Name | New | Reference | Diff |
---|---|---|---|
bl42_material_shaders |
==== Meshes: 14
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatPrincipled'
- Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatDiffuse'
- Mesh 'Cube.003' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatEmission'
- Mesh 'Cube.004' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatGlass'
- Mesh 'Cube.005' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatGlossy'
- Mesh 'Cube.006' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatSpecular'
- Mesh 'Cube.007' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatSheen'
- Mesh 'Cube.008' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatRefraction'
- Mesh 'Cube.009' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatPrincipledHair'
- Mesh 'Cube.010' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatHair'
- Mesh 'Cube.011' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatSubsurface'
- Mesh 'Cube.012' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatToon'
- Mesh 'Cube.013' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatTranslucent'
- Mesh 'Cube.014' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatTransparent'
==== Objects: 16
- Obj 'Camera' CAMERA data:'Camera'
- pos 22.243, -12.656, 10.991
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeDiffuse' MESH data:'Cube.002'
- pos 2.486, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeEmission' MESH data:'Cube.003'
- pos 5.125, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeGlass' MESH data:'Cube.004'
- pos 7.674, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeGlossy' MESH data:'Cube.005'
- pos 10.162, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeHair' MESH data:'Cube.010'
- pos 10.162, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubePrincipled' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubePrincipledHair' MESH data:'Cube.009'
- pos 7.674, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeRefraction' MESH data:'Cube.008'
- pos 5.125, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeSheen' MESH data:'Cube.007'
- pos 2.486, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeSpecular' MESH data:'Cube.006'
- pos 0.000, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeSubsurface' MESH data:'Cube.011'
- pos 0.000, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeToon' MESH data:'Cube.012'
- pos 2.486, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeTranslucent' MESH data:'Cube.013'
- pos 5.125, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeTransparent' MESH data:'Cube.014'
- pos 7.674, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Light' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.650, 0.055, 1.866 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000
==== Materials: 14
- Mat 'MatDiffuse'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatEmission'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatGlass'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatGlossy'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatHair'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatPrincipled'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (../blend_scene/textures/checkerboard_diffuse.png) a:False rot:(0.262, 0.524, 1.047) scl:(2.000, 3.000, 4.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500 tex:'checkerboard_roughness.png' (../blend_scene/textures/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (../blend_scene/textures/checkerboard_metallic.png) a:False
- ior 1.500
- alpha 1.000 tex:'alpha.png' (../blend_scene/textures/alpha.png) a:True
- emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (../blend_scene/textures/checkerboard_emissive.png) a:False scl:(2.000, 1.000, 1.000)
- emission strength 0.200
- normalmap 3.000 tex:'checkerboard_normal.png' (../blend_scene/textures/checkerboard_normal.png) a:False data
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatPrincipledHair'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatRefraction'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatSheen'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatSpecular'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatSubsurface'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatToon'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatTranslucent'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatTransparent'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 6
- Image 'alpha.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png' 128x128 24bpp
- Image 'checkerboard_emissive.png' 128x128 24bpp
- Image 'checkerboard_metallic.png' 128x128 24bpp
- Image 'checkerboard_normal.png' 128x128 24bpp
- Image 'checkerboard_roughness.png' 128x128 24bpp
|
==== Meshes: 14
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatPrincipled'
- Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatDiffuse'
- Mesh 'Cube.003' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatEmission'
- Mesh 'Cube.004' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatGlass'
- Mesh 'Cube.005' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatGlossy'
- Mesh 'Cube.006' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatSpecular'
- Mesh 'Cube.007' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatSheen'
- Mesh 'Cube.008' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatRefraction'
- Mesh 'Cube.009' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatPrincipledHair'
- Mesh 'Cube.010' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatHair'
- Mesh 'Cube.011' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatSubsurface'
- Mesh 'Cube.012' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatToon'
- Mesh 'Cube.013' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatTranslucent'
- Mesh 'Cube.014' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'MatTransparent'
==== Objects: 16
- Obj 'Camera' CAMERA data:'Camera'
- pos 22.243, -12.656, 10.991
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeDiffuse' MESH data:'Cube.002'
- pos 2.486, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeEmission' MESH data:'Cube.003'
- pos 5.125, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeGlass' MESH data:'Cube.004'
- pos 7.674, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeGlossy' MESH data:'Cube.005'
- pos 10.162, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeHair' MESH data:'Cube.010'
- pos 10.162, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubePrincipled' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubePrincipledHair' MESH data:'Cube.009'
- pos 7.674, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeRefraction' MESH data:'Cube.008'
- pos 5.125, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeSheen' MESH data:'Cube.007'
- pos 2.486, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeSpecular' MESH data:'Cube.006'
- pos 0.000, 3.230, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeSubsurface' MESH data:'Cube.011'
- pos 0.000, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeToon' MESH data:'Cube.012'
- pos 2.486, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeTranslucent' MESH data:'Cube.013'
- pos 5.125, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeTransparent' MESH data:'Cube.014'
- pos 7.674, 6.558, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Light' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.650, 0.055, 1.866 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000
==== Materials: 14
- Mat 'MatDiffuse'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatEmission'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatGlass'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatGlossy'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatHair'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatPrincipled'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (../blend_scene/textures/checkerboard_diffuse.png) a:False rot:(0.262, 0.524, 1.047) scl:(2.000, 3.000, 4.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500 tex:'checkerboard_roughness.png' (../blend_scene/textures/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (../blend_scene/textures/checkerboard_metallic.png) a:False
- ior 1.500
- alpha 1.000 tex:'alpha.png' (../blend_scene/textures/alpha.png) a:True
- emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (../blend_scene/textures/checkerboard_emissive.png) a:False scl:(2.000, 1.000, 1.000)
- emission strength 0.200
- normalmap 3.000 tex:'checkerboard_normal.png' (../blend_scene/textures/checkerboard_normal.png) a:False data
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatPrincipledHair'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatRefraction'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatSheen'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatSpecular'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatSubsurface'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatToon'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatTranslucent'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'MatTransparent'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 6
- Image 'alpha.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png' 128x128 24bpp
- Image 'checkerboard_emissive.png' 128x128 24bpp
- Image 'checkerboard_metallic.png' 128x128 24bpp
- Image 'checkerboard_normal.png' 128x128 24bpp
- Image 'checkerboard_roughness.png' 128x128 24bpp
|
|
bl42_various_objects |
==== Meshes: 12
- Mesh 'ATextObject' vtx:566 face:546 loop:1638 edge:1102
- 1 57 0 1 56 ... 565 561 562 563 564
- 1/57 0/57 0/1 1/56 56/57 ... 561/564 561/562 564/565 562/563 563/564
- attr 'position' FLOAT_VECTOR POINT
- (4.093, 0.542, 0.000)
- (3.926, 0.379, 0.000)
- (3.926, 0.369, 0.000)
...
- (0.351, 0.000, 0.000)
- (0.351, 0.594, 0.000)
- (0.587, 0.594, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.018, 0.000)
- (1.000, 0.000)
- (0.000, 0.000)
...
- (0.571, 0.000)
- (0.714, 0.000)
- (0.857, 0.000)
- 1 materials
- 'TextMaterial'
- Mesh 'ConeMesh' vtx:6 face:6 loop:20 edge:10
- 0 5 1 1 5 ... 5 4 4 5 0
- 0/5 1/5 0/1 2/5 1/2 3/5 2/3 3/4 0/4 4/5
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 1.000, -1.000)
- (0.951, 0.309, -1.000)
- (0.588, -0.809, -1.000)
- (-0.588, -0.809, -1.000)
- (-0.951, 0.309, -1.000)
- (0.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.250, 0.490)
- (0.250, 0.250)
- (0.478, 0.324)
...
- (0.022, 0.324)
- (0.250, 0.250)
- (0.250, 0.490)
- 1 materials
- 'ConeMatCheckerAnimatedColor'
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 1 1 0 1
- attr 'ColorVertexFloat' BYTE_COLOR CORNER
- (0.610, 1.000, 1.000, 1.000)
- (1.000, 0.896, 1.000, 1.000)
- (0.000, 0.000, 0.000, 1.000)
...
- (1.000, 0.896, 1.000, 1.000)
- (0.610, 1.000, 1.000, 1.000)
- (0.292, 0.296, 0.130, 1.000)
- attr 'ColorCornerByte' BYTE_COLOR CORNER
- (0.159, 1.000, 0.246, 1.000)
- (0.723, 1.000, 0.130, 1.000)
- (0.153, 0.012, 0.120, 1.000)
...
- (0.723, 1.000, 0.130, 1.000)
- (0.159, 1.000, 0.246, 1.000)
- (0.082, 0.147, 1.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- attr 'SecondUVMap' FLOAT2 CORNER
- (0.999, 0.001)
- (0.668, 0.001)
- (0.668, 0.332)
...
- (0.001, 0.668)
- (0.001, 0.999)
- (0.332, 0.999)
- 2 materials
- 'MatCubeVColorFloat' 'MacCubeVColorByteEmission'
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'MatDiffuseBsdf'
- props: fl:MeshCustomFloatProp=0.250
- Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30
- 0 1 2 1 0 ... 8 11 10 9 11
- 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, -1.000)
- (0.724, -0.526, -0.447)
- (-0.276, -0.851, -0.447)
...
- (0.276, 0.851, 0.447)
- (0.894, 0.000, 0.447)
- (0.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.182, 0.000)
- (0.273, 0.157)
- (0.091, 0.157)
...
- (0.364, 0.315)
- (0.545, 0.315)
- (0.455, 0.472)
- shape key 'Basis' w:0.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447)
- shape key 'ShapeKeyA' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447)
- shape key 'ShapeKeyB' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.432, -0.401, -0.200) 2:(-0.223, -0.675, -0.445)
- Mesh 'Mesh' vtx:13 face:0 loop:0 edge:0
- attr 'position' FLOAT_VECTOR POINT
- (-0.044, 0.174, 0.200)
- (0.118, 0.334, 0.271)
- (0.229, 0.432, 0.309)
...
- (0.628, 0.067, 0.040)
- (0.784, 0.018, 0.011)
- (1.000, 0.000, 0.000)
- Mesh 'Mesh.001' vtx:36 face:0 loop:0 edge:0
- attr 'position' FLOAT_VECTOR POINT
- (-0.430, 0.748, -0.119)
- (-0.412, 0.791, -0.081)
- (-0.392, 0.832, -0.044)
...
- (0.373, 0.766, -0.114)
- (0.391, 0.721, -0.155)
- (0.407, 0.673, -0.199)
- Mesh 'Mesh.002' vtx:40 face:42 loop:160 edge:80
- 2 1 0 1 2 ... 27 11 15 23 36
- 1/2 0/1 0/2 2/4 3/4 ... 0/39 20/39 20/37 32/38 30/39
- attr 'position' FLOAT_VECTOR POINT
- (1.350, 0.450, 1.002)
- (1.350, 1.002, 0.450)
- (1.959, 0.450, 0.450)
...
- (1.350, -0.450, 1.002)
- (0.450, 1.061, 0.450)
- (0.450, 0.450, 1.061)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'SurfTorus' vtx:256 face:256 loop:1024 edge:512
- 0 16 31 15 1 ... 253 255 15 14 254
- 0/16 16/31 15/31 0/15 1/17 ... 10/250 11/251 12/252 13/253 14/254
- attr 'position' FLOAT_VECTOR POINT
- (-0.750, 0.000, -0.250)
- (-0.697, -0.276, -0.250)
- (-0.530, -0.530, -0.250)
...
- (-0.242, 0.612, -0.232)
- (-0.465, 0.465, -0.232)
- (-0.612, 0.242, -0.232)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 1.000)
- (0.062, 1.000)
- (0.062, 0.938)
...
- (1.000, 0.938)
- (1.000, 0.875)
- (0.938, 0.875)
- Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005
- 46 0 2 44 3 ... 389 504 322 320 390
- 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (-0.438, -0.766, 0.164)
- (0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.843, 0.589)
- (0.834, 0.612)
- (0.794, 0.612)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- vertex groups:
- 7=1.000
- 6=1.000
- 7=1.000
- 6=1.000
- 7=1.000
- Mesh 'Suzanne.001' vtx:507 face:500 loop:1968 edge:1005
- 46 0 2 44 3 ... 389 504 322 320 390
- 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (-0.438, -0.766, 0.164)
- (0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.843, 0.589)
- (0.834, 0.612)
- (0.794, 0.612)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- vertex groups:
- 4=0.964 0=0.023
- 5=1.000
- 4=0.926 0=0.074
- 5=1.000
- 4=0.926 0=0.074
==== Objects: 20
- Obj 'ArmSuzanne' ARMATURE data:'ArmSuzanne'
- pos 4.773, 4.674, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- posed bone 'Bone'
1.000 0.000 0.000 0.000
0.000 0.994 -0.107 0.000
0.000 0.107 0.994 0.000
- posed bone 'Bone.002'
0.996 0.036 0.076 0.000
-0.035 0.999 -0.018 0.000
-0.076 0.016 0.997 0.000
- posed bone 'Bone.006'
0.969 0.247 0.010 0.000
-0.246 0.968 -0.053 0.000
-0.022 0.049 0.999 0.000
- anim act:ArmSuzanne|ArmSuzanneAction slot:OBArmSuzanne blend:REPLACE drivers:0
- Obj 'CameraOrtho' CAMERA data:'Camera.001'
- pos 10.960, 3.365, 7.772
- rot 0.975, 0.000, 1.869 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:CameraOrtho|CameraOrthoAction slot:OBCameraOrtho blend:REPLACE drivers:0
- Obj 'CameraPersp' CAMERA data:'Camera'
- pos 9.534, -4.669, 4.888
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'ConeObject' MESH data:'ConeMesh' par:'Cube_Smooth_NoUVs_NoMats'
- pos -2.337, -0.510, 2.804
- rot 0.533, 0.582, -0.506 (XYZ)
- scl 1.538, 1.799, 1.923
- Obj 'CrvBézier' MESH data:'Mesh'
- pos 0.000, 9.642, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CrvNurbs' MESH data:'Mesh.001'
- pos 1.928, 9.351, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube_2UVs_2Colors' MESH data:'Cube'
- pos 3.500, 1.500, 0.000
- rot 0.175, 0.349, 0.524 (XYZ)
- scl 1.500, 1.200, 0.800
- Obj 'Cube_Smooth_NoUVs_NoMats' MESH data:'Cube.001' par:'Cube_2UVs_2Colors'
- pos 1.200, -1.721, 3.333
- rot 0.651, -0.034, 1.178 (XYZ)
- scl 0.838, 0.377, 0.675
- anim act:Cube_Smooth_NoUVs_NoMats|CameraOrthoAction slot:OBCube_Smooth_NoUVs_NoMats blend:REPLACE drivers:0
- Obj 'CubeSubdiv_CustomProps' MESH data:'Cube.002'
- pos 1.754, 7.247, 0.000
- rot 0.417, -0.157, -0.474 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: int:ABoolHere=1 fl:AFloatProp=17.500 int:AnIntegerProp=8
- Obj 'EmptyWScale' EMPTY
- pos -3.240, 2.933, 0.000
- rot -0.471, 0.000, 0.000 (XYZ)
- scl 1.000, 1.200, 1.400
- Obj 'IcosphereShapes' MESH data:'Icosphere'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'LightPoint' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.975, 0.000, 1.869 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:LightPoint|CameraOrthoAction slot:OBLightPoint blend:REPLACE drivers:0
- Obj 'LightSpotScaled' LIGHT data:'Spot'
- pos 8.753, 0.000, 8.420
- rot 0.383, 0.073, 0.504 (XYZ)
- scl 0.442, 1.000, 1.109
- Obj 'LightSun' LIGHT data:'Sun'
- pos -2.110, -6.385, 0.000
- rot -1.669, -1.341, 1.437 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Mball' MESH data:'Mesh.002'
- pos 7.263, 10.102, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'SurfTorus' MESH data:'SurfTorus'
- pos 3.838, 9.795, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Suzanne' MESH data:'Suzanne' par:'SuzanneArmWParent'
- pos -4.220, 3.645, -2.342
- rot -0.822, 0.009, 0.338 (XYZ)
- scl 1.029, 1.288, 1.277
- 8 vertex groups
- 'Bone' 'Bone.001' 'Bone.004' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.007'
- 1 modifiers
- ARMATURE 'SuzanneArmWParent'
- Obj 'Suzanne2' MESH data:'Suzanne.001' par:'ArmSuzanne'
- pos -0.031, 0.626, 0.256
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 7 vertex groups
- 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.004'
- 1 modifiers
- ARMATURE 'ArmSuzanne'
- Obj 'SuzanneArmWParent' ARMATURE data:'SuzanneArmWParent' par:'EmptyWScale'
- pos 8.013, 1.293, 0.565
- rot 0.474, 0.000, 0.000 (XYZ)
- scl 1.000, 0.810, 0.740
- posed bone 'Bone'
1.000 0.000 0.000 -0.019
0.000 0.994 -0.107 -0.019
0.000 0.107 0.994 0.060
- posed bone 'Bone.001'
0.966 -0.140 -0.217 0.000
0.095 0.975 -0.202 0.000
0.240 0.174 0.955 0.000
- posed bone 'Bone.002'
0.996 0.036 0.076 0.000
-0.035 0.999 -0.018 0.000
-0.076 0.016 0.997 0.000
- posed bone 'Bone.003'
0.842 0.525 0.125 0.000
-0.373 0.734 -0.568 0.000
-0.390 0.431 0.814 0.000
- posed bone 'Bone.004'
0.998 -0.058 -0.021 0.000
0.059 0.996 0.067 0.000
0.017 -0.068 0.998 0.000
- posed bone 'Bone.006'
0.969 0.247 0.010 0.000
-0.246 0.968 -0.053 0.000
-0.022 0.049 0.999 0.000
- anim act:SuzanneArmWParent|ArmSuzanneAction slot:OBSuzanneArmWParent blend:REPLACE drivers:0
- Obj 'TextOb' MESH data:'ATextObject'
- pos 0.000, -1.992, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 2
- Cam 'Camera' PERSP lens:42.0 MILLIMETERS near:0.500 far:200.0 orthosize:7.3
- fov 0.810 (h 0.810 v 0.557)
- sensor 36.0x24.0 shift 0.000,0.000
- dof dist:13.000 fstop:2.8 blades:0
- anim act:LightPoint|CameraOrthoAction slot:CACamera blend:REPLACE drivers:0
- props: str:cycles= |
==== Meshes: 12
- Mesh 'ATextObject' vtx:566 face:546 loop:1638 edge:1102
- 1 57 0 1 56 ... 565 561 562 563 564
- 1/57 0/57 0/1 1/56 56/57 ... 561/564 561/562 564/565 562/563 563/564
- attr 'position' FLOAT_VECTOR POINT
- (4.093, 0.542, 0.000)
- (3.926, 0.379, 0.000)
- (3.926, 0.369, 0.000)
...
- (0.351, 0.000, 0.000)
- (0.351, 0.594, 0.000)
- (0.587, 0.594, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.018, 0.000)
- (1.000, 0.000)
- (0.000, 0.000)
...
- (0.571, 0.000)
- (0.714, 0.000)
- (0.857, 0.000)
- 1 materials
- 'TextMaterial'
- Mesh 'ConeMesh' vtx:6 face:6 loop:20 edge:10
- 0 5 1 1 5 ... 5 4 4 5 0
- 0/5 1/5 0/1 2/5 1/2 3/5 2/3 3/4 0/4 4/5
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 1.000, -1.000)
- (0.951, 0.309, -1.000)
- (0.588, -0.809, -1.000)
- (-0.588, -0.809, -1.000)
- (-0.951, 0.309, -1.000)
- (0.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.250, 0.490)
- (0.250, 0.250)
- (0.478, 0.324)
...
- (0.022, 0.324)
- (0.250, 0.250)
- (0.250, 0.490)
- 1 materials
- 'ConeMatCheckerAnimatedColor'
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 1 1 0 1
- attr 'ColorVertexFloat' BYTE_COLOR CORNER
- (0.610, 1.000, 1.000, 1.000)
- (1.000, 0.896, 1.000, 1.000)
- (0.000, 0.000, 0.000, 1.000)
...
- (1.000, 0.896, 1.000, 1.000)
- (0.610, 1.000, 1.000, 1.000)
- (0.292, 0.296, 0.130, 1.000)
- attr 'ColorCornerByte' BYTE_COLOR CORNER
- (0.159, 1.000, 0.246, 1.000)
- (0.723, 1.000, 0.130, 1.000)
- (0.153, 0.012, 0.120, 1.000)
...
- (0.723, 1.000, 0.130, 1.000)
- (0.159, 1.000, 0.246, 1.000)
- (0.082, 0.147, 1.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- attr 'SecondUVMap' FLOAT2 CORNER
- (0.999, 0.001)
- (0.668, 0.001)
- (0.668, 0.332)
...
- (0.001, 0.668)
- (0.001, 0.999)
- (0.332, 0.999)
- 2 materials
- 'MatCubeVColorFloat' 'MacCubeVColorByteEmission'
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Cube.002' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'MatDiffuseBsdf'
- props: fl:MeshCustomFloatProp=0.250
- Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30
- 0 1 2 1 0 ... 8 11 10 9 11
- 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, -1.000)
- (0.724, -0.526, -0.447)
- (-0.276, -0.851, -0.447)
...
- (0.276, 0.851, 0.447)
- (0.894, 0.000, 0.447)
- (0.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.182, 0.000)
- (0.273, 0.157)
- (0.091, 0.157)
...
- (0.364, 0.315)
- (0.545, 0.315)
- (0.455, 0.472)
- shape key 'Basis' w:0.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447)
- shape key 'ShapeKeyA' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.724, -0.526, -0.447) 2:(-0.276, -0.851, -0.447)
- shape key 'ShapeKeyB' w:1.000 vgrp:'' 0:(0.000, 0.000, -1.000) 1:(0.432, -0.401, -0.200) 2:(-0.223, -0.675, -0.445)
- Mesh 'Mesh' vtx:13 face:0 loop:0 edge:0
- attr 'position' FLOAT_VECTOR POINT
- (-0.044, 0.174, 0.200)
- (0.118, 0.334, 0.271)
- (0.229, 0.432, 0.309)
...
- (0.628, 0.067, 0.040)
- (0.784, 0.018, 0.011)
- (1.000, 0.000, 0.000)
- Mesh 'Mesh.001' vtx:36 face:0 loop:0 edge:0
- attr 'position' FLOAT_VECTOR POINT
- (-0.430, 0.748, -0.119)
- (-0.412, 0.791, -0.081)
- (-0.392, 0.832, -0.044)
...
- (0.373, 0.766, -0.114)
- (0.391, 0.721, -0.155)
- (0.407, 0.673, -0.199)
- Mesh 'Mesh.002' vtx:40 face:42 loop:160 edge:80
- 2 1 0 1 2 ... 27 11 15 23 36
- 1/2 0/1 0/2 2/4 3/4 ... 0/39 20/39 20/37 32/38 30/39
- attr 'position' FLOAT_VECTOR POINT
- (1.350, 0.450, 1.002)
- (1.350, 1.002, 0.450)
- (1.959, 0.450, 0.450)
...
- (1.350, -0.450, 1.002)
- (0.450, 1.061, 0.450)
- (0.450, 0.450, 1.061)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'SurfTorus' vtx:256 face:256 loop:1024 edge:512
- 0 16 31 15 1 ... 253 255 15 14 254
- 0/16 16/31 15/31 0/15 1/17 ... 10/250 11/251 12/252 13/253 14/254
- attr 'position' FLOAT_VECTOR POINT
- (-0.750, 0.000, -0.250)
- (-0.697, -0.276, -0.250)
- (-0.530, -0.530, -0.250)
...
- (-0.242, 0.612, -0.232)
- (-0.465, 0.465, -0.232)
- (-0.612, 0.242, -0.232)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 1.000)
- (0.062, 1.000)
- (0.062, 0.938)
...
- (1.000, 0.938)
- (1.000, 0.875)
- (0.938, 0.875)
- Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005
- 46 0 2 44 3 ... 389 504 322 320 390
- 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (-0.438, -0.766, 0.164)
- (0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.843, 0.589)
- (0.834, 0.612)
- (0.794, 0.612)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- vertex groups:
- 7=1.000
- 6=1.000
- 7=1.000
- 6=1.000
- 7=1.000
- Mesh 'Suzanne.001' vtx:507 face:500 loop:1968 edge:1005
- 46 0 2 44 3 ... 389 504 322 320 390
- 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (-0.438, -0.766, 0.164)
- (0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.843, 0.589)
- (0.834, 0.612)
- (0.794, 0.612)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- vertex groups:
- 4=0.964 0=0.023
- 5=1.000
- 4=0.926 0=0.074
- 5=1.000
- 4=0.926 0=0.074
==== Objects: 20
- Obj 'ArmSuzanne' ARMATURE data:'ArmSuzanne'
- pos 4.773, 4.674, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- posed bone 'Bone'
1.000 0.000 0.000 0.000
0.000 0.994 -0.107 0.000
0.000 0.107 0.994 0.000
- posed bone 'Bone.002'
0.996 0.036 0.076 0.000
-0.035 0.999 -0.018 0.000
-0.076 0.016 0.997 0.000
- posed bone 'Bone.006'
0.969 0.247 0.010 0.000
-0.246 0.968 -0.053 0.000
-0.022 0.049 0.999 0.000
- anim act:ArmSuzanne|ArmSuzanneAction slot:OBArmSuzanne blend:REPLACE drivers:0
- Obj 'CameraOrtho' CAMERA data:'Camera.001'
- pos 10.960, 3.365, 7.772
- rot 0.975, 0.000, 1.869 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:CameraOrtho|CameraOrthoAction slot:OBCameraOrtho blend:REPLACE drivers:0
- Obj 'CameraPersp' CAMERA data:'Camera'
- pos 9.534, -4.669, 4.888
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'ConeObject' MESH data:'ConeMesh' par:'Cube_Smooth_NoUVs_NoMats'
- pos -2.337, -0.510, 2.804
- rot 0.533, 0.582, -0.506 (XYZ)
- scl 1.538, 1.799, 1.923
- Obj 'CrvBézier' MESH data:'Mesh'
- pos 0.000, 9.642, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CrvNurbs' MESH data:'Mesh.001'
- pos 1.928, 9.351, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube_2UVs_2Colors' MESH data:'Cube'
- pos 3.500, 1.500, 0.000
- rot 0.175, 0.349, 0.524 (XYZ)
- scl 1.500, 1.200, 0.800
- Obj 'Cube_Smooth_NoUVs_NoMats' MESH data:'Cube.001' par:'Cube_2UVs_2Colors'
- pos 1.200, -1.721, 3.333
- rot 0.651, -0.034, 1.178 (XYZ)
- scl 0.838, 0.377, 0.675
- anim act:Cube_Smooth_NoUVs_NoMats|CameraOrthoAction slot:OBCube_Smooth_NoUVs_NoMats blend:REPLACE drivers:0
- Obj 'CubeSubdiv_CustomProps' MESH data:'Cube.002'
- pos 1.754, 7.247, 0.000
- rot 0.417, -0.157, -0.474 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: int:ABoolHere=1 fl:AFloatProp=17.500 int:AnIntegerProp=8
- Obj 'EmptyWScale' EMPTY
- pos -3.240, 2.933, 0.000
- rot -0.471, 0.000, 0.000 (XYZ)
- scl 1.000, 1.200, 1.400
- Obj 'IcosphereShapes' MESH data:'Icosphere'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'LightPoint' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.975, 0.000, 1.869 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:LightPoint|CameraOrthoAction slot:OBLightPoint blend:REPLACE drivers:0
- Obj 'LightSpotScaled' LIGHT data:'Spot'
- pos 8.753, 0.000, 8.420
- rot 0.383, 0.073, 0.504 (XYZ)
- scl 0.442, 1.000, 1.109
- Obj 'LightSun' LIGHT data:'Sun'
- pos -2.110, -6.385, 0.000
- rot -1.669, -1.341, 1.437 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Mball' MESH data:'Mesh.002'
- pos 7.263, 10.102, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'SurfTorus' MESH data:'SurfTorus'
- pos 3.838, 9.795, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Suzanne' MESH data:'Suzanne' par:'SuzanneArmWParent'
- pos -4.220, 3.645, -2.342
- rot -0.822, 0.009, 0.338 (XYZ)
- scl 1.029, 1.288, 1.277
- 8 vertex groups
- 'Bone' 'Bone.001' 'Bone.004' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.007'
- 1 modifiers
- ARMATURE 'SuzanneArmWParent'
- Obj 'Suzanne2' MESH data:'Suzanne.001' par:'ArmSuzanne'
- pos -0.031, 0.626, 0.256
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 7 vertex groups
- 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' 'Bone.005' 'Bone.006' 'Bone.004'
- 1 modifiers
- ARMATURE 'ArmSuzanne'
- Obj 'SuzanneArmWParent' ARMATURE data:'SuzanneArmWParent' par:'EmptyWScale'
- pos 8.013, 1.293, 0.565
- rot 0.474, 0.000, 0.000 (XYZ)
- scl 1.000, 0.810, 0.740
- posed bone 'Bone'
1.000 0.000 0.000 -0.019
0.000 0.994 -0.107 -0.019
0.000 0.107 0.994 0.060
- posed bone 'Bone.001'
0.966 -0.140 -0.217 0.000
0.095 0.975 -0.202 0.000
0.240 0.174 0.955 0.000
- posed bone 'Bone.002'
0.996 0.036 0.076 0.000
-0.035 0.999 -0.018 0.000
-0.076 0.016 0.997 0.000
- posed bone 'Bone.003'
0.842 0.525 0.125 0.000
-0.373 0.734 -0.568 0.000
-0.390 0.431 0.814 0.000
- posed bone 'Bone.004'
0.998 -0.058 -0.021 0.000
0.059 0.996 0.067 0.000
0.017 -0.068 0.998 0.000
- posed bone 'Bone.006'
0.969 0.247 0.010 0.000
-0.246 0.968 -0.053 0.000
-0.022 0.049 0.999 0.000
- anim act:SuzanneArmWParent|ArmSuzanneAction slot:OBSuzanneArmWParent blend:REPLACE drivers:0
- Obj 'TextOb' MESH data:'ATextObject'
- pos 0.000, -1.992, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 2
- Cam 'Camera' PERSP lens:42.0 MILLIMETERS near:0.500 far:200.0 orthosize:7.3
- fov 0.810 (h 0.810 v 0.557)
- sensor 36.0x24.0 shift 0.000,0.000
- dof dist:13.000 fstop:2.8 blades:0
- anim act:LightPoint|CameraOrthoAction slot:CACamera blend:REPLACE drivers:0
- props: str:cycles= |
|
bl43_all_animations |
==== Meshes: 3
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Shared_Material'
- Mesh 'Sphere' vtx:482 face:512 loop:1984 edge:992
- 476 475 8 9 469 ... 475 453 452 467 468
- 475/476 8/475 8/9 9/476 468/469 ... 465/480 458/473 466/481 459/474 452/467
- attr 'position' FLOAT_VECTOR POINT
- (0.038, 0.191, 0.981)
- (0.075, 0.375, 0.924)
- (0.108, 0.545, 0.831)
...
- (0.000, 0.556, -0.831)
- (0.000, 0.383, -0.924)
- (0.000, 0.195, -0.981)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Shared_Material'
- Mesh 'Tetrahedron' vtx:4 face:4 loop:12 edge:6
- 0 2 1 1 2 ... 2 0 0 1 3
- 0/2 1/2 0/1 2/3 1/3 0/3
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 1.118, -1.000)
- (1.000, -0.500, -1.000)
- (0.000, 0.000, 0.618)
- (-1.000, -0.500, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Shared_Material'
==== Objects: 4
- Obj 'Camera' CAMERA data:'Camera'
- pos 9.755, -8.651, 8.852
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube' par:'Sphere'
- pos 0.000, 0.000, 4.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Cube|ConeAction slot:OBCube blend:REPLACE drivers:0
- Obj 'Sphere' MESH data:'Sphere'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Sphere|ConeAction slot:OBSphere blend:REPLACE drivers:0
- Obj 'Tetrahedron' MESH data:'Tetrahedron' par:'Cube'
- pos 0.000, 4.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Tetrahedron|ConeAction slot:OBTetrahedron blend:REPLACE drivers:0
==== Cameras: 1
- Cam 'Camera' PERSP lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3
- fov 0.858 (h 0.858 v 0.503)
- sensor 32.0x18.0 shift 0.000,0.000
- anim act:Cube|ConeAction slot:CACamera blend:REPLACE drivers:0
==== Materials: 1
- Mat 'Shared_Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 9
- Action 'Cube|ConeAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBCube' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED)
- (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED)
- (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED)
...
- (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED)
- (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED)
- (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED)
- (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED)
...
- (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED)
- (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED)
- (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED)
...
- (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED)
- (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.002) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.003 AUTO_CLAMPED)
- (3.000, 1.007) lh:(2.667, 1.005 AUTO_CLAMPED) rh:(3.333, 1.010 AUTO_CLAMPED)
...
- (119.000, 1.007) lh:(118.667, 1.010 AUTO_CLAMPED) rh:(119.333, 1.005 AUTO_CLAMPED)
- (120.000, 1.002) lh:(119.667, 1.003 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- Action 'Cube|CubeAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBCube' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 4.000) lh:(-39.000, 4.000 AUTO_CLAMPED) rh:(41.000, 4.000 AUTO_CLAMPED)
- (121.000, 4.000) lh:(81.000, 4.000 AUTO_CLAMPED) rh:(161.000, 4.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- Action 'Cube|SphereAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBCube' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.001) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.002 AUTO_CLAMPED)
- (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.007 AUTO_CLAMPED)
...
- (119.000, 0.005) lh:(118.667, 0.007 AUTO_CLAMPED) rh:(119.333, 0.003 AUTO_CLAMPED)
- (120.000, 0.001) lh:(119.667, 0.002 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED)
- (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED)
- (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED)
...
- (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED)
- (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED)
- (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- Action 'Sphere|ConeAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBSphere' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED)
- (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED)
...
- (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED)
- (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED)
- (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED)
...
- (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED)
- (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.002) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.003 AUTO_CLAMPED)
- (3.000, 1.007) lh:(2.667, 1.005 AUTO_CLAMPED) rh:(3.333, 1.010 AUTO_CLAMPED)
...
- (119.000, 1.007) lh:(118.667, 1.010 AUTO_CLAMPED) rh:(119.333, 1.005 AUTO_CLAMPED)
- (120.000, 1.002) lh:(119.667, 1.003 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- Action 'Sphere|CubeAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBSphere' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- Action 'Sphere|SphereAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBSphere' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.001) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.002 AUTO_CLAMPED)
- (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.007 AUTO_CLAMPED)
...
- (119.000, 0.005) lh:(118.667, 0.007 AUTO_CLAMPED) rh:(119.333, 0.003 AUTO_CLAMPED)
- (120.000, 0.001) lh:(119.667, 0.002 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- Action 'Tetrahedron|ConeAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBTetrahedron' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED)
- (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED)
- (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED)
...
- (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED)
- (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED)
- (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED)
- (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED)
...
- (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED)
- (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED)
- (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED)
...
- (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED)
- (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.002) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.003 AUTO_CLAMPED)
- (3.000, 1.007) lh:(2.667, 1.005 AUTO_CLAMPED) rh:(3.333, 1.010 AUTO_CLAMPED)
...
- (119.000, 1.007) lh:(118.667, 1.010 AUTO_CLAMPED) rh:(119.333, 1.005 AUTO_CLAMPED)
- (120.000, 1.002) lh:(119.667, 1.003 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- Action 'Tetrahedron|CubeAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBTetrahedron' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 4.000) lh:(-39.000, 4.000 AUTO_CLAMPED) rh:(41.000, 4.000 AUTO_CLAMPED)
- (121.000, 4.000) lh:(81.000, 4.000 AUTO_CLAMPED) rh:(161.000, 4.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- Action 'Tetrahedron|SphereAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBTetrahedron' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.001) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.002 AUTO_CLAMPED)
- (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.007 AUTO_CLAMPED)
...
- (119.000, 0.005) lh:(118.667, 0.007 AUTO_CLAMPED) rh:(119.333, 0.003 AUTO_CLAMPED)
- (120.000, 0.001) lh:(119.667, 0.002 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED)
- (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED)
- (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED)
...
- (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED)
- (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED)
- (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
|
==== Meshes: 3
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Shared_Material'
- Mesh 'Sphere' vtx:482 face:512 loop:1984 edge:992
- 476 475 8 9 469 ... 475 453 452 467 468
- 475/476 8/475 8/9 9/476 468/469 ... 465/480 458/473 466/481 459/474 452/467
- attr 'position' FLOAT_VECTOR POINT
- (0.038, 0.191, 0.981)
- (0.075, 0.375, 0.924)
- (0.108, 0.545, 0.831)
...
- (0.000, 0.556, -0.831)
- (0.000, 0.383, -0.924)
- (0.000, 0.195, -0.981)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Shared_Material'
- Mesh 'Tetrahedron' vtx:4 face:4 loop:12 edge:6
- 0 2 1 1 2 ... 2 0 0 1 3
- 0/2 1/2 0/1 2/3 1/3 0/3
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 1.118, -1.000)
- (1.000, -0.500, -1.000)
- (0.000, 0.000, 0.618)
- (-1.000, -0.500, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Shared_Material'
==== Objects: 4
- Obj 'Camera' CAMERA data:'Camera'
- pos 9.755, -8.651, 8.852
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube' par:'Sphere'
- pos 0.000, 0.000, 4.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Cube|ConeAction slot:OBCube blend:REPLACE drivers:0
- Obj 'Sphere' MESH data:'Sphere'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Sphere|ConeAction slot:OBSphere blend:REPLACE drivers:0
- Obj 'Tetrahedron' MESH data:'Tetrahedron' par:'Cube'
- pos 0.000, 4.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Tetrahedron|ConeAction slot:OBTetrahedron blend:REPLACE drivers:0
==== Cameras: 1
- Cam 'Camera' PERSP lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3
- fov 0.858 (h 0.858 v 0.503)
- sensor 32.0x18.0 shift 0.000,0.000
- anim act:Cube|ConeAction slot:CACamera blend:REPLACE drivers:0
==== Materials: 1
- Mat 'Shared_Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 9
- Action 'Cube|ConeAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBCube' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED)
- (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED)
- (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED)
...
- (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED)
- (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED)
- (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED)
- (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED)
...
- (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED)
- (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED)
- (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED)
...
- (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED)
- (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.002) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.003 AUTO_CLAMPED)
- (3.000, 1.007) lh:(2.667, 1.005 AUTO_CLAMPED) rh:(3.333, 1.010 AUTO_CLAMPED)
...
- (119.000, 1.007) lh:(118.667, 1.010 AUTO_CLAMPED) rh:(119.333, 1.005 AUTO_CLAMPED)
- (120.000, 1.002) lh:(119.667, 1.003 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- Action 'Cube|CubeAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBCube' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 4.000) lh:(-39.000, 4.000 AUTO_CLAMPED) rh:(41.000, 4.000 AUTO_CLAMPED)
- (121.000, 4.000) lh:(81.000, 4.000 AUTO_CLAMPED) rh:(161.000, 4.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Cube'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- Action 'Cube|SphereAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBCube' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.001) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.002 AUTO_CLAMPED)
- (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.007 AUTO_CLAMPED)
...
- (119.000, 0.005) lh:(118.667, 0.007 AUTO_CLAMPED) rh:(119.333, 0.003 AUTO_CLAMPED)
- (120.000, 0.001) lh:(119.667, 0.002 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED)
- (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED)
- (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED)
...
- (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED)
- (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED)
- (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Cube'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- Action 'Sphere|ConeAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBSphere' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED)
- (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED)
...
- (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED)
- (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED)
- (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED)
...
- (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED)
- (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.002) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.003 AUTO_CLAMPED)
- (3.000, 1.007) lh:(2.667, 1.005 AUTO_CLAMPED) rh:(3.333, 1.010 AUTO_CLAMPED)
...
