FBX Import Test Report

Tested files: 87
NameNewReferenceDiff
bl42_material_shaders
==== Meshes: 14 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatPrincipled' - Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatDiffuse' - Mesh 'Cube.003' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatEmission' - Mesh 'Cube.004' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatGlass' - Mesh 'Cube.005' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatGlossy' - Mesh 'Cube.006' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatSpecular' - Mesh 'Cube.007' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatSheen' - Mesh 'Cube.008' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatRefraction' - Mesh 'Cube.009' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatPrincipledHair' - Mesh 'Cube.010' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatHair' - Mesh 'Cube.011' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatSubsurface' - Mesh 'Cube.012' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatToon' - Mesh 'Cube.013' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatTranslucent' - Mesh 'Cube.014' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatTransparent' ==== Objects: 16 - Obj 'Camera' CAMERA data:'Camera' - pos 22.243, -12.656, 10.991 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeDiffuse' MESH data:'Cube.002' - pos 2.486, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeEmission' MESH data:'Cube.003' - pos 5.125, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeGlass' MESH data:'Cube.004' - pos 7.674, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeGlossy' MESH data:'Cube.005' - pos 10.162, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeHair' MESH data:'Cube.010' - pos 10.162, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubePrincipled' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubePrincipledHair' MESH data:'Cube.009' - pos 7.674, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeRefraction' MESH data:'Cube.008' - pos 5.125, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeSheen' MESH data:'Cube.007' - pos 2.486, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeSpecular' MESH data:'Cube.006' - pos 0.000, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeSubsurface' MESH data:'Cube.011' - pos 0.000, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeToon' MESH data:'Cube.012' - pos 2.486, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeTranslucent' MESH data:'Cube.013' - pos 5.125, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeTransparent' MESH data:'Cube.014' - pos 7.674, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Light' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.650, 0.055, 1.866 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000 ==== Materials: 14 - Mat 'MatDiffuse' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatEmission' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatGlass' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatGlossy' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatHair' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatPrincipled' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (../blend_scene/textures/checkerboard_diffuse.png) a:False rot:(0.262, 0.524, 1.047) scl:(2.000, 3.000, 4.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (../blend_scene/textures/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (../blend_scene/textures/checkerboard_metallic.png) a:False - ior 1.500 - alpha 1.000 tex:'alpha.png' (../blend_scene/textures/alpha.png) a:True - emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (../blend_scene/textures/checkerboard_emissive.png) a:False scl:(2.000, 1.000, 1.000) - emission strength 0.200 - normalmap 3.000 tex:'checkerboard_normal.png' (../blend_scene/textures/checkerboard_normal.png) a:False data - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatPrincipledHair' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatRefraction' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatSheen' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatSpecular' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatSubsurface' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatToon' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatTranslucent' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatTransparent' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 6 - Image 'alpha.png' 128x128 32bpp - Image 'checkerboard_diffuse.png' 128x128 24bpp - Image 'checkerboard_emissive.png' 128x128 24bpp - Image 'checkerboard_metallic.png' 128x128 24bpp - Image 'checkerboard_normal.png' 128x128 24bpp - Image 'checkerboard_roughness.png' 128x128 24bpp
==== Meshes: 14 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatPrincipled' - Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatDiffuse' - Mesh 'Cube.003' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatEmission' - Mesh 'Cube.004' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatGlass' - Mesh 'Cube.005' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatGlossy' - Mesh 'Cube.006' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatSpecular' - Mesh 'Cube.007' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatSheen' - Mesh 'Cube.008' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatRefraction' - Mesh 'Cube.009' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatPrincipledHair' - Mesh 'Cube.010' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatHair' - Mesh 'Cube.011' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatSubsurface' - Mesh 'Cube.012' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatToon' - Mesh 'Cube.013' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatTranslucent' - Mesh 'Cube.014' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'MatTransparent' ==== Objects: 16 - Obj 'Camera' CAMERA data:'Camera' - pos 22.243, -12.656, 10.991 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeDiffuse' MESH data:'Cube.002' - pos 2.486, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeEmission' MESH data:'Cube.003' - pos 5.125, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeGlass' MESH data:'Cube.004' - pos 7.674, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeGlossy' MESH data:'Cube.005' - pos 10.162, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeHair' MESH data:'Cube.010' - pos 10.162, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubePrincipled' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubePrincipledHair' MESH data:'Cube.009' - pos 7.674, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeRefraction' MESH data:'Cube.008' - pos 5.125, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeSheen' MESH data:'Cube.007' - pos 2.486, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeSpecular' MESH data:'Cube.006' - pos 0.000, 3.230, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeSubsurface' MESH data:'Cube.011' - pos 0.000, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeToon' MESH data:'Cube.012' - pos 2.486, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeTranslucent' MESH data:'Cube.013' - pos 5.125, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CubeTransparent' MESH data:'Cube.014' - pos 7.674, 6.558, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Light' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.650, 0.055, 1.866 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000 ==== Materials: 14 - Mat 'MatDiffuse' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatEmission' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatGlass' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatGlossy' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatHair' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatPrincipled' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (../blend_scene/textures/checkerboard_diffuse.png) a:False rot:(0.262, 0.524, 1.047) scl:(2.000, 3.000, 4.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (../blend_scene/textures/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (../blend_scene/textures/checkerboard_metallic.png) a:False - ior 1.500 - alpha 1.000 tex:'alpha.png' (../blend_scene/textures/alpha.png) a:True - emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (../blend_scene/textures/checkerboard_emissive.png) a:False scl:(2.000, 1.000, 1.000) - emission strength 0.200 - normalmap 3.000 tex:'checkerboard_normal.png' (../blend_scene/textures/checkerboard_normal.png) a:False data - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatPrincipledHair' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatRefraction' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatSheen' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatSpecular' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatSubsurface' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatToon' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatTranslucent' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatTransparent' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 6 - Image 'alpha.png' 128x128 32bpp - Image 'checkerboard_diffuse.png' 128x128 24bpp - Image 'checkerboard_emissive.png' 128x128 24bpp - Image 'checkerboard_metallic.png' 128x128 24bpp - Image 'checkerboard_normal.png' 128x128 24bpp - Image 'checkerboard_roughness.png' 128x128 24bpp
 
bl42_various_objects
==== Meshes: 12 - Mesh 'ATextObject' vtx:566 face:546 loop:1638 edge:1102 - 1 57 0 1 56 ... 565 561 562 563 564 - 1/57 0/57 0/1 1/56 56/57 ... 561/564 561/562 564/565 562/563 563/564 - attr 'position' FLOAT_VECTOR POINT - (4.093, 0.542, 0.000) - (3.926, 0.379, 0.000) - (3.926, 0.369, 0.000) ... - (0.351, 0.000, 0.000) - (0.351, 0.594, 0.000) - (0.587, 0.594, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.018, 0.000) - (1.000, 0.000) - (0.000, 0.000) ... - (0.571, 0.000) - (0.714, 0.000) - (0.857, 0.000) - 1 materials - 'TextMaterial' - Mesh 'ConeMesh' vtx:6 face:6 loop:20 edge:10 - 0 5 1 1 5 ... 5 4 4 5 0 - 0/5 1/5 0/1 2/5 1/2 3/5 2/3 3/4 0/4 4/5 - attr 'position' FLOAT_VECTOR POINT - (0.000, 1.000, -1.000) - (0.951, 0.309, -1.000) - (0.588, -0.809, -1.000) - (-0.588, -0.809, -1.000) - (-0.951, 0.309, -1.000) - (0.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.250, 0.490) - (0.250, 0.250) - (0.478, 0.324) ... - (0.022, 0.324) - (0.250, 0.250) - (0.250, 0.490) - 1 materials - 'ConeMatCheckerAnimatedColor' - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 1 1 0 1 - attr 'ColorVertexFloat' BYTE_COLOR CORNER - (0.610, 1.000, 1.000, 1.000) - (1.000, 0.896, 1.000, 1.000) - (0.000, 0.000, 0.000, 1.000) ... - (1.000, 0.896, 1.000, 1.000) - (0.610, 1.000, 1.000, 1.000) - (0.292, 0.296, 0.130, 1.000) - attr 'ColorCornerByte' BYTE_COLOR CORNER - (0.159, 1.000, 0.246, 1.000) - (0.723, 1.000, 0.130, 1.000) - (0.153, 0.012, 0.120, 1.000) ... - (0.723, 1.000, 0.130, 1.000) - (0.159, 1.000, 0.246, 1.000) - (0.082, 0.147, 1.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - attr 'SecondUVMap' FLOAT2 CORNER - (0.999, 0.001) - (0.668, 0.001) - (0.668, 0.332) ... - (0.001, 0.668) - (0.001, 0.999) - (0.332, 0.999) - 2 materials - 'MatCubeVColorFloat' 'MacCubeVColorByteEmission' - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'MatDiffuseBsdf' - props: fl:MeshCustomFloatProp=0.250 - Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30 - 0 1 2 1 0 ... 8 11 10 9 11 - 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, -1.000) - (0.724, -0.526, -0.447) - (-0.276, -0.851, -0.447) ... - (0.276, 0.851, 0.447) - (0.894, 0.000, 0.447) - (0.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.182, 0.000) - (0.273, 0.157) - (0.091, 0.157) ... - (0.364, 0.315) - (0.545, 0.315) - (0.455, 0.472) - shape key 'Basis' w:0.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447) - shape key 'ShapeKeyA' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447) - shape key 'ShapeKeyB' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.432, -0.401, -0.200) 2:(-0.223, -0.675, -0.445) - Mesh 'Mesh' vtx:13 face:0 loop:0 edge:0 - attr 'position' FLOAT_VECTOR POINT - (-0.044, 0.174, 0.200) - (0.118, 0.334, 0.271) - (0.229, 0.432, 0.309) ... - (0.628, 0.067, 0.040) - (0.784, 0.018, 0.011) - (1.000, 0.000, 0.000) - Mesh 'Mesh.001' vtx:36 face:0 loop:0 edge:0 - attr 'position' FLOAT_VECTOR POINT - (-0.430, 0.748, -0.119) - (-0.412, 0.791, -0.081) - (-0.392, 0.832, -0.044) ... - (0.373, 0.766, -0.114) - (0.391, 0.721, -0.155) - (0.407, 0.673, -0.199) - Mesh 'Mesh.002' vtx:40 face:42 loop:160 edge:80 - 2 1 0 1 2 ... 27 11 15 23 36 - 1/2 0/1 0/2 2/4 3/4 ... 0/39 20/39 20/37 32/38 30/39 - attr 'position' FLOAT_VECTOR POINT - (1.350, 0.450, 1.002) - (1.350, 1.002, 0.450) - (1.959, 0.450, 0.450) ... - (1.350, -0.450, 1.002) - (0.450, 1.061, 0.450) - (0.450, 0.450, 1.061) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'SurfTorus' vtx:256 face:256 loop:1024 edge:512 - 0 16 31 15 1 ... 253 255 15 14 254 - 0/16 16/31 15/31 0/15 1/17 ... 10/250 11/251 12/252 13/253 14/254 - attr 'position' FLOAT_VECTOR POINT - (-0.750, 0.000, -0.250) - (-0.697, -0.276, -0.250) - (-0.530, -0.530, -0.250) ... - (-0.242, 0.612, -0.232) - (-0.465, 0.465, -0.232) - (-0.612, 0.242, -0.232) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 1.000) - (0.062, 1.000) - (0.062, 0.938) ... - (1.000, 0.938) - (1.000, 0.875) - (0.938, 0.875) - Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005 - 46 0 2 44 3 ... 389 504 322 320 390 - 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (0.438, -0.766, 0.164) - (-0.438, -0.766, 0.164) - (0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.843, 0.589) - (0.834, 0.612) - (0.794, 0.612) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - vertex groups: - 7=1.000 - 6=1.000 - 7=1.000 - 6=1.000 - 7=1.000 - Mesh 'Suzanne.001' vtx:507 face:500 loop:1968 edge:1005 - 46 0 2 44 3 ... 389 504 322 320 390 - 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (0.438, -0.766, 0.164) - (-0.438, -0.766, 0.164) - (0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.843, 0.589) - (0.834, 0.612) - (0.794, 0.612) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - vertex groups: - 4=0.964 0=0.023 - 5=1.000 - 4=0.926 0=0.074 - 5=1.000 - 4=0.926 0=0.074 ==== Objects: 20 - Obj 'ArmSuzanne' ARMATURE data:'ArmSuzanne' - pos 4.773, 4.674, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - posed bone 'Bone' 1.000 0.000 0.000 0.000 0.000 0.994 -0.107 0.000 0.000 0.107 0.994 0.000 - posed bone 'Bone.002' 0.996 0.036 0.076 0.000 -0.035 0.999 -0.018 0.000 -0.076 0.016 0.997 0.000 - posed bone 'Bone.006' 0.969 0.247 0.010 0.000 -0.246 0.968 -0.053 0.000 -0.022 0.049 0.999 0.000 - anim act:ArmSuzanne|ArmSuzanneAction slot:OBArmSuzanne blend:REPLACE drivers:0 - Obj 'CameraOrtho' CAMERA data:'Camera.001' - pos 10.960, 3.365, 7.772 - rot 0.975, 0.000, 1.869 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:CameraOrtho|CameraOrthoAction slot:OBCameraOrtho blend:REPLACE drivers:0 - Obj 'CameraPersp' CAMERA data:'Camera' - pos 9.534, -4.669, 4.888 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'ConeObject' MESH data:'ConeMesh' par:'Cube_Smooth_NoUVs_NoMats' - pos -2.337, -0.510, 2.804 - rot 0.533, 0.582, -0.506 (XYZ) - scl 1.538, 1.799, 1.923 - Obj 'CrvBézier' MESH data:'Mesh' - pos 0.000, 9.642, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CrvNurbs' MESH data:'Mesh.001' - pos 1.928, 9.351, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube_2UVs_2Colors' MESH data:'Cube' - pos 3.500, 1.500, 0.000 - rot 0.175, 0.349, 0.524 (XYZ) - scl 1.500, 1.200, 0.800 - Obj 'Cube_Smooth_NoUVs_NoMats' MESH data:'Cube.001' par:'Cube_2UVs_2Colors' - pos 1.200, -1.721, 3.333 - rot 0.651, -0.034, 1.178 (XYZ) - scl 0.838, 0.377, 0.675 - anim act:Cube_Smooth_NoUVs_NoMats|CameraOrthoAction slot:OBCube_Smooth_NoUVs_NoMats blend:REPLACE drivers:0 - Obj 'CubeSubdiv_CustomProps' MESH data:'Cube.002' - pos 1.754, 7.247, 0.000 - rot 0.417, -0.157, -0.474 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: int:ABoolHere=1 fl:AFloatProp=17.500 int:AnIntegerProp=8 - Obj 'EmptyWScale' EMPTY - pos -3.240, 2.933, 0.000 - rot -0.471, 0.000, 0.000 (XYZ) - scl 1.000, 1.200, 1.400 - Obj 'IcosphereShapes' MESH data:'Icosphere' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'LightPoint' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.975, 0.000, 1.869 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:LightPoint|CameraOrthoAction slot:OBLightPoint blend:REPLACE drivers:0 - Obj 'LightSpotScaled' LIGHT data:'Spot' - pos 8.753, 0.000, 8.420 - rot 0.383, 0.073, 0.504 (XYZ) - scl 0.442, 1.000, 1.109 - Obj 'LightSun' LIGHT data:'Sun' - pos -2.110, -6.385, 0.000 - rot -1.669, -1.341, 1.437 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Mball' MESH data:'Mesh.002' - pos 7.263, 10.102, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'SurfTorus' MESH data:'SurfTorus' - pos 3.838, 9.795, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Suzanne' MESH data:'Suzanne' par:'SuzanneArmWParent' - pos -4.220, 3.645, -2.342 - rot -0.822, 0.009, 0.338 (XYZ) - scl 1.029, 1.288, 1.277 - 8 vertex groups - 'Bone' 'Bone.001' 'Bone.004' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.007' - 1 modifiers - ARMATURE 'SuzanneArmWParent' - Obj 'Suzanne2' MESH data:'Suzanne.001' par:'ArmSuzanne' - pos -0.031, 0.626, 0.256 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 7 vertex groups - 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.004' - 1 modifiers - ARMATURE 'ArmSuzanne' - Obj 'SuzanneArmWParent' ARMATURE data:'SuzanneArmWParent' par:'EmptyWScale' - pos 8.013, 1.293, 0.565 - rot 0.474, 0.000, 0.000 (XYZ) - scl 1.000, 0.810, 0.740 - posed bone 'Bone' 1.000 0.000 0.000 -0.019 0.000 0.994 -0.107 -0.019 0.000 0.107 0.994 0.060 - posed bone 'Bone.001' 0.966 -0.140 -0.217 0.000 0.095 0.975 -0.202 0.000 0.240 0.174 0.955 0.000 - posed bone 'Bone.002' 0.996 0.036 0.076 0.000 -0.035 0.999 -0.018 0.000 -0.076 0.016 0.997 0.000 - posed bone 'Bone.003' 0.842 0.525 0.125 0.000 -0.373 0.734 -0.568 0.000 -0.390 0.431 0.814 0.000 - posed bone 'Bone.004' 0.998 -0.058 -0.021 0.000 0.059 0.996 0.067 0.000 0.017 -0.068 0.998 0.000 - posed bone 'Bone.006' 0.969 0.247 0.010 0.000 -0.246 0.968 -0.053 0.000 -0.022 0.049 0.999 0.000 - anim act:SuzanneArmWParent|ArmSuzanneAction slot:OBSuzanneArmWParent blend:REPLACE drivers:0 - Obj 'TextOb' MESH data:'ATextObject' - pos 0.000, -1.992, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 2 - Cam 'Camera' PERSP lens:42.0 MILLIMETERS near:0.500 far:200.0 orthosize:7.3 - fov 0.810 (h 0.810 v 0.557) - sensor 36.0x24.0 shift 0.000,0.000 - dof dist:13.000 fstop:2.8 blades:0 - anim act:LightPoint|CameraOrthoAction slot:CACamera blend:REPLACE drivers:0 - props: str:cycles= - Cam 'Camera.001' ORTHO lens:50.0 MILLIMETERS near:0.300 far:250.0 orthosize:8.0 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 - anim act:LightPoint|CameraOrthoAction slot:CACamera.001 blend:REPLACE drivers:0 - props: str:cycles= ==== Lights: 3 - Light 'Light' POINT col:(1.000, 0.591, 0.844) energy:1000.000 - Light 'Spot' SPOT col:(0.545, 0.583, 1.000) energy:750.000 - spot 0.611 blend 0.400 - Light 'Sun' SUN col:(0.560, 1.000, 0.284) energy:0.700 ==== Materials: 5 - Mat 'ConeMatCheckerAnimatedColor' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (../blend_scene/textures/checkerboard_roughness.png) a:False - metallic 0.200 - ior 1.500 - alpha 1.000 tex:'checkerboard_transparency.png' (../blend_scene/textures/checkerboard_transparency.png) a:True - emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (../blend_scene/textures/checkerboard_emissive.png) a:False - emission strength 0.200 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.200, roughness 0.500 - backface False probe True shadow False - Mat 'MacCubeVColorByteEmission' - base color (0.084, 0.084, 0.084) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - emission color (1.000, 1.000, 1.000) - emission strength 3.000 - viewport diffuse (0.084, 0.084, 0.084, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatCubeVColorFloat' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatDiffuseBsdf' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False - Mat 'TextMaterial' - base color (0.132, 0.800, 0.161) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.820 - metallic 0.000 - ior 1.500 - alpha 0.450 - viewport diffuse (0.132, 0.800, 0.161, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.820 - backface False probe True shadow False ==== Actions: 19 - Action 'ArmSuzanne|ArmSuzanneAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBArmSuzanne' curves:79 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'ArmSuzanne' - (1.000, 4.773) lh:(-15.333, 4.773 AUTO_CLAMPED) rh:(17.333, 4.773 AUTO_CLAMPED) - (50.000, 4.773) lh:(33.667, 4.773 AUTO_CLAMPED) rh:(66.333, 4.773 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'ArmSuzanne' - (1.000, 4.674) lh:(-15.333, 4.674 AUTO_CLAMPED) rh:(17.333, 4.674 AUTO_CLAMPED) - (50.000, 4.674) lh:(33.667, 4.674 AUTO_CLAMPED) rh:(66.333, 4.674 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'ArmSuzanne' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (45.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(46.000, 0.000 AUTO_CLAMPED) - (48.000, 0.000) lh:(47.000, 0.000 AUTO_CLAMPED) rh:(48.667, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(50.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (45.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(46.000, 0.000 AUTO_CLAMPED) - (48.000, 0.000) lh:(47.000, 0.000 AUTO_CLAMPED) rh:(48.667, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(50.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (45.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(46.000, 0.000 AUTO_CLAMPED) - (48.000, 0.000) lh:(47.000, 0.000 AUTO_CLAMPED) rh:(48.667, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(50.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 0.999) lh:(0.667, 0.999 AUTO_CLAMPED) rh:(1.333, 0.999 AUTO_CLAMPED) - (2.000, 0.999) lh:(1.667, 0.999 AUTO_CLAMPED) rh:(2.333, 0.999 AUTO_CLAMPED) - (3.000, 0.999) lh:(2.667, 0.999 AUTO_CLAMPED) rh:(3.333, 0.999 AUTO_CLAMPED) ... - (45.000, 0.998) lh:(44.333, 0.998 AUTO_CLAMPED) rh:(46.000, 0.998 AUTO_CLAMPED) - (48.000, 0.998) lh:(47.000, 0.998 AUTO_CLAMPED) rh:(48.667, 0.998 AUTO_CLAMPED) - (50.000, 0.998) lh:(49.333, 0.998 AUTO_CLAMPED) rh:(50.667, 0.998 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 0.054) lh:(0.667, 0.054 AUTO_CLAMPED) rh:(1.333, 0.054 AUTO_CLAMPED) - (2.000, 0.053) lh:(1.667, 0.053 AUTO_CLAMPED) rh:(2.333, 0.053 AUTO_CLAMPED) - (3.000, 0.052) lh:(2.667, 0.053 AUTO_CLAMPED) rh:(3.333, 0.052 AUTO_CLAMPED) ... - (45.000, 0.040) lh:(44.333, 0.040 AUTO_CLAMPED) rh:(46.000, 0.040 AUTO_CLAMPED) - (48.000, 0.040) lh:(47.000, 0.040 AUTO_CLAMPED) rh:(48.667, 0.040 AUTO_CLAMPED) - (50.000, 0.041) lh:(49.333, 0.041 AUTO_CLAMPED) rh:(50.667, 0.041 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, -0.001) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.001 AUTO_CLAMPED) ... - (45.000, -0.022) lh:(44.333, -0.022 AUTO_CLAMPED) rh:(46.000, -0.022 AUTO_CLAMPED) - (48.000, -0.022) lh:(47.000, -0.022 AUTO_CLAMPED) rh:(48.667, -0.022 AUTO_CLAMPED) - (50.000, -0.022) lh:(49.333, -0.022 AUTO_CLAMPED) rh:(50.667, -0.022 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, -0.001 AUTO_CLAMPED) - (3.000, -0.002) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.002 AUTO_CLAMPED) ... - (45.000, -0.046) lh:(44.333, -0.046 AUTO_CLAMPED) rh:(46.000, -0.046 AUTO_CLAMPED) - (48.000, -0.046) lh:(47.000, -0.046 AUTO_CLAMPED) rh:(48.667, -0.046 AUTO_CLAMPED) - (50.000, -0.046) lh:(49.333, -0.046 AUTO_CLAMPED) rh:(50.667, -0.046 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (45.000, 1.000) lh:(44.333, 1.000 AUTO_CLAMPED) rh:(46.000, 1.000 AUTO_CLAMPED) - (48.000, 1.000) lh:(47.000, 1.000 AUTO_CLAMPED) rh:(48.667, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.333, 1.000 AUTO_CLAMPED) rh:(50.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (45.000, 1.000) lh:(44.333, 1.000 AUTO_CLAMPED) rh:(46.000, 1.000 AUTO_CLAMPED) - (48.000, 1.000) lh:(47.000, 1.000 AUTO_CLAMPED) rh:(48.667, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.333, 1.000 AUTO_CLAMPED) rh:(50.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (45.000, 1.000) lh:(44.333, 1.000 AUTO_CLAMPED) rh:(46.000, 1.000 AUTO_CLAMPED) - (48.000, 1.000) lh:(47.000, 1.000 AUTO_CLAMPED) rh:(48.667, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.333, 1.000 AUTO_CLAMPED) rh:(50.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'ArmSuzanne|CameraOrthoAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBArmSuzanne' curves:79 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 4.773) lh:(0.667, 4.773 AUTO_CLAMPED) rh:(1.333, 4.773 AUTO_CLAMPED) - (2.000, 4.773) lh:(1.667, 4.773 AUTO_CLAMPED) rh:(2.333, 4.773 AUTO_CLAMPED) - (3.000, 4.773) lh:(2.667, 4.773 AUTO_CLAMPED) rh:(3.333, 4.773 AUTO_CLAMPED) ... - (48.000, 4.773) lh:(47.667, 4.773 AUTO_CLAMPED) rh:(48.333, 4.773 AUTO_CLAMPED) - (49.000, 4.773) lh:(48.667, 4.773 AUTO_CLAMPED) rh:(49.333, 4.773 AUTO_CLAMPED) - (50.000, 4.773) lh:(49.667, 4.773 AUTO_CLAMPED) rh:(50.333, 4.773 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 4.674) lh:(0.667, 4.674 AUTO_CLAMPED) rh:(1.333, 4.674 AUTO_CLAMPED) - (2.000, 4.674) lh:(1.667, 4.674 AUTO_CLAMPED) rh:(2.333, 4.674 AUTO_CLAMPED) - (3.000, 4.674) lh:(2.667, 4.674 AUTO_CLAMPED) rh:(3.333, 4.674 AUTO_CLAMPED) ... - (48.000, 4.674) lh:(47.667, 4.674 AUTO_CLAMPED) rh:(48.333, 4.674 AUTO_CLAMPED) - (49.000, 4.674) lh:(48.667, 4.674 AUTO_CLAMPED) rh:(49.333, 4.674 AUTO_CLAMPED) - (50.000, 4.674) lh:(49.667, 4.674 AUTO_CLAMPED) rh:(50.333, 4.674 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (48.000, 0.000) lh:(47.667, 0.000 AUTO_CLAMPED) rh:(48.333, 0.000 AUTO_CLAMPED) - (49.000, 0.000) lh:(48.667, 0.000 AUTO_CLAMPED) rh:(49.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(49.667, 0.000 AUTO_CLAMPED) rh:(50.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.999) lh:(-15.333, 0.999 AUTO_CLAMPED) rh:(17.333, 0.999 AUTO_CLAMPED) - (50.000, 0.999) lh:(33.667, 0.999 AUTO_CLAMPED) rh:(66.333, 0.999 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.054) lh:(-15.333, 0.054 AUTO_CLAMPED) rh:(17.333, 0.054 AUTO_CLAMPED) - (50.000, 0.054) lh:(33.667, 0.054 AUTO_CLAMPED) rh:(66.333, 0.054 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'ArmSuzanne|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBArmSuzanne' curves:79 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 6.885) lh:(0.667, 6.885 AUTO_CLAMPED) rh:(1.333, 6.885 AUTO_CLAMPED) - (2.000, 6.881) lh:(1.667, 6.883 AUTO_CLAMPED) rh:(2.333, 6.880 AUTO_CLAMPED) - (3.000, 6.877) lh:(2.667, 6.879 AUTO_CLAMPED) rh:(3.333, 6.876 AUTO_CLAMPED) ... - (48.000, 6.879) lh:(47.667, 6.878 AUTO_CLAMPED) rh:(48.333, 6.880 AUTO_CLAMPED) - (49.000, 6.882) lh:(48.667, 6.881 AUTO_CLAMPED) rh:(49.333, 6.883 AUTO_CLAMPED) - (50.000, 6.885) lh:(49.667, 6.885 AUTO_CLAMPED) rh:(50.333, 6.885 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 0.571) lh:(0.667, 0.571 AUTO_CLAMPED) rh:(1.333, 0.571 AUTO_CLAMPED) - (2.000, 0.567) lh:(1.667, 0.570 AUTO_CLAMPED) rh:(2.333, 0.565 AUTO_CLAMPED) - (3.000, 0.557) lh:(2.667, 0.562 AUTO_CLAMPED) rh:(3.333, 0.553 AUTO_CLAMPED) ... - (48.000, 0.556) lh:(47.667, 0.552 AUTO_CLAMPED) rh:(48.333, 0.561 AUTO_CLAMPED) - (49.000, 0.567) lh:(48.667, 0.565 AUTO_CLAMPED) rh:(49.333, 0.569 AUTO_CLAMPED) - (50.000, 0.571) lh:(49.667, 0.571 AUTO_CLAMPED) rh:(50.333, 0.571 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 1.515) lh:(0.667, 1.515 AUTO_CLAMPED) rh:(1.333, 1.515 AUTO_CLAMPED) - (2.000, 1.513) lh:(1.667, 1.514 AUTO_CLAMPED) rh:(2.333, 1.512 AUTO_CLAMPED) - (3.000, 1.511) lh:(2.667, 1.512 AUTO_CLAMPED) rh:(3.333, 1.511 AUTO_CLAMPED) ... - (48.000, 1.511) lh:(47.667, 1.510 AUTO_CLAMPED) rh:(48.333, 1.512 AUTO_CLAMPED) - (49.000, 1.513) lh:(48.667, 1.512 AUTO_CLAMPED) rh:(49.333, 1.513 AUTO_CLAMPED) - (50.000, 1.515) lh:(49.667, 1.515 AUTO_CLAMPED) rh:(50.333, 1.515 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.999) lh:(-15.333, 0.999 AUTO_CLAMPED) rh:(17.333, 0.999 AUTO_CLAMPED) - (50.000, 0.999) lh:(33.667, 0.999 AUTO_CLAMPED) rh:(66.333, 0.999 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.054) lh:(-15.333, 0.054 AUTO_CLAMPED) rh:(17.333, 0.054 AUTO_CLAMPED) - (50.000, 0.054) lh:(33.667, 0.054 AUTO_CLAMPED) rh:(66.333, 0.054 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'ArmSuzanne|LightPointAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBArmSuzanne' curves:79 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 4.076) lh:(0.667, 4.076 AUTO_CLAMPED) rh:(1.333, 4.076 AUTO_CLAMPED) - (2.000, 4.032) lh:(1.667, 4.061 AUTO_CLAMPED) rh:(2.333, 4.003 AUTO_CLAMPED) - (3.000, 3.905) lh:(2.667, 3.960 AUTO_CLAMPED) rh:(3.333, 3.851 AUTO_CLAMPED) ... - (48.000, 4.006) lh:(47.667, 3.983 AUTO_CLAMPED) rh:(48.333, 4.029 AUTO_CLAMPED) - (49.000, 4.058) lh:(48.667, 4.046 AUTO_CLAMPED) rh:(49.333, 4.070 AUTO_CLAMPED) - (50.000, 4.076) lh:(49.667, 4.076 AUTO_CLAMPED) rh:(50.333, 4.076 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 1.005) lh:(0.667, 1.005 AUTO_CLAMPED) rh:(1.333, 1.005 AUTO_CLAMPED) - (2.000, 0.982) lh:(1.667, 0.997 AUTO_CLAMPED) rh:(2.333, 0.967 AUTO_CLAMPED) - (3.000, 0.916) lh:(2.667, 0.945 AUTO_CLAMPED) rh:(3.333, 0.887 AUTO_CLAMPED) ... - (48.000, 0.969) lh:(47.667, 0.957 AUTO_CLAMPED) rh:(48.333, 0.981 AUTO_CLAMPED) - (49.000, 0.996) lh:(48.667, 0.990 AUTO_CLAMPED) rh:(49.333, 1.002 AUTO_CLAMPED) - (50.000, 1.005) lh:(49.667, 1.005 AUTO_CLAMPED) rh:(50.333, 1.005 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 5.904) lh:(0.667, 5.904 AUTO_CLAMPED) rh:(1.333, 5.904 AUTO_CLAMPED) - (2.000, 5.896) lh:(1.667, 5.899 AUTO_CLAMPED) rh:(2.333, 5.893 AUTO_CLAMPED) - (3.000, 5.888) lh:(2.667, 5.892 AUTO_CLAMPED) rh:(3.333, 5.885 AUTO_CLAMPED) ... - (48.000, 5.898) lh:(47.667, 5.896 AUTO_CLAMPED) rh:(48.333, 5.899 AUTO_CLAMPED) - (49.000, 5.901) lh:(48.667, 5.900 AUTO_CLAMPED) rh:(49.333, 5.902 AUTO_CLAMPED) - (50.000, 5.904) lh:(49.667, 5.904 AUTO_CLAMPED) rh:(50.333, 5.904 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.999) lh:(-15.333, 0.999 AUTO_CLAMPED) rh:(17.333, 0.999 AUTO_CLAMPED) - (50.000, 0.999) lh:(33.667, 0.999 AUTO_CLAMPED) rh:(66.333, 0.999 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.054) lh:(-15.333, 0.054 AUTO_CLAMPED) rh:(17.333, 0.054 AUTO_CLAMPED) - (50.000, 0.054) lh:(33.667, 0.054 AUTO_CLAMPED) rh:(66.333, 0.054 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'ArmSuzanne|SuzanneArmAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBArmSuzanne' curves:79 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'ArmSuzanne' - (1.000, 4.773) lh:(-15.333, 4.773 AUTO_CLAMPED) rh:(17.333, 4.773 AUTO_CLAMPED) - (50.000, 4.773) lh:(33.667, 4.773 AUTO_CLAMPED) rh:(66.333, 4.773 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'ArmSuzanne' - (1.000, 4.674) lh:(-15.333, 4.674 AUTO_CLAMPED) rh:(17.333, 4.674 AUTO_CLAMPED) - (50.000, 4.674) lh:(33.667, 4.674 AUTO_CLAMPED) rh:(66.333, 4.674 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'ArmSuzanne' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.999) lh:(-15.333, 0.999 AUTO_CLAMPED) rh:(17.333, 0.999 AUTO_CLAMPED) - (50.000, 0.999) lh:(33.667, 0.999 AUTO_CLAMPED) rh:(66.333, 0.999 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.054) lh:(-15.333, 0.054 AUTO_CLAMPED) rh:(17.333, 0.054 AUTO_CLAMPED) - (50.000, 0.054) lh:(33.667, 0.054 AUTO_CLAMPED) rh:(66.333, 0.054 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'CameraOrtho|CameraOrthoAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBCameraOrtho' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 10.960) lh:(0.667, 10.960 AUTO_CLAMPED) rh:(1.333, 10.960 AUTO_CLAMPED) - (2.000, 10.960) lh:(1.667, 10.960 AUTO_CLAMPED) rh:(2.333, 10.960 AUTO_CLAMPED) - (3.000, 10.960) lh:(2.667, 10.960 AUTO_CLAMPED) rh:(3.333, 10.960 AUTO_CLAMPED) ... - (48.000, 10.960) lh:(47.667, 10.960 AUTO_CLAMPED) rh:(48.333, 10.960 AUTO_CLAMPED) - (49.000, 10.960) lh:(48.667, 10.960 AUTO_CLAMPED) rh:(49.333, 10.960 AUTO_CLAMPED) - (50.000, 10.960) lh:(49.667, 10.960 AUTO_CLAMPED) rh:(50.333, 10.960 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 3.365) lh:(0.667, 3.365 AUTO_CLAMPED) rh:(1.333, 3.365 AUTO_CLAMPED) - (2.000, 3.365) lh:(1.667, 3.365 AUTO_CLAMPED) rh:(2.333, 3.365 AUTO_CLAMPED) - (3.000, 3.365) lh:(2.667, 3.365 AUTO_CLAMPED) rh:(3.333, 3.365 AUTO_CLAMPED) ... - (48.000, 3.365) lh:(47.667, 3.365 AUTO_CLAMPED) rh:(48.333, 3.365 AUTO_CLAMPED) - (49.000, 3.365) lh:(48.667, 3.365 AUTO_CLAMPED) rh:(49.333, 3.365 AUTO_CLAMPED) - (50.000, 3.365) lh:(49.667, 3.365 AUTO_CLAMPED) rh:(50.333, 3.365 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 7.772) lh:(0.667, 7.772 AUTO_CLAMPED) rh:(1.333, 7.772 AUTO_CLAMPED) - (2.000, 7.772) lh:(1.667, 7.772 AUTO_CLAMPED) rh:(2.333, 7.772 AUTO_CLAMPED) - (3.000, 7.772) lh:(2.667, 7.772 AUTO_CLAMPED) rh:(3.333, 7.772 AUTO_CLAMPED) ... - (48.000, 7.772) lh:(47.667, 7.772 AUTO_CLAMPED) rh:(48.333, 7.772 AUTO_CLAMPED) - (49.000, 7.772) lh:(48.667, 7.772 AUTO_CLAMPED) rh:(49.333, 7.772 AUTO_CLAMPED) - (50.000, 7.772) lh:(49.667, 7.772 AUTO_CLAMPED) rh:(50.333, 7.772 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 0.975) lh:(0.667, 0.975 AUTO_CLAMPED) rh:(1.333, 0.975 AUTO_CLAMPED) - (2.000, 0.978) lh:(1.667, 0.976 AUTO_CLAMPED) rh:(2.333, 0.979 AUTO_CLAMPED) - (3.000, 0.986) lh:(2.667, 0.982 AUTO_CLAMPED) rh:(3.333, 0.989 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.985 AUTO_CLAMPED) rh:(48.333, 0.980 AUTO_CLAMPED) - (49.000, 0.977) lh:(48.667, 0.978 AUTO_CLAMPED) rh:(49.333, 0.976 AUTO_CLAMPED) - (50.000, 0.975) lh:(49.667, 0.975 AUTO_CLAMPED) rh:(50.333, 0.975 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.003) lh:(2.667, 0.001 AUTO_CLAMPED) rh:(3.333, 0.004 AUTO_CLAMPED) ... - (48.000, 0.002) lh:(47.667, 0.003 AUTO_CLAMPED) rh:(48.333, 0.001 AUTO_CLAMPED) - (49.000, 0.000) lh:(48.667, 0.000 AUTO_CLAMPED) rh:(49.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(49.667, 0.000 AUTO_CLAMPED) rh:(50.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.869) lh:(0.667, 1.869 AUTO_CLAMPED) rh:(1.333, 1.869 AUTO_CLAMPED) - (2.000, 1.865) lh:(1.667, 1.867 AUTO_CLAMPED) rh:(2.333, 1.863 AUTO_CLAMPED) - (3.000, 1.858) lh:(2.667, 1.861 AUTO_CLAMPED) rh:(3.333, 1.855 AUTO_CLAMPED) ... - (48.000, 1.862) lh:(47.667, 1.860 AUTO_CLAMPED) rh:(48.333, 1.863 AUTO_CLAMPED) - (49.000, 1.866) lh:(48.667, 1.865 AUTO_CLAMPED) rh:(49.333, 1.867 AUTO_CLAMPED) - (50.000, 1.869) lh:(49.667, 1.869 AUTO_CLAMPED) rh:(50.333, 1.869 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Action 'CameraOrtho|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBCameraOrtho' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 6.885) lh:(0.667, 6.885 AUTO_CLAMPED) rh:(1.333, 6.885 AUTO_CLAMPED) - (2.000, 6.881) lh:(1.667, 6.883 AUTO_CLAMPED) rh:(2.333, 6.880 AUTO_CLAMPED) - (3.000, 6.877) lh:(2.667, 6.879 AUTO_CLAMPED) rh:(3.333, 6.876 AUTO_CLAMPED) ... - (48.000, 6.879) lh:(47.667, 6.878 AUTO_CLAMPED) rh:(48.333, 6.880 AUTO_CLAMPED) - (49.000, 6.882) lh:(48.667, 6.881 AUTO_CLAMPED) rh:(49.333, 6.883 AUTO_CLAMPED) - (50.000, 6.885) lh:(49.667, 6.885 AUTO_CLAMPED) rh:(50.333, 6.885 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 0.571) lh:(0.667, 0.571 AUTO_CLAMPED) rh:(1.333, 0.571 AUTO_CLAMPED) - (2.000, 0.567) lh:(1.667, 0.570 AUTO_CLAMPED) rh:(2.333, 0.565 AUTO_CLAMPED) - (3.000, 0.557) lh:(2.667, 0.562 AUTO_CLAMPED) rh:(3.333, 0.553 AUTO_CLAMPED) ... - (48.000, 0.556) lh:(47.667, 0.552 AUTO_CLAMPED) rh:(48.333, 0.561 AUTO_CLAMPED) - (49.000, 0.567) lh:(48.667, 0.565 AUTO_CLAMPED) rh:(49.333, 0.569 AUTO_CLAMPED) - (50.000, 0.571) lh:(49.667, 0.571 AUTO_CLAMPED) rh:(50.333, 0.571 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.515) lh:(0.667, 1.515 AUTO_CLAMPED) rh:(1.333, 1.515 AUTO_CLAMPED) - (2.000, 1.513) lh:(1.667, 1.514 AUTO_CLAMPED) rh:(2.333, 1.512 AUTO_CLAMPED) - (3.000, 1.511) lh:(2.667, 1.512 AUTO_CLAMPED) rh:(3.333, 1.511 AUTO_CLAMPED) ... - (48.000, 1.511) lh:(47.667, 1.510 AUTO_CLAMPED) rh:(48.333, 1.512 AUTO_CLAMPED) - (49.000, 1.513) lh:(48.667, 1.512 AUTO_CLAMPED) rh:(49.333, 1.513 AUTO_CLAMPED) - (50.000, 1.515) lh:(49.667, 1.515 AUTO_CLAMPED) rh:(50.333, 1.515 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, -0.678) lh:(0.667, -0.678 AUTO_CLAMPED) rh:(1.333, -0.678 AUTO_CLAMPED) - (2.000, -0.741) lh:(1.667, -0.698 AUTO_CLAMPED) rh:(2.333, -0.784 AUTO_CLAMPED) - (3.000, -0.916) lh:(2.667, -0.850 AUTO_CLAMPED) rh:(3.333, -0.982 AUTO_CLAMPED) ... - (48.000, -0.716) lh:(47.667, -0.728 AUTO_CLAMPED) rh:(48.333, -0.703 AUTO_CLAMPED) - (49.000, -0.688) lh:(48.667, -0.694 AUTO_CLAMPED) rh:(49.333, -0.682 AUTO_CLAMPED) - (50.000, -0.678) lh:(49.667, -0.678 AUTO_CLAMPED) rh:(50.333, -0.678 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, -0.220) lh:(0.667, -0.220 AUTO_CLAMPED) rh:(1.333, -0.220 AUTO_CLAMPED) - (2.000, -0.275) lh:(1.667, -0.243 AUTO_CLAMPED) rh:(2.333, -0.308 AUTO_CLAMPED) - (3.000, -0.429) lh:(2.667, -0.351 AUTO_CLAMPED) rh:(3.333, -0.507 AUTO_CLAMPED) ... - (48.000, -0.221) lh:(47.667, -0.221 AUTO_CLAMPED) rh:(48.333, -0.221 AUTO_CLAMPED) - (49.000, -0.220) lh:(48.667, -0.220 AUTO_CLAMPED) rh:(49.333, -0.220 AUTO_CLAMPED) - (50.000, -0.220) lh:(49.667, -0.220 AUTO_CLAMPED) rh:(50.333, -0.220 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 0.752) lh:(0.667, 0.752 AUTO_CLAMPED) rh:(1.333, 0.752 AUTO_CLAMPED) - (2.000, 0.796) lh:(1.667, 0.766 AUTO_CLAMPED) rh:(2.333, 0.826 AUTO_CLAMPED) - (3.000, 0.919) lh:(2.667, 0.872 AUTO_CLAMPED) rh:(3.333, 0.965 AUTO_CLAMPED) ... - (48.000, 0.753) lh:(47.667, 0.754 AUTO_CLAMPED) rh:(48.333, 0.753 AUTO_CLAMPED) - (49.000, 0.752) lh:(48.667, 0.752 AUTO_CLAMPED) rh:(49.333, 0.752 AUTO_CLAMPED) - (50.000, 0.752) lh:(49.667, 0.752 AUTO_CLAMPED) rh:(50.333, 0.752 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Action 'CameraOrtho|LightPointAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBCameraOrtho' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 4.076) lh:(0.667, 4.076 AUTO_CLAMPED) rh:(1.333, 4.076 AUTO_CLAMPED) - (2.000, 4.032) lh:(1.667, 4.061 AUTO_CLAMPED) rh:(2.333, 4.003 AUTO_CLAMPED) - (3.000, 3.905) lh:(2.667, 3.960 AUTO_CLAMPED) rh:(3.333, 3.851 AUTO_CLAMPED) ... - (48.000, 4.006) lh:(47.667, 3.983 AUTO_CLAMPED) rh:(48.333, 4.029 AUTO_CLAMPED) - (49.000, 4.058) lh:(48.667, 4.046 AUTO_CLAMPED) rh:(49.333, 4.070 AUTO_CLAMPED) - (50.000, 4.076) lh:(49.667, 4.076 AUTO_CLAMPED) rh:(50.333, 4.076 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.005) lh:(0.667, 1.005 AUTO_CLAMPED) rh:(1.333, 1.005 AUTO_CLAMPED) - (2.000, 0.982) lh:(1.667, 0.997 AUTO_CLAMPED) rh:(2.333, 0.967 AUTO_CLAMPED) - (3.000, 0.916) lh:(2.667, 0.945 AUTO_CLAMPED) rh:(3.333, 0.887 AUTO_CLAMPED) ... - (48.000, 0.969) lh:(47.667, 0.957 AUTO_CLAMPED) rh:(48.333, 0.981 AUTO_CLAMPED) - (49.000, 0.996) lh:(48.667, 0.990 AUTO_CLAMPED) rh:(49.333, 1.002 AUTO_CLAMPED) - (50.000, 1.005) lh:(49.667, 1.005 AUTO_CLAMPED) rh:(50.333, 1.005 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 5.904) lh:(0.667, 5.904 AUTO_CLAMPED) rh:(1.333, 5.904 AUTO_CLAMPED) - (2.000, 5.896) lh:(1.667, 5.899 AUTO_CLAMPED) rh:(2.333, 5.893 AUTO_CLAMPED) - (3.000, 5.888) lh:(2.667, 5.892 AUTO_CLAMPED) rh:(3.333, 5.885 AUTO_CLAMPED) ... - (48.000, 5.898) lh:(47.667, 5.896 AUTO_CLAMPED) rh:(48.333, 5.899 AUTO_CLAMPED) - (49.000, 5.901) lh:(48.667, 5.900 AUTO_CLAMPED) rh:(49.333, 5.902 AUTO_CLAMPED) - (50.000, 5.904) lh:(49.667, 5.904 AUTO_CLAMPED) rh:(50.333, 5.904 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 0.975) lh:(0.667, 0.975 AUTO_CLAMPED) rh:(1.333, 0.975 AUTO_CLAMPED) - (2.000, 0.975) lh:(1.667, 0.975 AUTO_CLAMPED) rh:(2.333, 0.975 AUTO_CLAMPED) - (3.000, 0.975) lh:(2.667, 0.975 AUTO_CLAMPED) rh:(3.333, 0.975 AUTO_CLAMPED) ... - (48.000, 0.975) lh:(47.667, 0.975 AUTO_CLAMPED) rh:(48.333, 0.975 AUTO_CLAMPED) - (49.000, 0.975) lh:(48.667, 0.975 AUTO_CLAMPED) rh:(49.333, 0.975 AUTO_CLAMPED) - (50.000, 0.975) lh:(49.667, 0.975 AUTO_CLAMPED) rh:(50.333, 0.975 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (48.000, 0.000) lh:(47.667, 0.000 AUTO_CLAMPED) rh:(48.333, 0.000 AUTO_CLAMPED) - (49.000, 0.000) lh:(48.667, 0.000 AUTO_CLAMPED) rh:(49.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(49.667, 0.000 AUTO_CLAMPED) rh:(50.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.869) lh:(0.667, 1.869 AUTO_CLAMPED) rh:(1.333, 1.869 AUTO_CLAMPED) - (2.000, 1.869) lh:(1.667, 1.869 AUTO_CLAMPED) rh:(2.333, 1.869 AUTO_CLAMPED) - (3.000, 1.869) lh:(2.667, 1.869 AUTO_CLAMPED) rh:(3.333, 1.869 AUTO_CLAMPED) ... - (48.000, 1.869) lh:(47.667, 1.869 AUTO_CLAMPED) rh:(48.333, 1.869 AUTO_CLAMPED) - (49.000, 1.869) lh:(48.667, 1.869 AUTO_CLAMPED) rh:(49.333, 1.869 AUTO_CLAMPED) - (50.000, 1.869) lh:(49.667, 1.869 AUTO_CLAMPED) rh:(50.333, 1.869 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Action 'Cube_Smooth_NoUVs_NoMats|CameraOrthoAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBCube_Smooth_NoUVs_NoMats' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 1.200) lh:(0.667, 1.200 AUTO_CLAMPED) rh:(1.333, 1.200 AUTO_CLAMPED) - (2.000, 1.200) lh:(1.667, 1.200 AUTO_CLAMPED) rh:(2.333, 1.200 AUTO_CLAMPED) - (3.000, 1.200) lh:(2.667, 1.200 AUTO_CLAMPED) rh:(3.333, 1.200 AUTO_CLAMPED) ... - (48.000, 1.200) lh:(47.667, 1.200 AUTO_CLAMPED) rh:(48.333, 1.200 AUTO_CLAMPED) - (49.000, 1.200) lh:(48.667, 1.200 AUTO_CLAMPED) rh:(49.333, 1.200 AUTO_CLAMPED) - (50.000, 1.200) lh:(49.667, 1.200 AUTO_CLAMPED) rh:(50.333, 1.200 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -1.721) lh:(0.667, -1.721 AUTO_CLAMPED) rh:(1.333, -1.721 AUTO_CLAMPED) - (2.000, -1.721) lh:(1.667, -1.721 AUTO_CLAMPED) rh:(2.333, -1.721 AUTO_CLAMPED) - (3.000, -1.721) lh:(2.667, -1.721 AUTO_CLAMPED) rh:(3.333, -1.721 AUTO_CLAMPED) ... - (48.000, -1.721) lh:(47.667, -1.721 AUTO_CLAMPED) rh:(48.333, -1.721 AUTO_CLAMPED) - (49.000, -1.721) lh:(48.667, -1.721 AUTO_CLAMPED) rh:(49.333, -1.721 AUTO_CLAMPED) - (50.000, -1.721) lh:(49.667, -1.721 AUTO_CLAMPED) rh:(50.333, -1.721 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 3.333) lh:(0.667, 3.333 AUTO_CLAMPED) rh:(1.333, 3.333 AUTO_CLAMPED) - (2.000, 3.333) lh:(1.667, 3.333 AUTO_CLAMPED) rh:(2.333, 3.333 AUTO_CLAMPED) - (3.000, 3.333) lh:(2.667, 3.333 AUTO_CLAMPED) rh:(3.333, 3.333 AUTO_CLAMPED) ... - (48.000, 3.333) lh:(47.667, 3.333 AUTO_CLAMPED) rh:(48.333, 3.333 AUTO_CLAMPED) - (49.000, 3.333) lh:(48.667, 3.333 AUTO_CLAMPED) rh:(49.333, 3.333 AUTO_CLAMPED) - (50.000, 3.333) lh:(49.667, 3.333 AUTO_CLAMPED) rh:(50.333, 3.333 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.651) lh:(0.667, 0.651 AUTO_CLAMPED) rh:(1.333, 0.651 AUTO_CLAMPED) - (2.000, 0.653) lh:(1.667, 0.652 AUTO_CLAMPED) rh:(2.333, 0.655 AUTO_CLAMPED) - (3.000, 0.660) lh:(2.667, 0.657 AUTO_CLAMPED) rh:(3.333, 0.662 AUTO_CLAMPED) ... - (48.000, 0.657) lh:(47.667, 0.659 AUTO_CLAMPED) rh:(48.333, 0.655 AUTO_CLAMPED) - (49.000, 0.653) lh:(48.667, 0.654 AUTO_CLAMPED) rh:(49.333, 0.652 AUTO_CLAMPED) - (50.000, 0.651) lh:(49.667, 0.651 AUTO_CLAMPED) rh:(50.333, 0.651 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -0.034) lh:(0.667, -0.034 AUTO_CLAMPED) rh:(1.333, -0.034 AUTO_CLAMPED) - (2.000, -0.033) lh:(1.667, -0.033 AUTO_CLAMPED) rh:(2.333, -0.033 AUTO_CLAMPED) - (3.000, -0.031) lh:(2.667, -0.032 AUTO_CLAMPED) rh:(3.333, -0.031 AUTO_CLAMPED) ... - (48.000, -0.032) lh:(47.667, -0.032 AUTO_CLAMPED) rh:(48.333, -0.033 AUTO_CLAMPED) - (49.000, -0.033) lh:(48.667, -0.033 AUTO_CLAMPED) rh:(49.333, -0.034 AUTO_CLAMPED) - (50.000, -0.034) lh:(49.667, -0.034 AUTO_CLAMPED) rh:(50.333, -0.034 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 1.178) lh:(0.667, 1.178 AUTO_CLAMPED) rh:(1.333, 1.178 AUTO_CLAMPED) - (2.000, 1.175) lh:(1.667, 1.177 AUTO_CLAMPED) rh:(2.333, 1.173 AUTO_CLAMPED) - (3.000, 1.167) lh:(2.667, 1.171 AUTO_CLAMPED) rh:(3.333, 1.164 AUTO_CLAMPED) ... - (48.000, 1.171) lh:(47.667, 1.169 AUTO_CLAMPED) rh:(48.333, 1.173 AUTO_CLAMPED) - (49.000, 1.176) lh:(48.667, 1.175 AUTO_CLAMPED) rh:(49.333, 1.177 AUTO_CLAMPED) - (50.000, 1.178) lh:(49.667, 1.178 AUTO_CLAMPED) rh:(50.333, 1.178 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.838) lh:(0.667, 0.838 AUTO_CLAMPED) rh:(1.333, 0.838 AUTO_CLAMPED) - (2.000, 0.837) lh:(1.667, 0.837 AUTO_CLAMPED) rh:(2.333, 0.837 AUTO_CLAMPED) - (3.000, 0.836) lh:(2.667, 0.837 AUTO_CLAMPED) rh:(3.333, 0.836 AUTO_CLAMPED) ... - (48.000, 0.837) lh:(47.667, 0.837 AUTO_CLAMPED) rh:(48.333, 0.837 AUTO_CLAMPED) - (49.000, 0.837) lh:(48.667, 0.837 AUTO_CLAMPED) rh:(49.333, 0.837 AUTO_CLAMPED) - (50.000, 0.838) lh:(49.667, 0.838 AUTO_CLAMPED) rh:(50.333, 0.838 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.377) lh:(0.667, 0.377 AUTO_CLAMPED) rh:(1.333, 0.377 AUTO_CLAMPED) - (2.000, 0.378) lh:(1.667, 0.378 AUTO_CLAMPED) rh:(2.333, 0.378 AUTO_CLAMPED) - (3.000, 0.380) lh:(2.667, 0.379 AUTO_CLAMPED) rh:(3.333, 0.381 AUTO_CLAMPED) ... - (48.000, 0.379) lh:(47.667, 0.380 AUTO_CLAMPED) rh:(48.333, 0.379 AUTO_CLAMPED) - (49.000, 0.378) lh:(48.667, 0.378 AUTO_CLAMPED) rh:(49.333, 0.377 AUTO_CLAMPED) - (50.000, 0.377) lh:(49.667, 0.377 AUTO_CLAMPED) rh:(50.333, 0.377 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.675) lh:(0.667, 0.675 AUTO_CLAMPED) rh:(1.333, 0.675 AUTO_CLAMPED) - (2.000, 0.674) lh:(1.667, 0.675 AUTO_CLAMPED) rh:(2.333, 0.674 AUTO_CLAMPED) - (3.000, 0.672) lh:(2.667, 0.673 AUTO_CLAMPED) rh:(3.333, 0.671 AUTO_CLAMPED) ... - (48.000, 0.673) lh:(47.667, 0.672 AUTO_CLAMPED) rh:(48.333, 0.674 AUTO_CLAMPED) - (49.000, 0.674) lh:(48.667, 0.674 AUTO_CLAMPED) rh:(49.333, 0.675 AUTO_CLAMPED) - (50.000, 0.675) lh:(49.667, 0.675 AUTO_CLAMPED) rh:(50.333, 0.675 AUTO_CLAMPED) - Action 'Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBCube_Smooth_NoUVs_NoMats' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 1.200) lh:(0.667, 1.200 AUTO_CLAMPED) rh:(1.333, 1.200 AUTO_CLAMPED) - (2.000, 1.199) lh:(1.667, 1.200 AUTO_CLAMPED) rh:(2.333, 1.198 AUTO_CLAMPED) - (3.000, 1.195) lh:(2.667, 1.196 AUTO_CLAMPED) rh:(3.333, 1.193 AUTO_CLAMPED) ... - (48.000, 1.194) lh:(47.667, 1.192 AUTO_CLAMPED) rh:(48.333, 1.196 AUTO_CLAMPED) - (49.000, 1.199) lh:(48.667, 1.198 AUTO_CLAMPED) rh:(49.333, 1.200 AUTO_CLAMPED) - (50.000, 1.200) lh:(49.667, 1.200 AUTO_CLAMPED) rh:(50.333, 1.200 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -1.721) lh:(0.667, -1.721 AUTO_CLAMPED) rh:(1.333, -1.721 AUTO_CLAMPED) - (2.000, -1.724) lh:(1.667, -1.722 AUTO_CLAMPED) rh:(2.333, -1.725 AUTO_CLAMPED) - (3.000, -1.730) lh:(2.667, -1.727 AUTO_CLAMPED) rh:(3.333, -1.733 AUTO_CLAMPED) ... - (48.000, -1.731) lh:(47.667, -1.734 AUTO_CLAMPED) rh:(48.333, -1.728 AUTO_CLAMPED) - (49.000, -1.724) lh:(48.667, -1.725 AUTO_CLAMPED) rh:(49.333, -1.722 AUTO_CLAMPED) - (50.000, -1.721) lh:(49.667, -1.721 AUTO_CLAMPED) rh:(50.333, -1.721 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 3.333) lh:(0.667, 3.333 AUTO_CLAMPED) rh:(1.333, 3.333 AUTO_CLAMPED) - (2.000, 3.330) lh:(1.667, 3.331 AUTO_CLAMPED) rh:(2.333, 3.329 AUTO_CLAMPED) - (3.000, 3.327) lh:(2.667, 3.328 AUTO_CLAMPED) rh:(3.333, 3.325 AUTO_CLAMPED) ... - (48.000, 3.326) lh:(47.667, 3.325 AUTO_CLAMPED) rh:(48.333, 3.328 AUTO_CLAMPED) - (49.000, 3.330) lh:(48.667, 3.328 AUTO_CLAMPED) rh:(49.333, 3.331 AUTO_CLAMPED) - (50.000, 3.333) lh:(49.667, 3.333 AUTO_CLAMPED) rh:(50.333, 3.333 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -1.065) lh:(0.667, -1.065 AUTO_CLAMPED) rh:(1.333, -1.065 AUTO_CLAMPED) - (2.000, -1.174) lh:(1.667, -1.071 AUTO_CLAMPED) rh:(2.333, -1.277 AUTO_CLAMPED) - (3.000, -1.500) lh:(2.667, -1.478 AUTO_CLAMPED) rh:(3.333, -1.523 AUTO_CLAMPED) ... - (48.000, -1.108) lh:(47.667, -1.122 AUTO_CLAMPED) rh:(48.333, -1.094 AUTO_CLAMPED) - (49.000, -1.076) lh:(48.667, -1.083 AUTO_CLAMPED) rh:(49.333, -1.069 AUTO_CLAMPED) - (50.000, -1.065) lh:(49.667, -1.065 AUTO_CLAMPED) rh:(50.333, -1.065 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -0.523) lh:(0.667, -0.523 AUTO_CLAMPED) rh:(1.333, -0.523 AUTO_CLAMPED) - (2.000, -0.553) lh:(1.667, -0.533 AUTO_CLAMPED) rh:(2.333, -0.574 AUTO_CLAMPED) - (3.000, -0.617) lh:(2.667, -0.606 AUTO_CLAMPED) rh:(3.333, -0.627 AUTO_CLAMPED) ... - (48.000, -0.522) lh:(47.667, -0.522 AUTO_CLAMPED) rh:(48.333, -0.522 AUTO_CLAMPED) - (49.000, -0.523) lh:(48.667, -0.522 AUTO_CLAMPED) rh:(49.333, -0.523 AUTO_CLAMPED) - (50.000, -0.523) lh:(49.667, -0.523 AUTO_CLAMPED) rh:(50.333, -0.523 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.451) lh:(0.667, 0.451 AUTO_CLAMPED) rh:(1.333, 0.451 AUTO_CLAMPED) - (2.000, 0.529) lh:(1.667, 0.481 AUTO_CLAMPED) rh:(2.333, 0.577 AUTO_CLAMPED) - (3.000, 0.766) lh:(2.667, 0.642 AUTO_CLAMPED) rh:(3.333, 0.889 AUTO_CLAMPED) ... - (48.000, 0.461) lh:(47.667, 0.464 AUTO_CLAMPED) rh:(48.333, 0.457 AUTO_CLAMPED) - (49.000, 0.453) lh:(48.667, 0.455 AUTO_CLAMPED) rh:(49.333, 0.451 AUTO_CLAMPED) - (50.000, 0.451) lh:(49.667, 0.451 AUTO_CLAMPED) rh:(50.333, 0.451 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.861) lh:(0.667, 0.861 AUTO_CLAMPED) rh:(1.333, 0.861 AUTO_CLAMPED) - (2.000, 0.888) lh:(1.667, 0.871 AUTO_CLAMPED) rh:(2.333, 0.906 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.931 AUTO_CLAMPED) rh:(3.333, 0.991 AUTO_CLAMPED) ... - (48.000, 0.862) lh:(47.667, 0.862 AUTO_CLAMPED) rh:(48.333, 0.862 AUTO_CLAMPED) - (49.000, 0.861) lh:(48.667, 0.861 AUTO_CLAMPED) rh:(49.333, 0.861 AUTO_CLAMPED) - (50.000, 0.861) lh:(49.667, 0.861 AUTO_CLAMPED) rh:(50.333, 0.861 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.447) lh:(0.667, 0.447 AUTO_CLAMPED) rh:(1.333, 0.447 AUTO_CLAMPED) - (2.000, 0.452) lh:(1.667, 0.450 AUTO_CLAMPED) rh:(2.333, 0.454 AUTO_CLAMPED) - (3.000, 0.455) lh:(2.667, 0.455 AUTO_CLAMPED) rh:(3.333, 0.455 AUTO_CLAMPED) ... - (48.000, 0.451) lh:(47.667, 0.453 AUTO_CLAMPED) rh:(48.333, 0.450 AUTO_CLAMPED) - (49.000, 0.448) lh:(48.667, 0.449 AUTO_CLAMPED) rh:(49.333, 0.448 AUTO_CLAMPED) - (50.000, 0.447) lh:(49.667, 0.447 AUTO_CLAMPED) rh:(50.333, 0.447 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.563) lh:(0.667, 0.563 AUTO_CLAMPED) rh:(1.333, 0.563 AUTO_CLAMPED) - (2.000, 0.538) lh:(1.667, 0.554 AUTO_CLAMPED) rh:(2.333, 0.522 AUTO_CLAMPED) - (3.000, 0.483) lh:(2.667, 0.499 AUTO_CLAMPED) rh:(3.333, 0.467 AUTO_CLAMPED) ... - (48.000, 0.555) lh:(47.667, 0.553 AUTO_CLAMPED) rh:(48.333, 0.558 AUTO_CLAMPED) - (49.000, 0.561) lh:(48.667, 0.560 AUTO_CLAMPED) rh:(49.333, 0.562 AUTO_CLAMPED) - (50.000, 0.563) lh:(49.667, 0.563 AUTO_CLAMPED) rh:(50.333, 0.563 AUTO_CLAMPED) - Action 'Cube_Smooth_NoUVs_NoMats|LightPointAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBCube_Smooth_NoUVs_NoMats' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -1.188) lh:(0.667, -1.188 AUTO_CLAMPED) rh:(1.333, -1.188 AUTO_CLAMPED) - (2.000, -1.219) lh:(1.667, -1.199 AUTO_CLAMPED) rh:(2.333, -1.239 AUTO_CLAMPED) - (3.000, -1.306) lh:(2.667, -1.268 AUTO_CLAMPED) rh:(3.333, -1.343 AUTO_CLAMPED) ... - (48.000, -1.237) lh:(47.667, -1.252 AUTO_CLAMPED) rh:(48.333, -1.221 AUTO_CLAMPED) - (49.000, -1.201) lh:(48.667, -1.209 AUTO_CLAMPED) rh:(49.333, -1.193 AUTO_CLAMPED) - (50.000, -1.188) lh:(49.667, -1.188 AUTO_CLAMPED) rh:(50.333, -1.188 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.227) lh:(0.667, 0.227 AUTO_CLAMPED) rh:(1.333, 0.227 AUTO_CLAMPED) - (2.000, 0.226) lh:(1.667, 0.227 AUTO_CLAMPED) rh:(2.333, 0.225 AUTO_CLAMPED) - (3.000, 0.222) lh:(2.667, 0.224 AUTO_CLAMPED) rh:(3.333, 0.221 AUTO_CLAMPED) ... - (48.000, 0.225) lh:(47.667, 0.225 AUTO_CLAMPED) rh:(48.333, 0.226 AUTO_CLAMPED) - (49.000, 0.227) lh:(48.667, 0.226 AUTO_CLAMPED) rh:(49.333, 0.227 AUTO_CLAMPED) - (50.000, 0.227) lh:(49.667, 0.227 AUTO_CLAMPED) rh:(50.333, 0.227 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 7.091) lh:(0.667, 7.091 AUTO_CLAMPED) rh:(1.333, 7.091 AUTO_CLAMPED) - (2.000, 7.065) lh:(1.667, 7.082 AUTO_CLAMPED) rh:(2.333, 7.048 AUTO_CLAMPED) - (3.000, 6.990) lh:(2.667, 7.023 AUTO_CLAMPED) rh:(3.333, 6.958 AUTO_CLAMPED) ... - (48.000, 7.049) lh:(47.667, 7.036 AUTO_CLAMPED) rh:(48.333, 7.063 AUTO_CLAMPED) - (49.000, 7.080) lh:(48.667, 7.073 AUTO_CLAMPED) rh:(49.333, 7.087 AUTO_CLAMPED) - (50.000, 7.091) lh:(49.667, 7.091 AUTO_CLAMPED) rh:(50.333, 7.091 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -1.065) lh:(0.667, -1.065 AUTO_CLAMPED) rh:(1.333, -1.065 AUTO_CLAMPED) - (2.000, -1.065) lh:(1.667, -1.065 AUTO_CLAMPED) rh:(2.333, -1.065 AUTO_CLAMPED) - (3.000, -1.065) lh:(2.667, -1.065 AUTO_CLAMPED) rh:(3.333, -1.065 AUTO_CLAMPED) ... - (48.000, -1.065) lh:(47.667, -1.065 AUTO_CLAMPED) rh:(48.333, -1.065 AUTO_CLAMPED) - (49.000, -1.065) lh:(48.667, -1.065 AUTO_CLAMPED) rh:(49.333, -1.065 AUTO_CLAMPED) - (50.000, -1.065) lh:(49.667, -1.065 AUTO_CLAMPED) rh:(50.333, -1.065 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -0.523) lh:(0.667, -0.523 AUTO_CLAMPED) rh:(1.333, -0.523 AUTO_CLAMPED) - (2.000, -0.523) lh:(1.667, -0.523 AUTO_CLAMPED) rh:(2.333, -0.523 AUTO_CLAMPED) - (3.000, -0.523) lh:(2.667, -0.523 AUTO_CLAMPED) rh:(3.333, -0.523 AUTO_CLAMPED) ... - (48.000, -0.523) lh:(47.667, -0.523 AUTO_CLAMPED) rh:(48.333, -0.523 AUTO_CLAMPED) - (49.000, -0.523) lh:(48.667, -0.523 AUTO_CLAMPED) rh:(49.333, -0.523 AUTO_CLAMPED) - (50.000, -0.523) lh:(49.667, -0.523 AUTO_CLAMPED) rh:(50.333, -0.523 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.451) lh:(0.667, 0.451 AUTO_CLAMPED) rh:(1.333, 0.451 AUTO_CLAMPED) - (2.000, 0.451) lh:(1.667, 0.451 AUTO_CLAMPED) rh:(2.333, 0.451 AUTO_CLAMPED) - (3.000, 0.451) lh:(2.667, 0.451 AUTO_CLAMPED) rh:(3.333, 0.451 AUTO_CLAMPED) ... - (48.000, 0.451) lh:(47.667, 0.451 AUTO_CLAMPED) rh:(48.333, 0.451 AUTO_CLAMPED) - (49.000, 0.451) lh:(48.667, 0.451 AUTO_CLAMPED) rh:(49.333, 0.451 AUTO_CLAMPED) - (50.000, 0.451) lh:(49.667, 0.451 AUTO_CLAMPED) rh:(50.333, 0.451 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.861) lh:(0.667, 0.861 AUTO_CLAMPED) rh:(1.333, 0.861 AUTO_CLAMPED) - (2.000, 0.861) lh:(1.667, 0.861 AUTO_CLAMPED) rh:(2.333, 0.861 AUTO_CLAMPED) - (3.000, 0.861) lh:(2.667, 0.861 AUTO_CLAMPED) rh:(3.333, 0.861 AUTO_CLAMPED) ... - (48.000, 0.861) lh:(47.667, 0.861 AUTO_CLAMPED) rh:(48.333, 0.861 AUTO_CLAMPED) - (49.000, 0.861) lh:(48.667, 0.861 AUTO_CLAMPED) rh:(49.333, 0.861 AUTO_CLAMPED) - (50.000, 0.861) lh:(49.667, 0.861 AUTO_CLAMPED) rh:(50.333, 0.861 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.447) lh:(0.667, 0.447 AUTO_CLAMPED) rh:(1.333, 0.447 AUTO_CLAMPED) - (2.000, 0.447) lh:(1.667, 0.447 AUTO_CLAMPED) rh:(2.333, 0.447 AUTO_CLAMPED) - (3.000, 0.447) lh:(2.667, 0.447 AUTO_CLAMPED) rh:(3.333, 0.447 AUTO_CLAMPED) ... - (48.000, 0.447) lh:(47.667, 0.447 AUTO_CLAMPED) rh:(48.333, 0.447 AUTO_CLAMPED) - (49.000, 0.447) lh:(48.667, 0.447 AUTO_CLAMPED) rh:(49.333, 0.447 AUTO_CLAMPED) - (50.000, 0.447) lh:(49.667, 0.447 AUTO_CLAMPED) rh:(50.333, 0.447 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.563) lh:(0.667, 0.563 AUTO_CLAMPED) rh:(1.333, 0.563 AUTO_CLAMPED) - (2.000, 0.563) lh:(1.667, 0.563 AUTO_CLAMPED) rh:(2.333, 0.563 AUTO_CLAMPED) - (3.000, 0.563) lh:(2.667, 0.563 AUTO_CLAMPED) rh:(3.333, 0.563 AUTO_CLAMPED) ... - (48.000, 0.563) lh:(47.667, 0.563 AUTO_CLAMPED) rh:(48.333, 0.563 AUTO_CLAMPED) - (49.000, 0.563) lh:(48.667, 0.563 AUTO_CLAMPED) rh:(49.333, 0.563 AUTO_CLAMPED) - (50.000, 0.563) lh:(49.667, 0.563 AUTO_CLAMPED) rh:(50.333, 0.563 AUTO_CLAMPED) - Action 'LightPoint|CameraOrthoAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBLightPoint' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 4.076) lh:(0.667, 4.076 AUTO_CLAMPED) rh:(1.333, 4.076 AUTO_CLAMPED) - (2.000, 4.076) lh:(1.667, 4.076 AUTO_CLAMPED) rh:(2.333, 4.076 AUTO_CLAMPED) - (3.000, 4.076) lh:(2.667, 4.076 AUTO_CLAMPED) rh:(3.333, 4.076 AUTO_CLAMPED) ... - (48.000, 4.076) lh:(47.667, 4.076 AUTO_CLAMPED) rh:(48.333, 4.076 AUTO_CLAMPED) - (49.000, 4.076) lh:(48.667, 4.076 AUTO_CLAMPED) rh:(49.333, 4.076 AUTO_CLAMPED) - (50.000, 4.076) lh:(49.667, 4.076 AUTO_CLAMPED) rh:(50.333, 4.076 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.005) lh:(0.667, 1.005 AUTO_CLAMPED) rh:(1.333, 1.005 AUTO_CLAMPED) - (2.000, 1.005) lh:(1.667, 1.005 AUTO_CLAMPED) rh:(2.333, 1.005 AUTO_CLAMPED) - (3.000, 1.005) lh:(2.667, 1.005 AUTO_CLAMPED) rh:(3.333, 1.005 AUTO_CLAMPED) ... - (48.000, 1.005) lh:(47.667, 1.005 AUTO_CLAMPED) rh:(48.333, 1.005 AUTO_CLAMPED) - (49.000, 1.005) lh:(48.667, 1.005 AUTO_CLAMPED) rh:(49.333, 1.005 AUTO_CLAMPED) - (50.000, 1.005) lh:(49.667, 1.005 AUTO_CLAMPED) rh:(50.333, 1.005 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 5.904) lh:(0.667, 5.904 AUTO_CLAMPED) rh:(1.333, 5.904 AUTO_CLAMPED) - (2.000, 5.904) lh:(1.667, 5.904 AUTO_CLAMPED) rh:(2.333, 5.904 AUTO_CLAMPED) - (3.000, 5.904) lh:(2.667, 5.904 AUTO_CLAMPED) rh:(3.333, 5.904 AUTO_CLAMPED) ... - (48.000, 5.904) lh:(47.667, 5.904 AUTO_CLAMPED) rh:(48.333, 5.904 AUTO_CLAMPED) - (49.000, 5.904) lh:(48.667, 5.904 AUTO_CLAMPED) rh:(49.333, 5.904 AUTO_CLAMPED) - (50.000, 5.904) lh:(49.667, 5.904 AUTO_CLAMPED) rh:(50.333, 5.904 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 0.975) lh:(0.667, 0.975 AUTO_CLAMPED) rh:(1.333, 0.975 AUTO_CLAMPED) - (2.000, 0.978) lh:(1.667, 0.976 AUTO_CLAMPED) rh:(2.333, 0.980 AUTO_CLAMPED) - (3.000, 0.986) lh:(2.667, 0.983 AUTO_CLAMPED) rh:(3.333, 0.990 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.985 AUTO_CLAMPED) rh:(48.333, 0.980 AUTO_CLAMPED) - (49.000, 0.977) lh:(48.667, 0.978 AUTO_CLAMPED) rh:(49.333, 0.976 AUTO_CLAMPED) - (50.000, 0.975) lh:(49.667, 0.975 AUTO_CLAMPED) rh:(50.333, 0.975 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.001) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.002 AUTO_CLAMPED) - (3.000, 0.004) lh:(2.667, 0.002 AUTO_CLAMPED) rh:(3.333, 0.005 AUTO_CLAMPED) ... - (48.000, 0.002) lh:(47.667, 0.003 AUTO_CLAMPED) rh:(48.333, 0.002 AUTO_CLAMPED) - (49.000, 0.001) lh:(48.667, 0.001 AUTO_CLAMPED) rh:(49.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(49.667, 0.000 AUTO_CLAMPED) rh:(50.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.869) lh:(0.667, 1.869 AUTO_CLAMPED) rh:(1.333, 1.869 AUTO_CLAMPED) - (2.000, 1.866) lh:(1.667, 1.868 AUTO_CLAMPED) rh:(2.333, 1.865 AUTO_CLAMPED) - (3.000, 1.860) lh:(2.667, 1.862 AUTO_CLAMPED) rh:(3.333, 1.857 AUTO_CLAMPED) ... - (48.000, 1.863) lh:(47.667, 1.861 AUTO_CLAMPED) rh:(48.333, 1.865 AUTO_CLAMPED) - (49.000, 1.867) lh:(48.667, 1.866 AUTO_CLAMPED) rh:(49.333, 1.868 AUTO_CLAMPED) - (50.000, 1.869) lh:(49.667, 1.869 AUTO_CLAMPED) rh:(50.333, 1.869 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Action 'LightPoint|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBLightPoint' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 6.885) lh:(0.667, 6.885 AUTO_CLAMPED) rh:(1.333, 6.885 AUTO_CLAMPED) - (2.000, 6.881) lh:(1.667, 6.883 AUTO_CLAMPED) rh:(2.333, 6.880 AUTO_CLAMPED) - (3.000, 6.877) lh:(2.667, 6.879 AUTO_CLAMPED) rh:(3.333, 6.876 AUTO_CLAMPED) ... - (48.000, 6.879) lh:(47.667, 6.878 AUTO_CLAMPED) rh:(48.333, 6.880 AUTO_CLAMPED) - (49.000, 6.882) lh:(48.667, 6.881 AUTO_CLAMPED) rh:(49.333, 6.883 AUTO_CLAMPED) - (50.000, 6.885) lh:(49.667, 6.885 AUTO_CLAMPED) rh:(50.333, 6.885 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 0.571) lh:(0.667, 0.571 AUTO_CLAMPED) rh:(1.333, 0.571 AUTO_CLAMPED) - (2.000, 0.567) lh:(1.667, 0.570 AUTO_CLAMPED) rh:(2.333, 0.565 AUTO_CLAMPED) - (3.000, 0.557) lh:(2.667, 0.562 AUTO_CLAMPED) rh:(3.333, 0.553 AUTO_CLAMPED) ... - (48.000, 0.556) lh:(47.667, 0.552 AUTO_CLAMPED) rh:(48.333, 0.561 AUTO_CLAMPED) - (49.000, 0.567) lh:(48.667, 0.565 AUTO_CLAMPED) rh:(49.333, 0.569 AUTO_CLAMPED) - (50.000, 0.571) lh:(49.667, 0.571 AUTO_CLAMPED) rh:(50.333, 0.571 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.515) lh:(0.667, 1.515 AUTO_CLAMPED) rh:(1.333, 1.515 AUTO_CLAMPED) - (2.000, 1.513) lh:(1.667, 1.514 AUTO_CLAMPED) rh:(2.333, 1.512 AUTO_CLAMPED) - (3.000, 1.511) lh:(2.667, 1.512 AUTO_CLAMPED) rh:(3.333, 1.511 AUTO_CLAMPED) ... - (48.000, 1.511) lh:(47.667, 1.510 AUTO_CLAMPED) rh:(48.333, 1.512 AUTO_CLAMPED) - (49.000, 1.513) lh:(48.667, 1.512 AUTO_CLAMPED) rh:(49.333, 1.513 AUTO_CLAMPED) - (50.000, 1.515) lh:(49.667, 1.515 AUTO_CLAMPED) rh:(50.333, 1.515 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, -0.678) lh:(0.667, -0.678 AUTO_CLAMPED) rh:(1.333, -0.678 AUTO_CLAMPED) - (2.000, -0.741) lh:(1.667, -0.698 AUTO_CLAMPED) rh:(2.333, -0.784 AUTO_CLAMPED) - (3.000, -0.916) lh:(2.667, -0.850 AUTO_CLAMPED) rh:(3.333, -0.982 AUTO_CLAMPED) ... - (48.000, -0.716) lh:(47.667, -0.728 AUTO_CLAMPED) rh:(48.333, -0.704 AUTO_CLAMPED) - (49.000, -0.688) lh:(48.667, -0.694 AUTO_CLAMPED) rh:(49.333, -0.682 AUTO_CLAMPED) - (50.000, -0.678) lh:(49.667, -0.678 AUTO_CLAMPED) rh:(50.333, -0.678 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, -0.220) lh:(0.667, -0.220 AUTO_CLAMPED) rh:(1.333, -0.220 AUTO_CLAMPED) - (2.000, -0.275) lh:(1.667, -0.243 AUTO_CLAMPED) rh:(2.333, -0.308 AUTO_CLAMPED) - (3.000, -0.429) lh:(2.667, -0.351 AUTO_CLAMPED) rh:(3.333, -0.507 AUTO_CLAMPED) ... - (48.000, -0.221) lh:(47.667, -0.221 AUTO_CLAMPED) rh:(48.333, -0.220 AUTO_CLAMPED) - (49.000, -0.220) lh:(48.667, -0.220 AUTO_CLAMPED) rh:(49.333, -0.220 AUTO_CLAMPED) - (50.000, -0.220) lh:(49.667, -0.220 AUTO_CLAMPED) rh:(50.333, -0.220 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 0.752) lh:(0.667, 0.752 AUTO_CLAMPED) rh:(1.333, 0.752 AUTO_CLAMPED) - (2.000, 0.796) lh:(1.667, 0.766 AUTO_CLAMPED) rh:(2.333, 0.826 AUTO_CLAMPED) - (3.000, 0.919) lh:(2.667, 0.872 AUTO_CLAMPED) rh:(3.333, 0.965 AUTO_CLAMPED) ... - (48.000, 0.753) lh:(47.667, 0.754 AUTO_CLAMPED) rh:(48.333, 0.753 AUTO_CLAMPED) - (49.000, 0.753) lh:(48.667, 0.753 AUTO_CLAMPED) rh:(49.333, 0.753 AUTO_CLAMPED) - (50.000, 0.752) lh:(49.667, 0.752 AUTO_CLAMPED) rh:(50.333, 0.752 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Action 'LightPoint|LightPointAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBLightPoint' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 4.076) lh:(0.667, 4.076 AUTO_CLAMPED) rh:(1.333, 4.076 AUTO_CLAMPED) - (2.000, 4.032) lh:(1.667, 4.061 AUTO_CLAMPED) rh:(2.333, 4.003 AUTO_CLAMPED) - (3.000, 3.905) lh:(2.667, 3.960 AUTO_CLAMPED) rh:(3.333, 3.851 AUTO_CLAMPED) ... - (48.000, 4.006) lh:(47.667, 3.983 AUTO_CLAMPED) rh:(48.333, 4.029 AUTO_CLAMPED) - (49.000, 4.058) lh:(48.667, 4.046 AUTO_CLAMPED) rh:(49.333, 4.070 AUTO_CLAMPED) - (50.000, 4.076) lh:(49.667, 4.076 AUTO_CLAMPED) rh:(50.333, 4.076 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.005) lh:(0.667, 1.005 AUTO_CLAMPED) rh:(1.333, 1.005 AUTO_CLAMPED) - (2.000, 0.982) lh:(1.667, 0.997 AUTO_CLAMPED) rh:(2.333, 0.967 AUTO_CLAMPED) - (3.000, 0.916) lh:(2.667, 0.945 AUTO_CLAMPED) rh:(3.333, 0.887 AUTO_CLAMPED) ... - (48.000, 0.969) lh:(47.667, 0.957 AUTO_CLAMPED) rh:(48.333, 0.981 AUTO_CLAMPED) - (49.000, 0.996) lh:(48.667, 0.990 AUTO_CLAMPED) rh:(49.333, 1.002 AUTO_CLAMPED) - (50.000, 1.005) lh:(49.667, 1.005 AUTO_CLAMPED) rh:(50.333, 1.005 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 5.904) lh:(0.667, 5.904 AUTO_CLAMPED) rh:(1.333, 5.904 AUTO_CLAMPED) - (2.000, 5.896) lh:(1.667, 5.899 AUTO_CLAMPED) rh:(2.333, 5.893 AUTO_CLAMPED) - (3.000, 5.888) lh:(2.667, 5.892 AUTO_CLAMPED) rh:(3.333, 5.885 AUTO_CLAMPED) ... - (48.000, 5.898) lh:(47.667, 5.896 AUTO_CLAMPED) rh:(48.333, 5.899 AUTO_CLAMPED) - (49.000, 5.901) lh:(48.667, 5.900 AUTO_CLAMPED) rh:(49.333, 5.902 AUTO_CLAMPED) - (50.000, 5.904) lh:(49.667, 5.904 AUTO_CLAMPED) rh:(50.333, 5.904 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 0.650) lh:(0.667, 0.650 AUTO_CLAMPED) rh:(1.333, 0.650 AUTO_CLAMPED) - (2.000, 0.650) lh:(1.667, 0.650 AUTO_CLAMPED) rh:(2.333, 0.650 AUTO_CLAMPED) - (3.000, 0.650) lh:(2.667, 0.650 AUTO_CLAMPED) rh:(3.333, 0.650 AUTO_CLAMPED) ... - (48.000, 0.650) lh:(47.667, 0.650 AUTO_CLAMPED) rh:(48.333, 0.650 AUTO_CLAMPED) - (49.000, 0.650) lh:(48.667, 0.650 AUTO_CLAMPED) rh:(49.333, 0.650 AUTO_CLAMPED) - (50.000, 0.650) lh:(49.667, 0.650 AUTO_CLAMPED) rh:(50.333, 0.650 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 0.055) lh:(0.667, 0.055 AUTO_CLAMPED) rh:(1.333, 0.055 AUTO_CLAMPED) - (2.000, 0.055) lh:(1.667, 0.055 AUTO_CLAMPED) rh:(2.333, 0.055 AUTO_CLAMPED) - (3.000, 0.055) lh:(2.667, 0.055 AUTO_CLAMPED) rh:(3.333, 0.055 AUTO_CLAMPED) ... - (48.000, 0.055) lh:(47.667, 0.055 AUTO_CLAMPED) rh:(48.333, 0.055 AUTO_CLAMPED) - (49.000, 0.055) lh:(48.667, 0.055 AUTO_CLAMPED) rh:(49.333, 0.055 AUTO_CLAMPED) - (50.000, 0.055) lh:(49.667, 0.055 AUTO_CLAMPED) rh:(50.333, 0.055 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.866) lh:(0.667, 1.866 AUTO_CLAMPED) rh:(1.333, 1.866 AUTO_CLAMPED) - (2.000, 1.866) lh:(1.667, 1.866 AUTO_CLAMPED) rh:(2.333, 1.866 AUTO_CLAMPED) - (3.000, 1.866) lh:(2.667, 1.866 AUTO_CLAMPED) rh:(3.333, 1.866 AUTO_CLAMPED) ... - (48.000, 1.866) lh:(47.667, 1.866 AUTO_CLAMPED) rh:(48.333, 1.866 AUTO_CLAMPED) - (49.000, 1.866) lh:(48.667, 1.866 AUTO_CLAMPED) rh:(49.333, 1.866 AUTO_CLAMPED) - (50.000, 1.866) lh:(49.667, 1.866 AUTO_CLAMPED) rh:(50.333, 1.866 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Action 'SuzanneArmWParent|ArmSuzanneAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBSuzanneArmWParent' curves:89 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SuzanneArmWParent' - (1.000, 8.013) lh:(-15.333, 8.013 AUTO_CLAMPED) rh:(17.333, 8.013 AUTO_CLAMPED) - (50.000, 8.013) lh:(33.667, 8.013 AUTO_CLAMPED) rh:(66.333, 8.013 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SuzanneArmWParent' - (1.000, 1.293) lh:(-15.333, 1.293 AUTO_CLAMPED) rh:(17.333, 1.293 AUTO_CLAMPED) - (50.000, 1.293) lh:(33.667, 1.293 AUTO_CLAMPED) rh:(66.333, 1.293 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SuzanneArmWParent' - (1.000, 0.565) lh:(-15.333, 0.565 AUTO_CLAMPED) rh:(17.333, 0.565 AUTO_CLAMPED) - (50.000, 0.565) lh:(33.667, 0.565 AUTO_CLAMPED) rh:(66.333, 0.565 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, -0.019) lh:(0.667, -0.019 AUTO_CLAMPED) rh:(1.333, -0.019 AUTO_CLAMPED) - (2.000, -0.019) lh:(1.667, -0.019 AUTO_CLAMPED) rh:(2.333, -0.019 AUTO_CLAMPED) - (3.000, -0.019) lh:(2.667, -0.019 AUTO_CLAMPED) rh:(3.333, -0.019 AUTO_CLAMPED) ... - (48.000, -0.019) lh:(47.667, -0.019 AUTO_CLAMPED) rh:(48.333, -0.019 AUTO_CLAMPED) - (49.000, -0.019) lh:(48.667, -0.019 AUTO_CLAMPED) rh:(49.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(49.667, -0.019 AUTO_CLAMPED) rh:(50.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, -0.019) lh:(0.667, -0.019 AUTO_CLAMPED) rh:(1.333, -0.019 AUTO_CLAMPED) - (2.000, -0.019) lh:(1.667, -0.019 AUTO_CLAMPED) rh:(2.333, -0.019 AUTO_CLAMPED) - (3.000, -0.019) lh:(2.667, -0.019 AUTO_CLAMPED) rh:(3.333, -0.019 AUTO_CLAMPED) ... - (48.000, -0.019) lh:(47.667, -0.019 AUTO_CLAMPED) rh:(48.333, -0.019 AUTO_CLAMPED) - (49.000, -0.019) lh:(48.667, -0.019 AUTO_CLAMPED) rh:(49.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(49.667, -0.019 AUTO_CLAMPED) rh:(50.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 0.060) lh:(0.667, 0.060 AUTO_CLAMPED) rh:(1.333, 0.060 AUTO_CLAMPED) - (2.000, 0.060) lh:(1.667, 0.060 AUTO_CLAMPED) rh:(2.333, 0.060 AUTO_CLAMPED) - (3.000, 0.060) lh:(2.667, 0.060 AUTO_CLAMPED) rh:(3.333, 0.060 AUTO_CLAMPED) ... - (48.000, 0.060) lh:(47.667, 0.060 AUTO_CLAMPED) rh:(48.333, 0.060 AUTO_CLAMPED) - (49.000, 0.060) lh:(48.667, 0.060 AUTO_CLAMPED) rh:(49.333, 0.060 AUTO_CLAMPED) - (50.000, 0.060) lh:(49.667, 0.060 AUTO_CLAMPED) rh:(50.333, 0.060 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 0.999) lh:(0.667, 0.999 AUTO_CLAMPED) rh:(1.333, 0.999 AUTO_CLAMPED) - (2.000, 0.999) lh:(1.667, 0.999 AUTO_CLAMPED) rh:(2.333, 0.999 AUTO_CLAMPED) - (3.000, 0.999) lh:(2.667, 0.999 AUTO_CLAMPED) rh:(3.333, 0.999 AUTO_CLAMPED) ... - (48.000, 0.998) lh:(47.667, 0.998 AUTO_CLAMPED) rh:(48.333, 0.998 AUTO_CLAMPED) - (49.000, 0.998) lh:(48.667, 0.998 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 0.998) lh:(49.667, 0.998 AUTO_CLAMPED) rh:(50.333, 0.998 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 0.054) lh:(0.667, 0.054 AUTO_CLAMPED) rh:(1.333, 0.054 AUTO_CLAMPED) - (2.000, 0.054) lh:(1.667, 0.054 AUTO_CLAMPED) rh:(2.333, 0.053 AUTO_CLAMPED) - (3.000, 0.053) lh:(2.667, 0.053 AUTO_CLAMPED) rh:(3.333, 0.053 AUTO_CLAMPED) ... - (48.000, 0.040) lh:(47.667, 0.040 AUTO_CLAMPED) rh:(48.333, 0.041 AUTO_CLAMPED) - (49.000, 0.041) lh:(48.667, 0.041 AUTO_CLAMPED) rh:(49.333, 0.041 AUTO_CLAMPED) - (50.000, 0.041) lh:(49.667, 0.041 AUTO_CLAMPED) rh:(50.333, 0.041 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, -0.001) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.001 AUTO_CLAMPED) ... - (48.000, -0.022) lh:(47.667, -0.022 AUTO_CLAMPED) rh:(48.333, -0.022 AUTO_CLAMPED) - (49.000, -0.022) lh:(48.667, -0.022 AUTO_CLAMPED) rh:(49.333, -0.022 AUTO_CLAMPED) - (50.000, -0.022) lh:(49.667, -0.022 AUTO_CLAMPED) rh:(50.333, -0.022 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, -0.001 AUTO_CLAMPED) - (3.000, -0.002) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.002 AUTO_CLAMPED) ... - (48.000, -0.046) lh:(47.667, -0.046 AUTO_CLAMPED) rh:(48.333, -0.046 AUTO_CLAMPED) - (49.000, -0.046) lh:(48.667, -0.046 AUTO_CLAMPED) rh:(49.333, -0.046 AUTO_CLAMPED) - (50.000, -0.046) lh:(49.667, -0.046 AUTO_CLAMPED) rh:(50.333, -0.046 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'SuzanneArmWParent|CameraOrthoAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBSuzanneArmWParent' curves:89 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, 2.397) lh:(0.667, 2.397 AUTO_CLAMPED) rh:(1.333, 2.397 AUTO_CLAMPED) - (2.000, 2.397) lh:(1.667, 2.397 AUTO_CLAMPED) rh:(2.333, 2.397 AUTO_CLAMPED) - (3.000, 2.397) lh:(2.667, 2.397 AUTO_CLAMPED) rh:(3.333, 2.397 AUTO_CLAMPED) ... - (48.000, 2.397) lh:(47.667, 2.397 AUTO_CLAMPED) rh:(48.333, 2.397 AUTO_CLAMPED) - (49.000, 2.397) lh:(48.667, 2.397 AUTO_CLAMPED) rh:(49.333, 2.397 AUTO_CLAMPED) - (50.000, 2.397) lh:(49.667, 2.397 AUTO_CLAMPED) rh:(50.333, 2.397 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, 1.795) lh:(0.667, 1.795 AUTO_CLAMPED) rh:(1.333, 1.795 AUTO_CLAMPED) - (2.000, 1.795) lh:(1.667, 1.795 AUTO_CLAMPED) rh:(2.333, 1.795 AUTO_CLAMPED) - (3.000, 1.795) lh:(2.667, 1.795 AUTO_CLAMPED) rh:(3.333, 1.795 AUTO_CLAMPED) ... - (48.000, 1.795) lh:(47.667, 1.795 AUTO_CLAMPED) rh:(48.333, 1.795 AUTO_CLAMPED) - (49.000, 1.795) lh:(48.667, 1.795 AUTO_CLAMPED) rh:(49.333, 1.795 AUTO_CLAMPED) - (50.000, 1.795) lh:(49.667, 1.795 AUTO_CLAMPED) rh:(50.333, 1.795 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, 0.118) lh:(0.667, 0.118 AUTO_CLAMPED) rh:(1.333, 0.118 AUTO_CLAMPED) - (2.000, 0.118) lh:(1.667, 0.118 AUTO_CLAMPED) rh:(2.333, 0.118 AUTO_CLAMPED) - (3.000, 0.118) lh:(2.667, 0.118 AUTO_CLAMPED) rh:(3.333, 0.118 AUTO_CLAMPED) ... - (48.000, 0.118) lh:(47.667, 0.118 AUTO_CLAMPED) rh:(48.333, 0.118 AUTO_CLAMPED) - (49.000, 0.118) lh:(48.667, 0.118 AUTO_CLAMPED) rh:(49.333, 0.118 AUTO_CLAMPED) - (50.000, 0.118) lh:(49.667, 0.118 AUTO_CLAMPED) rh:(50.333, 0.118 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.060) lh:(-15.333, 0.060 AUTO_CLAMPED) rh:(17.333, 0.060 AUTO_CLAMPED) - (50.000, 0.060) lh:(33.667, 0.060 AUTO_CLAMPED) rh:(66.333, 0.060 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.988) lh:(-15.333, 0.988 AUTO_CLAMPED) rh:(17.333, 0.988 AUTO_CLAMPED) - (50.000, 0.988) lh:(33.667, 0.988 AUTO_CLAMPED) rh:(66.333, 0.988 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.044) lh:(-15.333, 0.044 AUTO_CLAMPED) rh:(17.333, 0.044 AUTO_CLAMPED) - (50.000, 0.044) lh:(33.667, 0.044 AUTO_CLAMPED) rh:(66.333, 0.044 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.099) lh:(-15.333, -0.099 AUTO_CLAMPED) rh:(17.333, -0.099 AUTO_CLAMPED) - (50.000, -0.099) lh:(33.667, -0.099 AUTO_CLAMPED) rh:(66.333, -0.099 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.113) lh:(-15.333, -0.113 AUTO_CLAMPED) rh:(17.333, -0.113 AUTO_CLAMPED) - (50.000, -0.113) lh:(33.667, -0.113 AUTO_CLAMPED) rh:(66.333, -0.113 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'SuzanneArmWParent|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBSuzanneArmWParent' curves:89 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, 10.125) lh:(0.667, 10.125 AUTO_CLAMPED) rh:(1.333, 10.125 AUTO_CLAMPED) - (2.000, 10.120) lh:(1.667, 10.122 AUTO_CLAMPED) rh:(2.333, 10.118 AUTO_CLAMPED) - (3.000, 10.116) lh:(2.667, 10.117 AUTO_CLAMPED) rh:(3.333, 10.114 AUTO_CLAMPED) ... - (48.000, 10.121) lh:(47.667, 10.119 AUTO_CLAMPED) rh:(48.333, 10.122 AUTO_CLAMPED) - (49.000, 10.123) lh:(48.667, 10.122 AUTO_CLAMPED) rh:(49.333, 10.124 AUTO_CLAMPED) - (50.000, 10.125) lh:(49.667, 10.125 AUTO_CLAMPED) rh:(50.333, 10.125 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, -2.327) lh:(0.667, -2.327 AUTO_CLAMPED) rh:(1.333, -2.327 AUTO_CLAMPED) - (2.000, -2.329) lh:(1.667, -2.328 AUTO_CLAMPED) rh:(2.333, -2.331 AUTO_CLAMPED) - (3.000, -2.336) lh:(2.667, -2.333 AUTO_CLAMPED) rh:(3.333, -2.339 AUTO_CLAMPED) ... - (48.000, -2.336) lh:(47.667, -2.339 AUTO_CLAMPED) rh:(48.333, -2.333 AUTO_CLAMPED) - (49.000, -2.329) lh:(48.667, -2.331 AUTO_CLAMPED) rh:(49.333, -2.328 AUTO_CLAMPED) - (50.000, -2.327) lh:(49.667, -2.327 AUTO_CLAMPED) rh:(50.333, -2.327 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, 0.198) lh:(0.667, 0.198 AUTO_CLAMPED) rh:(1.333, 0.198 AUTO_CLAMPED) - (2.000, 0.196) lh:(1.667, 0.197 AUTO_CLAMPED) rh:(2.333, 0.195 AUTO_CLAMPED) - (3.000, 0.192) lh:(2.667, 0.194 AUTO_CLAMPED) rh:(3.333, 0.189 AUTO_CLAMPED) ... - (48.000, 0.191) lh:(47.667, 0.189 AUTO_CLAMPED) rh:(48.333, 0.193 AUTO_CLAMPED) - (49.000, 0.196) lh:(48.667, 0.195 AUTO_CLAMPED) rh:(49.333, 0.197 AUTO_CLAMPED) - (50.000, 0.198) lh:(49.667, 0.198 AUTO_CLAMPED) rh:(50.333, 0.198 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.060) lh:(-15.333, 0.060 AUTO_CLAMPED) rh:(17.333, 0.060 AUTO_CLAMPED) - (50.000, 0.060) lh:(33.667, 0.060 AUTO_CLAMPED) rh:(66.333, 0.060 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.988) lh:(-15.333, 0.988 AUTO_CLAMPED) rh:(17.333, 0.988 AUTO_CLAMPED) - (50.000, 0.988) lh:(33.667, 0.988 AUTO_CLAMPED) rh:(66.333, 0.988 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.044) lh:(-15.333, 0.044 AUTO_CLAMPED) rh:(17.333, 0.044 AUTO_CLAMPED) - (50.000, 0.044) lh:(33.667, 0.044 AUTO_CLAMPED) rh:(66.333, 0.044 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.099) lh:(-15.333, -0.099 AUTO_CLAMPED) rh:(17.333, -0.099 AUTO_CLAMPED) - (50.000, -0.099) lh:(33.667, -0.099 AUTO_CLAMPED) rh:(66.333, -0.099 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.113) lh:(-15.333, -0.113 AUTO_CLAMPED) rh:(17.333, -0.113 AUTO_CLAMPED) - (50.000, -0.113) lh:(33.667, -0.113 AUTO_CLAMPED) rh:(66.333, -0.113 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'SuzanneArmWParent|LightPointAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBSuzanneArmWParent' curves:89 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, 7.316) lh:(0.667, 7.316 AUTO_CLAMPED) rh:(1.333, 7.316 AUTO_CLAMPED) - (2.000, 7.272) lh:(1.667, 7.301 AUTO_CLAMPED) rh:(2.333, 7.243 AUTO_CLAMPED) - (3.000, 7.145) lh:(2.667, 7.200 AUTO_CLAMPED) rh:(3.333, 7.091 AUTO_CLAMPED) ... - (48.000, 7.246) lh:(47.667, 7.223 AUTO_CLAMPED) rh:(48.333, 7.269 AUTO_CLAMPED) - (49.000, 7.298) lh:(48.667, 7.286 AUTO_CLAMPED) rh:(49.333, 7.310 AUTO_CLAMPED) - (50.000, 7.316) lh:(49.667, 7.316 AUTO_CLAMPED) rh:(50.333, 7.316 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, -3.665) lh:(0.667, -3.665 AUTO_CLAMPED) rh:(1.333, -3.665 AUTO_CLAMPED) - (2.000, -3.681) lh:(1.667, -3.670 AUTO_CLAMPED) rh:(2.333, -3.691 AUTO_CLAMPED) - (3.000, -3.725) lh:(2.667, -3.706 AUTO_CLAMPED) rh:(3.333, -3.745 AUTO_CLAMPED) ... - (48.000, -3.690) lh:(47.667, -3.698 AUTO_CLAMPED) rh:(48.333, -3.682 AUTO_CLAMPED) - (49.000, -3.671) lh:(48.667, -3.675 AUTO_CLAMPED) rh:(49.333, -3.667 AUTO_CLAMPED) - (50.000, -3.665) lh:(49.667, -3.665 AUTO_CLAMPED) rh:(50.333, -3.665 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, 3.132) lh:(0.667, 3.132 AUTO_CLAMPED) rh:(1.333, 3.132 AUTO_CLAMPED) - (2.000, 3.122) lh:(1.667, 3.129 AUTO_CLAMPED) rh:(2.333, 3.116 AUTO_CLAMPED) - (3.000, 3.094) lh:(2.667, 3.106 AUTO_CLAMPED) rh:(3.333, 3.081 AUTO_CLAMPED) ... - (48.000, 3.116) lh:(47.667, 3.111 AUTO_CLAMPED) rh:(48.333, 3.122 AUTO_CLAMPED) - (49.000, 3.128) lh:(48.667, 3.126 AUTO_CLAMPED) rh:(49.333, 3.131 AUTO_CLAMPED) - (50.000, 3.132) lh:(49.667, 3.132 AUTO_CLAMPED) rh:(50.333, 3.132 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.060) lh:(-15.333, 0.060 AUTO_CLAMPED) rh:(17.333, 0.060 AUTO_CLAMPED) - (50.000, 0.060) lh:(33.667, 0.060 AUTO_CLAMPED) rh:(66.333, 0.060 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.988) lh:(-15.333, 0.988 AUTO_CLAMPED) rh:(17.333, 0.988 AUTO_CLAMPED) - (50.000, 0.988) lh:(33.667, 0.988 AUTO_CLAMPED) rh:(66.333, 0.988 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.044) lh:(-15.333, 0.044 AUTO_CLAMPED) rh:(17.333, 0.044 AUTO_CLAMPED) - (50.000, 0.044) lh:(33.667, 0.044 AUTO_CLAMPED) rh:(66.333, 0.044 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.099) lh:(-15.333, -0.099 AUTO_CLAMPED) rh:(17.333, -0.099 AUTO_CLAMPED) - (50.000, -0.099) lh:(33.667, -0.099 AUTO_CLAMPED) rh:(66.333, -0.099 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.113) lh:(-15.333, -0.113 AUTO_CLAMPED) rh:(17.333, -0.113 AUTO_CLAMPED) - (50.000, -0.113) lh:(33.667, -0.113 AUTO_CLAMPED) rh:(66.333, -0.113 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'SuzanneArmWParent|SuzanneArmAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBSuzanneArmWParent' curves:89 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SuzanneArmWParent' - (1.000, 2.397) lh:(-15.333, 2.397 AUTO_CLAMPED) rh:(17.333, 2.397 AUTO_CLAMPED) - (50.000, 2.397) lh:(33.667, 2.397 AUTO_CLAMPED) rh:(66.333, 2.397 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SuzanneArmWParent' - (1.000, 1.795) lh:(-15.333, 1.795 AUTO_CLAMPED) rh:(17.333, 1.795 AUTO_CLAMPED) - (50.000, 1.795) lh:(33.667, 1.795 AUTO_CLAMPED) rh:(66.333, 1.795 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SuzanneArmWParent' - (1.000, 0.118) lh:(-15.333, 0.118 AUTO_CLAMPED) rh:(17.333, 0.118 AUTO_CLAMPED) - (50.000, 0.118) lh:(33.667, 0.118 AUTO_CLAMPED) rh:(66.333, 0.118 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.060) lh:(-15.333, 0.060 AUTO_CLAMPED) rh:(17.333, 0.060 AUTO_CLAMPED) - (50.000, 0.060) lh:(33.667, 0.060 AUTO_CLAMPED) rh:(66.333, 0.060 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.988) lh:(-15.333, 0.988 AUTO_CLAMPED) rh:(17.333, 0.988 AUTO_CLAMPED) - (50.000, 0.988) lh:(33.667, 0.988 AUTO_CLAMPED) rh:(66.333, 0.988 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.044) lh:(-15.333, 0.044 AUTO_CLAMPED) rh:(17.333, 0.044 AUTO_CLAMPED) - (50.000, 0.044) lh:(33.667, 0.044 AUTO_CLAMPED) rh:(66.333, 0.044 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.099) lh:(-15.333, -0.099 AUTO_CLAMPED) rh:(17.333, -0.099 AUTO_CLAMPED) - (50.000, -0.099) lh:(33.667, -0.099 AUTO_CLAMPED) rh:(66.333, -0.099 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.113) lh:(-15.333, -0.113 AUTO_CLAMPED) rh:(17.333, -0.113 AUTO_CLAMPED) - (50.000, -0.113) lh:(33.667, -0.113 AUTO_CLAMPED) rh:(66.333, -0.113 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) ==== Armatures: 2 - Armature 'ArmSuzanne' 12 bones - bone 'Bone' h:(0.000, 0.146, 0.000) t:(0.000, 0.000, 0.708) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.202 -0.979 0.146 0.000 0.979 -0.202 0.000 - bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(-0.021, -0.229, -0.647) connect radius h:0.100 t:0.050 0.999 -0.030 -0.040 0.000 0.035 0.990 0.135 0.000 0.035 -0.136 0.990 0.708 - bone 'Bone.002' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(1.095, 0.283, 0.088) connect radius h:0.100 t:0.050 0.286 0.953 -0.097 -0.021 -0.955 0.292 0.055 0.680 0.081 0.077 0.994 0.614 - bone 'Bone.002_end' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 1.135, 0.000) connect radius h:0.100 t:0.050 0.286 0.953 -0.097 1.061 -0.955 0.292 0.055 1.011 0.081 0.077 0.994 0.702 - bone 'Bone.003' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(-1.121, 0.315, 0.125) connect radius h:0.100 t:0.050 0.245 -0.968 0.044 -0.021 0.969 0.247 0.031 0.680 -0.041 0.035 0.999 0.614 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 1.171, 0.000) connect radius h:0.100 t:0.050 0.245 -0.968 0.044 -1.155 0.969 0.247 0.031 0.969 -0.041 0.035 0.999 0.656 - bone 'Bone.004' h:(0.000, 0.146, 0.000) t:(-0.087, 0.116, -0.554) radius h:0.100 t:0.050 -0.322 -0.156 -0.934 0.000 0.947 -0.053 -0.318 0.146 0.000 -0.986 0.164 0.000 - bone 'Bone.004_end' parent:'Bone.004' h:(0.000, 0.000, 0.000) t:(0.000, 0.562, 0.000) connect radius h:0.100 t:0.050 -0.322 -0.156 -0.934 -0.087 0.947 -0.053 -0.318 0.116 0.000 -0.986 0.164 -0.554 - bone 'Bone.005' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.340, -0.082, 0.171) connect radius h:0.100 t:0.050 0.034 0.873 -0.486 0.000 0.652 -0.388 -0.651 0.000 -0.757 -0.295 -0.583 0.708 - bone 'Bone.005_end' parent:'Bone.005' h:(0.000, 0.000, 0.000) t:(0.000, 0.389, 0.000) connect radius h:0.100 t:0.050 0.034 0.873 -0.486 0.340 0.652 -0.388 -0.651 -0.151 -0.757 -0.295 -0.583 0.593 - bone 'Bone.006' parent:'Bone' h:(0.000, 0.000, 0.000) t:(-0.409, -0.104, 0.172) connect radius h:0.100 t:0.050 -0.044 -0.898 0.439 0.000 -0.611 -0.324 -0.723 0.000 0.791 -0.300 -0.534 0.708 - bone 'Bone.006_end' parent:'Bone.006' h:(0.000, 0.000, 0.000) t:(0.000, 0.455, 0.000) connect radius h:0.100 t:0.050 -0.044 -0.898 0.439 -0.409 -0.611 -0.324 -0.723 -0.147 0.791 -0.300 -0.534 0.571 - Armature 'SuzanneArmWParent' 13 bones - bone 'Bone' h:(-4.070, 2.798, -3.177) t:(-4.292, 3.400, -3.563) radius h:0.100 t:0.050 0.947 -0.296 0.124 -4.070 0.177 0.804 0.568 2.798 -0.268 -0.516 0.814 -3.177 - bone 'Bone.001' parent:'Bone' h:(0.000, 0.175, 0.000) t:(-0.494, -0.030, -0.478) radius h:0.100 t:0.050 -0.567 -0.651 -0.505 -4.344 0.651 -0.730 0.210 3.541 -0.505 -0.210 0.837 -3.653 - bone 'Bone.002' parent:'Bone' h:(0.000, 0.175, 0.000) t:(0.771, 0.079, -0.068) radius h:0.100 t:0.050 0.001 0.962 0.274 -4.344 -0.995 0.027 -0.094 3.541 -0.098 -0.272 0.957 -3.653 - bone 'Bone.003' parent:'Bone.002' h:(0.000, 0.014, 0.000) t:(-0.268, 0.517, -0.622) radius h:0.100 t:0.050 0.638 0.372 0.674 -3.581 -0.765 0.401 0.503 3.562 -0.083 -0.837 0.541 -3.869 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 0.844, 0.000) connect radius h:0.100 t:0.050 0.638 0.372 0.674 -3.267 -0.765 0.401 0.503 3.901 -0.083 -0.837 0.541 -4.575 - bone 'Bone.004' parent:'Bone.001' h:(0.000, 0.086, 0.000) t:(0.656, 0.476, 0.038) radius h:0.100 t:0.050 0.425 -0.844 -0.327 -4.867 0.813 0.197 0.548 2.955 -0.398 -0.499 0.769 -3.822 - bone 'Bone.004_end' parent:'Bone.004' h:(0.000, 0.000, 0.000) t:(0.000, 0.765, 0.000) connect radius h:0.100 t:0.050 0.425 -0.844 -0.327 -5.512 0.813 0.197 0.548 3.105 -0.398 -0.499 0.769 -4.204 - bone 'Bone.005' h:(-4.070, 2.798, -3.177) t:(-3.896, 1.896, -3.445) radius h:0.100 t:0.050 -0.964 0.182 0.194 -4.070 -0.227 -0.942 -0.245 2.798 0.138 -0.281 0.950 -3.177 - bone 'Bone.005_end' parent:'Bone.005' h:(0.000, 0.000, 0.000) t:(0.000, 0.957, 0.000) connect radius h:0.100 t:0.050 -0.964 0.182 0.194 -3.896 -0.227 -0.942 -0.245 1.896 0.138 -0.281 0.950 -3.445 - bone 'Bone.006' h:(-4.070, 2.798, -3.177) t:(-4.434, 3.031, -2.638) radius h:0.100 t:0.050 0.115 -0.527 0.842 -4.070 0.938 0.338 0.083 2.798 -0.328 0.780 0.533 -3.177 - bone 'Bone.006_end' parent:'Bone.006' h:(0.000, 0.000, 0.000) t:(0.000, 0.691, 0.000) connect radius h:0.100 t:0.050 0.115 -0.527 0.842 -4.434 0.938 0.338 0.083 3.031 -0.328 0.780 0.533 -2.638 - bone 'Bone.007' h:(-4.070, 2.798, -3.177) t:(-3.901, 3.205, -2.693) radius h:0.100 t:0.050 0.941 0.259 -0.216 -4.070 -0.334 0.622 -0.708 2.798 -0.049 0.739 0.672 -3.177 - bone 'Bone.007_end' parent:'Bone.007' h:(0.000, 0.000, 0.000) t:(0.000, 0.654, 0.000) connect radius h:0.100 t:0.050 0.941 0.259 -0.216 -3.901 -0.334 0.622 -0.708 3.205 -0.049 0.739 0.672 -2.693 ==== Images: 3 - Image 'checkerboard_emissive.png' 128x128 24bpp - Image 'checkerboard_roughness.png' 128x128 24bpp - Image 'checkerboard_transparency.png' 128x128 24bpp
==== Meshes: 12 - Mesh 'ATextObject' vtx:566 face:546 loop:1638 edge:1102 - 1 57 0 1 56 ... 565 561 562 563 564 - 1/57 0/57 0/1 1/56 56/57 ... 561/564 561/562 564/565 562/563 563/564 - attr 'position' FLOAT_VECTOR POINT - (4.093, 0.542, 0.000) - (3.926, 0.379, 0.000) - (3.926, 0.369, 0.000) ... - (0.351, 0.000, 0.000) - (0.351, 0.594, 0.000) - (0.587, 0.594, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.018, 0.000) - (1.000, 0.000) - (0.000, 0.000) ... - (0.571, 0.000) - (0.714, 0.000) - (0.857, 0.000) - 1 materials - 'TextMaterial' - Mesh 'ConeMesh' vtx:6 face:6 loop:20 edge:10 - 0 5 1 1 5 ... 5 4 4 5 0 - 0/5 1/5 0/1 2/5 1/2 3/5 2/3 3/4 0/4 4/5 - attr 'position' FLOAT_VECTOR POINT - (0.000, 1.000, -1.000) - (0.951, 0.309, -1.000) - (0.588, -0.809, -1.000) - (-0.588, -0.809, -1.000) - (-0.951, 0.309, -1.000) - (0.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.250, 0.490) - (0.250, 0.250) - (0.478, 0.324) ... - (0.022, 0.324) - (0.250, 0.250) - (0.250, 0.490) - 1 materials - 'ConeMatCheckerAnimatedColor' - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 1 1 0 1 - attr 'ColorVertexFloat' BYTE_COLOR CORNER - (0.610, 1.000, 1.000, 1.000) - (1.000, 0.896, 1.000, 1.000) - (0.000, 0.000, 0.000, 1.000) ... - (1.000, 0.896, 1.000, 1.000) - (0.610, 1.000, 1.000, 1.000) - (0.292, 0.296, 0.130, 1.000) - attr 'ColorCornerByte' BYTE_COLOR CORNER - (0.159, 1.000, 0.246, 1.000) - (0.723, 1.000, 0.130, 1.000) - (0.153, 0.012, 0.120, 1.000) ... - (0.723, 1.000, 0.130, 1.000) - (0.159, 1.000, 0.246, 1.000) - (0.082, 0.147, 1.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - attr 'SecondUVMap' FLOAT2 CORNER - (0.999, 0.001) - (0.668, 0.001) - (0.668, 0.332) ... - (0.001, 0.668) - (0.001, 0.999) - (0.332, 0.999) - 2 materials - 'MatCubeVColorFloat' 'MacCubeVColorByteEmission' - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'MatDiffuseBsdf' - props: fl:MeshCustomFloatProp=0.250 - Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30 - 0 1 2 1 0 ... 8 11 10 9 11 - 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, -1.000) - (0.724, -0.526, -0.447) - (-0.276, -0.851, -0.447) ... - (0.276, 0.851, 0.447) - (0.894, 0.000, 0.447) - (0.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.182, 0.000) - (0.273, 0.157) - (0.091, 0.157) ... - (0.364, 0.315) - (0.545, 0.315) - (0.455, 0.472) - shape key 'Basis' w:0.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447) - shape key 'ShapeKeyA' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447) - shape key 'ShapeKeyB' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.432, -0.401, -0.200) 2:(-0.223, -0.675, -0.445) - Mesh 'Mesh' vtx:13 face:0 loop:0 edge:0 - attr 'position' FLOAT_VECTOR POINT - (-0.044, 0.174, 0.200) - (0.118, 0.334, 0.271) - (0.229, 0.432, 0.309) ... - (0.628, 0.067, 0.040) - (0.784, 0.018, 0.011) - (1.000, 0.000, 0.000) - Mesh 'Mesh.001' vtx:36 face:0 loop:0 edge:0 - attr 'position' FLOAT_VECTOR POINT - (-0.430, 0.748, -0.119) - (-0.412, 0.791, -0.081) - (-0.392, 0.832, -0.044) ... - (0.373, 0.766, -0.114) - (0.391, 0.721, -0.155) - (0.407, 0.673, -0.199) - Mesh 'Mesh.002' vtx:40 face:42 loop:160 edge:80 - 2 1 0 1 2 ... 27 11 15 23 36 - 1/2 0/1 0/2 2/4 3/4 ... 0/39 20/39 20/37 32/38 30/39 - attr 'position' FLOAT_VECTOR POINT - (1.350, 0.450, 1.002) - (1.350, 1.002, 0.450) - (1.959, 0.450, 0.450) ... - (1.350, -0.450, 1.002) - (0.450, 1.061, 0.450) - (0.450, 0.450, 1.061) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'SurfTorus' vtx:256 face:256 loop:1024 edge:512 - 0 16 31 15 1 ... 253 255 15 14 254 - 0/16 16/31 15/31 0/15 1/17 ... 10/250 11/251 12/252 13/253 14/254 - attr 'position' FLOAT_VECTOR POINT - (-0.750, 0.000, -0.250) - (-0.697, -0.276, -0.250) - (-0.530, -0.530, -0.250) ... - (-0.242, 0.612, -0.232) - (-0.465, 0.465, -0.232) - (-0.612, 0.242, -0.232) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 1.000) - (0.062, 1.000) - (0.062, 0.938) ... - (1.000, 0.938) - (1.000, 0.875) - (0.938, 0.875) - Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005 - 46 0 2 44 3 ... 389 504 322 320 390 - 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (0.438, -0.766, 0.164) - (-0.438, -0.766, 0.164) - (0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.843, 0.589) - (0.834, 0.612) - (0.794, 0.612) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - vertex groups: - 7=1.000 - 6=1.000 - 7=1.000 - 6=1.000 - 7=1.000 - Mesh 'Suzanne.001' vtx:507 face:500 loop:1968 edge:1005 - 46 0 2 44 3 ... 389 504 322 320 390 - 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (0.438, -0.766, 0.164) - (-0.438, -0.766, 0.164) - (0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.843, 0.589) - (0.834, 0.612) - (0.794, 0.612) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - vertex groups: - 4=0.964 0=0.023 - 5=1.000 - 4=0.926 0=0.074 - 5=1.000 - 4=0.926 0=0.074 ==== Objects: 20 - Obj 'ArmSuzanne' ARMATURE data:'ArmSuzanne' - pos 4.773, 4.674, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - posed bone 'Bone' 1.000 0.000 0.000 0.000 0.000 0.994 -0.107 0.000 0.000 0.107 0.994 0.000 - posed bone 'Bone.002' 0.996 0.036 0.076 0.000 -0.035 0.999 -0.018 0.000 -0.076 0.016 0.997 0.000 - posed bone 'Bone.006' 0.969 0.247 0.010 0.000 -0.246 0.968 -0.053 0.000 -0.022 0.049 0.999 0.000 - anim act:ArmSuzanne|ArmSuzanneAction slot:OBArmSuzanne blend:REPLACE drivers:0 - Obj 'CameraOrtho' CAMERA data:'Camera.001' - pos 10.960, 3.365, 7.772 - rot 0.975, 0.000, 1.869 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:CameraOrtho|CameraOrthoAction slot:OBCameraOrtho blend:REPLACE drivers:0 - Obj 'CameraPersp' CAMERA data:'Camera' - pos 9.534, -4.669, 4.888 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'ConeObject' MESH data:'ConeMesh' par:'Cube_Smooth_NoUVs_NoMats' - pos -2.337, -0.510, 2.804 - rot 0.533, 0.582, -0.506 (XYZ) - scl 1.538, 1.799, 1.923 - Obj 'CrvBézier' MESH data:'Mesh' - pos 0.000, 9.642, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CrvNurbs' MESH data:'Mesh.001' - pos 1.928, 9.351, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube_2UVs_2Colors' MESH data:'Cube' - pos 3.500, 1.500, 0.000 - rot 0.175, 0.349, 0.524 (XYZ) - scl 1.500, 1.200, 0.800 - Obj 'Cube_Smooth_NoUVs_NoMats' MESH data:'Cube.001' par:'Cube_2UVs_2Colors' - pos 1.200, -1.721, 3.333 - rot 0.651, -0.034, 1.178 (XYZ) - scl 0.838, 0.377, 0.675 - anim act:Cube_Smooth_NoUVs_NoMats|CameraOrthoAction slot:OBCube_Smooth_NoUVs_NoMats blend:REPLACE drivers:0 - Obj 'CubeSubdiv_CustomProps' MESH data:'Cube.002' - pos 1.754, 7.247, 0.000 - rot 0.417, -0.157, -0.474 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: int:ABoolHere=1 fl:AFloatProp=17.500 int:AnIntegerProp=8 - Obj 'EmptyWScale' EMPTY - pos -3.240, 2.933, 0.000 - rot -0.471, 0.000, 0.000 (XYZ) - scl 1.000, 1.200, 1.400 - Obj 'IcosphereShapes' MESH data:'Icosphere' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'LightPoint' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.975, 0.000, 1.869 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:LightPoint|CameraOrthoAction slot:OBLightPoint blend:REPLACE drivers:0 - Obj 'LightSpotScaled' LIGHT data:'Spot' - pos 8.753, 0.000, 8.420 - rot 0.383, 0.073, 0.504 (XYZ) - scl 0.442, 1.000, 1.109 - Obj 'LightSun' LIGHT data:'Sun' - pos -2.110, -6.385, 0.000 - rot -1.669, -1.341, 1.437 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Mball' MESH data:'Mesh.002' - pos 7.263, 10.102, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'SurfTorus' MESH data:'SurfTorus' - pos 3.838, 9.795, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Suzanne' MESH data:'Suzanne' par:'SuzanneArmWParent' - pos -4.220, 3.645, -2.342 - rot -0.822, 0.009, 0.338 (XYZ) - scl 1.029, 1.288, 1.277 - 8 vertex groups - 'Bone' 'Bone.001' 'Bone.004' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.007' - 1 modifiers - ARMATURE 'SuzanneArmWParent' - Obj 'Suzanne2' MESH data:'Suzanne.001' par:'ArmSuzanne' - pos -0.031, 0.626, 0.256 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 7 vertex groups - 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.004' - 1 modifiers - ARMATURE 'ArmSuzanne' - Obj 'SuzanneArmWParent' ARMATURE data:'SuzanneArmWParent' par:'EmptyWScale' - pos 8.013, 1.293, 0.565 - rot 0.474, 0.000, 0.000 (XYZ) - scl 1.000, 0.810, 0.740 - posed bone 'Bone' 1.000 0.000 0.000 -0.019 0.000 0.994 -0.107 -0.019 0.000 0.107 0.994 0.060 - posed bone 'Bone.001' 0.966 -0.140 -0.217 0.000 0.095 0.975 -0.202 0.000 0.240 0.174 0.955 0.000 - posed bone 'Bone.002' 0.996 0.036 0.076 0.000 -0.035 0.999 -0.018 0.000 -0.076 0.016 0.997 0.000 - posed bone 'Bone.003' 0.842 0.525 0.125 0.000 -0.373 0.734 -0.568 0.000 -0.390 0.431 0.814 0.000 - posed bone 'Bone.004' 0.998 -0.058 -0.021 0.000 0.059 0.996 0.067 0.000 0.017 -0.068 0.998 0.000 - posed bone 'Bone.006' 0.969 0.247 0.010 0.000 -0.246 0.968 -0.053 0.000 -0.022 0.049 0.999 0.000 - anim act:SuzanneArmWParent|ArmSuzanneAction slot:OBSuzanneArmWParent blend:REPLACE drivers:0 - Obj 'TextOb' MESH data:'ATextObject' - pos 0.000, -1.992, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 2 - Cam 'Camera' PERSP lens:42.0 MILLIMETERS near:0.500 far:200.0 orthosize:7.3 - fov 0.810 (h 0.810 v 0.557) - sensor 36.0x24.0 shift 0.000,0.000 - dof dist:13.000 fstop:2.8 blades:0 - anim act:LightPoint|CameraOrthoAction slot:CACamera blend:REPLACE drivers:0 - props: str:cycles= - Cam 'Camera.001' ORTHO lens:50.0 MILLIMETERS near:0.300 far:250.0 orthosize:8.0 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 - anim act:LightPoint|CameraOrthoAction slot:CACamera.001 blend:REPLACE drivers:0 - props: str:cycles= ==== Lights: 3 - Light 'Light' POINT col:(1.000, 0.591, 0.844) energy:1000.000 - Light 'Spot' SPOT col:(0.545, 0.583, 1.000) energy:750.000 - spot 0.611 blend 0.400 - Light 'Sun' SUN col:(0.560, 1.000, 0.284) energy:0.700 ==== Materials: 5 - Mat 'ConeMatCheckerAnimatedColor' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (../blend_scene/textures/checkerboard_roughness.png) a:False - metallic 0.200 - ior 1.500 - alpha 1.000 tex:'checkerboard_transparency.png' (../blend_scene/textures/checkerboard_transparency.png) a:True - emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (../blend_scene/textures/checkerboard_emissive.png) a:False - emission strength 0.200 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.200, roughness 0.500 - backface False probe True shadow False - Mat 'MacCubeVColorByteEmission' - base color (0.084, 0.084, 0.084) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - emission color (1.000, 1.000, 1.000) - emission strength 3.000 - viewport diffuse (0.084, 0.084, 0.084, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatCubeVColorFloat' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'MatDiffuseBsdf' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False - Mat 'TextMaterial' - base color (0.132, 0.800, 0.161) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.820 - metallic 0.000 - ior 1.500 - alpha 0.450 - viewport diffuse (0.132, 0.800, 0.161, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.820 - backface False probe True shadow False ==== Actions: 19 - Action 'ArmSuzanne|ArmSuzanneAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBArmSuzanne' curves:79 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'ArmSuzanne' - (1.000, 4.773) lh:(-15.333, 4.773 AUTO_CLAMPED) rh:(17.333, 4.773 AUTO_CLAMPED) - (50.000, 4.773) lh:(33.667, 4.773 AUTO_CLAMPED) rh:(66.333, 4.773 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'ArmSuzanne' - (1.000, 4.674) lh:(-15.333, 4.674 AUTO_CLAMPED) rh:(17.333, 4.674 AUTO_CLAMPED) - (50.000, 4.674) lh:(33.667, 4.674 AUTO_CLAMPED) rh:(66.333, 4.674 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'ArmSuzanne' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (45.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(46.000, 0.000 AUTO_CLAMPED) - (48.000, 0.000) lh:(47.000, 0.000 AUTO_CLAMPED) rh:(48.667, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(50.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (45.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(46.000, 0.000 AUTO_CLAMPED) - (48.000, 0.000) lh:(47.000, 0.000 AUTO_CLAMPED) rh:(48.667, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(50.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (45.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(46.000, 0.000 AUTO_CLAMPED) - (48.000, 0.000) lh:(47.000, 0.000 AUTO_CLAMPED) rh:(48.667, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(50.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 0.999) lh:(0.667, 0.999 AUTO_CLAMPED) rh:(1.333, 0.999 AUTO_CLAMPED) - (2.000, 0.999) lh:(1.667, 0.999 AUTO_CLAMPED) rh:(2.333, 0.999 AUTO_CLAMPED) - (3.000, 0.999) lh:(2.667, 0.999 AUTO_CLAMPED) rh:(3.333, 0.999 AUTO_CLAMPED) ... - (45.000, 0.998) lh:(44.333, 0.998 AUTO_CLAMPED) rh:(46.000, 0.998 AUTO_CLAMPED) - (48.000, 0.998) lh:(47.000, 0.998 AUTO_CLAMPED) rh:(48.667, 0.998 AUTO_CLAMPED) - (50.000, 0.998) lh:(49.333, 0.998 AUTO_CLAMPED) rh:(50.667, 0.998 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 0.054) lh:(0.667, 0.054 AUTO_CLAMPED) rh:(1.333, 0.054 AUTO_CLAMPED) - (2.000, 0.053) lh:(1.667, 0.053 AUTO_CLAMPED) rh:(2.333, 0.053 AUTO_CLAMPED) - (3.000, 0.052) lh:(2.667, 0.053 AUTO_CLAMPED) rh:(3.333, 0.052 AUTO_CLAMPED) ... - (45.000, 0.040) lh:(44.333, 0.040 AUTO_CLAMPED) rh:(46.000, 0.040 AUTO_CLAMPED) - (48.000, 0.040) lh:(47.000, 0.040 AUTO_CLAMPED) rh:(48.667, 0.040 AUTO_CLAMPED) - (50.000, 0.041) lh:(49.333, 0.041 AUTO_CLAMPED) rh:(50.667, 0.041 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, -0.001) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.001 AUTO_CLAMPED) ... - (45.000, -0.022) lh:(44.333, -0.022 AUTO_CLAMPED) rh:(46.000, -0.022 AUTO_CLAMPED) - (48.000, -0.022) lh:(47.000, -0.022 AUTO_CLAMPED) rh:(48.667, -0.022 AUTO_CLAMPED) - (50.000, -0.022) lh:(49.333, -0.022 AUTO_CLAMPED) rh:(50.667, -0.022 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, -0.001 AUTO_CLAMPED) - (3.000, -0.002) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.002 AUTO_CLAMPED) ... - (45.000, -0.046) lh:(44.333, -0.046 AUTO_CLAMPED) rh:(46.000, -0.046 AUTO_CLAMPED) - (48.000, -0.046) lh:(47.000, -0.046 AUTO_CLAMPED) rh:(48.667, -0.046 AUTO_CLAMPED) - (50.000, -0.046) lh:(49.333, -0.046 AUTO_CLAMPED) rh:(50.667, -0.046 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (45.000, 1.000) lh:(44.333, 1.000 AUTO_CLAMPED) rh:(46.000, 1.000 AUTO_CLAMPED) - (48.000, 1.000) lh:(47.000, 1.000 AUTO_CLAMPED) rh:(48.667, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.333, 1.000 AUTO_CLAMPED) rh:(50.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (45.000, 1.000) lh:(44.333, 1.000 AUTO_CLAMPED) rh:(46.000, 1.000 AUTO_CLAMPED) - (48.000, 1.000) lh:(47.000, 1.000 AUTO_CLAMPED) rh:(48.667, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.333, 1.000 AUTO_CLAMPED) rh:(50.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:34 grp:'Bone' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (45.000, 1.000) lh:(44.333, 1.000 AUTO_CLAMPED) rh:(46.000, 1.000 AUTO_CLAMPED) - (48.000, 1.000) lh:(47.000, 1.000 AUTO_CLAMPED) rh:(48.667, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.333, 1.000 AUTO_CLAMPED) rh:(50.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'ArmSuzanne|CameraOrthoAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBArmSuzanne' curves:79 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 4.773) lh:(0.667, 4.773 AUTO_CLAMPED) rh:(1.333, 4.773 AUTO_CLAMPED) - (2.000, 4.773) lh:(1.667, 4.773 AUTO_CLAMPED) rh:(2.333, 4.773 AUTO_CLAMPED) - (3.000, 4.773) lh:(2.667, 4.773 AUTO_CLAMPED) rh:(3.333, 4.773 AUTO_CLAMPED) ... - (48.000, 4.773) lh:(47.667, 4.773 AUTO_CLAMPED) rh:(48.333, 4.773 AUTO_CLAMPED) - (49.000, 4.773) lh:(48.667, 4.773 AUTO_CLAMPED) rh:(49.333, 4.773 AUTO_CLAMPED) - (50.000, 4.773) lh:(49.667, 4.773 AUTO_CLAMPED) rh:(50.333, 4.773 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 4.674) lh:(0.667, 4.674 AUTO_CLAMPED) rh:(1.333, 4.674 AUTO_CLAMPED) - (2.000, 4.674) lh:(1.667, 4.674 AUTO_CLAMPED) rh:(2.333, 4.674 AUTO_CLAMPED) - (3.000, 4.674) lh:(2.667, 4.674 AUTO_CLAMPED) rh:(3.333, 4.674 AUTO_CLAMPED) ... - (48.000, 4.674) lh:(47.667, 4.674 AUTO_CLAMPED) rh:(48.333, 4.674 AUTO_CLAMPED) - (49.000, 4.674) lh:(48.667, 4.674 AUTO_CLAMPED) rh:(49.333, 4.674 AUTO_CLAMPED) - (50.000, 4.674) lh:(49.667, 4.674 AUTO_CLAMPED) rh:(50.333, 4.674 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (48.000, 0.000) lh:(47.667, 0.000 AUTO_CLAMPED) rh:(48.333, 0.000 AUTO_CLAMPED) - (49.000, 0.000) lh:(48.667, 0.000 AUTO_CLAMPED) rh:(49.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(49.667, 0.000 AUTO_CLAMPED) rh:(50.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.999) lh:(-15.333, 0.999 AUTO_CLAMPED) rh:(17.333, 0.999 AUTO_CLAMPED) - (50.000, 0.999) lh:(33.667, 0.999 AUTO_CLAMPED) rh:(66.333, 0.999 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.054) lh:(-15.333, 0.054 AUTO_CLAMPED) rh:(17.333, 0.054 AUTO_CLAMPED) - (50.000, 0.054) lh:(33.667, 0.054 AUTO_CLAMPED) rh:(66.333, 0.054 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'ArmSuzanne|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBArmSuzanne' curves:79 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 6.885) lh:(0.667, 6.885 AUTO_CLAMPED) rh:(1.333, 6.885 AUTO_CLAMPED) - (2.000, 6.881) lh:(1.667, 6.883 AUTO_CLAMPED) rh:(2.333, 6.880 AUTO_CLAMPED) - (3.000, 6.877) lh:(2.667, 6.879 AUTO_CLAMPED) rh:(3.333, 6.876 AUTO_CLAMPED) ... - (48.000, 6.879) lh:(47.667, 6.878 AUTO_CLAMPED) rh:(48.333, 6.880 AUTO_CLAMPED) - (49.000, 6.882) lh:(48.667, 6.881 AUTO_CLAMPED) rh:(49.333, 6.883 AUTO_CLAMPED) - (50.000, 6.885) lh:(49.667, 6.885 AUTO_CLAMPED) rh:(50.333, 6.885 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 0.571) lh:(0.667, 0.571 AUTO_CLAMPED) rh:(1.333, 0.571 AUTO_CLAMPED) - (2.000, 0.567) lh:(1.667, 0.570 AUTO_CLAMPED) rh:(2.333, 0.565 AUTO_CLAMPED) - (3.000, 0.557) lh:(2.667, 0.562 AUTO_CLAMPED) rh:(3.333, 0.553 AUTO_CLAMPED) ... - (48.000, 0.556) lh:(47.667, 0.552 AUTO_CLAMPED) rh:(48.333, 0.561 AUTO_CLAMPED) - (49.000, 0.567) lh:(48.667, 0.565 AUTO_CLAMPED) rh:(49.333, 0.569 AUTO_CLAMPED) - (50.000, 0.571) lh:(49.667, 0.571 AUTO_CLAMPED) rh:(50.333, 0.571 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 1.515) lh:(0.667, 1.515 AUTO_CLAMPED) rh:(1.333, 1.515 AUTO_CLAMPED) - (2.000, 1.513) lh:(1.667, 1.514 AUTO_CLAMPED) rh:(2.333, 1.512 AUTO_CLAMPED) - (3.000, 1.511) lh:(2.667, 1.512 AUTO_CLAMPED) rh:(3.333, 1.511 AUTO_CLAMPED) ... - (48.000, 1.511) lh:(47.667, 1.510 AUTO_CLAMPED) rh:(48.333, 1.512 AUTO_CLAMPED) - (49.000, 1.513) lh:(48.667, 1.512 AUTO_CLAMPED) rh:(49.333, 1.513 AUTO_CLAMPED) - (50.000, 1.515) lh:(49.667, 1.515 AUTO_CLAMPED) rh:(50.333, 1.515 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.999) lh:(-15.333, 0.999 AUTO_CLAMPED) rh:(17.333, 0.999 AUTO_CLAMPED) - (50.000, 0.999) lh:(33.667, 0.999 AUTO_CLAMPED) rh:(66.333, 0.999 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.054) lh:(-15.333, 0.054 AUTO_CLAMPED) rh:(17.333, 0.054 AUTO_CLAMPED) - (50.000, 0.054) lh:(33.667, 0.054 AUTO_CLAMPED) rh:(66.333, 0.054 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'ArmSuzanne|LightPointAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBArmSuzanne' curves:79 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 4.076) lh:(0.667, 4.076 AUTO_CLAMPED) rh:(1.333, 4.076 AUTO_CLAMPED) - (2.000, 4.032) lh:(1.667, 4.061 AUTO_CLAMPED) rh:(2.333, 4.003 AUTO_CLAMPED) - (3.000, 3.905) lh:(2.667, 3.960 AUTO_CLAMPED) rh:(3.333, 3.851 AUTO_CLAMPED) ... - (48.000, 4.006) lh:(47.667, 3.983 AUTO_CLAMPED) rh:(48.333, 4.029 AUTO_CLAMPED) - (49.000, 4.058) lh:(48.667, 4.046 AUTO_CLAMPED) rh:(49.333, 4.070 AUTO_CLAMPED) - (50.000, 4.076) lh:(49.667, 4.076 AUTO_CLAMPED) rh:(50.333, 4.076 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 1.005) lh:(0.667, 1.005 AUTO_CLAMPED) rh:(1.333, 1.005 AUTO_CLAMPED) - (2.000, 0.982) lh:(1.667, 0.997 AUTO_CLAMPED) rh:(2.333, 0.967 AUTO_CLAMPED) - (3.000, 0.916) lh:(2.667, 0.945 AUTO_CLAMPED) rh:(3.333, 0.887 AUTO_CLAMPED) ... - (48.000, 0.969) lh:(47.667, 0.957 AUTO_CLAMPED) rh:(48.333, 0.981 AUTO_CLAMPED) - (49.000, 0.996) lh:(48.667, 0.990 AUTO_CLAMPED) rh:(49.333, 1.002 AUTO_CLAMPED) - (50.000, 1.005) lh:(49.667, 1.005 AUTO_CLAMPED) rh:(50.333, 1.005 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'ArmSuzanne' - (1.000, 5.904) lh:(0.667, 5.904 AUTO_CLAMPED) rh:(1.333, 5.904 AUTO_CLAMPED) - (2.000, 5.896) lh:(1.667, 5.899 AUTO_CLAMPED) rh:(2.333, 5.893 AUTO_CLAMPED) - (3.000, 5.888) lh:(2.667, 5.892 AUTO_CLAMPED) rh:(3.333, 5.885 AUTO_CLAMPED) ... - (48.000, 5.898) lh:(47.667, 5.896 AUTO_CLAMPED) rh:(48.333, 5.899 AUTO_CLAMPED) - (49.000, 5.901) lh:(48.667, 5.900 AUTO_CLAMPED) rh:(49.333, 5.902 AUTO_CLAMPED) - (50.000, 5.904) lh:(49.667, 5.904 AUTO_CLAMPED) rh:(50.333, 5.904 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.999) lh:(-15.333, 0.999 AUTO_CLAMPED) rh:(17.333, 0.999 AUTO_CLAMPED) - (50.000, 0.999) lh:(33.667, 0.999 AUTO_CLAMPED) rh:(66.333, 0.999 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.054) lh:(-15.333, 0.054 AUTO_CLAMPED) rh:(17.333, 0.054 AUTO_CLAMPED) - (50.000, 0.054) lh:(33.667, 0.054 AUTO_CLAMPED) rh:(66.333, 0.054 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'ArmSuzanne|SuzanneArmAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBArmSuzanne' curves:79 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'ArmSuzanne' - (1.000, 4.773) lh:(-15.333, 4.773 AUTO_CLAMPED) rh:(17.333, 4.773 AUTO_CLAMPED) - (50.000, 4.773) lh:(33.667, 4.773 AUTO_CLAMPED) rh:(66.333, 4.773 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'ArmSuzanne' - (1.000, 4.674) lh:(-15.333, 4.674 AUTO_CLAMPED) rh:(17.333, 4.674 AUTO_CLAMPED) - (50.000, 4.674) lh:(33.667, 4.674 AUTO_CLAMPED) rh:(66.333, 4.674 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'ArmSuzanne' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.999) lh:(-15.333, 0.999 AUTO_CLAMPED) rh:(17.333, 0.999 AUTO_CLAMPED) - (50.000, 0.999) lh:(33.667, 0.999 AUTO_CLAMPED) rh:(66.333, 0.999 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.054) lh:(-15.333, 0.054 AUTO_CLAMPED) rh:(17.333, 0.054 AUTO_CLAMPED) - (50.000, 0.054) lh:(33.667, 0.054 AUTO_CLAMPED) rh:(66.333, 0.054 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'CameraOrtho|CameraOrthoAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBCameraOrtho' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 10.960) lh:(0.667, 10.960 AUTO_CLAMPED) rh:(1.333, 10.960 AUTO_CLAMPED) - (2.000, 10.960) lh:(1.667, 10.960 AUTO_CLAMPED) rh:(2.333, 10.960 AUTO_CLAMPED) - (3.000, 10.960) lh:(2.667, 10.960 AUTO_CLAMPED) rh:(3.333, 10.960 AUTO_CLAMPED) ... - (48.000, 10.960) lh:(47.667, 10.960 AUTO_CLAMPED) rh:(48.333, 10.960 AUTO_CLAMPED) - (49.000, 10.960) lh:(48.667, 10.960 AUTO_CLAMPED) rh:(49.333, 10.960 AUTO_CLAMPED) - (50.000, 10.960) lh:(49.667, 10.960 AUTO_CLAMPED) rh:(50.333, 10.960 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 3.365) lh:(0.667, 3.365 AUTO_CLAMPED) rh:(1.333, 3.365 AUTO_CLAMPED) - (2.000, 3.365) lh:(1.667, 3.365 AUTO_CLAMPED) rh:(2.333, 3.365 AUTO_CLAMPED) - (3.000, 3.365) lh:(2.667, 3.365 AUTO_CLAMPED) rh:(3.333, 3.365 AUTO_CLAMPED) ... - (48.000, 3.365) lh:(47.667, 3.365 AUTO_CLAMPED) rh:(48.333, 3.365 AUTO_CLAMPED) - (49.000, 3.365) lh:(48.667, 3.365 AUTO_CLAMPED) rh:(49.333, 3.365 AUTO_CLAMPED) - (50.000, 3.365) lh:(49.667, 3.365 AUTO_CLAMPED) rh:(50.333, 3.365 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 7.772) lh:(0.667, 7.772 AUTO_CLAMPED) rh:(1.333, 7.772 AUTO_CLAMPED) - (2.000, 7.772) lh:(1.667, 7.772 AUTO_CLAMPED) rh:(2.333, 7.772 AUTO_CLAMPED) - (3.000, 7.772) lh:(2.667, 7.772 AUTO_CLAMPED) rh:(3.333, 7.772 AUTO_CLAMPED) ... - (48.000, 7.772) lh:(47.667, 7.772 AUTO_CLAMPED) rh:(48.333, 7.772 AUTO_CLAMPED) - (49.000, 7.772) lh:(48.667, 7.772 AUTO_CLAMPED) rh:(49.333, 7.772 AUTO_CLAMPED) - (50.000, 7.772) lh:(49.667, 7.772 AUTO_CLAMPED) rh:(50.333, 7.772 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 0.975) lh:(0.667, 0.975 AUTO_CLAMPED) rh:(1.333, 0.975 AUTO_CLAMPED) - (2.000, 0.978) lh:(1.667, 0.976 AUTO_CLAMPED) rh:(2.333, 0.979 AUTO_CLAMPED) - (3.000, 0.986) lh:(2.667, 0.982 AUTO_CLAMPED) rh:(3.333, 0.989 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.985 AUTO_CLAMPED) rh:(48.333, 0.980 AUTO_CLAMPED) - (49.000, 0.977) lh:(48.667, 0.978 AUTO_CLAMPED) rh:(49.333, 0.976 AUTO_CLAMPED) - (50.000, 0.975) lh:(49.667, 0.975 AUTO_CLAMPED) rh:(50.333, 0.975 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.003) lh:(2.667, 0.001 AUTO_CLAMPED) rh:(3.333, 0.004 AUTO_CLAMPED) ... - (48.000, 0.002) lh:(47.667, 0.003 AUTO_CLAMPED) rh:(48.333, 0.001 AUTO_CLAMPED) - (49.000, 0.000) lh:(48.667, 0.000 AUTO_CLAMPED) rh:(49.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(49.667, 0.000 AUTO_CLAMPED) rh:(50.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.869) lh:(0.667, 1.869 AUTO_CLAMPED) rh:(1.333, 1.869 AUTO_CLAMPED) - (2.000, 1.865) lh:(1.667, 1.867 AUTO_CLAMPED) rh:(2.333, 1.863 AUTO_CLAMPED) - (3.000, 1.858) lh:(2.667, 1.861 AUTO_CLAMPED) rh:(3.333, 1.855 AUTO_CLAMPED) ... - (48.000, 1.862) lh:(47.667, 1.860 AUTO_CLAMPED) rh:(48.333, 1.863 AUTO_CLAMPED) - (49.000, 1.866) lh:(48.667, 1.865 AUTO_CLAMPED) rh:(49.333, 1.867 AUTO_CLAMPED) - (50.000, 1.869) lh:(49.667, 1.869 AUTO_CLAMPED) rh:(50.333, 1.869 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Action 'CameraOrtho|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBCameraOrtho' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 6.885) lh:(0.667, 6.885 AUTO_CLAMPED) rh:(1.333, 6.885 AUTO_CLAMPED) - (2.000, 6.881) lh:(1.667, 6.883 AUTO_CLAMPED) rh:(2.333, 6.880 AUTO_CLAMPED) - (3.000, 6.877) lh:(2.667, 6.879 AUTO_CLAMPED) rh:(3.333, 6.876 AUTO_CLAMPED) ... - (48.000, 6.879) lh:(47.667, 6.878 AUTO_CLAMPED) rh:(48.333, 6.880 AUTO_CLAMPED) - (49.000, 6.882) lh:(48.667, 6.881 AUTO_CLAMPED) rh:(49.333, 6.883 AUTO_CLAMPED) - (50.000, 6.885) lh:(49.667, 6.885 AUTO_CLAMPED) rh:(50.333, 6.885 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 0.571) lh:(0.667, 0.571 AUTO_CLAMPED) rh:(1.333, 0.571 AUTO_CLAMPED) - (2.000, 0.567) lh:(1.667, 0.570 AUTO_CLAMPED) rh:(2.333, 0.565 AUTO_CLAMPED) - (3.000, 0.557) lh:(2.667, 0.562 AUTO_CLAMPED) rh:(3.333, 0.553 AUTO_CLAMPED) ... - (48.000, 0.556) lh:(47.667, 0.552 AUTO_CLAMPED) rh:(48.333, 0.561 AUTO_CLAMPED) - (49.000, 0.567) lh:(48.667, 0.565 AUTO_CLAMPED) rh:(49.333, 0.569 AUTO_CLAMPED) - (50.000, 0.571) lh:(49.667, 0.571 AUTO_CLAMPED) rh:(50.333, 0.571 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.515) lh:(0.667, 1.515 AUTO_CLAMPED) rh:(1.333, 1.515 AUTO_CLAMPED) - (2.000, 1.513) lh:(1.667, 1.514 AUTO_CLAMPED) rh:(2.333, 1.512 AUTO_CLAMPED) - (3.000, 1.511) lh:(2.667, 1.512 AUTO_CLAMPED) rh:(3.333, 1.511 AUTO_CLAMPED) ... - (48.000, 1.511) lh:(47.667, 1.510 AUTO_CLAMPED) rh:(48.333, 1.512 AUTO_CLAMPED) - (49.000, 1.513) lh:(48.667, 1.512 AUTO_CLAMPED) rh:(49.333, 1.513 AUTO_CLAMPED) - (50.000, 1.515) lh:(49.667, 1.515 AUTO_CLAMPED) rh:(50.333, 1.515 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, -0.678) lh:(0.667, -0.678 AUTO_CLAMPED) rh:(1.333, -0.678 AUTO_CLAMPED) - (2.000, -0.741) lh:(1.667, -0.698 AUTO_CLAMPED) rh:(2.333, -0.784 AUTO_CLAMPED) - (3.000, -0.916) lh:(2.667, -0.850 AUTO_CLAMPED) rh:(3.333, -0.982 AUTO_CLAMPED) ... - (48.000, -0.716) lh:(47.667, -0.728 AUTO_CLAMPED) rh:(48.333, -0.703 AUTO_CLAMPED) - (49.000, -0.688) lh:(48.667, -0.694 AUTO_CLAMPED) rh:(49.333, -0.682 AUTO_CLAMPED) - (50.000, -0.678) lh:(49.667, -0.678 AUTO_CLAMPED) rh:(50.333, -0.678 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, -0.220) lh:(0.667, -0.220 AUTO_CLAMPED) rh:(1.333, -0.220 AUTO_CLAMPED) - (2.000, -0.275) lh:(1.667, -0.243 AUTO_CLAMPED) rh:(2.333, -0.308 AUTO_CLAMPED) - (3.000, -0.429) lh:(2.667, -0.351 AUTO_CLAMPED) rh:(3.333, -0.507 AUTO_CLAMPED) ... - (48.000, -0.221) lh:(47.667, -0.221 AUTO_CLAMPED) rh:(48.333, -0.221 AUTO_CLAMPED) - (49.000, -0.220) lh:(48.667, -0.220 AUTO_CLAMPED) rh:(49.333, -0.220 AUTO_CLAMPED) - (50.000, -0.220) lh:(49.667, -0.220 AUTO_CLAMPED) rh:(50.333, -0.220 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 0.752) lh:(0.667, 0.752 AUTO_CLAMPED) rh:(1.333, 0.752 AUTO_CLAMPED) - (2.000, 0.796) lh:(1.667, 0.766 AUTO_CLAMPED) rh:(2.333, 0.826 AUTO_CLAMPED) - (3.000, 0.919) lh:(2.667, 0.872 AUTO_CLAMPED) rh:(3.333, 0.965 AUTO_CLAMPED) ... - (48.000, 0.753) lh:(47.667, 0.754 AUTO_CLAMPED) rh:(48.333, 0.753 AUTO_CLAMPED) - (49.000, 0.752) lh:(48.667, 0.752 AUTO_CLAMPED) rh:(49.333, 0.752 AUTO_CLAMPED) - (50.000, 0.752) lh:(49.667, 0.752 AUTO_CLAMPED) rh:(50.333, 0.752 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Action 'CameraOrtho|LightPointAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBCameraOrtho' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 4.076) lh:(0.667, 4.076 AUTO_CLAMPED) rh:(1.333, 4.076 AUTO_CLAMPED) - (2.000, 4.032) lh:(1.667, 4.061 AUTO_CLAMPED) rh:(2.333, 4.003 AUTO_CLAMPED) - (3.000, 3.905) lh:(2.667, 3.960 AUTO_CLAMPED) rh:(3.333, 3.851 AUTO_CLAMPED) ... - (48.000, 4.006) lh:(47.667, 3.983 AUTO_CLAMPED) rh:(48.333, 4.029 AUTO_CLAMPED) - (49.000, 4.058) lh:(48.667, 4.046 AUTO_CLAMPED) rh:(49.333, 4.070 AUTO_CLAMPED) - (50.000, 4.076) lh:(49.667, 4.076 AUTO_CLAMPED) rh:(50.333, 4.076 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.005) lh:(0.667, 1.005 AUTO_CLAMPED) rh:(1.333, 1.005 AUTO_CLAMPED) - (2.000, 0.982) lh:(1.667, 0.997 AUTO_CLAMPED) rh:(2.333, 0.967 AUTO_CLAMPED) - (3.000, 0.916) lh:(2.667, 0.945 AUTO_CLAMPED) rh:(3.333, 0.887 AUTO_CLAMPED) ... - (48.000, 0.969) lh:(47.667, 0.957 AUTO_CLAMPED) rh:(48.333, 0.981 AUTO_CLAMPED) - (49.000, 0.996) lh:(48.667, 0.990 AUTO_CLAMPED) rh:(49.333, 1.002 AUTO_CLAMPED) - (50.000, 1.005) lh:(49.667, 1.005 AUTO_CLAMPED) rh:(50.333, 1.005 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 5.904) lh:(0.667, 5.904 AUTO_CLAMPED) rh:(1.333, 5.904 AUTO_CLAMPED) - (2.000, 5.896) lh:(1.667, 5.899 AUTO_CLAMPED) rh:(2.333, 5.893 AUTO_CLAMPED) - (3.000, 5.888) lh:(2.667, 5.892 AUTO_CLAMPED) rh:(3.333, 5.885 AUTO_CLAMPED) ... - (48.000, 5.898) lh:(47.667, 5.896 AUTO_CLAMPED) rh:(48.333, 5.899 AUTO_CLAMPED) - (49.000, 5.901) lh:(48.667, 5.900 AUTO_CLAMPED) rh:(49.333, 5.902 AUTO_CLAMPED) - (50.000, 5.904) lh:(49.667, 5.904 AUTO_CLAMPED) rh:(50.333, 5.904 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 0.975) lh:(0.667, 0.975 AUTO_CLAMPED) rh:(1.333, 0.975 AUTO_CLAMPED) - (2.000, 0.975) lh:(1.667, 0.975 AUTO_CLAMPED) rh:(2.333, 0.975 AUTO_CLAMPED) - (3.000, 0.975) lh:(2.667, 0.975 AUTO_CLAMPED) rh:(3.333, 0.975 AUTO_CLAMPED) ... - (48.000, 0.975) lh:(47.667, 0.975 AUTO_CLAMPED) rh:(48.333, 0.975 AUTO_CLAMPED) - (49.000, 0.975) lh:(48.667, 0.975 AUTO_CLAMPED) rh:(49.333, 0.975 AUTO_CLAMPED) - (50.000, 0.975) lh:(49.667, 0.975 AUTO_CLAMPED) rh:(50.333, 0.975 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (48.000, 0.000) lh:(47.667, 0.000 AUTO_CLAMPED) rh:(48.333, 0.000 AUTO_CLAMPED) - (49.000, 0.000) lh:(48.667, 0.000 AUTO_CLAMPED) rh:(49.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(49.667, 0.000 AUTO_CLAMPED) rh:(50.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.869) lh:(0.667, 1.869 AUTO_CLAMPED) rh:(1.333, 1.869 AUTO_CLAMPED) - (2.000, 1.869) lh:(1.667, 1.869 AUTO_CLAMPED) rh:(2.333, 1.869 AUTO_CLAMPED) - (3.000, 1.869) lh:(2.667, 1.869 AUTO_CLAMPED) rh:(3.333, 1.869 AUTO_CLAMPED) ... - (48.000, 1.869) lh:(47.667, 1.869 AUTO_CLAMPED) rh:(48.333, 1.869 AUTO_CLAMPED) - (49.000, 1.869) lh:(48.667, 1.869 AUTO_CLAMPED) rh:(49.333, 1.869 AUTO_CLAMPED) - (50.000, 1.869) lh:(49.667, 1.869 AUTO_CLAMPED) rh:(50.333, 1.869 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'CameraOrtho' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Action 'Cube_Smooth_NoUVs_NoMats|CameraOrthoAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBCube_Smooth_NoUVs_NoMats' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 1.200) lh:(0.667, 1.200 AUTO_CLAMPED) rh:(1.333, 1.200 AUTO_CLAMPED) - (2.000, 1.200) lh:(1.667, 1.200 AUTO_CLAMPED) rh:(2.333, 1.200 AUTO_CLAMPED) - (3.000, 1.200) lh:(2.667, 1.200 AUTO_CLAMPED) rh:(3.333, 1.200 AUTO_CLAMPED) ... - (48.000, 1.200) lh:(47.667, 1.200 AUTO_CLAMPED) rh:(48.333, 1.200 AUTO_CLAMPED) - (49.000, 1.200) lh:(48.667, 1.200 AUTO_CLAMPED) rh:(49.333, 1.200 AUTO_CLAMPED) - (50.000, 1.200) lh:(49.667, 1.200 AUTO_CLAMPED) rh:(50.333, 1.200 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -1.721) lh:(0.667, -1.721 AUTO_CLAMPED) rh:(1.333, -1.721 AUTO_CLAMPED) - (2.000, -1.721) lh:(1.667, -1.721 AUTO_CLAMPED) rh:(2.333, -1.721 AUTO_CLAMPED) - (3.000, -1.721) lh:(2.667, -1.721 AUTO_CLAMPED) rh:(3.333, -1.721 AUTO_CLAMPED) ... - (48.000, -1.721) lh:(47.667, -1.721 AUTO_CLAMPED) rh:(48.333, -1.721 AUTO_CLAMPED) - (49.000, -1.721) lh:(48.667, -1.721 AUTO_CLAMPED) rh:(49.333, -1.721 AUTO_CLAMPED) - (50.000, -1.721) lh:(49.667, -1.721 AUTO_CLAMPED) rh:(50.333, -1.721 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 3.333) lh:(0.667, 3.333 AUTO_CLAMPED) rh:(1.333, 3.333 AUTO_CLAMPED) - (2.000, 3.333) lh:(1.667, 3.333 AUTO_CLAMPED) rh:(2.333, 3.333 AUTO_CLAMPED) - (3.000, 3.333) lh:(2.667, 3.333 AUTO_CLAMPED) rh:(3.333, 3.333 AUTO_CLAMPED) ... - (48.000, 3.333) lh:(47.667, 3.333 AUTO_CLAMPED) rh:(48.333, 3.333 AUTO_CLAMPED) - (49.000, 3.333) lh:(48.667, 3.333 AUTO_CLAMPED) rh:(49.333, 3.333 AUTO_CLAMPED) - (50.000, 3.333) lh:(49.667, 3.333 AUTO_CLAMPED) rh:(50.333, 3.333 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.651) lh:(0.667, 0.651 AUTO_CLAMPED) rh:(1.333, 0.651 AUTO_CLAMPED) - (2.000, 0.653) lh:(1.667, 0.652 AUTO_CLAMPED) rh:(2.333, 0.655 AUTO_CLAMPED) - (3.000, 0.660) lh:(2.667, 0.657 AUTO_CLAMPED) rh:(3.333, 0.662 AUTO_CLAMPED) ... - (48.000, 0.657) lh:(47.667, 0.659 AUTO_CLAMPED) rh:(48.333, 0.655 AUTO_CLAMPED) - (49.000, 0.653) lh:(48.667, 0.654 AUTO_CLAMPED) rh:(49.333, 0.652 AUTO_CLAMPED) - (50.000, 0.651) lh:(49.667, 0.651 AUTO_CLAMPED) rh:(50.333, 0.651 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -0.034) lh:(0.667, -0.034 AUTO_CLAMPED) rh:(1.333, -0.034 AUTO_CLAMPED) - (2.000, -0.033) lh:(1.667, -0.033 AUTO_CLAMPED) rh:(2.333, -0.033 AUTO_CLAMPED) - (3.000, -0.031) lh:(2.667, -0.032 AUTO_CLAMPED) rh:(3.333, -0.031 AUTO_CLAMPED) ... - (48.000, -0.032) lh:(47.667, -0.032 AUTO_CLAMPED) rh:(48.333, -0.033 AUTO_CLAMPED) - (49.000, -0.033) lh:(48.667, -0.033 AUTO_CLAMPED) rh:(49.333, -0.034 AUTO_CLAMPED) - (50.000, -0.034) lh:(49.667, -0.034 AUTO_CLAMPED) rh:(50.333, -0.034 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 1.178) lh:(0.667, 1.178 AUTO_CLAMPED) rh:(1.333, 1.178 AUTO_CLAMPED) - (2.000, 1.175) lh:(1.667, 1.177 AUTO_CLAMPED) rh:(2.333, 1.173 AUTO_CLAMPED) - (3.000, 1.167) lh:(2.667, 1.171 AUTO_CLAMPED) rh:(3.333, 1.164 AUTO_CLAMPED) ... - (48.000, 1.171) lh:(47.667, 1.169 AUTO_CLAMPED) rh:(48.333, 1.173 AUTO_CLAMPED) - (49.000, 1.176) lh:(48.667, 1.175 AUTO_CLAMPED) rh:(49.333, 1.177 AUTO_CLAMPED) - (50.000, 1.178) lh:(49.667, 1.178 AUTO_CLAMPED) rh:(50.333, 1.178 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.838) lh:(0.667, 0.838 AUTO_CLAMPED) rh:(1.333, 0.838 AUTO_CLAMPED) - (2.000, 0.837) lh:(1.667, 0.837 AUTO_CLAMPED) rh:(2.333, 0.837 AUTO_CLAMPED) - (3.000, 0.836) lh:(2.667, 0.837 AUTO_CLAMPED) rh:(3.333, 0.836 AUTO_CLAMPED) ... - (48.000, 0.837) lh:(47.667, 0.837 AUTO_CLAMPED) rh:(48.333, 0.837 AUTO_CLAMPED) - (49.000, 0.837) lh:(48.667, 0.837 AUTO_CLAMPED) rh:(49.333, 0.837 AUTO_CLAMPED) - (50.000, 0.838) lh:(49.667, 0.838 AUTO_CLAMPED) rh:(50.333, 0.838 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.377) lh:(0.667, 0.377 AUTO_CLAMPED) rh:(1.333, 0.377 AUTO_CLAMPED) - (2.000, 0.378) lh:(1.667, 0.378 AUTO_CLAMPED) rh:(2.333, 0.378 AUTO_CLAMPED) - (3.000, 0.380) lh:(2.667, 0.379 AUTO_CLAMPED) rh:(3.333, 0.381 AUTO_CLAMPED) ... - (48.000, 0.379) lh:(47.667, 0.380 AUTO_CLAMPED) rh:(48.333, 0.379 AUTO_CLAMPED) - (49.000, 0.378) lh:(48.667, 0.378 AUTO_CLAMPED) rh:(49.333, 0.377 AUTO_CLAMPED) - (50.000, 0.377) lh:(49.667, 0.377 AUTO_CLAMPED) rh:(50.333, 0.377 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.675) lh:(0.667, 0.675 AUTO_CLAMPED) rh:(1.333, 0.675 AUTO_CLAMPED) - (2.000, 0.674) lh:(1.667, 0.675 AUTO_CLAMPED) rh:(2.333, 0.674 AUTO_CLAMPED) - (3.000, 0.672) lh:(2.667, 0.673 AUTO_CLAMPED) rh:(3.333, 0.671 AUTO_CLAMPED) ... - (48.000, 0.673) lh:(47.667, 0.672 AUTO_CLAMPED) rh:(48.333, 0.674 AUTO_CLAMPED) - (49.000, 0.674) lh:(48.667, 0.674 AUTO_CLAMPED) rh:(49.333, 0.675 AUTO_CLAMPED) - (50.000, 0.675) lh:(49.667, 0.675 AUTO_CLAMPED) rh:(50.333, 0.675 AUTO_CLAMPED) - Action 'Cube_Smooth_NoUVs_NoMats|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBCube_Smooth_NoUVs_NoMats' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 1.200) lh:(0.667, 1.200 AUTO_CLAMPED) rh:(1.333, 1.200 AUTO_CLAMPED) - (2.000, 1.199) lh:(1.667, 1.200 AUTO_CLAMPED) rh:(2.333, 1.198 AUTO_CLAMPED) - (3.000, 1.195) lh:(2.667, 1.196 AUTO_CLAMPED) rh:(3.333, 1.193 AUTO_CLAMPED) ... - (48.000, 1.194) lh:(47.667, 1.192 AUTO_CLAMPED) rh:(48.333, 1.196 AUTO_CLAMPED) - (49.000, 1.199) lh:(48.667, 1.198 AUTO_CLAMPED) rh:(49.333, 1.200 AUTO_CLAMPED) - (50.000, 1.200) lh:(49.667, 1.200 AUTO_CLAMPED) rh:(50.333, 1.200 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -1.721) lh:(0.667, -1.721 AUTO_CLAMPED) rh:(1.333, -1.721 AUTO_CLAMPED) - (2.000, -1.724) lh:(1.667, -1.722 AUTO_CLAMPED) rh:(2.333, -1.725 AUTO_CLAMPED) - (3.000, -1.730) lh:(2.667, -1.727 AUTO_CLAMPED) rh:(3.333, -1.733 AUTO_CLAMPED) ... - (48.000, -1.731) lh:(47.667, -1.734 AUTO_CLAMPED) rh:(48.333, -1.728 AUTO_CLAMPED) - (49.000, -1.724) lh:(48.667, -1.725 AUTO_CLAMPED) rh:(49.333, -1.722 AUTO_CLAMPED) - (50.000, -1.721) lh:(49.667, -1.721 AUTO_CLAMPED) rh:(50.333, -1.721 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 3.333) lh:(0.667, 3.333 AUTO_CLAMPED) rh:(1.333, 3.333 AUTO_CLAMPED) - (2.000, 3.330) lh:(1.667, 3.331 AUTO_CLAMPED) rh:(2.333, 3.329 AUTO_CLAMPED) - (3.000, 3.327) lh:(2.667, 3.328 AUTO_CLAMPED) rh:(3.333, 3.325 AUTO_CLAMPED) ... - (48.000, 3.326) lh:(47.667, 3.325 AUTO_CLAMPED) rh:(48.333, 3.328 AUTO_CLAMPED) - (49.000, 3.330) lh:(48.667, 3.328 AUTO_CLAMPED) rh:(49.333, 3.331 AUTO_CLAMPED) - (50.000, 3.333) lh:(49.667, 3.333 AUTO_CLAMPED) rh:(50.333, 3.333 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -1.065) lh:(0.667, -1.065 AUTO_CLAMPED) rh:(1.333, -1.065 AUTO_CLAMPED) - (2.000, -1.174) lh:(1.667, -1.071 AUTO_CLAMPED) rh:(2.333, -1.277 AUTO_CLAMPED) - (3.000, -1.500) lh:(2.667, -1.478 AUTO_CLAMPED) rh:(3.333, -1.523 AUTO_CLAMPED) ... - (48.000, -1.108) lh:(47.667, -1.122 AUTO_CLAMPED) rh:(48.333, -1.094 AUTO_CLAMPED) - (49.000, -1.076) lh:(48.667, -1.083 AUTO_CLAMPED) rh:(49.333, -1.069 AUTO_CLAMPED) - (50.000, -1.065) lh:(49.667, -1.065 AUTO_CLAMPED) rh:(50.333, -1.065 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -0.523) lh:(0.667, -0.523 AUTO_CLAMPED) rh:(1.333, -0.523 AUTO_CLAMPED) - (2.000, -0.553) lh:(1.667, -0.533 AUTO_CLAMPED) rh:(2.333, -0.574 AUTO_CLAMPED) - (3.000, -0.617) lh:(2.667, -0.606 AUTO_CLAMPED) rh:(3.333, -0.627 AUTO_CLAMPED) ... - (48.000, -0.522) lh:(47.667, -0.522 AUTO_CLAMPED) rh:(48.333, -0.522 AUTO_CLAMPED) - (49.000, -0.523) lh:(48.667, -0.522 AUTO_CLAMPED) rh:(49.333, -0.523 AUTO_CLAMPED) - (50.000, -0.523) lh:(49.667, -0.523 AUTO_CLAMPED) rh:(50.333, -0.523 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.451) lh:(0.667, 0.451 AUTO_CLAMPED) rh:(1.333, 0.451 AUTO_CLAMPED) - (2.000, 0.529) lh:(1.667, 0.481 AUTO_CLAMPED) rh:(2.333, 0.577 AUTO_CLAMPED) - (3.000, 0.766) lh:(2.667, 0.642 AUTO_CLAMPED) rh:(3.333, 0.889 AUTO_CLAMPED) ... - (48.000, 0.461) lh:(47.667, 0.464 AUTO_CLAMPED) rh:(48.333, 0.457 AUTO_CLAMPED) - (49.000, 0.453) lh:(48.667, 0.455 AUTO_CLAMPED) rh:(49.333, 0.451 AUTO_CLAMPED) - (50.000, 0.451) lh:(49.667, 0.451 AUTO_CLAMPED) rh:(50.333, 0.451 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.861) lh:(0.667, 0.861 AUTO_CLAMPED) rh:(1.333, 0.861 AUTO_CLAMPED) - (2.000, 0.888) lh:(1.667, 0.871 AUTO_CLAMPED) rh:(2.333, 0.906 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.931 AUTO_CLAMPED) rh:(3.333, 0.991 AUTO_CLAMPED) ... - (48.000, 0.862) lh:(47.667, 0.862 AUTO_CLAMPED) rh:(48.333, 0.862 AUTO_CLAMPED) - (49.000, 0.861) lh:(48.667, 0.861 AUTO_CLAMPED) rh:(49.333, 0.861 AUTO_CLAMPED) - (50.000, 0.861) lh:(49.667, 0.861 AUTO_CLAMPED) rh:(50.333, 0.861 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.447) lh:(0.667, 0.447 AUTO_CLAMPED) rh:(1.333, 0.447 AUTO_CLAMPED) - (2.000, 0.452) lh:(1.667, 0.450 AUTO_CLAMPED) rh:(2.333, 0.454 AUTO_CLAMPED) - (3.000, 0.455) lh:(2.667, 0.455 AUTO_CLAMPED) rh:(3.333, 0.455 AUTO_CLAMPED) ... - (48.000, 0.451) lh:(47.667, 0.453 AUTO_CLAMPED) rh:(48.333, 0.450 AUTO_CLAMPED) - (49.000, 0.448) lh:(48.667, 0.449 AUTO_CLAMPED) rh:(49.333, 0.448 AUTO_CLAMPED) - (50.000, 0.447) lh:(49.667, 0.447 AUTO_CLAMPED) rh:(50.333, 0.447 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.563) lh:(0.667, 0.563 AUTO_CLAMPED) rh:(1.333, 0.563 AUTO_CLAMPED) - (2.000, 0.538) lh:(1.667, 0.554 AUTO_CLAMPED) rh:(2.333, 0.522 AUTO_CLAMPED) - (3.000, 0.483) lh:(2.667, 0.499 AUTO_CLAMPED) rh:(3.333, 0.467 AUTO_CLAMPED) ... - (48.000, 0.555) lh:(47.667, 0.553 AUTO_CLAMPED) rh:(48.333, 0.558 AUTO_CLAMPED) - (49.000, 0.561) lh:(48.667, 0.560 AUTO_CLAMPED) rh:(49.333, 0.562 AUTO_CLAMPED) - (50.000, 0.563) lh:(49.667, 0.563 AUTO_CLAMPED) rh:(50.333, 0.563 AUTO_CLAMPED) - Action 'Cube_Smooth_NoUVs_NoMats|LightPointAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBCube_Smooth_NoUVs_NoMats' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -1.188) lh:(0.667, -1.188 AUTO_CLAMPED) rh:(1.333, -1.188 AUTO_CLAMPED) - (2.000, -1.219) lh:(1.667, -1.199 AUTO_CLAMPED) rh:(2.333, -1.239 AUTO_CLAMPED) - (3.000, -1.306) lh:(2.667, -1.268 AUTO_CLAMPED) rh:(3.333, -1.343 AUTO_CLAMPED) ... - (48.000, -1.237) lh:(47.667, -1.252 AUTO_CLAMPED) rh:(48.333, -1.221 AUTO_CLAMPED) - (49.000, -1.201) lh:(48.667, -1.209 AUTO_CLAMPED) rh:(49.333, -1.193 AUTO_CLAMPED) - (50.000, -1.188) lh:(49.667, -1.188 AUTO_CLAMPED) rh:(50.333, -1.188 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.227) lh:(0.667, 0.227 AUTO_CLAMPED) rh:(1.333, 0.227 AUTO_CLAMPED) - (2.000, 0.226) lh:(1.667, 0.227 AUTO_CLAMPED) rh:(2.333, 0.225 AUTO_CLAMPED) - (3.000, 0.222) lh:(2.667, 0.224 AUTO_CLAMPED) rh:(3.333, 0.221 AUTO_CLAMPED) ... - (48.000, 0.225) lh:(47.667, 0.225 AUTO_CLAMPED) rh:(48.333, 0.226 AUTO_CLAMPED) - (49.000, 0.227) lh:(48.667, 0.226 AUTO_CLAMPED) rh:(49.333, 0.227 AUTO_CLAMPED) - (50.000, 0.227) lh:(49.667, 0.227 AUTO_CLAMPED) rh:(50.333, 0.227 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 7.091) lh:(0.667, 7.091 AUTO_CLAMPED) rh:(1.333, 7.091 AUTO_CLAMPED) - (2.000, 7.065) lh:(1.667, 7.082 AUTO_CLAMPED) rh:(2.333, 7.048 AUTO_CLAMPED) - (3.000, 6.990) lh:(2.667, 7.023 AUTO_CLAMPED) rh:(3.333, 6.958 AUTO_CLAMPED) ... - (48.000, 7.049) lh:(47.667, 7.036 AUTO_CLAMPED) rh:(48.333, 7.063 AUTO_CLAMPED) - (49.000, 7.080) lh:(48.667, 7.073 AUTO_CLAMPED) rh:(49.333, 7.087 AUTO_CLAMPED) - (50.000, 7.091) lh:(49.667, 7.091 AUTO_CLAMPED) rh:(50.333, 7.091 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -1.065) lh:(0.667, -1.065 AUTO_CLAMPED) rh:(1.333, -1.065 AUTO_CLAMPED) - (2.000, -1.065) lh:(1.667, -1.065 AUTO_CLAMPED) rh:(2.333, -1.065 AUTO_CLAMPED) - (3.000, -1.065) lh:(2.667, -1.065 AUTO_CLAMPED) rh:(3.333, -1.065 AUTO_CLAMPED) ... - (48.000, -1.065) lh:(47.667, -1.065 AUTO_CLAMPED) rh:(48.333, -1.065 AUTO_CLAMPED) - (49.000, -1.065) lh:(48.667, -1.065 AUTO_CLAMPED) rh:(49.333, -1.065 AUTO_CLAMPED) - (50.000, -1.065) lh:(49.667, -1.065 AUTO_CLAMPED) rh:(50.333, -1.065 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, -0.523) lh:(0.667, -0.523 AUTO_CLAMPED) rh:(1.333, -0.523 AUTO_CLAMPED) - (2.000, -0.523) lh:(1.667, -0.523 AUTO_CLAMPED) rh:(2.333, -0.523 AUTO_CLAMPED) - (3.000, -0.523) lh:(2.667, -0.523 AUTO_CLAMPED) rh:(3.333, -0.523 AUTO_CLAMPED) ... - (48.000, -0.523) lh:(47.667, -0.523 AUTO_CLAMPED) rh:(48.333, -0.523 AUTO_CLAMPED) - (49.000, -0.523) lh:(48.667, -0.523 AUTO_CLAMPED) rh:(49.333, -0.523 AUTO_CLAMPED) - (50.000, -0.523) lh:(49.667, -0.523 AUTO_CLAMPED) rh:(50.333, -0.523 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.451) lh:(0.667, 0.451 AUTO_CLAMPED) rh:(1.333, 0.451 AUTO_CLAMPED) - (2.000, 0.451) lh:(1.667, 0.451 AUTO_CLAMPED) rh:(2.333, 0.451 AUTO_CLAMPED) - (3.000, 0.451) lh:(2.667, 0.451 AUTO_CLAMPED) rh:(3.333, 0.451 AUTO_CLAMPED) ... - (48.000, 0.451) lh:(47.667, 0.451 AUTO_CLAMPED) rh:(48.333, 0.451 AUTO_CLAMPED) - (49.000, 0.451) lh:(48.667, 0.451 AUTO_CLAMPED) rh:(49.333, 0.451 AUTO_CLAMPED) - (50.000, 0.451) lh:(49.667, 0.451 AUTO_CLAMPED) rh:(50.333, 0.451 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.861) lh:(0.667, 0.861 AUTO_CLAMPED) rh:(1.333, 0.861 AUTO_CLAMPED) - (2.000, 0.861) lh:(1.667, 0.861 AUTO_CLAMPED) rh:(2.333, 0.861 AUTO_CLAMPED) - (3.000, 0.861) lh:(2.667, 0.861 AUTO_CLAMPED) rh:(3.333, 0.861 AUTO_CLAMPED) ... - (48.000, 0.861) lh:(47.667, 0.861 AUTO_CLAMPED) rh:(48.333, 0.861 AUTO_CLAMPED) - (49.000, 0.861) lh:(48.667, 0.861 AUTO_CLAMPED) rh:(49.333, 0.861 AUTO_CLAMPED) - (50.000, 0.861) lh:(49.667, 0.861 AUTO_CLAMPED) rh:(50.333, 0.861 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.447) lh:(0.667, 0.447 AUTO_CLAMPED) rh:(1.333, 0.447 AUTO_CLAMPED) - (2.000, 0.447) lh:(1.667, 0.447 AUTO_CLAMPED) rh:(2.333, 0.447 AUTO_CLAMPED) - (3.000, 0.447) lh:(2.667, 0.447 AUTO_CLAMPED) rh:(3.333, 0.447 AUTO_CLAMPED) ... - (48.000, 0.447) lh:(47.667, 0.447 AUTO_CLAMPED) rh:(48.333, 0.447 AUTO_CLAMPED) - (49.000, 0.447) lh:(48.667, 0.447 AUTO_CLAMPED) rh:(49.333, 0.447 AUTO_CLAMPED) - (50.000, 0.447) lh:(49.667, 0.447 AUTO_CLAMPED) rh:(50.333, 0.447 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Cube_Smooth_NoUVs_NoMats' - (1.000, 0.563) lh:(0.667, 0.563 AUTO_CLAMPED) rh:(1.333, 0.563 AUTO_CLAMPED) - (2.000, 0.563) lh:(1.667, 0.563 AUTO_CLAMPED) rh:(2.333, 0.563 AUTO_CLAMPED) - (3.000, 0.563) lh:(2.667, 0.563 AUTO_CLAMPED) rh:(3.333, 0.563 AUTO_CLAMPED) ... - (48.000, 0.563) lh:(47.667, 0.563 AUTO_CLAMPED) rh:(48.333, 0.563 AUTO_CLAMPED) - (49.000, 0.563) lh:(48.667, 0.563 AUTO_CLAMPED) rh:(49.333, 0.563 AUTO_CLAMPED) - (50.000, 0.563) lh:(49.667, 0.563 AUTO_CLAMPED) rh:(50.333, 0.563 AUTO_CLAMPED) - Action 'LightPoint|CameraOrthoAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBLightPoint' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 4.076) lh:(0.667, 4.076 AUTO_CLAMPED) rh:(1.333, 4.076 AUTO_CLAMPED) - (2.000, 4.076) lh:(1.667, 4.076 AUTO_CLAMPED) rh:(2.333, 4.076 AUTO_CLAMPED) - (3.000, 4.076) lh:(2.667, 4.076 AUTO_CLAMPED) rh:(3.333, 4.076 AUTO_CLAMPED) ... - (48.000, 4.076) lh:(47.667, 4.076 AUTO_CLAMPED) rh:(48.333, 4.076 AUTO_CLAMPED) - (49.000, 4.076) lh:(48.667, 4.076 AUTO_CLAMPED) rh:(49.333, 4.076 AUTO_CLAMPED) - (50.000, 4.076) lh:(49.667, 4.076 AUTO_CLAMPED) rh:(50.333, 4.076 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.005) lh:(0.667, 1.005 AUTO_CLAMPED) rh:(1.333, 1.005 AUTO_CLAMPED) - (2.000, 1.005) lh:(1.667, 1.005 AUTO_CLAMPED) rh:(2.333, 1.005 AUTO_CLAMPED) - (3.000, 1.005) lh:(2.667, 1.005 AUTO_CLAMPED) rh:(3.333, 1.005 AUTO_CLAMPED) ... - (48.000, 1.005) lh:(47.667, 1.005 AUTO_CLAMPED) rh:(48.333, 1.005 AUTO_CLAMPED) - (49.000, 1.005) lh:(48.667, 1.005 AUTO_CLAMPED) rh:(49.333, 1.005 AUTO_CLAMPED) - (50.000, 1.005) lh:(49.667, 1.005 AUTO_CLAMPED) rh:(50.333, 1.005 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 5.904) lh:(0.667, 5.904 AUTO_CLAMPED) rh:(1.333, 5.904 AUTO_CLAMPED) - (2.000, 5.904) lh:(1.667, 5.904 AUTO_CLAMPED) rh:(2.333, 5.904 AUTO_CLAMPED) - (3.000, 5.904) lh:(2.667, 5.904 AUTO_CLAMPED) rh:(3.333, 5.904 AUTO_CLAMPED) ... - (48.000, 5.904) lh:(47.667, 5.904 AUTO_CLAMPED) rh:(48.333, 5.904 AUTO_CLAMPED) - (49.000, 5.904) lh:(48.667, 5.904 AUTO_CLAMPED) rh:(49.333, 5.904 AUTO_CLAMPED) - (50.000, 5.904) lh:(49.667, 5.904 AUTO_CLAMPED) rh:(50.333, 5.904 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 0.975) lh:(0.667, 0.975 AUTO_CLAMPED) rh:(1.333, 0.975 AUTO_CLAMPED) - (2.000, 0.978) lh:(1.667, 0.976 AUTO_CLAMPED) rh:(2.333, 0.980 AUTO_CLAMPED) - (3.000, 0.986) lh:(2.667, 0.983 AUTO_CLAMPED) rh:(3.333, 0.990 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.985 AUTO_CLAMPED) rh:(48.333, 0.980 AUTO_CLAMPED) - (49.000, 0.977) lh:(48.667, 0.978 AUTO_CLAMPED) rh:(49.333, 0.976 AUTO_CLAMPED) - (50.000, 0.975) lh:(49.667, 0.975 AUTO_CLAMPED) rh:(50.333, 0.975 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.001) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.002 AUTO_CLAMPED) - (3.000, 0.004) lh:(2.667, 0.002 AUTO_CLAMPED) rh:(3.333, 0.005 AUTO_CLAMPED) ... - (48.000, 0.002) lh:(47.667, 0.003 AUTO_CLAMPED) rh:(48.333, 0.002 AUTO_CLAMPED) - (49.000, 0.001) lh:(48.667, 0.001 AUTO_CLAMPED) rh:(49.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(49.667, 0.000 AUTO_CLAMPED) rh:(50.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.869) lh:(0.667, 1.869 AUTO_CLAMPED) rh:(1.333, 1.869 AUTO_CLAMPED) - (2.000, 1.866) lh:(1.667, 1.868 AUTO_CLAMPED) rh:(2.333, 1.865 AUTO_CLAMPED) - (3.000, 1.860) lh:(2.667, 1.862 AUTO_CLAMPED) rh:(3.333, 1.857 AUTO_CLAMPED) ... - (48.000, 1.863) lh:(47.667, 1.861 AUTO_CLAMPED) rh:(48.333, 1.865 AUTO_CLAMPED) - (49.000, 1.867) lh:(48.667, 1.866 AUTO_CLAMPED) rh:(49.333, 1.868 AUTO_CLAMPED) - (50.000, 1.869) lh:(49.667, 1.869 AUTO_CLAMPED) rh:(50.333, 1.869 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Action 'LightPoint|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBLightPoint' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 6.885) lh:(0.667, 6.885 AUTO_CLAMPED) rh:(1.333, 6.885 AUTO_CLAMPED) - (2.000, 6.881) lh:(1.667, 6.883 AUTO_CLAMPED) rh:(2.333, 6.880 AUTO_CLAMPED) - (3.000, 6.877) lh:(2.667, 6.879 AUTO_CLAMPED) rh:(3.333, 6.876 AUTO_CLAMPED) ... - (48.000, 6.879) lh:(47.667, 6.878 AUTO_CLAMPED) rh:(48.333, 6.880 AUTO_CLAMPED) - (49.000, 6.882) lh:(48.667, 6.881 AUTO_CLAMPED) rh:(49.333, 6.883 AUTO_CLAMPED) - (50.000, 6.885) lh:(49.667, 6.885 AUTO_CLAMPED) rh:(50.333, 6.885 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 0.571) lh:(0.667, 0.571 AUTO_CLAMPED) rh:(1.333, 0.571 AUTO_CLAMPED) - (2.000, 0.567) lh:(1.667, 0.570 AUTO_CLAMPED) rh:(2.333, 0.565 AUTO_CLAMPED) - (3.000, 0.557) lh:(2.667, 0.562 AUTO_CLAMPED) rh:(3.333, 0.553 AUTO_CLAMPED) ... - (48.000, 0.556) lh:(47.667, 0.552 AUTO_CLAMPED) rh:(48.333, 0.561 AUTO_CLAMPED) - (49.000, 0.567) lh:(48.667, 0.565 AUTO_CLAMPED) rh:(49.333, 0.569 AUTO_CLAMPED) - (50.000, 0.571) lh:(49.667, 0.571 AUTO_CLAMPED) rh:(50.333, 0.571 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.515) lh:(0.667, 1.515 AUTO_CLAMPED) rh:(1.333, 1.515 AUTO_CLAMPED) - (2.000, 1.513) lh:(1.667, 1.514 AUTO_CLAMPED) rh:(2.333, 1.512 AUTO_CLAMPED) - (3.000, 1.511) lh:(2.667, 1.512 AUTO_CLAMPED) rh:(3.333, 1.511 AUTO_CLAMPED) ... - (48.000, 1.511) lh:(47.667, 1.510 AUTO_CLAMPED) rh:(48.333, 1.512 AUTO_CLAMPED) - (49.000, 1.513) lh:(48.667, 1.512 AUTO_CLAMPED) rh:(49.333, 1.513 AUTO_CLAMPED) - (50.000, 1.515) lh:(49.667, 1.515 AUTO_CLAMPED) rh:(50.333, 1.515 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, -0.678) lh:(0.667, -0.678 AUTO_CLAMPED) rh:(1.333, -0.678 AUTO_CLAMPED) - (2.000, -0.741) lh:(1.667, -0.698 AUTO_CLAMPED) rh:(2.333, -0.784 AUTO_CLAMPED) - (3.000, -0.916) lh:(2.667, -0.850 AUTO_CLAMPED) rh:(3.333, -0.982 AUTO_CLAMPED) ... - (48.000, -0.716) lh:(47.667, -0.728 AUTO_CLAMPED) rh:(48.333, -0.704 AUTO_CLAMPED) - (49.000, -0.688) lh:(48.667, -0.694 AUTO_CLAMPED) rh:(49.333, -0.682 AUTO_CLAMPED) - (50.000, -0.678) lh:(49.667, -0.678 AUTO_CLAMPED) rh:(50.333, -0.678 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, -0.220) lh:(0.667, -0.220 AUTO_CLAMPED) rh:(1.333, -0.220 AUTO_CLAMPED) - (2.000, -0.275) lh:(1.667, -0.243 AUTO_CLAMPED) rh:(2.333, -0.308 AUTO_CLAMPED) - (3.000, -0.429) lh:(2.667, -0.351 AUTO_CLAMPED) rh:(3.333, -0.507 AUTO_CLAMPED) ... - (48.000, -0.221) lh:(47.667, -0.221 AUTO_CLAMPED) rh:(48.333, -0.220 AUTO_CLAMPED) - (49.000, -0.220) lh:(48.667, -0.220 AUTO_CLAMPED) rh:(49.333, -0.220 AUTO_CLAMPED) - (50.000, -0.220) lh:(49.667, -0.220 AUTO_CLAMPED) rh:(50.333, -0.220 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 0.752) lh:(0.667, 0.752 AUTO_CLAMPED) rh:(1.333, 0.752 AUTO_CLAMPED) - (2.000, 0.796) lh:(1.667, 0.766 AUTO_CLAMPED) rh:(2.333, 0.826 AUTO_CLAMPED) - (3.000, 0.919) lh:(2.667, 0.872 AUTO_CLAMPED) rh:(3.333, 0.965 AUTO_CLAMPED) ... - (48.000, 0.753) lh:(47.667, 0.754 AUTO_CLAMPED) rh:(48.333, 0.753 AUTO_CLAMPED) - (49.000, 0.753) lh:(48.667, 0.753 AUTO_CLAMPED) rh:(49.333, 0.753 AUTO_CLAMPED) - (50.000, 0.752) lh:(49.667, 0.752 AUTO_CLAMPED) rh:(50.333, 0.752 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Action 'LightPoint|LightPointAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBLightPoint' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 4.076) lh:(0.667, 4.076 AUTO_CLAMPED) rh:(1.333, 4.076 AUTO_CLAMPED) - (2.000, 4.032) lh:(1.667, 4.061 AUTO_CLAMPED) rh:(2.333, 4.003 AUTO_CLAMPED) - (3.000, 3.905) lh:(2.667, 3.960 AUTO_CLAMPED) rh:(3.333, 3.851 AUTO_CLAMPED) ... - (48.000, 4.006) lh:(47.667, 3.983 AUTO_CLAMPED) rh:(48.333, 4.029 AUTO_CLAMPED) - (49.000, 4.058) lh:(48.667, 4.046 AUTO_CLAMPED) rh:(49.333, 4.070 AUTO_CLAMPED) - (50.000, 4.076) lh:(49.667, 4.076 AUTO_CLAMPED) rh:(50.333, 4.076 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.005) lh:(0.667, 1.005 AUTO_CLAMPED) rh:(1.333, 1.005 AUTO_CLAMPED) - (2.000, 0.982) lh:(1.667, 0.997 AUTO_CLAMPED) rh:(2.333, 0.967 AUTO_CLAMPED) - (3.000, 0.916) lh:(2.667, 0.945 AUTO_CLAMPED) rh:(3.333, 0.887 AUTO_CLAMPED) ... - (48.000, 0.969) lh:(47.667, 0.957 AUTO_CLAMPED) rh:(48.333, 0.981 AUTO_CLAMPED) - (49.000, 0.996) lh:(48.667, 0.990 AUTO_CLAMPED) rh:(49.333, 1.002 AUTO_CLAMPED) - (50.000, 1.005) lh:(49.667, 1.005 AUTO_CLAMPED) rh:(50.333, 1.005 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 5.904) lh:(0.667, 5.904 AUTO_CLAMPED) rh:(1.333, 5.904 AUTO_CLAMPED) - (2.000, 5.896) lh:(1.667, 5.899 AUTO_CLAMPED) rh:(2.333, 5.893 AUTO_CLAMPED) - (3.000, 5.888) lh:(2.667, 5.892 AUTO_CLAMPED) rh:(3.333, 5.885 AUTO_CLAMPED) ... - (48.000, 5.898) lh:(47.667, 5.896 AUTO_CLAMPED) rh:(48.333, 5.899 AUTO_CLAMPED) - (49.000, 5.901) lh:(48.667, 5.900 AUTO_CLAMPED) rh:(49.333, 5.902 AUTO_CLAMPED) - (50.000, 5.904) lh:(49.667, 5.904 AUTO_CLAMPED) rh:(50.333, 5.904 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 0.650) lh:(0.667, 0.650 AUTO_CLAMPED) rh:(1.333, 0.650 AUTO_CLAMPED) - (2.000, 0.650) lh:(1.667, 0.650 AUTO_CLAMPED) rh:(2.333, 0.650 AUTO_CLAMPED) - (3.000, 0.650) lh:(2.667, 0.650 AUTO_CLAMPED) rh:(3.333, 0.650 AUTO_CLAMPED) ... - (48.000, 0.650) lh:(47.667, 0.650 AUTO_CLAMPED) rh:(48.333, 0.650 AUTO_CLAMPED) - (49.000, 0.650) lh:(48.667, 0.650 AUTO_CLAMPED) rh:(49.333, 0.650 AUTO_CLAMPED) - (50.000, 0.650) lh:(49.667, 0.650 AUTO_CLAMPED) rh:(50.333, 0.650 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 0.055) lh:(0.667, 0.055 AUTO_CLAMPED) rh:(1.333, 0.055 AUTO_CLAMPED) - (2.000, 0.055) lh:(1.667, 0.055 AUTO_CLAMPED) rh:(2.333, 0.055 AUTO_CLAMPED) - (3.000, 0.055) lh:(2.667, 0.055 AUTO_CLAMPED) rh:(3.333, 0.055 AUTO_CLAMPED) ... - (48.000, 0.055) lh:(47.667, 0.055 AUTO_CLAMPED) rh:(48.333, 0.055 AUTO_CLAMPED) - (49.000, 0.055) lh:(48.667, 0.055 AUTO_CLAMPED) rh:(49.333, 0.055 AUTO_CLAMPED) - (50.000, 0.055) lh:(49.667, 0.055 AUTO_CLAMPED) rh:(50.333, 0.055 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.866) lh:(0.667, 1.866 AUTO_CLAMPED) rh:(1.333, 1.866 AUTO_CLAMPED) - (2.000, 1.866) lh:(1.667, 1.866 AUTO_CLAMPED) rh:(2.333, 1.866 AUTO_CLAMPED) - (3.000, 1.866) lh:(2.667, 1.866 AUTO_CLAMPED) rh:(3.333, 1.866 AUTO_CLAMPED) ... - (48.000, 1.866) lh:(47.667, 1.866 AUTO_CLAMPED) rh:(48.333, 1.866 AUTO_CLAMPED) - (49.000, 1.866) lh:(48.667, 1.866 AUTO_CLAMPED) rh:(49.333, 1.866 AUTO_CLAMPED) - (50.000, 1.866) lh:(49.667, 1.866 AUTO_CLAMPED) rh:(50.333, 1.866 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'LightPoint' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Action 'SuzanneArmWParent|ArmSuzanneAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBSuzanneArmWParent' curves:89 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SuzanneArmWParent' - (1.000, 8.013) lh:(-15.333, 8.013 AUTO_CLAMPED) rh:(17.333, 8.013 AUTO_CLAMPED) - (50.000, 8.013) lh:(33.667, 8.013 AUTO_CLAMPED) rh:(66.333, 8.013 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SuzanneArmWParent' - (1.000, 1.293) lh:(-15.333, 1.293 AUTO_CLAMPED) rh:(17.333, 1.293 AUTO_CLAMPED) - (50.000, 1.293) lh:(33.667, 1.293 AUTO_CLAMPED) rh:(66.333, 1.293 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SuzanneArmWParent' - (1.000, 0.565) lh:(-15.333, 0.565 AUTO_CLAMPED) rh:(17.333, 0.565 AUTO_CLAMPED) - (50.000, 0.565) lh:(33.667, 0.565 AUTO_CLAMPED) rh:(66.333, 0.565 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, -0.019) lh:(0.667, -0.019 AUTO_CLAMPED) rh:(1.333, -0.019 AUTO_CLAMPED) - (2.000, -0.019) lh:(1.667, -0.019 AUTO_CLAMPED) rh:(2.333, -0.019 AUTO_CLAMPED) - (3.000, -0.019) lh:(2.667, -0.019 AUTO_CLAMPED) rh:(3.333, -0.019 AUTO_CLAMPED) ... - (48.000, -0.019) lh:(47.667, -0.019 AUTO_CLAMPED) rh:(48.333, -0.019 AUTO_CLAMPED) - (49.000, -0.019) lh:(48.667, -0.019 AUTO_CLAMPED) rh:(49.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(49.667, -0.019 AUTO_CLAMPED) rh:(50.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, -0.019) lh:(0.667, -0.019 AUTO_CLAMPED) rh:(1.333, -0.019 AUTO_CLAMPED) - (2.000, -0.019) lh:(1.667, -0.019 AUTO_CLAMPED) rh:(2.333, -0.019 AUTO_CLAMPED) - (3.000, -0.019) lh:(2.667, -0.019 AUTO_CLAMPED) rh:(3.333, -0.019 AUTO_CLAMPED) ... - (48.000, -0.019) lh:(47.667, -0.019 AUTO_CLAMPED) rh:(48.333, -0.019 AUTO_CLAMPED) - (49.000, -0.019) lh:(48.667, -0.019 AUTO_CLAMPED) rh:(49.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(49.667, -0.019 AUTO_CLAMPED) rh:(50.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 0.060) lh:(0.667, 0.060 AUTO_CLAMPED) rh:(1.333, 0.060 AUTO_CLAMPED) - (2.000, 0.060) lh:(1.667, 0.060 AUTO_CLAMPED) rh:(2.333, 0.060 AUTO_CLAMPED) - (3.000, 0.060) lh:(2.667, 0.060 AUTO_CLAMPED) rh:(3.333, 0.060 AUTO_CLAMPED) ... - (48.000, 0.060) lh:(47.667, 0.060 AUTO_CLAMPED) rh:(48.333, 0.060 AUTO_CLAMPED) - (49.000, 0.060) lh:(48.667, 0.060 AUTO_CLAMPED) rh:(49.333, 0.060 AUTO_CLAMPED) - (50.000, 0.060) lh:(49.667, 0.060 AUTO_CLAMPED) rh:(50.333, 0.060 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 0.999) lh:(0.667, 0.999 AUTO_CLAMPED) rh:(1.333, 0.999 AUTO_CLAMPED) - (2.000, 0.999) lh:(1.667, 0.999 AUTO_CLAMPED) rh:(2.333, 0.999 AUTO_CLAMPED) - (3.000, 0.999) lh:(2.667, 0.999 AUTO_CLAMPED) rh:(3.333, 0.999 AUTO_CLAMPED) ... - (48.000, 0.998) lh:(47.667, 0.998 AUTO_CLAMPED) rh:(48.333, 0.998 AUTO_CLAMPED) - (49.000, 0.998) lh:(48.667, 0.998 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 0.998) lh:(49.667, 0.998 AUTO_CLAMPED) rh:(50.333, 0.998 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 0.054) lh:(0.667, 0.054 AUTO_CLAMPED) rh:(1.333, 0.054 AUTO_CLAMPED) - (2.000, 0.054) lh:(1.667, 0.054 AUTO_CLAMPED) rh:(2.333, 0.053 AUTO_CLAMPED) - (3.000, 0.053) lh:(2.667, 0.053 AUTO_CLAMPED) rh:(3.333, 0.053 AUTO_CLAMPED) ... - (48.000, 0.040) lh:(47.667, 0.040 AUTO_CLAMPED) rh:(48.333, 0.041 AUTO_CLAMPED) - (49.000, 0.041) lh:(48.667, 0.041 AUTO_CLAMPED) rh:(49.333, 0.041 AUTO_CLAMPED) - (50.000, 0.041) lh:(49.667, 0.041 AUTO_CLAMPED) rh:(50.333, 0.041 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, -0.001) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.001 AUTO_CLAMPED) ... - (48.000, -0.022) lh:(47.667, -0.022 AUTO_CLAMPED) rh:(48.333, -0.022 AUTO_CLAMPED) - (49.000, -0.022) lh:(48.667, -0.022 AUTO_CLAMPED) rh:(49.333, -0.022 AUTO_CLAMPED) - (50.000, -0.022) lh:(49.667, -0.022 AUTO_CLAMPED) rh:(50.333, -0.022 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, -0.001 AUTO_CLAMPED) - (3.000, -0.002) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.002 AUTO_CLAMPED) ... - (48.000, -0.046) lh:(47.667, -0.046 AUTO_CLAMPED) rh:(48.333, -0.046 AUTO_CLAMPED) - (49.000, -0.046) lh:(48.667, -0.046 AUTO_CLAMPED) rh:(49.333, -0.046 AUTO_CLAMPED) - (50.000, -0.046) lh:(49.667, -0.046 AUTO_CLAMPED) rh:(50.333, -0.046 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'Bone' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (48.000, 1.000) lh:(47.667, 1.000 AUTO_CLAMPED) rh:(48.333, 1.000 AUTO_CLAMPED) - (49.000, 1.000) lh:(48.667, 1.000 AUTO_CLAMPED) rh:(49.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'SuzanneArmWParent|CameraOrthoAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBSuzanneArmWParent' curves:89 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, 2.397) lh:(0.667, 2.397 AUTO_CLAMPED) rh:(1.333, 2.397 AUTO_CLAMPED) - (2.000, 2.397) lh:(1.667, 2.397 AUTO_CLAMPED) rh:(2.333, 2.397 AUTO_CLAMPED) - (3.000, 2.397) lh:(2.667, 2.397 AUTO_CLAMPED) rh:(3.333, 2.397 AUTO_CLAMPED) ... - (48.000, 2.397) lh:(47.667, 2.397 AUTO_CLAMPED) rh:(48.333, 2.397 AUTO_CLAMPED) - (49.000, 2.397) lh:(48.667, 2.397 AUTO_CLAMPED) rh:(49.333, 2.397 AUTO_CLAMPED) - (50.000, 2.397) lh:(49.667, 2.397 AUTO_CLAMPED) rh:(50.333, 2.397 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, 1.795) lh:(0.667, 1.795 AUTO_CLAMPED) rh:(1.333, 1.795 AUTO_CLAMPED) - (2.000, 1.795) lh:(1.667, 1.795 AUTO_CLAMPED) rh:(2.333, 1.795 AUTO_CLAMPED) - (3.000, 1.795) lh:(2.667, 1.795 AUTO_CLAMPED) rh:(3.333, 1.795 AUTO_CLAMPED) ... - (48.000, 1.795) lh:(47.667, 1.795 AUTO_CLAMPED) rh:(48.333, 1.795 AUTO_CLAMPED) - (49.000, 1.795) lh:(48.667, 1.795 AUTO_CLAMPED) rh:(49.333, 1.795 AUTO_CLAMPED) - (50.000, 1.795) lh:(49.667, 1.795 AUTO_CLAMPED) rh:(50.333, 1.795 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, 0.118) lh:(0.667, 0.118 AUTO_CLAMPED) rh:(1.333, 0.118 AUTO_CLAMPED) - (2.000, 0.118) lh:(1.667, 0.118 AUTO_CLAMPED) rh:(2.333, 0.118 AUTO_CLAMPED) - (3.000, 0.118) lh:(2.667, 0.118 AUTO_CLAMPED) rh:(3.333, 0.118 AUTO_CLAMPED) ... - (48.000, 0.118) lh:(47.667, 0.118 AUTO_CLAMPED) rh:(48.333, 0.118 AUTO_CLAMPED) - (49.000, 0.118) lh:(48.667, 0.118 AUTO_CLAMPED) rh:(49.333, 0.118 AUTO_CLAMPED) - (50.000, 0.118) lh:(49.667, 0.118 AUTO_CLAMPED) rh:(50.333, 0.118 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.060) lh:(-15.333, 0.060 AUTO_CLAMPED) rh:(17.333, 0.060 AUTO_CLAMPED) - (50.000, 0.060) lh:(33.667, 0.060 AUTO_CLAMPED) rh:(66.333, 0.060 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.988) lh:(-15.333, 0.988 AUTO_CLAMPED) rh:(17.333, 0.988 AUTO_CLAMPED) - (50.000, 0.988) lh:(33.667, 0.988 AUTO_CLAMPED) rh:(66.333, 0.988 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.044) lh:(-15.333, 0.044 AUTO_CLAMPED) rh:(17.333, 0.044 AUTO_CLAMPED) - (50.000, 0.044) lh:(33.667, 0.044 AUTO_CLAMPED) rh:(66.333, 0.044 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.099) lh:(-15.333, -0.099 AUTO_CLAMPED) rh:(17.333, -0.099 AUTO_CLAMPED) - (50.000, -0.099) lh:(33.667, -0.099 AUTO_CLAMPED) rh:(66.333, -0.099 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.113) lh:(-15.333, -0.113 AUTO_CLAMPED) rh:(17.333, -0.113 AUTO_CLAMPED) - (50.000, -0.113) lh:(33.667, -0.113 AUTO_CLAMPED) rh:(66.333, -0.113 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'SuzanneArmWParent|Cube_Smooth_NoUVs_NoMatsAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBSuzanneArmWParent' curves:89 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, 10.125) lh:(0.667, 10.125 AUTO_CLAMPED) rh:(1.333, 10.125 AUTO_CLAMPED) - (2.000, 10.120) lh:(1.667, 10.122 AUTO_CLAMPED) rh:(2.333, 10.118 AUTO_CLAMPED) - (3.000, 10.116) lh:(2.667, 10.117 AUTO_CLAMPED) rh:(3.333, 10.114 AUTO_CLAMPED) ... - (48.000, 10.121) lh:(47.667, 10.119 AUTO_CLAMPED) rh:(48.333, 10.122 AUTO_CLAMPED) - (49.000, 10.123) lh:(48.667, 10.122 AUTO_CLAMPED) rh:(49.333, 10.124 AUTO_CLAMPED) - (50.000, 10.125) lh:(49.667, 10.125 AUTO_CLAMPED) rh:(50.333, 10.125 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, -2.327) lh:(0.667, -2.327 AUTO_CLAMPED) rh:(1.333, -2.327 AUTO_CLAMPED) - (2.000, -2.329) lh:(1.667, -2.328 AUTO_CLAMPED) rh:(2.333, -2.331 AUTO_CLAMPED) - (3.000, -2.336) lh:(2.667, -2.333 AUTO_CLAMPED) rh:(3.333, -2.339 AUTO_CLAMPED) ... - (48.000, -2.336) lh:(47.667, -2.339 AUTO_CLAMPED) rh:(48.333, -2.333 AUTO_CLAMPED) - (49.000, -2.329) lh:(48.667, -2.331 AUTO_CLAMPED) rh:(49.333, -2.328 AUTO_CLAMPED) - (50.000, -2.327) lh:(49.667, -2.327 AUTO_CLAMPED) rh:(50.333, -2.327 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, 0.198) lh:(0.667, 0.198 AUTO_CLAMPED) rh:(1.333, 0.198 AUTO_CLAMPED) - (2.000, 0.196) lh:(1.667, 0.197 AUTO_CLAMPED) rh:(2.333, 0.195 AUTO_CLAMPED) - (3.000, 0.192) lh:(2.667, 0.194 AUTO_CLAMPED) rh:(3.333, 0.189 AUTO_CLAMPED) ... - (48.000, 0.191) lh:(47.667, 0.189 AUTO_CLAMPED) rh:(48.333, 0.193 AUTO_CLAMPED) - (49.000, 0.196) lh:(48.667, 0.195 AUTO_CLAMPED) rh:(49.333, 0.197 AUTO_CLAMPED) - (50.000, 0.198) lh:(49.667, 0.198 AUTO_CLAMPED) rh:(50.333, 0.198 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.060) lh:(-15.333, 0.060 AUTO_CLAMPED) rh:(17.333, 0.060 AUTO_CLAMPED) - (50.000, 0.060) lh:(33.667, 0.060 AUTO_CLAMPED) rh:(66.333, 0.060 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.988) lh:(-15.333, 0.988 AUTO_CLAMPED) rh:(17.333, 0.988 AUTO_CLAMPED) - (50.000, 0.988) lh:(33.667, 0.988 AUTO_CLAMPED) rh:(66.333, 0.988 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.044) lh:(-15.333, 0.044 AUTO_CLAMPED) rh:(17.333, 0.044 AUTO_CLAMPED) - (50.000, 0.044) lh:(33.667, 0.044 AUTO_CLAMPED) rh:(66.333, 0.044 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.099) lh:(-15.333, -0.099 AUTO_CLAMPED) rh:(17.333, -0.099 AUTO_CLAMPED) - (50.000, -0.099) lh:(33.667, -0.099 AUTO_CLAMPED) rh:(66.333, -0.099 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.113) lh:(-15.333, -0.113 AUTO_CLAMPED) rh:(17.333, -0.113 AUTO_CLAMPED) - (50.000, -0.113) lh:(33.667, -0.113 AUTO_CLAMPED) rh:(66.333, -0.113 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'SuzanneArmWParent|LightPointAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBSuzanneArmWParent' curves:89 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, 7.316) lh:(0.667, 7.316 AUTO_CLAMPED) rh:(1.333, 7.316 AUTO_CLAMPED) - (2.000, 7.272) lh:(1.667, 7.301 AUTO_CLAMPED) rh:(2.333, 7.243 AUTO_CLAMPED) - (3.000, 7.145) lh:(2.667, 7.200 AUTO_CLAMPED) rh:(3.333, 7.091 AUTO_CLAMPED) ... - (48.000, 7.246) lh:(47.667, 7.223 AUTO_CLAMPED) rh:(48.333, 7.269 AUTO_CLAMPED) - (49.000, 7.298) lh:(48.667, 7.286 AUTO_CLAMPED) rh:(49.333, 7.310 AUTO_CLAMPED) - (50.000, 7.316) lh:(49.667, 7.316 AUTO_CLAMPED) rh:(50.333, 7.316 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, -3.665) lh:(0.667, -3.665 AUTO_CLAMPED) rh:(1.333, -3.665 AUTO_CLAMPED) - (2.000, -3.681) lh:(1.667, -3.670 AUTO_CLAMPED) rh:(2.333, -3.691 AUTO_CLAMPED) - (3.000, -3.725) lh:(2.667, -3.706 AUTO_CLAMPED) rh:(3.333, -3.745 AUTO_CLAMPED) ... - (48.000, -3.690) lh:(47.667, -3.698 AUTO_CLAMPED) rh:(48.333, -3.682 AUTO_CLAMPED) - (49.000, -3.671) lh:(48.667, -3.675 AUTO_CLAMPED) rh:(49.333, -3.667 AUTO_CLAMPED) - (50.000, -3.665) lh:(49.667, -3.665 AUTO_CLAMPED) rh:(50.333, -3.665 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 grp:'SuzanneArmWParent' - (1.000, 3.132) lh:(0.667, 3.132 AUTO_CLAMPED) rh:(1.333, 3.132 AUTO_CLAMPED) - (2.000, 3.122) lh:(1.667, 3.129 AUTO_CLAMPED) rh:(2.333, 3.116 AUTO_CLAMPED) - (3.000, 3.094) lh:(2.667, 3.106 AUTO_CLAMPED) rh:(3.333, 3.081 AUTO_CLAMPED) ... - (48.000, 3.116) lh:(47.667, 3.111 AUTO_CLAMPED) rh:(48.333, 3.122 AUTO_CLAMPED) - (49.000, 3.128) lh:(48.667, 3.126 AUTO_CLAMPED) rh:(49.333, 3.131 AUTO_CLAMPED) - (50.000, 3.132) lh:(49.667, 3.132 AUTO_CLAMPED) rh:(50.333, 3.132 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.060) lh:(-15.333, 0.060 AUTO_CLAMPED) rh:(17.333, 0.060 AUTO_CLAMPED) - (50.000, 0.060) lh:(33.667, 0.060 AUTO_CLAMPED) rh:(66.333, 0.060 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.988) lh:(-15.333, 0.988 AUTO_CLAMPED) rh:(17.333, 0.988 AUTO_CLAMPED) - (50.000, 0.988) lh:(33.667, 0.988 AUTO_CLAMPED) rh:(66.333, 0.988 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.044) lh:(-15.333, 0.044 AUTO_CLAMPED) rh:(17.333, 0.044 AUTO_CLAMPED) - (50.000, 0.044) lh:(33.667, 0.044 AUTO_CLAMPED) rh:(66.333, 0.044 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.099) lh:(-15.333, -0.099 AUTO_CLAMPED) rh:(17.333, -0.099 AUTO_CLAMPED) - (50.000, -0.099) lh:(33.667, -0.099 AUTO_CLAMPED) rh:(66.333, -0.099 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.113) lh:(-15.333, -0.113 AUTO_CLAMPED) rh:(17.333, -0.113 AUTO_CLAMPED) - (50.000, -0.113) lh:(33.667, -0.113 AUTO_CLAMPED) rh:(66.333, -0.113 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - Action 'SuzanneArmWParent|SuzanneArmAction' curverange:(1.0 .. 50.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 13.000) lh:(-15.333, 13.000 AUTO_CLAMPED) rh:(17.333, 13.000 AUTO_CLAMPED) - (50.000, 13.000) lh:(33.667, 13.000 AUTO_CLAMPED) rh:(66.333, 13.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 42.000) lh:(-15.333, 42.000 AUTO_CLAMPED) rh:(17.333, 42.000 AUTO_CLAMPED) - (50.000, 42.000) lh:(33.667, 42.000 AUTO_CLAMPED) rh:(66.333, 42.000 AUTO_CLAMPED) - Channelbag slot 'CACamera.001' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 10.000) lh:(-15.333, 10.000 AUTO_CLAMPED) rh:(17.333, 10.000 AUTO_CLAMPED) - (50.000, 10.000) lh:(33.667, 10.000 AUTO_CLAMPED) rh:(66.333, 10.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 50.000) lh:(-15.333, 50.000 AUTO_CLAMPED) rh:(17.333, 50.000 AUTO_CLAMPED) - (50.000, 50.000) lh:(33.667, 50.000 AUTO_CLAMPED) rh:(66.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["ShapeKeyA"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["ShapeKeyB"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:50 - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 0.990) lh:(1.667, 0.996 AUTO_CLAMPED) rh:(2.333, 0.983 AUTO_CLAMPED) - (3.000, 0.961) lh:(2.667, 0.973 AUTO_CLAMPED) rh:(3.333, 0.948 AUTO_CLAMPED) ... - (48.000, 0.982) lh:(47.667, 0.976 AUTO_CLAMPED) rh:(48.333, 0.988 AUTO_CLAMPED) - (49.000, 0.995) lh:(48.667, 0.992 AUTO_CLAMPED) rh:(49.333, 0.998 AUTO_CLAMPED) - (50.000, 1.000) lh:(49.667, 1.000 AUTO_CLAMPED) rh:(50.333, 1.000 AUTO_CLAMPED) - Channelbag slot 'OBSuzanneArmWParent' curves:89 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SuzanneArmWParent' - (1.000, 2.397) lh:(-15.333, 2.397 AUTO_CLAMPED) rh:(17.333, 2.397 AUTO_CLAMPED) - (50.000, 2.397) lh:(33.667, 2.397 AUTO_CLAMPED) rh:(66.333, 2.397 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SuzanneArmWParent' - (1.000, 1.795) lh:(-15.333, 1.795 AUTO_CLAMPED) rh:(17.333, 1.795 AUTO_CLAMPED) - (50.000, 1.795) lh:(33.667, 1.795 AUTO_CLAMPED) rh:(66.333, 1.795 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SuzanneArmWParent' - (1.000, 0.118) lh:(-15.333, 0.118 AUTO_CLAMPED) rh:(17.333, 0.118 AUTO_CLAMPED) - (50.000, 0.118) lh:(33.667, 0.118 AUTO_CLAMPED) rh:(66.333, 0.118 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.019) lh:(-15.333, -0.019 AUTO_CLAMPED) rh:(17.333, -0.019 AUTO_CLAMPED) - (50.000, -0.019) lh:(33.667, -0.019 AUTO_CLAMPED) rh:(66.333, -0.019 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.060) lh:(-15.333, 0.060 AUTO_CLAMPED) rh:(17.333, 0.060 AUTO_CLAMPED) - (50.000, 0.060) lh:(33.667, 0.060 AUTO_CLAMPED) rh:(66.333, 0.060 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.988) lh:(-15.333, 0.988 AUTO_CLAMPED) rh:(17.333, 0.988 AUTO_CLAMPED) - (50.000, 0.988) lh:(33.667, 0.988 AUTO_CLAMPED) rh:(66.333, 0.988 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 0.044) lh:(-15.333, 0.044 AUTO_CLAMPED) rh:(17.333, 0.044 AUTO_CLAMPED) - (50.000, 0.044) lh:(33.667, 0.044 AUTO_CLAMPED) rh:(66.333, 0.044 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.099) lh:(-15.333, -0.099 AUTO_CLAMPED) rh:(17.333, -0.099 AUTO_CLAMPED) - (50.000, -0.099) lh:(33.667, -0.099 AUTO_CLAMPED) rh:(66.333, -0.099 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, -0.113) lh:(-15.333, -0.113 AUTO_CLAMPED) rh:(17.333, -0.113 AUTO_CLAMPED) - (50.000, -0.113) lh:(33.667, -0.113 AUTO_CLAMPED) rh:(66.333, -0.113 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone' - (1.000, 1.000) lh:(-15.333, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - (50.000, 1.000) lh:(33.667, 1.000 AUTO_CLAMPED) rh:(66.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001' - (1.000, 0.000) lh:(-15.333, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - (50.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(66.333, 0.000 AUTO_CLAMPED) ==== Armatures: 2 - Armature 'ArmSuzanne' 12 bones - bone 'Bone' h:(0.000, 0.146, 0.000) t:(0.000, 0.000, 0.708) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.202 -0.979 0.146 0.000 0.979 -0.202 0.000 - bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(-0.021, -0.229, -0.647) connect radius h:0.100 t:0.050 0.999 -0.030 -0.040 0.000 0.035 0.990 0.135 0.000 0.035 -0.136 0.990 0.708 - bone 'Bone.002' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(1.095, 0.283, 0.088) connect radius h:0.100 t:0.050 0.286 0.953 -0.097 -0.021 -0.955 0.292 0.055 0.680 0.081 0.077 0.994 0.614 - bone 'Bone.002_end' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 1.135, 0.000) connect radius h:0.100 t:0.050 0.286 0.953 -0.097 1.061 -0.955 0.292 0.055 1.011 0.081 0.077 0.994 0.702 - bone 'Bone.003' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(-1.121, 0.315, 0.125) connect radius h:0.100 t:0.050 0.245 -0.968 0.044 -0.021 0.969 0.247 0.031 0.680 -0.041 0.035 0.999 0.614 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 1.171, 0.000) connect radius h:0.100 t:0.050 0.245 -0.968 0.044 -1.155 0.969 0.247 0.031 0.969 -0.041 0.035 0.999 0.656 - bone 'Bone.004' h:(0.000, 0.146, 0.000) t:(-0.087, 0.116, -0.554) radius h:0.100 t:0.050 -0.322 -0.156 -0.934 0.000 0.947 -0.053 -0.318 0.146 0.000 -0.986 0.164 0.000 - bone 'Bone.004_end' parent:'Bone.004' h:(0.000, 0.000, 0.000) t:(0.000, 0.562, 0.000) connect radius h:0.100 t:0.050 -0.322 -0.156 -0.934 -0.087 0.947 -0.053 -0.318 0.116 0.000 -0.986 0.164 -0.554 - bone 'Bone.005' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.340, -0.082, 0.171) connect radius h:0.100 t:0.050 0.034 0.873 -0.486 0.000 0.652 -0.388 -0.651 0.000 -0.757 -0.295 -0.583 0.708 - bone 'Bone.005_end' parent:'Bone.005' h:(0.000, 0.000, 0.000) t:(0.000, 0.389, 0.000) connect radius h:0.100 t:0.050 0.034 0.873 -0.486 0.340 0.652 -0.388 -0.651 -0.151 -0.757 -0.295 -0.583 0.593 - bone 'Bone.006' parent:'Bone' h:(0.000, 0.000, 0.000) t:(-0.409, -0.104, 0.172) connect radius h:0.100 t:0.050 -0.044 -0.898 0.439 0.000 -0.611 -0.324 -0.723 0.000 0.791 -0.300 -0.534 0.708 - bone 'Bone.006_end' parent:'Bone.006' h:(0.000, 0.000, 0.000) t:(0.000, 0.455, 0.000) connect radius h:0.100 t:0.050 -0.044 -0.898 0.439 -0.409 -0.611 -0.324 -0.723 -0.147 0.791 -0.300 -0.534 0.571 - Armature 'SuzanneArmWParent' 13 bones - bone 'Bone' h:(-4.070, 2.798, -3.177) t:(-4.292, 3.400, -3.563) radius h:0.100 t:0.050 0.947 -0.296 0.124 -4.070 0.177 0.804 0.568 2.798 -0.268 -0.516 0.814 -3.177 - bone 'Bone.001' parent:'Bone' h:(0.000, 0.175, 0.000) t:(-0.494, -0.030, -0.478) radius h:0.100 t:0.050 -0.567 -0.651 -0.505 -4.344 0.651 -0.730 0.210 3.541 -0.505 -0.210 0.837 -3.653 - bone 'Bone.002' parent:'Bone' h:(0.000, 0.175, 0.000) t:(0.771, 0.079, -0.068) radius h:0.100 t:0.050 0.001 0.962 0.274 -4.344 -0.995 0.027 -0.094 3.541 -0.098 -0.272 0.957 -3.653 - bone 'Bone.003' parent:'Bone.002' h:(0.000, 0.014, 0.000) t:(-0.268, 0.517, -0.622) radius h:0.100 t:0.050 0.638 0.372 0.674 -3.581 -0.765 0.401 0.503 3.562 -0.083 -0.837 0.541 -3.869 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 0.844, 0.000) connect radius h:0.100 t:0.050 0.638 0.372 0.674 -3.267 -0.765 0.401 0.503 3.901 -0.083 -0.837 0.541 -4.575 - bone 'Bone.004' parent:'Bone.001' h:(0.000, 0.086, 0.000) t:(0.656, 0.476, 0.038) radius h:0.100 t:0.050 0.425 -0.844 -0.327 -4.867 0.813 0.197 0.548 2.955 -0.398 -0.499 0.769 -3.822 - bone 'Bone.004_end' parent:'Bone.004' h:(0.000, 0.000, 0.000) t:(0.000, 0.765, 0.000) connect radius h:0.100 t:0.050 0.425 -0.844 -0.327 -5.512 0.813 0.197 0.548 3.105 -0.398 -0.499 0.769 -4.204 - bone 'Bone.005' h:(-4.070, 2.798, -3.177) t:(-3.896, 1.896, -3.445) radius h:0.100 t:0.050 -0.964 0.182 0.194 -4.070 -0.227 -0.942 -0.245 2.798 0.138 -0.281 0.950 -3.177 - bone 'Bone.005_end' parent:'Bone.005' h:(0.000, 0.000, 0.000) t:(0.000, 0.957, 0.000) connect radius h:0.100 t:0.050 -0.964 0.182 0.194 -3.896 -0.227 -0.942 -0.245 1.896 0.138 -0.281 0.950 -3.445 - bone 'Bone.006' h:(-4.070, 2.798, -3.177) t:(-4.434, 3.031, -2.638) radius h:0.100 t:0.050 0.115 -0.527 0.842 -4.070 0.938 0.338 0.083 2.798 -0.328 0.780 0.533 -3.177 - bone 'Bone.006_end' parent:'Bone.006' h:(0.000, 0.000, 0.000) t:(0.000, 0.691, 0.000) connect radius h:0.100 t:0.050 0.115 -0.527 0.842 -4.434 0.938 0.338 0.083 3.031 -0.328 0.780 0.533 -2.638 - bone 'Bone.007' h:(-4.070, 2.798, -3.177) t:(-3.901, 3.205, -2.693) radius h:0.100 t:0.050 0.941 0.259 -0.216 -4.070 -0.334 0.622 -0.708 2.798 -0.049 0.739 0.672 -3.177 - bone 'Bone.007_end' parent:'Bone.007' h:(0.000, 0.000, 0.000) t:(0.000, 0.654, 0.000) connect radius h:0.100 t:0.050 0.941 0.259 -0.216 -3.901 -0.334 0.622 -0.708 3.205 -0.049 0.739 0.672 -2.693 ==== Images: 3 - Image 'checkerboard_emissive.png' 128x128 24bpp - Image 'checkerboard_roughness.png' 128x128 24bpp - Image 'checkerboard_transparency.png' 128x128 24bpp
 
