0, 0.0 AUTO_CLAMPED) rh:(70.7, 0.0 AUTO_CLAMPED)
- (90.0, 0.0) lh:(80.3, 0.0 AUTO_CLAMPED) rh:(100.3, 0.0 AUTO_CLAMPED)
...
- (181.0, 0.0) lh:(161.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
- (211.0, 0.0) lh:(201.0, 0.0 AUTO_CLAMPED) rh:(221.0, 0.0 AUTO_CLAMPED)
- (241.0, 0.0) lh:(231.0, 0.0 AUTO_CLAMPED) rh:(251.0, 0.0 AUTO_CLAMPED)
- Action 'Spot_Light_Anim_Xform|SpotLightAnimXform|Animation Base Layer' curverange:(1.0 .. 164.0) curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED)
- (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED)
- (58.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(67.7, 0.0 AUTO_CLAMPED)
...
- (100.0, -1.2) lh:(95.7, -0.7 AUTO_CLAMPED) rh:(104.7, -1.6 AUTO_CLAMPED)
- (114.0, -1.8) lh:(109.3, -1.7 AUTO_CLAMPED) rh:(130.7, -2.4 AUTO_CLAMPED)
- (164.0, -4.2) lh:(147.3, -4.2 AUTO_CLAMPED) rh:(180.7, -4.2 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 3.8) lh:(-9.3, 3.8 AUTO_CLAMPED) rh:(11.3, 3.8 AUTO_CLAMPED)
- (32.0, 3.8) lh:(21.7, 3.8 AUTO_CLAMPED) rh:(40.7, 3.8 AUTO_CLAMPED)
- (58.0, 3.8) lh:(49.3, 3.8 AUTO_CLAMPED) rh:(67.7, 3.8 AUTO_CLAMPED)
...
- (100.0, 4.8) lh:(95.7, 4.8 AUTO_CLAMPED) rh:(104.7, 4.8 AUTO_CLAMPED)
- (114.0, 4.8) lh:(109.3, 4.8 AUTO_CLAMPED) rh:(130.7, 4.8 AUTO_CLAMPED)
- (164.0, 4.8) lh:(147.3, 4.8 AUTO_CLAMPED) rh:(180.7, 4.8 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.6) lh:(-9.3, 0.6 AUTO_CLAMPED) rh:(11.3, 0.6 AUTO_CLAMPED)
- (32.0, 0.6) lh:(21.7, 0.6 AUTO_CLAMPED) rh:(40.7, 0.6 AUTO_CLAMPED)
- (58.0, 0.6) lh:(49.3, 0.6 AUTO_CLAMPED) rh:(67.7, 0.6 AUTO_CLAMPED)
...
- (100.0, 2.7) lh:(95.7, 2.7 AUTO_CLAMPED) rh:(104.7, 2.7 AUTO_CLAMPED)
- (114.0, 2.7) lh:(109.3, 2.7 AUTO_CLAMPED) rh:(130.7, 2.7 AUTO_CLAMPED)
- (164.0, 2.7) lh:(147.3, 2.7 AUTO_CLAMPED) rh:(180.7, 2.7 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, -0.6) lh:(-9.3, -0.6 AUTO_CLAMPED) rh:(11.3, -0.6 AUTO_CLAMPED)
- (32.0, -0.1) lh:(21.7, -0.1 AUTO_CLAMPED) rh:(40.7, -0.1 AUTO_CLAMPED)
- (58.0, -0.1) lh:(49.3, -0.1 AUTO_CLAMPED) rh:(67.7, -0.1 AUTO_CLAMPED)
...
- (100.0, -0.4) lh:(95.7, -0.3 AUTO_CLAMPED) rh:(104.7, -0.5 AUTO_CLAMPED)
- (114.0, -0.6) lh:(109.3, -0.6 AUTO_CLAMPED) rh:(130.7, -0.6 AUTO_CLAMPED)
- (164.0, -0.6) lh:(147.3, -0.6 AUTO_CLAMPED) rh:(180.7, -0.6 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED)
- (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED)
- (58.0, -0.4) lh:(49.3, -0.4 AUTO_CLAMPED) rh:(67.7, -0.4 AUTO_CLAMPED)
...
- (100.0, 0.3) lh:(95.7, 0.4 AUTO_CLAMPED) rh:(104.7, 0.2 AUTO_CLAMPED)
- (114.0, 0.0) lh:(109.3, 0.0 AUTO_CLAMPED) rh:(130.7, 0.0 AUTO_CLAMPED)
- (164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED)
- (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED)
- (58.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(67.7, 0.0 AUTO_CLAMPED)
...
- (100.0, -0.1) lh:(95.7, -0.1 AUTO_CLAMPED) rh:(104.7, -0.1 AUTO_CLAMPED)
- (114.0, 0.0) lh:(109.3, 0.0 AUTO_CLAMPED) rh:(130.7, 0.0 AUTO_CLAMPED)
- (164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED)
- (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED)
- (58.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(67.7, 0.0 AUTO_CLAMPED)
...
- (100.0, 0.0) lh:(95.7, 0.0 AUTO_CLAMPED) rh:(104.7, 0.0 AUTO_CLAMPED)
- (114.0, 0.0) lh:(109.3, 0.0 AUTO_CLAMPED) rh:(130.7, 0.0 AUTO_CLAMPED)
- (164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED)
- (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED)
- (58.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(67.7, 0.0 AUTO_CLAMPED)
...
- (100.0, 0.0) lh:(95.7, 0.0 AUTO_CLAMPED) rh:(104.7, 0.0 AUTO_CLAMPED)
- (114.0, 0.0) lh:(109.3, 0.0 AUTO_CLAMPED) rh:(130.7, 0.0 AUTO_CLAMPED)
- (164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
- (1.0, 0.0) lh:(-9.3, 0.0 AUTO_CLAMPED) rh:(11.3, 0.0 AUTO_CLAMPED)
- (32.0, 0.0) lh:(21.7, 0.0 AUTO_CLAMPED) rh:(40.7, 0.0 AUTO_CLAMPED)
- (58.0, 0.0) lh:(49.3, 0.0 AUTO_CLAMPED) rh:(67.7, 0.0 AUTO_CLAMPED)
...
- (100.0, 0.0) lh:(95.7, 0.0 AUTO_CLAMPED) rh:(104.7, 0.0 AUTO_CLAMPED)
- (114.0, 0.0) lh:(109.3, 0.0 AUTO_CLAMPED) rh:(130.7, 0.0 AUTO_CLAMPED)
- (164.0, 0.0) lh:(147.3, 0.0 AUTO_CLAMPED) rh:(180.7, 0.0 AUTO_CLAMPED)
==== Images: 2
- Image 'DiffuseColor_Texture' 32x32 24bpp
- Image 'NormalMap_Texture' 32x32 24bpp
|