- (119.000, 1.007) lh:(118.667, 1.010 AUTO_CLAMPED) rh:(119.333, 1.005 AUTO_CLAMPED)
- (120.000, 1.002) lh:(119.667, 1.003 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- Action 'Sphere|CubeAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBSphere' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Sphere'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- Action 'Sphere|SphereAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBSphere' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.001) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.002 AUTO_CLAMPED)
- (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.007 AUTO_CLAMPED)
...
- (119.000, 0.005) lh:(118.667, 0.007 AUTO_CLAMPED) rh:(119.333, 0.003 AUTO_CLAMPED)
- (120.000, 0.001) lh:(119.667, 0.002 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Sphere'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- Action 'Tetrahedron|ConeAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBTetrahedron' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED)
- (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED)
- (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED)
...
- (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED)
- (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED)
- (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED)
- (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED)
...
- (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED)
- (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.001) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.002 AUTO_CLAMPED)
- (3.000, 1.002) lh:(2.667, 1.002 AUTO_CLAMPED) rh:(3.333, 1.003 AUTO_CLAMPED)
...
- (119.000, 1.002) lh:(118.667, 1.003 AUTO_CLAMPED) rh:(119.333, 1.002 AUTO_CLAMPED)
- (120.000, 1.001) lh:(119.667, 1.002 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.002) lh:(1.667, 1.001 AUTO_CLAMPED) rh:(2.333, 1.003 AUTO_CLAMPED)
- (3.000, 1.007) lh:(2.667, 1.005 AUTO_CLAMPED) rh:(3.333, 1.010 AUTO_CLAMPED)
...
- (119.000, 1.007) lh:(118.667, 1.010 AUTO_CLAMPED) rh:(119.333, 1.005 AUTO_CLAMPED)
- (120.000, 1.002) lh:(119.667, 1.003 AUTO_CLAMPED) rh:(120.333, 1.001 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- Action 'Tetrahedron|CubeAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBTetrahedron' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 4.000) lh:(-39.000, 4.000 AUTO_CLAMPED) rh:(41.000, 4.000 AUTO_CLAMPED)
- (121.000, 4.000) lh:(81.000, 4.000 AUTO_CLAMPED) rh:(161.000, 4.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Tetrahedron'
- (1.000, 1.000) lh:(-39.000, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- Action 'Tetrahedron|SphereAction' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBTetrahedron' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.001) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.002 AUTO_CLAMPED)
- (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.007 AUTO_CLAMPED)
...
- (119.000, 0.005) lh:(118.667, 0.007 AUTO_CLAMPED) rh:(119.333, 0.003 AUTO_CLAMPED)
- (120.000, 0.001) lh:(119.667, 0.002 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 4.000) lh:(0.667, 4.000 AUTO_CLAMPED) rh:(1.333, 4.000 AUTO_CLAMPED)
- (2.000, 4.000) lh:(1.667, 4.000 AUTO_CLAMPED) rh:(2.333, 4.000 AUTO_CLAMPED)
- (3.000, 4.000) lh:(2.667, 4.000 AUTO_CLAMPED) rh:(3.333, 4.000 AUTO_CLAMPED)
...
- (119.000, 4.000) lh:(118.667, 4.000 AUTO_CLAMPED) rh:(119.333, 4.000 AUTO_CLAMPED)
- (120.000, 4.000) lh:(119.667, 4.000 AUTO_CLAMPED) rh:(120.333, 4.000 AUTO_CLAMPED)
- (121.000, 4.000) lh:(120.667, 4.000 AUTO_CLAMPED) rh:(121.333, 4.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.333, 0.000 AUTO_CLAMPED)
- (120.000, 0.000) lh:(119.667, 0.000 AUTO_CLAMPED) rh:(120.333, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.667, 0.000 AUTO_CLAMPED) rh:(121.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Tetrahedron'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.333, 1.000 AUTO_CLAMPED)
- (120.000, 1.000) lh:(119.667, 1.000 AUTO_CLAMPED) rh:(120.333, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.667, 1.000 AUTO_CLAMPED) rh:(121.333, 1.000 AUTO_CLAMPED)
|
|
bl43_rig_simple |
==== Meshes: 1
- Mesh 'Cylinder' vtx:226 face:224 loop:896 edge:448
- 24 146 170 80 146 ... 121 127 225 121 47
- 24/146 146/170 80/170 24/80 0/146 ... 128/224 81/225 127/225 152/225 121/225
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.863, 3.034)
- (0.615, 0.615, 3.026)
- (0.863, 0.000, 3.034)
...
- (0.346, 0.836, 1.749)
- (-0.833, -0.345, 2.251)
- (0.833, 0.345, 2.251)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 0 0 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (1.000, 0.875)
- (1.000, 0.938)
- (0.938, 0.938)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- vertex groups:
- 2=0.704 3=0.207 1=0.087
- 2=0.841 1=0.105 3=0.051
- 2=0.867 1=0.105
- 2=0.841 1=0.104 3=0.052
- 2=0.703 3=0.208 1=0.086
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Armature|ArmatureAction slot:OBArmature blend:REPLACE drivers:0
- Obj 'Cylinder' MESH data:'Cylinder' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 5 vertex groups
- 'Bone' 'Bone.002' 'Bone.001' 'armTip.R' 'armTip.L.010'
- 1 modifiers
- ARMATURE 'Armature'
==== Actions: 1
- Action 'Armature|ArmatureAction' curverange:(1.0 .. 16.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:169
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Armature'
- (1.000, 0.000) lh:(-4.000, 0.000 AUTO_CLAMPED) rh:(6.000, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(11.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Armature'
- (1.000, 0.000) lh:(-4.000, 0.000 AUTO_CLAMPED) rh:(6.000, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(11.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Armature'
- (1.000, 0.000) lh:(-4.000, 0.000 AUTO_CLAMPED) rh:(6.000, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(11.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 0.998) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 0.996 AUTO_CLAMPED)
- (11.000, 0.979) lh:(9.333, 0.992 AUTO_CLAMPED) rh:(12.667, 0.967 AUTO_CLAMPED)
- (16.000, 0.945) lh:(14.333, 0.945 AUTO_CLAMPED) rh:(17.667, 0.945 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.053) lh:(4.333, 0.023 AUTO_CLAMPED) rh:(7.667, 0.084 AUTO_CLAMPED)
- (11.000, 0.169) lh:(9.333, 0.121 AUTO_CLAMPED) rh:(12.667, 0.217 AUTO_CLAMPED)
- (16.000, 0.274) lh:(14.333, 0.274 AUTO_CLAMPED) rh:(17.667, 0.274 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.035) lh:(4.333, 0.015 AUTO_CLAMPED) rh:(7.667, 0.054 AUTO_CLAMPED)
- (11.000, 0.110) lh:(9.333, 0.079 AUTO_CLAMPED) rh:(12.667, 0.141 AUTO_CLAMPED)
- (16.000, 0.179) lh:(14.333, 0.179 AUTO_CLAMPED) rh:(17.667, 0.179 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(17.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(17.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(17.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone.001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone.001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 22 bones
- bone 'Bone' h:(0.000, 0.000, 0.318) t:(0.000, 0.000, 1.399) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 0.318
- bone 'Bone.001' parent:'Bone.002' h:(0.000, 0.109, 0.000) t:(0.000, 1.190, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 2.481
- bone 'Bone.001_end' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.081, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 3.562
- bone 'Bone.002' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.972, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 1.399
- bone 'arm.L' parent:'Bone.002' h:(0.244, -0.964, 0.000) t:(0.734, 0.000, 0.000) radius h:0.100 t:0.050
0.891 0.453 0.000 0.244
0.000 0.000 -1.000 0.000
-0.453 0.891 0.000 1.408
- bone 'arm.L.001' parent:'Bone.002' h:(2.110, -1.933, 0.065) t:(2.674, -0.825, 0.065) radius h:0.100 t:0.050
0.891 0.453 0.000 2.110
0.000 0.000 -1.000 -0.065
-0.453 0.891 0.000 0.439
- bone 'arm.R' parent:'Bone.002' h:(-0.244, -0.964, 0.000) t:(-0.734, 0.000, 0.000) radius h:0.100 t:0.050
0.891 -0.453 0.000 -0.244
0.000 0.000 -1.000 0.000
0.453 0.891 0.000 1.408
- bone 'armTip.L' parent:'arm.L' h:(0.000, 0.000, 0.000) t:(-0.825, 0.715, 0.000) connect radius h:0.100 t:0.050
0.926 -0.377 0.000 0.734
0.000 0.000 -1.000 0.000
0.377 0.926 0.000 2.372
- bone 'armTip.L.001' parent:'arm.L.001' h:(0.000, -0.162, 0.000) t:(-0.828, 0.544, 0.000) radius h:0.100 t:0.050
0.923 -0.384 0.000 2.600
0.000 0.000 -1.000 -0.065
0.384 0.923 0.000 1.403
- bone 'armTip.L.002' parent:'armTip.L.001' h:(0.000, 0.000, 0.000) t:(0.600, 0.526, 0.000) connect radius h:0.100 t:0.050
0.897 0.442 0.000 2.183
0.000 0.000 -1.000 -0.065
-0.442 0.897 0.000 2.408
- bone 'armTip.L.003' parent:'armTip.L.002' h:(0.000, 0.000, 0.000) t:(-0.615, 0.680, 0.000) connect radius h:0.100 t:0.050
0.962 -0.274 0.000 2.535
0.000 0.000 -1.000 -0.065
0.274 0.962 0.000 3.123
- bone 'armTip.L.003_end' parent:'armTip.L.003' h:(0.000, 0.000, 0.000) t:(0.000, 0.916, 0.000) connect radius h:0.100 t:0.050
0.962 -0.274 0.000 2.284
0.000 0.000 -1.000 -0.065
0.274 0.962 0.000 4.005
- bone 'armTip.L.004' parent:'armTip.L.001' h:(0.000, 0.000, 0.000) t:(-0.263, 0.884, 0.000) connect radius h:0.100 t:0.050
0.776 -0.631 0.000 2.183
0.000 0.000 -1.000 -0.065
0.631 0.776 0.000 2.408
- bone 'armTip.L.005' parent:'armTip.L.004' h:(0.000, 0.000, 0.000) t:(0.508, 0.785, 0.000) connect radius h:0.100 t:0.050
0.994 -0.109 0.000 1.601
0.000 0.000 -1.000 -0.065
0.109 0.994 0.000 3.123
- bone 'armTip.L.005_end' parent:'armTip.L.005' h:(0.000, 0.000, 0.000) t:(0.000, 0.935, 0.000) connect radius h:0.100 t:0.050
0.994 -0.109 0.000 1.499
0.000 0.000 -1.000 -0.065
0.109 0.994 0.000 4.053
- bone 'armTip.L.006' parent:'arm.L.001' h:(0.432, 0.094, 0.000) t:(0.328, 1.181, 0.000) radius h:0.100 t:0.050
0.930 0.366 0.000 3.101
0.000 0.000 -1.000 -0.065
-0.366 0.930 0.000 1.435
- bone 'armTip.L.009' parent:'armTip.L.006' h:(0.000, 0.000, 0.000) t:(-0.269, 0.882, 0.000) connect radius h:0.100 t:0.050
0.997 0.079 0.000 3.501
0.000 0.000 -1.000 -0.065
-0.079 0.997 0.000 2.451
- bone 'armTip.L.010' parent:'armTip.L.009' h:(0.000, 0.000, 0.000) t:(0.508, 0.785, 0.000) connect radius h:0.100 t:0.050
0.794 0.608 0.000 3.574
0.000 0.000 -1.000 -0.065
-0.608 0.794 0.000 3.371
- bone 'armTip.L.010_end' parent:'armTip.L.010' h:(0.000, 0.000, 0.000) t:(0.000, 0.935, 0.000) connect radius h:0.100 t:0.050
0.794 0.608 0.000 4.142
0.000 0.000 -1.000 -0.065
-0.608 0.794 0.000 4.113
- bone 'armTip.L_end' parent:'armTip.L' h:(0.000, 0.000, 0.000) t:(0.000, 1.091, 0.000) connect radius h:0.100 t:0.050
0.926 -0.377 0.000 0.323
0.000 0.000 -1.000 0.000
0.377 0.926 0.000 3.383
- bone 'armTip.R' parent:'arm.R' h:(0.000, 0.000, 0.000) t:(0.825, 0.715, 0.000) connect radius h:0.100 t:0.050
0.926 0.377 0.000 -0.734
0.000 0.000 -1.000 0.000
-0.377 0.926 0.000 2.372
- bone 'armTip.R_end' parent:'armTip.R' h:(0.000, 0.000, 0.000) t:(0.000, 1.091, 0.000) connect radius h:0.100 t:0.050
0.926 0.377 0.000 -0.323
0.000 0.000 -1.000 0.000
-0.377 0.926 0.000 3.383
|
==== Meshes: 1
- Mesh 'Cylinder' vtx:226 face:224 loop:896 edge:448
- 24 146 170 80 146 ... 121 127 225 121 47
- 24/146 146/170 80/170 24/80 0/146 ... 128/224 81/225 127/225 152/225 121/225
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.863, 3.034)
- (0.615, 0.615, 3.026)
- (0.863, 0.000, 3.034)
...
- (0.346, 0.836, 1.749)
- (-0.833, -0.345, 2.251)
- (0.833, 0.345, 2.251)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 0 0 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (1.000, 0.875)
- (1.000, 0.938)
- (0.938, 0.938)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- vertex groups:
- 2=0.704 3=0.207 1=0.087
- 2=0.841 1=0.105 3=0.051
- 2=0.867 1=0.105
- 2=0.841 1=0.104 3=0.052
- 2=0.703 3=0.208 1=0.086
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Armature|ArmatureAction slot:OBArmature blend:REPLACE drivers:0
- Obj 'Cylinder' MESH data:'Cylinder' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 5 vertex groups
- 'Bone' 'Bone.002' 'Bone.001' 'armTip.R' 'armTip.L.010'
- 1 modifiers
- ARMATURE 'Armature'
==== Actions: 1
- Action 'Armature|ArmatureAction' curverange:(1.0 .. 16.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:169
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Armature'
- (1.000, 0.000) lh:(-4.000, 0.000 AUTO_CLAMPED) rh:(6.000, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(11.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Armature'
- (1.000, 0.000) lh:(-4.000, 0.000 AUTO_CLAMPED) rh:(6.000, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(11.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Armature'
- (1.000, 0.000) lh:(-4.000, 0.000 AUTO_CLAMPED) rh:(6.000, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(11.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 0.998) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 0.996 AUTO_CLAMPED)
- (11.000, 0.979) lh:(9.333, 0.992 AUTO_CLAMPED) rh:(12.667, 0.967 AUTO_CLAMPED)
- (16.000, 0.945) lh:(14.333, 0.945 AUTO_CLAMPED) rh:(17.667, 0.945 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.053) lh:(4.333, 0.023 AUTO_CLAMPED) rh:(7.667, 0.084 AUTO_CLAMPED)
- (11.000, 0.169) lh:(9.333, 0.121 AUTO_CLAMPED) rh:(12.667, 0.217 AUTO_CLAMPED)
- (16.000, 0.274) lh:(14.333, 0.274 AUTO_CLAMPED) rh:(17.667, 0.274 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.035) lh:(4.333, 0.015 AUTO_CLAMPED) rh:(7.667, 0.054 AUTO_CLAMPED)
- (11.000, 0.110) lh:(9.333, 0.079 AUTO_CLAMPED) rh:(12.667, 0.141 AUTO_CLAMPED)
- (16.000, 0.179) lh:(14.333, 0.179 AUTO_CLAMPED) rh:(17.667, 0.179 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(17.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(17.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(17.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone.001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 grp:'Bone.001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 22 bones
- bone 'Bone' h:(0.000, 0.000, 0.318) t:(0.000, 0.000, 1.399) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 0.318
- bone 'Bone.001' parent:'Bone.002' h:(0.000, 0.109, 0.000) t:(0.000, 1.190, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 2.481
- bone 'Bone.001_end' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.081, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 3.562
- bone 'Bone.002' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.972, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 1.399
- bone 'arm.L' parent:'Bone.002' h:(0.244, -0.964, 0.000) t:(0.734, 0.000, 0.000) radius h:0.100 t:0.050
0.891 0.453 0.000 0.244
0.000 0.000 -1.000 0.000
-0.453 0.891 0.000 1.408
- bone 'arm.L.001' parent:'Bone.002' h:(2.110, -1.933, 0.065) t:(2.674, -0.825, 0.065) radius h:0.100 t:0.050
0.891 0.453 0.000 2.110
0.000 0.000 -1.000 -0.065
-0.453 0.891 0.000 0.439
- bone 'arm.R' parent:'Bone.002' h:(-0.244, -0.964, 0.000) t:(-0.734, 0.000, 0.000) radius h:0.100 t:0.050
0.891 -0.453 0.000 -0.244
0.000 0.000 -1.000 0.000
0.453 0.891 0.000 1.408
- bone 'armTip.L' parent:'arm.L' h:(0.000, 0.000, 0.000) t:(-0.825, 0.715, 0.000) connect radius h:0.100 t:0.050
0.926 -0.377 0.000 0.734
0.000 0.000 -1.000 0.000
0.377 0.926 0.000 2.372
- bone 'armTip.L.001' parent:'arm.L.001' h:(0.000, -0.162, 0.000) t:(-0.828, 0.544, 0.000) radius h:0.100 t:0.050
0.923 -0.384 0.000 2.600
0.000 0.000 -1.000 -0.065
0.384 0.923 0.000 1.403
- bone 'armTip.L.002' parent:'armTip.L.001' h:(0.000, 0.000, 0.000) t:(0.600, 0.526, 0.000) connect radius h:0.100 t:0.050
0.897 0.442 0.000 2.183
0.000 0.000 -1.000 -0.065
-0.442 0.897 0.000 2.408
- bone 'armTip.L.003' parent:'armTip.L.002' h:(0.000, 0.000, 0.000) t:(-0.615, 0.680, 0.000) connect radius h:0.100 t:0.050
0.962 -0.274 0.000 2.535
0.000 0.000 -1.000 -0.065
0.274 0.962 0.000 3.123
- bone 'armTip.L.003_end' parent:'armTip.L.003' h:(0.000, 0.000, 0.000) t:(0.000, 0.916, 0.000) connect radius h:0.100 t:0.050
0.962 -0.274 0.000 2.284
0.000 0.000 -1.000 -0.065
0.274 0.962 0.000 4.005
- bone 'armTip.L.004' parent:'armTip.L.001' h:(0.000, 0.000, 0.000) t:(-0.263, 0.884, 0.000) connect radius h:0.100 t:0.050
0.776 -0.631 0.000 2.183
0.000 0.000 -1.000 -0.065
0.631 0.776 0.000 2.408
- bone 'armTip.L.005' parent:'armTip.L.004' h:(0.000, 0.000, 0.000) t:(0.508, 0.785, 0.000) connect radius h:0.100 t:0.050
0.994 -0.109 0.000 1.601
0.000 0.000 -1.000 -0.065
0.109 0.994 0.000 3.123
- bone 'armTip.L.005_end' parent:'armTip.L.005' h:(0.000, 0.000, 0.000) t:(0.000, 0.935, 0.000) connect radius h:0.100 t:0.050
0.994 -0.109 0.000 1.499
0.000 0.000 -1.000 -0.065
0.109 0.994 0.000 4.053
- bone 'armTip.L.006' parent:'arm.L.001' h:(0.432, 0.094, 0.000) t:(0.328, 1.181, 0.000) radius h:0.100 t:0.050
0.930 0.366 0.000 3.101
0.000 0.000 -1.000 -0.065
-0.366 0.930 0.000 1.435
- bone 'armTip.L.009' parent:'armTip.L.006' h:(0.000, 0.000, 0.000) t:(-0.269, 0.882, 0.000) connect radius h:0.100 t:0.050
0.997 0.079 0.000 3.501
0.000 0.000 -1.000 -0.065
-0.079 0.997 0.000 2.451
- bone 'armTip.L.010' parent:'armTip.L.009' h:(0.000, 0.000, 0.000) t:(0.508, 0.785, 0.000) connect radius h:0.100 t:0.050
0.794 0.608 0.000 3.574
0.000 0.000 -1.000 -0.065
-0.608 0.794 0.000 3.371
- bone 'armTip.L.010_end' parent:'armTip.L.010' h:(0.000, 0.000, 0.000) t:(0.000, 0.935, 0.000) connect radius h:0.100 t:0.050
0.794 0.608 0.000 4.142
0.000 0.000 -1.000 -0.065
-0.608 0.794 0.000 4.113
- bone 'armTip.L_end' parent:'armTip.L' h:(0.000, 0.000, 0.000) t:(0.000, 1.091, 0.000) connect radius h:0.100 t:0.050
0.926 -0.377 0.000 0.323
0.000 0.000 -1.000 0.000
0.377 0.926 0.000 3.383
- bone 'armTip.R' parent:'arm.R' h:(0.000, 0.000, 0.000) t:(0.825, 0.715, 0.000) connect radius h:0.100 t:0.050
0.926 0.377 0.000 -0.734
0.000 0.000 -1.000 0.000
-0.377 0.926 0.000 2.372
- bone 'armTip.R_end' parent:'armTip.R' h:(0.000, 0.000, 0.000) t:(0.000, 1.091, 0.000) connect radius h:0.100 t:0.050
0.926 0.377 0.000 -0.323
0.000 0.000 -1.000 0.000
-0.377 0.926 0.000 3.383
|
|
bl43_robot_expressive_from_gltf_tests |
==== Meshes: 14
- Mesh 'Cube.001' vtx:497 face:529 loop:1928 edge:1002
- 0 39 71 21 0 ... 494 496 491 490 496
- 0/39 39/71 21/71 0/21 21/64 ... 493/496 492/496 491/496 494/496 490/496
- attr 'position' FLOAT_VECTOR POINT
- (-0.513, 0.000, 0.105)
- (0.257, 0.513, 0.105)
- (0.513, 0.000, 0.105)
...
- (0.683, -0.021, -0.846)
- (0.626, -0.001, -0.640)
- (0.624, -0.002, -0.860)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder' vtx:511 face:466 loop:1742 edge:943
- 0 1 3 2 2 ... 509 510 508 504 506
- 0/1 1/3 2/3 0/2 3/5 ... 507/509 507/508 508/510 503/507 504/508
- attr 'position' FLOAT_VECTOR POINT
- (1.294, 0.038, -0.677)
- (1.294, 0.038, -0.512)
- (1.047, -0.713, -0.677)
...
- (-1.119, -0.921, 0.540)
- (-1.026, -0.705, 0.401)
- (-1.029, -0.710, 0.549)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 1 1 1 1 1 ... 2 2 2 2 2
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 3 materials
- 'Main' 'Grey' 'Black'
- shape key 'Basis' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- shape key 'Angry' w:0.300 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- shape key 'Surprised' w:0.500 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- shape key 'Sad' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- Mesh 'Cylinder.008' vtx:64 face:59 loop:240 edge:122
- 4 5 11 10 10 ... 33 37 32 0 5
- 4/5 5/11 10/11 4/10 11/17 ... 54/60 55/61 53/59 50/56 62/63
- attr 'position' FLOAT_VECTOR POINT
- (0.000, -0.050, -0.108)
- (0.094, -0.050, -0.054)
- (0.094, -0.050, 0.054)
...
- (-0.085, 0.114, -0.049)
- (0.093, 0.035, -0.039)
- (0.093, 0.035, 0.039)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.009' vtx:64 face:59 loop:240 edge:122
- 4 10 11 5 10 ... 63 37 5 0 32
- 4/10 10/11 5/11 4/5 10/16 ... 55/61 54/60 53/59 50/56 62/63
- attr 'position' FLOAT_VECTOR POINT
- (0.000, -0.050, -0.108)
- (-0.094, -0.050, -0.054)
- (-0.094, -0.050, 0.054)
...
- (0.085, 0.114, -0.049)
- (-0.093, 0.035, -0.039)
- (-0.093, 0.035, 0.039)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.010' vtx:58 face:94 loop:296 edge:148
- 4 6 2 0 3 ... 55 52 50 54 56
- 4/6 2/6 0/2 0/4 3/7 ... 55/57 54/56 54/55 51/55 50/54
- attr 'position' FLOAT_VECTOR POINT
- (0.665, -0.035, 0.031)
- (0.665, -0.035, 0.108)
- (1.272, -0.035, 0.031)
...
- (0.638, -0.007, 0.078)
- (0.638, 0.007, 0.062)
- (0.638, 0.007, 0.078)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.011' vtx:51 face:86 loop:270 edge:135
- 0 11 13 0 13 ... 15 50 17 14 50
- 0/11 11/13 0/13 13/20 0/20 ... 17/50 15/50 10/50 11/50 14/50
- attr 'position' FLOAT_VECTOR POINT
- (-0.060, -0.081, -0.347)
- (-0.096, 0.032, -0.347)
- (0.001, 0.101, -0.347)
...
- (-0.043, -0.015, 0.115)
- (0.000, -0.046, 0.115)
- (0.000, 0.000, -0.408)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.012' vtx:77 face:112 loop:370 edge:185
- 4 2 9 7 0 ... 76 22 25 76 75
- 2/4 2/9 7/9 4/7 0/3 ... 23/73 24/72 22/75 21/74 25/76
- attr 'position' FLOAT_VECTOR POINT
- (-0.057, 0.226, 0.418)
- (-0.035, 0.160, 0.418)
- (0.034, 0.160, 0.418)
...
- (0.151, -0.023, -0.091)
- (-0.154, -0.021, -0.091)
- (-0.246, 0.269, -0.091)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.013' vtx:58 face:93 loop:292 edge:148
- 4 0 2 6 3 ... 57 50 52 56 54
- 0/4 0/2 2/6 4/6 1/3 ... 50/54 54/55 51/55 55/57 54/56
- attr 'position' FLOAT_VECTOR POINT
- (1.511, 0.000, -0.136)
- (1.511, 0.000, 0.204)
- (-0.890, 0.000, -0.136)
...
- (1.634, 0.000, 0.122)
- (1.634, 0.308, -0.040)
- (1.634, 0.308, 0.122)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.014' vtx:19 face:16 loop:66 edge:33
- 9 6 5 12 6 ... 0 1 2 3 4
- 6/9 5/6 5/12 9/12 6/7 ... 1/2 1/16 16/17 11/16 15/18
- attr 'position' FLOAT_VECTOR POINT
- (0.151, -0.017, -0.168)
- (0.248, 0.265, -0.268)
- (0.001, 0.441, -0.331)
...
- (0.248, 0.265, -0.418)
- (0.001, 0.441, -0.418)
- (-0.248, 0.267, -0.418)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.015' vtx:138 face:141 loop:554 edge:277
- 4 10 8 2 5 ... 0 5 3 4 2
- 4/10 8/10 2/8 2/4 5/11 ... 131/136 128/136 130/135 125/135 114/130
- attr 'position' FLOAT_VECTOR POINT
- (-1.405, -0.054, 0.119)
- (-1.405, 0.054, 0.119)
- (-1.405, 0.070, 0.069)
...
- (-1.928, 0.012, 0.437)
- (-1.999, -0.299, 0.037)
- (-1.935, 0.005, -0.308)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 1 1 1 1 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.017' vtx:19 face:16 loop:66 edge:33
- 9 12 5 6 6 ... 0 4 3 2 1
- 9/12 5/12 5/6 6/9 5/10 ... 16/17 1/16 1/2 11/16 15/18
- attr 'position' FLOAT_VECTOR POINT
- (-0.151, -0.017, -0.168)
- (-0.248, 0.265, -0.268)
- (-0.001, 0.441, -0.331)
...
- (-0.248, 0.265, -0.418)
- (-0.001, 0.441, -0.418)
- (0.248, 0.267, -0.418)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.018' vtx:77 face:112 loop:370 edge:185
- 4 7 9 2 0 ... 24 22 75 76 25
- 4/7 7/9 2/9 2/4 0/5 ... 24/72 23/73 21/74 22/75 25/76
- attr 'position' FLOAT_VECTOR POINT
- (0.057, 0.226, 0.418)
- (0.035, 0.160, 0.418)
- (-0.034, 0.160, 0.418)
...
- (-0.151, -0.023, -0.091)
- (0.154, -0.021, -0.091)
- (0.246, 0.269, -0.091)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.019' vtx:51 face:86 loop:270 edge:135
- 0 13 11 0 20 ... 50 15 17 50 14
- 0/13 11/13 0/11 0/20 13/20 ... 15/50 17/50 11/50 10/50 14/50
- attr 'position' FLOAT_VECTOR POINT
- (0.060, -0.081, -0.347)
- (0.096, 0.032, -0.347)
- (-0.001, 0.101, -0.347)
...
- (0.043, -0.015, 0.115)
- (0.000, -0.046, 0.115)
- (0.000, 0.000, -0.408)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.022' vtx:138 face:141 loop:554 edge:277
- 4 2 8 10 5 ... 2 4 3 5 0
- 2/4 2/8 8/10 4/10 3/5 ... 131/136 129/131 125/135 130/135 114/130
- attr 'position' FLOAT_VECTOR POINT
- (1.405, -0.054, 0.119)
- (1.405, 0.054, 0.119)
- (1.405, 0.070, 0.069)
...
- (1.928, 0.012, 0.437)
- (1.999, -0.299, 0.037)
- (1.935, 0.005, -0.308)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 1 1 1 1 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 2 materials
- 'Main' 'Grey'
==== Objects: 15
- Obj 'Arm.L' MESH data:'Cylinder.010' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.L'
- pos 0.035, -1.325, -0.076
- rot 0.067, -0.013, 1.632 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Arm.R' MESH data:'Cylinder.013' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.R'
- pos -0.008, -0.240, -0.005
- rot 0.267, 0.028, -1.631 (XYZ)
- scl 0.227, 0.227, 0.227
- Obj 'Foot.L' MESH data:'Cylinder.014' par:'RobotArmature' par_type:BONE par_bone:'Foot.L'
- pos 0.009, -0.009, 0.383
- rot -0.032, 0.000, 3.142 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Foot.R' MESH data:'Cylinder.017' par:'RobotArmature' par_type:BONE par_bone:'Foot.R'
- pos -0.002, -0.009, 0.383
- rot -0.032, 0.000, 3.142 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Hand.L' MESH data:'Cylinder.022' par:'RobotArmature'
- pos -0.003, 0.021, 2.370
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 12 vertex groups
- 'LowerArm.L' 'Palm2.L' 'Middle1.L' 'Middle2.L' 'Thumb.L' ... 'Index.L' 'Index2.L' 'Palm3.L' 'Ring1.L' 'Ring2.L'
- 1 modifiers
- ARMATURE 'RobotArmature'
- Obj 'Hand.R' MESH data:'Cylinder.015' par:'RobotArmature'
- pos -0.003, 0.021, 2.370
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 12 vertex groups
- 'LowerArm.R' 'Palm2.R' 'Middle1.R' 'Middle2.R' 'Thumb.R' ... 'Index.R' 'Index2.R' 'Palm3.R' 'Ring1.R' 'Ring2.R'
- 1 modifiers
- ARMATURE 'RobotArmature'
- Obj 'Head' MESH data:'Cylinder' par:'RobotArmature' par_type:BONE par_bone:'Head'
- pos -0.001, -0.461, 0.036
- rot -1.590, 0.000, -0.003 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Leg.L' MESH data:'Cylinder.011' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.L'
- pos -0.007, -0.279, -0.003
- rot 1.782, -0.006, 0.001 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Leg.R' MESH data:'Cylinder.019' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.R'
- pos 0.005, -0.278, 0.006
- rot 1.750, -0.006, 0.001 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'LowerLeg.L' MESH data:'Cylinder.012' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.L'
- pos -0.007, -0.429, -0.252
- rot 1.379, -0.005, 0.003 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'LowerLeg.R' MESH data:'Cylinder.018' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.R'
- pos 0.005, -0.429, -0.252
- rot 1.379, -0.005, 0.003 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'RobotArmature' ARMATURE data:'RobotArmature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- posed bone 'Body'
1.000 0.000 0.000 0.000
0.000 1.000 0.000 -0.032
0.000 0.000 1.000 0.000
- posed bone 'Head'
1.000 0.006 -0.005 0.131
-0.005 0.998 0.058 2.475
0.006 -0.058 0.998 0.311
- posed bone 'Index.L'
0.402 0.915 0.026 0.000
-0.916 0.402 0.003 0.000
-0.008 -0.025 1.000 0.000
- posed bone 'Index.R'
0.533 -0.846 0.014 0.000
0.842 0.532 0.085 0.000
-0.079 -0.034 0.996 0.000
- posed bone 'Index2.L'
0.386 0.919 0.083 0.000
-0.922 0.379 0.085 0.000
0.046 -0.109 0.993 0.000
- posed bone 'Index2.R'
0.733 -0.676 0.074 0.000
0.675 0.737 0.036 0.000
-0.078 0.024 0.997 0.000
- posed bone 'LowerArm.L'
0.975 0.170 0.144 0.000
-0.061 0.824 -0.564 0.000
-0.214 0.541 0.814 0.000
- posed bone 'LowerArm.R'
-0.056 -0.520 -0.852 0.000
0.231 0.823 -0.518 0.000
0.971 -0.226 0.074 0.000
- posed bone 'LowerLeg.L'
1.000 0.000 0.000 0.000
0.000 0.981 -0.192 0.000
0.000 0.192 0.981 0.000
- posed bone 'LowerLeg.R'
1.000 0.000 0.000 0.000
0.000 0.981 -0.192 0.000
0.000 0.192 0.981 0.000
- posed bone 'Middle1.L'
0.431 0.901 0.056 0.000
-0.902 0.432 -0.016 0.000
-0.039 -0.043 0.998 0.000
- posed bone 'Middle1.R'
0.489 -0.871 -0.050 0.000
0.872 0.485 0.066 0.000
-0.033 -0.076 0.997 0.000
- posed bone 'Middle2.L'
0.386 0.917 0.103 0.000
-0.922 0.380 0.071 0.000
0.026 -0.122 0.992 0.000
- posed bone 'Middle2.R'
0.775 -0.632 0.005 0.000
0.630 0.772 -0.083 0.000
0.048 0.068 0.997 0.000
- posed bone 'Neck'
0.998 -0.055 -0.031 0.000
0.055 0.998 0.000 0.000
0.031 -0.002 1.000 0.000
- posed bone 'PoleTarget.L'
1.000 0.000 0.000 0.285
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- posed bone 'PoleTarget.R'
1.000 0.000 0.000 -0.456
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- posed bone 'Ring1.L'
0.396 0.918 0.027 0.000
-0.918 0.397 0.003 0.000
-0.008 -0.026 1.000 0.000
- posed bone 'Ring1.R'
0.345 -0.914 -0.214 0.000
0.926 0.369 -0.083 0.000
0.154 -0.170 0.973 0.000
- posed bone 'Ring2.L'
0.386 0.919 0.083 0.000
-0.922 0.379 0.085 0.000
0.046 -0.109 0.993 0.000
- posed bone 'Ring2.R'
0.875 -0.452 0.177 0.000
0.485 0.818 -0.310 0.000
-0.004 0.357 0.934 0.000
- posed bone 'Shoulder.L'
0.435 0.901 0.000 0.000
-0.901 0.435 0.000 0.000
0.000 0.000 1.000 0.000
- posed bone 'Shoulder.R'
0.986 0.164 0.000 0.028
-0.164 0.986 0.000 0.248
0.000 0.000 1.000 -0.407
- posed bone 'Thumb.L'
0.988 -0.153 -0.023 0.000
0.112 0.807 -0.579 0.000
0.107 0.570 0.815 0.000
- posed bone 'Thumb2.L'
0.336 0.658 0.674 0.000
-0.942 0.250 0.226 0.000
-0.020 -0.710 0.703 0.000
- posed bone 'Thumb2.R'
0.847 0.530 0.040 0.000
-0.159 0.180 0.971 0.000
0.507 -0.829 0.237 0.000
- posed bone 'UpperArm.L'
0.967 -0.229 0.109 0.000
0.230 0.973 0.003 0.000
-0.107 0.022 0.994 0.000
- posed bone 'UpperArm.R'
0.996 -0.077 0.038 0.000
0.077 0.997 0.020 0.000
-0.039 -0.017 0.999 0.000
- posed bone 'UpperLeg.L'
0.985 0.059 -0.161 0.000
-0.040 0.992 0.120 0.000
0.167 -0.111 0.980 0.000
- posed bone 'UpperLeg.R'
0.961 -0.090 0.262 0.000
0.059 0.991 0.124 0.000
-0.270 -0.104 0.957 0.000
- anim act:RobotArmature|Robot_Dance slot:OBRobotArmature blend:REPLACE drivers:0
- Obj 'Shoulder.L' MESH data:'Cylinder.008' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.L'
- pos 0.000, -0.085, -0.004
- rot -1.571, 0.000, 1.597 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Shoulder.R' MESH data:'Cylinder.009' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.R'
- pos 0.000, -0.103, -0.004
- rot -1.571, 0.000, -1.581 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Torso' MESH data:'Cube.001' par:'RobotArmature' par_type:BONE par_bone:'Body'
- pos -0.005, 0.306, -0.132
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 3
- Mat 'Black'
- base color (0.058, 0.058, 0.058)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.058, 0.058, 0.058, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Grey'
- base color (0.467, 0.464, 0.419)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.467, 0.464, 0.419, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Main'
- base color (0.738, 0.364, 0.048)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.738, 0.364, 0.048, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 4
- Action 'Head|Robot_Dance' curverange:(1.0 .. 81.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'KEKey' curves:3
- fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.300) lh:(-25.667, 0.300 AUTO_CLAMPED) rh:(27.667, 0.300 AUTO_CLAMPED)
- (81.000, 0.300) lh:(54.333, 0.300 AUTO_CLAMPED) rh:(107.667, 0.300 AUTO_CLAMPED)
- fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.500) lh:(-25.667, 0.500 AUTO_CLAMPED) rh:(27.667, 0.500 AUTO_CLAMPED)
- (81.000, 0.500) lh:(54.333, 0.500 AUTO_CLAMPED) rh:(107.667, 0.500 AUTO_CLAMPED)
- Action 'RobotArmature|Robot_Dance' curverange:(1.0 .. 81.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'KEKey' curves:3
- fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.300) lh:(-25.667, 0.300 AUTO_CLAMPED) rh:(27.667, 0.300 AUTO_CLAMPED)
- (81.000, 0.300) lh:(54.333, 0.300 AUTO_CLAMPED) rh:(107.667, 0.300 AUTO_CLAMPED)
- fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.500) lh:(-25.667, 0.500 AUTO_CLAMPED) rh:(27.667, 0.500 AUTO_CLAMPED)
- (81.000, 0.500) lh:(54.333, 0.500 AUTO_CLAMPED) rh:(107.667, 0.500 AUTO_CLAMPED)
- Channelbag slot 'OBRobotArmature' curves:439
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Body"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:8 grp:'Body'
- (1.000, 0.000) lh:(-0.333, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (5.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (9.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(10.333, 0.000 AUTO_CLAMPED)
...
- (73.000, 0.000) lh:(71.667, 0.000 AUTO_CLAMPED) rh:(74.333, 0.000 AUTO_CLAMPED)
- (77.000, 0.000) lh:(75.667, 0.000 AUTO_CLAMPED) rh:(78.333, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(79.667, 0.000 AUTO_CLAMPED) rh:(82.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Body"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:8 grp:'Body'
- (1.000, -0.032) lh:(-0.333, -0.032 AUTO_CLAMPED) rh:(2.333, -0.032 AUTO_CLAMPED)
- (5.000, -0.032) lh:(3.667, -0.032 AUTO_CLAMPED) rh:(6.333, -0.032 AUTO_CLAMPED)
- (9.000, -0.032) lh:(7.667, -0.032 AUTO_CLAMPED) rh:(10.333, -0.032 AUTO_CLAMPED)
...