bl43_all_animations
==== Meshes: 3 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'Shared_Material' - Mesh 'Sphere' vtx:482 face:512 loop:1984 edge:992 - 476 475 8 9 469 ... 475 453 452 467 468 - 475/476 8/475 8/9 9/476 468/469 ... 465/480 458/473 466/481 459/474 452/467 - attr 'position' FLOAT_VECTOR POINT - (0.038, 0.191, 0.981) - (0.075, 0.375, 0.924) - (0.108, 0.545, 0.831) ... - (0.000, 0.556, -0.831) - (0.000, 0.383, -0.924) - (0.000, 0.195, -0.981) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'Shared_Material' - Mesh 'Tetrahedron' vtx:4 face:4 loop:12 edge:6 - 0 2 1 1 2 ... 2 0 0 1 3 - 0/2 1/2 0/1 2/3 1/3 0/3 - attr 'position' FLOAT_VECTOR POINT - (0.000, 1.118, -1.000) - (1.000, -0.500, -1.000) - (0.000, 0.000, 0.618) - (-1.000, -0.500, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'Shared_Material' ==== Objects: 4 - Obj 'Camera' CAMERA data:'Camera' - pos 9.755, -8.651, 8.852 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' par:'Sphere' - pos 0.000, 0.000, 4.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Cube|ConeAction slot:OBCube blend:REPLACE drivers:0 - Obj 'Sphere' MESH data:'Sphere' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Sphere|ConeAction slot:OBSphere blend:REPLACE drivers:0 - Obj 'Tetrahedron' MESH data:'Tetrahedron' par:'Cube' - pos 0.000, 4.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Tetrahedron|ConeAction slot:OBTetrahedron blend:REPLACE drivers:0 ==== Cameras: 1 - Cam 'Camera' PERSP lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3 - fov 0.858 (h 0.858 v 0.503) - sensor 32.0x18.0 shift 0.000,0.000 - anim act:Cube|ConeAction slot:CACamera blend:REPLACE drivers:0 ==== Materials: 1 - Mat 'Shared_Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 9 - Action 'Cube|ConeAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBCube' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED) - (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED) - (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED) ... - (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED) - (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED) - (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED) - (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED) ... - (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED) - (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED) - (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED) ... - (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED) - (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.002) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.003 AUTO_CLAMPED) - (3.000, 1.007) lh:(2.667, 1.005 AUTO_CLAMPED) rh:(3.333, 1.010 AUTO_CLAMPED) ... - (119.000, 1.007) lh:(118.667, 1.010 AUTO_CLAMPED) rh:(119.333, 1.005 AUTO_CLAMPED) - (120.000, 1.002) lh:(119.667, 1.003 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - Action 'Cube|CubeAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBCube' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 4.000) lh:(-39.000, 4.000 AUTO_CLAMPED) rh:(41.000, 4.000 AUTO_CLAMPED) - (121.000, 4.000) lh:(81.000, 4.000 AUTO_CLAMPED) rh:(161.000, 4.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - Action 'Cube|SphereAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBCube' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.001) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.002 AUTO_CLAMPED) - (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.007 AUTO_CLAMPED) ... - (119.000, 0.005) lh:(118.667, 0.007 AUTO_CLAMPED) rh:(119.333, 0.003 AUTO_CLAMPED) - (120.000, 0.001) lh:(119.667, 0.002 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED) - (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED) - (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED) ... - (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED) - (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED) - (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - Action 'Sphere|ConeAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBSphere' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED) - (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED) ... - (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED) - (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED) - (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED) ... - (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED) - (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.002) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.003 AUTO_CLAMPED) - (3.000, 1.007) lh:(2.667, 1.005 AUTO_CLAMPED) rh:(3.333, 1.010 AUTO_CLAMPED) ... - (119.000, 1.007) lh:(118.667, 1.010 AUTO_CLAMPED) rh:(119.333, 1.005 AUTO_CLAMPED) - (120.000, 1.002) lh:(119.667, 1.003 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - Action 'Sphere|CubeAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBSphere' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - Action 'Sphere|SphereAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBSphere' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.001) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.002 AUTO_CLAMPED) - (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.007 AUTO_CLAMPED) ... - (119.000, 0.005) lh:(118.667, 0.007 AUTO_CLAMPED) rh:(119.333, 0.003 AUTO_CLAMPED) - (120.000, 0.001) lh:(119.667, 0.002 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - Action 'Tetrahedron|ConeAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBTetrahedron' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED) - (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED) - (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED) ... - (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED) - (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED) - (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED) - (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED) ... - (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED) - (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED) - (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED) ... - (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED) - (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.002) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.003 AUTO_CLAMPED) - (3.000, 1.007) lh:(2.667, 1.005 AUTO_CLAMPED) rh:(3.333, 1.010 AUTO_CLAMPED) ... - (119.000, 1.007) lh:(118.667, 1.010 AUTO_CLAMPED) rh:(119.333, 1.005 AUTO_CLAMPED) - (120.000, 1.002) lh:(119.667, 1.003 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - Action 'Tetrahedron|CubeAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBTetrahedron' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 4.000) lh:(-39.000, 4.000 AUTO_CLAMPED) rh:(41.000, 4.000 AUTO_CLAMPED) - (121.000, 4.000) lh:(81.000, 4.000 AUTO_CLAMPED) rh:(161.000, 4.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - Action 'Tetrahedron|SphereAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBTetrahedron' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.001) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.002 AUTO_CLAMPED) - (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.007 AUTO_CLAMPED) ... - (119.000, 0.005) lh:(118.667, 0.007 AUTO_CLAMPED) rh:(119.333, 0.003 AUTO_CLAMPED) - (120.000, 0.001) lh:(119.667, 0.002 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED) - (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED) - (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED) ... - (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED) - (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED) - (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
==== Meshes: 3 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'Shared_Material' - Mesh 'Sphere' vtx:482 face:512 loop:1984 edge:992 - 476 475 8 9 469 ... 475 453 452 467 468 - 475/476 8/475 8/9 9/476 468/469 ... 465/480 458/473 466/481 459/474 452/467 - attr 'position' FLOAT_VECTOR POINT - (0.038, 0.191, 0.981) - (0.075, 0.375, 0.924) - (0.108, 0.545, 0.831) ... - (0.000, 0.556, -0.831) - (0.000, 0.383, -0.924) - (0.000, 0.195, -0.981) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'Shared_Material' - Mesh 'Tetrahedron' vtx:4 face:4 loop:12 edge:6 - 0 2 1 1 2 ... 2 0 0 1 3 - 0/2 1/2 0/1 2/3 1/3 0/3 - attr 'position' FLOAT_VECTOR POINT - (0.000, 1.118, -1.000) - (1.000, -0.500, -1.000) - (0.000, 0.000, 0.618) - (-1.000, -0.500, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'Shared_Material' ==== Objects: 4 - Obj 'Camera' CAMERA data:'Camera' - pos 9.755, -8.651, 8.852 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' par:'Sphere' - pos 0.000, 0.000, 4.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Cube|ConeAction slot:OBCube blend:REPLACE drivers:0 - Obj 'Sphere' MESH data:'Sphere' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Sphere|ConeAction slot:OBSphere blend:REPLACE drivers:0 - Obj 'Tetrahedron' MESH data:'Tetrahedron' par:'Cube' - pos 0.000, 4.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Tetrahedron|ConeAction slot:OBTetrahedron blend:REPLACE drivers:0 ==== Cameras: 1 - Cam 'Camera' PERSP lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3 - fov 0.858 (h 0.858 v 0.503) - sensor 32.0x18.0 shift 0.000,0.000 - anim act:Cube|ConeAction slot:CACamera blend:REPLACE drivers:0 ==== Materials: 1 - Mat 'Shared_Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 9 - Action 'Cube|ConeAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBCube' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED) - (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED) - (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED) ... - (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED) - (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED) - (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED) - (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED) ... - (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED) - (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED) - (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED) ... - (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED) - (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.002) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.003 AUTO_CLAMPED) - (3.000, 1.007) lh:(2.667, 1.005 AUTO_CLAMPED) rh:(3.333, 1.010 AUTO_CLAMPED) ... - (119.000, 1.007) lh:(118.667, 1.010 AUTO_CLAMPED) rh:(119.333, 1.005 AUTO_CLAMPED) - (120.000, 1.002) lh:(119.667, 1.003 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - Action 'Cube|CubeAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBCube' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 4.000) lh:(-39.000, 4.000 AUTO_CLAMPED) rh:(41.000, 4.000 AUTO_CLAMPED) - (121.000, 4.000) lh:(81.000, 4.000 AUTO_CLAMPED) rh:(161.000, 4.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - Action 'Cube|SphereAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBCube' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.001) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.002 AUTO_CLAMPED) - (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.007 AUTO_CLAMPED) ... - (119.000, 0.005) lh:(118.667, 0.007 AUTO_CLAMPED) rh:(119.333, 0.003 AUTO_CLAMPED) - (120.000, 0.001) lh:(119.667, 0.002 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED) - (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED) - (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED) ... - (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED) - (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED) - (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - Action 'Sphere|ConeAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBSphere' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED) - (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED) ... - (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED) - (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED) - (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED) ... - (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED) - (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.002) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.003 AUTO_CLAMPED) - (3.000, 1.007) lh:(2.667, 1.005 AUTO_CLAMPED) rh:(3.333, 1.010 AUTO_CLAMPED) ... - (119.000, 1.007) lh:(118.667, 1.010 AUTO_CLAMPED) rh:(119.333, 1.005 AUTO_CLAMPED) - (120.000, 1.002) lh:(119.667, 1.003 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - Action 'Sphere|CubeAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBSphere' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - Action 'Sphere|SphereAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBSphere' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.001) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.002 AUTO_CLAMPED) - (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.007 AUTO_CLAMPED) ... - (119.000, 0.005) lh:(118.667, 0.007 AUTO_CLAMPED) rh:(119.333, 0.003 AUTO_CLAMPED) - (120.000, 0.001) lh:(119.667, 0.002 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - Action 'Tetrahedron|ConeAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBTetrahedron' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED) - (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED) - (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED) ... - (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED) - (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED) - (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED) - (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED) ... - (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED) - (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED) - (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED) ... - (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED) - (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.002) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.003 AUTO_CLAMPED) - (3.000, 1.007) lh:(2.667, 1.005 AUTO_CLAMPED) rh:(3.333, 1.010 AUTO_CLAMPED) ... - (119.000, 1.007) lh:(118.667, 1.010 AUTO_CLAMPED) rh:(119.333, 1.005 AUTO_CLAMPED) - (120.000, 1.002) lh:(119.667, 1.003 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - Action 'Tetrahedron|CubeAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBTetrahedron' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 4.000) lh:(-39.000, 4.000 AUTO_CLAMPED) rh:(41.000, 4.000 AUTO_CLAMPED) - (121.000, 4.000) lh:(81.000, 4.000 AUTO_CLAMPED) rh:(161.000, 4.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron' - (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - Action 'Tetrahedron|SphereAction' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBTetrahedron' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.001) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.002 AUTO_CLAMPED) - (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.007 AUTO_CLAMPED) ... - (119.000, 0.005) lh:(118.667, 0.007 AUTO_CLAMPED) rh:(119.333, 0.003 AUTO_CLAMPED) - (120.000, 0.001) lh:(119.667, 0.002 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED) - (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED) - (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED) ... - (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED) - (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED) - (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED) - (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED) - (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
 
bl43_rig_simple
==== Meshes: 1 - Mesh 'Cylinder' vtx:226 face:224 loop:896 edge:448 - 24 146 170 80 146 ... 121 127 225 121 47 - 24/146 146/170 80/170 24/80 0/146 ... 128/224 81/225 127/225 152/225 121/225 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.863, 3.034) - (0.615, 0.615, 3.026) - (0.863, 0.000, 3.034) ... - (0.346, 0.836, 1.749) - (-0.833, -0.345, 2.251) - (0.833, 0.345, 2.251) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 0 0 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (1.000, 0.875) - (1.000, 0.938) - (0.938, 0.938) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 2=0.704 3=0.207 1=0.087 - 2=0.841 1=0.105 3=0.051 - 2=0.867 1=0.105 - 2=0.841 1=0.104 3=0.052 - 2=0.703 3=0.208 1=0.086 ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Armature|ArmatureAction slot:OBArmature blend:REPLACE drivers:0 - Obj 'Cylinder' MESH data:'Cylinder' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 5 vertex groups - 'Bone' 'Bone.002' 'Bone.001' 'armTip.R' 'armTip.L.010' - 1 modifiers - ARMATURE 'Armature' ==== Actions: 1 - Action 'Armature|ArmatureAction' curverange:(1.0 .. 16.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:169 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Armature' - (1.000, 0.000) lh:(-4.000, 0.000 AUTO_CLAMPED) rh:(6.000, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(11.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Armature' - (1.000, 0.000) lh:(-4.000, 0.000 AUTO_CLAMPED) rh:(6.000, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(11.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Armature' - (1.000, 0.000) lh:(-4.000, 0.000 AUTO_CLAMPED) rh:(6.000, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(11.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 0.998) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 0.996 AUTO_CLAMPED) - (11.000, 0.979) lh:(9.333, 0.992 AUTO_CLAMPED) rh:(12.667, 0.967 AUTO_CLAMPED) - (16.000, 0.945) lh:(14.333, 0.945 AUTO_CLAMPED) rh:(17.667, 0.945 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.053) lh:(4.333, 0.023 AUTO_CLAMPED) rh:(7.667, 0.084 AUTO_CLAMPED) - (11.000, 0.169) lh:(9.333, 0.121 AUTO_CLAMPED) rh:(12.667, 0.217 AUTO_CLAMPED) - (16.000, 0.274) lh:(14.333, 0.274 AUTO_CLAMPED) rh:(17.667, 0.274 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.035) lh:(4.333, 0.015 AUTO_CLAMPED) rh:(7.667, 0.054 AUTO_CLAMPED) - (11.000, 0.110) lh:(9.333, 0.079 AUTO_CLAMPED) rh:(12.667, 0.141 AUTO_CLAMPED) - (16.000, 0.179) lh:(14.333, 0.179 AUTO_CLAMPED) rh:(17.667, 0.179 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) - (16.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(17.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) - (16.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(17.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) - (16.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(17.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone.001' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone.001' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 22 bones - bone 'Bone' h:(0.000, 0.000, 0.318) t:(0.000, 0.000, 1.399) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 0.318 - bone 'Bone.001' parent:'Bone.002' h:(0.000, 0.109, 0.000) t:(0.000, 1.190, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 2.481 - bone 'Bone.001_end' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.081, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 3.562 - bone 'Bone.002' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.972, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 1.399 - bone 'arm.L' parent:'Bone.002' h:(0.244, -0.964, 0.000) t:(0.734, 0.000, 0.000) radius h:0.100 t:0.050 0.891 0.453 0.000 0.244 0.000 0.000 -1.000 0.000 -0.453 0.891 0.000 1.408 - bone 'arm.L.001' parent:'Bone.002' h:(2.110, -1.933, 0.065) t:(2.674, -0.825, 0.065) radius h:0.100 t:0.050 0.891 0.453 0.000 2.110 0.000 0.000 -1.000 -0.065 -0.453 0.891 0.000 0.439 - bone 'arm.R' parent:'Bone.002' h:(-0.244, -0.964, 0.000) t:(-0.734, 0.000, 0.000) radius h:0.100 t:0.050 0.891 -0.453 0.000 -0.244 0.000 0.000 -1.000 0.000 0.453 0.891 0.000 1.408 - bone 'armTip.L' parent:'arm.L' h:(0.000, 0.000, 0.000) t:(-0.825, 0.715, 0.000) connect radius h:0.100 t:0.050 0.926 -0.377 0.000 0.734 0.000 0.000 -1.000 0.000 0.377 0.926 0.000 2.372 - bone 'armTip.L.001' parent:'arm.L.001' h:(0.000, -0.162, 0.000) t:(-0.828, 0.544, 0.000) radius h:0.100 t:0.050 0.923 -0.384 0.000 2.600 0.000 0.000 -1.000 -0.065 0.384 0.923 0.000 1.403 - bone 'armTip.L.002' parent:'armTip.L.001' h:(0.000, 0.000, 0.000) t:(0.600, 0.526, 0.000) connect radius h:0.100 t:0.050 0.897 0.442 0.000 2.183 0.000 0.000 -1.000 -0.065 -0.442 0.897 0.000 2.408 - bone 'armTip.L.003' parent:'armTip.L.002' h:(0.000, 0.000, 0.000) t:(-0.615, 0.680, 0.000) connect radius h:0.100 t:0.050 0.962 -0.274 0.000 2.535 0.000 0.000 -1.000 -0.065 0.274 0.962 0.000 3.123 - bone 'armTip.L.003_end' parent:'armTip.L.003' h:(0.000, 0.000, 0.000) t:(0.000, 0.916, 0.000) connect radius h:0.100 t:0.050 0.962 -0.274 0.000 2.284 0.000 0.000 -1.000 -0.065 0.274 0.962 0.000 4.005 - bone 'armTip.L.004' parent:'armTip.L.001' h:(0.000, 0.000, 0.000) t:(-0.263, 0.884, 0.000) connect radius h:0.100 t:0.050 0.776 -0.631 0.000 2.183 0.000 0.000 -1.000 -0.065 0.631 0.776 0.000 2.408 - bone 'armTip.L.005' parent:'armTip.L.004' h:(0.000, 0.000, 0.000) t:(0.508, 0.785, 0.000) connect radius h:0.100 t:0.050 0.994 -0.109 0.000 1.601 0.000 0.000 -1.000 -0.065 0.109 0.994 0.000 3.123 - bone 'armTip.L.005_end' parent:'armTip.L.005' h:(0.000, 0.000, 0.000) t:(0.000, 0.935, 0.000) connect radius h:0.100 t:0.050 0.994 -0.109 0.000 1.499 0.000 0.000 -1.000 -0.065 0.109 0.994 0.000 4.053 - bone 'armTip.L.006' parent:'arm.L.001' h:(0.432, 0.094, 0.000) t:(0.328, 1.181, 0.000) radius h:0.100 t:0.050 0.930 0.366 0.000 3.101 0.000 0.000 -1.000 -0.065 -0.366 0.930 0.000 1.435 - bone 'armTip.L.009' parent:'armTip.L.006' h:(0.000, 0.000, 0.000) t:(-0.269, 0.882, 0.000) connect radius h:0.100 t:0.050 0.997 0.079 0.000 3.501 0.000 0.000 -1.000 -0.065 -0.079 0.997 0.000 2.451 - bone 'armTip.L.010' parent:'armTip.L.009' h:(0.000, 0.000, 0.000) t:(0.508, 0.785, 0.000) connect radius h:0.100 t:0.050 0.794 0.608 0.000 3.574 0.000 0.000 -1.000 -0.065 -0.608 0.794 0.000 3.371 - bone 'armTip.L.010_end' parent:'armTip.L.010' h:(0.000, 0.000, 0.000) t:(0.000, 0.935, 0.000) connect radius h:0.100 t:0.050 0.794 0.608 0.000 4.142 0.000 0.000 -1.000 -0.065 -0.608 0.794 0.000 4.113 - bone 'armTip.L_end' parent:'armTip.L' h:(0.000, 0.000, 0.000) t:(0.000, 1.091, 0.000) connect radius h:0.100 t:0.050 0.926 -0.377 0.000 0.323 0.000 0.000 -1.000 0.000 0.377 0.926 0.000 3.383 - bone 'armTip.R' parent:'arm.R' h:(0.000, 0.000, 0.000) t:(0.825, 0.715, 0.000) connect radius h:0.100 t:0.050 0.926 0.377 0.000 -0.734 0.000 0.000 -1.000 0.000 -0.377 0.926 0.000 2.372 - bone 'armTip.R_end' parent:'armTip.R' h:(0.000, 0.000, 0.000) t:(0.000, 1.091, 0.000) connect radius h:0.100 t:0.050 0.926 0.377 0.000 -0.323 0.000 0.000 -1.000 0.000 -0.377 0.926 0.000 3.383
==== Meshes: 1 - Mesh 'Cylinder' vtx:226 face:224 loop:896 edge:448 - 24 146 170 80 146 ... 121 127 225 121 47 - 24/146 146/170 80/170 24/80 0/146 ... 128/224 81/225 127/225 152/225 121/225 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.863, 3.034) - (0.615, 0.615, 3.026) - (0.863, 0.000, 3.034) ... - (0.346, 0.836, 1.749) - (-0.833, -0.345, 2.251) - (0.833, 0.345, 2.251) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 0 0 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (1.000, 0.875) - (1.000, 0.938) - (0.938, 0.938) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 2=0.704 3=0.207 1=0.087 - 2=0.841 1=0.105 3=0.051 - 2=0.867 1=0.105 - 2=0.841 1=0.104 3=0.052 - 2=0.703 3=0.208 1=0.086 ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Armature|ArmatureAction slot:OBArmature blend:REPLACE drivers:0 - Obj 'Cylinder' MESH data:'Cylinder' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 5 vertex groups - 'Bone' 'Bone.002' 'Bone.001' 'armTip.R' 'armTip.L.010' - 1 modifiers - ARMATURE 'Armature' ==== Actions: 1 - Action 'Armature|ArmatureAction' curverange:(1.0 .. 16.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:169 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Armature' - (1.000, 0.000) lh:(-4.000, 0.000 AUTO_CLAMPED) rh:(6.000, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(11.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Armature' - (1.000, 0.000) lh:(-4.000, 0.000 AUTO_CLAMPED) rh:(6.000, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(11.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Armature' - (1.000, 0.000) lh:(-4.000, 0.000 AUTO_CLAMPED) rh:(6.000, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(11.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 0.998) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 0.996 AUTO_CLAMPED) - (11.000, 0.979) lh:(9.333, 0.992 AUTO_CLAMPED) rh:(12.667, 0.967 AUTO_CLAMPED) - (16.000, 0.945) lh:(14.333, 0.945 AUTO_CLAMPED) rh:(17.667, 0.945 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.053) lh:(4.333, 0.023 AUTO_CLAMPED) rh:(7.667, 0.084 AUTO_CLAMPED) - (11.000, 0.169) lh:(9.333, 0.121 AUTO_CLAMPED) rh:(12.667, 0.217 AUTO_CLAMPED) - (16.000, 0.274) lh:(14.333, 0.274 AUTO_CLAMPED) rh:(17.667, 0.274 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.035) lh:(4.333, 0.015 AUTO_CLAMPED) rh:(7.667, 0.054 AUTO_CLAMPED) - (11.000, 0.110) lh:(9.333, 0.079 AUTO_CLAMPED) rh:(12.667, 0.141 AUTO_CLAMPED) - (16.000, 0.179) lh:(14.333, 0.179 AUTO_CLAMPED) rh:(17.667, 0.179 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) - (16.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(17.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) - (16.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(17.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) - (16.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(17.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone.001' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone.001' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 22 bones - bone 'Bone' h:(0.000, 0.000, 0.318) t:(0.000, 0.000, 1.399) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 0.318 - bone 'Bone.001' parent:'Bone.002' h:(0.000, 0.109, 0.000) t:(0.000, 1.190, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 2.481 - bone 'Bone.001_end' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.081, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 3.562 - bone 'Bone.002' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.972, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 1.399 - bone 'arm.L' parent:'Bone.002' h:(0.244, -0.964, 0.000) t:(0.734, 0.000, 0.000) radius h:0.100 t:0.050 0.891 0.453 0.000 0.244 0.000 0.000 -1.000 0.000 -0.453 0.891 0.000 1.408 - bone 'arm.L.001' parent:'Bone.002' h:(2.110, -1.933, 0.065) t:(2.674, -0.825, 0.065) radius h:0.100 t:0.050 0.891 0.453 0.000 2.110 0.000 0.000 -1.000 -0.065 -0.453 0.891 0.000 0.439 - bone 'arm.R' parent:'Bone.002' h:(-0.244, -0.964, 0.000) t:(-0.734, 0.000, 0.000) radius h:0.100 t:0.050 0.891 -0.453 0.000 -0.244 0.000 0.000 -1.000 0.000 0.453 0.891 0.000 1.408 - bone 'armTip.L' parent:'arm.L' h:(0.000, 0.000, 0.000) t:(-0.825, 0.715, 0.000) connect radius h:0.100 t:0.050 0.926 -0.377 0.000 0.734 0.000 0.000 -1.000 0.000 0.377 0.926 0.000 2.372 - bone 'armTip.L.001' parent:'arm.L.001' h:(0.000, -0.162, 0.000) t:(-0.828, 0.544, 0.000) radius h:0.100 t:0.050 0.923 -0.384 0.000 2.600 0.000 0.000 -1.000 -0.065 0.384 0.923 0.000 1.403 - bone 'armTip.L.002' parent:'armTip.L.001' h:(0.000, 0.000, 0.000) t:(0.600, 0.526, 0.000) connect radius h:0.100 t:0.050 0.897 0.442 0.000 2.183 0.000 0.000 -1.000 -0.065 -0.442 0.897 0.000 2.408 - bone 'armTip.L.003' parent:'armTip.L.002' h:(0.000, 0.000, 0.000) t:(-0.615, 0.680, 0.000) connect radius h:0.100 t:0.050 0.962 -0.274 0.000 2.535 0.000 0.000 -1.000 -0.065 0.274 0.962 0.000 3.123 - bone 'armTip.L.003_end' parent:'armTip.L.003' h:(0.000, 0.000, 0.000) t:(0.000, 0.916, 0.000) connect radius h:0.100 t:0.050 0.962 -0.274 0.000 2.284 0.000 0.000 -1.000 -0.065 0.274 0.962 0.000 4.005 - bone 'armTip.L.004' parent:'armTip.L.001' h:(0.000, 0.000, 0.000) t:(-0.263, 0.884, 0.000) connect radius h:0.100 t:0.050 0.776 -0.631 0.000 2.183 0.000 0.000 -1.000 -0.065 0.631 0.776 0.000 2.408 - bone 'armTip.L.005' parent:'armTip.L.004' h:(0.000, 0.000, 0.000) t:(0.508, 0.785, 0.000) connect radius h:0.100 t:0.050 0.994 -0.109 0.000 1.601 0.000 0.000 -1.000 -0.065 0.109 0.994 0.000 3.123 - bone 'armTip.L.005_end' parent:'armTip.L.005' h:(0.000, 0.000, 0.000) t:(0.000, 0.935, 0.000) connect radius h:0.100 t:0.050 0.994 -0.109 0.000 1.499 0.000 0.000 -1.000 -0.065 0.109 0.994 0.000 4.053 - bone 'armTip.L.006' parent:'arm.L.001' h:(0.432, 0.094, 0.000) t:(0.328, 1.181, 0.000) radius h:0.100 t:0.050 0.930 0.366 0.000 3.101 0.000 0.000 -1.000 -0.065 -0.366 0.930 0.000 1.435 - bone 'armTip.L.009' parent:'armTip.L.006' h:(0.000, 0.000, 0.000) t:(-0.269, 0.882, 0.000) connect radius h:0.100 t:0.050 0.997 0.079 0.000 3.501 0.000 0.000 -1.000 -0.065 -0.079 0.997 0.000 2.451 - bone 'armTip.L.010' parent:'armTip.L.009' h:(0.000, 0.000, 0.000) t:(0.508, 0.785, 0.000) connect radius h:0.100 t:0.050 0.794 0.608 0.000 3.574 0.000 0.000 -1.000 -0.065 -0.608 0.794 0.000 3.371 - bone 'armTip.L.010_end' parent:'armTip.L.010' h:(0.000, 0.000, 0.000) t:(0.000, 0.935, 0.000) connect radius h:0.100 t:0.050 0.794 0.608 0.000 4.142 0.000 0.000 -1.000 -0.065 -0.608 0.794 0.000 4.113 - bone 'armTip.L_end' parent:'armTip.L' h:(0.000, 0.000, 0.000) t:(0.000, 1.091, 0.000) connect radius h:0.100 t:0.050 0.926 -0.377 0.000 0.323 0.000 0.000 -1.000 0.000 0.377 0.926 0.000 3.383 - bone 'armTip.R' parent:'arm.R' h:(0.000, 0.000, 0.000) t:(0.825, 0.715, 0.000) connect radius h:0.100 t:0.050 0.926 0.377 0.000 -0.734 0.000 0.000 -1.000 0.000 -0.377 0.926 0.000 2.372 - bone 'armTip.R_end' parent:'armTip.R' h:(0.000, 0.000, 0.000) t:(0.000, 1.091, 0.000) connect radius h:0.100 t:0.050 0.926 0.377 0.000 -0.323 0.000 0.000 -1.000 0.000 -0.377 0.926 0.000 3.383
 
bl43_robot_expressive_from_gltf_tests
==== Meshes: 14 - Mesh 'Cube.001' vtx:497 face:529 loop:1928 edge:1002 - 0 39 71 21 0 ... 494 496 491 490 496 - 0/39 39/71 21/71 0/21 21/64 ... 493/496 492/496 491/496 494/496 490/496 - attr 'position' FLOAT_VECTOR POINT - (-0.513, 0.000, 0.105) - (0.257, 0.513, 0.105) - (0.513, 0.000, 0.105) ... - (0.683, -0.021, -0.846) - (0.626, -0.001, -0.640) - (0.624, -0.002, -0.860) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder' vtx:511 face:466 loop:1742 edge:943 - 0 1 3 2 2 ... 509 510 508 504 506 - 0/1 1/3 2/3 0/2 3/5 ... 507/509 507/508 508/510 503/507 504/508 - attr 'position' FLOAT_VECTOR POINT - (1.294, 0.038, -0.677) - (1.294, 0.038, -0.512) - (1.047, -0.713, -0.677) ... - (-1.119, -0.921, 0.540) - (-1.026, -0.705, 0.401) - (-1.029, -0.710, 0.549) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 1 1 1 1 1 ... 2 2 2 2 2 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 3 materials - 'Main' 'Grey' 'Black' - shape key 'Basis' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - shape key 'Angry' w:0.300 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - shape key 'Surprised' w:0.500 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - shape key 'Sad' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - Mesh 'Cylinder.008' vtx:64 face:59 loop:240 edge:122 - 4 5 11 10 10 ... 33 37 32 0 5 - 4/5 5/11 10/11 4/10 11/17 ... 54/60 55/61 53/59 50/56 62/63 - attr 'position' FLOAT_VECTOR POINT - (0.000, -0.050, -0.108) - (0.094, -0.050, -0.054) - (0.094, -0.050, 0.054) ... - (-0.085, 0.114, -0.049) - (0.093, 0.035, -0.039) - (0.093, 0.035, 0.039) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.009' vtx:64 face:59 loop:240 edge:122 - 4 10 11 5 10 ... 63 37 5 0 32 - 4/10 10/11 5/11 4/5 10/16 ... 55/61 54/60 53/59 50/56 62/63 - attr 'position' FLOAT_VECTOR POINT - (0.000, -0.050, -0.108) - (-0.094, -0.050, -0.054) - (-0.094, -0.050, 0.054) ... - (0.085, 0.114, -0.049) - (-0.093, 0.035, -0.039) - (-0.093, 0.035, 0.039) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.010' vtx:58 face:94 loop:296 edge:148 - 4 6 2 0 3 ... 55 52 50 54 56 - 4/6 2/6 0/2 0/4 3/7 ... 55/57 54/56 54/55 51/55 50/54 - attr 'position' FLOAT_VECTOR POINT - (0.665, -0.035, 0.031) - (0.665, -0.035, 0.108) - (1.272, -0.035, 0.031) ... - (0.638, -0.007, 0.078) - (0.638, 0.007, 0.062) - (0.638, 0.007, 0.078) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.011' vtx:51 face:86 loop:270 edge:135 - 0 11 13 0 13 ... 15 50 17 14 50 - 0/11 11/13 0/13 13/20 0/20 ... 17/50 15/50 10/50 11/50 14/50 - attr 'position' FLOAT_VECTOR POINT - (-0.060, -0.081, -0.347) - (-0.096, 0.032, -0.347) - (0.001, 0.101, -0.347) ... - (-0.043, -0.015, 0.115) - (0.000, -0.046, 0.115) - (0.000, 0.000, -0.408) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.012' vtx:77 face:112 loop:370 edge:185 - 4 2 9 7 0 ... 76 22 25 76 75 - 2/4 2/9 7/9 4/7 0/3 ... 23/73 24/72 22/75 21/74 25/76 - attr 'position' FLOAT_VECTOR POINT - (-0.057, 0.226, 0.418) - (-0.035, 0.160, 0.418) - (0.034, 0.160, 0.418) ... - (0.151, -0.023, -0.091) - (-0.154, -0.021, -0.091) - (-0.246, 0.269, -0.091) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.013' vtx:58 face:93 loop:292 edge:148 - 4 0 2 6 3 ... 57 50 52 56 54 - 0/4 0/2 2/6 4/6 1/3 ... 50/54 54/55 51/55 55/57 54/56 - attr 'position' FLOAT_VECTOR POINT - (1.511, 0.000, -0.136) - (1.511, 0.000, 0.204) - (-0.890, 0.000, -0.136) ... - (1.634, 0.000, 0.122) - (1.634, 0.308, -0.040) - (1.634, 0.308, 0.122) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.014' vtx:19 face:16 loop:66 edge:33 - 9 6 5 12 6 ... 0 1 2 3 4 - 6/9 5/6 5/12 9/12 6/7 ... 1/2 1/16 16/17 11/16 15/18 - attr 'position' FLOAT_VECTOR POINT - (0.151, -0.017, -0.168) - (0.248, 0.265, -0.268) - (0.001, 0.441, -0.331) ... - (0.248, 0.265, -0.418) - (0.001, 0.441, -0.418) - (-0.248, 0.267, -0.418) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.015' vtx:138 face:141 loop:554 edge:277 - 4 10 8 2 5 ... 0 5 3 4 2 - 4/10 8/10 2/8 2/4 5/11 ... 131/136 128/136 130/135 125/135 114/130 - attr 'position' FLOAT_VECTOR POINT - (-1.405, -0.054, 0.119) - (-1.405, 0.054, 0.119) - (-1.405, 0.070, 0.069) ... - (-1.928, 0.012, 0.437) - (-1.999, -0.299, 0.037) - (-1.935, 0.005, -0.308) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 1 1 1 1 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.017' vtx:19 face:16 loop:66 edge:33 - 9 12 5 6 6 ... 0 4 3 2 1 - 9/12 5/12 5/6 6/9 5/10 ... 16/17 1/16 1/2 11/16 15/18 - attr 'position' FLOAT_VECTOR POINT - (-0.151, -0.017, -0.168) - (-0.248, 0.265, -0.268) - (-0.001, 0.441, -0.331) ... - (-0.248, 0.265, -0.418) - (-0.001, 0.441, -0.418) - (0.248, 0.267, -0.418) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.018' vtx:77 face:112 loop:370 edge:185 - 4 7 9 2 0 ... 24 22 75 76 25 - 4/7 7/9 2/9 2/4 0/5 ... 24/72 23/73 21/74 22/75 25/76 - attr 'position' FLOAT_VECTOR POINT - (0.057, 0.226, 0.418) - (0.035, 0.160, 0.418) - (-0.034, 0.160, 0.418) ... - (-0.151, -0.023, -0.091) - (0.154, -0.021, -0.091) - (0.246, 0.269, -0.091) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.019' vtx:51 face:86 loop:270 edge:135 - 0 13 11 0 20 ... 50 15 17 50 14 - 0/13 11/13 0/11 0/20 13/20 ... 15/50 17/50 11/50 10/50 14/50 - attr 'position' FLOAT_VECTOR POINT - (0.060, -0.081, -0.347) - (0.096, 0.032, -0.347) - (-0.001, 0.101, -0.347) ... - (0.043, -0.015, 0.115) - (0.000, -0.046, 0.115) - (0.000, 0.000, -0.408) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.022' vtx:138 face:141 loop:554 edge:277 - 4 2 8 10 5 ... 2 4 3 5 0 - 2/4 2/8 8/10 4/10 3/5 ... 131/136 129/131 125/135 130/135 114/130 - attr 'position' FLOAT_VECTOR POINT - (1.405, -0.054, 0.119) - (1.405, 0.054, 0.119) - (1.405, 0.070, 0.069) ... - (1.928, 0.012, 0.437) - (1.999, -0.299, 0.037) - (1.935, 0.005, -0.308) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 1 1 1 1 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 2 materials - 'Main' 'Grey' ==== Objects: 15 - Obj 'Arm.L' MESH data:'Cylinder.010' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.L' - pos 0.035, -1.325, -0.076 - rot 0.067, -0.013, 1.632 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Arm.R' MESH data:'Cylinder.013' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.R' - pos -0.008, -0.240, -0.005 - rot 0.267, 0.028, -1.631 (XYZ) - scl 0.227, 0.227, 0.227 - Obj 'Foot.L' MESH data:'Cylinder.014' par:'RobotArmature' par_type:BONE par_bone:'Foot.L' - pos 0.009, -0.009, 0.383 - rot -0.032, 0.000, 3.142 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Foot.R' MESH data:'Cylinder.017' par:'RobotArmature' par_type:BONE par_bone:'Foot.R' - pos -0.002, -0.009, 0.383 - rot -0.032, 0.000, 3.142 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Hand.L' MESH data:'Cylinder.022' par:'RobotArmature' - pos -0.003, 0.021, 2.370 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 12 vertex groups - 'LowerArm.L' 'Palm2.L' 'Middle1.L' 'Middle2.L' 'Thumb.L' ... 'Index.L' 'Index2.L' 'Palm3.L' 'Ring1.L' 'Ring2.L' - 1 modifiers - ARMATURE 'RobotArmature' - Obj 'Hand.R' MESH data:'Cylinder.015' par:'RobotArmature' - pos -0.003, 0.021, 2.370 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 12 vertex groups - 'LowerArm.R' 'Palm2.R' 'Middle1.R' 'Middle2.R' 'Thumb.R' ... 'Index.R' 'Index2.R' 'Palm3.R' 'Ring1.R' 'Ring2.R' - 1 modifiers - ARMATURE 'RobotArmature' - Obj 'Head' MESH data:'Cylinder' par:'RobotArmature' par_type:BONE par_bone:'Head' - pos -0.001, -0.461, 0.036 - rot -1.590, 0.000, -0.003 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Leg.L' MESH data:'Cylinder.011' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.L' - pos -0.007, -0.279, -0.003 - rot 1.782, -0.006, 0.001 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Leg.R' MESH data:'Cylinder.019' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.R' - pos 0.005, -0.278, 0.006 - rot 1.750, -0.006, 0.001 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'LowerLeg.L' MESH data:'Cylinder.012' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.L' - pos -0.007, -0.429, -0.252 - rot 1.379, -0.005, 0.003 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'LowerLeg.R' MESH data:'Cylinder.018' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.R' - pos 0.005, -0.429, -0.252 - rot 1.379, -0.005, 0.003 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'RobotArmature' ARMATURE data:'RobotArmature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - posed bone 'Body' 1.000 0.000 0.000 0.000 0.000 1.000 0.000 -0.032 0.000 0.000 1.000 0.000 - posed bone 'Head' 1.000 0.006 -0.005 0.131 -0.005 0.998 0.058 2.475 0.006 -0.058 0.998 0.311 - posed bone 'Index.L' 0.402 0.915 0.026 0.000 -0.916 0.402 0.003 0.000 -0.008 -0.025 1.000 0.000 - posed bone 'Index.R' 0.533 -0.846 0.014 0.000 0.842 0.532 0.085 0.000 -0.079 -0.034 0.996 0.000 - posed bone 'Index2.L' 0.386 0.919 0.083 0.000 -0.922 0.379 0.085 0.000 0.046 -0.109 0.993 0.000 - posed bone 'Index2.R' 0.733 -0.676 0.074 0.000 0.675 0.737 0.036 0.000 -0.078 0.024 0.997 0.000 - posed bone 'LowerArm.L' 0.975 0.170 0.144 0.000 -0.061 0.824 -0.564 0.000 -0.214 0.541 0.814 0.000 - posed bone 'LowerArm.R' -0.056 -0.520 -0.852 0.000 0.231 0.823 -0.518 0.000 0.971 -0.226 0.074 0.000 - posed bone 'LowerLeg.L' 1.000 0.000 0.000 0.000 0.000 0.981 -0.192 0.000 0.000 0.192 0.981 0.000 - posed bone 'LowerLeg.R' 1.000 0.000 0.000 0.000 0.000 0.981 -0.192 0.000 0.000 0.192 0.981 0.000 - posed bone 'Middle1.L' 0.431 0.901 0.056 0.000 -0.902 0.432 -0.016 0.000 -0.039 -0.043 0.998 0.000 - posed bone 'Middle1.R' 0.489 -0.871 -0.050 0.000 0.872 0.485 0.066 0.000 -0.033 -0.076 0.997 0.000 - posed bone 'Middle2.L' 0.386 0.917 0.103 0.000 -0.922 0.380 0.071 0.000 0.026 -0.122 0.992 0.000 - posed bone 'Middle2.R' 0.775 -0.632 0.005 0.000 0.630 0.772 -0.083 0.000 0.048 0.068 0.997 0.000 - posed bone 'Neck' 0.998 -0.055 -0.031 0.000 0.055 0.998 0.000 0.000 0.031 -0.002 1.000 0.000 - posed bone 'PoleTarget.L' 1.000 0.000 0.000 0.285 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - posed bone 'PoleTarget.R' 1.000 0.000 0.000 -0.456 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - posed bone 'Ring1.L' 0.396 0.918 0.027 0.000 -0.918 0.397 0.003 0.000 -0.008 -0.026 1.000 0.000 - posed bone 'Ring1.R' 0.345 -0.914 -0.214 0.000 0.926 0.369 -0.083 0.000 0.154 -0.170 0.973 0.000 - posed bone 'Ring2.L' 0.386 0.919 0.083 0.000 -0.922 0.379 0.085 0.000 0.046 -0.109 0.993 0.000 - posed bone 'Ring2.R' 0.875 -0.452 0.177 0.000 0.485 0.818 -0.310 0.000 -0.004 0.357 0.934 0.000 - posed bone 'Shoulder.L' 0.435 0.901 0.000 0.000 -0.901 0.435 0.000 0.000 0.000 0.000 1.000 0.000 - posed bone 'Shoulder.R' 0.986 0.164 0.000 0.028 -0.164 0.986 0.000 0.248 0.000 0.000 1.000 -0.407 - posed bone 'Thumb.L' 0.988 -0.153 -0.023 0.000 0.112 0.807 -0.579 0.000 0.107 0.570 0.815 0.000 - posed bone 'Thumb2.L' 0.336 0.658 0.674 0.000 -0.942 0.250 0.226 0.000 -0.020 -0.710 0.703 0.000 - posed bone 'Thumb2.R' 0.847 0.530 0.040 0.000 -0.159 0.180 0.971 0.000 0.507 -0.829 0.237 0.000 - posed bone 'UpperArm.L' 0.967 -0.229 0.109 0.000 0.230 0.973 0.003 0.000 -0.107 0.022 0.994 0.000 - posed bone 'UpperArm.R' 0.996 -0.077 0.038 0.000 0.077 0.997 0.020 0.000 -0.039 -0.017 0.999 0.000 - posed bone 'UpperLeg.L' 0.985 0.059 -0.161 0.000 -0.040 0.992 0.120 0.000 0.167 -0.111 0.980 0.000 - posed bone 'UpperLeg.R' 0.961 -0.090 0.262 0.000 0.059 0.991 0.124 0.000 -0.270 -0.104 0.957 0.000 - anim act:RobotArmature|Robot_Dance slot:OBRobotArmature blend:REPLACE drivers:0 - Obj 'Shoulder.L' MESH data:'Cylinder.008' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.L' - pos 0.000, -0.085, -0.004 - rot -1.571, 0.000, 1.597 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Shoulder.R' MESH data:'Cylinder.009' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.R' - pos 0.000, -0.103, -0.004 - rot -1.571, 0.000, -1.581 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Torso' MESH data:'Cube.001' par:'RobotArmature' par_type:BONE par_bone:'Body' - pos -0.005, 0.306, -0.132 - rot -1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 3 - Mat 'Black' - base color (0.058, 0.058, 0.058) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.058, 0.058, 0.058, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Grey' - base color (0.467, 0.464, 0.419) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.467, 0.464, 0.419, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Main' - base color (0.738, 0.364, 0.048) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.738, 0.364, 0.048, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 4 - Action 'Head|Robot_Dance' curverange:(1.0 .. 81.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'KEKey' curves:3 - fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.300) lh:(-25.667, 0.300 AUTO_CLAMPED) rh:(27.667, 0.300 AUTO_CLAMPED) - (81.000, 0.300) lh:(54.333, 0.300 AUTO_CLAMPED) rh:(107.667, 0.300 AUTO_CLAMPED) - fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.500) lh:(-25.667, 0.500 AUTO_CLAMPED) rh:(27.667, 0.500 AUTO_CLAMPED) - (81.000, 0.500) lh:(54.333, 0.500 AUTO_CLAMPED) rh:(107.667, 0.500 AUTO_CLAMPED) - Action 'RobotArmature|Robot_Dance' curverange:(1.0 .. 81.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'KEKey' curves:3 - fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.300) lh:(-25.667, 0.300 AUTO_CLAMPED) rh:(27.667, 0.300 AUTO_CLAMPED) - (81.000, 0.300) lh:(54.333, 0.300 AUTO_CLAMPED) rh:(107.667, 0.300 AUTO_CLAMPED) - fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.500) lh:(-25.667, 0.500 AUTO_CLAMPED) rh:(27.667, 0.500 AUTO_CLAMPED) - (81.000, 0.500) lh:(54.333, 0.500 AUTO_CLAMPED) rh:(107.667, 0.500 AUTO_CLAMPED) - Channelbag slot 'OBRobotArmature' curves:439 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Body"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:8 grp:'Body' - (1.000, 0.000) lh:(-0.333, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (5.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (9.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(10.333, 0.000 AUTO_CLAMPED) ... - (73.000, 0.000) lh:(71.667, 0.000 AUTO_CLAMPED) rh:(74.333, 0.000 AUTO_CLAMPED) - (77.000, 0.000) lh:(75.667, 0.000 AUTO_CLAMPED) rh:(78.333, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(79.667, 0.000 AUTO_CLAMPED) rh:(82.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Body"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:8 grp:'Body' - (1.000, -0.032) lh:(-0.333, -0.032 AUTO_CLAMPED) rh:(2.333, -0.032 AUTO_CLAMPED) - (5.000, -0.032) lh:(3.667, -0.032 AUTO_CLAMPED) rh:(6.333, -0.032 AUTO_CLAMPED) - (9.000, -0.032) lh:(7.667, -0.032 AUTO_CLAMPED) rh:(10.333, -0.032 AUTO_CLAMPED) ... - (73.000, -0.032) lh:(71.667, -0.032 AUTO_CLAMPED) rh:(74.333, -0.032 AUTO_CLAMPED) - (77.000, -0.032) lh:(75.667, -0.032 AUTO_CLAMPED) rh:(78.333, -0.032 AUTO_CLAMPED) - (81.000, -0.032) lh:(79.667, -0.032 AUTO_CLAMPED) rh:(82.333, -0.032 AUTO_CLAMPED) - Action 'RobotArmature|Robot_Death' curverange:(1.0 .. 21.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'KEKey' curves:3 - fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.300) lh:(-5.667, 0.300 AUTO_CLAMPED) rh:(7.667, 0.300 AUTO_CLAMPED) - (21.000, 0.300) lh:(14.333, 0.300 AUTO_CLAMPED) rh:(27.667, 0.300 AUTO_CLAMPED) - fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.500) lh:(-5.667, 0.500 AUTO_CLAMPED) rh:(7.667, 0.500 AUTO_CLAMPED) - (21.000, 0.500) lh:(14.333, 0.500 AUTO_CLAMPED) rh:(27.667, 0.500 AUTO_CLAMPED) - Channelbag slot 'OBRobotArmature' curves:439 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Body"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Body"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body' - (1.000, -0.706) lh:(-5.667, -0.706 AUTO_CLAMPED) rh:(7.667, -0.706 AUTO_CLAMPED) - (21.000, -0.706) lh:(14.333, -0.706 AUTO_CLAMPED) rh:(27.667, -0.706 AUTO_CLAMPED) - Action 'RobotArmature|Robot_ThumbsUp' curverange:(1.0 .. 37.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'KEKey' curves:3 - fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.300) lh:(-11.000, 0.300 AUTO_CLAMPED) rh:(13.000, 0.300 AUTO_CLAMPED) - (37.000, 0.300) lh:(25.000, 0.300 AUTO_CLAMPED) rh:(49.000, 0.300 AUTO_CLAMPED) - fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.500) lh:(-11.000, 0.500 AUTO_CLAMPED) rh:(13.000, 0.500 AUTO_CLAMPED) - (37.000, 0.500) lh:(25.000, 0.500 AUTO_CLAMPED) rh:(49.000, 0.500 AUTO_CLAMPED) - Channelbag slot 'OBRobotArmature' curves:439 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED) - (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED) - (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED) - (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED) - (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Body"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Body"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body' - (1.000, -0.706) lh:(-11.000, -0.706 AUTO_CLAMPED) rh:(13.000, -0.706 AUTO_CLAMPED) - (37.000, -0.706) lh:(25.000, -0.706 AUTO_CLAMPED) rh:(49.000, -0.706 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'RobotArmature' 58 bones - bone 'Abdomen' parent:'Hips' h:(0.000, 0.000, 0.000) t:(0.000, 0.472, 0.111) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.008 -1.000 0.078 0.000 1.000 0.008 1.663 - bone 'Body' parent:'Bone' h:(0.005, 0.051, 0.308) t:(0.005, 0.547, 0.308) radius h:0.100 t:0.050 1.000 0.000 0.000 0.002 0.000 0.000 -1.000 -0.113 0.000 1.000 0.000 1.441 - bone 'Bone' h:(-0.003, 0.195, -0.006) t:(-0.003, 0.195, 1.389) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.003 0.000 0.000 -1.000 0.195 0.000 1.000 0.000 -0.006 - bone 'Foot.L' parent:'Bone' h:(0.637, -1.365, 0.057) t:(0.637, -1.375, 0.382) radius h:0.100 t:0.050 -1.000 0.000 0.000 0.634 0.000 -0.999 -0.032 0.138 0.000 -0.032 0.999 0.025 - bone 'Foot.L_end' parent:'Foot.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050 -1.000 0.000 0.000 0.634 0.000 -0.999 -0.032 -0.187 0.000 -0.032 0.999 0.014 - bone 'Foot.R' parent:'Bone' h:(-0.637, -1.365, 0.057) t:(-0.637, -1.375, 0.382) radius h:0.100 t:0.050 -1.000 0.000 0.000 -0.640 0.000 -0.999 -0.032 0.138 0.000 -0.032 0.999 0.025 - bone 'Foot.R_end' parent:'Foot.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050 -1.000 0.000 0.000 -0.640 0.000 -0.999 -0.032 -0.187 0.000 -0.032 0.999 0.014 - bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(-0.003, 1.108, -0.005) radius h:0.100 t:0.050 1.000 -0.003 0.000 0.000 0.000 -0.019 -1.000 0.011 0.003 1.000 -0.019 3.038 - bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.108, 0.000) connect radius h:0.100 t:0.050 1.000 -0.003 0.000 -0.003 0.000 -0.019 -1.000 -0.010 0.003 1.000 -0.019 4.147 - bone 'Hips' parent:'Body' h:(-0.002, -0.592, -0.113) t:(-0.002, -0.273, -0.190) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.236 -0.972 0.000 0.000 0.972 0.236 1.344 - bone 'Index.L' parent:'Palm1.L' h:(0.000, 0.000, 0.000) t:(0.061, 0.173, -0.046) connect radius h:0.100 t:0.050 -0.621 0.783 -0.029 3.003 -0.783 -0.621 0.017 -0.184 -0.005 0.034 0.999 2.631 - bone 'Index.R' parent:'Palm1.R' h:(0.000, 0.000, 0.000) t:(0.076, 0.173, 0.011) connect radius h:0.100 t:0.050 -0.621 -0.783 -0.029 -3.005 0.778 -0.621 0.091 -0.184 -0.090 0.034 0.995 2.631 - bone 'Index2.L' parent:'Index.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.152 -0.501 -0.864 0.052 -0.302 0.067 0.022 0.998 2.637 - bone 'Index2.L_end' parent:'Index2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.218 -0.501 -0.864 0.052 -0.416 0.067 0.022 0.998 2.640 - bone 'Index2.R' parent:'Index.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.153 0.504 -0.864 -0.002 -0.302 0.042 0.022 0.999 2.637 - bone 'Index2.R_end' parent:'Index2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.219 0.504 -0.864 -0.002 -0.416 0.042 0.022 0.999 2.640 - bone 'LowerArm.L' parent:'UpperArm.L' h:(0.000, 0.000, 0.000) t:(-0.127, 1.338, 0.036) connect radius h:0.100 t:0.050 0.039 0.999 -0.012 1.323 -0.999 0.039 0.000 -0.021 0.001 0.012 1.000 2.432 - bone 'LowerArm.R' parent:'UpperArm.R' h:(0.000, 0.000, 0.000) t:(0.127, 1.349, 0.068) connect radius h:0.100 t:0.050 0.036 -0.999 0.019 -1.313 0.984 0.039 0.177 -0.021 -0.177 0.012 0.984 2.432 - bone 'LowerLeg.L' parent:'UpperLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.630 0.000 0.190 0.982 -0.038 0.000 -0.982 0.190 0.935 - bone 'LowerLeg.L_end' parent:'LowerLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.630 0.000 0.190 0.982 0.138 0.000 -0.982 0.190 0.024 - bone 'LowerLeg.R' parent:'UpperLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.643 0.000 0.190 0.982 -0.038 0.000 -0.982 0.190 0.935 - bone 'LowerLeg.R_end' parent:'LowerLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.643 0.000 0.190 0.982 0.138 0.000 -0.982 0.190 0.024 - bone 'Middle1.L' parent:'Palm2.L' h:(0.000, 0.000, 0.000) t:(0.009, 0.189, 0.000) connect radius h:0.100 t:0.050 -0.621 0.784 -0.003 2.991 -0.784 -0.621 -0.004 -0.184 -0.005 0.000 1.000 2.449 - bone 'Middle1.R' parent:'Palm2.R' h:(0.000, 0.000, 0.000) t:(-0.009, 0.189, 0.000) connect radius h:0.100 t:0.050 -0.621 -0.784 -0.003 -2.993 0.784 -0.621 0.004 -0.184 -0.005 0.000 1.000 2.449 - bone 'Middle2.L' parent:'Middle1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, 0.000) connect radius h:0.100 t:0.050 -0.862 0.504 0.058 3.140 -0.503 -0.864 0.034 -0.302 0.067 0.000 0.998 2.449 - bone 'Middle2.L_end' parent:'Middle2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.862 0.504 0.058 3.206 -0.503 -0.864 0.034 -0.416 0.067 0.000 0.998 2.449 - bone 'Middle2.R' parent:'Middle1.R' h:(0.000, 0.000, 0.000) t:(-0.048, 0.122, 0.000) connect radius h:0.100 t:0.050 -0.862 -0.504 0.058 -3.141 0.503 -0.864 -0.034 -0.302 0.067 0.000 0.998 2.449 - bone 'Middle2.R_end' parent:'Middle2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.862 -0.504 0.058 -3.207 0.503 -0.864 -0.034 -0.416 0.067 0.000 0.998 2.449 - bone 'Neck' parent:'Torso' h:(0.000, -0.063, 0.000) t:(0.000, 0.245, -0.027) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.023 -1.000 0.018 0.000 1.000 -0.023 2.729 - bone 'Palm1.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.330, 0.178) radius h:0.100 t:0.050 -0.166 0.742 -0.649 2.690 -0.764 -0.514 -0.391 0.032 -0.624 0.431 0.652 2.449 - bone 'Palm1.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.257, 0.330, 0.135) radius h:0.100 t:0.050 -0.166 -0.742 -0.649 -2.692 -0.482 -0.514 0.710 0.032 -0.860 0.431 -0.272 2.449 - bone 'Palm2.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.228, 0.316, -0.004) radius h:0.100 t:0.050 -0.584 0.811 -0.009 2.690 -0.811 -0.584 -0.013 0.032 -0.016 0.000 1.000 2.449 - bone 'Palm2.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.224, 0.316, -0.044) radius h:0.100 t:0.050 -0.584 -0.811 -0.009 -2.692 0.811 -0.584 0.013 0.032 -0.016 0.000 1.000 2.449 - bone 'Palm3.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.326, -0.195) radius h:0.100 t:0.050 -0.066 0.735 0.674 2.690 -0.711 -0.509 0.485 0.032 0.700 -0.447 0.557 2.449 - bone 'Palm3.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.191, 0.326, -0.232) radius h:0.100 t:0.050 -0.066 -0.735 0.674 -2.692 -0.603 -0.509 -0.614 0.032 0.795 -0.447 -0.410 2.449 - bone 'PoleTarget.L' parent:'Bone' h:(0.628, -0.337, 1.709) t:(0.628, -0.028, 1.709) radius h:0.100 t:0.050 1.000 0.000 0.000 0.625 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.052 - bone 'PoleTarget.L_end' parent:'PoleTarget.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.625 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.361 - bone 'PoleTarget.R' parent:'Bone' h:(-0.645, -0.337, 1.709) t:(-0.645, -0.028, 1.709) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.648 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.052 - bone 'PoleTarget.R_end' parent:'PoleTarget.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.648 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.361 - bone 'Ring1.L' parent:'Palm3.L' h:(0.000, 0.000, 0.000) t:(0.078, 0.166, 0.046) connect radius h:0.100 t:0.050 -0.621 0.783 -0.029 3.003 -0.783 -0.621 0.017 -0.184 -0.005 0.034 0.999 2.258 - bone 'Ring1.R' parent:'Palm3.R' h:(0.000, 0.000, 0.000) t:(0.086, 0.166, -0.030) connect radius h:0.100 t:0.050 -0.621 -0.783 -0.029 -3.005 0.778 -0.621 0.091 -0.184 -0.090 0.034 0.995 2.258 - bone 'Ring2.L' parent:'Ring1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.152 -0.501 -0.864 0.052 -0.302 0.067 0.022 0.998 2.264 - bone 'Ring2.L_end' parent:'Ring2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.218 -0.501 -0.864 0.052 -0.416 0.067 0.022 0.998 2.267 - bone 'Ring2.R' parent:'Ring1.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.153 0.504 -0.864 -0.002 -0.302 0.042 0.022 0.999 2.264 - bone 'Ring2.R_end' parent:'Ring2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.219 0.504 -0.864 -0.002 -0.416 0.042 0.022 0.999 2.267 - bone 'Shoulder.L' parent:'Torso' h:(0.583, -0.351, 0.032) t:(0.667, -0.353, 0.033) radius h:0.100 t:0.050 -0.026 1.000 0.000 0.583 0.000 0.000 -1.000 0.017 -1.000 -0.026 0.000 2.439 - bone 'Shoulder.R' parent:'Torso' h:(-0.637, -0.351, 0.032) t:(-0.739, -0.352, 0.033) radius h:0.100 t:0.050 -0.010 -1.000 0.000 -0.637 0.000 0.000 -1.000 0.017 1.000 -0.010 0.000 2.440 - bone 'Thumb.L' parent:'LowerArm.L' h:(0.084, -0.087, 0.190) t:(0.143, -0.095, 0.313) radius h:0.100 t:0.050 0.993 -0.047 0.112 2.580 0.081 -0.434 -0.897 -0.056 0.091 0.899 -0.427 2.637 - bone 'Thumb.R' parent:'LowerArm.R' h:(-0.116, -0.087, 0.172) t:(-0.196, -0.095, 0.283) radius h:0.100 t:0.050 0.993 0.047 0.112 -2.582 0.122 -0.434 -0.892 -0.056 0.006 0.899 -0.437 2.637 - bone 'Thumb2.L' parent:'Thumb.L' h:(0.000, 0.000, 0.000) t:(0.052, 0.115, 0.014) connect radius h:0.100 t:0.050 -0.538 0.379 -0.753 2.574 -0.816 -0.458 0.353 -0.115 -0.211 0.804 0.555 2.760 - bone 'Thumb2.L_end' parent:'Thumb2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050 -0.538 0.379 -0.753 2.622 -0.816 -0.458 0.353 -0.173 -0.211 0.804 0.555 2.862 - bone 'Thumb2.R' parent:'Thumb.R' h:(0.000, 0.000, 0.000) t:(-0.054, 0.115, 0.002) connect radius h:0.100 t:0.050 -0.538 -0.379 -0.753 -2.575 -0.598 -0.458 0.657 -0.115 -0.594 0.804 0.020 2.760 - bone 'Thumb2.R_end' parent:'Thumb2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050 -0.538 -0.379 -0.753 -2.623 -0.598 -0.458 0.657 -0.173 -0.594 0.804 0.020 2.862 - bone 'Torso' parent:'Abdomen' h:(0.000, 0.000, 0.000) t:(0.000, 0.643, 0.075) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.109 -0.994 0.081 0.000 0.994 -0.109 2.148 - bone 'UpperArm.L' parent:'Shoulder.L' h:(0.000, 0.000, 0.000) t:(-0.012, 0.656, 0.038) connect radius h:0.100 t:0.050 -0.056 0.998 0.012 0.667 -0.996 -0.057 0.067 0.017 0.068 -0.008 0.998 2.437 - bone 'UpperArm.R' parent:'Shoulder.R' h:(0.000, 0.000, 0.000) t:(-0.001, 0.574, 0.038) connect radius h:0.100 t:0.050 -0.060 -0.998 -0.028 -0.739 0.962 -0.065 0.264 0.017 -0.265 -0.012 0.964 2.439 - bone 'UpperLeg.L' parent:'Body' h:(0.628, -0.400, -0.183) t:(0.628, -1.001, -0.075) radius h:0.100 t:0.050 1.000 0.000 0.000 0.630 0.000 -0.177 0.984 0.070 0.000 -0.984 -0.177 1.537 - bone 'UpperLeg.R' parent:'Body' h:(-0.645, -0.400, -0.183) t:(-0.645, -1.001, -0.075) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.643 0.000 -0.177 0.984 0.070 0.000 -0.984 -0.177 1.537
==== Meshes: 14 - Mesh 'Cube.001' vtx:497 face:529 loop:1928 edge:1002 - 0 39 71 21 0 ... 494 496 491 490 496 - 0/39 39/71 21/71 0/21 21/64 ... 493/496 492/496 491/496 494/496 490/496 - attr 'position' FLOAT_VECTOR POINT - (-0.513, 0.000, 0.105) - (0.257, 0.513, 0.105) - (0.513, 0.000, 0.105) ... - (0.683, -0.021, -0.846) - (0.626, -0.001, -0.640) - (0.624, -0.002, -0.860) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder' vtx:511 face:466 loop:1742 edge:943 - 0 1 3 2 2 ... 509 510 508 504 506 - 0/1 1/3 2/3 0/2 3/5 ... 507/509 507/508 508/510 503/507 504/508 - attr 'position' FLOAT_VECTOR POINT - (1.294, 0.038, -0.677) - (1.294, 0.038, -0.512) - (1.047, -0.713, -0.677) ... - (-1.119, -0.921, 0.540) - (-1.026, -0.705, 0.401) - (-1.029, -0.710, 0.549) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 1 1 1 1 1 ... 2 2 2 2 2 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 3 materials - 'Main' 'Grey' 'Black' - shape key 'Basis' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - shape key 'Angry' w:0.300 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - shape key 'Surprised' w:0.500 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - shape key 'Sad' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - Mesh 'Cylinder.008' vtx:64 face:59 loop:240 edge:122 - 4 5 11 10 10 ... 33 37 32 0 5 - 4/5 5/11 10/11 4/10 11/17 ... 54/60 55/61 53/59 50/56 62/63 - attr 'position' FLOAT_VECTOR POINT - (0.000, -0.050, -0.108) - (0.094, -0.050, -0.054) - (0.094, -0.050, 0.054) ... - (-0.085, 0.114, -0.049) - (0.093, 0.035, -0.039) - (0.093, 0.035, 0.039) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.009' vtx:64 face:59 loop:240 edge:122 - 4 10 11 5 10 ... 63 37 5 0 32 - 4/10 10/11 5/11 4/5 10/16 ... 55/61 54/60 53/59 50/56 62/63 - attr 'position' FLOAT_VECTOR POINT - (0.000, -0.050, -0.108) - (-0.094, -0.050, -0.054) - (-0.094, -0.050, 0.054) ... - (0.085, 0.114, -0.049) - (-0.093, 0.035, -0.039) - (-0.093, 0.035, 0.039) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.010' vtx:58 face:94 loop:296 edge:148 - 4 6 2 0 3 ... 55 52 50 54 56 - 4/6 2/6 0/2 0/4 3/7 ... 55/57 54/56 54/55 51/55 50/54 - attr 'position' FLOAT_VECTOR POINT - (0.665, -0.035, 0.031) - (0.665, -0.035, 0.108) - (1.272, -0.035, 0.031) ... - (0.638, -0.007, 0.078) - (0.638, 0.007, 0.062) - (0.638, 0.007, 0.078) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.011' vtx:51 face:86 loop:270 edge:135 - 0 11 13 0 13 ... 15 50 17 14 50 - 0/11 11/13 0/13 13/20 0/20 ... 17/50 15/50 10/50 11/50 14/50 - attr 'position' FLOAT_VECTOR POINT - (-0.060, -0.081, -0.347) - (-0.096, 0.032, -0.347) - (0.001, 0.101, -0.347) ... - (-0.043, -0.015, 0.115) - (0.000, -0.046, 0.115) - (0.000, 0.000, -0.408) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.012' vtx:77 face:112 loop:370 edge:185 - 4 2 9 7 0 ... 76 22 25 76 75 - 2/4 2/9 7/9 4/7 0/3 ... 23/73 24/72 22/75 21/74 25/76 - attr 'position' FLOAT_VECTOR POINT - (-0.057, 0.226, 0.418) - (-0.035, 0.160, 0.418) - (0.034, 0.160, 0.418) ... - (0.151, -0.023, -0.091) - (-0.154, -0.021, -0.091) - (-0.246, 0.269, -0.091) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.013' vtx:58 face:93 loop:292 edge:148 - 4 0 2 6 3 ... 57 50 52 56 54 - 0/4 0/2 2/6 4/6 1/3 ... 50/54 54/55 51/55 55/57 54/56 - attr 'position' FLOAT_VECTOR POINT - (1.511, 0.000, -0.136) - (1.511, 0.000, 0.204) - (-0.890, 0.000, -0.136) ... - (1.634, 0.000, 0.122) - (1.634, 0.308, -0.040) - (1.634, 0.308, 0.122) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.014' vtx:19 face:16 loop:66 edge:33 - 9 6 5 12 6 ... 0 1 2 3 4 - 6/9 5/6 5/12 9/12 6/7 ... 1/2 1/16 16/17 11/16 15/18 - attr 'position' FLOAT_VECTOR POINT - (0.151, -0.017, -0.168) - (0.248, 0.265, -0.268) - (0.001, 0.441, -0.331) ... - (0.248, 0.265, -0.418) - (0.001, 0.441, -0.418) - (-0.248, 0.267, -0.418) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.015' vtx:138 face:141 loop:554 edge:277 - 4 10 8 2 5 ... 0 5 3 4 2 - 4/10 8/10 2/8 2/4 5/11 ... 131/136 128/136 130/135 125/135 114/130 - attr 'position' FLOAT_VECTOR POINT - (-1.405, -0.054, 0.119) - (-1.405, 0.054, 0.119) - (-1.405, 0.070, 0.069) ... - (-1.928, 0.012, 0.437) - (-1.999, -0.299, 0.037) - (-1.935, 0.005, -0.308) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 1 1 1 1 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.017' vtx:19 face:16 loop:66 edge:33 - 9 12 5 6 6 ... 0 4 3 2 1 - 9/12 5/12 5/6 6/9 5/10 ... 16/17 1/16 1/2 11/16 15/18 - attr 'position' FLOAT_VECTOR POINT - (-0.151, -0.017, -0.168) - (-0.248, 0.265, -0.268) - (-0.001, 0.441, -0.331) ... - (-0.248, 0.265, -0.418) - (-0.001, 0.441, -0.418) - (0.248, 0.267, -0.418) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.018' vtx:77 face:112 loop:370 edge:185 - 4 7 9 2 0 ... 24 22 75 76 25 - 4/7 7/9 2/9 2/4 0/5 ... 24/72 23/73 21/74 22/75 25/76 - attr 'position' FLOAT_VECTOR POINT - (0.057, 0.226, 0.418) - (0.035, 0.160, 0.418) - (-0.034, 0.160, 0.418) ... - (-0.151, -0.023, -0.091) - (0.154, -0.021, -0.091) - (0.246, 0.269, -0.091) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.019' vtx:51 face:86 loop:270 edge:135 - 0 13 11 0 20 ... 50 15 17 50 14 - 0/13 11/13 0/11 0/20 13/20 ... 15/50 17/50 11/50 10/50 14/50 - attr 'position' FLOAT_VECTOR POINT - (0.060, -0.081, -0.347) - (0.096, 0.032, -0.347) - (-0.001, 0.101, -0.347) ... - (0.043, -0.015, 0.115) - (0.000, -0.046, 0.115) - (0.000, 0.000, -0.408) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.022' vtx:138 face:141 loop:554 edge:277 - 4 2 8 10 5 ... 2 4 3 5 0 - 2/4 2/8 8/10 4/10 3/5 ... 131/136 129/131 125/135 130/135 114/130 - attr 'position' FLOAT_VECTOR POINT - (1.405, -0.054, 0.119) - (1.405, 0.054, 0.119) - (1.405, 0.070, 0.069) ... - (1.928, 0.012, 0.437) - (1.999, -0.299, 0.037) - (1.935, 0.005, -0.308) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 1 1 1 1 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 2 materials - 'Main' 'Grey' ==== Objects: 15 - Obj 'Arm.L' MESH data:'Cylinder.010' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.L' - pos 0.035, -1.325, -0.076 - rot 0.067, -0.013, 1.632 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Arm.R' MESH data:'Cylinder.013' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.R' - pos -0.008, -0.240, -0.005 - rot 0.267, 0.028, -1.631 (XYZ) - scl 0.227, 0.227, 0.227 - Obj 'Foot.L' MESH data:'Cylinder.014' par:'RobotArmature' par_type:BONE par_bone:'Foot.L' - pos 0.009, -0.009, 0.383 - rot -0.032, 0.000, 3.142 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Foot.R' MESH data:'Cylinder.017' par:'RobotArmature' par_type:BONE par_bone:'Foot.R' - pos -0.002, -0.009, 0.383 - rot -0.032, 0.000, 3.142 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Hand.L' MESH data:'Cylinder.022' par:'RobotArmature' - pos -0.003, 0.021, 2.370 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 12 vertex groups - 'LowerArm.L' 'Palm2.L' 'Middle1.L' 'Middle2.L' 'Thumb.L' ... 'Index.L' 'Index2.L' 'Palm3.L' 'Ring1.L' 'Ring2.L' - 1 modifiers - ARMATURE 'RobotArmature' - Obj 'Hand.R' MESH data:'Cylinder.015' par:'RobotArmature' - pos -0.003, 0.021, 2.370 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 12 vertex groups - 'LowerArm.R' 'Palm2.R' 'Middle1.R' 'Middle2.R' 'Thumb.R' ... 'Index.R' 'Index2.R' 'Palm3.R' 'Ring1.R' 'Ring2.R' - 1 modifiers - ARMATURE 'RobotArmature' - Obj 'Head' MESH data:'Cylinder' par:'RobotArmature' par_type:BONE par_bone:'Head' - pos -0.001, -0.461, 0.036 - rot -1.590, 0.000, -0.003 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Leg.L' MESH data:'Cylinder.011' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.L' - pos -0.007, -0.279, -0.003 - rot 1.782, -0.006, 0.001 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Leg.R' MESH data:'Cylinder.019' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.R' - pos 0.005, -0.278, 0.006 - rot 1.750, -0.006, 0.001 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'LowerLeg.L' MESH data:'Cylinder.012' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.L' - pos -0.007, -0.429, -0.252 - rot 1.379, -0.005, 0.003 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'LowerLeg.R' MESH data:'Cylinder.018' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.R' - pos 0.005, -0.429, -0.252 - rot 1.379, -0.005, 0.003 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'RobotArmature' ARMATURE data:'RobotArmature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - posed bone 'Body' 1.000 0.000 0.000 0.000 0.000 1.000 0.000 -0.032 0.000 0.000 1.000 0.000 - posed bone 'Head' 1.000 0.006 -0.005 0.131 -0.005 0.998 0.058 2.475 0.006 -0.058 0.998 0.311 - posed bone 'Index.L' 0.402 0.915 0.026 0.000 -0.916 0.402 0.003 0.000 -0.008 -0.025 1.000 0.000 - posed bone 'Index.R' 0.533 -0.846 0.014 0.000 0.842 0.532 0.085 0.000 -0.079 -0.034 0.996 0.000 - posed bone 'Index2.L' 0.386 0.919 0.083 0.000 -0.922 0.379 0.085 0.000 0.046 -0.109 0.993 0.000 - posed bone 'Index2.R' 0.733 -0.676 0.074 0.000 0.675 0.737 0.036 0.000 -0.078 0.024 0.997 0.000 - posed bone 'LowerArm.L' 0.975 0.170 0.144 0.000 -0.061 0.824 -0.564 0.000 -0.214 0.541 0.814 0.000 - posed bone 'LowerArm.R' -0.056 -0.520 -0.852 0.000 0.231 0.823 -0.518 0.000 0.971 -0.226 0.074 0.000 - posed bone 'LowerLeg.L' 1.000 0.000 0.000 0.000 0.000 0.981 -0.192 0.000 0.000 0.192 0.981 0.000 - posed bone 'LowerLeg.R' 1.000 0.000 0.000 0.000 0.000 0.981 -0.192 0.000 0.000 0.192 0.981 0.000 - posed bone 'Middle1.L' 0.431 0.901 0.056 0.000 -0.902 0.432 -0.016 0.000 -0.039 -0.043 0.998 0.000 - posed bone 'Middle1.R' 0.489 -0.871 -0.050 0.000 0.872 0.485 0.066 0.000 -0.033 -0.076 0.997 0.000 - posed bone 'Middle2.L' 0.386 0.917 0.103 0.000 -0.922 0.380 0.071 0.000 0.026 -0.122 0.992 0.000 - posed bone 'Middle2.R' 0.775 -0.632 0.005 0.000 0.630 0.772 -0.083 0.000 0.048 0.068 0.997 0.000 - posed bone 'Neck' 0.998 -0.055 -0.031 0.000 0.055 0.998 0.000 0.000 0.031 -0.002 1.000 0.000 - posed bone 'PoleTarget.L' 1.000 0.000 0.000 0.285 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - posed bone 'PoleTarget.R' 1.000 0.000 0.000 -0.456 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - posed bone 'Ring1.L' 0.396 0.918 0.027 0.000 -0.918 0.397 0.003 0.000 -0.008 -0.026 1.000 0.000 - posed bone 'Ring1.R' 0.345 -0.914 -0.214 0.000 0.926 0.369 -0.083 0.000 0.154 -0.170 0.973 0.000 - posed bone 'Ring2.L' 0.386 0.919 0.083 0.000 -0.922 0.379 0.085 0.000 0.046 -0.109 0.993 0.000 - posed bone 'Ring2.R' 0.875 -0.452 0.177 0.000 0.485 0.818 -0.310 0.000 -0.004 0.357 0.934 0.000 - posed bone 'Shoulder.L' 0.435 0.901 0.000 0.000 -0.901 0.435 0.000 0.000 0.000 0.000 1.000 0.000 - posed bone 'Shoulder.R' 0.986 0.164 0.000 0.028 -0.164 0.986 0.000 0.248 0.000 0.000 1.000 -0.407 - posed bone 'Thumb.L' 0.988 -0.153 -0.023 0.000 0.112 0.807 -0.579 0.000 0.107 0.570 0.815 0.000 - posed bone 'Thumb2.L' 0.336 0.658 0.674 0.000 -0.942 0.250 0.226 0.000 -0.020 -0.710 0.703 0.000 - posed bone 'Thumb2.R' 0.847 0.530 0.040 0.000 -0.159 0.180 0.971 0.000 0.507 -0.829 0.237 0.000 - posed bone 'UpperArm.L' 0.967 -0.229 0.109 0.000 0.230 0.973 0.003 0.000 -0.107 0.022 0.994 0.000 - posed bone 'UpperArm.R' 0.996 -0.077 0.038 0.000 0.077 0.997 0.020 0.000 -0.039 -0.017 0.999 0.000 - posed bone 'UpperLeg.L' 0.985 0.059 -0.161 0.000 -0.040 0.992 0.120 0.000 0.167 -0.111 0.980 0.000 - posed bone 'UpperLeg.R' 0.961 -0.090 0.262 0.000 0.059 0.991 0.124 0.000 -0.270 -0.104 0.957 0.000 - anim act:RobotArmature|Robot_Dance slot:OBRobotArmature blend:REPLACE drivers:0 - Obj 'Shoulder.L' MESH data:'Cylinder.008' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.L' - pos 0.000, -0.085, -0.004 - rot -1.571, 0.000, 1.597 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Shoulder.R' MESH data:'Cylinder.009' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.R' - pos 0.000, -0.103, -0.004 - rot -1.571, 0.000, -1.581 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Torso' MESH data:'Cube.001' par:'RobotArmature' par_type:BONE par_bone:'Body' - pos -0.005, 0.306, -0.132 - rot -1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 3 - Mat 'Black' - base color (0.058, 0.058, 0.058) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.058, 0.058, 0.058, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Grey' - base color (0.467, 0.464, 0.419) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.467, 0.464, 0.419, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Main' - base color (0.738, 0.364, 0.048) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.738, 0.364, 0.048, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 4 - Action 'Head|Robot_Dance' curverange:(1.0 .. 81.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'KEKey' curves:3 - fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.300) lh:(-25.667, 0.300 AUTO_CLAMPED) rh:(27.667, 0.300 AUTO_CLAMPED) - (81.000, 0.300) lh:(54.333, 0.300 AUTO_CLAMPED) rh:(107.667, 0.300 AUTO_CLAMPED) - fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.500) lh:(-25.667, 0.500 AUTO_CLAMPED) rh:(27.667, 0.500 AUTO_CLAMPED) - (81.000, 0.500) lh:(54.333, 0.500 AUTO_CLAMPED) rh:(107.667, 0.500 AUTO_CLAMPED) - Action 'RobotArmature|Robot_Dance' curverange:(1.0 .. 81.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'KEKey' curves:3 - fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.300) lh:(-25.667, 0.300 AUTO_CLAMPED) rh:(27.667, 0.300 AUTO_CLAMPED) - (81.000, 0.300) lh:(54.333, 0.300 AUTO_CLAMPED) rh:(107.667, 0.300 AUTO_CLAMPED) - fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.500) lh:(-25.667, 0.500 AUTO_CLAMPED) rh:(27.667, 0.500 AUTO_CLAMPED) - (81.000, 0.500) lh:(54.333, 0.500 AUTO_CLAMPED) rh:(107.667, 0.500 AUTO_CLAMPED) - Channelbag slot 'OBRobotArmature' curves:439 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Body"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:8 grp:'Body' - (1.000, 0.000) lh:(-0.333, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (5.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (9.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(10.333, 0.000 AUTO_CLAMPED) ... - (73.000, 0.000) lh:(71.667, 0.000 AUTO_CLAMPED) rh:(74.333, 0.000 AUTO_CLAMPED) - (77.000, 0.000) lh:(75.667, 0.000 AUTO_CLAMPED) rh:(78.333, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(79.667, 0.000 AUTO_CLAMPED) rh:(82.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Body"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:8 grp:'Body' - (1.000, -0.032) lh:(-0.333, -0.032 AUTO_CLAMPED) rh:(2.333, -0.032 AUTO_CLAMPED) - (5.000, -0.032) lh:(3.667, -0.032 AUTO_CLAMPED) rh:(6.333, -0.032 AUTO_CLAMPED) - (9.000, -0.032) lh:(7.667, -0.032 AUTO_CLAMPED) rh:(10.333, -0.032 AUTO_CLAMPED) ... - (73.000, -0.032) lh:(71.667, -0.032 AUTO_CLAMPED) rh:(74.333, -0.032 AUTO_CLAMPED) - (77.000, -0.032) lh:(75.667, -0.032 AUTO_CLAMPED) rh:(78.333, -0.032 AUTO_CLAMPED) - (81.000, -0.032) lh:(79.667, -0.032 AUTO_CLAMPED) rh:(82.333, -0.032 AUTO_CLAMPED) - Action 'RobotArmature|Robot_Death' curverange:(1.0 .. 21.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'KEKey' curves:3 - fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.300) lh:(-5.667, 0.300 AUTO_CLAMPED) rh:(7.667, 0.300 AUTO_CLAMPED) - (21.000, 0.300) lh:(14.333, 0.300 AUTO_CLAMPED) rh:(27.667, 0.300 AUTO_CLAMPED) - fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.500) lh:(-5.667, 0.500 AUTO_CLAMPED) rh:(7.667, 0.500 AUTO_CLAMPED) - (21.000, 0.500) lh:(14.333, 0.500 AUTO_CLAMPED) rh:(27.667, 0.500 AUTO_CLAMPED) - Channelbag slot 'OBRobotArmature' curves:439 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Body"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body' - (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Body"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body' - (1.000, -0.706) lh:(-5.667, -0.706 AUTO_CLAMPED) rh:(7.667, -0.706 AUTO_CLAMPED) - (21.000, -0.706) lh:(14.333, -0.706 AUTO_CLAMPED) rh:(27.667, -0.706 AUTO_CLAMPED) - Action 'RobotArmature|Robot_ThumbsUp' curverange:(1.0 .. 37.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'KEKey' curves:3 - fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.300) lh:(-11.000, 0.300 AUTO_CLAMPED) rh:(13.000, 0.300 AUTO_CLAMPED) - (37.000, 0.300) lh:(25.000, 0.300 AUTO_CLAMPED) rh:(49.000, 0.300 AUTO_CLAMPED) - fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.500) lh:(-11.000, 0.500 AUTO_CLAMPED) rh:(13.000, 0.500 AUTO_CLAMPED) - (37.000, 0.500) lh:(25.000, 0.500 AUTO_CLAMPED) rh:(49.000, 0.500 AUTO_CLAMPED) - Channelbag slot 'OBRobotArmature' curves:439 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED) - (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED) - (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED) - (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Abdomen"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen' - (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED) - (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Body"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body' - (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED) - (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Body"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body' - (1.000, -0.706) lh:(-11.000, -0.706 AUTO_CLAMPED) rh:(13.000, -0.706 AUTO_CLAMPED) - (37.000, -0.706) lh:(25.000, -0.706 AUTO_CLAMPED) rh:(49.000, -0.706 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'RobotArmature' 58 bones - bone 'Abdomen' parent:'Hips' h:(0.000, 0.000, 0.000) t:(0.000, 0.472, 0.111) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.008 -1.000 0.078 0.000 1.000 0.008 1.663 - bone 'Body' parent:'Bone' h:(0.005, 0.051, 0.308) t:(0.005, 0.547, 0.308) radius h:0.100 t:0.050 1.000 0.000 0.000 0.002 0.000 0.000 -1.000 -0.113 0.000 1.000 0.000 1.441 - bone 'Bone' h:(-0.003, 0.195, -0.006) t:(-0.003, 0.195, 1.389) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.003 0.000 0.000 -1.000 0.195 0.000 1.000 0.000 -0.006 - bone 'Foot.L' parent:'Bone' h:(0.637, -1.365, 0.057) t:(0.637, -1.375, 0.382) radius h:0.100 t:0.050 -1.000 0.000 0.000 0.634 0.000 -0.999 -0.032 0.138 0.000 -0.032 0.999 0.025 - bone 'Foot.L_end' parent:'Foot.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050 -1.000 0.000 0.000 0.634 0.000 -0.999 -0.032 -0.187 0.000 -0.032 0.999 0.014 - bone 'Foot.R' parent:'Bone' h:(-0.637, -1.365, 0.057) t:(-0.637, -1.375, 0.382) radius h:0.100 t:0.050 -1.000 0.000 0.000 -0.640 0.000 -0.999 -0.032 0.138 0.000 -0.032 0.999 0.025 - bone 'Foot.R_end' parent:'Foot.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050 -1.000 0.000 0.000 -0.640 0.000 -0.999 -0.032 -0.187 0.000 -0.032 0.999 0.014 - bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(-0.003, 1.108, -0.005) radius h:0.100 t:0.050 1.000 -0.003 0.000 0.000 0.000 -0.019 -1.000 0.011 0.003 1.000 -0.019 3.038 - bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.108, 0.000) connect radius h:0.100 t:0.050 1.000 -0.003 0.000 -0.003 0.000 -0.019 -1.000 -0.010 0.003 1.000 -0.019 4.147 - bone 'Hips' parent:'Body' h:(-0.002, -0.592, -0.113) t:(-0.002, -0.273, -0.190) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.236 -0.972 0.000 0.000 0.972 0.236 1.344 - bone 'Index.L' parent:'Palm1.L' h:(0.000, 0.000, 0.000) t:(0.061, 0.173, -0.046) connect radius h:0.100 t:0.050 -0.621 0.783 -0.029 3.003 -0.783 -0.621 0.017 -0.184 -0.005 0.034 0.999 2.631 - bone 'Index.R' parent:'Palm1.R' h:(0.000, 0.000, 0.000) t:(0.076, 0.173, 0.011) connect radius h:0.100 t:0.050 -0.621 -0.783 -0.029 -3.005 0.778 -0.621 0.091 -0.184 -0.090 0.034 0.995 2.631 - bone 'Index2.L' parent:'Index.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.152 -0.501 -0.864 0.052 -0.302 0.067 0.022 0.998 2.637 - bone 'Index2.L_end' parent:'Index2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.218 -0.501 -0.864 0.052 -0.416 0.067 0.022 0.998 2.640 - bone 'Index2.R' parent:'Index.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.153 0.504 -0.864 -0.002 -0.302 0.042 0.022 0.999 2.637 - bone 'Index2.R_end' parent:'Index2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.219 0.504 -0.864 -0.002 -0.416 0.042 0.022 0.999 2.640 - bone 'LowerArm.L' parent:'UpperArm.L' h:(0.000, 0.000, 0.000) t:(-0.127, 1.338, 0.036) connect radius h:0.100 t:0.050 0.039 0.999 -0.012 1.323 -0.999 0.039 0.000 -0.021 0.001 0.012 1.000 2.432 - bone 'LowerArm.R' parent:'UpperArm.R' h:(0.000, 0.000, 0.000) t:(0.127, 1.349, 0.068) connect radius h:0.100 t:0.050 0.036 -0.999 0.019 -1.313 0.984 0.039 0.177 -0.021 -0.177 0.012 0.984 2.432 - bone 'LowerLeg.L' parent:'UpperLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.630 0.000 0.190 0.982 -0.038 0.000 -0.982 0.190 0.935 - bone 'LowerLeg.L_end' parent:'LowerLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.630 0.000 0.190 0.982 0.138 0.000 -0.982 0.190 0.024 - bone 'LowerLeg.R' parent:'UpperLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.643 0.000 0.190 0.982 -0.038 0.000 -0.982 0.190 0.935 - bone 'LowerLeg.R_end' parent:'LowerLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.643 0.000 0.190 0.982 0.138 0.000 -0.982 0.190 0.024 - bone 'Middle1.L' parent:'Palm2.L' h:(0.000, 0.000, 0.000) t:(0.009, 0.189, 0.000) connect radius h:0.100 t:0.050 -0.621 0.784 -0.003 2.991 -0.784 -0.621 -0.004 -0.184 -0.005 0.000 1.000 2.449 - bone 'Middle1.R' parent:'Palm2.R' h:(0.000, 0.000, 0.000) t:(-0.009, 0.189, 0.000) connect radius h:0.100 t:0.050 -0.621 -0.784 -0.003 -2.993 0.784 -0.621 0.004 -0.184 -0.005 0.000 1.000 2.449 - bone 'Middle2.L' parent:'Middle1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, 0.000) connect radius h:0.100 t:0.050 -0.862 0.504 0.058 3.140 -0.503 -0.864 0.034 -0.302 0.067 0.000 0.998 2.449 - bone 'Middle2.L_end' parent:'Middle2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.862 0.504 0.058 3.206 -0.503 -0.864 0.034 -0.416 0.067 0.000 0.998 2.449 - bone 'Middle2.R' parent:'Middle1.R' h:(0.000, 0.000, 0.000) t:(-0.048, 0.122, 0.000) connect radius h:0.100 t:0.050 -0.862 -0.504 0.058 -3.141 0.503 -0.864 -0.034 -0.302 0.067 0.000 0.998 2.449 - bone 'Middle2.R_end' parent:'Middle2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.862 -0.504 0.058 -3.207 0.503 -0.864 -0.034 -0.416 0.067 0.000 0.998 2.449 - bone 'Neck' parent:'Torso' h:(0.000, -0.063, 0.000) t:(0.000, 0.245, -0.027) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.023 -1.000 0.018 0.000 1.000 -0.023 2.729 - bone 'Palm1.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.330, 0.178) radius h:0.100 t:0.050 -0.166 0.742 -0.649 2.690 -0.764 -0.514 -0.391 0.032 -0.624 0.431 0.652 2.449 - bone 'Palm1.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.257, 0.330, 0.135) radius h:0.100 t:0.050 -0.166 -0.742 -0.649 -2.692 -0.482 -0.514 0.710 0.032 -0.860 0.431 -0.272 2.449 - bone 'Palm2.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.228, 0.316, -0.004) radius h:0.100 t:0.050 -0.584 0.811 -0.009 2.690 -0.811 -0.584 -0.013 0.032 -0.016 0.000 1.000 2.449 - bone 'Palm2.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.224, 0.316, -0.044) radius h:0.100 t:0.050 -0.584 -0.811 -0.009 -2.692 0.811 -0.584 0.013 0.032 -0.016 0.000 1.000 2.449 - bone 'Palm3.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.326, -0.195) radius h:0.100 t:0.050 -0.066 0.735 0.674 2.690 -0.711 -0.509 0.485 0.032 0.700 -0.447 0.557 2.449 - bone 'Palm3.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.191, 0.326, -0.232) radius h:0.100 t:0.050 -0.066 -0.735 0.674 -2.692 -0.603 -0.509 -0.614 0.032 0.795 -0.447 -0.410 2.449 - bone 'PoleTarget.L' parent:'Bone' h:(0.628, -0.337, 1.709) t:(0.628, -0.028, 1.709) radius h:0.100 t:0.050 1.000 0.000 0.000 0.625 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.052 - bone 'PoleTarget.L_end' parent:'PoleTarget.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.625 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.361 - bone 'PoleTarget.R' parent:'Bone' h:(-0.645, -0.337, 1.709) t:(-0.645, -0.028, 1.709) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.648 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.052 - bone 'PoleTarget.R_end' parent:'PoleTarget.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.648 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.361 - bone 'Ring1.L' parent:'Palm3.L' h:(0.000, 0.000, 0.000) t:(0.078, 0.166, 0.046) connect radius h:0.100 t:0.050 -0.621 0.783 -0.029 3.003 -0.783 -0.621 0.017 -0.184 -0.005 0.034 0.999 2.258 - bone 'Ring1.R' parent:'Palm3.R' h:(0.000, 0.000, 0.000) t:(0.086, 0.166, -0.030) connect radius h:0.100 t:0.050 -0.621 -0.783 -0.029 -3.005 0.778 -0.621 0.091 -0.184 -0.090 0.034 0.995 2.258 - bone 'Ring2.L' parent:'Ring1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.152 -0.501 -0.864 0.052 -0.302 0.067 0.022 0.998 2.264 - bone 'Ring2.L_end' parent:'Ring2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.218 -0.501 -0.864 0.052 -0.416 0.067 0.022 0.998 2.267 - bone 'Ring2.R' parent:'Ring1.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.153 0.504 -0.864 -0.002 -0.302 0.042 0.022 0.999 2.264 - bone 'Ring2.R_end' parent:'Ring2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.219 0.504 -0.864 -0.002 -0.416 0.042 0.022 0.999 2.267 - bone 'Shoulder.L' parent:'Torso' h:(0.583, -0.351, 0.032) t:(0.667, -0.353, 0.033) radius h:0.100 t:0.050 -0.026 1.000 0.000 0.583 0.000 0.000 -1.000 0.017 -1.000 -0.026 0.000 2.439 - bone 'Shoulder.R' parent:'Torso' h:(-0.637, -0.351, 0.032) t:(-0.739, -0.352, 0.033) radius h:0.100 t:0.050 -0.010 -1.000 0.000 -0.637 0.000 0.000 -1.000 0.017 1.000 -0.010 0.000 2.440 - bone 'Thumb.L' parent:'LowerArm.L' h:(0.084, -0.087, 0.190) t:(0.143, -0.095, 0.313) radius h:0.100 t:0.050 0.993 -0.047 0.112 2.580 0.081 -0.434 -0.897 -0.056 0.091 0.899 -0.427 2.637 - bone 'Thumb.R' parent:'LowerArm.R' h:(-0.116, -0.087, 0.172) t:(-0.196, -0.095, 0.283) radius h:0.100 t:0.050 0.993 0.047 0.112 -2.582 0.122 -0.434 -0.892 -0.056 0.006 0.899 -0.437 2.637 - bone 'Thumb2.L' parent:'Thumb.L' h:(0.000, 0.000, 0.000) t:(0.052, 0.115, 0.014) connect radius h:0.100 t:0.050 -0.538 0.379 -0.753 2.574 -0.816 -0.458 0.353 -0.115 -0.211 0.804 0.555 2.760 - bone 'Thumb2.L_end' parent:'Thumb2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050 -0.538 0.379 -0.753 2.622 -0.816 -0.458 0.353 -0.173 -0.211 0.804 0.555 2.862 - bone 'Thumb2.R' parent:'Thumb.R' h:(0.000, 0.000, 0.000) t:(-0.054, 0.115, 0.002) connect radius h:0.100 t:0.050 -0.538 -0.379 -0.753 -2.575 -0.598 -0.458 0.657 -0.115 -0.594 0.804 0.020 2.760 - bone 'Thumb2.R_end' parent:'Thumb2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050 -0.538 -0.379 -0.753 -2.623 -0.598 -0.458 0.657 -0.173 -0.594 0.804 0.020 2.862 - bone 'Torso' parent:'Abdomen' h:(0.000, 0.000, 0.000) t:(0.000, 0.643, 0.075) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.109 -0.994 0.081 0.000 0.994 -0.109 2.148 - bone 'UpperArm.L' parent:'Shoulder.L' h:(0.000, 0.000, 0.000) t:(-0.012, 0.656, 0.038) connect radius h:0.100 t:0.050 -0.056 0.998 0.012 0.667 -0.996 -0.057 0.067 0.017 0.068 -0.008 0.998 2.437 - bone 'UpperArm.R' parent:'Shoulder.R' h:(0.000, 0.000, 0.000) t:(-0.001, 0.574, 0.038) connect radius h:0.100 t:0.050 -0.060 -0.998 -0.028 -0.739 0.962 -0.065 0.264 0.017 -0.265 -0.012 0.964 2.439 - bone 'UpperLeg.L' parent:'Body' h:(0.628, -0.400, -0.183) t:(0.628, -1.001, -0.075) radius h:0.100 t:0.050 1.000 0.000 0.000 0.630 0.000 -0.177 0.984 0.070 0.000 -0.984 -0.177 1.537 - bone 'UpperLeg.R' parent:'Body' h:(-0.645, -0.400, -0.183) t:(-0.645, -1.001, -0.075) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.643 0.000 -0.177 0.984 0.070 0.000 -0.984 -0.177 1.537
 
bl43_robot_expressive_from_gltf_tests_noanim
==== Meshes: 14 - Mesh 'Cube.001' vtx:497 face:529 loop:1928 edge:1002 - 0 39 71 21 0 ... 494 496 491 490 496 - 0/39 39/71 21/71 0/21 21/64 ... 493/496 492/496 491/496 494/496 490/496 - attr 'position' FLOAT_VECTOR POINT - (-0.513, 0.000, 0.105) - (0.257, 0.513, 0.105) - (0.513, 0.000, 0.105) ... - (0.683, -0.021, -0.846) - (0.626, -0.001, -0.640) - (0.624, -0.002, -0.860) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder' vtx:511 face:466 loop:1742 edge:943 - 0 1 3 2 2 ... 509 510 508 504 506 - 0/1 1/3 2/3 0/2 3/5 ... 507/509 507/508 508/510 503/507 504/508 - attr 'position' FLOAT_VECTOR POINT - (1.294, 0.038, -0.677) - (1.294, 0.038, -0.512) - (1.047, -0.713, -0.677) ... - (-1.119, -0.921, 0.540) - (-1.026, -0.705, 0.401) - (-1.029, -0.710, 0.549) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 1 1 1 1 1 ... 2 2 2 2 2 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 3 materials - 'Main' 'Grey' 'Black' - shape key 'Basis' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - shape key 'Angry' w:0.300 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - shape key 'Surprised' w:0.500 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - shape key 'Sad' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - Mesh 'Cylinder.008' vtx:64 face:59 loop:240 edge:122 - 4 5 11 10 10 ... 33 37 32 0 5 - 4/5 5/11 10/11 4/10 11/17 ... 54/60 55/61 53/59 50/56 62/63 - attr 'position' FLOAT_VECTOR POINT - (0.000, -0.050, -0.108) - (0.094, -0.050, -0.054) - (0.094, -0.050, 0.054) ... - (-0.085, 0.114, -0.049) - (0.093, 0.035, -0.039) - (0.093, 0.035, 0.039) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.009' vtx:64 face:59 loop:240 edge:122 - 4 10 11 5 10 ... 63 37 5 0 32 - 4/10 10/11 5/11 4/5 10/16 ... 55/61 54/60 53/59 50/56 62/63 - attr 'position' FLOAT_VECTOR POINT - (0.000, -0.050, -0.108) - (-0.094, -0.050, -0.054) - (-0.094, -0.050, 0.054) ... - (0.085, 0.114, -0.049) - (-0.093, 0.035, -0.039) - (-0.093, 0.035, 0.039) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.010' vtx:58 face:94 loop:296 edge:148 - 4 6 2 0 3 ... 55 52 50 54 56 - 4/6 2/6 0/2 0/4 3/7 ... 55/57 54/56 54/55 51/55 50/54 - attr 'position' FLOAT_VECTOR POINT - (0.665, -0.035, 0.031) - (0.665, -0.035, 0.108) - (1.272, -0.035, 0.031) ... - (0.638, -0.007, 0.078) - (0.638, 0.007, 0.062) - (0.638, 0.007, 0.078) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.011' vtx:51 face:86 loop:270 edge:135 - 0 11 13 0 13 ... 15 50 17 14 50 - 0/11 11/13 0/13 13/20 0/20 ... 17/50 15/50 10/50 11/50 14/50 - attr 'position' FLOAT_VECTOR POINT - (-0.060, -0.081, -0.347) - (-0.096, 0.032, -0.347) - (0.001, 0.101, -0.347) ... - (-0.043, -0.015, 0.115) - (0.000, -0.046, 0.115) - (0.000, 0.000, -0.408) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.012' vtx:77 face:112 loop:370 edge:185 - 4 2 9 7 0 ... 76 22 25 76 75 - 2/4 2/9 7/9 4/7 0/3 ... 23/73 24/72 22/75 21/74 25/76 - attr 'position' FLOAT_VECTOR POINT - (-0.057, 0.226, 0.418) - (-0.035, 0.160, 0.418) - (0.034, 0.160, 0.418) ... - (0.151, -0.023, -0.091) - (-0.154, -0.021, -0.091) - (-0.246, 0.269, -0.091) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.013' vtx:58 face:93 loop:292 edge:148 - 4 0 2 6 3 ... 57 50 52 56 54 - 0/4 0/2 2/6 4/6 1/3 ... 50/54 54/55 51/55 55/57 54/56 - attr 'position' FLOAT_VECTOR POINT - (1.511, 0.000, -0.136) - (1.511, 0.000, 0.204) - (-0.890, 0.000, -0.136) ... - (1.634, 0.000, 0.122) - (1.634, 0.308, -0.040) - (1.634, 0.308, 0.122) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.014' vtx:19 face:16 loop:66 edge:33 - 9 6 5 12 6 ... 0 1 2 3 4 - 6/9 5/6 5/12 9/12 6/7 ... 1/2 1/16 16/17 11/16 15/18 - attr 'position' FLOAT_VECTOR POINT - (0.151, -0.017, -0.168) - (0.248, 0.265, -0.268) - (0.001, 0.441, -0.331) ... - (0.248, 0.265, -0.418) - (0.001, 0.441, -0.418) - (-0.248, 0.267, -0.418) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.015' vtx:138 face:141 loop:554 edge:277 - 4 10 8 2 5 ... 0 5 3 4 2 - 4/10 8/10 2/8 2/4 5/11 ... 131/136 128/136 130/135 125/135 114/130 - attr 'position' FLOAT_VECTOR POINT - (-1.405, -0.054, 0.119) - (-1.405, 0.054, 0.119) - (-1.405, 0.070, 0.069) ... - (-1.928, 0.012, 0.437) - (-1.999, -0.299, 0.037) - (-1.935, 0.005, -0.308) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 1 1 1 1 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.017' vtx:19 face:16 loop:66 edge:33 - 9 12 5 6 6 ... 0 4 3 2 1 - 9/12 5/12 5/6 6/9 5/10 ... 16/17 1/16 1/2 11/16 15/18 - attr 'position' FLOAT_VECTOR POINT - (-0.151, -0.017, -0.168) - (-0.248, 0.265, -0.268) - (-0.001, 0.441, -0.331) ... - (-0.248, 0.265, -0.418) - (-0.001, 0.441, -0.418) - (0.248, 0.267, -0.418) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.018' vtx:77 face:112 loop:370 edge:185 - 4 7 9 2 0 ... 24 22 75 76 25 - 4/7 7/9 2/9 2/4 0/5 ... 24/72 23/73 21/74 22/75 25/76 - attr 'position' FLOAT_VECTOR POINT - (0.057, 0.226, 0.418) - (0.035, 0.160, 0.418) - (-0.034, 0.160, 0.418) ... - (-0.151, -0.023, -0.091) - (0.154, -0.021, -0.091) - (0.246, 0.269, -0.091) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.019' vtx:51 face:86 loop:270 edge:135 - 0 13 11 0 20 ... 50 15 17 50 14 - 0/13 11/13 0/11 0/20 13/20 ... 15/50 17/50 11/50 10/50 14/50 - attr 'position' FLOAT_VECTOR POINT - (0.060, -0.081, -0.347) - (0.096, 0.032, -0.347) - (-0.001, 0.101, -0.347) ... - (0.043, -0.015, 0.115) - (0.000, -0.046, 0.115) - (0.000, 0.000, -0.408) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.022' vtx:138 face:141 loop:554 edge:277 - 4 2 8 10 5 ... 2 4 3 5 0 - 2/4 2/8 8/10 4/10 3/5 ... 131/136 129/131 125/135 130/135 114/130 - attr 'position' FLOAT_VECTOR POINT - (1.405, -0.054, 0.119) - (1.405, 0.054, 0.119) - (1.405, 0.070, 0.069) ... - (1.928, 0.012, 0.437) - (1.999, -0.299, 0.037) - (1.935, 0.005, -0.308) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 1 1 1 1 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 2 materials - 'Main' 'Grey' ==== Objects: 15 - Obj 'Arm.L' MESH data:'Cylinder.010' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.L' - pos 0.035, -1.325, -0.076 - rot 0.067, -0.013, 1.632 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Arm.R' MESH data:'Cylinder.013' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.R' - pos -0.008, -0.240, -0.005 - rot 0.267, 0.028, -1.631 (XYZ) - scl 0.227, 0.227, 0.227 - Obj 'Foot.L' MESH data:'Cylinder.014' par:'RobotArmature' par_type:BONE par_bone:'Foot.L' - pos 0.009, -0.009, 0.383 - rot -0.032, 0.000, 3.142 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Foot.R' MESH data:'Cylinder.017' par:'RobotArmature' par_type:BONE par_bone:'Foot.R' - pos -0.002, -0.009, 0.383 - rot -0.032, 0.000, 3.142 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Hand.L' MESH data:'Cylinder.022' par:'RobotArmature' - pos -0.003, 0.021, 2.370 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 12 vertex groups - 'LowerArm.L' 'Palm2.L' 'Middle1.L' 'Middle2.L' 'Thumb.L' ... 'Index.L' 'Index2.L' 'Palm3.L' 'Ring1.L' 'Ring2.L' - 1 modifiers - ARMATURE 'RobotArmature' - Obj 'Hand.R' MESH data:'Cylinder.015' par:'RobotArmature' - pos -0.003, 0.021, 2.370 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 12 vertex groups - 'LowerArm.R' 'Palm2.R' 'Middle1.R' 'Middle2.R' 'Thumb.R' ... 'Index.R' 'Index2.R' 'Palm3.R' 'Ring1.R' 'Ring2.R' - 1 modifiers - ARMATURE 'RobotArmature' - Obj 'Head' MESH data:'Cylinder' par:'RobotArmature' par_type:BONE par_bone:'Head' - pos -0.001, -0.461, 0.036 - rot -1.590, 0.000, -0.003 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Leg.L' MESH data:'Cylinder.011' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.L' - pos -0.007, -0.279, -0.003 - rot 1.782, -0.006, 0.001 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Leg.R' MESH data:'Cylinder.019' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.R' - pos 0.005, -0.278, 0.006 - rot 1.750, -0.006, 0.001 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'LowerLeg.L' MESH data:'Cylinder.012' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.L' - pos -0.007, -0.429, -0.252 - rot 1.379, -0.005, 0.003 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'LowerLeg.R' MESH data:'Cylinder.018' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.R' - pos 0.005, -0.429, -0.252 - rot 1.379, -0.005, 0.003 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'RobotArmature' ARMATURE data:'RobotArmature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - posed bone 'Body' 1.000 0.000 0.000 0.000 0.000 -0.098 0.995 -0.706 0.000 -0.995 -0.098 -1.010 - posed bone 'Foot.L' 1.000 0.000 0.000 0.000 0.000 1.000 -0.004 0.563 0.000 0.004 1.000 0.028 - posed bone 'Foot.R' 1.000 0.000 0.000 0.000 0.000 1.000 -0.004 0.563 0.000 0.004 1.000 0.028 - posed bone 'Head' 0.991 -0.009 -0.131 0.131 -0.092 0.661 -0.745 2.475 0.093 0.750 0.655 0.311 - posed bone 'Index.L' 0.402 0.915 0.026 0.000 -0.916 0.402 0.003 0.000 -0.008 -0.025 1.000 0.000 - posed bone 'Index.R' 0.533 -0.846 0.014 0.000 0.842 0.532 0.085 0.000 -0.079 -0.034 0.996 0.000 - posed bone 'Index2.L' 0.386 0.919 0.083 0.000 -0.922 0.379 0.085 0.000 0.046 -0.109 0.993 0.000 - posed bone 'Index2.R' 0.733 -0.676 0.074 0.000 0.675 0.737 0.036 0.000 -0.078 0.024 0.997 0.000 - posed bone 'LowerArm.L' 0.975 0.170 0.144 0.000 -0.061 0.824 -0.564 0.000 -0.214 0.541 0.814 0.000 - posed bone 'LowerArm.R' -0.056 -0.520 -0.852 0.000 0.231 0.823 -0.518 0.000 0.971 -0.226 0.074 0.000 - posed bone 'LowerLeg.L' 1.000 0.000 0.000 0.000 0.000 0.990 -0.145 0.000 0.000 0.145 0.990 0.000 - posed bone 'LowerLeg.R' 1.000 0.000 0.000 0.000 0.000 0.990 -0.145 0.000 0.000 0.145 0.990 0.000 - posed bone 'Middle1.L' 0.431 0.901 0.056 0.000 -0.902 0.432 -0.016 0.000 -0.039 -0.043 0.998 0.000 - posed bone 'Middle1.R' 0.489 -0.871 -0.050 0.000 0.872 0.485 0.066 0.000 -0.033 -0.076 0.997 0.000 - posed bone 'Middle2.L' 0.386 0.917 0.103 0.000 -0.922 0.380 0.071 0.000 0.026 -0.122 0.992 0.000 - posed bone 'Middle2.R' 0.775 -0.632 0.005 0.000 0.630 0.772 -0.083 0.000 0.048 0.068 0.997 0.000 - posed bone 'Neck' 0.998 -0.055 -0.031 0.000 0.055 0.998 0.000 0.000 0.031 -0.002 1.000 0.000 - posed bone 'PoleTarget.L' 1.000 0.000 0.000 0.285 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - posed bone 'PoleTarget.R' 1.000 0.000 0.000 -0.456 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - posed bone 'Ring1.L' 0.396 0.918 0.027 0.000 -0.918 0.397 0.003 0.000 -0.008 -0.026 1.000 0.000 - posed bone 'Ring1.R' 0.345 -0.914 -0.214 0.000 0.926 0.369 -0.083 0.000 0.154 -0.170 0.973 0.000 - posed bone 'Ring2.L' 0.386 0.919 0.083 0.000 -0.922 0.379 0.085 0.000 0.046 -0.109 0.993 0.000 - posed bone 'Ring2.R' 0.875 -0.452 0.177 0.000 0.485 0.818 -0.310 0.000 -0.004 0.357 0.934 0.000 - posed bone 'Shoulder.L' 0.435 0.901 0.000 -0.029 -0.901 0.435 0.000 0.307 0.000 0.000 1.000 -0.215 - posed bone 'Shoulder.R' 0.986 0.164 0.000 0.028 -0.164 0.986 0.000 0.248 0.000 0.000 1.000 -0.407 - posed bone 'Thumb.L' 0.988 -0.153 -0.023 0.000 0.112 0.807 -0.579 0.000 0.107 0.570 0.815 0.000 - posed bone 'Thumb2.L' 0.336 0.658 0.674 0.000 -0.942 0.250 0.226 0.000 -0.020 -0.710 0.703 0.000 - posed bone 'Thumb2.R' 0.847 0.530 0.040 0.000 -0.159 0.180 0.971 0.000 0.507 -0.829 0.237 0.000 - posed bone 'UpperArm.L' 0.967 -0.229 0.109 0.000 0.230 0.973 0.003 0.000 -0.107 0.022 0.994 0.000 - posed bone 'UpperArm.R' 0.996 -0.077 0.038 0.000 0.077 0.997 0.020 0.000 -0.039 -0.017 0.999 0.000 - posed bone 'UpperLeg.L' 0.979 0.064 -0.193 0.000 -0.120 0.947 -0.296 0.000 0.163 0.313 0.935 0.000 - posed bone 'UpperLeg.R' 0.944 -0.099 0.316 0.000 0.192 0.941 -0.277 0.000 -0.270 0.322 0.907 0.000 - Obj 'Shoulder.L' MESH data:'Cylinder.008' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.L' - pos 0.000, -0.085, -0.004 - rot -1.571, 0.000, 1.597 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Shoulder.R' MESH data:'Cylinder.009' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.R' - pos 0.000, -0.103, -0.004 - rot -1.571, 0.000, -1.581 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Torso' MESH data:'Cube.001' par:'RobotArmature' par_type:BONE par_bone:'Body' - pos -0.005, 0.306, -0.132 - rot -1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 3 - Mat 'Black' - base color (0.058, 0.058, 0.058) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.058, 0.058, 0.058, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Grey' - base color (0.467, 0.464, 0.419) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.467, 0.464, 0.419, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Main' - base color (0.738, 0.364, 0.048) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.738, 0.364, 0.048, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Armatures: 1 - Armature 'RobotArmature' 58 bones - bone 'Abdomen' parent:'Hips' h:(0.000, 0.000, 0.000) t:(0.000, 0.472, 0.111) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.008 -1.000 0.078 0.000 1.000 0.008 1.663 - bone 'Body' parent:'Bone' h:(0.005, 0.051, 0.308) t:(0.005, 0.547, 0.308) radius h:0.100 t:0.050 1.000 0.000 0.000 0.002 0.000 0.000 -1.000 -0.113 0.000 1.000 0.000 1.441 - bone 'Bone' h:(-0.003, 0.195, -0.006) t:(-0.003, 0.195, 1.389) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.003 0.000 0.000 -1.000 0.195 0.000 1.000 0.000 -0.006 - bone 'Foot.L' parent:'Bone' h:(0.637, -1.365, 0.057) t:(0.637, -1.375, 0.382) radius h:0.100 t:0.050 -1.000 0.000 0.000 0.634 0.000 -0.999 -0.032 0.138 0.000 -0.032 0.999 0.025 - bone 'Foot.L_end' parent:'Foot.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050 -1.000 0.000 0.000 0.634 0.000 -0.999 -0.032 -0.187 0.000 -0.032 0.999 0.014 - bone 'Foot.R' parent:'Bone' h:(-0.637, -1.365, 0.057) t:(-0.637, -1.375, 0.382) radius h:0.100 t:0.050 -1.000 0.000 0.000 -0.640 0.000 -0.999 -0.032 0.138 0.000 -0.032 0.999 0.025 - bone 'Foot.R_end' parent:'Foot.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050 -1.000 0.000 0.000 -0.640 0.000 -0.999 -0.032 -0.187 0.000 -0.032 0.999 0.014 - bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(-0.003, 1.108, -0.005) radius h:0.100 t:0.050 1.000 -0.003 0.000 0.000 0.000 -0.019 -1.000 0.011 0.003 1.000 -0.019 3.038 - bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.108, 0.000) connect radius h:0.100 t:0.050 1.000 -0.003 0.000 -0.003 0.000 -0.019 -1.000 -0.010 0.003 1.000 -0.019 4.147 - bone 'Hips' parent:'Body' h:(-0.002, -0.592, -0.113) t:(-0.002, -0.273, -0.190) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.236 -0.972 0.000 0.000 0.972 0.236 1.344 - bone 'Index.L' parent:'Palm1.L' h:(0.000, 0.000, 0.000) t:(0.061, 0.173, -0.046) connect radius h:0.100 t:0.050 -0.621 0.783 -0.029 3.003 -0.783 -0.621 0.017 -0.184 -0.005 0.034 0.999 2.631 - bone 'Index.R' parent:'Palm1.R' h:(0.000, 0.000, 0.000) t:(0.076, 0.173, 0.011) connect radius h:0.100 t:0.050 -0.621 -0.783 -0.029 -3.005 0.778 -0.621 0.091 -0.184 -0.090 0.034 0.995 2.631 - bone 'Index2.L' parent:'Index.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.152 -0.501 -0.864 0.052 -0.302 0.067 0.022 0.998 2.637 - bone 'Index2.L_end' parent:'Index2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.218 -0.501 -0.864 0.052 -0.416 0.067 0.022 0.998 2.640 - bone 'Index2.R' parent:'Index.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.153 0.504 -0.864 -0.002 -0.302 0.042 0.022 0.999 2.637 - bone 'Index2.R_end' parent:'Index2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.219 0.504 -0.864 -0.002 -0.416 0.042 0.022 0.999 2.640 - bone 'LowerArm.L' parent:'UpperArm.L' h:(0.000, 0.000, 0.000) t:(-0.127, 1.338, 0.036) connect radius h:0.100 t:0.050 0.039 0.999 -0.012 1.323 -0.999 0.039 0.000 -0.021 0.001 0.012 1.000 2.432 - bone 'LowerArm.R' parent:'UpperArm.R' h:(0.000, 0.000, 0.000) t:(0.127, 1.349, 0.068) connect radius h:0.100 t:0.050 0.036 -0.999 0.019 -1.313 0.984 0.039 0.177 -0.021 -0.177 0.012 0.984 2.432 - bone 'LowerLeg.L' parent:'UpperLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.630 0.000 0.190 0.982 -0.038 0.000 -0.982 0.190 0.935 - bone 'LowerLeg.L_end' parent:'LowerLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.630 0.000 0.190 0.982 0.138 0.000 -0.982 0.190 0.024 - bone 'LowerLeg.R' parent:'UpperLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.643 0.000 0.190 0.982 -0.038 0.000 -0.982 0.190 0.935 - bone 'LowerLeg.R_end' parent:'LowerLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.643 0.000 0.190 0.982 0.138 0.000 -0.982 0.190 0.024 - bone 'Middle1.L' parent:'Palm2.L' h:(0.000, 0.000, 0.000) t:(0.009, 0.189, 0.000) connect radius h:0.100 t:0.050 -0.621 0.784 -0.003 2.991 -0.784 -0.621 -0.004 -0.184 -0.005 0.000 1.000 2.449 - bone 'Middle1.R' parent:'Palm2.R' h:(0.000, 0.000, 0.000) t:(-0.009, 0.189, 0.000) connect radius h:0.100 t:0.050 -0.621 -0.784 -0.003 -2.993 0.784 -0.621 0.004 -0.184 -0.005 0.000 1.000 2.449 - bone 'Middle2.L' parent:'Middle1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, 0.000) connect radius h:0.100 t:0.050 -0.862 0.504 0.058 3.140 -0.503 -0.864 0.034 -0.302 0.067 0.000 0.998 2.449 - bone 'Middle2.L_end' parent:'Middle2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.862 0.504 0.058 3.206 -0.503 -0.864 0.034 -0.416 0.067 0.000 0.998 2.449 - bone 'Middle2.R' parent:'Middle1.R' h:(0.000, 0.000, 0.000) t:(-0.048, 0.122, 0.000) connect radius h:0.100 t:0.050 -0.862 -0.504 0.058 -3.141 0.503 -0.864 -0.034 -0.302 0.067 0.000 0.998 2.449 - bone 'Middle2.R_end' parent:'Middle2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.862 -0.504 0.058 -3.207 0.503 -0.864 -0.034 -0.416 0.067 0.000 0.998 2.449 - bone 'Neck' parent:'Torso' h:(0.000, -0.063, 0.000) t:(0.000, 0.245, -0.027) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.023 -1.000 0.018 0.000 1.000 -0.023 2.729 - bone 'Palm1.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.330, 0.178) radius h:0.100 t:0.050 -0.166 0.742 -0.649 2.690 -0.764 -0.514 -0.391 0.032 -0.624 0.431 0.652 2.449 - bone 'Palm1.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.257, 0.330, 0.135) radius h:0.100 t:0.050 -0.166 -0.742 -0.649 -2.692 -0.482 -0.514 0.710 0.032 -0.860 0.431 -0.272 2.449 - bone 'Palm2.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.228, 0.316, -0.004) radius h:0.100 t:0.050 -0.584 0.811 -0.009 2.690 -0.811 -0.584 -0.013 0.032 -0.016 0.000 1.000 2.449 - bone 'Palm2.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.224, 0.316, -0.044) radius h:0.100 t:0.050 -0.584 -0.811 -0.009 -2.692 0.811 -0.584 0.013 0.032 -0.016 0.000 1.000 2.449 - bone 'Palm3.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.326, -0.195) radius h:0.100 t:0.050 -0.066 0.735 0.674 2.690 -0.711 -0.509 0.485 0.032 0.700 -0.447 0.557 2.449 - bone 'Palm3.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.191, 0.326, -0.232) radius h:0.100 t:0.050 -0.066 -0.735 0.674 -2.692 -0.603 -0.509 -0.614 0.032 0.795 -0.447 -0.410 2.449 - bone 'PoleTarget.L' parent:'Bone' h:(0.628, -0.337, 1.709) t:(0.628, -0.028, 1.709) radius h:0.100 t:0.050 1.000 0.000 0.000 0.625 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.052 - bone 'PoleTarget.L_end' parent:'PoleTarget.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.625 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.361 - bone 'PoleTarget.R' parent:'Bone' h:(-0.645, -0.337, 1.709) t:(-0.645, -0.028, 1.709) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.648 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.052 - bone 'PoleTarget.R_end' parent:'PoleTarget.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.648 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.361 - bone 'Ring1.L' parent:'Palm3.L' h:(0.000, 0.000, 0.000) t:(0.078, 0.166, 0.046) connect radius h:0.100 t:0.050 -0.621 0.783 -0.029 3.003 -0.783 -0.621 0.017 -0.184 -0.005 0.034 0.999 2.258 - bone 'Ring1.R' parent:'Palm3.R' h:(0.000, 0.000, 0.000) t:(0.086, 0.166, -0.030) connect radius h:0.100 t:0.050 -0.621 -0.783 -0.029 -3.005 0.778 -0.621 0.091 -0.184 -0.090 0.034 0.995 2.258 - bone 'Ring2.L' parent:'Ring1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.152 -0.501 -0.864 0.052 -0.302 0.067 0.022 0.998 2.264 - bone 'Ring2.L_end' parent:'Ring2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.218 -0.501 -0.864 0.052 -0.416 0.067 0.022 0.998 2.267 - bone 'Ring2.R' parent:'Ring1.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.153 0.504 -0.864 -0.002 -0.302 0.042 0.022 0.999 2.264 - bone 'Ring2.R_end' parent:'Ring2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.219 0.504 -0.864 -0.002 -0.416 0.042 0.022 0.999 2.267 - bone 'Shoulder.L' parent:'Torso' h:(0.583, -0.351, 0.032) t:(0.667, -0.353, 0.033) radius h:0.100 t:0.050 -0.026 1.000 0.000 0.583 0.000 0.000 -1.000 0.017 -1.000 -0.026 0.000 2.439 - bone 'Shoulder.R' parent:'Torso' h:(-0.637, -0.351, 0.032) t:(-0.739, -0.352, 0.033) radius h:0.100 t:0.050 -0.010 -1.000 0.000 -0.637 0.000 0.000 -1.000 0.017 1.000 -0.010 0.000 2.440 - bone 'Thumb.L' parent:'LowerArm.L' h:(0.084, -0.087, 0.190) t:(0.143, -0.095, 0.313) radius h:0.100 t:0.050 0.993 -0.047 0.112 2.580 0.081 -0.434 -0.897 -0.056 0.091 0.899 -0.427 2.637 - bone 'Thumb.R' parent:'LowerArm.R' h:(-0.116, -0.087, 0.172) t:(-0.196, -0.095, 0.283) radius h:0.100 t:0.050 0.993 0.047 0.112 -2.582 0.122 -0.434 -0.892 -0.056 0.006 0.899 -0.437 2.637 - bone 'Thumb2.L' parent:'Thumb.L' h:(0.000, 0.000, 0.000) t:(0.052, 0.115, 0.014) connect radius h:0.100 t:0.050 -0.538 0.379 -0.753 2.574 -0.816 -0.458 0.353 -0.115 -0.211 0.804 0.555 2.760 - bone 'Thumb2.L_end' parent:'Thumb2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050 -0.538 0.379 -0.753 2.622 -0.816 -0.458 0.353 -0.173 -0.211 0.804 0.555 2.862 - bone 'Thumb2.R' parent:'Thumb.R' h:(0.000, 0.000, 0.000) t:(-0.054, 0.115, 0.002) connect radius h:0.100 t:0.050 -0.538 -0.379 -0.753 -2.575 -0.598 -0.458 0.657 -0.115 -0.594 0.804 0.020 2.760 - bone 'Thumb2.R_end' parent:'Thumb2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050 -0.538 -0.379 -0.753 -2.623 -0.598 -0.458 0.657 -0.173 -0.594 0.804 0.020 2.862 - bone 'Torso' parent:'Abdomen' h:(0.000, 0.000, 0.000) t:(0.000, 0.643, 0.075) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.109 -0.994 0.081 0.000 0.994 -0.109 2.148 - bone 'UpperArm.L' parent:'Shoulder.L' h:(0.000, 0.000, 0.000) t:(-0.012, 0.656, 0.038) connect radius h:0.100 t:0.050 -0.056 0.998 0.012 0.667 -0.996 -0.057 0.067 0.017 0.068 -0.008 0.998 2.437 - bone 'UpperArm.R' parent:'Shoulder.R' h:(0.000, 0.000, 0.000) t:(-0.001, 0.574, 0.038) connect radius h:0.100 t:0.050 -0.060 -0.998 -0.028 -0.739 0.962 -0.065 0.264 0.017 -0.265 -0.012 0.964 2.439 - bone 'UpperLeg.L' parent:'Body' h:(0.628, -0.400, -0.183) t:(0.628, -1.001, -0.075) radius h:0.100 t:0.050 1.000 0.000 0.000 0.630 0.000 -0.177 0.984 0.070 0.000 -0.984 -0.177 1.537 - bone 'UpperLeg.R' parent:'Body' h:(-0.645, -0.400, -0.183) t:(-0.645, -1.001, -0.075) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.643 0.000 -0.177 0.984 0.070 0.000 -0.984 -0.177 1.537
==== Meshes: 14 - Mesh 'Cube.001' vtx:497 face:529 loop:1928 edge:1002 - 0 39 71 21 0 ... 494 496 491 490 496 - 0/39 39/71 21/71 0/21 21/64 ... 493/496 492/496 491/496 494/496 490/496 - attr 'position' FLOAT_VECTOR POINT - (-0.513, 0.000, 0.105) - (0.257, 0.513, 0.105) - (0.513, 0.000, 0.105) ... - (0.683, -0.021, -0.846) - (0.626, -0.001, -0.640) - (0.624, -0.002, -0.860) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder' vtx:511 face:466 loop:1742 edge:943 - 0 1 3 2 2 ... 509 510 508 504 506 - 0/1 1/3 2/3 0/2 3/5 ... 507/509 507/508 508/510 503/507 504/508 - attr 'position' FLOAT_VECTOR POINT - (1.294, 0.038, -0.677) - (1.294, 0.038, -0.512) - (1.047, -0.713, -0.677) ... - (-1.119, -0.921, 0.540) - (-1.026, -0.705, 0.401) - (-1.029, -0.710, 0.549) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 1 1 1 1 1 ... 2 2 2 2 2 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 3 materials - 'Main' 'Grey' 'Black' - shape key 'Basis' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - shape key 'Angry' w:0.300 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - shape key 'Surprised' w:0.500 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - shape key 'Sad' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677) - Mesh 'Cylinder.008' vtx:64 face:59 loop:240 edge:122 - 4 5 11 10 10 ... 33 37 32 0 5 - 4/5 5/11 10/11 4/10 11/17 ... 54/60 55/61 53/59 50/56 62/63 - attr 'position' FLOAT_VECTOR POINT - (0.000, -0.050, -0.108) - (0.094, -0.050, -0.054) - (0.094, -0.050, 0.054) ... - (-0.085, 0.114, -0.049) - (0.093, 0.035, -0.039) - (0.093, 0.035, 0.039) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.009' vtx:64 face:59 loop:240 edge:122 - 4 10 11 5 10 ... 63 37 5 0 32 - 4/10 10/11 5/11 4/5 10/16 ... 55/61 54/60 53/59 50/56 62/63 - attr 'position' FLOAT_VECTOR POINT - (0.000, -0.050, -0.108) - (-0.094, -0.050, -0.054) - (-0.094, -0.050, 0.054) ... - (0.085, 0.114, -0.049) - (-0.093, 0.035, -0.039) - (-0.093, 0.035, 0.039) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.010' vtx:58 face:94 loop:296 edge:148 - 4 6 2 0 3 ... 55 52 50 54 56 - 4/6 2/6 0/2 0/4 3/7 ... 55/57 54/56 54/55 51/55 50/54 - attr 'position' FLOAT_VECTOR POINT - (0.665, -0.035, 0.031) - (0.665, -0.035, 0.108) - (1.272, -0.035, 0.031) ... - (0.638, -0.007, 0.078) - (0.638, 0.007, 0.062) - (0.638, 0.007, 0.078) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.011' vtx:51 face:86 loop:270 edge:135 - 0 11 13 0 13 ... 15 50 17 14 50 - 0/11 11/13 0/13 13/20 0/20 ... 17/50 15/50 10/50 11/50 14/50 - attr 'position' FLOAT_VECTOR POINT - (-0.060, -0.081, -0.347) - (-0.096, 0.032, -0.347) - (0.001, 0.101, -0.347) ... - (-0.043, -0.015, 0.115) - (0.000, -0.046, 0.115) - (0.000, 0.000, -0.408) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.012' vtx:77 face:112 loop:370 edge:185 - 4 2 9 7 0 ... 76 22 25 76 75 - 2/4 2/9 7/9 4/7 0/3 ... 23/73 24/72 22/75 21/74 25/76 - attr 'position' FLOAT_VECTOR POINT - (-0.057, 0.226, 0.418) - (-0.035, 0.160, 0.418) - (0.034, 0.160, 0.418) ... - (0.151, -0.023, -0.091) - (-0.154, -0.021, -0.091) - (-0.246, 0.269, -0.091) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.013' vtx:58 face:93 loop:292 edge:148 - 4 0 2 6 3 ... 57 50 52 56 54 - 0/4 0/2 2/6 4/6 1/3 ... 50/54 54/55 51/55 55/57 54/56 - attr 'position' FLOAT_VECTOR POINT - (1.511, 0.000, -0.136) - (1.511, 0.000, 0.204) - (-0.890, 0.000, -0.136) ... - (1.634, 0.000, 0.122) - (1.634, 0.308, -0.040) - (1.634, 0.308, 0.122) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.014' vtx:19 face:16 loop:66 edge:33 - 9 6 5 12 6 ... 0 1 2 3 4 - 6/9 5/6 5/12 9/12 6/7 ... 1/2 1/16 16/17 11/16 15/18 - attr 'position' FLOAT_VECTOR POINT - (0.151, -0.017, -0.168) - (0.248, 0.265, -0.268) - (0.001, 0.441, -0.331) ... - (0.248, 0.265, -0.418) - (0.001, 0.441, -0.418) - (-0.248, 0.267, -0.418) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.015' vtx:138 face:141 loop:554 edge:277 - 4 10 8 2 5 ... 0 5 3 4 2 - 4/10 8/10 2/8 2/4 5/11 ... 131/136 128/136 130/135 125/135 114/130 - attr 'position' FLOAT_VECTOR POINT - (-1.405, -0.054, 0.119) - (-1.405, 0.054, 0.119) - (-1.405, 0.070, 0.069) ... - (-1.928, 0.012, 0.437) - (-1.999, -0.299, 0.037) - (-1.935, 0.005, -0.308) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 1 1 1 1 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.017' vtx:19 face:16 loop:66 edge:33 - 9 12 5 6 6 ... 0 4 3 2 1 - 9/12 5/12 5/6 6/9 5/10 ... 16/17 1/16 1/2 11/16 15/18 - attr 'position' FLOAT_VECTOR POINT - (-0.151, -0.017, -0.168) - (-0.248, 0.265, -0.268) - (-0.001, 0.441, -0.331) ... - (-0.248, 0.265, -0.418) - (-0.001, 0.441, -0.418) - (0.248, 0.267, -0.418) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.018' vtx:77 face:112 loop:370 edge:185 - 4 7 9 2 0 ... 24 22 75 76 25 - 4/7 7/9 2/9 2/4 0/5 ... 24/72 23/73 21/74 22/75 25/76 - attr 'position' FLOAT_VECTOR POINT - (0.057, 0.226, 0.418) - (0.035, 0.160, 0.418) - (-0.034, 0.160, 0.418) ... - (-0.151, -0.023, -0.091) - (0.154, -0.021, -0.091) - (0.246, 0.269, -0.091) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.019' vtx:51 face:86 loop:270 edge:135 - 0 13 11 0 20 ... 50 15 17 50 14 - 0/13 11/13 0/11 0/20 13/20 ... 15/50 17/50 11/50 10/50 14/50 - attr 'position' FLOAT_VECTOR POINT - (0.060, -0.081, -0.347) - (0.096, 0.032, -0.347) - (-0.001, 0.101, -0.347) ... - (0.043, -0.015, 0.115) - (0.000, -0.046, 0.115) - (0.000, 0.000, -0.408) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 2 materials - 'Main' 'Grey' - Mesh 'Cylinder.022' vtx:138 face:141 loop:554 edge:277 - 4 2 8 10 5 ... 2 4 3 5 0 - 2/4 2/8 8/10 4/10 3/5 ... 131/136 129/131 125/135 130/135 114/130 - attr 'position' FLOAT_VECTOR POINT - (1.405, -0.054, 0.119) - (1.405, 0.054, 0.119) - (1.405, 0.070, 0.069) ... - (1.928, 0.012, 0.437) - (1.999, -0.299, 0.037) - (1.935, 0.005, -0.308) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 1 1 1 1 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 2 materials - 'Main' 'Grey' ==== Objects: 15 - Obj 'Arm.L' MESH data:'Cylinder.010' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.L' - pos 0.035, -1.325, -0.076 - rot 0.067, -0.013, 1.632 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Arm.R' MESH data:'Cylinder.013' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.R' - pos -0.008, -0.240, -0.005 - rot 0.267, 0.028, -1.631 (XYZ) - scl 0.227, 0.227, 0.227 - Obj 'Foot.L' MESH data:'Cylinder.014' par:'RobotArmature' par_type:BONE par_bone:'Foot.L' - pos 0.009, -0.009, 0.383 - rot -0.032, 0.000, 3.142 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Foot.R' MESH data:'Cylinder.017' par:'RobotArmature' par_type:BONE par_bone:'Foot.R' - pos -0.002, -0.009, 0.383 - rot -0.032, 0.000, 3.142 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Hand.L' MESH data:'Cylinder.022' par:'RobotArmature' - pos -0.003, 0.021, 2.370 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 12 vertex groups - 'LowerArm.L' 'Palm2.L' 'Middle1.L' 'Middle2.L' 'Thumb.L' ... 'Index.L' 'Index2.L' 'Palm3.L' 'Ring1.L' 'Ring2.L' - 1 modifiers - ARMATURE 'RobotArmature' - Obj 'Hand.R' MESH data:'Cylinder.015' par:'RobotArmature' - pos -0.003, 0.021, 2.370 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 12 vertex groups - 'LowerArm.R' 'Palm2.R' 'Middle1.R' 'Middle2.R' 'Thumb.R' ... 'Index.R' 'Index2.R' 'Palm3.R' 'Ring1.R' 'Ring2.R' - 1 modifiers - ARMATURE 'RobotArmature' - Obj 'Head' MESH data:'Cylinder' par:'RobotArmature' par_type:BONE par_bone:'Head' - pos -0.001, -0.461, 0.036 - rot -1.590, 0.000, -0.003 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Leg.L' MESH data:'Cylinder.011' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.L' - pos -0.007, -0.279, -0.003 - rot 1.782, -0.006, 0.001 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Leg.R' MESH data:'Cylinder.019' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.R' - pos 0.005, -0.278, 0.006 - rot 1.750, -0.006, 0.001 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'LowerLeg.L' MESH data:'Cylinder.012' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.L' - pos -0.007, -0.429, -0.252 - rot 1.379, -0.005, 0.003 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'LowerLeg.R' MESH data:'Cylinder.018' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.R' - pos 0.005, -0.429, -0.252 - rot 1.379, -0.005, 0.003 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'RobotArmature' ARMATURE data:'RobotArmature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - posed bone 'Body' 1.000 0.000 0.000 0.000 0.000 -0.098 0.995 -0.706 0.000 -0.995 -0.098 -1.010 - posed bone 'Foot.L' 1.000 0.000 0.000 0.000 0.000 1.000 -0.004 0.563 0.000 0.004 1.000 0.028 - posed bone 'Foot.R' 1.000 0.000 0.000 0.000 0.000 1.000 -0.004 0.563 0.000 0.004 1.000 0.028 - posed bone 'Head' 0.991 -0.009 -0.131 0.131 -0.092 0.661 -0.745 2.475 0.093 0.750 0.655 0.311 - posed bone 'Index.L' 0.402 0.915 0.026 0.000 -0.916 0.402 0.003 0.000 -0.008 -0.025 1.000 0.000 - posed bone 'Index.R' 0.533 -0.846 0.014 0.000 0.842 0.532 0.085 0.000 -0.079 -0.034 0.996 0.000 - posed bone 'Index2.L' 0.386 0.919 0.083 0.000 -0.922 0.379 0.085 0.000 0.046 -0.109 0.993 0.000 - posed bone 'Index2.R' 0.733 -0.676 0.074 0.000 0.675 0.737 0.036 0.000 -0.078 0.024 0.997 0.000 - posed bone 'LowerArm.L' 0.975 0.170 0.144 0.000 -0.061 0.824 -0.564 0.000 -0.214 0.541 0.814 0.000 - posed bone 'LowerArm.R' -0.056 -0.520 -0.852 0.000 0.231 0.823 -0.518 0.000 0.971 -0.226 0.074 0.000 - posed bone 'LowerLeg.L' 1.000 0.000 0.000 0.000 0.000 0.990 -0.145 0.000 0.000 0.145 0.990 0.000 - posed bone 'LowerLeg.R' 1.000 0.000 0.000 0.000 0.000 0.990 -0.145 0.000 0.000 0.145 0.990 0.000 - posed bone 'Middle1.L' 0.431 0.901 0.056 0.000 -0.902 0.432 -0.016 0.000 -0.039 -0.043 0.998 0.000 - posed bone 'Middle1.R' 0.489 -0.871 -0.050 0.000 0.872 0.485 0.066 0.000 -0.033 -0.076 0.997 0.000 - posed bone 'Middle2.L' 0.386 0.917 0.103 0.000 -0.922 0.380 0.071 0.000 0.026 -0.122 0.992 0.000 - posed bone 'Middle2.R' 0.775 -0.632 0.005 0.000 0.630 0.772 -0.083 0.000 0.048 0.068 0.997 0.000 - posed bone 'Neck' 0.998 -0.055 -0.031 0.000 0.055 0.998 0.000 0.000 0.031 -0.002 1.000 0.000 - posed bone 'PoleTarget.L' 1.000 0.000 0.000 0.285 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - posed bone 'PoleTarget.R' 1.000 0.000 0.000 -0.456 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - posed bone 'Ring1.L' 0.396 0.918 0.027 0.000 -0.918 0.397 0.003 0.000 -0.008 -0.026 1.000 0.000 - posed bone 'Ring1.R' 0.345 -0.914 -0.214 0.000 0.926 0.369 -0.083 0.000 0.154 -0.170 0.973 0.000 - posed bone 'Ring2.L' 0.386 0.919 0.083 0.000 -0.922 0.379 0.085 0.000 0.046 -0.109 0.993 0.000 - posed bone 'Ring2.R' 0.875 -0.452 0.177 0.000 0.485 0.818 -0.310 0.000 -0.004 0.357 0.934 0.000 - posed bone 'Shoulder.L' 0.435 0.901 0.000 -0.029 -0.901 0.435 0.000 0.307 0.000 0.000 1.000 -0.215 - posed bone 'Shoulder.R' 0.986 0.164 0.000 0.028 -0.164 0.986 0.000 0.248 0.000 0.000 1.000 -0.407 - posed bone 'Thumb.L' 0.988 -0.153 -0.023 0.000 0.112 0.807 -0.579 0.000 0.107 0.570 0.815 0.000 - posed bone 'Thumb2.L' 0.336 0.658 0.674 0.000 -0.942 0.250 0.226 0.000 -0.020 -0.710 0.703 0.000 - posed bone 'Thumb2.R' 0.847 0.530 0.040 0.000 -0.159 0.180 0.971 0.000 0.507 -0.829 0.237 0.000 - posed bone 'UpperArm.L' 0.967 -0.229 0.109 0.000 0.230 0.973 0.003 0.000 -0.107 0.022 0.994 0.000 - posed bone 'UpperArm.R' 0.996 -0.077 0.038 0.000 0.077 0.997 0.020 0.000 -0.039 -0.017 0.999 0.000 - posed bone 'UpperLeg.L' 0.979 0.064 -0.193 0.000 -0.120 0.947 -0.296 0.000 0.163 0.313 0.935 0.000 - posed bone 'UpperLeg.R' 0.944 -0.099 0.316 0.000 0.192 0.941 -0.277 0.000 -0.270 0.322 0.907 0.000 - Obj 'Shoulder.L' MESH data:'Cylinder.008' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.L' - pos 0.000, -0.085, -0.004 - rot -1.571, 0.000, 1.597 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Shoulder.R' MESH data:'Cylinder.009' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.R' - pos 0.000, -0.103, -0.004 - rot -1.571, 0.000, -1.581 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Torso' MESH data:'Cube.001' par:'RobotArmature' par_type:BONE par_bone:'Body' - pos -0.005, 0.306, -0.132 - rot -1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 3 - Mat 'Black' - base color (0.058, 0.058, 0.058) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.058, 0.058, 0.058, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Grey' - base color (0.467, 0.464, 0.419) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.467, 0.464, 0.419, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Main' - base color (0.738, 0.364, 0.048) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.738, 0.364, 0.048, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Armatures: 1 - Armature 'RobotArmature' 58 bones - bone 'Abdomen' parent:'Hips' h:(0.000, 0.000, 0.000) t:(0.000, 0.472, 0.111) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.008 -1.000 0.078 0.000 1.000 0.008 1.663 - bone 'Body' parent:'Bone' h:(0.005, 0.051, 0.308) t:(0.005, 0.547, 0.308) radius h:0.100 t:0.050 1.000 0.000 0.000 0.002 0.000 0.000 -1.000 -0.113 0.000 1.000 0.000 1.441 - bone 'Bone' h:(-0.003, 0.195, -0.006) t:(-0.003, 0.195, 1.389) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.003 0.000 0.000 -1.000 0.195 0.000 1.000 0.000 -0.006 - bone 'Foot.L' parent:'Bone' h:(0.637, -1.365, 0.057) t:(0.637, -1.375, 0.382) radius h:0.100 t:0.050 -1.000 0.000 0.000 0.634 0.000 -0.999 -0.032 0.138 0.000 -0.032 0.999 0.025 - bone 'Foot.L_end' parent:'Foot.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050 -1.000 0.000 0.000 0.634 0.000 -0.999 -0.032 -0.187 0.000 -0.032 0.999 0.014 - bone 'Foot.R' parent:'Bone' h:(-0.637, -1.365, 0.057) t:(-0.637, -1.375, 0.382) radius h:0.100 t:0.050 -1.000 0.000 0.000 -0.640 0.000 -0.999 -0.032 0.138 0.000 -0.032 0.999 0.025 - bone 'Foot.R_end' parent:'Foot.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050 -1.000 0.000 0.000 -0.640 0.000 -0.999 -0.032 -0.187 0.000 -0.032 0.999 0.014 - bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(-0.003, 1.108, -0.005) radius h:0.100 t:0.050 1.000 -0.003 0.000 0.000 0.000 -0.019 -1.000 0.011 0.003 1.000 -0.019 3.038 - bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.108, 0.000) connect radius h:0.100 t:0.050 1.000 -0.003 0.000 -0.003 0.000 -0.019 -1.000 -0.010 0.003 1.000 -0.019 4.147 - bone 'Hips' parent:'Body' h:(-0.002, -0.592, -0.113) t:(-0.002, -0.273, -0.190) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.236 -0.972 0.000 0.000 0.972 0.236 1.344 - bone 'Index.L' parent:'Palm1.L' h:(0.000, 0.000, 0.000) t:(0.061, 0.173, -0.046) connect radius h:0.100 t:0.050 -0.621 0.783 -0.029 3.003 -0.783 -0.621 0.017 -0.184 -0.005 0.034 0.999 2.631 - bone 'Index.R' parent:'Palm1.R' h:(0.000, 0.000, 0.000) t:(0.076, 0.173, 0.011) connect radius h:0.100 t:0.050 -0.621 -0.783 -0.029 -3.005 0.778 -0.621 0.091 -0.184 -0.090 0.034 0.995 2.631 - bone 'Index2.L' parent:'Index.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.152 -0.501 -0.864 0.052 -0.302 0.067 0.022 0.998 2.637 - bone 'Index2.L_end' parent:'Index2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.218 -0.501 -0.864 0.052 -0.416 0.067 0.022 0.998 2.640 - bone 'Index2.R' parent:'Index.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.153 0.504 -0.864 -0.002 -0.302 0.042 0.022 0.999 2.637 - bone 'Index2.R_end' parent:'Index2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.219 0.504 -0.864 -0.002 -0.416 0.042 0.022 0.999 2.640 - bone 'LowerArm.L' parent:'UpperArm.L' h:(0.000, 0.000, 0.000) t:(-0.127, 1.338, 0.036) connect radius h:0.100 t:0.050 0.039 0.999 -0.012 1.323 -0.999 0.039 0.000 -0.021 0.001 0.012 1.000 2.432 - bone 'LowerArm.R' parent:'UpperArm.R' h:(0.000, 0.000, 0.000) t:(0.127, 1.349, 0.068) connect radius h:0.100 t:0.050 0.036 -0.999 0.019 -1.313 0.984 0.039 0.177 -0.021 -0.177 0.012 0.984 2.432 - bone 'LowerLeg.L' parent:'UpperLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.630 0.000 0.190 0.982 -0.038 0.000 -0.982 0.190 0.935 - bone 'LowerLeg.L_end' parent:'LowerLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.630 0.000 0.190 0.982 0.138 0.000 -0.982 0.190 0.024 - bone 'LowerLeg.R' parent:'UpperLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.643 0.000 0.190 0.982 -0.038 0.000 -0.982 0.190 0.935 - bone 'LowerLeg.R_end' parent:'LowerLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.643 0.000 0.190 0.982 0.138 0.000 -0.982 0.190 0.024 - bone 'Middle1.L' parent:'Palm2.L' h:(0.000, 0.000, 0.000) t:(0.009, 0.189, 0.000) connect radius h:0.100 t:0.050 -0.621 0.784 -0.003 2.991 -0.784 -0.621 -0.004 -0.184 -0.005 0.000 1.000 2.449 - bone 'Middle1.R' parent:'Palm2.R' h:(0.000, 0.000, 0.000) t:(-0.009, 0.189, 0.000) connect radius h:0.100 t:0.050 -0.621 -0.784 -0.003 -2.993 0.784 -0.621 0.004 -0.184 -0.005 0.000 1.000 2.449 - bone 'Middle2.L' parent:'Middle1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, 0.000) connect radius h:0.100 t:0.050 -0.862 0.504 0.058 3.140 -0.503 -0.864 0.034 -0.302 0.067 0.000 0.998 2.449 - bone 'Middle2.L_end' parent:'Middle2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.862 0.504 0.058 3.206 -0.503 -0.864 0.034 -0.416 0.067 0.000 0.998 2.449 - bone 'Middle2.R' parent:'Middle1.R' h:(0.000, 0.000, 0.000) t:(-0.048, 0.122, 0.000) connect radius h:0.100 t:0.050 -0.862 -0.504 0.058 -3.141 0.503 -0.864 -0.034 -0.302 0.067 0.000 0.998 2.449 - bone 'Middle2.R_end' parent:'Middle2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.862 -0.504 0.058 -3.207 0.503 -0.864 -0.034 -0.416 0.067 0.000 0.998 2.449 - bone 'Neck' parent:'Torso' h:(0.000, -0.063, 0.000) t:(0.000, 0.245, -0.027) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.023 -1.000 0.018 0.000 1.000 -0.023 2.729 - bone 'Palm1.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.330, 0.178) radius h:0.100 t:0.050 -0.166 0.742 -0.649 2.690 -0.764 -0.514 -0.391 0.032 -0.624 0.431 0.652 2.449 - bone 'Palm1.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.257, 0.330, 0.135) radius h:0.100 t:0.050 -0.166 -0.742 -0.649 -2.692 -0.482 -0.514 0.710 0.032 -0.860 0.431 -0.272 2.449 - bone 'Palm2.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.228, 0.316, -0.004) radius h:0.100 t:0.050 -0.584 0.811 -0.009 2.690 -0.811 -0.584 -0.013 0.032 -0.016 0.000 1.000 2.449 - bone 'Palm2.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.224, 0.316, -0.044) radius h:0.100 t:0.050 -0.584 -0.811 -0.009 -2.692 0.811 -0.584 0.013 0.032 -0.016 0.000 1.000 2.449 - bone 'Palm3.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.326, -0.195) radius h:0.100 t:0.050 -0.066 0.735 0.674 2.690 -0.711 -0.509 0.485 0.032 0.700 -0.447 0.557 2.449 - bone 'Palm3.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.191, 0.326, -0.232) radius h:0.100 t:0.050 -0.066 -0.735 0.674 -2.692 -0.603 -0.509 -0.614 0.032 0.795 -0.447 -0.410 2.449 - bone 'PoleTarget.L' parent:'Bone' h:(0.628, -0.337, 1.709) t:(0.628, -0.028, 1.709) radius h:0.100 t:0.050 1.000 0.000 0.000 0.625 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.052 - bone 'PoleTarget.L_end' parent:'PoleTarget.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.625 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.361 - bone 'PoleTarget.R' parent:'Bone' h:(-0.645, -0.337, 1.709) t:(-0.645, -0.028, 1.709) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.648 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.052 - bone 'PoleTarget.R_end' parent:'PoleTarget.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.648 0.000 0.000 -1.000 -1.514 0.000 1.000 0.000 1.361 - bone 'Ring1.L' parent:'Palm3.L' h:(0.000, 0.000, 0.000) t:(0.078, 0.166, 0.046) connect radius h:0.100 t:0.050 -0.621 0.783 -0.029 3.003 -0.783 -0.621 0.017 -0.184 -0.005 0.034 0.999 2.258 - bone 'Ring1.R' parent:'Palm3.R' h:(0.000, 0.000, 0.000) t:(0.086, 0.166, -0.030) connect radius h:0.100 t:0.050 -0.621 -0.783 -0.029 -3.005 0.778 -0.621 0.091 -0.184 -0.090 0.034 0.995 2.258 - bone 'Ring2.L' parent:'Ring1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.152 -0.501 -0.864 0.052 -0.302 0.067 0.022 0.998 2.264 - bone 'Ring2.L_end' parent:'Ring2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 0.504 0.047 3.218 -0.501 -0.864 0.052 -0.416 0.067 0.022 0.998 2.267 - bone 'Ring2.R' parent:'Ring1.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.153 0.504 -0.864 -0.002 -0.302 0.042 0.022 0.999 2.264 - bone 'Ring2.R_end' parent:'Ring2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050 -0.863 -0.504 0.047 -3.219 0.504 -0.864 -0.002 -0.416 0.042 0.022 0.999 2.267 - bone 'Shoulder.L' parent:'Torso' h:(0.583, -0.351, 0.032) t:(0.667, -0.353, 0.033) radius h:0.100 t:0.050 -0.026 1.000 0.000 0.583 0.000 0.000 -1.000 0.017 -1.000 -0.026 0.000 2.439 - bone 'Shoulder.R' parent:'Torso' h:(-0.637, -0.351, 0.032) t:(-0.739, -0.352, 0.033) radius h:0.100 t:0.050 -0.010 -1.000 0.000 -0.637 0.000 0.000 -1.000 0.017 1.000 -0.010 0.000 2.440 - bone 'Thumb.L' parent:'LowerArm.L' h:(0.084, -0.087, 0.190) t:(0.143, -0.095, 0.313) radius h:0.100 t:0.050 0.993 -0.047 0.112 2.580 0.081 -0.434 -0.897 -0.056 0.091 0.899 -0.427 2.637 - bone 'Thumb.R' parent:'LowerArm.R' h:(-0.116, -0.087, 0.172) t:(-0.196, -0.095, 0.283) radius h:0.100 t:0.050 0.993 0.047 0.112 -2.582 0.122 -0.434 -0.892 -0.056 0.006 0.899 -0.437 2.637 - bone 'Thumb2.L' parent:'Thumb.L' h:(0.000, 0.000, 0.000) t:(0.052, 0.115, 0.014) connect radius h:0.100 t:0.050 -0.538 0.379 -0.753 2.574 -0.816 -0.458 0.353 -0.115 -0.211 0.804 0.555 2.760 - bone 'Thumb2.L_end' parent:'Thumb2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050 -0.538 0.379 -0.753 2.622 -0.816 -0.458 0.353 -0.173 -0.211 0.804 0.555 2.862 - bone 'Thumb2.R' parent:'Thumb.R' h:(0.000, 0.000, 0.000) t:(-0.054, 0.115, 0.002) connect radius h:0.100 t:0.050 -0.538 -0.379 -0.753 -2.575 -0.598 -0.458 0.657 -0.115 -0.594 0.804 0.020 2.760 - bone 'Thumb2.R_end' parent:'Thumb2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050 -0.538 -0.379 -0.753 -2.623 -0.598 -0.458 0.657 -0.173 -0.594 0.804 0.020 2.862 - bone 'Torso' parent:'Abdomen' h:(0.000, 0.000, 0.000) t:(0.000, 0.643, 0.075) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.109 -0.994 0.081 0.000 0.994 -0.109 2.148 - bone 'UpperArm.L' parent:'Shoulder.L' h:(0.000, 0.000, 0.000) t:(-0.012, 0.656, 0.038) connect radius h:0.100 t:0.050 -0.056 0.998 0.012 0.667 -0.996 -0.057 0.067 0.017 0.068 -0.008 0.998 2.437 - bone 'UpperArm.R' parent:'Shoulder.R' h:(0.000, 0.000, 0.000) t:(-0.001, 0.574, 0.038) connect radius h:0.100 t:0.050 -0.060 -0.998 -0.028 -0.739 0.962 -0.065 0.264 0.017 -0.265 -0.012 0.964 2.439 - bone 'UpperLeg.L' parent:'Body' h:(0.628, -0.400, -0.183) t:(0.628, -1.001, -0.075) radius h:0.100 t:0.050 1.000 0.000 0.000 0.630 0.000 -0.177 0.984 0.070 0.000 -0.984 -0.177 1.537 - bone 'UpperLeg.R' parent:'Body' h:(-0.645, -0.400, -0.183) t:(-0.645, -1.001, -0.075) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.643 0.000 -0.177 0.984 0.070 0.000 -0.984 -0.177 1.537
 