- (73.000, -0.032) lh:(71.667, -0.032 AUTO_CLAMPED) rh:(74.333, -0.032 AUTO_CLAMPED)
- (77.000, -0.032) lh:(75.667, -0.032 AUTO_CLAMPED) rh:(78.333, -0.032 AUTO_CLAMPED)
- (81.000, -0.032) lh:(79.667, -0.032 AUTO_CLAMPED) rh:(82.333, -0.032 AUTO_CLAMPED)
- Action 'RobotArmature|Robot_Death' curverange:(1.0 .. 21.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'KEKey' curves:3
- fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.300) lh:(-5.667, 0.300 AUTO_CLAMPED) rh:(7.667, 0.300 AUTO_CLAMPED)
- (21.000, 0.300) lh:(14.333, 0.300 AUTO_CLAMPED) rh:(27.667, 0.300 AUTO_CLAMPED)
- fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.500) lh:(-5.667, 0.500 AUTO_CLAMPED) rh:(7.667, 0.500 AUTO_CLAMPED)
- (21.000, 0.500) lh:(14.333, 0.500 AUTO_CLAMPED) rh:(27.667, 0.500 AUTO_CLAMPED)
- Channelbag slot 'OBRobotArmature' curves:439
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Body"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Body"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body'
- (1.000, -0.706) lh:(-5.667, -0.706 AUTO_CLAMPED) rh:(7.667, -0.706 AUTO_CLAMPED)
- (21.000, -0.706) lh:(14.333, -0.706 AUTO_CLAMPED) rh:(27.667, -0.706 AUTO_CLAMPED)
- Action 'RobotArmature|Robot_ThumbsUp' curverange:(1.0 .. 37.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'KEKey' curves:3
- fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.300) lh:(-11.000, 0.300 AUTO_CLAMPED) rh:(13.000, 0.300 AUTO_CLAMPED)
- (37.000, 0.300) lh:(25.000, 0.300 AUTO_CLAMPED) rh:(49.000, 0.300 AUTO_CLAMPED)
- fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.500) lh:(-11.000, 0.500 AUTO_CLAMPED) rh:(13.000, 0.500 AUTO_CLAMPED)
- (37.000, 0.500) lh:(25.000, 0.500 AUTO_CLAMPED) rh:(49.000, 0.500 AUTO_CLAMPED)
- Channelbag slot 'OBRobotArmature' curves:439
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED)
- (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED)
- (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED)
- (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED)
- (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Body"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Body"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body'
- (1.000, -0.706) lh:(-11.000, -0.706 AUTO_CLAMPED) rh:(13.000, -0.706 AUTO_CLAMPED)
- (37.000, -0.706) lh:(25.000, -0.706 AUTO_CLAMPED) rh:(49.000, -0.706 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'RobotArmature' 58 bones
- bone 'Abdomen' parent:'Hips' h:(0.000, 0.000, 0.000) t:(0.000, 0.472, 0.111) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.008 -1.000 0.078
0.000 1.000 0.008 1.663
- bone 'Body' parent:'Bone' h:(0.005, 0.051, 0.308) t:(0.005, 0.547, 0.308) radius h:0.100 t:0.050
1.000 0.000 0.000 0.002
0.000 0.000 -1.000 -0.113
0.000 1.000 0.000 1.441
- bone 'Bone' h:(-0.003, 0.195, -0.006) t:(-0.003, 0.195, 1.389) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.003
0.000 0.000 -1.000 0.195
0.000 1.000 0.000 -0.006
- bone 'Foot.L' parent:'Bone' h:(0.637, -1.365, 0.057) t:(0.637, -1.375, 0.382) radius h:0.100 t:0.050
-1.000 0.000 0.000 0.634
0.000 -0.999 -0.032 0.138
0.000 -0.032 0.999 0.025
- bone 'Foot.L_end' parent:'Foot.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050
-1.000 0.000 0.000 0.634
0.000 -0.999 -0.032 -0.187
0.000 -0.032 0.999 0.014
- bone 'Foot.R' parent:'Bone' h:(-0.637, -1.365, 0.057) t:(-0.637, -1.375, 0.382) radius h:0.100 t:0.050
-1.000 0.000 0.000 -0.640
0.000 -0.999 -0.032 0.138
0.000 -0.032 0.999 0.025
- bone 'Foot.R_end' parent:'Foot.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050
-1.000 0.000 0.000 -0.640
0.000 -0.999 -0.032 -0.187
0.000 -0.032 0.999 0.014
- bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(-0.003, 1.108, -0.005) radius h:0.100 t:0.050
1.000 -0.003 0.000 0.000
0.000 -0.019 -1.000 0.011
0.003 1.000 -0.019 3.038
- bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.108, 0.000) connect radius h:0.100 t:0.050
1.000 -0.003 0.000 -0.003
0.000 -0.019 -1.000 -0.010
0.003 1.000 -0.019 4.147
- bone 'Hips' parent:'Body' h:(-0.002, -0.592, -0.113) t:(-0.002, -0.273, -0.190) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.236 -0.972 0.000
0.000 0.972 0.236 1.344
- bone 'Index.L' parent:'Palm1.L' h:(0.000, 0.000, 0.000) t:(0.061, 0.173, -0.046) connect radius h:0.100 t:0.050
-0.621 0.783 -0.029 3.003
-0.783 -0.621 0.017 -0.184
-0.005 0.034 0.999 2.631
- bone 'Index.R' parent:'Palm1.R' h:(0.000, 0.000, 0.000) t:(0.076, 0.173, 0.011) connect radius h:0.100 t:0.050
-0.621 -0.783 -0.029 -3.005
0.778 -0.621 0.091 -0.184
-0.090 0.034 0.995 2.631
- bone 'Index2.L' parent:'Index.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.152
-0.501 -0.864 0.052 -0.302
0.067 0.022 0.998 2.637
- bone 'Index2.L_end' parent:'Index2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.218
-0.501 -0.864 0.052 -0.416
0.067 0.022 0.998 2.640
- bone 'Index2.R' parent:'Index.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.153
0.504 -0.864 -0.002 -0.302
0.042 0.022 0.999 2.637
- bone 'Index2.R_end' parent:'Index2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.219
0.504 -0.864 -0.002 -0.416
0.042 0.022 0.999 2.640
- bone 'LowerArm.L' parent:'UpperArm.L' h:(0.000, 0.000, 0.000) t:(-0.127, 1.338, 0.036) connect radius h:0.100 t:0.050
0.039 0.999 -0.012 1.323
-0.999 0.039 0.000 -0.021
0.001 0.012 1.000 2.432
- bone 'LowerArm.R' parent:'UpperArm.R' h:(0.000, 0.000, 0.000) t:(0.127, 1.349, 0.068) connect radius h:0.100 t:0.050
0.036 -0.999 0.019 -1.313
0.984 0.039 0.177 -0.021
-0.177 0.012 0.984 2.432
- bone 'LowerLeg.L' parent:'UpperLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.630
0.000 0.190 0.982 -0.038
0.000 -0.982 0.190 0.935
- bone 'LowerLeg.L_end' parent:'LowerLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.630
0.000 0.190 0.982 0.138
0.000 -0.982 0.190 0.024
- bone 'LowerLeg.R' parent:'UpperLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.643
0.000 0.190 0.982 -0.038
0.000 -0.982 0.190 0.935
- bone 'LowerLeg.R_end' parent:'LowerLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.643
0.000 0.190 0.982 0.138
0.000 -0.982 0.190 0.024
- bone 'Middle1.L' parent:'Palm2.L' h:(0.000, 0.000, 0.000) t:(0.009, 0.189, 0.000) connect radius h:0.100 t:0.050
-0.621 0.784 -0.003 2.991
-0.784 -0.621 -0.004 -0.184
-0.005 0.000 1.000 2.449
- bone 'Middle1.R' parent:'Palm2.R' h:(0.000, 0.000, 0.000) t:(-0.009, 0.189, 0.000) connect radius h:0.100 t:0.050
-0.621 -0.784 -0.003 -2.993
0.784 -0.621 0.004 -0.184
-0.005 0.000 1.000 2.449
- bone 'Middle2.L' parent:'Middle1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, 0.000) connect radius h:0.100 t:0.050
-0.862 0.504 0.058 3.140
-0.503 -0.864 0.034 -0.302
0.067 0.000 0.998 2.449
- bone 'Middle2.L_end' parent:'Middle2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.862 0.504 0.058 3.206
-0.503 -0.864 0.034 -0.416
0.067 0.000 0.998 2.449
- bone 'Middle2.R' parent:'Middle1.R' h:(0.000, 0.000, 0.000) t:(-0.048, 0.122, 0.000) connect radius h:0.100 t:0.050
-0.862 -0.504 0.058 -3.141
0.503 -0.864 -0.034 -0.302
0.067 0.000 0.998 2.449
- bone 'Middle2.R_end' parent:'Middle2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.862 -0.504 0.058 -3.207
0.503 -0.864 -0.034 -0.416
0.067 0.000 0.998 2.449
- bone 'Neck' parent:'Torso' h:(0.000, -0.063, 0.000) t:(0.000, 0.245, -0.027) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.023 -1.000 0.018
0.000 1.000 -0.023 2.729
- bone 'Palm1.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.330, 0.178) radius h:0.100 t:0.050
-0.166 0.742 -0.649 2.690
-0.764 -0.514 -0.391 0.032
-0.624 0.431 0.652 2.449
- bone 'Palm1.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.257, 0.330, 0.135) radius h:0.100 t:0.050
-0.166 -0.742 -0.649 -2.692
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-0.860 0.431 -0.272 2.449
- bone 'Palm2.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.228, 0.316, -0.004) radius h:0.100 t:0.050
-0.584 0.811 -0.009 2.690
-0.811 -0.584 -0.013 0.032
-0.016 0.000 1.000 2.449
- bone 'Palm2.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.224, 0.316, -0.044) radius h:0.100 t:0.050
-0.584 -0.811 -0.009 -2.692
0.811 -0.584 0.013 0.032
-0.016 0.000 1.000 2.449
- bone 'Palm3.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.326, -0.195) radius h:0.100 t:0.050
-0.066 0.735 0.674 2.690
-0.711 -0.509 0.485 0.032
0.700 -0.447 0.557 2.449
- bone 'Palm3.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.191, 0.326, -0.232) radius h:0.100 t:0.050
-0.066 -0.735 0.674 -2.692
-0.603 -0.509 -0.614 0.032
0.795 -0.447 -0.410 2.449
- bone 'PoleTarget.L' parent:'Bone' h:(0.628, -0.337, 1.709) t:(0.628, -0.028, 1.709) radius h:0.100 t:0.050
1.000 0.000 0.000 0.625
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.052
- bone 'PoleTarget.L_end' parent:'PoleTarget.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.625
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.361
- bone 'PoleTarget.R' parent:'Bone' h:(-0.645, -0.337, 1.709) t:(-0.645, -0.028, 1.709) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.648
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.052
- bone 'PoleTarget.R_end' parent:'PoleTarget.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.648
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.361
- bone 'Ring1.L' parent:'Palm3.L' h:(0.000, 0.000, 0.000) t:(0.078, 0.166, 0.046) connect radius h:0.100 t:0.050
-0.621 0.783 -0.029 3.003
-0.783 -0.621 0.017 -0.184
-0.005 0.034 0.999 2.258
- bone 'Ring1.R' parent:'Palm3.R' h:(0.000, 0.000, 0.000) t:(0.086, 0.166, -0.030) connect radius h:0.100 t:0.050
-0.621 -0.783 -0.029 -3.005
0.778 -0.621 0.091 -0.184
-0.090 0.034 0.995 2.258
- bone 'Ring2.L' parent:'Ring1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.152
-0.501 -0.864 0.052 -0.302
0.067 0.022 0.998 2.264
- bone 'Ring2.L_end' parent:'Ring2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.218
-0.501 -0.864 0.052 -0.416
0.067 0.022 0.998 2.267
- bone 'Ring2.R' parent:'Ring1.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.153
0.504 -0.864 -0.002 -0.302
0.042 0.022 0.999 2.264
- bone 'Ring2.R_end' parent:'Ring2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.219
0.504 -0.864 -0.002 -0.416
0.042 0.022 0.999 2.267
- bone 'Shoulder.L' parent:'Torso' h:(0.583, -0.351, 0.032) t:(0.667, -0.353, 0.033) radius h:0.100 t:0.050
-0.026 1.000 0.000 0.583
0.000 0.000 -1.000 0.017
-1.000 -0.026 0.000 2.439
- bone 'Shoulder.R' parent:'Torso' h:(-0.637, -0.351, 0.032) t:(-0.739, -0.352, 0.033) radius h:0.100 t:0.050
-0.010 -1.000 0.000 -0.637
0.000 0.000 -1.000 0.017
1.000 -0.010 0.000 2.440
- bone 'Thumb.L' parent:'LowerArm.L' h:(0.084, -0.087, 0.190) t:(0.143, -0.095, 0.313) radius h:0.100 t:0.050
0.993 -0.047 0.112 2.580
0.081 -0.434 -0.897 -0.056
0.091 0.899 -0.427 2.637
- bone 'Thumb.R' parent:'LowerArm.R' h:(-0.116, -0.087, 0.172) t:(-0.196, -0.095, 0.283) radius h:0.100 t:0.050
0.993 0.047 0.112 -2.582
0.122 -0.434 -0.892 -0.056
0.006 0.899 -0.437 2.637
- bone 'Thumb2.L' parent:'Thumb.L' h:(0.000, 0.000, 0.000) t:(0.052, 0.115, 0.014) connect radius h:0.100 t:0.050
-0.538 0.379 -0.753 2.574
-0.816 -0.458 0.353 -0.115
-0.211 0.804 0.555 2.760
- bone 'Thumb2.L_end' parent:'Thumb2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050
-0.538 0.379 -0.753 2.622
-0.816 -0.458 0.353 -0.173
-0.211 0.804 0.555 2.862
- bone 'Thumb2.R' parent:'Thumb.R' h:(0.000, 0.000, 0.000) t:(-0.054, 0.115, 0.002) connect radius h:0.100 t:0.050
-0.538 -0.379 -0.753 -2.575
-0.598 -0.458 0.657 -0.115
-0.594 0.804 0.020 2.760
- bone 'Thumb2.R_end' parent:'Thumb2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050
-0.538 -0.379 -0.753 -2.623
-0.598 -0.458 0.657 -0.173
-0.594 0.804 0.020 2.862
- bone 'Torso' parent:'Abdomen' h:(0.000, 0.000, 0.000) t:(0.000, 0.643, 0.075) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.109 -0.994 0.081
0.000 0.994 -0.109 2.148
- bone 'UpperArm.L' parent:'Shoulder.L' h:(0.000, 0.000, 0.000) t:(-0.012, 0.656, 0.038) connect radius h:0.100 t:0.050
-0.056 0.998 0.012 0.667
-0.996 -0.057 0.067 0.017
0.068 -0.008 0.998 2.437
- bone 'UpperArm.R' parent:'Shoulder.R' h:(0.000, 0.000, 0.000) t:(-0.001, 0.574, 0.038) connect radius h:0.100 t:0.050
-0.060 -0.998 -0.028 -0.739
0.962 -0.065 0.264 0.017
-0.265 -0.012 0.964 2.439
- bone 'UpperLeg.L' parent:'Body' h:(0.628, -0.400, -0.183) t:(0.628, -1.001, -0.075) radius h:0.100 t:0.050
1.000 0.000 0.000 0.630
0.000 -0.177 0.984 0.070
0.000 -0.984 -0.177 1.537
- bone 'UpperLeg.R' parent:'Body' h:(-0.645, -0.400, -0.183) t:(-0.645, -1.001, -0.075) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.643
0.000 -0.177 0.984 0.070
0.000 -0.984 -0.177 1.537
|
==== Meshes: 14
- Mesh 'Cube.001' vtx:497 face:529 loop:1928 edge:1002
- 0 39 71 21 0 ... 494 496 491 490 496
- 0/39 39/71 21/71 0/21 21/64 ... 493/496 492/496 491/496 494/496 490/496
- attr 'position' FLOAT_VECTOR POINT
- (-0.513, 0.000, 0.105)
- (0.257, 0.513, 0.105)
- (0.513, 0.000, 0.105)
...
- (0.683, -0.021, -0.846)
- (0.626, -0.001, -0.640)
- (0.624, -0.002, -0.860)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder' vtx:511 face:466 loop:1742 edge:943
- 0 1 3 2 2 ... 509 510 508 504 506
- 0/1 1/3 2/3 0/2 3/5 ... 507/509 507/508 508/510 503/507 504/508
- attr 'position' FLOAT_VECTOR POINT
- (1.294, 0.038, -0.677)
- (1.294, 0.038, -0.512)
- (1.047, -0.713, -0.677)
...
- (-1.119, -0.921, 0.540)
- (-1.026, -0.705, 0.401)
- (-1.029, -0.710, 0.549)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 1 1 1 1 1 ... 2 2 2 2 2
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 3 materials
- 'Main' 'Grey' 'Black'
- shape key 'Basis' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- shape key 'Angry' w:0.300 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- shape key 'Surprised' w:0.500 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- shape key 'Sad' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- Mesh 'Cylinder.008' vtx:64 face:59 loop:240 edge:122
- 4 5 11 10 10 ... 33 37 32 0 5
- 4/5 5/11 10/11 4/10 11/17 ... 54/60 55/61 53/59 50/56 62/63
- attr 'position' FLOAT_VECTOR POINT
- (0.000, -0.050, -0.108)
- (0.094, -0.050, -0.054)
- (0.094, -0.050, 0.054)
...
- (-0.085, 0.114, -0.049)
- (0.093, 0.035, -0.039)
- (0.093, 0.035, 0.039)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.009' vtx:64 face:59 loop:240 edge:122
- 4 10 11 5 10 ... 63 37 5 0 32
- 4/10 10/11 5/11 4/5 10/16 ... 55/61 54/60 53/59 50/56 62/63
- attr 'position' FLOAT_VECTOR POINT
- (0.000, -0.050, -0.108)
- (-0.094, -0.050, -0.054)
- (-0.094, -0.050, 0.054)
...
- (0.085, 0.114, -0.049)
- (-0.093, 0.035, -0.039)
- (-0.093, 0.035, 0.039)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.010' vtx:58 face:94 loop:296 edge:148
- 4 6 2 0 3 ... 55 52 50 54 56
- 4/6 2/6 0/2 0/4 3/7 ... 55/57 54/56 54/55 51/55 50/54
- attr 'position' FLOAT_VECTOR POINT
- (0.665, -0.035, 0.031)
- (0.665, -0.035, 0.108)
- (1.272, -0.035, 0.031)
...
- (0.638, -0.007, 0.078)
- (0.638, 0.007, 0.062)
- (0.638, 0.007, 0.078)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.011' vtx:51 face:86 loop:270 edge:135
- 0 11 13 0 13 ... 15 50 17 14 50
- 0/11 11/13 0/13 13/20 0/20 ... 17/50 15/50 10/50 11/50 14/50
- attr 'position' FLOAT_VECTOR POINT
- (-0.060, -0.081, -0.347)
- (-0.096, 0.032, -0.347)
- (0.001, 0.101, -0.347)
...
- (-0.043, -0.015, 0.115)
- (0.000, -0.046, 0.115)
- (0.000, 0.000, -0.408)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.012' vtx:77 face:112 loop:370 edge:185
- 4 2 9 7 0 ... 76 22 25 76 75
- 2/4 2/9 7/9 4/7 0/3 ... 23/73 24/72 22/75 21/74 25/76
- attr 'position' FLOAT_VECTOR POINT
- (-0.057, 0.226, 0.418)
- (-0.035, 0.160, 0.418)
- (0.034, 0.160, 0.418)
...
- (0.151, -0.023, -0.091)
- (-0.154, -0.021, -0.091)
- (-0.246, 0.269, -0.091)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.013' vtx:58 face:93 loop:292 edge:148
- 4 0 2 6 3 ... 57 50 52 56 54
- 0/4 0/2 2/6 4/6 1/3 ... 50/54 54/55 51/55 55/57 54/56
- attr 'position' FLOAT_VECTOR POINT
- (1.511, 0.000, -0.136)
- (1.511, 0.000, 0.204)
- (-0.890, 0.000, -0.136)
...
- (1.634, 0.000, 0.122)
- (1.634, 0.308, -0.040)
- (1.634, 0.308, 0.122)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.014' vtx:19 face:16 loop:66 edge:33
- 9 6 5 12 6 ... 0 1 2 3 4
- 6/9 5/6 5/12 9/12 6/7 ... 1/2 1/16 16/17 11/16 15/18
- attr 'position' FLOAT_VECTOR POINT
- (0.151, -0.017, -0.168)
- (0.248, 0.265, -0.268)
- (0.001, 0.441, -0.331)
...
- (0.248, 0.265, -0.418)
- (0.001, 0.441, -0.418)
- (-0.248, 0.267, -0.418)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.015' vtx:138 face:141 loop:554 edge:277
- 4 10 8 2 5 ... 0 5 3 4 2
- 4/10 8/10 2/8 2/4 5/11 ... 131/136 128/136 130/135 125/135 114/130
- attr 'position' FLOAT_VECTOR POINT
- (-1.405, -0.054, 0.119)
- (-1.405, 0.054, 0.119)
- (-1.405, 0.070, 0.069)
...
- (-1.928, 0.012, 0.437)
- (-1.999, -0.299, 0.037)
- (-1.935, 0.005, -0.308)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 1 1 1 1 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
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- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.017' vtx:19 face:16 loop:66 edge:33
- 9 12 5 6 6 ... 0 4 3 2 1
- 9/12 5/12 5/6 6/9 5/10 ... 16/17 1/16 1/2 11/16 15/18
- attr 'position' FLOAT_VECTOR POINT
- (-0.151, -0.017, -0.168)
- (-0.248, 0.265, -0.268)
- (-0.001, 0.441, -0.331)
...
- (-0.248, 0.265, -0.418)
- (-0.001, 0.441, -0.418)
- (0.248, 0.267, -0.418)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
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- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.018' vtx:77 face:112 loop:370 edge:185
- 4 7 9 2 0 ... 24 22 75 76 25
- 4/7 7/9 2/9 2/4 0/5 ... 24/72 23/73 21/74 22/75 25/76
- attr 'position' FLOAT_VECTOR POINT
- (0.057, 0.226, 0.418)
- (0.035, 0.160, 0.418)
- (-0.034, 0.160, 0.418)
...
- (-0.151, -0.023, -0.091)
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- (0.246, 0.269, -0.091)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
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...
- (0, 0)
- (0, 0)
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- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.019' vtx:51 face:86 loop:270 edge:135
- 0 13 11 0 20 ... 50 15 17 50 14
- 0/13 11/13 0/11 0/20 13/20 ... 15/50 17/50 11/50 10/50 14/50
- attr 'position' FLOAT_VECTOR POINT
- (0.060, -0.081, -0.347)
- (0.096, 0.032, -0.347)
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...
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- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
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...
- (0, 0)
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- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.022' vtx:138 face:141 loop:554 edge:277
- 4 2 8 10 5 ... 2 4 3 5 0
- 2/4 2/8 8/10 4/10 3/5 ... 131/136 129/131 125/135 130/135 114/130
- attr 'position' FLOAT_VECTOR POINT
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- (1.405, 0.054, 0.119)
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...
- (1.928, 0.012, 0.437)
- (1.999, -0.299, 0.037)
- (1.935, 0.005, -0.308)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 1 1 1 1 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 2 materials
- 'Main' 'Grey'
==== Objects: 15
- Obj 'Arm.L' MESH data:'Cylinder.010' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.L'
- pos 0.035, -1.325, -0.076
- rot 0.067, -0.013, 1.632 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Arm.R' MESH data:'Cylinder.013' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.R'
- pos -0.008, -0.240, -0.005
- rot 0.267, 0.028, -1.631 (XYZ)
- scl 0.227, 0.227, 0.227
- Obj 'Foot.L' MESH data:'Cylinder.014' par:'RobotArmature' par_type:BONE par_bone:'Foot.L'
- pos 0.009, -0.009, 0.383
- rot -0.032, 0.000, 3.142 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Foot.R' MESH data:'Cylinder.017' par:'RobotArmature' par_type:BONE par_bone:'Foot.R'
- pos -0.002, -0.009, 0.383
- rot -0.032, 0.000, 3.142 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Hand.L' MESH data:'Cylinder.022' par:'RobotArmature'
- pos -0.003, 0.021, 2.370
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 12 vertex groups
- 'LowerArm.L' 'Palm2.L' 'Middle1.L' 'Middle2.L' 'Thumb.L' ... 'Index.L' 'Index2.L' 'Palm3.L' 'Ring1.L' 'Ring2.L'
- 1 modifiers
- ARMATURE 'RobotArmature'
- Obj 'Hand.R' MESH data:'Cylinder.015' par:'RobotArmature'
- pos -0.003, 0.021, 2.370
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 12 vertex groups
- 'LowerArm.R' 'Palm2.R' 'Middle1.R' 'Middle2.R' 'Thumb.R' ... 'Index.R' 'Index2.R' 'Palm3.R' 'Ring1.R' 'Ring2.R'
- 1 modifiers
- ARMATURE 'RobotArmature'
- Obj 'Head' MESH data:'Cylinder' par:'RobotArmature' par_type:BONE par_bone:'Head'
- pos -0.001, -0.461, 0.036
- rot -1.590, 0.000, -0.003 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Leg.L' MESH data:'Cylinder.011' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.L'
- pos -0.007, -0.279, -0.003
- rot 1.782, -0.006, 0.001 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Leg.R' MESH data:'Cylinder.019' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.R'
- pos 0.005, -0.278, 0.006
- rot 1.750, -0.006, 0.001 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'LowerLeg.L' MESH data:'Cylinder.012' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.L'
- pos -0.007, -0.429, -0.252
- rot 1.379, -0.005, 0.003 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'LowerLeg.R' MESH data:'Cylinder.018' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.R'
- pos 0.005, -0.429, -0.252
- rot 1.379, -0.005, 0.003 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'RobotArmature' ARMATURE data:'RobotArmature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- posed bone 'Body'
1.000 0.000 0.000 0.000
0.000 1.000 0.000 -0.032
0.000 0.000 1.000 0.000
- posed bone 'Head'
1.000 0.006 -0.005 0.131
-0.005 0.998 0.058 2.475
0.006 -0.058 0.998 0.311
- posed bone 'Index.L'
0.402 0.915 0.026 0.000
-0.916 0.402 0.003 0.000
-0.008 -0.025 1.000 0.000
- posed bone 'Index.R'
0.533 -0.846 0.014 0.000
0.842 0.532 0.085 0.000
-0.079 -0.034 0.996 0.000
- posed bone 'Index2.L'
0.386 0.919 0.083 0.000
-0.922 0.379 0.085 0.000
0.046 -0.109 0.993 0.000
- posed bone 'Index2.R'
0.733 -0.676 0.074 0.000
0.675 0.737 0.036 0.000
-0.078 0.024 0.997 0.000
- posed bone 'LowerArm.L'
0.975 0.170 0.144 0.000
-0.061 0.824 -0.564 0.000
-0.214 0.541 0.814 0.000
- posed bone 'LowerArm.R'
-0.056 -0.520 -0.852 0.000
0.231 0.823 -0.518 0.000
0.971 -0.226 0.074 0.000
- posed bone 'LowerLeg.L'
1.000 0.000 0.000 0.000
0.000 0.981 -0.192 0.000
0.000 0.192 0.981 0.000
- posed bone 'LowerLeg.R'
1.000 0.000 0.000 0.000
0.000 0.981 -0.192 0.000
0.000 0.192 0.981 0.000
- posed bone 'Middle1.L'
0.431 0.901 0.056 0.000
-0.902 0.432 -0.016 0.000
-0.039 -0.043 0.998 0.000
- posed bone 'Middle1.R'
0.489 -0.871 -0.050 0.000
0.872 0.485 0.066 0.000
-0.033 -0.076 0.997 0.000
- posed bone 'Middle2.L'
0.386 0.917 0.103 0.000
-0.922 0.380 0.071 0.000
0.026 -0.122 0.992 0.000
- posed bone 'Middle2.R'
0.775 -0.632 0.005 0.000
0.630 0.772 -0.083 0.000
0.048 0.068 0.997 0.000
- posed bone 'Neck'
0.998 -0.055 -0.031 0.000
0.055 0.998 0.000 0.000
0.031 -0.002 1.000 0.000
- posed bone 'PoleTarget.L'
1.000 0.000 0.000 0.285
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- posed bone 'PoleTarget.R'
1.000 0.000 0.000 -0.456
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- posed bone 'Ring1.L'
0.396 0.918 0.027 0.000
-0.918 0.397 0.003 0.000
-0.008 -0.026 1.000 0.000
- posed bone 'Ring1.R'
0.345 -0.914 -0.214 0.000
0.926 0.369 -0.083 0.000
0.154 -0.170 0.973 0.000
- posed bone 'Ring2.L'
0.386 0.919 0.083 0.000
-0.922 0.379 0.085 0.000
0.046 -0.109 0.993 0.000
- posed bone 'Ring2.R'
0.875 -0.452 0.177 0.000
0.485 0.818 -0.310 0.000
-0.004 0.357 0.934 0.000
- posed bone 'Shoulder.L'
0.435 0.901 0.000 0.000
-0.901 0.435 0.000 0.000
0.000 0.000 1.000 0.000
- posed bone 'Shoulder.R'
0.986 0.164 0.000 0.028
-0.164 0.986 0.000 0.248
0.000 0.000 1.000 -0.407
- posed bone 'Thumb.L'
0.988 -0.153 -0.023 0.000
0.112 0.807 -0.579 0.000
0.107 0.570 0.815 0.000
- posed bone 'Thumb2.L'
0.336 0.658 0.674 0.000
-0.942 0.250 0.226 0.000
-0.020 -0.710 0.703 0.000
- posed bone 'Thumb2.R'
0.847 0.530 0.040 0.000
-0.159 0.180 0.971 0.000
0.507 -0.829 0.237 0.000
- posed bone 'UpperArm.L'
0.967 -0.229 0.109 0.000
0.230 0.973 0.003 0.000
-0.107 0.022 0.994 0.000
- posed bone 'UpperArm.R'
0.996 -0.077 0.038 0.000
0.077 0.997 0.020 0.000
-0.039 -0.017 0.999 0.000
- posed bone 'UpperLeg.L'
0.985 0.059 -0.161 0.000
-0.040 0.992 0.120 0.000
0.167 -0.111 0.980 0.000
- posed bone 'UpperLeg.R'
0.961 -0.090 0.262 0.000
0.059 0.991 0.124 0.000
-0.270 -0.104 0.957 0.000
- anim act:RobotArmature|Robot_Dance slot:OBRobotArmature blend:REPLACE drivers:0
- Obj 'Shoulder.L' MESH data:'Cylinder.008' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.L'
- pos 0.000, -0.085, -0.004
- rot -1.571, 0.000, 1.597 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Shoulder.R' MESH data:'Cylinder.009' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.R'
- pos 0.000, -0.103, -0.004
- rot -1.571, 0.000, -1.581 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Torso' MESH data:'Cube.001' par:'RobotArmature' par_type:BONE par_bone:'Body'
- pos -0.005, 0.306, -0.132
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 3
- Mat 'Black'
- base color (0.058, 0.058, 0.058)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.058, 0.058, 0.058, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Grey'
- base color (0.467, 0.464, 0.419)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.467, 0.464, 0.419, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Main'
- base color (0.738, 0.364, 0.048)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.738, 0.364, 0.048, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 4
- Action 'Head|Robot_Dance' curverange:(1.0 .. 81.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'KEKey' curves:3
- fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.300) lh:(-25.667, 0.300 AUTO_CLAMPED) rh:(27.667, 0.300 AUTO_CLAMPED)
- (81.000, 0.300) lh:(54.333, 0.300 AUTO_CLAMPED) rh:(107.667, 0.300 AUTO_CLAMPED)
- fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.500) lh:(-25.667, 0.500 AUTO_CLAMPED) rh:(27.667, 0.500 AUTO_CLAMPED)
- (81.000, 0.500) lh:(54.333, 0.500 AUTO_CLAMPED) rh:(107.667, 0.500 AUTO_CLAMPED)
- Action 'RobotArmature|Robot_Dance' curverange:(1.0 .. 81.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'KEKey' curves:3
- fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.300) lh:(-25.667, 0.300 AUTO_CLAMPED) rh:(27.667, 0.300 AUTO_CLAMPED)
- (81.000, 0.300) lh:(54.333, 0.300 AUTO_CLAMPED) rh:(107.667, 0.300 AUTO_CLAMPED)
- fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.500) lh:(-25.667, 0.500 AUTO_CLAMPED) rh:(27.667, 0.500 AUTO_CLAMPED)
- (81.000, 0.500) lh:(54.333, 0.500 AUTO_CLAMPED) rh:(107.667, 0.500 AUTO_CLAMPED)
- Channelbag slot 'OBRobotArmature' curves:439
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-25.667, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(107.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-25.667, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(54.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Body"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:8 grp:'Body'
- (1.000, 0.000) lh:(-0.333, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (5.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (9.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(10.333, 0.000 AUTO_CLAMPED)
...
- (73.000, 0.000) lh:(71.667, 0.000 AUTO_CLAMPED) rh:(74.333, 0.000 AUTO_CLAMPED)
- (77.000, 0.000) lh:(75.667, 0.000 AUTO_CLAMPED) rh:(78.333, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(79.667, 0.000 AUTO_CLAMPED) rh:(82.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Body"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:8 grp:'Body'
- (1.000, -0.032) lh:(-0.333, -0.032 AUTO_CLAMPED) rh:(2.333, -0.032 AUTO_CLAMPED)
- (5.000, -0.032) lh:(3.667, -0.032 AUTO_CLAMPED) rh:(6.333, -0.032 AUTO_CLAMPED)
- (9.000, -0.032) lh:(7.667, -0.032 AUTO_CLAMPED) rh:(10.333, -0.032 AUTO_CLAMPED)
...
- (73.000, -0.032) lh:(71.667, -0.032 AUTO_CLAMPED) rh:(74.333, -0.032 AUTO_CLAMPED)
- (77.000, -0.032) lh:(75.667, -0.032 AUTO_CLAMPED) rh:(78.333, -0.032 AUTO_CLAMPED)
- (81.000, -0.032) lh:(79.667, -0.032 AUTO_CLAMPED) rh:(82.333, -0.032 AUTO_CLAMPED)
- Action 'RobotArmature|Robot_Death' curverange:(1.0 .. 21.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'KEKey' curves:3
- fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.300) lh:(-5.667, 0.300 AUTO_CLAMPED) rh:(7.667, 0.300 AUTO_CLAMPED)
- (21.000, 0.300) lh:(14.333, 0.300 AUTO_CLAMPED) rh:(27.667, 0.300 AUTO_CLAMPED)
- fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.500) lh:(-5.667, 0.500 AUTO_CLAMPED) rh:(7.667, 0.500 AUTO_CLAMPED)
- (21.000, 0.500) lh:(14.333, 0.500 AUTO_CLAMPED) rh:(27.667, 0.500 AUTO_CLAMPED)
- Channelbag slot 'OBRobotArmature' curves:439
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(14.333, 1.000 AUTO_CLAMPED) rh:(27.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Body"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body'
- (1.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(27.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Body"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body'
- (1.000, -0.706) lh:(-5.667, -0.706 AUTO_CLAMPED) rh:(7.667, -0.706 AUTO_CLAMPED)
- (21.000, -0.706) lh:(14.333, -0.706 AUTO_CLAMPED) rh:(27.667, -0.706 AUTO_CLAMPED)
- Action 'RobotArmature|Robot_ThumbsUp' curverange:(1.0 .. 37.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'KEKey' curves:3
- fcu 'key_blocks["Angry"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.300) lh:(-11.000, 0.300 AUTO_CLAMPED) rh:(13.000, 0.300 AUTO_CLAMPED)
- (37.000, 0.300) lh:(25.000, 0.300 AUTO_CLAMPED) rh:(49.000, 0.300 AUTO_CLAMPED)
- fcu 'key_blocks["Sad"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'key_blocks["Surprised"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.500) lh:(-11.000, 0.500 AUTO_CLAMPED) rh:(13.000, 0.500 AUTO_CLAMPED)
- (37.000, 0.500) lh:(25.000, 0.500 AUTO_CLAMPED) rh:(49.000, 0.500 AUTO_CLAMPED)
- Channelbag slot 'OBRobotArmature' curves:439
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'RobotArmature'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED)
- (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED)
- (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED)
- (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Abdomen"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Abdomen'
- (1.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(13.000, 1.000 AUTO_CLAMPED)
- (37.000, 1.000) lh:(25.000, 1.000 AUTO_CLAMPED) rh:(49.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Body"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body'
- (1.000, 0.000) lh:(-11.000, 0.000 AUTO_CLAMPED) rh:(13.000, 0.000 AUTO_CLAMPED)
- (37.000, 0.000) lh:(25.000, 0.000 AUTO_CLAMPED) rh:(49.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Body"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Body'
- (1.000, -0.706) lh:(-11.000, -0.706 AUTO_CLAMPED) rh:(13.000, -0.706 AUTO_CLAMPED)
- (37.000, -0.706) lh:(25.000, -0.706 AUTO_CLAMPED) rh:(49.000, -0.706 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'RobotArmature' 58 bones
- bone 'Abdomen' parent:'Hips' h:(0.000, 0.000, 0.000) t:(0.000, 0.472, 0.111) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.008 -1.000 0.078
0.000 1.000 0.008 1.663
- bone 'Body' parent:'Bone' h:(0.005, 0.051, 0.308) t:(0.005, 0.547, 0.308) radius h:0.100 t:0.050
1.000 0.000 0.000 0.002
0.000 0.000 -1.000 -0.113
0.000 1.000 0.000 1.441
- bone 'Bone' h:(-0.003, 0.195, -0.006) t:(-0.003, 0.195, 1.389) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.003
0.000 0.000 -1.000 0.195
0.000 1.000 0.000 -0.006
- bone 'Foot.L' parent:'Bone' h:(0.637, -1.365, 0.057) t:(0.637, -1.375, 0.382) radius h:0.100 t:0.050
-1.000 0.000 0.000 0.634
0.000 -0.999 -0.032 0.138
0.000 -0.032 0.999 0.025
- bone 'Foot.L_end' parent:'Foot.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050
-1.000 0.000 0.000 0.634
0.000 -0.999 -0.032 -0.187
0.000 -0.032 0.999 0.014
- bone 'Foot.R' parent:'Bone' h:(-0.637, -1.365, 0.057) t:(-0.637, -1.375, 0.382) radius h:0.100 t:0.050
-1.000 0.000 0.000 -0.640
0.000 -0.999 -0.032 0.138
0.000 -0.032 0.999 0.025
- bone 'Foot.R_end' parent:'Foot.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050
-1.000 0.000 0.000 -0.640
0.000 -0.999 -0.032 -0.187
0.000 -0.032 0.999 0.014
- bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(-0.003, 1.108, -0.005) radius h:0.100 t:0.050
1.000 -0.003 0.000 0.000
0.000 -0.019 -1.000 0.011
0.003 1.000 -0.019 3.038
- bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.108, 0.000) connect radius h:0.100 t:0.050
1.000 -0.003 0.000 -0.003
0.000 -0.019 -1.000 -0.010
0.003 1.000 -0.019 4.147
- bone 'Hips' parent:'Body' h:(-0.002, -0.592, -0.113) t:(-0.002, -0.273, -0.190) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.236 -0.972 0.000
0.000 0.972 0.236 1.344
- bone 'Index.L' parent:'Palm1.L' h:(0.000, 0.000, 0.000) t:(0.061, 0.173, -0.046) connect radius h:0.100 t:0.050
-0.621 0.783 -0.029 3.003
-0.783 -0.621 0.017 -0.184
-0.005 0.034 0.999 2.631
- bone 'Index.R' parent:'Palm1.R' h:(0.000, 0.000, 0.000) t:(0.076, 0.173, 0.011) connect radius h:0.100 t:0.050
-0.621 -0.783 -0.029 -3.005
0.778 -0.621 0.091 -0.184
-0.090 0.034 0.995 2.631
- bone 'Index2.L' parent:'Index.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.152
-0.501 -0.864 0.052 -0.302
0.067 0.022 0.998 2.637
- bone 'Index2.L_end' parent:'Index2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.218
-0.501 -0.864 0.052 -0.416
0.067 0.022 0.998 2.640
- bone 'Index2.R' parent:'Index.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.153
0.504 -0.864 -0.002 -0.302
0.042 0.022 0.999 2.637
- bone 'Index2.R_end' parent:'Index2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.219
0.504 -0.864 -0.002 -0.416
0.042 0.022 0.999 2.640
- bone 'LowerArm.L' parent:'UpperArm.L' h:(0.000, 0.000, 0.000) t:(-0.127, 1.338, 0.036) connect radius h:0.100 t:0.050
0.039 0.999 -0.012 1.323
-0.999 0.039 0.000 -0.021
0.001 0.012 1.000 2.432
- bone 'LowerArm.R' parent:'UpperArm.R' h:(0.000, 0.000, 0.000) t:(0.127, 1.349, 0.068) connect radius h:0.100 t:0.050
0.036 -0.999 0.019 -1.313
0.984 0.039 0.177 -0.021
-0.177 0.012 0.984 2.432
- bone 'LowerLeg.L' parent:'UpperLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.630
0.000 0.190 0.982 -0.038
0.000 -0.982 0.190 0.935
- bone 'LowerLeg.L_end' parent:'LowerLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.630
0.000 0.190 0.982 0.138
0.000 -0.982 0.190 0.024
- bone 'LowerLeg.R' parent:'UpperLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.643
0.000 0.190 0.982 -0.038
0.000 -0.982 0.190 0.935
- bone 'LowerLeg.R_end' parent:'LowerLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.643
0.000 0.190 0.982 0.138
0.000 -0.982 0.190 0.024
- bone 'Middle1.L' parent:'Palm2.L' h:(0.000, 0.000, 0.000) t:(0.009, 0.189, 0.000) connect radius h:0.100 t:0.050
-0.621 0.784 -0.003 2.991
-0.784 -0.621 -0.004 -0.184
-0.005 0.000 1.000 2.449
- bone 'Middle1.R' parent:'Palm2.R' h:(0.000, 0.000, 0.000) t:(-0.009, 0.189, 0.000) connect radius h:0.100 t:0.050
-0.621 -0.784 -0.003 -2.993
0.784 -0.621 0.004 -0.184
-0.005 0.000 1.000 2.449
- bone 'Middle2.L' parent:'Middle1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, 0.000) connect radius h:0.100 t:0.050
-0.862 0.504 0.058 3.140
-0.503 -0.864 0.034 -0.302
0.067 0.000 0.998 2.449
- bone 'Middle2.L_end' parent:'Middle2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.862 0.504 0.058 3.206
-0.503 -0.864 0.034 -0.416
0.067 0.000 0.998 2.449
- bone 'Middle2.R' parent:'Middle1.R' h:(0.000, 0.000, 0.000) t:(-0.048, 0.122, 0.000) connect radius h:0.100 t:0.050
-0.862 -0.504 0.058 -3.141
0.503 -0.864 -0.034 -0.302
0.067 0.000 0.998 2.449
- bone 'Middle2.R_end' parent:'Middle2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.862 -0.504 0.058 -3.207
0.503 -0.864 -0.034 -0.416
0.067 0.000 0.998 2.449
- bone 'Neck' parent:'Torso' h:(0.000, -0.063, 0.000) t:(0.000, 0.245, -0.027) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.023 -1.000 0.018
0.000 1.000 -0.023 2.729
- bone 'Palm1.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.330, 0.178) radius h:0.100 t:0.050
-0.166 0.742 -0.649 2.690
-0.764 -0.514 -0.391 0.032
-0.624 0.431 0.652 2.449
- bone 'Palm1.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.257, 0.330, 0.135) radius h:0.100 t:0.050
-0.166 -0.742 -0.649 -2.692
-0.482 -0.514 0.710 0.032
-0.860 0.431 -0.272 2.449
- bone 'Palm2.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.228, 0.316, -0.004) radius h:0.100 t:0.050
-0.584 0.811 -0.009 2.690
-0.811 -0.584 -0.013 0.032
-0.016 0.000 1.000 2.449
- bone 'Palm2.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.224, 0.316, -0.044) radius h:0.100 t:0.050
-0.584 -0.811 -0.009 -2.692
0.811 -0.584 0.013 0.032
-0.016 0.000 1.000 2.449
- bone 'Palm3.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.326, -0.195) radius h:0.100 t:0.050
-0.066 0.735 0.674 2.690
-0.711 -0.509 0.485 0.032
0.700 -0.447 0.557 2.449
- bone 'Palm3.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.191, 0.326, -0.232) radius h:0.100 t:0.050
-0.066 -0.735 0.674 -2.692
-0.603 -0.509 -0.614 0.032
0.795 -0.447 -0.410 2.449
- bone 'PoleTarget.L' parent:'Bone' h:(0.628, -0.337, 1.709) t:(0.628, -0.028, 1.709) radius h:0.100 t:0.050
1.000 0.000 0.000 0.625
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.052
- bone 'PoleTarget.L_end' parent:'PoleTarget.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.625
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.361
- bone 'PoleTarget.R' parent:'Bone' h:(-0.645, -0.337, 1.709) t:(-0.645, -0.028, 1.709) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.648
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.052
- bone 'PoleTarget.R_end' parent:'PoleTarget.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.648
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.361
- bone 'Ring1.L' parent:'Palm3.L' h:(0.000, 0.000, 0.000) t:(0.078, 0.166, 0.046) connect radius h:0.100 t:0.050
-0.621 0.783 -0.029 3.003
-0.783 -0.621 0.017 -0.184
-0.005 0.034 0.999 2.258
- bone 'Ring1.R' parent:'Palm3.R' h:(0.000, 0.000, 0.000) t:(0.086, 0.166, -0.030) connect radius h:0.100 t:0.050
-0.621 -0.783 -0.029 -3.005
0.778 -0.621 0.091 -0.184
-0.090 0.034 0.995 2.258
- bone 'Ring2.L' parent:'Ring1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.152
-0.501 -0.864 0.052 -0.302
0.067 0.022 0.998 2.264
- bone 'Ring2.L_end' parent:'Ring2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.218
-0.501 -0.864 0.052 -0.416
0.067 0.022 0.998 2.267
- bone 'Ring2.R' parent:'Ring1.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.153
0.504 -0.864 -0.002 -0.302
0.042 0.022 0.999 2.264
- bone 'Ring2.R_end' parent:'Ring2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.219
0.504 -0.864 -0.002 -0.416
0.042 0.022 0.999 2.267
- bone 'Shoulder.L' parent:'Torso' h:(0.583, -0.351, 0.032) t:(0.667, -0.353, 0.033) radius h:0.100 t:0.050
-0.026 1.000 0.000 0.583
0.000 0.000 -1.000 0.017
-1.000 -0.026 0.000 2.439
- bone 'Shoulder.R' parent:'Torso' h:(-0.637, -0.351, 0.032) t:(-0.739, -0.352, 0.033) radius h:0.100 t:0.050
-0.010 -1.000 0.000 -0.637
0.000 0.000 -1.000 0.017
1.000 -0.010 0.000 2.440
- bone 'Thumb.L' parent:'LowerArm.L' h:(0.084, -0.087, 0.190) t:(0.143, -0.095, 0.313) radius h:0.100 t:0.050
0.993 -0.047 0.112 2.580
0.081 -0.434 -0.897 -0.056
0.091 0.899 -0.427 2.637
- bone 'Thumb.R' parent:'LowerArm.R' h:(-0.116, -0.087, 0.172) t:(-0.196, -0.095, 0.283) radius h:0.100 t:0.050
0.993 0.047 0.112 -2.582
0.122 -0.434 -0.892 -0.056
0.006 0.899 -0.437 2.637
- bone 'Thumb2.L' parent:'Thumb.L' h:(0.000, 0.000, 0.000) t:(0.052, 0.115, 0.014) connect radius h:0.100 t:0.050
-0.538 0.379 -0.753 2.574
-0.816 -0.458 0.353 -0.115
-0.211 0.804 0.555 2.760
- bone 'Thumb2.L_end' parent:'Thumb2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050
-0.538 0.379 -0.753 2.622
-0.816 -0.458 0.353 -0.173
-0.211 0.804 0.555 2.862
- bone 'Thumb2.R' parent:'Thumb.R' h:(0.000, 0.000, 0.000) t:(-0.054, 0.115, 0.002) connect radius h:0.100 t:0.050
-0.538 -0.379 -0.753 -2.575
-0.598 -0.458 0.657 -0.115
-0.594 0.804 0.020 2.760
- bone 'Thumb2.R_end' parent:'Thumb2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050
-0.538 -0.379 -0.753 -2.623
-0.598 -0.458 0.657 -0.173
-0.594 0.804 0.020 2.862
- bone 'Torso' parent:'Abdomen' h:(0.000, 0.000, 0.000) t:(0.000, 0.643, 0.075) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.109 -0.994 0.081
0.000 0.994 -0.109 2.148
- bone 'UpperArm.L' parent:'Shoulder.L' h:(0.000, 0.000, 0.000) t:(-0.012, 0.656, 0.038) connect radius h:0.100 t:0.050
-0.056 0.998 0.012 0.667
-0.996 -0.057 0.067 0.017
0.068 -0.008 0.998 2.437
- bone 'UpperArm.R' parent:'Shoulder.R' h:(0.000, 0.000, 0.000) t:(-0.001, 0.574, 0.038) connect radius h:0.100 t:0.050
-0.060 -0.998 -0.028 -0.739
0.962 -0.065 0.264 0.017
-0.265 -0.012 0.964 2.439
- bone 'UpperLeg.L' parent:'Body' h:(0.628, -0.400, -0.183) t:(0.628, -1.001, -0.075) radius h:0.100 t:0.050
1.000 0.000 0.000 0.630
0.000 -0.177 0.984 0.070
0.000 -0.984 -0.177 1.537
- bone 'UpperLeg.R' parent:'Body' h:(-0.645, -0.400, -0.183) t:(-0.645, -1.001, -0.075) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.643
0.000 -0.177 0.984 0.070
0.000 -0.984 -0.177 1.537
|
|
bl43_robot_expressive_from_gltf_tests_noanim |
==== Meshes: 14
- Mesh 'Cube.001' vtx:497 face:529 loop:1928 edge:1002
- 0 39 71 21 0 ... 494 496 491 490 496
- 0/39 39/71 21/71 0/21 21/64 ... 493/496 492/496 491/496 494/496 490/496
- attr 'position' FLOAT_VECTOR POINT
- (-0.513, 0.000, 0.105)
- (0.257, 0.513, 0.105)
- (0.513, 0.000, 0.105)
...
- (0.683, -0.021, -0.846)
- (0.626, -0.001, -0.640)
- (0.624, -0.002, -0.860)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder' vtx:511 face:466 loop:1742 edge:943
- 0 1 3 2 2 ... 509 510 508 504 506
- 0/1 1/3 2/3 0/2 3/5 ... 507/509 507/508 508/510 503/507 504/508
- attr 'position' FLOAT_VECTOR POINT
- (1.294, 0.038, -0.677)
- (1.294, 0.038, -0.512)
- (1.047, -0.713, -0.677)
...
- (-1.119, -0.921, 0.540)
- (-1.026, -0.705, 0.401)
- (-1.029, -0.710, 0.549)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 1 1 1 1 1 ... 2 2 2 2 2
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 3 materials
- 'Main' 'Grey' 'Black'
- shape key 'Basis' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- shape key 'Angry' w:0.300 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- shape key 'Surprised' w:0.500 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- shape key 'Sad' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- Mesh 'Cylinder.008' vtx:64 face:59 loop:240 edge:122
- 4 5 11 10 10 ... 33 37 32 0 5
- 4/5 5/11 10/11 4/10 11/17 ... 54/60 55/61 53/59 50/56 62/63
- attr 'position' FLOAT_VECTOR POINT
- (0.000, -0.050, -0.108)
- (0.094, -0.050, -0.054)
- (0.094, -0.050, 0.054)
...
- (-0.085, 0.114, -0.049)
- (0.093, 0.035, -0.039)
- (0.093, 0.035, 0.039)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.009' vtx:64 face:59 loop:240 edge:122
- 4 10 11 5 10 ... 63 37 5 0 32
- 4/10 10/11 5/11 4/5 10/16 ... 55/61 54/60 53/59 50/56 62/63
- attr 'position' FLOAT_VECTOR POINT
- (0.000, -0.050, -0.108)
- (-0.094, -0.050, -0.054)
- (-0.094, -0.050, 0.054)
...
- (0.085, 0.114, -0.049)
- (-0.093, 0.035, -0.039)
- (-0.093, 0.035, 0.039)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.010' vtx:58 face:94 loop:296 edge:148
- 4 6 2 0 3 ... 55 52 50 54 56
- 4/6 2/6 0/2 0/4 3/7 ... 55/57 54/56 54/55 51/55 50/54
- attr 'position' FLOAT_VECTOR POINT
- (0.665, -0.035, 0.031)
- (0.665, -0.035, 0.108)
- (1.272, -0.035, 0.031)
...
- (0.638, -0.007, 0.078)
- (0.638, 0.007, 0.062)
- (0.638, 0.007, 0.078)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.011' vtx:51 face:86 loop:270 edge:135
- 0 11 13 0 13 ... 15 50 17 14 50
- 0/11 11/13 0/13 13/20 0/20 ... 17/50 15/50 10/50 11/50 14/50
- attr 'position' FLOAT_VECTOR POINT
- (-0.060, -0.081, -0.347)
- (-0.096, 0.032, -0.347)
- (0.001, 0.101, -0.347)
...
- (-0.043, -0.015, 0.115)
- (0.000, -0.046, 0.115)
- (0.000, 0.000, -0.408)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.012' vtx:77 face:112 loop:370 edge:185
- 4 2 9 7 0 ... 76 22 25 76 75
- 2/4 2/9 7/9 4/7 0/3 ... 23/73 24/72 22/75 21/74 25/76
- attr 'position' FLOAT_VECTOR POINT
- (-0.057, 0.226, 0.418)
- (-0.035, 0.160, 0.418)
- (0.034, 0.160, 0.418)
...
- (0.151, -0.023, -0.091)
- (-0.154, -0.021, -0.091)
- (-0.246, 0.269, -0.091)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.013' vtx:58 face:93 loop:292 edge:148
- 4 0 2 6 3 ... 57 50 52 56 54
- 0/4 0/2 2/6 4/6 1/3 ... 50/54 54/55 51/55 55/57 54/56
- attr 'position' FLOAT_VECTOR POINT
- (1.511, 0.000, -0.136)
- (1.511, 0.000, 0.204)
- (-0.890, 0.000, -0.136)
...
- (1.634, 0.000, 0.122)
- (1.634, 0.308, -0.040)
- (1.634, 0.308, 0.122)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.014' vtx:19 face:16 loop:66 edge:33
- 9 6 5 12 6 ... 0 1 2 3 4
- 6/9 5/6 5/12 9/12 6/7 ... 1/2 1/16 16/17 11/16 15/18
- attr 'position' FLOAT_VECTOR POINT
- (0.151, -0.017, -0.168)
- (0.248, 0.265, -0.268)
- (0.001, 0.441, -0.331)
...
- (0.248, 0.265, -0.418)
- (0.001, 0.441, -0.418)
- (-0.248, 0.267, -0.418)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.015' vtx:138 face:141 loop:554 edge:277
- 4 10 8 2 5 ... 0 5 3 4 2
- 4/10 8/10 2/8 2/4 5/11 ... 131/136 128/136 130/135 125/135 114/130
- attr 'position' FLOAT_VECTOR POINT
- (-1.405, -0.054, 0.119)
- (-1.405, 0.054, 0.119)
- (-1.405, 0.070, 0.069)
...
- (-1.928, 0.012, 0.437)
- (-1.999, -0.299, 0.037)
- (-1.935, 0.005, -0.308)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 1 1 1 1 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.017' vtx:19 face:16 loop:66 edge:33
- 9 12 5 6 6 ... 0 4 3 2 1
- 9/12 5/12 5/6 6/9 5/10 ... 16/17 1/16 1/2 11/16 15/18
- attr 'position' FLOAT_VECTOR POINT
- (-0.151, -0.017, -0.168)
- (-0.248, 0.265, -0.268)
- (-0.001, 0.441, -0.331)
...
- (-0.248, 0.265, -0.418)
- (-0.001, 0.441, -0.418)
- (0.248, 0.267, -0.418)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.018' vtx:77 face:112 loop:370 edge:185
- 4 7 9 2 0 ... 24 22 75 76 25
- 4/7 7/9 2/9 2/4 0/5 ... 24/72 23/73 21/74 22/75 25/76
- attr 'position' FLOAT_VECTOR POINT
- (0.057, 0.226, 0.418)
- (0.035, 0.160, 0.418)
- (-0.034, 0.160, 0.418)
...
- (-0.151, -0.023, -0.091)
- (0.154, -0.021, -0.091)
- (0.246, 0.269, -0.091)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.019' vtx:51 face:86 loop:270 edge:135
- 0 13 11 0 20 ... 50 15 17 50 14
- 0/13 11/13 0/11 0/20 13/20 ... 15/50 17/50 11/50 10/50 14/50
- attr 'position' FLOAT_VECTOR POINT
- (0.060, -0.081, -0.347)
- (0.096, 0.032, -0.347)
- (-0.001, 0.101, -0.347)
...
- (0.043, -0.015, 0.115)
- (0.000, -0.046, 0.115)
- (0.000, 0.000, -0.408)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.022' vtx:138 face:141 loop:554 edge:277
- 4 2 8 10 5 ... 2 4 3 5 0
- 2/4 2/8 8/10 4/10 3/5 ... 131/136 129/131 125/135 130/135 114/130
- attr 'position' FLOAT_VECTOR POINT
- (1.405, -0.054, 0.119)
- (1.405, 0.054, 0.119)
- (1.405, 0.070, 0.069)
...
- (1.928, 0.012, 0.437)
- (1.999, -0.299, 0.037)
- (1.935, 0.005, -0.308)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 1 1 1 1 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 2 materials
- 'Main' 'Grey'
==== Objects: 15
- Obj 'Arm.L' MESH data:'Cylinder.010' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.L'
- pos 0.035, -1.325, -0.076
- rot 0.067, -0.013, 1.632 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Arm.R' MESH data:'Cylinder.013' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.R'
- pos -0.008, -0.240, -0.005
- rot 0.267, 0.028, -1.631 (XYZ)
- scl 0.227, 0.227, 0.227
- Obj 'Foot.L' MESH data:'Cylinder.014' par:'RobotArmature' par_type:BONE par_bone:'Foot.L'
- pos 0.009, -0.009, 0.383
- rot -0.032, 0.000, 3.142 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Foot.R' MESH data:'Cylinder.017' par:'RobotArmature' par_type:BONE par_bone:'Foot.R'
- pos -0.002, -0.009, 0.383
- rot -0.032, 0.000, 3.142 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Hand.L' MESH data:'Cylinder.022' par:'RobotArmature'
- pos -0.003, 0.021, 2.370
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 12 vertex groups
- 'LowerArm.L' 'Palm2.L' 'Middle1.L' 'Middle2.L' 'Thumb.L' ... 'Index.L' 'Index2.L' 'Palm3.L' 'Ring1.L' 'Ring2.L'
- 1 modifiers
- ARMATURE 'RobotArmature'
- Obj 'Hand.R' MESH data:'Cylinder.015' par:'RobotArmature'
- pos -0.003, 0.021, 2.370
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 12 vertex groups
- 'LowerArm.R' 'Palm2.R' 'Middle1.R' 'Middle2.R' 'Thumb.R' ... 'Index.R' 'Index2.R' 'Palm3.R' 'Ring1.R' 'Ring2.R'
- 1 modifiers
- ARMATURE 'RobotArmature'
- Obj 'Head' MESH data:'Cylinder' par:'RobotArmature' par_type:BONE par_bone:'Head'
- pos -0.001, -0.461, 0.036
- rot -1.590, 0.000, -0.003 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Leg.L' MESH data:'Cylinder.011' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.L'
- pos -0.007, -0.279, -0.003
- rot 1.782, -0.006, 0.001 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Leg.R' MESH data:'Cylinder.019' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.R'
- pos 0.005, -0.278, 0.006
- rot 1.750, -0.006, 0.001 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'LowerLeg.L' MESH data:'Cylinder.012' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.L'
- pos -0.007, -0.429, -0.252
- rot 1.379, -0.005, 0.003 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'LowerLeg.R' MESH data:'Cylinder.018' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.R'
- pos 0.005, -0.429, -0.252
- rot 1.379, -0.005, 0.003 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'RobotArmature' ARMATURE data:'RobotArmature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- posed bone 'Body'
1.000 0.000 0.000 0.000
0.000 -0.098 0.995 -0.706
0.000 -0.995 -0.098 -1.010
- posed bone 'Foot.L'
1.000 0.000 0.000 0.000
0.000 1.000 -0.004 0.563
0.000 0.004 1.000 0.028
- posed bone 'Foot.R'
1.000 0.000 0.000 0.000
0.000 1.000 -0.004 0.563
0.000 0.004 1.000 0.028
- posed bone 'Head'
0.991 -0.009 -0.131 0.131
-0.092 0.661 -0.745 2.475
0.093 0.750 0.655 0.311
- posed bone 'Index.L'
0.402 0.915 0.026 0.000
-0.916 0.402 0.003 0.000
-0.008 -0.025 1.000 0.000
- posed bone 'Index.R'
0.533 -0.846 0.014 0.000
0.842 0.532 0.085 0.000
-0.079 -0.034 0.996 0.000
- posed bone 'Index2.L'
0.386 0.919 0.083 0.000
-0.922 0.379 0.085 0.000
0.046 -0.109 0.993 0.000
- posed bone 'Index2.R'
0.733 -0.676 0.074 0.000
0.675 0.737 0.036 0.000
-0.078 0.024 0.997 0.000
- posed bone 'LowerArm.L'
0.975 0.170 0.144 0.000
-0.061 0.824 -0.564 0.000
-0.214 0.541 0.814 0.000
- posed bone 'LowerArm.R'
-0.056 -0.520 -0.852 0.000
0.231 0.823 -0.518 0.000
0.971 -0.226 0.074 0.000
- posed bone 'LowerLeg.L'
1.000 0.000 0.000 0.000
0.000 0.990 -0.145 0.000
0.000 0.145 0.990 0.000
- posed bone 'LowerLeg.R'
1.000 0.000 0.000 0.000
0.000 0.990 -0.145 0.000
0.000 0.145 0.990 0.000
- posed bone 'Middle1.L'
0.431 0.901 0.056 0.000
-0.902 0.432 -0.016 0.000
-0.039 -0.043 0.998 0.000
- posed bone 'Middle1.R'
0.489 -0.871 -0.050 0.000
0.872 0.485 0.066 0.000
-0.033 -0.076 0.997 0.000
- posed bone 'Middle2.L'
0.386 0.917 0.103 0.000
-0.922 0.380 0.071 0.000
0.026 -0.122 0.992 0.000
- posed bone 'Middle2.R'
0.775 -0.632 0.005 0.000
0.630 0.772 -0.083 0.000
0.048 0.068 0.997 0.000
- posed bone 'Neck'
0.998 -0.055 -0.031 0.000
0.055 0.998 0.000 0.000
0.031 -0.002 1.000 0.000
- posed bone 'PoleTarget.L'
1.000 0.000 0.000 0.285
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- posed bone 'PoleTarget.R'
1.000 0.000 0.000 -0.456
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- posed bone 'Ring1.L'
0.396 0.918 0.027 0.000
-0.918 0.397 0.003 0.000
-0.008 -0.026 1.000 0.000
- posed bone 'Ring1.R'
0.345 -0.914 -0.214 0.000
0.926 0.369 -0.083 0.000
0.154 -0.170 0.973 0.000
- posed bone 'Ring2.L'
0.386 0.919 0.083 0.000
-0.922 0.379 0.085 0.000
0.046 -0.109 0.993 0.000
- posed bone 'Ring2.R'
0.875 -0.452 0.177 0.000
0.485 0.818 -0.310 0.000
-0.004 0.357 0.934 0.000
- posed bone 'Shoulder.L'
0.435 0.901 0.000 -0.029
-0.901 0.435 0.000 0.307
0.000 0.000 1.000 -0.215
- posed bone 'Shoulder.R'
0.986 0.164 0.000 0.028
-0.164 0.986 0.000 0.248
0.000 0.000 1.000 -0.407
- posed bone 'Thumb.L'
0.988 -0.153 -0.023 0.000
0.112 0.807 -0.579 0.000
0.107 0.570 0.815 0.000
- posed bone 'Thumb2.L'
0.336 0.658 0.674 0.000
-0.942 0.250 0.226 0.000
-0.020 -0.710 0.703 0.000
- posed bone 'Thumb2.R'
0.847 0.530 0.040 0.000
-0.159 0.180 0.971 0.000
0.507 -0.829 0.237 0.000
- posed bone 'UpperArm.L'
0.967 -0.229 0.109 0.000
0.230 0.973 0.003 0.000
-0.107 0.022 0.994 0.000
- posed bone 'UpperArm.R'
0.996 -0.077 0.038 0.000
0.077 0.997 0.020 0.000
-0.039 -0.017 0.999 0.000
- posed bone 'UpperLeg.L'
0.979 0.064 -0.193 0.000
-0.120 0.947 -0.296 0.000
0.163 0.313 0.935 0.000
- posed bone 'UpperLeg.R'
0.944 -0.099 0.316 0.000
0.192 0.941 -0.277 0.000
-0.270 0.322 0.907 0.000
- Obj 'Shoulder.L' MESH data:'Cylinder.008' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.L'
- pos 0.000, -0.085, -0.004
- rot -1.571, 0.000, 1.597 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Shoulder.R' MESH data:'Cylinder.009' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.R'
- pos 0.000, -0.103, -0.004
- rot -1.571, 0.000, -1.581 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Torso' MESH data:'Cube.001' par:'RobotArmature' par_type:BONE par_bone:'Body'
- pos -0.005, 0.306, -0.132
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 3
- Mat 'Black'
- base color (0.058, 0.058, 0.058)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.058, 0.058, 0.058, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Grey'
- base color (0.467, 0.464, 0.419)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.467, 0.464, 0.419, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Main'
- base color (0.738, 0.364, 0.048)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.738, 0.364, 0.048, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Armatures: 1
- Armature 'RobotArmature' 58 bones
- bone 'Abdomen' parent:'Hips' h:(0.000, 0.000, 0.000) t:(0.000, 0.472, 0.111) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.008 -1.000 0.078
0.000 1.000 0.008 1.663
- bone 'Body' parent:'Bone' h:(0.005, 0.051, 0.308) t:(0.005, 0.547, 0.308) radius h:0.100 t:0.050
1.000 0.000 0.000 0.002
0.000 0.000 -1.000 -0.113
0.000 1.000 0.000 1.441
- bone 'Bone' h:(-0.003, 0.195, -0.006) t:(-0.003, 0.195, 1.389) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.003
0.000 0.000 -1.000 0.195
0.000 1.000 0.000 -0.006
- bone 'Foot.L' parent:'Bone' h:(0.637, -1.365, 0.057) t:(0.637, -1.375, 0.382) radius h:0.100 t:0.050
-1.000 0.000 0.000 0.634
0.000 -0.999 -0.032 0.138
0.000 -0.032 0.999 0.025
- bone 'Foot.L_end' parent:'Foot.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050
-1.000 0.000 0.000 0.634
0.000 -0.999 -0.032 -0.187
0.000 -0.032 0.999 0.014
- bone 'Foot.R' parent:'Bone' h:(-0.637, -1.365, 0.057) t:(-0.637, -1.375, 0.382) radius h:0.100 t:0.050
-1.000 0.000 0.000 -0.640
0.000 -0.999 -0.032 0.138
0.000 -0.032 0.999 0.025
- bone 'Foot.R_end' parent:'Foot.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050
-1.000 0.000 0.000 -0.640
0.000 -0.999 -0.032 -0.187
0.000 -0.032 0.999 0.014
- bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(-0.003, 1.108, -0.005) radius h:0.100 t:0.050
1.000 -0.003 0.000 0.000
0.000 -0.019 -1.000 0.011
0.003 1.000 -0.019 3.038
- bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.108, 0.000) connect radius h:0.100 t:0.050
1.000 -0.003 0.000 -0.003
0.000 -0.019 -1.000 -0.010
0.003 1.000 -0.019 4.147
- bone 'Hips' parent:'Body' h:(-0.002, -0.592, -0.113) t:(-0.002, -0.273, -0.190) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.236 -0.972 0.000
0.000 0.972 0.236 1.344
- bone 'Index.L' parent:'Palm1.L' h:(0.000, 0.000, 0.000) t:(0.061, 0.173, -0.046) connect radius h:0.100 t:0.050
-0.621 0.783 -0.029 3.003
-0.783 -0.621 0.017 -0.184
-0.005 0.034 0.999 2.631
- bone 'Index.R' parent:'Palm1.R' h:(0.000, 0.000, 0.000) t:(0.076, 0.173, 0.011) connect radius h:0.100 t:0.050
-0.621 -0.783 -0.029 -3.005
0.778 -0.621 0.091 -0.184
-0.090 0.034 0.995 2.631
- bone 'Index2.L' parent:'Index.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.152
-0.501 -0.864 0.052 -0.302
0.067 0.022 0.998 2.637
- bone 'Index2.L_end' parent:'Index2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.218
-0.501 -0.864 0.052 -0.416
0.067 0.022 0.998 2.640
- bone 'Index2.R' parent:'Index.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.153
0.504 -0.864 -0.002 -0.302
0.042 0.022 0.999 2.637
- bone 'Index2.R_end' parent:'Index2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.219
0.504 -0.864 -0.002 -0.416
0.042 0.022 0.999 2.640
- bone 'LowerArm.L' parent:'UpperArm.L' h:(0.000, 0.000, 0.000) t:(-0.127, 1.338, 0.036) connect radius h:0.100 t:0.050
0.039 0.999 -0.012 1.323
-0.999 0.039 0.000 -0.021
0.001 0.012 1.000 2.432
- bone 'LowerArm.R' parent:'UpperArm.R' h:(0.000, 0.000, 0.000) t:(0.127, 1.349, 0.068) connect radius h:0.100 t:0.050
0.036 -0.999 0.019 -1.313
0.984 0.039 0.177 -0.021
-0.177 0.012 0.984 2.432
- bone 'LowerLeg.L' parent:'UpperLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.630
0.000 0.190 0.982 -0.038
0.000 -0.982 0.190 0.935
- bone 'LowerLeg.L_end' parent:'LowerLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.630
0.000 0.190 0.982 0.138
0.000 -0.982 0.190 0.024
- bone 'LowerLeg.R' parent:'UpperLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.643
0.000 0.190 0.982 -0.038
0.000 -0.982 0.190 0.935
- bone 'LowerLeg.R_end' parent:'LowerLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.643
0.000 0.190 0.982 0.138
0.000 -0.982 0.190 0.024
- bone 'Middle1.L' parent:'Palm2.L' h:(0.000, 0.000, 0.000) t:(0.009, 0.189, 0.000) connect radius h:0.100 t:0.050
-0.621 0.784 -0.003 2.991
-0.784 -0.621 -0.004 -0.184
-0.005 0.000 1.000 2.449
- bone 'Middle1.R' parent:'Palm2.R' h:(0.000, 0.000, 0.000) t:(-0.009, 0.189, 0.000) connect radius h:0.100 t:0.050
-0.621 -0.784 -0.003 -2.993
0.784 -0.621 0.004 -0.184
-0.005 0.000 1.000 2.449
- bone 'Middle2.L' parent:'Middle1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, 0.000) connect radius h:0.100 t:0.050
-0.862 0.504 0.058 3.140
-0.503 -0.864 0.034 -0.302
0.067 0.000 0.998 2.449
- bone 'Middle2.L_end' parent:'Middle2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.862 0.504 0.058 3.206
-0.503 -0.864 0.034 -0.416
0.067 0.000 0.998 2.449
- bone 'Middle2.R' parent:'Middle1.R' h:(0.000, 0.000, 0.000) t:(-0.048, 0.122, 0.000) connect radius h:0.100 t:0.050
-0.862 -0.504 0.058 -3.141
0.503 -0.864 -0.034 -0.302
0.067 0.000 0.998 2.449
- bone 'Middle2.R_end' parent:'Middle2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.862 -0.504 0.058 -3.207
0.503 -0.864 -0.034 -0.416
0.067 0.000 0.998 2.449
- bone 'Neck' parent:'Torso' h:(0.000, -0.063, 0.000) t:(0.000, 0.245, -0.027) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.023 -1.000 0.018
0.000 1.000 -0.023 2.729
- bone 'Palm1.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.330, 0.178) radius h:0.100 t:0.050
-0.166 0.742 -0.649 2.690
-0.764 -0.514 -0.391 0.032
-0.624 0.431 0.652 2.449
- bone 'Palm1.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.257, 0.330, 0.135) radius h:0.100 t:0.050
-0.166 -0.742 -0.649 -2.692
-0.482 -0.514 0.710 0.032
-0.860 0.431 -0.272 2.449
- bone 'Palm2.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.228, 0.316, -0.004) radius h:0.100 t:0.050
-0.584 0.811 -0.009 2.690
-0.811 -0.584 -0.013 0.032
-0.016 0.000 1.000 2.449
- bone 'Palm2.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.224, 0.316, -0.044) radius h:0.100 t:0.050
-0.584 -0.811 -0.009 -2.692
0.811 -0.584 0.013 0.032
-0.016 0.000 1.000 2.449
- bone 'Palm3.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.326, -0.195) radius h:0.100 t:0.050
-0.066 0.735 0.674 2.690
-0.711 -0.509 0.485 0.032
0.700 -0.447 0.557 2.449
- bone 'Palm3.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.191, 0.326, -0.232) radius h:0.100 t:0.050
-0.066 -0.735 0.674 -2.692
-0.603 -0.509 -0.614 0.032
0.795 -0.447 -0.410 2.449
- bone 'PoleTarget.L' parent:'Bone' h:(0.628, -0.337, 1.709) t:(0.628, -0.028, 1.709) radius h:0.100 t:0.050
1.000 0.000 0.000 0.625
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.052
- bone 'PoleTarget.L_end' parent:'PoleTarget.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.625
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.361
- bone 'PoleTarget.R' parent:'Bone' h:(-0.645, -0.337, 1.709) t:(-0.645, -0.028, 1.709) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.648
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.052
- bone 'PoleTarget.R_end' parent:'PoleTarget.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.648
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.361
- bone 'Ring1.L' parent:'Palm3.L' h:(0.000, 0.000, 0.000) t:(0.078, 0.166, 0.046) connect radius h:0.100 t:0.050
-0.621 0.783 -0.029 3.003
-0.783 -0.621 0.017 -0.184
-0.005 0.034 0.999 2.258
- bone 'Ring1.R' parent:'Palm3.R' h:(0.000, 0.000, 0.000) t:(0.086, 0.166, -0.030) connect radius h:0.100 t:0.050
-0.621 -0.783 -0.029 -3.005
0.778 -0.621 0.091 -0.184
-0.090 0.034 0.995 2.258
- bone 'Ring2.L' parent:'Ring1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.152
-0.501 -0.864 0.052 -0.302
0.067 0.022 0.998 2.264
- bone 'Ring2.L_end' parent:'Ring2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.218
-0.501 -0.864 0.052 -0.416
0.067 0.022 0.998 2.267
- bone 'Ring2.R' parent:'Ring1.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.153
0.504 -0.864 -0.002 -0.302
0.042 0.022 0.999 2.264
- bone 'Ring2.R_end' parent:'Ring2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.219
0.504 -0.864 -0.002 -0.416
0.042 0.022 0.999 2.267
- bone 'Shoulder.L' parent:'Torso' h:(0.583, -0.351, 0.032) t:(0.667, -0.353, 0.033) radius h:0.100 t:0.050
-0.026 1.000 0.000 0.583
0.000 0.000 -1.000 0.017
-1.000 -0.026 0.000 2.439
- bone 'Shoulder.R' parent:'Torso' h:(-0.637, -0.351, 0.032) t:(-0.739, -0.352, 0.033) radius h:0.100 t:0.050
-0.010 -1.000 0.000 -0.637
0.000 0.000 -1.000 0.017
1.000 -0.010 0.000 2.440
- bone 'Thumb.L' parent:'LowerArm.L' h:(0.084, -0.087, 0.190) t:(0.143, -0.095, 0.313) radius h:0.100 t:0.050
0.993 -0.047 0.112 2.580
0.081 -0.434 -0.897 -0.056
0.091 0.899 -0.427 2.637
- bone 'Thumb.R' parent:'LowerArm.R' h:(-0.116, -0.087, 0.172) t:(-0.196, -0.095, 0.283) radius h:0.100 t:0.050
0.993 0.047 0.112 -2.582
0.122 -0.434 -0.892 -0.056
0.006 0.899 -0.437 2.637
- bone 'Thumb2.L' parent:'Thumb.L' h:(0.000, 0.000, 0.000) t:(0.052, 0.115, 0.014) connect radius h:0.100 t:0.050
-0.538 0.379 -0.753 2.574
-0.816 -0.458 0.353 -0.115
-0.211 0.804 0.555 2.760
- bone 'Thumb2.L_end' parent:'Thumb2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050
-0.538 0.379 -0.753 2.622
-0.816 -0.458 0.353 -0.173
-0.211 0.804 0.555 2.862
- bone 'Thumb2.R' parent:'Thumb.R' h:(0.000, 0.000, 0.000) t:(-0.054, 0.115, 0.002) connect radius h:0.100 t:0.050
-0.538 -0.379 -0.753 -2.575
-0.598 -0.458 0.657 -0.115
-0.594 0.804 0.020 2.760
- bone 'Thumb2.R_end' parent:'Thumb2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050
-0.538 -0.379 -0.753 -2.623
-0.598 -0.458 0.657 -0.173
-0.594 0.804 0.020 2.862
- bone 'Torso' parent:'Abdomen' h:(0.000, 0.000, 0.000) t:(0.000, 0.643, 0.075) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.109 -0.994 0.081
0.000 0.994 -0.109 2.148
- bone 'UpperArm.L' parent:'Shoulder.L' h:(0.000, 0.000, 0.000) t:(-0.012, 0.656, 0.038) connect radius h:0.100 t:0.050
-0.056 0.998 0.012 0.667
-0.996 -0.057 0.067 0.017
0.068 -0.008 0.998 2.437
- bone 'UpperArm.R' parent:'Shoulder.R' h:(0.000, 0.000, 0.000) t:(-0.001, 0.574, 0.038) connect radius h:0.100 t:0.050
-0.060 -0.998 -0.028 -0.739
0.962 -0.065 0.264 0.017
-0.265 -0.012 0.964 2.439
- bone 'UpperLeg.L' parent:'Body' h:(0.628, -0.400, -0.183) t:(0.628, -1.001, -0.075) radius h:0.100 t:0.050
1.000 0.000 0.000 0.630
0.000 -0.177 0.984 0.070
0.000 -0.984 -0.177 1.537
- bone 'UpperLeg.R' parent:'Body' h:(-0.645, -0.400, -0.183) t:(-0.645, -1.001, -0.075) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.643
0.000 -0.177 0.984 0.070
0.000 -0.984 -0.177 1.537
|
==== Meshes: 14
- Mesh 'Cube.001' vtx:497 face:529 loop:1928 edge:1002
- 0 39 71 21 0 ... 494 496 491 490 496
- 0/39 39/71 21/71 0/21 21/64 ... 493/496 492/496 491/496 494/496 490/496
- attr 'position' FLOAT_VECTOR POINT
- (-0.513, 0.000, 0.105)
- (0.257, 0.513, 0.105)
- (0.513, 0.000, 0.105)
...
- (0.683, -0.021, -0.846)
- (0.626, -0.001, -0.640)
- (0.624, -0.002, -0.860)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder' vtx:511 face:466 loop:1742 edge:943
- 0 1 3 2 2 ... 509 510 508 504 506
- 0/1 1/3 2/3 0/2 3/5 ... 507/509 507/508 508/510 503/507 504/508
- attr 'position' FLOAT_VECTOR POINT
- (1.294, 0.038, -0.677)
- (1.294, 0.038, -0.512)
- (1.047, -0.713, -0.677)
...