bl43_single_posed_bone
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 1 materials - 'Material' ==== Objects: 4 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - posed bone 'Bone' 0.913 0.342 -0.224 0.000 -0.149 0.787 0.598 0.000 0.381 -0.513 0.769 0.000 - Obj 'Camera' CAMERA data:'Camera' - pos 7.359, -6.926, 4.958 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - 'Bone' - 1 modifiers - ARMATURE 'Armature' - Obj 'Light' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.650, 0.055, 1.866 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000 ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Armatures: 1 - Armature 'Armature' 2 bones - bone 'Bone' h:(0.000, 0.000, -0.428) t:(0.000, 0.000, 1.428) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 -0.428 - bone 'Bone_end' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.855, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 1.428
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 1 materials - 'Material' ==== Objects: 4 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - posed bone 'Bone' 0.913 0.342 -0.224 0.000 -0.149 0.787 0.598 0.000 0.381 -0.513 0.769 0.000 - Obj 'Camera' CAMERA data:'Camera' - pos 7.359, -6.926, 4.958 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - 'Bone' - 1 modifiers - ARMATURE 'Armature' - Obj 'Light' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.650, 0.055, 1.866 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000 ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Armatures: 1 - Armature 'Armature' 2 bones - bone 'Bone' h:(0.000, 0.000, -0.428) t:(0.000, 0.000, 1.428) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 -0.428 - bone 'Bone_end' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.855, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 1.428
 
bl43_skinned_cylinder
==== Meshes: 1 - Mesh 'Cylinder' vtx:160 face:130 loop:576 edge:288 - 96 1 3 97 97 ... 0 60 157 158 62 - 1/96 1/3 3/97 96/97 3/5 ... 54/154 56/155 58/156 60/157 62/158 - attr 'position' FLOAT_VECTOR POINT - (0.000, 1.000, 0.000) - (0.000, 1.000, 4.000) - (0.195, 0.981, 0.000) ... - (-0.383, 0.924, 1.000) - (-0.195, 0.981, 1.000) - (0.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 0 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - vertex groups: - 0=0.603 1=0.383 - 3=0.593 2=0.389 - 0=0.657 1=0.329 - 3=0.520 2=0.462 - 0=0.698 1=0.287 - 1 materials - 'Cylinder' ==== Objects: 3 - Obj 'Camera' CAMERA data:'Camera' - pos 11.030, -9.817, 9.933 - rot 1.109, 0.011, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cylinder' MESH data:'Cylinder' par:'Root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 4 vertex groups - 'Joint_One' 'Joint_Two' 'Joint_Three' 'Joint_Four' - 1 modifiers - ARMATURE 'Root' - Obj 'Root' ARMATURE data:'Root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - posed bone 'Joint_Four' 1.000 0.000 0.000 0.000 0.000 0.966 -0.259 0.000 0.000 0.259 0.966 0.000 - posed bone 'Joint_Three' 1.000 0.000 0.000 0.000 0.000 0.866 -0.500 0.000 0.000 0.500 0.866 0.000 - anim act:Root|SkeletonAnimation slot:OBRoot blend:REPLACE drivers:0 ==== Cameras: 1 - Cam 'Camera' PERSP lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3 - fov 0.858 (h 0.858 v 0.503) - sensor 32.0x18.0 shift 0.000,0.000 - anim act:Root|SkeletonAnimation slot:CACamera blend:REPLACE drivers:0 ==== Materials: 1 - Mat 'Cylinder' - base color (0.000, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Root|SkeletonAnimation' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBRoot' curves:49 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Root' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Root' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Root' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED) - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED) - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED) - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 0.991) lh:(0.333, 0.991 AUTO_CLAMPED) rh:(1.667, 0.991 AUTO_CLAMPED) - (3.000, 0.991) lh:(2.333, 0.991 AUTO_CLAMPED) rh:(3.333, 0.992 AUTO_CLAMPED) - (4.000, 0.992) lh:(3.667, 0.992 AUTO_CLAMPED) rh:(4.333, 0.992 AUTO_CLAMPED) ... - (118.000, 0.992) lh:(117.667, 0.992 AUTO_CLAMPED) rh:(118.333, 0.992 AUTO_CLAMPED) - (119.000, 0.991) lh:(118.667, 0.992 AUTO_CLAMPED) rh:(119.667, 0.991 AUTO_CLAMPED) - (121.000, 0.991) lh:(120.333, 0.991 AUTO_CLAMPED) rh:(121.667, 0.991 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 0.131) lh:(0.333, 0.131 AUTO_CLAMPED) rh:(1.667, 0.131 AUTO_CLAMPED) - (3.000, 0.130) lh:(2.333, 0.130 AUTO_CLAMPED) rh:(3.333, 0.130 AUTO_CLAMPED) - (4.000, 0.130) lh:(3.667, 0.130 AUTO_CLAMPED) rh:(4.333, 0.130 AUTO_CLAMPED) ... - (118.000, 0.130) lh:(117.667, 0.130 AUTO_CLAMPED) rh:(118.333, 0.130 AUTO_CLAMPED) - (119.000, 0.130) lh:(118.667, 0.130 AUTO_CLAMPED) rh:(119.667, 0.130 AUTO_CLAMPED) - (121.000, 0.131) lh:(120.333, 0.131 AUTO_CLAMPED) rh:(121.667, 0.131 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED) - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED) - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (118.000, 1.000) lh:(117.667, 1.000 AUTO_CLAMPED) rh:(118.333, 1.000 AUTO_CLAMPED) - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.667, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.333, 1.000 AUTO_CLAMPED) rh:(121.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (118.000, 1.000) lh:(117.667, 1.000 AUTO_CLAMPED) rh:(118.333, 1.000 AUTO_CLAMPED) - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.667, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.333, 1.000 AUTO_CLAMPED) rh:(121.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (118.000, 1.000) lh:(117.667, 1.000 AUTO_CLAMPED) rh:(118.333, 1.000 AUTO_CLAMPED) - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.667, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.333, 1.000 AUTO_CLAMPED) rh:(121.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_One"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Joint_One' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_One"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Joint_One' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Root' 5 bones - bone 'Joint_Four' parent:'Joint_Three' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 3.000 - bone 'Joint_Four_end' parent:'Joint_Four' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 4.000 - bone 'Joint_One' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 - bone 'Joint_Three' parent:'Joint_Two' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 2.000 - bone 'Joint_Two' parent:'Joint_One' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 1.000
==== Meshes: 1 - Mesh 'Cylinder' vtx:160 face:130 loop:576 edge:288 - 96 1 3 97 97 ... 0 60 157 158 62 - 1/96 1/3 3/97 96/97 3/5 ... 54/154 56/155 58/156 60/157 62/158 - attr 'position' FLOAT_VECTOR POINT - (0.000, 1.000, 0.000) - (0.000, 1.000, 4.000) - (0.195, 0.981, 0.000) ... - (-0.383, 0.924, 1.000) - (-0.195, 0.981, 1.000) - (0.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 0 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - vertex groups: - 0=0.603 1=0.383 - 3=0.593 2=0.389 - 0=0.657 1=0.329 - 3=0.520 2=0.462 - 0=0.698 1=0.287 - 1 materials - 'Cylinder' ==== Objects: 3 - Obj 'Camera' CAMERA data:'Camera' - pos 11.030, -9.817, 9.933 - rot 1.109, 0.011, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cylinder' MESH data:'Cylinder' par:'Root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 4 vertex groups - 'Joint_One' 'Joint_Two' 'Joint_Three' 'Joint_Four' - 1 modifiers - ARMATURE 'Root' - Obj 'Root' ARMATURE data:'Root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - posed bone 'Joint_Four' 1.000 0.000 0.000 0.000 0.000 0.966 -0.259 0.000 0.000 0.259 0.966 0.000 - posed bone 'Joint_Three' 1.000 0.000 0.000 0.000 0.000 0.866 -0.500 0.000 0.000 0.500 0.866 0.000 - anim act:Root|SkeletonAnimation slot:OBRoot blend:REPLACE drivers:0 ==== Cameras: 1 - Cam 'Camera' PERSP lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3 - fov 0.858 (h 0.858 v 0.503) - sensor 32.0x18.0 shift 0.000,0.000 - anim act:Root|SkeletonAnimation slot:CACamera blend:REPLACE drivers:0 ==== Materials: 1 - Mat 'Cylinder' - base color (0.000, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Root|SkeletonAnimation' curverange:(1.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera' curves:2 - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED) - (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED) - Channelbag slot 'OBRoot' curves:49 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Root' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Root' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Root' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED) - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED) - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED) - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 0.991) lh:(0.333, 0.991 AUTO_CLAMPED) rh:(1.667, 0.991 AUTO_CLAMPED) - (3.000, 0.991) lh:(2.333, 0.991 AUTO_CLAMPED) rh:(3.333, 0.992 AUTO_CLAMPED) - (4.000, 0.992) lh:(3.667, 0.992 AUTO_CLAMPED) rh:(4.333, 0.992 AUTO_CLAMPED) ... - (118.000, 0.992) lh:(117.667, 0.992 AUTO_CLAMPED) rh:(118.333, 0.992 AUTO_CLAMPED) - (119.000, 0.991) lh:(118.667, 0.992 AUTO_CLAMPED) rh:(119.667, 0.991 AUTO_CLAMPED) - (121.000, 0.991) lh:(120.333, 0.991 AUTO_CLAMPED) rh:(121.667, 0.991 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 0.131) lh:(0.333, 0.131 AUTO_CLAMPED) rh:(1.667, 0.131 AUTO_CLAMPED) - (3.000, 0.130) lh:(2.333, 0.130 AUTO_CLAMPED) rh:(3.333, 0.130 AUTO_CLAMPED) - (4.000, 0.130) lh:(3.667, 0.130 AUTO_CLAMPED) rh:(4.333, 0.130 AUTO_CLAMPED) ... - (118.000, 0.130) lh:(117.667, 0.130 AUTO_CLAMPED) rh:(118.333, 0.130 AUTO_CLAMPED) - (119.000, 0.130) lh:(118.667, 0.130 AUTO_CLAMPED) rh:(119.667, 0.130 AUTO_CLAMPED) - (121.000, 0.131) lh:(120.333, 0.131 AUTO_CLAMPED) rh:(121.667, 0.131 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED) - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED) - (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (118.000, 1.000) lh:(117.667, 1.000 AUTO_CLAMPED) rh:(118.333, 1.000 AUTO_CLAMPED) - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.667, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.333, 1.000 AUTO_CLAMPED) rh:(121.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (118.000, 1.000) lh:(117.667, 1.000 AUTO_CLAMPED) rh:(118.333, 1.000 AUTO_CLAMPED) - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.667, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.333, 1.000 AUTO_CLAMPED) rh:(121.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_Four"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (118.000, 1.000) lh:(117.667, 1.000 AUTO_CLAMPED) rh:(118.333, 1.000 AUTO_CLAMPED) - (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.667, 1.000 AUTO_CLAMPED) - (121.000, 1.000) lh:(120.333, 1.000 AUTO_CLAMPED) rh:(121.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_One"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Joint_One' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Joint_One"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Joint_One' - (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Root' 5 bones - bone 'Joint_Four' parent:'Joint_Three' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 3.000 - bone 'Joint_Four_end' parent:'Joint_Four' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 4.000 - bone 'Joint_One' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 - bone 'Joint_Three' parent:'Joint_Two' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 2.000 - bone 'Joint_Two' parent:'Joint_One' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 1.000
 
bl_cube
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'Material' ==== Objects: 3 - Obj 'Camera' CAMERA data:'Camera' - pos 7.359, -6.926, 4.958 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Light' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.650, 0.055, 1.866 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000 ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'Material' ==== Objects: 3 - Obj 'Camera' CAMERA data:'Camera' - pos 7.359, -6.926, 4.958 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Light' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.650, 0.055, 1.866 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000 ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
 
bl_cube_skinned
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:12 loop:36 edge:18 - 4 2 0 2 7 ... 2 3 4 0 1 - 2/4 0/2 0/4 2/7 3/7 ... 1/4 1/5 4/5 4/6 2/6 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.875, 0.500) - (0.625, 0.750) - (0.625, 0.500) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - vertex groups: - 1=0.964 0=0.004 - 1=0.728 2=0.139 3=0.109 - 0=0.701 1=0.142 2=0.135 - 2=0.941 - 0=0.809 1=0.105 3=0.081 - 1 materials - 'Material' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube.001' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 4 vertex groups - 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' - 1 modifiers - ARMATURE 'Armature' ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Armatures: 1 - Armature 'Armature' 8 bones - bone 'Bone' h:(0.000, 0.000, 0.000) t:(-0.615, 0.192, 1.522) radius h:0.100 t:0.050 0.928 -0.372 -0.023 0.000 0.023 0.116 -0.993 0.000 0.372 0.921 0.116 0.000 - bone 'Bone.001' h:(0.000, 0.000, 0.000) t:(0.915, 1.170, 0.791) radius h:0.100 t:0.050 0.808 0.544 0.227 0.000 -0.282 0.695 -0.661 0.000 -0.517 0.470 0.715 0.000 - bone 'Bone.001_end' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.683, 0.000) connect radius h:0.100 t:0.050 0.808 0.544 0.227 0.915 -0.282 0.695 -0.661 1.170 -0.517 0.470 0.715 0.791 - bone 'Bone.002' h:(0.000, 0.000, 0.000) t:(1.104, -1.112, -0.684) radius h:0.100 t:0.050 0.721 0.646 -0.251 0.000 0.692 -0.650 0.315 0.000 0.040 -0.400 -0.916 0.000 - bone 'Bone.002_end' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 1.710, 0.000) connect radius h:0.100 t:0.050 0.721 0.646 -0.251 1.104 0.692 -0.650 0.315 -1.112 0.040 -0.400 -0.916 -0.684 - bone 'Bone.003' h:(0.000, 0.000, 0.000) t:(-0.666, -1.201, -0.878) radius h:0.100 t:0.050 0.638 -0.409 0.653 0.000 -0.653 -0.737 0.177 0.000 0.409 -0.538 -0.737 0.000 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 1.630, 0.000) connect radius h:0.100 t:0.050 0.638 -0.409 0.653 -0.666 -0.653 -0.737 0.177 -1.201 0.409 -0.538 -0.737 -0.878 - bone 'Bone_end' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.653, 0.000) connect radius h:0.100 t:0.050 0.928 -0.372 -0.023 -0.615 0.023 0.116 -0.993 0.192 0.372 0.921 0.116 1.522
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:12 loop:36 edge:18 - 4 2 0 2 7 ... 2 3 4 0 1 - 2/4 0/2 0/4 2/7 3/7 ... 1/4 1/5 4/5 4/6 2/6 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.875, 0.500) - (0.625, 0.750) - (0.625, 0.500) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - vertex groups: - 1=0.964 0=0.004 - 1=0.728 2=0.139 3=0.109 - 0=0.701 1=0.142 2=0.135 - 2=0.941 - 0=0.809 1=0.105 3=0.081 - 1 materials - 'Material' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube.001' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 4 vertex groups - 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' - 1 modifiers - ARMATURE 'Armature' ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Armatures: 1 - Armature 'Armature' 8 bones - bone 'Bone' h:(0.000, 0.000, 0.000) t:(-0.615, 0.192, 1.522) radius h:0.100 t:0.050 0.928 -0.372 -0.023 0.000 0.023 0.116 -0.993 0.000 0.372 0.921 0.116 0.000 - bone 'Bone.001' h:(0.000, 0.000, 0.000) t:(0.915, 1.170, 0.791) radius h:0.100 t:0.050 0.808 0.544 0.227 0.000 -0.282 0.695 -0.661 0.000 -0.517 0.470 0.715 0.000 - bone 'Bone.001_end' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.683, 0.000) connect radius h:0.100 t:0.050 0.808 0.544 0.227 0.915 -0.282 0.695 -0.661 1.170 -0.517 0.470 0.715 0.791 - bone 'Bone.002' h:(0.000, 0.000, 0.000) t:(1.104, -1.112, -0.684) radius h:0.100 t:0.050 0.721 0.646 -0.251 0.000 0.692 -0.650 0.315 0.000 0.040 -0.400 -0.916 0.000 - bone 'Bone.002_end' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 1.710, 0.000) connect radius h:0.100 t:0.050 0.721 0.646 -0.251 1.104 0.692 -0.650 0.315 -1.112 0.040 -0.400 -0.916 -0.684 - bone 'Bone.003' h:(0.000, 0.000, 0.000) t:(-0.666, -1.201, -0.878) radius h:0.100 t:0.050 0.638 -0.409 0.653 0.000 -0.653 -0.737 0.177 0.000 0.409 -0.538 -0.737 0.000 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 1.630, 0.000) connect radius h:0.100 t:0.050 0.638 -0.409 0.653 -0.666 -0.653 -0.737 0.177 -1.201 0.409 -0.538 -0.737 -0.878 - bone 'Bone_end' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.653, 0.000) connect radius h:0.100 t:0.050 0.928 -0.372 -0.023 -0.615 0.023 0.116 -0.993 0.192 0.372 0.921 0.116 1.522
 
bl_cube_skinned_ignore_leaf_bones
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:12 loop:36 edge:18 - 4 2 0 2 7 ... 2 3 4 0 1 - 2/4 0/2 0/4 2/7 3/7 ... 1/4 1/5 4/5 4/6 2/6 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.875, 0.500) - (0.625, 0.750) - (0.625, 0.500) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - vertex groups: - 1=0.964 0=0.004 - 1=0.728 2=0.139 3=0.109 - 0=0.701 1=0.142 2=0.135 - 2=0.941 - 0=0.809 1=0.105 3=0.081 - 1 materials - 'Material' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube.001' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 4 vertex groups - 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' - 1 modifiers - ARMATURE 'Armature' ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Armatures: 1 - Armature 'Armature' 4 bones - bone 'Bone' h:(0.000, 0.000, 0.000) t:(-0.615, 0.192, 1.522) radius h:0.100 t:0.050 0.928 -0.372 -0.023 0.000 0.023 0.116 -0.993 0.000 0.372 0.921 0.116 0.000 - bone 'Bone.001' h:(0.000, 0.000, 0.000) t:(0.915, 1.170, 0.791) radius h:0.100 t:0.050 0.808 0.544 0.227 0.000 -0.282 0.695 -0.661 0.000 -0.517 0.470 0.715 0.000 - bone 'Bone.002' h:(0.000, 0.000, 0.000) t:(1.104, -1.112, -0.684) radius h:0.100 t:0.050 0.721 0.646 -0.251 0.000 0.692 -0.650 0.315 0.000 0.040 -0.400 -0.916 0.000 - bone 'Bone.003' h:(0.000, 0.000, 0.000) t:(-0.666, -1.201, -0.878) radius h:0.100 t:0.050 0.638 -0.409 0.653 0.000 -0.653 -0.737 0.177 0.000 0.409 -0.538 -0.737 0.000
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:12 loop:36 edge:18 - 4 2 0 2 7 ... 2 3 4 0 1 - 2/4 0/2 0/4 2/7 3/7 ... 1/4 1/5 4/5 4/6 2/6 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.875, 0.500) - (0.625, 0.750) - (0.625, 0.500) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - vertex groups: - 1=0.964 0=0.004 - 1=0.728 2=0.139 3=0.109 - 0=0.701 1=0.142 2=0.135 - 2=0.941 - 0=0.809 1=0.105 3=0.081 - 1 materials - 'Material' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube.001' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 4 vertex groups - 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' - 1 modifiers - ARMATURE 'Armature' ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Armatures: 1 - Armature 'Armature' 4 bones - bone 'Bone' h:(0.000, 0.000, 0.000) t:(-0.615, 0.192, 1.522) radius h:0.100 t:0.050 0.928 -0.372 -0.023 0.000 0.023 0.116 -0.993 0.000 0.372 0.921 0.116 0.000 - bone 'Bone.001' h:(0.000, 0.000, 0.000) t:(0.915, 1.170, 0.791) radius h:0.100 t:0.050 0.808 0.544 0.227 0.000 -0.282 0.695 -0.661 0.000 -0.517 0.470 0.715 0.000 - bone 'Bone.002' h:(0.000, 0.000, 0.000) t:(1.104, -1.112, -0.684) radius h:0.100 t:0.050 0.721 0.646 -0.251 0.000 0.692 -0.650 0.315 0.000 0.040 -0.400 -0.916 0.000 - bone 'Bone.003' h:(0.000, 0.000, 0.000) t:(-0.666, -1.201, -0.878) radius h:0.100 t:0.050 0.638 -0.409 0.653 0.000 -0.653 -0.737 0.177 0.000 0.409 -0.538 -0.737 0.000
 
issue104561_road_signs_geom_rotation
==== Meshes: 45 - Mesh 'Mesh' vtx:26 face:25 loop:75 edge:48 - 1 2 3 3 4 ... 21 25 19 18 25 - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.411, 2.505, 0.277) - (-0.427, 2.529, 0.303) - (-0.593, 3.148, 0.303) ... - (-0.395, 2.941, 0.020) - (0.429, 0.080, 0.064) - (-0.342, 2.955, 0.064) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.989, 0.725) - (0.989, 0.803) - (0.986, 0.807) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.001' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.091, 0.929) - (0.097, 0.951) - (0.091, 0.974) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.002' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, -0.196) - (-0.071, 2.515, 0.000) - (-0.071, 2.567, 0.196) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.267, 0.920) - (0.247, 0.908) - (0.224, 0.908) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.003' vtx:34 face:33 loop:99 edge:64 - 11 10 9 9 8 ... 29 33 27 26 33 - 10/11 9/10 9/11 8/9 7/8 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.515, 0.000) - (-0.071, 2.567, -0.196) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.278, 0.963) - (0.267, 0.983) - (0.247, 0.994) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.004' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.182, 0.929) - (0.188, 0.951) - (0.182, 0.974) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.005' vtx:34 face:33 loop:99 edge:64 - 11 10 9 9 8 ... 29 33 27 26 33 - 10/11 9/10 9/11 8/9 7/8 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, -0.196) - (-0.071, 2.711, -0.340) - (-0.071, 2.908, -0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.235, 0.907) - (0.213, 0.913) - (0.197, 0.929) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.006' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.274, 0.929) - (0.280, 0.951) - (0.274, 0.974) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.007' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.366, 0.929) - (0.372, 0.951) - (0.366, 0.974) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.008' vtx:34 face:33 loop:99 edge:64 - 11 10 9 9 8 ... 29 33 27 26 33 - 10/11 9/10 9/11 8/9 7/8 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, -0.196) - (-0.071, 2.711, -0.340) - (-0.071, 2.908, -0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.327, 0.907) - (0.305, 0.913) - (0.289, 0.929) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.009' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.458, 0.929) - (0.464, 0.951) - (0.458, 0.974) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.010' vtx:34 face:33 loop:99 edge:64 - 11 10 9 9 8 ... 29 33 27 26 33 - 10/11 9/10 9/11 8/9 7/8 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, -0.196) - (-0.071, 2.711, -0.340) - (-0.071, 2.908, -0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.419, 0.907) - (0.397, 0.913) - (0.380, 0.929) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.011' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.549, 0.929) - (0.555, 0.951) - (0.549, 0.974) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.012' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.092, 0.837) - (0.097, 0.859) - (0.092, 0.882) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.013' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.185, 0.837) - (0.191, 0.859) - (0.185, 0.882) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.014' vtx:34 face:33 loop:99 edge:64 - 10 9 8 8 7 ... 31 33 29 30 33 - 9/10 8/9 8/10 7/8 6/7 ... 24/28 28/29 29/33 31/33 30/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.515, 0.000) - (-0.071, 2.567, -0.196) - (-0.071, 2.711, -0.340) ... - (-0.038, 2.976, -0.035) - (-0.038, 2.976, 0.035) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.277, 0.837) - (0.283, 0.859) - (0.277, 0.882) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.015' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.368, 0.837) - (0.374, 0.859) - (0.368, 0.882) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.016' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.458, 0.837) - (0.464, 0.859) - (0.458, 0.882) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.017' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.549, 0.837) - (0.555, 0.859) - (0.549, 0.882) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.018' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.640, 0.837) - (0.646, 0.859) - (0.640, 0.882) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.019' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.731, 0.837) - (0.737, 0.859) - (0.731, 0.882) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.020' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.822, 0.837) - (0.828, 0.859) - (0.822, 0.882) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.021' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.913, 0.837) - (0.919, 0.859) - (0.913, 0.882) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.022' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.284, 0.740) - (0.290, 0.762) - (0.284, 0.785) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.023' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.377, 0.740) - (0.383, 0.763) - (0.377, 0.785) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.024' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.474, 0.740) - (0.480, 0.763) - (0.474, 0.785) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.025' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.572, 0.741) - (0.578, 0.763) - (0.572, 0.786) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.026' vtx:26 face:25 loop:75 edge:48 - 0 1 2 2 3 ... 21 19 18 25 19 - 0/1 1/2 0/2 2/3 0/3 ... 19/20 19/21 19/25 18/25 18/19 - attr 'position' FLOAT_VECTOR POINT - (0.071, 0.003, 0.000) - (0.029, 0.003, -0.057) - (0.029, 2.980, -0.057) ... - (-0.065, 2.522, 0.161) - (-0.065, 2.749, 0.388) - (-0.065, 3.070, 0.388) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 1 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.939, 0.002) - (0.968, 0.002) - (0.968, 0.598) ... - (0.619, 0.601) - (0.641, 0.579) - (0.588, 0.601) - 1 materials - 'Material #374562638' - Mesh 'Mesh.027' vtx:22 face:21 loop:63 edge:40 - 0 1 2 2 3 ... 21 20 19 20 13 - 0/1 1/2 0/2 2/3 0/3 ... 14/20 20/21 19/20 13/20 13/19 - attr 'position' FLOAT_VECTOR POINT - (0.071, 0.024, 0.000) - (0.029, 0.024, -0.057) - (0.029, 3.001, -0.057) ... - (-0.066, 2.520, -0.020) - (-0.066, 3.241, 0.436) - (-0.066, 3.276, -0.416) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 1 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.939, 0.002) - (0.968, 0.002) - (0.968, 0.598) ... - (0.519, 0.527) - (0.474, 0.599) - (0.515, 0.527) - 1 materials - 'Material #374562638' - Mesh 'Mesh.028' vtx:22 face:21 loop:63 edge:40 - 0 1 2 2 3 ... 18 20 16 20 21 - 0/1 1/2 0/2 2/3 0/3 ... 19/20 18/20 16/20 20/21 16/21 - attr 'position' FLOAT_VECTOR POINT - (0.071, -0.011, 0.000) - (0.029, -0.011, -0.057) - (0.029, 2.966, -0.057) ... - (-0.066, 2.590, 0.436) - (-0.066, 2.556, 0.416) - (-0.066, 2.556, -0.416) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 1 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.939, 0.002) - (0.968, 0.002) - (0.968, 0.598) ... - (0.519, 0.527) - (0.474, 0.599) - (0.515, 0.527) - 1 materials - 'Material #374562638' - Mesh 'Mesh.029' vtx:22 face:21 loop:63 edge:40 - 0 1 2 2 3 ... 18 20 16 20 21 - 0/1 1/2 0/2 2/3 0/3 ... 19/20 18/20 16/20 20/21 16/21 - attr 'position' FLOAT_VECTOR POINT - (0.071, -0.011, 0.000) - (0.029, -0.011, -0.057) - (0.029, 2.966, -0.057) ... - (-0.066, 2.590, 0.436) - (-0.066, 2.556, 0.416) - (-0.066, 2.556, -0.416) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 1 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.939, 0.002) - (0.968, 0.002) - (0.968, 0.598) ... - (0.519, 0.527) - (0.474, 0.599) - (0.515, 0.527) - 1 materials - 'Material #374562638' - Mesh 'Mesh.030' vtx:26 face:25 loop:75 edge:48 - 18 1 19 19 2 ... 13 17 11 10 17 - 1/18 1/19 18/19 2/19 2/20 ... 8/16 11/16 11/17 13/17 10/17 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.849, 0.472) - (-0.071, 3.340, 0.019) - (-0.071, 2.887, -0.472) ... - (-0.067, 2.887, -0.472) - (-0.067, 3.340, 0.019) - (-0.067, 2.849, 0.472) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.686, 0.771) - (0.638, 0.820) - (0.633, 0.820) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.031' vtx:26 face:25 loop:75 edge:48 - 1 2 3 3 4 ... 21 25 19 18 25 - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.849, 0.472) - (-0.071, 2.887, 0.472) - (-0.071, 3.340, 0.019) ... - (-0.038, 2.937, 0.035) - (0.029, -0.040, 0.057) - (0.029, 2.937, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.798, 0.771) - (0.749, 0.820) - (0.745, 0.820) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.032' vtx:26 face:25 loop:75 edge:48 - 1 2 3 3 4 ... 21 25 19 18 25 - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.583, 0.320) - (-0.071, 2.610, 0.348) - (-0.071, 3.250, 0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.646, 0.914) - (0.646, 0.992) - (0.643, 0.996) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.033' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.583, -0.320) - (-0.071, 2.610, -0.348) - (-0.071, 3.250, -0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.565, 0.911) - (0.562, 0.914) - (0.562, 0.992) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.034' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 3.278, 0.320) - (-0.071, 3.250, 0.348) - (-0.071, 2.610, 0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.565, 0.911) - (0.562, 0.914) - (0.562, 0.992) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.035' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 3.278, -0.320) - (-0.071, 3.278, 0.320) - (-0.071, 3.250, 0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.646, 0.914) - (0.646, 0.992) - (0.643, 0.996) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.036' vtx:26 face:25 loop:75 edge:48 - 1 2 3 3 4 ... 21 25 19 18 25 - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.583, 0.320) - (-0.071, 2.610, 0.348) - (-0.071, 3.250, 0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.741, 0.915) - (0.741, 0.994) - (0.738, 0.997) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.037' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.583, -0.320) - (-0.071, 2.610, -0.348) - (-0.071, 3.250, -0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.660, 0.912) - (0.656, 0.915) - (0.656, 0.994) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.038' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 3.278, 0.320) - (-0.071, 3.250, 0.348) - (-0.071, 2.610, 0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.660, 0.912) - (0.656, 0.915) - (0.656, 0.994) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.039' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 3.278, -0.320) - (-0.071, 3.278, 0.320) - (-0.071, 3.250, 0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.741, 0.915) - (0.741, 0.994) - (0.738, 0.997) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.040' vtx:26 face:25 loop:75 edge:48 - 1 2 3 3 4 ... 21 25 19 18 25 - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 3.250, -0.348) - (-0.071, 2.610, -0.348) - (-0.071, 2.583, -0.320) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.660, 0.912) - (0.656, 0.915) - (0.656, 0.994) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.041' vtx:26 face:25 loop:75 edge:48 - 1 2 3 3 4 ... 21 25 19 18 25 - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 3.250, 0.348) - (-0.071, 3.278, 0.320) - (-0.071, 3.278, -0.320) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.741, 0.915) - (0.741, 0.994) - (0.738, 0.997) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.042' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.610, -0.348) - (-0.071, 3.250, -0.348) - (-0.071, 3.278, -0.320) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.741, 0.915) - (0.741, 0.994) - (0.738, 0.997) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.043' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.610, 0.348) - (-0.071, 2.583, 0.320) - (-0.071, 2.583, -0.320) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.660, 0.912) - (0.656, 0.915) - (0.656, 0.994) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.044' vtx:26 face:25 loop:75 edge:48 - 1 2 3 3 4 ... 21 25 19 18 25 - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.583, 0.320) - (-0.071, 2.610, 0.348) - (-0.071, 3.250, 0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.891, 0.724) - (0.891, 0.802) - (0.888, 0.805) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' ==== Objects: 45 - Obj 'Sign_detour_L' MESH data:'Mesh.002' - pos -0.019, 21.415, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=904 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_detour_LR' MESH data:'Mesh.001' - pos -0.019, 22.400, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=903 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_detour_R' MESH data:'Mesh.003' - pos -0.019, 20.448, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=905 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_end_of_main_road' MESH data:'Mesh.031' - pos -0.019, -6.379, -0.173 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=933 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_give_way' MESH data:'Mesh.027' - pos -0.019, -2.403, -0.238 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=929 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_go_left' MESH data:'Mesh.005' - pos -0.019, 18.734, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=907 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_go_right' MESH data:'Mesh.006' - pos -0.019, 17.882, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=908 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_go_straight' MESH data:'Mesh.004' - pos -0.019, 19.562, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=906 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_LD_3rh' MESH data:'Mesh.041' - pos -0.019, -14.537, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=943 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_LD_3rv' MESH data:'Mesh.038' - pos -0.019, -12.077, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=940 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_LD_4r' MESH data:'Mesh.034' - pos -0.019, -8.926, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=936 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_LU_3rh' MESH data:'Mesh.043' - pos -0.019, -16.183, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=947 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_LU_3rv' MESH data:'Mesh.036' - pos -0.019, -10.533, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=938 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_LU_4r' MESH data:'Mesh.032' - pos -0.019, -7.402, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=934 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_RD_3rh' MESH data:'Mesh.040' - pos -0.019, -13.770, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=942 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_RD_3rv' MESH data:'Mesh.039' - pos -0.019, -12.844, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=941 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_RD_4r' MESH data:'Mesh.035' - pos -0.019, -9.670, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=937 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_RU_3rh' MESH data:'Mesh.042' - pos -0.019, -15.416, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=946 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_RU_3rv' MESH data:'Mesh.037' - pos -0.019, -11.301, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=939 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_RU_4r' MESH data:'Mesh.033' - pos -0.019, -8.145, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=935 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_movement_prohibition' MESH data:'Mesh.022' - pos -0.019, 2.314, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=924 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_no_entry' MESH data:'Mesh.023' - pos -0.019, 1.296, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=925 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_no_parking' MESH data:'Mesh.024' - pos -0.019, 0.321, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=926 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_other_hazards' MESH data:'Mesh.028' - pos -0.019, -3.302, -0.202 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=930 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_parking' MESH data:'Mesh.044' - pos -0.019, -17.057, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=950 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_road_works' MESH data:'Mesh.029' - pos -0.019, -4.207, -0.202 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=931 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_100' MESH data:'Mesh.019' - pos -0.019, 5.159, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=921 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_120' MESH data:'Mesh.020' - pos -0.019, 4.263, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=922 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_130' MESH data:'Mesh.021' - pos -0.019, 3.288, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=923 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_30' MESH data:'Mesh.012' - pos -0.019, 12.087, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=914 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_40' MESH data:'Mesh.013' - pos -0.019, 11.107, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=915 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_50' MESH data:'Mesh.014' - pos -0.019, 9.993, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=916 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_60' MESH data:'Mesh.015' - pos -0.019, 9.018, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=917 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_70' MESH data:'Mesh.016' - pos -0.019, 8.045, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=918 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_80' MESH data:'Mesh.017' - pos -0.019, 7.107, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=919 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_90' MESH data:'Mesh.018' - pos -0.019, 6.132, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=920 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_stop' MESH data:'Mesh.026' - pos -0.019, -1.608, -0.216 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=928 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_stop_is_forbidden' MESH data:'Mesh.025' - pos -0.019, -0.652, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=927 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_the_main_road' MESH data:'Mesh.030' - pos -0.019, -5.329, -0.173 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=932 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_turn_left' MESH data:'Mesh.007' - pos -0.019, 16.988, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=909 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_turn_left_right' MESH data:'Mesh.011' - pos -0.019, 13.039, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=913 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_turn_left_straight' MESH data:'Mesh.009' - pos -0.019, 15.039, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=911 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_turn_right' MESH data:'Mesh.008' - pos -0.019, 16.065, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=910 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_turn_right_straight' MESH data:'Mesh.010' - pos -0.019, 14.099, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=912 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_underground_parking' MESH data:'Mesh' - pos -0.019, -17.908, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=897 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True ==== Materials: 1 - Mat 'Material #374562638' - base color (0.588, 0.588, 0.588) tex:'Road_signs_v1.tga' (Road_signs_v1.tga) a:False - specular ior 0.000 - specular tint (0.900, 0.900, 0.900) - roughness 0.859 - metallic 0.000 - ior 1.500 - viewport diffuse (0.588, 0.588, 0.588, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.859 - backface False probe True shadow False ==== Images: 1 - Image 'Road_signs_v1.tga' 0x0 0bpp
==== Meshes: 45 - Mesh 'Mesh' vtx:26 face:25 loop:75 edge:48 - 1 2 3 3 4 ... 21 25 19 18 25 - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.411, 2.505, 0.277) - (-0.427, 2.529, 0.303) - (-0.593, 3.148, 0.303) ... - (-0.395, 2.941, 0.020) - (0.429, 0.080, 0.064) - (-0.342, 2.955, 0.064) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.989, 0.725) - (0.989, 0.803) - (0.986, 0.807) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.001' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.091, 0.929) - (0.097, 0.951) - (0.091, 0.974) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.002' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, -0.196) - (-0.071, 2.515, 0.000) - (-0.071, 2.567, 0.196) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.267, 0.920) - (0.247, 0.908) - (0.224, 0.908) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.003' vtx:34 face:33 loop:99 edge:64 - 11 10 9 9 8 ... 29 33 27 26 33 - 10/11 9/10 9/11 8/9 7/8 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.515, 0.000) - (-0.071, 2.567, -0.196) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.278, 0.963) - (0.267, 0.983) - (0.247, 0.994) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.004' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - 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(-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.640, 0.837) - (0.646, 0.859) - (0.640, 0.882) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.019' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.731, 0.837) - (0.737, 0.859) - (0.731, 0.882) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.020' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.822, 0.837) - (0.828, 0.859) - (0.822, 0.882) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.021' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.913, 0.837) - (0.919, 0.859) - (0.913, 0.882) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.022' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.284, 0.740) - (0.290, 0.762) - (0.284, 0.785) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.023' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.377, 0.740) - (0.383, 0.763) - (0.377, 0.785) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.024' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.474, 0.740) - (0.480, 0.763) - (0.474, 0.785) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.025' vtx:34 face:33 loop:99 edge:64 - 1 2 3 3 4 ... 29 33 27 26 33 - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.567, 0.196) - (-0.071, 2.711, 0.340) - (-0.071, 2.908, 0.393) ... - (-0.038, 2.976, 0.035) - (0.029, 0.000, 0.057) - (0.029, 2.976, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.572, 0.741) - (0.578, 0.763) - (0.572, 0.786) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.026' vtx:26 face:25 loop:75 edge:48 - 0 1 2 2 3 ... 21 19 18 25 19 - 0/1 1/2 0/2 2/3 0/3 ... 19/20 19/21 19/25 18/25 18/19 - attr 'position' FLOAT_VECTOR POINT - (0.071, 0.003, 0.000) - (0.029, 0.003, -0.057) - (0.029, 2.980, -0.057) ... - (-0.065, 2.522, 0.161) - (-0.065, 2.749, 0.388) - (-0.065, 3.070, 0.388) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 1 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.939, 0.002) - (0.968, 0.002) - (0.968, 0.598) ... - (0.619, 0.601) - (0.641, 0.579) - (0.588, 0.601) - 1 materials - 'Material #374562638' - Mesh 'Mesh.027' vtx:22 face:21 loop:63 edge:40 - 0 1 2 2 3 ... 21 20 19 20 13 - 0/1 1/2 0/2 2/3 0/3 ... 14/20 20/21 19/20 13/20 13/19 - attr 'position' FLOAT_VECTOR POINT - (0.071, 0.024, 0.000) - (0.029, 0.024, -0.057) - (0.029, 3.001, -0.057) ... - (-0.066, 2.520, -0.020) - (-0.066, 3.241, 0.436) - (-0.066, 3.276, -0.416) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 1 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.939, 0.002) - (0.968, 0.002) - (0.968, 0.598) ... - (0.519, 0.527) - (0.474, 0.599) - (0.515, 0.527) - 1 materials - 'Material #374562638' - Mesh 'Mesh.028' vtx:22 face:21 loop:63 edge:40 - 0 1 2 2 3 ... 18 20 16 20 21 - 0/1 1/2 0/2 2/3 0/3 ... 19/20 18/20 16/20 20/21 16/21 - attr 'position' FLOAT_VECTOR POINT - (0.071, -0.011, 0.000) - (0.029, -0.011, -0.057) - (0.029, 2.966, -0.057) ... - (-0.066, 2.590, 0.436) - (-0.066, 2.556, 0.416) - (-0.066, 2.556, -0.416) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 1 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.939, 0.002) - (0.968, 0.002) - (0.968, 0.598) ... - (0.519, 0.527) - (0.474, 0.599) - (0.515, 0.527) - 1 materials - 'Material #374562638' - Mesh 'Mesh.029' vtx:22 face:21 loop:63 edge:40 - 0 1 2 2 3 ... 18 20 16 20 21 - 0/1 1/2 0/2 2/3 0/3 ... 19/20 18/20 16/20 20/21 16/21 - attr 'position' FLOAT_VECTOR POINT - (0.071, -0.011, 0.000) - (0.029, -0.011, -0.057) - (0.029, 2.966, -0.057) ... - (-0.066, 2.590, 0.436) - (-0.066, 2.556, 0.416) - (-0.066, 2.556, -0.416) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 1 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.939, 0.002) - (0.968, 0.002) - (0.968, 0.598) ... - (0.519, 0.527) - (0.474, 0.599) - (0.515, 0.527) - 1 materials - 'Material #374562638' - Mesh 'Mesh.030' vtx:26 face:25 loop:75 edge:48 - 18 1 19 19 2 ... 13 17 11 10 17 - 1/18 1/19 18/19 2/19 2/20 ... 8/16 11/16 11/17 13/17 10/17 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.849, 0.472) - (-0.071, 3.340, 0.019) - (-0.071, 2.887, -0.472) ... - (-0.067, 2.887, -0.472) - (-0.067, 3.340, 0.019) - (-0.067, 2.849, 0.472) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.686, 0.771) - (0.638, 0.820) - (0.633, 0.820) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.031' vtx:26 face:25 loop:75 edge:48 - 1 2 3 3 4 ... 21 25 19 18 25 - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.849, 0.472) - (-0.071, 2.887, 0.472) - (-0.071, 3.340, 0.019) ... - (-0.038, 2.937, 0.035) - (0.029, -0.040, 0.057) - (0.029, 2.937, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.798, 0.771) - (0.749, 0.820) - (0.745, 0.820) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.032' vtx:26 face:25 loop:75 edge:48 - 1 2 3 3 4 ... 21 25 19 18 25 - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.583, 0.320) - (-0.071, 2.610, 0.348) - (-0.071, 3.250, 0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.646, 0.914) - (0.646, 0.992) - (0.643, 0.996) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.033' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.583, -0.320) - (-0.071, 2.610, -0.348) - (-0.071, 3.250, -0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.565, 0.911) - (0.562, 0.914) - (0.562, 0.992) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.034' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 3.278, 0.320) - (-0.071, 3.250, 0.348) - (-0.071, 2.610, 0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.565, 0.911) - (0.562, 0.914) - (0.562, 0.992) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.035' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 3.278, -0.320) - (-0.071, 3.278, 0.320) - (-0.071, 3.250, 0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.646, 0.914) - (0.646, 0.992) - (0.643, 0.996) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.036' vtx:26 face:25 loop:75 edge:48 - 1 2 3 3 4 ... 21 25 19 18 25 - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.583, 0.320) - (-0.071, 2.610, 0.348) - (-0.071, 3.250, 0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.741, 0.915) - (0.741, 0.994) - (0.738, 0.997) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.037' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.583, -0.320) - (-0.071, 2.610, -0.348) - (-0.071, 3.250, -0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.660, 0.912) - (0.656, 0.915) - (0.656, 0.994) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.038' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 3.278, 0.320) - (-0.071, 3.250, 0.348) - (-0.071, 2.610, 0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.660, 0.912) - (0.656, 0.915) - (0.656, 0.994) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.039' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 3.278, -0.320) - (-0.071, 3.278, 0.320) - (-0.071, 3.250, 0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.741, 0.915) - (0.741, 0.994) - (0.738, 0.997) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.040' vtx:26 face:25 loop:75 edge:48 - 1 2 3 3 4 ... 21 25 19 18 25 - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 3.250, -0.348) - (-0.071, 2.610, -0.348) - (-0.071, 2.583, -0.320) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.660, 0.912) - (0.656, 0.915) - (0.656, 0.994) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.041' vtx:26 face:25 loop:75 edge:48 - 1 2 3 3 4 ... 21 25 19 18 25 - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 3.250, 0.348) - (-0.071, 3.278, 0.320) - (-0.071, 3.278, -0.320) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.741, 0.915) - (0.741, 0.994) - (0.738, 0.997) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.042' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.610, -0.348) - (-0.071, 3.250, -0.348) - (-0.071, 3.278, -0.320) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.741, 0.915) - (0.741, 0.994) - (0.738, 0.997) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.043' vtx:26 face:25 loop:75 edge:48 - 7 6 5 5 4 ... 21 25 19 18 25 - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.610, 0.348) - (-0.071, 2.583, 0.320) - (-0.071, 2.583, -0.320) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.660, 0.912) - (0.656, 0.915) - (0.656, 0.994) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' - Mesh 'Mesh.044' vtx:26 face:25 loop:75 edge:48 - 1 2 3 3 4 ... 21 25 19 18 25 - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 - attr 'position' FLOAT_VECTOR POINT - (-0.071, 2.583, 0.320) - (-0.071, 2.610, 0.348) - (-0.071, 3.250, 0.348) ... - (-0.038, 2.999, 0.035) - (0.029, 0.022, 0.057) - (0.029, 2.999, 0.057) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.891, 0.724) - (0.891, 0.802) - (0.888, 0.805) ... - (0.834, 0.614) - (0.823, 0.606) - (0.846, 0.606) - 1 materials - 'Material #374562638' ==== Objects: 45 - Obj 'Sign_detour_L' MESH data:'Mesh.002' - pos -0.019, 21.415, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=904 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_detour_LR' MESH data:'Mesh.001' - pos -0.019, 22.400, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=903 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_detour_R' MESH data:'Mesh.003' - pos -0.019, 20.448, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=905 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_end_of_main_road' MESH data:'Mesh.031' - pos -0.019, -6.379, -0.173 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=933 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_give_way' MESH data:'Mesh.027' - pos -0.019, -2.403, -0.238 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=929 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_go_left' MESH data:'Mesh.005' - pos -0.019, 18.734, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=907 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_go_right' MESH data:'Mesh.006' - pos -0.019, 17.882, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=908 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_go_straight' MESH data:'Mesh.004' - pos -0.019, 19.562, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=906 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_LD_3rh' MESH data:'Mesh.041' - pos -0.019, -14.537, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=943 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_LD_3rv' MESH data:'Mesh.038' - pos -0.019, -12.077, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=940 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_LD_4r' MESH data:'Mesh.034' - pos -0.019, -8.926, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=936 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_LU_3rh' MESH data:'Mesh.043' - pos -0.019, -16.183, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=947 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_LU_3rv' MESH data:'Mesh.036' - pos -0.019, -10.533, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=938 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_LU_4r' MESH data:'Mesh.032' - pos -0.019, -7.402, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=934 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_RD_3rh' MESH data:'Mesh.040' - pos -0.019, -13.770, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=942 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_RD_3rv' MESH data:'Mesh.039' - pos -0.019, -12.844, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=941 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_RD_4r' MESH data:'Mesh.035' - pos -0.019, -9.670, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=937 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_RU_3rh' MESH data:'Mesh.042' - pos -0.019, -15.416, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=946 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_RU_3rv' MESH data:'Mesh.037' - pos -0.019, -11.301, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=939 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_main_road_RU_4r' MESH data:'Mesh.033' - pos -0.019, -8.145, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=935 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_movement_prohibition' MESH data:'Mesh.022' - pos -0.019, 2.314, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=924 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_no_entry' MESH data:'Mesh.023' - pos -0.019, 1.296, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=925 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_no_parking' MESH data:'Mesh.024' - pos -0.019, 0.321, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=926 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_other_hazards' MESH data:'Mesh.028' - pos -0.019, -3.302, -0.202 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=930 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_parking' MESH data:'Mesh.044' - pos -0.019, -17.057, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=950 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_road_works' MESH data:'Mesh.029' - pos -0.019, -4.207, -0.202 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=931 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_100' MESH data:'Mesh.019' - pos -0.019, 5.159, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=921 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_120' MESH data:'Mesh.020' - pos -0.019, 4.263, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=922 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_130' MESH data:'Mesh.021' - pos -0.019, 3.288, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=923 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_30' MESH data:'Mesh.012' - pos -0.019, 12.087, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=914 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_40' MESH data:'Mesh.013' - pos -0.019, 11.107, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=915 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_50' MESH data:'Mesh.014' - pos -0.019, 9.993, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=916 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_60' MESH data:'Mesh.015' - pos -0.019, 9.018, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=917 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_70' MESH data:'Mesh.016' - pos -0.019, 8.045, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=918 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_80' MESH data:'Mesh.017' - pos -0.019, 7.107, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=919 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_speed_limit_90' MESH data:'Mesh.018' - pos -0.019, 6.132, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=920 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_stop' MESH data:'Mesh.026' - pos -0.019, -1.608, -0.216 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=928 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_stop_is_forbidden' MESH data:'Mesh.025' - pos -0.019, -0.652, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=927 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_the_main_road' MESH data:'Mesh.030' - pos -0.019, -5.329, -0.173 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=932 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_turn_left' MESH data:'Mesh.007' - pos -0.019, 16.988, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=909 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_turn_left_right' MESH data:'Mesh.011' - pos -0.019, 13.039, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=913 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_turn_left_straight' MESH data:'Mesh.009' - pos -0.019, 15.039, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=911 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_turn_right' MESH data:'Mesh.008' - pos -0.019, 16.065, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=910 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_turn_right_straight' MESH data:'Mesh.010' - pos -0.019, 14.099, -0.213 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=912 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - Obj 'Sign_underground_parking' MESH data:'Mesh' - pos -0.019, -17.908, -0.235 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=897 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True ==== Materials: 1 - Mat 'Material #374562638' - base color (0.588, 0.588, 0.588) tex:'Road_signs_v1.tga' (Road_signs_v1.tga) a:False - specular ior 0.000 - specular tint (0.900, 0.900, 0.900) - roughness 0.859 - metallic 0.000 - ior 1.500 - viewport diffuse (0.588, 0.588, 0.588, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.859 - backface False probe True shadow False ==== Images: 1 - Image 'Road_signs_v1.tga' 0x0 0bpp
 
issue104669_dupli_obj_diff_mats
==== Meshes: 1 - Mesh 'CubeMesh' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 1 0 0 1 2 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 3 materials - 'Material' 'Duplicate Material' 'Other Material' ==== Objects: 2 - Obj 'Cube' MESH data:'CubeMesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Other Cube' MESH data:'CubeMesh' - pos -1.000, 3.000, 2.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 object materials - ('Black', OBJECT) ('Yellow', OBJECT) ('White', OBJECT) ==== Materials: 6 - Mat 'Black' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Duplicate Material' - base color (0.034, 0.800, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.034, 0.800, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Material' - base color (0.283, 0.052, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.283, 0.052, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Other Material' - base color (0.800, 0.000, 0.024) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.000, 0.024, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'White' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Yellow' - base color (0.965, 1.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.965, 1.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'CubeMesh' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 1 0 0 1 2 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 3 materials - 'Material' 'Duplicate Material' 'Other Material' ==== Objects: 2 - Obj 'Cube' MESH data:'CubeMesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Other Cube' MESH data:'CubeMesh' - pos -1.000, 3.000, 2.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 object materials - ('Black', OBJECT) ('Yellow', OBJECT) ('White', OBJECT) ==== Materials: 6 - Mat 'Black' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Duplicate Material' - base color (0.034, 0.800, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.034, 0.800, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Material' - base color (0.283, 0.052, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.283, 0.052, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Other Material' - base color (0.800, 0.000, 0.024) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.000, 0.024, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'White' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Yellow' - base color (0.965, 1.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.965, 1.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
 
issue127388_imported_bones_too_large
==== Meshes: 17 - Mesh 'mesh[0]_0_0_0_0#75#0_mesh' vtx:3595 face:4877 loop:14631 edge:8409 - 0 1 2 1 3 ... 3591 3590 3592 3593 3594 - 0/2 0/1 8/9 8/10 16/17 ... 3559/3560 3559/3561 3575/3576 3583/3584 3583/3585 - attr 'position' FLOAT_VECTOR POINT - (0.360, 3.076, 4.213) - (0.428, 3.179, 3.944) - (0.366, 3.086, 4.222) ... - (1.194, 3.672, 4.042) - (1.253, 4.011, 4.015) - (1.112, 3.574, 4.089) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (5394, -12489) - (8210, -26096) - (2708, 28364) ... - (8221, -18637) - (2966, -22155) - (11086, -7346) - attr 'UVChannel_1' FLOAT2 CORNER - (0.127, 0.069) - (0.122, 0.091) - (0.122, 0.069) ... - (0.388, 0.827) - (0.412, 0.835) - (0.380, 0.821) - attr 'UVChannel_2' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_3' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_4' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_5' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_6' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_7' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_8' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 12=0.750 11=0.250 - 10=0.500 12=0.500 - 12=0.567 11=0.433 - 12=0.500 11=0.500 - 7=1.000 - 1 materials - '(0200p,0200){hollow}body@2@128' - Mesh 'mesh[10]_1_1_1_1#78#5_mesh' vtx:120 face:56 loop:168 edge:144 - 0 1 2 1 3 ... 117 118 117 119 118 - 0/2 0/1 1/2 1/3 2/3 ... 116/118 116/117 117/118 117/119 118/119 - attr 'position' FLOAT_VECTOR POINT - (-0.592, 4.868, 1.650) - (-0.679, 4.849, 1.718) - (-0.575, 4.834, 1.528) ... - (-0.901, 4.592, 2.943) - (-0.938, 4.660, 2.795) - (-0.964, 4.586, 2.809) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (1419, 22767) - (28714, -7927) - (8085, -10066) ... - (12428, -21714) - (-32424, -6562) - (30927, -23757) - attr 'UVChannel_1' FLOAT2 CORNER - (0.398, 0.117) - (0.405, 0.119) - (0.395, 0.110) ... - (0.275, 0.013) - (0.271, 0.005) - (0.266, 0.007) - attr 'UVChannel_2' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_3' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_4' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_5' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_6' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_7' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_8' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 0=0.500 1=0.500 - 1 materials - '(0201p,0201){opaque}weak@2@0' - Mesh 'mesh[11]_0_0_0_0#79#1_mesh' vtx:1342 face:1092 loop:3276 edge:2304 - 0 1 2 1 3 ... 1341 1338 1338 1341 1339 - 0/2 0/1 8/9 0/10 0/11 ... 1319/1329 1319/1330 1335/1336 1335/1337 1335/1340 - attr 'position' FLOAT_VECTOR POINT - (-0.164, 3.347, -1.441) - (-0.143, 3.227, -1.551) - (-0.264, 3.197, -1.639) ... - (-0.264, 3.197, -1.639) - (-0.440, 3.145, -1.522) - (-0.337, 3.322, -1.490) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (3931, 3587) ... - (0, 0) - (3342, 29135) - (4893, -612) - attr 'UVChannel_1' FLOAT2 CORNER - (0.388, 0.483) - (0.395, 0.481) - (0.395, 0.474) ... - (0.627, 0.714) - (0.627, 0.696) - (0.634, 0.700) - attr 'UVChannel_2' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_3' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_4' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_5' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_6' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_7' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_8' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 1 materials - '(0200p,0200){hollow}body@2@128' - Mesh 'mesh[12]_0_0_0_0#80#6_mesh' vtx:17 face:11 loop:33 edge:25 - 0 1 2 2 3 ... 13 12 14 15 16 - 0/2 0/1 1/2 2/3 0/3 ... 10/13 12/13 14/16 14/15 15/16 - attr 'position' FLOAT_VECTOR POINT - (0.723, 3.533, 5.239) - (0.717, 3.476, 5.126) - (0.427, 3.080, 5.200) ... - (0.546, 2.963, 5.180) - (0.427, 3.080, 5.200) - (0.717, 3.476, 5.126) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (12383, -11833) - (14137, -21509) ... - (10789, -21306) - (14803, -11545) - (12610, -23932) - attr 'UVChannel_1' FLOAT2 CORNER - (0.980, 0.091) - (0.991, 0.091) - (0.991, 0.054) ... - (0.999, 0.054) - (0.991, 0.054) - (0.999, 0.091) - attr 'UVChannel_2' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_3' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_4' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_5' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_6' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - 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attr 'UVChannel_7' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_8' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 10=1.000 - 10=1.000 - 10=1.000 - 10=1.000 - 10=1.000 - 1 materials - '(0200p,0200){hollow}body@2@128' - Mesh 'mesh[3]_0_0_0_0#75#0_mesh' vtx:3566 face:4299 loop:12897 edge:7566 - 0 1 2 1 3 ... 3561 3562 3563 3565 3564 - 0/2 0/1 8/10 8/9 16/18 ... 3511/3513 3527/3528 3535/3536 3543/3545 3543/3544 - attr 'position' FLOAT_VECTOR POINT - (-0.538, 2.548, 5.619) - (-0.470, 2.825, 5.645) - (-0.574, 2.644, 5.437) ... - (-0.368, 2.967, 5.495) - (-0.583, 2.792, 5.304) - (-0.545, 2.961, 5.191) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (18, -6512) - (24, 32415) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.193, 0.652) - (0.198, 0.674) - (0.179, 0.661) ... - (0.190, 0.690) - (0.163, 0.687) - (0.170, 0.673) - attr 'UVChannel_2' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_3' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_4' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_5' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_6' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_7' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_8' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 4=1.000 - 4=1.000 - 4=1.000 - 4=1.000 - 4=0.500 5=0.500 - 1 materials - '(0200p,0200){hollow}body@2@128' - Mesh 'mesh[4]_0_0_0_0#75#0_mesh' vtx:608 face:845 loop:2535 edge:1440 - 0 1 2 1 3 ... 601 599 602 607 600 - 0/2 0/1 1/2 1/3 2/3 ... 603/606 599/606 599/603 602/607 600/607 - attr 'position' FLOAT_VECTOR POINT - (-2.152, 0.105, 3.901) - (-2.048, 0.046, 3.856) - (-2.024, 0.023, 3.885) ... - (-2.527, 0.035, 4.175) - (-2.590, -0.013, 4.209) - (-2.842, 0.023, 4.178) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (28926, -16383) - (14787, -17420) - (0, 0) ... - (19769, -16429) - (19043, -22783) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.582, 0.044) - (0.577, 0.039) - (0.575, 0.041) ... - (0.859, 0.009) - (0.853, 0.010) - (0.855, 0.013) - attr 'UVChannel_2' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_3' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_4' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_5' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_6' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_7' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_8' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 5=1.000 - 5=1.000 - 5=1.000 - 5=1.000 - 5=1.000 - 1 materials - '(0200p,0200){hollow}body@2@128' - Mesh 'mesh[5]_1_1_1_1#75#0_mesh' vtx:40 face:48 loop:144 edge:86 - 0 1 2 1 3 ... 34 38 38 34 39 - 0/2 0/1 1/2 1/3 2/3 ... 37/38 33/38 34/38 38/39 34/39 - attr 'position' FLOAT_VECTOR POINT - (0.000, 2.142, -0.037) - (0.238, 2.404, 0.016) - (0.000, 2.410, 0.197) ... - (-0.633, 3.618, 0.059) - (-0.540, 3.836, 0.261) - (-0.473, 3.977, 0.406) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (13848, -27977) - (10357, 16672) - (6713, -15883) ... - (7844, -15271) - (0, 0) - (10901, -8338) - attr 'UVChannel_1' FLOAT2 CORNER - (0.174, 0.359) - (0.198, 0.380) - (0.173, 0.388) ... - (0.236, 0.498) - (0.220, 0.496) - (0.227, 0.512) - attr 'UVChannel_2' FLOAT2 CORNER - (0.993, 0.584) - (0.963, 0.676) - (0.908, 0.617) ... - (0.670, 0.934) - (0.656, 0.884) - (0.619, 0.925) - attr 'UVChannel_3' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_4' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_5' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_6' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_7' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_8' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 0=1.000 - 0=1.000 - 0=0.750 1=0.250 - 0=0.750 1=0.250 - 0=0.500 1=0.500 - 1 materials - '(0201p,0201){opaque}weak@2@0' - Mesh 'mesh[6]_0_0_0_0#76#2_mesh' vtx:1534 face:2101 loop:6303 edge:3576 - 0 1 2 1 3 ... 1532 1531 1531 1532 1533 - 0/2 0/1 8/10 8/9 16/18 ... 1495/1496 1503/1504 1511/1512 1511/1513 1527/1528 - attr 'position' FLOAT_VECTOR POINT - (-1.418, 3.774, 2.676) - (-1.381, 3.670, 2.943) - (-1.386, 3.911, 2.744) ... - (-1.299, 4.016, 1.743) - (-1.170, 4.293, 1.601) - (-1.173, 4.133, 1.553) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.856, 0.906) - (0.855, 0.867) - (0.835, 0.906) ... - (0.855, 0.867) - (0.848, 0.906) - (0.856, 0.906) - attr 'UVChannel_2' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_3' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_4' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_5' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_6' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_7' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_8' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 2=1.000 - 2=1.000 - 2=1.000 - 2=1.000 - 1=1.000 - 1 materials - '(0200p,0200){hollow}body@2@128' - Mesh 'mesh[7]_2_1_1_1#76#2_mesh' vtx:322 face:535 loop:1605 edge:855 - 0 1 2 1 3 ... 318 310 319 321 320 - 0/2 0/1 1/2 1/3 2/3 ... 309/318 310/318 319/320 319/321 320/321 - attr 'position' FLOAT_VECTOR POINT - (-1.078, 4.490, 2.199) - (-1.009, 4.554, 1.984) - (-1.068, 4.464, 1.927) ... - (-0.436, 2.833, 1.461) - (-0.851, 2.769, 1.719) - (-0.919, 2.609, 1.947) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (6970, -21461) - (8646, -9948) - (6047, -18333) - attr 'UVChannel_1' FLOAT2 CORNER - (0.672, 0.279) - (0.681, 0.263) - (0.675, 0.258) ... - (0.569, 0.191) - (0.560, 0.241) - (0.561, 0.214) - attr 'UVChannel_2' FLOAT2 CORNER - (0.157, 0.388) - (0.130, 0.442) - (0.154, 0.457) ... - (0.573, 0.679) - (0.602, 0.512) - (0.563, 0.568) - attr 'UVChannel_3' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_4' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_5' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_6' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_7' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_8' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 2=0.750 1=0.250 - 1=0.500 2=0.500 - 1=0.500 2=0.500 - 1=0.750 2=0.250 - 2=1.000 - 1 materials - '(0201p,0201){opaque}body_weak@2@0' - Mesh 'mesh[8]_0_0_0_0#77#3_mesh' vtx:462 face:411 loop:1233 edge:838 - 0 1 2 1 3 ... 456 454 459 460 461 - 0/2 0/1 1/2 1/3 2/3 ... 454/458 456/458 459/461 459/460 460/461 - attr 'position' FLOAT_VECTOR POINT - (3.532, 0.419, 3.784) - (3.351, 0.626, 3.593) - (3.367, 0.611, 3.544) ... - (2.630, 0.832, 3.592) - (2.543, 0.994, 3.528) - (2.567, 0.834, 3.510) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.168, 0.513) - (0.178, 0.527) - (0.182, 0.524) ... - (0.571, 0.029) - (0.571, 0.041) - (0.560, 0.032) - attr 'UVChannel_2' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_3' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_4' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_5' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_6' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_7' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_8' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 1=0.700 2=0.300 - 1=0.800 2=0.200 - 1=0.800 2=0.200 - 1=0.900 2=0.100 - 1=0.900 2=0.100 - 1 materials - '(0200p,0200){hollow}body@2@128' - Mesh 'mesh[9]_0_0_0_0#78#5_mesh' vtx:1498 face:1884 loop:5652 edge:3306 - 0 1 2 1 3 ... 1495 1496 1495 1497 1496 - 0/2 0/1 8/10 8/9 16/17 ... 1455/1482 1455/1483 1487/1488 1495/1496 1495/1497 - attr 'position' FLOAT_VECTOR POINT - (-0.778, 3.849, 2.700) - (-0.854, 3.695, 2.929) - (-0.865, 3.945, 2.749) ... - (-0.649, 4.547, 0.921) - (-0.590, 4.308, 1.164) - (-0.627, 4.366, 0.913) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.026, 0.994) - (0.025, 0.955) - (0.005, 0.994) ... - (0.005, 0.994) - (0.026, 0.994) - (0.025, 0.955) - attr 'UVChannel_2' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_3' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_4' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_5' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_6' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_7' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_8' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 2=1.000 - 2=1.000 - 2=1.000 - 2=1.000 - 1=0.750 2=0.250 - 1 materials - '(0200p,0200){hollow}body@2@128' ==== Objects: 19 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - posed bone 'eff01#0#0' -0.625 0.000 -0.781 2.060 0.610 -0.625 -0.488 -1.994 -0.488 -0.781 0.390 8.431 - posed bone 'headtop__efhd#0#0' 1.000 0.000 0.000 -0.154 0.000 0.389 -0.921 3.543 0.000 0.921 0.389 13.488 - posed bone 'l_toe_effl#0#0' 0.300 -0.458 0.837 2.649 -0.837 -0.547 0.000 0.070 0.458 -0.700 -0.547 1.918 - posed bone 'r_toe_effr#0#0' 0.300 0.458 0.837 -1.075 -0.837 0.548 0.000 0.070 -0.458 -0.700 0.548 -1.502 - Obj 'en_draber_a_model' EMPTY - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'mesh[0]_0_0_0_0#75#0' MESH data:'mesh[0]_0_0_0_0#75#0_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 16 vertex groups - '(1)hip_efce#1C0#0' '(2)spine#1C0#0' '(3)l_thigh#1C0#0' '(4)l_thigh_tw#1C0#0' '(7)drs-line_tail_01#1C0#0' ... '(17)neck01#1C0#0' '(21)jaw0#1C0#0' '(25)l_clavicle#1C0#0' '(40)l_upperarm_tw#1C0#0' '(69)l_calf#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[10]_1_1_1_1#78#5' MESH data:'mesh[10]_1_1_1_1#78#5_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 2 vertex groups - '(13)spine01#1C1#0' '(14)spine02#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[11]_0_0_0_0#79#1' MESH data:'mesh[11]_0_0_0_0#79#1_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 6 vertex groups - '(1)hip_efce#1C0#0' '(2)spine#1C0#0' '(58)rwing_put#1C0#0' '(59)drs-line_rwing_01#1C0#0' '(61)lwing_put#1C0#0' '(62)drs-line_lwing_01#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[12]_0_0_0_0#80#6' MESH data:'mesh[12]_0_0_0_0#80#6_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - '(18)head#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[13]_0_0_0_0#81#7' MESH data:'mesh[13]_0_0_0_0#81#7_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - '(18)head#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[14]_0_0_0_0#82#8' MESH data:'mesh[14]_0_0_0_0#82#8_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - '(18)head#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[15]_0_0_0_0#83#9' MESH data:'mesh[15]_0_0_0_0#83#9_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - '(10)drs-line_tail_04#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[16]_0_0_0_0#84#4' MESH data:'mesh[16]_0_0_0_0#84#4_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 4 vertex groups - '(42)r_upperarm#1C0#0' '(43)r_forearm#1C0#0' '(53)r_ko01#1C0#0' '(55)r_forearm_tw#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[1]_0_0_0_0#75#0' MESH data:'mesh[1]_0_0_0_0#75#0_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 16 vertex groups - '(25)l_clavicle#1C0#0' '(26)l_upperarm#1C0#0' '(27)l_forearm#1C0#0' '(28)l_hand_efhl#1C0#0' '(31)l_hito01#1C0#0' ... '(65)l_foot#1C0#0' '(66)l_toe_ko01#1C0#0' '(67)l_toe_naka01#1C0#0' '(68)l_toe_hito01#1C0#0' '(69)l_calf#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[2]_0_0_0_0#75#0' MESH data:'mesh[2]_0_0_0_0#75#0_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 16 vertex groups - '(1)hip_efce#1C0#0' '(5)r_thigh#1C0#0' '(6)r_thigh_tw#1C0#0' '(14)spine02#1C0#0' '(15)neck#1C0#0' ... '(35)l_kusuri01#1C0#0' '(37)l_ko01#1C0#0' '(38)l_ko02#1C0#0' '(41)r_clavicle#1C0#0' '(56)r_upperarm_tw#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[3]_0_0_0_0#75#0' MESH data:'mesh[3]_0_0_0_0#75#0_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 16 vertex groups - '(5)r_thigh#1C0#0' '(6)r_thigh_tw#1C0#0' '(15)neck#1C0#0' '(17)neck01#1C0#0' '(18)head#1C0#0' ... '(70)r_foot#1C0#0' '(71)r_toe_ko01#1C0#0' '(72)r_toe_naka01#1C0#0' '(73)r_toe_hito01#1C0#0' '(74)r_calf#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[4]_0_0_0_0#75#0' MESH data:'mesh[4]_0_0_0_0#75#0_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 16 vertex groups - '(41)r_clavicle#1C0#0' '(42)r_upperarm#1C0#0' '(43)r_forearm#1C0#0' '(44)r_hand_efhr#1C0#0' '(45)r_oya01#1C0#0' ... '(52)r_kusuri02#1C0#0' '(53)r_ko01#1C0#0' '(54)r_ko02#1C0#0' '(55)r_forearm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[5]_1_1_1_1#75#0' MESH data:'mesh[5]_1_1_1_1#75#0_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 2 vertex groups - '(1)hip_efce#1C0#0' '(2)spine#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[6]_0_0_0_0#76#2' MESH data:'mesh[6]_0_0_0_0#76#2_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 7 vertex groups - '(2)spine#1C0#0' '(13)spine01#1C1#0' '(14)spine02#1C0#0' '(15)neck#1C0#0' '(25)l_clavicle#1C0#0' '(40)l_upperarm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[7]_2_1_1_1#76#2' MESH data:'mesh[7]_2_1_1_1#76#2_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 6 vertex groups - '(2)spine#1C0#0' '(13)spine01#1C1#0' '(14)spine02#1C0#0' '(40)l_upperarm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0' '(57)body01#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[8]_0_0_0_0#77#3' MESH data:'mesh[8]_0_0_0_0#77#3_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 4 vertex groups - '(26)l_upperarm#1C0#0' '(27)l_forearm#1C0#0' '(37)l_ko01#1C0#0' '(39)l_forearm_tw#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[9]_0_0_0_0#78#5' MESH data:'mesh[9]_0_0_0_0#78#5_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 5 vertex groups - '(2)spine#1C0#0' '(13)spine01#1C1#0' '(14)spine02#1C0#0' '(40)l_upperarm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0' - 1 modifiers - ARMATURE 'Armature' ==== Materials: 3 - Mat '(0200p,0200){hollow}body@2@128' - base color (1.000, 1.000, 1.000) tex:'en_draber_a_d.dds' (en_draber_a_d.dds) a:False - specular ior 1.000 - specular tint (0.200, 0.200, 0.200) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat '(0201p,0201){opaque}body_weak@2@0' - base color (1.000, 1.000, 1.000) tex:'en_draber_a_d.dds' (en_draber_a_d.dds) a:False - specular ior 1.000 - specular tint (0.200, 0.200, 0.200) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat '(0201p,0201){opaque}weak@2@0' - base color (1.000, 1.000, 1.000) tex:'en_draber_a_d.dds' (en_draber_a_d.dds) a:False - specular ior 1.000 - specular tint (0.200, 0.200, 0.200) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Armatures: 1 - Armature 'Armature' 89 bones - bone '(0)en_draber#1C6#0' h:(0.000, 0.000, 0.000) t:(0.000, 3.025, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone '(1)hip_efce#1C0#0' parent:'(0)en_draber#1C6#0' h:(0.000, -0.590, -0.912) t:(0.785, -0.590, -0.912) radius h:0.100 t:0.050 0.000 1.000 0.000 0.000 1.000 0.000 0.000 2.435 0.000 0.000 -1.000 -0.912 - bone '(10)drs-line_tail_04#1C0#0' parent:'(9)drs-line_tail_03#1C0#0' h:(2.331, -2.332, 0.002) t:(2.331, 2.285, 0.002) radius h:0.100 t:0.050 0.000 1.000 0.000 -0.001 0.197 0.000 -0.980 0.279 -0.980 0.000 -0.197 -7.334 - bone '(11)drs-line_tail_end#1C0#0' parent:'(10)drs-line_tail_04#1C0#0' h:(4.617, -4.617, 0.000) t:(4.617, 0.000, 0.000) radius h:0.100 t:0.050 0.000 1.000 0.000 -0.001 0.197 0.000 -0.980 1.189 -0.980 0.000 -0.197 -11.860 - bone '(12)spine1_4aiming#1C0#0' parent:'(2)spine#1C0#0' h:(2.246, -1.411, 0.001) t:(2.254, -1.411, 0.008) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 4.404 0.000 0.000 1.000 0.537 - bone '(13)spine01#1C1#0' parent:'(12)spine1_4aiming#1C0#0' h:(0.000, -0.010, 0.000) t:(1.675, -0.010, 0.000) radius h:0.100 t:0.050 0.000 1.000 0.000 0.000 0.210 0.000 0.978 4.404 0.978 0.000 -0.210 0.537 - bone '(14)spine02#1C0#0' parent:'(13)spine01#1C1#0' h:(1.675, -1.675, 0.001) t:(1.675, -0.229, 0.001) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 -0.433 0.000 0.901 4.757 0.901 0.000 0.433 2.174 - bone '(15)neck#1C0#0' parent:'(14)spine02#1C0#0' h:(1.674, -1.446, 0.001) t:(1.674, -0.715, 0.001) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 -0.616 0.000 0.788 4.033 0.788 0.000 0.616 3.684 - bone '(16)neck1_4aiming#1C0#0' parent:'(15)neck#1C0#0' h:(0.730, -0.730, 0.001) t:(0.580, -0.730, 0.192) radius h:0.100 t:0.050 1.000 0.000 0.000 0.001 0.000 1.000 0.000 3.583 0.000 0.000 1.000 4.259 - bone '(17)neck01#1C0#0' parent:'(16)neck1_4aiming#1C0#0' h:(0.000, -0.394, 0.192) t:(0.453, -0.394, 0.192) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 -0.737 0.000 0.676 3.433 0.676 0.000 0.737 4.451 - bone '(18)head#1C0#0' parent:'(17)neck01#1C0#0' h:(0.805, -0.453, 0.000) t:(0.805, 5.203, 0.000) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 0.775 0.000 0.631 2.840 0.631 0.000 -0.775 4.995 - bone '(19)l_fang#1C0#0' parent:'(18)head#1C0#0' h:(-0.292, -5.128, -0.124) t:(-2.242, -0.193, 1.834) radius h:0.100 t:0.050 0.070 0.872 -0.484 0.529 0.997 -0.049 0.056 2.535 0.026 -0.486 -0.873 4.907 - bone '(2)spine#1C0#0' parent:'(1)hip_efce#1C0#0' h:(0.254, -0.785, 0.001) t:(0.254, 0.626, 0.001) radius h:0.100 t:0.050 0.000 1.000 0.000 0.000 0.763 0.000 0.646 2.689 0.646 0.000 -0.763 -0.913 - bone '(20)r_fang#1C0#0' parent:'(18)head#1C0#0' h:(-0.292, -6.184, -0.124) t:(1.659, -1.249, -2.081) radius h:0.100 t:0.050 0.070 0.873 -0.483 -0.527 -0.997 0.049 -0.056 2.535 -0.025 0.486 0.874 4.907 - bone '(21)jaw0#1C0#0' parent:'(17)neck01#1C0#0' h:(0.000, -0.453, -0.100) t:(0.000, 0.525, -0.100) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 -0.737 0.000 0.676 3.366 0.676 0.000 0.737 4.377 - bone '(22)jaw1#1C0#0' parent:'(21)jaw0#1C0#0' h:(0.958, -0.978, -0.195) t:(0.958, -0.897, -0.195) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 -0.994 0.000 0.111 2.528 0.111 0.000 0.994 4.881 - bone '(23)tongue0#1C0#0' parent:'(22)jaw1#1C0#0' h:(-0.058, -0.081, 0.057) t:(-0.058, 0.588, 0.057) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 -0.994 0.000 0.111 2.592 0.111 0.000 0.994 4.931 - bone '(24)tongue1#1C0#0' parent:'(23)tongue0#1C0#0' h:(0.669, -0.669, 0.000) t:(0.669, 0.000, 0.000) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 -0.994 0.000 0.111 1.927 0.111 0.000 0.994 5.005 - bone '(25)l_clavicle#1C0#0' parent:'(14)spine02#1C0#0' h:(1.674, -1.369, 0.000) t:(3.101, -1.369, 0.001) radius h:0.100 t:0.050 0.987 0.000 -0.161 0.078 -0.145 -0.432 -0.890 4.032 -0.070 0.902 -0.426 3.683 - bone '(26)l_upperarm#1C0#0' parent:'(25)l_clavicle#1C0#0' h:(1.427, -1.427, 0.000) t:(2.408, -0.907, -0.763) radius h:0.100 t:0.050 0.542 0.810 -0.223 1.486 -0.646 0.231 -0.728 3.825 -0.538 0.539 0.648 3.584 - bone '(27)l_forearm#1C0#0' parent:'(26)l_upperarm#1C0#0' h:(2.644, -1.347, 0.000) t:(2.644, 0.260, 0.000) radius h:0.100 t:0.050 -0.297 0.810 -0.506 2.920 -0.631 0.231 0.741 2.118 0.717 0.539 0.442 2.162 - bone '(28)l_hand_efhl#1C0#0' parent:'(27)l_forearm#1C0#0' h:(1.914, -1.607, 0.000) t:(1.755, -0.996, -0.350) radius h:0.100 t:0.050 -0.088 0.996 0.002 2.352 -0.268 -0.026 0.963 0.911 0.959 0.084 0.269 3.534 - bone '(29)l_oya01#1C0#0' parent:'(28)l_hand_efhl#1C0#0' h:(0.356, -1.078, -0.128) t:(0.768, -1.212, 0.034) radius h:0.100 t:0.050 -0.472 -0.366 -0.802 1.965 -0.877 0.105 0.469 0.701 -0.087 0.925 -0.371 3.811 - 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(0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_5' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_6' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_7' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_8' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 2=1.000 - 2=1.000 - 2=1.000 - 2=1.000 - 1=1.000 - 1 materials - '(0200p,0200){hollow}body@2@128' - Mesh 'mesh[7]_2_1_1_1#76#2_mesh' vtx:322 face:535 loop:1605 edge:855 - 0 1 2 1 3 ... 318 310 319 321 320 - 0/2 0/1 1/2 1/3 2/3 ... 309/318 310/318 319/320 319/321 320/321 - attr 'position' FLOAT_VECTOR POINT - (-1.078, 4.490, 2.199) - (-1.009, 4.554, 1.984) - (-1.068, 4.464, 1.927) ... - (-0.436, 2.833, 1.461) - (-0.851, 2.769, 1.719) - (-0.919, 2.609, 1.947) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (6970, -21461) - (8646, -9948) - (6047, -18333) - attr 'UVChannel_1' FLOAT2 CORNER - (0.672, 0.279) - (0.681, 0.263) - (0.675, 0.258) ... - (0.569, 0.191) - (0.560, 0.241) - (0.561, 0.214) - attr 'UVChannel_2' FLOAT2 CORNER - (0.157, 0.388) - (0.130, 0.442) - (0.154, 0.457) ... - (0.573, 0.679) - (0.602, 0.512) - (0.563, 0.568) - attr 'UVChannel_3' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_4' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_5' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_6' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_7' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_8' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 2=0.750 1=0.250 - 1=0.500 2=0.500 - 1=0.500 2=0.500 - 1=0.750 2=0.250 - 2=1.000 - 1 materials - '(0201p,0201){opaque}body_weak@2@0' - Mesh 'mesh[8]_0_0_0_0#77#3_mesh' vtx:462 face:411 loop:1233 edge:838 - 0 1 2 1 3 ... 456 454 459 460 461 - 0/2 0/1 1/2 1/3 2/3 ... 454/458 456/458 459/461 459/460 460/461 - attr 'position' FLOAT_VECTOR POINT - (3.532, 0.419, 3.784) - (3.351, 0.626, 3.593) - (3.367, 0.611, 3.544) ... - (2.630, 0.832, 3.592) - (2.543, 0.994, 3.528) - (2.567, 0.834, 3.510) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.168, 0.513) - (0.178, 0.527) - (0.182, 0.524) ... - (0.571, 0.029) - (0.571, 0.041) - (0.560, 0.032) - attr 'UVChannel_2' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_3' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_4' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_5' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_6' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_7' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_8' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 1=0.700 2=0.300 - 1=0.800 2=0.200 - 1=0.800 2=0.200 - 1=0.900 2=0.100 - 1=0.900 2=0.100 - 1 materials - '(0200p,0200){hollow}body@2@128' - Mesh 'mesh[9]_0_0_0_0#78#5_mesh' vtx:1498 face:1884 loop:5652 edge:3306 - 0 1 2 1 3 ... 1495 1496 1495 1497 1496 - 0/2 0/1 8/10 8/9 16/17 ... 1455/1482 1455/1483 1487/1488 1495/1496 1495/1497 - attr 'position' FLOAT_VECTOR POINT - (-0.778, 3.849, 2.700) - (-0.854, 3.695, 2.929) - (-0.865, 3.945, 2.749) ... - (-0.649, 4.547, 0.921) - (-0.590, 4.308, 1.164) - (-0.627, 4.366, 0.913) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.026, 0.994) - (0.025, 0.955) - (0.005, 0.994) ... - (0.005, 0.994) - (0.026, 0.994) - (0.025, 0.955) - attr 'UVChannel_2' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_3' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_4' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_5' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_6' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_7' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - attr 'UVChannel_8' FLOAT2 CORNER - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) ... - (0.000, 0.000) - (0.000, 0.000) - (0.000, 0.000) - vertex groups: - 2=1.000 - 2=1.000 - 2=1.000 - 2=1.000 - 1=0.750 2=0.250 - 1 materials - '(0200p,0200){hollow}body@2@128' ==== Objects: 19 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - posed bone 'eff01#0#0' -0.625 0.000 -0.781 2.060 0.610 -0.625 -0.488 -1.994 -0.488 -0.781 0.390 8.431 - posed bone 'headtop__efhd#0#0' 1.000 0.000 0.000 -0.154 0.000 0.389 -0.921 3.543 0.000 0.921 0.389 13.488 - posed bone 'l_toe_effl#0#0' 0.300 -0.458 0.837 2.649 -0.837 -0.547 0.000 0.070 0.458 -0.700 -0.547 1.918 - posed bone 'r_toe_effr#0#0' 0.300 0.458 0.837 -1.075 -0.837 0.548 0.000 0.070 -0.458 -0.700 0.548 -1.502 - Obj 'en_draber_a_model' EMPTY - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'mesh[0]_0_0_0_0#75#0' MESH data:'mesh[0]_0_0_0_0#75#0_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 16 vertex groups - '(1)hip_efce#1C0#0' '(2)spine#1C0#0' '(3)l_thigh#1C0#0' '(4)l_thigh_tw#1C0#0' '(7)drs-line_tail_01#1C0#0' ... '(17)neck01#1C0#0' '(21)jaw0#1C0#0' '(25)l_clavicle#1C0#0' '(40)l_upperarm_tw#1C0#0' '(69)l_calf#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[10]_1_1_1_1#78#5' MESH data:'mesh[10]_1_1_1_1#78#5_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 2 vertex groups - '(13)spine01#1C1#0' '(14)spine02#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[11]_0_0_0_0#79#1' MESH data:'mesh[11]_0_0_0_0#79#1_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 6 vertex groups - '(1)hip_efce#1C0#0' '(2)spine#1C0#0' '(58)rwing_put#1C0#0' '(59)drs-line_rwing_01#1C0#0' '(61)lwing_put#1C0#0' '(62)drs-line_lwing_01#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[12]_0_0_0_0#80#6' MESH data:'mesh[12]_0_0_0_0#80#6_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - '(18)head#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[13]_0_0_0_0#81#7' MESH data:'mesh[13]_0_0_0_0#81#7_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - '(18)head#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[14]_0_0_0_0#82#8' MESH data:'mesh[14]_0_0_0_0#82#8_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - '(18)head#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[15]_0_0_0_0#83#9' MESH data:'mesh[15]_0_0_0_0#83#9_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - '(10)drs-line_tail_04#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[16]_0_0_0_0#84#4' MESH data:'mesh[16]_0_0_0_0#84#4_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 4 vertex groups - '(42)r_upperarm#1C0#0' '(43)r_forearm#1C0#0' '(53)r_ko01#1C0#0' '(55)r_forearm_tw#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[1]_0_0_0_0#75#0' MESH data:'mesh[1]_0_0_0_0#75#0_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 16 vertex groups - '(25)l_clavicle#1C0#0' '(26)l_upperarm#1C0#0' '(27)l_forearm#1C0#0' '(28)l_hand_efhl#1C0#0' '(31)l_hito01#1C0#0' ... '(65)l_foot#1C0#0' '(66)l_toe_ko01#1C0#0' '(67)l_toe_naka01#1C0#0' '(68)l_toe_hito01#1C0#0' '(69)l_calf#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[2]_0_0_0_0#75#0' MESH data:'mesh[2]_0_0_0_0#75#0_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 16 vertex groups - '(1)hip_efce#1C0#0' '(5)r_thigh#1C0#0' '(6)r_thigh_tw#1C0#0' '(14)spine02#1C0#0' '(15)neck#1C0#0' ... '(35)l_kusuri01#1C0#0' '(37)l_ko01#1C0#0' '(38)l_ko02#1C0#0' '(41)r_clavicle#1C0#0' '(56)r_upperarm_tw#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[3]_0_0_0_0#75#0' MESH data:'mesh[3]_0_0_0_0#75#0_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 16 vertex groups - '(5)r_thigh#1C0#0' '(6)r_thigh_tw#1C0#0' '(15)neck#1C0#0' '(17)neck01#1C0#0' '(18)head#1C0#0' ... '(70)r_foot#1C0#0' '(71)r_toe_ko01#1C0#0' '(72)r_toe_naka01#1C0#0' '(73)r_toe_hito01#1C0#0' '(74)r_calf#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[4]_0_0_0_0#75#0' MESH data:'mesh[4]_0_0_0_0#75#0_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 16 vertex groups - '(41)r_clavicle#1C0#0' '(42)r_upperarm#1C0#0' '(43)r_forearm#1C0#0' '(44)r_hand_efhr#1C0#0' '(45)r_oya01#1C0#0' ... '(52)r_kusuri02#1C0#0' '(53)r_ko01#1C0#0' '(54)r_ko02#1C0#0' '(55)r_forearm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[5]_1_1_1_1#75#0' MESH data:'mesh[5]_1_1_1_1#75#0_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 2 vertex groups - '(1)hip_efce#1C0#0' '(2)spine#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[6]_0_0_0_0#76#2' MESH data:'mesh[6]_0_0_0_0#76#2_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 7 vertex groups - '(2)spine#1C0#0' '(13)spine01#1C1#0' '(14)spine02#1C0#0' '(15)neck#1C0#0' '(25)l_clavicle#1C0#0' '(40)l_upperarm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[7]_2_1_1_1#76#2' MESH data:'mesh[7]_2_1_1_1#76#2_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 6 vertex groups - '(2)spine#1C0#0' '(13)spine01#1C1#0' '(14)spine02#1C0#0' '(40)l_upperarm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0' '(57)body01#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[8]_0_0_0_0#77#3' MESH data:'mesh[8]_0_0_0_0#77#3_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 4 vertex groups - '(26)l_upperarm#1C0#0' '(27)l_forearm#1C0#0' '(37)l_ko01#1C0#0' '(39)l_forearm_tw#1C0#0' - 1 modifiers - ARMATURE 'Armature' - Obj 'mesh[9]_0_0_0_0#78#5' MESH data:'mesh[9]_0_0_0_0#78#5_mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 5 vertex groups - '(2)spine#1C0#0' '(13)spine01#1C1#0' '(14)spine02#1C0#0' '(40)l_upperarm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0' - 1 modifiers - ARMATURE 'Armature' ==== Materials: 3 - Mat '(0200p,0200){hollow}body@2@128' - base color (1.000, 1.000, 1.000) tex:'en_draber_a_d.dds' (en_draber_a_d.dds) a:False - specular ior 1.000 - specular tint (0.200, 0.200, 0.200) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat '(0201p,0201){opaque}body_weak@2@0' - base color (1.000, 1.000, 1.000) tex:'en_draber_a_d.dds' (en_draber_a_d.dds) a:False - specular ior 1.000 - specular tint (0.200, 0.200, 0.200) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False - Mat '(0201p,0201){opaque}weak@2@0' - base color (1.000, 1.000, 1.000) tex:'en_draber_a_d.dds' (en_draber_a_d.dds) a:False - specular ior 1.000 - specular tint (0.200, 0.200, 0.200) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Armatures: 1 - Armature 'Armature' 89 bones - bone '(0)en_draber#1C6#0' h:(0.000, 0.000, 0.000) t:(0.000, 3.025, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone '(1)hip_efce#1C0#0' parent:'(0)en_draber#1C6#0' h:(0.000, -0.590, -0.912) t:(0.785, -0.590, -0.912) radius h:0.100 t:0.050 0.000 1.000 0.000 0.000 1.000 0.000 0.000 2.435 0.000 0.000 -1.000 -0.912 - bone '(10)drs-line_tail_04#1C0#0' parent:'(9)drs-line_tail_03#1C0#0' h:(2.331, -2.332, 0.002) t:(2.331, 2.285, 0.002) radius h:0.100 t:0.050 0.000 1.000 0.000 -0.001 0.197 0.000 -0.980 0.279 -0.980 0.000 -0.197 -7.334 - bone '(11)drs-line_tail_end#1C0#0' parent:'(10)drs-line_tail_04#1C0#0' h:(4.617, -4.617, 0.000) t:(4.617, 0.000, 0.000) radius h:0.100 t:0.050 0.000 1.000 0.000 -0.001 0.197 0.000 -0.980 1.189 -0.980 0.000 -0.197 -11.860 - bone '(12)spine1_4aiming#1C0#0' parent:'(2)spine#1C0#0' h:(2.246, -1.411, 0.001) t:(2.254, -1.411, 0.008) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 4.404 0.000 0.000 1.000 0.537 - bone '(13)spine01#1C1#0' parent:'(12)spine1_4aiming#1C0#0' h:(0.000, -0.010, 0.000) t:(1.675, -0.010, 0.000) radius h:0.100 t:0.050 0.000 1.000 0.000 0.000 0.210 0.000 0.978 4.404 0.978 0.000 -0.210 0.537 - bone '(14)spine02#1C0#0' parent:'(13)spine01#1C1#0' h:(1.675, -1.675, 0.001) t:(1.675, -0.229, 0.001) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 -0.433 0.000 0.901 4.757 0.901 0.000 0.433 2.174 - bone '(15)neck#1C0#0' parent:'(14)spine02#1C0#0' h:(1.674, -1.446, 0.001) t:(1.674, -0.715, 0.001) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 -0.616 0.000 0.788 4.033 0.788 0.000 0.616 3.684 - bone '(16)neck1_4aiming#1C0#0' parent:'(15)neck#1C0#0' h:(0.730, -0.730, 0.001) t:(0.580, -0.730, 0.192) radius h:0.100 t:0.050 1.000 0.000 0.000 0.001 0.000 1.000 0.000 3.583 0.000 0.000 1.000 4.259 - bone '(17)neck01#1C0#0' parent:'(16)neck1_4aiming#1C0#0' h:(0.000, -0.394, 0.192) t:(0.453, -0.394, 0.192) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 -0.737 0.000 0.676 3.433 0.676 0.000 0.737 4.451 - bone '(18)head#1C0#0' parent:'(17)neck01#1C0#0' h:(0.805, -0.453, 0.000) t:(0.805, 5.203, 0.000) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 0.775 0.000 0.631 2.840 0.631 0.000 -0.775 4.995 - bone '(19)l_fang#1C0#0' parent:'(18)head#1C0#0' h:(-0.292, -5.128, -0.124) t:(-2.242, -0.193, 1.834) radius h:0.100 t:0.050 0.070 0.872 -0.484 0.529 0.997 -0.049 0.056 2.535 0.026 -0.486 -0.873 4.907 - bone '(2)spine#1C0#0' parent:'(1)hip_efce#1C0#0' h:(0.254, -0.785, 0.001) t:(0.254, 0.626, 0.001) radius h:0.100 t:0.050 0.000 1.000 0.000 0.000 0.763 0.000 0.646 2.689 0.646 0.000 -0.763 -0.913 - bone '(20)r_fang#1C0#0' parent:'(18)head#1C0#0' h:(-0.292, -6.184, -0.124) t:(1.659, -1.249, -2.081) radius h:0.100 t:0.050 0.070 0.873 -0.483 -0.527 -0.997 0.049 -0.056 2.535 -0.025 0.486 0.874 4.907 - bone '(21)jaw0#1C0#0' parent:'(17)neck01#1C0#0' h:(0.000, -0.453, -0.100) t:(0.000, 0.525, -0.100) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 -0.737 0.000 0.676 3.366 0.676 0.000 0.737 4.377 - bone '(22)jaw1#1C0#0' parent:'(21)jaw0#1C0#0' h:(0.958, -0.978, -0.195) t:(0.958, -0.897, -0.195) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 -0.994 0.000 0.111 2.528 0.111 0.000 0.994 4.881 - bone '(23)tongue0#1C0#0' parent:'(22)jaw1#1C0#0' h:(-0.058, -0.081, 0.057) t:(-0.058, 0.588, 0.057) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 -0.994 0.000 0.111 2.592 0.111 0.000 0.994 4.931 - bone '(24)tongue1#1C0#0' parent:'(23)tongue0#1C0#0' h:(0.669, -0.669, 0.000) t:(0.669, 0.000, 0.000) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 -0.994 0.000 0.111 1.927 0.111 0.000 0.994 5.005 - bone '(25)l_clavicle#1C0#0' parent:'(14)spine02#1C0#0' h:(1.674, -1.369, 0.000) t:(3.101, -1.369, 0.001) radius h:0.100 t:0.050 0.987 0.000 -0.161 0.078 -0.145 -0.432 -0.890 4.032 -0.070 0.902 -0.426 3.683 - bone '(26)l_upperarm#1C0#0' parent:'(25)l_clavicle#1C0#0' h:(1.427, -1.427, 0.000) t:(2.408, -0.907, -0.763) radius h:0.100 t:0.050 0.542 0.810 -0.223 1.486 -0.646 0.231 -0.728 3.825 -0.538 0.539 0.648 3.584 - bone '(27)l_forearm#1C0#0' parent:'(26)l_upperarm#1C0#0' h:(2.644, -1.347, 0.000) t:(2.644, 0.260, 0.000) radius h:0.100 t:0.050 -0.297 0.810 -0.506 2.920 -0.631 0.231 0.741 2.118 0.717 0.539 0.442 2.162 - bone '(28)l_hand_efhl#1C0#0' parent:'(27)l_forearm#1C0#0' h:(1.914, -1.607, 0.000) t:(1.755, -0.996, -0.350) radius h:0.100 t:0.050 -0.088 0.996 0.002 2.352 -0.268 -0.026 0.963 0.911 0.959 0.084 0.269 3.534 - bone '(29)l_oya01#1C0#0' parent:'(28)l_hand_efhl#1C0#0' h:(0.356, -1.078, -0.128) t:(0.768, -1.212, 0.034) radius h:0.100 t:0.050 -0.472 -0.366 -0.802 1.965 -0.877 0.105 0.469 0.701 -0.087 0.925 -0.371 3.811 - bone '(3)l_thigh#1C0#0' parent:'(2)spine#1C0#0' h:(-0.193, -0.271, -0.165) t:(-0.173, -0.312, -0.187) radius h:0.100 t:0.050 0.580 -0.808 0.105 1.140 0.206 0.021 -0.978 2.434 0.789 0.589 0.178 -0.912 - bone '(30)l_oya02#1C0#0' parent:'(29)l_oya01#1C0#0' h:(0.462, -0.462, 0.000) t:(0.494, -0.002, -0.023) radius h:0.100 t:0.050 0.756 -0.358 -0.548 1.747 -0.580 0.022 -0.814 0.296 0.304 0.933 -0.191 3.770 - bone '(31)l_hito01#1C0#0' parent:'(28)l_hand_efhl#1C0#0' h:(0.803, -1.000, 0.068) t:(0.950, -0.567, 0.162) radius h:0.100 t:0.050 -0.298 0.897 -0.326 2.004 -0.607 0.086 0.790 0.768 0.737 0.434 0.519 4.299 - bone '(32)l_hito02#1C0#0' parent:'(31)l_hito01#1C0#0' h:(0.466, -0.466, 0.000) t:(0.507, -0.002, -0.015) radius h:0.100 t:0.050 0.322 0.877 -0.357 1.865 -0.750 0.007 -0.661 0.485 -0.577 0.480 0.660 4.643 - bone '(33)l_naka01#1C0#0' parent:'(28)l_hand_efhl#1C0#0' h:(0.795, -0.733, 0.026) t:(0.760, -0.292, 0.033) radius h:0.100 t:0.050 -0.001 1.000 -0.017 2.271 -0.655 0.012 0.756 0.723 0.756 0.012 0.655 4.303 - bone '(34)l_naka02#1C0#0' parent:'(33)l_naka01#1C0#0' h:(0.442, -0.442, 0.000) t:(0.426, 0.000, 0.006) radius h:0.100 t:0.050 0.031 0.999 0.033 2.270 -0.779 0.045 -0.625 0.434 -0.626 -0.006 0.780 4.637 - bone '(35)l_kusuri01#1C0#0' parent:'(28)l_hand_efhl#1C0#0' h:(0.698, -0.515, -0.045) t:(0.431, -0.182, -0.133) radius h:0.100 t:0.050 0.378 0.815 0.440 2.496 -0.711 -0.049 0.701 0.675 0.593 -0.578 0.561 4.209 - bone '(36)l_kusuri02#1C0#0' parent:'(35)l_kusuri01#1C0#0' h:(0.436, -0.436, 0.000) t:(0.379, -0.007, -0.053) radius h:0.100 t:0.050 -0.393 0.698 0.598 2.661 -0.856 -0.041 -0.515 0.365 -0.335 -0.715 0.614 4.467 - bone '(37)l_ko01#1C0#0' parent:'(28)l_hand_efhl#1C0#0' h:(0.571, -0.328, -0.152) t:(0.208, -0.263, -0.352) radius h:0.100 t:0.050 0.612 0.229 0.757 2.693 -0.722 -0.230 0.653 0.601 0.324 -0.946 0.024 4.073 - bone '(38)l_ko02#1C0#0' parent:'(37)l_ko01#1C0#0' h:(0.419, -0.419, 0.000) t:(0.419, 0.000, 0.000) radius h:0.100 t:0.050 -0.743 0.229 0.629 2.950 -0.669 -0.230 -0.707 0.299 -0.017 -0.946 0.324 4.209 - bone '(39)l_forearm_tw#1C0#0' parent:'(27)l_forearm#1C0#0' h:(1.300, -1.607, 0.000) t:(1.300, -0.678, 1.311) radius h:0.100 t:0.050 -0.297 0.056 -0.953 2.534 -0.631 0.738 0.240 1.298 0.717 0.672 -0.184 3.094 - bone '(4)l_thigh_tw#1C0#0' parent:'(3)l_thigh#1C0#0' h:(0.050, -0.050, 0.000) t:(0.050, -0.002, 0.012) radius h:0.100 t:0.050 0.580 -0.757 0.303 1.169 0.206 -0.223 -0.953 2.445 0.789 0.614 0.026 -0.872 - bone '(40)l_upperarm_tw#1C0#0' parent:'(26)l_upperarm#1C0#0' h:(0.050, -1.347, 0.000) t:(0.050, -0.156, -0.629) radius h:0.100 t:0.050 0.542 0.821 0.180 1.513 -0.646 0.544 -0.536 3.793 -0.538 0.174 0.825 3.557 - bone '(41)r_clavicle#1C0#0' parent:'(14)spine02#1C0#0' h:(1.674, -1.523, 0.000) t:(0.247, -1.522, -0.001) radius h:0.100 t:0.050 -0.987 0.000 0.161 -0.076 -0.145 0.432 -0.890 4.032 -0.069 -0.902 -0.426 3.683 - bone '(42)r_upperarm#1C0#0' parent:'(41)r_clavicle#1C0#0' h:(1.427, -1.427, 0.000) t:(0.446, -0.907, 0.763) radius h:0.100 t:0.050 -0.542 0.810 0.224 -1.485 -0.646 -0.231 -0.728 3.825 -0.538 -0.539 0.648 3.584 - bone '(43)r_forearm#1C0#0' parent:'(42)r_upperarm#1C0#0' h:(2.644, -1.347, 0.000) t:(2.644, 0.260, 0.000) radius h:0.100 t:0.050 0.297 0.810 0.506 -2.919 -0.631 -0.231 0.741 2.118 0.717 -0.539 0.442 2.162 - bone '(44)r_hand_efhr#1C0#0' parent:'(43)r_forearm#1C0#0' h:(1.914, -1.607, 0.000) t:(2.072, -0.996, 0.350) radius h:0.100 t:0.050 0.088 0.996 -0.002 -2.350 -0.268 0.025 0.963 0.911 0.959 -0.084 0.269 3.535 - bone '(45)r_oya01#1C0#0' parent:'(44)r_hand_efhr#1C0#0' h:(0.356, -0.365, -0.128) t:(-0.056, -0.499, -0.289) radius h:0.100 t:0.050 0.472 -0.366 0.802 -1.964 -0.877 -0.105 0.469 0.702 -0.087 -0.924 -0.371 3.811 - bone '(46)r_oya02#1C0#0' parent:'(45)r_oya01#1C0#0' h:(0.462, -0.462, 0.000) t:(0.431, -0.002, 0.023) radius h:0.100 t:0.050 -0.756 -0.358 0.548 -1.746 -0.580 -0.022 -0.814 0.296 0.304 -0.933 -0.191 3.771 - bone '(47)r_hito01#1C0#0' parent:'(44)r_hand_efhr#1C0#0' h:(0.803, -0.443, 0.068) t:(0.657, -0.010, -0.026) radius h:0.100 t:0.050 0.298 0.897 0.327 -2.003 -0.607 -0.086 0.790 0.768 0.737 -0.434 0.519 4.300 - bone '(48)r_hito02#1C0#0' parent:'(47)r_hito01#1C0#0' h:(0.466, -0.466, 0.000) t:(0.425, -0.002, 0.015) radius h:0.100 t:0.050 -0.322 0.877 0.357 -1.864 -0.751 -0.007 -0.661 0.485 -0.577 -0.481 0.660 4.644 - bone '(49)r_naka01#1C0#0' parent:'(44)r_hand_efhr#1C0#0' h:(0.795, -0.710, 0.026) t:(0.830, -0.270, 0.019) radius h:0.100 t:0.050 0.001 1.000 0.017 -2.269 -0.655 -0.012 0.756 0.723 0.756 -0.012 0.655 4.304 - bone '(5)r_thigh#1C0#0' parent:'(2)spine#1C0#0' h:(-0.193, -2.551, -0.165) t:(-0.213, -2.591, -0.143) radius h:0.100 t:0.050 -0.579 -0.808 -0.105 -1.140 0.206 -0.021 -0.978 2.435 0.789 -0.588 0.178 -0.912 - bone '(50)r_naka02#1C0#0' parent:'(49)r_naka01#1C0#0' h:(0.442, -0.442, 0.000) t:(0.458, 0.000, -0.006) radius h:0.100 t:0.050 -0.031 0.999 -0.033 -2.269 -0.779 -0.045 -0.625 0.434 -0.626 0.006 0.780 4.638 - bone '(51)r_kusuri01#1C0#0' parent:'(44)r_hand_efhr#1C0#0' h:(0.698, -0.928, -0.045) t:(0.965, -0.595, 0.042) radius h:0.100 t:0.050 -0.378 0.815 -0.440 -2.495 -0.711 0.049 0.701 0.675 0.593 0.578 0.561 4.210 - bone '(52)r_kusuri02#1C0#0' parent:'(51)r_kusuri01#1C0#0' h:(0.436, -0.436, 0.000) t:(0.492, -0.007, 0.053) radius h:0.100 t:0.050 0.393 0.698 -0.598 -2.659 -0.856 0.041 -0.515 0.365 -0.335 0.714 0.614 4.468 - bone '(53)r_ko01#1C0#0' parent:'(44)r_hand_efhr#1C0#0' h:(0.571, -1.115, -0.152) t:(0.934, -1.050, 0.047) radius h:0.100 t:0.050 -0.612 0.229 -0.757 -2.692 -0.722 0.230 0.653 0.601 0.324 0.946 0.024 4.074 - bone '(54)r_ko02#1C0#0' parent:'(53)r_ko01#1C0#0' h:(0.419, -0.419, 0.000) t:(0.419, 0.000, 0.000) radius h:0.100 t:0.050 0.743 0.229 -0.629 -2.949 -0.669 0.230 -0.707 0.299 -0.017 0.946 0.324 4.210 - bone '(55)r_forearm_tw#1C0#0' parent:'(43)r_forearm#1C0#0' h:(1.300, -1.607, 0.000) t:(1.300, -0.678, -1.311) radius h:0.100 t:0.050 0.297 0.056 0.953 -2.533 -0.631 -0.738 0.239 1.298 0.717 -0.672 -0.184 3.095 - bone '(56)r_upperarm_tw#1C0#0' parent:'(42)r_upperarm#1C0#0' h:(0.050, -1.347, 0.000) t:(0.050, -0.156, 0.629) radius h:0.100 t:0.050 -0.542 0.821 -0.180 -1.512 -0.646 -0.544 -0.536 3.793 -0.538 -0.174 0.825 3.557 - bone '(57)body01#1C0#0' parent:'(14)spine02#1C0#0' h:(0.756, -1.446, 0.000) t:(0.756, 0.000, 0.000) radius h:0.100 t:0.050 0.000 1.000 0.000 0.001 -0.270 0.000 0.963 4.430 0.963 0.000 0.270 2.856 - bone '(58)rwing_put#1C0#0' parent:'(1)hip_efce#1C0#0' h:(0.996, -1.112, 0.074) t:(1.418, -0.910, -0.101) radius h:0.100 t:0.050 -0.635 0.405 0.658 -0.327 0.535 0.845 -0.003 3.431 -0.557 0.350 -0.753 -0.985 - bone '(59)drs-line_rwing_01#1C0#0' parent:'(58)rwing_put#1C0#0' h:(0.500, -0.500, 0.000) t:(0.500, 7.000, 0.000) radius h:0.100 t:0.050 -0.635 0.405 0.658 -0.645 0.535 0.845 -0.003 3.698 -0.557 0.350 -0.753 -1.264 - bone '(6)r_thigh_tw#1C0#0' parent:'(5)r_thigh#1C0#0' h:(0.050, -0.050, 0.000) t:(0.050, -0.002, -0.012) radius h:0.100 t:0.050 -0.579 -0.757 -0.303 -1.169 0.206 0.224 -0.953 2.445 0.789 -0.614 0.026 -0.872 - bone '(60)drs-line_rwing_end#1C0#0' parent:'(59)drs-line_rwing_01#1C0#0' h:(7.500, -7.500, 0.000) t:(7.500, 0.000, 0.000) radius h:0.100 t:0.050 -0.635 0.405 0.658 -5.409 0.535 0.845 -0.003 7.714 -0.557 0.350 -0.753 -5.439 - bone '(61)lwing_put#1C0#0' parent:'(1)hip_efce#1C0#0' h:(0.996, -0.458, 0.074) t:(0.574, -0.256, 0.249) radius h:0.100 t:0.050 0.635 0.405 -0.658 0.327 0.535 -0.845 -0.003 3.431 -0.557 -0.350 -0.753 -0.986 - bone '(62)drs-line_lwing_01#1C0#0' parent:'(61)lwing_put#1C0#0' h:(0.500, -0.500, 0.000) t:(0.500, 7.000, 0.000) radius h:0.100 t:0.050 0.635 0.405 -0.658 0.645 0.535 -0.845 -0.003 3.698 -0.557 -0.350 -0.753 -1.264 - bone '(63)drs-line_lwing_end#1C0#0' parent:'(62)drs-line_lwing_01#1C0#0' h:(7.500, -7.500, 0.000) t:(7.500, 0.000, 0.000) radius h:0.100 t:0.050 0.635 0.405 -0.658 5.409 0.535 -0.845 -0.003 7.713 -0.557 -0.350 -0.753 -5.440 - bone '(64)attach#1C0#0' parent:'(0)en_draber#1C6#0' h:(0.000, -3.025, 9.000) t:(0.000, 0.000, 9.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 9.000 - bone '(65)l_foot#1C0#0' parent:'(0)en_draber#1C6#0' h:(1.375, -2.062, -0.537) t:(0.376, -2.062, 0.117) radius h:0.100 t:0.050 -0.281 -0.837 -0.470 1.375 -0.858 0.000 0.513 0.962 -0.430 0.547 -0.718 -0.537 - bone '(66)l_toe_ko01#1C0#0' parent:'(65)l_foot#1C0#0' h:(0.253, -1.635, -0.967) t:(0.092, -0.524, -1.374) radius h:0.100 t:0.050 0.814 -0.581 -0.022 2.127 -0.069 -0.060 -0.996 0.249 0.577 0.812 -0.089 -0.192 - bone '(67)l_toe_naka01#1C0#0' parent:'(65)l_foot#1C0#0' h:(0.253, -1.194, -0.967) t:(0.267, -0.002, -1.028) radius h:0.100 t:0.050 0.579 -0.815 -0.016 1.758 -0.078 -0.036 -0.996 0.249 0.811 0.578 -0.085 0.049 - bone '(68)l_toe_hito01#1C0#0' parent:'(65)l_foot#1C0#0' h:(0.253, -0.753, -0.967) t:(0.486, 0.352, -0.578) radius h:0.100 t:0.050 0.188 -0.982 -0.013 1.389 -0.072 0.000 -0.997 0.249 0.979 0.189 -0.071 0.291 - bone '(69)l_calf#1C0#0' parent:'(65)l_foot#1C0#0' h:(-0.050, -1.194, 0.000) t:(-0.102, -0.002, -0.038) radius h:0.100 t:0.050 -0.463 -0.808 -0.363 1.389 -0.639 0.021 0.769 1.005 -0.614 0.588 -0.526 -0.515 - bone '(7)drs-line_tail_01#1C0#0' parent:'(2)spine#1C0#0' h:(-1.049, -1.411, 0.174) t:(-1.049, 0.357, 0.174) radius h:0.100 t:0.050 0.000 1.000 0.000 0.000 -0.671 0.000 -0.742 2.000 -0.742 0.000 0.671 -1.723 - bone '(70)r_foot#1C0#0' parent:'(0)en_draber#1C6#0' h:(-1.375, -2.062, -0.537) t:(-2.342, -2.062, -1.170) radius h:0.100 t:0.050 0.281 -0.837 0.470 -1.375 -0.858 0.000 0.513 0.962 -0.429 -0.548 -0.718 -0.537 - bone '(71)r_toe_ko01#1C0#0' parent:'(70)r_foot#1C0#0' h:(0.253, -0.715, -0.967) t:(0.408, 0.361, -0.573) radius h:0.100 t:0.050 -0.814 -0.581 0.022 -2.127 -0.069 0.060 -0.996 0.249 0.577 -0.812 -0.089 -0.192 - bone '(72)r_toe_naka01#1C0#0' parent:'(70)r_foot#1C0#0' h:(0.253, -1.156, -0.967) t:(0.239, -0.002, -0.908) radius h:0.100 t:0.050 -0.579 -0.815 0.016 -1.758 -0.078 0.036 -0.996 0.249 0.811 -0.578 -0.084 0.049 - bone '(73)r_toe_hito01#1C0#0' parent:'(70)r_foot#1C0#0' h:(0.253, -1.597, -0.967) t:(0.027, -0.528, -1.343) radius h:0.100 t:0.050 -0.188 -0.982 0.013 -1.389 -0.072 0.001 -0.997 0.249 0.979 -0.189 -0.071 0.291 - bone '(74)r_calf#1C0#0' parent:'(70)r_foot#1C0#0' h:(-0.050, -1.156, 0.000) t:(0.000, -0.002, 0.037) radius h:0.100 t:0.050 0.464 -0.808 0.363 -1.389 -0.639 -0.021 0.769 1.005 -0.614 -0.589 -0.526 -0.515 - bone '(75)draber_mdl#1C6#1000' parent:'(0)en_draber#1C6#0' h:(0.000, -3.025, 0.000) t:(0.000, -3.015, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone '(76)body_parts#1C5#1000' parent:'(75)draber_mdl#1C6#1000' h:(0.000, -0.010, 0.000) t:(0.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone '(77)l_arm_parts#1C6#1000' parent:'(75)draber_mdl#1C6#1000' h:(0.000, -0.010, 0.000) t:(0.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone '(78)d_body_parts#1C6#1000' parent:'(75)draber_mdl#1C6#1000' h:(0.000, -0.010, 0.000) t:(0.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone '(79)hip_parts#1C7#1000' parent:'(75)draber_mdl#1C6#1000' h:(0.000, -0.010, 0.000) t:(0.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone '(8)drs-line_tail_02#1C0#0' parent:'(7)drs-line_tail_01#1C0#0' h:(1.768, -1.768, 0.001) t:(1.768, 0.276, 0.001) radius h:0.100 t:0.050 0.000 1.000 0.000 0.000 -0.265 0.000 -0.964 0.814 -0.964 0.000 0.265 -3.033 - bone '(80)headband#1C7#1000' parent:'(75)draber_mdl#1C6#1000' h:(0.000, -0.010, 0.000) t:(0.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone '(81)deadeye#1C6#1000' parent:'(75)draber_mdl#1C6#1000' h:(0.000, -0.010, 0.000) t:(0.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone '(82)horn_parts#1C7#1000' parent:'(75)draber_mdl#1C6#1000' h:(0.000, -0.010, 0.000) t:(0.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone '(83)tail_parts#1C7#1000' parent:'(75)draber_mdl#1C6#1000' h:(0.000, -0.010, 0.000) t:(0.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone '(84)r_arm_parts#1C6#1000' parent:'(75)draber_mdl#1C6#1000' h:(0.000, -0.010, 0.000) t:(0.000, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone '(9)drs-line_tail_03#1C0#0' parent:'(8)drs-line_tail_02#1C0#0' h:(2.043, -2.043, 0.002) t:(2.043, 0.288, 0.002) radius h:0.100 t:0.050 0.000 1.000 0.000 -0.001 0.005 0.000 -1.000 0.270 -1.000 0.000 -0.005 -5.003 - bone 'eff01#0#0' parent:'(18)head#1C0#0' h:(-6.388, -0.317, 3.349) t:(-9.177, -3.851, 6.773) radius h:0.100 t:0.050 0.000 -0.625 -0.781 5.338 1.000 0.000 0.000 0.000 0.000 -0.781 0.625 -1.635 - bone 'headtop__efhd#0#0' parent:'(18)head#1C0#0' h:(-12.416, -5.576, 0.292) t:(-10.736, -5.576, 5.693) radius h:0.100 t:0.050 1.000 0.000 0.000 0.079 0.000 0.833 0.553 -6.604 0.000 -0.553 0.833 -3.070 - bone 'l_toe_effl#0#0' parent:'(65)l_foot#1C0#0' h:(-0.042, 1.401, 0.869) t:(0.471, 0.747, 1.727) radius h:0.100 t:0.050 0.547 0.000 0.837 -1.193 -0.837 0.000 0.547 1.444 0.000 -1.000 0.000 0.278 - bone 'r_toe_effr#0#0' parent:'(70)r_foot#1C0#0' h:(1.767, -1.754, -1.735) t:(2.263, -1.121, -0.904) radius h:0.100 t:0.050 -0.548 0.000 0.837 -1.193 -0.837 0.000 -0.548 -1.444 0.000 -1.000 0.000 0.277 ==== Images: 1 - Image 'en_draber_a_d.dds' 0x0 0bpp
 
issue131172_child_geom_rotation
==== Meshes: 2 - Mesh 'Mesh' vtx:9 face:6 loop:24 edge:12 - 0 1 2 3 7 ... 7 5 0 3 4 - 0/1 1/2 2/3 0/3 6/7 ... 4/7 2/7 1/6 0/5 3/4 - attr 'position' FLOAT_VECTOR POINT - (1.263, 12.443, 0.159) - (1.263, 12.442, 0.967) - (1.248, -5.312, 4.272) ... - (-2.185, 12.442, 0.967) - (-2.200, -5.312, 4.272) - (-1.902, 0.144, 0.138) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (66, -21526) - (66, -32429) - (66, 1053) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.704, 1.000) ... - (1.000, 0.000) - (0.704, 0.000) - (0.704, 0.000) - 1 materials - 'Material #25' - Mesh 'Mesh.001' vtx:47 face:51 loop:192 edge:96 - 0 1 3 2 15 ... 36 45 43 42 46 - 0/1 1/3 2/3 0/2 12/15 ... 32/44 42/46 39/45 36/45 43/46 - attr 'position' FLOAT_VECTOR POINT - (-2.777, -2.777, -2.777) - (-2.777, -2.777, 2.777) - (-2.777, 2.777, -2.777) ... - (0.000, 7.566, 0.000) - (7.566, 0.000, 0.000) - (0.000, 0.000, 7.566) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 3 0 1 3 3 ... 2 1 0 0 2 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.762, 0.637) - (0.738, 0.637) - (0.750, 0.625) - 4 materials - 'Red' 'Material' 'Material.001' 'Material.002' ==== Objects: 2 - Obj 'Child_Debug_Cube' MESH data:'Mesh.001' par:'Parent' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: str:MapChannel:1='UVMap' int:MaxHandle=3 - Obj 'Parent' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:MapChannel:1='UVChannel_1' int:MaxHandle=2 ==== Materials: 5 - Mat 'Material' - base color (0.000, 1.000, 0.000) - specular ior 0.500 - specular tint (0.000, 1.000, 0.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 1.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Material #25' - base color (1.000, 1.000, 1.000) - specular ior 0.000 - specular tint (0.000, 0.000, 0.000) - roughness 0.900 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.900 - backface False probe True shadow False - Mat 'Material.001' - base color (0.000, 0.000, 1.000) - specular ior 0.500 - specular tint (0.000, 0.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Material.002' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (0.800, 0.800, 0.800) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Red' - base color (1.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 0.000, 0.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
==== Meshes: 2 - Mesh 'Mesh' vtx:9 face:6 loop:24 edge:12 - 0 1 2 3 7 ... 7 5 0 3 4 - 0/1 1/2 2/3 0/3 6/7 ... 4/7 2/7 1/6 0/5 3/4 - attr 'position' FLOAT_VECTOR POINT - (1.263, 12.443, 0.159) - (1.263, 12.442, 0.967) - (1.248, -5.312, 4.272) ... - (-2.185, 12.442, 0.967) - (-2.200, -5.312, 4.272) - (-1.902, 0.144, 0.138) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (66, -21526) - (66, -32429) - (66, 1053) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.704, 1.000) ... - (1.000, 0.000) - (0.704, 0.000) - (0.704, 0.000) - 1 materials - 'Material #25' - Mesh 'Mesh.001' vtx:47 face:51 loop:192 edge:96 - 0 1 3 2 15 ... 36 45 43 42 46 - 0/1 1/3 2/3 0/2 12/15 ... 32/44 42/46 39/45 36/45 43/46 - attr 'position' FLOAT_VECTOR POINT - (-2.777, -2.777, -2.777) - (-2.777, -2.777, 2.777) - (-2.777, 2.777, -2.777) ... - (0.000, 7.566, 0.000) - (7.566, 0.000, 0.000) - (0.000, 0.000, 7.566) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 3 0 1 3 3 ... 2 1 0 0 2 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.762, 0.637) - (0.738, 0.637) - (0.750, 0.625) - 4 materials - 'Red' 'Material' 'Material.001' 'Material.002' ==== Objects: 2 - Obj 'Child_Debug_Cube' MESH data:'Mesh.001' par:'Parent' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: str:MapChannel:1='UVMap' int:MaxHandle=3 - Obj 'Parent' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:MapChannel:1='UVChannel_1' int:MaxHandle=2 ==== Materials: 5 - Mat 'Material' - base color (0.000, 1.000, 0.000) - specular ior 0.500 - specular tint (0.000, 1.000, 0.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 1.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Material #25' - base color (1.000, 1.000, 1.000) - specular ior 0.000 - specular tint (0.000, 0.000, 0.000) - roughness 0.900 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.900 - backface False probe True shadow False - Mat 'Material.001' - base color (0.000, 0.000, 1.000) - specular ior 0.500 - specular tint (0.000, 0.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Material.002' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (0.800, 0.800, 0.800) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Red' - base color (1.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 0.000, 0.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
 
issue135879_cam_fov_anim
==== Objects: 2 - Obj 'CAM_006' CAMERA data:'Camera' - pos -10.415, 6.108, 14.032 - rot -1.571, 2.656, -0.023 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBCAM_006 blend:REPLACE drivers:0 - props: int:MaxHandle=132 - Obj 'CAM_006.Target' EMPTY - pos -2.711, 5.929, 18.094 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBCAM_006.Target blend:REPLACE drivers:0 - props: int:MaxHandle=133 ==== Cameras: 1 - Cam 'Camera' PERSP lens:38.0 MILLIMETERS near:0.100 far:40.0 orthosize:1.0 - fov 0.886 (h 0.886 v 0.521) - sensor 36.0x20.3 shift 0.000,0.000 ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 76.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'OBCAM_006' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, -10.415) lh:(-24.000, -10.415 AUTO_CLAMPED) rh:(26.000, -10.415 AUTO_CLAMPED) - (76.000, -10.779) lh:(51.000, -10.779 AUTO_CLAMPED) rh:(101.000, -10.779 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, 6.108) lh:(-24.000, 6.108 AUTO_CLAMPED) rh:(26.000, 6.108 AUTO_CLAMPED) - (76.000, 5.566) lh:(51.000, 5.566 AUTO_CLAMPED) rh:(101.000, 5.566 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, 14.032) lh:(-24.000, 14.032 AUTO_CLAMPED) rh:(26.000, 14.032 AUTO_CLAMPED) - (76.000, 13.910) lh:(51.000, 13.910 AUTO_CLAMPED) rh:(101.000, 13.910 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, -1.571) lh:(-24.000, -1.571 AUTO_CLAMPED) rh:(26.000, -1.571 AUTO_CLAMPED) - (76.000, -1.571) lh:(51.000, -1.571 AUTO_CLAMPED) rh:(101.000, -1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, 2.656) lh:(-24.000, 2.656 AUTO_CLAMPED) rh:(26.000, 2.656 AUTO_CLAMPED) - (76.000, 2.656) lh:(51.000, 2.656 AUTO_CLAMPED) rh:(101.000, 2.656 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, -0.023) lh:(-24.000, -0.023 AUTO_CLAMPED) rh:(26.000, -0.023 AUTO_CLAMPED) - (76.000, -0.023) lh:(51.000, -0.023 AUTO_CLAMPED) rh:(101.000, -0.023 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED) - (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED) - (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED) - (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED) - Channelbag slot 'OBCAM_006.Target' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, -2.711) lh:(-24.000, -2.711 AUTO_CLAMPED) rh:(26.000, -2.711 AUTO_CLAMPED) - (76.000, -2.754) lh:(51.000, -2.754 AUTO_CLAMPED) rh:(101.000, -2.754 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 5.929) lh:(-24.000, 5.929 AUTO_CLAMPED) rh:(26.000, 5.929 AUTO_CLAMPED) - (76.000, 6.171) lh:(51.000, 6.171 AUTO_CLAMPED) rh:(101.000, 6.171 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 18.094) lh:(-24.000, 18.094 AUTO_CLAMPED) rh:(26.000, 18.094 AUTO_CLAMPED) - (76.000, 18.141) lh:(51.000, 18.141 AUTO_CLAMPED) rh:(101.000, 18.141 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 0.000) lh:(-24.000, 0.000 AUTO_CLAMPED) rh:(26.000, 0.000 AUTO_CLAMPED) - (76.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(101.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 0.000) lh:(-24.000, 0.000 AUTO_CLAMPED) rh:(26.000, 0.000 AUTO_CLAMPED) - (76.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(101.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 0.000) lh:(-24.000, 0.000 AUTO_CLAMPED) rh:(26.000, 0.000 AUTO_CLAMPED) - (76.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(101.000, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED) - (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED) - (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED) - (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED)
==== Objects: 2 - Obj 'CAM_006' CAMERA data:'Camera' - pos -10.415, 6.108, 14.032 - rot -1.571, 2.656, -0.023 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBCAM_006 blend:REPLACE drivers:0 - props: int:MaxHandle=132 - Obj 'CAM_006.Target' EMPTY - pos -2.711, 5.929, 18.094 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBCAM_006.Target blend:REPLACE drivers:0 - props: int:MaxHandle=133 ==== Cameras: 1 - Cam 'Camera' PERSP lens:38.0 MILLIMETERS near:0.100 far:40.0 orthosize:1.0 - fov 0.886 (h 0.886 v 0.521) - sensor 36.0x20.3 shift 0.000,0.000 ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 76.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'OBCAM_006' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, -10.415) lh:(-24.000, -10.415 AUTO_CLAMPED) rh:(26.000, -10.415 AUTO_CLAMPED) - (76.000, -10.779) lh:(51.000, -10.779 AUTO_CLAMPED) rh:(101.000, -10.779 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, 6.108) lh:(-24.000, 6.108 AUTO_CLAMPED) rh:(26.000, 6.108 AUTO_CLAMPED) - (76.000, 5.566) lh:(51.000, 5.566 AUTO_CLAMPED) rh:(101.000, 5.566 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, 14.032) lh:(-24.000, 14.032 AUTO_CLAMPED) rh:(26.000, 14.032 AUTO_CLAMPED) - (76.000, 13.910) lh:(51.000, 13.910 AUTO_CLAMPED) rh:(101.000, 13.910 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, -1.571) lh:(-24.000, -1.571 AUTO_CLAMPED) rh:(26.000, -1.571 AUTO_CLAMPED) - (76.000, -1.571) lh:(51.000, -1.571 AUTO_CLAMPED) rh:(101.000, -1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, 2.656) lh:(-24.000, 2.656 AUTO_CLAMPED) rh:(26.000, 2.656 AUTO_CLAMPED) - (76.000, 2.656) lh:(51.000, 2.656 AUTO_CLAMPED) rh:(101.000, 2.656 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, -0.023) lh:(-24.000, -0.023 AUTO_CLAMPED) rh:(26.000, -0.023 AUTO_CLAMPED) - (76.000, -0.023) lh:(51.000, -0.023 AUTO_CLAMPED) rh:(101.000, -0.023 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED) - (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED) - (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006' - (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED) - (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED) - Channelbag slot 'OBCAM_006.Target' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, -2.711) lh:(-24.000, -2.711 AUTO_CLAMPED) rh:(26.000, -2.711 AUTO_CLAMPED) - (76.000, -2.754) lh:(51.000, -2.754 AUTO_CLAMPED) rh:(101.000, -2.754 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 5.929) lh:(-24.000, 5.929 AUTO_CLAMPED) rh:(26.000, 5.929 AUTO_CLAMPED) - (76.000, 6.171) lh:(51.000, 6.171 AUTO_CLAMPED) rh:(101.000, 6.171 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 18.094) lh:(-24.000, 18.094 AUTO_CLAMPED) rh:(26.000, 18.094 AUTO_CLAMPED) - (76.000, 18.141) lh:(51.000, 18.141 AUTO_CLAMPED) rh:(101.000, 18.141 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 0.000) lh:(-24.000, 0.000 AUTO_CLAMPED) rh:(26.000, 0.000 AUTO_CLAMPED) - (76.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(101.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 0.000) lh:(-24.000, 0.000 AUTO_CLAMPED) rh:(26.000, 0.000 AUTO_CLAMPED) - (76.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(101.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 0.000) lh:(-24.000, 0.000 AUTO_CLAMPED) rh:(26.000, 0.000 AUTO_CLAMPED) - (76.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(101.000, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED) - (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED) - (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target' - (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED) - (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED)
 