- (-1.119, -0.921, 0.540)
- (-1.026, -0.705, 0.401)
- (-1.029, -0.710, 0.549)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 1 1 1 1 1 ... 2 2 2 2 2
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 3 materials
- 'Main' 'Grey' 'Black'
- shape key 'Basis' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- shape key 'Angry' w:0.300 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- shape key 'Surprised' w:0.500 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- shape key 'Sad' w:0.000 vgrp:'' 0:(1.294, 0.038, -0.677) 1:(1.294, 0.038, -0.512) 2:(1.047, -0.713, -0.677)
- Mesh 'Cylinder.008' vtx:64 face:59 loop:240 edge:122
- 4 5 11 10 10 ... 33 37 32 0 5
- 4/5 5/11 10/11 4/10 11/17 ... 54/60 55/61 53/59 50/56 62/63
- attr 'position' FLOAT_VECTOR POINT
- (0.000, -0.050, -0.108)
- (0.094, -0.050, -0.054)
- (0.094, -0.050, 0.054)
...
- (-0.085, 0.114, -0.049)
- (0.093, 0.035, -0.039)
- (0.093, 0.035, 0.039)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.009' vtx:64 face:59 loop:240 edge:122
- 4 10 11 5 10 ... 63 37 5 0 32
- 4/10 10/11 5/11 4/5 10/16 ... 55/61 54/60 53/59 50/56 62/63
- attr 'position' FLOAT_VECTOR POINT
- (0.000, -0.050, -0.108)
- (-0.094, -0.050, -0.054)
- (-0.094, -0.050, 0.054)
...
- (0.085, 0.114, -0.049)
- (-0.093, 0.035, -0.039)
- (-0.093, 0.035, 0.039)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.010' vtx:58 face:94 loop:296 edge:148
- 4 6 2 0 3 ... 55 52 50 54 56
- 4/6 2/6 0/2 0/4 3/7 ... 55/57 54/56 54/55 51/55 50/54
- attr 'position' FLOAT_VECTOR POINT
- (0.665, -0.035, 0.031)
- (0.665, -0.035, 0.108)
- (1.272, -0.035, 0.031)
...
- (0.638, -0.007, 0.078)
- (0.638, 0.007, 0.062)
- (0.638, 0.007, 0.078)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.011' vtx:51 face:86 loop:270 edge:135
- 0 11 13 0 13 ... 15 50 17 14 50
- 0/11 11/13 0/13 13/20 0/20 ... 17/50 15/50 10/50 11/50 14/50
- attr 'position' FLOAT_VECTOR POINT
- (-0.060, -0.081, -0.347)
- (-0.096, 0.032, -0.347)
- (0.001, 0.101, -0.347)
...
- (-0.043, -0.015, 0.115)
- (0.000, -0.046, 0.115)
- (0.000, 0.000, -0.408)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.012' vtx:77 face:112 loop:370 edge:185
- 4 2 9 7 0 ... 76 22 25 76 75
- 2/4 2/9 7/9 4/7 0/3 ... 23/73 24/72 22/75 21/74 25/76
- attr 'position' FLOAT_VECTOR POINT
- (-0.057, 0.226, 0.418)
- (-0.035, 0.160, 0.418)
- (0.034, 0.160, 0.418)
...
- (0.151, -0.023, -0.091)
- (-0.154, -0.021, -0.091)
- (-0.246, 0.269, -0.091)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.013' vtx:58 face:93 loop:292 edge:148
- 4 0 2 6 3 ... 57 50 52 56 54
- 0/4 0/2 2/6 4/6 1/3 ... 50/54 54/55 51/55 55/57 54/56
- attr 'position' FLOAT_VECTOR POINT
- (1.511, 0.000, -0.136)
- (1.511, 0.000, 0.204)
- (-0.890, 0.000, -0.136)
...
- (1.634, 0.000, 0.122)
- (1.634, 0.308, -0.040)
- (1.634, 0.308, 0.122)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.014' vtx:19 face:16 loop:66 edge:33
- 9 6 5 12 6 ... 0 1 2 3 4
- 6/9 5/6 5/12 9/12 6/7 ... 1/2 1/16 16/17 11/16 15/18
- attr 'position' FLOAT_VECTOR POINT
- (0.151, -0.017, -0.168)
- (0.248, 0.265, -0.268)
- (0.001, 0.441, -0.331)
...
- (0.248, 0.265, -0.418)
- (0.001, 0.441, -0.418)
- (-0.248, 0.267, -0.418)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.015' vtx:138 face:141 loop:554 edge:277
- 4 10 8 2 5 ... 0 5 3 4 2
- 4/10 8/10 2/8 2/4 5/11 ... 131/136 128/136 130/135 125/135 114/130
- attr 'position' FLOAT_VECTOR POINT
- (-1.405, -0.054, 0.119)
- (-1.405, 0.054, 0.119)
- (-1.405, 0.070, 0.069)
...
- (-1.928, 0.012, 0.437)
- (-1.999, -0.299, 0.037)
- (-1.935, 0.005, -0.308)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 1 1 1 1 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.017' vtx:19 face:16 loop:66 edge:33
- 9 12 5 6 6 ... 0 4 3 2 1
- 9/12 5/12 5/6 6/9 5/10 ... 16/17 1/16 1/2 11/16 15/18
- attr 'position' FLOAT_VECTOR POINT
- (-0.151, -0.017, -0.168)
- (-0.248, 0.265, -0.268)
- (-0.001, 0.441, -0.331)
...
- (-0.248, 0.265, -0.418)
- (-0.001, 0.441, -0.418)
- (0.248, 0.267, -0.418)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.018' vtx:77 face:112 loop:370 edge:185
- 4 7 9 2 0 ... 24 22 75 76 25
- 4/7 7/9 2/9 2/4 0/5 ... 24/72 23/73 21/74 22/75 25/76
- attr 'position' FLOAT_VECTOR POINT
- (0.057, 0.226, 0.418)
- (0.035, 0.160, 0.418)
- (-0.034, 0.160, 0.418)
...
- (-0.151, -0.023, -0.091)
- (0.154, -0.021, -0.091)
- (0.246, 0.269, -0.091)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.019' vtx:51 face:86 loop:270 edge:135
- 0 13 11 0 20 ... 50 15 17 50 14
- 0/13 11/13 0/11 0/20 13/20 ... 15/50 17/50 11/50 10/50 14/50
- attr 'position' FLOAT_VECTOR POINT
- (0.060, -0.081, -0.347)
- (0.096, 0.032, -0.347)
- (-0.001, 0.101, -0.347)
...
- (0.043, -0.015, 0.115)
- (0.000, -0.046, 0.115)
- (0.000, 0.000, -0.408)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 2 materials
- 'Main' 'Grey'
- Mesh 'Cylinder.022' vtx:138 face:141 loop:554 edge:277
- 4 2 8 10 5 ... 2 4 3 5 0
- 2/4 2/8 8/10 4/10 3/5 ... 131/136 129/131 125/135 130/135 114/130
- attr 'position' FLOAT_VECTOR POINT
- (1.405, -0.054, 0.119)
- (1.405, 0.054, 0.119)
- (1.405, 0.070, 0.069)
...
- (1.928, 0.012, 0.437)
- (1.999, -0.299, 0.037)
- (1.935, 0.005, -0.308)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 1 1 1 1 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
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- (0, 0)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 2 materials
- 'Main' 'Grey'
==== Objects: 15
- Obj 'Arm.L' MESH data:'Cylinder.010' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.L'
- pos 0.035, -1.325, -0.076
- rot 0.067, -0.013, 1.632 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Arm.R' MESH data:'Cylinder.013' par:'RobotArmature' par_type:BONE par_bone:'UpperArm.R'
- pos -0.008, -0.240, -0.005
- rot 0.267, 0.028, -1.631 (XYZ)
- scl 0.227, 0.227, 0.227
- Obj 'Foot.L' MESH data:'Cylinder.014' par:'RobotArmature' par_type:BONE par_bone:'Foot.L'
- pos 0.009, -0.009, 0.383
- rot -0.032, 0.000, 3.142 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Foot.R' MESH data:'Cylinder.017' par:'RobotArmature' par_type:BONE par_bone:'Foot.R'
- pos -0.002, -0.009, 0.383
- rot -0.032, 0.000, 3.142 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Hand.L' MESH data:'Cylinder.022' par:'RobotArmature'
- pos -0.003, 0.021, 2.370
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 12 vertex groups
- 'LowerArm.L' 'Palm2.L' 'Middle1.L' 'Middle2.L' 'Thumb.L' ... 'Index.L' 'Index2.L' 'Palm3.L' 'Ring1.L' 'Ring2.L'
- 1 modifiers
- ARMATURE 'RobotArmature'
- Obj 'Hand.R' MESH data:'Cylinder.015' par:'RobotArmature'
- pos -0.003, 0.021, 2.370
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 12 vertex groups
- 'LowerArm.R' 'Palm2.R' 'Middle1.R' 'Middle2.R' 'Thumb.R' ... 'Index.R' 'Index2.R' 'Palm3.R' 'Ring1.R' 'Ring2.R'
- 1 modifiers
- ARMATURE 'RobotArmature'
- Obj 'Head' MESH data:'Cylinder' par:'RobotArmature' par_type:BONE par_bone:'Head'
- pos -0.001, -0.461, 0.036
- rot -1.590, 0.000, -0.003 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Leg.L' MESH data:'Cylinder.011' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.L'
- pos -0.007, -0.279, -0.003
- rot 1.782, -0.006, 0.001 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Leg.R' MESH data:'Cylinder.019' par:'RobotArmature' par_type:BONE par_bone:'UpperLeg.R'
- pos 0.005, -0.278, 0.006
- rot 1.750, -0.006, 0.001 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'LowerLeg.L' MESH data:'Cylinder.012' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.L'
- pos -0.007, -0.429, -0.252
- rot 1.379, -0.005, 0.003 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'LowerLeg.R' MESH data:'Cylinder.018' par:'RobotArmature' par_type:BONE par_bone:'LowerLeg.R'
- pos 0.005, -0.429, -0.252
- rot 1.379, -0.005, 0.003 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'RobotArmature' ARMATURE data:'RobotArmature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- posed bone 'Body'
1.000 0.000 0.000 0.000
0.000 -0.098 0.995 -0.706
0.000 -0.995 -0.098 -1.010
- posed bone 'Foot.L'
1.000 0.000 0.000 0.000
0.000 1.000 -0.004 0.563
0.000 0.004 1.000 0.028
- posed bone 'Foot.R'
1.000 0.000 0.000 0.000
0.000 1.000 -0.004 0.563
0.000 0.004 1.000 0.028
- posed bone 'Head'
0.991 -0.009 -0.131 0.131
-0.092 0.661 -0.745 2.475
0.093 0.750 0.655 0.311
- posed bone 'Index.L'
0.402 0.915 0.026 0.000
-0.916 0.402 0.003 0.000
-0.008 -0.025 1.000 0.000
- posed bone 'Index.R'
0.533 -0.846 0.014 0.000
0.842 0.532 0.085 0.000
-0.079 -0.034 0.996 0.000
- posed bone 'Index2.L'
0.386 0.919 0.083 0.000
-0.922 0.379 0.085 0.000
0.046 -0.109 0.993 0.000
- posed bone 'Index2.R'
0.733 -0.676 0.074 0.000
0.675 0.737 0.036 0.000
-0.078 0.024 0.997 0.000
- posed bone 'LowerArm.L'
0.975 0.170 0.144 0.000
-0.061 0.824 -0.564 0.000
-0.214 0.541 0.814 0.000
- posed bone 'LowerArm.R'
-0.056 -0.520 -0.852 0.000
0.231 0.823 -0.518 0.000
0.971 -0.226 0.074 0.000
- posed bone 'LowerLeg.L'
1.000 0.000 0.000 0.000
0.000 0.990 -0.145 0.000
0.000 0.145 0.990 0.000
- posed bone 'LowerLeg.R'
1.000 0.000 0.000 0.000
0.000 0.990 -0.145 0.000
0.000 0.145 0.990 0.000
- posed bone 'Middle1.L'
0.431 0.901 0.056 0.000
-0.902 0.432 -0.016 0.000
-0.039 -0.043 0.998 0.000
- posed bone 'Middle1.R'
0.489 -0.871 -0.050 0.000
0.872 0.485 0.066 0.000
-0.033 -0.076 0.997 0.000
- posed bone 'Middle2.L'
0.386 0.917 0.103 0.000
-0.922 0.380 0.071 0.000
0.026 -0.122 0.992 0.000
- posed bone 'Middle2.R'
0.775 -0.632 0.005 0.000
0.630 0.772 -0.083 0.000
0.048 0.068 0.997 0.000
- posed bone 'Neck'
0.998 -0.055 -0.031 0.000
0.055 0.998 0.000 0.000
0.031 -0.002 1.000 0.000
- posed bone 'PoleTarget.L'
1.000 0.000 0.000 0.285
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- posed bone 'PoleTarget.R'
1.000 0.000 0.000 -0.456
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- posed bone 'Ring1.L'
0.396 0.918 0.027 0.000
-0.918 0.397 0.003 0.000
-0.008 -0.026 1.000 0.000
- posed bone 'Ring1.R'
0.345 -0.914 -0.214 0.000
0.926 0.369 -0.083 0.000
0.154 -0.170 0.973 0.000
- posed bone 'Ring2.L'
0.386 0.919 0.083 0.000
-0.922 0.379 0.085 0.000
0.046 -0.109 0.993 0.000
- posed bone 'Ring2.R'
0.875 -0.452 0.177 0.000
0.485 0.818 -0.310 0.000
-0.004 0.357 0.934 0.000
- posed bone 'Shoulder.L'
0.435 0.901 0.000 -0.029
-0.901 0.435 0.000 0.307
0.000 0.000 1.000 -0.215
- posed bone 'Shoulder.R'
0.986 0.164 0.000 0.028
-0.164 0.986 0.000 0.248
0.000 0.000 1.000 -0.407
- posed bone 'Thumb.L'
0.988 -0.153 -0.023 0.000
0.112 0.807 -0.579 0.000
0.107 0.570 0.815 0.000
- posed bone 'Thumb2.L'
0.336 0.658 0.674 0.000
-0.942 0.250 0.226 0.000
-0.020 -0.710 0.703 0.000
- posed bone 'Thumb2.R'
0.847 0.530 0.040 0.000
-0.159 0.180 0.971 0.000
0.507 -0.829 0.237 0.000
- posed bone 'UpperArm.L'
0.967 -0.229 0.109 0.000
0.230 0.973 0.003 0.000
-0.107 0.022 0.994 0.000
- posed bone 'UpperArm.R'
0.996 -0.077 0.038 0.000
0.077 0.997 0.020 0.000
-0.039 -0.017 0.999 0.000
- posed bone 'UpperLeg.L'
0.979 0.064 -0.193 0.000
-0.120 0.947 -0.296 0.000
0.163 0.313 0.935 0.000
- posed bone 'UpperLeg.R'
0.944 -0.099 0.316 0.000
0.192 0.941 -0.277 0.000
-0.270 0.322 0.907 0.000
- Obj 'Shoulder.L' MESH data:'Cylinder.008' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.L'
- pos 0.000, -0.085, -0.004
- rot -1.571, 0.000, 1.597 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Shoulder.R' MESH data:'Cylinder.009' par:'RobotArmature' par_type:BONE par_bone:'Shoulder.R'
- pos 0.000, -0.103, -0.004
- rot -1.571, 0.000, -1.581 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Torso' MESH data:'Cube.001' par:'RobotArmature' par_type:BONE par_bone:'Body'
- pos -0.005, 0.306, -0.132
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 3
- Mat 'Black'
- base color (0.058, 0.058, 0.058)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.058, 0.058, 0.058, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Grey'
- base color (0.467, 0.464, 0.419)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.467, 0.464, 0.419, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Main'
- base color (0.738, 0.364, 0.048)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.738, 0.364, 0.048, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Armatures: 1
- Armature 'RobotArmature' 58 bones
- bone 'Abdomen' parent:'Hips' h:(0.000, 0.000, 0.000) t:(0.000, 0.472, 0.111) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.008 -1.000 0.078
0.000 1.000 0.008 1.663
- bone 'Body' parent:'Bone' h:(0.005, 0.051, 0.308) t:(0.005, 0.547, 0.308) radius h:0.100 t:0.050
1.000 0.000 0.000 0.002
0.000 0.000 -1.000 -0.113
0.000 1.000 0.000 1.441
- bone 'Bone' h:(-0.003, 0.195, -0.006) t:(-0.003, 0.195, 1.389) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.003
0.000 0.000 -1.000 0.195
0.000 1.000 0.000 -0.006
- bone 'Foot.L' parent:'Bone' h:(0.637, -1.365, 0.057) t:(0.637, -1.375, 0.382) radius h:0.100 t:0.050
-1.000 0.000 0.000 0.634
0.000 -0.999 -0.032 0.138
0.000 -0.032 0.999 0.025
- bone 'Foot.L_end' parent:'Foot.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050
-1.000 0.000 0.000 0.634
0.000 -0.999 -0.032 -0.187
0.000 -0.032 0.999 0.014
- bone 'Foot.R' parent:'Bone' h:(-0.637, -1.365, 0.057) t:(-0.637, -1.375, 0.382) radius h:0.100 t:0.050
-1.000 0.000 0.000 -0.640
0.000 -0.999 -0.032 0.138
0.000 -0.032 0.999 0.025
- bone 'Foot.R_end' parent:'Foot.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.326, 0.000) connect radius h:0.100 t:0.050
-1.000 0.000 0.000 -0.640
0.000 -0.999 -0.032 -0.187
0.000 -0.032 0.999 0.014
- bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(-0.003, 1.108, -0.005) radius h:0.100 t:0.050
1.000 -0.003 0.000 0.000
0.000 -0.019 -1.000 0.011
0.003 1.000 -0.019 3.038
- bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.108, 0.000) connect radius h:0.100 t:0.050
1.000 -0.003 0.000 -0.003
0.000 -0.019 -1.000 -0.010
0.003 1.000 -0.019 4.147
- bone 'Hips' parent:'Body' h:(-0.002, -0.592, -0.113) t:(-0.002, -0.273, -0.190) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.236 -0.972 0.000
0.000 0.972 0.236 1.344
- bone 'Index.L' parent:'Palm1.L' h:(0.000, 0.000, 0.000) t:(0.061, 0.173, -0.046) connect radius h:0.100 t:0.050
-0.621 0.783 -0.029 3.003
-0.783 -0.621 0.017 -0.184
-0.005 0.034 0.999 2.631
- bone 'Index.R' parent:'Palm1.R' h:(0.000, 0.000, 0.000) t:(0.076, 0.173, 0.011) connect radius h:0.100 t:0.050
-0.621 -0.783 -0.029 -3.005
0.778 -0.621 0.091 -0.184
-0.090 0.034 0.995 2.631
- bone 'Index2.L' parent:'Index.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.152
-0.501 -0.864 0.052 -0.302
0.067 0.022 0.998 2.637
- bone 'Index2.L_end' parent:'Index2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.218
-0.501 -0.864 0.052 -0.416
0.067 0.022 0.998 2.640
- bone 'Index2.R' parent:'Index.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.153
0.504 -0.864 -0.002 -0.302
0.042 0.022 0.999 2.637
- bone 'Index2.R_end' parent:'Index2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.219
0.504 -0.864 -0.002 -0.416
0.042 0.022 0.999 2.640
- bone 'LowerArm.L' parent:'UpperArm.L' h:(0.000, 0.000, 0.000) t:(-0.127, 1.338, 0.036) connect radius h:0.100 t:0.050
0.039 0.999 -0.012 1.323
-0.999 0.039 0.000 -0.021
0.001 0.012 1.000 2.432
- bone 'LowerArm.R' parent:'UpperArm.R' h:(0.000, 0.000, 0.000) t:(0.127, 1.349, 0.068) connect radius h:0.100 t:0.050
0.036 -0.999 0.019 -1.313
0.984 0.039 0.177 -0.021
-0.177 0.012 0.984 2.432
- bone 'LowerLeg.L' parent:'UpperLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.630
0.000 0.190 0.982 -0.038
0.000 -0.982 0.190 0.935
- bone 'LowerLeg.L_end' parent:'LowerLeg.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.630
0.000 0.190 0.982 0.138
0.000 -0.982 0.190 0.024
- bone 'LowerLeg.R' parent:'UpperLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.866, 0.334) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.643
0.000 0.190 0.982 -0.038
0.000 -0.982 0.190 0.935
- bone 'LowerLeg.R_end' parent:'LowerLeg.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.928, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.643
0.000 0.190 0.982 0.138
0.000 -0.982 0.190 0.024
- bone 'Middle1.L' parent:'Palm2.L' h:(0.000, 0.000, 0.000) t:(0.009, 0.189, 0.000) connect radius h:0.100 t:0.050
-0.621 0.784 -0.003 2.991
-0.784 -0.621 -0.004 -0.184
-0.005 0.000 1.000 2.449
- bone 'Middle1.R' parent:'Palm2.R' h:(0.000, 0.000, 0.000) t:(-0.009, 0.189, 0.000) connect radius h:0.100 t:0.050
-0.621 -0.784 -0.003 -2.993
0.784 -0.621 0.004 -0.184
-0.005 0.000 1.000 2.449
- bone 'Middle2.L' parent:'Middle1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, 0.000) connect radius h:0.100 t:0.050
-0.862 0.504 0.058 3.140
-0.503 -0.864 0.034 -0.302
0.067 0.000 0.998 2.449
- bone 'Middle2.L_end' parent:'Middle2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.862 0.504 0.058 3.206
-0.503 -0.864 0.034 -0.416
0.067 0.000 0.998 2.449
- bone 'Middle2.R' parent:'Middle1.R' h:(0.000, 0.000, 0.000) t:(-0.048, 0.122, 0.000) connect radius h:0.100 t:0.050
-0.862 -0.504 0.058 -3.141
0.503 -0.864 -0.034 -0.302
0.067 0.000 0.998 2.449
- bone 'Middle2.R_end' parent:'Middle2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.862 -0.504 0.058 -3.207
0.503 -0.864 -0.034 -0.416
0.067 0.000 0.998 2.449
- bone 'Neck' parent:'Torso' h:(0.000, -0.063, 0.000) t:(0.000, 0.245, -0.027) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.023 -1.000 0.018
0.000 1.000 -0.023 2.729
- bone 'Palm1.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.330, 0.178) radius h:0.100 t:0.050
-0.166 0.742 -0.649 2.690
-0.764 -0.514 -0.391 0.032
-0.624 0.431 0.652 2.449
- bone 'Palm1.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.257, 0.330, 0.135) radius h:0.100 t:0.050
-0.166 -0.742 -0.649 -2.692
-0.482 -0.514 0.710 0.032
-0.860 0.431 -0.272 2.449
- bone 'Palm2.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.228, 0.316, -0.004) radius h:0.100 t:0.050
-0.584 0.811 -0.009 2.690
-0.811 -0.584 -0.013 0.032
-0.016 0.000 1.000 2.449
- bone 'Palm2.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.224, 0.316, -0.044) radius h:0.100 t:0.050
-0.584 -0.811 -0.009 -2.692
0.811 -0.584 0.013 0.032
-0.016 0.000 1.000 2.449
- bone 'Palm3.L' parent:'LowerArm.L' h:(0.000, 0.023, 0.000) t:(0.229, 0.326, -0.195) radius h:0.100 t:0.050
-0.066 0.735 0.674 2.690
-0.711 -0.509 0.485 0.032
0.700 -0.447 0.557 2.449
- bone 'Palm3.R' parent:'LowerArm.R' h:(0.000, 0.023, 0.000) t:(-0.191, 0.326, -0.232) radius h:0.100 t:0.050
-0.066 -0.735 0.674 -2.692
-0.603 -0.509 -0.614 0.032
0.795 -0.447 -0.410 2.449
- bone 'PoleTarget.L' parent:'Bone' h:(0.628, -0.337, 1.709) t:(0.628, -0.028, 1.709) radius h:0.100 t:0.050
1.000 0.000 0.000 0.625
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.052
- bone 'PoleTarget.L_end' parent:'PoleTarget.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.625
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.361
- bone 'PoleTarget.R' parent:'Bone' h:(-0.645, -0.337, 1.709) t:(-0.645, -0.028, 1.709) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.648
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.052
- bone 'PoleTarget.R_end' parent:'PoleTarget.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.309, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.648
0.000 0.000 -1.000 -1.514
0.000 1.000 0.000 1.361
- bone 'Ring1.L' parent:'Palm3.L' h:(0.000, 0.000, 0.000) t:(0.078, 0.166, 0.046) connect radius h:0.100 t:0.050
-0.621 0.783 -0.029 3.003
-0.783 -0.621 0.017 -0.184
-0.005 0.034 0.999 2.258
- bone 'Ring1.R' parent:'Palm3.R' h:(0.000, 0.000, 0.000) t:(0.086, 0.166, -0.030) connect radius h:0.100 t:0.050
-0.621 -0.783 -0.029 -3.005
0.778 -0.621 0.091 -0.184
-0.090 0.034 0.995 2.258
- bone 'Ring2.L' parent:'Ring1.L' h:(0.000, 0.000, 0.000) t:(0.048, 0.122, -0.001) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.152
-0.501 -0.864 0.052 -0.302
0.067 0.022 0.998 2.264
- bone 'Ring2.L_end' parent:'Ring2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 0.504 0.047 3.218
-0.501 -0.864 0.052 -0.416
0.067 0.022 0.998 2.267
- bone 'Ring2.R' parent:'Ring1.R' h:(0.000, 0.000, 0.000) t:(-0.047, 0.122, -0.006) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.153
0.504 -0.864 -0.002 -0.302
0.042 0.022 0.999 2.264
- bone 'Ring2.R_end' parent:'Ring2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.131, 0.000) connect radius h:0.100 t:0.050
-0.863 -0.504 0.047 -3.219
0.504 -0.864 -0.002 -0.416
0.042 0.022 0.999 2.267
- bone 'Shoulder.L' parent:'Torso' h:(0.583, -0.351, 0.032) t:(0.667, -0.353, 0.033) radius h:0.100 t:0.050
-0.026 1.000 0.000 0.583
0.000 0.000 -1.000 0.017
-1.000 -0.026 0.000 2.439
- bone 'Shoulder.R' parent:'Torso' h:(-0.637, -0.351, 0.032) t:(-0.739, -0.352, 0.033) radius h:0.100 t:0.050
-0.010 -1.000 0.000 -0.637
0.000 0.000 -1.000 0.017
1.000 -0.010 0.000 2.440
- bone 'Thumb.L' parent:'LowerArm.L' h:(0.084, -0.087, 0.190) t:(0.143, -0.095, 0.313) radius h:0.100 t:0.050
0.993 -0.047 0.112 2.580
0.081 -0.434 -0.897 -0.056
0.091 0.899 -0.427 2.637
- bone 'Thumb.R' parent:'LowerArm.R' h:(-0.116, -0.087, 0.172) t:(-0.196, -0.095, 0.283) radius h:0.100 t:0.050
0.993 0.047 0.112 -2.582
0.122 -0.434 -0.892 -0.056
0.006 0.899 -0.437 2.637
- bone 'Thumb2.L' parent:'Thumb.L' h:(0.000, 0.000, 0.000) t:(0.052, 0.115, 0.014) connect radius h:0.100 t:0.050
-0.538 0.379 -0.753 2.574
-0.816 -0.458 0.353 -0.115
-0.211 0.804 0.555 2.760
- bone 'Thumb2.L_end' parent:'Thumb2.L' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050
-0.538 0.379 -0.753 2.622
-0.816 -0.458 0.353 -0.173
-0.211 0.804 0.555 2.862
- bone 'Thumb2.R' parent:'Thumb.R' h:(0.000, 0.000, 0.000) t:(-0.054, 0.115, 0.002) connect radius h:0.100 t:0.050
-0.538 -0.379 -0.753 -2.575
-0.598 -0.458 0.657 -0.115
-0.594 0.804 0.020 2.760
- bone 'Thumb2.R_end' parent:'Thumb2.R' h:(0.000, 0.000, 0.000) t:(0.000, 0.127, 0.000) connect radius h:0.100 t:0.050
-0.538 -0.379 -0.753 -2.623
-0.598 -0.458 0.657 -0.173
-0.594 0.804 0.020 2.862
- bone 'Torso' parent:'Abdomen' h:(0.000, 0.000, 0.000) t:(0.000, 0.643, 0.075) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.109 -0.994 0.081
0.000 0.994 -0.109 2.148
- bone 'UpperArm.L' parent:'Shoulder.L' h:(0.000, 0.000, 0.000) t:(-0.012, 0.656, 0.038) connect radius h:0.100 t:0.050
-0.056 0.998 0.012 0.667
-0.996 -0.057 0.067 0.017
0.068 -0.008 0.998 2.437
- bone 'UpperArm.R' parent:'Shoulder.R' h:(0.000, 0.000, 0.000) t:(-0.001, 0.574, 0.038) connect radius h:0.100 t:0.050
-0.060 -0.998 -0.028 -0.739
0.962 -0.065 0.264 0.017
-0.265 -0.012 0.964 2.439
- bone 'UpperLeg.L' parent:'Body' h:(0.628, -0.400, -0.183) t:(0.628, -1.001, -0.075) radius h:0.100 t:0.050
1.000 0.000 0.000 0.630
0.000 -0.177 0.984 0.070
0.000 -0.984 -0.177 1.537
- bone 'UpperLeg.R' parent:'Body' h:(-0.645, -0.400, -0.183) t:(-0.645, -1.001, -0.075) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.643
0.000 -0.177 0.984 0.070
0.000 -0.984 -0.177 1.537
|
|
bl43_single_posed_bone |
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 1 materials
- 'Material'
==== Objects: 4
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- posed bone 'Bone'
0.913 0.342 -0.224 0.000
-0.149 0.787 0.598 0.000
0.381 -0.513 0.769 0.000
- Obj 'Camera' CAMERA data:'Camera'
- pos 7.359, -6.926, 4.958
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 vertex groups
- 'Bone'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'Light' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.650, 0.055, 1.866 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Armatures: 1
- Armature 'Armature' 2 bones
- bone 'Bone' h:(0.000, 0.000, -0.428) t:(0.000, 0.000, 1.428) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 -0.428
- bone 'Bone_end' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.855, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 1.428
|
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 1 materials
- 'Material'
==== Objects: 4
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- posed bone 'Bone'
0.913 0.342 -0.224 0.000
-0.149 0.787 0.598 0.000
0.381 -0.513 0.769 0.000
- Obj 'Camera' CAMERA data:'Camera'
- pos 7.359, -6.926, 4.958
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 vertex groups
- 'Bone'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'Light' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.650, 0.055, 1.866 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Armatures: 1
- Armature 'Armature' 2 bones
- bone 'Bone' h:(0.000, 0.000, -0.428) t:(0.000, 0.000, 1.428) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 -0.428
- bone 'Bone_end' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.855, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 1.428
|
|
bl43_skinned_cylinder |
==== Meshes: 1
- Mesh 'Cylinder' vtx:160 face:130 loop:576 edge:288
- 96 1 3 97 97 ... 0 60 157 158 62
- 1/96 1/3 3/97 96/97 3/5 ... 54/154 56/155 58/156 60/157 62/158
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 1.000, 0.000)
- (0.000, 1.000, 4.000)
- (0.195, 0.981, 0.000)
...
- (-0.383, 0.924, 1.000)
- (-0.195, 0.981, 1.000)
- (0.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 0 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- vertex groups:
- 0=0.603 1=0.383
- 3=0.593 2=0.389
- 0=0.657 1=0.329
- 3=0.520 2=0.462
- 0=0.698 1=0.287
- 1 materials
- 'Cylinder'
==== Objects: 3
- Obj 'Camera' CAMERA data:'Camera'
- pos 11.030, -9.817, 9.933
- rot 1.109, 0.011, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cylinder' MESH data:'Cylinder' par:'Root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 4 vertex groups
- 'Joint_One' 'Joint_Two' 'Joint_Three' 'Joint_Four'
- 1 modifiers
- ARMATURE 'Root'
- Obj 'Root' ARMATURE data:'Root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- posed bone 'Joint_Four'
1.000 0.000 0.000 0.000
0.000 0.966 -0.259 0.000
0.000 0.259 0.966 0.000
- posed bone 'Joint_Three'
1.000 0.000 0.000 0.000
0.000 0.866 -0.500 0.000
0.000 0.500 0.866 0.000
- anim act:Root|SkeletonAnimation slot:OBRoot blend:REPLACE drivers:0
==== Cameras: 1
- Cam 'Camera' PERSP lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3
- fov 0.858 (h 0.858 v 0.503)
- sensor 32.0x18.0 shift 0.000,0.000
- anim act:Root|SkeletonAnimation slot:CACamera blend:REPLACE drivers:0
==== Materials: 1
- Mat 'Cylinder'
- base color (0.000, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Root|SkeletonAnimation' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBRoot' curves:49
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Root'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Root'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Root'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED)
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED)
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED)
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 0.991) lh:(0.333, 0.991 AUTO_CLAMPED) rh:(1.667, 0.991 AUTO_CLAMPED)
- (3.000, 0.991) lh:(2.333, 0.991 AUTO_CLAMPED) rh:(3.333, 0.992 AUTO_CLAMPED)
- (4.000, 0.992) lh:(3.667, 0.992 AUTO_CLAMPED) rh:(4.333, 0.992 AUTO_CLAMPED)
...
- (118.000, 0.992) lh:(117.667, 0.992 AUTO_CLAMPED) rh:(118.333, 0.992 AUTO_CLAMPED)
- (119.000, 0.991) lh:(118.667, 0.992 AUTO_CLAMPED) rh:(119.667, 0.991 AUTO_CLAMPED)
- (121.000, 0.991) lh:(120.333, 0.991 AUTO_CLAMPED) rh:(121.667, 0.991 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 0.131) lh:(0.333, 0.131 AUTO_CLAMPED) rh:(1.667, 0.131 AUTO_CLAMPED)
- (3.000, 0.130) lh:(2.333, 0.130 AUTO_CLAMPED) rh:(3.333, 0.130 AUTO_CLAMPED)
- (4.000, 0.130) lh:(3.667, 0.130 AUTO_CLAMPED) rh:(4.333, 0.130 AUTO_CLAMPED)
...
- (118.000, 0.130) lh:(117.667, 0.130 AUTO_CLAMPED) rh:(118.333, 0.130 AUTO_CLAMPED)
- (119.000, 0.130) lh:(118.667, 0.130 AUTO_CLAMPED) rh:(119.667, 0.130 AUTO_CLAMPED)
- (121.000, 0.131) lh:(120.333, 0.131 AUTO_CLAMPED) rh:(121.667, 0.131 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED)
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED)
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (118.000, 1.000) lh:(117.667, 1.000 AUTO_CLAMPED) rh:(118.333, 1.000 AUTO_CLAMPED)
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.667, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.333, 1.000 AUTO_CLAMPED) rh:(121.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (118.000, 1.000) lh:(117.667, 1.000 AUTO_CLAMPED) rh:(118.333, 1.000 AUTO_CLAMPED)
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.667, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.333, 1.000 AUTO_CLAMPED) rh:(121.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (118.000, 1.000) lh:(117.667, 1.000 AUTO_CLAMPED) rh:(118.333, 1.000 AUTO_CLAMPED)
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.667, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.333, 1.000 AUTO_CLAMPED) rh:(121.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_One"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Joint_One'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_One"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Joint_One'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Root' 5 bones
- bone 'Joint_Four' parent:'Joint_Three' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 3.000
- bone 'Joint_Four_end' parent:'Joint_Four' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 4.000
- bone 'Joint_One' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 0.000
- bone 'Joint_Three' parent:'Joint_Two' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 2.000
- bone 'Joint_Two' parent:'Joint_One' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 1.000
|
==== Meshes: 1
- Mesh 'Cylinder' vtx:160 face:130 loop:576 edge:288
- 96 1 3 97 97 ... 0 60 157 158 62
- 1/96 1/3 3/97 96/97 3/5 ... 54/154 56/155 58/156 60/157 62/158
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 1.000, 0.000)
- (0.000, 1.000, 4.000)
- (0.195, 0.981, 0.000)
...
- (-0.383, 0.924, 1.000)
- (-0.195, 0.981, 1.000)
- (0.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 0 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- vertex groups:
- 0=0.603 1=0.383
- 3=0.593 2=0.389
- 0=0.657 1=0.329
- 3=0.520 2=0.462
- 0=0.698 1=0.287
- 1 materials
- 'Cylinder'
==== Objects: 3
- Obj 'Camera' CAMERA data:'Camera'
- pos 11.030, -9.817, 9.933
- rot 1.109, 0.011, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cylinder' MESH data:'Cylinder' par:'Root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 4 vertex groups
- 'Joint_One' 'Joint_Two' 'Joint_Three' 'Joint_Four'
- 1 modifiers
- ARMATURE 'Root'
- Obj 'Root' ARMATURE data:'Root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- posed bone 'Joint_Four'
1.000 0.000 0.000 0.000
0.000 0.966 -0.259 0.000
0.000 0.259 0.966 0.000
- posed bone 'Joint_Three'
1.000 0.000 0.000 0.000
0.000 0.866 -0.500 0.000
0.000 0.500 0.866 0.000
- anim act:Root|SkeletonAnimation slot:OBRoot blend:REPLACE drivers:0
==== Cameras: 1
- Cam 'Camera' PERSP lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3
- fov 0.858 (h 0.858 v 0.503)
- sensor 32.0x18.0 shift 0.000,0.000
- anim act:Root|SkeletonAnimation slot:CACamera blend:REPLACE drivers:0
==== Materials: 1
- Mat 'Cylinder'
- base color (0.000, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Root|SkeletonAnimation' curverange:(1.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera' curves:2
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 35.000) lh:(-39.000, 35.000 AUTO_CLAMPED) rh:(41.000, 35.000 AUTO_CLAMPED)
- (121.000, 35.000) lh:(81.000, 35.000 AUTO_CLAMPED) rh:(161.000, 35.000 AUTO_CLAMPED)
- Channelbag slot 'OBRoot' curves:49
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Root'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Root'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Root'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED)
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED)
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED)
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 0.991) lh:(0.333, 0.991 AUTO_CLAMPED) rh:(1.667, 0.991 AUTO_CLAMPED)
- (3.000, 0.991) lh:(2.333, 0.991 AUTO_CLAMPED) rh:(3.333, 0.992 AUTO_CLAMPED)
- (4.000, 0.992) lh:(3.667, 0.992 AUTO_CLAMPED) rh:(4.333, 0.992 AUTO_CLAMPED)
...
- (118.000, 0.992) lh:(117.667, 0.992 AUTO_CLAMPED) rh:(118.333, 0.992 AUTO_CLAMPED)
- (119.000, 0.991) lh:(118.667, 0.992 AUTO_CLAMPED) rh:(119.667, 0.991 AUTO_CLAMPED)
- (121.000, 0.991) lh:(120.333, 0.991 AUTO_CLAMPED) rh:(121.667, 0.991 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 0.131) lh:(0.333, 0.131 AUTO_CLAMPED) rh:(1.667, 0.131 AUTO_CLAMPED)
- (3.000, 0.130) lh:(2.333, 0.130 AUTO_CLAMPED) rh:(3.333, 0.130 AUTO_CLAMPED)
- (4.000, 0.130) lh:(3.667, 0.130 AUTO_CLAMPED) rh:(4.333, 0.130 AUTO_CLAMPED)
...