issue41374_cam_orientation
==== Meshes: 1 - Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005 - 46 0 2 44 3 ... 389 504 322 320 390 - 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (0.438, -0.766, 0.164) - (-0.438, -0.766, 0.164) - (0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) ==== Objects: 8 - Obj 'Camera' CAMERA data:'Camera' - pos 2.148, -8.193, 0.000 - rot 1.571, 0.000, -1.228 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Camera.001' CAMERA data:'Camera.001' - pos 7.927, 0.002, 0.000 - rot 1.571, 0.000, -1.571 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sun' LIGHT data:'Sun' - pos -13.088, 3.695, 4.098 - rot 3.142, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sun.001' LIGHT data:'Sun.001' - pos -13.088, -6.383, 9.433 - rot -1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sun.002' LIGHT data:'Sun.002' - pos -7.684, -6.383, -1.913 - rot -1.571, 0.000, 1.571 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Suzanne' MESH data:'Suzanne' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Suzanne.001' MESH data:'Suzanne' - pos 0.000, 0.000, 1.553 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.689, 0.689, 0.689 - Obj 'Suzanne.002' MESH data:'Suzanne' - pos 0.000, 0.000, 2.811 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.510, 0.510, 0.510 ==== Cameras: 2 - Cam 'Camera' PERSP lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:6.0 - fov 0.858 (h 0.858 v 0.503) - sensor 32.0x18.0 shift 0.000,0.000 - Cam 'Camera.001' ORTHO lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:6.0 - fov 0.858 (h 0.858 v 0.503) - sensor 32.0x18.0 shift 0.000,0.000 ==== Lights: 3 - Light 'Sun' SUN col:(0.800, 0.800, 0.800) energy:1.000 - Light 'Sun.001' SUN col:(0.800, 0.800, 0.800) energy:1.000 - Light 'Sun.002' SUN col:(0.800, 0.800, 0.800) energy:1.000
==== Meshes: 1 - Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005 - 46 0 2 44 3 ... 389 504 322 320 390 - 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (0.438, -0.766, 0.164) - (-0.438, -0.766, 0.164) - (0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) ==== Objects: 8 - Obj 'Camera' CAMERA data:'Camera' - pos 2.148, -8.193, 0.000 - rot 1.571, 0.000, -1.228 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Camera.001' CAMERA data:'Camera.001' - pos 7.927, 0.002, 0.000 - rot 1.571, 0.000, -1.571 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sun' LIGHT data:'Sun' - pos -13.088, 3.695, 4.098 - rot 3.142, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sun.001' LIGHT data:'Sun.001' - pos -13.088, -6.383, 9.433 - rot -1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sun.002' LIGHT data:'Sun.002' - pos -7.684, -6.383, -1.913 - rot -1.571, 0.000, 1.571 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Suzanne' MESH data:'Suzanne' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Suzanne.001' MESH data:'Suzanne' - pos 0.000, 0.000, 1.553 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.689, 0.689, 0.689 - Obj 'Suzanne.002' MESH data:'Suzanne' - pos 0.000, 0.000, 2.811 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.510, 0.510, 0.510 ==== Cameras: 2 - Cam 'Camera' PERSP lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:6.0 - fov 0.858 (h 0.858 v 0.503) - sensor 32.0x18.0 shift 0.000,0.000 - Cam 'Camera.001' ORTHO lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:6.0 - fov 0.858 (h 0.858 v 0.503) - sensor 32.0x18.0 shift 0.000,0.000 ==== Lights: 3 - Light 'Sun' SUN col:(0.800, 0.800, 0.800) energy:1.000 - Light 'Sun.001' SUN col:(0.800, 0.800, 0.800) energy:1.000 - Light 'Sun.002' SUN col:(0.800, 0.800, 0.800) energy:1.000
 
issue45176_cam_rot_anim
==== Objects: 1 - Obj 'shotcam_alexa' CAMERA data:'shotcam_alexa' - pos -1.740, -0.483, 0.646 - rot 1.592, 0.000, -1.393 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBshotcam_alexa blend:REPLACE drivers:0 ==== Cameras: 1 - Cam 'shotcam_alexa' PERSP lens:18.1 MILLIMETERS near:0.001 far:100.0 orthosize:1.0 - fov 1.163 (h 1.163 v 0.708) - sensor 23.7x13.4 shift 0.000,0.000 - anim act:Take 001 slot:CAshotcam_alexa blend:REPLACE drivers:0 ==== Actions: 1 - Action 'Take 001' curverange:(1002.0 .. 1172.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CAshotcam_alexa' curves:1 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 - (1002.000, 18.069) lh:(1001.667, 18.069 AUTO_CLAMPED) rh:(1002.333, 18.069 AUTO_CLAMPED) - (1003.000, 18.069) lh:(1002.667, 18.069 AUTO_CLAMPED) rh:(1003.333, 18.069 AUTO_CLAMPED) - (1004.000, 18.069) lh:(1003.667, 18.069 AUTO_CLAMPED) rh:(1004.333, 18.069 AUTO_CLAMPED) ... - (1170.000, 18.069) lh:(1169.667, 18.069 AUTO_CLAMPED) rh:(1170.333, 18.069 AUTO_CLAMPED) - (1171.000, 18.069) lh:(1170.667, 18.069 AUTO_CLAMPED) rh:(1171.333, 18.069 AUTO_CLAMPED) - (1172.000, 18.069) lh:(1171.667, 18.069 AUTO_CLAMPED) rh:(1172.333, 18.069 AUTO_CLAMPED) - Channelbag slot 'OBshotcam_alexa' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, -1.740) lh:(1001.667, -1.740 AUTO_CLAMPED) rh:(1002.333, -1.740 AUTO_CLAMPED) - (1003.000, -1.739) lh:(1002.667, -1.739 AUTO_CLAMPED) rh:(1003.333, -1.738 AUTO_CLAMPED) - (1004.000, -1.738) lh:(1003.667, -1.738 AUTO_CLAMPED) rh:(1004.333, -1.737 AUTO_CLAMPED) ... - (1170.000, -1.559) lh:(1169.667, -1.559 AUTO_CLAMPED) rh:(1170.333, -1.559 AUTO_CLAMPED) - (1171.000, -1.558) lh:(1170.667, -1.559 AUTO_CLAMPED) rh:(1171.333, -1.558 AUTO_CLAMPED) - (1172.000, -1.557) lh:(1171.667, -1.557 AUTO_CLAMPED) rh:(1172.333, -1.557 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, -0.483) lh:(1001.667, -0.483 AUTO_CLAMPED) rh:(1002.333, -0.483 AUTO_CLAMPED) - (1003.000, -0.483) lh:(1002.667, -0.483 AUTO_CLAMPED) rh:(1003.333, -0.483 AUTO_CLAMPED) - (1004.000, -0.483) lh:(1003.667, -0.483 AUTO_CLAMPED) rh:(1004.333, -0.483 AUTO_CLAMPED) ... - (1170.000, -0.457) lh:(1169.667, -0.457 AUTO_CLAMPED) rh:(1170.333, -0.457 AUTO_CLAMPED) - (1171.000, -0.457) lh:(1170.667, -0.457 AUTO_CLAMPED) rh:(1171.333, -0.457 AUTO_CLAMPED) - (1172.000, -0.457) lh:(1171.667, -0.457 AUTO_CLAMPED) rh:(1172.333, -0.457 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, 0.646) lh:(1001.667, 0.646 AUTO_CLAMPED) rh:(1002.333, 0.646 AUTO_CLAMPED) - (1003.000, 0.646) lh:(1002.667, 0.646 AUTO_CLAMPED) rh:(1003.333, 0.646 AUTO_CLAMPED) - (1004.000, 0.647) lh:(1003.667, 0.647 AUTO_CLAMPED) rh:(1004.333, 0.647 AUTO_CLAMPED) ... - (1170.000, 0.657) lh:(1169.667, 0.657 AUTO_CLAMPED) rh:(1170.333, 0.658 AUTO_CLAMPED) - (1171.000, 0.658) lh:(1170.667, 0.658 AUTO_CLAMPED) rh:(1171.333, 0.658 AUTO_CLAMPED) - (1172.000, 0.658) lh:(1171.667, 0.658 AUTO_CLAMPED) rh:(1172.333, 0.658 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, 1.592) lh:(1001.667, 1.592 AUTO_CLAMPED) rh:(1002.333, 1.592 AUTO_CLAMPED) - (1003.000, 1.593) lh:(1002.667, 1.592 AUTO_CLAMPED) rh:(1003.333, 1.593 AUTO_CLAMPED) - (1004.000, 1.593) lh:(1003.667, 1.593 AUTO_CLAMPED) rh:(1004.333, 1.593 AUTO_CLAMPED) ... - (1170.000, 1.681) lh:(1169.667, 1.681 AUTO_CLAMPED) rh:(1170.333, 1.681 AUTO_CLAMPED) - (1171.000, 1.682) lh:(1170.667, 1.682 AUTO_CLAMPED) rh:(1171.333, 1.682 AUTO_CLAMPED) - (1172.000, 1.683) lh:(1171.667, 1.683 AUTO_CLAMPED) rh:(1172.333, 1.683 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, 0.000) lh:(1001.667, 0.000 AUTO_CLAMPED) rh:(1002.333, 0.000 AUTO_CLAMPED) - (1003.000, 0.000) lh:(1002.667, 0.000 AUTO_CLAMPED) rh:(1003.333, 0.000 AUTO_CLAMPED) - (1004.000, 0.000) lh:(1003.667, 0.000 AUTO_CLAMPED) rh:(1004.333, 0.000 AUTO_CLAMPED) ... - (1170.000, -0.001) lh:(1169.667, -0.001 AUTO_CLAMPED) rh:(1170.333, -0.001 AUTO_CLAMPED) - (1171.000, -0.001) lh:(1170.667, -0.001 AUTO_CLAMPED) rh:(1171.333, -0.001 AUTO_CLAMPED) - (1172.000, -0.001) lh:(1171.667, -0.001 AUTO_CLAMPED) rh:(1172.333, -0.001 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, -1.393) lh:(1001.667, -1.393 AUTO_CLAMPED) rh:(1002.333, -1.393 AUTO_CLAMPED) - (1003.000, -1.393) lh:(1002.667, -1.393 AUTO_CLAMPED) rh:(1003.333, -1.393 AUTO_CLAMPED) - (1004.000, -1.393) lh:(1003.667, -1.393 AUTO_CLAMPED) rh:(1004.333, -1.393 AUTO_CLAMPED) ... - (1170.000, -1.142) lh:(1169.667, -1.143 AUTO_CLAMPED) rh:(1170.333, -1.141 AUTO_CLAMPED) - (1171.000, -1.140) lh:(1170.667, -1.141 AUTO_CLAMPED) rh:(1171.333, -1.139 AUTO_CLAMPED) - (1172.000, -1.138) lh:(1171.667, -1.138 AUTO_CLAMPED) rh:(1172.333, -1.138 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, 0.010) lh:(1001.667, 0.010 AUTO_CLAMPED) rh:(1002.333, 0.010 AUTO_CLAMPED) - (1003.000, 0.010) lh:(1002.667, 0.010 AUTO_CLAMPED) rh:(1003.333, 0.010 AUTO_CLAMPED) - (1004.000, 0.010) lh:(1003.667, 0.010 AUTO_CLAMPED) rh:(1004.333, 0.010 AUTO_CLAMPED) ... - (1170.000, 0.010) lh:(1169.667, 0.010 AUTO_CLAMPED) rh:(1170.333, 0.010 AUTO_CLAMPED) - (1171.000, 0.010) lh:(1170.667, 0.010 AUTO_CLAMPED) rh:(1171.333, 0.010 AUTO_CLAMPED) - (1172.000, 0.010) lh:(1171.667, 0.010 AUTO_CLAMPED) rh:(1172.333, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, 0.010) lh:(1001.667, 0.010 AUTO_CLAMPED) rh:(1002.333, 0.010 AUTO_CLAMPED) - (1003.000, 0.010) lh:(1002.667, 0.010 AUTO_CLAMPED) rh:(1003.333, 0.010 AUTO_CLAMPED) - (1004.000, 0.010) lh:(1003.667, 0.010 AUTO_CLAMPED) rh:(1004.333, 0.010 AUTO_CLAMPED) ... - (1170.000, 0.010) lh:(1169.667, 0.010 AUTO_CLAMPED) rh:(1170.333, 0.010 AUTO_CLAMPED) - (1171.000, 0.010) lh:(1170.667, 0.010 AUTO_CLAMPED) rh:(1171.333, 0.010 AUTO_CLAMPED) - (1172.000, 0.010) lh:(1171.667, 0.010 AUTO_CLAMPED) rh:(1172.333, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, 0.010) lh:(1001.667, 0.010 AUTO_CLAMPED) rh:(1002.333, 0.010 AUTO_CLAMPED) - (1003.000, 0.010) lh:(1002.667, 0.010 AUTO_CLAMPED) rh:(1003.333, 0.010 AUTO_CLAMPED) - (1004.000, 0.010) lh:(1003.667, 0.010 AUTO_CLAMPED) rh:(1004.333, 0.010 AUTO_CLAMPED) ... - (1170.000, 0.010) lh:(1169.667, 0.010 AUTO_CLAMPED) rh:(1170.333, 0.010 AUTO_CLAMPED) - (1171.000, 0.010) lh:(1170.667, 0.010 AUTO_CLAMPED) rh:(1171.333, 0.010 AUTO_CLAMPED) - (1172.000, 0.010) lh:(1171.667, 0.010 AUTO_CLAMPED) rh:(1172.333, 0.010 AUTO_CLAMPED)
==== Objects: 1 - Obj 'shotcam_alexa' CAMERA data:'shotcam_alexa' - pos -1.740, -0.483, 0.646 - rot 1.592, 0.000, -1.393 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBshotcam_alexa blend:REPLACE drivers:0 ==== Cameras: 1 - Cam 'shotcam_alexa' PERSP lens:18.1 MILLIMETERS near:0.001 far:100.0 orthosize:1.0 - fov 1.163 (h 1.163 v 0.708) - sensor 23.7x13.4 shift 0.000,0.000 - anim act:Take 001 slot:CAshotcam_alexa blend:REPLACE drivers:0 ==== Actions: 1 - Action 'Take 001' curverange:(1002.0 .. 1172.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CAshotcam_alexa' curves:1 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 - (1002.000, 18.069) lh:(1001.667, 18.069 AUTO_CLAMPED) rh:(1002.333, 18.069 AUTO_CLAMPED) - (1003.000, 18.069) lh:(1002.667, 18.069 AUTO_CLAMPED) rh:(1003.333, 18.069 AUTO_CLAMPED) - (1004.000, 18.069) lh:(1003.667, 18.069 AUTO_CLAMPED) rh:(1004.333, 18.069 AUTO_CLAMPED) ... - (1170.000, 18.069) lh:(1169.667, 18.069 AUTO_CLAMPED) rh:(1170.333, 18.069 AUTO_CLAMPED) - (1171.000, 18.069) lh:(1170.667, 18.069 AUTO_CLAMPED) rh:(1171.333, 18.069 AUTO_CLAMPED) - (1172.000, 18.069) lh:(1171.667, 18.069 AUTO_CLAMPED) rh:(1172.333, 18.069 AUTO_CLAMPED) - Channelbag slot 'OBshotcam_alexa' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, -1.740) lh:(1001.667, -1.740 AUTO_CLAMPED) rh:(1002.333, -1.740 AUTO_CLAMPED) - (1003.000, -1.739) lh:(1002.667, -1.739 AUTO_CLAMPED) rh:(1003.333, -1.738 AUTO_CLAMPED) - (1004.000, -1.738) lh:(1003.667, -1.738 AUTO_CLAMPED) rh:(1004.333, -1.737 AUTO_CLAMPED) ... - (1170.000, -1.559) lh:(1169.667, -1.559 AUTO_CLAMPED) rh:(1170.333, -1.559 AUTO_CLAMPED) - (1171.000, -1.558) lh:(1170.667, -1.559 AUTO_CLAMPED) rh:(1171.333, -1.558 AUTO_CLAMPED) - (1172.000, -1.557) lh:(1171.667, -1.557 AUTO_CLAMPED) rh:(1172.333, -1.557 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, -0.483) lh:(1001.667, -0.483 AUTO_CLAMPED) rh:(1002.333, -0.483 AUTO_CLAMPED) - (1003.000, -0.483) lh:(1002.667, -0.483 AUTO_CLAMPED) rh:(1003.333, -0.483 AUTO_CLAMPED) - (1004.000, -0.483) lh:(1003.667, -0.483 AUTO_CLAMPED) rh:(1004.333, -0.483 AUTO_CLAMPED) ... - (1170.000, -0.457) lh:(1169.667, -0.457 AUTO_CLAMPED) rh:(1170.333, -0.457 AUTO_CLAMPED) - (1171.000, -0.457) lh:(1170.667, -0.457 AUTO_CLAMPED) rh:(1171.333, -0.457 AUTO_CLAMPED) - (1172.000, -0.457) lh:(1171.667, -0.457 AUTO_CLAMPED) rh:(1172.333, -0.457 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, 0.646) lh:(1001.667, 0.646 AUTO_CLAMPED) rh:(1002.333, 0.646 AUTO_CLAMPED) - (1003.000, 0.646) lh:(1002.667, 0.646 AUTO_CLAMPED) rh:(1003.333, 0.646 AUTO_CLAMPED) - (1004.000, 0.647) lh:(1003.667, 0.647 AUTO_CLAMPED) rh:(1004.333, 0.647 AUTO_CLAMPED) ... - (1170.000, 0.657) lh:(1169.667, 0.657 AUTO_CLAMPED) rh:(1170.333, 0.658 AUTO_CLAMPED) - (1171.000, 0.658) lh:(1170.667, 0.658 AUTO_CLAMPED) rh:(1171.333, 0.658 AUTO_CLAMPED) - (1172.000, 0.658) lh:(1171.667, 0.658 AUTO_CLAMPED) rh:(1172.333, 0.658 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, 1.592) lh:(1001.667, 1.592 AUTO_CLAMPED) rh:(1002.333, 1.592 AUTO_CLAMPED) - (1003.000, 1.593) lh:(1002.667, 1.592 AUTO_CLAMPED) rh:(1003.333, 1.593 AUTO_CLAMPED) - (1004.000, 1.593) lh:(1003.667, 1.593 AUTO_CLAMPED) rh:(1004.333, 1.593 AUTO_CLAMPED) ... - (1170.000, 1.681) lh:(1169.667, 1.681 AUTO_CLAMPED) rh:(1170.333, 1.681 AUTO_CLAMPED) - (1171.000, 1.682) lh:(1170.667, 1.682 AUTO_CLAMPED) rh:(1171.333, 1.682 AUTO_CLAMPED) - (1172.000, 1.683) lh:(1171.667, 1.683 AUTO_CLAMPED) rh:(1172.333, 1.683 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, 0.000) lh:(1001.667, 0.000 AUTO_CLAMPED) rh:(1002.333, 0.000 AUTO_CLAMPED) - (1003.000, 0.000) lh:(1002.667, 0.000 AUTO_CLAMPED) rh:(1003.333, 0.000 AUTO_CLAMPED) - (1004.000, 0.000) lh:(1003.667, 0.000 AUTO_CLAMPED) rh:(1004.333, 0.000 AUTO_CLAMPED) ... - (1170.000, -0.001) lh:(1169.667, -0.001 AUTO_CLAMPED) rh:(1170.333, -0.001 AUTO_CLAMPED) - (1171.000, -0.001) lh:(1170.667, -0.001 AUTO_CLAMPED) rh:(1171.333, -0.001 AUTO_CLAMPED) - (1172.000, -0.001) lh:(1171.667, -0.001 AUTO_CLAMPED) rh:(1172.333, -0.001 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, -1.393) lh:(1001.667, -1.393 AUTO_CLAMPED) rh:(1002.333, -1.393 AUTO_CLAMPED) - (1003.000, -1.393) lh:(1002.667, -1.393 AUTO_CLAMPED) rh:(1003.333, -1.393 AUTO_CLAMPED) - (1004.000, -1.393) lh:(1003.667, -1.393 AUTO_CLAMPED) rh:(1004.333, -1.393 AUTO_CLAMPED) ... - (1170.000, -1.142) lh:(1169.667, -1.143 AUTO_CLAMPED) rh:(1170.333, -1.141 AUTO_CLAMPED) - (1171.000, -1.140) lh:(1170.667, -1.141 AUTO_CLAMPED) rh:(1171.333, -1.139 AUTO_CLAMPED) - (1172.000, -1.138) lh:(1171.667, -1.138 AUTO_CLAMPED) rh:(1172.333, -1.138 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, 0.010) lh:(1001.667, 0.010 AUTO_CLAMPED) rh:(1002.333, 0.010 AUTO_CLAMPED) - (1003.000, 0.010) lh:(1002.667, 0.010 AUTO_CLAMPED) rh:(1003.333, 0.010 AUTO_CLAMPED) - (1004.000, 0.010) lh:(1003.667, 0.010 AUTO_CLAMPED) rh:(1004.333, 0.010 AUTO_CLAMPED) ... - (1170.000, 0.010) lh:(1169.667, 0.010 AUTO_CLAMPED) rh:(1170.333, 0.010 AUTO_CLAMPED) - (1171.000, 0.010) lh:(1170.667, 0.010 AUTO_CLAMPED) rh:(1171.333, 0.010 AUTO_CLAMPED) - (1172.000, 0.010) lh:(1171.667, 0.010 AUTO_CLAMPED) rh:(1172.333, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, 0.010) lh:(1001.667, 0.010 AUTO_CLAMPED) rh:(1002.333, 0.010 AUTO_CLAMPED) - (1003.000, 0.010) lh:(1002.667, 0.010 AUTO_CLAMPED) rh:(1003.333, 0.010 AUTO_CLAMPED) - (1004.000, 0.010) lh:(1003.667, 0.010 AUTO_CLAMPED) rh:(1004.333, 0.010 AUTO_CLAMPED) ... - (1170.000, 0.010) lh:(1169.667, 0.010 AUTO_CLAMPED) rh:(1170.333, 0.010 AUTO_CLAMPED) - (1171.000, 0.010) lh:(1170.667, 0.010 AUTO_CLAMPED) rh:(1171.333, 0.010 AUTO_CLAMPED) - (1172.000, 0.010) lh:(1171.667, 0.010 AUTO_CLAMPED) rh:(1172.333, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa' - (1002.000, 0.010) lh:(1001.667, 0.010 AUTO_CLAMPED) rh:(1002.333, 0.010 AUTO_CLAMPED) - (1003.000, 0.010) lh:(1002.667, 0.010 AUTO_CLAMPED) rh:(1003.333, 0.010 AUTO_CLAMPED) - (1004.000, 0.010) lh:(1003.667, 0.010 AUTO_CLAMPED) rh:(1004.333, 0.010 AUTO_CLAMPED) ... - (1170.000, 0.010) lh:(1169.667, 0.010 AUTO_CLAMPED) rh:(1170.333, 0.010 AUTO_CLAMPED) - (1171.000, 0.010) lh:(1170.667, 0.010 AUTO_CLAMPED) rh:(1171.333, 0.010 AUTO_CLAMPED) - (1172.000, 0.010) lh:(1171.667, 0.010 AUTO_CLAMPED) rh:(1172.333, 0.010 AUTO_CLAMPED)
 
issue47400_cam_light_orientation
==== Meshes: 2 - Mesh 'object0' vtx:872 face:1740 loop:5220 edge:2610 - 0 2 1 0 3 ... 870 871 870 841 871 - 0/1 0/2 0/3 0/4 0/5 ... 839/868 839/869 847/871 855/871 863/871 - attr 'position' FLOAT_VECTOR POINT - (-6.000, -1.000, -24.300) - (-6.000, -0.995, -24.195) - (-5.978, -0.995, -24.198) ... - (-6.043, 0.995, -24.205) - (-6.022, 0.995, -24.198) - (-6.000, 1.000, -24.300) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (70, 7649) - (70, 0) ... - (70, 25118) - (70, 16399) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (0.033, 0.033) - (0.000, 0.033) ... - (0.967, 0.967) - (1.000, 0.967) - (0.967, 1.000) - Mesh 'object1' vtx:726 face:600 loop:2400 edge:1320 - 0 1 12 11 1 ... 723 713 714 725 724 - 0/11 0/1 1/12 11/12 1/2 ... 722/723 713/724 723/724 714/725 724/725 - attr 'position' FLOAT_VECTOR POINT - (-0.650, -0.440, -21.500) - (-0.542, -0.440, -21.500) - (-0.434, -0.440, -21.500) ... - (0.214, -0.440, -21.500) - (0.322, -0.440, -21.500) - (0.430, -0.440, -21.500) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (0.100, 0.000) - (0.100, 0.100) ... - (1.000, 0.900) - (1.000, 1.000) - (0.900, 1.000) ==== Objects: 3 - Obj 'Camera1' CAMERA data:'Camera1' - pos -0.035, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBCamera1 blend:REPLACE drivers:0 - Obj 'object0' MESH data:'object0' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'object1' MESH data:'object1' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Cameras: 1 - Cam 'Camera1' PERSP lens:50.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0 - fov 0.482 (h 0.482 v 0.369) - sensor 24.6x18.7 shift 0.000,0.000 - anim act:Take 001 slot:CACamera1 blend:REPLACE drivers:0 ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 61.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera1' curves:1 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 - (2.000, 50.000) lh:(1.667, 50.000 AUTO_CLAMPED) rh:(2.333, 50.000 AUTO_CLAMPED) - (3.000, 50.000) lh:(2.667, 50.000 AUTO_CLAMPED) rh:(3.333, 50.000 AUTO_CLAMPED) - (4.000, 50.000) lh:(3.667, 50.000 AUTO_CLAMPED) rh:(4.333, 50.000 AUTO_CLAMPED) ... - (59.000, 50.000) lh:(58.667, 50.000 AUTO_CLAMPED) rh:(59.333, 50.000 AUTO_CLAMPED) - (60.000, 50.000) lh:(59.667, 50.000 AUTO_CLAMPED) rh:(60.333, 50.000 AUTO_CLAMPED) - (61.000, 50.000) lh:(60.667, 50.000 AUTO_CLAMPED) rh:(61.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'OBCamera1' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, -0.035) lh:(1.667, -0.035 AUTO_CLAMPED) rh:(2.333, -0.035 AUTO_CLAMPED) - (3.000, -0.034) lh:(2.667, -0.034 AUTO_CLAMPED) rh:(3.333, -0.034 AUTO_CLAMPED) - (4.000, -0.033) lh:(3.667, -0.033 AUTO_CLAMPED) rh:(4.333, -0.033 AUTO_CLAMPED) ... - (59.000, 0.013) lh:(58.667, 0.013 AUTO_CLAMPED) rh:(59.333, 0.013 AUTO_CLAMPED) - (60.000, 0.014) lh:(59.667, 0.014 AUTO_CLAMPED) rh:(60.333, 0.014 AUTO_CLAMPED) - (61.000, 0.015) lh:(60.667, 0.015 AUTO_CLAMPED) rh:(61.333, 0.015 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED) - (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED) - (61.000, 0.011) lh:(60.667, 0.011 AUTO_CLAMPED) rh:(61.333, 0.011 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 1.571) lh:(1.667, 1.571 AUTO_CLAMPED) rh:(2.333, 1.571 AUTO_CLAMPED) - (3.000, 1.571) lh:(2.667, 1.571 AUTO_CLAMPED) rh:(3.333, 1.571 AUTO_CLAMPED) - (4.000, 1.571) lh:(3.667, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED) ... - (59.000, 1.571) lh:(58.667, 1.571 AUTO_CLAMPED) rh:(59.333, 1.571 AUTO_CLAMPED) - (60.000, 1.571) lh:(59.667, 1.571 AUTO_CLAMPED) rh:(60.333, 1.571 AUTO_CLAMPED) - (61.000, 1.571) lh:(60.667, 1.571 AUTO_CLAMPED) rh:(61.333, 1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.006 AUTO_CLAMPED) - (4.000, 0.009) lh:(3.667, 0.008 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (59.000, 0.257) lh:(58.667, 0.256 AUTO_CLAMPED) rh:(59.333, 0.258 AUTO_CLAMPED) - (60.000, 0.261) lh:(59.667, 0.260 AUTO_CLAMPED) rh:(60.333, 0.263 AUTO_CLAMPED) - (61.000, 0.266) lh:(60.667, 0.266 AUTO_CLAMPED) rh:(61.333, 0.266 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED) - (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED) - (61.000, 0.010) lh:(60.667, 0.010 AUTO_CLAMPED) rh:(61.333, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED) - (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED) - (61.000, 0.010) lh:(60.667, 0.010 AUTO_CLAMPED) rh:(61.333, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED) - (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED) - (61.000, 0.010) lh:(60.667, 0.010 AUTO_CLAMPED) rh:(61.333, 0.010 AUTO_CLAMPED)
==== Meshes: 2 - Mesh 'object0' vtx:872 face:1740 loop:5220 edge:2610 - 0 2 1 0 3 ... 870 871 870 841 871 - 0/1 0/2 0/3 0/4 0/5 ... 839/868 839/869 847/871 855/871 863/871 - attr 'position' FLOAT_VECTOR POINT - (-6.000, -1.000, -24.300) - (-6.000, -0.995, -24.195) - (-5.978, -0.995, -24.198) ... - (-6.043, 0.995, -24.205) - (-6.022, 0.995, -24.198) - (-6.000, 1.000, -24.300) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (70, 7649) - (70, 0) ... - (70, 25118) - (70, 16399) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (0.033, 0.033) - (0.000, 0.033) ... - (0.967, 0.967) - (1.000, 0.967) - (0.967, 1.000) - Mesh 'object1' vtx:726 face:600 loop:2400 edge:1320 - 0 1 12 11 1 ... 723 713 714 725 724 - 0/11 0/1 1/12 11/12 1/2 ... 722/723 713/724 723/724 714/725 724/725 - attr 'position' FLOAT_VECTOR POINT - (-0.650, -0.440, -21.500) - (-0.542, -0.440, -21.500) - (-0.434, -0.440, -21.500) ... - (0.214, -0.440, -21.500) - (0.322, -0.440, -21.500) - (0.430, -0.440, -21.500) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (0.100, 0.000) - (0.100, 0.100) ... - (1.000, 0.900) - (1.000, 1.000) - (0.900, 1.000) ==== Objects: 3 - Obj 'Camera1' CAMERA data:'Camera1' - pos -0.035, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBCamera1 blend:REPLACE drivers:0 - Obj 'object0' MESH data:'object0' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'object1' MESH data:'object1' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Cameras: 1 - Cam 'Camera1' PERSP lens:50.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0 - fov 0.482 (h 0.482 v 0.369) - sensor 24.6x18.7 shift 0.000,0.000 - anim act:Take 001 slot:CACamera1 blend:REPLACE drivers:0 ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 61.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera1' curves:1 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 - (2.000, 50.000) lh:(1.667, 50.000 AUTO_CLAMPED) rh:(2.333, 50.000 AUTO_CLAMPED) - (3.000, 50.000) lh:(2.667, 50.000 AUTO_CLAMPED) rh:(3.333, 50.000 AUTO_CLAMPED) - (4.000, 50.000) lh:(3.667, 50.000 AUTO_CLAMPED) rh:(4.333, 50.000 AUTO_CLAMPED) ... - (59.000, 50.000) lh:(58.667, 50.000 AUTO_CLAMPED) rh:(59.333, 50.000 AUTO_CLAMPED) - (60.000, 50.000) lh:(59.667, 50.000 AUTO_CLAMPED) rh:(60.333, 50.000 AUTO_CLAMPED) - (61.000, 50.000) lh:(60.667, 50.000 AUTO_CLAMPED) rh:(61.333, 50.000 AUTO_CLAMPED) - Channelbag slot 'OBCamera1' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, -0.035) lh:(1.667, -0.035 AUTO_CLAMPED) rh:(2.333, -0.035 AUTO_CLAMPED) - (3.000, -0.034) lh:(2.667, -0.034 AUTO_CLAMPED) rh:(3.333, -0.034 AUTO_CLAMPED) - (4.000, -0.033) lh:(3.667, -0.033 AUTO_CLAMPED) rh:(4.333, -0.033 AUTO_CLAMPED) ... - (59.000, 0.013) lh:(58.667, 0.013 AUTO_CLAMPED) rh:(59.333, 0.013 AUTO_CLAMPED) - (60.000, 0.014) lh:(59.667, 0.014 AUTO_CLAMPED) rh:(60.333, 0.014 AUTO_CLAMPED) - (61.000, 0.015) lh:(60.667, 0.015 AUTO_CLAMPED) rh:(61.333, 0.015 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED) - (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED) - (61.000, 0.011) lh:(60.667, 0.011 AUTO_CLAMPED) rh:(61.333, 0.011 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 1.571) lh:(1.667, 1.571 AUTO_CLAMPED) rh:(2.333, 1.571 AUTO_CLAMPED) - (3.000, 1.571) lh:(2.667, 1.571 AUTO_CLAMPED) rh:(3.333, 1.571 AUTO_CLAMPED) - (4.000, 1.571) lh:(3.667, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED) ... - (59.000, 1.571) lh:(58.667, 1.571 AUTO_CLAMPED) rh:(59.333, 1.571 AUTO_CLAMPED) - (60.000, 1.571) lh:(59.667, 1.571 AUTO_CLAMPED) rh:(60.333, 1.571 AUTO_CLAMPED) - (61.000, 1.571) lh:(60.667, 1.571 AUTO_CLAMPED) rh:(61.333, 1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.006 AUTO_CLAMPED) - (4.000, 0.009) lh:(3.667, 0.008 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (59.000, 0.257) lh:(58.667, 0.256 AUTO_CLAMPED) rh:(59.333, 0.258 AUTO_CLAMPED) - (60.000, 0.261) lh:(59.667, 0.260 AUTO_CLAMPED) rh:(60.333, 0.263 AUTO_CLAMPED) - (61.000, 0.266) lh:(60.667, 0.266 AUTO_CLAMPED) rh:(61.333, 0.266 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED) - (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED) - (61.000, 0.010) lh:(60.667, 0.010 AUTO_CLAMPED) rh:(61.333, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED) - (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED) - (61.000, 0.010) lh:(60.667, 0.010 AUTO_CLAMPED) rh:(61.333, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED) - (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED) - (61.000, 0.010) lh:(60.667, 0.010 AUTO_CLAMPED) rh:(61.333, 0.010 AUTO_CLAMPED)
 
issue53620_skeleton_bone_orientations
==== Objects: 1 - Obj 'Tereza:__root__Tereza' ARMATURE data:'Tereza:__root__Tereza' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.058, 0.058, 0.058 - posed bone 'Tereza:Ankle_L' - props: fl:fat=0.552 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Ankle_R' - props: fl:fat=0.552 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Chest_M' - props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Cup_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Cup_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ElbowPart1_L' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333 - posed bone 'Tereza:ElbowPart1_R' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333 - posed bone 'Tereza:ElbowPart2_L' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667 - posed bone 'Tereza:ElbowPart2_R' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667 - posed bone 'Tereza:Elbow_L' - props: fl:fat=0.671 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000 - posed bone 'Tereza:Elbow_R' - props: fl:fat=0.671 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000 - posed bone 'Tereza:EyeEnd_L' - props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:EyeEnd_R' - props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Eye_L' - props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Eye_R' - props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Head1_M' - props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:HeadEnd_M' - props: fl:fat=0.522 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:HipPart1_L' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333 - posed bone 'Tereza:HipPart1_R' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333 - posed bone 'Tereza:HipPart2_L' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667 - posed bone 'Tereza:HipPart2_R' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667 - posed bone 'Tereza:Hip_L' - props: fl:fat=1.297 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000 - posed bone 'Tereza:Hip_R' - props: fl:fat=1.297 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000 - posed bone 'Tereza:IndexFinger1_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:IndexFinger1_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:IndexFinger2_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:IndexFinger2_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:IndexFinger3_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:IndexFinger3_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:IndexFinger4_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:IndexFinger4_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:JawEnd_M' - props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Jaw_M' - props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Knee_L' - props: fl:fat=0.895 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Knee_R' - props: fl:fat=0.895 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger1_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger1_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger2_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger2_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger3_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger3_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger4_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger4_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:NeckPart1_M' - props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:NeckPart2_M' - props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Neck_M' - props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger1_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger1_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger2_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger2_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger3_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger3_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger4_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger4_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger1_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger1_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger2_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger2_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger3_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger3_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger4_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger4_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RootPart1_M' - props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RootPart2_M' - props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Root_M' - props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Scapula_L' - props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Scapula_R' - props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ShoulderPart1_L' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333 - posed bone 'Tereza:ShoulderPart1_R' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333 - posed bone 'Tereza:ShoulderPart2_L' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667 - posed bone 'Tereza:ShoulderPart2_R' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667 - posed bone 'Tereza:Shoulder_L' - props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000 - posed bone 'Tereza:Shoulder_R' - props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000 - posed bone 'Tereza:Spine1Part1_M' - props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Spine1Part2_M' - props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Spine1_M' - props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger1_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger1_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger2_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger2_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger3_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger3_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger4_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger4_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ToesEnd_L' - props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ToesEnd_R' - props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Toes_L' - props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Toes_R' - props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Wrist_L' - props: fl:fat=0.254 fl:fatY=2.310 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Wrist_R' - props: fl:fat=0.254 fl:fatY=2.310 fl:fatZ=1.000 int:lockInfluenceWeights=False ==== Armatures: 1 - Armature 'Tereza:__root__Tereza' 91 bones - bone 'Tereza:Ankle_L' parent:'Tereza:Knee_L' h:(-5.501, -5.501, 0.000) t:(-5.678, -2.977, 0.044) inh_scale:NONE radius h:0.100 t:0.050 0.000 -0.017 -1.000 1.222 1.000 0.000 0.000 2.482 0.000 -1.000 0.017 -1.048 - bone 'Tereza:Ankle_R' parent:'Tereza:Knee_R' h:(5.501, -5.501, 0.000) t:(5.325, -2.977, 0.044) inh_scale:NONE radius h:0.100 t:0.050 0.000 -0.017 -1.000 -1.222 -1.000 0.000 0.000 2.482 0.000 1.000 -0.017 -1.048 - bone 'Tereza:Chest_M' parent:'Tereza:Spine1Part2_M' h:(0.706, -0.706, 0.000) t:(0.798, 0.607, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.982 0.191 0.000 19.360 -0.191 0.982 0.000 -0.243 - bone 'Tereza:Cup_L' parent:'Tereza:Wrist_L' h:(-0.296, -1.114, 0.035) t:(-0.249, 0.437, 0.034) radius h:0.100 t:0.050 -0.995 -0.087 0.045 10.445 -0.065 0.253 -0.965 21.270 0.072 -0.964 -0.257 -1.781 - bone 'Tereza:Cup_R' parent:'Tereza:Wrist_R' h:(0.296, -1.436, -0.035) t:(0.344, 0.115, -0.036) radius h:0.100 t:0.050 -0.995 -0.087 0.045 -10.445 0.065 -0.253 0.965 21.270 -0.072 0.964 0.257 -1.781 - bone 'Tereza:ElbowPart1_L' parent:'Tereza:Elbow_L' h:(-1.237, -1.237, 0.000) t:(-1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -1.000 -0.017 0.000 7.682 0.000 0.000 -1.000 21.237 0.017 -1.000 0.000 -1.563 - bone 'Tereza:ElbowPart1_R' parent:'Tereza:Elbow_R' h:(1.237, -1.237, 0.000) t:(1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -1.000 -0.017 0.000 -7.682 0.000 0.000 1.000 21.237 -0.017 1.000 0.000 -1.563 - bone 'Tereza:ElbowPart2_L' parent:'Tereza:ElbowPart1_L' h:(-1.237, -1.237, 0.000) t:(-1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -1.000 -0.017 0.000 8.920 0.000 0.000 -1.000 21.237 0.017 -1.000 0.000 -1.584 - bone 'Tereza:ElbowPart2_R' parent:'Tereza:ElbowPart1_R' h:(1.237, -1.237, 0.000) t:(1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -1.000 -0.017 0.000 -8.920 0.000 0.000 1.000 21.237 -0.017 1.000 0.000 -1.584 - bone 'Tereza:Elbow_L' parent:'Tereza:ShoulderPart2_L' h:(-1.266, -1.266, 0.000) t:(-1.287, -0.028, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -1.000 -0.017 0.000 6.445 0.000 0.000 -1.000 21.237 0.017 -1.000 0.000 -1.541 - bone 'Tereza:Elbow_R' parent:'Tereza:ShoulderPart2_R' h:(1.266, -1.266, 0.000) t:(1.244, -0.028, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -1.000 -0.017 0.000 -6.445 0.000 0.000 1.000 21.237 -0.017 1.000 0.000 -1.541 - bone 'Tereza:EyeEnd_L' parent:'Tereza:Eye_L' h:(0.483, -0.483, 0.000) t:(0.483, -0.019, -0.133) inh_scale:NONE radius h:0.100 t:0.050 -0.005 -0.275 0.962 1.040 0.087 -0.958 -0.273 26.629 0.996 0.083 0.028 2.740 - bone 'Tereza:EyeEnd_R' parent:'Tereza:Eye_R' h:(0.483, -0.483, 0.000) t:(0.483, -0.019, 0.133) inh_scale:NONE radius h:0.100 t:0.050 0.005 0.275 0.962 -1.040 0.087 -0.958 0.273 26.629 0.996 0.083 -0.028 2.740 - bone 'Tereza:Eye_L' parent:'Tereza:Head1_M' h:(2.206, -1.270, 1.040) t:(1.723, -1.270, 1.040) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 1.040 0.087 -0.996 0.000 26.587 0.996 0.087 0.000 2.259 - bone 'Tereza:Eye_R' parent:'Tereza:Head1_M' h:(2.206, -1.270, -1.040) t:(1.723, -1.270, -1.040) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 -1.040 0.087 -0.996 0.000 26.587 0.996 0.087 0.000 2.259 - bone 'Tereza:Head1_M' parent:'Tereza:NeckPart2_M' h:(1.036, -1.036, 0.000) t:(2.241, 2.276, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.996 0.087 0.000 24.193 -0.087 0.996 0.000 0.205 - bone 'Tereza:HeadEnd_M' parent:'Tereza:Head1_M' h:(6.409, -3.525, 0.000) t:(6.409, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.996 0.087 0.000 30.578 -0.087 0.996 0.000 -0.353 - bone 'Tereza:HipPart1_L' parent:'Tereza:Hip_L' h:(-2.132, -2.132, 0.000) t:(-2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 1.222 0.996 0.087 0.000 12.218 0.087 -0.996 0.000 -0.293 - bone 'Tereza:HipPart1_R' parent:'Tereza:Hip_R' h:(2.132, -2.132, 0.000) t:(2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 -1.222 -0.996 -0.087 0.000 12.218 -0.087 0.996 0.000 -0.293 - bone 'Tereza:HipPart2_L' parent:'Tereza:HipPart1_L' h:(-2.132, -2.132, 0.000) t:(-2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 1.222 0.996 0.087 0.000 10.094 0.087 -0.996 0.000 -0.479 - bone 'Tereza:HipPart2_R' parent:'Tereza:HipPart1_R' h:(2.132, -2.132, 0.000) t:(2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 -1.222 -0.996 -0.087 0.000 10.094 -0.087 0.996 0.000 -0.479 - bone 'Tereza:Hip_L' parent:'Tereza:Root_M' h:(-0.320, -1.224, 1.222) t:(-0.246, -3.355, 1.222) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 1.222 0.996 0.087 0.000 14.342 0.087 -0.996 0.000 -0.107 - bone 'Tereza:Hip_R' parent:'Tereza:Root_M' h:(-0.320, -1.224, -1.222) t:(-0.395, 0.907, -1.222) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 -1.222 -0.996 -0.087 0.000 14.342 -0.087 0.996 0.000 -0.107 - bone 'Tereza:IndexFinger1_L' parent:'Tereza:Wrist_L' h:(-1.904, -1.734, -0.050) t:(-1.911, -1.048, 0.080) radius h:0.100 t:0.050 -0.999 -0.032 -0.012 12.075 0.009 0.071 -0.997 21.334 0.032 -0.997 -0.071 -1.216 - bone 'Tereza:IndexFinger1_R' parent:'Tereza:Wrist_R' h:(1.904, -0.816, 0.050) t:(1.897, -0.129, 0.181) radius h:0.100 t:0.050 -0.999 -0.032 -0.012 -12.075 -0.009 -0.071 0.997 21.334 -0.032 0.997 0.071 -1.216 - bone 'Tereza:IndexFinger2_L' parent:'Tereza:IndexFinger1_L' h:(-0.698, -0.698, 0.000) t:(-0.699, -0.197, 0.000) radius h:0.100 t:0.050 -0.999 -0.031 -0.027 12.773 0.024 0.071 -0.997 21.328 0.033 -0.997 -0.070 -1.239 - bone 'Tereza:IndexFinger2_R' parent:'Tereza:IndexFinger1_R' h:(0.698, -0.698, 0.000) t:(0.603, -0.206, 0.001) radius h:0.100 t:0.050 -0.987 0.160 -0.027 -12.773 -0.037 -0.065 0.997 21.328 0.158 0.985 0.070 -1.239 - bone 'Tereza:IndexFinger3_L' parent:'Tereza:IndexFinger2_L' h:(-0.501, -0.501, 0.000) t:(-0.501, 0.081, -0.017) radius h:0.100 t:0.050 -0.999 -0.031 -0.032 13.274 0.029 0.100 -0.995 21.316 0.034 -0.995 -0.099 -1.255 - bone 'Tereza:IndexFinger3_R' parent:'Tereza:IndexFinger2_R' h:(0.501, -0.501, 0.000) t:(0.502, 0.081, -0.017) radius h:0.100 t:0.050 -0.987 0.160 -0.027 -13.267 -0.042 -0.094 0.995 21.309 0.156 0.983 0.099 -1.159 - bone 'Tereza:IndexFinger4_L' parent:'Tereza:IndexFinger3_L' h:(-0.582, -0.582, 0.000) t:(-0.582, 0.000, 0.000) radius h:0.100 t:0.050 -0.999 -0.031 -0.032 13.855 0.029 0.100 -0.995 21.299 0.034 -0.995 -0.099 -1.275 - bone 'Tereza:IndexFinger4_R' parent:'Tereza:IndexFinger3_R' h:(0.582, -0.582, 0.000) t:(0.582, 0.000, 0.000) radius h:0.100 t:0.050 -0.987 0.160 -0.027 -13.842 -0.042 -0.094 0.995 21.285 0.156 0.983 0.099 -1.068 - bone 'Tereza:JawEnd_M' parent:'Tereza:Jaw_M' h:(3.189, -3.189, 0.000) t:(3.189, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.652 -0.758 0.000 23.064 0.758 -0.652 0.000 3.066 - bone 'Tereza:Jaw_M' parent:'Tereza:Head1_M' h:(0.908, -3.001, 0.000) t:(-1.320, -5.283, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.652 -0.758 0.000 25.143 0.758 -0.652 0.000 0.648 - bone 'Tereza:Knee_L' parent:'Tereza:HipPart2_L' h:(-2.132, -2.132, 0.000) t:(-2.228, 3.368, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 1.222 0.998 0.070 0.000 7.970 0.070 -0.998 0.000 -0.664 - bone 'Tereza:Knee_R' parent:'Tereza:HipPart2_R' h:(2.132, -2.132, 0.000) t:(2.036, 3.368, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 -1.222 -0.998 -0.070 0.000 7.970 -0.070 0.998 0.000 -0.664 - bone 'Tereza:MiddleFinger1_L' parent:'Tereza:Wrist_L' h:(-1.910, -1.275, 0.000) t:(-1.880, -0.455, 0.200) radius h:0.100 t:0.050 -0.997 -0.072 -0.032 12.058 0.031 0.016 -0.999 21.404 0.072 -0.997 -0.014 -1.672 - bone 'Tereza:MiddleFinger1_R' parent:'Tereza:Wrist_R' h:(1.910, -1.275, 0.000) t:(1.940, -0.455, 0.200) radius h:0.100 t:0.050 -0.997 -0.072 -0.032 -12.058 -0.031 -0.016 0.999 21.404 -0.072 0.997 0.014 -1.672 - bone 'Tereza:MiddleFinger2_L' parent:'Tereza:MiddleFinger1_L' h:(-0.844, -0.844, 0.000) t:(-0.844, -0.255, 0.000) radius h:0.100 t:0.050 -0.997 -0.072 0.022 12.900 -0.023 0.015 -1.000 21.377 0.071 -0.997 -0.017 -1.733 - bone 'Tereza:MiddleFinger2_R' parent:'Tereza:MiddleFinger1_R' h:(0.844, -0.844, 0.000) t:(0.844, -0.255, 0.000) radius h:0.100 t:0.050 -0.997 -0.072 0.022 -12.900 0.023 -0.015 1.000 21.377 -0.071 0.997 0.017 -1.733 - bone 'Tereza:MiddleFinger3_L' parent:'Tereza:MiddleFinger2_L' h:(-0.589, -0.589, 0.000) t:(-0.589, -0.029, 0.001) radius h:0.100 t:0.050 -0.997 -0.072 -0.005 13.488 0.004 0.014 -1.000 21.391 0.072 -0.997 -0.014 -1.775 - bone 'Tereza:MiddleFinger3_R' parent:'Tereza:MiddleFinger2_R' h:(0.589, -0.589, 0.000) t:(0.589, -0.029, 0.001) radius h:0.100 t:0.050 -0.997 -0.072 -0.005 -13.488 -0.004 -0.014 1.000 21.391 -0.072 0.997 0.014 -1.775 - bone 'Tereza:MiddleFinger4_L' parent:'Tereza:MiddleFinger3_L' h:(-0.560, -0.560, 0.000) t:(-0.560, 0.000, 0.000) radius h:0.100 t:0.050 -0.997 -0.072 -0.005 14.046 0.004 0.014 -1.000 21.389 0.072 -0.997 -0.014 -1.815 - bone 'Tereza:MiddleFinger4_R' parent:'Tereza:MiddleFinger3_R' h:(0.560, -0.560, 0.000) t:(0.560, 0.000, 0.000) radius h:0.100 t:0.050 -0.997 -0.072 -0.005 -14.046 -0.004 -0.014 1.000 21.389 -0.072 0.997 0.014 -1.815 - bone 'Tereza:NeckPart1_M' parent:'Tereza:Neck_M' h:(1.036, -1.036, 0.000) t:(1.036, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.966 -0.259 0.000 22.192 0.259 0.966 0.000 -0.331 - bone 'Tereza:NeckPart2_M' parent:'Tereza:NeckPart1_M' h:(1.036, -1.036, 0.000) t:(1.036, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.966 -0.259 0.000 23.192 0.259 0.966 0.000 -0.063 - bone 'Tereza:Neck_M' parent:'Tereza:Chest_M' h:(1.865, -1.316, 0.000) t:(1.411, -0.385, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.966 -0.259 0.000 21.191 0.259 0.966 0.000 -0.599 - bone 'Tereza:PinkyFinger1_L' parent:'Tereza:Cup_L' h:(-1.397, -0.997, 0.285) t:(-1.383, -0.456, 0.563) radius h:0.100 t:0.050 -0.995 -0.079 0.055 11.801 -0.037 -0.219 -0.975 21.228 0.089 -0.973 0.215 -2.490 - bone 'Tereza:PinkyFinger1_R' parent:'Tereza:Cup_R' h:(1.397, -2.107, -0.285) t:(1.411, -1.567, -0.006) radius h:0.100 t:0.050 -0.995 -0.079 0.055 -11.801 0.037 0.219 0.975 21.228 -0.089 0.973 -0.215 -2.490 - bone 'Tereza:PinkyFinger2_L' parent:'Tereza:PinkyFinger1_L' h:(-0.608, -0.608, 0.000) t:(-0.608, -0.272, 0.002) radius h:0.100 t:0.050 -0.996 -0.078 0.032 12.406 -0.014 -0.223 -0.975 21.250 0.083 -0.972 0.221 -2.544 - bone 'Tereza:PinkyFinger2_R' parent:'Tereza:PinkyFinger1_R' h:(0.608, -0.608, 0.000) t:(0.608, -0.272, 0.002) radius h:0.100 t:0.050 -0.996 -0.078 0.032 -12.406 0.014 0.223 0.975 21.250 -0.083 0.972 -0.221 -2.544 - bone 'Tereza:PinkyFinger3_L' parent:'Tereza:PinkyFinger2_L' h:(-0.336, -0.336, 0.000) t:(-0.336, 0.092, 0.016) radius h:0.100 t:0.050 -0.997 -0.076 0.026 12.740 -0.005 -0.260 -0.966 21.255 0.080 -0.963 0.258 -2.572 - bone 'Tereza:PinkyFinger3_R' parent:'Tereza:PinkyFinger2_R' h:(0.336, -0.336, 0.000) t:(0.335, 0.092, 0.016) radius h:0.100 t:0.050 -0.997 -0.076 0.026 -12.740 0.005 0.260 0.966 21.255 -0.080 0.963 -0.258 -2.572 - bone 'Tereza:PinkyFinger4_L' parent:'Tereza:PinkyFinger3_L' h:(-0.427, -0.427, 0.000) t:(-0.427, 0.000, 0.000) radius h:0.100 t:0.050 -0.997 -0.076 0.026 13.166 -0.005 -0.260 -0.966 21.257 0.080 -0.963 0.258 -2.606 - bone 'Tereza:PinkyFinger4_R' parent:'Tereza:PinkyFinger3_R' h:(0.427, -0.427, 0.000) t:(0.427, 0.000, 0.000) radius h:0.100 t:0.050 -0.997 -0.076 0.026 -13.166 0.005 0.260 0.966 21.257 -0.080 0.963 -0.258 -2.606 - bone 'Tereza:RingFinger1_L' parent:'Tereza:Cup_L' h:(-1.557, -1.342, 0.084) t:(-1.559, -0.637, 0.331) radius h:0.100 t:0.050 -0.998 -0.065 0.008 11.981 -0.003 -0.080 -0.997 21.344 0.066 -0.995 0.080 -2.117 - bone 'Tereza:RingFinger1_R' parent:'Tereza:Cup_R' h:(1.557, -1.762, -0.084) t:(1.556, -1.057, 0.163) radius h:0.100 t:0.050 -0.998 -0.065 0.008 -11.981 0.003 0.080 0.997 21.344 -0.066 0.995 -0.080 -2.117 - bone 'Tereza:RingFinger2_L' parent:'Tereza:RingFinger1_L' h:(-0.747, -0.747, 0.000) t:(-0.747, -0.256, -0.002) radius h:0.100 t:0.050 -0.998 -0.064 0.014 12.726 -0.009 -0.075 -0.997 21.346 0.065 -0.995 0.075 -2.166 - bone 'Tereza:RingFinger2_R' parent:'Tereza:RingFinger1_R' h:(0.747, -0.747, 0.000) t:(0.746, -0.256, -0.002) radius h:0.100 t:0.050 -0.998 -0.064 0.014 -12.726 0.009 0.075 0.997 21.346 -0.065 0.995 -0.075 -2.166 - bone 'Tereza:RingFinger3_L' parent:'Tereza:RingFinger2_L' h:(-0.491, -0.491, 0.000) t:(-0.491, 0.083, 0.006) radius h:0.100 t:0.050 -0.996 -0.064 0.058 13.216 -0.052 -0.085 -0.995 21.350 0.069 -0.994 0.082 -2.198 - bone 'Tereza:RingFinger3_R' parent:'Tereza:RingFinger2_R' h:(0.491, -0.491, 0.000) t:(0.491, 0.083, 0.006) radius h:0.100 t:0.050 -0.996 -0.064 0.058 -13.216 0.052 0.085 0.995 21.350 -0.069 0.994 -0.082 -2.198 - bone 'Tereza:RingFinger4_L' parent:'Tereza:RingFinger3_L' h:(-0.574, -0.574, 0.000) t:(-0.574, 0.000, 0.000) radius h:0.100 t:0.050 -0.996 -0.064 0.058 13.788 -0.052 -0.085 -0.995 21.380 0.069 -0.994 0.082 -2.238 - bone 'Tereza:RingFinger4_R' parent:'Tereza:RingFinger3_R' h:(0.574, -0.574, 0.000) t:(0.574, 0.000, 0.000) radius h:0.100 t:0.050 -0.996 -0.064 0.058 -13.788 0.052 0.085 0.995 21.380 -0.069 0.994 -0.082 -2.238 - bone 'Tereza:RootPart1_M' parent:'Tereza:Root_M' h:(0.867, -1.134, 0.000) t:(0.913, -0.268, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 1.000 0.000 0.000 15.523 0.000 1.000 0.000 0.045 - bone 'Tereza:RootPart2_M' parent:'Tereza:RootPart1_M' h:(0.867, -0.867, 0.000) t:(0.897, -0.001, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.999 0.035 0.000 16.391 -0.035 0.999 0.000 0.045 - bone 'Tereza:Root_M' parent:'Tereza:Zero_joint' h:(0.000, 0.000, 0.000) t:(0.000, -0.059, 1.132) connect inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.999 -0.052 0.000 14.657 0.052 0.999 0.000 0.000 - bone 'Tereza:Scapula_L' parent:'Tereza:Chest_M' h:(0.751, -0.744, 0.440) t:(0.559, -3.266, -0.996) inh_scale:NONE radius h:0.100 t:0.050 -0.760 -0.494 0.423 0.440 -0.354 -0.230 -0.906 20.206 0.545 -0.839 0.000 0.176 - bone 'Tereza:Scapula_R' parent:'Tereza:Chest_M' h:(0.751, -0.744, -0.440) t:(0.943, 1.779, -1.876) inh_scale:NONE radius h:0.100 t:0.050 -0.760 -0.494 0.423 -0.440 0.354 0.230 0.906 20.206 -0.545 0.839 0.000 0.176 - bone 'Tereza:ShoulderPart1_L' parent:'Tereza:Shoulder_L' h:(-1.266, -1.266, 0.000) t:(-1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -0.999 -0.035 0.000 3.916 0.000 0.000 -1.000 21.237 0.035 -0.999 0.000 -1.453 - bone 'Tereza:ShoulderPart1_R' parent:'Tereza:Shoulder_R' h:(1.266, -1.266, 0.000) t:(1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -0.999 -0.035 0.000 -3.916 0.000 0.000 1.000 21.237 -0.035 0.999 0.000 -1.453 - bone 'Tereza:ShoulderPart2_L' parent:'Tereza:ShoulderPart1_L' h:(-1.266, -1.266, 0.000) t:(-1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -0.999 -0.035 0.000 5.180 0.000 0.000 -1.000 21.237 0.035 -0.999 0.000 -1.497 - bone 'Tereza:ShoulderPart2_R' parent:'Tereza:ShoulderPart1_R' h:(1.266, -1.266, 0.000) t:(1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -0.999 -0.035 0.000 -5.180 0.000 0.000 1.000 21.237 -0.035 0.999 0.000 -1.497 - bone 'Tereza:Shoulder_L' parent:'Tereza:Scapula_L' h:(-2.909, -2.909, 0.000) t:(-3.564, -1.826, -0.019) inh_scale:NONE radius h:0.100 t:0.050 -0.999 -0.035 0.000 2.651 0.000 0.000 -1.000 21.237 0.035 -0.999 0.000 -1.408 - bone 'Tereza:Shoulder_R' parent:'Tereza:Scapula_R' h:(2.909, -2.909, 0.000) t:(2.254, -1.826, -0.019) inh_scale:NONE radius h:0.100 t:0.050 -0.999 -0.035 0.000 -2.651 0.000 0.000 1.000 21.237 -0.035 0.999 0.000 -1.408 - bone 'Tereza:Spine1Part1_M' parent:'Tereza:Spine1_M' h:(0.706, -0.706, 0.000) t:(0.706, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.993 0.122 0.000 17.958 -0.122 0.993 0.000 -0.071 - bone 'Tereza:Spine1Part2_M' parent:'Tereza:Spine1Part1_M' h:(0.706, -0.706, 0.000) t:(0.706, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.993 0.122 0.000 18.659 -0.122 0.993 0.000 -0.157 - bone 'Tereza:Spine1_M' parent:'Tereza:RootPart2_M' h:(0.867, -0.867, 0.000) t:(0.929, -0.164, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.993 0.122 0.000 17.257 -0.122 0.993 0.000 0.015 - bone 'Tereza:ThumbFinger1_L' parent:'Tereza:Wrist_L' h:(-0.718, -1.729, 0.271) t:(-1.097, -1.590, -0.202) radius h:0.100 t:0.050 -0.558 0.536 0.633 10.918 0.319 0.843 -0.433 20.923 -0.766 -0.040 -0.642 -1.263 - bone 'Tereza:ThumbFinger1_R' parent:'Tereza:Wrist_R' h:(0.718, -0.821, -0.271) t:(0.339, -0.682, -0.745) radius h:0.100 t:0.050 -0.558 0.536 0.633 -10.918 -0.319 -0.843 0.433 20.923 0.766 0.040 0.642 -1.263 - bone 'Tereza:ThumbFinger2_L' parent:'Tereza:ThumbFinger1_L' h:(-0.622, -0.622, 0.000) t:(-0.622, -0.167, 0.000) radius h:0.100 t:0.050 -0.556 0.536 0.635 11.265 0.318 0.843 -0.434 20.724 -0.768 -0.040 -0.639 -0.786 - bone 'Tereza:ThumbFinger2_R' parent:'Tereza:ThumbFinger1_R' h:(0.622, -0.622, 0.000) t:(0.622, -0.167, 0.000) radius h:0.100 t:0.050 -0.556 0.536 0.635 -11.265 -0.318 -0.843 0.434 20.724 0.768 0.040 0.639 -0.786 - bone 'Tereza:ThumbFinger3_L' parent:'Tereza:ThumbFinger2_L' h:(-0.455, -0.455, 0.000) t:(-0.435, 0.140, -0.002) radius h:0.100 t:0.050 -0.534 0.515 0.671 11.518 0.262 0.855 -0.448 20.580 -0.804 -0.064 -0.591 -0.437 - bone 'Tereza:ThumbFinger3_R' parent:'Tereza:ThumbFinger2_R' h:(0.455, -0.455, 0.000) t:(0.475, 0.140, -0.002) radius h:0.100 t:0.050 -0.534 0.515 0.671 -11.518 -0.262 -0.855 0.448 20.580 0.804 0.064 0.591 -0.437 - bone 'Tereza:ThumbFinger4_L' parent:'Tereza:ThumbFinger3_L' h:(-0.595, -0.595, 0.000) t:(-0.595, 0.000, 0.000) radius h:0.100 t:0.050 -0.534 0.515 0.671 11.836 0.262 0.855 -0.448 20.424 -0.804 -0.064 -0.591 0.042 - bone 'Tereza:ThumbFinger4_R' parent:'Tereza:ThumbFinger3_R' h:(0.595, -0.595, 0.000) t:(0.595, 0.000, 0.000) radius h:0.100 t:0.050 -0.534 0.515 0.671 -11.836 -0.262 -0.855 0.448 20.424 0.804 0.064 0.591 0.042 - bone 'Tereza:ToesEnd_L' parent:'Tereza:Toes_L' h:(-2.273, -2.273, 0.000) t:(-2.273, 0.000, 0.000) radius h:0.100 t:0.050 -0.038 0.015 -0.999 1.336 0.152 -0.988 -0.020 0.155 -0.988 -0.152 0.035 2.771 - bone 'Tereza:ToesEnd_R' parent:'Tereza:Toes_R' h:(2.273, -2.273, 0.000) t:(2.273, 0.000, 0.000) radius h:0.100 t:0.050 -0.038 0.015 -0.999 -1.336 -0.152 0.988 0.020 0.155 0.988 0.152 -0.035 2.771 - bone 'Tereza:Toes_L' parent:'Tereza:Ankle_L' h:(-1.982, -4.105, 0.000) t:(-4.228, -3.759, -0.039) radius h:0.100 t:0.050 -0.038 0.015 -0.999 1.250 0.152 -0.988 -0.020 0.500 -0.988 -0.152 0.035 0.525 - bone 'Tereza:Toes_R' parent:'Tereza:Ankle_R' h:(1.982, -0.957, 0.000) t:(-0.265, -0.611, -0.039) radius h:0.100 t:0.050 -0.038 0.015 -0.999 -1.250 -0.152 0.988 0.020 0.500 0.988 0.152 -0.035 0.525 - bone 'Tereza:Wrist_L' parent:'Tereza:ElbowPart2_L' h:(-1.237, -1.237, 0.000) t:(-1.187, -0.006, -0.325) inh_scale:NONE radius h:0.100 t:0.050 -0.996 -0.056 0.075 10.157 -0.087 0.255 -0.963 21.237 0.035 -0.965 -0.259 -1.606 - bone 'Tereza:Wrist_R' parent:'Tereza:ElbowPart2_R' h:(1.237, -1.237, 0.000) t:(1.288, -0.006, -0.325) inh_scale:NONE radius h:0.100 t:0.050 -0.996 -0.056 0.075 -10.157 0.087 -0.255 0.963 21.237 -0.035 0.965 0.259 -1.606 - bone 'Tereza:Zero_joint' h:(0.000, 0.000, 0.000) t:(0.000, 14.657, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000
==== Objects: 1 - Obj 'Tereza:__root__Tereza' ARMATURE data:'Tereza:__root__Tereza' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.058, 0.058, 0.058 - posed bone 'Tereza:Ankle_L' - props: fl:fat=0.552 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Ankle_R' - props: fl:fat=0.552 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Chest_M' - props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Cup_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Cup_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ElbowPart1_L' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333 - posed bone 'Tereza:ElbowPart1_R' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333 - posed bone 'Tereza:ElbowPart2_L' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667 - posed bone 'Tereza:ElbowPart2_R' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667 - posed bone 'Tereza:Elbow_L' - props: fl:fat=0.671 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000 - posed bone 'Tereza:Elbow_R' - props: fl:fat=0.671 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000 - posed bone 'Tereza:EyeEnd_L' - props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:EyeEnd_R' - props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Eye_L' - props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Eye_R' - props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Head1_M' - props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:HeadEnd_M' - props: fl:fat=0.522 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:HipPart1_L' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333 - posed bone 'Tereza:HipPart1_R' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333 - posed bone 'Tereza:HipPart2_L' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667 - posed bone 'Tereza:HipPart2_R' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667 - posed bone 'Tereza:Hip_L' - props: fl:fat=1.297 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000 - posed bone 'Tereza:Hip_R' - props: fl:fat=1.297 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000 - posed bone 'Tereza:IndexFinger1_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:IndexFinger1_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:IndexFinger2_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:IndexFinger2_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:IndexFinger3_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:IndexFinger3_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:IndexFinger4_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:IndexFinger4_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:JawEnd_M' - props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Jaw_M' - props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Knee_L' - props: fl:fat=0.895 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Knee_R' - props: fl:fat=0.895 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger1_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger1_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger2_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger2_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger3_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger3_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger4_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:MiddleFinger4_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:NeckPart1_M' - props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:NeckPart2_M' - props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Neck_M' - props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger1_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger1_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger2_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger2_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger3_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger3_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger4_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:PinkyFinger4_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger1_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger1_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger2_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger2_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger3_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger3_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger4_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RingFinger4_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RootPart1_M' - props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:RootPart2_M' - props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Root_M' - props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Scapula_L' - props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Scapula_R' - props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ShoulderPart1_L' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333 - posed bone 'Tereza:ShoulderPart1_R' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333 - posed bone 'Tereza:ShoulderPart2_L' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667 - posed bone 'Tereza:ShoulderPart2_R' - props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667 - posed bone 'Tereza:Shoulder_L' - props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000 - posed bone 'Tereza:Shoulder_R' - props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000 - posed bone 'Tereza:Spine1Part1_M' - props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Spine1Part2_M' - props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Spine1_M' - props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger1_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger1_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger2_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger2_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger3_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger3_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger4_L' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ThumbFinger4_R' - props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ToesEnd_L' - props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:ToesEnd_R' - props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Toes_L' - props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Toes_R' - props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Wrist_L' - props: fl:fat=0.254 fl:fatY=2.310 fl:fatZ=1.000 int:lockInfluenceWeights=False - posed bone 'Tereza:Wrist_R' - props: fl:fat=0.254 fl:fatY=2.310 fl:fatZ=1.000 int:lockInfluenceWeights=False ==== Armatures: 1 - Armature 'Tereza:__root__Tereza' 91 bones - bone 'Tereza:Ankle_L' parent:'Tereza:Knee_L' h:(-5.501, -5.501, 0.000) t:(-5.678, -2.977, 0.044) inh_scale:NONE radius h:0.100 t:0.050 0.000 -0.017 -1.000 1.222 1.000 0.000 0.000 2.482 0.000 -1.000 0.017 -1.048 - bone 'Tereza:Ankle_R' parent:'Tereza:Knee_R' h:(5.501, -5.501, 0.000) t:(5.325, -2.977, 0.044) inh_scale:NONE radius h:0.100 t:0.050 0.000 -0.017 -1.000 -1.222 -1.000 0.000 0.000 2.482 0.000 1.000 -0.017 -1.048 - bone 'Tereza:Chest_M' parent:'Tereza:Spine1Part2_M' h:(0.706, -0.706, 0.000) t:(0.798, 0.607, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.982 0.191 0.000 19.360 -0.191 0.982 0.000 -0.243 - bone 'Tereza:Cup_L' parent:'Tereza:Wrist_L' h:(-0.296, -1.114, 0.035) t:(-0.249, 0.437, 0.034) radius h:0.100 t:0.050 -0.995 -0.087 0.045 10.445 -0.065 0.253 -0.965 21.270 0.072 -0.964 -0.257 -1.781 - bone 'Tereza:Cup_R' parent:'Tereza:Wrist_R' h:(0.296, -1.436, -0.035) t:(0.344, 0.115, -0.036) radius h:0.100 t:0.050 -0.995 -0.087 0.045 -10.445 0.065 -0.253 0.965 21.270 -0.072 0.964 0.257 -1.781 - bone 'Tereza:ElbowPart1_L' parent:'Tereza:Elbow_L' h:(-1.237, -1.237, 0.000) t:(-1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -1.000 -0.017 0.000 7.682 0.000 0.000 -1.000 21.237 0.017 -1.000 0.000 -1.563 - bone 'Tereza:ElbowPart1_R' parent:'Tereza:Elbow_R' h:(1.237, -1.237, 0.000) t:(1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -1.000 -0.017 0.000 -7.682 0.000 0.000 1.000 21.237 -0.017 1.000 0.000 -1.563 - bone 'Tereza:ElbowPart2_L' parent:'Tereza:ElbowPart1_L' h:(-1.237, -1.237, 0.000) t:(-1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -1.000 -0.017 0.000 8.920 0.000 0.000 -1.000 21.237 0.017 -1.000 0.000 -1.584 - bone 'Tereza:ElbowPart2_R' parent:'Tereza:ElbowPart1_R' h:(1.237, -1.237, 0.000) t:(1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -1.000 -0.017 0.000 -8.920 0.000 0.000 1.000 21.237 -0.017 1.000 0.000 -1.584 - bone 'Tereza:Elbow_L' parent:'Tereza:ShoulderPart2_L' h:(-1.266, -1.266, 0.000) t:(-1.287, -0.028, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -1.000 -0.017 0.000 6.445 0.000 0.000 -1.000 21.237 0.017 -1.000 0.000 -1.541 - bone 'Tereza:Elbow_R' parent:'Tereza:ShoulderPart2_R' h:(1.266, -1.266, 0.000) t:(1.244, -0.028, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -1.000 -0.017 0.000 -6.445 0.000 0.000 1.000 21.237 -0.017 1.000 0.000 -1.541 - bone 'Tereza:EyeEnd_L' parent:'Tereza:Eye_L' h:(0.483, -0.483, 0.000) t:(0.483, -0.019, -0.133) inh_scale:NONE radius h:0.100 t:0.050 -0.005 -0.275 0.962 1.040 0.087 -0.958 -0.273 26.629 0.996 0.083 0.028 2.740 - bone 'Tereza:EyeEnd_R' parent:'Tereza:Eye_R' h:(0.483, -0.483, 0.000) t:(0.483, -0.019, 0.133) inh_scale:NONE radius h:0.100 t:0.050 0.005 0.275 0.962 -1.040 0.087 -0.958 0.273 26.629 0.996 0.083 -0.028 2.740 - bone 'Tereza:Eye_L' parent:'Tereza:Head1_M' h:(2.206, -1.270, 1.040) t:(1.723, -1.270, 1.040) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 1.040 0.087 -0.996 0.000 26.587 0.996 0.087 0.000 2.259 - bone 'Tereza:Eye_R' parent:'Tereza:Head1_M' h:(2.206, -1.270, -1.040) t:(1.723, -1.270, -1.040) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 -1.040 0.087 -0.996 0.000 26.587 0.996 0.087 0.000 2.259 - bone 'Tereza:Head1_M' parent:'Tereza:NeckPart2_M' h:(1.036, -1.036, 0.000) t:(2.241, 2.276, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.996 0.087 0.000 24.193 -0.087 0.996 0.000 0.205 - bone 'Tereza:HeadEnd_M' parent:'Tereza:Head1_M' h:(6.409, -3.525, 0.000) t:(6.409, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.996 0.087 0.000 30.578 -0.087 0.996 0.000 -0.353 - bone 'Tereza:HipPart1_L' parent:'Tereza:Hip_L' h:(-2.132, -2.132, 0.000) t:(-2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 1.222 0.996 0.087 0.000 12.218 0.087 -0.996 0.000 -0.293 - bone 'Tereza:HipPart1_R' parent:'Tereza:Hip_R' h:(2.132, -2.132, 0.000) t:(2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 -1.222 -0.996 -0.087 0.000 12.218 -0.087 0.996 0.000 -0.293 - bone 'Tereza:HipPart2_L' parent:'Tereza:HipPart1_L' h:(-2.132, -2.132, 0.000) t:(-2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 1.222 0.996 0.087 0.000 10.094 0.087 -0.996 0.000 -0.479 - bone 'Tereza:HipPart2_R' parent:'Tereza:HipPart1_R' h:(2.132, -2.132, 0.000) t:(2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 -1.222 -0.996 -0.087 0.000 10.094 -0.087 0.996 0.000 -0.479 - bone 'Tereza:Hip_L' parent:'Tereza:Root_M' h:(-0.320, -1.224, 1.222) t:(-0.246, -3.355, 1.222) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 1.222 0.996 0.087 0.000 14.342 0.087 -0.996 0.000 -0.107 - bone 'Tereza:Hip_R' parent:'Tereza:Root_M' h:(-0.320, -1.224, -1.222) t:(-0.395, 0.907, -1.222) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 -1.222 -0.996 -0.087 0.000 14.342 -0.087 0.996 0.000 -0.107 - bone 'Tereza:IndexFinger1_L' parent:'Tereza:Wrist_L' h:(-1.904, -1.734, -0.050) t:(-1.911, -1.048, 0.080) radius h:0.100 t:0.050 -0.999 -0.032 -0.012 12.075 0.009 0.071 -0.997 21.334 0.032 -0.997 -0.071 -1.216 - bone 'Tereza:IndexFinger1_R' parent:'Tereza:Wrist_R' h:(1.904, -0.816, 0.050) t:(1.897, -0.129, 0.181) radius h:0.100 t:0.050 -0.999 -0.032 -0.012 -12.075 -0.009 -0.071 0.997 21.334 -0.032 0.997 0.071 -1.216 - bone 'Tereza:IndexFinger2_L' parent:'Tereza:IndexFinger1_L' h:(-0.698, -0.698, 0.000) t:(-0.699, -0.197, 0.000) radius h:0.100 t:0.050 -0.999 -0.031 -0.027 12.773 0.024 0.071 -0.997 21.328 0.033 -0.997 -0.070 -1.239 - bone 'Tereza:IndexFinger2_R' parent:'Tereza:IndexFinger1_R' h:(0.698, -0.698, 0.000) t:(0.603, -0.206, 0.001) radius h:0.100 t:0.050 -0.987 0.160 -0.027 -12.773 -0.037 -0.065 0.997 21.328 0.158 0.985 0.070 -1.239 - bone 'Tereza:IndexFinger3_L' parent:'Tereza:IndexFinger2_L' h:(-0.501, -0.501, 0.000) t:(-0.501, 0.081, -0.017) radius h:0.100 t:0.050 -0.999 -0.031 -0.032 13.274 0.029 0.100 -0.995 21.316 0.034 -0.995 -0.099 -1.255 - bone 'Tereza:IndexFinger3_R' parent:'Tereza:IndexFinger2_R' h:(0.501, -0.501, 0.000) t:(0.502, 0.081, -0.017) radius h:0.100 t:0.050 -0.987 0.160 -0.027 -13.267 -0.042 -0.094 0.995 21.309 0.156 0.983 0.099 -1.159 - bone 'Tereza:IndexFinger4_L' parent:'Tereza:IndexFinger3_L' h:(-0.582, -0.582, 0.000) t:(-0.582, 0.000, 0.000) radius h:0.100 t:0.050 -0.999 -0.031 -0.032 13.855 0.029 0.100 -0.995 21.299 0.034 -0.995 -0.099 -1.275 - bone 'Tereza:IndexFinger4_R' parent:'Tereza:IndexFinger3_R' h:(0.582, -0.582, 0.000) t:(0.582, 0.000, 0.000) radius h:0.100 t:0.050 -0.987 0.160 -0.027 -13.842 -0.042 -0.094 0.995 21.285 0.156 0.983 0.099 -1.068 - bone 'Tereza:JawEnd_M' parent:'Tereza:Jaw_M' h:(3.189, -3.189, 0.000) t:(3.189, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.652 -0.758 0.000 23.064 0.758 -0.652 0.000 3.066 - bone 'Tereza:Jaw_M' parent:'Tereza:Head1_M' h:(0.908, -3.001, 0.000) t:(-1.320, -5.283, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.652 -0.758 0.000 25.143 0.758 -0.652 0.000 0.648 - bone 'Tereza:Knee_L' parent:'Tereza:HipPart2_L' h:(-2.132, -2.132, 0.000) t:(-2.228, 3.368, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 1.222 0.998 0.070 0.000 7.970 0.070 -0.998 0.000 -0.664 - bone 'Tereza:Knee_R' parent:'Tereza:HipPart2_R' h:(2.132, -2.132, 0.000) t:(2.036, 3.368, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 -1.000 -1.222 -0.998 -0.070 0.000 7.970 -0.070 0.998 0.000 -0.664 - bone 'Tereza:MiddleFinger1_L' parent:'Tereza:Wrist_L' h:(-1.910, -1.275, 0.000) t:(-1.880, -0.455, 0.200) radius h:0.100 t:0.050 -0.997 -0.072 -0.032 12.058 0.031 0.016 -0.999 21.404 0.072 -0.997 -0.014 -1.672 - bone 'Tereza:MiddleFinger1_R' parent:'Tereza:Wrist_R' h:(1.910, -1.275, 0.000) t:(1.940, -0.455, 0.200) radius h:0.100 t:0.050 -0.997 -0.072 -0.032 -12.058 -0.031 -0.016 0.999 21.404 -0.072 0.997 0.014 -1.672 - bone 'Tereza:MiddleFinger2_L' parent:'Tereza:MiddleFinger1_L' h:(-0.844, -0.844, 0.000) t:(-0.844, -0.255, 0.000) radius h:0.100 t:0.050 -0.997 -0.072 0.022 12.900 -0.023 0.015 -1.000 21.377 0.071 -0.997 -0.017 -1.733 - bone 'Tereza:MiddleFinger2_R' parent:'Tereza:MiddleFinger1_R' h:(0.844, -0.844, 0.000) t:(0.844, -0.255, 0.000) radius h:0.100 t:0.050 -0.997 -0.072 0.022 -12.900 0.023 -0.015 1.000 21.377 -0.071 0.997 0.017 -1.733 - bone 'Tereza:MiddleFinger3_L' parent:'Tereza:MiddleFinger2_L' h:(-0.589, -0.589, 0.000) t:(-0.589, -0.029, 0.001) radius h:0.100 t:0.050 -0.997 -0.072 -0.005 13.488 0.004 0.014 -1.000 21.391 0.072 -0.997 -0.014 -1.775 - bone 'Tereza:MiddleFinger3_R' parent:'Tereza:MiddleFinger2_R' h:(0.589, -0.589, 0.000) t:(0.589, -0.029, 0.001) radius h:0.100 t:0.050 -0.997 -0.072 -0.005 -13.488 -0.004 -0.014 1.000 21.391 -0.072 0.997 0.014 -1.775 - bone 'Tereza:MiddleFinger4_L' parent:'Tereza:MiddleFinger3_L' h:(-0.560, -0.560, 0.000) t:(-0.560, 0.000, 0.000) radius h:0.100 t:0.050 -0.997 -0.072 -0.005 14.046 0.004 0.014 -1.000 21.389 0.072 -0.997 -0.014 -1.815 - bone 'Tereza:MiddleFinger4_R' parent:'Tereza:MiddleFinger3_R' h:(0.560, -0.560, 0.000) t:(0.560, 0.000, 0.000) radius h:0.100 t:0.050 -0.997 -0.072 -0.005 -14.046 -0.004 -0.014 1.000 21.389 -0.072 0.997 0.014 -1.815 - bone 'Tereza:NeckPart1_M' parent:'Tereza:Neck_M' h:(1.036, -1.036, 0.000) t:(1.036, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.966 -0.259 0.000 22.192 0.259 0.966 0.000 -0.331 - bone 'Tereza:NeckPart2_M' parent:'Tereza:NeckPart1_M' h:(1.036, -1.036, 0.000) t:(1.036, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.966 -0.259 0.000 23.192 0.259 0.966 0.000 -0.063 - bone 'Tereza:Neck_M' parent:'Tereza:Chest_M' h:(1.865, -1.316, 0.000) t:(1.411, -0.385, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.966 -0.259 0.000 21.191 0.259 0.966 0.000 -0.599 - bone 'Tereza:PinkyFinger1_L' parent:'Tereza:Cup_L' h:(-1.397, -0.997, 0.285) t:(-1.383, -0.456, 0.563) radius h:0.100 t:0.050 -0.995 -0.079 0.055 11.801 -0.037 -0.219 -0.975 21.228 0.089 -0.973 0.215 -2.490 - bone 'Tereza:PinkyFinger1_R' parent:'Tereza:Cup_R' h:(1.397, -2.107, -0.285) t:(1.411, -1.567, -0.006) radius h:0.100 t:0.050 -0.995 -0.079 0.055 -11.801 0.037 0.219 0.975 21.228 -0.089 0.973 -0.215 -2.490 - bone 'Tereza:PinkyFinger2_L' parent:'Tereza:PinkyFinger1_L' h:(-0.608, -0.608, 0.000) t:(-0.608, -0.272, 0.002) radius h:0.100 t:0.050 -0.996 -0.078 0.032 12.406 -0.014 -0.223 -0.975 21.250 0.083 -0.972 0.221 -2.544 - bone 'Tereza:PinkyFinger2_R' parent:'Tereza:PinkyFinger1_R' h:(0.608, -0.608, 0.000) t:(0.608, -0.272, 0.002) radius h:0.100 t:0.050 -0.996 -0.078 0.032 -12.406 0.014 0.223 0.975 21.250 -0.083 0.972 -0.221 -2.544 - bone 'Tereza:PinkyFinger3_L' parent:'Tereza:PinkyFinger2_L' h:(-0.336, -0.336, 0.000) t:(-0.336, 0.092, 0.016) radius h:0.100 t:0.050 -0.997 -0.076 0.026 12.740 -0.005 -0.260 -0.966 21.255 0.080 -0.963 0.258 -2.572 - bone 'Tereza:PinkyFinger3_R' parent:'Tereza:PinkyFinger2_R' h:(0.336, -0.336, 0.000) t:(0.335, 0.092, 0.016) radius h:0.100 t:0.050 -0.997 -0.076 0.026 -12.740 0.005 0.260 0.966 21.255 -0.080 0.963 -0.258 -2.572 - bone 'Tereza:PinkyFinger4_L' parent:'Tereza:PinkyFinger3_L' h:(-0.427, -0.427, 0.000) t:(-0.427, 0.000, 0.000) radius h:0.100 t:0.050 -0.997 -0.076 0.026 13.166 -0.005 -0.260 -0.966 21.257 0.080 -0.963 0.258 -2.606 - bone 'Tereza:PinkyFinger4_R' parent:'Tereza:PinkyFinger3_R' h:(0.427, -0.427, 0.000) t:(0.427, 0.000, 0.000) radius h:0.100 t:0.050 -0.997 -0.076 0.026 -13.166 0.005 0.260 0.966 21.257 -0.080 0.963 -0.258 -2.606 - bone 'Tereza:RingFinger1_L' parent:'Tereza:Cup_L' h:(-1.557, -1.342, 0.084) t:(-1.559, -0.637, 0.331) radius h:0.100 t:0.050 -0.998 -0.065 0.008 11.981 -0.003 -0.080 -0.997 21.344 0.066 -0.995 0.080 -2.117 - bone 'Tereza:RingFinger1_R' parent:'Tereza:Cup_R' h:(1.557, -1.762, -0.084) t:(1.556, -1.057, 0.163) radius h:0.100 t:0.050 -0.998 -0.065 0.008 -11.981 0.003 0.080 0.997 21.344 -0.066 0.995 -0.080 -2.117 - bone 'Tereza:RingFinger2_L' parent:'Tereza:RingFinger1_L' h:(-0.747, -0.747, 0.000) t:(-0.747, -0.256, -0.002) radius h:0.100 t:0.050 -0.998 -0.064 0.014 12.726 -0.009 -0.075 -0.997 21.346 0.065 -0.995 0.075 -2.166 - bone 'Tereza:RingFinger2_R' parent:'Tereza:RingFinger1_R' h:(0.747, -0.747, 0.000) t:(0.746, -0.256, -0.002) radius h:0.100 t:0.050 -0.998 -0.064 0.014 -12.726 0.009 0.075 0.997 21.346 -0.065 0.995 -0.075 -2.166 - bone 'Tereza:RingFinger3_L' parent:'Tereza:RingFinger2_L' h:(-0.491, -0.491, 0.000) t:(-0.491, 0.083, 0.006) radius h:0.100 t:0.050 -0.996 -0.064 0.058 13.216 -0.052 -0.085 -0.995 21.350 0.069 -0.994 0.082 -2.198 - bone 'Tereza:RingFinger3_R' parent:'Tereza:RingFinger2_R' h:(0.491, -0.491, 0.000) t:(0.491, 0.083, 0.006) radius h:0.100 t:0.050 -0.996 -0.064 0.058 -13.216 0.052 0.085 0.995 21.350 -0.069 0.994 -0.082 -2.198 - bone 'Tereza:RingFinger4_L' parent:'Tereza:RingFinger3_L' h:(-0.574, -0.574, 0.000) t:(-0.574, 0.000, 0.000) radius h:0.100 t:0.050 -0.996 -0.064 0.058 13.788 -0.052 -0.085 -0.995 21.380 0.069 -0.994 0.082 -2.238 - bone 'Tereza:RingFinger4_R' parent:'Tereza:RingFinger3_R' h:(0.574, -0.574, 0.000) t:(0.574, 0.000, 0.000) radius h:0.100 t:0.050 -0.996 -0.064 0.058 -13.788 0.052 0.085 0.995 21.380 -0.069 0.994 -0.082 -2.238 - bone 'Tereza:RootPart1_M' parent:'Tereza:Root_M' h:(0.867, -1.134, 0.000) t:(0.913, -0.268, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 1.000 0.000 0.000 15.523 0.000 1.000 0.000 0.045 - bone 'Tereza:RootPart2_M' parent:'Tereza:RootPart1_M' h:(0.867, -0.867, 0.000) t:(0.897, -0.001, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.999 0.035 0.000 16.391 -0.035 0.999 0.000 0.045 - bone 'Tereza:Root_M' parent:'Tereza:Zero_joint' h:(0.000, 0.000, 0.000) t:(0.000, -0.059, 1.132) connect inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.999 -0.052 0.000 14.657 0.052 0.999 0.000 0.000 - bone 'Tereza:Scapula_L' parent:'Tereza:Chest_M' h:(0.751, -0.744, 0.440) t:(0.559, -3.266, -0.996) inh_scale:NONE radius h:0.100 t:0.050 -0.760 -0.494 0.423 0.440 -0.354 -0.230 -0.906 20.206 0.545 -0.839 0.000 0.176 - bone 'Tereza:Scapula_R' parent:'Tereza:Chest_M' h:(0.751, -0.744, -0.440) t:(0.943, 1.779, -1.876) inh_scale:NONE radius h:0.100 t:0.050 -0.760 -0.494 0.423 -0.440 0.354 0.230 0.906 20.206 -0.545 0.839 0.000 0.176 - bone 'Tereza:ShoulderPart1_L' parent:'Tereza:Shoulder_L' h:(-1.266, -1.266, 0.000) t:(-1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -0.999 -0.035 0.000 3.916 0.000 0.000 -1.000 21.237 0.035 -0.999 0.000 -1.453 - bone 'Tereza:ShoulderPart1_R' parent:'Tereza:Shoulder_R' h:(1.266, -1.266, 0.000) t:(1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -0.999 -0.035 0.000 -3.916 0.000 0.000 1.000 21.237 -0.035 0.999 0.000 -1.453 - bone 'Tereza:ShoulderPart2_L' parent:'Tereza:ShoulderPart1_L' h:(-1.266, -1.266, 0.000) t:(-1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -0.999 -0.035 0.000 5.180 0.000 0.000 -1.000 21.237 0.035 -0.999 0.000 -1.497 - bone 'Tereza:ShoulderPart2_R' parent:'Tereza:ShoulderPart1_R' h:(1.266, -1.266, 0.000) t:(1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -0.999 -0.035 0.000 -5.180 0.000 0.000 1.000 21.237 -0.035 0.999 0.000 -1.497 - bone 'Tereza:Shoulder_L' parent:'Tereza:Scapula_L' h:(-2.909, -2.909, 0.000) t:(-3.564, -1.826, -0.019) inh_scale:NONE radius h:0.100 t:0.050 -0.999 -0.035 0.000 2.651 0.000 0.000 -1.000 21.237 0.035 -0.999 0.000 -1.408 - bone 'Tereza:Shoulder_R' parent:'Tereza:Scapula_R' h:(2.909, -2.909, 0.000) t:(2.254, -1.826, -0.019) inh_scale:NONE radius h:0.100 t:0.050 -0.999 -0.035 0.000 -2.651 0.000 0.000 1.000 21.237 -0.035 0.999 0.000 -1.408 - bone 'Tereza:Spine1Part1_M' parent:'Tereza:Spine1_M' h:(0.706, -0.706, 0.000) t:(0.706, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.993 0.122 0.000 17.958 -0.122 0.993 0.000 -0.071 - bone 'Tereza:Spine1Part2_M' parent:'Tereza:Spine1Part1_M' h:(0.706, -0.706, 0.000) t:(0.706, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.993 0.122 0.000 18.659 -0.122 0.993 0.000 -0.157 - bone 'Tereza:Spine1_M' parent:'Tereza:RootPart2_M' h:(0.867, -0.867, 0.000) t:(0.929, -0.164, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.993 0.122 0.000 17.257 -0.122 0.993 0.000 0.015 - bone 'Tereza:ThumbFinger1_L' parent:'Tereza:Wrist_L' h:(-0.718, -1.729, 0.271) t:(-1.097, -1.590, -0.202) radius h:0.100 t:0.050 -0.558 0.536 0.633 10.918 0.319 0.843 -0.433 20.923 -0.766 -0.040 -0.642 -1.263 - bone 'Tereza:ThumbFinger1_R' parent:'Tereza:Wrist_R' h:(0.718, -0.821, -0.271) t:(0.339, -0.682, -0.745) radius h:0.100 t:0.050 -0.558 0.536 0.633 -10.918 -0.319 -0.843 0.433 20.923 0.766 0.040 0.642 -1.263 - bone 'Tereza:ThumbFinger2_L' parent:'Tereza:ThumbFinger1_L' h:(-0.622, -0.622, 0.000) t:(-0.622, -0.167, 0.000) radius h:0.100 t:0.050 -0.556 0.536 0.635 11.265 0.318 0.843 -0.434 20.724 -0.768 -0.040 -0.639 -0.786 - bone 'Tereza:ThumbFinger2_R' parent:'Tereza:ThumbFinger1_R' h:(0.622, -0.622, 0.000) t:(0.622, -0.167, 0.000) radius h:0.100 t:0.050 -0.556 0.536 0.635 -11.265 -0.318 -0.843 0.434 20.724 0.768 0.040 0.639 -0.786 - bone 'Tereza:ThumbFinger3_L' parent:'Tereza:ThumbFinger2_L' h:(-0.455, -0.455, 0.000) t:(-0.435, 0.140, -0.002) radius h:0.100 t:0.050 -0.534 0.515 0.671 11.518 0.262 0.855 -0.448 20.580 -0.804 -0.064 -0.591 -0.437 - bone 'Tereza:ThumbFinger3_R' parent:'Tereza:ThumbFinger2_R' h:(0.455, -0.455, 0.000) t:(0.475, 0.140, -0.002) radius h:0.100 t:0.050 -0.534 0.515 0.671 -11.518 -0.262 -0.855 0.448 20.580 0.804 0.064 0.591 -0.437 - bone 'Tereza:ThumbFinger4_L' parent:'Tereza:ThumbFinger3_L' h:(-0.595, -0.595, 0.000) t:(-0.595, 0.000, 0.000) radius h:0.100 t:0.050 -0.534 0.515 0.671 11.836 0.262 0.855 -0.448 20.424 -0.804 -0.064 -0.591 0.042 - bone 'Tereza:ThumbFinger4_R' parent:'Tereza:ThumbFinger3_R' h:(0.595, -0.595, 0.000) t:(0.595, 0.000, 0.000) radius h:0.100 t:0.050 -0.534 0.515 0.671 -11.836 -0.262 -0.855 0.448 20.424 0.804 0.064 0.591 0.042 - bone 'Tereza:ToesEnd_L' parent:'Tereza:Toes_L' h:(-2.273, -2.273, 0.000) t:(-2.273, 0.000, 0.000) radius h:0.100 t:0.050 -0.038 0.015 -0.999 1.336 0.152 -0.988 -0.020 0.155 -0.988 -0.152 0.035 2.771 - bone 'Tereza:ToesEnd_R' parent:'Tereza:Toes_R' h:(2.273, -2.273, 0.000) t:(2.273, 0.000, 0.000) radius h:0.100 t:0.050 -0.038 0.015 -0.999 -1.336 -0.152 0.988 0.020 0.155 0.988 0.152 -0.035 2.771 - bone 'Tereza:Toes_L' parent:'Tereza:Ankle_L' h:(-1.982, -4.105, 0.000) t:(-4.228, -3.759, -0.039) radius h:0.100 t:0.050 -0.038 0.015 -0.999 1.250 0.152 -0.988 -0.020 0.500 -0.988 -0.152 0.035 0.525 - bone 'Tereza:Toes_R' parent:'Tereza:Ankle_R' h:(1.982, -0.957, 0.000) t:(-0.265, -0.611, -0.039) radius h:0.100 t:0.050 -0.038 0.015 -0.999 -1.250 -0.152 0.988 0.020 0.500 0.988 0.152 -0.035 0.525 - bone 'Tereza:Wrist_L' parent:'Tereza:ElbowPart2_L' h:(-1.237, -1.237, 0.000) t:(-1.187, -0.006, -0.325) inh_scale:NONE radius h:0.100 t:0.050 -0.996 -0.056 0.075 10.157 -0.087 0.255 -0.963 21.237 0.035 -0.965 -0.259 -1.606 - bone 'Tereza:Wrist_R' parent:'Tereza:ElbowPart2_R' h:(1.237, -1.237, 0.000) t:(1.288, -0.006, -0.325) inh_scale:NONE radius h:0.100 t:0.050 -0.996 -0.056 0.075 -10.157 0.087 -0.255 0.963 21.237 -0.035 0.965 0.259 -1.606 - bone 'Tereza:Zero_joint' h:(0.000, 0.000, 0.000) t:(0.000, 14.657, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000
 
issue54050_cam_focal_length_anim
==== Objects: 1 - Obj 'Camera1' CAMERA data:'Camera1' - pos -0.040, 0.008, 0.005 - rot 1.524, 0.004, -0.370 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBCamera1 blend:REPLACE drivers:0 ==== Cameras: 1 - Cam 'Camera1' PERSP lens:39.1 MILLIMETERS near:0.001 far:100.0 orthosize:1.0 - fov 0.693 (h 0.693 v 0.456) - sensor 28.2x18.2 shift 0.000,0.000 - anim act:Take 001 slot:CACamera1 blend:REPLACE drivers:0 ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 151.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera1' curves:1 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 - (2.000, 39.125) lh:(1.667, 39.125 AUTO_CLAMPED) rh:(2.333, 39.125 AUTO_CLAMPED) - (3.000, 38.961) lh:(2.667, 39.025 AUTO_CLAMPED) rh:(3.333, 38.896 AUTO_CLAMPED) - (4.000, 38.833) lh:(3.667, 38.868 AUTO_CLAMPED) rh:(4.333, 38.798 AUTO_CLAMPED) ... - (149.000, 36.640) lh:(148.667, 36.692 AUTO_CLAMPED) rh:(149.333, 36.589 AUTO_CLAMPED) - (150.000, 36.471) lh:(149.667, 36.538 AUTO_CLAMPED) rh:(150.333, 36.404 AUTO_CLAMPED) - (151.000, 36.321) lh:(150.667, 36.321 AUTO_CLAMPED) rh:(151.333, 36.321 AUTO_CLAMPED) - Channelbag slot 'OBCamera1' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, -0.040) lh:(1.667, -0.040 AUTO_CLAMPED) rh:(2.333, -0.040 AUTO_CLAMPED) - (3.000, -0.039) lh:(2.667, -0.039 AUTO_CLAMPED) rh:(3.333, -0.038 AUTO_CLAMPED) - (4.000, -0.038) lh:(3.667, -0.038 AUTO_CLAMPED) rh:(4.333, -0.038 AUTO_CLAMPED) ... - (149.000, -0.031) lh:(148.667, -0.031 AUTO_CLAMPED) rh:(149.333, -0.031 AUTO_CLAMPED) - (150.000, -0.032) lh:(149.667, -0.032 AUTO_CLAMPED) rh:(150.333, -0.033 AUTO_CLAMPED) - (151.000, -0.033) lh:(150.667, -0.033 AUTO_CLAMPED) rh:(151.333, -0.033 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, 0.008) lh:(1.667, 0.008 AUTO_CLAMPED) rh:(2.333, 0.008 AUTO_CLAMPED) - (3.000, 0.009) lh:(2.667, 0.009 AUTO_CLAMPED) rh:(3.333, 0.009 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (149.000, 0.025) lh:(148.667, 0.025 AUTO_CLAMPED) rh:(149.333, 0.025 AUTO_CLAMPED) - (150.000, 0.025) lh:(149.667, 0.025 AUTO_CLAMPED) rh:(150.333, 0.026 AUTO_CLAMPED) - (151.000, 0.026) lh:(150.667, 0.026 AUTO_CLAMPED) rh:(151.333, 0.026 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, 0.005) lh:(1.667, 0.005 AUTO_CLAMPED) rh:(2.333, 0.005 AUTO_CLAMPED) - (3.000, 0.005) lh:(2.667, 0.005 AUTO_CLAMPED) rh:(3.333, 0.005 AUTO_CLAMPED) - (4.000, 0.005) lh:(3.667, 0.005 AUTO_CLAMPED) rh:(4.333, 0.005 AUTO_CLAMPED) ... - (149.000, -0.009) lh:(148.667, -0.009 AUTO_CLAMPED) rh:(149.333, -0.009 AUTO_CLAMPED) - (150.000, -0.009) lh:(149.667, -0.009 AUTO_CLAMPED) rh:(150.333, -0.009 AUTO_CLAMPED) - (151.000, -0.009) lh:(150.667, -0.009 AUTO_CLAMPED) rh:(151.333, -0.009 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, 1.524) lh:(1.667, 1.524 AUTO_CLAMPED) rh:(2.333, 1.524 AUTO_CLAMPED) - (3.000, 1.524) lh:(2.667, 1.524 AUTO_CLAMPED) rh:(3.333, 1.524 AUTO_CLAMPED) - (4.000, 1.525) lh:(3.667, 1.525 AUTO_CLAMPED) rh:(4.333, 1.525 AUTO_CLAMPED) ... - (149.000, 1.629) lh:(148.667, 1.629 AUTO_CLAMPED) rh:(149.333, 1.630 AUTO_CLAMPED) - (150.000, 1.631) lh:(149.667, 1.631 AUTO_CLAMPED) rh:(150.333, 1.632 AUTO_CLAMPED) - (151.000, 1.633) lh:(150.667, 1.633 AUTO_CLAMPED) rh:(151.333, 1.633 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, 0.004) lh:(1.667, 0.004 AUTO_CLAMPED) rh:(2.333, 0.004 AUTO_CLAMPED) - (3.000, 0.005) lh:(2.667, 0.004 AUTO_CLAMPED) rh:(3.333, 0.005 AUTO_CLAMPED) - (4.000, 0.005) lh:(3.667, 0.005 AUTO_CLAMPED) rh:(4.333, 0.006 AUTO_CLAMPED) ... - (149.000, -0.002) lh:(148.667, -0.002 AUTO_CLAMPED) rh:(149.333, -0.002 AUTO_CLAMPED) - (150.000, -0.002) lh:(149.667, -0.002 AUTO_CLAMPED) rh:(150.333, -0.003 AUTO_CLAMPED) - (151.000, -0.003) lh:(150.667, -0.003 AUTO_CLAMPED) rh:(151.333, -0.003 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, -0.370) lh:(1.667, -0.370 AUTO_CLAMPED) rh:(2.333, -0.370 AUTO_CLAMPED) - (3.000, -0.367) lh:(2.667, -0.369 AUTO_CLAMPED) rh:(3.333, -0.366 AUTO_CLAMPED) - (4.000, -0.364) lh:(3.667, -0.365 AUTO_CLAMPED) rh:(4.333, -0.363 AUTO_CLAMPED) ... - (149.000, -0.220) lh:(148.667, -0.217 AUTO_CLAMPED) rh:(149.333, -0.224 AUTO_CLAMPED) - (150.000, -0.233) lh:(149.667, -0.227 AUTO_CLAMPED) rh:(150.333, -0.238 AUTO_CLAMPED) - (151.000, -0.245) lh:(150.667, -0.245 AUTO_CLAMPED) rh:(151.333, -0.245 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (149.000, 0.010) lh:(148.667, 0.010 AUTO_CLAMPED) rh:(149.333, 0.010 AUTO_CLAMPED) - (150.000, 0.010) lh:(149.667, 0.010 AUTO_CLAMPED) rh:(150.333, 0.010 AUTO_CLAMPED) - (151.000, 0.010) lh:(150.667, 0.010 AUTO_CLAMPED) rh:(151.333, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (149.000, 0.010) lh:(148.667, 0.010 AUTO_CLAMPED) rh:(149.333, 0.010 AUTO_CLAMPED) - (150.000, 0.010) lh:(149.667, 0.010 AUTO_CLAMPED) rh:(150.333, 0.010 AUTO_CLAMPED) - (151.000, 0.010) lh:(150.667, 0.010 AUTO_CLAMPED) rh:(151.333, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (149.000, 0.010) lh:(148.667, 0.010 AUTO_CLAMPED) rh:(149.333, 0.010 AUTO_CLAMPED) - (150.000, 0.010) lh:(149.667, 0.010 AUTO_CLAMPED) rh:(150.333, 0.010 AUTO_CLAMPED) - (151.000, 0.010) lh:(150.667, 0.010 AUTO_CLAMPED) rh:(151.333, 0.010 AUTO_CLAMPED)
==== Objects: 1 - Obj 'Camera1' CAMERA data:'Camera1' - pos -0.040, 0.008, 0.005 - rot 1.524, 0.004, -0.370 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBCamera1 blend:REPLACE drivers:0 ==== Cameras: 1 - Cam 'Camera1' PERSP lens:39.1 MILLIMETERS near:0.001 far:100.0 orthosize:1.0 - fov 0.693 (h 0.693 v 0.456) - sensor 28.2x18.2 shift 0.000,0.000 - anim act:Take 001 slot:CACamera1 blend:REPLACE drivers:0 ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 151.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'CACamera1' curves:1 - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 - (2.000, 39.125) lh:(1.667, 39.125 AUTO_CLAMPED) rh:(2.333, 39.125 AUTO_CLAMPED) - (3.000, 38.961) lh:(2.667, 39.025 AUTO_CLAMPED) rh:(3.333, 38.896 AUTO_CLAMPED) - (4.000, 38.833) lh:(3.667, 38.868 AUTO_CLAMPED) rh:(4.333, 38.798 AUTO_CLAMPED) ... - (149.000, 36.640) lh:(148.667, 36.692 AUTO_CLAMPED) rh:(149.333, 36.589 AUTO_CLAMPED) - (150.000, 36.471) lh:(149.667, 36.538 AUTO_CLAMPED) rh:(150.333, 36.404 AUTO_CLAMPED) - (151.000, 36.321) lh:(150.667, 36.321 AUTO_CLAMPED) rh:(151.333, 36.321 AUTO_CLAMPED) - Channelbag slot 'OBCamera1' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, -0.040) lh:(1.667, -0.040 AUTO_CLAMPED) rh:(2.333, -0.040 AUTO_CLAMPED) - (3.000, -0.039) lh:(2.667, -0.039 AUTO_CLAMPED) rh:(3.333, -0.038 AUTO_CLAMPED) - (4.000, -0.038) lh:(3.667, -0.038 AUTO_CLAMPED) rh:(4.333, -0.038 AUTO_CLAMPED) ... - (149.000, -0.031) lh:(148.667, -0.031 AUTO_CLAMPED) rh:(149.333, -0.031 AUTO_CLAMPED) - (150.000, -0.032) lh:(149.667, -0.032 AUTO_CLAMPED) rh:(150.333, -0.033 AUTO_CLAMPED) - (151.000, -0.033) lh:(150.667, -0.033 AUTO_CLAMPED) rh:(151.333, -0.033 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, 0.008) lh:(1.667, 0.008 AUTO_CLAMPED) rh:(2.333, 0.008 AUTO_CLAMPED) - (3.000, 0.009) lh:(2.667, 0.009 AUTO_CLAMPED) rh:(3.333, 0.009 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (149.000, 0.025) lh:(148.667, 0.025 AUTO_CLAMPED) rh:(149.333, 0.025 AUTO_CLAMPED) - (150.000, 0.025) lh:(149.667, 0.025 AUTO_CLAMPED) rh:(150.333, 0.026 AUTO_CLAMPED) - (151.000, 0.026) lh:(150.667, 0.026 AUTO_CLAMPED) rh:(151.333, 0.026 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, 0.005) lh:(1.667, 0.005 AUTO_CLAMPED) rh:(2.333, 0.005 AUTO_CLAMPED) - (3.000, 0.005) lh:(2.667, 0.005 AUTO_CLAMPED) rh:(3.333, 0.005 AUTO_CLAMPED) - (4.000, 0.005) lh:(3.667, 0.005 AUTO_CLAMPED) rh:(4.333, 0.005 AUTO_CLAMPED) ... - (149.000, -0.009) lh:(148.667, -0.009 AUTO_CLAMPED) rh:(149.333, -0.009 AUTO_CLAMPED) - (150.000, -0.009) lh:(149.667, -0.009 AUTO_CLAMPED) rh:(150.333, -0.009 AUTO_CLAMPED) - (151.000, -0.009) lh:(150.667, -0.009 AUTO_CLAMPED) rh:(151.333, -0.009 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, 1.524) lh:(1.667, 1.524 AUTO_CLAMPED) rh:(2.333, 1.524 AUTO_CLAMPED) - (3.000, 1.524) lh:(2.667, 1.524 AUTO_CLAMPED) rh:(3.333, 1.524 AUTO_CLAMPED) - (4.000, 1.525) lh:(3.667, 1.525 AUTO_CLAMPED) rh:(4.333, 1.525 AUTO_CLAMPED) ... - (149.000, 1.629) lh:(148.667, 1.629 AUTO_CLAMPED) rh:(149.333, 1.630 AUTO_CLAMPED) - (150.000, 1.631) lh:(149.667, 1.631 AUTO_CLAMPED) rh:(150.333, 1.632 AUTO_CLAMPED) - (151.000, 1.633) lh:(150.667, 1.633 AUTO_CLAMPED) rh:(151.333, 1.633 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, 0.004) lh:(1.667, 0.004 AUTO_CLAMPED) rh:(2.333, 0.004 AUTO_CLAMPED) - (3.000, 0.005) lh:(2.667, 0.004 AUTO_CLAMPED) rh:(3.333, 0.005 AUTO_CLAMPED) - (4.000, 0.005) lh:(3.667, 0.005 AUTO_CLAMPED) rh:(4.333, 0.006 AUTO_CLAMPED) ... - (149.000, -0.002) lh:(148.667, -0.002 AUTO_CLAMPED) rh:(149.333, -0.002 AUTO_CLAMPED) - (150.000, -0.002) lh:(149.667, -0.002 AUTO_CLAMPED) rh:(150.333, -0.003 AUTO_CLAMPED) - (151.000, -0.003) lh:(150.667, -0.003 AUTO_CLAMPED) rh:(151.333, -0.003 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, -0.370) lh:(1.667, -0.370 AUTO_CLAMPED) rh:(2.333, -0.370 AUTO_CLAMPED) - (3.000, -0.367) lh:(2.667, -0.369 AUTO_CLAMPED) rh:(3.333, -0.366 AUTO_CLAMPED) - (4.000, -0.364) lh:(3.667, -0.365 AUTO_CLAMPED) rh:(4.333, -0.363 AUTO_CLAMPED) ... - (149.000, -0.220) lh:(148.667, -0.217 AUTO_CLAMPED) rh:(149.333, -0.224 AUTO_CLAMPED) - (150.000, -0.233) lh:(149.667, -0.227 AUTO_CLAMPED) rh:(150.333, -0.238 AUTO_CLAMPED) - (151.000, -0.245) lh:(150.667, -0.245 AUTO_CLAMPED) rh:(151.333, -0.245 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (149.000, 0.010) lh:(148.667, 0.010 AUTO_CLAMPED) rh:(149.333, 0.010 AUTO_CLAMPED) - (150.000, 0.010) lh:(149.667, 0.010 AUTO_CLAMPED) rh:(150.333, 0.010 AUTO_CLAMPED) - (151.000, 0.010) lh:(150.667, 0.010 AUTO_CLAMPED) rh:(151.333, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (149.000, 0.010) lh:(148.667, 0.010 AUTO_CLAMPED) rh:(149.333, 0.010 AUTO_CLAMPED) - (150.000, 0.010) lh:(149.667, 0.010 AUTO_CLAMPED) rh:(150.333, 0.010 AUTO_CLAMPED) - (151.000, 0.010) lh:(150.667, 0.010 AUTO_CLAMPED) rh:(151.333, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (149.000, 0.010) lh:(148.667, 0.010 AUTO_CLAMPED) rh:(149.333, 0.010 AUTO_CLAMPED) - (150.000, 0.010) lh:(149.667, 0.010 AUTO_CLAMPED) rh:(150.333, 0.010 AUTO_CLAMPED) - (151.000, 0.010) lh:(150.667, 0.010 AUTO_CLAMPED) rh:(151.333, 0.010 AUTO_CLAMPED)
 
issue54074_geom_scaling
==== Meshes: 3 - Mesh 'Mesh' vtx:184 face:92 loop:276 edge:230 - 0 1 2 1 0 ... 181 182 181 180 183 - 0/1 1/2 0/2 0/3 1/3 ... 180/181 181/182 180/182 180/183 181/183 - attr 'position' FLOAT_VECTOR POINT - (-0.108, 0.286, 0.029) - (-0.108, 0.286, 0.023) - (-0.108, 0.286, 0.023) ... - (-0.108, 0.294, 0.023) - (-0.108, 0.294, 0.023) - (-0.108, 0.294, 0.029) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'basic' - Mesh 'Mesh.001' vtx:92 face:88 loop:264 edge:178 - 0 1 2 1 0 ... 39 70 38 70 39 - 0/1 1/2 0/2 0/3 1/3 ... 89/91 70/89 70/91 39/89 39/70 - attr 'position' FLOAT_VECTOR POINT - (-0.108, 0.307, 0.034) - (-0.108, 0.304, 0.032) - (-0.108, 0.304, 0.034) ... - (-0.108, 0.313, 0.036) - (-0.108, 0.313, 0.029) - (-0.108, 0.312, 0.029) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'basic' - Mesh 'Mesh.002' vtx:9 face:5 loop:15 edge:12 - 0 1 2 1 0 ... 6 7 6 5 8 - 0/1 1/2 0/2 0/3 1/3 ... 5/6 6/7 5/7 5/8 6/8 - attr 'position' FLOAT_VECTOR POINT - (0.017, 0.007, -0.110) - (0.000, 0.006, -0.110) - (0.000, 0.007, -0.110) ... - (0.017, 0.006, -0.110) - (0.017, 0.007, -0.110) - (0.035, 0.006, -0.110) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'basic' ==== Objects: 4 - Obj '_KVM_Switch' EMPTY - pos 0.707, 0.773, 0.000 - rot 0.000, 3.142, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=2125 - Obj 'group_12' MESH data:'Mesh.002' par:'group_2' - pos 0.013, 0.221, 0.011 - rot 1.571, 0.000, 1.571 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=1774 - Obj 'group_2' MESH data:'Mesh' par:'_KVM_Switch' - pos -0.315, -0.227, 0.001 - rot 0.000, 3.142, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=10 - Obj 'ID9938' MESH data:'Mesh.001' par:'group_2' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=121 ==== Materials: 1 - Mat 'basic' - base color (0.588, 0.588, 0.588) - specular ior 0.000 - specular tint (0.900, 0.900, 0.900) - roughness 0.859 - metallic 0.000 - ior 1.500 - viewport diffuse (0.588, 0.588, 0.588, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.859 - backface False probe True shadow False
==== Meshes: 3 - Mesh 'Mesh' vtx:184 face:92 loop:276 edge:230 - 0 1 2 1 0 ... 181 182 181 180 183 - 0/1 1/2 0/2 0/3 1/3 ... 180/181 181/182 180/182 180/183 181/183 - attr 'position' FLOAT_VECTOR POINT - (-0.108, 0.286, 0.029) - (-0.108, 0.286, 0.023) - (-0.108, 0.286, 0.023) ... - (-0.108, 0.294, 0.023) - (-0.108, 0.294, 0.023) - (-0.108, 0.294, 0.029) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'basic' - Mesh 'Mesh.001' vtx:92 face:88 loop:264 edge:178 - 0 1 2 1 0 ... 39 70 38 70 39 - 0/1 1/2 0/2 0/3 1/3 ... 89/91 70/89 70/91 39/89 39/70 - attr 'position' FLOAT_VECTOR POINT - (-0.108, 0.307, 0.034) - (-0.108, 0.304, 0.032) - (-0.108, 0.304, 0.034) ... - (-0.108, 0.313, 0.036) - (-0.108, 0.313, 0.029) - (-0.108, 0.312, 0.029) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'basic' - Mesh 'Mesh.002' vtx:9 face:5 loop:15 edge:12 - 0 1 2 1 0 ... 6 7 6 5 8 - 0/1 1/2 0/2 0/3 1/3 ... 5/6 6/7 5/7 5/8 6/8 - attr 'position' FLOAT_VECTOR POINT - (0.017, 0.007, -0.110) - (0.000, 0.006, -0.110) - (0.000, 0.007, -0.110) ... - (0.017, 0.006, -0.110) - (0.017, 0.007, -0.110) - (0.035, 0.006, -0.110) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'basic' ==== Objects: 4 - Obj '_KVM_Switch' EMPTY - pos 0.707, 0.773, 0.000 - rot 0.000, 3.142, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=2125 - Obj 'group_12' MESH data:'Mesh.002' par:'group_2' - pos 0.013, 0.221, 0.011 - rot 1.571, 0.000, 1.571 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=1774 - Obj 'group_2' MESH data:'Mesh' par:'_KVM_Switch' - pos -0.315, -0.227, 0.001 - rot 0.000, 3.142, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=10 - Obj 'ID9938' MESH data:'Mesh.001' par:'group_2' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=121 ==== Materials: 1 - Mat 'basic' - base color (0.588, 0.588, 0.588) - specular ior 0.000 - specular tint (0.900, 0.900, 0.900) - roughness 0.859 - metallic 0.000 - ior 1.500 - viewport diffuse (0.588, 0.588, 0.588, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.859 - backface False probe True shadow False
 
issue69554_custom_bone_props
==== Objects: 1 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'root' - props: int:param_bool=True str:param_enum='Green' fl:param_float=15.000 int:param_int=42 str:param_string='it must be bunnies' f3:param_vec=(2.000, 4.000, 6.000) ==== Armatures: 1 - Armature 'Armature' 1 bones - bone 'root' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 0.000
==== Objects: 1 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'root' - props: int:param_bool=True str:param_enum='Green' fl:param_float=15.000 int:param_int=42 str:param_string='it must be bunnies' f3:param_vec=(2.000, 4.000, 6.000) ==== Armatures: 1 - Armature 'Armature' 1 bones - bone 'root' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 0.000
 
issue75277_fbx75_bone_error
==== Meshes: 1 - Mesh 'Mesh' vtx:3951 face:0 loop:0 edge:0 - attr 'position' FLOAT_VECTOR POINT - (-0.023, 1.014, -0.019) - (0.000, 1.015, -0.027) - (0.000, 1.016, -0.027) ... - (0.086, 1.085, 0.036) - (0.088, 1.098, 0.016) - (0.000, 1.086, 0.110) ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'rb00_battle_00' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Armatures: 1 - Armature 'Armature' 1 bones - bone 'Character1_Reference' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000
==== Meshes: 1 - Mesh 'Mesh' vtx:3951 face:0 loop:0 edge:0 - attr 'position' FLOAT_VECTOR POINT - (-0.023, 1.014, -0.019) - (0.000, 1.015, -0.027) - (0.000, 1.016, -0.027) ... - (0.086, 1.085, 0.036) - (0.088, 1.098, 0.016) - (0.000, 1.086, 0.110) ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'rb00_battle_00' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Armatures: 1 - Armature 'Armature' 1 bones - bone 'Character1_Reference' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000
 
issue76800_bone_orientation
==== Objects: 1 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'RigChest' - props: int:MaxHandle=125 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigHead' - props: int:MaxHandle=134 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigJaw1' - props: int:MaxHandle=135 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLBLeg1' - props: int:MaxHandle=118 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLBLeg2' - props: int:MaxHandle=119 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLBLeg3' - props: int:MaxHandle=120 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLBLegAnkle' - props: int:MaxHandle=121 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLEar1' - props: int:MaxHandle=139 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLEye1' - props: int:MaxHandle=141 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLEyelid1' - props: int:MaxHandle=143 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLFLeg1' - props: int:MaxHandle=127 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLFLeg2' - props: int:MaxHandle=128 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLFLeg3' - props: int:MaxHandle=129 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLFLegAnkle' - props: int:MaxHandle=130 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLFLegCollarbone' - props: int:MaxHandle=126 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLShoulderBlade' - props: int:MaxHandle=151 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigNeck1' - props: int:MaxHandle=131 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigNeck2' - props: int:MaxHandle=132 - posed bone 'RigNeck3' - props: int:MaxHandle=133 - posed bone 'RigNose' - props: int:MaxHandle=145 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigPelvis' - props: int:MaxHandle=117 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRBLeg1' - props: int:MaxHandle=153 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRBLeg2' - props: int:MaxHandle=154 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRBLeg3' - props: int:MaxHandle=155 - posed bone 'RigRBLegAnkle' - props: int:MaxHandle=156 - posed bone 'RigREar1' - props: int:MaxHandle=140 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigREye1' - props: int:MaxHandle=142 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigREyelid1' - props: int:MaxHandle=144 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRFLeg1' - props: int:MaxHandle=147 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRFLeg2' - props: int:MaxHandle=148 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRFLeg3' - props: int:MaxHandle=149 - posed bone 'RigRFLegAnkle' - props: int:MaxHandle=150 - posed bone 'RigRFLegCollarbone' - props: int:MaxHandle=146 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRShoulderBlade' - props: int:MaxHandle=152 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRoot' - props: int:MaxHandle=116 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigSpine1' - props: int:MaxHandle=122 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigSpine2' - props: int:MaxHandle=123 - posed bone 'RigSpine3' - props: int:MaxHandle=124 - posed bone 'RigTail1' - props: int:MaxHandle=157 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTail2' - props: int:MaxHandle=158 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTail3' - props: int:MaxHandle=159 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTail4' - props: int:MaxHandle=160 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTail5' - props: int:MaxHandle=161 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTail6' - props: int:MaxHandle=162 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTongue1' - props: int:MaxHandle=136 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTongue2' - props: int:MaxHandle=137 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTongue3' - props: int:MaxHandle=138 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - anim act:Add_Hit_ChestL_Heavy slot:OBArmature blend:REPLACE drivers:0 ==== Actions: 1 - Action 'Add_Hit_ChestL_Heavy' curverange:(1.0 .. 81.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:470 - fcu 'pose.bones["RigChest"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED) - (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED) - (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED) - (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 0.999 AUTO_CLAMPED) - (5.000, 0.999) lh:(4.333, 0.999 AUTO_CLAMPED) rh:(5.667, 0.998 AUTO_CLAMPED) ... - (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED) - (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.001) lh:(2.333, 0.001 AUTO_CLAMPED) rh:(3.667, 0.001 AUTO_CLAMPED) - (5.000, 0.000) lh:(4.333, 0.001 AUTO_CLAMPED) rh:(5.667, -0.001 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, -0.009) lh:(2.333, -0.004 AUTO_CLAMPED) rh:(3.667, -0.014 AUTO_CLAMPED) - (5.000, -0.027) lh:(4.333, -0.019 AUTO_CLAMPED) rh:(5.667, -0.034 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, -0.001 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, -0.024) lh:(2.333, -0.014 AUTO_CLAMPED) rh:(3.667, -0.034 AUTO_CLAMPED) - (5.000, -0.045) lh:(4.333, -0.040 AUTO_CLAMPED) rh:(5.667, -0.049 AUTO_CLAMPED) ... - (77.000, 0.001) lh:(76.333, 0.002 AUTO_CLAMPED) rh:(77.667, 0.001 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.001 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 1.000 AUTO_CLAMPED) - (5.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(5.667, 1.000 AUTO_CLAMPED) ... - (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED) - (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 1.000 AUTO_CLAMPED) - (5.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(5.667, 1.000 AUTO_CLAMPED) ... - (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED) - (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 1.000 AUTO_CLAMPED) - (5.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(5.667, 1.000 AUTO_CLAMPED) ... - (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED) - (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["RigHead"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED) - (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED) ... - (77.000, 0.002) lh:(76.333, 0.003 AUTO_CLAMPED) rh:(77.667, 0.002 AUTO_CLAMPED) - (79.000, 0.001) lh:(78.333, 0.001 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigHead"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED) - (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigHead"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED) - (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigHead"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 0.999 AUTO_CLAMPED) - (5.000, 0.999) lh:(4.333, 0.999 AUTO_CLAMPED) rh:(5.667, 0.999 AUTO_CLAMPED) ... - (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED) - (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["RigHead"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED) - (5.000, 0.004) lh:(4.333, 0.004 AUTO_CLAMPED) rh:(5.667, 0.004 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, -0.001 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 47 bones - bone 'RigChest' parent:'RigSpine3' h:(11.821, -11.821, 0.000) t:(11.821, 1.596, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 64.700 1.000 0.000 0.000 15.753 - bone 'RigHead' parent:'RigNeck3' h:(6.513, -6.513, 0.000) t:(6.513, 10.312, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 61.552 1.000 0.000 0.000 47.721 - bone 'RigJaw1' parent:'RigHead' h:(8.464, -12.286, 0.000) t:(-1.554, -2.780, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.725 -0.688 0.000 57.013 0.688 -0.725 0.000 56.185 - bone 'RigLBLeg1' parent:'RigPelvis' h:(-5.414, -15.736, 11.386) t:(2.952, 3.808, 11.800) radius h:0.100 t:0.050 -0.007 0.019 -1.000 11.386 -0.919 0.393 0.014 59.286 0.394 0.919 0.015 -35.486 - bone 'RigLBLeg2' parent:'RigLBLeg1' h:(21.263, -21.263, 0.000) t:(41.340, -10.580, -0.006) radius h:0.100 t:0.050 -0.021 0.004 -1.000 11.248 -0.779 -0.627 0.014 39.739 -0.626 0.779 0.016 -27.116 - bone 'RigLBLeg3' parent:'RigLBLeg2' h:(22.742, -22.742, 0.000) t:(11.319, -13.119, 0.016) radius h:0.100 t:0.050 -0.012 0.017 -1.000 10.768 -0.981 0.192 0.016 22.020 0.192 0.981 0.015 -41.364 - bone 'RigLBLegAnkle' parent:'RigLBLeg3' h:(14.935, -14.935, 0.000) t:(6.354, -2.716, 0.321) radius h:0.100 t:0.050 0.001 0.000 -1.000 10.582 -0.693 0.721 -0.001 7.365 0.721 0.693 0.001 -38.491 - bone 'RigLEar1' parent:'RigHead' h:(3.228, -26.820, 9.230) t:(18.467, -20.003, 11.323) radius h:0.100 t:0.050 0.809 0.124 0.574 9.230 0.570 -0.405 -0.715 71.547 0.144 0.906 -0.399 50.948 - bone 'RigLEye1' parent:'RigHead' h:(14.017, -17.016, 6.042) t:(12.464, -0.335, 4.489) radius h:0.100 t:0.050 0.701 -0.092 0.707 6.042 -0.131 -0.991 0.000 61.743 0.701 -0.092 -0.707 61.737 - bone 'RigLEyelid1' parent:'RigHead' h:(13.716, -16.707, 5.741) t:(18.316, -2.059, 12.621) radius h:0.100 t:0.050 0.621 0.409 0.669 5.741 0.485 -0.871 0.082 61.434 0.616 0.273 -0.739 61.436 - bone 'RigLFLeg1' parent:'RigLFLegCollarbone' h:(21.721, -21.721, 0.000) t:(27.038, -12.445, -21.889) radius h:0.100 t:0.050 -0.086 -0.035 -0.996 15.221 -0.892 -0.443 0.093 54.289 -0.444 0.896 0.007 29.518 - bone 'RigLFLeg2' parent:'RigLFLeg1' h:(24.361, -24.361, 0.000) t:(15.073, -10.293, 0.000) radius h:0.100 t:0.050 -0.091 0.019 -0.996 13.120 -0.988 0.122 0.093 32.561 0.123 0.992 0.007 18.703 - bone 'RigLFLeg3' parent:'RigLFLeg2' h:(16.857, -16.857, 0.000) t:(18.135, -8.789, -0.002) radius h:0.100 t:0.050 -0.093 0.004 -0.996 11.582 -0.995 -0.034 0.093 15.904 -0.033 0.999 0.008 20.781 - bone 'RigLFLegAnkle' parent:'RigLFLeg3' h:(8.168, -8.168, 0.000) t:(2.827, -2.010, 0.526) radius h:0.100 t:0.050 0.000 0.000 -1.000 10.820 -0.776 0.631 0.000 7.776 0.631 0.776 0.000 20.507 - bone 'RigLFLegCollarbone' parent:'RigChest' h:(13.478, -14.573, -3.161) t:(13.180, 3.811, -14.725) radius h:0.100 t:0.050 0.846 -0.532 0.018 -3.161 -0.533 -0.846 0.005 65.856 0.013 -0.014 -1.000 29.231 - bone 'RigLShoulderBlade' parent:'RigChest' h:(5.839, -22.960, -7.081) t:(5.839, -9.543, -7.081) radius h:0.100 t:0.050 1.000 0.000 0.000 -7.080 0.000 -1.000 0.000 74.243 0.000 0.000 -1.000 21.591 - bone 'RigNeck1' parent:'RigChest' h:(12.428, -10.269, 0.000) t:(12.428, -3.756, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 61.552 1.000 0.000 0.000 28.181 - bone 'RigNeck2' parent:'RigNeck1' h:(6.513, -6.513, 0.000) t:(6.513, 0.000, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 61.552 1.000 0.000 0.000 34.694 - bone 'RigNeck3' parent:'RigNeck2' h:(6.513, -6.513, 0.000) t:(6.513, 0.000, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 61.552 1.000 0.000 0.000 41.207 - bone 'RigNose' parent:'RigHead' h:(31.514, 2.106, 0.000) t:(36.152, 18.279, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.276 -0.961 0.000 42.621 0.961 0.276 0.000 79.235 - bone 'RigPelvis' parent:'RigRoot' h:(0.000, -39.867, 64.700) t:(0.000, -52.684, 64.700) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 1.000 0.000 0.000 64.700 0.000 1.000 0.000 -32.567 - bone 'RigRBLeg1' parent:'RigPelvis' h:(-5.414, -15.736, -11.386) t:(2.955, 3.807, -11.800) radius h:0.100 t:0.050 0.006 -0.019 -1.000 -11.386 -0.919 0.394 -0.014 59.286 0.394 0.919 -0.015 -35.486 - bone 'RigRBLeg2' parent:'RigRBLeg1' h:(21.263, -21.263, 0.000) t:(41.343, -10.586, 0.006) radius h:0.100 t:0.050 0.021 -0.004 -1.000 -11.248 -0.779 -0.627 -0.014 39.741 -0.627 0.779 -0.016 -27.113 - bone 'RigRBLeg3' parent:'RigRBLeg2' h:(22.742, -22.742, 0.000) t:(11.319, -13.119, -0.016) radius h:0.100 t:0.050 0.013 -0.017 -1.000 -10.768 -0.981 0.192 -0.016 22.023 0.192 0.981 -0.015 -41.362 - bone 'RigRBLegAnkle' parent:'RigRBLeg3' h:(14.935, -14.935, 0.000) t:(6.358, -2.713, -0.323) radius h:0.100 t:0.050 -0.001 0.000 -1.000 -10.579 -0.693 0.721 0.001 7.368 0.721 0.693 -0.001 -38.490 - bone 'RigREar1' parent:'RigHead' h:(3.228, -26.820, -9.230) t:(18.467, -20.003, -11.323) radius h:0.100 t:0.050 -0.809 -0.124 0.574 -9.230 0.570 -0.405 0.715 71.547 0.144 0.906 0.399 50.948 - bone 'RigREye1' parent:'RigHead' h:(14.017, -17.016, -6.042) t:(12.464, -0.335, -4.489) radius h:0.100 t:0.050 -0.701 0.092 0.707 -6.042 -0.131 -0.991 0.000 61.743 0.701 -0.092 0.707 61.737 - bone 'RigREyelid1' parent:'RigHead' h:(13.716, -16.707, -5.741) t:(18.316, -2.059, -12.621) radius h:0.100 t:0.050 -0.621 -0.409 0.669 -5.741 0.485 -0.871 -0.082 61.434 0.616 0.273 0.739 61.436 - bone 'RigRFLeg1' parent:'RigRFLegCollarbone' h:(21.721, -21.721, 0.000) t:(27.038, -12.445, 21.889) radius h:0.100 t:0.050 0.086 0.035 -0.996 -15.220 -0.892 -0.443 -0.093 54.289 -0.444 0.896 -0.007 29.518 - bone 'RigRFLeg2' parent:'RigRFLeg1' h:(24.361, -24.361, 0.000) t:(15.073, -10.293, 0.000) radius h:0.100 t:0.050 0.091 -0.019 -0.996 -13.120 -0.988 0.122 -0.093 32.562 0.123 0.992 -0.007 18.703 - bone 'RigRFLeg3' parent:'RigRFLeg2' h:(16.857, -16.857, 0.000) t:(18.135, -8.789, 0.002) radius h:0.100 t:0.050 0.094 -0.004 -0.996 -11.583 -0.995 -0.034 -0.094 15.904 -0.034 0.999 -0.008 20.780 - bone 'RigRFLegAnkle' parent:'RigRFLeg3' h:(8.168, -8.168, 0.000) t:(2.827, -2.011, -0.529) radius h:0.100 t:0.050 0.000 0.000 -1.000 -10.817 -0.776 0.631 0.000 7.776 0.631 0.776 0.000 20.507 - bone 'RigRFLegCollarbone' parent:'RigChest' h:(13.478, -14.573, 3.161) t:(13.180, 3.811, 14.725) radius h:0.100 t:0.050 -0.846 0.532 0.019 3.162 -0.533 -0.846 -0.005 65.856 0.013 -0.014 1.000 29.231 - bone 'RigRShoulderBlade' parent:'RigChest' h:(5.839, -22.960, 7.081) t:(5.839, -9.543, 7.081) radius h:0.100 t:0.050 -1.000 0.000 0.000 7.081 0.000 -1.000 0.000 74.243 0.000 0.000 1.000 21.591 - bone 'RigRoot' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, -72.434) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 0.000 - bone 'RigSpine1' parent:'RigPelvis' h:(0.000, 0.039, 0.000) t:(-11.821, 0.039, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 64.700 1.000 0.000 0.000 -19.711 - bone 'RigSpine2' parent:'RigSpine1' h:(11.821, -11.821, 0.000) t:(11.821, 0.000, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 64.700 1.000 0.000 0.000 -7.890 - bone 'RigSpine3' parent:'RigSpine2' h:(11.821, -11.821, 0.000) t:(11.821, 0.000, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 64.700 1.000 0.000 0.000 3.931 - bone 'RigTail1' parent:'RigPelvis' h:(1.166, -25.290, 0.000) t:(6.607, -27.713, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.407 0.914 0.000 65.866 -0.914 -0.407 0.000 -45.041 - bone 'RigTail2' parent:'RigTail1' h:(5.956, -5.956, 0.000) t:(5.099, -0.090, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.270 0.963 0.000 63.444 -0.963 -0.270 0.000 -50.482 - bone 'RigTail3' parent:'RigTail2' h:(5.929, -5.929, 0.000) t:(5.581, 0.019, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.214 0.977 0.000 61.841 -0.977 -0.214 0.000 -56.190 - bone 'RigTail4' parent:'RigTail3' h:(5.958, -5.958, 0.000) t:(5.767, -0.005, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.182 0.983 0.000 60.568 -0.983 -0.182 0.000 -62.010 - bone 'RigTail5' parent:'RigTail4' h:(5.956, -5.956, 0.000) t:(5.800, -0.002, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.156 0.988 0.000 59.483 -0.988 -0.156 0.000 -67.866 - bone 'RigTail6' parent:'RigTail5' h:(5.956, -5.956, 0.000) t:(5.852, -0.001, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.139 0.990 0.000 58.551 -0.990 -0.139 0.000 -73.749 - bone 'RigTongue1' parent:'RigJaw1' h:(13.806, -14.146, 0.000) t:(14.416, -9.092, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.638 -0.770 0.000 47.229 0.770 -0.638 0.000 65.932 - bone 'RigTongue2' parent:'RigTongue1' h:(5.091, -5.091, 0.000) t:(5.403, -0.882, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.579 -0.815 0.000 43.983 0.815 -0.579 0.000 69.853 - bone 'RigTongue3' parent:'RigTongue2' h:(4.220, -4.220, 0.000) t:(4.137, -0.001, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.595 -0.804 0.000 41.540 0.804 -0.595 0.000 73.294
==== Objects: 1 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'RigChest' - props: int:MaxHandle=125 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigHead' - props: int:MaxHandle=134 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigJaw1' - props: int:MaxHandle=135 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLBLeg1' - props: int:MaxHandle=118 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLBLeg2' - props: int:MaxHandle=119 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLBLeg3' - props: int:MaxHandle=120 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLBLegAnkle' - props: int:MaxHandle=121 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLEar1' - props: int:MaxHandle=139 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLEye1' - props: int:MaxHandle=141 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLEyelid1' - props: int:MaxHandle=143 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLFLeg1' - props: int:MaxHandle=127 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLFLeg2' - props: int:MaxHandle=128 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLFLeg3' - props: int:MaxHandle=129 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLFLegAnkle' - props: int:MaxHandle=130 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLFLegCollarbone' - props: int:MaxHandle=126 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigLShoulderBlade' - props: int:MaxHandle=151 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigNeck1' - props: int:MaxHandle=131 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigNeck2' - props: int:MaxHandle=132 - posed bone 'RigNeck3' - props: int:MaxHandle=133 - posed bone 'RigNose' - props: int:MaxHandle=145 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigPelvis' - props: int:MaxHandle=117 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRBLeg1' - props: int:MaxHandle=153 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRBLeg2' - props: int:MaxHandle=154 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRBLeg3' - props: int:MaxHandle=155 - posed bone 'RigRBLegAnkle' - props: int:MaxHandle=156 - posed bone 'RigREar1' - props: int:MaxHandle=140 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigREye1' - props: int:MaxHandle=142 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigREyelid1' - props: int:MaxHandle=144 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRFLeg1' - props: int:MaxHandle=147 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRFLeg2' - props: int:MaxHandle=148 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRFLeg3' - props: int:MaxHandle=149 - posed bone 'RigRFLegAnkle' - props: int:MaxHandle=150 - posed bone 'RigRFLegCollarbone' - props: int:MaxHandle=146 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRShoulderBlade' - props: int:MaxHandle=152 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigRoot' - props: int:MaxHandle=116 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigSpine1' - props: int:MaxHandle=122 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigSpine2' - props: int:MaxHandle=123 - posed bone 'RigSpine3' - props: int:MaxHandle=124 - posed bone 'RigTail1' - props: int:MaxHandle=157 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTail2' - props: int:MaxHandle=158 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTail3' - props: int:MaxHandle=159 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTail4' - props: int:MaxHandle=160 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTail5' - props: int:MaxHandle=161 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTail6' - props: int:MaxHandle=162 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTongue1' - props: int:MaxHandle=136 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTongue2' - props: int:MaxHandle=137 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - posed bone 'RigTongue3' - props: int:MaxHandle=138 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True - anim act:Add_Hit_ChestL_Heavy slot:OBArmature blend:REPLACE drivers:0 ==== Actions: 1 - Action 'Add_Hit_ChestL_Heavy' curverange:(1.0 .. 81.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:470 - fcu 'pose.bones["RigChest"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED) - (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED) - (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED) - (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 0.999 AUTO_CLAMPED) - (5.000, 0.999) lh:(4.333, 0.999 AUTO_CLAMPED) rh:(5.667, 0.998 AUTO_CLAMPED) ... - (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED) - (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.001) lh:(2.333, 0.001 AUTO_CLAMPED) rh:(3.667, 0.001 AUTO_CLAMPED) - (5.000, 0.000) lh:(4.333, 0.001 AUTO_CLAMPED) rh:(5.667, -0.001 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, -0.009) lh:(2.333, -0.004 AUTO_CLAMPED) rh:(3.667, -0.014 AUTO_CLAMPED) - (5.000, -0.027) lh:(4.333, -0.019 AUTO_CLAMPED) rh:(5.667, -0.034 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, -0.001 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, -0.024) lh:(2.333, -0.014 AUTO_CLAMPED) rh:(3.667, -0.034 AUTO_CLAMPED) - (5.000, -0.045) lh:(4.333, -0.040 AUTO_CLAMPED) rh:(5.667, -0.049 AUTO_CLAMPED) ... - (77.000, 0.001) lh:(76.333, 0.002 AUTO_CLAMPED) rh:(77.667, 0.001 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.001 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 1.000 AUTO_CLAMPED) - (5.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(5.667, 1.000 AUTO_CLAMPED) ... - (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED) - (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 1.000 AUTO_CLAMPED) - (5.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(5.667, 1.000 AUTO_CLAMPED) ... - (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED) - (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["RigChest"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 1.000 AUTO_CLAMPED) - (5.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(5.667, 1.000 AUTO_CLAMPED) ... - (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED) - (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["RigHead"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED) - (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED) ... - (77.000, 0.002) lh:(76.333, 0.003 AUTO_CLAMPED) rh:(77.667, 0.002 AUTO_CLAMPED) - (79.000, 0.001) lh:(78.333, 0.001 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigHead"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED) - (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigHead"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED) - (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["RigHead"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead' - (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 0.999 AUTO_CLAMPED) - (5.000, 0.999) lh:(4.333, 0.999 AUTO_CLAMPED) rh:(5.667, 0.999 AUTO_CLAMPED) ... - (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED) - (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED) - (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["RigHead"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead' - (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED) - (5.000, 0.004) lh:(4.333, 0.004 AUTO_CLAMPED) rh:(5.667, 0.004 AUTO_CLAMPED) ... - (77.000, 0.000) lh:(76.333, -0.001 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED) - (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED) - (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 47 bones - bone 'RigChest' parent:'RigSpine3' h:(11.821, -11.821, 0.000) t:(11.821, 1.596, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 64.700 1.000 0.000 0.000 15.753 - bone 'RigHead' parent:'RigNeck3' h:(6.513, -6.513, 0.000) t:(6.513, 10.312, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 61.552 1.000 0.000 0.000 47.721 - bone 'RigJaw1' parent:'RigHead' h:(8.464, -12.286, 0.000) t:(-1.554, -2.780, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.725 -0.688 0.000 57.013 0.688 -0.725 0.000 56.185 - bone 'RigLBLeg1' parent:'RigPelvis' h:(-5.414, -15.736, 11.386) t:(2.952, 3.808, 11.800) radius h:0.100 t:0.050 -0.007 0.019 -1.000 11.386 -0.919 0.393 0.014 59.286 0.394 0.919 0.015 -35.486 - bone 'RigLBLeg2' parent:'RigLBLeg1' h:(21.263, -21.263, 0.000) t:(41.340, -10.580, -0.006) radius h:0.100 t:0.050 -0.021 0.004 -1.000 11.248 -0.779 -0.627 0.014 39.739 -0.626 0.779 0.016 -27.116 - bone 'RigLBLeg3' parent:'RigLBLeg2' h:(22.742, -22.742, 0.000) t:(11.319, -13.119, 0.016) radius h:0.100 t:0.050 -0.012 0.017 -1.000 10.768 -0.981 0.192 0.016 22.020 0.192 0.981 0.015 -41.364 - bone 'RigLBLegAnkle' parent:'RigLBLeg3' h:(14.935, -14.935, 0.000) t:(6.354, -2.716, 0.321) radius h:0.100 t:0.050 0.001 0.000 -1.000 10.582 -0.693 0.721 -0.001 7.365 0.721 0.693 0.001 -38.491 - bone 'RigLEar1' parent:'RigHead' h:(3.228, -26.820, 9.230) t:(18.467, -20.003, 11.323) radius h:0.100 t:0.050 0.809 0.124 0.574 9.230 0.570 -0.405 -0.715 71.547 0.144 0.906 -0.399 50.948 - bone 'RigLEye1' parent:'RigHead' h:(14.017, -17.016, 6.042) t:(12.464, -0.335, 4.489) radius h:0.100 t:0.050 0.701 -0.092 0.707 6.042 -0.131 -0.991 0.000 61.743 0.701 -0.092 -0.707 61.737 - bone 'RigLEyelid1' parent:'RigHead' h:(13.716, -16.707, 5.741) t:(18.316, -2.059, 12.621) radius h:0.100 t:0.050 0.621 0.409 0.669 5.741 0.485 -0.871 0.082 61.434 0.616 0.273 -0.739 61.436 - bone 'RigLFLeg1' parent:'RigLFLegCollarbone' h:(21.721, -21.721, 0.000) t:(27.038, -12.445, -21.889) radius h:0.100 t:0.050 -0.086 -0.035 -0.996 15.221 -0.892 -0.443 0.093 54.289 -0.444 0.896 0.007 29.518 - bone 'RigLFLeg2' parent:'RigLFLeg1' h:(24.361, -24.361, 0.000) t:(15.073, -10.293, 0.000) radius h:0.100 t:0.050 -0.091 0.019 -0.996 13.120 -0.988 0.122 0.093 32.561 0.123 0.992 0.007 18.703 - bone 'RigLFLeg3' parent:'RigLFLeg2' h:(16.857, -16.857, 0.000) t:(18.135, -8.789, -0.002) radius h:0.100 t:0.050 -0.093 0.004 -0.996 11.582 -0.995 -0.034 0.093 15.904 -0.033 0.999 0.008 20.781 - bone 'RigLFLegAnkle' parent:'RigLFLeg3' h:(8.168, -8.168, 0.000) t:(2.827, -2.010, 0.526) radius h:0.100 t:0.050 0.000 0.000 -1.000 10.820 -0.776 0.631 0.000 7.776 0.631 0.776 0.000 20.507 - bone 'RigLFLegCollarbone' parent:'RigChest' h:(13.478, -14.573, -3.161) t:(13.180, 3.811, -14.725) radius h:0.100 t:0.050 0.846 -0.532 0.018 -3.161 -0.533 -0.846 0.005 65.856 0.013 -0.014 -1.000 29.231 - bone 'RigLShoulderBlade' parent:'RigChest' h:(5.839, -22.960, -7.081) t:(5.839, -9.543, -7.081) radius h:0.100 t:0.050 1.000 0.000 0.000 -7.080 0.000 -1.000 0.000 74.243 0.000 0.000 -1.000 21.591 - bone 'RigNeck1' parent:'RigChest' h:(12.428, -10.269, 0.000) t:(12.428, -3.756, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 61.552 1.000 0.000 0.000 28.181 - bone 'RigNeck2' parent:'RigNeck1' h:(6.513, -6.513, 0.000) t:(6.513, 0.000, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 61.552 1.000 0.000 0.000 34.694 - bone 'RigNeck3' parent:'RigNeck2' h:(6.513, -6.513, 0.000) t:(6.513, 0.000, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 61.552 1.000 0.000 0.000 41.207 - bone 'RigNose' parent:'RigHead' h:(31.514, 2.106, 0.000) t:(36.152, 18.279, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.276 -0.961 0.000 42.621 0.961 0.276 0.000 79.235 - bone 'RigPelvis' parent:'RigRoot' h:(0.000, -39.867, 64.700) t:(0.000, -52.684, 64.700) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 1.000 0.000 0.000 64.700 0.000 1.000 0.000 -32.567 - bone 'RigRBLeg1' parent:'RigPelvis' h:(-5.414, -15.736, -11.386) t:(2.955, 3.807, -11.800) radius h:0.100 t:0.050 0.006 -0.019 -1.000 -11.386 -0.919 0.394 -0.014 59.286 0.394 0.919 -0.015 -35.486 - bone 'RigRBLeg2' parent:'RigRBLeg1' h:(21.263, -21.263, 0.000) t:(41.343, -10.586, 0.006) radius h:0.100 t:0.050 0.021 -0.004 -1.000 -11.248 -0.779 -0.627 -0.014 39.741 -0.627 0.779 -0.016 -27.113 - bone 'RigRBLeg3' parent:'RigRBLeg2' h:(22.742, -22.742, 0.000) t:(11.319, -13.119, -0.016) radius h:0.100 t:0.050 0.013 -0.017 -1.000 -10.768 -0.981 0.192 -0.016 22.023 0.192 0.981 -0.015 -41.362 - bone 'RigRBLegAnkle' parent:'RigRBLeg3' h:(14.935, -14.935, 0.000) t:(6.358, -2.713, -0.323) radius h:0.100 t:0.050 -0.001 0.000 -1.000 -10.579 -0.693 0.721 0.001 7.368 0.721 0.693 -0.001 -38.490 - bone 'RigREar1' parent:'RigHead' h:(3.228, -26.820, -9.230) t:(18.467, -20.003, -11.323) radius h:0.100 t:0.050 -0.809 -0.124 0.574 -9.230 0.570 -0.405 0.715 71.547 0.144 0.906 0.399 50.948 - bone 'RigREye1' parent:'RigHead' h:(14.017, -17.016, -6.042) t:(12.464, -0.335, -4.489) radius h:0.100 t:0.050 -0.701 0.092 0.707 -6.042 -0.131 -0.991 0.000 61.743 0.701 -0.092 0.707 61.737 - bone 'RigREyelid1' parent:'RigHead' h:(13.716, -16.707, -5.741) t:(18.316, -2.059, -12.621) radius h:0.100 t:0.050 -0.621 -0.409 0.669 -5.741 0.485 -0.871 -0.082 61.434 0.616 0.273 0.739 61.436 - bone 'RigRFLeg1' parent:'RigRFLegCollarbone' h:(21.721, -21.721, 0.000) t:(27.038, -12.445, 21.889) radius h:0.100 t:0.050 0.086 0.035 -0.996 -15.220 -0.892 -0.443 -0.093 54.289 -0.444 0.896 -0.007 29.518 - bone 'RigRFLeg2' parent:'RigRFLeg1' h:(24.361, -24.361, 0.000) t:(15.073, -10.293, 0.000) radius h:0.100 t:0.050 0.091 -0.019 -0.996 -13.120 -0.988 0.122 -0.093 32.562 0.123 0.992 -0.007 18.703 - bone 'RigRFLeg3' parent:'RigRFLeg2' h:(16.857, -16.857, 0.000) t:(18.135, -8.789, 0.002) radius h:0.100 t:0.050 0.094 -0.004 -0.996 -11.583 -0.995 -0.034 -0.094 15.904 -0.034 0.999 -0.008 20.780 - bone 'RigRFLegAnkle' parent:'RigRFLeg3' h:(8.168, -8.168, 0.000) t:(2.827, -2.011, -0.529) radius h:0.100 t:0.050 0.000 0.000 -1.000 -10.817 -0.776 0.631 0.000 7.776 0.631 0.776 0.000 20.507 - bone 'RigRFLegCollarbone' parent:'RigChest' h:(13.478, -14.573, 3.161) t:(13.180, 3.811, 14.725) radius h:0.100 t:0.050 -0.846 0.532 0.019 3.162 -0.533 -0.846 -0.005 65.856 0.013 -0.014 1.000 29.231 - bone 'RigRShoulderBlade' parent:'RigChest' h:(5.839, -22.960, 7.081) t:(5.839, -9.543, 7.081) radius h:0.100 t:0.050 -1.000 0.000 0.000 7.081 0.000 -1.000 0.000 74.243 0.000 0.000 1.000 21.591 - bone 'RigRoot' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, -72.434) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 0.000 - bone 'RigSpine1' parent:'RigPelvis' h:(0.000, 0.039, 0.000) t:(-11.821, 0.039, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 64.700 1.000 0.000 0.000 -19.711 - bone 'RigSpine2' parent:'RigSpine1' h:(11.821, -11.821, 0.000) t:(11.821, 0.000, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 64.700 1.000 0.000 0.000 -7.890 - bone 'RigSpine3' parent:'RigSpine2' h:(11.821, -11.821, 0.000) t:(11.821, 0.000, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 64.700 1.000 0.000 0.000 3.931 - bone 'RigTail1' parent:'RigPelvis' h:(1.166, -25.290, 0.000) t:(6.607, -27.713, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.407 0.914 0.000 65.866 -0.914 -0.407 0.000 -45.041 - bone 'RigTail2' parent:'RigTail1' h:(5.956, -5.956, 0.000) t:(5.099, -0.090, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.270 0.963 0.000 63.444 -0.963 -0.270 0.000 -50.482 - bone 'RigTail3' parent:'RigTail2' h:(5.929, -5.929, 0.000) t:(5.581, 0.019, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.214 0.977 0.000 61.841 -0.977 -0.214 0.000 -56.190 - bone 'RigTail4' parent:'RigTail3' h:(5.958, -5.958, 0.000) t:(5.767, -0.005, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.182 0.983 0.000 60.568 -0.983 -0.182 0.000 -62.010 - bone 'RigTail5' parent:'RigTail4' h:(5.956, -5.956, 0.000) t:(5.800, -0.002, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.156 0.988 0.000 59.483 -0.988 -0.156 0.000 -67.866 - bone 'RigTail6' parent:'RigTail5' h:(5.956, -5.956, 0.000) t:(5.852, -0.001, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.139 0.990 0.000 58.551 -0.990 -0.139 0.000 -73.749 - bone 'RigTongue1' parent:'RigJaw1' h:(13.806, -14.146, 0.000) t:(14.416, -9.092, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.638 -0.770 0.000 47.229 0.770 -0.638 0.000 65.932 - bone 'RigTongue2' parent:'RigTongue1' h:(5.091, -5.091, 0.000) t:(5.403, -0.882, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.579 -0.815 0.000 43.983 0.815 -0.579 0.000 69.853 - bone 'RigTongue3' parent:'RigTongue2' h:(4.220, -4.220, 0.000) t:(4.137, -0.001, 0.000) radius h:0.100 t:0.050 0.000 0.000 1.000 0.000 -0.595 -0.804 0.000 41.540 0.804 -0.595 0.000 73.294
 
issue81444_cam_orientation
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 2 3 1 0 4 ... 1 4 2 0 6 - 0/2 2/3 1/3 0/1 2/4 ... 4/6 6/7 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-170.707, -100.000, 100.000) - (-170.707, 100.000, 100.000) - (218.538, -100.000, 100.000) ... - (218.538, 100.000, -100.000) - (-170.707, -100.000, -100.000) - (-170.707, 100.000, -100.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVW' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 1.000) - (0.000, 1.000) - (0.000, 0.000) ==== Objects: 2 - Obj 'Camera' CAMERA data:'Camera' - pos 0.739, -5.814, 0.477 - rot 1.495, -0.012, -0.040 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Cube' MESH data:'Mesh' - pos 1.019, 13.299, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Cameras: 1 - Cam 'Camera' PERSP lens:88.9 MILLIMETERS near:0.000 far:100.0 orthosize:1.0 - fov 0.400 (h 0.400 v 0.371) - sensor 36.0x33.4 shift -0.095,-0.275
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 2 3 1 0 4 ... 1 4 2 0 6 - 0/2 2/3 1/3 0/1 2/4 ... 4/6 6/7 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-170.707, -100.000, 100.000) - (-170.707, 100.000, 100.000) - (218.538, -100.000, 100.000) ... - (218.538, 100.000, -100.000) - (-170.707, -100.000, -100.000) - (-170.707, 100.000, -100.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVW' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 1.000) - (0.000, 1.000) - (0.000, 0.000) ==== Objects: 2 - Obj 'Camera' CAMERA data:'Camera' - pos 0.739, -5.814, 0.477 - rot 1.495, -0.012, -0.040 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Cube' MESH data:'Mesh' - pos 1.019, 13.299, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Cameras: 1 - Cam 'Camera' PERSP lens:88.9 MILLIMETERS near:0.000 far:100.0 orthosize:1.0 - fov 0.400 (h 0.400 v 0.371) - sensor 36.0x33.4 shift -0.095,-0.275
 
issue81647_maya_light_cam_rot
==== Meshes: 2 - Mesh 'Mesh' vtx:382 face:400 loop:1560 edge:780 - 0 1 21 20 1 ... 379 381 379 360 381 - 0/1 1/2 2/3 3/4 4/5 ... 375/381 376/381 377/381 378/381 379/381 - attr 'position' FLOAT_VECTOR POINT - (0.149, -0.988, -0.048) - (0.127, -0.988, -0.092) - (0.092, -0.988, -0.127) ... - (0.156, 0.988, 0.000) - (0.000, -1.000, 0.000) - (0.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (745, 9000) - (745, 0) - (371, 23797) ... - (745, 9000) - (745, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.050) - (0.050, 0.050) - (0.050, 0.100) ... - (0.950, 0.950) - (1.000, 0.950) - (0.975, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.001' vtx:21 face:21 loop:80 edge:40 - 0 19 18 17 16 ... 19 20 19 0 20 - 0/1 1/2 2/3 3/4 4/5 ... 15/20 16/20 17/20 18/20 19/20 - attr 'position' FLOAT_VECTOR POINT - (0.951, -1.000, -0.309) - (0.809, -1.000, -0.588) - (0.588, -1.000, -0.809) ... - (0.951, -1.000, 0.309) - (1.000, -1.000, 0.000) - (0.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.738, 0.173) - (0.750, 0.250) - (0.738, 0.327) ... - (0.725, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' ==== Objects: 6 - Obj 'areaLight1' LIGHT data:'Light.001' - pos 0.047, -0.022, 0.000 - rot 1.571, 0.000, 0.707 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'camera1' CAMERA data:'camera1' - pos 0.000, -0.149, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'directionalLight1' LIGHT data:'Light' - pos 0.000, -0.038, 0.028 - rot 1.062, 0.055, -0.629 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'pCone1' MESH data:'Mesh.001' - pos 0.030, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'pSphere1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'spotLight1' LIGHT data:'Light.002' - pos 0.000, 0.001, 0.027 - rot 0.037, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Cameras: 1 - Cam 'camera1' PERSP lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0 - fov 0.950 (h 0.950 v 0.661) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 3 - Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:1.000 - Light 'Light.001' POINT col:(1.000, 1.000, 1.000) energy:1.000 - Light 'Light.002' SPOT col:(1.000, 1.000, 1.000) energy:1.000 - spot 0.698 blend 0.000 ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
==== Meshes: 2 - Mesh 'Mesh' vtx:382 face:400 loop:1560 edge:780 - 0 1 21 20 1 ... 379 381 379 360 381 - 0/1 1/2 2/3 3/4 4/5 ... 375/381 376/381 377/381 378/381 379/381 - attr 'position' FLOAT_VECTOR POINT - (0.149, -0.988, -0.048) - (0.127, -0.988, -0.092) - (0.092, -0.988, -0.127) ... - (0.156, 0.988, 0.000) - (0.000, -1.000, 0.000) - (0.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (745, 9000) - (745, 0) - (371, 23797) ... - (745, 9000) - (745, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.050) - (0.050, 0.050) - (0.050, 0.100) ... - (0.950, 0.950) - (1.000, 0.950) - (0.975, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.001' vtx:21 face:21 loop:80 edge:40 - 0 19 18 17 16 ... 19 20 19 0 20 - 0/1 1/2 2/3 3/4 4/5 ... 15/20 16/20 17/20 18/20 19/20 - attr 'position' FLOAT_VECTOR POINT - (0.951, -1.000, -0.309) - (0.809, -1.000, -0.588) - (0.588, -1.000, -0.809) ... - (0.951, -1.000, 0.309) - (1.000, -1.000, 0.000) - (0.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.738, 0.173) - (0.750, 0.250) - (0.738, 0.327) ... - (0.725, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' ==== Objects: 6 - Obj 'areaLight1' LIGHT data:'Light.001' - pos 0.047, -0.022, 0.000 - rot 1.571, 0.000, 0.707 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'camera1' CAMERA data:'camera1' - pos 0.000, -0.149, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'directionalLight1' LIGHT data:'Light' - pos 0.000, -0.038, 0.028 - rot 1.062, 0.055, -0.629 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'pCone1' MESH data:'Mesh.001' - pos 0.030, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'pSphere1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'spotLight1' LIGHT data:'Light.002' - pos 0.000, 0.001, 0.027 - rot 0.037, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Cameras: 1 - Cam 'camera1' PERSP lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0 - fov 0.950 (h 0.950 v 0.661) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 3 - Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:1.000 - Light 'Light.001' POINT col:(1.000, 1.000, 1.000) energy:1.000 - Light 'Light.002' SPOT col:(1.000, 1.000, 1.000) energy:1.000 - spot 0.698 blend 0.000 ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
 
issue_pr104928_merge_weights
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 7.000, 1.000) - (1.000, 7.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 7.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - vertex groups: - 2=0.400 0=0.300 1=0.200 - 2=0.400 0=0.300 1=0.200 - 0=1.000 - 0=1.000 - 2=0.400 0=0.300 1=0.200 - 1 materials - 'Material' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 vertex groups - 'A' 'B' 'C' - 1 modifiers - ARMATURE 'Armature' ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Armatures: 1 - Armature 'Armature' 3 bones - bone 'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.432, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'B' parent:'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 2.432 0.000 0.000 1.000 0.000 - bone 'C' parent:'B' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 4.854 0.000 0.000 1.000 0.000
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 7.000, 1.000) - (1.000, 7.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 7.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - vertex groups: - 2=0.400 0=0.300 1=0.200 - 2=0.400 0=0.300 1=0.200 - 0=1.000 - 0=1.000 - 2=0.400 0=0.300 1=0.200 - 1 materials - 'Material' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 vertex groups - 'A' 'B' 'C' - 1 modifiers - ARMATURE 'Armature' ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Armatures: 1 - Armature 'Armature' 3 bones - bone 'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.432, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'B' parent:'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 2.432 0.000 0.000 1.000 0.000 - bone 'C' parent:'B' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 4.854 0.000 0.000 1.000 0.000
 
issue_pr104928_merge_weights_ignore_leaf_bones
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 7.000, 1.000) - (1.000, 7.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 7.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - vertex groups: - 2=0.400 0=0.300 1=0.200 - 2=0.400 0=0.300 1=0.200 - 0=1.000 - 0=1.000 - 2=0.400 0=0.300 1=0.200 - 1 materials - 'Material' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 vertex groups - 'A' 'B' 'C' - 1 modifiers - ARMATURE 'Armature' ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Armatures: 1 - Armature 'Armature' 3 bones - bone 'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.432, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'B' parent:'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 2.432 0.000 0.000 1.000 0.000 - bone 'C' parent:'B' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 4.854 0.000 0.000 1.000 0.000
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 7.000, 1.000) - (1.000, 7.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 7.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - vertex groups: - 2=0.400 0=0.300 1=0.200 - 2=0.400 0=0.300 1=0.200 - 0=1.000 - 0=1.000 - 2=0.400 0=0.300 1=0.200 - 1 materials - 'Material' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 vertex groups - 'A' 'B' 'C' - 1 modifiers - ARMATURE 'Armature' ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Armatures: 1 - Armature 'Armature' 3 bones - bone 'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.432, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'B' parent:'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 2.432 0.000 0.000 1.000 0.000 - bone 'C' parent:'B' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 4.854 0.000 0.000 1.000 0.000
 
issue_pr104954_dup_shape_key_conn
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'Material' - shape key 'Basis' w:0.000 vgrp:'' 0:(1.000, 1.000, 1.000) 1:(1.000, 1.000, -1.000) 2:(1.000, -1.000, 1.000) - shape key 'Move Up' w:0.000 vgrp:'' 0:(1.000, 1.000, 2.000) 1:(1.000, 1.000, 0.000) 2:(1.000, -1.000, 2.000) - shape key 'Move Down' w:0.000 vgrp:'' 0:(1.000, 1.000, 0.000) 1:(1.000, 1.000, -2.000) 2:(1.000, -1.000, 0.000) ==== Objects: 1 - Obj 'Cube' MESH data:'Cube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'Material' - shape key 'Basis' w:0.000 vgrp:'' 0:(1.000, 1.000, 1.000) 1:(1.000, 1.000, -1.000) 2:(1.000, -1.000, 1.000) - shape key 'Move Up' w:0.000 vgrp:'' 0:(1.000, 1.000, 2.000) 1:(1.000, 1.000, 0.000) 2:(1.000, -1.000, 2.000) - shape key 'Move Down' w:0.000 vgrp:'' 0:(1.000, 1.000, 0.000) 1:(1.000, 1.000, -2.000) 2:(1.000, -1.000, 0.000) ==== Objects: 1 - Obj 'Cube' MESH data:'Cube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
 
issue_pr105019_fbx_ktime_off
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'Material' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Scene slot:OBCube blend:REPLACE drivers:0 ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Scene' curverange:(2.0 .. 106.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBCube' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.001) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.001 AUTO_CLAMPED) ... - (104.000, -1.010) lh:(103.667, -1.010 AUTO_CLAMPED) rh:(104.333, -1.010 AUTO_CLAMPED) - (105.000, -1.011) lh:(104.667, -1.011 AUTO_CLAMPED) rh:(105.333, -1.011 AUTO_CLAMPED) - (106.000, -1.012) lh:(105.667, -1.012 AUTO_CLAMPED) rh:(106.333, -1.012 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, -0.003) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.004 AUTO_CLAMPED) - (4.000, -0.007) lh:(3.667, -0.007 AUTO_CLAMPED) rh:(4.333, -0.007 AUTO_CLAMPED) ... - (104.000, 0.110) lh:(103.667, 0.112 AUTO_CLAMPED) rh:(104.333, 0.107 AUTO_CLAMPED) - (105.000, 0.105) lh:(104.667, 0.105 AUTO_CLAMPED) rh:(105.333, 0.105 AUTO_CLAMPED) - (106.000, 0.105) lh:(105.667, 0.105 AUTO_CLAMPED) rh:(106.333, 0.105 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, -0.002) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.003 AUTO_CLAMPED) - (4.000, -0.006) lh:(3.667, -0.004 AUTO_CLAMPED) rh:(4.333, -0.008 AUTO_CLAMPED) ... - (104.000, 3.439) lh:(103.667, 3.439 AUTO_CLAMPED) rh:(104.333, 3.439 AUTO_CLAMPED) - (105.000, 3.439) lh:(104.667, 3.439 AUTO_CLAMPED) rh:(105.333, 3.439 AUTO_CLAMPED) - (106.000, 3.439) lh:(105.667, 3.439 AUTO_CLAMPED) rh:(106.333, 3.439 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED) - (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED) - (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED) - (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED) - (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED) - (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED) - (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED) - (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED) - (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED) - (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED) - (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED) - (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED) - (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'Material' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Scene slot:OBCube blend:REPLACE drivers:0 ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Scene' curverange:(2.0 .. 106.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBCube' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.001) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.001 AUTO_CLAMPED) ... - (104.000, -1.010) lh:(103.667, -1.010 AUTO_CLAMPED) rh:(104.333, -1.010 AUTO_CLAMPED) - (105.000, -1.011) lh:(104.667, -1.011 AUTO_CLAMPED) rh:(105.333, -1.011 AUTO_CLAMPED) - (106.000, -1.012) lh:(105.667, -1.012 AUTO_CLAMPED) rh:(106.333, -1.012 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, -0.003) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.004 AUTO_CLAMPED) - (4.000, -0.007) lh:(3.667, -0.007 AUTO_CLAMPED) rh:(4.333, -0.007 AUTO_CLAMPED) ... - (104.000, 0.110) lh:(103.667, 0.112 AUTO_CLAMPED) rh:(104.333, 0.107 AUTO_CLAMPED) - (105.000, 0.105) lh:(104.667, 0.105 AUTO_CLAMPED) rh:(105.333, 0.105 AUTO_CLAMPED) - (106.000, 0.105) lh:(105.667, 0.105 AUTO_CLAMPED) rh:(106.333, 0.105 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, -0.002) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.003 AUTO_CLAMPED) - (4.000, -0.006) lh:(3.667, -0.004 AUTO_CLAMPED) rh:(4.333, -0.008 AUTO_CLAMPED) ... - (104.000, 3.439) lh:(103.667, 3.439 AUTO_CLAMPED) rh:(104.333, 3.439 AUTO_CLAMPED) - (105.000, 3.439) lh:(104.667, 3.439 AUTO_CLAMPED) rh:(105.333, 3.439 AUTO_CLAMPED) - (106.000, 3.439) lh:(105.667, 3.439 AUTO_CLAMPED) rh:(106.333, 3.439 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED) - (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED) - (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED) - (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED) - (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED) - (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED) - (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED) - (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED) - (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED) - (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED) - (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED) - (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED) - (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
 
issue_pr105019_fbx_ktime_on
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'Material' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Scene slot:OBCube blend:REPLACE drivers:0 ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Scene' curverange:(2.0 .. 106.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBCube' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.001) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.001 AUTO_CLAMPED) ... - (104.000, -1.010) lh:(103.667, -1.010 AUTO_CLAMPED) rh:(104.333, -1.010 AUTO_CLAMPED) - (105.000, -1.011) lh:(104.667, -1.011 AUTO_CLAMPED) rh:(105.333, -1.011 AUTO_CLAMPED) - (106.000, -1.012) lh:(105.667, -1.012 AUTO_CLAMPED) rh:(106.333, -1.012 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, -0.003) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.004 AUTO_CLAMPED) - (4.000, -0.007) lh:(3.667, -0.007 AUTO_CLAMPED) rh:(4.333, -0.007 AUTO_CLAMPED) ... - (104.000, 0.110) lh:(103.667, 0.112 AUTO_CLAMPED) rh:(104.333, 0.107 AUTO_CLAMPED) - (105.000, 0.105) lh:(104.667, 0.105 AUTO_CLAMPED) rh:(105.333, 0.105 AUTO_CLAMPED) - (106.000, 0.105) lh:(105.667, 0.105 AUTO_CLAMPED) rh:(106.333, 0.105 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, -0.002) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.003 AUTO_CLAMPED) - (4.000, -0.006) lh:(3.667, -0.004 AUTO_CLAMPED) rh:(4.333, -0.008 AUTO_CLAMPED) ... - (104.000, 3.439) lh:(103.667, 3.439 AUTO_CLAMPED) rh:(104.333, 3.439 AUTO_CLAMPED) - (105.000, 3.439) lh:(104.667, 3.439 AUTO_CLAMPED) rh:(105.333, 3.439 AUTO_CLAMPED) - (106.000, 3.439) lh:(105.667, 3.439 AUTO_CLAMPED) rh:(106.333, 3.439 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED) - (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED) - (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED) - (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED) - (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED) - (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED) - (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED) - (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED) - (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED) - (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED) - (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED) - (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED) - (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 ... 3 5 4 0 1 - 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - 1 materials - 'Material' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Scene slot:OBCube blend:REPLACE drivers:0 ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Scene' curverange:(2.0 .. 106.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBCube' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.001) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.001 AUTO_CLAMPED) ... - (104.000, -1.010) lh:(103.667, -1.010 AUTO_CLAMPED) rh:(104.333, -1.010 AUTO_CLAMPED) - (105.000, -1.011) lh:(104.667, -1.011 AUTO_CLAMPED) rh:(105.333, -1.011 AUTO_CLAMPED) - (106.000, -1.012) lh:(105.667, -1.012 AUTO_CLAMPED) rh:(106.333, -1.012 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, -0.003) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.004 AUTO_CLAMPED) - (4.000, -0.007) lh:(3.667, -0.007 AUTO_CLAMPED) rh:(4.333, -0.007 AUTO_CLAMPED) ... - (104.000, 0.110) lh:(103.667, 0.112 AUTO_CLAMPED) rh:(104.333, 0.107 AUTO_CLAMPED) - (105.000, 0.105) lh:(104.667, 0.105 AUTO_CLAMPED) rh:(105.333, 0.105 AUTO_CLAMPED) - (106.000, 0.105) lh:(105.667, 0.105 AUTO_CLAMPED) rh:(106.333, 0.105 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, -0.002) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.003 AUTO_CLAMPED) - (4.000, -0.006) lh:(3.667, -0.004 AUTO_CLAMPED) rh:(4.333, -0.008 AUTO_CLAMPED) ... - (104.000, 3.439) lh:(103.667, 3.439 AUTO_CLAMPED) rh:(104.333, 3.439 AUTO_CLAMPED) - (105.000, 3.439) lh:(104.667, 3.439 AUTO_CLAMPED) rh:(105.333, 3.439 AUTO_CLAMPED) - (106.000, 3.439) lh:(105.667, 3.439 AUTO_CLAMPED) rh:(106.333, 3.439 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED) - (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED) - (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED) - (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED) - (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED) - (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED) - (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED) - (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED) - (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED) - (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED) - (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED) - (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED) - (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
 
max2025-customprops-2014b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) ... - (0.500, -0.500, 1.000) - (-0.500, 0.500, 1.000) - (0.500, 0.500, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: str:='foo' str:1='3' str:2='=4' str:AllOfThoseAre='ComingFrom 3dsmax User Defined' int:BoolProp=False f3:ColorProp=(0.161, 0.046, 0.314) fl:FloatPar=17.500 int:IntPar=23 int:MaxHandle=2 str:StringProp='foobar' str:UserDefined='Property' str:bar='' f4:fRGBAProp=(0.166, 0.248, 0.253, 0.253)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) ... - (0.500, -0.500, 1.000) - (-0.500, 0.500, 1.000) - (0.500, 0.500, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: str:='foo' str:1='3' str:2='=4' str:AllOfThoseAre='ComingFrom 3dsmax User Defined' int:BoolProp=False f3:ColorProp=(0.161, 0.046, 0.314) fl:FloatPar=17.500 int:IntPar=23 int:MaxHandle=2 str:StringProp='foobar' str:UserDefined='Property' str:bar='' f4:fRGBAProp=(0.166, 0.248, 0.253, 0.253)
 
max2025-customprops-2020b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) ... - (0.500, -0.500, 1.000) - (-0.500, 0.500, 1.000) - (0.500, 0.500, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: str:='foo' str:1='3' str:2='=4' str:AllOfThoseAre='ComingFrom 3dsmax User Defined' int:BoolProp=False f3:ColorProp=(0.161, 0.046, 0.314) fl:FloatPar=17.500 int:IntPar=23 int:MaxHandle=2 str:StringProp='foobar' str:UserDefined='Property' str:bar='' f4:fRGBAProp=(0.166, 0.248, 0.253, 0.253)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) ... - (0.500, -0.500, 1.000) - (-0.500, 0.500, 1.000) - (0.500, 0.500, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: str:='foo' str:1='3' str:2='=4' str:AllOfThoseAre='ComingFrom 3dsmax User Defined' int:BoolProp=False f3:ColorProp=(0.161, 0.046, 0.314) fl:FloatPar=17.500 int:IntPar=23 int:MaxHandle=2 str:StringProp='foobar' str:UserDefined='Property' str:bar='' f4:fRGBAProp=(0.166, 0.248, 0.253, 0.253)
 
max2025-light_camera_anim
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-9.563, -2.555, 0.000) - (9.563, -2.555, 0.000) - (-9.563, 2.555, 0.000) ... - (9.563, -2.555, 6.394) - (-9.563, 2.555, 6.394) - (9.563, 2.555, 6.394) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Objects: 5 - Obj 'Box001' MESH data:'Mesh' - pos 0.009, 0.011, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 - Obj 'Camera001' CAMERA data:'Camera' - pos -1.106, -0.696, 0.484 - rot 1.571, -0.443, -2.345 (XYZ) - scl 0.025, 0.025, 0.025 - anim act:Take 001 slot:OBCamera001 blend:REPLACE drivers:0 - props: int:MaxHandle=4 - Obj 'Camera001.Target' EMPTY - pos -0.392, 0.033, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - anim act:Take 001 slot:OBCamera001.Target blend:REPLACE drivers:0 - props: int:MaxHandle=5 - Obj 'SpotLight001' LIGHT data:'Light' - pos 0.542, -0.586, 0.000 - rot 1.571, 0.000, 0.289 (XYZ) - scl 0.025, 0.025, 0.025 - anim act:Take 001 slot:OBSpotLight001 blend:REPLACE drivers:0 - Obj 'SpotLight001.Target' EMPTY - pos 0.364, 0.014, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - anim act:Take 001 slot:OBSpotLight001.Target blend:REPLACE drivers:0 - props: int:MaxHandle=9 ==== Cameras: 1 - Cam 'Camera' PERSP lens:60.0 MILLIMETERS near:0.254 far:101.6 orthosize:1.0 - fov 0.583 (h 0.583 v 0.334) - sensor 36.0x20.3 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' SPOT col:(0.860, 0.674, 0.561) energy:4774.640 - spot 1.047 blend 0.500 ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 101.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'OBCamera001' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, -1.106) lh:(-2.333, -1.106 AUTO_CLAMPED) rh:(4.333, -1.106 AUTO_CLAMPED) - (11.000, -0.190) lh:(7.667, -0.190 AUTO_CLAMPED) rh:(14.333, -0.190 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, -0.696) lh:(-2.333, -0.696 AUTO_CLAMPED) rh:(4.333, -0.696 AUTO_CLAMPED) - (11.000, 0.427) lh:(7.667, 0.427 AUTO_CLAMPED) rh:(14.333, 0.427 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, 0.484) lh:(-2.333, 0.484 AUTO_CLAMPED) rh:(4.333, 0.484 AUTO_CLAMPED) - (11.000, 0.224) lh:(7.667, 0.224 AUTO_CLAMPED) rh:(14.333, 0.224 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, 1.571) lh:(-2.333, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED) - (11.000, 1.571) lh:(7.667, 1.571 AUTO_CLAMPED) rh:(14.333, 1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, -0.443) lh:(-2.333, -0.443 AUTO_CLAMPED) rh:(4.333, -0.443 AUTO_CLAMPED) - (11.000, -0.443) lh:(7.667, -0.443 AUTO_CLAMPED) rh:(14.333, -0.443 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, -2.345) lh:(-2.333, -2.345 AUTO_CLAMPED) rh:(4.333, -2.345 AUTO_CLAMPED) - (11.000, -2.345) lh:(7.667, -2.345 AUTO_CLAMPED) rh:(14.333, -2.345 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - Channelbag slot 'OBCamera001.Target' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, -0.392) lh:(-2.333, -0.392 AUTO_CLAMPED) rh:(4.333, -0.392 AUTO_CLAMPED) - (11.000, 0.238) lh:(7.667, 0.238 AUTO_CLAMPED) rh:(14.333, 0.238 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.033) lh:(-2.333, 0.033 AUTO_CLAMPED) rh:(4.333, 0.033 AUTO_CLAMPED) - (11.000, 0.033) lh:(7.667, 0.033 AUTO_CLAMPED) rh:(14.333, 0.033 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - Channelbag slot 'OBSpotLight001' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 0.542) lh:(0.667, 0.542 AUTO_CLAMPED) rh:(1.333, 0.542 AUTO_CLAMPED) - (2.000, 0.503) lh:(1.667, 0.528 AUTO_CLAMPED) rh:(2.333, 0.477 AUTO_CLAMPED) - (3.000, 0.395) lh:(2.667, 0.440 AUTO_CLAMPED) rh:(3.333, 0.350 AUTO_CLAMPED) ... - (99.000, -0.873) lh:(98.667, -0.873 AUTO_CLAMPED) rh:(99.333, -0.873 AUTO_CLAMPED) - (100.000, -0.873) lh:(99.667, -0.873 AUTO_CLAMPED) rh:(100.333, -0.873 AUTO_CLAMPED) - (101.000, -0.873) lh:(100.667, -0.873 AUTO_CLAMPED) rh:(101.333, -0.873 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, -0.586) lh:(0.667, -0.586 AUTO_CLAMPED) rh:(1.333, -0.586 AUTO_CLAMPED) - (2.000, -0.586) lh:(1.667, -0.586 AUTO_CLAMPED) rh:(2.333, -0.586 AUTO_CLAMPED) - (3.000, -0.586) lh:(2.667, -0.586 AUTO_CLAMPED) rh:(3.333, -0.586 AUTO_CLAMPED) ... - (99.000, -0.586) lh:(98.667, -0.586 AUTO_CLAMPED) rh:(99.333, -0.586 AUTO_CLAMPED) - (100.000, -0.586) lh:(99.667, -0.586 AUTO_CLAMPED) rh:(100.333, -0.586 AUTO_CLAMPED) - (101.000, -0.586) lh:(100.667, -0.586 AUTO_CLAMPED) rh:(101.333, -0.586 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.017) lh:(1.667, 0.006 AUTO_CLAMPED) rh:(2.333, 0.027 AUTO_CLAMPED) - (3.000, 0.061) lh:(2.667, 0.042 AUTO_CLAMPED) rh:(3.333, 0.080 AUTO_CLAMPED) ... - (99.000, 0.589) lh:(98.667, 0.589 AUTO_CLAMPED) rh:(99.333, 0.589 AUTO_CLAMPED) - (100.000, 0.589) lh:(99.667, 0.589 AUTO_CLAMPED) rh:(100.333, 0.589 AUTO_CLAMPED) - (101.000, 0.589) lh:(100.667, 0.589 AUTO_CLAMPED) rh:(101.333, 0.589 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 1.571) lh:(0.667, 1.571 AUTO_CLAMPED) rh:(1.333, 1.571 AUTO_CLAMPED) - (2.000, 1.544) lh:(1.667, 1.561 AUTO_CLAMPED) rh:(2.333, 1.527 AUTO_CLAMPED) - (3.000, 1.470) lh:(2.667, 1.502 AUTO_CLAMPED) rh:(3.333, 1.439 AUTO_CLAMPED) ... - (99.000, 0.978) lh:(98.667, 0.978 AUTO_CLAMPED) rh:(99.333, 0.978 AUTO_CLAMPED) - (100.000, 0.978) lh:(99.667, 0.978 AUTO_CLAMPED) rh:(100.333, 0.978 AUTO_CLAMPED) - (101.000, 0.978) lh:(100.667, 0.978 AUTO_CLAMPED) rh:(101.333, 0.978 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (99.000, 0.000) lh:(98.667, 0.000 AUTO_CLAMPED) rh:(99.333, 0.000 AUTO_CLAMPED) - (100.000, 0.000) lh:(99.667, 0.000 AUTO_CLAMPED) rh:(100.333, 0.000 AUTO_CLAMPED) - (101.000, 0.000) lh:(100.667, 0.000 AUTO_CLAMPED) rh:(101.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 0.289) lh:(0.667, 0.289 AUTO_CLAMPED) rh:(1.333, 0.289 AUTO_CLAMPED) - (2.000, 0.254) lh:(1.667, 0.277 AUTO_CLAMPED) rh:(2.333, 0.231 AUTO_CLAMPED) - (3.000, 0.155) lh:(2.667, 0.197 AUTO_CLAMPED) rh:(3.333, 0.112 AUTO_CLAMPED) ... - (99.000, -0.817) lh:(98.667, -0.817 AUTO_CLAMPED) rh:(99.333, -0.817 AUTO_CLAMPED) - (100.000, -0.817) lh:(99.667, -0.817 AUTO_CLAMPED) rh:(100.333, -0.817 AUTO_CLAMPED) - (101.000, -0.817) lh:(100.667, -0.817 AUTO_CLAMPED) rh:(101.333, -0.817 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 0.025) lh:(0.667, 0.025 AUTO_CLAMPED) rh:(1.333, 0.025 AUTO_CLAMPED) - (2.000, 0.025) lh:(1.667, 0.025 AUTO_CLAMPED) rh:(2.333, 0.025 AUTO_CLAMPED) - (3.000, 0.025) lh:(2.667, 0.025 AUTO_CLAMPED) rh:(3.333, 0.025 AUTO_CLAMPED) ... - (99.000, 0.025) lh:(98.667, 0.025 AUTO_CLAMPED) rh:(99.333, 0.025 AUTO_CLAMPED) - (100.000, 0.025) lh:(99.667, 0.025 AUTO_CLAMPED) rh:(100.333, 0.025 AUTO_CLAMPED) - (101.000, 0.025) lh:(100.667, 0.025 AUTO_CLAMPED) rh:(101.333, 0.025 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 0.025) lh:(0.667, 0.025 AUTO_CLAMPED) rh:(1.333, 0.025 AUTO_CLAMPED) - (2.000, 0.025) lh:(1.667, 0.025 AUTO_CLAMPED) rh:(2.333, 0.025 AUTO_CLAMPED) - (3.000, 0.025) lh:(2.667, 0.025 AUTO_CLAMPED) rh:(3.333, 0.025 AUTO_CLAMPED) ... - (99.000, 0.025) lh:(98.667, 0.025 AUTO_CLAMPED) rh:(99.333, 0.025 AUTO_CLAMPED) - (100.000, 0.025) lh:(99.667, 0.025 AUTO_CLAMPED) rh:(100.333, 0.025 AUTO_CLAMPED) - (101.000, 0.025) lh:(100.667, 0.025 AUTO_CLAMPED) rh:(101.333, 0.025 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 0.025) lh:(0.667, 0.025 AUTO_CLAMPED) rh:(1.333, 0.025 AUTO_CLAMPED) - (2.000, 0.025) lh:(1.667, 0.025 AUTO_CLAMPED) rh:(2.333, 0.025 AUTO_CLAMPED) - (3.000, 0.025) lh:(2.667, 0.025 AUTO_CLAMPED) rh:(3.333, 0.025 AUTO_CLAMPED) ... - (99.000, 0.025) lh:(98.667, 0.025 AUTO_CLAMPED) rh:(99.333, 0.025 AUTO_CLAMPED) - (100.000, 0.025) lh:(99.667, 0.025 AUTO_CLAMPED) rh:(100.333, 0.025 AUTO_CLAMPED) - (101.000, 0.025) lh:(100.667, 0.025 AUTO_CLAMPED) rh:(101.333, 0.025 AUTO_CLAMPED) - Channelbag slot 'OBSpotLight001.Target' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.364) lh:(-2.333, 0.364 AUTO_CLAMPED) rh:(4.333, 0.364 AUTO_CLAMPED) - (11.000, -0.235) lh:(7.667, -0.235 AUTO_CLAMPED) rh:(14.333, -0.235 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.014) lh:(-2.333, 0.014 AUTO_CLAMPED) rh:(4.333, 0.014 AUTO_CLAMPED) - (11.000, 0.014) lh:(7.667, 0.014 AUTO_CLAMPED) rh:(14.333, 0.014 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-9.563, -2.555, 0.000) - (9.563, -2.555, 0.000) - (-9.563, 2.555, 0.000) ... - (9.563, -2.555, 6.394) - (-9.563, 2.555, 6.394) - (9.563, 2.555, 6.394) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Objects: 5 - Obj 'Box001' MESH data:'Mesh' - pos 0.009, 0.011, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 - Obj 'Camera001' CAMERA data:'Camera' - pos -1.106, -0.696, 0.484 - rot 1.571, -0.443, -2.345 (XYZ) - scl 0.025, 0.025, 0.025 - anim act:Take 001 slot:OBCamera001 blend:REPLACE drivers:0 - props: int:MaxHandle=4 - Obj 'Camera001.Target' EMPTY - pos -0.392, 0.033, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - anim act:Take 001 slot:OBCamera001.Target blend:REPLACE drivers:0 - props: int:MaxHandle=5 - Obj 'SpotLight001' LIGHT data:'Light' - pos 0.542, -0.586, 0.000 - rot 1.571, 0.000, 0.289 (XYZ) - scl 0.025, 0.025, 0.025 - anim act:Take 001 slot:OBSpotLight001 blend:REPLACE drivers:0 - Obj 'SpotLight001.Target' EMPTY - pos 0.364, 0.014, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - anim act:Take 001 slot:OBSpotLight001.Target blend:REPLACE drivers:0 - props: int:MaxHandle=9 ==== Cameras: 1 - Cam 'Camera' PERSP lens:60.0 MILLIMETERS near:0.254 far:101.6 orthosize:1.0 - fov 0.583 (h 0.583 v 0.334) - sensor 36.0x20.3 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' SPOT col:(0.860, 0.674, 0.561) energy:4774.640 - spot 1.047 blend 0.500 ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 101.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:4 - Channelbag slot 'OBCamera001' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, -1.106) lh:(-2.333, -1.106 AUTO_CLAMPED) rh:(4.333, -1.106 AUTO_CLAMPED) - (11.000, -0.190) lh:(7.667, -0.190 AUTO_CLAMPED) rh:(14.333, -0.190 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, -0.696) lh:(-2.333, -0.696 AUTO_CLAMPED) rh:(4.333, -0.696 AUTO_CLAMPED) - (11.000, 0.427) lh:(7.667, 0.427 AUTO_CLAMPED) rh:(14.333, 0.427 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, 0.484) lh:(-2.333, 0.484 AUTO_CLAMPED) rh:(4.333, 0.484 AUTO_CLAMPED) - (11.000, 0.224) lh:(7.667, 0.224 AUTO_CLAMPED) rh:(14.333, 0.224 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, 1.571) lh:(-2.333, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED) - (11.000, 1.571) lh:(7.667, 1.571 AUTO_CLAMPED) rh:(14.333, 1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, -0.443) lh:(-2.333, -0.443 AUTO_CLAMPED) rh:(4.333, -0.443 AUTO_CLAMPED) - (11.000, -0.443) lh:(7.667, -0.443 AUTO_CLAMPED) rh:(14.333, -0.443 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, -2.345) lh:(-2.333, -2.345 AUTO_CLAMPED) rh:(4.333, -2.345 AUTO_CLAMPED) - (11.000, -2.345) lh:(7.667, -2.345 AUTO_CLAMPED) rh:(14.333, -2.345 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - Channelbag slot 'OBCamera001.Target' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, -0.392) lh:(-2.333, -0.392 AUTO_CLAMPED) rh:(4.333, -0.392 AUTO_CLAMPED) - (11.000, 0.238) lh:(7.667, 0.238 AUTO_CLAMPED) rh:(14.333, 0.238 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.033) lh:(-2.333, 0.033 AUTO_CLAMPED) rh:(4.333, 0.033 AUTO_CLAMPED) - (11.000, 0.033) lh:(7.667, 0.033 AUTO_CLAMPED) rh:(14.333, 0.033 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - Channelbag slot 'OBSpotLight001' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 0.542) lh:(0.667, 0.542 AUTO_CLAMPED) rh:(1.333, 0.542 AUTO_CLAMPED) - (2.000, 0.503) lh:(1.667, 0.528 AUTO_CLAMPED) rh:(2.333, 0.477 AUTO_CLAMPED) - (3.000, 0.395) lh:(2.667, 0.440 AUTO_CLAMPED) rh:(3.333, 0.350 AUTO_CLAMPED) ... - (99.000, -0.873) lh:(98.667, -0.873 AUTO_CLAMPED) rh:(99.333, -0.873 AUTO_CLAMPED) - (100.000, -0.873) lh:(99.667, -0.873 AUTO_CLAMPED) rh:(100.333, -0.873 AUTO_CLAMPED) - (101.000, -0.873) lh:(100.667, -0.873 AUTO_CLAMPED) rh:(101.333, -0.873 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, -0.586) lh:(0.667, -0.586 AUTO_CLAMPED) rh:(1.333, -0.586 AUTO_CLAMPED) - (2.000, -0.586) lh:(1.667, -0.586 AUTO_CLAMPED) rh:(2.333, -0.586 AUTO_CLAMPED) - (3.000, -0.586) lh:(2.667, -0.586 AUTO_CLAMPED) rh:(3.333, -0.586 AUTO_CLAMPED) ... - (99.000, -0.586) lh:(98.667, -0.586 AUTO_CLAMPED) rh:(99.333, -0.586 AUTO_CLAMPED) - (100.000, -0.586) lh:(99.667, -0.586 AUTO_CLAMPED) rh:(100.333, -0.586 AUTO_CLAMPED) - (101.000, -0.586) lh:(100.667, -0.586 AUTO_CLAMPED) rh:(101.333, -0.586 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.017) lh:(1.667, 0.006 AUTO_CLAMPED) rh:(2.333, 0.027 AUTO_CLAMPED) - (3.000, 0.061) lh:(2.667, 0.042 AUTO_CLAMPED) rh:(3.333, 0.080 AUTO_CLAMPED) ... - (99.000, 0.589) lh:(98.667, 0.589 AUTO_CLAMPED) rh:(99.333, 0.589 AUTO_CLAMPED) - (100.000, 0.589) lh:(99.667, 0.589 AUTO_CLAMPED) rh:(100.333, 0.589 AUTO_CLAMPED) - (101.000, 0.589) lh:(100.667, 0.589 AUTO_CLAMPED) rh:(101.333, 0.589 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 1.571) lh:(0.667, 1.571 AUTO_CLAMPED) rh:(1.333, 1.571 AUTO_CLAMPED) - (2.000, 1.544) lh:(1.667, 1.561 AUTO_CLAMPED) rh:(2.333, 1.527 AUTO_CLAMPED) - (3.000, 1.470) lh:(2.667, 1.502 AUTO_CLAMPED) rh:(3.333, 1.439 AUTO_CLAMPED) ... - (99.000, 0.978) lh:(98.667, 0.978 AUTO_CLAMPED) rh:(99.333, 0.978 AUTO_CLAMPED) - (100.000, 0.978) lh:(99.667, 0.978 AUTO_CLAMPED) rh:(100.333, 0.978 AUTO_CLAMPED) - (101.000, 0.978) lh:(100.667, 0.978 AUTO_CLAMPED) rh:(101.333, 0.978 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (99.000, 0.000) lh:(98.667, 0.000 AUTO_CLAMPED) rh:(99.333, 0.000 AUTO_CLAMPED) - (100.000, 0.000) lh:(99.667, 0.000 AUTO_CLAMPED) rh:(100.333, 0.000 AUTO_CLAMPED) - (101.000, 0.000) lh:(100.667, 0.000 AUTO_CLAMPED) rh:(101.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 0.289) lh:(0.667, 0.289 AUTO_CLAMPED) rh:(1.333, 0.289 AUTO_CLAMPED) - (2.000, 0.254) lh:(1.667, 0.277 AUTO_CLAMPED) rh:(2.333, 0.231 AUTO_CLAMPED) - (3.000, 0.155) lh:(2.667, 0.197 AUTO_CLAMPED) rh:(3.333, 0.112 AUTO_CLAMPED) ... - (99.000, -0.817) lh:(98.667, -0.817 AUTO_CLAMPED) rh:(99.333, -0.817 AUTO_CLAMPED) - (100.000, -0.817) lh:(99.667, -0.817 AUTO_CLAMPED) rh:(100.333, -0.817 AUTO_CLAMPED) - (101.000, -0.817) lh:(100.667, -0.817 AUTO_CLAMPED) rh:(101.333, -0.817 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 0.025) lh:(0.667, 0.025 AUTO_CLAMPED) rh:(1.333, 0.025 AUTO_CLAMPED) - (2.000, 0.025) lh:(1.667, 0.025 AUTO_CLAMPED) rh:(2.333, 0.025 AUTO_CLAMPED) - (3.000, 0.025) lh:(2.667, 0.025 AUTO_CLAMPED) rh:(3.333, 0.025 AUTO_CLAMPED) ... - (99.000, 0.025) lh:(98.667, 0.025 AUTO_CLAMPED) rh:(99.333, 0.025 AUTO_CLAMPED) - (100.000, 0.025) lh:(99.667, 0.025 AUTO_CLAMPED) rh:(100.333, 0.025 AUTO_CLAMPED) - (101.000, 0.025) lh:(100.667, 0.025 AUTO_CLAMPED) rh:(101.333, 0.025 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 0.025) lh:(0.667, 0.025 AUTO_CLAMPED) rh:(1.333, 0.025 AUTO_CLAMPED) - (2.000, 0.025) lh:(1.667, 0.025 AUTO_CLAMPED) rh:(2.333, 0.025 AUTO_CLAMPED) - (3.000, 0.025) lh:(2.667, 0.025 AUTO_CLAMPED) rh:(3.333, 0.025 AUTO_CLAMPED) ... - (99.000, 0.025) lh:(98.667, 0.025 AUTO_CLAMPED) rh:(99.333, 0.025 AUTO_CLAMPED) - (100.000, 0.025) lh:(99.667, 0.025 AUTO_CLAMPED) rh:(100.333, 0.025 AUTO_CLAMPED) - (101.000, 0.025) lh:(100.667, 0.025 AUTO_CLAMPED) rh:(101.333, 0.025 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001' - (1.000, 0.025) lh:(0.667, 0.025 AUTO_CLAMPED) rh:(1.333, 0.025 AUTO_CLAMPED) - (2.000, 0.025) lh:(1.667, 0.025 AUTO_CLAMPED) rh:(2.333, 0.025 AUTO_CLAMPED) - (3.000, 0.025) lh:(2.667, 0.025 AUTO_CLAMPED) rh:(3.333, 0.025 AUTO_CLAMPED) ... - (99.000, 0.025) lh:(98.667, 0.025 AUTO_CLAMPED) rh:(99.333, 0.025 AUTO_CLAMPED) - (100.000, 0.025) lh:(99.667, 0.025 AUTO_CLAMPED) rh:(100.333, 0.025 AUTO_CLAMPED) - (101.000, 0.025) lh:(100.667, 0.025 AUTO_CLAMPED) rh:(101.333, 0.025 AUTO_CLAMPED) - Channelbag slot 'OBSpotLight001.Target' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.364) lh:(-2.333, 0.364 AUTO_CLAMPED) rh:(4.333, 0.364 AUTO_CLAMPED) - (11.000, -0.235) lh:(7.667, -0.235 AUTO_CLAMPED) rh:(14.333, -0.235 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.014) lh:(-2.333, 0.014 AUTO_CLAMPED) rh:(4.333, 0.014 AUTO_CLAMPED) - (11.000, 0.014) lh:(7.667, 0.014 AUTO_CLAMPED) rh:(14.333, 0.014 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target' - (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED) - (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
 
max2025-longnames
==== Meshes: 4 - Mesh 'Mesh' vtx:50 face:48 loop:192 edge:96 - 0 6 7 1 1 ... 30 49 36 18 24 - 0/6 6/7 1/7 0/1 7/8 ... 30/48 6/49 48/49 36/49 24/49 - attr 'position' FLOAT_VECTOR POINT - (-17.651, -5.224, 0.000) - (-10.590, -5.224, 0.000) - (-3.530, -5.224, 0.000) ... - (-10.590, 5.224, 2.799) - (-17.651, 5.224, 2.799) - (-17.651, 0.000, 2.799) - attr 'sharp_edge' BOOLEAN EDGE - 1 0 0 1 0 ... 1 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 1=1.000 - 1=1.000 - Mesh 'Mesh.001' vtx:12 face:20 loop:60 edge:30 - 0 1 2 0 2 ... 10 9 11 6 10 - 0/1 1/2 0/2 2/3 0/3 ... 7/11 6/11 8/11 9/11 10/11 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 2.055) - (1.838, 0.000, 0.919) - (0.568, 1.748, 0.919) ... - (-0.568, -1.748, -0.919) - (1.487, -1.080, -0.919) - (0.000, 0.000, -2.055) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Mesh.002' vtx:50 face:48 loop:192 edge:96 - 0 6 7 1 1 ... 30 49 36 18 24 - 0/6 6/7 1/7 0/1 7/8 ... 30/48 6/49 48/49 36/49 24/49 - attr 'position' FLOAT_VECTOR POINT - (-17.651, -5.224, 0.000) - (-10.590, -5.224, 0.000) - (-3.530, -5.224, 0.000) ... - (-10.590, 5.224, 2.799) - (-17.651, 5.224, 2.799) - (-17.651, 0.000, 2.799) - attr 'sharp_edge' BOOLEAN EDGE - 1 0 0 1 0 ... 1 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 1=1.000 - 1=1.000 - Mesh 'Mesh.003' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-7.618, -3.593, 0.000) - (7.618, -3.593, 0.000) - (-7.618, 3.593, 0.000) ... - (7.618, -3.593, 4.662) - (-7.618, 3.593, 4.662) - (7.618, 3.593, 4.662) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) ==== Objects: 6 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' 0.915 0.000 -0.403 0.000 0.000 1.000 0.000 0.000 0.403 0.000 0.915 0.000 - props: int:MaxHandle=4 - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' 0.663 0.000 -0.749 0.000 0.000 1.000 0.000 0.000 0.749 0.000 0.663 0.000 - props: int:MaxHandle=5 - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' 0.496 0.000 -0.868 0.000 0.000 1.000 0.000 0.000 0.868 0.000 0.496 0.000 - props: int:MaxHandle=11 - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' 0.636 0.000 0.772 0.000 0.000 1.000 0.000 0.000 -0.772 0.000 0.636 0.000 - props: int:MaxHandle=12 - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005' 0.293 0.000 0.956 0.000 0.000 1.000 0.000 0.000 -0.956 0.000 0.293 0.000 - props: int:MaxHandle=13 - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' 0.978 0.000 0.210 0.000 0.000 1.000 0.000 0.000 -0.210 0.000 0.978 0.000 - props: int:MaxHandle=3 - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0 - Obj 'Box_With_A_Long_Name_To_Test_Importer_Handling_Of_Names_That_A' MESH data:'Mesh.002' par:'Armature' - pos 0.679, 0.000, 15.811 - rot -1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 vertex groups - 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=10 - Obj 'Box_With_A_Long_Name_To_Test_Importer_Handling_Of_Names_That_Ar' MESH data:'Mesh' par:'Armature' - pos 0.679, 0.000, -0.945 - rot -1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 vertex groups - 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=2 - Obj 'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' MESH data:'Mesh.003' - pos -0.261, -0.829, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - anim act:Take 001 slot:OBBox_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se blend:REPLACE drivers:0 - props: int:MaxHandle=14 - Obj 'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' LIGHT data:'Light' - pos 0.567, -0.741, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - anim act:Take 001 slot:OBPoint_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_ blend:REPLACE drivers:0 - props: int:MaxHandle=15 - Obj 'Sphere_Parented_To_Bone' MESH data:'Mesh.001' par:'Armature' par_type:BONE par_bone:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - pos 6.099, -21.143, 2.790 - rot -0.390, 0.143, 0.733 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=9 ==== Lights: 1 - Light 'Light' POINT col:(0.493, 0.172, 0.135) energy:1.000 ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 6.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:3 - Channelbag slot 'OBArmature' curves:40 - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 0.912) lh:(-0.667, 0.912 AUTO_CLAMPED) rh:(2.667, 0.912 AUTO_CLAMPED) - (6.000, 0.969) lh:(4.333, 0.969 AUTO_CLAMPED) rh:(7.667, 0.969 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, -0.411) lh:(-0.667, -0.411 AUTO_CLAMPED) rh:(2.667, -0.411 AUTO_CLAMPED) - (6.000, 0.248) lh:(4.333, 0.248 AUTO_CLAMPED) rh:(7.667, 0.248 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' - (1.000, 0.865) lh:(-0.667, 0.865 AUTO_CLAMPED) rh:(2.667, 0.865 AUTO_CLAMPED) - (6.000, 0.993) lh:(4.333, 0.993 AUTO_CLAMPED) rh:(7.667, 0.993 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - Channelbag slot 'OBBox_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, -0.261) lh:(0.000, -0.261 AUTO_CLAMPED) rh:(2.000, -0.261 AUTO_CLAMPED) - (4.000, 0.211) lh:(3.000, 0.211 AUTO_CLAMPED) rh:(5.000, 0.211 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, -0.829) lh:(0.000, -0.829 AUTO_CLAMPED) rh:(2.000, -0.829 AUTO_CLAMPED) - (4.000, -0.829) lh:(3.000, -0.829 AUTO_CLAMPED) rh:(5.000, -0.829 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED) - (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED) - (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED) - (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED) - Channelbag slot 'OBPoint_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.567) lh:(-0.667, 0.567 AUTO_CLAMPED) rh:(2.667, 0.567 AUTO_CLAMPED) - (6.000, 1.148) lh:(4.333, 1.148 AUTO_CLAMPED) rh:(7.667, 1.148 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, -0.741) lh:(-0.667, -0.741 AUTO_CLAMPED) rh:(2.667, -0.741 AUTO_CLAMPED) - (6.000, -0.741) lh:(4.333, -0.741 AUTO_CLAMPED) rh:(7.667, -0.741 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED) - (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED) - (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED) - (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 6 bones - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' h:(14.180, -14.180, 0.000) t:(14.514, 1.105, 0.000) radius h:0.100 t:0.050 1.000 0.012 0.000 0.097 0.000 0.000 1.000 0.000 0.012 -1.000 0.000 -1.241 - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' h:(15.289, -15.289, 0.000) t:(15.289, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.012 0.000 15.385 0.000 0.000 1.000 0.000 0.012 -1.000 0.000 -1.057 - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' h:(-14.082, 0.000, 16.225) t:(-14.220, 0.000, 2.046) radius h:0.100 t:0.050 1.000 -0.010 0.000 -14.082 0.000 0.000 1.000 0.000 -0.010 -1.000 0.000 16.225 - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' h:(14.180, -14.180, 0.000) t:(14.514, 1.105, 0.000) radius h:0.100 t:0.050 1.000 0.012 0.000 0.097 0.000 0.000 1.000 0.000 0.012 -1.000 0.000 16.086 - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' h:(15.289, -15.289, 0.000) t:(15.289, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.012 0.000 15.385 0.000 0.000 1.000 0.000 0.012 -1.000 0.000 16.271 - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' h:(-14.082, 0.000, -1.103) t:(-14.220, 0.000, -15.282) radius h:0.100 t:0.050 1.000 -0.010 0.000 -14.082 0.000 0.000 1.000 0.000 -0.010 -1.000 0.000 -1.103
==== Meshes: 4 - Mesh 'Mesh' vtx:50 face:48 loop:192 edge:96 - 0 6 7 1 1 ... 30 49 36 18 24 - 0/6 6/7 1/7 0/1 7/8 ... 30/48 6/49 48/49 36/49 24/49 - attr 'position' FLOAT_VECTOR POINT - (-17.651, -5.224, 0.000) - (-10.590, -5.224, 0.000) - (-3.530, -5.224, 0.000) ... - (-10.590, 5.224, 2.799) - (-17.651, 5.224, 2.799) - (-17.651, 0.000, 2.799) - attr 'sharp_edge' BOOLEAN EDGE - 1 0 0 1 0 ... 1 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 1=1.000 - 1=1.000 - Mesh 'Mesh.001' vtx:12 face:20 loop:60 edge:30 - 0 1 2 0 2 ... 10 9 11 6 10 - 0/1 1/2 0/2 2/3 0/3 ... 7/11 6/11 8/11 9/11 10/11 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 2.055) - (1.838, 0.000, 0.919) - (0.568, 1.748, 0.919) ... - (-0.568, -1.748, -0.919) - (1.487, -1.080, -0.919) - (0.000, 0.000, -2.055) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Mesh.002' vtx:50 face:48 loop:192 edge:96 - 0 6 7 1 1 ... 30 49 36 18 24 - 0/6 6/7 1/7 0/1 7/8 ... 30/48 6/49 48/49 36/49 24/49 - attr 'position' FLOAT_VECTOR POINT - (-17.651, -5.224, 0.000) - (-10.590, -5.224, 0.000) - (-3.530, -5.224, 0.000) ... - (-10.590, 5.224, 2.799) - (-17.651, 5.224, 2.799) - (-17.651, 0.000, 2.799) - attr 'sharp_edge' BOOLEAN EDGE - 1 0 0 1 0 ... 1 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 1=1.000 - 1=1.000 - Mesh 'Mesh.003' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-7.618, -3.593, 0.000) - (7.618, -3.593, 0.000) - (-7.618, 3.593, 0.000) ... - (7.618, -3.593, 4.662) - (-7.618, 3.593, 4.662) - (7.618, 3.593, 4.662) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) ==== Objects: 6 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' 0.915 0.000 -0.403 0.000 0.000 1.000 0.000 0.000 0.403 0.000 0.915 0.000 - props: int:MaxHandle=4 - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' 0.663 0.000 -0.749 0.000 0.000 1.000 0.000 0.000 0.749 0.000 0.663 0.000 - props: int:MaxHandle=5 - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' 0.496 0.000 -0.868 0.000 0.000 1.000 0.000 0.000 0.868 0.000 0.496 0.000 - props: int:MaxHandle=11 - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' 0.636 0.000 0.772 0.000 0.000 1.000 0.000 0.000 -0.772 0.000 0.636 0.000 - props: int:MaxHandle=12 - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005' 0.293 0.000 0.956 0.000 0.000 1.000 0.000 0.000 -0.956 0.000 0.293 0.000 - props: int:MaxHandle=13 - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' 0.978 0.000 0.210 0.000 0.000 1.000 0.000 0.000 -0.210 0.000 0.978 0.000 - props: int:MaxHandle=3 - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0 - Obj 'Box_With_A_Long_Name_To_Test_Importer_Handling_Of_Names_That_A' MESH data:'Mesh.002' par:'Armature' - pos 0.679, 0.000, 15.811 - rot -1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 vertex groups - 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=10 - Obj 'Box_With_A_Long_Name_To_Test_Importer_Handling_Of_Names_That_Ar' MESH data:'Mesh' par:'Armature' - pos 0.679, 0.000, -0.945 - rot -1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 vertex groups - 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=2 - Obj 'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' MESH data:'Mesh.003' - pos -0.261, -0.829, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - anim act:Take 001 slot:OBBox_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se blend:REPLACE drivers:0 - props: int:MaxHandle=14 - Obj 'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' LIGHT data:'Light' - pos 0.567, -0.741, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - anim act:Take 001 slot:OBPoint_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_ blend:REPLACE drivers:0 - props: int:MaxHandle=15 - Obj 'Sphere_Parented_To_Bone' MESH data:'Mesh.001' par:'Armature' par_type:BONE par_bone:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - pos 6.099, -21.143, 2.790 - rot -0.390, 0.143, 0.733 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=9 ==== Lights: 1 - Light 'Light' POINT col:(0.493, 0.172, 0.135) energy:1.000 ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 6.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:3 - Channelbag slot 'OBArmature' curves:40 - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 0.912) lh:(-0.667, 0.912 AUTO_CLAMPED) rh:(2.667, 0.912 AUTO_CLAMPED) - (6.000, 0.969) lh:(4.333, 0.969 AUTO_CLAMPED) rh:(7.667, 0.969 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, -0.411) lh:(-0.667, -0.411 AUTO_CLAMPED) rh:(2.667, -0.411 AUTO_CLAMPED) - (6.000, 0.248) lh:(4.333, 0.248 AUTO_CLAMPED) rh:(7.667, 0.248 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' - (1.000, 0.865) lh:(-0.667, 0.865 AUTO_CLAMPED) rh:(2.667, 0.865 AUTO_CLAMPED) - (6.000, 0.993) lh:(4.333, 0.993 AUTO_CLAMPED) rh:(7.667, 0.993 AUTO_CLAMPED) - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - Channelbag slot 'OBBox_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, -0.261) lh:(0.000, -0.261 AUTO_CLAMPED) rh:(2.000, -0.261 AUTO_CLAMPED) - (4.000, 0.211) lh:(3.000, 0.211 AUTO_CLAMPED) rh:(5.000, 0.211 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, -0.829) lh:(0.000, -0.829 AUTO_CLAMPED) rh:(2.000, -0.829 AUTO_CLAMPED) - (4.000, -0.829) lh:(3.000, -0.829 AUTO_CLAMPED) rh:(5.000, -0.829 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED) - (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED) - (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' - (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED) - (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED) - Channelbag slot 'OBPoint_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.567) lh:(-0.667, 0.567 AUTO_CLAMPED) rh:(2.667, 0.567 AUTO_CLAMPED) - (6.000, 1.148) lh:(4.333, 1.148 AUTO_CLAMPED) rh:(7.667, 1.148 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, -0.741) lh:(-0.667, -0.741 AUTO_CLAMPED) rh:(2.667, -0.741 AUTO_CLAMPED) - (6.000, -0.741) lh:(4.333, -0.741 AUTO_CLAMPED) rh:(7.667, -0.741 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED) - (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED) - (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' - (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED) - (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 6 bones - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' h:(14.180, -14.180, 0.000) t:(14.514, 1.105, 0.000) radius h:0.100 t:0.050 1.000 0.012 0.000 0.097 0.000 0.000 1.000 0.000 0.012 -1.000 0.000 -1.241 - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' h:(15.289, -15.289, 0.000) t:(15.289, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.012 0.000 15.385 0.000 0.000 1.000 0.000 0.012 -1.000 0.000 -1.057 - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' h:(-14.082, 0.000, 16.225) t:(-14.220, 0.000, 2.046) radius h:0.100 t:0.050 1.000 -0.010 0.000 -14.082 0.000 0.000 1.000 0.000 -0.010 -1.000 0.000 16.225 - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' h:(14.180, -14.180, 0.000) t:(14.514, 1.105, 0.000) radius h:0.100 t:0.050 1.000 0.012 0.000 0.097 0.000 0.000 1.000 0.000 0.012 -1.000 0.000 16.086 - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' h:(15.289, -15.289, 0.000) t:(15.289, 0.000, 0.000) radius h:0.100 t:0.050 1.000 0.012 0.000 15.385 0.000 0.000 1.000 0.000 0.012 -1.000 0.000 16.271 - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' h:(-14.082, 0.000, -1.103) t:(-14.220, 0.000, -15.282) radius h:0.100 t:0.050 1.000 -0.010 0.000 -14.082 0.000 0.000 1.000 0.000 -0.010 -1.000 0.000 -1.103
 
max2025-materials-b
==== Meshes: 5 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) ... - (0.500, -0.500, 1.000) - (-0.500, 0.500, 1.000) - (0.500, 0.500, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'PhysMat_rough0.25_mtl0.7_a0.2' - Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) ... - (0.500, -0.500, 1.000) - (-0.500, 0.500, 1.000) - (0.500, 0.500, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'glTF2Mat_rough0.25_mtl0.7_ao0.4_sheen0.3' - Mesh 'Mesh.002' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) ... - (0.500, -0.500, 1.000) - (-0.500, 0.500, 1.000) - (0.500, 0.500, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'OpenPBRMat_mtl0.2_rough0.7_ior1.2' - Mesh 'Mesh.003' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) ... - (0.500, -0.500, 1.000) - (-0.500, 0.500, 1.000) - (0.500, 0.500, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'PBRMtlRoughMat_mtl0.6_rough0.35' - Mesh 'Mesh.004' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) ... - (0.500, -0.500, 1.000) - (-0.500, 0.500, 1.000) - (0.500, 0.500, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'PBRMatSpecGloss_gloss0.8' ==== Objects: 5 - Obj 'BoxGltfMat' MESH data:'Mesh.001' - pos 0.000, 0.031, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=2 - Obj 'BoxOpenPBR' MESH data:'Mesh.002' - pos 0.000, -0.031, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 - Obj 'BoxPBRMetalRoughMat' MESH data:'Mesh.003' - pos 0.000, -0.061, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=4 - Obj 'BoxPBRMetalRoughMat001' MESH data:'Mesh.004' - pos 0.000, -0.092, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=5 - Obj 'BoxPhysMat' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 ==== Materials: 5 - Mat 'glTF2Mat_rough0.25_mtl0.7_ao0.4_sheen0.3' - base color (0.668, 0.958, 0.552) tex:'checker16.png' (checker16.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.250 tex:'checker16.png' (checker16.png) a:False - metallic 0.700 - ior 1.500 - normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data - viewport diffuse (0.668, 0.958, 0.552, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.700, roughness 0.250 - backface False probe True shadow False - Mat 'OpenPBRMat_mtl0.2_rough0.7_ior1.2' - base color (0.354, 0.365, 0.818) tex:'checker16.png' (checker16.png) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.700 tex:'checker16.png' (checker16.png) a:False - metallic 0.200 - ior 1.200 - normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data - viewport diffuse (0.354, 0.365, 0.818, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.200, roughness 0.700 - backface False probe True shadow False - props: int:caustics=False int:dielectric_priority=0 int:exit_to_background=False fl:indirect_diffuse=1.000 fl:indirect_specular=1.000 int:internal_reflections=True - Mat 'PBRMatSpecGloss_gloss0.8' - base color (0.775, 0.463, 0.935) tex:'checker16.png' (checker16.png) a:False - specular ior 0.500 - specular tint (0.436, 0.451, 0.148) - roughness 0.500 - metallic 0.000 - ior 1.500 - normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data - viewport diffuse (0.775, 0.463, 0.935, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'PBRMtlRoughMat_mtl0.6_rough0.35' - base color (0.926, 0.880, 0.375) tex:'checker16.png' (checker16.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.350 tex:'checker16.png' (checker16.png) a:False - metallic 0.600 - ior 1.500 - normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data - viewport diffuse (0.926, 0.880, 0.375, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.600, roughness 0.350 - backface False probe True shadow False - Mat 'PhysMat_rough0.25_mtl0.7_a0.2' - base color (0.664, 0.553, 0.512) tex:'checker16.png' (checker16.png) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.250 tex:'checker16.png' (checker16.png) a:False - metallic 0.700 - ior 1.520 - transmission 0.200 - normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data - viewport diffuse (0.664, 0.553, 0.512, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.700, roughness 0.250 - backface False probe True shadow False - props: int:caustics=False int:dielectric_priority=0 int:exit_to_background=False fl:indirect_diffuse=1.000 fl:indirect_specular=1.000 int:internal_reflections=True ==== Images: 2 - Image 'checker16.png' 16x16 24bpp - Image 'normalmap64.png' 64x64 24bpp
==== Meshes: 5 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) ... - (0.500, -0.500, 1.000) - (-0.500, 0.500, 1.000) - (0.500, 0.500, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'PhysMat_rough0.25_mtl0.7_a0.2' - Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) ... - (0.500, -0.500, 1.000) - (-0.500, 0.500, 1.000) - (0.500, 0.500, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'glTF2Mat_rough0.25_mtl0.7_ao0.4_sheen0.3' - Mesh 'Mesh.002' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) ... - (0.500, -0.500, 1.000) - (-0.500, 0.500, 1.000) - (0.500, 0.500, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'OpenPBRMat_mtl0.2_rough0.7_ior1.2' - Mesh 'Mesh.003' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) ... - (0.500, -0.500, 1.000) - (-0.500, 0.500, 1.000) - (0.500, 0.500, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'PBRMtlRoughMat_mtl0.6_rough0.35' - Mesh 'Mesh.004' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) ... - (0.500, -0.500, 1.000) - (-0.500, 0.500, 1.000) - (0.500, 0.500, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'PBRMatSpecGloss_gloss0.8' ==== Objects: 5 - Obj 'BoxGltfMat' MESH data:'Mesh.001' - pos 0.000, 0.031, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=2 - Obj 'BoxOpenPBR' MESH data:'Mesh.002' - pos 0.000, -0.031, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 - Obj 'BoxPBRMetalRoughMat' MESH data:'Mesh.003' - pos 0.000, -0.061, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=4 - Obj 'BoxPBRMetalRoughMat001' MESH data:'Mesh.004' - pos 0.000, -0.092, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=5 - Obj 'BoxPhysMat' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 ==== Materials: 5 - Mat 'glTF2Mat_rough0.25_mtl0.7_ao0.4_sheen0.3' - base color (0.668, 0.958, 0.552) tex:'checker16.png' (checker16.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.250 tex:'checker16.png' (checker16.png) a:False - metallic 0.700 - ior 1.500 - normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data - viewport diffuse (0.668, 0.958, 0.552, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.700, roughness 0.250 - backface False probe True shadow False - Mat 'OpenPBRMat_mtl0.2_rough0.7_ior1.2' - base color (0.354, 0.365, 0.818) tex:'checker16.png' (checker16.png) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.700 tex:'checker16.png' (checker16.png) a:False - metallic 0.200 - ior 1.200 - normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data - viewport diffuse (0.354, 0.365, 0.818, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.200, roughness 0.700 - backface False probe True shadow False - props: int:caustics=False int:dielectric_priority=0 int:exit_to_background=False fl:indirect_diffuse=1.000 fl:indirect_specular=1.000 int:internal_reflections=True - Mat 'PBRMatSpecGloss_gloss0.8' - base color (0.775, 0.463, 0.935) tex:'checker16.png' (checker16.png) a:False - specular ior 0.500 - specular tint (0.436, 0.451, 0.148) - roughness 0.500 - metallic 0.000 - ior 1.500 - normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data - viewport diffuse (0.775, 0.463, 0.935, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'PBRMtlRoughMat_mtl0.6_rough0.35' - base color (0.926, 0.880, 0.375) tex:'checker16.png' (checker16.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.350 tex:'checker16.png' (checker16.png) a:False - metallic 0.600 - ior 1.500 - normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data - viewport diffuse (0.926, 0.880, 0.375, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.600, roughness 0.350 - backface False probe True shadow False - Mat 'PhysMat_rough0.25_mtl0.7_a0.2' - base color (0.664, 0.553, 0.512) tex:'checker16.png' (checker16.png) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.250 tex:'checker16.png' (checker16.png) a:False - metallic 0.700 - ior 1.520 - transmission 0.200 - normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data - viewport diffuse (0.664, 0.553, 0.512, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.700, roughness 0.250 - backface False probe True shadow False - props: int:caustics=False int:dielectric_priority=0 int:exit_to_background=False fl:indirect_diffuse=1.000 fl:indirect_specular=1.000 int:internal_reflections=True ==== Images: 2 - Image 'checker16.png' 16x16 24bpp - Image 'normalmap64.png' 64x64 24bpp
 
max2025-skinposes-anim
==== Meshes: 3 - Mesh 'Mesh' vtx:240 face:80 loop:240 edge:240 - 0 1 2 3 4 ... 235 236 237 238 239 - 0/1 1/2 0/2 3/4 4/5 ... 235/236 234/236 237/238 238/239 237/239 - attr 'position' FLOAT_VECTOR POINT - (0.944, 2.905, 10.752) - (0.000, 0.000, 11.620) - (3.055, 0.000, 10.752) ... - (4.204, -3.055, 3.212) - (2.471, -1.795, 0.868) - (4.942, 0.000, 2.756) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.967, 1.459) - (1.070, 1.805) - (1.070, 0.843) ... - (1.003, 1.730) - (1.399, 0.853) - (1.964, 1.783) - vertex groups: - 0=0.544 1=0.456 - 0=0.500 1=0.500 - 0=0.546 1=0.454 - 0=0.875 1=0.125 - 0=0.546 1=0.454 - Mesh 'Mesh.001' vtx:26 face:24 loop:96 edge:48 - 0 3 4 1 1 ... 15 25 18 9 12 - 0/3 3/4 1/4 0/1 4/5 ... 15/24 3/25 24/25 18/25 12/25 - attr 'position' FLOAT_VECTOR POINT - (-3.000, -2.500, 0.000) - (0.000, -2.500, 0.000) - (3.000, -2.500, 0.000) ... - (0.000, 2.500, 1.500) - (-3.000, 2.500, 1.500) - (-3.000, 0.000, 1.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 0 0 1 0 ... 1 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 1=0.585 0=0.415 - 1=0.999 2=0.001 0=0.000 - 1=0.582 2=0.418 - 1=0.567 0=0.433 - 1=0.983 2=0.009 0=0.008 - Mesh 'Mesh.002' vtx:50 face:96 loop:288 edge:144 - 0 2 1 0 3 ... 47 48 49 48 37 - 0/2 1/2 0/1 0/3 2/3 ... 44/49 45/49 46/49 47/49 48/49 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (3.784, 0.000, 0.000) - (3.277, 1.892, 0.000) ... - (0.000, 0.000, 9.521) - (0.000, 0.000, 9.521) - (0.000, 0.000, 9.521) - attr 'sharp_edge' BOOLEAN EDGE - 0 1 0 0 1 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (32767, 32767) - (32767, 32767) - (32767, 32767) - vertex groups: - 0=0.500 1=0.500 - 1=0.553 0=0.447 - 1=0.573 0=0.427 - 1=0.614 0=0.386 - 1=0.667 0=0.333 ==== Objects: 4 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - posed bone 'Bone001' 0.156 -0.988 0.000 0.000 0.988 0.156 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:MaxHandle=18 - posed bone 'Bone002' 0.546 0.838 0.000 -4.551 -0.838 0.546 0.000 -8.695 0.000 0.000 1.000 0.000 - props: int:MaxHandle=19 - posed bone 'Bone003' - props: int:MaxHandle=20 - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0 - Obj 'Box001' MESH data:'Mesh.001' par:'Armature' - pos 14.576, -3.276, -0.154 - rot -1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 2.345 - 3 vertex groups - 'Bone001' 'Bone002' 'Bone003' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=3 - Obj 'Cone001' MESH data:'Mesh.002' par:'Armature' - pos 9.334, 16.333, -0.732 - rot -1.571, 0.000, -0.574 (XYZ) - scl 1.000, 1.000, 1.000 - 2 vertex groups - 'Bone002' 'Bone003' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=4 - Obj 'GeoSphere001' MESH data:'Mesh' par:'Armature' - pos 0.177, 0.000, 0.045 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.750, 0.750, 0.750 - 2 vertex groups - 'Bone001' 'Bone002' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=2 ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 31.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:30 - fcu 'pose.bones["Bone001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 0.760) lh:(-0.667, 0.760 AUTO_CLAMPED) rh:(2.667, 0.760 AUTO_CLAMPED) - (6.000, 0.419) lh:(4.333, 0.419 AUTO_CLAMPED) rh:(7.667, 0.419 AUTO_CLAMPED) - (11.000, 0.753) lh:(9.333, 0.753 AUTO_CLAMPED) rh:(12.667, 0.753 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 0.649) lh:(-0.667, 0.649 AUTO_CLAMPED) rh:(2.667, 0.649 AUTO_CLAMPED) - (6.000, 0.908) lh:(4.333, 0.908 AUTO_CLAMPED) rh:(7.667, 0.908 AUTO_CLAMPED) - (11.000, 0.658) lh:(9.333, 0.658 AUTO_CLAMPED) rh:(12.667, 0.658 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002' - (11.000, -4.551) lh:(9.333, -4.551 AUTO_CLAMPED) rh:(12.667, -4.551 AUTO_CLAMPED) - (16.000, -4.551) lh:(14.333, -4.551 AUTO_CLAMPED) rh:(17.667, -4.551 AUTO_CLAMPED) - (21.000, -4.551) lh:(19.333, -4.551 AUTO_CLAMPED) rh:(22.667, -4.551 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002' - (11.000, -8.695) lh:(9.333, -8.695 AUTO_CLAMPED) rh:(12.667, -8.695 AUTO_CLAMPED) - (16.000, -8.695) lh:(14.333, -8.695 AUTO_CLAMPED) rh:(17.667, -8.695 AUTO_CLAMPED) - (21.000, -8.695) lh:(19.333, -8.695 AUTO_CLAMPED) rh:(22.667, -8.695 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002' - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(19.333, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002' - (11.000, 0.879) lh:(9.333, 0.879 AUTO_CLAMPED) rh:(12.667, 0.879 AUTO_CLAMPED) - (16.000, 0.703) lh:(14.333, 0.703 AUTO_CLAMPED) rh:(17.667, 0.703 AUTO_CLAMPED) - (21.000, 0.879) lh:(19.333, 0.879 AUTO_CLAMPED) rh:(22.667, 0.879 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002' - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.261) lh:(14.333, 0.261 AUTO_CLAMPED) rh:(17.667, 0.261 AUTO_CLAMPED) - (21.000, 0.002) lh:(19.333, 0.002 AUTO_CLAMPED) rh:(22.667, 0.002 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 3 bones - bone 'Bone001' h:(0.029, -1.344, 0.000) t:(-1.018, 8.903, 0.000) radius h:0.100 t:0.050 0.995 -0.102 0.000 0.029 0.102 0.995 0.000 -1.344 0.000 0.000 1.000 0.000 - bone 'Bone002' parent:'Bone001' h:(5.624, -1.671, 0.000) t:(-1.428, 3.071, 0.000) radius h:0.100 t:0.050 0.471 -0.882 0.000 4.747 0.882 0.471 0.000 7.812 0.000 0.000 1.000 0.000 - bone 'Bone003' parent:'Bone002' h:(8.498, -8.498, 0.000) t:(8.498, 0.000, 0.000) radius h:0.100 t:0.050 0.471 -0.882 0.000 8.748 0.882 0.471 0.000 15.309 0.000 0.000 1.000 0.000
==== Meshes: 3 - Mesh 'Mesh' vtx:240 face:80 loop:240 edge:240 - 0 1 2 3 4 ... 235 236 237 238 239 - 0/1 1/2 0/2 3/4 4/5 ... 235/236 234/236 237/238 238/239 237/239 - attr 'position' FLOAT_VECTOR POINT - (0.944, 2.905, 10.752) - (0.000, 0.000, 11.620) - (3.055, 0.000, 10.752) ... - (4.204, -3.055, 3.212) - (2.471, -1.795, 0.868) - (4.942, 0.000, 2.756) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.967, 1.459) - (1.070, 1.805) - (1.070, 0.843) ... - (1.003, 1.730) - (1.399, 0.853) - (1.964, 1.783) - vertex groups: - 0=0.544 1=0.456 - 0=0.500 1=0.500 - 0=0.546 1=0.454 - 0=0.875 1=0.125 - 0=0.546 1=0.454 - Mesh 'Mesh.001' vtx:26 face:24 loop:96 edge:48 - 0 3 4 1 1 ... 15 25 18 9 12 - 0/3 3/4 1/4 0/1 4/5 ... 15/24 3/25 24/25 18/25 12/25 - attr 'position' FLOAT_VECTOR POINT - (-3.000, -2.500, 0.000) - (0.000, -2.500, 0.000) - (3.000, -2.500, 0.000) ... - (0.000, 2.500, 1.500) - (-3.000, 2.500, 1.500) - (-3.000, 0.000, 1.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 0 0 1 0 ... 1 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 1=0.585 0=0.415 - 1=0.999 2=0.001 0=0.000 - 1=0.582 2=0.418 - 1=0.567 0=0.433 - 1=0.983 2=0.009 0=0.008 - Mesh 'Mesh.002' vtx:50 face:96 loop:288 edge:144 - 0 2 1 0 3 ... 47 48 49 48 37 - 0/2 1/2 0/1 0/3 2/3 ... 44/49 45/49 46/49 47/49 48/49 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (3.784, 0.000, 0.000) - (3.277, 1.892, 0.000) ... - (0.000, 0.000, 9.521) - (0.000, 0.000, 9.521) - (0.000, 0.000, 9.521) - attr 'sharp_edge' BOOLEAN EDGE - 0 1 0 0 1 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (32767, 32767) - (32767, 32767) - (32767, 32767) - vertex groups: - 0=0.500 1=0.500 - 1=0.553 0=0.447 - 1=0.573 0=0.427 - 1=0.614 0=0.386 - 1=0.667 0=0.333 ==== Objects: 4 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - posed bone 'Bone001' 0.156 -0.988 0.000 0.000 0.988 0.156 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:MaxHandle=18 - posed bone 'Bone002' 0.546 0.838 0.000 -4.551 -0.838 0.546 0.000 -8.695 0.000 0.000 1.000 0.000 - props: int:MaxHandle=19 - posed bone 'Bone003' - props: int:MaxHandle=20 - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0 - Obj 'Box001' MESH data:'Mesh.001' par:'Armature' - pos 14.576, -3.276, -0.154 - rot -1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 2.345 - 3 vertex groups - 'Bone001' 'Bone002' 'Bone003' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=3 - Obj 'Cone001' MESH data:'Mesh.002' par:'Armature' - pos 9.334, 16.333, -0.732 - rot -1.571, 0.000, -0.574 (XYZ) - scl 1.000, 1.000, 1.000 - 2 vertex groups - 'Bone002' 'Bone003' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=4 - Obj 'GeoSphere001' MESH data:'Mesh' par:'Armature' - pos 0.177, 0.000, 0.045 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.750, 0.750, 0.750 - 2 vertex groups - 'Bone001' 'Bone002' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=2 ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 31.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:30 - fcu 'pose.bones["Bone001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 0.760) lh:(-0.667, 0.760 AUTO_CLAMPED) rh:(2.667, 0.760 AUTO_CLAMPED) - (6.000, 0.419) lh:(4.333, 0.419 AUTO_CLAMPED) rh:(7.667, 0.419 AUTO_CLAMPED) - (11.000, 0.753) lh:(9.333, 0.753 AUTO_CLAMPED) rh:(12.667, 0.753 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED) - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 0.649) lh:(-0.667, 0.649 AUTO_CLAMPED) rh:(2.667, 0.649 AUTO_CLAMPED) - (6.000, 0.908) lh:(4.333, 0.908 AUTO_CLAMPED) rh:(7.667, 0.908 AUTO_CLAMPED) - (11.000, 0.658) lh:(9.333, 0.658 AUTO_CLAMPED) rh:(12.667, 0.658 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001' - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED) - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED) - (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002' - (11.000, -4.551) lh:(9.333, -4.551 AUTO_CLAMPED) rh:(12.667, -4.551 AUTO_CLAMPED) - (16.000, -4.551) lh:(14.333, -4.551 AUTO_CLAMPED) rh:(17.667, -4.551 AUTO_CLAMPED) - (21.000, -4.551) lh:(19.333, -4.551 AUTO_CLAMPED) rh:(22.667, -4.551 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002' - (11.000, -8.695) lh:(9.333, -8.695 AUTO_CLAMPED) rh:(12.667, -8.695 AUTO_CLAMPED) - (16.000, -8.695) lh:(14.333, -8.695 AUTO_CLAMPED) rh:(17.667, -8.695 AUTO_CLAMPED) - (21.000, -8.695) lh:(19.333, -8.695 AUTO_CLAMPED) rh:(22.667, -8.695 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002' - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(19.333, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002' - (11.000, 0.879) lh:(9.333, 0.879 AUTO_CLAMPED) rh:(12.667, 0.879 AUTO_CLAMPED) - (16.000, 0.703) lh:(14.333, 0.703 AUTO_CLAMPED) rh:(17.667, 0.703 AUTO_CLAMPED) - (21.000, 0.879) lh:(19.333, 0.879 AUTO_CLAMPED) rh:(22.667, 0.879 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002' - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) - (16.000, 0.261) lh:(14.333, 0.261 AUTO_CLAMPED) rh:(17.667, 0.261 AUTO_CLAMPED) - (21.000, 0.002) lh:(19.333, 0.002 AUTO_CLAMPED) rh:(22.667, 0.002 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 3 bones - bone 'Bone001' h:(0.029, -1.344, 0.000) t:(-1.018, 8.903, 0.000) radius h:0.100 t:0.050 0.995 -0.102 0.000 0.029 0.102 0.995 0.000 -1.344 0.000 0.000 1.000 0.000 - bone 'Bone002' parent:'Bone001' h:(5.624, -1.671, 0.000) t:(-1.428, 3.071, 0.000) radius h:0.100 t:0.050 0.471 -0.882 0.000 4.747 0.882 0.471 0.000 7.812 0.000 0.000 1.000 0.000 - bone 'Bone003' parent:'Bone002' h:(8.498, -8.498, 0.000) t:(8.498, 0.000, 0.000) radius h:0.100 t:0.050 0.471 -0.882 0.000 8.748 0.882 0.471 0.000 15.309 0.000 0.000 1.000 0.000
 
max2025-skinposes
==== Meshes: 3 - Mesh 'Mesh' vtx:240 face:80 loop:240 edge:240 - 0 1 2 3 4 ... 235 236 237 238 239 - 0/1 1/2 0/2 3/4 4/5 ... 235/236 234/236 237/238 238/239 237/239 - attr 'position' FLOAT_VECTOR POINT - (0.944, 2.905, 10.752) - (0.000, 0.000, 11.620) - (3.055, 0.000, 10.752) ... - (4.204, -3.055, 3.212) - (2.471, -1.795, 0.868) - (4.942, 0.000, 2.756) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.967, 1.459) - (1.070, 1.805) - (1.070, 0.843) ... - (1.003, 1.730) - (1.399, 0.853) - (1.964, 1.783) - vertex groups: - 0=0.544 1=0.456 - 0=0.500 1=0.500 - 0=0.546 1=0.454 - 0=0.875 1=0.125 - 0=0.546 1=0.454 - Mesh 'Mesh.001' vtx:26 face:24 loop:96 edge:48 - 0 3 4 1 1 ... 15 25 18 9 12 - 0/3 3/4 1/4 0/1 4/5 ... 15/24 3/25 24/25 18/25 12/25 - attr 'position' FLOAT_VECTOR POINT - (-3.000, -2.500, 0.000) - (0.000, -2.500, 0.000) - (3.000, -2.500, 0.000) ... - (0.000, 2.500, 1.500) - (-3.000, 2.500, 1.500) - (-3.000, 0.000, 1.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 0 0 1 0 ... 1 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 1=0.585 0=0.415 - 1=0.999 2=0.001 0=0.000 - 1=0.582 2=0.418 - 1=0.567 0=0.433 - 1=0.983 2=0.009 0=0.008 - Mesh 'Mesh.002' vtx:50 face:96 loop:288 edge:144 - 0 2 1 0 3 ... 47 48 49 48 37 - 0/2 1/2 0/1 0/3 2/3 ... 44/49 45/49 46/49 47/49 48/49 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (3.784, 0.000, 0.000) - (3.277, 1.892, 0.000) ... - (0.000, 0.000, 9.521) - (0.000, 0.000, 9.521) - (0.000, 0.000, 9.521) - attr 'sharp_edge' BOOLEAN EDGE - 0 1 0 0 1 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (32767, 32767) - (32767, 32767) - (32767, 32767) - vertex groups: - 0=0.500 1=0.500 - 1=0.553 0=0.447 - 1=0.573 0=0.427 - 1=0.614 0=0.386 - 1=0.667 0=0.333 ==== Objects: 4 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - posed bone 'Bone001' 0.156 -0.988 0.000 0.000 0.988 0.156 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:MaxHandle=18 - posed bone 'Bone002' 0.546 0.838 0.000 -4.551 -0.838 0.546 0.000 -8.695 0.000 0.000 1.000 0.000 - props: int:MaxHandle=19 - posed bone 'Bone003' - props: int:MaxHandle=20 - Obj 'Box001' MESH data:'Mesh.001' par:'Armature' - pos 14.576, -3.276, -0.154 - rot -1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 2.345 - 3 vertex groups - 'Bone001' 'Bone002' 'Bone003' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=3 - Obj 'Cone001' MESH data:'Mesh.002' par:'Armature' - pos 9.334, 16.333, -0.732 - rot -1.571, 0.000, -0.574 (XYZ) - scl 1.000, 1.000, 1.000 - 2 vertex groups - 'Bone002' 'Bone003' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=4 - Obj 'GeoSphere001' MESH data:'Mesh' par:'Armature' - pos 0.177, 0.000, 0.045 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.750, 0.750, 0.750 - 2 vertex groups - 'Bone001' 'Bone002' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=2 ==== Armatures: 1 - Armature 'Armature' 3 bones - bone 'Bone001' h:(0.029, -1.344, 0.000) t:(-1.018, 8.903, 0.000) radius h:0.100 t:0.050 0.995 -0.102 0.000 0.029 0.102 0.995 0.000 -1.344 0.000 0.000 1.000 0.000 - bone 'Bone002' parent:'Bone001' h:(5.624, -1.671, 0.000) t:(-1.428, 3.071, 0.000) radius h:0.100 t:0.050 0.471 -0.882 0.000 4.747 0.882 0.471 0.000 7.812 0.000 0.000 1.000 0.000 - bone 'Bone003' parent:'Bone002' h:(8.498, -8.498, 0.000) t:(8.498, 0.000, 0.000) radius h:0.100 t:0.050 0.471 -0.882 0.000 8.748 0.882 0.471 0.000 15.309 0.000 0.000 1.000 0.000
==== Meshes: 3 - Mesh 'Mesh' vtx:240 face:80 loop:240 edge:240 - 0 1 2 3 4 ... 235 236 237 238 239 - 0/1 1/2 0/2 3/4 4/5 ... 235/236 234/236 237/238 238/239 237/239 - attr 'position' FLOAT_VECTOR POINT - (0.944, 2.905, 10.752) - (0.000, 0.000, 11.620) - (3.055, 0.000, 10.752) ... - (4.204, -3.055, 3.212) - (2.471, -1.795, 0.868) - (4.942, 0.000, 2.756) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.967, 1.459) - (1.070, 1.805) - (1.070, 0.843) ... - (1.003, 1.730) - (1.399, 0.853) - (1.964, 1.783) - vertex groups: - 0=0.544 1=0.456 - 0=0.500 1=0.500 - 0=0.546 1=0.454 - 0=0.875 1=0.125 - 0=0.546 1=0.454 - Mesh 'Mesh.001' vtx:26 face:24 loop:96 edge:48 - 0 3 4 1 1 ... 15 25 18 9 12 - 0/3 3/4 1/4 0/1 4/5 ... 15/24 3/25 24/25 18/25 12/25 - attr 'position' FLOAT_VECTOR POINT - (-3.000, -2.500, 0.000) - (0.000, -2.500, 0.000) - (3.000, -2.500, 0.000) ... - (0.000, 2.500, 1.500) - (-3.000, 2.500, 1.500) - (-3.000, 0.000, 1.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 0 0 1 0 ... 1 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 1=0.585 0=0.415 - 1=0.999 2=0.001 0=0.000 - 1=0.582 2=0.418 - 1=0.567 0=0.433 - 1=0.983 2=0.009 0=0.008 - Mesh 'Mesh.002' vtx:50 face:96 loop:288 edge:144 - 0 2 1 0 3 ... 47 48 49 48 37 - 0/2 1/2 0/1 0/3 2/3 ... 44/49 45/49 46/49 47/49 48/49 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (3.784, 0.000, 0.000) - (3.277, 1.892, 0.000) ... - (0.000, 0.000, 9.521) - (0.000, 0.000, 9.521) - (0.000, 0.000, 9.521) - attr 'sharp_edge' BOOLEAN EDGE - 0 1 0 0 1 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (32767, 32767) - (32767, 32767) - (32767, 32767) - vertex groups: - 0=0.500 1=0.500 - 1=0.553 0=0.447 - 1=0.573 0=0.427 - 1=0.614 0=0.386 - 1=0.667 0=0.333 ==== Objects: 4 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - posed bone 'Bone001' 0.156 -0.988 0.000 0.000 0.988 0.156 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:MaxHandle=18 - posed bone 'Bone002' 0.546 0.838 0.000 -4.551 -0.838 0.546 0.000 -8.695 0.000 0.000 1.000 0.000 - props: int:MaxHandle=19 - posed bone 'Bone003' - props: int:MaxHandle=20 - Obj 'Box001' MESH data:'Mesh.001' par:'Armature' - pos 14.576, -3.276, -0.154 - rot -1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 2.345 - 3 vertex groups - 'Bone001' 'Bone002' 'Bone003' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=3 - Obj 'Cone001' MESH data:'Mesh.002' par:'Armature' - pos 9.334, 16.333, -0.732 - rot -1.571, 0.000, -0.574 (XYZ) - scl 1.000, 1.000, 1.000 - 2 vertex groups - 'Bone002' 'Bone003' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=4 - Obj 'GeoSphere001' MESH data:'Mesh' par:'Armature' - pos 0.177, 0.000, 0.045 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.750, 0.750, 0.750 - 2 vertex groups - 'Bone001' 'Bone002' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=2 ==== Armatures: 1 - Armature 'Armature' 3 bones - bone 'Bone001' h:(0.029, -1.344, 0.000) t:(-1.018, 8.903, 0.000) radius h:0.100 t:0.050 0.995 -0.102 0.000 0.029 0.102 0.995 0.000 -1.344 0.000 0.000 1.000 0.000 - bone 'Bone002' parent:'Bone001' h:(5.624, -1.671, 0.000) t:(-1.428, 3.071, 0.000) radius h:0.100 t:0.050 0.471 -0.882 0.000 4.747 0.882 0.471 0.000 7.812 0.000 0.000 1.000 0.000 - bone 'Bone003' parent:'Bone002' h:(8.498, -8.498, 0.000) t:(8.498, 0.000, 0.000) radius h:0.100 t:0.050 0.471 -0.882 0.000 8.748 0.882 0.471 0.000 15.309 0.000 0.000 1.000 0.000
 
ufbx_blender_279_bone_radius_74b
==== Objects: 1 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Armatures: 1 - Armature 'Armature' 5 bones - bone 'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 - bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 1.000 - bone 'Bone.002' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 2.000 - bone 'Bone.003' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 3.000 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 7.000
==== Objects: 1 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Armatures: 1 - Armature 'Armature' 5 bones - bone 'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 - bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 1.000 - bone 'Bone.002' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 2.000 - bone 'Bone.003' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 3.000 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 7.000
 
ufbx_blender_279_internal_textures_74b
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 0.500 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False - specular tint (1.000, 1.000, 1.000) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False - roughness 0.690 - metallic 0.000 - ior 1.500 - alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True - emission color (0.800, 0.800, 0.800) - emission strength 0.000 tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.690 - backface False probe True shadow False ==== Images: 4 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_specular.png' 128x128 32bpp - Image 'checkerboard_weight.png' 128x128 32bpp
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 0.500 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False - specular tint (1.000, 1.000, 1.000) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False - roughness 0.690 - metallic 0.000 - ior 1.500 - alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True - emission color (0.800, 0.800, 0.800) - emission strength 0.000 tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.690 - backface False probe True shadow False ==== Images: 4 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_specular.png' 128x128 32bpp - Image 'checkerboard_weight.png' 128x128 32bpp
 
ufbx_blender_279_nested_meshes_74b
==== Meshes: 4 - Mesh 'Cone' vtx:5 face:5 loop:16 edge:8 - 0 1 2 2 1 ... 0 0 2 3 4 - 0/1 1/2 0/2 1/3 2/3 1/4 3/4 0/4 - attr 'position' FLOAT_VECTOR POINT - (0.000, 1.000, -1.000) - (0.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (0.000, -1.000, -1.000) - (-1.000, 0.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30 - 0 1 2 1 0 ... 8 11 10 9 11 - 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, -1.000) - (0.724, -0.526, -0.447) - (-0.276, -0.851, -0.447) ... - (0.276, 0.851, 0.447) - (0.894, 0.000, 0.447) - (0.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) - (1.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) ==== Objects: 4 - Obj 'Cube.001' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Deep Plane' MESH data:'Plane' par:'Space Cone' - pos 3.847, -0.795, -0.264 - rot -0.063, 2.771, -0.741 (XYZ) - scl 0.993, 1.571, 0.465 - Obj 'Ico. .Sphere' MESH data:'Icosphere' par:'Cube.001' - pos -0.621, -1.353, 2.245 - rot -0.736, 0.148, -0.451 (XYZ) - scl 2.965, 0.568, 1.000 - Obj 'Space Cone' MESH data:'Cone' par:'Cube.001' - pos -0.225, 1.150, 2.424 - rot -0.017, -1.335, -0.621 (XYZ) - scl 0.376, 1.000, 2.056
==== Meshes: 4 - Mesh 'Cone' vtx:5 face:5 loop:16 edge:8 - 0 1 2 2 1 ... 0 0 2 3 4 - 0/1 1/2 0/2 1/3 2/3 1/4 3/4 0/4 - attr 'position' FLOAT_VECTOR POINT - (0.000, 1.000, -1.000) - (0.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (0.000, -1.000, -1.000) - (-1.000, 0.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30 - 0 1 2 1 0 ... 8 11 10 9 11 - 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, -1.000) - (0.724, -0.526, -0.447) - (-0.276, -0.851, -0.447) ... - (0.276, 0.851, 0.447) - (0.894, 0.000, 0.447) - (0.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) - (1.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) ==== Objects: 4 - Obj 'Cube.001' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Deep Plane' MESH data:'Plane' par:'Space Cone' - pos 3.847, -0.795, -0.264 - rot -0.063, 2.771, -0.741 (XYZ) - scl 0.993, 1.571, 0.465 - Obj 'Ico. .Sphere' MESH data:'Icosphere' par:'Cube.001' - pos -0.621, -1.353, 2.245 - rot -0.736, 0.148, -0.451 (XYZ) - scl 2.965, 0.568, 1.000 - Obj 'Space Cone' MESH data:'Cone' par:'Cube.001' - pos -0.225, 1.150, 2.424 - rot -0.017, -1.335, -0.621 (XYZ) - scl 0.376, 1.000, 2.056
 
ufbx_blender_293_embedded_textures_74b
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_diffuse.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_metallic.png) a:False - ior 1.500 - alpha 1.000 tex:'checkerboard_diffuse.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_diffuse.png) a:True - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 4 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_diffuse.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_metallic.png) a:False - ior 1.500 - alpha 1.000 tex:'checkerboard_diffuse.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_diffuse.png) a:True - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 4 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp
 
ufbx_blender_293_material_mapping_74b
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.123 - metallic 0.000 - ior 1.500 - alpha 0.456 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.123 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.123 - metallic 0.000 - ior 1.500 - alpha 0.456 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.123 - backface False probe True shadow False
 
ufbx_blender_293_textures_74b
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.500 - alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 4 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - 1 materials - 'Material.001' ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material.001' - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.500 - alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 4 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp
 
ufbx_blender_293x_nonmanifold_subsurf_74b
==== Meshes: 1 - Mesh 'Plane' vtx:8 face:3 loop:12 edge:10 - 4 5 3 2 0 ... 4 4 5 7 6 - 4/5 3/5 2/3 2/4 0/1 1/5 0/4 5/7 6/7 4/6 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) ... - (1.000, 0.000, 0.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.666, 0.667) - (0.000, 0.667) - (0.000, 0.333) ... - (0.000, 1.000) - (0.000, 0.667) - (0.666, 0.667) ==== Objects: 1 - Obj 'Plane' MESH data:'Plane' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'Subdivision' levels:1/1 type:CATMULL_CLARK crease:True
==== Meshes: 1 - Mesh 'Plane' vtx:8 face:3 loop:12 edge:10 - 4 5 3 2 0 ... 4 4 5 7 6 - 4/5 3/5 2/3 2/4 0/1 1/5 0/4 5/7 6/7 4/6 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) ... - (1.000, 0.000, 0.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.666, 0.667) - (0.000, 0.667) - (0.000, 0.333) ... - (0.000, 1.000) - (0.000, 0.667) - (0.666, 0.667) ==== Objects: 1 - Obj 'Plane' MESH data:'Plane' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'Subdivision' levels:1/1 type:CATMULL_CLARK crease:True
 