- (118.000, 0.130) lh:(117.667, 0.130 AUTO_CLAMPED) rh:(118.333, 0.130 AUTO_CLAMPED)
- (119.000, 0.130) lh:(118.667, 0.130 AUTO_CLAMPED) rh:(119.667, 0.130 AUTO_CLAMPED)
- (121.000, 0.131) lh:(120.333, 0.131 AUTO_CLAMPED) rh:(121.667, 0.131 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED)
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (118.000, 0.000) lh:(117.667, 0.000 AUTO_CLAMPED) rh:(118.333, 0.000 AUTO_CLAMPED)
- (119.000, 0.000) lh:(118.667, 0.000 AUTO_CLAMPED) rh:(119.667, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(120.333, 0.000 AUTO_CLAMPED) rh:(121.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (118.000, 1.000) lh:(117.667, 1.000 AUTO_CLAMPED) rh:(118.333, 1.000 AUTO_CLAMPED)
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.667, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.333, 1.000 AUTO_CLAMPED) rh:(121.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (118.000, 1.000) lh:(117.667, 1.000 AUTO_CLAMPED) rh:(118.333, 1.000 AUTO_CLAMPED)
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.667, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.333, 1.000 AUTO_CLAMPED) rh:(121.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_Four"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:119 grp:'Joint_Four'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (118.000, 1.000) lh:(117.667, 1.000 AUTO_CLAMPED) rh:(118.333, 1.000 AUTO_CLAMPED)
- (119.000, 1.000) lh:(118.667, 1.000 AUTO_CLAMPED) rh:(119.667, 1.000 AUTO_CLAMPED)
- (121.000, 1.000) lh:(120.333, 1.000 AUTO_CLAMPED) rh:(121.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_One"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Joint_One'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Joint_One"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Joint_One'
- (1.000, 0.000) lh:(-39.000, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(81.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Root' 5 bones
- bone 'Joint_Four' parent:'Joint_Three' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 3.000
- bone 'Joint_Four_end' parent:'Joint_Four' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 4.000
- bone 'Joint_One' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 0.000
- bone 'Joint_Three' parent:'Joint_Two' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 2.000
- bone 'Joint_Two' parent:'Joint_One' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 1.000
|
|
bl_cube |
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'Material'
==== Objects: 3
- Obj 'Camera' CAMERA data:'Camera'
- pos 7.359, -6.926, 4.958
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Light' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.650, 0.055, 1.866 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'Material'
==== Objects: 3
- Obj 'Camera' CAMERA data:'Camera'
- pos 7.359, -6.926, 4.958
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Light' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.650, 0.055, 1.866 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:7.3
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
|
bl_cube_skinned |
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:12 loop:36 edge:18
- 4 2 0 2 7 ... 2 3 4 0 1
- 2/4 0/2 0/4 2/7 3/7 ... 1/4 1/5 4/5 4/6 2/6
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.875, 0.500)
- (0.625, 0.750)
- (0.625, 0.500)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- vertex groups:
- 1=0.964 0=0.004
- 1=0.728 2=0.139 3=0.109
- 0=0.701 1=0.142 2=0.135
- 2=0.941
- 0=0.809 1=0.105 3=0.081
- 1 materials
- 'Material'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube.001' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 4 vertex groups
- 'Bone' 'Bone.001' 'Bone.002' 'Bone.003'
- 1 modifiers
- ARMATURE 'Armature'
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Armatures: 1
- Armature 'Armature' 8 bones
- bone 'Bone' h:(0.000, 0.000, 0.000) t:(-0.615, 0.192, 1.522) radius h:0.100 t:0.050
0.928 -0.372 -0.023 0.000
0.023 0.116 -0.993 0.000
0.372 0.921 0.116 0.000
- bone 'Bone.001' h:(0.000, 0.000, 0.000) t:(0.915, 1.170, 0.791) radius h:0.100 t:0.050
0.808 0.544 0.227 0.000
-0.282 0.695 -0.661 0.000
-0.517 0.470 0.715 0.000
- bone 'Bone.001_end' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.683, 0.000) connect radius h:0.100 t:0.050
0.808 0.544 0.227 0.915
-0.282 0.695 -0.661 1.170
-0.517 0.470 0.715 0.791
- bone 'Bone.002' h:(0.000, 0.000, 0.000) t:(1.104, -1.112, -0.684) radius h:0.100 t:0.050
0.721 0.646 -0.251 0.000
0.692 -0.650 0.315 0.000
0.040 -0.400 -0.916 0.000
- bone 'Bone.002_end' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 1.710, 0.000) connect radius h:0.100 t:0.050
0.721 0.646 -0.251 1.104
0.692 -0.650 0.315 -1.112
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- bone 'Bone_end' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.653, 0.000) connect radius h:0.100 t:0.050
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==== Meshes: 1
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==== Objects: 2
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==== Materials: 1
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==== Armatures: 1
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|
bl_cube_skinned_ignore_leaf_bones |
==== Meshes: 1
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==== Materials: 1
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==== Armatures: 1
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|
==== Meshes: 1
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==== Materials: 1
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==== Armatures: 1
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|
|
issue104561_road_signs_geom_rotation |
==== Meshes: 45
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==== Objects: 45
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- Obj 'Sign_detour_LR' MESH data:'Mesh.001'
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- Obj 'Sign_detour_R' MESH data:'Mesh.003'
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- Obj 'Sign_end_of_main_road' MESH data:'Mesh.031'
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- Obj 'Sign_give_way' MESH data:'Mesh.027'
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- Obj 'Sign_go_left' MESH data:'Mesh.005'
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- Obj 'Sign_go_right' MESH data:'Mesh.006'
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- Obj 'Sign_go_straight' MESH data:'Mesh.004'
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- rot 1.571, 0.000, 0.000 (XYZ)
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- Obj 'Sign_main_road_LD_3rh' MESH data:'Mesh.041'
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- Obj 'Sign_main_road_LD_3rv' MESH data:'Mesh.038'
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- Obj 'Sign_main_road_LD_4r' MESH data:'Mesh.034'
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- Obj 'Sign_main_road_LU_3rh' MESH data:'Mesh.043'
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- Obj 'Sign_main_road_LU_3rv' MESH data:'Mesh.036'
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- Obj 'Sign_main_road_LU_4r' MESH data:'Mesh.032'
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- Obj 'Sign_main_road_RD_3rh' MESH data:'Mesh.040'
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- Obj 'Sign_main_road_RD_4r' MESH data:'Mesh.035'
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- Obj 'Sign_main_road_RU_3rh' MESH data:'Mesh.042'
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- Obj 'Sign_main_road_RU_3rv' MESH data:'Mesh.037'
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- Obj 'Sign_main_road_RU_4r' MESH data:'Mesh.033'
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- Obj 'Sign_movement_prohibition' MESH data:'Mesh.022'
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- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
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- Obj 'Sign_no_entry' MESH data:'Mesh.023'
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- scl 1.000, 1.000, 1.000
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- Obj 'Sign_no_parking' MESH data:'Mesh.024'
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- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
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- Obj 'Sign_other_hazards' MESH data:'Mesh.028'
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- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
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- Obj 'Sign_parking' MESH data:'Mesh.044'
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- Obj 'Sign_road_works' MESH data:'Mesh.029'
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- rot 1.571, 0.000, 0.000 (XYZ)
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- Obj 'Sign_speed_limit_100' MESH data:'Mesh.019'
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- rot 1.571, 0.000, 0.000 (XYZ)
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- Obj 'Sign_speed_limit_120' MESH data:'Mesh.020'
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- Obj 'Sign_speed_limit_130' MESH data:'Mesh.021'
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- Obj 'Sign_speed_limit_30' MESH data:'Mesh.012'
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- Obj 'Sign_speed_limit_40' MESH data:'Mesh.013'
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- Obj 'Sign_speed_limit_50' MESH data:'Mesh.014'
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- Obj 'Sign_speed_limit_60' MESH data:'Mesh.015'
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- Obj 'Sign_speed_limit_70' MESH data:'Mesh.016'
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- Obj 'Sign_speed_limit_80' MESH data:'Mesh.017'
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- Obj 'Sign_speed_limit_90' MESH data:'Mesh.018'
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- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
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- Obj 'Sign_stop' MESH data:'Mesh.026'
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- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
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- Obj 'Sign_stop_is_forbidden' MESH data:'Mesh.025'
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- Obj 'Sign_the_main_road' MESH data:'Mesh.030'
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- scl 1.000, 1.000, 1.000
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- Obj 'Sign_turn_left' MESH data:'Mesh.007'
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- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
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- Obj 'Sign_turn_left_right' MESH data:'Mesh.011'
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- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
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- Obj 'Sign_turn_left_straight' MESH data:'Mesh.009'
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- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
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- Obj 'Sign_turn_right' MESH data:'Mesh.008'
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- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
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- Obj 'Sign_turn_right_straight' MESH data:'Mesh.010'
- pos -0.019, 14.099, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
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- Obj 'Sign_underground_parking' MESH data:'Mesh'
- pos -0.019, -17.908, -0.235
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=897 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
==== Materials: 1
- Mat 'Material #374562638'
- base color (0.588, 0.588, 0.588) tex:'Road_signs_v1.tga' (Road_signs_v1.tga) a:False
- specular ior 0.000
- specular tint (0.900, 0.900, 0.900)
- roughness 0.859
- metallic 0.000
- ior 1.500
- viewport diffuse (0.588, 0.588, 0.588, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.859
- backface False probe True shadow False
==== Images: 1
- Image 'Road_signs_v1.tga' 0x0 0bpp
|
==== Meshes: 45
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- (0.660, 0.912)
- (0.656, 0.915)
- (0.656, 0.994)
...
- (0.834, 0.614)
- (0.823, 0.606)
- (0.846, 0.606)
- 1 materials
- 'Material #374562638'
- Mesh 'Mesh.044' vtx:26 face:25 loop:75 edge:48
- 1 2 3 3 4 ... 21 25 19 18 25
- 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25
- attr 'position' FLOAT_VECTOR POINT
- (-0.071, 2.583, 0.320)
- (-0.071, 2.610, 0.348)
- (-0.071, 3.250, 0.348)
...
- (-0.038, 2.999, 0.035)
- (0.029, 0.022, 0.057)
- (0.029, 2.999, 0.057)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (0.891, 0.724)
- (0.891, 0.802)
- (0.888, 0.805)
...
- (0.834, 0.614)
- (0.823, 0.606)
- (0.846, 0.606)
- 1 materials
- 'Material #374562638'
==== Objects: 45
- Obj 'Sign_detour_L' MESH data:'Mesh.002'
- pos -0.019, 21.415, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=904 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_detour_LR' MESH data:'Mesh.001'
- pos -0.019, 22.400, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=903 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_detour_R' MESH data:'Mesh.003'
- pos -0.019, 20.448, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=905 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_end_of_main_road' MESH data:'Mesh.031'
- pos -0.019, -6.379, -0.173
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=933 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_give_way' MESH data:'Mesh.027'
- pos -0.019, -2.403, -0.238
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=929 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_go_left' MESH data:'Mesh.005'
- pos -0.019, 18.734, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=907 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_go_right' MESH data:'Mesh.006'
- pos -0.019, 17.882, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=908 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_go_straight' MESH data:'Mesh.004'
- pos -0.019, 19.562, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=906 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_main_road_LD_3rh' MESH data:'Mesh.041'
- pos -0.019, -14.537, -0.235
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=943 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_main_road_LD_3rv' MESH data:'Mesh.038'
- pos -0.019, -12.077, -0.235
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=940 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_main_road_LD_4r' MESH data:'Mesh.034'
- pos -0.019, -8.926, -0.235
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=936 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_main_road_LU_3rh' MESH data:'Mesh.043'
- pos -0.019, -16.183, -0.235
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=947 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_main_road_LU_3rv' MESH data:'Mesh.036'
- pos -0.019, -10.533, -0.235
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=938 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_main_road_LU_4r' MESH data:'Mesh.032'
- pos -0.019, -7.402, -0.235
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=934 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_main_road_RD_3rh' MESH data:'Mesh.040'
- pos -0.019, -13.770, -0.235
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=942 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_main_road_RD_3rv' MESH data:'Mesh.039'
- pos -0.019, -12.844, -0.235
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=941 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_main_road_RD_4r' MESH data:'Mesh.035'
- pos -0.019, -9.670, -0.235
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=937 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_main_road_RU_3rh' MESH data:'Mesh.042'
- pos -0.019, -15.416, -0.235
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=946 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_main_road_RU_3rv' MESH data:'Mesh.037'
- pos -0.019, -11.301, -0.235
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=939 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_main_road_RU_4r' MESH data:'Mesh.033'
- pos -0.019, -8.145, -0.235
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=935 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_movement_prohibition' MESH data:'Mesh.022'
- pos -0.019, 2.314, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=924 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_no_entry' MESH data:'Mesh.023'
- pos -0.019, 1.296, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=925 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_no_parking' MESH data:'Mesh.024'
- pos -0.019, 0.321, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=926 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_other_hazards' MESH data:'Mesh.028'
- pos -0.019, -3.302, -0.202
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=930 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_parking' MESH data:'Mesh.044'
- pos -0.019, -17.057, -0.235
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=950 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_road_works' MESH data:'Mesh.029'
- pos -0.019, -4.207, -0.202
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=931 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_100' MESH data:'Mesh.019'
- pos -0.019, 5.159, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=921 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_120' MESH data:'Mesh.020'
- pos -0.019, 4.263, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=922 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_130' MESH data:'Mesh.021'
- pos -0.019, 3.288, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=923 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_30' MESH data:'Mesh.012'
- pos -0.019, 12.087, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=914 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_40' MESH data:'Mesh.013'
- pos -0.019, 11.107, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=915 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_50' MESH data:'Mesh.014'
- pos -0.019, 9.993, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=916 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_60' MESH data:'Mesh.015'
- pos -0.019, 9.018, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=917 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_70' MESH data:'Mesh.016'
- pos -0.019, 8.045, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=918 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_80' MESH data:'Mesh.017'
- pos -0.019, 7.107, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=919 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_90' MESH data:'Mesh.018'
- pos -0.019, 6.132, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=920 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_stop' MESH data:'Mesh.026'
- pos -0.019, -1.608, -0.216
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=928 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_stop_is_forbidden' MESH data:'Mesh.025'
- pos -0.019, -0.652, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=927 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_the_main_road' MESH data:'Mesh.030'
- pos -0.019, -5.329, -0.173
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=932 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_turn_left' MESH data:'Mesh.007'
- pos -0.019, 16.988, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=909 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_turn_left_right' MESH data:'Mesh.011'
- pos -0.019, 13.039, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=913 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_turn_left_straight' MESH data:'Mesh.009'
- pos -0.019, 15.039, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=911 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_turn_right' MESH data:'Mesh.008'
- pos -0.019, 16.065, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=910 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_turn_right_straight' MESH data:'Mesh.010'
- pos -0.019, 14.099, -0.213
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=912 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_underground_parking' MESH data:'Mesh'
- pos -0.019, -17.908, -0.235
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=897 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
==== Materials: 1
- Mat 'Material #374562638'
- base color (0.588, 0.588, 0.588) tex:'Road_signs_v1.tga' (Road_signs_v1.tga) a:False
- specular ior 0.000
- specular tint (0.900, 0.900, 0.900)
- roughness 0.859
- metallic 0.000
- ior 1.500
- viewport diffuse (0.588, 0.588, 0.588, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.859
- backface False probe True shadow False
==== Images: 1
- Image 'Road_signs_v1.tga' 0x0 0bpp
|
|
issue104669_dupli_obj_diff_mats |
==== Meshes: 1
- Mesh 'CubeMesh' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 1 0 0 1 2 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 3 materials
- 'Material' 'Duplicate Material' 'Other Material'
==== Objects: 2
- Obj 'Cube' MESH data:'CubeMesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Other Cube' MESH data:'CubeMesh'
- pos -1.000, 3.000, 2.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 object materials
- ('Black', OBJECT) ('Yellow', OBJECT) ('White', OBJECT)
==== Materials: 6
- Mat 'Black'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Duplicate Material'
- base color (0.034, 0.800, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.034, 0.800, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Material'
- base color (0.283, 0.052, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.283, 0.052, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Other Material'
- base color (0.800, 0.000, 0.024)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.000, 0.024, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'White'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Yellow'
- base color (0.965, 1.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.965, 1.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'CubeMesh' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 1 0 0 1 2 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 3 materials
- 'Material' 'Duplicate Material' 'Other Material'
==== Objects: 2
- Obj 'Cube' MESH data:'CubeMesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Other Cube' MESH data:'CubeMesh'
- pos -1.000, 3.000, 2.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 object materials
- ('Black', OBJECT) ('Yellow', OBJECT) ('White', OBJECT)
==== Materials: 6
- Mat 'Black'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Duplicate Material'
- base color (0.034, 0.800, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.034, 0.800, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Material'
- base color (0.283, 0.052, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.283, 0.052, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Other Material'
- base color (0.800, 0.000, 0.024)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.000, 0.024, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'White'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Yellow'
- base color (0.965, 1.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.965, 1.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
|
issue127388_imported_bones_too_large |
==== Meshes: 17
- Mesh 'mesh[0]_0_0_0_0#75#0_mesh' vtx:3595 face:4877 loop:14631 edge:8409
- 0 1 2 1 3 ... 3591 3590 3592 3593 3594
- 0/2 0/1 8/9 8/10 16/17 ... 3559/3560 3559/3561 3575/3576 3583/3584 3583/3585
- attr 'position' FLOAT_VECTOR POINT
- (0.360, 3.076, 4.213)
- (0.428, 3.179, 3.944)
- (0.366, 3.086, 4.222)
...
- (1.194, 3.672, 4.042)
- (1.253, 4.011, 4.015)
- (1.112, 3.574, 4.089)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (5394, -12489)
- (8210, -26096)
- (2708, 28364)
...
- (8221, -18637)
- (2966, -22155)
- (11086, -7346)
- attr 'UVChannel_1' FLOAT2 CORNER
- (0.127, 0.069)
- (0.122, 0.091)
- (0.122, 0.069)
...
- (0.388, 0.827)
- (0.412, 0.835)
- (0.380, 0.821)
- attr 'UVChannel_2' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_3' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_4' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_5' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_6' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_7' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_8' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- vertex groups:
- 12=0.750 11=0.250
- 10=0.500 12=0.500
- 12=0.567 11=0.433
- 12=0.500 11=0.500
- 7=1.000
- 1 materials
- '(0200p,0200){hollow}body@2@128'
- Mesh 'mesh[10]_1_1_1_1#78#5_mesh' vtx:120 face:56 loop:168 edge:144
- 0 1 2 1 3 ... 117 118 117 119 118
- 0/2 0/1 1/2 1/3 2/3 ... 116/118 116/117 117/118 117/119 118/119
- attr 'position' FLOAT_VECTOR POINT
- (-0.592, 4.868, 1.650)
- (-0.679, 4.849, 1.718)
- (-0.575, 4.834, 1.528)
...
- (-0.901, 4.592, 2.943)
- (-0.938, 4.660, 2.795)
- (-0.964, 4.586, 2.809)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (1419, 22767)
- (28714, -7927)
- (8085, -10066)
...
- (12428, -21714)
- (-32424, -6562)
- (30927, -23757)
- attr 'UVChannel_1' FLOAT2 CORNER
- (0.398, 0.117)
- (0.405, 0.119)
- (0.395, 0.110)
...
- (0.275, 0.013)
- (0.271, 0.005)
- (0.266, 0.007)
- attr 'UVChannel_2' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_3' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_4' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_5' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_6' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_7' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_8' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- vertex groups:
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- 0=1.000
- 0=1.000
- 0=1.000
- 0=0.500 1=0.500
- 1 materials
- '(0201p,0201){opaque}weak@2@0'
- Mesh 'mesh[11]_0_0_0_0#79#1_mesh' vtx:1342 face:1092 loop:3276 edge:2304
- 0 1 2 1 3 ... 1341 1338 1338 1341 1339
- 0/2 0/1 8/9 0/10 0/11 ... 1319/1329 1319/1330 1335/1336 1335/1337 1335/1340
- attr 'position' FLOAT_VECTOR POINT
- (-0.164, 3.347, -1.441)
- (-0.143, 3.227, -1.551)
- (-0.264, 3.197, -1.639)
...
- (-0.264, 3.197, -1.639)
- (-0.440, 3.145, -1.522)
- (-0.337, 3.322, -1.490)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (3931, 3587)
...
- (0, 0)
- (3342, 29135)
- (4893, -612)
- attr 'UVChannel_1' FLOAT2 CORNER
- (0.388, 0.483)
- (0.395, 0.481)
- (0.395, 0.474)
...
- (0.627, 0.714)
- (0.627, 0.696)
- (0.634, 0.700)
- attr 'UVChannel_2' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_3' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_4' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
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- attr 'UVChannel_5' FLOAT2 CORNER
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- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_6' FLOAT2 CORNER
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- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_7' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
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- attr 'UVChannel_8' FLOAT2 CORNER
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- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
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- vertex groups:
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- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 1 materials
- '(0200p,0200){hollow}body@2@128'
- Mesh 'mesh[12]_0_0_0_0#80#6_mesh' vtx:17 face:11 loop:33 edge:25
- 0 1 2 2 3 ... 13 12 14 15 16
- 0/2 0/1 1/2 2/3 0/3 ... 10/13 12/13 14/16 14/15 15/16
- attr 'position' FLOAT_VECTOR POINT
- (0.723, 3.533, 5.239)
- (0.717, 3.476, 5.126)
- (0.427, 3.080, 5.200)
...
- (0.546, 2.963, 5.180)
- (0.427, 3.080, 5.200)
- (0.717, 3.476, 5.126)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (12383, -11833)
- (14137, -21509)
...
- (10789, -21306)
- (14803, -11545)
- (12610, -23932)
- attr 'UVChannel_1' FLOAT2 CORNER
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- (0.991, 0.091)
- (0.991, 0.054)
...
- (0.999, 0.054)
- (0.991, 0.054)
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- attr 'UVChannel_2' FLOAT2 CORNER
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- (0.000, 0.000)
...
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- attr 'UVChannel_3' FLOAT2 CORNER
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...
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- attr 'UVChannel_4' FLOAT2 CORNER
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...
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- attr 'UVChannel_5' FLOAT2 CORNER
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- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_6' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_7' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
- attr 'UVChannel_8' FLOAT2 CORNER
- (0.000, 0.000)
- (0.000, 0.000)
- (0.000, 0.000)
...
- (0.000, 0.000)
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- vertex groups:
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- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 1 materials
- '(0200p,0200){hollow}body@2@128'
- Mesh 'mesh[13]_0_0_0_0#81#7_mesh' vtx:22 face:24 loop:72 edge:44
- 0 1 2 1 3 ... 21 13 21 11 13
- 0/2 0/1 1/2 1/3 2/3 ... 15/20 20/21 15/21 13/21 11/21
- attr 'position' FLOAT_VECTOR POINT
- (0.453, 2.270, 5.321)
- (0.487, 2.354, 5.292)
- (0.472, 2.283, 5.339)
...
- (-0.453, 2.270, 5.321)
- (-0.428, 2.220, 5.350)
- (-0.407, 2.184, 5.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
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- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
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...
- (0.253, 0.754)
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- attr 'UVChannel_2' FLOAT2 CORNER
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- attr 'UVChannel_5' FLOAT2 CORNER
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...
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- attr 'UVChannel_6' FLOAT2 CORNER
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...
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- attr 'UVChannel_7' FLOAT2 CORNER
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- vertex groups:
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- 1 materials
- '(0200p,0200){hollow}body@2@128'
- Mesh 'mesh[14]_0_0_0_0#82#8_mesh' vtx:18 face:23 loop:69 edge:40
- 0 1 2 1 3 ... 11 15 15 11 9
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- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[4]_0_0_0_0#75#0' MESH data:'mesh[4]_0_0_0_0#75#0_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 16 vertex groups
- '(41)r_clavicle#1C0#0' '(42)r_upperarm#1C0#0' '(43)r_forearm#1C0#0' '(44)r_hand_efhr#1C0#0' '(45)r_oya01#1C0#0' ... '(52)r_kusuri02#1C0#0' '(53)r_ko01#1C0#0' '(54)r_ko02#1C0#0' '(55)r_forearm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[5]_1_1_1_1#75#0' MESH data:'mesh[5]_1_1_1_1#75#0_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 2 vertex groups
- '(1)hip_efce#1C0#0' '(2)spine#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[6]_0_0_0_0#76#2' MESH data:'mesh[6]_0_0_0_0#76#2_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 7 vertex groups
- '(2)spine#1C0#0' '(13)spine01#1C1#0' '(14)spine02#1C0#0' '(15)neck#1C0#0' '(25)l_clavicle#1C0#0' '(40)l_upperarm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[7]_2_1_1_1#76#2' MESH data:'mesh[7]_2_1_1_1#76#2_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 6 vertex groups
- '(2)spine#1C0#0' '(13)spine01#1C1#0' '(14)spine02#1C0#0' '(40)l_upperarm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0' '(57)body01#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[8]_0_0_0_0#77#3' MESH data:'mesh[8]_0_0_0_0#77#3_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 4 vertex groups
- '(26)l_upperarm#1C0#0' '(27)l_forearm#1C0#0' '(37)l_ko01#1C0#0' '(39)l_forearm_tw#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[9]_0_0_0_0#78#5' MESH data:'mesh[9]_0_0_0_0#78#5_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 5 vertex groups
- '(2)spine#1C0#0' '(13)spine01#1C1#0' '(14)spine02#1C0#0' '(40)l_upperarm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
==== Materials: 3
- Mat '(0200p,0200){hollow}body@2@128'
- base color (1.000, 1.000, 1.000) tex:'en_draber_a_d.dds' (en_draber_a_d.dds) a:False
- specular ior 1.000
- specular tint (0.200, 0.200, 0.200)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat '(0201p,0201){opaque}body_weak@2@0'
- base color (1.000, 1.000, 1.000) tex:'en_draber_a_d.dds' (en_draber_a_d.dds) a:False
- specular ior 1.000
- specular tint (0.200, 0.200, 0.200)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat '(0201p,0201){opaque}weak@2@0'
- base color (1.000, 1.000, 1.000) tex:'en_draber_a_d.dds' (en_draber_a_d.dds) a:False
- specular ior 1.000
- specular tint (0.200, 0.200, 0.200)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Armatures: 1
- Armature 'Armature' 89 bones
- bone '(0)en_draber#1C6#0' h:(0.000, 0.000, 0.000) t:(0.000, 3.025, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone '(1)hip_efce#1C0#0' parent:'(0)en_draber#1C6#0' h:(0.000, -0.590, -0.912) t:(0.785, -0.590, -0.912) radius h:0.100 t:0.050
0.000 1.000 0.000 0.000
1.000 0.000 0.000 2.435
0.000 0.000 -1.000 -0.912
- bone '(10)drs-line_tail_04#1C0#0' parent:'(9)drs-line_tail_03#1C0#0' h:(2.331, -2.332, 0.002) t:(2.331, 2.285, 0.002) radius h:0.100 t:0.050
0.000 1.000 0.000 -0.001
0.197 0.000 -0.980 0.279
-0.980 0.000 -0.197 -7.334
- bone '(11)drs-line_tail_end#1C0#0' parent:'(10)drs-line_tail_04#1C0#0' h:(4.617, -4.617, 0.000) t:(4.617, 0.000, 0.000) radius h:0.100 t:0.050
0.000 1.000 0.000 -0.001
0.197 0.000 -0.980 1.189
-0.980 0.000 -0.197 -11.860
- bone '(12)spine1_4aiming#1C0#0' parent:'(2)spine#1C0#0' h:(2.246, -1.411, 0.001) t:(2.254, -1.411, 0.008) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 4.404
0.000 0.000 1.000 0.537
- bone '(13)spine01#1C1#0' parent:'(12)spine1_4aiming#1C0#0' h:(0.000, -0.010, 0.000) t:(1.675, -0.010, 0.000) radius h:0.100 t:0.050
0.000 1.000 0.000 0.000
0.210 0.000 0.978 4.404
0.978 0.000 -0.210 0.537
- bone '(14)spine02#1C0#0' parent:'(13)spine01#1C1#0' h:(1.675, -1.675, 0.001) t:(1.675, -0.229, 0.001) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
-0.433 0.000 0.901 4.757
0.901 0.000 0.433 2.174
- bone '(15)neck#1C0#0' parent:'(14)spine02#1C0#0' h:(1.674, -1.446, 0.001) t:(1.674, -0.715, 0.001) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
-0.616 0.000 0.788 4.033
0.788 0.000 0.616 3.684
- bone '(16)neck1_4aiming#1C0#0' parent:'(15)neck#1C0#0' h:(0.730, -0.730, 0.001) t:(0.580, -0.730, 0.192) radius h:0.100 t:0.050
1.000 0.000 0.000 0.001
0.000 1.000 0.000 3.583
0.000 0.000 1.000 4.259
- bone '(17)neck01#1C0#0' parent:'(16)neck1_4aiming#1C0#0' h:(0.000, -0.394, 0.192) t:(0.453, -0.394, 0.192) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
-0.737 0.000 0.676 3.433
0.676 0.000 0.737 4.451
- bone '(18)head#1C0#0' parent:'(17)neck01#1C0#0' h:(0.805, -0.453, 0.000) t:(0.805, 5.203, 0.000) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
0.775 0.000 0.631 2.840
0.631 0.000 -0.775 4.995
- bone '(19)l_fang#1C0#0' parent:'(18)head#1C0#0' h:(-0.292, -5.128, -0.124) t:(-2.242, -0.193, 1.834) radius h:0.100 t:0.050
0.070 0.872 -0.484 0.529
0.997 -0.049 0.056 2.535
0.026 -0.486 -0.873 4.907
- bone '(2)spine#1C0#0' parent:'(1)hip_efce#1C0#0' h:(0.254, -0.785, 0.001) t:(0.254, 0.626, 0.001) radius h:0.100 t:0.050
0.000 1.000 0.000 0.000
0.763 0.000 0.646 2.689
0.646 0.000 -0.763 -0.913
- bone '(20)r_fang#1C0#0' parent:'(18)head#1C0#0' h:(-0.292, -6.184, -0.124) t:(1.659, -1.249, -2.081) radius h:0.100 t:0.050
0.070 0.873 -0.483 -0.527
-0.997 0.049 -0.056 2.535
-0.025 0.486 0.874 4.907
- bone '(21)jaw0#1C0#0' parent:'(17)neck01#1C0#0' h:(0.000, -0.453, -0.100) t:(0.000, 0.525, -0.100) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
-0.737 0.000 0.676 3.366
0.676 0.000 0.737 4.377
- bone '(22)jaw1#1C0#0' parent:'(21)jaw0#1C0#0' h:(0.958, -0.978, -0.195) t:(0.958, -0.897, -0.195) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
-0.994 0.000 0.111 2.528
0.111 0.000 0.994 4.881
- bone '(23)tongue0#1C0#0' parent:'(22)jaw1#1C0#0' h:(-0.058, -0.081, 0.057) t:(-0.058, 0.588, 0.057) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
-0.994 0.000 0.111 2.592
0.111 0.000 0.994 4.931
- bone '(24)tongue1#1C0#0' parent:'(23)tongue0#1C0#0' h:(0.669, -0.669, 0.000) t:(0.669, 0.000, 0.000) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
-0.994 0.000 0.111 1.927
0.111 0.000 0.994 5.005
- bone '(25)l_clavicle#1C0#0' parent:'(14)spine02#1C0#0' h:(1.674, -1.369, 0.000) t:(3.101, -1.369, 0.001) radius h:0.100 t:0.050
0.987 0.000 -0.161 0.078
-0.145 -0.432 -0.890 4.032
-0.070 0.902 -0.426 3.683
- bone '(26)l_upperarm#1C0#0' parent:'(25)l_clavicle#1C0#0' h:(1.427, -1.427, 0.000) t:(2.408, -0.907, -0.763) radius h:0.100 t:0.050
0.542 0.810 -0.223 1.486
-0.646 0.231 -0.728 3.825
-0.538 0.539 0.648 3.584
- bone '(27)l_forearm#1C0#0' parent:'(26)l_upperarm#1C0#0' h:(2.644, -1.347, 0.000) t:(2.644, 0.260, 0.000) radius h:0.100 t:0.050
-0.297 0.810 -0.506 2.920
-0.631 0.231 0.741 2.118
0.717 0.539 0.442 2.162
- bone '(28)l_hand_efhl#1C0#0' parent:'(27)l_forearm#1C0#0' h:(1.914, -1.607, 0.000) t:(1.755, -0.996, -0.350) radius h:0.100 t:0.050
-0.088 0.996 0.002 2.352
-0.268 -0.026 0.963 0.911
0.959 0.084 0.269 3.534
- bone '(29)l_oya01#1C0#0' parent:'(28)l_hand_efhl#1C0#0' h:(0.356, -1.078, -0.128) t:(0.768, -1.212, 0.034) radius h:0.100 t:0.050
-0.472 -0.366 -0.802 1.965