ufbx_blender_312x_vertex_crease_74b
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 1.000 0.000 ... 0.000 0.000 1.000 0.000 1.000 - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: int:ufbx:UVBoundary=3
==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 0 7 3 1 5 - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 1.000 0.000 ... 0.000 0.000 1.000 0.000 1.000 - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) ==== Objects: 1 - Obj 'Cube' MESH data:'Cube.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: int:ufbx:UVBoundary=3
 
ufbx_blender_402_material_chart_74b
==== Meshes: 6 - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.000, -1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'BaseColor' - Mesh 'Plane.001' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.000, -1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'BaseTexture' - Mesh 'Plane.002' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.000, -1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveColor' - Mesh 'Plane.003' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.000, -1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveFactor' - Mesh 'Plane.004' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.000, -1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveTexture' - Mesh 'Plane.005' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.000, -1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveTextureFactor' ==== Objects: 8 - Obj 'BaseColor' MESH data:'Plane' - pos -2.000, 0.000, -1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'BaseTexture' MESH data:'Plane.001' - pos -2.000, 0.000, 1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Camera' CAMERA data:'Camera.002' - pos 0.000, -10.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveColor' MESH data:'Plane.002' - pos 0.000, 0.000, -1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveFactor' MESH data:'Plane.003' - pos 0.000, 0.000, 1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveTexture' MESH data:'Plane.004' - pos 2.000, 0.000, -1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveTextureFactor' MESH data:'Plane.005' - pos 2.000, 0.000, 1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sun' LIGHT data:'Sun' - pos 0.000, -5.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera.002' ORTHO lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:8.0 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Sun' SUN col:(1.000, 1.000, 1.000) energy:3.142 ==== Materials: 6 - Mat 'BaseColor' - base color (0.250, 0.125, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.250, 0.125, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'BaseTexture' - base color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (blender_402_material_chart_7400_binary.fbm/chart_purple_srgb.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.125, 0.250, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveColor' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.250, 0.125, 0.500) - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveFactor' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.500, 0.250, 1.000) - emission strength 0.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveTexture' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (blender_402_material_chart_7400_binary.fbm/chart_purple_srgb.png) a:False - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveTextureFactor' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.125, 0.250, 0.500) tex:'chart_bright_purple_srgb.png' (blender_402_material_chart_7400_binary.fbm/chart_bright_purple_srgb.png) a:False - emission strength 0.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False ==== Images: 2 - Image 'chart_bright_purple_srgb.png' 4x4 32bpp - Image 'chart_purple_srgb.png' 4x4 24bpp
==== Meshes: 6 - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.000, -1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'BaseColor' - Mesh 'Plane.001' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.000, -1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'BaseTexture' - Mesh 'Plane.002' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.000, -1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveColor' - Mesh 'Plane.003' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.000, -1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveFactor' - Mesh 'Plane.004' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.000, -1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveTexture' - Mesh 'Plane.005' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 1/3 2/3 0/2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.000, -1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'EmissiveTextureFactor' ==== Objects: 8 - Obj 'BaseColor' MESH data:'Plane' - pos -2.000, 0.000, -1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'BaseTexture' MESH data:'Plane.001' - pos -2.000, 0.000, 1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Camera' CAMERA data:'Camera.002' - pos 0.000, -10.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveColor' MESH data:'Plane.002' - pos 0.000, 0.000, -1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveFactor' MESH data:'Plane.003' - pos 0.000, 0.000, 1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveTexture' MESH data:'Plane.004' - pos 2.000, 0.000, -1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'EmissiveTextureFactor' MESH data:'Plane.005' - pos 2.000, 0.000, 1.000 - rot 0.000, 1.571, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sun' LIGHT data:'Sun' - pos 0.000, -5.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera.002' ORTHO lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:8.0 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Sun' SUN col:(1.000, 1.000, 1.000) energy:3.142 ==== Materials: 6 - Mat 'BaseColor' - base color (0.250, 0.125, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.250, 0.125, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'BaseTexture' - base color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (blender_402_material_chart_7400_binary.fbm/chart_purple_srgb.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.125, 0.250, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveColor' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.250, 0.125, 0.500) - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveFactor' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.500, 0.250, 1.000) - emission strength 0.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveTexture' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (blender_402_material_chart_7400_binary.fbm/chart_purple_srgb.png) a:False - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'EmissiveTextureFactor' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - emission color (0.125, 0.250, 0.500) tex:'chart_bright_purple_srgb.png' (blender_402_material_chart_7400_binary.fbm/chart_bright_purple_srgb.png) a:False - emission strength 0.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False ==== Images: 2 - Image 'chart_bright_purple_srgb.png' 4x4 32bpp - Image 'chart_purple_srgb.png' 4x4 24bpp
 
ufbx_blender_suzanne_multimaterial_74b
==== Meshes: 1 - Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005 - 46 0 2 44 3 ... 389 504 322 320 390 - 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (0.438, -0.766, 0.164) - (-0.438, -0.766, 0.164) - (0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 4 0 4 0 ... 3 2 3 2 3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.899, 0.615) - (0.890, 0.594) - (0.917, 0.564) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - 7 materials - 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil' ==== Objects: 1 - Obj 'Suzanne' MESH data:'Suzanne' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 7 - Mat 'LeftEar' - base color (0.800, 0.006, 0.377) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.006, 0.377, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'LeftEye' - base color (0.747, 0.000, 0.801) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.148 - metallic 0.000 - ior 1.500 - viewport diffuse (0.747, 0.000, 0.801, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.148 - backface False probe True shadow False - Mat 'Monkey' - base color (0.077, 0.017, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.077, 0.017, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'Nose' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.007 - metallic 0.423 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.423, roughness 0.007 - backface False probe True shadow False - Mat 'Pupil' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.099 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.099 - backface False probe True shadow False - Mat 'RightEar' - base color (0.000, 0.462, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.462, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'RightEye' - base color (0.800, 0.000, 0.001) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.134 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.000, 0.001, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.134 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005 - 46 0 2 44 3 ... 389 504 322 320 390 - 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (0.438, -0.766, 0.164) - (-0.438, -0.766, 0.164) - (0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 4 0 4 0 ... 3 2 3 2 3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.899, 0.615) - (0.890, 0.594) - (0.917, 0.564) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - 7 materials - 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil' ==== Objects: 1 - Obj 'Suzanne' MESH data:'Suzanne' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 7 - Mat 'LeftEar' - base color (0.800, 0.006, 0.377) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.006, 0.377, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'LeftEye' - base color (0.747, 0.000, 0.801) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.148 - metallic 0.000 - ior 1.500 - viewport diffuse (0.747, 0.000, 0.801, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.148 - backface False probe True shadow False - Mat 'Monkey' - base color (0.077, 0.017, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.077, 0.017, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'Nose' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.007 - metallic 0.423 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.423, roughness 0.007 - backface False probe True shadow False - Mat 'Pupil' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.099 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.099 - backface False probe True shadow False - Mat 'RightEar' - base color (0.000, 0.462, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.462, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'RightEye' - base color (0.800, 0.000, 0.001) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.134 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.000, 0.001, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.134 - backface False probe True shadow False
 
ufbx_blender_suzanne_multimaterial_reorder_74b
==== Meshes: 1 - Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005 - 46 44 2 0 3 ... 389 504 322 320 390 - 44/46 2/44 0/2 0/46 3/45 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (-0.438, -0.766, 0.164) - (0.438, -0.766, 0.164) - (-0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 4 0 4 0 4 ... 3 2 3 2 3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.899, 0.615) - (0.939, 0.615) - (0.917, 0.564) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - 7 materials - 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil' ==== Objects: 1 - Obj 'Suzanne' MESH data:'Suzanne' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 7 - Mat 'LeftEar' - base color (0.800, 0.006, 0.377) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.006, 0.377, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'LeftEye' - base color (0.747, 0.000, 0.801) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.148 - metallic 0.000 - ior 1.500 - viewport diffuse (0.747, 0.000, 0.801, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.148 - backface False probe True shadow False - Mat 'Monkey' - base color (0.077, 0.017, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.077, 0.017, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'Nose' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.007 - metallic 0.423 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.423, roughness 0.007 - backface False probe True shadow False - Mat 'Pupil' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.099 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.099 - backface False probe True shadow False - Mat 'RightEar' - base color (0.000, 0.462, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.462, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'RightEye' - base color (0.800, 0.000, 0.001) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.134 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.000, 0.001, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.134 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005 - 46 44 2 0 3 ... 389 504 322 320 390 - 44/46 2/44 0/2 0/46 3/45 ... 496/500 313/505 314/506 321/503 322/504 - attr 'position' FLOAT_VECTOR POINT - (-0.438, -0.766, 0.164) - (0.438, -0.766, 0.164) - (-0.500, -0.688, 0.094) ... - (-0.789, 0.328, -0.125) - (0.859, 0.383, 0.383) - (-0.859, 0.383, 0.383) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 4 0 4 0 4 ... 3 2 3 2 3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.899, 0.615) - (0.939, 0.615) - (0.917, 0.564) ... - (0.223, 0.539) - (0.342, 0.588) - (0.242, 0.641) - 7 materials - 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil' ==== Objects: 1 - Obj 'Suzanne' MESH data:'Suzanne' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 7 - Mat 'LeftEar' - base color (0.800, 0.006, 0.377) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.006, 0.377, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False - Mat 'LeftEye' - base color (0.747, 0.000, 0.801) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.148 - metallic 0.000 - ior 1.500 - viewport diffuse (0.747, 0.000, 0.801, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.148 - backface False probe True shadow False - Mat 'Monkey' - base color (0.077, 0.017, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.077, 0.017, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'Nose' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.007 - metallic 0.423 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.423, roughness 0.007 - backface False probe True shadow False - Mat 'Pupil' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.099 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.099 - backface False probe True shadow False - Mat 'RightEar' - base color (0.000, 0.462, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.462, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'RightEye' - base color (0.800, 0.000, 0.001) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.134 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.000, 0.001, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.134 - backface False probe True shadow False
 
ufbx_max_edge_visibility_75b
==== Meshes: 2 - Mesh 'Mesh' vtx:20 face:36 loop:108 edge:54 - 0 2 1 0 3 ... 17 18 19 18 10 - 0/2 1/2 0/1 0/3 2/3 ... 14/19 15/19 16/19 17/19 18/19 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (10.000, 0.000, 0.000) - (7.660, 6.428, 0.000) ... - (1.736, -9.848, 20.000) - (7.660, -6.428, 20.000) - (0.000, 0.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 1 0 0 1 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.500, 0.000) - (0.861, 0.000) - (0.750, 0.000) ... - (0.500, 1.000) - (0.639, 1.000) - (0.750, 1.000) - Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18 - 0 2 3 3 1 ... 0 4 4 6 2 - 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 0 1 1 ... 1 0 1 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 1.000) - (0.000, 1.000) - (0.000, 0.000) ==== Objects: 2 - Obj 'Box001' MESH data:'Mesh.001' - pos -0.508, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=7 - Obj 'Cylinder001' MESH data:'Mesh' - pos 0.508, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=5
==== Meshes: 2 - Mesh 'Mesh' vtx:20 face:36 loop:108 edge:54 - 0 2 1 0 3 ... 17 18 19 18 10 - 0/2 1/2 0/1 0/3 2/3 ... 14/19 15/19 16/19 17/19 18/19 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (10.000, 0.000, 0.000) - (7.660, 6.428, 0.000) ... - (1.736, -9.848, 20.000) - (7.660, -6.428, 20.000) - (0.000, 0.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 1 0 0 1 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.500, 0.000) - (0.861, 0.000) - (0.750, 0.000) ... - (0.500, 1.000) - (0.639, 1.000) - (0.750, 1.000) - Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18 - 0 2 3 3 1 ... 0 4 4 6 2 - 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 0 1 1 ... 1 0 1 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 1.000) - (0.000, 1.000) - (0.000, 0.000) ==== Objects: 2 - Obj 'Box001' MESH data:'Mesh.001' - pos -0.508, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=7 - Obj 'Cylinder001' MESH data:'Mesh' - pos 0.508, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=5
 
ufbx_max_geometry_transform_77b
==== Meshes: 2 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (0.000, -10.000, 20.000) - (0.000, -10.000, 0.000) - (0.000, 10.000, 20.000) ... - (20.000, -10.000, 0.000) - (20.000, 10.000, 20.000) - (20.000, 10.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (0.000, -10.000, 0.000) - (20.000, -10.000, 0.000) - (0.000, 10.000, 0.000) ... - (20.000, -10.000, 20.000) - (0.000, 10.000, 20.000) - (20.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Objects: 2 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, -0.254, 0.000 - rot 0.000, 0.000, -1.571 (XYZ) - scl 0.025, 0.051, 0.025 - props: int:MaxHandle=2 - Obj 'Box002' MESH data:'Mesh.001' par:'Box001' - pos 0.000, 0.000, 20.000 - rot 0.000, 0.000, 3.142 (XYZ) - scl 1.000, 0.500, 1.000 - props: int:MaxHandle=4
==== Meshes: 2 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (0.000, -10.000, 20.000) - (0.000, -10.000, 0.000) - (0.000, 10.000, 20.000) ... - (20.000, -10.000, 0.000) - (20.000, 10.000, 20.000) - (20.000, 10.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (0.000, -10.000, 0.000) - (20.000, -10.000, 0.000) - (0.000, 10.000, 0.000) ... - (20.000, -10.000, 20.000) - (0.000, 10.000, 20.000) - (20.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Objects: 2 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, -0.254, 0.000 - rot 0.000, 0.000, -1.571 (XYZ) - scl 0.025, 0.051, 0.025 - props: int:MaxHandle=2 - Obj 'Box002' MESH data:'Mesh.001' par:'Box001' - pos 0.000, 0.000, 20.000 - rot 0.000, 0.000, 3.142 (XYZ) - scl 1.000, 0.500, 1.000 - props: int:MaxHandle=4
 
ufbx_max_geometry_transform_instances_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Objects: 4 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.254 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 - Obj 'Box002' MESH data:'Mesh' par:'Box001' - pos 0.000, 0.000, 10.000 - rot 0.000, 0.000, 0.524 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=5 - Obj 'Box003' MESH data:'Mesh' par:'Box002' - pos 0.000, 0.000, 20.000 - rot 0.000, 0.000, 0.524 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=6 - Obj 'Box004' MESH data:'Mesh' par:'Box003' - pos 0.000, 0.000, 10.000 - rot 0.000, 0.000, 0.524 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=7
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Objects: 4 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.254 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 - Obj 'Box002' MESH data:'Mesh' par:'Box001' - pos 0.000, 0.000, 10.000 - rot 0.000, 0.000, 0.524 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=5 - Obj 'Box003' MESH data:'Mesh' par:'Box002' - pos 0.000, 0.000, 20.000 - rot 0.000, 0.000, 0.524 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=6 - Obj 'Box004' MESH data:'Mesh' par:'Box003' - pos 0.000, 0.000, 10.000 - rot 0.000, 0.000, 0.524 (XYZ) - scl 1.000, 1.000, 1.000 - props: int:MaxHandle=7
 
ufbx_max_geometry_transform_types_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:3 face:1 loop:3 edge:3 - 1 0 2 - 0/1 0/2 1/2 - attr 'position' FLOAT_VECTOR POINT - (0.000, 10.000, 10.000) - (20.000, 10.000, 0.000) - (20.000, -10.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.000, 1.000) - (0.000, 0.000) - (1.000, 1.000) ==== Objects: 4 - Obj 'Curve001' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=5 - Obj 'Line001' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 - Obj 'Plane001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 - Obj 'Surface001' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=8
==== Meshes: 1 - Mesh 'Mesh' vtx:3 face:1 loop:3 edge:3 - 1 0 2 - 0/1 0/2 1/2 - attr 'position' FLOAT_VECTOR POINT - (0.000, 10.000, 10.000) - (20.000, 10.000, 0.000) - (20.000, -10.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (0.000, 1.000) - (0.000, 0.000) - (1.000, 1.000) ==== Objects: 4 - Obj 'Curve001' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=5 - Obj 'Line001' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 - Obj 'Plane001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 - Obj 'Surface001' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=8
 
ufbx_max_gltf_material_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - '01 - Default' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 ==== Materials: 1 - Mat '01 - Default' - base color (0.010, 0.020, 0.030) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 0.420 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False - specular tint (0.220, 0.230, 0.240) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False - roughness 0.060 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False - metallic 0.050 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.330 - transmission 0.260 tex:'checkerboard_transparency.png' (textures/checkerboard_transparency.png) a:False - alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True - normalmap 1.000 tex:'checkerboard_normal.png' (textures/checkerboard_normal.png) a:False data - viewport diffuse (0.010, 0.020, 0.030, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.420 - viewport metallic 0.050, roughness 0.060 - backface False probe True shadow False ==== Images: 9 - Image 'checkerboard_ambient.png' 128x128 32bpp - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_normal.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp - Image 'checkerboard_specular.png' 128x128 32bpp - Image 'checkerboard_transparency.png' 128x128 32bpp - Image 'checkerboard_weight.png' 128x128 32bpp
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - '01 - Default' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 ==== Materials: 1 - Mat '01 - Default' - base color (0.010, 0.020, 0.030) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 0.420 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False - specular tint (0.220, 0.230, 0.240) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False - roughness 0.060 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False - metallic 0.050 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.330 - transmission 0.260 tex:'checkerboard_transparency.png' (textures/checkerboard_transparency.png) a:False - alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True - normalmap 1.000 tex:'checkerboard_normal.png' (textures/checkerboard_normal.png) a:False data - viewport diffuse (0.010, 0.020, 0.030, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.420 - viewport metallic 0.050, roughness 0.060 - backface False probe True shadow False ==== Images: 9 - Image 'checkerboard_ambient.png' 128x128 32bpp - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_normal.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp - Image 'checkerboard_specular.png' 128x128 32bpp - Image 'checkerboard_transparency.png' 128x128 32bpp - Image 'checkerboard_weight.png' 128x128 32bpp
 
ufbx_max_instanced_material_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18 - 0 2 3 3 1 ... 0 4 4 6 2 - 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 0 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 1.000) - (0.000, 1.000) - (0.000, 0.000) - 1 materials - 'GreenMat' ==== Objects: 3 - Obj 'Blue' MESH data:'Mesh' - pos 0.000, 0.000, 0.508 - rot 0.000, 0.000, -0.785 (XYZ) - scl 0.025, 0.025, 0.025 - 1 object materials - ('BlueMat', OBJECT) - props: int:MaxHandle=17 - Obj 'Green' MESH data:'Mesh' - pos 0.000, 0.508, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 - Obj 'Red' MESH data:'Mesh' - pos 0.000, -0.508, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - 1 object materials - ('RedMat', OBJECT) - props: int:MaxHandle=16 ==== Materials: 3 - Mat 'BlueMat' - base color (0.000, 0.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'GreenMat' - base color (0.000, 1.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 1.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'RedMat' - base color (1.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18 - 0 2 3 3 1 ... 0 4 4 6 2 - 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 0 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 1.000) - (0.000, 1.000) - (0.000, 0.000) - 1 materials - 'GreenMat' ==== Objects: 3 - Obj 'Blue' MESH data:'Mesh' - pos 0.000, 0.000, 0.508 - rot 0.000, 0.000, -0.785 (XYZ) - scl 0.025, 0.025, 0.025 - 1 object materials - ('BlueMat', OBJECT) - props: int:MaxHandle=17 - Obj 'Green' MESH data:'Mesh' - pos 0.000, 0.508, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=1 - Obj 'Red' MESH data:'Mesh' - pos 0.000, -0.508, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - 1 object materials - ('RedMat', OBJECT) - props: int:MaxHandle=16 ==== Materials: 3 - Mat 'BlueMat' - base color (0.000, 0.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'GreenMat' - base color (0.000, 1.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 1.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'RedMat' - base color (1.000, 0.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
 
ufbx_max_physical_material_properties_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'PhysicalMaterial' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 ==== Materials: 1 - Mat 'PhysicalMaterial' - base color (0.020, 0.030, 0.040) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.060 - metallic 0.070 - ior 1.000 - transmission 0.090 - emission color (0.280, 0.290, 0.300) - emission strength 0.270 - viewport diffuse (0.020, 0.030, 0.040, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.070, roughness 0.060 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'PhysicalMaterial' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 ==== Materials: 1 - Mat 'PhysicalMaterial' - base color (0.020, 0.030, 0.040) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.060 - metallic 0.070 - ior 1.000 - transmission 0.090 - emission color (0.280, 0.290, 0.300) - emission strength 0.270 - viewport diffuse (0.020, 0.030, 0.040, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.070, roughness 0.060 - backface False probe True shadow False
 
ufbx_max_physical_material_textures_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'PhysicalMaterial' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 ==== Materials: 1 - Mat 'PhysicalMaterial' - base color (0.500, 0.500, 0.500) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 1.000 tex:'checkerboard_reflection.png' (textures/checkerboard_reflection.png) a:False - specular tint (1.000, 1.000, 1.000) tex:'checkerboard_reflection.png' (textures/checkerboard_reflection.png) a:False - roughness 0.000 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.520 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False - transmission 0.000 tex:'checkerboard_transparency.png' (textures/checkerboard_transparency.png) a:False - alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True - emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False - emission strength 0.000 tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False - normalmap 1.000 tex:'checkerboard_bump.png' (textures/checkerboard_bump.png) a:False data - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False ==== Images: 9 - Image 'checkerboard_bump.png' 128x128 32bpp - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_reflection.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp - Image 'checkerboard_specular.png' 128x128 32bpp - Image 'checkerboard_transparency.png' 128x128 32bpp - Image 'checkerboard_weight.png' 128x128 32bpp
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'PhysicalMaterial' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=3 ==== Materials: 1 - Mat 'PhysicalMaterial' - base color (0.500, 0.500, 0.500) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 1.000 tex:'checkerboard_reflection.png' (textures/checkerboard_reflection.png) a:False - specular tint (1.000, 1.000, 1.000) tex:'checkerboard_reflection.png' (textures/checkerboard_reflection.png) a:False - roughness 0.000 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.520 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False - transmission 0.000 tex:'checkerboard_transparency.png' (textures/checkerboard_transparency.png) a:False - alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True - emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False - emission strength 0.000 tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False - normalmap 1.000 tex:'checkerboard_bump.png' (textures/checkerboard_bump.png) a:False data - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False ==== Images: 9 - Image 'checkerboard_bump.png' 128x128 32bpp - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_reflection.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp - Image 'checkerboard_specular.png' 128x128 32bpp - Image 'checkerboard_transparency.png' 128x128 32bpp - Image 'checkerboard_weight.png' 128x128 32bpp
 
ufbx_max_texture_mapping_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - '01 - Default' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=2 ==== Materials: 1 - Mat '01 - Default' - base color (0.500, 0.500, 0.500) tex:'Image' (.) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.520 - normalmap 1.000 tex:'Image' (.) a:False data - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False ==== Images: 3 - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp - Image 'Image' 0x0 0bpp
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 2 3 1 4 ... 7 2 0 4 6 - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (-10.000, -10.000, 0.000) - (10.000, -10.000, 0.000) - (-10.000, 10.000, 0.000) ... - (10.000, -10.000, 20.000) - (-10.000, 10.000, 20.000) - (10.000, 10.000, 20.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - '01 - Default' ==== Objects: 1 - Obj 'Box001' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.025, 0.025, 0.025 - props: int:MaxHandle=2 ==== Materials: 1 - Mat '01 - Default' - base color (0.500, 0.500, 0.500) tex:'Image' (.) a:False - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.000 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False - metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.520 - normalmap 1.000 tex:'Image' (.) a:False data - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.000 - backface False probe True shadow False ==== Images: 3 - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp - Image 'Image' 0x0 0bpp
 
ufbx_max_transformed_skin_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:90 face:88 loop:352 edge:176 - 0 46 24 49 2 ... 87 22 89 45 73 - 0/46 24/46 24/49 0/49 2/47 ... 22/89 45/85 45/89 45/87 45/73 - attr 'position' FLOAT_VECTOR POINT - (-1.351, 23.669, 7.840) - (-9.259, 31.474, 7.840) - (-9.156, 15.760, 7.840) ... - (20.701, 43.243, 43.813) - (10.025, 53.780, 59.049) - (20.701, 43.243, 59.049) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 0.500) - (0.500, 0.500) ... - (0.125, 0.000) - (0.000, 0.000) - (0.125, 0.000) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 1=1.000 ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'Bone001' 0.994 -0.108 0.000 0.000 0.108 0.994 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:MaxHandle=5 - posed bone 'Bone002' 0.961 -0.275 0.000 0.000 0.275 0.961 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:MaxHandle=6 - posed bone 'Bone003' 0.937 -0.350 0.000 0.000 0.350 0.937 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:MaxHandle=7 - posed bone 'Bone004' 0.929 -0.370 0.000 0.000 0.370 0.929 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:MaxHandle=8 - posed bone 'Bone005' - props: int:MaxHandle=9 - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0 - Obj 'Box001' MESH data:'Mesh' par:'Armature' - pos -28.944, 3.680, -8.674 - rot 1.574, -0.779, 1.573 (XYZ) - scl 1.000, 1.000, 1.000 - 5 vertex groups - 'Bone001' 'Bone002' 'Bone003' 'Bone004' 'Bone005' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=2 ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 25.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:40 - fcu 'pose.bones["Bone001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 0.999) lh:(-7.000, 0.999 AUTO_CLAMPED) rh:(9.000, 0.999 AUTO_CLAMPED) - (25.000, 0.766) lh:(17.000, 0.766 AUTO_CLAMPED) rh:(33.000, 0.766 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.040) lh:(17.000, 0.040 AUTO_CLAMPED) rh:(33.000, 0.040 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.640) lh:(17.000, 0.640 AUTO_CLAMPED) rh:(33.000, 0.640 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 0.054) lh:(-7.000, 0.054 AUTO_CLAMPED) rh:(9.000, 0.054 AUTO_CLAMPED) - (25.000, 0.041) lh:(17.000, 0.041 AUTO_CLAMPED) rh:(33.000, 0.041 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002' - (1.000, 0.990) lh:(-7.000, 0.990 AUTO_CLAMPED) rh:(9.000, 0.990 AUTO_CLAMPED) - (25.000, 0.945) lh:(17.000, 0.945 AUTO_CLAMPED) rh:(33.000, 0.945 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 5 bones - bone 'Bone001' h:(-25.412, -19.306, 1.511) t:(-25.613, -19.306, 25.028) radius h:0.100 t:0.050 1.000 -0.009 0.000 -25.412 0.000 0.000 -1.000 -19.306 0.009 1.000 0.000 1.511 - bone 'Bone002' parent:'Bone001' h:(23.518, -23.518, 0.000) t:(23.333, 1.811, 0.000) radius h:0.100 t:0.050 1.000 -0.016 0.000 -1.894 0.000 0.000 -1.000 -19.306 0.016 1.000 0.000 1.712 - bone 'Bone003' parent:'Bone002' h:(25.330, -25.330, 0.000) t:(1.410, -25.151, 0.000) radius h:0.100 t:0.050 -0.008 -1.000 0.000 23.433 0.000 0.000 -1.000 -19.306 1.000 -0.008 0.000 2.114 - bone 'Bone004' parent:'Bone003' h:(23.920, -23.920, 0.000) t:(23.947, 3.216, 0.000) radius h:0.100 t:0.050 -0.007 -1.000 0.000 23.232 0.000 0.000 -1.000 -19.306 1.000 -0.007 0.000 26.033 - bone 'Bone005' parent:'Bone004' h:(27.136, -27.136, 0.000) t:(27.136, 0.000, 0.000) radius h:0.100 t:0.050 -0.007 -1.000 0.000 23.031 0.000 0.000 -1.000 -19.306 1.000 -0.007 0.000 53.169
==== Meshes: 1 - Mesh 'Mesh' vtx:90 face:88 loop:352 edge:176 - 0 46 24 49 2 ... 87 22 89 45 73 - 0/46 24/46 24/49 0/49 2/47 ... 22/89 45/85 45/89 45/87 45/73 - attr 'position' FLOAT_VECTOR POINT - (-1.351, 23.669, 7.840) - (-9.259, 31.474, 7.840) - (-9.156, 15.760, 7.840) ... - (20.701, 43.243, 43.813) - (10.025, 53.780, 59.049) - (20.701, 43.243, 59.049) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVChannel_1' FLOAT2 CORNER - (1.000, 0.000) - (1.000, 0.500) - (0.500, 0.500) ... - (0.125, 0.000) - (0.000, 0.000) - (0.125, 0.000) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 1=1.000 ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'Bone001' 0.994 -0.108 0.000 0.000 0.108 0.994 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:MaxHandle=5 - posed bone 'Bone002' 0.961 -0.275 0.000 0.000 0.275 0.961 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:MaxHandle=6 - posed bone 'Bone003' 0.937 -0.350 0.000 0.000 0.350 0.937 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:MaxHandle=7 - posed bone 'Bone004' 0.929 -0.370 0.000 0.000 0.370 0.929 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:MaxHandle=8 - posed bone 'Bone005' - props: int:MaxHandle=9 - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0 - Obj 'Box001' MESH data:'Mesh' par:'Armature' - pos -28.944, 3.680, -8.674 - rot 1.574, -0.779, 1.573 (XYZ) - scl 1.000, 1.000, 1.000 - 5 vertex groups - 'Bone001' 'Bone002' 'Bone003' 'Bone004' 'Bone005' - 1 modifiers - ARMATURE 'Armature' - props: int:MaxHandle=2 ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 25.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:40 - fcu 'pose.bones["Bone001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 0.999) lh:(-7.000, 0.999 AUTO_CLAMPED) rh:(9.000, 0.999 AUTO_CLAMPED) - (25.000, 0.766) lh:(17.000, 0.766 AUTO_CLAMPED) rh:(33.000, 0.766 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.040) lh:(17.000, 0.040 AUTO_CLAMPED) rh:(33.000, 0.040 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.640) lh:(17.000, 0.640 AUTO_CLAMPED) rh:(33.000, 0.640 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 0.054) lh:(-7.000, 0.054 AUTO_CLAMPED) rh:(9.000, 0.054 AUTO_CLAMPED) - (25.000, 0.041) lh:(17.000, 0.041 AUTO_CLAMPED) rh:(33.000, 0.041 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone001"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001' - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002' - (1.000, 0.990) lh:(-7.000, 0.990 AUTO_CLAMPED) rh:(9.000, 0.990 AUTO_CLAMPED) - (25.000, 0.945) lh:(17.000, 0.945 AUTO_CLAMPED) rh:(33.000, 0.945 AUTO_CLAMPED) - fcu 'pose.bones["Bone002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 5 bones - bone 'Bone001' h:(-25.412, -19.306, 1.511) t:(-25.613, -19.306, 25.028) radius h:0.100 t:0.050 1.000 -0.009 0.000 -25.412 0.000 0.000 -1.000 -19.306 0.009 1.000 0.000 1.511 - bone 'Bone002' parent:'Bone001' h:(23.518, -23.518, 0.000) t:(23.333, 1.811, 0.000) radius h:0.100 t:0.050 1.000 -0.016 0.000 -1.894 0.000 0.000 -1.000 -19.306 0.016 1.000 0.000 1.712 - bone 'Bone003' parent:'Bone002' h:(25.330, -25.330, 0.000) t:(1.410, -25.151, 0.000) radius h:0.100 t:0.050 -0.008 -1.000 0.000 23.433 0.000 0.000 -1.000 -19.306 1.000 -0.008 0.000 2.114 - bone 'Bone004' parent:'Bone003' h:(23.920, -23.920, 0.000) t:(23.947, 3.216, 0.000) radius h:0.100 t:0.050 -0.007 -1.000 0.000 23.232 0.000 0.000 -1.000 -19.306 1.000 -0.007 0.000 26.033 - bone 'Bone005' parent:'Bone004' h:(27.136, -27.136, 0.000) t:(27.136, 0.000, 0.000) radius h:0.100 t:0.050 -0.007 -1.000 0.000 23.031 0.000 0.000 -1.000 -19.306 1.000 -0.007 0.000 53.169
 
ufbx_maya_anim_interpolation_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 56.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBpCube1' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, -0.020) lh:(7.667, -0.013 AUTO_CLAMPED) rh:(14.333, -0.027 AUTO_CLAMPED) - (21.000, -0.040) lh:(17.667, -0.029 AUTO_CLAMPED) rh:(22.667, -0.045 AUTO_CLAMPED) ... - (46.000, -0.140) lh:(44.333, -0.132 AUTO_CLAMPED) rh:(47.667, -0.148 AUTO_CLAMPED) - (51.000, -0.160) lh:(49.333, -0.160 AUTO_CLAMPED) rh:(52.667, -0.160 AUTO_CLAMPED) - (56.000, -0.140) lh:(54.333, -0.140 AUTO_CLAMPED) rh:(57.667, -0.140 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED) ... - (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) - (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED) - (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED) ... - (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) - (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED) - (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 1.571) lh:(-2.333, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED) - (11.000, 1.571) lh:(7.667, 1.571 AUTO_CLAMPED) rh:(14.333, 1.571 AUTO_CLAMPED) - (21.000, 1.571) lh:(17.667, 1.571 AUTO_CLAMPED) rh:(22.667, 1.571 AUTO_CLAMPED) ... - (46.000, 1.571) lh:(44.333, 1.571 AUTO_CLAMPED) rh:(47.667, 1.571 AUTO_CLAMPED) - (51.000, 1.571) lh:(49.333, 1.571 AUTO_CLAMPED) rh:(52.667, 1.571 AUTO_CLAMPED) - (56.000, 1.571) lh:(54.333, 1.571 AUTO_CLAMPED) rh:(57.667, 1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED) ... - (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) - (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED) - (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED) ... - (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) - (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED) - (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) - (11.000, 0.010) lh:(7.667, 0.010 AUTO_CLAMPED) rh:(14.333, 0.010 AUTO_CLAMPED) - (21.000, 0.010) lh:(17.667, 0.010 AUTO_CLAMPED) rh:(22.667, 0.010 AUTO_CLAMPED) ... - (46.000, 0.010) lh:(44.333, 0.010 AUTO_CLAMPED) rh:(47.667, 0.010 AUTO_CLAMPED) - (51.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED) - (56.000, 0.010) lh:(54.333, 0.010 AUTO_CLAMPED) rh:(57.667, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) - (11.000, 0.010) lh:(7.667, 0.010 AUTO_CLAMPED) rh:(14.333, 0.010 AUTO_CLAMPED) - (21.000, 0.010) lh:(17.667, 0.010 AUTO_CLAMPED) rh:(22.667, 0.010 AUTO_CLAMPED) ... - (46.000, 0.010) lh:(44.333, 0.010 AUTO_CLAMPED) rh:(47.667, 0.010 AUTO_CLAMPED) - (51.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED) - (56.000, 0.010) lh:(54.333, 0.010 AUTO_CLAMPED) rh:(57.667, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) - (11.000, 0.010) lh:(7.667, 0.010 AUTO_CLAMPED) rh:(14.333, 0.010 AUTO_CLAMPED) - (21.000, 0.010) lh:(17.667, 0.010 AUTO_CLAMPED) rh:(22.667, 0.010 AUTO_CLAMPED) ... - (46.000, 0.010) lh:(44.333, 0.010 AUTO_CLAMPED) rh:(47.667, 0.010 AUTO_CLAMPED) - (51.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED) - (56.000, 0.010) lh:(54.333, 0.010 AUTO_CLAMPED) rh:(57.667, 0.010 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 56.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBpCube1' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, -0.020) lh:(7.667, -0.013 AUTO_CLAMPED) rh:(14.333, -0.027 AUTO_CLAMPED) - (21.000, -0.040) lh:(17.667, -0.029 AUTO_CLAMPED) rh:(22.667, -0.045 AUTO_CLAMPED) ... - (46.000, -0.140) lh:(44.333, -0.132 AUTO_CLAMPED) rh:(47.667, -0.148 AUTO_CLAMPED) - (51.000, -0.160) lh:(49.333, -0.160 AUTO_CLAMPED) rh:(52.667, -0.160 AUTO_CLAMPED) - (56.000, -0.140) lh:(54.333, -0.140 AUTO_CLAMPED) rh:(57.667, -0.140 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED) ... - (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) - (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED) - (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED) ... - (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) - (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED) - (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 1.571) lh:(-2.333, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED) - (11.000, 1.571) lh:(7.667, 1.571 AUTO_CLAMPED) rh:(14.333, 1.571 AUTO_CLAMPED) - (21.000, 1.571) lh:(17.667, 1.571 AUTO_CLAMPED) rh:(22.667, 1.571 AUTO_CLAMPED) ... - (46.000, 1.571) lh:(44.333, 1.571 AUTO_CLAMPED) rh:(47.667, 1.571 AUTO_CLAMPED) - (51.000, 1.571) lh:(49.333, 1.571 AUTO_CLAMPED) rh:(52.667, 1.571 AUTO_CLAMPED) - (56.000, 1.571) lh:(54.333, 1.571 AUTO_CLAMPED) rh:(57.667, 1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED) ... - (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) - (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED) - (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) - (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED) ... - (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) - (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED) - (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) - (11.000, 0.010) lh:(7.667, 0.010 AUTO_CLAMPED) rh:(14.333, 0.010 AUTO_CLAMPED) - (21.000, 0.010) lh:(17.667, 0.010 AUTO_CLAMPED) rh:(22.667, 0.010 AUTO_CLAMPED) ... - (46.000, 0.010) lh:(44.333, 0.010 AUTO_CLAMPED) rh:(47.667, 0.010 AUTO_CLAMPED) - (51.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED) - (56.000, 0.010) lh:(54.333, 0.010 AUTO_CLAMPED) rh:(57.667, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) - (11.000, 0.010) lh:(7.667, 0.010 AUTO_CLAMPED) rh:(14.333, 0.010 AUTO_CLAMPED) - (21.000, 0.010) lh:(17.667, 0.010 AUTO_CLAMPED) rh:(22.667, 0.010 AUTO_CLAMPED) ... - (46.000, 0.010) lh:(44.333, 0.010 AUTO_CLAMPED) rh:(47.667, 0.010 AUTO_CLAMPED) - (51.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED) - (56.000, 0.010) lh:(54.333, 0.010 AUTO_CLAMPED) rh:(57.667, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1' - (1.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) - (11.000, 0.010) lh:(7.667, 0.010 AUTO_CLAMPED) rh:(14.333, 0.010 AUTO_CLAMPED) - (21.000, 0.010) lh:(17.667, 0.010 AUTO_CLAMPED) rh:(22.667, 0.010 AUTO_CLAMPED) ... - (46.000, 0.010) lh:(44.333, 0.010 AUTO_CLAMPED) rh:(47.667, 0.010 AUTO_CLAMPED) - (51.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED) - (56.000, 0.010) lh:(54.333, 0.010 AUTO_CLAMPED) rh:(57.667, 0.010 AUTO_CLAMPED)
 
ufbx_maya_anim_light_75b
==== Objects: 1 - Obj 'pointLight1' LIGHT data:'Light' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Lights: 1 - Light 'Light' POINT col:(0.148, 0.095, 0.440) energy:3.072
==== Objects: 1 - Obj 'pointLight1' LIGHT data:'Light' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Lights: 1 - Light 'Light' POINT col:(0.148, 0.095, 0.440) energy:3.072
 
ufbx_maya_arnold_textures_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'aiStandardSurface1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'aiStandardSurface1' - base color (0.000, 0.000, 0.000) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 1.000 - specular tint (0.000, 0.000, 0.000) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False - roughness 1.000 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False - metallic 1.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.520 - alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 1.000 - backface False probe True shadow False ==== Images: 4 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp - Image 'checkerboard_specular.png' 128x128 32bpp
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'aiStandardSurface1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'aiStandardSurface1' - base color (0.000, 0.000, 0.000) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 1.000 - specular tint (0.000, 0.000, 0.000) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False - roughness 1.000 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False - metallic 1.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.520 - alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 1.000, roughness 1.000 - backface False probe True shadow False ==== Images: 4 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp - Image 'checkerboard_roughness.png' 128x128 32bpp - Image 'checkerboard_specular.png' 128x128 32bpp
 
ufbx_maya_blend_shape_cube_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' - shape key 'Basis' w:0.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.500) - shape key 'TopH' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.183, 0.500, 0.500) - shape key 'TopV' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.216) ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 91.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["TopH"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(9.667, 1.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(37.000, 0.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(49.000, 1.000 AUTO_CLAMPED) rh:(73.000, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["TopV"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(15.000, 1.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(28.000, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED) - (91.000, 1.000) lh:(74.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' - shape key 'Basis' w:0.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.500) - shape key 'TopH' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.183, 0.500, 0.500) - shape key 'TopV' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.216) ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 91.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'KEKey' curves:2 - fcu 'key_blocks["TopH"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(9.667, 1.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(37.000, 0.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(49.000, 1.000 AUTO_CLAMPED) rh:(73.000, 1.000 AUTO_CLAMPED) - fcu 'key_blocks["TopV"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(15.000, 1.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(28.000, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED) - (91.000, 1.000) lh:(74.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED)
 
ufbx_maya_camera_light_axes_y_up_77b
==== Objects: 2 - Obj 'forwardCamera' CAMERA data:'forwardCamera' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'forwardLight' LIGHT data:'Light' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Cameras: 1 - Cam 'forwardCamera' PERSP lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0 - fov 0.950 (h 0.950 v 0.661) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:1.000
==== Objects: 2 - Obj 'forwardCamera' CAMERA data:'forwardCamera' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'forwardLight' LIGHT data:'Light' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Cameras: 1 - Cam 'forwardCamera' PERSP lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0 - fov 0.950 (h 0.950 v 0.661) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:1.000
 
ufbx_maya_dq_weights_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:674 face:672 loop:2688 edge:1344 - 0 506 170 513 506 ... 520 673 337 520 43 - 0/506 86/506 86/507 1/507 2/511 ... 93/504 337/505 337/673 337/504 337/520 - attr 'position' FLOAT_VECTOR POINT - (-0.255, -0.255, 0.255) - (0.255, -0.255, 0.255) - (-0.334, 0.397, 0.343) ... - (0.107, 2.398, -0.161) - (-0.266, 2.285, -0.196) - (-0.230, 2.398, -0.161) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (177, 7664) - (588, 24928) - (941, 20487) ... - (14677, 19547) - (9063, 1664) - (11805, 32569) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.438, 0.000) - (0.438, 0.062) ... - (0.405, 0.416) - (0.425, 0.413) - (0.436, 0.439) - vertex groups: - 0=0.992 1=0.008 - 0=0.988 1=0.011 - 0=0.908 1=0.091 2=0.001 - 0=0.896 1=0.093 2=0.007 3=0.004 - 0=0.902 1=0.097 2=0.001 - 1 materials - 'lambert1' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'joint1' - props: int:lockInfluenceWeights=False - posed bone 'joint2' 1.000 0.000 0.000 0.000 0.000 0.061 -0.998 0.000 0.000 0.998 0.061 0.000 - props: int:lockInfluenceWeights=False - posed bone 'joint3' - props: int:lockInfluenceWeights=False - posed bone 'joint4' - props: int:lockInfluenceWeights=False - posed bone 'joint5' - props: int:lockInfluenceWeights=False - posed bone 'joint6' - props: int:lockInfluenceWeights=False - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0 - Obj 'pCube1' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 11.590, 6.464, 8.059 - 6 vertex groups - 'joint1' 'joint2' 'joint3' 'joint4' 'joint5' 'joint6' - 1 modifiers - ARMATURE 'Armature' - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 25.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:60 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2' - (2.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(9.667, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(32.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2' - (2.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(9.667, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(32.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2' - (2.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(9.667, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(32.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2' - (2.000, 0.728) lh:(-5.667, 0.728 AUTO_CLAMPED) rh:(9.667, 0.728 AUTO_CLAMPED) - (25.000, 0.675) lh:(17.333, 0.675 AUTO_CLAMPED) rh:(32.667, 0.675 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2' - (2.000, 0.685) lh:(-5.667, 0.685 AUTO_CLAMPED) rh:(9.667, 0.685 AUTO_CLAMPED) - (25.000, -0.737) lh:(17.333, -0.737 AUTO_CLAMPED) rh:(32.667, -0.737 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 6 bones - bone 'joint1' h:(-0.098, -0.211, 0.000) t:(5.805, -0.155, 0.000) radius h:0.100 t:0.050 -0.010 1.000 0.000 -0.098 1.000 0.010 0.000 -0.211 0.000 0.000 -1.000 0.000 - bone 'joint2' parent:'joint1' h:(5.903, -5.903, 0.000) t:(5.896, 0.815, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -0.008 1.000 0.000 -0.155 1.000 0.008 0.000 5.692 0.000 0.000 -1.000 0.000 - bone 'joint3' parent:'joint2' h:(6.718, -6.718, 0.000) t:(11.752, -6.873, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.999 -0.039 0.000 -0.211 0.039 0.999 0.000 12.410 0.000 0.000 1.000 0.000 - bone 'joint4' parent:'joint3' h:(5.035, -5.035, 0.000) t:(5.300, 2.437, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 -0.004 0.000 4.821 0.004 1.000 0.000 12.607 0.000 0.000 1.000 0.000 - bone 'joint5' parent:'joint4' h:(7.477, -7.477, 0.000) t:(7.672, -1.625, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.030 0.000 12.298 -0.030 1.000 0.000 12.635 0.000 0.000 1.000 0.000 - bone 'joint6' parent:'joint5' h:(5.856, -5.880, 0.000) t:(5.683, -0.026, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 18.150 0.000 1.000 0.000 12.438 0.000 0.000 1.000 0.000
==== Meshes: 1 - Mesh 'Mesh' vtx:674 face:672 loop:2688 edge:1344 - 0 506 170 513 506 ... 520 673 337 520 43 - 0/506 86/506 86/507 1/507 2/511 ... 93/504 337/505 337/673 337/504 337/520 - attr 'position' FLOAT_VECTOR POINT - (-0.255, -0.255, 0.255) - (0.255, -0.255, 0.255) - (-0.334, 0.397, 0.343) ... - (0.107, 2.398, -0.161) - (-0.266, 2.285, -0.196) - (-0.230, 2.398, -0.161) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (177, 7664) - (588, 24928) - (941, 20487) ... - (14677, 19547) - (9063, 1664) - (11805, 32569) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.438, 0.000) - (0.438, 0.062) ... - (0.405, 0.416) - (0.425, 0.413) - (0.436, 0.439) - vertex groups: - 0=0.992 1=0.008 - 0=0.988 1=0.011 - 0=0.908 1=0.091 2=0.001 - 0=0.896 1=0.093 2=0.007 3=0.004 - 0=0.902 1=0.097 2=0.001 - 1 materials - 'lambert1' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'joint1' - props: int:lockInfluenceWeights=False - posed bone 'joint2' 1.000 0.000 0.000 0.000 0.000 0.061 -0.998 0.000 0.000 0.998 0.061 0.000 - props: int:lockInfluenceWeights=False - posed bone 'joint3' - props: int:lockInfluenceWeights=False - posed bone 'joint4' - props: int:lockInfluenceWeights=False - posed bone 'joint5' - props: int:lockInfluenceWeights=False - posed bone 'joint6' - props: int:lockInfluenceWeights=False - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0 - Obj 'pCube1' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 11.590, 6.464, 8.059 - 6 vertex groups - 'joint1' 'joint2' 'joint3' 'joint4' 'joint5' 'joint6' - 1 modifiers - ARMATURE 'Armature' - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 25.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:60 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1' - (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2' - (2.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(9.667, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(32.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2' - (2.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(9.667, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(32.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2' - (2.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(9.667, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(32.667, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2' - (2.000, 0.728) lh:(-5.667, 0.728 AUTO_CLAMPED) rh:(9.667, 0.728 AUTO_CLAMPED) - (25.000, 0.675) lh:(17.333, 0.675 AUTO_CLAMPED) rh:(32.667, 0.675 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2' - (2.000, 0.685) lh:(-5.667, 0.685 AUTO_CLAMPED) rh:(9.667, 0.685 AUTO_CLAMPED) - (25.000, -0.737) lh:(17.333, -0.737 AUTO_CLAMPED) rh:(32.667, -0.737 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 6 bones - bone 'joint1' h:(-0.098, -0.211, 0.000) t:(5.805, -0.155, 0.000) radius h:0.100 t:0.050 -0.010 1.000 0.000 -0.098 1.000 0.010 0.000 -0.211 0.000 0.000 -1.000 0.000 - bone 'joint2' parent:'joint1' h:(5.903, -5.903, 0.000) t:(5.896, 0.815, 0.000) inh_scale:NONE radius h:0.100 t:0.050 -0.008 1.000 0.000 -0.155 1.000 0.008 0.000 5.692 0.000 0.000 -1.000 0.000 - bone 'joint3' parent:'joint2' h:(6.718, -6.718, 0.000) t:(11.752, -6.873, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.999 -0.039 0.000 -0.211 0.039 0.999 0.000 12.410 0.000 0.000 1.000 0.000 - bone 'joint4' parent:'joint3' h:(5.035, -5.035, 0.000) t:(5.300, 2.437, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 -0.004 0.000 4.821 0.004 1.000 0.000 12.607 0.000 0.000 1.000 0.000 - bone 'joint5' parent:'joint4' h:(7.477, -7.477, 0.000) t:(7.672, -1.625, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.030 0.000 12.298 -0.030 1.000 0.000 12.635 0.000 0.000 1.000 0.000 - bone 'joint6' parent:'joint5' h:(5.856, -5.880, 0.000) t:(5.683, -0.026, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 18.150 0.000 1.000 0.000 12.438 0.000 0.000 1.000 0.000
 
ufbx_maya_game_sausage_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:24 face:22 loop:88 edge:44 - 21 22 3 2 2 ... 22 20 23 19 16 - 0/1 2/3 4/5 6/7 0/9 ... 3/22 21/22 19/23 22/23 20/23 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.015, 0.500) - (0.500, 0.015, 0.500) - (-0.500, 2.716, 0.500) ... - (-0.500, 2.176, 0.500) - (0.500, 2.176, 0.500) - (0.500, 2.176, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.200) - (0.625, 0.200) - (0.625, 0.250) ... - (0.625, 0.550) - (0.625, 0.600) - (0.375, 0.600) - vertex groups: - 2=1.000 - 2=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 1 materials - 'lambert1' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'joint1' 0.695 0.719 0.000 0.000 -0.719 0.695 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:lockInfluenceWeights=False - posed bone 'joint2' 0.385 -0.923 0.000 0.000 0.923 0.385 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:lockInfluenceWeights=False - posed bone 'joint3' 0.775 -0.632 0.000 0.000 0.632 0.775 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:lockInfluenceWeights=False - anim act:wiggle slot:OBArmature blend:REPLACE drivers:0 - Obj 'pCube1' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.233, 1.000 - 3 vertex groups - 'joint3' 'joint2' 'joint1' - 1 modifiers - ARMATURE 'Armature' - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 3 - Action 'deform' curverange:(41.0 .. 61.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:30 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 0.496) lh:(40.667, 0.496 AUTO_CLAMPED) rh:(41.333, 0.496 AUTO_CLAMPED) - (42.000, 0.933) lh:(41.667, 0.866 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED) - (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED) ... - (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED) - (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 0.868) lh:(40.667, 0.868 AUTO_CLAMPED) rh:(41.333, 0.868 AUTO_CLAMPED) - (42.000, 0.360) lh:(41.667, 0.577 AUTO_CLAMPED) rh:(42.333, 0.143 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED) - (42.000, 1.000) lh:(41.667, 1.000 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED) - (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED) ... - (59.000, 0.493) lh:(58.667, 0.493 AUTO_CLAMPED) rh:(59.333, 0.493 AUTO_CLAMPED) - (60.000, 0.493) lh:(59.667, 0.493 AUTO_CLAMPED) rh:(60.333, 0.493 AUTO_CLAMPED) - (61.000, 0.493) lh:(60.667, 0.493 AUTO_CLAMPED) rh:(61.333, 0.493 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED) - (42.000, 1.000) lh:(41.667, 1.000 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED) - (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED) ... - (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED) - (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED) - (42.000, 1.000) lh:(41.667, 1.000 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED) - (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED) ... - (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED) - (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.653) lh:(58.667, 0.653 AUTO_CLAMPED) rh:(59.333, 0.653 AUTO_CLAMPED) - (60.000, 0.653) lh:(59.667, 0.653 AUTO_CLAMPED) rh:(60.333, 0.653 AUTO_CLAMPED) - (61.000, 0.653) lh:(60.667, 0.653 AUTO_CLAMPED) rh:(61.333, 0.653 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (41.000, 0.643) lh:(40.667, 0.643 AUTO_CLAMPED) rh:(41.333, 0.643 AUTO_CLAMPED) - (42.000, 0.954) lh:(41.667, 0.907 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED) - (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED) ... - (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED) - (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (41.000, 0.766) lh:(40.667, 0.766 AUTO_CLAMPED) rh:(41.333, 0.766 AUTO_CLAMPED) - (42.000, 0.301) lh:(41.667, 0.492 AUTO_CLAMPED) rh:(42.333, 0.109 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - Action 'spin' curverange:(21.0 .. 41.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:30 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 0.999 AUTO_CLAMPED) - (23.000, 0.995) lh:(22.667, 0.998 AUTO_CLAMPED) rh:(23.333, 0.991 AUTO_CLAMPED) ... - (39.000, 0.159) lh:(38.667, 0.165 AUTO_CLAMPED) rh:(39.333, 0.153 AUTO_CLAMPED) - (40.000, 0.150) lh:(39.667, 0.150 AUTO_CLAMPED) rh:(40.333, 0.150 AUTO_CLAMPED) - (41.000, 0.496) lh:(40.667, 0.496 AUTO_CLAMPED) rh:(41.333, 0.496 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.028) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(22.333, 0.047 AUTO_CLAMPED) - (23.000, 0.104) lh:(22.667, 0.073 AUTO_CLAMPED) rh:(23.333, 0.135 AUTO_CLAMPED) ... - (39.000, 0.987) lh:(38.667, 0.986 AUTO_CLAMPED) rh:(39.333, 0.988 AUTO_CLAMPED) - (40.000, 0.989) lh:(39.667, 0.989 AUTO_CLAMPED) rh:(40.333, 0.989 AUTO_CLAMPED) - (41.000, 0.868) lh:(40.667, 0.868 AUTO_CLAMPED) rh:(41.333, 0.868 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 1.000 AUTO_CLAMPED) - (23.000, 1.000) lh:(22.667, 1.000 AUTO_CLAMPED) rh:(23.333, 1.000 AUTO_CLAMPED) ... - (39.000, 1.000) lh:(38.667, 1.000 AUTO_CLAMPED) rh:(39.333, 1.000 AUTO_CLAMPED) - (40.000, 1.000) lh:(39.667, 1.000 AUTO_CLAMPED) rh:(40.333, 1.000 AUTO_CLAMPED) - (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 1.000 AUTO_CLAMPED) - (23.000, 1.000) lh:(22.667, 1.000 AUTO_CLAMPED) rh:(23.333, 1.000 AUTO_CLAMPED) ... - (39.000, 1.000) lh:(38.667, 1.000 AUTO_CLAMPED) rh:(39.333, 1.000 AUTO_CLAMPED) - (40.000, 1.000) lh:(39.667, 1.000 AUTO_CLAMPED) rh:(40.333, 1.000 AUTO_CLAMPED) - (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 1.000 AUTO_CLAMPED) - (23.000, 1.000) lh:(22.667, 1.000 AUTO_CLAMPED) rh:(23.333, 1.000 AUTO_CLAMPED) ... - (39.000, 1.000) lh:(38.667, 1.000 AUTO_CLAMPED) rh:(39.333, 1.000 AUTO_CLAMPED) - (40.000, 1.000) lh:(39.667, 1.000 AUTO_CLAMPED) rh:(40.333, 1.000 AUTO_CLAMPED) - (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 0.999 AUTO_CLAMPED) - (23.000, 0.996) lh:(22.667, 0.999 AUTO_CLAMPED) rh:(23.333, 0.994 AUTO_CLAMPED) ... - (39.000, 0.390) lh:(38.667, 0.394 AUTO_CLAMPED) rh:(39.333, 0.385 AUTO_CLAMPED) - (40.000, 0.383) lh:(39.667, 0.383 AUTO_CLAMPED) rh:(40.333, 0.383 AUTO_CLAMPED) - (41.000, 0.643) lh:(40.667, 0.643 AUTO_CLAMPED) rh:(41.333, 0.643 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.024) lh:(21.667, 0.009 AUTO_CLAMPED) rh:(22.333, 0.039 AUTO_CLAMPED) - (23.000, 0.087) lh:(22.667, 0.061 AUTO_CLAMPED) rh:(23.333, 0.113 AUTO_CLAMPED) ... - (39.000, 0.921) lh:(38.667, 0.919 AUTO_CLAMPED) rh:(39.333, 0.923 AUTO_CLAMPED) - (40.000, 0.924) lh:(39.667, 0.924 AUTO_CLAMPED) rh:(40.333, 0.924 AUTO_CLAMPED) - (41.000, 0.766) lh:(40.667, 0.766 AUTO_CLAMPED) rh:(41.333, 0.766 AUTO_CLAMPED) - Action 'wiggle' curverange:(2.0 .. 21.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:30 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 0.920) lh:(1.667, 0.920 AUTO_CLAMPED) rh:(2.333, 0.920 AUTO_CLAMPED) - (3.000, 0.928) lh:(2.667, 0.923 AUTO_CLAMPED) rh:(3.333, 0.933 AUTO_CLAMPED) - (4.000, 0.948) lh:(3.667, 0.940 AUTO_CLAMPED) rh:(4.333, 0.955 AUTO_CLAMPED) ... - (19.000, 0.962) lh:(18.667, 0.962 AUTO_CLAMPED) rh:(19.333, 0.962 AUTO_CLAMPED) - (20.000, 0.991) lh:(19.667, 0.981 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, -0.391) lh:(1.667, -0.391 AUTO_CLAMPED) rh:(2.333, -0.391 AUTO_CLAMPED) - (3.000, -0.372) lh:(2.667, -0.384 AUTO_CLAMPED) rh:(3.333, -0.359 AUTO_CLAMPED) - (4.000, -0.320) lh:(3.667, -0.342 AUTO_CLAMPED) rh:(4.333, -0.298 AUTO_CLAMPED) ... - (19.000, -0.272) lh:(18.667, -0.272 AUTO_CLAMPED) rh:(19.333, -0.272 AUTO_CLAMPED) - (20.000, -0.137) lh:(19.667, -0.205 AUTO_CLAMPED) rh:(20.333, -0.069 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (19.000, 1.000) lh:(18.667, 1.000 AUTO_CLAMPED) rh:(19.333, 1.000 AUTO_CLAMPED) - (20.000, 1.000) lh:(19.667, 1.000 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (19.000, 1.000) lh:(18.667, 1.000 AUTO_CLAMPED) rh:(19.333, 1.000 AUTO_CLAMPED) - (20.000, 1.000) lh:(19.667, 1.000 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (19.000, 1.000) lh:(18.667, 1.000 AUTO_CLAMPED) rh:(19.333, 1.000 AUTO_CLAMPED) - (20.000, 1.000) lh:(19.667, 1.000 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2' - (2.000, 0.832) lh:(1.667, 0.832 AUTO_CLAMPED) rh:(2.333, 0.832 AUTO_CLAMPED) - (3.000, 0.855) lh:(2.667, 0.841 AUTO_CLAMPED) rh:(3.333, 0.869 AUTO_CLAMPED) - (4.000, 0.908) lh:(3.667, 0.888 AUTO_CLAMPED) rh:(4.333, 0.927 AUTO_CLAMPED) ... - (19.000, 0.901) lh:(18.667, 0.901 AUTO_CLAMPED) rh:(19.333, 0.901 AUTO_CLAMPED) - (20.000, 0.975) lh:(19.667, 0.950 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 4 bones - bone 'joint1' h:(0.000, 0.000, 0.000) t:(-1.000, 0.000, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'joint2' parent:'joint1' h:(1.000, -1.000, 0.000) t:(1.000, 0.154, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 1.000 0.000 0.000 1.000 0.000 - bone 'joint3' parent:'joint2' h:(1.154, -1.154, 0.000) t:(1.154, -0.081, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 2.154 0.000 0.000 1.000 0.000 - bone 'joint4' parent:'joint3' h:(1.074, -1.074, 0.000) t:(2.147, -1.074, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 3.228 0.000 0.000 1.000 0.000
==== Meshes: 1 - Mesh 'Mesh' vtx:24 face:22 loop:88 edge:44 - 21 22 3 2 2 ... 22 20 23 19 16 - 0/1 2/3 4/5 6/7 0/9 ... 3/22 21/22 19/23 22/23 20/23 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.015, 0.500) - (0.500, 0.015, 0.500) - (-0.500, 2.716, 0.500) ... - (-0.500, 2.176, 0.500) - (0.500, 2.176, 0.500) - (0.500, 2.176, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.200) - (0.625, 0.200) - (0.625, 0.250) ... - (0.625, 0.550) - (0.625, 0.600) - (0.375, 0.600) - vertex groups: - 2=1.000 - 2=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 1 materials - 'lambert1' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'joint1' 0.695 0.719 0.000 0.000 -0.719 0.695 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:lockInfluenceWeights=False - posed bone 'joint2' 0.385 -0.923 0.000 0.000 0.923 0.385 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:lockInfluenceWeights=False - posed bone 'joint3' 0.775 -0.632 0.000 0.000 0.632 0.775 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:lockInfluenceWeights=False - anim act:wiggle slot:OBArmature blend:REPLACE drivers:0 - Obj 'pCube1' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.233, 1.000 - 3 vertex groups - 'joint3' 'joint2' 'joint1' - 1 modifiers - ARMATURE 'Armature' - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 3 - Action 'deform' curverange:(41.0 .. 61.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:30 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 0.496) lh:(40.667, 0.496 AUTO_CLAMPED) rh:(41.333, 0.496 AUTO_CLAMPED) - (42.000, 0.933) lh:(41.667, 0.866 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED) - (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED) ... - (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED) - (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 0.868) lh:(40.667, 0.868 AUTO_CLAMPED) rh:(41.333, 0.868 AUTO_CLAMPED) - (42.000, 0.360) lh:(41.667, 0.577 AUTO_CLAMPED) rh:(42.333, 0.143 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED) - (42.000, 1.000) lh:(41.667, 1.000 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED) - (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED) ... - (59.000, 0.493) lh:(58.667, 0.493 AUTO_CLAMPED) rh:(59.333, 0.493 AUTO_CLAMPED) - (60.000, 0.493) lh:(59.667, 0.493 AUTO_CLAMPED) rh:(60.333, 0.493 AUTO_CLAMPED) - (61.000, 0.493) lh:(60.667, 0.493 AUTO_CLAMPED) rh:(61.333, 0.493 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED) - (42.000, 1.000) lh:(41.667, 1.000 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED) - (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED) ... - (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED) - (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED) - (42.000, 1.000) lh:(41.667, 1.000 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED) - (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED) ... - (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED) - (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.653) lh:(58.667, 0.653 AUTO_CLAMPED) rh:(59.333, 0.653 AUTO_CLAMPED) - (60.000, 0.653) lh:(59.667, 0.653 AUTO_CLAMPED) rh:(60.333, 0.653 AUTO_CLAMPED) - (61.000, 0.653) lh:(60.667, 0.653 AUTO_CLAMPED) rh:(61.333, 0.653 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (41.000, 0.643) lh:(40.667, 0.643 AUTO_CLAMPED) rh:(41.333, 0.643 AUTO_CLAMPED) - (42.000, 0.954) lh:(41.667, 0.907 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED) - (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED) ... - (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED) - (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (41.000, 0.766) lh:(40.667, 0.766 AUTO_CLAMPED) rh:(41.333, 0.766 AUTO_CLAMPED) - (42.000, 0.301) lh:(41.667, 0.492 AUTO_CLAMPED) rh:(42.333, 0.109 AUTO_CLAMPED) - (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED) ... - (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED) - (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED) - Action 'spin' curverange:(21.0 .. 41.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:30 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 0.999 AUTO_CLAMPED) - (23.000, 0.995) lh:(22.667, 0.998 AUTO_CLAMPED) rh:(23.333, 0.991 AUTO_CLAMPED) ... - (39.000, 0.159) lh:(38.667, 0.165 AUTO_CLAMPED) rh:(39.333, 0.153 AUTO_CLAMPED) - (40.000, 0.150) lh:(39.667, 0.150 AUTO_CLAMPED) rh:(40.333, 0.150 AUTO_CLAMPED) - (41.000, 0.496) lh:(40.667, 0.496 AUTO_CLAMPED) rh:(41.333, 0.496 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.028) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(22.333, 0.047 AUTO_CLAMPED) - (23.000, 0.104) lh:(22.667, 0.073 AUTO_CLAMPED) rh:(23.333, 0.135 AUTO_CLAMPED) ... - (39.000, 0.987) lh:(38.667, 0.986 AUTO_CLAMPED) rh:(39.333, 0.988 AUTO_CLAMPED) - (40.000, 0.989) lh:(39.667, 0.989 AUTO_CLAMPED) rh:(40.333, 0.989 AUTO_CLAMPED) - (41.000, 0.868) lh:(40.667, 0.868 AUTO_CLAMPED) rh:(41.333, 0.868 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 1.000 AUTO_CLAMPED) - (23.000, 1.000) lh:(22.667, 1.000 AUTO_CLAMPED) rh:(23.333, 1.000 AUTO_CLAMPED) ... - (39.000, 1.000) lh:(38.667, 1.000 AUTO_CLAMPED) rh:(39.333, 1.000 AUTO_CLAMPED) - (40.000, 1.000) lh:(39.667, 1.000 AUTO_CLAMPED) rh:(40.333, 1.000 AUTO_CLAMPED) - (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 1.000 AUTO_CLAMPED) - (23.000, 1.000) lh:(22.667, 1.000 AUTO_CLAMPED) rh:(23.333, 1.000 AUTO_CLAMPED) ... - (39.000, 1.000) lh:(38.667, 1.000 AUTO_CLAMPED) rh:(39.333, 1.000 AUTO_CLAMPED) - (40.000, 1.000) lh:(39.667, 1.000 AUTO_CLAMPED) rh:(40.333, 1.000 AUTO_CLAMPED) - (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1' - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 1.000 AUTO_CLAMPED) - (23.000, 1.000) lh:(22.667, 1.000 AUTO_CLAMPED) rh:(23.333, 1.000 AUTO_CLAMPED) ... - (39.000, 1.000) lh:(38.667, 1.000 AUTO_CLAMPED) rh:(39.333, 1.000 AUTO_CLAMPED) - (40.000, 1.000) lh:(39.667, 1.000 AUTO_CLAMPED) rh:(40.333, 1.000 AUTO_CLAMPED) - (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED) - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) ... - (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED) - (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED) - (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 0.999 AUTO_CLAMPED) - (23.000, 0.996) lh:(22.667, 0.999 AUTO_CLAMPED) rh:(23.333, 0.994 AUTO_CLAMPED) ... - (39.000, 0.390) lh:(38.667, 0.394 AUTO_CLAMPED) rh:(39.333, 0.385 AUTO_CLAMPED) - (40.000, 0.383) lh:(39.667, 0.383 AUTO_CLAMPED) rh:(40.333, 0.383 AUTO_CLAMPED) - (41.000, 0.643) lh:(40.667, 0.643 AUTO_CLAMPED) rh:(41.333, 0.643 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2' - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - (22.000, 0.024) lh:(21.667, 0.009 AUTO_CLAMPED) rh:(22.333, 0.039 AUTO_CLAMPED) - (23.000, 0.087) lh:(22.667, 0.061 AUTO_CLAMPED) rh:(23.333, 0.113 AUTO_CLAMPED) ... - (39.000, 0.921) lh:(38.667, 0.919 AUTO_CLAMPED) rh:(39.333, 0.923 AUTO_CLAMPED) - (40.000, 0.924) lh:(39.667, 0.924 AUTO_CLAMPED) rh:(40.333, 0.924 AUTO_CLAMPED) - (41.000, 0.766) lh:(40.667, 0.766 AUTO_CLAMPED) rh:(41.333, 0.766 AUTO_CLAMPED) - Action 'wiggle' curverange:(2.0 .. 21.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:30 - fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 0.920) lh:(1.667, 0.920 AUTO_CLAMPED) rh:(2.333, 0.920 AUTO_CLAMPED) - (3.000, 0.928) lh:(2.667, 0.923 AUTO_CLAMPED) rh:(3.333, 0.933 AUTO_CLAMPED) - (4.000, 0.948) lh:(3.667, 0.940 AUTO_CLAMPED) rh:(4.333, 0.955 AUTO_CLAMPED) ... - (19.000, 0.962) lh:(18.667, 0.962 AUTO_CLAMPED) rh:(19.333, 0.962 AUTO_CLAMPED) - (20.000, 0.991) lh:(19.667, 0.981 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, -0.391) lh:(1.667, -0.391 AUTO_CLAMPED) rh:(2.333, -0.391 AUTO_CLAMPED) - (3.000, -0.372) lh:(2.667, -0.384 AUTO_CLAMPED) rh:(3.333, -0.359 AUTO_CLAMPED) - (4.000, -0.320) lh:(3.667, -0.342 AUTO_CLAMPED) rh:(4.333, -0.298 AUTO_CLAMPED) ... - (19.000, -0.272) lh:(18.667, -0.272 AUTO_CLAMPED) rh:(19.333, -0.272 AUTO_CLAMPED) - (20.000, -0.137) lh:(19.667, -0.205 AUTO_CLAMPED) rh:(20.333, -0.069 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (19.000, 1.000) lh:(18.667, 1.000 AUTO_CLAMPED) rh:(19.333, 1.000 AUTO_CLAMPED) - (20.000, 1.000) lh:(19.667, 1.000 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (19.000, 1.000) lh:(18.667, 1.000 AUTO_CLAMPED) rh:(19.333, 1.000 AUTO_CLAMPED) - (20.000, 1.000) lh:(19.667, 1.000 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1' - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) - (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED) ... - (19.000, 1.000) lh:(18.667, 1.000 AUTO_CLAMPED) rh:(19.333, 1.000 AUTO_CLAMPED) - (20.000, 1.000) lh:(19.667, 1.000 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2' - (2.000, 0.832) lh:(1.667, 0.832 AUTO_CLAMPED) rh:(2.333, 0.832 AUTO_CLAMPED) - (3.000, 0.855) lh:(2.667, 0.841 AUTO_CLAMPED) rh:(3.333, 0.869 AUTO_CLAMPED) - (4.000, 0.908) lh:(3.667, 0.888 AUTO_CLAMPED) rh:(4.333, 0.927 AUTO_CLAMPED) ... - (19.000, 0.901) lh:(18.667, 0.901 AUTO_CLAMPED) rh:(19.333, 0.901 AUTO_CLAMPED) - (20.000, 0.975) lh:(19.667, 0.950 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED) - (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED) - (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 4 bones - bone 'joint1' h:(0.000, 0.000, 0.000) t:(-1.000, 0.000, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'joint2' parent:'joint1' h:(1.000, -1.000, 0.000) t:(1.000, 0.154, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 1.000 0.000 0.000 1.000 0.000 - bone 'joint3' parent:'joint2' h:(1.154, -1.154, 0.000) t:(1.154, -0.081, 0.000) inh_scale:NONE radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 2.154 0.000 0.000 1.000 0.000 - bone 'joint4' parent:'joint3' h:(1.074, -1.074, 0.000) t:(2.147, -1.074, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 3.228 0.000 0.000 1.000 0.000
 
ufbx_maya_interpolation_modes_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos -0.087, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBpCube1' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, -0.087) lh:(-1.333, -0.087 AUTO_CLAMPED) rh:(5.333, -0.087 AUTO_CLAMPED) - (12.000, -0.065) lh:(8.667, -0.069 AUTO_CLAMPED) rh:(15.333, -0.061 AUTO_CLAMPED) - (22.000, -0.061) lh:(18.667, -0.064 AUTO_CLAMPED) rh:(27.000, -0.057 AUTO_CLAMPED) ... - (90.000, -0.019) lh:(87.000, -0.022 AUTO_CLAMPED) rh:(92.333, -0.017 AUTO_CLAMPED) - (97.000, -0.012) lh:(94.667, -0.017 AUTO_CLAMPED) rh:(105.000, 0.002 AUTO_CLAMPED) - (121.000, 0.056) lh:(113.000, 0.056 AUTO_CLAMPED) rh:(129.000, 0.056 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED) - (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED) ... - (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED) - (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED) - (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED) ... - (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED) - (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 1.571) lh:(-1.333, 1.571 AUTO_CLAMPED) rh:(5.333, 1.571 AUTO_CLAMPED) - (12.000, 1.571) lh:(8.667, 1.571 AUTO_CLAMPED) rh:(15.333, 1.571 AUTO_CLAMPED) - (22.000, 1.571) lh:(18.667, 1.571 AUTO_CLAMPED) rh:(27.000, 1.571 AUTO_CLAMPED) ... - (90.000, 1.571) lh:(87.000, 1.571 AUTO_CLAMPED) rh:(92.333, 1.571 AUTO_CLAMPED) - (97.000, 1.571) lh:(94.667, 1.571 AUTO_CLAMPED) rh:(105.000, 1.571 AUTO_CLAMPED) - (121.000, 1.571) lh:(113.000, 1.571 AUTO_CLAMPED) rh:(129.000, 1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED) - (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED) ... - (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED) - (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED) - (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED) ... - (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED) - (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 0.010) lh:(-1.333, 0.010 AUTO_CLAMPED) rh:(5.333, 0.010 AUTO_CLAMPED) - (12.000, 0.010) lh:(8.667, 0.010 AUTO_CLAMPED) rh:(15.333, 0.010 AUTO_CLAMPED) - (22.000, 0.010) lh:(18.667, 0.010 AUTO_CLAMPED) rh:(27.000, 0.010 AUTO_CLAMPED) ... - (90.000, 0.010) lh:(87.000, 0.010 AUTO_CLAMPED) rh:(92.333, 0.010 AUTO_CLAMPED) - (97.000, 0.010) lh:(94.667, 0.010 AUTO_CLAMPED) rh:(105.000, 0.010 AUTO_CLAMPED) - (121.000, 0.010) lh:(113.000, 0.010 AUTO_CLAMPED) rh:(129.000, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 0.010) lh:(-1.333, 0.010 AUTO_CLAMPED) rh:(5.333, 0.010 AUTO_CLAMPED) - (12.000, 0.010) lh:(8.667, 0.010 AUTO_CLAMPED) rh:(15.333, 0.010 AUTO_CLAMPED) - (22.000, 0.010) lh:(18.667, 0.010 AUTO_CLAMPED) rh:(27.000, 0.010 AUTO_CLAMPED) ... - (90.000, 0.010) lh:(87.000, 0.010 AUTO_CLAMPED) rh:(92.333, 0.010 AUTO_CLAMPED) - (97.000, 0.010) lh:(94.667, 0.010 AUTO_CLAMPED) rh:(105.000, 0.010 AUTO_CLAMPED) - (121.000, 0.010) lh:(113.000, 0.010 AUTO_CLAMPED) rh:(129.000, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 0.010) lh:(-1.333, 0.010 AUTO_CLAMPED) rh:(5.333, 0.010 AUTO_CLAMPED) - (12.000, 0.010) lh:(8.667, 0.010 AUTO_CLAMPED) rh:(15.333, 0.010 AUTO_CLAMPED) - (22.000, 0.010) lh:(18.667, 0.010 AUTO_CLAMPED) rh:(27.000, 0.010 AUTO_CLAMPED) ... - (90.000, 0.010) lh:(87.000, 0.010 AUTO_CLAMPED) rh:(92.333, 0.010 AUTO_CLAMPED) - (97.000, 0.010) lh:(94.667, 0.010 AUTO_CLAMPED) rh:(105.000, 0.010 AUTO_CLAMPED) - (121.000, 0.010) lh:(113.000, 0.010 AUTO_CLAMPED) rh:(129.000, 0.010 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos -0.087, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 121.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBpCube1' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, -0.087) lh:(-1.333, -0.087 AUTO_CLAMPED) rh:(5.333, -0.087 AUTO_CLAMPED) - (12.000, -0.065) lh:(8.667, -0.069 AUTO_CLAMPED) rh:(15.333, -0.061 AUTO_CLAMPED) - (22.000, -0.061) lh:(18.667, -0.064 AUTO_CLAMPED) rh:(27.000, -0.057 AUTO_CLAMPED) ... - (90.000, -0.019) lh:(87.000, -0.022 AUTO_CLAMPED) rh:(92.333, -0.017 AUTO_CLAMPED) - (97.000, -0.012) lh:(94.667, -0.017 AUTO_CLAMPED) rh:(105.000, 0.002 AUTO_CLAMPED) - (121.000, 0.056) lh:(113.000, 0.056 AUTO_CLAMPED) rh:(129.000, 0.056 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED) - (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED) ... - (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED) - (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED) - (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED) ... - (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED) - (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 1.571) lh:(-1.333, 1.571 AUTO_CLAMPED) rh:(5.333, 1.571 AUTO_CLAMPED) - (12.000, 1.571) lh:(8.667, 1.571 AUTO_CLAMPED) rh:(15.333, 1.571 AUTO_CLAMPED) - (22.000, 1.571) lh:(18.667, 1.571 AUTO_CLAMPED) rh:(27.000, 1.571 AUTO_CLAMPED) ... - (90.000, 1.571) lh:(87.000, 1.571 AUTO_CLAMPED) rh:(92.333, 1.571 AUTO_CLAMPED) - (97.000, 1.571) lh:(94.667, 1.571 AUTO_CLAMPED) rh:(105.000, 1.571 AUTO_CLAMPED) - (121.000, 1.571) lh:(113.000, 1.571 AUTO_CLAMPED) rh:(129.000, 1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED) - (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED) ... - (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED) - (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED) - (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED) ... - (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED) - (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED) - (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 0.010) lh:(-1.333, 0.010 AUTO_CLAMPED) rh:(5.333, 0.010 AUTO_CLAMPED) - (12.000, 0.010) lh:(8.667, 0.010 AUTO_CLAMPED) rh:(15.333, 0.010 AUTO_CLAMPED) - (22.000, 0.010) lh:(18.667, 0.010 AUTO_CLAMPED) rh:(27.000, 0.010 AUTO_CLAMPED) ... - (90.000, 0.010) lh:(87.000, 0.010 AUTO_CLAMPED) rh:(92.333, 0.010 AUTO_CLAMPED) - (97.000, 0.010) lh:(94.667, 0.010 AUTO_CLAMPED) rh:(105.000, 0.010 AUTO_CLAMPED) - (121.000, 0.010) lh:(113.000, 0.010 AUTO_CLAMPED) rh:(129.000, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 0.010) lh:(-1.333, 0.010 AUTO_CLAMPED) rh:(5.333, 0.010 AUTO_CLAMPED) - (12.000, 0.010) lh:(8.667, 0.010 AUTO_CLAMPED) rh:(15.333, 0.010 AUTO_CLAMPED) - (22.000, 0.010) lh:(18.667, 0.010 AUTO_CLAMPED) rh:(27.000, 0.010 AUTO_CLAMPED) ... - (90.000, 0.010) lh:(87.000, 0.010 AUTO_CLAMPED) rh:(92.333, 0.010 AUTO_CLAMPED) - (97.000, 0.010) lh:(94.667, 0.010 AUTO_CLAMPED) rh:(105.000, 0.010 AUTO_CLAMPED) - (121.000, 0.010) lh:(113.000, 0.010 AUTO_CLAMPED) rh:(129.000, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1' - (2.000, 0.010) lh:(-1.333, 0.010 AUTO_CLAMPED) rh:(5.333, 0.010 AUTO_CLAMPED) - (12.000, 0.010) lh:(8.667, 0.010 AUTO_CLAMPED) rh:(15.333, 0.010 AUTO_CLAMPED) - (22.000, 0.010) lh:(18.667, 0.010 AUTO_CLAMPED) rh:(27.000, 0.010 AUTO_CLAMPED) ... - (90.000, 0.010) lh:(87.000, 0.010 AUTO_CLAMPED) rh:(92.333, 0.010 AUTO_CLAMPED) - (97.000, 0.010) lh:(94.667, 0.010 AUTO_CLAMPED) rh:(105.000, 0.010 AUTO_CLAMPED) - (121.000, 0.010) lh:(113.000, 0.010 AUTO_CLAMPED) rh:(129.000, 0.010 AUTO_CLAMPED)
 
ufbx_maya_kenney_character_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:804 face:826 loop:3256 edge:1628 - 0 26 40 29 0 ... 801 458 95 795 99 - 0/26 26/40 29/40 0/29 29/39 ... 455/799 472/800 454/801 454/458 95/99 - attr 'position' FLOAT_VECTOR POINT - (0.411, -0.201, 3.453) - (0.177, 0.493, 3.516) - (0.177, 0.493, 3.070) ... - (-0.146, 0.148, 0.810) - (-0.360, 0.146, 0.842) - (-0.144, -0.056, 0.772) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'Col' BYTE_COLOR CORNER - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) ... - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (325, 5754) - (164, 32150) - (197, 24394) ... - (4831, 15939) - (10172, 222) - (21846, 9738) - attr 'UVMap' FLOAT2 CORNER - (0.425, 0.840) - (0.423, 0.794) - (0.462, 0.792) ... - (0.841, 0.123) - (0.820, 0.108) - (0.841, 0.096) - vertex groups: - 5=1.000 - 5=1.000 - 5=1.000 - 5=1.000 - 5=1.000 - 1 materials - 'skin' ==== Objects: 2 - Obj 'characterMedium' MESH data:'Mesh' par:'Root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 32 vertex groups - 'Hips' 'Spine' 'Chest' 'UpperChest' 'Neck' ... 'LeftToes' 'RightUpLeg' 'RightLeg' 'RightFoot' 'RightToes' - 1 modifiers - ARMATURE 'Root' - props: str:currentUVSet='UVMap' - Obj 'Root' ARMATURE data:'Root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - posed bone 'Chest' - props: int:lockInfluenceWeights=False - posed bone 'Head' 1.000 0.025 0.000 0.000 -0.024 0.950 0.311 0.000 0.008 -0.311 0.950 0.000 - props: int:lockInfluenceWeights=False - posed bone 'Hips' - props: int:lockInfluenceWeights=False - posed bone 'HipsCtrl' 1.000 -0.025 0.000 0.005 0.025 1.000 0.000 0.088 0.000 0.000 1.000 -0.007 - props: int:lockInfluenceWeights=False - posed bone 'LeftArm' 0.442 0.814 -0.376 0.000 -0.887 0.459 -0.049 0.000 0.133 0.355 0.925 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftFoot' 0.962 0.272 -0.025 0.000 -0.229 0.750 -0.621 0.000 -0.150 0.603 0.783 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftFootCtrl' -0.280 0.960 0.000 0.571 -0.960 -0.280 0.000 -0.455 0.000 0.000 1.000 0.119 - props: int:lockInfluenceWeights=False - posed bone 'LeftFootIK' - props: int:lockInfluenceWeights=False - posed bone 'LeftFootRollCtrl' - props: int:lockInfluenceWeights=False - posed bone 'LeftForeArm' 0.870 -0.060 -0.489 0.000 -0.492 -0.151 -0.857 0.000 -0.023 0.987 -0.161 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftHand' 1.000 -0.002 0.000 0.000 0.002 1.000 -0.031 0.000 0.000 0.031 1.000 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftHandIndex1' 1.000 -0.006 0.000 0.000 0.006 0.997 0.081 -0.043 0.000 -0.081 0.997 0.005 - props: int:lockInfluenceWeights=False - posed bone 'LeftHandIndex2' 0.997 -0.059 0.051 0.000 0.059 0.137 -0.989 0.042 0.051 0.989 0.140 -0.007 - props: int:lockInfluenceWeights=False - posed bone 'LeftHandIndex3' 1.000 0.000 0.000 0.000 0.000 0.707 -0.707 0.000 0.000 0.707 0.707 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftHandThumb1' 0.996 -0.085 -0.024 -0.004 0.071 0.935 -0.347 0.034 0.052 0.344 0.937 0.005 - props: int:lockInfluenceWeights=False - posed bone 'LeftHandThumb2' 0.996 -0.088 -0.003 0.000 0.079 0.913 -0.399 0.000 0.037 0.397 0.917 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftHeelRoll' - props: int:lockInfluenceWeights=False - posed bone 'LeftKneeCtrl' 1.000 0.000 0.000 -0.102 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftLeg' 0.939 -0.311 0.149 0.000 0.311 0.577 -0.756 0.000 0.149 0.756 0.638 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftShoulder' - props: int:lockInfluenceWeights=False - posed bone 'LeftToeRoll' - props: int:lockInfluenceWeights=False - posed bone 'LeftToes' - props: int:lockInfluenceWeights=False - posed bone 'LeftUpLeg' 0.967 -0.056 0.249 0.000 0.112 0.970 -0.217 0.000 -0.229 0.237 0.944 0.000 - props: int:lockInfluenceWeights=False - posed bone 'Neck' - props: int:lockInfluenceWeights=False - posed bone 'RightArm' 0.960 0.275 -0.059 0.000 -0.094 0.512 0.854 0.000 0.265 -0.814 0.517 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightFoot' 0.973 -0.226 -0.055 0.000 0.233 0.954 0.189 0.000 0.010 -0.197 0.980 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightFootCtrl' 1.000 0.000 0.000 -0.594 0.000 1.000 0.000 -0.013 0.000 0.000 1.000 -0.118 - props: int:lockInfluenceWeights=False - posed bone 'RightFootIK' - props: int:lockInfluenceWeights=False - posed bone 'RightFootRollCtrl' 1.000 0.000 0.000 0.000 0.000 0.913 0.408 0.000 0.000 -0.408 0.913 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightForeArm' 0.979 -0.103 -0.177 0.000 0.142 0.964 0.225 0.000 0.147 -0.245 0.958 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightHand' 0.977 -0.002 0.215 0.000 -0.008 0.999 0.045 0.000 -0.215 -0.045 0.976 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightHandIndex1' 1.000 0.006 0.000 0.000 -0.006 0.997 -0.081 -0.043 0.000 0.081 0.997 -0.005 - props: int:lockInfluenceWeights=False - posed bone 'RightHandIndex2' 0.996 0.059 0.069 0.000 -0.059 -0.158 0.986 0.042 0.069 -0.986 -0.154 0.007 - props: int:lockInfluenceWeights=False - posed bone 'RightHandIndex3' 1.000 0.000 0.000 0.000 0.000 0.961 0.275 0.000 0.000 -0.275 0.961 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightHandThumb1' 0.989 -0.145 0.021 -0.005 0.132 0.942 0.307 0.034 -0.065 -0.301 0.951 -0.004 - props: int:lockInfluenceWeights=False - posed bone 'RightHandThumb2' 0.969 -0.246 -0.006 0.000 0.226 0.880 0.417 0.000 -0.097 -0.405 0.909 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightHeelRoll' 1.000 0.000 0.000 0.000 0.000 0.913 -0.408 0.000 0.000 0.408 0.913 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightKneeCtrl' 1.000 0.000 0.000 0.160 0.000 1.000 0.000 -0.105 0.000 0.000 1.000 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightLeg' 0.978 0.202 -0.053 0.000 -0.202 0.848 -0.490 0.000 -0.053 0.490 0.870 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightShoulder' - props: int:lockInfluenceWeights=False - posed bone 'RightToeRoll' - props: int:lockInfluenceWeights=False - posed bone 'RightToes' - props: int:lockInfluenceWeights=False - posed bone 'RightUpLeg' 0.992 -0.017 -0.126 0.000 0.102 0.701 0.706 0.000 0.076 -0.713 0.697 0.000 - props: int:lockInfluenceWeights=False - posed bone 'Spine' 1.000 0.000 0.000 0.000 0.000 0.950 -0.311 0.000 0.000 0.311 0.950 0.000 - props: int:lockInfluenceWeights=False - posed bone 'UpperChest' - props: int:lockInfluenceWeights=False - anim act:Take 001 slot:OBRoot blend:REPLACE drivers:0 ==== Materials: 1 - Mat 'skin' - base color (0.800, 0.800, 0.800) - specular ior 1.000 - specular tint (0.250, 0.250, 0.250) - roughness 0.690 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.690 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 17.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBRoot' curves:459 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Root' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Root' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Root' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED) - (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED) - (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED) - (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED) - (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED) - (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED) - (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED) - (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED) - (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Head"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Head' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Head"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Head' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Root' 58 bones - bone 'Chest' parent:'Spine' h:(0.000, 0.000, 0.000) t:(0.000, 0.305, 0.007) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.098 -0.995 0.004 0.000 0.995 0.098 1.849 - bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(0.000, 0.993, -0.149) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.005 -1.000 -0.009 0.000 1.000 -0.005 2.698 - bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.004, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.005 -1.000 -0.014 0.000 1.000 -0.005 3.703 - bone 'Hips' parent:'HipsCtrl' h:(0.000, 0.000, 0.000) t:(0.000, -0.247, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 -0.031 0.000 1.000 0.000 1.242 - bone 'HipsCtrl' h:(0.000, -0.031, 1.564) t:(0.001, -0.031, 1.242) radius h:0.100 t:0.050 -1.000 0.003 0.000 0.000 0.000 0.000 -1.000 -0.031 -0.003 -1.000 0.000 1.564 - bone 'LeftArm' parent:'LeftShoulder' h:(0.000, 0.000, 0.000) t:(0.016, 0.461, 0.096) connect radius h:0.100 t:0.050 -0.089 0.996 0.026 0.336 0.004 0.027 -1.000 -0.017 -0.996 -0.088 -0.006 2.359 - bone 'LeftFoot' parent:'LeftLeg' h:(0.000, 0.000, 0.000) t:(0.046, 0.114, -0.275) connect radius h:0.100 t:0.050 0.985 0.170 0.033 0.303 0.115 -0.784 0.611 0.149 0.129 -0.598 -0.791 0.193 - bone 'LeftFootCtrl' h:(0.303, 0.149, 0.193) t:(0.303, 0.149, -0.156) radius h:0.100 t:0.050 0.000 0.000 -1.000 0.303 1.000 0.000 0.000 0.149 0.000 -1.000 0.000 0.193 - bone 'LeftFootIK' parent:'LeftToeRoll' h:(-0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050 0.985 0.170 0.033 0.303 0.115 -0.784 0.611 0.149 0.129 -0.598 -0.791 0.193 - bone 'LeftFootIK_end' parent:'LeftFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) connect radius h:0.100 t:0.050 0.985 0.170 0.033 0.354 0.115 -0.784 0.611 -0.087 0.129 -0.598 -0.791 0.013 - bone 'LeftFootRollCtrl' parent:'LeftFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.303 0.000 1.000 0.000 0.149 0.000 0.000 1.000 0.193 - bone 'LeftFootRollCtrl_end' parent:'LeftFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.303 0.000 1.000 0.000 0.442 0.000 0.000 1.000 0.193 - bone 'LeftForeArm' parent:'LeftArm' h:(0.000, 0.000, 0.000) t:(-0.005, 0.525, 0.049) connect radius h:0.100 t:0.050 -0.077 0.995 -0.069 0.805 0.029 -0.067 -0.997 -0.004 -0.997 -0.079 -0.024 2.317 - bone 'LeftHand' parent:'LeftForeArm' h:(0.000, 0.000, 0.000) t:(-0.001, 0.110, -0.007) connect radius h:0.100 t:0.050 0.005 0.998 -0.068 1.329 0.997 0.000 0.080 -0.040 0.080 -0.068 -0.994 2.276 - bone 'LeftHandIndex1' parent:'LeftHand' h:(0.000, 0.028, 0.000) t:(-0.001, 0.140, 0.013) radius h:0.100 t:0.050 -0.014 0.984 -0.180 1.467 0.997 0.000 -0.075 -0.040 -0.074 -0.181 -0.981 2.266 - bone 'LeftHandIndex2' parent:'LeftHandIndex1' h:(0.000, 0.000, 0.000) t:(0.001, 0.101, 0.017) radius h:0.100 t:0.050 0.020 0.941 -0.337 1.578 0.998 0.000 0.059 -0.040 0.056 -0.338 -0.940 2.246 - bone 'LeftHandIndex3' parent:'LeftHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.008) connect radius h:0.100 t:0.050 -0.001 0.919 -0.395 1.674 1.000 0.000 -0.002 -0.040 -0.002 -0.395 -0.919 2.211 - bone 'LeftHandIndex3_end' parent:'LeftHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) connect radius h:0.100 t:0.050 -0.001 0.919 -0.395 1.794 1.000 0.000 -0.002 -0.040 -0.002 -0.395 -0.919 2.160 - bone 'LeftHandThumb1' parent:'LeftHand' h:(-0.065, -0.060, 0.002) t:(-0.161, -0.020, 0.024) radius h:0.100 t:0.050 0.122 0.355 0.927 1.379 -0.273 -0.886 0.375 -0.104 0.954 -0.299 -0.011 2.264 - bone 'LeftHandThumb2' parent:'LeftHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.002, 0.121, 0.052) radius h:0.100 t:0.050 0.149 0.690 0.708 1.417 -0.264 -0.663 0.701 -0.198 0.953 -0.292 0.084 2.233 - bone 'LeftHandThumb2_end' parent:'LeftHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) connect radius h:0.100 t:0.050 0.149 0.690 0.708 1.508 -0.264 -0.663 0.701 -0.285 0.953 -0.292 0.084 2.194 - bone 'LeftHeelRoll' parent:'LeftFootCtrl' h:(0.071, -0.169, -0.022) t:(-0.237, -0.169, -0.022) radius h:0.100 t:0.050 -0.999 0.001 0.032 0.325 -0.001 -1.000 -0.001 0.220 0.032 -0.001 0.999 0.013 - bone 'LeftKneeCtrl' parent:'LeftFootCtrl' h:(-0.618, -0.936, 0.026) t:(-0.618, -1.273, 0.026) radius h:0.100 t:0.050 1.000 0.000 0.000 0.277 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 0.780 - bone 'LeftKneeCtrl_end' parent:'LeftKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.277 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 1.117 - bone 'LeftLeg' parent:'LeftUpLeg' h:(0.000, 0.000, 0.000) t:(-0.047, 0.591, 0.140) connect radius h:0.100 t:0.050 0.999 0.047 0.000 0.274 -0.012 0.263 0.965 -0.011 0.046 -0.964 0.263 0.780 - bone 'LeftShoulder' parent:'UpperChest' h:(0.088, -0.010, 0.065) t:(0.336, -0.085, 0.050) radius h:0.100 t:0.050 0.061 0.955 0.289 0.089 -0.998 0.056 0.026 -0.031 0.009 -0.290 0.957 2.434 - bone 'LeftToeRoll' parent:'LeftHeelRoll' h:(-0.029, -0.001, 0.001) t:(0.033, -0.296, -0.001) radius h:0.100 t:0.050 0.979 -0.204 0.000 0.354 0.204 0.979 0.000 -0.087 0.000 0.000 1.000 0.013 - bone 'LeftToes' parent:'LeftFoot' h:(0.000, 0.000, 0.000) t:(0.000, 0.175, -0.122) connect radius h:0.100 t:0.050 -0.993 0.120 0.005 0.354 -0.120 -0.992 -0.039 -0.087 0.000 -0.040 0.999 0.013 - bone 'LeftToes_end' parent:'LeftToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) connect radius h:0.100 t:0.050 -0.993 0.120 0.005 0.379 -0.120 -0.992 -0.039 -0.299 0.000 -0.040 0.999 0.005 - bone 'LeftUpLeg' parent:'Hips' h:(0.202, -0.189, 0.000) t:(0.274, -0.710, -0.020) radius h:0.100 t:0.050 0.989 0.138 -0.044 0.202 0.040 0.038 0.998 -0.031 0.139 -0.990 0.032 1.301 - bone 'Neck' parent:'UpperChest' h:(0.000, -0.021, 0.000) t:(0.000, 0.254, 0.042) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.153 -0.988 0.034 0.000 0.988 -0.153 2.424 - bone 'RightArm' parent:'RightShoulder' h:(0.000, 0.000, 0.000) t:(-0.024, 0.461, -0.094) connect radius h:0.100 t:0.050 0.034 -0.996 -0.086 -0.335 0.996 0.027 0.088 -0.017 -0.086 -0.088 0.992 2.359 - bone 'RightFoot' parent:'RightLeg' h:(0.000, 0.000, 0.000) t:(-0.046, 0.114, -0.275) connect radius h:0.100 t:0.050 0.985 -0.170 0.033 -0.302 -0.155 -0.784 0.602 0.149 -0.076 -0.598 -0.798 0.193 - bone 'RightFootCtrl' h:(-0.302, 0.149, 0.193) t:(-0.302, 0.149, -0.156) radius h:0.100 t:0.050 0.000 0.000 -1.000 -0.302 1.000 0.000 0.000 0.149 0.000 -1.000 0.000 0.193 - bone 'RightFootIK' parent:'RightToeRoll' h:(0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050 0.985 -0.170 0.033 -0.302 -0.155 -0.784 0.602 0.149 -0.076 -0.598 -0.798 0.193 - bone 'RightFootIK_end' parent:'RightFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) connect radius h:0.100 t:0.050 0.985 -0.170 0.033 -0.353 -0.155 -0.784 0.602 -0.087 -0.076 -0.598 -0.798 0.013 - bone 'RightFootRollCtrl' parent:'RightFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.302 0.000 1.000 0.000 0.149 0.000 0.000 1.000 0.193 - bone 'RightFootRollCtrl_end' parent:'RightFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.302 0.000 1.000 0.000 0.442 0.000 0.000 1.000 0.193 - bone 'RightForeArm' parent:'RightArm' h:(0.000, 0.000, 0.000) t:(-0.050, 0.525, 0.001) connect radius h:0.100 t:0.050 -0.060 -0.995 -0.084 -0.804 0.995 -0.067 0.079 -0.004 -0.084 -0.079 0.993 2.317 - bone 'RightHand' parent:'RightForeArm' h:(0.000, 0.000, 0.000) t:(0.007, 0.110, 0.002) connect radius h:0.100 t:0.050 0.005 -0.998 -0.068 -1.328 0.997 0.000 0.080 -0.040 -0.080 -0.068 0.994 2.276 - bone 'RightHandIndex1' parent:'RightHand' h:(0.000, 0.028, 0.000) t:(0.001, 0.140, -0.013) radius h:0.100 t:0.050 -0.014 -0.984 -0.180 -1.467 0.997 0.000 -0.075 -0.040 0.074 -0.181 0.981 2.266 - bone 'RightHandIndex2' parent:'RightHandIndex1' h:(0.000, 0.000, 0.000) t:(-0.001, 0.101, -0.017) radius h:0.100 t:0.050 0.020 -0.941 -0.337 -1.578 0.998 0.000 0.059 -0.040 -0.056 -0.338 0.940 2.246 - bone 'RightHandIndex3' parent:'RightHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, -0.008) connect radius h:0.100 t:0.050 -0.001 -0.918 -0.396 -1.674 1.000 0.000 -0.002 -0.040 0.002 -0.396 0.918 2.211 - bone 'RightHandIndex3_end' parent:'RightHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) connect radius h:0.100 t:0.050 -0.001 -0.918 -0.396 -1.794 1.000 0.000 -0.002 -0.040 0.002 -0.396 0.918 2.160 - bone 'RightHandThumb1' parent:'RightHand' h:(-0.064, -0.060, -0.013) t:(-0.155, -0.020, -0.049) radius h:0.100 t:0.050 0.122 -0.355 0.927 -1.379 -0.361 -0.886 -0.292 -0.104 0.925 -0.299 -0.236 2.264 - bone 'RightHandThumb2' parent:'RightHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.015, 0.121, -0.050) radius h:0.100 t:0.050 0.097 -0.690 0.717 -1.416 -0.484 -0.663 -0.571 -0.198 0.869 -0.292 -0.399 2.233 - bone 'RightHandThumb2_end' parent:'RightHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) connect radius h:0.100 t:0.050 0.097 -0.690 0.717 -1.507 -0.484 -0.663 -0.571 -0.285 0.869 -0.292 -0.399 2.194 - bone 'RightHeelRoll' parent:'RightFootCtrl' h:(0.071, -0.169, 0.022) t:(-0.237, -0.169, 0.022) radius h:0.100 t:0.050 -1.000 -0.001 0.031 -0.325 0.000 -1.000 -0.001 0.220 0.031 -0.001 1.000 0.013 - bone 'RightKneeCtrl' parent:'RightFootCtrl' h:(-0.618, -0.936, -0.029) t:(-0.618, -1.273, -0.029) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.273 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 0.780 - bone 'RightKneeCtrl_end' parent:'RightKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.273 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 1.117 - bone 'RightLeg' parent:'RightUpLeg' h:(0.000, 0.000, 0.000) t:(0.059, 0.591, 0.135) connect radius h:0.100 t:0.050 0.999 -0.047 0.000 -0.274 0.013 0.263 0.965 -0.011 -0.045 -0.964 0.263 0.780 - bone 'RightShoulder' parent:'UpperChest' h:(-0.088, -0.010, 0.065) t:(-0.336, -0.085, 0.050) radius h:0.100 t:0.050 0.061 -0.955 0.289 -0.088 -0.922 0.056 0.382 -0.031 -0.381 -0.290 -0.878 2.434 - bone 'RightToeRoll' parent:'RightHeelRoll' h:(0.029, -0.001, -0.001) t:(-0.033, -0.296, 0.001) radius h:0.100 t:0.050 0.979 0.204 0.000 -0.353 -0.204 0.979 0.000 -0.087 0.000 0.000 1.000 0.013 - bone 'RightToes' parent:'RightFoot' h:(0.000, 0.000, 0.000) t:(0.008, 0.175, -0.121) connect radius h:0.100 t:0.050 -0.993 -0.120 0.005 -0.353 0.119 -0.992 -0.040 -0.087 0.010 -0.040 0.999 0.013 - bone 'RightToes_end' parent:'RightToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) connect radius h:0.100 t:0.050 -0.993 -0.120 0.005 -0.379 0.119 -0.992 -0.040 -0.299 0.010 -0.040 0.999 0.005 - bone 'RightUpLeg' parent:'Hips' h:(-0.202, -0.189, 0.000) t:(-0.274, -0.710, -0.020) radius h:0.100 t:0.050 0.989 -0.138 -0.044 -0.201 0.050 0.038 0.998 -0.031 -0.136 -0.990 0.045 1.301 - bone 'Spine' parent:'Hips' h:(0.000, 0.075, 0.000) t:(0.000, 0.360, -0.035) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.122 -0.993 -0.031 0.000 0.993 0.122 1.564 - bone 'UpperChest' parent:'Chest' h:(0.000, 0.000, 0.000) t:(0.000, 0.290, 0.029) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.034 0.000 1.000 0.000 2.153
==== Meshes: 1 - Mesh 'Mesh' vtx:804 face:826 loop:3256 edge:1628 - 0 26 40 29 0 ... 801 458 95 795 99 - 0/26 26/40 29/40 0/29 29/39 ... 455/799 472/800 454/801 454/458 95/99 - attr 'position' FLOAT_VECTOR POINT - (0.411, -0.201, 3.453) - (0.177, 0.493, 3.516) - (0.177, 0.493, 3.070) ... - (-0.146, 0.148, 0.810) - (-0.360, 0.146, 0.842) - (-0.144, -0.056, 0.772) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'Col' BYTE_COLOR CORNER - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) ... - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (325, 5754) - (164, 32150) - (197, 24394) ... - (4831, 15939) - (10172, 222) - (21846, 9738) - attr 'UVMap' FLOAT2 CORNER - (0.425, 0.840) - (0.423, 0.794) - (0.462, 0.792) ... - (0.841, 0.123) - (0.820, 0.108) - (0.841, 0.096) - vertex groups: - 5=1.000 - 5=1.000 - 5=1.000 - 5=1.000 - 5=1.000 - 1 materials - 'skin' ==== Objects: 2 - Obj 'characterMedium' MESH data:'Mesh' par:'Root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 32 vertex groups - 'Hips' 'Spine' 'Chest' 'UpperChest' 'Neck' ... 'LeftToes' 'RightUpLeg' 'RightLeg' 'RightFoot' 'RightToes' - 1 modifiers - ARMATURE 'Root' - props: str:currentUVSet='UVMap' - Obj 'Root' ARMATURE data:'Root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - posed bone 'Chest' - props: int:lockInfluenceWeights=False - posed bone 'Head' 1.000 0.025 0.000 0.000 -0.024 0.950 0.311 0.000 0.008 -0.311 0.950 0.000 - props: int:lockInfluenceWeights=False - posed bone 'Hips' - props: int:lockInfluenceWeights=False - posed bone 'HipsCtrl' 1.000 -0.025 0.000 0.005 0.025 1.000 0.000 0.088 0.000 0.000 1.000 -0.007 - props: int:lockInfluenceWeights=False - posed bone 'LeftArm' 0.442 0.814 -0.376 0.000 -0.887 0.459 -0.049 0.000 0.133 0.355 0.925 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftFoot' 0.962 0.272 -0.025 0.000 -0.229 0.750 -0.621 0.000 -0.150 0.603 0.783 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftFootCtrl' -0.280 0.960 0.000 0.571 -0.960 -0.280 0.000 -0.455 0.000 0.000 1.000 0.119 - props: int:lockInfluenceWeights=False - posed bone 'LeftFootIK' - props: int:lockInfluenceWeights=False - posed bone 'LeftFootRollCtrl' - props: int:lockInfluenceWeights=False - posed bone 'LeftForeArm' 0.870 -0.060 -0.489 0.000 -0.492 -0.151 -0.857 0.000 -0.023 0.987 -0.161 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftHand' 1.000 -0.002 0.000 0.000 0.002 1.000 -0.031 0.000 0.000 0.031 1.000 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftHandIndex1' 1.000 -0.006 0.000 0.000 0.006 0.997 0.081 -0.043 0.000 -0.081 0.997 0.005 - props: int:lockInfluenceWeights=False - posed bone 'LeftHandIndex2' 0.997 -0.059 0.051 0.000 0.059 0.137 -0.989 0.042 0.051 0.989 0.140 -0.007 - props: int:lockInfluenceWeights=False - posed bone 'LeftHandIndex3' 1.000 0.000 0.000 0.000 0.000 0.707 -0.707 0.000 0.000 0.707 0.707 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftHandThumb1' 0.996 -0.085 -0.024 -0.004 0.071 0.935 -0.347 0.034 0.052 0.344 0.937 0.005 - props: int:lockInfluenceWeights=False - posed bone 'LeftHandThumb2' 0.996 -0.088 -0.003 0.000 0.079 0.913 -0.399 0.000 0.037 0.397 0.917 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftHeelRoll' - props: int:lockInfluenceWeights=False - posed bone 'LeftKneeCtrl' 1.000 0.000 0.000 -0.102 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftLeg' 0.939 -0.311 0.149 0.000 0.311 0.577 -0.756 0.000 0.149 0.756 0.638 0.000 - props: int:lockInfluenceWeights=False - posed bone 'LeftShoulder' - props: int:lockInfluenceWeights=False - posed bone 'LeftToeRoll' - props: int:lockInfluenceWeights=False - posed bone 'LeftToes' - props: int:lockInfluenceWeights=False - posed bone 'LeftUpLeg' 0.967 -0.056 0.249 0.000 0.112 0.970 -0.217 0.000 -0.229 0.237 0.944 0.000 - props: int:lockInfluenceWeights=False - posed bone 'Neck' - props: int:lockInfluenceWeights=False - posed bone 'RightArm' 0.960 0.275 -0.059 0.000 -0.094 0.512 0.854 0.000 0.265 -0.814 0.517 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightFoot' 0.973 -0.226 -0.055 0.000 0.233 0.954 0.189 0.000 0.010 -0.197 0.980 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightFootCtrl' 1.000 0.000 0.000 -0.594 0.000 1.000 0.000 -0.013 0.000 0.000 1.000 -0.118 - props: int:lockInfluenceWeights=False - posed bone 'RightFootIK' - props: int:lockInfluenceWeights=False - posed bone 'RightFootRollCtrl' 1.000 0.000 0.000 0.000 0.000 0.913 0.408 0.000 0.000 -0.408 0.913 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightForeArm' 0.979 -0.103 -0.177 0.000 0.142 0.964 0.225 0.000 0.147 -0.245 0.958 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightHand' 0.977 -0.002 0.215 0.000 -0.008 0.999 0.045 0.000 -0.215 -0.045 0.976 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightHandIndex1' 1.000 0.006 0.000 0.000 -0.006 0.997 -0.081 -0.043 0.000 0.081 0.997 -0.005 - props: int:lockInfluenceWeights=False - posed bone 'RightHandIndex2' 0.996 0.059 0.069 0.000 -0.059 -0.158 0.986 0.042 0.069 -0.986 -0.154 0.007 - props: int:lockInfluenceWeights=False - posed bone 'RightHandIndex3' 1.000 0.000 0.000 0.000 0.000 0.961 0.275 0.000 0.000 -0.275 0.961 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightHandThumb1' 0.989 -0.145 0.021 -0.005 0.132 0.942 0.307 0.034 -0.065 -0.301 0.951 -0.004 - props: int:lockInfluenceWeights=False - posed bone 'RightHandThumb2' 0.969 -0.246 -0.006 0.000 0.226 0.880 0.417 0.000 -0.097 -0.405 0.909 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightHeelRoll' 1.000 0.000 0.000 0.000 0.000 0.913 -0.408 0.000 0.000 0.408 0.913 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightKneeCtrl' 1.000 0.000 0.000 0.160 0.000 1.000 0.000 -0.105 0.000 0.000 1.000 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightLeg' 0.978 0.202 -0.053 0.000 -0.202 0.848 -0.490 0.000 -0.053 0.490 0.870 0.000 - props: int:lockInfluenceWeights=False - posed bone 'RightShoulder' - props: int:lockInfluenceWeights=False - posed bone 'RightToeRoll' - props: int:lockInfluenceWeights=False - posed bone 'RightToes' - props: int:lockInfluenceWeights=False - posed bone 'RightUpLeg' 0.992 -0.017 -0.126 0.000 0.102 0.701 0.706 0.000 0.076 -0.713 0.697 0.000 - props: int:lockInfluenceWeights=False - posed bone 'Spine' 1.000 0.000 0.000 0.000 0.000 0.950 -0.311 0.000 0.000 0.311 0.950 0.000 - props: int:lockInfluenceWeights=False - posed bone 'UpperChest' - props: int:lockInfluenceWeights=False - anim act:Take 001 slot:OBRoot blend:REPLACE drivers:0 ==== Materials: 1 - Mat 'skin' - base color (0.800, 0.800, 0.800) - specular ior 1.000 - specular tint (0.250, 0.250, 0.250) - roughness 0.690 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.690 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 17.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBRoot' curves:459 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Root' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Root' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Root' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED) - (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED) - (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED) - (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED) - (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED) - (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED) - (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Chest"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest' - (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED) - (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED) - (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED) ... - (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED) - (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED) - (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Head"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Head' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Head"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Head' - (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED) - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) ... - (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED) - (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Root' 58 bones - bone 'Chest' parent:'Spine' h:(0.000, 0.000, 0.000) t:(0.000, 0.305, 0.007) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.098 -0.995 0.004 0.000 0.995 0.098 1.849 - bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(0.000, 0.993, -0.149) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.005 -1.000 -0.009 0.000 1.000 -0.005 2.698 - bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.004, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.005 -1.000 -0.014 0.000 1.000 -0.005 3.703 - bone 'Hips' parent:'HipsCtrl' h:(0.000, 0.000, 0.000) t:(0.000, -0.247, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 -0.031 0.000 1.000 0.000 1.242 - bone 'HipsCtrl' h:(0.000, -0.031, 1.564) t:(0.001, -0.031, 1.242) radius h:0.100 t:0.050 -1.000 0.003 0.000 0.000 0.000 0.000 -1.000 -0.031 -0.003 -1.000 0.000 1.564 - bone 'LeftArm' parent:'LeftShoulder' h:(0.000, 0.000, 0.000) t:(0.016, 0.461, 0.096) connect radius h:0.100 t:0.050 -0.089 0.996 0.026 0.336 0.004 0.027 -1.000 -0.017 -0.996 -0.088 -0.006 2.359 - bone 'LeftFoot' parent:'LeftLeg' h:(0.000, 0.000, 0.000) t:(0.046, 0.114, -0.275) connect radius h:0.100 t:0.050 0.985 0.170 0.033 0.303 0.115 -0.784 0.611 0.149 0.129 -0.598 -0.791 0.193 - bone 'LeftFootCtrl' h:(0.303, 0.149, 0.193) t:(0.303, 0.149, -0.156) radius h:0.100 t:0.050 0.000 0.000 -1.000 0.303 1.000 0.000 0.000 0.149 0.000 -1.000 0.000 0.193 - bone 'LeftFootIK' parent:'LeftToeRoll' h:(-0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050 0.985 0.170 0.033 0.303 0.115 -0.784 0.611 0.149 0.129 -0.598 -0.791 0.193 - bone 'LeftFootIK_end' parent:'LeftFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) connect radius h:0.100 t:0.050 0.985 0.170 0.033 0.354 0.115 -0.784 0.611 -0.087 0.129 -0.598 -0.791 0.013 - bone 'LeftFootRollCtrl' parent:'LeftFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.303 0.000 1.000 0.000 0.149 0.000 0.000 1.000 0.193 - bone 'LeftFootRollCtrl_end' parent:'LeftFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.303 0.000 1.000 0.000 0.442 0.000 0.000 1.000 0.193 - bone 'LeftForeArm' parent:'LeftArm' h:(0.000, 0.000, 0.000) t:(-0.005, 0.525, 0.049) connect radius h:0.100 t:0.050 -0.077 0.995 -0.069 0.805 0.029 -0.067 -0.997 -0.004 -0.997 -0.079 -0.024 2.317 - bone 'LeftHand' parent:'LeftForeArm' h:(0.000, 0.000, 0.000) t:(-0.001, 0.110, -0.007) connect radius h:0.100 t:0.050 0.005 0.998 -0.068 1.329 0.997 0.000 0.080 -0.040 0.080 -0.068 -0.994 2.276 - bone 'LeftHandIndex1' parent:'LeftHand' h:(0.000, 0.028, 0.000) t:(-0.001, 0.140, 0.013) radius h:0.100 t:0.050 -0.014 0.984 -0.180 1.467 0.997 0.000 -0.075 -0.040 -0.074 -0.181 -0.981 2.266 - bone 'LeftHandIndex2' parent:'LeftHandIndex1' h:(0.000, 0.000, 0.000) t:(0.001, 0.101, 0.017) radius h:0.100 t:0.050 0.020 0.941 -0.337 1.578 0.998 0.000 0.059 -0.040 0.056 -0.338 -0.940 2.246 - bone 'LeftHandIndex3' parent:'LeftHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.008) connect radius h:0.100 t:0.050 -0.001 0.919 -0.395 1.674 1.000 0.000 -0.002 -0.040 -0.002 -0.395 -0.919 2.211 - bone 'LeftHandIndex3_end' parent:'LeftHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) connect radius h:0.100 t:0.050 -0.001 0.919 -0.395 1.794 1.000 0.000 -0.002 -0.040 -0.002 -0.395 -0.919 2.160 - bone 'LeftHandThumb1' parent:'LeftHand' h:(-0.065, -0.060, 0.002) t:(-0.161, -0.020, 0.024) radius h:0.100 t:0.050 0.122 0.355 0.927 1.379 -0.273 -0.886 0.375 -0.104 0.954 -0.299 -0.011 2.264 - bone 'LeftHandThumb2' parent:'LeftHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.002, 0.121, 0.052) radius h:0.100 t:0.050 0.149 0.690 0.708 1.417 -0.264 -0.663 0.701 -0.198 0.953 -0.292 0.084 2.233 - bone 'LeftHandThumb2_end' parent:'LeftHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) connect radius h:0.100 t:0.050 0.149 0.690 0.708 1.508 -0.264 -0.663 0.701 -0.285 0.953 -0.292 0.084 2.194 - bone 'LeftHeelRoll' parent:'LeftFootCtrl' h:(0.071, -0.169, -0.022) t:(-0.237, -0.169, -0.022) radius h:0.100 t:0.050 -0.999 0.001 0.032 0.325 -0.001 -1.000 -0.001 0.220 0.032 -0.001 0.999 0.013 - bone 'LeftKneeCtrl' parent:'LeftFootCtrl' h:(-0.618, -0.936, 0.026) t:(-0.618, -1.273, 0.026) radius h:0.100 t:0.050 1.000 0.000 0.000 0.277 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 0.780 - bone 'LeftKneeCtrl_end' parent:'LeftKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.277 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 1.117 - bone 'LeftLeg' parent:'LeftUpLeg' h:(0.000, 0.000, 0.000) t:(-0.047, 0.591, 0.140) connect radius h:0.100 t:0.050 0.999 0.047 0.000 0.274 -0.012 0.263 0.965 -0.011 0.046 -0.964 0.263 0.780 - bone 'LeftShoulder' parent:'UpperChest' h:(0.088, -0.010, 0.065) t:(0.336, -0.085, 0.050) radius h:0.100 t:0.050 0.061 0.955 0.289 0.089 -0.998 0.056 0.026 -0.031 0.009 -0.290 0.957 2.434 - bone 'LeftToeRoll' parent:'LeftHeelRoll' h:(-0.029, -0.001, 0.001) t:(0.033, -0.296, -0.001) radius h:0.100 t:0.050 0.979 -0.204 0.000 0.354 0.204 0.979 0.000 -0.087 0.000 0.000 1.000 0.013 - bone 'LeftToes' parent:'LeftFoot' h:(0.000, 0.000, 0.000) t:(0.000, 0.175, -0.122) connect radius h:0.100 t:0.050 -0.993 0.120 0.005 0.354 -0.120 -0.992 -0.039 -0.087 0.000 -0.040 0.999 0.013 - bone 'LeftToes_end' parent:'LeftToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) connect radius h:0.100 t:0.050 -0.993 0.120 0.005 0.379 -0.120 -0.992 -0.039 -0.299 0.000 -0.040 0.999 0.005 - bone 'LeftUpLeg' parent:'Hips' h:(0.202, -0.189, 0.000) t:(0.274, -0.710, -0.020) radius h:0.100 t:0.050 0.989 0.138 -0.044 0.202 0.040 0.038 0.998 -0.031 0.139 -0.990 0.032 1.301 - bone 'Neck' parent:'UpperChest' h:(0.000, -0.021, 0.000) t:(0.000, 0.254, 0.042) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 -0.153 -0.988 0.034 0.000 0.988 -0.153 2.424 - bone 'RightArm' parent:'RightShoulder' h:(0.000, 0.000, 0.000) t:(-0.024, 0.461, -0.094) connect radius h:0.100 t:0.050 0.034 -0.996 -0.086 -0.335 0.996 0.027 0.088 -0.017 -0.086 -0.088 0.992 2.359 - bone 'RightFoot' parent:'RightLeg' h:(0.000, 0.000, 0.000) t:(-0.046, 0.114, -0.275) connect radius h:0.100 t:0.050 0.985 -0.170 0.033 -0.302 -0.155 -0.784 0.602 0.149 -0.076 -0.598 -0.798 0.193 - bone 'RightFootCtrl' h:(-0.302, 0.149, 0.193) t:(-0.302, 0.149, -0.156) radius h:0.100 t:0.050 0.000 0.000 -1.000 -0.302 1.000 0.000 0.000 0.149 0.000 -1.000 0.000 0.193 - bone 'RightFootIK' parent:'RightToeRoll' h:(0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050 0.985 -0.170 0.033 -0.302 -0.155 -0.784 0.602 0.149 -0.076 -0.598 -0.798 0.193 - bone 'RightFootIK_end' parent:'RightFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) connect radius h:0.100 t:0.050 0.985 -0.170 0.033 -0.353 -0.155 -0.784 0.602 -0.087 -0.076 -0.598 -0.798 0.013 - bone 'RightFootRollCtrl' parent:'RightFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.302 0.000 1.000 0.000 0.149 0.000 0.000 1.000 0.193 - bone 'RightFootRollCtrl_end' parent:'RightFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.302 0.000 1.000 0.000 0.442 0.000 0.000 1.000 0.193 - bone 'RightForeArm' parent:'RightArm' h:(0.000, 0.000, 0.000) t:(-0.050, 0.525, 0.001) connect radius h:0.100 t:0.050 -0.060 -0.995 -0.084 -0.804 0.995 -0.067 0.079 -0.004 -0.084 -0.079 0.993 2.317 - bone 'RightHand' parent:'RightForeArm' h:(0.000, 0.000, 0.000) t:(0.007, 0.110, 0.002) connect radius h:0.100 t:0.050 0.005 -0.998 -0.068 -1.328 0.997 0.000 0.080 -0.040 -0.080 -0.068 0.994 2.276 - bone 'RightHandIndex1' parent:'RightHand' h:(0.000, 0.028, 0.000) t:(0.001, 0.140, -0.013) radius h:0.100 t:0.050 -0.014 -0.984 -0.180 -1.467 0.997 0.000 -0.075 -0.040 0.074 -0.181 0.981 2.266 - bone 'RightHandIndex2' parent:'RightHandIndex1' h:(0.000, 0.000, 0.000) t:(-0.001, 0.101, -0.017) radius h:0.100 t:0.050 0.020 -0.941 -0.337 -1.578 0.998 0.000 0.059 -0.040 -0.056 -0.338 0.940 2.246 - bone 'RightHandIndex3' parent:'RightHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, -0.008) connect radius h:0.100 t:0.050 -0.001 -0.918 -0.396 -1.674 1.000 0.000 -0.002 -0.040 0.002 -0.396 0.918 2.211 - bone 'RightHandIndex3_end' parent:'RightHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) connect radius h:0.100 t:0.050 -0.001 -0.918 -0.396 -1.794 1.000 0.000 -0.002 -0.040 0.002 -0.396 0.918 2.160 - bone 'RightHandThumb1' parent:'RightHand' h:(-0.064, -0.060, -0.013) t:(-0.155, -0.020, -0.049) radius h:0.100 t:0.050 0.122 -0.355 0.927 -1.379 -0.361 -0.886 -0.292 -0.104 0.925 -0.299 -0.236 2.264 - bone 'RightHandThumb2' parent:'RightHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.015, 0.121, -0.050) radius h:0.100 t:0.050 0.097 -0.690 0.717 -1.416 -0.484 -0.663 -0.571 -0.198 0.869 -0.292 -0.399 2.233 - bone 'RightHandThumb2_end' parent:'RightHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) connect radius h:0.100 t:0.050 0.097 -0.690 0.717 -1.507 -0.484 -0.663 -0.571 -0.285 0.869 -0.292 -0.399 2.194 - bone 'RightHeelRoll' parent:'RightFootCtrl' h:(0.071, -0.169, 0.022) t:(-0.237, -0.169, 0.022) radius h:0.100 t:0.050 -1.000 -0.001 0.031 -0.325 0.000 -1.000 -0.001 0.220 0.031 -0.001 1.000 0.013 - bone 'RightKneeCtrl' parent:'RightFootCtrl' h:(-0.618, -0.936, -0.029) t:(-0.618, -1.273, -0.029) radius h:0.100 t:0.050 1.000 0.000 0.000 -0.273 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 0.780 - bone 'RightKneeCtrl_end' parent:'RightKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) connect radius h:0.100 t:0.050 1.000 0.000 0.000 -0.273 0.000 0.000 -1.000 -0.469 0.000 1.000 0.000 1.117 - bone 'RightLeg' parent:'RightUpLeg' h:(0.000, 0.000, 0.000) t:(0.059, 0.591, 0.135) connect radius h:0.100 t:0.050 0.999 -0.047 0.000 -0.274 0.013 0.263 0.965 -0.011 -0.045 -0.964 0.263 0.780 - bone 'RightShoulder' parent:'UpperChest' h:(-0.088, -0.010, 0.065) t:(-0.336, -0.085, 0.050) radius h:0.100 t:0.050 0.061 -0.955 0.289 -0.088 -0.922 0.056 0.382 -0.031 -0.381 -0.290 -0.878 2.434 - bone 'RightToeRoll' parent:'RightHeelRoll' h:(0.029, -0.001, -0.001) t:(-0.033, -0.296, 0.001) radius h:0.100 t:0.050 0.979 0.204 0.000 -0.353 -0.204 0.979 0.000 -0.087 0.000 0.000 1.000 0.013 - bone 'RightToes' parent:'RightFoot' h:(0.000, 0.000, 0.000) t:(0.008, 0.175, -0.121) connect radius h:0.100 t:0.050 -0.993 -0.120 0.005 -0.353 0.119 -0.992 -0.040 -0.087 0.010 -0.040 0.999 0.013 - bone 'RightToes_end' parent:'RightToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) connect radius h:0.100 t:0.050 -0.993 -0.120 0.005 -0.379 0.119 -0.992 -0.040 -0.299 0.010 -0.040 0.999 0.005 - bone 'RightUpLeg' parent:'Hips' h:(-0.202, -0.189, 0.000) t:(-0.274, -0.710, -0.020) radius h:0.100 t:0.050 0.989 -0.138 -0.044 -0.201 0.050 0.038 0.998 -0.031 -0.136 -0.990 0.045 1.301 - bone 'Spine' parent:'Hips' h:(0.000, 0.075, 0.000) t:(0.000, 0.360, -0.035) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.122 -0.993 -0.031 0.000 0.993 0.122 1.564 - bone 'UpperChest' parent:'Chest' h:(0.000, 0.000, 0.000) t:(0.000, 0.290, 0.029) connect radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.034 0.000 1.000 0.000 2.153
 