-0.877 0.105 0.469 0.701
-0.087 0.925 -0.371 3.811
- bone '(3)l_thigh#1C0#0' parent:'(2)spine#1C0#0' h:(-0.193, -0.271, -0.165) t:(-0.173, -0.312, -0.187) radius h:0.100 t:0.050
0.580 -0.808 0.105 1.140
0.206 0.021 -0.978 2.434
0.789 0.589 0.178 -0.912
- bone '(30)l_oya02#1C0#0' parent:'(29)l_oya01#1C0#0' h:(0.462, -0.462, 0.000) t:(0.494, -0.002, -0.023) radius h:0.100 t:0.050
0.756 -0.358 -0.548 1.747
-0.580 0.022 -0.814 0.296
0.304 0.933 -0.191 3.770
- bone '(31)l_hito01#1C0#0' parent:'(28)l_hand_efhl#1C0#0' h:(0.803, -1.000, 0.068) t:(0.950, -0.567, 0.162) radius h:0.100 t:0.050
-0.298 0.897 -0.326 2.004
-0.607 0.086 0.790 0.768
0.737 0.434 0.519 4.299
- bone '(32)l_hito02#1C0#0' parent:'(31)l_hito01#1C0#0' h:(0.466, -0.466, 0.000) t:(0.507, -0.002, -0.015) radius h:0.100 t:0.050
0.322 0.877 -0.357 1.865
-0.750 0.007 -0.661 0.485
-0.577 0.480 0.660 4.643
- bone '(33)l_naka01#1C0#0' parent:'(28)l_hand_efhl#1C0#0' h:(0.795, -0.733, 0.026) t:(0.760, -0.292, 0.033) radius h:0.100 t:0.050
-0.001 1.000 -0.017 2.271
-0.655 0.012 0.756 0.723
0.756 0.012 0.655 4.303
- bone '(34)l_naka02#1C0#0' parent:'(33)l_naka01#1C0#0' h:(0.442, -0.442, 0.000) t:(0.426, 0.000, 0.006) radius h:0.100 t:0.050
0.031 0.999 0.033 2.270
-0.779 0.045 -0.625 0.434
-0.626 -0.006 0.780 4.637
- bone '(35)l_kusuri01#1C0#0' parent:'(28)l_hand_efhl#1C0#0' h:(0.698, -0.515, -0.045) t:(0.431, -0.182, -0.133) radius h:0.100 t:0.050
0.378 0.815 0.440 2.496
-0.711 -0.049 0.701 0.675
0.593 -0.578 0.561 4.209
- bone '(36)l_kusuri02#1C0#0' parent:'(35)l_kusuri01#1C0#0' h:(0.436, -0.436, 0.000) t:(0.379, -0.007, -0.053) radius h:0.100 t:0.050
-0.393 0.698 0.598 2.661
-0.856 -0.041 -0.515 0.365
-0.335 -0.715 0.614 4.467
- bone '(37)l_ko01#1C0#0' parent:'(28)l_hand_efhl#1C0#0' h:(0.571, -0.328, -0.152) t:(0.208, -0.263, -0.352) radius h:0.100 t:0.050
0.612 0.229 0.757 2.693
-0.722 -0.230 0.653 0.601
0.324 -0.946 0.024 4.073
- bone '(38)l_ko02#1C0#0' parent:'(37)l_ko01#1C0#0' h:(0.419, -0.419, 0.000) t:(0.419, 0.000, 0.000) radius h:0.100 t:0.050
-0.743 0.229 0.629 2.950
-0.669 -0.230 -0.707 0.299
-0.017 -0.946 0.324 4.209
- bone '(39)l_forearm_tw#1C0#0' parent:'(27)l_forearm#1C0#0' h:(1.300, -1.607, 0.000) t:(1.300, -0.678, 1.311) radius h:0.100 t:0.050
-0.297 0.056 -0.953 2.534
-0.631 0.738 0.240 1.298
0.717 0.672 -0.184 3.094
- bone '(4)l_thigh_tw#1C0#0' parent:'(3)l_thigh#1C0#0' h:(0.050, -0.050, 0.000) t:(0.050, -0.002, 0.012) radius h:0.100 t:0.050
0.580 -0.757 0.303 1.169
0.206 -0.223 -0.953 2.445
0.789 0.614 0.026 -0.872
- bone '(40)l_upperarm_tw#1C0#0' parent:'(26)l_upperarm#1C0#0' h:(0.050, -1.347, 0.000) t:(0.050, -0.156, -0.629) radius h:0.100 t:0.050
0.542 0.821 0.180 1.513
-0.646 0.544 -0.536 3.793
-0.538 0.174 0.825 3.557
- bone '(41)r_clavicle#1C0#0' parent:'(14)spine02#1C0#0' h:(1.674, -1.523, 0.000) t:(0.247, -1.522, -0.001) radius h:0.100 t:0.050
-0.987 0.000 0.161 -0.076
-0.145 0.432 -0.890 4.032
-0.069 -0.902 -0.426 3.683
- bone '(42)r_upperarm#1C0#0' parent:'(41)r_clavicle#1C0#0' h:(1.427, -1.427, 0.000) t:(0.446, -0.907, 0.763) radius h:0.100 t:0.050
-0.542 0.810 0.224 -1.485
-0.646 -0.231 -0.728 3.825
-0.538 -0.539 0.648 3.584
- bone '(43)r_forearm#1C0#0' parent:'(42)r_upperarm#1C0#0' h:(2.644, -1.347, 0.000) t:(2.644, 0.260, 0.000) radius h:0.100 t:0.050
0.297 0.810 0.506 -2.919
-0.631 -0.231 0.741 2.118
0.717 -0.539 0.442 2.162
- bone '(44)r_hand_efhr#1C0#0' parent:'(43)r_forearm#1C0#0' h:(1.914, -1.607, 0.000) t:(2.072, -0.996, 0.350) radius h:0.100 t:0.050
0.088 0.996 -0.002 -2.350
-0.268 0.025 0.963 0.911
0.959 -0.084 0.269 3.535
- bone '(45)r_oya01#1C0#0' parent:'(44)r_hand_efhr#1C0#0' h:(0.356, -0.365, -0.128) t:(-0.056, -0.499, -0.289) radius h:0.100 t:0.050
0.472 -0.366 0.802 -1.964
-0.877 -0.105 0.469 0.702
-0.087 -0.924 -0.371 3.811
- bone '(46)r_oya02#1C0#0' parent:'(45)r_oya01#1C0#0' h:(0.462, -0.462, 0.000) t:(0.431, -0.002, 0.023) radius h:0.100 t:0.050
-0.756 -0.358 0.548 -1.746
-0.580 -0.022 -0.814 0.296
0.304 -0.933 -0.191 3.771
- bone '(47)r_hito01#1C0#0' parent:'(44)r_hand_efhr#1C0#0' h:(0.803, -0.443, 0.068) t:(0.657, -0.010, -0.026) radius h:0.100 t:0.050
0.298 0.897 0.327 -2.003
-0.607 -0.086 0.790 0.768
0.737 -0.434 0.519 4.300
- bone '(48)r_hito02#1C0#0' parent:'(47)r_hito01#1C0#0' h:(0.466, -0.466, 0.000) t:(0.425, -0.002, 0.015) radius h:0.100 t:0.050
-0.322 0.877 0.357 -1.864
-0.751 -0.007 -0.661 0.485
-0.577 -0.481 0.660 4.644
- bone '(49)r_naka01#1C0#0' parent:'(44)r_hand_efhr#1C0#0' h:(0.795, -0.710, 0.026) t:(0.830, -0.270, 0.019) radius h:0.100 t:0.050
0.001 1.000 0.017 -2.269
-0.655 -0.012 0.756 0.723
0.756 -0.012 0.655 4.304
- bone '(5)r_thigh#1C0#0' parent:'(2)spine#1C0#0' h:(-0.193, -2.551, -0.165) t:(-0.213, -2.591, -0.143) radius h:0.100 t:0.050
-0.579 -0.808 -0.105 -1.140
0.206 -0.021 -0.978 2.435
0.789 -0.588 0.178 -0.912
- bone '(50)r_naka02#1C0#0' parent:'(49)r_naka01#1C0#0' h:(0.442, -0.442, 0.000) t:(0.458, 0.000, -0.006) radius h:0.100 t:0.050
-0.031 0.999 -0.033 -2.269
-0.779 -0.045 -0.625 0.434
-0.626 0.006 0.780 4.638
- bone '(51)r_kusuri01#1C0#0' parent:'(44)r_hand_efhr#1C0#0' h:(0.698, -0.928, -0.045) t:(0.965, -0.595, 0.042) radius h:0.100 t:0.050
-0.378 0.815 -0.440 -2.495
-0.711 0.049 0.701 0.675
0.593 0.578 0.561 4.210
- bone '(52)r_kusuri02#1C0#0' parent:'(51)r_kusuri01#1C0#0' h:(0.436, -0.436, 0.000) t:(0.492, -0.007, 0.053) radius h:0.100 t:0.050
0.393 0.698 -0.598 -2.659
-0.856 0.041 -0.515 0.365
-0.335 0.714 0.614 4.468
- bone '(53)r_ko01#1C0#0' parent:'(44)r_hand_efhr#1C0#0' h:(0.571, -1.115, -0.152) t:(0.934, -1.050, 0.047) radius h:0.100 t:0.050
-0.612 0.229 -0.757 -2.692
-0.722 0.230 0.653 0.601
0.324 0.946 0.024 4.074
- bone '(54)r_ko02#1C0#0' parent:'(53)r_ko01#1C0#0' h:(0.419, -0.419, 0.000) t:(0.419, 0.000, 0.000) radius h:0.100 t:0.050
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==== Images: 1
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==== Objects: 19
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0.610 -0.625 -0.488 -1.994
-0.488 -0.781 0.390 8.431
- posed bone 'headtop__efhd#0#0'
1.000 0.000 0.000 -0.154
0.000 0.389 -0.921 3.543
0.000 0.921 0.389 13.488
- posed bone 'l_toe_effl#0#0'
0.300 -0.458 0.837 2.649
-0.837 -0.547 0.000 0.070
0.458 -0.700 -0.547 1.918
- posed bone 'r_toe_effr#0#0'
0.300 0.458 0.837 -1.075
-0.837 0.548 0.000 0.070
-0.458 -0.700 0.548 -1.502
- Obj 'en_draber_a_model' EMPTY
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'mesh[0]_0_0_0_0#75#0' MESH data:'mesh[0]_0_0_0_0#75#0_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 16 vertex groups
- '(1)hip_efce#1C0#0' '(2)spine#1C0#0' '(3)l_thigh#1C0#0' '(4)l_thigh_tw#1C0#0' '(7)drs-line_tail_01#1C0#0' ... '(17)neck01#1C0#0' '(21)jaw0#1C0#0' '(25)l_clavicle#1C0#0' '(40)l_upperarm_tw#1C0#0' '(69)l_calf#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[10]_1_1_1_1#78#5' MESH data:'mesh[10]_1_1_1_1#78#5_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 2 vertex groups
- '(13)spine01#1C1#0' '(14)spine02#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[11]_0_0_0_0#79#1' MESH data:'mesh[11]_0_0_0_0#79#1_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 6 vertex groups
- '(1)hip_efce#1C0#0' '(2)spine#1C0#0' '(58)rwing_put#1C0#0' '(59)drs-line_rwing_01#1C0#0' '(61)lwing_put#1C0#0' '(62)drs-line_lwing_01#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[12]_0_0_0_0#80#6' MESH data:'mesh[12]_0_0_0_0#80#6_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 vertex groups
- '(18)head#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[13]_0_0_0_0#81#7' MESH data:'mesh[13]_0_0_0_0#81#7_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 vertex groups
- '(18)head#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[14]_0_0_0_0#82#8' MESH data:'mesh[14]_0_0_0_0#82#8_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 vertex groups
- '(18)head#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[15]_0_0_0_0#83#9' MESH data:'mesh[15]_0_0_0_0#83#9_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 vertex groups
- '(10)drs-line_tail_04#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[16]_0_0_0_0#84#4' MESH data:'mesh[16]_0_0_0_0#84#4_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 4 vertex groups
- '(42)r_upperarm#1C0#0' '(43)r_forearm#1C0#0' '(53)r_ko01#1C0#0' '(55)r_forearm_tw#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[1]_0_0_0_0#75#0' MESH data:'mesh[1]_0_0_0_0#75#0_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 16 vertex groups
- '(25)l_clavicle#1C0#0' '(26)l_upperarm#1C0#0' '(27)l_forearm#1C0#0' '(28)l_hand_efhl#1C0#0' '(31)l_hito01#1C0#0' ... '(65)l_foot#1C0#0' '(66)l_toe_ko01#1C0#0' '(67)l_toe_naka01#1C0#0' '(68)l_toe_hito01#1C0#0' '(69)l_calf#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[2]_0_0_0_0#75#0' MESH data:'mesh[2]_0_0_0_0#75#0_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 16 vertex groups
- '(1)hip_efce#1C0#0' '(5)r_thigh#1C0#0' '(6)r_thigh_tw#1C0#0' '(14)spine02#1C0#0' '(15)neck#1C0#0' ... '(35)l_kusuri01#1C0#0' '(37)l_ko01#1C0#0' '(38)l_ko02#1C0#0' '(41)r_clavicle#1C0#0' '(56)r_upperarm_tw#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[3]_0_0_0_0#75#0' MESH data:'mesh[3]_0_0_0_0#75#0_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 16 vertex groups
- '(5)r_thigh#1C0#0' '(6)r_thigh_tw#1C0#0' '(15)neck#1C0#0' '(17)neck01#1C0#0' '(18)head#1C0#0' ... '(70)r_foot#1C0#0' '(71)r_toe_ko01#1C0#0' '(72)r_toe_naka01#1C0#0' '(73)r_toe_hito01#1C0#0' '(74)r_calf#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[4]_0_0_0_0#75#0' MESH data:'mesh[4]_0_0_0_0#75#0_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 16 vertex groups
- '(41)r_clavicle#1C0#0' '(42)r_upperarm#1C0#0' '(43)r_forearm#1C0#0' '(44)r_hand_efhr#1C0#0' '(45)r_oya01#1C0#0' ... '(52)r_kusuri02#1C0#0' '(53)r_ko01#1C0#0' '(54)r_ko02#1C0#0' '(55)r_forearm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[5]_1_1_1_1#75#0' MESH data:'mesh[5]_1_1_1_1#75#0_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 2 vertex groups
- '(1)hip_efce#1C0#0' '(2)spine#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[6]_0_0_0_0#76#2' MESH data:'mesh[6]_0_0_0_0#76#2_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 7 vertex groups
- '(2)spine#1C0#0' '(13)spine01#1C1#0' '(14)spine02#1C0#0' '(15)neck#1C0#0' '(25)l_clavicle#1C0#0' '(40)l_upperarm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[7]_2_1_1_1#76#2' MESH data:'mesh[7]_2_1_1_1#76#2_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 6 vertex groups
- '(2)spine#1C0#0' '(13)spine01#1C1#0' '(14)spine02#1C0#0' '(40)l_upperarm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0' '(57)body01#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[8]_0_0_0_0#77#3' MESH data:'mesh[8]_0_0_0_0#77#3_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 4 vertex groups
- '(26)l_upperarm#1C0#0' '(27)l_forearm#1C0#0' '(37)l_ko01#1C0#0' '(39)l_forearm_tw#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'mesh[9]_0_0_0_0#78#5' MESH data:'mesh[9]_0_0_0_0#78#5_mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 5 vertex groups
- '(2)spine#1C0#0' '(13)spine01#1C1#0' '(14)spine02#1C0#0' '(40)l_upperarm_tw#1C0#0' '(56)r_upperarm_tw#1C0#0'
- 1 modifiers
- ARMATURE 'Armature'
==== Materials: 3
- Mat '(0200p,0200){hollow}body@2@128'
- base color (1.000, 1.000, 1.000) tex:'en_draber_a_d.dds' (en_draber_a_d.dds) a:False
- specular ior 1.000
- specular tint (0.200, 0.200, 0.200)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat '(0201p,0201){opaque}body_weak@2@0'
- base color (1.000, 1.000, 1.000) tex:'en_draber_a_d.dds' (en_draber_a_d.dds) a:False
- specular ior 1.000
- specular tint (0.200, 0.200, 0.200)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
- Mat '(0201p,0201){opaque}weak@2@0'
- base color (1.000, 1.000, 1.000) tex:'en_draber_a_d.dds' (en_draber_a_d.dds) a:False
- specular ior 1.000
- specular tint (0.200, 0.200, 0.200)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Armatures: 1
- Armature 'Armature' 89 bones
- bone '(0)en_draber#1C6#0' h:(0.000, 0.000, 0.000) t:(0.000, 3.025, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone '(1)hip_efce#1C0#0' parent:'(0)en_draber#1C6#0' h:(0.000, -0.590, -0.912) t:(0.785, -0.590, -0.912) radius h:0.100 t:0.050
0.000 1.000 0.000 0.000
1.000 0.000 0.000 2.435
0.000 0.000 -1.000 -0.912
- bone '(10)drs-line_tail_04#1C0#0' parent:'(9)drs-line_tail_03#1C0#0' h:(2.331, -2.332, 0.002) t:(2.331, 2.285, 0.002) radius h:0.100 t:0.050
0.000 1.000 0.000 -0.001
0.197 0.000 -0.980 0.279
-0.980 0.000 -0.197 -7.334
- bone '(11)drs-line_tail_end#1C0#0' parent:'(10)drs-line_tail_04#1C0#0' h:(4.617, -4.617, 0.000) t:(4.617, 0.000, 0.000) radius h:0.100 t:0.050
0.000 1.000 0.000 -0.001
0.197 0.000 -0.980 1.189
-0.980 0.000 -0.197 -11.860
- bone '(12)spine1_4aiming#1C0#0' parent:'(2)spine#1C0#0' h:(2.246, -1.411, 0.001) t:(2.254, -1.411, 0.008) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 4.404
0.000 0.000 1.000 0.537
- bone '(13)spine01#1C1#0' parent:'(12)spine1_4aiming#1C0#0' h:(0.000, -0.010, 0.000) t:(1.675, -0.010, 0.000) radius h:0.100 t:0.050
0.000 1.000 0.000 0.000
0.210 0.000 0.978 4.404
0.978 0.000 -0.210 0.537
- bone '(14)spine02#1C0#0' parent:'(13)spine01#1C1#0' h:(1.675, -1.675, 0.001) t:(1.675, -0.229, 0.001) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
-0.433 0.000 0.901 4.757
0.901 0.000 0.433 2.174
- bone '(15)neck#1C0#0' parent:'(14)spine02#1C0#0' h:(1.674, -1.446, 0.001) t:(1.674, -0.715, 0.001) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
-0.616 0.000 0.788 4.033
0.788 0.000 0.616 3.684
- bone '(16)neck1_4aiming#1C0#0' parent:'(15)neck#1C0#0' h:(0.730, -0.730, 0.001) t:(0.580, -0.730, 0.192) radius h:0.100 t:0.050
1.000 0.000 0.000 0.001
0.000 1.000 0.000 3.583
0.000 0.000 1.000 4.259
- bone '(17)neck01#1C0#0' parent:'(16)neck1_4aiming#1C0#0' h:(0.000, -0.394, 0.192) t:(0.453, -0.394, 0.192) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
-0.737 0.000 0.676 3.433
0.676 0.000 0.737 4.451
- bone '(18)head#1C0#0' parent:'(17)neck01#1C0#0' h:(0.805, -0.453, 0.000) t:(0.805, 5.203, 0.000) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
0.775 0.000 0.631 2.840
0.631 0.000 -0.775 4.995
- bone '(19)l_fang#1C0#0' parent:'(18)head#1C0#0' h:(-0.292, -5.128, -0.124) t:(-2.242, -0.193, 1.834) radius h:0.100 t:0.050
0.070 0.872 -0.484 0.529
0.997 -0.049 0.056 2.535
0.026 -0.486 -0.873 4.907
- bone '(2)spine#1C0#0' parent:'(1)hip_efce#1C0#0' h:(0.254, -0.785, 0.001) t:(0.254, 0.626, 0.001) radius h:0.100 t:0.050
0.000 1.000 0.000 0.000
0.763 0.000 0.646 2.689
0.646 0.000 -0.763 -0.913
- bone '(20)r_fang#1C0#0' parent:'(18)head#1C0#0' h:(-0.292, -6.184, -0.124) t:(1.659, -1.249, -2.081) radius h:0.100 t:0.050
0.070 0.873 -0.483 -0.527
-0.997 0.049 -0.056 2.535
-0.025 0.486 0.874 4.907
- bone '(21)jaw0#1C0#0' parent:'(17)neck01#1C0#0' h:(0.000, -0.453, -0.100) t:(0.000, 0.525, -0.100) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
-0.737 0.000 0.676 3.366
0.676 0.000 0.737 4.377
- bone '(22)jaw1#1C0#0' parent:'(21)jaw0#1C0#0' h:(0.958, -0.978, -0.195) t:(0.958, -0.897, -0.195) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
-0.994 0.000 0.111 2.528
0.111 0.000 0.994 4.881
- bone '(23)tongue0#1C0#0' parent:'(22)jaw1#1C0#0' h:(-0.058, -0.081, 0.057) t:(-0.058, 0.588, 0.057) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
-0.994 0.000 0.111 2.592
0.111 0.000 0.994 4.931
- bone '(24)tongue1#1C0#0' parent:'(23)tongue0#1C0#0' h:(0.669, -0.669, 0.000) t:(0.669, 0.000, 0.000) radius h:0.100 t:0.050
0.000 1.000 0.000 0.001
-0.994 0.000 0.111 1.927
0.111 0.000 0.994 5.005
- bone '(25)l_clavicle#1C0#0' parent:'(14)spine02#1C0#0' h:(1.674, -1.369, 0.000) t:(3.101, -1.369, 0.001) radius h:0.100 t:0.050
0.987 0.000 -0.161 0.078
-0.145 -0.432 -0.890 4.032
-0.070 0.902 -0.426 3.683
- bone '(26)l_upperarm#1C0#0' parent:'(25)l_clavicle#1C0#0' h:(1.427, -1.427, 0.000) t:(2.408, -0.907, -0.763) radius h:0.100 t:0.050
0.542 0.810 -0.223 1.486
-0.646 0.231 -0.728 3.825
-0.538 0.539 0.648 3.584
- bone '(27)l_forearm#1C0#0' parent:'(26)l_upperarm#1C0#0' h:(2.644, -1.347, 0.000) t:(2.644, 0.260, 0.000) radius h:0.100 t:0.050
-0.297 0.810 -0.506 2.920
-0.631 0.231 0.741 2.118
0.717 0.539 0.442 2.162
- bone '(28)l_hand_efhl#1C0#0' parent:'(27)l_forearm#1C0#0' h:(1.914, -1.607, 0.000) t:(1.755, -0.996, -0.350) radius h:0.100 t:0.050
-0.088 0.996 0.002 2.352
-0.268 -0.026 0.963 0.911
0.959 0.084 0.269 3.534
- bone '(29)l_oya01#1C0#0' parent:'(28)l_hand_efhl#1C0#0' h:(0.356, -1.078, -0.128) t:(0.768, -1.212, 0.034) radius h:0.100 t:0.050
-0.472 -0.366 -0.802 1.965
-0.877 0.105 0.469 0.701
-0.087 0.925 -0.371 3.811
- bone '(3)l_thigh#1C0#0' parent:'(2)spine#1C0#0' h:(-0.193, -0.271, -0.165) t:(-0.173, -0.312, -0.187) radius h:0.100 t:0.050
0.580 -0.808 0.105 1.140
0.206 0.021 -0.978 2.434
0.789 0.589 0.178 -0.912
- bone '(30)l_oya02#1C0#0' parent:'(29)l_oya01#1C0#0' h:(0.462, -0.462, 0.000) t:(0.494, -0.002, -0.023) radius h:0.100 t:0.050
0.756 -0.358 -0.548 1.747
-0.580 0.022 -0.814 0.296
0.304 0.933 -0.191 3.770
- bone '(31)l_hito01#1C0#0' parent:'(28)l_hand_efhl#1C0#0' h:(0.803, -1.000, 0.068) t:(0.950, -0.567, 0.162) radius h:0.100 t:0.050
-0.298 0.897 -0.326 2.004
-0.607 0.086 0.790 0.768
0.737 0.434 0.519 4.299
- bone '(32)l_hito02#1C0#0' parent:'(31)l_hito01#1C0#0' h:(0.466, -0.466, 0.000) t:(0.507, -0.002, -0.015) radius h:0.100 t:0.050
0.322 0.877 -0.357 1.865
-0.750 0.007 -0.661 0.485
-0.577 0.480 0.660 4.643
- bone '(33)l_naka01#1C0#0' parent:'(28)l_hand_efhl#1C0#0' h:(0.795, -0.733, 0.026) t:(0.760, -0.292, 0.033) radius h:0.100 t:0.050
-0.001 1.000 -0.017 2.271
-0.655 0.012 0.756 0.723
0.756 0.012 0.655 4.303
- bone '(34)l_naka02#1C0#0' parent:'(33)l_naka01#1C0#0' h:(0.442, -0.442, 0.000) t:(0.426, 0.000, 0.006) radius h:0.100 t:0.050
0.031 0.999 0.033 2.270
-0.779 0.045 -0.625 0.434
-0.626 -0.006 0.780 4.637
- bone '(35)l_kusuri01#1C0#0' parent:'(28)l_hand_efhl#1C0#0' h:(0.698, -0.515, -0.045) t:(0.431, -0.182, -0.133) radius h:0.100 t:0.050
0.378 0.815 0.440 2.496
-0.711 -0.049 0.701 0.675
0.593 -0.578 0.561 4.209
- bone '(36)l_kusuri02#1C0#0' parent:'(35)l_kusuri01#1C0#0' h:(0.436, -0.436, 0.000) t:(0.379, -0.007, -0.053) radius h:0.100 t:0.050
-0.393 0.698 0.598 2.661
-0.856 -0.041 -0.515 0.365
-0.335 -0.715 0.614 4.467
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==== Images: 1
- Image 'en_draber_a_d.dds' 0x0 0bpp
|
|
issue131172_child_geom_rotation |
==== Meshes: 2
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- (0.738, 0.637)
- (0.750, 0.625)
- 4 materials
- 'Red' 'Material' 'Material.001' 'Material.002'
==== Objects: 2
- Obj 'Child_Debug_Cube' MESH data:'Mesh.001' par:'Parent'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: str:MapChannel:1='UVMap' int:MaxHandle=3
- Obj 'Parent' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:MapChannel:1='UVChannel_1' int:MaxHandle=2
==== Materials: 5
- Mat 'Material'
- base color (0.000, 1.000, 0.000)
- specular ior 0.500
- specular tint (0.000, 1.000, 0.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 1.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Material #25'
- base color (1.000, 1.000, 1.000)
- specular ior 0.000
- specular tint (0.000, 0.000, 0.000)
- roughness 0.900
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.900
- backface False probe True shadow False
- Mat 'Material.001'
- base color (0.000, 0.000, 1.000)
- specular ior 0.500
- specular tint (0.000, 0.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Material.002'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (0.800, 0.800, 0.800)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Red'
- base color (1.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 0.000, 0.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
==== Meshes: 2
- Mesh 'Mesh' vtx:9 face:6 loop:24 edge:12
- 0 1 2 3 7 ... 7 5 0 3 4
- 0/1 1/2 2/3 0/3 6/7 ... 4/7 2/7 1/6 0/5 3/4
- attr 'position' FLOAT_VECTOR POINT
- (1.263, 12.443, 0.159)
- (1.263, 12.442, 0.967)
- (1.248, -5.312, 4.272)
...
- (-2.185, 12.442, 0.967)
- (-2.200, -5.312, 4.272)
- (-1.902, 0.144, 0.138)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (66, -21526)
- (66, -32429)
- (66, 1053)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.704, 1.000)
...
- (1.000, 0.000)
- (0.704, 0.000)
- (0.704, 0.000)
- 1 materials
- 'Material #25'
- Mesh 'Mesh.001' vtx:47 face:51 loop:192 edge:96
- 0 1 3 2 15 ... 36 45 43 42 46
- 0/1 1/3 2/3 0/2 12/15 ... 32/44 42/46 39/45 36/45 43/46
- attr 'position' FLOAT_VECTOR POINT
- (-2.777, -2.777, -2.777)
- (-2.777, -2.777, 2.777)
- (-2.777, 2.777, -2.777)
...
- (0.000, 7.566, 0.000)
- (7.566, 0.000, 0.000)
- (0.000, 0.000, 7.566)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 3 0 1 3 3 ... 2 1 0 0 2
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.762, 0.637)
- (0.738, 0.637)
- (0.750, 0.625)
- 4 materials
- 'Red' 'Material' 'Material.001' 'Material.002'
==== Objects: 2
- Obj 'Child_Debug_Cube' MESH data:'Mesh.001' par:'Parent'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: str:MapChannel:1='UVMap' int:MaxHandle=3
- Obj 'Parent' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:MapChannel:1='UVChannel_1' int:MaxHandle=2
==== Materials: 5
- Mat 'Material'
- base color (0.000, 1.000, 0.000)
- specular ior 0.500
- specular tint (0.000, 1.000, 0.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 1.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Material #25'
- base color (1.000, 1.000, 1.000)
- specular ior 0.000
- specular tint (0.000, 0.000, 0.000)
- roughness 0.900
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.900
- backface False probe True shadow False
- Mat 'Material.001'
- base color (0.000, 0.000, 1.000)
- specular ior 0.500
- specular tint (0.000, 0.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Material.002'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (0.800, 0.800, 0.800)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Red'
- base color (1.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 0.000, 0.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
|
issue135879_cam_fov_anim |
==== Objects: 2
- Obj 'CAM_006' CAMERA data:'Camera'
- pos -10.415, 6.108, 14.032
- rot -1.571, 2.656, -0.023 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBCAM_006 blend:REPLACE drivers:0
- props: int:MaxHandle=132
- Obj 'CAM_006.Target' EMPTY
- pos -2.711, 5.929, 18.094
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBCAM_006.Target blend:REPLACE drivers:0
- props: int:MaxHandle=133
==== Cameras: 1
- Cam 'Camera' PERSP lens:38.0 MILLIMETERS near:0.100 far:40.0 orthosize:1.0
- fov 0.886 (h 0.886 v 0.521)
- sensor 36.0x20.3 shift 0.000,0.000
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 76.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'OBCAM_006' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, -10.415) lh:(-24.000, -10.415 AUTO_CLAMPED) rh:(26.000, -10.415 AUTO_CLAMPED)
- (76.000, -10.779) lh:(51.000, -10.779 AUTO_CLAMPED) rh:(101.000, -10.779 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, 6.108) lh:(-24.000, 6.108 AUTO_CLAMPED) rh:(26.000, 6.108 AUTO_CLAMPED)
- (76.000, 5.566) lh:(51.000, 5.566 AUTO_CLAMPED) rh:(101.000, 5.566 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, 14.032) lh:(-24.000, 14.032 AUTO_CLAMPED) rh:(26.000, 14.032 AUTO_CLAMPED)
- (76.000, 13.910) lh:(51.000, 13.910 AUTO_CLAMPED) rh:(101.000, 13.910 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, -1.571) lh:(-24.000, -1.571 AUTO_CLAMPED) rh:(26.000, -1.571 AUTO_CLAMPED)
- (76.000, -1.571) lh:(51.000, -1.571 AUTO_CLAMPED) rh:(101.000, -1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, 2.656) lh:(-24.000, 2.656 AUTO_CLAMPED) rh:(26.000, 2.656 AUTO_CLAMPED)
- (76.000, 2.656) lh:(51.000, 2.656 AUTO_CLAMPED) rh:(101.000, 2.656 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, -0.023) lh:(-24.000, -0.023 AUTO_CLAMPED) rh:(26.000, -0.023 AUTO_CLAMPED)
- (76.000, -0.023) lh:(51.000, -0.023 AUTO_CLAMPED) rh:(101.000, -0.023 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED)
- (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED)
- (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED)
- (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED)
- Channelbag slot 'OBCAM_006.Target' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, -2.711) lh:(-24.000, -2.711 AUTO_CLAMPED) rh:(26.000, -2.711 AUTO_CLAMPED)
- (76.000, -2.754) lh:(51.000, -2.754 AUTO_CLAMPED) rh:(101.000, -2.754 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 5.929) lh:(-24.000, 5.929 AUTO_CLAMPED) rh:(26.000, 5.929 AUTO_CLAMPED)
- (76.000, 6.171) lh:(51.000, 6.171 AUTO_CLAMPED) rh:(101.000, 6.171 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 18.094) lh:(-24.000, 18.094 AUTO_CLAMPED) rh:(26.000, 18.094 AUTO_CLAMPED)
- (76.000, 18.141) lh:(51.000, 18.141 AUTO_CLAMPED) rh:(101.000, 18.141 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 0.000) lh:(-24.000, 0.000 AUTO_CLAMPED) rh:(26.000, 0.000 AUTO_CLAMPED)
- (76.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(101.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 0.000) lh:(-24.000, 0.000 AUTO_CLAMPED) rh:(26.000, 0.000 AUTO_CLAMPED)
- (76.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(101.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 0.000) lh:(-24.000, 0.000 AUTO_CLAMPED) rh:(26.000, 0.000 AUTO_CLAMPED)
- (76.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(101.000, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED)
- (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED)
- (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED)
- (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED)
|
==== Objects: 2
- Obj 'CAM_006' CAMERA data:'Camera'
- pos -10.415, 6.108, 14.032
- rot -1.571, 2.656, -0.023 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBCAM_006 blend:REPLACE drivers:0
- props: int:MaxHandle=132
- Obj 'CAM_006.Target' EMPTY
- pos -2.711, 5.929, 18.094
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBCAM_006.Target blend:REPLACE drivers:0
- props: int:MaxHandle=133
==== Cameras: 1
- Cam 'Camera' PERSP lens:38.0 MILLIMETERS near:0.100 far:40.0 orthosize:1.0
- fov 0.886 (h 0.886 v 0.521)
- sensor 36.0x20.3 shift 0.000,0.000
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 76.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'OBCAM_006' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, -10.415) lh:(-24.000, -10.415 AUTO_CLAMPED) rh:(26.000, -10.415 AUTO_CLAMPED)
- (76.000, -10.779) lh:(51.000, -10.779 AUTO_CLAMPED) rh:(101.000, -10.779 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, 6.108) lh:(-24.000, 6.108 AUTO_CLAMPED) rh:(26.000, 6.108 AUTO_CLAMPED)
- (76.000, 5.566) lh:(51.000, 5.566 AUTO_CLAMPED) rh:(101.000, 5.566 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, 14.032) lh:(-24.000, 14.032 AUTO_CLAMPED) rh:(26.000, 14.032 AUTO_CLAMPED)
- (76.000, 13.910) lh:(51.000, 13.910 AUTO_CLAMPED) rh:(101.000, 13.910 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, -1.571) lh:(-24.000, -1.571 AUTO_CLAMPED) rh:(26.000, -1.571 AUTO_CLAMPED)
- (76.000, -1.571) lh:(51.000, -1.571 AUTO_CLAMPED) rh:(101.000, -1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, 2.656) lh:(-24.000, 2.656 AUTO_CLAMPED) rh:(26.000, 2.656 AUTO_CLAMPED)
- (76.000, 2.656) lh:(51.000, 2.656 AUTO_CLAMPED) rh:(101.000, 2.656 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, -0.023) lh:(-24.000, -0.023 AUTO_CLAMPED) rh:(26.000, -0.023 AUTO_CLAMPED)
- (76.000, -0.023) lh:(51.000, -0.023 AUTO_CLAMPED) rh:(101.000, -0.023 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED)
- (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED)
- (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006'
- (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED)
- (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED)
- Channelbag slot 'OBCAM_006.Target' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, -2.711) lh:(-24.000, -2.711 AUTO_CLAMPED) rh:(26.000, -2.711 AUTO_CLAMPED)
- (76.000, -2.754) lh:(51.000, -2.754 AUTO_CLAMPED) rh:(101.000, -2.754 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 5.929) lh:(-24.000, 5.929 AUTO_CLAMPED) rh:(26.000, 5.929 AUTO_CLAMPED)
- (76.000, 6.171) lh:(51.000, 6.171 AUTO_CLAMPED) rh:(101.000, 6.171 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 18.094) lh:(-24.000, 18.094 AUTO_CLAMPED) rh:(26.000, 18.094 AUTO_CLAMPED)
- (76.000, 18.141) lh:(51.000, 18.141 AUTO_CLAMPED) rh:(101.000, 18.141 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 0.000) lh:(-24.000, 0.000 AUTO_CLAMPED) rh:(26.000, 0.000 AUTO_CLAMPED)
- (76.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(101.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 0.000) lh:(-24.000, 0.000 AUTO_CLAMPED) rh:(26.000, 0.000 AUTO_CLAMPED)
- (76.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(101.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 0.000) lh:(-24.000, 0.000 AUTO_CLAMPED) rh:(26.000, 0.000 AUTO_CLAMPED)
- (76.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(101.000, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED)
- (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED)
- (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'CAM_006.Target'
- (1.000, 0.010) lh:(-24.000, 0.010 AUTO_CLAMPED) rh:(26.000, 0.010 AUTO_CLAMPED)
- (76.000, 0.010) lh:(51.000, 0.010 AUTO_CLAMPED) rh:(101.000, 0.010 AUTO_CLAMPED)
|
|
issue41374_cam_orientation |
==== Meshes: 1
- Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005
- 46 0 2 44 3 ... 389 504 322 320 390
- 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (-0.438, -0.766, 0.164)
- (0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
==== Objects: 8
- Obj 'Camera' CAMERA data:'Camera'
- pos 2.148, -8.193, 0.000
- rot 1.571, 0.000, -1.228 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Camera.001' CAMERA data:'Camera.001'
- pos 7.927, 0.002, 0.000
- rot 1.571, 0.000, -1.571 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sun' LIGHT data:'Sun'
- pos -13.088, 3.695, 4.098
- rot 3.142, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sun.001' LIGHT data:'Sun.001'
- pos -13.088, -6.383, 9.433
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sun.002' LIGHT data:'Sun.002'
- pos -7.684, -6.383, -1.913
- rot -1.571, 0.000, 1.571 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Suzanne' MESH data:'Suzanne'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Suzanne.001' MESH data:'Suzanne'
- pos 0.000, 0.000, 1.553
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.689, 0.689, 0.689
- Obj 'Suzanne.002' MESH data:'Suzanne'
- pos 0.000, 0.000, 2.811
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.510, 0.510, 0.510
==== Cameras: 2
- Cam 'Camera' PERSP lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:6.0
- fov 0.858 (h 0.858 v 0.503)
- sensor 32.0x18.0 shift 0.000,0.000
- Cam 'Camera.001' ORTHO lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:6.0
- fov 0.858 (h 0.858 v 0.503)
- sensor 32.0x18.0 shift 0.000,0.000
==== Lights: 3
- Light 'Sun' SUN col:(0.800, 0.800, 0.800) energy:1.000
- Light 'Sun.001' SUN col:(0.800, 0.800, 0.800) energy:1.000
- Light 'Sun.002' SUN col:(0.800, 0.800, 0.800) energy:1.000
|
==== Meshes: 1
- Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005
- 46 0 2 44 3 ... 389 504 322 320 390
- 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (-0.438, -0.766, 0.164)
- (0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
==== Objects: 8
- Obj 'Camera' CAMERA data:'Camera'
- pos 2.148, -8.193, 0.000
- rot 1.571, 0.000, -1.228 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Camera.001' CAMERA data:'Camera.001'
- pos 7.927, 0.002, 0.000
- rot 1.571, 0.000, -1.571 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sun' LIGHT data:'Sun'
- pos -13.088, 3.695, 4.098
- rot 3.142, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sun.001' LIGHT data:'Sun.001'
- pos -13.088, -6.383, 9.433
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sun.002' LIGHT data:'Sun.002'
- pos -7.684, -6.383, -1.913
- rot -1.571, 0.000, 1.571 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Suzanne' MESH data:'Suzanne'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Suzanne.001' MESH data:'Suzanne'
- pos 0.000, 0.000, 1.553
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.689, 0.689, 0.689
- Obj 'Suzanne.002' MESH data:'Suzanne'
- pos 0.000, 0.000, 2.811
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.510, 0.510, 0.510
==== Cameras: 2
- Cam 'Camera' PERSP lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:6.0
- fov 0.858 (h 0.858 v 0.503)
- sensor 32.0x18.0 shift 0.000,0.000
- Cam 'Camera.001' ORTHO lens:35.0 MILLIMETERS near:0.100 far:100.0 orthosize:6.0
- fov 0.858 (h 0.858 v 0.503)
- sensor 32.0x18.0 shift 0.000,0.000
==== Lights: 3
- Light 'Sun' SUN col:(0.800, 0.800, 0.800) energy:1.000
- Light 'Sun.001' SUN col:(0.800, 0.800, 0.800) energy:1.000
- Light 'Sun.002' SUN col:(0.800, 0.800, 0.800) energy:1.000
|
|
issue45176_cam_rot_anim |
==== Objects: 1
- Obj 'shotcam_alexa' CAMERA data:'shotcam_alexa'
- pos -1.740, -0.483, 0.646
- rot 1.592, 0.000, -1.393 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBshotcam_alexa blend:REPLACE drivers:0
==== Cameras: 1
- Cam 'shotcam_alexa' PERSP lens:18.1 MILLIMETERS near:0.001 far:100.0 orthosize:1.0
- fov 1.163 (h 1.163 v 0.708)
- sensor 23.7x13.4 shift 0.000,0.000
- anim act:Take 001 slot:CAshotcam_alexa blend:REPLACE drivers:0
==== Actions: 1
- Action 'Take 001' curverange:(1002.0 .. 1172.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CAshotcam_alexa' curves:1
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171
- (1002.000, 18.069) lh:(1001.667, 18.069 AUTO_CLAMPED) rh:(1002.333, 18.069 AUTO_CLAMPED)
- (1003.000, 18.069) lh:(1002.667, 18.069 AUTO_CLAMPED) rh:(1003.333, 18.069 AUTO_CLAMPED)
- (1004.000, 18.069) lh:(1003.667, 18.069 AUTO_CLAMPED) rh:(1004.333, 18.069 AUTO_CLAMPED)
...
- (1170.000, 18.069) lh:(1169.667, 18.069 AUTO_CLAMPED) rh:(1170.333, 18.069 AUTO_CLAMPED)
- (1171.000, 18.069) lh:(1170.667, 18.069 AUTO_CLAMPED) rh:(1171.333, 18.069 AUTO_CLAMPED)
- (1172.000, 18.069) lh:(1171.667, 18.069 AUTO_CLAMPED) rh:(1172.333, 18.069 AUTO_CLAMPED)
- Channelbag slot 'OBshotcam_alexa' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, -1.740) lh:(1001.667, -1.740 AUTO_CLAMPED) rh:(1002.333, -1.740 AUTO_CLAMPED)
- (1003.000, -1.739) lh:(1002.667, -1.739 AUTO_CLAMPED) rh:(1003.333, -1.738 AUTO_CLAMPED)
- (1004.000, -1.738) lh:(1003.667, -1.738 AUTO_CLAMPED) rh:(1004.333, -1.737 AUTO_CLAMPED)
...
- (1170.000, -1.559) lh:(1169.667, -1.559 AUTO_CLAMPED) rh:(1170.333, -1.559 AUTO_CLAMPED)
- (1171.000, -1.558) lh:(1170.667, -1.559 AUTO_CLAMPED) rh:(1171.333, -1.558 AUTO_CLAMPED)
- (1172.000, -1.557) lh:(1171.667, -1.557 AUTO_CLAMPED) rh:(1172.333, -1.557 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, -0.483) lh:(1001.667, -0.483 AUTO_CLAMPED) rh:(1002.333, -0.483 AUTO_CLAMPED)
- (1003.000, -0.483) lh:(1002.667, -0.483 AUTO_CLAMPED) rh:(1003.333, -0.483 AUTO_CLAMPED)
- (1004.000, -0.483) lh:(1003.667, -0.483 AUTO_CLAMPED) rh:(1004.333, -0.483 AUTO_CLAMPED)
...
- (1170.000, -0.457) lh:(1169.667, -0.457 AUTO_CLAMPED) rh:(1170.333, -0.457 AUTO_CLAMPED)
- (1171.000, -0.457) lh:(1170.667, -0.457 AUTO_CLAMPED) rh:(1171.333, -0.457 AUTO_CLAMPED)
- (1172.000, -0.457) lh:(1171.667, -0.457 AUTO_CLAMPED) rh:(1172.333, -0.457 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, 0.646) lh:(1001.667, 0.646 AUTO_CLAMPED) rh:(1002.333, 0.646 AUTO_CLAMPED)
- (1003.000, 0.646) lh:(1002.667, 0.646 AUTO_CLAMPED) rh:(1003.333, 0.646 AUTO_CLAMPED)
- (1004.000, 0.647) lh:(1003.667, 0.647 AUTO_CLAMPED) rh:(1004.333, 0.647 AUTO_CLAMPED)
...
- (1170.000, 0.657) lh:(1169.667, 0.657 AUTO_CLAMPED) rh:(1170.333, 0.658 AUTO_CLAMPED)
- (1171.000, 0.658) lh:(1170.667, 0.658 AUTO_CLAMPED) rh:(1171.333, 0.658 AUTO_CLAMPED)
- (1172.000, 0.658) lh:(1171.667, 0.658 AUTO_CLAMPED) rh:(1172.333, 0.658 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, 1.592) lh:(1001.667, 1.592 AUTO_CLAMPED) rh:(1002.333, 1.592 AUTO_CLAMPED)
- (1003.000, 1.593) lh:(1002.667, 1.592 AUTO_CLAMPED) rh:(1003.333, 1.593 AUTO_CLAMPED)
- (1004.000, 1.593) lh:(1003.667, 1.593 AUTO_CLAMPED) rh:(1004.333, 1.593 AUTO_CLAMPED)
...
- (1170.000, 1.681) lh:(1169.667, 1.681 AUTO_CLAMPED) rh:(1170.333, 1.681 AUTO_CLAMPED)
- (1171.000, 1.682) lh:(1170.667, 1.682 AUTO_CLAMPED) rh:(1171.333, 1.682 AUTO_CLAMPED)
- (1172.000, 1.683) lh:(1171.667, 1.683 AUTO_CLAMPED) rh:(1172.333, 1.683 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, 0.000) lh:(1001.667, 0.000 AUTO_CLAMPED) rh:(1002.333, 0.000 AUTO_CLAMPED)
- (1003.000, 0.000) lh:(1002.667, 0.000 AUTO_CLAMPED) rh:(1003.333, 0.000 AUTO_CLAMPED)
- (1004.000, 0.000) lh:(1003.667, 0.000 AUTO_CLAMPED) rh:(1004.333, 0.000 AUTO_CLAMPED)
...
- (1170.000, -0.001) lh:(1169.667, -0.001 AUTO_CLAMPED) rh:(1170.333, -0.001 AUTO_CLAMPED)
- (1171.000, -0.001) lh:(1170.667, -0.001 AUTO_CLAMPED) rh:(1171.333, -0.001 AUTO_CLAMPED)
- (1172.000, -0.001) lh:(1171.667, -0.001 AUTO_CLAMPED) rh:(1172.333, -0.001 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, -1.393) lh:(1001.667, -1.393 AUTO_CLAMPED) rh:(1002.333, -1.393 AUTO_CLAMPED)
- (1003.000, -1.393) lh:(1002.667, -1.393 AUTO_CLAMPED) rh:(1003.333, -1.393 AUTO_CLAMPED)
- (1004.000, -1.393) lh:(1003.667, -1.393 AUTO_CLAMPED) rh:(1004.333, -1.393 AUTO_CLAMPED)
...
- (1170.000, -1.142) lh:(1169.667, -1.143 AUTO_CLAMPED) rh:(1170.333, -1.141 AUTO_CLAMPED)
- (1171.000, -1.140) lh:(1170.667, -1.141 AUTO_CLAMPED) rh:(1171.333, -1.139 AUTO_CLAMPED)
- (1172.000, -1.138) lh:(1171.667, -1.138 AUTO_CLAMPED) rh:(1172.333, -1.138 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, 0.010) lh:(1001.667, 0.010 AUTO_CLAMPED) rh:(1002.333, 0.010 AUTO_CLAMPED)
- (1003.000, 0.010) lh:(1002.667, 0.010 AUTO_CLAMPED) rh:(1003.333, 0.010 AUTO_CLAMPED)
- (1004.000, 0.010) lh:(1003.667, 0.010 AUTO_CLAMPED) rh:(1004.333, 0.010 AUTO_CLAMPED)
...