ufbx_maya_long_keyframes_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(-1048574.0 .. 1048574.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBpCube1' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, -0.500) lh:(-5691575.500, -0.500 AUTO_CLAMPED) rh:(-4308422.500, -0.500 AUTO_CLAMPED) - (-2925269.000, -0.290) lh:(-3616845.750, -0.500 AUTO_CLAMPED) rh:(-2925268.750, -0.290 AUTO_CLAMPED) - (-2925268.000, -0.280) lh:(-2925268.250, -0.284 AUTO_CLAMPED) rh:(-2925267.750, -0.276 AUTO_CLAMPED) ... - (2925270.000, 0.280) lh:(2925269.750, 0.276 AUTO_CLAMPED) rh:(2925270.250, 0.284 AUTO_CLAMPED) - (2925271.000, 0.290) lh:(2925270.750, 0.290 AUTO_CLAMPED) rh:(3616847.750, 0.500 AUTO_CLAMPED) - (5000001.000, 0.500) lh:(4308424.500, 0.500 AUTO_CLAMPED) rh:(5691577.500, 0.500 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED) - (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED) - (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED) ... - (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED) - (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED) - (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED) - (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED) - (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED) ... - (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED) - (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED) - (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 1.571) lh:(-5691575.500, 1.571 AUTO_CLAMPED) rh:(-4308422.500, 1.571 AUTO_CLAMPED) - (-2925269.000, 1.571) lh:(-3616845.750, 1.571 AUTO_CLAMPED) rh:(-2925268.750, 1.571 AUTO_CLAMPED) - (-2925268.000, 1.571) lh:(-2925268.250, 1.571 AUTO_CLAMPED) rh:(-2925267.750, 1.571 AUTO_CLAMPED) ... - (2925270.000, 1.571) lh:(2925269.750, 1.571 AUTO_CLAMPED) rh:(2925270.250, 1.571 AUTO_CLAMPED) - (2925271.000, 1.571) lh:(2925270.750, 1.571 AUTO_CLAMPED) rh:(3616847.750, 1.571 AUTO_CLAMPED) - (5000001.000, 1.571) lh:(4308424.500, 1.571 AUTO_CLAMPED) rh:(5691577.500, 1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED) - (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED) - (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED) ... - (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED) - (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED) - (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED) - (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED) - (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED) ... - (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED) - (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED) - (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 0.010) lh:(-5691575.500, 0.010 AUTO_CLAMPED) rh:(-4308422.500, 0.010 AUTO_CLAMPED) - (-2925269.000, 0.010) lh:(-3616845.750, 0.010 AUTO_CLAMPED) rh:(-2925268.750, 0.010 AUTO_CLAMPED) - (-2925268.000, 0.010) lh:(-2925268.250, 0.010 AUTO_CLAMPED) rh:(-2925267.750, 0.010 AUTO_CLAMPED) ... - (2925270.000, 0.010) lh:(2925269.750, 0.010 AUTO_CLAMPED) rh:(2925270.250, 0.010 AUTO_CLAMPED) - (2925271.000, 0.010) lh:(2925270.750, 0.010 AUTO_CLAMPED) rh:(3616847.750, 0.010 AUTO_CLAMPED) - (5000001.000, 0.010) lh:(4308424.500, 0.010 AUTO_CLAMPED) rh:(5691577.500, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 0.010) lh:(-5691575.500, 0.010 AUTO_CLAMPED) rh:(-4308422.500, 0.010 AUTO_CLAMPED) - (-2925269.000, 0.010) lh:(-3616845.750, 0.010 AUTO_CLAMPED) rh:(-2925268.750, 0.010 AUTO_CLAMPED) - (-2925268.000, 0.010) lh:(-2925268.250, 0.010 AUTO_CLAMPED) rh:(-2925267.750, 0.010 AUTO_CLAMPED) ... - (2925270.000, 0.010) lh:(2925269.750, 0.010 AUTO_CLAMPED) rh:(2925270.250, 0.010 AUTO_CLAMPED) - (2925271.000, 0.010) lh:(2925270.750, 0.010 AUTO_CLAMPED) rh:(3616847.750, 0.010 AUTO_CLAMPED) - (5000001.000, 0.010) lh:(4308424.500, 0.010 AUTO_CLAMPED) rh:(5691577.500, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 0.010) lh:(-5691575.500, 0.010 AUTO_CLAMPED) rh:(-4308422.500, 0.010 AUTO_CLAMPED) - (-2925269.000, 0.010) lh:(-3616845.750, 0.010 AUTO_CLAMPED) rh:(-2925268.750, 0.010 AUTO_CLAMPED) - (-2925268.000, 0.010) lh:(-2925268.250, 0.010 AUTO_CLAMPED) rh:(-2925267.750, 0.010 AUTO_CLAMPED) ... - (2925270.000, 0.010) lh:(2925269.750, 0.010 AUTO_CLAMPED) rh:(2925270.250, 0.010 AUTO_CLAMPED) - (2925271.000, 0.010) lh:(2925270.750, 0.010 AUTO_CLAMPED) rh:(3616847.750, 0.010 AUTO_CLAMPED) - (5000001.000, 0.010) lh:(4308424.500, 0.010 AUTO_CLAMPED) rh:(5691577.500, 0.010 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(-1048574.0 .. 1048574.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBpCube1' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, -0.500) lh:(-5691575.500, -0.500 AUTO_CLAMPED) rh:(-4308422.500, -0.500 AUTO_CLAMPED) - (-2925269.000, -0.290) lh:(-3616845.750, -0.500 AUTO_CLAMPED) rh:(-2925268.750, -0.290 AUTO_CLAMPED) - (-2925268.000, -0.280) lh:(-2925268.250, -0.284 AUTO_CLAMPED) rh:(-2925267.750, -0.276 AUTO_CLAMPED) ... - (2925270.000, 0.280) lh:(2925269.750, 0.276 AUTO_CLAMPED) rh:(2925270.250, 0.284 AUTO_CLAMPED) - (2925271.000, 0.290) lh:(2925270.750, 0.290 AUTO_CLAMPED) rh:(3616847.750, 0.500 AUTO_CLAMPED) - (5000001.000, 0.500) lh:(4308424.500, 0.500 AUTO_CLAMPED) rh:(5691577.500, 0.500 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED) - (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED) - (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED) ... - (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED) - (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED) - (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED) - (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED) - (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED) ... - (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED) - (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED) - (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 1.571) lh:(-5691575.500, 1.571 AUTO_CLAMPED) rh:(-4308422.500, 1.571 AUTO_CLAMPED) - (-2925269.000, 1.571) lh:(-3616845.750, 1.571 AUTO_CLAMPED) rh:(-2925268.750, 1.571 AUTO_CLAMPED) - (-2925268.000, 1.571) lh:(-2925268.250, 1.571 AUTO_CLAMPED) rh:(-2925267.750, 1.571 AUTO_CLAMPED) ... - (2925270.000, 1.571) lh:(2925269.750, 1.571 AUTO_CLAMPED) rh:(2925270.250, 1.571 AUTO_CLAMPED) - (2925271.000, 1.571) lh:(2925270.750, 1.571 AUTO_CLAMPED) rh:(3616847.750, 1.571 AUTO_CLAMPED) - (5000001.000, 1.571) lh:(4308424.500, 1.571 AUTO_CLAMPED) rh:(5691577.500, 1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED) - (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED) - (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED) ... - (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED) - (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED) - (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED) - (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED) - (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED) ... - (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED) - (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED) - (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 0.010) lh:(-5691575.500, 0.010 AUTO_CLAMPED) rh:(-4308422.500, 0.010 AUTO_CLAMPED) - (-2925269.000, 0.010) lh:(-3616845.750, 0.010 AUTO_CLAMPED) rh:(-2925268.750, 0.010 AUTO_CLAMPED) - (-2925268.000, 0.010) lh:(-2925268.250, 0.010 AUTO_CLAMPED) rh:(-2925267.750, 0.010 AUTO_CLAMPED) ... - (2925270.000, 0.010) lh:(2925269.750, 0.010 AUTO_CLAMPED) rh:(2925270.250, 0.010 AUTO_CLAMPED) - (2925271.000, 0.010) lh:(2925270.750, 0.010 AUTO_CLAMPED) rh:(3616847.750, 0.010 AUTO_CLAMPED) - (5000001.000, 0.010) lh:(4308424.500, 0.010 AUTO_CLAMPED) rh:(5691577.500, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 0.010) lh:(-5691575.500, 0.010 AUTO_CLAMPED) rh:(-4308422.500, 0.010 AUTO_CLAMPED) - (-2925269.000, 0.010) lh:(-3616845.750, 0.010 AUTO_CLAMPED) rh:(-2925268.750, 0.010 AUTO_CLAMPED) - (-2925268.000, 0.010) lh:(-2925268.250, 0.010 AUTO_CLAMPED) rh:(-2925267.750, 0.010 AUTO_CLAMPED) ... - (2925270.000, 0.010) lh:(2925269.750, 0.010 AUTO_CLAMPED) rh:(2925270.250, 0.010 AUTO_CLAMPED) - (2925271.000, 0.010) lh:(2925270.750, 0.010 AUTO_CLAMPED) rh:(3616847.750, 0.010 AUTO_CLAMPED) - (5000001.000, 0.010) lh:(4308424.500, 0.010 AUTO_CLAMPED) rh:(5691577.500, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1' - (-4999999.000, 0.010) lh:(-5691575.500, 0.010 AUTO_CLAMPED) rh:(-4308422.500, 0.010 AUTO_CLAMPED) - (-2925269.000, 0.010) lh:(-3616845.750, 0.010 AUTO_CLAMPED) rh:(-2925268.750, 0.010 AUTO_CLAMPED) - (-2925268.000, 0.010) lh:(-2925268.250, 0.010 AUTO_CLAMPED) rh:(-2925267.750, 0.010 AUTO_CLAMPED) ... - (2925270.000, 0.010) lh:(2925269.750, 0.010 AUTO_CLAMPED) rh:(2925270.250, 0.010 AUTO_CLAMPED) - (2925271.000, 0.010) lh:(2925270.750, 0.010 AUTO_CLAMPED) rh:(3616847.750, 0.010 AUTO_CLAMPED) - (5000001.000, 0.010) lh:(4308424.500, 0.010 AUTO_CLAMPED) rh:(5691577.500, 0.010 AUTO_CLAMPED)
 
ufbx_maya_material_anim_2013b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (32767, 0) - (32767, -21845) ... - (32767, -21845) - (32767, 32767) - (32767, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - anim act:Take 001 slot:MAlambert1 blend:REPLACE drivers:0 ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 7.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'MAlambert1' curves:3 - fcu 'diffuse_color[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED) - (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - fcu 'diffuse_color[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED) - (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - fcu 'diffuse_color[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED) - (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - Channelbag slot 'NTShader Nodetree' curves:3 - fcu 'nodes["Principled BSDF"].inputs[0].default_value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED) - (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - fcu 'nodes["Principled BSDF"].inputs[0].default_value[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED) - (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - fcu 'nodes["Principled BSDF"].inputs[0].default_value[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED) - (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (32767, 0) - (32767, -21845) ... - (32767, -21845) - (32767, 32767) - (32767, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - anim act:Take 001 slot:MAlambert1 blend:REPLACE drivers:0 ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 7.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:2 - Channelbag slot 'MAlambert1' curves:3 - fcu 'diffuse_color[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED) - (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - fcu 'diffuse_color[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED) - (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - fcu 'diffuse_color[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED) - (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - Channelbag slot 'NTShader Nodetree' curves:3 - fcu 'nodes["Principled BSDF"].inputs[0].default_value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED) - (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - fcu 'nodes["Principled BSDF"].inputs[0].default_value[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED) - (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - fcu 'nodes["Principled BSDF"].inputs[0].default_value[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 - (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED) - (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
 
ufbx_maya_material_chart_77b
==== Meshes: 12 - Mesh 'Mesh' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DiffuseFactorMaterial' - Mesh 'Mesh.001' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_EmissiveColorMaterial' - Mesh 'Mesh.002' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseColorMaterial' - Mesh 'Mesh.003' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseFactorMaterial' - Mesh 'Mesh.004' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_EmissiveColorMaterial' - Mesh 'Mesh.005' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DiffuseTextureMaterial' - Mesh 'Mesh.006' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DiffuseTextureFactorMaterial' - Mesh 'Mesh.007' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_EmissiveTextureMaterial' - Mesh 'Mesh.008' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseTextureMaterial' - Mesh 'Mesh.009' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseTextureFactorMaterial' - Mesh 'Mesh.010' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_EmissiveTextureMaterial' - Mesh 'Mesh.011' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DIffuseColorMaterial' ==== Objects: 14 - Obj 'camera1' CAMERA data:'camera1' - pos 0.000, -0.200, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'directionalLight1' LIGHT data:'Light' - pos 0.000, -0.100, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'FBX_DiffuseColor' MESH data:'Mesh.011' - pos -0.150, 0.000, -0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_DiffuseFactor' MESH data:'Mesh' - pos -0.150, 0.000, 0.000 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_DiffuseTexture' MESH data:'Mesh.005' - pos 0.050, 0.000, -0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_DiffuseTextureFactor' MESH data:'Mesh.006' - pos 0.050, 0.000, 0.000 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_EmissiveColor' MESH data:'Mesh.001' - pos -0.150, 0.000, 0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_EmissiveTexture' MESH data:'Mesh.007' - pos 0.050, 0.000, 0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseColor' MESH data:'Mesh.002' - pos -0.050, 0.000, -0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseFactor' MESH data:'Mesh.003' - pos -0.050, 0.000, 0.000 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseTexture' MESH data:'Mesh.008' - pos 0.150, 0.000, -0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseTextureFactor' MESH data:'Mesh.009' - pos 0.150, 0.000, 0.000 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_EmissiveColor' MESH data:'Mesh.004' - pos -0.050, 0.000, 0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_EmissiveTexture' MESH data:'Mesh.010' - pos 0.150, 0.000, 0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' ==== Cameras: 1 - Cam 'camera1' ORTHO lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:2.0 - fov 0.950 (h 0.950 v 0.661) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:3.142 ==== Materials: 12 - Mat 'FBX_DIffuseColorMaterial' - base color (0.125, 0.250, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.125, 0.250, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'FBX_DiffuseFactorMaterial' - base color (0.250, 0.500, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.250, 0.500, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'FBX_DiffuseTextureFactorMaterial' - base color (1.000, 1.000, 1.000) tex:'chart_bright_blue_srgb.png' (textures/chart_bright_blue_srgb.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'FBX_DiffuseTextureMaterial' - base color (1.000, 1.000, 1.000) tex:'chart_blue_srgb.png' (textures/chart_blue_srgb.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'FBX_EmissiveColorMaterial' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (0.000, 0.000, 0.000) - roughness 0.859 - metallic 0.000 - ior 1.500 - emission color (0.125, 0.250, 0.500) - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.859 - backface False probe True shadow False - Mat 'FBX_EmissiveTextureMaterial' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (0.000, 0.000, 0.000) - roughness 0.437 - metallic 0.000 - ior 1.500 - emission color (0.500, 0.500, 0.500) tex:'chart_blue_srgb.png' (textures/chart_blue_srgb.png) a:False - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.437 - backface False probe True shadow False - Mat 'Standard_BaseColorMaterial' - base color (0.125, 0.250, 0.500) - specular ior 0.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - viewport diffuse (0.125, 0.250, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False - Mat 'Standard_BaseFactorMaterial' - base color (0.250, 0.500, 1.000) - specular ior 0.000 - specular tint (0.000, 0.000, 0.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - viewport diffuse (0.250, 0.500, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False - Mat 'Standard_BaseTextureFactorMaterial' - base color (0.000, 0.000, 0.000) tex:'chart_bright_blue_srgb.png' (textures/chart_bright_blue_srgb.png) a:False - specular ior 0.000 - specular tint (0.000, 0.000, 0.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False - Mat 'Standard_BaseTextureMaterial' - base color (0.000, 0.000, 0.000) tex:'chart_blue_srgb.png' (textures/chart_blue_srgb.png) a:False - specular ior 0.000 - specular tint (0.000, 0.000, 0.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False - Mat 'Standard_EmissiveColorMaterial' - base color (0.000, 0.000, 0.000) - specular ior 0.000 - specular tint (0.000, 0.000, 0.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - emission color (0.125, 0.250, 0.500) - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False - Mat 'Standard_EmissiveTextureMaterial' - base color (0.000, 0.000, 0.000) - specular ior 0.000 - specular tint (0.000, 0.000, 0.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False ==== Images: 2 - Image 'chart_blue_srgb.png' 4x4 24bpp - Image 'chart_bright_blue_srgb.png' 4x4 24bpp
==== Meshes: 12 - Mesh 'Mesh' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DiffuseFactorMaterial' - Mesh 'Mesh.001' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_EmissiveColorMaterial' - Mesh 'Mesh.002' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseColorMaterial' - Mesh 'Mesh.003' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseFactorMaterial' - Mesh 'Mesh.004' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_EmissiveColorMaterial' - Mesh 'Mesh.005' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DiffuseTextureMaterial' - Mesh 'Mesh.006' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DiffuseTextureFactorMaterial' - Mesh 'Mesh.007' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_EmissiveTextureMaterial' - Mesh 'Mesh.008' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseTextureMaterial' - Mesh 'Mesh.009' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_BaseTextureFactorMaterial' - Mesh 'Mesh.010' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Standard_EmissiveTextureMaterial' - Mesh 'Mesh.011' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/1 0/2 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-5.000, 0.000, 5.000) - (5.000, 0.000, 5.000) - (-5.000, 0.000, -5.000) - (5.000, 0.000, -5.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'FBX_DIffuseColorMaterial' ==== Objects: 14 - Obj 'camera1' CAMERA data:'camera1' - pos 0.000, -0.200, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'directionalLight1' LIGHT data:'Light' - pos 0.000, -0.100, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'FBX_DiffuseColor' MESH data:'Mesh.011' - pos -0.150, 0.000, -0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_DiffuseFactor' MESH data:'Mesh' - pos -0.150, 0.000, 0.000 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_DiffuseTexture' MESH data:'Mesh.005' - pos 0.050, 0.000, -0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_DiffuseTextureFactor' MESH data:'Mesh.006' - pos 0.050, 0.000, 0.000 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_EmissiveColor' MESH data:'Mesh.001' - pos -0.150, 0.000, 0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'FBX_EmissiveTexture' MESH data:'Mesh.007' - pos 0.050, 0.000, 0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseColor' MESH data:'Mesh.002' - pos -0.050, 0.000, -0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseFactor' MESH data:'Mesh.003' - pos -0.050, 0.000, 0.000 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseTexture' MESH data:'Mesh.008' - pos 0.150, 0.000, -0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_BaseTextureFactor' MESH data:'Mesh.009' - pos 0.150, 0.000, 0.000 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_EmissiveColor' MESH data:'Mesh.004' - pos -0.050, 0.000, 0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' - Obj 'Standard_EmissiveTexture' MESH data:'Mesh.010' - pos 0.150, 0.000, 0.100 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' ==== Cameras: 1 - Cam 'camera1' ORTHO lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:2.0 - fov 0.950 (h 0.950 v 0.661) - sensor 36.0x24.0 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:3.142 ==== Materials: 12 - Mat 'FBX_DIffuseColorMaterial' - base color (0.125, 0.250, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.125, 0.250, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'FBX_DiffuseFactorMaterial' - base color (0.250, 0.500, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.250, 0.500, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'FBX_DiffuseTextureFactorMaterial' - base color (1.000, 1.000, 1.000) tex:'chart_bright_blue_srgb.png' (textures/chart_bright_blue_srgb.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'FBX_DiffuseTextureMaterial' - base color (1.000, 1.000, 1.000) tex:'chart_blue_srgb.png' (textures/chart_blue_srgb.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'FBX_EmissiveColorMaterial' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (0.000, 0.000, 0.000) - roughness 0.859 - metallic 0.000 - ior 1.500 - emission color (0.125, 0.250, 0.500) - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.859 - backface False probe True shadow False - Mat 'FBX_EmissiveTextureMaterial' - base color (0.000, 0.000, 0.000) - specular ior 0.500 - specular tint (0.000, 0.000, 0.000) - roughness 0.437 - metallic 0.000 - ior 1.500 - emission color (0.500, 0.500, 0.500) tex:'chart_blue_srgb.png' (textures/chart_blue_srgb.png) a:False - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.437 - backface False probe True shadow False - Mat 'Standard_BaseColorMaterial' - base color (0.125, 0.250, 0.500) - specular ior 0.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - viewport diffuse (0.125, 0.250, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False - Mat 'Standard_BaseFactorMaterial' - base color (0.250, 0.500, 1.000) - specular ior 0.000 - specular tint (0.000, 0.000, 0.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - viewport diffuse (0.250, 0.500, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False - Mat 'Standard_BaseTextureFactorMaterial' - base color (0.000, 0.000, 0.000) tex:'chart_bright_blue_srgb.png' (textures/chart_bright_blue_srgb.png) a:False - specular ior 0.000 - specular tint (0.000, 0.000, 0.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False - Mat 'Standard_BaseTextureMaterial' - base color (0.000, 0.000, 0.000) tex:'chart_blue_srgb.png' (textures/chart_blue_srgb.png) a:False - specular ior 0.000 - specular tint (0.000, 0.000, 0.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False - Mat 'Standard_EmissiveColorMaterial' - base color (0.000, 0.000, 0.000) - specular ior 0.000 - specular tint (0.000, 0.000, 0.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - emission color (0.125, 0.250, 0.500) - emission strength 1.000 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False - Mat 'Standard_EmissiveTextureMaterial' - base color (0.000, 0.000, 0.000) - specular ior 0.000 - specular tint (0.000, 0.000, 0.000) - roughness 0.400 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 0.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.000 - viewport metallic 0.000, roughness 0.400 - backface False probe True shadow False ==== Images: 2 - Image 'chart_blue_srgb.png' 4x4 24bpp - Image 'chart_bright_blue_srgb.png' 4x4 24bpp
 
ufbx_maya_osl_properties_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'standardSurface2' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'standardSurface2' - base color (0.020, 0.030, 0.040) - specular ior 0.140 - specular tint (0.080, 0.090, 0.100) - roughness 0.110 - metallic 0.060 - ior 1.000 - transmission 0.150 - alpha 0.570 - emission color (0.520, 0.530, 0.540) - emission strength 0.510 - viewport diffuse (0.020, 0.030, 0.040, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.140 - viewport metallic 0.060, roughness 0.110 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'standardSurface2' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'standardSurface2' - base color (0.020, 0.030, 0.040) - specular ior 0.140 - specular tint (0.080, 0.090, 0.100) - roughness 0.110 - metallic 0.060 - ior 1.000 - transmission 0.150 - alpha 0.570 - emission color (0.520, 0.530, 0.540) - emission strength 0.510 - viewport diffuse (0.020, 0.030, 0.040, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.140 - viewport metallic 0.060, roughness 0.110 - backface False probe True shadow False
 
ufbx_maya_post_rotate_order_75b
==== Meshes: 2 - Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18 - 1 3 0 0 3 ... 0 4 4 0 2 - 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4 - attr 'position' FLOAT_VECTOR POINT - (-0.418, -0.342, -0.012) - (0.437, -0.500, 0.103) - (-0.330, 0.446, 0.300) ... - (-0.019, 1.279, -0.233) - (-0.264, -0.203, -0.500) - (0.200, -0.761, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.625, 0.000) - (0.625, 0.250) - (0.375, 0.000) ... - (0.125, 0.250) - (0.375, 0.000) - (0.375, 0.250) - 1 materials - 'lambert1' - Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18 - 1 3 0 0 3 ... 0 4 4 0 2 - 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4 - attr 'position' FLOAT_VECTOR POINT - (-0.418, -0.342, -0.012) - (0.437, -0.500, 0.103) - (-0.330, 0.446, 0.300) ... - (-0.019, 1.279, -0.233) - (-0.264, -0.203, -0.500) - (0.200, -0.761, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.625, 0.000) - (0.625, 0.250) - (0.375, 0.000) ... - (0.125, 0.250) - (0.375, 0.000) - (0.375, 0.250) - 1 materials - 'lambert1' ==== Objects: 2 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, -0.010, 0.000 - rot 0.137, -0.385, 2.649 (XYZ) - scl 0.007, 0.007, 0.007 - props: str:currentUVSet='map1' - Obj 'pCube2' MESH data:'Mesh.001' - pos 0.000, 0.010, 0.000 - rot -1.196, -0.554, -2.828 (XYZ) - scl 0.007, 0.007, 0.007 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
==== Meshes: 2 - Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18 - 1 3 0 0 3 ... 0 4 4 0 2 - 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4 - attr 'position' FLOAT_VECTOR POINT - (-0.418, -0.342, -0.012) - (0.437, -0.500, 0.103) - (-0.330, 0.446, 0.300) ... - (-0.019, 1.279, -0.233) - (-0.264, -0.203, -0.500) - (0.200, -0.761, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.625, 0.000) - (0.625, 0.250) - (0.375, 0.000) ... - (0.125, 0.250) - (0.375, 0.000) - (0.375, 0.250) - 1 materials - 'lambert1' - Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18 - 1 3 0 0 3 ... 0 4 4 0 2 - 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4 - attr 'position' FLOAT_VECTOR POINT - (-0.418, -0.342, -0.012) - (0.437, -0.500, 0.103) - (-0.330, 0.446, 0.300) ... - (-0.019, 1.279, -0.233) - (-0.264, -0.203, -0.500) - (0.200, -0.761, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.625, 0.000) - (0.625, 0.250) - (0.375, 0.000) ... - (0.125, 0.250) - (0.375, 0.000) - (0.375, 0.250) - 1 materials - 'lambert1' ==== Objects: 2 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, -0.010, 0.000 - rot 0.137, -0.385, 2.649 (XYZ) - scl 0.007, 0.007, 0.007 - props: str:currentUVSet='map1' - Obj 'pCube2' MESH data:'Mesh.001' - pos 0.000, 0.010, 0.000 - rot -1.196, -0.554, -2.828 (XYZ) - scl 0.007, 0.007, 0.007 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
 
ufbx_maya_resampled_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 25.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBpCube1' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, -0.005) lh:(2.667, -0.002 AUTO_CLAMPED) rh:(3.333, -0.008 AUTO_CLAMPED) - (4.000, -0.017) lh:(3.667, -0.012 AUTO_CLAMPED) rh:(4.333, -0.022 AUTO_CLAMPED) ... - (23.000, 0.016) lh:(22.667, 0.020 AUTO_CLAMPED) rh:(23.333, 0.012 AUTO_CLAMPED) - (24.000, 0.005) lh:(23.667, 0.008 AUTO_CLAMPED) rh:(24.333, 0.002 AUTO_CLAMPED) - (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) - (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) - (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 1.571) lh:(1.667, 1.571 AUTO_CLAMPED) rh:(2.333, 1.571 AUTO_CLAMPED) - (3.000, 1.571) lh:(2.667, 1.571 AUTO_CLAMPED) rh:(3.333, 1.571 AUTO_CLAMPED) - (4.000, 1.571) lh:(3.667, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED) ... - (23.000, 1.571) lh:(22.667, 1.571 AUTO_CLAMPED) rh:(23.333, 1.571 AUTO_CLAMPED) - (24.000, 1.571) lh:(23.667, 1.571 AUTO_CLAMPED) rh:(24.333, 1.571 AUTO_CLAMPED) - (25.000, 1.571) lh:(24.667, 1.571 AUTO_CLAMPED) rh:(25.333, 1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) - (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) - (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (23.000, 0.010) lh:(22.667, 0.010 AUTO_CLAMPED) rh:(23.333, 0.010 AUTO_CLAMPED) - (24.000, 0.010) lh:(23.667, 0.010 AUTO_CLAMPED) rh:(24.333, 0.010 AUTO_CLAMPED) - (25.000, 0.010) lh:(24.667, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (23.000, 0.010) lh:(22.667, 0.010 AUTO_CLAMPED) rh:(23.333, 0.010 AUTO_CLAMPED) - (24.000, 0.010) lh:(23.667, 0.010 AUTO_CLAMPED) rh:(24.333, 0.010 AUTO_CLAMPED) - (25.000, 0.010) lh:(24.667, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (23.000, 0.010) lh:(22.667, 0.010 AUTO_CLAMPED) rh:(23.333, 0.010 AUTO_CLAMPED) - (24.000, 0.010) lh:(23.667, 0.010 AUTO_CLAMPED) rh:(24.333, 0.010 AUTO_CLAMPED) - (25.000, 0.010) lh:(24.667, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 25.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBpCube1' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, -0.005) lh:(2.667, -0.002 AUTO_CLAMPED) rh:(3.333, -0.008 AUTO_CLAMPED) - (4.000, -0.017) lh:(3.667, -0.012 AUTO_CLAMPED) rh:(4.333, -0.022 AUTO_CLAMPED) ... - (23.000, 0.016) lh:(22.667, 0.020 AUTO_CLAMPED) rh:(23.333, 0.012 AUTO_CLAMPED) - (24.000, 0.005) lh:(23.667, 0.008 AUTO_CLAMPED) rh:(24.333, 0.002 AUTO_CLAMPED) - (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) - (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) - (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 1.571) lh:(1.667, 1.571 AUTO_CLAMPED) rh:(2.333, 1.571 AUTO_CLAMPED) - (3.000, 1.571) lh:(2.667, 1.571 AUTO_CLAMPED) rh:(3.333, 1.571 AUTO_CLAMPED) - (4.000, 1.571) lh:(3.667, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED) ... - (23.000, 1.571) lh:(22.667, 1.571 AUTO_CLAMPED) rh:(23.333, 1.571 AUTO_CLAMPED) - (24.000, 1.571) lh:(23.667, 1.571 AUTO_CLAMPED) rh:(24.333, 1.571 AUTO_CLAMPED) - (25.000, 1.571) lh:(24.667, 1.571 AUTO_CLAMPED) rh:(25.333, 1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) - (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED) - (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED) - (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED) ... - (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED) - (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (23.000, 0.010) lh:(22.667, 0.010 AUTO_CLAMPED) rh:(23.333, 0.010 AUTO_CLAMPED) - (24.000, 0.010) lh:(23.667, 0.010 AUTO_CLAMPED) rh:(24.333, 0.010 AUTO_CLAMPED) - (25.000, 0.010) lh:(24.667, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (23.000, 0.010) lh:(22.667, 0.010 AUTO_CLAMPED) rh:(23.333, 0.010 AUTO_CLAMPED) - (24.000, 0.010) lh:(23.667, 0.010 AUTO_CLAMPED) rh:(24.333, 0.010 AUTO_CLAMPED) - (25.000, 0.010) lh:(24.667, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1' - (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED) - (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED) - (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED) ... - (23.000, 0.010) lh:(22.667, 0.010 AUTO_CLAMPED) rh:(23.333, 0.010 AUTO_CLAMPED) - (24.000, 0.010) lh:(23.667, 0.010 AUTO_CLAMPED) rh:(24.333, 0.010 AUTO_CLAMPED) - (25.000, 0.010) lh:(24.667, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED)
 
ufbx_maya_rotation_order_75b
==== Meshes: 6 - Mesh 'Mesh' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.001' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.002' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.003' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.004' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.005' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' ==== Objects: 6 - Obj 'XYZ' MESH data:'Mesh' - pos -0.050, 0.000, 0.000 - rot 0.524, -0.524, 1.571 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'XZY' MESH data:'Mesh.003' - pos 0.010, 0.000, 0.000 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'YXZ' MESH data:'Mesh.004' - pos 0.030, 0.000, 0.000 - rot 0.000, -0.524, 2.094 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'YZX' MESH data:'Mesh.001' - pos -0.030, 0.000, 0.000 - rot 0.000, -1.047, 1.571 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'ZXY' MESH data:'Mesh.002' - pos -0.010, 0.000, 0.000 - rot 3.142, -1.047, -0.524 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'ZYX' MESH data:'Mesh.005' - pos 0.050, 0.000, 0.000 - rot -2.094, -1.047, -1.571 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
==== Meshes: 6 - Mesh 'Mesh' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.001' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.002' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.003' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.004' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' - Mesh 'Mesh.005' vtx:4 face:4 loop:12 edge:6 - 0 2 1 0 1 ... 2 3 2 0 3 - 0/1 1/2 0/2 0/3 1/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -1.000, -0.866) - (-0.500, -1.000, 0.264) - (0.141, -1.000, 0.000) - (0.000, 1.392, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.033) - (0.750, 0.250) - (0.375, 0.467) ... - (0.583, 0.500) - (0.750, 0.500) - (0.500, 1.000) - 1 materials - 'lambert1' ==== Objects: 6 - Obj 'XYZ' MESH data:'Mesh' - pos -0.050, 0.000, 0.000 - rot 0.524, -0.524, 1.571 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'XZY' MESH data:'Mesh.003' - pos 0.010, 0.000, 0.000 - rot 3.142, -1.571, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'YXZ' MESH data:'Mesh.004' - pos 0.030, 0.000, 0.000 - rot 0.000, -0.524, 2.094 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'YZX' MESH data:'Mesh.001' - pos -0.030, 0.000, 0.000 - rot 0.000, -1.047, 1.571 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'ZXY' MESH data:'Mesh.002' - pos -0.010, 0.000, 0.000 - rot 3.142, -1.047, -0.524 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'ZYX' MESH data:'Mesh.005' - pos 0.050, 0.000, 0.000 - rot -2.094, -1.047, -1.571 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
 
ufbx_maya_shaderfx_pbs_material_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'StingrayPBS1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'StingrayPBS1' - base color (0.010, 0.020, 0.030) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.050 - metallic 0.040 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.500 - alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True - emission color (0.060, 0.070, 0.080) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False - emission strength 0.090 - viewport diffuse (0.010, 0.020, 0.030, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.040, roughness 0.050 - backface False probe True shadow False ==== Images: 3 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'StingrayPBS1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'StingrayPBS1' - base color (0.010, 0.020, 0.030) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.050 - metallic 0.040 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False - ior 1.500 - alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True - emission color (0.060, 0.070, 0.080) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False - emission strength 0.090 - viewport diffuse (0.010, 0.020, 0.030, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.040, roughness 0.050 - backface False probe True shadow False ==== Images: 3 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_metallic.png' 128x128 32bpp
 
ufbx_maya_shared_textures_75b
==== Meshes: 2 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 1 1 1 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 2 materials - 'Special' 'Shared' - Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'Shared' ==== Objects: 2 - Obj 'A' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'B' MESH data:'Mesh.001' - pos 0.020, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 2 - Mat 'Shared' - base color (1.000, 1.000, 1.000) tex:'checkerboard_ambient.png' (textures/checkerboard_ambient.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - alpha 1.000 tex:'checkerboard_ambient.png' (textures/checkerboard_ambient.png) a:True - emission color (0.500, 0.500, 0.500) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False - emission strength 1.000 - normalmap 1.000 tex:'checkerboard_bump.png' (textures/checkerboard_bump.png) a:False data - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Special' - base color (1.000, 1.000, 1.000) tex:'tiny_clouds.png' (textures/tiny_clouds.png) a:False - specular ior 1.000 - specular tint (0.500, 0.500, 0.500) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 4 - Image 'checkerboard_ambient.png' 128x128 32bpp - Image 'checkerboard_bump.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'tiny_clouds.png' 32x32 24bpp
==== Meshes: 2 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 1 1 1 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 2 materials - 'Special' 'Shared' - Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'Shared' ==== Objects: 2 - Obj 'A' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' - Obj 'B' MESH data:'Mesh.001' - pos 0.020, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 2 - Mat 'Shared' - base color (1.000, 1.000, 1.000) tex:'checkerboard_ambient.png' (textures/checkerboard_ambient.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - alpha 1.000 tex:'checkerboard_ambient.png' (textures/checkerboard_ambient.png) a:True - emission color (0.500, 0.500, 0.500) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False - emission strength 1.000 - normalmap 1.000 tex:'checkerboard_bump.png' (textures/checkerboard_bump.png) a:False data - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Special' - base color (1.000, 1.000, 1.000) tex:'tiny_clouds.png' (textures/tiny_clouds.png) a:False - specular ior 1.000 - specular tint (0.500, 0.500, 0.500) - roughness 0.553 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 4 - Image 'checkerboard_ambient.png' 128x128 32bpp - Image 'checkerboard_bump.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'tiny_clouds.png' 32x32 24bpp
 
ufbx_maya_texture_layers_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - attr 'map2' FLOAT2 CORNER - (0.002, 0.002) - (0.331, 0.002) - (0.331, 0.331) ... - (0.668, 0.669) - (0.668, 0.998) - (0.339, 0.998) - attr 'map3' FLOAT2 CORNER - (0.033, 0.012) - (0.745, 0.000) - (0.776, 0.566) ... - (0.033, 0.012) - (0.000, 0.578) - (0.058, 1.000) - 1 materials - 'lambert2' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map3' ==== Materials: 1 - Mat 'lambert2' - base color (1.000, 1.000, 1.000) tex:'Image' (.) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - alpha 1.000 tex:'checkerboard_transparency.png' (textures/checkerboard_transparency.png) a:True tr:(0.500, -0.207, 0.000) rot:(-0.000, -0.000, -45.000) - emission color (0.500, 0.500, 0.500) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False tr:(1.000, 2.000, 0.000) - emission strength 1.000 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 3 - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_transparency.png' 128x128 32bpp - Image 'Image' 0x0 0bpp
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - attr 'map2' FLOAT2 CORNER - (0.002, 0.002) - (0.331, 0.002) - (0.331, 0.331) ... - (0.668, 0.669) - (0.668, 0.998) - (0.339, 0.998) - attr 'map3' FLOAT2 CORNER - (0.033, 0.012) - (0.745, 0.000) - (0.776, 0.566) ... - (0.033, 0.012) - (0.000, 0.578) - (0.058, 1.000) - 1 materials - 'lambert2' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map3' ==== Materials: 1 - Mat 'lambert2' - base color (1.000, 1.000, 1.000) tex:'Image' (.) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - alpha 1.000 tex:'checkerboard_transparency.png' (textures/checkerboard_transparency.png) a:True tr:(0.500, -0.207, 0.000) rot:(-0.000, -0.000, -45.000) - emission color (0.500, 0.500, 0.500) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False tr:(1.000, 2.000, 0.000) - emission strength 1.000 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 3 - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_transparency.png' 128x128 32bpp - Image 'Image' 0x0 0bpp
 
ufbx_maya_textured_cube_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'phong1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'phong1' - base color (1.000, 1.000, 1.000) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 1.000 - specular tint (0.500, 0.500, 0.500) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False - roughness 0.553 - metallic 0.000 - ior 1.500 - alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True - emission color (0.500, 0.500, 0.500) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False - emission strength 1.000 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 3 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_specular.png' 128x128 32bpp
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'phong1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'phong1' - base color (1.000, 1.000, 1.000) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False - specular ior 1.000 - specular tint (0.500, 0.500, 0.500) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False - roughness 0.553 - metallic 0.000 - ior 1.500 - alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True - emission color (0.500, 0.500, 0.500) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False - emission strength 1.000 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Images: 3 - Image 'checkerboard_diffuse.png' 128x128 32bpp - Image 'checkerboard_emissive.png' 128x128 32bpp - Image 'checkerboard_specular.png' 128x128 32bpp
 
ufbx_maya_transform_animation_75b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 25.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBpCube1' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (15.000, 0.010) lh:(10.667, 0.010 AUTO_CLAMPED) rh:(18.333, 0.010 AUTO_CLAMPED) - (25.000, -0.010) lh:(21.667, -0.010 AUTO_CLAMPED) rh:(28.333, -0.010 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (15.000, -0.030) lh:(10.667, -0.030 AUTO_CLAMPED) rh:(18.333, -0.030 AUTO_CLAMPED) - (25.000, 0.030) lh:(21.667, 0.030 AUTO_CLAMPED) rh:(28.333, 0.030 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (15.000, 0.020) lh:(10.667, 0.020 AUTO_CLAMPED) rh:(18.333, 0.020 AUTO_CLAMPED) - (25.000, -0.020) lh:(21.667, -0.020 AUTO_CLAMPED) rh:(28.333, -0.020 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 1.571) lh:(-2.333, 1.571 AUTO_CLAMPED) rh:(6.333, 1.571 AUTO_CLAMPED) - (15.000, 1.550) lh:(10.667, 1.571 AUTO_CLAMPED) rh:(18.333, 1.535 AUTO_CLAMPED) - (25.000, 1.201) lh:(21.667, 1.201 AUTO_CLAMPED) rh:(28.333, 1.201 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (15.000, -0.489) lh:(10.667, -0.489 AUTO_CLAMPED) rh:(18.333, -0.489 AUTO_CLAMPED) - (25.000, 0.489) lh:(21.667, 0.489 AUTO_CLAMPED) rh:(28.333, 0.489 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (15.000, 0.398) lh:(10.667, 0.398 AUTO_CLAMPED) rh:(18.333, 0.398 AUTO_CLAMPED) - (25.000, -0.398) lh:(21.667, -0.398 AUTO_CLAMPED) rh:(28.333, -0.398 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED) - (15.000, 0.011) lh:(10.667, 0.011 AUTO_CLAMPED) rh:(18.333, 0.011 AUTO_CLAMPED) - (25.000, 0.009) lh:(21.667, 0.009 AUTO_CLAMPED) rh:(28.333, 0.009 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED) - (15.000, 0.012) lh:(10.667, 0.012 AUTO_CLAMPED) rh:(18.333, 0.012 AUTO_CLAMPED) - (25.000, 0.008) lh:(21.667, 0.008 AUTO_CLAMPED) rh:(28.333, 0.008 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED) - (15.000, 0.013) lh:(10.667, 0.013 AUTO_CLAMPED) rh:(18.333, 0.013 AUTO_CLAMPED) - (25.000, 0.007) lh:(21.667, 0.007 AUTO_CLAMPED) rh:(28.333, 0.007 AUTO_CLAMPED)
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0 - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 25.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBpCube1' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (15.000, 0.010) lh:(10.667, 0.010 AUTO_CLAMPED) rh:(18.333, 0.010 AUTO_CLAMPED) - (25.000, -0.010) lh:(21.667, -0.010 AUTO_CLAMPED) rh:(28.333, -0.010 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (15.000, -0.030) lh:(10.667, -0.030 AUTO_CLAMPED) rh:(18.333, -0.030 AUTO_CLAMPED) - (25.000, 0.030) lh:(21.667, 0.030 AUTO_CLAMPED) rh:(28.333, 0.030 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (15.000, 0.020) lh:(10.667, 0.020 AUTO_CLAMPED) rh:(18.333, 0.020 AUTO_CLAMPED) - (25.000, -0.020) lh:(21.667, -0.020 AUTO_CLAMPED) rh:(28.333, -0.020 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 1.571) lh:(-2.333, 1.571 AUTO_CLAMPED) rh:(6.333, 1.571 AUTO_CLAMPED) - (15.000, 1.550) lh:(10.667, 1.571 AUTO_CLAMPED) rh:(18.333, 1.535 AUTO_CLAMPED) - (25.000, 1.201) lh:(21.667, 1.201 AUTO_CLAMPED) rh:(28.333, 1.201 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (15.000, -0.489) lh:(10.667, -0.489 AUTO_CLAMPED) rh:(18.333, -0.489 AUTO_CLAMPED) - (25.000, 0.489) lh:(21.667, 0.489 AUTO_CLAMPED) rh:(28.333, 0.489 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (15.000, 0.398) lh:(10.667, 0.398 AUTO_CLAMPED) rh:(18.333, 0.398 AUTO_CLAMPED) - (25.000, -0.398) lh:(21.667, -0.398 AUTO_CLAMPED) rh:(28.333, -0.398 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED) - (15.000, 0.011) lh:(10.667, 0.011 AUTO_CLAMPED) rh:(18.333, 0.011 AUTO_CLAMPED) - (25.000, 0.009) lh:(21.667, 0.009 AUTO_CLAMPED) rh:(28.333, 0.009 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED) - (15.000, 0.012) lh:(10.667, 0.012 AUTO_CLAMPED) rh:(18.333, 0.012 AUTO_CLAMPED) - (25.000, 0.008) lh:(21.667, 0.008 AUTO_CLAMPED) rh:(28.333, 0.008 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1' - (2.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED) - (15.000, 0.013) lh:(10.667, 0.013 AUTO_CLAMPED) rh:(18.333, 0.013 AUTO_CLAMPED) - (25.000, 0.007) lh:(21.667, 0.007 AUTO_CLAMPED) rh:(28.333, 0.007 AUTO_CLAMPED)
 
ufbx_maya_vertex_crease_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'crease_edge' FLOAT EDGE - 0.733 0.000 0.000 0.723 0.000 ... 0.000 0.000 0.000 0.726 0.756 - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
==== Meshes: 1 - Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 ... 3 6 0 2 4 - 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.500) - (0.500, -0.500, 0.500) - (-0.500, 0.500, 0.500) ... - (0.500, 0.500, -0.500) - (-0.500, -0.500, -0.500) - (0.500, -0.500, -0.500) - attr 'crease_edge' FLOAT EDGE - 0.733 0.000 0.000 0.723 0.000 ... 0.000 0.000 0.000 0.726 0.756 - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' ==== Objects: 1 - Obj 'pCube1' MESH data:'Mesh' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - props: str:currentUVSet='map1' ==== Materials: 1 - Mat 'lambert1' - base color (0.500, 0.500, 0.500) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False
 
ufbx_motionbuilder_sausage_rrss_77b
==== Meshes: 1 - Mesh 'Mesh' vtx:290 face:288 loop:1152 edge:576 - 0 4 5 1 1 ... 161 161 212 282 266 - 0/1 0/4 4/5 1/5 1/166 ... 160/269 156/161 157/161 161/266 161/212 - attr 'position' FLOAT_VECTOR POINT - (-0.938, 0.000, 5.250) - (-0.875, -0.375, 5.250) - (-0.938, 0.000, 5.625) ... - (0.688, -0.688, 4.500) - (0.688, -0.688, 3.000) - (0.688, -0.688, 1.500) - attr 'sharp_edge' BOOLEAN EDGE - 0 1 0 1 0 ... 1 1 0 1 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 2=0.959 1=0.041 - 2=0.959 1=0.041 - 2=0.979 1=0.021 - 2=0.959 1=0.041 - 2=0.939 1=0.061 - 1 materials - 'unnamed' ==== Objects: 10 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'Bottom' 2.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - posed bone 'Middle' 0.707 1.414 0.000 0.000 -0.707 1.414 0.000 0.000 0.000 0.000 1.000 0.000 - posed bone 'Skeleton' - props: int:Look=1 - posed bone 'Top' 0.707 0.707 0.000 0.000 -0.707 0.707 0.000 0.000 0.000 0.000 1.000 0.000 - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0 - Obj 'Camera Switcher' EMPTY - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Producer Back' CAMERA data:'Producer Back' - pos 0.000, 40.000, 0.000 - rot 1.571, 0.000, 3.142 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Producer Bottom' CAMERA data:'Producer Bottom' - pos 0.000, 0.000, -40.000 - rot 0.000, 3.142, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Producer Front' CAMERA data:'Producer Front' - pos 0.000, -40.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Producer Left' CAMERA data:'Producer Left' - pos -40.000, 0.000, 0.000 - rot 1.571, 0.000, -1.571 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Producer Perspective' CAMERA data:'Producer Perspective' - pos -0.045, -0.528, 0.093 - rot 1.476, 0.000, -0.175 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Producer Right' CAMERA data:'Producer Right' - pos 40.000, 0.000, 0.000 - rot 1.571, 0.000, 1.571 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Producer Top' CAMERA data:'Producer Top' - pos 0.000, 0.000, 40.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Skin' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 vertex groups - 'Bottom' 'Middle' 'Top' - 1 modifiers - ARMATURE 'Armature' - props: int:Look=1 fl:Size=100.000 ==== Cameras: 7 - Cam 'Producer Back' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Bottom' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Front' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Left' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Perspective' PERSP lens:21.4 MILLIMETERS near:0.100 far:40.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Right' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Top' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 ==== Materials: 1 - Mat 'unnamed' - base color (0.800, 0.800, 0.800) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.649 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.649 - backface False probe True shadow False - props: f3:Ambient=(1.000, 1.000, 1.000) f3:Diffuse=(0.640, 0.640, 0.640) f3:Emissive=(0.000, 0.000, 0.000) fl:Opacity=1.000 fl:Reflectivity=0.000 fl:Shininess=12.300 f3:Specular=(0.500, 0.500, 0.500) ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 49.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:20 - fcu 'pose.bones["Bottom"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 2.000) lh:(-7.000, 2.000 AUTO_CLAMPED) rh:(9.000, 2.000 AUTO_CLAMPED) - (25.000, 3.000) lh:(17.000, 3.000 AUTO_CLAMPED) rh:(33.000, 3.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle' - (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED) - (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle' - (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED) - (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle' - (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED) - (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle' - (1.000, 0.924) lh:(-15.000, 0.924 AUTO_CLAMPED) rh:(17.000, 0.924 AUTO_CLAMPED) - (49.000, 0.924) lh:(33.000, 0.924 AUTO_CLAMPED) rh:(65.000, 0.924 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle' - (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED) - (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 4 bones - bone 'Bottom' parent:'Skeleton' h:(0.000, -0.010, 0.000) t:(-1.900, -0.010, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'Middle' parent:'Bottom' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 1.900 0.000 0.000 1.000 0.000 - bone 'Skeleton' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, -0.010) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 0.000 - bone 'Top' parent:'Middle' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 3.800 0.000 0.000 1.000 0.000
==== Meshes: 1 - Mesh 'Mesh' vtx:290 face:288 loop:1152 edge:576 - 0 4 5 1 1 ... 161 161 212 282 266 - 0/1 0/4 4/5 1/5 1/166 ... 160/269 156/161 157/161 161/266 161/212 - attr 'position' FLOAT_VECTOR POINT - (-0.938, 0.000, 5.250) - (-0.875, -0.375, 5.250) - (-0.938, 0.000, 5.625) ... - (0.688, -0.688, 4.500) - (0.688, -0.688, 3.000) - (0.688, -0.688, 1.500) - attr 'sharp_edge' BOOLEAN EDGE - 0 1 0 1 0 ... 1 1 0 1 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - vertex groups: - 2=0.959 1=0.041 - 2=0.959 1=0.041 - 2=0.979 1=0.021 - 2=0.959 1=0.041 - 2=0.939 1=0.061 - 1 materials - 'unnamed' ==== Objects: 10 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'Bottom' 2.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - posed bone 'Middle' 0.707 1.414 0.000 0.000 -0.707 1.414 0.000 0.000 0.000 0.000 1.000 0.000 - posed bone 'Skeleton' - props: int:Look=1 - posed bone 'Top' 0.707 0.707 0.000 0.000 -0.707 0.707 0.000 0.000 0.000 0.000 1.000 0.000 - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0 - Obj 'Camera Switcher' EMPTY - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Producer Back' CAMERA data:'Producer Back' - pos 0.000, 40.000, 0.000 - rot 1.571, 0.000, 3.142 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Producer Bottom' CAMERA data:'Producer Bottom' - pos 0.000, 0.000, -40.000 - rot 0.000, 3.142, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Producer Front' CAMERA data:'Producer Front' - pos 0.000, -40.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Producer Left' CAMERA data:'Producer Left' - pos -40.000, 0.000, 0.000 - rot 1.571, 0.000, -1.571 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Producer Perspective' CAMERA data:'Producer Perspective' - pos -0.045, -0.528, 0.093 - rot 1.476, 0.000, -0.175 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Producer Right' CAMERA data:'Producer Right' - pos 40.000, 0.000, 0.000 - rot 1.571, 0.000, 1.571 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Producer Top' CAMERA data:'Producer Top' - pos 0.000, 0.000, 40.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Skin' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 vertex groups - 'Bottom' 'Middle' 'Top' - 1 modifiers - ARMATURE 'Armature' - props: int:Look=1 fl:Size=100.000 ==== Cameras: 7 - Cam 'Producer Back' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Bottom' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Front' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Left' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Perspective' PERSP lens:21.4 MILLIMETERS near:0.100 far:40.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Right' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 - Cam 'Producer Top' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0 - fov 0.904 (h 0.904 v 0.698) - sensor 20.7x15.5 shift 0.000,0.000 ==== Materials: 1 - Mat 'unnamed' - base color (0.800, 0.800, 0.800) - specular ior 1.000 - specular tint (1.000, 1.000, 1.000) - roughness 0.649 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.649 - backface False probe True shadow False - props: f3:Ambient=(1.000, 1.000, 1.000) f3:Diffuse=(0.640, 0.640, 0.640) f3:Emissive=(0.000, 0.000, 0.000) fl:Opacity=1.000 fl:Reflectivity=0.000 fl:Shininess=12.300 f3:Specular=(0.500, 0.500, 0.500) ==== Actions: 1 - Action 'Take 001' curverange:(1.0 .. 49.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:20 - fcu 'pose.bones["Bottom"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED) - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 2.000) lh:(-7.000, 2.000 AUTO_CLAMPED) rh:(9.000, 2.000 AUTO_CLAMPED) - (25.000, 3.000) lh:(17.000, 3.000 AUTO_CLAMPED) rh:(33.000, 3.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Bottom"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom' - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED) - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle' - (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED) - (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle' - (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED) - (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle' - (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED) - (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle' - (1.000, 0.924) lh:(-15.000, 0.924 AUTO_CLAMPED) rh:(17.000, 0.924 AUTO_CLAMPED) - (49.000, 0.924) lh:(33.000, 0.924 AUTO_CLAMPED) rh:(65.000, 0.924 AUTO_CLAMPED) - fcu 'pose.bones["Middle"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle' - (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED) - (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 4 bones - bone 'Bottom' parent:'Skeleton' h:(0.000, -0.010, 0.000) t:(-1.900, -0.010, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'Middle' parent:'Bottom' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 1.900 0.000 0.000 1.000 0.000 - bone 'Skeleton' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, -0.010) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 -1.000 0.000 0.000 - bone 'Top' parent:'Middle' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050 0.000 -1.000 0.000 0.000 1.000 0.000 0.000 3.800 0.000 0.000 1.000 0.000
 
ufbx_zbrush_d20_75b
==== Meshes: 2 - Mesh '20 Sided' vtx:12 face:20 loop:60 edge:30 - 2 1 0 2 0 ... 7 10 11 6 7 - 1/2 0/1 0/2 0/3 2/3 ... 8/11 6/11 9/11 10/11 7/11 - attr 'position' FLOAT_VECTOR POINT - (0.866, 1.000, -0.500) - (0.000, 1.618, -0.619) - (0.000, 0.618, -1.000) ... - (0.000, 0.001, 0.619) - (-0.866, 0.619, 0.500) - (0.000, 1.001, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'sharp_face' BOOLEAN FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'Attribute' BYTE_COLOR CORNER - (1.000, 1.000, 1.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (1.000, 1.000, 1.000, 1.000) ... - (1.000, 1.000, 1.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'DiffuseUV' FLOAT2 CORNER - (0.600, 1.000) - (0.500, 0.648) - (0.700, 0.648) ... - (0.500, 0.000) - (0.600, 0.352) - (0.400, 0.352) - 1 materials - '20 Sided' - Mesh 'PolyMesh3D1' vtx:14 face:24 loop:72 edge:36 - 0 2 1 3 0 ... 12 11 12 13 2 - 0/2 1/2 0/1 0/3 1/3 ... 8/13 9/13 10/13 11/13 12/13 - attr 'position' FLOAT_VECTOR POINT - (0.000, 2.823, 0.250) - (-1.303, 2.823, 0.000) - (-0.445, 3.020, 0.000) ... - (0.000, 3.217, 0.000) - (-0.651, 3.689, 0.000) - (0.000, 2.823, -0.250) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'sharp_face' BOOLEAN FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'Attribute' BYTE_COLOR CORNER - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) ... - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (112, 16386) - (0, 0) ... - (2423, 7838) - (0, 0) - (112, 16386) - attr 'DiffuseUV' FLOAT2 CORNER - (0.500, 0.235) - (0.329, 0.181) - (0.000, 0.235) ... - (0.250, 0.000) - (0.500, 0.235) - (0.329, 0.181) - 1 materials - 'PolyMesh3D1' - shape key 'Basis' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000) - shape key 'Morph' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000) - shape key 'Back' w:0.000 vgrp:'' 0:(-0.000, 2.834, 1.092) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000) ==== Objects: 2 - Obj '20 Sided' MESH data:'20 Sided' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - Obj 'PolyMesh3D1' MESH data:'PolyMesh3D1' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True ==== Materials: 2 - Mat '20 Sided' - base color (0.500, 0.500, 0.500) - specular ior 1.000 - specular tint (0.000, 0.000, 0.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'PolyMesh3D1' - base color (0.500, 0.500, 0.500) tex:'PolyMesh3D1_TXTR.tga' (PolyMesh3D1_TXTR.tga) a:False - specular ior 1.000 - specular tint (0.000, 0.000, 0.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False ==== Images: 1 - Image 'PolyMesh3D1_TXTR.tga' 32x32 24bpp
==== Meshes: 2 - Mesh '20 Sided' vtx:12 face:20 loop:60 edge:30 - 2 1 0 2 0 ... 7 10 11 6 7 - 1/2 0/1 0/2 0/3 2/3 ... 8/11 6/11 9/11 10/11 7/11 - attr 'position' FLOAT_VECTOR POINT - (0.866, 1.000, -0.500) - (0.000, 1.618, -0.619) - (0.000, 0.618, -1.000) ... - (0.000, 0.001, 0.619) - (-0.866, 0.619, 0.500) - (0.000, 1.001, 1.000) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'sharp_face' BOOLEAN FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'Attribute' BYTE_COLOR CORNER - (1.000, 1.000, 1.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (1.000, 1.000, 1.000, 1.000) ... - (1.000, 1.000, 1.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'DiffuseUV' FLOAT2 CORNER - (0.600, 1.000) - (0.500, 0.648) - (0.700, 0.648) ... - (0.500, 0.000) - (0.600, 0.352) - (0.400, 0.352) - 1 materials - '20 Sided' - Mesh 'PolyMesh3D1' vtx:14 face:24 loop:72 edge:36 - 0 2 1 3 0 ... 12 11 12 13 2 - 0/2 1/2 0/1 0/3 1/3 ... 8/13 9/13 10/13 11/13 12/13 - attr 'position' FLOAT_VECTOR POINT - (0.000, 2.823, 0.250) - (-1.303, 2.823, 0.000) - (-0.445, 3.020, 0.000) ... - (0.000, 3.217, 0.000) - (-0.651, 3.689, 0.000) - (0.000, 2.823, -0.250) - attr 'crease_edge' FLOAT EDGE - 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000 - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'sharp_face' BOOLEAN FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'Attribute' BYTE_COLOR CORNER - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) ... - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - (1.000, 1.000, 1.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (112, 16386) - (0, 0) ... - (2423, 7838) - (0, 0) - (112, 16386) - attr 'DiffuseUV' FLOAT2 CORNER - (0.500, 0.235) - (0.329, 0.181) - (0.000, 0.235) ... - (0.250, 0.000) - (0.500, 0.235) - (0.329, 0.181) - 1 materials - 'PolyMesh3D1' - shape key 'Basis' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000) - shape key 'Morph' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000) - shape key 'Back' w:0.000 vgrp:'' 0:(-0.000, 2.834, 1.092) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000) ==== Objects: 2 - Obj '20 Sided' MESH data:'20 Sided' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True - Obj 'PolyMesh3D1' MESH data:'PolyMesh3D1' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - 1 modifiers - SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True ==== Materials: 2 - Mat '20 Sided' - base color (0.500, 0.500, 0.500) - specular ior 1.000 - specular tint (0.000, 0.000, 0.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False - Mat 'PolyMesh3D1' - base color (0.500, 0.500, 0.500) tex:'PolyMesh3D1_TXTR.tga' (PolyMesh3D1_TXTR.tga) a:False - specular ior 1.000 - specular tint (0.000, 0.000, 0.000) - roughness 1.000 - metallic 0.000 - ior 1.500 - viewport diffuse (0.500, 0.500, 0.500, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 1.000 - backface False probe True shadow False ==== Images: 1 - Image 'PolyMesh3D1_TXTR.tga' 32x32 24bpp
 
unity_basic_blendshapes_test
==== Meshes: 1 - Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960 - 0 1 3 2 2 ... 997 1000 994 996 998 - 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001 - attr 'position' FLOAT_VECTOR POINT - (195.000, -50.000, 50.000) - (205.000, -50.000, 50.000) - (195.000, 50.000, 50.000) ... - (-195.000, 50.000, -50.000) - (-205.000, -50.000, -50.000) - (-195.000, -50.000, -50.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' - shape key 'Basis' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) - shape key 'cube_test_mesh_blendshape' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) - shape key 'cube_test_mesh_blendshape2' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) - shape key 'cube_test_mesh_blendshape3' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) ==== Objects: 3 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'left_arm_1' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_2' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_3' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_4' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_5' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_end' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_end_detail' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_1' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_2' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_3' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_4' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_5' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_end' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_end_detail' - props: int:lockInfluenceWeights=False - posed bone 'root_bone' - props: int:lockInfluenceWeights=False - Obj 'cube_test_mesh' MESH data:'Mesh' par:'models' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: str:currentUVSet='map1' - Obj 'models' EMPTY - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Materials: 1 - Mat 'lambert1' - base color (0.676, 0.676, 0.676) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.676, 0.676, 0.676, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 181.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'KEKey' curves:3 - fcu 'key_blocks["cube_test_mesh_blendshape"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(51.000, 1.000 AUTO_CLAMPED) - (91.000, 0.000) lh:(71.000, 0.000 AUTO_CLAMPED) rh:(111.000, 0.000 AUTO_CLAMPED) - fcu 'key_blocks["cube_test_mesh_blendshape2"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) - (91.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(111.000, 1.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(131.000, 0.000 AUTO_CLAMPED) rh:(171.000, 0.000 AUTO_CLAMPED) - fcu 'key_blocks["cube_test_mesh_blendshape3"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 15 bones - bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 50.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 80.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 110.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 140.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 170.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 200.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 205.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -50.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -80.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -110.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -140.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -170.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -200.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -205.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000
==== Meshes: 1 - Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960 - 0 1 3 2 2 ... 997 1000 994 996 998 - 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001 - attr 'position' FLOAT_VECTOR POINT - (195.000, -50.000, 50.000) - (205.000, -50.000, 50.000) - (195.000, 50.000, 50.000) ... - (-195.000, 50.000, -50.000) - (-205.000, -50.000, -50.000) - (-195.000, -50.000, -50.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - 1 materials - 'lambert1' - shape key 'Basis' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) - shape key 'cube_test_mesh_blendshape' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) - shape key 'cube_test_mesh_blendshape2' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) - shape key 'cube_test_mesh_blendshape3' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000) ==== Objects: 3 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'left_arm_1' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_2' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_3' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_4' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_5' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_end' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_end_detail' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_1' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_2' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_3' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_4' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_5' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_end' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_end_detail' - props: int:lockInfluenceWeights=False - posed bone 'root_bone' - props: int:lockInfluenceWeights=False - Obj 'cube_test_mesh' MESH data:'Mesh' par:'models' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - props: str:currentUVSet='map1' - Obj 'models' EMPTY - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Materials: 1 - Mat 'lambert1' - base color (0.676, 0.676, 0.676) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.676, 0.676, 0.676, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 181.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'KEKey' curves:3 - fcu 'key_blocks["cube_test_mesh_blendshape"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(51.000, 1.000 AUTO_CLAMPED) - (91.000, 0.000) lh:(71.000, 0.000 AUTO_CLAMPED) rh:(111.000, 0.000 AUTO_CLAMPED) - fcu 'key_blocks["cube_test_mesh_blendshape2"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) - (91.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(111.000, 1.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(131.000, 0.000 AUTO_CLAMPED) rh:(171.000, 0.000 AUTO_CLAMPED) - fcu 'key_blocks["cube_test_mesh_blendshape3"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 15 bones - bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 50.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 80.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 110.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 140.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 170.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 200.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 205.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -50.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -80.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -110.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -140.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -170.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -200.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -205.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000
 
unity_basic_skinning_test
==== Meshes: 1 - Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960 - 0 1 3 2 2 ... 997 1000 994 996 998 - 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001 - attr 'position' FLOAT_VECTOR POINT - (195.000, -50.000, 50.000) - (205.000, -50.000, 50.000) - (195.000, 50.000, 50.000) ... - (-195.000, 50.000, -50.000) - (-205.000, -50.000, -50.000) - (-195.000, -50.000, -50.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - vertex groups: - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 1 materials - 'lambert1' ==== Objects: 3 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'left_arm_1' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_2' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_3' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_4' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_5' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_end' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_end_detail' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_1' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_2' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_3' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_4' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_5' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_end' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_end_detail' - props: int:lockInfluenceWeights=False - posed bone 'root_bone' - props: int:lockInfluenceWeights=False - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0 - Obj 'cube_test_mesh' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 15 vertex groups - 'root_bone' 'left_arm_1' 'left_arm_2' 'left_arm_3' 'left_arm_4' ... 'right_arm_3' 'right_arm_4' 'right_arm_5' 'right_arm_end' 'right_arm_end_detail' - 1 modifiers - ARMATURE 'Armature' - props: str:currentUVSet='map1' - Obj 'models' EMPTY - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Materials: 1 - Mat 'lambert1' - base color (0.676, 0.676, 0.676) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.676, 0.676, 0.676, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 181.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:150 - fcu 'pose.bones["left_arm_1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED) - (31.000, 0.991) lh:(21.333, 0.991 AUTO_CLAMPED) rh:(41.000, 0.991 AUTO_CLAMPED) - (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED) ... - (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED) - (151.000, 0.966) lh:(141.000, 0.966 AUTO_CLAMPED) rh:(161.000, 0.966 AUTO_CLAMPED) - (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, -0.259) lh:(141.000, -0.259 AUTO_CLAMPED) rh:(161.000, -0.259 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.131) lh:(21.333, 0.131 AUTO_CLAMPED) rh:(41.000, 0.131 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.065 AUTO_CLAMPED) rh:(71.000, -0.065 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED) - (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED) ... - (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED) - (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED) - (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED) ... - (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED) - (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED) - (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED) ... - (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED) - (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2' - (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED) - (31.000, 0.991) lh:(21.333, 0.991 AUTO_CLAMPED) rh:(41.000, 0.991 AUTO_CLAMPED) - (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED) ... - (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED) - (151.000, 0.966) lh:(141.000, 0.966 AUTO_CLAMPED) rh:(161.000, 0.966 AUTO_CLAMPED) - (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, -0.259) lh:(141.000, -0.259 AUTO_CLAMPED) rh:(161.000, -0.259 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 15 bones - bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 50.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 80.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 110.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 140.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 170.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 200.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 205.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -50.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -80.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -110.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -140.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -170.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -200.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -205.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000
==== Meshes: 1 - Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960 - 0 1 3 2 2 ... 997 1000 994 996 998 - 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001 - attr 'position' FLOAT_VECTOR POINT - (195.000, -50.000, 50.000) - (205.000, -50.000, 50.000) - (195.000, 50.000, 50.000) ... - (-195.000, 50.000, -50.000) - (-205.000, -50.000, -50.000) - (-195.000, -50.000, -50.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 ... 1 1 1 1 1 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'map1' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) ... - (0.375, 0.000) - (0.375, 0.250) - (0.125, 0.250) - vertex groups: - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 6=0.500 7=0.500 - 1 materials - 'lambert1' ==== Objects: 3 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - posed bone 'left_arm_1' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_2' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_3' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_4' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_5' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_end' - props: int:lockInfluenceWeights=False - posed bone 'left_arm_end_detail' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_1' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_2' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_3' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_4' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_5' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_end' - props: int:lockInfluenceWeights=False - posed bone 'right_arm_end_detail' - props: int:lockInfluenceWeights=False - posed bone 'root_bone' - props: int:lockInfluenceWeights=False - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0 - Obj 'cube_test_mesh' MESH data:'Mesh' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 15 vertex groups - 'root_bone' 'left_arm_1' 'left_arm_2' 'left_arm_3' 'left_arm_4' ... 'right_arm_3' 'right_arm_4' 'right_arm_5' 'right_arm_end' 'right_arm_end_detail' - 1 modifiers - ARMATURE 'Armature' - props: str:currentUVSet='map1' - Obj 'models' EMPTY - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 ==== Materials: 1 - Mat 'lambert1' - base color (0.676, 0.676, 0.676) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.676, 0.676, 0.676, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Actions: 1 - Action 'Take 001' curverange:(2.0 .. 181.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBArmature' curves:150 - fcu 'pose.bones["left_arm_1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED) - (31.000, 0.991) lh:(21.333, 0.991 AUTO_CLAMPED) rh:(41.000, 0.991 AUTO_CLAMPED) - (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED) ... - (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED) - (151.000, 0.966) lh:(141.000, 0.966 AUTO_CLAMPED) rh:(161.000, 0.966 AUTO_CLAMPED) - (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, -0.259) lh:(141.000, -0.259 AUTO_CLAMPED) rh:(161.000, -0.259 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.131) lh:(21.333, 0.131 AUTO_CLAMPED) rh:(41.000, 0.131 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.065 AUTO_CLAMPED) rh:(71.000, -0.065 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED) - (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED) ... - (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED) - (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED) - (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED) ... - (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED) - (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1' - (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED) - (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED) - (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED) ... - (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED) - (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED) - (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2' - (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED) - (31.000, 0.991) lh:(21.333, 0.991 AUTO_CLAMPED) rh:(41.000, 0.991 AUTO_CLAMPED) - (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED) ... - (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED) - (151.000, 0.966) lh:(141.000, 0.966 AUTO_CLAMPED) rh:(161.000, 0.966 AUTO_CLAMPED) - (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED) - fcu 'pose.bones["left_arm_2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2' - (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED) - (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED) ... - (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED) - (151.000, -0.259) lh:(141.000, -0.259 AUTO_CLAMPED) rh:(161.000, -0.259 AUTO_CLAMPED) - (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) ==== Armatures: 1 - Armature 'Armature' 15 bones - bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 50.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 80.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 110.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 140.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 170.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 200.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 205.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 - bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -50.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -80.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -110.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -140.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -170.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -200.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050 1.000 0.000 0.000 -205.000 0.000 -1.000 0.000 0.000 0.000 0.000 -1.000 0.000 - bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000
 
unity_exported_77b
==== Meshes: 3 - Mesh 'Scene' vtx:121 face:200 loop:600 edge:320 - 9 10 21 9 21 ... 14 25 14 26 25 - 9/21 9/10 10/21 9/20 20/21 ... 25/36 25/37 25/26 13/25 14/25 - attr 'position' FLOAT_VECTOR POINT - (-500.000, 0.000, 500.000) - (-400.000, 0.000, 500.000) - (-300.000, 0.000, 500.000) ... - (300.000, 0.000, -500.000) - (400.000, 0.000, -500.000) - (500.000, 0.000, -500.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVSet0' FLOAT2 CORNER - (0.900, 0.000) - (1.000, 0.000) - (1.000, 0.100) ... - (0.300, 0.100) - (0.400, 0.200) - (0.300, 0.200) - 1 materials - 'GroundMat' - Mesh 'Scene.001' vtx:418 face:832 loop:2496 edge:1248 - 178 8 109 177 178 ... 95 377 68 6 95 - 109/178 8/178 8/109 109/177 177/178 ... 377/378 96/377 68/377 95/377 68/95 - attr 'position' FLOAT_VECTOR POINT - (28.859, -78.874, 28.859) - (28.859, -78.901, -28.859) - (-28.859, -78.874, 28.859) ... - (-28.090, -50.015, 41.345) - (-19.612, -50.015, 45.976) - (-10.106, -50.015, 48.952) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (13, 16386) - (0, 0) - (23, 4209) ... - (211, 2748) - (173, 16384) - (249, 22623) - attr 'UVSet0' FLOAT2 CORNER - (0.375, 0.017) - (0.248, 0.001) - (0.500, 0.013) ... - (0.144, 0.899) - (0.124, 0.888) - (0.124, 0.865) - attr 'UVSet1' FLOAT2 CORNER - (0.395, 0.707) - (0.367, 0.679) - (0.395, 0.679) ... - (0.194, 0.000) - (0.222, 0.000) - (0.222, 0.028) - 1 materials - 'CapsuleMat' - Mesh 'Scene.002' vtx:8 face:12 loop:36 edge:18 - 0 3 2 0 1 ... 2 4 6 0 2 - 0/2 0/3 2/3 0/1 1/3 ... 0/6 1/6 1/7 1/5 2/6 - attr 'position' FLOAT_VECTOR POINT - (-50.000, -50.000, 50.000) - (50.000, -50.000, 50.000) - (-50.000, 50.000, 50.000) ... - (50.000, 50.000, -50.000) - (-50.000, -50.000, -50.000) - (50.000, -50.000, -50.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 0 1 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVSet0' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - attr 'UVSet1' FLOAT2 CORNER - (0.691, 0.347) - (0.997, 0.653) - (0.691, 0.653) ... - (0.310, 0.004) - (0.310, 0.310) - (0.004, 0.310) - 1 materials - 'Default_Material' ==== Objects: 15 - Obj 'Capsule' MESH data:'Scene.001' - pos 1.198, -0.976, -1.131 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Capsule_Anim_Xform' MESH data:'Scene.001' - pos 2.020, -2.090, 0.950 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:CapsuleAnim slot:OBCapsule_Anim_Xform blend:REPLACE drivers:0 - Obj 'CubeAnim' MESH data:'Scene.002' - pos -4.000, -4.500, 0.500 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:CubeAnim slot:OBCubeAnim blend:REPLACE drivers:0 - Obj 'CubeCh' MESH data:'Scene.002' par:'CubePar' - pos 30.000, -50.000, -70.000 - rot 1.172, 0.167, -0.871 (XYZ) - scl 0.900, 0.600, 0.300 - Obj 'CubeMirror' MESH data:'Scene.002' - pos -0.802, -5.476, -1.581 - rot -1.571, 0.000, 0.000 (XYZ) - scl -0.010, -0.010, -0.010 - Obj 'CubePar' MESH data:'Scene.002' - pos 1.198, -5.476, -1.581 - rot -2.836, -0.172, 1.195 (XYZ) - scl 0.005, 0.010, 0.015 - Obj 'Main_Camera' CAMERA data:'Main Camera' - pos -6.198, 6.052, 2.476 - rot 1.029, 0.000, -2.401 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Plane' MESH data:'Scene' - pos 1.198, -0.976, -2.081 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Point_Light_Blue' LIGHT data:'Point Light Blue' - pos 2.988, -2.086, 0.549 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Point_Light_Green' LIGHT data:'Point Light Green' - pos 0.488, -3.976, -0.461 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Point_Light_Red' LIGHT data:'Point Light Red' - pos -0.662, -0.706, -0.461 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Angle' LIGHT data:'Spot Light Anim Angle' - pos 3.348, 3.794, 0.609 - rot -0.599, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Color' LIGHT data:'Spot Light Anim Color' - pos 4.758, 3.794, 0.609 - rot -0.599, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Intensity' LIGHT data:'Spot Light Anim Intensity' - pos 1.728, 3.804, 0.609 - rot -0.599, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Xform' LIGHT data:'Spot Light Anim Xform' - pos -1.160, 4.780, 2.690 - rot -0.605, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:SpotLightAnimXform slot:OBSpot_Light_Anim_Xform blend:REPLACE drivers:0 ==== Cameras: 1 - Cam 'Main Camera' PERSP lens:13.5 MILLIMETERS near:3.000 far:20.0 orthosize:1.0 - fov 1.431 (h 1.431 v 1.047) - sensor 23.4x15.5 shift 0.000,0.000 ==== Lights: 7 - Light 'Point Light Blue' POINT col:(0.545, 0.664, 1.000) energy:1.500 - Light 'Point Light Green' POINT col:(0.623, 1.000, 0.545) energy:0.500 - Light 'Point Light Red' POINT col:(1.000, 0.544, 0.544) energy:1.000 - Light 'Spot Light Anim Angle' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 - Light 'Spot Light Anim Color' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 - Light 'Spot Light Anim Intensity' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 - Light 'Spot Light Anim Xform' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 ==== Materials: 3 - Mat 'CapsuleMat' - base color (0.918, 0.546, 0.546) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.918, 0.546, 0.546, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Default_Material' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'GroundMat' - base color (0.557, 0.635, 0.572) tex:'ground_tex.png' (ground_tex.png) a:False - specular ior 1.000 - specular tint (0.612, 0.616, 0.254) - roughness 0.553 - metallic 0.000 - ior 1.500 - normalmap 0.200 tex:'normal_tex.png' (normal_tex.png) a:False data - viewport diffuse (0.557, 0.635, 0.572, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 3 - Action 'CapsuleAnim' curverange:(1.0 .. 91.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBCapsule_Anim_Xform' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 2.020) lh:(-4.333, 2.020 AUTO_CLAMPED) rh:(6.333, 2.020 AUTO_CLAMPED) - (17.000, 2.020) lh:(11.667, 2.020 AUTO_CLAMPED) rh:(18.000, 2.020 AUTO_CLAMPED) - (20.000, 2.020) lh:(19.000, 2.020 AUTO_CLAMPED) rh:(25.333, 2.020 AUTO_CLAMPED) ... - (49.000, 2.020) lh:(44.667, 2.020 AUTO_CLAMPED) rh:(52.667, 2.020 AUTO_CLAMPED) - (60.000, 2.020) lh:(56.333, 2.020 AUTO_CLAMPED) rh:(70.333, 2.020 AUTO_CLAMPED) - (91.000, 2.020) lh:(80.667, 2.020 AUTO_CLAMPED) rh:(101.333, 2.020 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, -2.090) lh:(-4.333, -2.090 AUTO_CLAMPED) rh:(6.333, -2.090 AUTO_CLAMPED) - (17.000, -2.090) lh:(11.667, -2.090 AUTO_CLAMPED) rh:(18.000, -2.090 AUTO_CLAMPED) - (20.000, -2.090) lh:(19.000, -2.090 AUTO_CLAMPED) rh:(25.333, -2.090 AUTO_CLAMPED) ... - (49.000, -2.090) lh:(44.667, -2.090 AUTO_CLAMPED) rh:(52.667, -2.090 AUTO_CLAMPED) - (60.000, -2.090) lh:(56.333, -2.090 AUTO_CLAMPED) rh:(70.333, -2.090 AUTO_CLAMPED) - (91.000, -2.090) lh:(80.667, -2.090 AUTO_CLAMPED) rh:(101.333, -2.090 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 0.950) lh:(-4.333, 0.950 AUTO_CLAMPED) rh:(6.333, 0.950 AUTO_CLAMPED) - (17.000, 1.700) lh:(11.667, 1.700 AUTO_CLAMPED) rh:(18.000, 1.700 AUTO_CLAMPED) - (20.000, 1.598) lh:(19.000, 1.647 AUTO_CLAMPED) rh:(25.333, 1.339 AUTO_CLAMPED) ... - (49.000, 0.613) lh:(44.667, 0.778 AUTO_CLAMPED) rh:(52.667, 0.475 AUTO_CLAMPED) - (60.000, 0.240) lh:(56.333, 0.325 AUTO_CLAMPED) rh:(70.333, 0.000 AUTO_CLAMPED) - (91.000, 0.000) lh:(80.667, 0.000 AUTO_CLAMPED) rh:(101.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 1.571) lh:(-4.333, 1.571 AUTO_CLAMPED) rh:(6.333, 1.571 AUTO_CLAMPED) - (17.000, 1.571) lh:(11.667, 1.571 AUTO_CLAMPED) rh:(18.000, 1.571 AUTO_CLAMPED) - (20.000, 1.571) lh:(19.000, 1.571 AUTO_CLAMPED) rh:(25.333, 1.571 AUTO_CLAMPED) ... - (49.000, 1.571) lh:(44.667, 1.571 AUTO_CLAMPED) rh:(52.667, 1.571 AUTO_CLAMPED) - (60.000, 1.571) lh:(56.333, 1.571 AUTO_CLAMPED) rh:(70.333, 1.571 AUTO_CLAMPED) - (91.000, -1.571) lh:(80.667, -1.571 AUTO_CLAMPED) rh:(101.333, -1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 0.000) lh:(-4.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (17.000, 0.284) lh:(11.667, 0.179 AUTO_CLAMPED) rh:(18.000, 0.304 AUTO_CLAMPED) - (20.000, 0.337) lh:(19.000, 0.321 AUTO_CLAMPED) rh:(25.333, 0.425 AUTO_CLAMPED) ... - (49.000, 0.852) lh:(44.667, 0.852 AUTO_CLAMPED) rh:(52.667, 0.852 AUTO_CLAMPED) - (60.000, 0.852) lh:(56.333, 0.852 AUTO_CLAMPED) rh:(70.333, 0.852 AUTO_CLAMPED) - (91.000, 2.290) lh:(80.667, 2.290 AUTO_CLAMPED) rh:(101.333, 2.290 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 0.000) lh:(-4.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(11.667, 0.000 AUTO_CLAMPED) rh:(18.000, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.000, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED) ... - (49.000, 0.000) lh:(44.667, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED) - (60.000, -0.845) lh:(56.333, -0.845 AUTO_CLAMPED) rh:(70.333, -0.845 AUTO_CLAMPED) - (91.000, -0.086) lh:(80.667, -0.086 AUTO_CLAMPED) rh:(101.333, -0.086 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 0.010) lh:(-4.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED) - (17.000, 0.015) lh:(11.667, 0.013 AUTO_CLAMPED) rh:(18.000, 0.016 AUTO_CLAMPED) - (20.000, 0.016) lh:(19.000, 0.016 AUTO_CLAMPED) rh:(25.333, 0.016 AUTO_CLAMPED) ... - (49.000, 0.010) lh:(44.667, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED) - (60.000, 0.010) lh:(56.333, 0.010 AUTO_CLAMPED) rh:(70.333, 0.010 AUTO_CLAMPED) - (91.000, 0.010) lh:(80.667, 0.010 AUTO_CLAMPED) rh:(101.333, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 0.010) lh:(-4.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED) - (17.000, 0.010) lh:(11.667, 0.010 AUTO_CLAMPED) rh:(18.000, 0.010 AUTO_CLAMPED) - (20.000, 0.010) lh:(19.000, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED) ... - (49.000, 0.010) lh:(44.667, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED) - (60.000, 0.010) lh:(56.333, 0.010 AUTO_CLAMPED) rh:(70.333, 0.010 AUTO_CLAMPED) - (91.000, 0.010) lh:(80.667, 0.010 AUTO_CLAMPED) rh:(101.333, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 0.010) lh:(-4.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED) - (17.000, 0.010) lh:(11.667, 0.010 AUTO_CLAMPED) rh:(18.000, 0.010 AUTO_CLAMPED) - (20.000, 0.010) lh:(19.000, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED) ... - (49.000, 0.010) lh:(44.667, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED) - (60.000, 0.010) lh:(56.333, 0.010 AUTO_CLAMPED) rh:(70.333, 0.010 AUTO_CLAMPED) - (91.000, 0.010) lh:(80.667, 0.010 AUTO_CLAMPED) rh:(101.333, 0.010 AUTO_CLAMPED) - Action 'CubeAnim' curverange:(1.0 .. 241.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBCubeAnim' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, -4.000) lh:(-19.000, -4.000 AUTO_CLAMPED) rh:(21.000, -4.000 AUTO_CLAMPED) - (61.000, -3.478) lh:(41.000, -3.739 AUTO_CLAMPED) rh:(70.667, -3.351 AUTO_CLAMPED) - (90.000, -3.225) lh:(80.333, -3.225 AUTO_CLAMPED) rh:(100.333, -3.225 AUTO_CLAMPED) ... - (181.000, -3.688) lh:(161.000, -3.547 AUTO_CLAMPED) rh:(191.000, -3.758 AUTO_CLAMPED) - (211.000, -3.844) lh:(201.000, -3.783 AUTO_CLAMPED) rh:(221.000, -3.904 AUTO_CLAMPED) - (241.000, -4.000) lh:(231.000, -4.000 AUTO_CLAMPED) rh:(251.000, -4.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, -4.500) lh:(-19.000, -4.500 AUTO_CLAMPED) rh:(21.000, -4.500 AUTO_CLAMPED) - (61.000, -3.536) lh:(41.000, -3.913 AUTO_CLAMPED) rh:(70.667, -3.353 AUTO_CLAMPED) - (90.000, -3.069) lh:(80.333, -3.220 AUTO_CLAMPED) rh:(100.333, -2.909 AUTO_CLAMPED) ... - (181.000, -1.607) lh:(161.000, -2.038 AUTO_CLAMPED) rh:(191.000, -1.391 AUTO_CLAMPED) - (211.000, -1.125) lh:(201.000, -1.125 AUTO_CLAMPED) rh:(221.000, -1.125 AUTO_CLAMPED) - (241.000, -1.125) lh:(231.000, -1.125 AUTO_CLAMPED) rh:(251.000, -1.125 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, 0.500) lh:(-19.000, 0.500 AUTO_CLAMPED) rh:(21.000, 0.500 AUTO_CLAMPED) - (61.000, 2.008) lh:(41.000, 2.008 AUTO_CLAMPED) rh:(70.667, 2.008 AUTO_CLAMPED) - (90.000, 1.572) lh:(80.333, 1.766 AUTO_CLAMPED) rh:(100.333, 1.364 AUTO_CLAMPED) ... - (181.000, 0.803) lh:(161.000, 0.876 AUTO_CLAMPED) rh:(191.000, 0.767 AUTO_CLAMPED) - (211.000, 0.652) lh:(201.000, 0.718 AUTO_CLAMPED) rh:(221.000, 0.585 AUTO_CLAMPED) - (241.000, 0.500) lh:(231.000, 0.500 AUTO_CLAMPED) rh:(251.000, 0.500 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, 1.571) lh:(-19.000, 1.571 AUTO_CLAMPED) rh:(21.000, 1.571 AUTO_CLAMPED) - (61.000, 1.571) lh:(41.000, 1.571 AUTO_CLAMPED) rh:(70.667, 1.571 AUTO_CLAMPED) - (90.000, 1.571) lh:(80.333, 1.571 AUTO_CLAMPED) rh:(100.333, 1.571 AUTO_CLAMPED) ... - (181.000, 1.571) lh:(161.000, 1.571 AUTO_CLAMPED) rh:(191.000, 1.571 AUTO_CLAMPED) - (211.000, 1.571) lh:(201.000, 1.571 AUTO_CLAMPED) rh:(221.000, 1.571 AUTO_CLAMPED) - (241.000, 1.571) lh:(231.000, 1.571 AUTO_CLAMPED) rh:(251.000, 1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, 0.000) lh:(-19.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(41.000, 0.000 AUTO_CLAMPED) rh:(70.667, 0.000 AUTO_CLAMPED) - (90.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(100.333, 0.000 AUTO_CLAMPED) ... - (181.000, 0.000) lh:(161.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - (211.000, 0.000) lh:(201.000, 0.000 AUTO_CLAMPED) rh:(221.000, 0.000 AUTO_CLAMPED) - (241.000, 0.000) lh:(231.000, 0.000 AUTO_CLAMPED) rh:(251.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, 0.000) lh:(-19.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(41.000, 0.000 AUTO_CLAMPED) rh:(70.667, 0.000 AUTO_CLAMPED) - (90.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(100.333, 0.000 AUTO_CLAMPED) ... - (181.000, 0.000) lh:(161.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - (211.000, 0.000) lh:(201.000, 0.000 AUTO_CLAMPED) rh:(221.000, 0.000 AUTO_CLAMPED) - (241.000, 0.000) lh:(231.000, 0.000 AUTO_CLAMPED) rh:(251.000, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, 0.010) lh:(-19.000, 0.010 AUTO_CLAMPED) rh:(21.000, 0.010 AUTO_CLAMPED) - (61.000, 0.010) lh:(41.000, 0.010 AUTO_CLAMPED) rh:(70.667, 0.010 AUTO_CLAMPED) - (90.000, 0.010) lh:(80.333, 0.010 AUTO_CLAMPED) rh:(100.333, 0.010 AUTO_CLAMPED) ... - (181.000, 0.010) lh:(161.000, 0.010 AUTO_CLAMPED) rh:(191.000, 0.010 AUTO_CLAMPED) - (211.000, 0.010) lh:(201.000, 0.010 AUTO_CLAMPED) rh:(221.000, 0.010 AUTO_CLAMPED) - (241.000, 0.010) lh:(231.000, 0.010 AUTO_CLAMPED) rh:(251.000, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, 0.010) lh:(-19.000, 0.010 AUTO_CLAMPED) rh:(21.000, 0.010 AUTO_CLAMPED) - (61.000, 0.010) lh:(41.000, 0.010 AUTO_CLAMPED) rh:(70.667, 0.010 AUTO_CLAMPED) - (90.000, 0.010) lh:(80.333, 0.010 AUTO_CLAMPED) rh:(100.333, 0.010 AUTO_CLAMPED) ... - (181.000, 0.010) lh:(161.000, 0.010 AUTO_CLAMPED) rh:(191.000, 0.010 AUTO_CLAMPED) - (211.000, 0.010) lh:(201.000, 0.010 AUTO_CLAMPED) rh:(221.000, 0.010 AUTO_CLAMPED) - (241.000, 0.010) lh:(231.000, 0.010 AUTO_CLAMPED) rh:(251.000, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, 0.010) lh:(-19.000, 0.010 AUTO_CLAMPED) rh:(21.000, 0.010 AUTO_CLAMPED) - (61.000, 0.010) lh:(41.000, 0.010 AUTO_CLAMPED) rh:(70.667, 0.010 AUTO_CLAMPED) - (90.000, 0.010) lh:(80.333, 0.010 AUTO_CLAMPED) rh:(100.333, 0.010 AUTO_CLAMPED) ... - (181.000, 0.010) lh:(161.000, 0.010 AUTO_CLAMPED) rh:(191.000, 0.010 AUTO_CLAMPED) - (211.000, 0.010) lh:(201.000, 0.010 AUTO_CLAMPED) rh:(221.000, 0.010 AUTO_CLAMPED) - (241.000, 0.010) lh:(231.000, 0.010 AUTO_CLAMPED) rh:(251.000, 0.010 AUTO_CLAMPED) - Action 'SpotLightAnimXform' curverange:(1.0 .. 164.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBSpot_Light_Anim_Xform' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, -1.160) lh:(-9.333, -1.160 AUTO_CLAMPED) rh:(11.333, -1.160 AUTO_CLAMPED) - (32.000, -1.160) lh:(21.667, -1.160 AUTO_CLAMPED) rh:(40.667, -1.160 AUTO_CLAMPED) - (58.000, -1.160) lh:(49.333, -1.160 AUTO_CLAMPED) rh:(67.667, -1.160 AUTO_CLAMPED) ... - (100.000, -1.160) lh:(95.667, -1.160 AUTO_CLAMPED) rh:(104.667, -1.160 AUTO_CLAMPED) - (114.000, -1.825) lh:(109.333, -1.493 AUTO_CLAMPED) rh:(130.667, -3.012 AUTO_CLAMPED) - (164.000, -4.200) lh:(147.333, -4.200 AUTO_CLAMPED) rh:(180.667, -4.200 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, 4.780) lh:(-9.333, 4.780 AUTO_CLAMPED) rh:(11.333, 4.780 AUTO_CLAMPED) - (32.000, 4.780) lh:(21.667, 4.780 AUTO_CLAMPED) rh:(40.667, 4.780 AUTO_CLAMPED) - (58.000, 4.780) lh:(49.333, 4.780 AUTO_CLAMPED) rh:(67.667, 4.780 AUTO_CLAMPED) ... - (100.000, 4.780) lh:(95.667, 4.780 AUTO_CLAMPED) rh:(104.667, 4.780 AUTO_CLAMPED) - (114.000, 4.780) lh:(109.333, 4.780 AUTO_CLAMPED) rh:(130.667, 4.780 AUTO_CLAMPED) - (164.000, 4.780) lh:(147.333, 4.780 AUTO_CLAMPED) rh:(180.667, 4.780 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, 2.690) lh:(-9.333, 2.690 AUTO_CLAMPED) rh:(11.333, 2.690 AUTO_CLAMPED) - (32.000, 2.690) lh:(21.667, 2.690 AUTO_CLAMPED) rh:(40.667, 2.690 AUTO_CLAMPED) - (58.000, 2.690) lh:(49.333, 2.690 AUTO_CLAMPED) rh:(67.667, 2.690 AUTO_CLAMPED) ... - (100.000, 2.690) lh:(95.667, 2.690 AUTO_CLAMPED) rh:(104.667, 2.690 AUTO_CLAMPED) - (114.000, 2.690) lh:(109.333, 2.690 AUTO_CLAMPED) rh:(130.667, 2.690 AUTO_CLAMPED) - (164.000, 2.690) lh:(147.333, 2.690 AUTO_CLAMPED) rh:(180.667, 2.690 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, -0.605) lh:(-9.333, -0.605 AUTO_CLAMPED) rh:(11.333, -0.605 AUTO_CLAMPED) - (32.000, -0.077) lh:(21.667, -0.077 AUTO_CLAMPED) rh:(40.667, -0.077 AUTO_CLAMPED) - (58.000, -0.077) lh:(49.333, -0.077 AUTO_CLAMPED) rh:(67.667, -0.077 AUTO_CLAMPED) ... - (100.000, -0.393) lh:(95.667, -0.263 AUTO_CLAMPED) rh:(104.667, -0.532 AUTO_CLAMPED) - (114.000, -0.605) lh:(109.333, -0.605 AUTO_CLAMPED) rh:(130.667, -0.605 AUTO_CLAMPED) - (164.000, -0.605) lh:(147.333, -0.605 AUTO_CLAMPED) rh:(180.667, -0.605 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, 0.000) lh:(-9.333, 0.000 AUTO_CLAMPED) rh:(11.333, 0.000 AUTO_CLAMPED) - (32.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(40.667, 0.000 AUTO_CLAMPED) - (58.000, -0.442) lh:(49.333, -0.442 AUTO_CLAMPED) rh:(67.667, -0.442 AUTO_CLAMPED) ... - (100.000, 0.325) lh:(95.667, 0.404 AUTO_CLAMPED) rh:(104.667, 0.240 AUTO_CLAMPED) - (114.000, 0.000) lh:(109.333, 0.000 AUTO_CLAMPED) rh:(130.667, 0.000 AUTO_CLAMPED) - (164.000, 0.000) lh:(147.333, 0.000 AUTO_CLAMPED) rh:(180.667, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, 0.000) lh:(-9.333, 0.000 AUTO_CLAMPED) rh:(11.333, 0.000 AUTO_CLAMPED) - (32.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(40.667, 0.000 AUTO_CLAMPED) - (58.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(67.667, 0.000 AUTO_CLAMPED) ... - (100.000, -0.057) lh:(95.667, -0.057 AUTO_CLAMPED) rh:(104.667, -0.057 AUTO_CLAMPED) - (114.000, 0.000) lh:(109.333, 0.000 AUTO_CLAMPED) rh:(130.667, 0.000 AUTO_CLAMPED) - (164.000, 0.000) lh:(147.333, 0.000 AUTO_CLAMPED) rh:(180.667, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, 0.010) lh:(-9.333, 0.010 AUTO_CLAMPED) rh:(11.333, 0.010 AUTO_CLAMPED) - (32.000, 0.010) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(40.667, 0.010 AUTO_CLAMPED) - (58.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(67.667, 0.010 AUTO_CLAMPED) ... - (100.000, 0.010) lh:(95.667, 0.010 AUTO_CLAMPED) rh:(104.667, 0.010 AUTO_CLAMPED) - (114.000, 0.010) lh:(109.333, 0.010 AUTO_CLAMPED) rh:(130.667, 0.010 AUTO_CLAMPED) - (164.000, 0.010) lh:(147.333, 0.010 AUTO_CLAMPED) rh:(180.667, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, 0.010) lh:(-9.333, 0.010 AUTO_CLAMPED) rh:(11.333, 0.010 AUTO_CLAMPED) - (32.000, 0.010) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(40.667, 0.010 AUTO_CLAMPED) - (58.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(67.667, 0.010 AUTO_CLAMPED) ... - (100.000, 0.010) lh:(95.667, 0.010 AUTO_CLAMPED) rh:(104.667, 0.010 AUTO_CLAMPED) - (114.000, 0.010) lh:(109.333, 0.010 AUTO_CLAMPED) rh:(130.667, 0.010 AUTO_CLAMPED) - (164.000, 0.010) lh:(147.333, 0.010 AUTO_CLAMPED) rh:(180.667, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, 0.010) lh:(-9.333, 0.010 AUTO_CLAMPED) rh:(11.333, 0.010 AUTO_CLAMPED) - (32.000, 0.010) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(40.667, 0.010 AUTO_CLAMPED) - (58.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(67.667, 0.010 AUTO_CLAMPED) ... - (100.000, 0.010) lh:(95.667, 0.010 AUTO_CLAMPED) rh:(104.667, 0.010 AUTO_CLAMPED) - (114.000, 0.010) lh:(109.333, 0.010 AUTO_CLAMPED) rh:(130.667, 0.010 AUTO_CLAMPED) - (164.000, 0.010) lh:(147.333, 0.010 AUTO_CLAMPED) rh:(180.667, 0.010 AUTO_CLAMPED) ==== Images: 2 - Image 'ground_tex.png' 32x32 24bpp - Image 'normal_tex.png' 32x32 24bpp
==== Meshes: 3 - Mesh 'Scene' vtx:121 face:200 loop:600 edge:320 - 9 10 21 9 21 ... 14 25 14 26 25 - 9/21 9/10 10/21 9/20 20/21 ... 25/36 25/37 25/26 13/25 14/25 - attr 'position' FLOAT_VECTOR POINT - (-500.000, 0.000, 500.000) - (-400.000, 0.000, 500.000) - (-300.000, 0.000, 500.000) ... - (300.000, 0.000, -500.000) - (400.000, 0.000, -500.000) - (500.000, 0.000, -500.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVSet0' FLOAT2 CORNER - (0.900, 0.000) - (1.000, 0.000) - (1.000, 0.100) ... - (0.300, 0.100) - (0.400, 0.200) - (0.300, 0.200) - 1 materials - 'GroundMat' - Mesh 'Scene.001' vtx:418 face:832 loop:2496 edge:1248 - 178 8 109 177 178 ... 95 377 68 6 95 - 109/178 8/178 8/109 109/177 177/178 ... 377/378 96/377 68/377 95/377 68/95 - attr 'position' FLOAT_VECTOR POINT - (28.859, -78.874, 28.859) - (28.859, -78.901, -28.859) - (-28.859, -78.874, 28.859) ... - (-28.090, -50.015, 41.345) - (-19.612, -50.015, 45.976) - (-10.106, -50.015, 48.952) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (13, 16386) - (0, 0) - (23, 4209) ... - (211, 2748) - (173, 16384) - (249, 22623) - attr 'UVSet0' FLOAT2 CORNER - (0.375, 0.017) - (0.248, 0.001) - (0.500, 0.013) ... - (0.144, 0.899) - (0.124, 0.888) - (0.124, 0.865) - attr 'UVSet1' FLOAT2 CORNER - (0.395, 0.707) - (0.367, 0.679) - (0.395, 0.679) ... - (0.194, 0.000) - (0.222, 0.000) - (0.222, 0.028) - 1 materials - 'CapsuleMat' - Mesh 'Scene.002' vtx:8 face:12 loop:36 edge:18 - 0 3 2 0 1 ... 2 4 6 0 2 - 0/2 0/3 2/3 0/1 1/3 ... 0/6 1/6 1/7 1/5 2/6 - attr 'position' FLOAT_VECTOR POINT - (-50.000, -50.000, 50.000) - (50.000, -50.000, 50.000) - (-50.000, 50.000, 50.000) ... - (50.000, 50.000, -50.000) - (-50.000, -50.000, -50.000) - (50.000, -50.000, -50.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 0 1 1 1 ... 1 0 1 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVSet0' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ... - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - attr 'UVSet1' FLOAT2 CORNER - (0.691, 0.347) - (0.997, 0.653) - (0.691, 0.653) ... - (0.310, 0.004) - (0.310, 0.310) - (0.004, 0.310) - 1 materials - 'Default_Material' ==== Objects: 15 - Obj 'Capsule' MESH data:'Scene.001' - pos 1.198, -0.976, -1.131 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Capsule_Anim_Xform' MESH data:'Scene.001' - pos 2.020, -2.090, 0.950 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:CapsuleAnim slot:OBCapsule_Anim_Xform blend:REPLACE drivers:0 - Obj 'CubeAnim' MESH data:'Scene.002' - pos -4.000, -4.500, 0.500 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:CubeAnim slot:OBCubeAnim blend:REPLACE drivers:0 - Obj 'CubeCh' MESH data:'Scene.002' par:'CubePar' - pos 30.000, -50.000, -70.000 - rot 1.172, 0.167, -0.871 (XYZ) - scl 0.900, 0.600, 0.300 - Obj 'CubeMirror' MESH data:'Scene.002' - pos -0.802, -5.476, -1.581 - rot -1.571, 0.000, 0.000 (XYZ) - scl -0.010, -0.010, -0.010 - Obj 'CubePar' MESH data:'Scene.002' - pos 1.198, -5.476, -1.581 - rot -2.836, -0.172, 1.195 (XYZ) - scl 0.005, 0.010, 0.015 - Obj 'Main_Camera' CAMERA data:'Main Camera' - pos -6.198, 6.052, 2.476 - rot 1.029, 0.000, -2.401 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Plane' MESH data:'Scene' - pos 1.198, -0.976, -2.081 - rot 1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Point_Light_Blue' LIGHT data:'Point Light Blue' - pos 2.988, -2.086, 0.549 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Point_Light_Green' LIGHT data:'Point Light Green' - pos 0.488, -3.976, -0.461 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Point_Light_Red' LIGHT data:'Point Light Red' - pos -0.662, -0.706, -0.461 - rot -1.571, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Angle' LIGHT data:'Spot Light Anim Angle' - pos 3.348, 3.794, 0.609 - rot -0.599, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Color' LIGHT data:'Spot Light Anim Color' - pos 4.758, 3.794, 0.609 - rot -0.599, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Intensity' LIGHT data:'Spot Light Anim Intensity' - pos 1.728, 3.804, 0.609 - rot -0.599, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Spot_Light_Anim_Xform' LIGHT data:'Spot Light Anim Xform' - pos -1.160, 4.780, 2.690 - rot -0.605, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - anim act:SpotLightAnimXform slot:OBSpot_Light_Anim_Xform blend:REPLACE drivers:0 ==== Cameras: 1 - Cam 'Main Camera' PERSP lens:13.5 MILLIMETERS near:3.000 far:20.0 orthosize:1.0 - fov 1.431 (h 1.431 v 1.047) - sensor 23.4x15.5 shift 0.000,0.000 ==== Lights: 7 - Light 'Point Light Blue' POINT col:(0.545, 0.664, 1.000) energy:1.500 - Light 'Point Light Green' POINT col:(0.623, 1.000, 0.545) energy:0.500 - Light 'Point Light Red' POINT col:(1.000, 0.544, 0.544) energy:1.000 - Light 'Spot Light Anim Angle' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 - Light 'Spot Light Anim Color' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 - Light 'Spot Light Anim Intensity' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 - Light 'Spot Light Anim Xform' SPOT col:(0.991, 1.000, 0.406) energy:7.000 - spot 0.524 blend 0.000 ==== Materials: 3 - Mat 'CapsuleMat' - base color (0.918, 0.546, 0.546) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.918, 0.546, 0.546, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'Default_Material' - base color (1.000, 1.000, 1.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (1.000, 1.000, 1.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False - Mat 'GroundMat' - base color (0.557, 0.635, 0.572) tex:'ground_tex.png' (ground_tex.png) a:False - specular ior 1.000 - specular tint (0.612, 0.616, 0.254) - roughness 0.553 - metallic 0.000 - ior 1.500 - normalmap 0.200 tex:'normal_tex.png' (normal_tex.png) a:False data - viewport diffuse (0.557, 0.635, 0.572, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 1.000 - viewport metallic 0.000, roughness 0.553 - backface False probe True shadow False ==== Actions: 3 - Action 'CapsuleAnim' curverange:(1.0 .. 91.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBCapsule_Anim_Xform' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 2.020) lh:(-4.333, 2.020 AUTO_CLAMPED) rh:(6.333, 2.020 AUTO_CLAMPED) - (17.000, 2.020) lh:(11.667, 2.020 AUTO_CLAMPED) rh:(18.000, 2.020 AUTO_CLAMPED) - (20.000, 2.020) lh:(19.000, 2.020 AUTO_CLAMPED) rh:(25.333, 2.020 AUTO_CLAMPED) ... - (49.000, 2.020) lh:(44.667, 2.020 AUTO_CLAMPED) rh:(52.667, 2.020 AUTO_CLAMPED) - (60.000, 2.020) lh:(56.333, 2.020 AUTO_CLAMPED) rh:(70.333, 2.020 AUTO_CLAMPED) - (91.000, 2.020) lh:(80.667, 2.020 AUTO_CLAMPED) rh:(101.333, 2.020 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, -2.090) lh:(-4.333, -2.090 AUTO_CLAMPED) rh:(6.333, -2.090 AUTO_CLAMPED) - (17.000, -2.090) lh:(11.667, -2.090 AUTO_CLAMPED) rh:(18.000, -2.090 AUTO_CLAMPED) - (20.000, -2.090) lh:(19.000, -2.090 AUTO_CLAMPED) rh:(25.333, -2.090 AUTO_CLAMPED) ... - (49.000, -2.090) lh:(44.667, -2.090 AUTO_CLAMPED) rh:(52.667, -2.090 AUTO_CLAMPED) - (60.000, -2.090) lh:(56.333, -2.090 AUTO_CLAMPED) rh:(70.333, -2.090 AUTO_CLAMPED) - (91.000, -2.090) lh:(80.667, -2.090 AUTO_CLAMPED) rh:(101.333, -2.090 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 0.950) lh:(-4.333, 0.950 AUTO_CLAMPED) rh:(6.333, 0.950 AUTO_CLAMPED) - (17.000, 1.700) lh:(11.667, 1.700 AUTO_CLAMPED) rh:(18.000, 1.700 AUTO_CLAMPED) - (20.000, 1.598) lh:(19.000, 1.647 AUTO_CLAMPED) rh:(25.333, 1.339 AUTO_CLAMPED) ... - (49.000, 0.613) lh:(44.667, 0.778 AUTO_CLAMPED) rh:(52.667, 0.475 AUTO_CLAMPED) - (60.000, 0.240) lh:(56.333, 0.325 AUTO_CLAMPED) rh:(70.333, 0.000 AUTO_CLAMPED) - (91.000, 0.000) lh:(80.667, 0.000 AUTO_CLAMPED) rh:(101.333, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 1.571) lh:(-4.333, 1.571 AUTO_CLAMPED) rh:(6.333, 1.571 AUTO_CLAMPED) - (17.000, 1.571) lh:(11.667, 1.571 AUTO_CLAMPED) rh:(18.000, 1.571 AUTO_CLAMPED) - (20.000, 1.571) lh:(19.000, 1.571 AUTO_CLAMPED) rh:(25.333, 1.571 AUTO_CLAMPED) ... - (49.000, 1.571) lh:(44.667, 1.571 AUTO_CLAMPED) rh:(52.667, 1.571 AUTO_CLAMPED) - (60.000, 1.571) lh:(56.333, 1.571 AUTO_CLAMPED) rh:(70.333, 1.571 AUTO_CLAMPED) - (91.000, -1.571) lh:(80.667, -1.571 AUTO_CLAMPED) rh:(101.333, -1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 0.000) lh:(-4.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (17.000, 0.284) lh:(11.667, 0.179 AUTO_CLAMPED) rh:(18.000, 0.304 AUTO_CLAMPED) - (20.000, 0.337) lh:(19.000, 0.321 AUTO_CLAMPED) rh:(25.333, 0.425 AUTO_CLAMPED) ... - (49.000, 0.852) lh:(44.667, 0.852 AUTO_CLAMPED) rh:(52.667, 0.852 AUTO_CLAMPED) - (60.000, 0.852) lh:(56.333, 0.852 AUTO_CLAMPED) rh:(70.333, 0.852 AUTO_CLAMPED) - (91.000, 2.290) lh:(80.667, 2.290 AUTO_CLAMPED) rh:(101.333, 2.290 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 0.000) lh:(-4.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED) - (17.000, 0.000) lh:(11.667, 0.000 AUTO_CLAMPED) rh:(18.000, 0.000 AUTO_CLAMPED) - (20.000, 0.000) lh:(19.000, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED) ... - (49.000, 0.000) lh:(44.667, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED) - (60.000, -0.845) lh:(56.333, -0.845 AUTO_CLAMPED) rh:(70.333, -0.845 AUTO_CLAMPED) - (91.000, -0.086) lh:(80.667, -0.086 AUTO_CLAMPED) rh:(101.333, -0.086 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 0.010) lh:(-4.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED) - (17.000, 0.015) lh:(11.667, 0.013 AUTO_CLAMPED) rh:(18.000, 0.016 AUTO_CLAMPED) - (20.000, 0.016) lh:(19.000, 0.016 AUTO_CLAMPED) rh:(25.333, 0.016 AUTO_CLAMPED) ... - (49.000, 0.010) lh:(44.667, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED) - (60.000, 0.010) lh:(56.333, 0.010 AUTO_CLAMPED) rh:(70.333, 0.010 AUTO_CLAMPED) - (91.000, 0.010) lh:(80.667, 0.010 AUTO_CLAMPED) rh:(101.333, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 0.010) lh:(-4.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED) - (17.000, 0.010) lh:(11.667, 0.010 AUTO_CLAMPED) rh:(18.000, 0.010 AUTO_CLAMPED) - (20.000, 0.010) lh:(19.000, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED) ... - (49.000, 0.010) lh:(44.667, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED) - (60.000, 0.010) lh:(56.333, 0.010 AUTO_CLAMPED) rh:(70.333, 0.010 AUTO_CLAMPED) - (91.000, 0.010) lh:(80.667, 0.010 AUTO_CLAMPED) rh:(101.333, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform' - (1.000, 0.010) lh:(-4.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED) - (17.000, 0.010) lh:(11.667, 0.010 AUTO_CLAMPED) rh:(18.000, 0.010 AUTO_CLAMPED) - (20.000, 0.010) lh:(19.000, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED) ... - (49.000, 0.010) lh:(44.667, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED) - (60.000, 0.010) lh:(56.333, 0.010 AUTO_CLAMPED) rh:(70.333, 0.010 AUTO_CLAMPED) - (91.000, 0.010) lh:(80.667, 0.010 AUTO_CLAMPED) rh:(101.333, 0.010 AUTO_CLAMPED) - Action 'CubeAnim' curverange:(1.0 .. 241.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBCubeAnim' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, -4.000) lh:(-19.000, -4.000 AUTO_CLAMPED) rh:(21.000, -4.000 AUTO_CLAMPED) - (61.000, -3.478) lh:(41.000, -3.739 AUTO_CLAMPED) rh:(70.667, -3.351 AUTO_CLAMPED) - (90.000, -3.225) lh:(80.333, -3.225 AUTO_CLAMPED) rh:(100.333, -3.225 AUTO_CLAMPED) ... - (181.000, -3.688) lh:(161.000, -3.547 AUTO_CLAMPED) rh:(191.000, -3.758 AUTO_CLAMPED) - (211.000, -3.844) lh:(201.000, -3.783 AUTO_CLAMPED) rh:(221.000, -3.904 AUTO_CLAMPED) - (241.000, -4.000) lh:(231.000, -4.000 AUTO_CLAMPED) rh:(251.000, -4.000 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, -4.500) lh:(-19.000, -4.500 AUTO_CLAMPED) rh:(21.000, -4.500 AUTO_CLAMPED) - (61.000, -3.536) lh:(41.000, -3.913 AUTO_CLAMPED) rh:(70.667, -3.353 AUTO_CLAMPED) - (90.000, -3.069) lh:(80.333, -3.220 AUTO_CLAMPED) rh:(100.333, -2.909 AUTO_CLAMPED) ... - (181.000, -1.607) lh:(161.000, -2.038 AUTO_CLAMPED) rh:(191.000, -1.391 AUTO_CLAMPED) - (211.000, -1.125) lh:(201.000, -1.125 AUTO_CLAMPED) rh:(221.000, -1.125 AUTO_CLAMPED) - (241.000, -1.125) lh:(231.000, -1.125 AUTO_CLAMPED) rh:(251.000, -1.125 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, 0.500) lh:(-19.000, 0.500 AUTO_CLAMPED) rh:(21.000, 0.500 AUTO_CLAMPED) - (61.000, 2.008) lh:(41.000, 2.008 AUTO_CLAMPED) rh:(70.667, 2.008 AUTO_CLAMPED) - (90.000, 1.572) lh:(80.333, 1.766 AUTO_CLAMPED) rh:(100.333, 1.364 AUTO_CLAMPED) ... - (181.000, 0.803) lh:(161.000, 0.876 AUTO_CLAMPED) rh:(191.000, 0.767 AUTO_CLAMPED) - (211.000, 0.652) lh:(201.000, 0.718 AUTO_CLAMPED) rh:(221.000, 0.585 AUTO_CLAMPED) - (241.000, 0.500) lh:(231.000, 0.500 AUTO_CLAMPED) rh:(251.000, 0.500 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, 1.571) lh:(-19.000, 1.571 AUTO_CLAMPED) rh:(21.000, 1.571 AUTO_CLAMPED) - (61.000, 1.571) lh:(41.000, 1.571 AUTO_CLAMPED) rh:(70.667, 1.571 AUTO_CLAMPED) - (90.000, 1.571) lh:(80.333, 1.571 AUTO_CLAMPED) rh:(100.333, 1.571 AUTO_CLAMPED) ... - (181.000, 1.571) lh:(161.000, 1.571 AUTO_CLAMPED) rh:(191.000, 1.571 AUTO_CLAMPED) - (211.000, 1.571) lh:(201.000, 1.571 AUTO_CLAMPED) rh:(221.000, 1.571 AUTO_CLAMPED) - (241.000, 1.571) lh:(231.000, 1.571 AUTO_CLAMPED) rh:(251.000, 1.571 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, 0.000) lh:(-19.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(41.000, 0.000 AUTO_CLAMPED) rh:(70.667, 0.000 AUTO_CLAMPED) - (90.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(100.333, 0.000 AUTO_CLAMPED) ... - (181.000, 0.000) lh:(161.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - (211.000, 0.000) lh:(201.000, 0.000 AUTO_CLAMPED) rh:(221.000, 0.000 AUTO_CLAMPED) - (241.000, 0.000) lh:(231.000, 0.000 AUTO_CLAMPED) rh:(251.000, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, 0.000) lh:(-19.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED) - (61.000, 0.000) lh:(41.000, 0.000 AUTO_CLAMPED) rh:(70.667, 0.000 AUTO_CLAMPED) - (90.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(100.333, 0.000 AUTO_CLAMPED) ... - (181.000, 0.000) lh:(161.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED) - (211.000, 0.000) lh:(201.000, 0.000 AUTO_CLAMPED) rh:(221.000, 0.000 AUTO_CLAMPED) - (241.000, 0.000) lh:(231.000, 0.000 AUTO_CLAMPED) rh:(251.000, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, 0.010) lh:(-19.000, 0.010 AUTO_CLAMPED) rh:(21.000, 0.010 AUTO_CLAMPED) - (61.000, 0.010) lh:(41.000, 0.010 AUTO_CLAMPED) rh:(70.667, 0.010 AUTO_CLAMPED) - (90.000, 0.010) lh:(80.333, 0.010 AUTO_CLAMPED) rh:(100.333, 0.010 AUTO_CLAMPED) ... - (181.000, 0.010) lh:(161.000, 0.010 AUTO_CLAMPED) rh:(191.000, 0.010 AUTO_CLAMPED) - (211.000, 0.010) lh:(201.000, 0.010 AUTO_CLAMPED) rh:(221.000, 0.010 AUTO_CLAMPED) - (241.000, 0.010) lh:(231.000, 0.010 AUTO_CLAMPED) rh:(251.000, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, 0.010) lh:(-19.000, 0.010 AUTO_CLAMPED) rh:(21.000, 0.010 AUTO_CLAMPED) - (61.000, 0.010) lh:(41.000, 0.010 AUTO_CLAMPED) rh:(70.667, 0.010 AUTO_CLAMPED) - (90.000, 0.010) lh:(80.333, 0.010 AUTO_CLAMPED) rh:(100.333, 0.010 AUTO_CLAMPED) ... - (181.000, 0.010) lh:(161.000, 0.010 AUTO_CLAMPED) rh:(191.000, 0.010 AUTO_CLAMPED) - (211.000, 0.010) lh:(201.000, 0.010 AUTO_CLAMPED) rh:(221.000, 0.010 AUTO_CLAMPED) - (241.000, 0.010) lh:(231.000, 0.010 AUTO_CLAMPED) rh:(251.000, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim' - (1.000, 0.010) lh:(-19.000, 0.010 AUTO_CLAMPED) rh:(21.000, 0.010 AUTO_CLAMPED) - (61.000, 0.010) lh:(41.000, 0.010 AUTO_CLAMPED) rh:(70.667, 0.010 AUTO_CLAMPED) - (90.000, 0.010) lh:(80.333, 0.010 AUTO_CLAMPED) rh:(100.333, 0.010 AUTO_CLAMPED) ... - (181.000, 0.010) lh:(161.000, 0.010 AUTO_CLAMPED) rh:(191.000, 0.010 AUTO_CLAMPED) - (211.000, 0.010) lh:(201.000, 0.010 AUTO_CLAMPED) rh:(221.000, 0.010 AUTO_CLAMPED) - (241.000, 0.010) lh:(231.000, 0.010 AUTO_CLAMPED) rh:(251.000, 0.010 AUTO_CLAMPED) - Action 'SpotLightAnimXform' curverange:(1.0 .. 164.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBSpot_Light_Anim_Xform' curves:9 - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, -1.160) lh:(-9.333, -1.160 AUTO_CLAMPED) rh:(11.333, -1.160 AUTO_CLAMPED) - (32.000, -1.160) lh:(21.667, -1.160 AUTO_CLAMPED) rh:(40.667, -1.160 AUTO_CLAMPED) - (58.000, -1.160) lh:(49.333, -1.160 AUTO_CLAMPED) rh:(67.667, -1.160 AUTO_CLAMPED) ... - (100.000, -1.160) lh:(95.667, -1.160 AUTO_CLAMPED) rh:(104.667, -1.160 AUTO_CLAMPED) - (114.000, -1.825) lh:(109.333, -1.493 AUTO_CLAMPED) rh:(130.667, -3.012 AUTO_CLAMPED) - (164.000, -4.200) lh:(147.333, -4.200 AUTO_CLAMPED) rh:(180.667, -4.200 AUTO_CLAMPED) - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, 4.780) lh:(-9.333, 4.780 AUTO_CLAMPED) rh:(11.333, 4.780 AUTO_CLAMPED) - (32.000, 4.780) lh:(21.667, 4.780 AUTO_CLAMPED) rh:(40.667, 4.780 AUTO_CLAMPED) - (58.000, 4.780) lh:(49.333, 4.780 AUTO_CLAMPED) rh:(67.667, 4.780 AUTO_CLAMPED) ... - (100.000, 4.780) lh:(95.667, 4.780 AUTO_CLAMPED) rh:(104.667, 4.780 AUTO_CLAMPED) - (114.000, 4.780) lh:(109.333, 4.780 AUTO_CLAMPED) rh:(130.667, 4.780 AUTO_CLAMPED) - (164.000, 4.780) lh:(147.333, 4.780 AUTO_CLAMPED) rh:(180.667, 4.780 AUTO_CLAMPED) - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, 2.690) lh:(-9.333, 2.690 AUTO_CLAMPED) rh:(11.333, 2.690 AUTO_CLAMPED) - (32.000, 2.690) lh:(21.667, 2.690 AUTO_CLAMPED) rh:(40.667, 2.690 AUTO_CLAMPED) - (58.000, 2.690) lh:(49.333, 2.690 AUTO_CLAMPED) rh:(67.667, 2.690 AUTO_CLAMPED) ... - (100.000, 2.690) lh:(95.667, 2.690 AUTO_CLAMPED) rh:(104.667, 2.690 AUTO_CLAMPED) - (114.000, 2.690) lh:(109.333, 2.690 AUTO_CLAMPED) rh:(130.667, 2.690 AUTO_CLAMPED) - (164.000, 2.690) lh:(147.333, 2.690 AUTO_CLAMPED) rh:(180.667, 2.690 AUTO_CLAMPED) - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, -0.605) lh:(-9.333, -0.605 AUTO_CLAMPED) rh:(11.333, -0.605 AUTO_CLAMPED) - (32.000, -0.077) lh:(21.667, -0.077 AUTO_CLAMPED) rh:(40.667, -0.077 AUTO_CLAMPED) - (58.000, -0.077) lh:(49.333, -0.077 AUTO_CLAMPED) rh:(67.667, -0.077 AUTO_CLAMPED) ... - (100.000, -0.393) lh:(95.667, -0.263 AUTO_CLAMPED) rh:(104.667, -0.532 AUTO_CLAMPED) - (114.000, -0.605) lh:(109.333, -0.605 AUTO_CLAMPED) rh:(130.667, -0.605 AUTO_CLAMPED) - (164.000, -0.605) lh:(147.333, -0.605 AUTO_CLAMPED) rh:(180.667, -0.605 AUTO_CLAMPED) - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, 0.000) lh:(-9.333, 0.000 AUTO_CLAMPED) rh:(11.333, 0.000 AUTO_CLAMPED) - (32.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(40.667, 0.000 AUTO_CLAMPED) - (58.000, -0.442) lh:(49.333, -0.442 AUTO_CLAMPED) rh:(67.667, -0.442 AUTO_CLAMPED) ... - (100.000, 0.325) lh:(95.667, 0.404 AUTO_CLAMPED) rh:(104.667, 0.240 AUTO_CLAMPED) - (114.000, 0.000) lh:(109.333, 0.000 AUTO_CLAMPED) rh:(130.667, 0.000 AUTO_CLAMPED) - (164.000, 0.000) lh:(147.333, 0.000 AUTO_CLAMPED) rh:(180.667, 0.000 AUTO_CLAMPED) - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, 0.000) lh:(-9.333, 0.000 AUTO_CLAMPED) rh:(11.333, 0.000 AUTO_CLAMPED) - (32.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(40.667, 0.000 AUTO_CLAMPED) - (58.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(67.667, 0.000 AUTO_CLAMPED) ... - (100.000, -0.057) lh:(95.667, -0.057 AUTO_CLAMPED) rh:(104.667, -0.057 AUTO_CLAMPED) - (114.000, 0.000) lh:(109.333, 0.000 AUTO_CLAMPED) rh:(130.667, 0.000 AUTO_CLAMPED) - (164.000, 0.000) lh:(147.333, 0.000 AUTO_CLAMPED) rh:(180.667, 0.000 AUTO_CLAMPED) - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, 0.010) lh:(-9.333, 0.010 AUTO_CLAMPED) rh:(11.333, 0.010 AUTO_CLAMPED) - (32.000, 0.010) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(40.667, 0.010 AUTO_CLAMPED) - (58.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(67.667, 0.010 AUTO_CLAMPED) ... - (100.000, 0.010) lh:(95.667, 0.010 AUTO_CLAMPED) rh:(104.667, 0.010 AUTO_CLAMPED) - (114.000, 0.010) lh:(109.333, 0.010 AUTO_CLAMPED) rh:(130.667, 0.010 AUTO_CLAMPED) - (164.000, 0.010) lh:(147.333, 0.010 AUTO_CLAMPED) rh:(180.667, 0.010 AUTO_CLAMPED) - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, 0.010) lh:(-9.333, 0.010 AUTO_CLAMPED) rh:(11.333, 0.010 AUTO_CLAMPED) - (32.000, 0.010) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(40.667, 0.010 AUTO_CLAMPED) - (58.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(67.667, 0.010 AUTO_CLAMPED) ... - (100.000, 0.010) lh:(95.667, 0.010 AUTO_CLAMPED) rh:(104.667, 0.010 AUTO_CLAMPED) - (114.000, 0.010) lh:(109.333, 0.010 AUTO_CLAMPED) rh:(130.667, 0.010 AUTO_CLAMPED) - (164.000, 0.010) lh:(147.333, 0.010 AUTO_CLAMPED) rh:(180.667, 0.010 AUTO_CLAMPED) - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform' - (1.000, 0.010) lh:(-9.333, 0.010 AUTO_CLAMPED) rh:(11.333, 0.010 AUTO_CLAMPED) - (32.000, 0.010) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(40.667, 0.010 AUTO_CLAMPED) - (58.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(67.667, 0.010 AUTO_CLAMPED) ... - (100.000, 0.010) lh:(95.667, 0.010 AUTO_CLAMPED) rh:(104.667, 0.010 AUTO_CLAMPED) - (114.000, 0.010) lh:(109.333, 0.010 AUTO_CLAMPED) rh:(130.667, 0.010 AUTO_CLAMPED) - (164.000, 0.010) lh:(147.333, 0.010 AUTO_CLAMPED) rh:(180.667, 0.010 AUTO_CLAMPED) ==== Images: 2 - Image 'ground_tex.png' 32x32 24bpp - Image 'normal_tex.png' 32x32 24bpp