- (1170.000, 0.010) lh:(1169.667, 0.010 AUTO_CLAMPED) rh:(1170.333, 0.010 AUTO_CLAMPED)
- (1171.000, 0.010) lh:(1170.667, 0.010 AUTO_CLAMPED) rh:(1171.333, 0.010 AUTO_CLAMPED)
- (1172.000, 0.010) lh:(1171.667, 0.010 AUTO_CLAMPED) rh:(1172.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, 0.010) lh:(1001.667, 0.010 AUTO_CLAMPED) rh:(1002.333, 0.010 AUTO_CLAMPED)
- (1003.000, 0.010) lh:(1002.667, 0.010 AUTO_CLAMPED) rh:(1003.333, 0.010 AUTO_CLAMPED)
- (1004.000, 0.010) lh:(1003.667, 0.010 AUTO_CLAMPED) rh:(1004.333, 0.010 AUTO_CLAMPED)
...
- (1170.000, 0.010) lh:(1169.667, 0.010 AUTO_CLAMPED) rh:(1170.333, 0.010 AUTO_CLAMPED)
- (1171.000, 0.010) lh:(1170.667, 0.010 AUTO_CLAMPED) rh:(1171.333, 0.010 AUTO_CLAMPED)
- (1172.000, 0.010) lh:(1171.667, 0.010 AUTO_CLAMPED) rh:(1172.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, 0.010) lh:(1001.667, 0.010 AUTO_CLAMPED) rh:(1002.333, 0.010 AUTO_CLAMPED)
- (1003.000, 0.010) lh:(1002.667, 0.010 AUTO_CLAMPED) rh:(1003.333, 0.010 AUTO_CLAMPED)
- (1004.000, 0.010) lh:(1003.667, 0.010 AUTO_CLAMPED) rh:(1004.333, 0.010 AUTO_CLAMPED)
...
- (1170.000, 0.010) lh:(1169.667, 0.010 AUTO_CLAMPED) rh:(1170.333, 0.010 AUTO_CLAMPED)
- (1171.000, 0.010) lh:(1170.667, 0.010 AUTO_CLAMPED) rh:(1171.333, 0.010 AUTO_CLAMPED)
- (1172.000, 0.010) lh:(1171.667, 0.010 AUTO_CLAMPED) rh:(1172.333, 0.010 AUTO_CLAMPED)
|
==== Objects: 1
- Obj 'shotcam_alexa' CAMERA data:'shotcam_alexa'
- pos -1.740, -0.483, 0.646
- rot 1.592, 0.000, -1.393 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBshotcam_alexa blend:REPLACE drivers:0
==== Cameras: 1
- Cam 'shotcam_alexa' PERSP lens:18.1 MILLIMETERS near:0.001 far:100.0 orthosize:1.0
- fov 1.163 (h 1.163 v 0.708)
- sensor 23.7x13.4 shift 0.000,0.000
- anim act:Take 001 slot:CAshotcam_alexa blend:REPLACE drivers:0
==== Actions: 1
- Action 'Take 001' curverange:(1002.0 .. 1172.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CAshotcam_alexa' curves:1
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171
- (1002.000, 18.069) lh:(1001.667, 18.069 AUTO_CLAMPED) rh:(1002.333, 18.069 AUTO_CLAMPED)
- (1003.000, 18.069) lh:(1002.667, 18.069 AUTO_CLAMPED) rh:(1003.333, 18.069 AUTO_CLAMPED)
- (1004.000, 18.069) lh:(1003.667, 18.069 AUTO_CLAMPED) rh:(1004.333, 18.069 AUTO_CLAMPED)
...
- (1170.000, 18.069) lh:(1169.667, 18.069 AUTO_CLAMPED) rh:(1170.333, 18.069 AUTO_CLAMPED)
- (1171.000, 18.069) lh:(1170.667, 18.069 AUTO_CLAMPED) rh:(1171.333, 18.069 AUTO_CLAMPED)
- (1172.000, 18.069) lh:(1171.667, 18.069 AUTO_CLAMPED) rh:(1172.333, 18.069 AUTO_CLAMPED)
- Channelbag slot 'OBshotcam_alexa' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, -1.740) lh:(1001.667, -1.740 AUTO_CLAMPED) rh:(1002.333, -1.740 AUTO_CLAMPED)
- (1003.000, -1.739) lh:(1002.667, -1.739 AUTO_CLAMPED) rh:(1003.333, -1.738 AUTO_CLAMPED)
- (1004.000, -1.738) lh:(1003.667, -1.738 AUTO_CLAMPED) rh:(1004.333, -1.737 AUTO_CLAMPED)
...
- (1170.000, -1.559) lh:(1169.667, -1.559 AUTO_CLAMPED) rh:(1170.333, -1.559 AUTO_CLAMPED)
- (1171.000, -1.558) lh:(1170.667, -1.559 AUTO_CLAMPED) rh:(1171.333, -1.558 AUTO_CLAMPED)
- (1172.000, -1.557) lh:(1171.667, -1.557 AUTO_CLAMPED) rh:(1172.333, -1.557 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, -0.483) lh:(1001.667, -0.483 AUTO_CLAMPED) rh:(1002.333, -0.483 AUTO_CLAMPED)
- (1003.000, -0.483) lh:(1002.667, -0.483 AUTO_CLAMPED) rh:(1003.333, -0.483 AUTO_CLAMPED)
- (1004.000, -0.483) lh:(1003.667, -0.483 AUTO_CLAMPED) rh:(1004.333, -0.483 AUTO_CLAMPED)
...
- (1170.000, -0.457) lh:(1169.667, -0.457 AUTO_CLAMPED) rh:(1170.333, -0.457 AUTO_CLAMPED)
- (1171.000, -0.457) lh:(1170.667, -0.457 AUTO_CLAMPED) rh:(1171.333, -0.457 AUTO_CLAMPED)
- (1172.000, -0.457) lh:(1171.667, -0.457 AUTO_CLAMPED) rh:(1172.333, -0.457 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, 0.646) lh:(1001.667, 0.646 AUTO_CLAMPED) rh:(1002.333, 0.646 AUTO_CLAMPED)
- (1003.000, 0.646) lh:(1002.667, 0.646 AUTO_CLAMPED) rh:(1003.333, 0.646 AUTO_CLAMPED)
- (1004.000, 0.647) lh:(1003.667, 0.647 AUTO_CLAMPED) rh:(1004.333, 0.647 AUTO_CLAMPED)
...
- (1170.000, 0.657) lh:(1169.667, 0.657 AUTO_CLAMPED) rh:(1170.333, 0.658 AUTO_CLAMPED)
- (1171.000, 0.658) lh:(1170.667, 0.658 AUTO_CLAMPED) rh:(1171.333, 0.658 AUTO_CLAMPED)
- (1172.000, 0.658) lh:(1171.667, 0.658 AUTO_CLAMPED) rh:(1172.333, 0.658 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, 1.592) lh:(1001.667, 1.592 AUTO_CLAMPED) rh:(1002.333, 1.592 AUTO_CLAMPED)
- (1003.000, 1.593) lh:(1002.667, 1.592 AUTO_CLAMPED) rh:(1003.333, 1.593 AUTO_CLAMPED)
- (1004.000, 1.593) lh:(1003.667, 1.593 AUTO_CLAMPED) rh:(1004.333, 1.593 AUTO_CLAMPED)
...
- (1170.000, 1.681) lh:(1169.667, 1.681 AUTO_CLAMPED) rh:(1170.333, 1.681 AUTO_CLAMPED)
- (1171.000, 1.682) lh:(1170.667, 1.682 AUTO_CLAMPED) rh:(1171.333, 1.682 AUTO_CLAMPED)
- (1172.000, 1.683) lh:(1171.667, 1.683 AUTO_CLAMPED) rh:(1172.333, 1.683 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, 0.000) lh:(1001.667, 0.000 AUTO_CLAMPED) rh:(1002.333, 0.000 AUTO_CLAMPED)
- (1003.000, 0.000) lh:(1002.667, 0.000 AUTO_CLAMPED) rh:(1003.333, 0.000 AUTO_CLAMPED)
- (1004.000, 0.000) lh:(1003.667, 0.000 AUTO_CLAMPED) rh:(1004.333, 0.000 AUTO_CLAMPED)
...
- (1170.000, -0.001) lh:(1169.667, -0.001 AUTO_CLAMPED) rh:(1170.333, -0.001 AUTO_CLAMPED)
- (1171.000, -0.001) lh:(1170.667, -0.001 AUTO_CLAMPED) rh:(1171.333, -0.001 AUTO_CLAMPED)
- (1172.000, -0.001) lh:(1171.667, -0.001 AUTO_CLAMPED) rh:(1172.333, -0.001 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, -1.393) lh:(1001.667, -1.393 AUTO_CLAMPED) rh:(1002.333, -1.393 AUTO_CLAMPED)
- (1003.000, -1.393) lh:(1002.667, -1.393 AUTO_CLAMPED) rh:(1003.333, -1.393 AUTO_CLAMPED)
- (1004.000, -1.393) lh:(1003.667, -1.393 AUTO_CLAMPED) rh:(1004.333, -1.393 AUTO_CLAMPED)
...
- (1170.000, -1.142) lh:(1169.667, -1.143 AUTO_CLAMPED) rh:(1170.333, -1.141 AUTO_CLAMPED)
- (1171.000, -1.140) lh:(1170.667, -1.141 AUTO_CLAMPED) rh:(1171.333, -1.139 AUTO_CLAMPED)
- (1172.000, -1.138) lh:(1171.667, -1.138 AUTO_CLAMPED) rh:(1172.333, -1.138 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, 0.010) lh:(1001.667, 0.010 AUTO_CLAMPED) rh:(1002.333, 0.010 AUTO_CLAMPED)
- (1003.000, 0.010) lh:(1002.667, 0.010 AUTO_CLAMPED) rh:(1003.333, 0.010 AUTO_CLAMPED)
- (1004.000, 0.010) lh:(1003.667, 0.010 AUTO_CLAMPED) rh:(1004.333, 0.010 AUTO_CLAMPED)
...
- (1170.000, 0.010) lh:(1169.667, 0.010 AUTO_CLAMPED) rh:(1170.333, 0.010 AUTO_CLAMPED)
- (1171.000, 0.010) lh:(1170.667, 0.010 AUTO_CLAMPED) rh:(1171.333, 0.010 AUTO_CLAMPED)
- (1172.000, 0.010) lh:(1171.667, 0.010 AUTO_CLAMPED) rh:(1172.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, 0.010) lh:(1001.667, 0.010 AUTO_CLAMPED) rh:(1002.333, 0.010 AUTO_CLAMPED)
- (1003.000, 0.010) lh:(1002.667, 0.010 AUTO_CLAMPED) rh:(1003.333, 0.010 AUTO_CLAMPED)
- (1004.000, 0.010) lh:(1003.667, 0.010 AUTO_CLAMPED) rh:(1004.333, 0.010 AUTO_CLAMPED)
...
- (1170.000, 0.010) lh:(1169.667, 0.010 AUTO_CLAMPED) rh:(1170.333, 0.010 AUTO_CLAMPED)
- (1171.000, 0.010) lh:(1170.667, 0.010 AUTO_CLAMPED) rh:(1171.333, 0.010 AUTO_CLAMPED)
- (1172.000, 0.010) lh:(1171.667, 0.010 AUTO_CLAMPED) rh:(1172.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:171 grp:'shotcam_alexa'
- (1002.000, 0.010) lh:(1001.667, 0.010 AUTO_CLAMPED) rh:(1002.333, 0.010 AUTO_CLAMPED)
- (1003.000, 0.010) lh:(1002.667, 0.010 AUTO_CLAMPED) rh:(1003.333, 0.010 AUTO_CLAMPED)
- (1004.000, 0.010) lh:(1003.667, 0.010 AUTO_CLAMPED) rh:(1004.333, 0.010 AUTO_CLAMPED)
...
- (1170.000, 0.010) lh:(1169.667, 0.010 AUTO_CLAMPED) rh:(1170.333, 0.010 AUTO_CLAMPED)
- (1171.000, 0.010) lh:(1170.667, 0.010 AUTO_CLAMPED) rh:(1171.333, 0.010 AUTO_CLAMPED)
- (1172.000, 0.010) lh:(1171.667, 0.010 AUTO_CLAMPED) rh:(1172.333, 0.010 AUTO_CLAMPED)
|
|
issue47400_cam_light_orientation |
==== Meshes: 2
- Mesh 'object0' vtx:872 face:1740 loop:5220 edge:2610
- 0 2 1 0 3 ... 870 871 870 841 871
- 0/1 0/2 0/3 0/4 0/5 ... 839/868 839/869 847/871 855/871 863/871
- attr 'position' FLOAT_VECTOR POINT
- (-6.000, -1.000, -24.300)
- (-6.000, -0.995, -24.195)
- (-5.978, -0.995, -24.198)
...
- (-6.043, 0.995, -24.205)
- (-6.022, 0.995, -24.198)
- (-6.000, 1.000, -24.300)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (70, 7649)
- (70, 0)
...
- (70, 25118)
- (70, 16399)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (0.033, 0.033)
- (0.000, 0.033)
...
- (0.967, 0.967)
- (1.000, 0.967)
- (0.967, 1.000)
- Mesh 'object1' vtx:726 face:600 loop:2400 edge:1320
- 0 1 12 11 1 ... 723 713 714 725 724
- 0/11 0/1 1/12 11/12 1/2 ... 722/723 713/724 723/724 714/725 724/725
- attr 'position' FLOAT_VECTOR POINT
- (-0.650, -0.440, -21.500)
- (-0.542, -0.440, -21.500)
- (-0.434, -0.440, -21.500)
...
- (0.214, -0.440, -21.500)
- (0.322, -0.440, -21.500)
- (0.430, -0.440, -21.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (0.100, 0.000)
- (0.100, 0.100)
...
- (1.000, 0.900)
- (1.000, 1.000)
- (0.900, 1.000)
==== Objects: 3
- Obj 'Camera1' CAMERA data:'Camera1'
- pos -0.035, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBCamera1 blend:REPLACE drivers:0
- Obj 'object0' MESH data:'object0'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'object1' MESH data:'object1'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Cameras: 1
- Cam 'Camera1' PERSP lens:50.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0
- fov 0.482 (h 0.482 v 0.369)
- sensor 24.6x18.7 shift 0.000,0.000
- anim act:Take 001 slot:CACamera1 blend:REPLACE drivers:0
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 61.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera1' curves:1
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60
- (2.000, 50.000) lh:(1.667, 50.000 AUTO_CLAMPED) rh:(2.333, 50.000 AUTO_CLAMPED)
- (3.000, 50.000) lh:(2.667, 50.000 AUTO_CLAMPED) rh:(3.333, 50.000 AUTO_CLAMPED)
- (4.000, 50.000) lh:(3.667, 50.000 AUTO_CLAMPED) rh:(4.333, 50.000 AUTO_CLAMPED)
...
- (59.000, 50.000) lh:(58.667, 50.000 AUTO_CLAMPED) rh:(59.333, 50.000 AUTO_CLAMPED)
- (60.000, 50.000) lh:(59.667, 50.000 AUTO_CLAMPED) rh:(60.333, 50.000 AUTO_CLAMPED)
- (61.000, 50.000) lh:(60.667, 50.000 AUTO_CLAMPED) rh:(61.333, 50.000 AUTO_CLAMPED)
- Channelbag slot 'OBCamera1' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, -0.035) lh:(1.667, -0.035 AUTO_CLAMPED) rh:(2.333, -0.035 AUTO_CLAMPED)
- (3.000, -0.034) lh:(2.667, -0.034 AUTO_CLAMPED) rh:(3.333, -0.034 AUTO_CLAMPED)
- (4.000, -0.033) lh:(3.667, -0.033 AUTO_CLAMPED) rh:(4.333, -0.033 AUTO_CLAMPED)
...
- (59.000, 0.013) lh:(58.667, 0.013 AUTO_CLAMPED) rh:(59.333, 0.013 AUTO_CLAMPED)
- (60.000, 0.014) lh:(59.667, 0.014 AUTO_CLAMPED) rh:(60.333, 0.014 AUTO_CLAMPED)
- (61.000, 0.015) lh:(60.667, 0.015 AUTO_CLAMPED) rh:(61.333, 0.015 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED)
- (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED)
- (61.000, 0.011) lh:(60.667, 0.011 AUTO_CLAMPED) rh:(61.333, 0.011 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 1.571) lh:(1.667, 1.571 AUTO_CLAMPED) rh:(2.333, 1.571 AUTO_CLAMPED)
- (3.000, 1.571) lh:(2.667, 1.571 AUTO_CLAMPED) rh:(3.333, 1.571 AUTO_CLAMPED)
- (4.000, 1.571) lh:(3.667, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED)
...
- (59.000, 1.571) lh:(58.667, 1.571 AUTO_CLAMPED) rh:(59.333, 1.571 AUTO_CLAMPED)
- (60.000, 1.571) lh:(59.667, 1.571 AUTO_CLAMPED) rh:(60.333, 1.571 AUTO_CLAMPED)
- (61.000, 1.571) lh:(60.667, 1.571 AUTO_CLAMPED) rh:(61.333, 1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.006 AUTO_CLAMPED)
- (4.000, 0.009) lh:(3.667, 0.008 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (59.000, 0.257) lh:(58.667, 0.256 AUTO_CLAMPED) rh:(59.333, 0.258 AUTO_CLAMPED)
- (60.000, 0.261) lh:(59.667, 0.260 AUTO_CLAMPED) rh:(60.333, 0.263 AUTO_CLAMPED)
- (61.000, 0.266) lh:(60.667, 0.266 AUTO_CLAMPED) rh:(61.333, 0.266 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED)
- (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED)
- (61.000, 0.010) lh:(60.667, 0.010 AUTO_CLAMPED) rh:(61.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED)
- (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED)
- (61.000, 0.010) lh:(60.667, 0.010 AUTO_CLAMPED) rh:(61.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED)
- (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED)
- (61.000, 0.010) lh:(60.667, 0.010 AUTO_CLAMPED) rh:(61.333, 0.010 AUTO_CLAMPED)
|
==== Meshes: 2
- Mesh 'object0' vtx:872 face:1740 loop:5220 edge:2610
- 0 2 1 0 3 ... 870 871 870 841 871
- 0/1 0/2 0/3 0/4 0/5 ... 839/868 839/869 847/871 855/871 863/871
- attr 'position' FLOAT_VECTOR POINT
- (-6.000, -1.000, -24.300)
- (-6.000, -0.995, -24.195)
- (-5.978, -0.995, -24.198)
...
- (-6.043, 0.995, -24.205)
- (-6.022, 0.995, -24.198)
- (-6.000, 1.000, -24.300)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (70, 7649)
- (70, 0)
...
- (70, 25118)
- (70, 16399)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (0.033, 0.033)
- (0.000, 0.033)
...
- (0.967, 0.967)
- (1.000, 0.967)
- (0.967, 1.000)
- Mesh 'object1' vtx:726 face:600 loop:2400 edge:1320
- 0 1 12 11 1 ... 723 713 714 725 724
- 0/11 0/1 1/12 11/12 1/2 ... 722/723 713/724 723/724 714/725 724/725
- attr 'position' FLOAT_VECTOR POINT
- (-0.650, -0.440, -21.500)
- (-0.542, -0.440, -21.500)
- (-0.434, -0.440, -21.500)
...
- (0.214, -0.440, -21.500)
- (0.322, -0.440, -21.500)
- (0.430, -0.440, -21.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (0.100, 0.000)
- (0.100, 0.100)
...
- (1.000, 0.900)
- (1.000, 1.000)
- (0.900, 1.000)
==== Objects: 3
- Obj 'Camera1' CAMERA data:'Camera1'
- pos -0.035, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBCamera1 blend:REPLACE drivers:0
- Obj 'object0' MESH data:'object0'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'object1' MESH data:'object1'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Cameras: 1
- Cam 'Camera1' PERSP lens:50.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0
- fov 0.482 (h 0.482 v 0.369)
- sensor 24.6x18.7 shift 0.000,0.000
- anim act:Take 001 slot:CACamera1 blend:REPLACE drivers:0
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 61.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera1' curves:1
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60
- (2.000, 50.000) lh:(1.667, 50.000 AUTO_CLAMPED) rh:(2.333, 50.000 AUTO_CLAMPED)
- (3.000, 50.000) lh:(2.667, 50.000 AUTO_CLAMPED) rh:(3.333, 50.000 AUTO_CLAMPED)
- (4.000, 50.000) lh:(3.667, 50.000 AUTO_CLAMPED) rh:(4.333, 50.000 AUTO_CLAMPED)
...
- (59.000, 50.000) lh:(58.667, 50.000 AUTO_CLAMPED) rh:(59.333, 50.000 AUTO_CLAMPED)
- (60.000, 50.000) lh:(59.667, 50.000 AUTO_CLAMPED) rh:(60.333, 50.000 AUTO_CLAMPED)
- (61.000, 50.000) lh:(60.667, 50.000 AUTO_CLAMPED) rh:(61.333, 50.000 AUTO_CLAMPED)
- Channelbag slot 'OBCamera1' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, -0.035) lh:(1.667, -0.035 AUTO_CLAMPED) rh:(2.333, -0.035 AUTO_CLAMPED)
- (3.000, -0.034) lh:(2.667, -0.034 AUTO_CLAMPED) rh:(3.333, -0.034 AUTO_CLAMPED)
- (4.000, -0.033) lh:(3.667, -0.033 AUTO_CLAMPED) rh:(4.333, -0.033 AUTO_CLAMPED)
...
- (59.000, 0.013) lh:(58.667, 0.013 AUTO_CLAMPED) rh:(59.333, 0.013 AUTO_CLAMPED)
- (60.000, 0.014) lh:(59.667, 0.014 AUTO_CLAMPED) rh:(60.333, 0.014 AUTO_CLAMPED)
- (61.000, 0.015) lh:(60.667, 0.015 AUTO_CLAMPED) rh:(61.333, 0.015 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED)
- (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED)
- (61.000, 0.011) lh:(60.667, 0.011 AUTO_CLAMPED) rh:(61.333, 0.011 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 1.571) lh:(1.667, 1.571 AUTO_CLAMPED) rh:(2.333, 1.571 AUTO_CLAMPED)
- (3.000, 1.571) lh:(2.667, 1.571 AUTO_CLAMPED) rh:(3.333, 1.571 AUTO_CLAMPED)
- (4.000, 1.571) lh:(3.667, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED)
...
- (59.000, 1.571) lh:(58.667, 1.571 AUTO_CLAMPED) rh:(59.333, 1.571 AUTO_CLAMPED)
- (60.000, 1.571) lh:(59.667, 1.571 AUTO_CLAMPED) rh:(60.333, 1.571 AUTO_CLAMPED)
- (61.000, 1.571) lh:(60.667, 1.571 AUTO_CLAMPED) rh:(61.333, 1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.005) lh:(2.667, 0.003 AUTO_CLAMPED) rh:(3.333, 0.006 AUTO_CLAMPED)
- (4.000, 0.009) lh:(3.667, 0.008 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (59.000, 0.257) lh:(58.667, 0.256 AUTO_CLAMPED) rh:(59.333, 0.258 AUTO_CLAMPED)
- (60.000, 0.261) lh:(59.667, 0.260 AUTO_CLAMPED) rh:(60.333, 0.263 AUTO_CLAMPED)
- (61.000, 0.266) lh:(60.667, 0.266 AUTO_CLAMPED) rh:(61.333, 0.266 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED)
- (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED)
- (61.000, 0.010) lh:(60.667, 0.010 AUTO_CLAMPED) rh:(61.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED)
- (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED)
- (61.000, 0.010) lh:(60.667, 0.010 AUTO_CLAMPED) rh:(61.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:60 grp:'Camera1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (59.000, 0.010) lh:(58.667, 0.010 AUTO_CLAMPED) rh:(59.333, 0.010 AUTO_CLAMPED)
- (60.000, 0.010) lh:(59.667, 0.010 AUTO_CLAMPED) rh:(60.333, 0.010 AUTO_CLAMPED)
- (61.000, 0.010) lh:(60.667, 0.010 AUTO_CLAMPED) rh:(61.333, 0.010 AUTO_CLAMPED)
|
|
issue53620_skeleton_bone_orientations |
==== Objects: 1
- Obj 'Tereza:__root__Tereza' ARMATURE data:'Tereza:__root__Tereza'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.058, 0.058, 0.058
- posed bone 'Tereza:Ankle_L'
- props: fl:fat=0.552 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Ankle_R'
- props: fl:fat=0.552 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Chest_M'
- props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Cup_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Cup_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ElbowPart1_L'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333
- posed bone 'Tereza:ElbowPart1_R'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333
- posed bone 'Tereza:ElbowPart2_L'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667
- posed bone 'Tereza:ElbowPart2_R'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667
- posed bone 'Tereza:Elbow_L'
- props: fl:fat=0.671 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000
- posed bone 'Tereza:Elbow_R'
- props: fl:fat=0.671 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000
- posed bone 'Tereza:EyeEnd_L'
- props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:EyeEnd_R'
- props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Eye_L'
- props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Eye_R'
- props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Head1_M'
- props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:HeadEnd_M'
- props: fl:fat=0.522 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:HipPart1_L'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333
- posed bone 'Tereza:HipPart1_R'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333
- posed bone 'Tereza:HipPart2_L'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667
- posed bone 'Tereza:HipPart2_R'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667
- posed bone 'Tereza:Hip_L'
- props: fl:fat=1.297 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000
- posed bone 'Tereza:Hip_R'
- props: fl:fat=1.297 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000
- posed bone 'Tereza:IndexFinger1_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:IndexFinger1_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:IndexFinger2_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:IndexFinger2_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:IndexFinger3_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:IndexFinger3_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:IndexFinger4_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:IndexFinger4_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:JawEnd_M'
- props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Jaw_M'
- props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Knee_L'
- props: fl:fat=0.895 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Knee_R'
- props: fl:fat=0.895 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger1_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger1_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger2_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger2_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger3_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger3_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger4_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger4_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:NeckPart1_M'
- props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:NeckPart2_M'
- props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Neck_M'
- props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger1_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger1_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger2_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger2_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger3_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger3_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger4_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger4_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger1_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger1_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger2_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger2_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger3_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger3_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger4_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger4_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RootPart1_M'
- props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RootPart2_M'
- props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Root_M'
- props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Scapula_L'
- props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Scapula_R'
- props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ShoulderPart1_L'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333
- posed bone 'Tereza:ShoulderPart1_R'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333
- posed bone 'Tereza:ShoulderPart2_L'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667
- posed bone 'Tereza:ShoulderPart2_R'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667
- posed bone 'Tereza:Shoulder_L'
- props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000
- posed bone 'Tereza:Shoulder_R'
- props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000
- posed bone 'Tereza:Spine1Part1_M'
- props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Spine1Part2_M'
- props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Spine1_M'
- props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger1_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger1_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger2_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger2_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger3_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger3_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger4_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger4_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ToesEnd_L'
- props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ToesEnd_R'
- props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Toes_L'
- props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Toes_R'
- props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Wrist_L'
- props: fl:fat=0.254 fl:fatY=2.310 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Wrist_R'
- props: fl:fat=0.254 fl:fatY=2.310 fl:fatZ=1.000 int:lockInfluenceWeights=False
==== Armatures: 1
- Armature 'Tereza:__root__Tereza' 91 bones
- bone 'Tereza:Ankle_L' parent:'Tereza:Knee_L' h:(-5.501, -5.501, 0.000) t:(-5.678, -2.977, 0.044) inh_scale:NONE radius h:0.100 t:0.050
0.000 -0.017 -1.000 1.222
1.000 0.000 0.000 2.482
0.000 -1.000 0.017 -1.048
- bone 'Tereza:Ankle_R' parent:'Tereza:Knee_R' h:(5.501, -5.501, 0.000) t:(5.325, -2.977, 0.044) inh_scale:NONE radius h:0.100 t:0.050
0.000 -0.017 -1.000 -1.222
-1.000 0.000 0.000 2.482
0.000 1.000 -0.017 -1.048
- bone 'Tereza:Chest_M' parent:'Tereza:Spine1Part2_M' h:(0.706, -0.706, 0.000) t:(0.798, 0.607, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.982 0.191 0.000 19.360
-0.191 0.982 0.000 -0.243
- bone 'Tereza:Cup_L' parent:'Tereza:Wrist_L' h:(-0.296, -1.114, 0.035) t:(-0.249, 0.437, 0.034) radius h:0.100 t:0.050
-0.995 -0.087 0.045 10.445
-0.065 0.253 -0.965 21.270
0.072 -0.964 -0.257 -1.781
- bone 'Tereza:Cup_R' parent:'Tereza:Wrist_R' h:(0.296, -1.436, -0.035) t:(0.344, 0.115, -0.036) radius h:0.100 t:0.050
-0.995 -0.087 0.045 -10.445
0.065 -0.253 0.965 21.270
-0.072 0.964 0.257 -1.781
- bone 'Tereza:ElbowPart1_L' parent:'Tereza:Elbow_L' h:(-1.237, -1.237, 0.000) t:(-1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-1.000 -0.017 0.000 7.682
0.000 0.000 -1.000 21.237
0.017 -1.000 0.000 -1.563
- bone 'Tereza:ElbowPart1_R' parent:'Tereza:Elbow_R' h:(1.237, -1.237, 0.000) t:(1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-1.000 -0.017 0.000 -7.682
0.000 0.000 1.000 21.237
-0.017 1.000 0.000 -1.563
- bone 'Tereza:ElbowPart2_L' parent:'Tereza:ElbowPart1_L' h:(-1.237, -1.237, 0.000) t:(-1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-1.000 -0.017 0.000 8.920
0.000 0.000 -1.000 21.237
0.017 -1.000 0.000 -1.584
- bone 'Tereza:ElbowPart2_R' parent:'Tereza:ElbowPart1_R' h:(1.237, -1.237, 0.000) t:(1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-1.000 -0.017 0.000 -8.920
0.000 0.000 1.000 21.237
-0.017 1.000 0.000 -1.584
- bone 'Tereza:Elbow_L' parent:'Tereza:ShoulderPart2_L' h:(-1.266, -1.266, 0.000) t:(-1.287, -0.028, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-1.000 -0.017 0.000 6.445
0.000 0.000 -1.000 21.237
0.017 -1.000 0.000 -1.541
- bone 'Tereza:Elbow_R' parent:'Tereza:ShoulderPart2_R' h:(1.266, -1.266, 0.000) t:(1.244, -0.028, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-1.000 -0.017 0.000 -6.445
0.000 0.000 1.000 21.237
-0.017 1.000 0.000 -1.541
- bone 'Tereza:EyeEnd_L' parent:'Tereza:Eye_L' h:(0.483, -0.483, 0.000) t:(0.483, -0.019, -0.133) inh_scale:NONE radius h:0.100 t:0.050
-0.005 -0.275 0.962 1.040
0.087 -0.958 -0.273 26.629
0.996 0.083 0.028 2.740
- bone 'Tereza:EyeEnd_R' parent:'Tereza:Eye_R' h:(0.483, -0.483, 0.000) t:(0.483, -0.019, 0.133) inh_scale:NONE radius h:0.100 t:0.050
0.005 0.275 0.962 -1.040
0.087 -0.958 0.273 26.629
0.996 0.083 -0.028 2.740
- bone 'Tereza:Eye_L' parent:'Tereza:Head1_M' h:(2.206, -1.270, 1.040) t:(1.723, -1.270, 1.040) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 1.040
0.087 -0.996 0.000 26.587
0.996 0.087 0.000 2.259
- bone 'Tereza:Eye_R' parent:'Tereza:Head1_M' h:(2.206, -1.270, -1.040) t:(1.723, -1.270, -1.040) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 -1.040
0.087 -0.996 0.000 26.587
0.996 0.087 0.000 2.259
- bone 'Tereza:Head1_M' parent:'Tereza:NeckPart2_M' h:(1.036, -1.036, 0.000) t:(2.241, 2.276, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.996 0.087 0.000 24.193
-0.087 0.996 0.000 0.205
- bone 'Tereza:HeadEnd_M' parent:'Tereza:Head1_M' h:(6.409, -3.525, 0.000) t:(6.409, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.996 0.087 0.000 30.578
-0.087 0.996 0.000 -0.353
- bone 'Tereza:HipPart1_L' parent:'Tereza:Hip_L' h:(-2.132, -2.132, 0.000) t:(-2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 1.222
0.996 0.087 0.000 12.218
0.087 -0.996 0.000 -0.293
- bone 'Tereza:HipPart1_R' parent:'Tereza:Hip_R' h:(2.132, -2.132, 0.000) t:(2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 -1.222
-0.996 -0.087 0.000 12.218
-0.087 0.996 0.000 -0.293
- bone 'Tereza:HipPart2_L' parent:'Tereza:HipPart1_L' h:(-2.132, -2.132, 0.000) t:(-2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 1.222
0.996 0.087 0.000 10.094
0.087 -0.996 0.000 -0.479
- bone 'Tereza:HipPart2_R' parent:'Tereza:HipPart1_R' h:(2.132, -2.132, 0.000) t:(2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 -1.222
-0.996 -0.087 0.000 10.094
-0.087 0.996 0.000 -0.479
- bone 'Tereza:Hip_L' parent:'Tereza:Root_M' h:(-0.320, -1.224, 1.222) t:(-0.246, -3.355, 1.222) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 1.222
0.996 0.087 0.000 14.342
0.087 -0.996 0.000 -0.107
- bone 'Tereza:Hip_R' parent:'Tereza:Root_M' h:(-0.320, -1.224, -1.222) t:(-0.395, 0.907, -1.222) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 -1.222
-0.996 -0.087 0.000 14.342
-0.087 0.996 0.000 -0.107
- bone 'Tereza:IndexFinger1_L' parent:'Tereza:Wrist_L' h:(-1.904, -1.734, -0.050) t:(-1.911, -1.048, 0.080) radius h:0.100 t:0.050
-0.999 -0.032 -0.012 12.075
0.009 0.071 -0.997 21.334
0.032 -0.997 -0.071 -1.216
- bone 'Tereza:IndexFinger1_R' parent:'Tereza:Wrist_R' h:(1.904, -0.816, 0.050) t:(1.897, -0.129, 0.181) radius h:0.100 t:0.050
-0.999 -0.032 -0.012 -12.075
-0.009 -0.071 0.997 21.334
-0.032 0.997 0.071 -1.216
- bone 'Tereza:IndexFinger2_L' parent:'Tereza:IndexFinger1_L' h:(-0.698, -0.698, 0.000) t:(-0.699, -0.197, 0.000) radius h:0.100 t:0.050
-0.999 -0.031 -0.027 12.773
0.024 0.071 -0.997 21.328
0.033 -0.997 -0.070 -1.239
- bone 'Tereza:IndexFinger2_R' parent:'Tereza:IndexFinger1_R' h:(0.698, -0.698, 0.000) t:(0.603, -0.206, 0.001) radius h:0.100 t:0.050
-0.987 0.160 -0.027 -12.773
-0.037 -0.065 0.997 21.328
0.158 0.985 0.070 -1.239
- bone 'Tereza:IndexFinger3_L' parent:'Tereza:IndexFinger2_L' h:(-0.501, -0.501, 0.000) t:(-0.501, 0.081, -0.017) radius h:0.100 t:0.050
-0.999 -0.031 -0.032 13.274
0.029 0.100 -0.995 21.316
0.034 -0.995 -0.099 -1.255
- bone 'Tereza:IndexFinger3_R' parent:'Tereza:IndexFinger2_R' h:(0.501, -0.501, 0.000) t:(0.502, 0.081, -0.017) radius h:0.100 t:0.050
-0.987 0.160 -0.027 -13.267
-0.042 -0.094 0.995 21.309
0.156 0.983 0.099 -1.159
- bone 'Tereza:IndexFinger4_L' parent:'Tereza:IndexFinger3_L' h:(-0.582, -0.582, 0.000) t:(-0.582, 0.000, 0.000) radius h:0.100 t:0.050
-0.999 -0.031 -0.032 13.855
0.029 0.100 -0.995 21.299
0.034 -0.995 -0.099 -1.275
- bone 'Tereza:IndexFinger4_R' parent:'Tereza:IndexFinger3_R' h:(0.582, -0.582, 0.000) t:(0.582, 0.000, 0.000) radius h:0.100 t:0.050
-0.987 0.160 -0.027 -13.842
-0.042 -0.094 0.995 21.285
0.156 0.983 0.099 -1.068
- bone 'Tereza:JawEnd_M' parent:'Tereza:Jaw_M' h:(3.189, -3.189, 0.000) t:(3.189, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.652 -0.758 0.000 23.064
0.758 -0.652 0.000 3.066
- bone 'Tereza:Jaw_M' parent:'Tereza:Head1_M' h:(0.908, -3.001, 0.000) t:(-1.320, -5.283, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.652 -0.758 0.000 25.143
0.758 -0.652 0.000 0.648
- bone 'Tereza:Knee_L' parent:'Tereza:HipPart2_L' h:(-2.132, -2.132, 0.000) t:(-2.228, 3.368, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 1.222
0.998 0.070 0.000 7.970
0.070 -0.998 0.000 -0.664
- bone 'Tereza:Knee_R' parent:'Tereza:HipPart2_R' h:(2.132, -2.132, 0.000) t:(2.036, 3.368, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 -1.222
-0.998 -0.070 0.000 7.970
-0.070 0.998 0.000 -0.664
- bone 'Tereza:MiddleFinger1_L' parent:'Tereza:Wrist_L' h:(-1.910, -1.275, 0.000) t:(-1.880, -0.455, 0.200) radius h:0.100 t:0.050
-0.997 -0.072 -0.032 12.058
0.031 0.016 -0.999 21.404
0.072 -0.997 -0.014 -1.672
- bone 'Tereza:MiddleFinger1_R' parent:'Tereza:Wrist_R' h:(1.910, -1.275, 0.000) t:(1.940, -0.455, 0.200) radius h:0.100 t:0.050
-0.997 -0.072 -0.032 -12.058
-0.031 -0.016 0.999 21.404
-0.072 0.997 0.014 -1.672
- bone 'Tereza:MiddleFinger2_L' parent:'Tereza:MiddleFinger1_L' h:(-0.844, -0.844, 0.000) t:(-0.844, -0.255, 0.000) radius h:0.100 t:0.050
-0.997 -0.072 0.022 12.900
-0.023 0.015 -1.000 21.377
0.071 -0.997 -0.017 -1.733
- bone 'Tereza:MiddleFinger2_R' parent:'Tereza:MiddleFinger1_R' h:(0.844, -0.844, 0.000) t:(0.844, -0.255, 0.000) radius h:0.100 t:0.050
-0.997 -0.072 0.022 -12.900
0.023 -0.015 1.000 21.377
-0.071 0.997 0.017 -1.733
- bone 'Tereza:MiddleFinger3_L' parent:'Tereza:MiddleFinger2_L' h:(-0.589, -0.589, 0.000) t:(-0.589, -0.029, 0.001) radius h:0.100 t:0.050
-0.997 -0.072 -0.005 13.488
0.004 0.014 -1.000 21.391
0.072 -0.997 -0.014 -1.775
- bone 'Tereza:MiddleFinger3_R' parent:'Tereza:MiddleFinger2_R' h:(0.589, -0.589, 0.000) t:(0.589, -0.029, 0.001) radius h:0.100 t:0.050
-0.997 -0.072 -0.005 -13.488
-0.004 -0.014 1.000 21.391
-0.072 0.997 0.014 -1.775
- bone 'Tereza:MiddleFinger4_L' parent:'Tereza:MiddleFinger3_L' h:(-0.560, -0.560, 0.000) t:(-0.560, 0.000, 0.000) radius h:0.100 t:0.050
-0.997 -0.072 -0.005 14.046
0.004 0.014 -1.000 21.389
0.072 -0.997 -0.014 -1.815
- bone 'Tereza:MiddleFinger4_R' parent:'Tereza:MiddleFinger3_R' h:(0.560, -0.560, 0.000) t:(0.560, 0.000, 0.000) radius h:0.100 t:0.050
-0.997 -0.072 -0.005 -14.046
-0.004 -0.014 1.000 21.389
-0.072 0.997 0.014 -1.815
- bone 'Tereza:NeckPart1_M' parent:'Tereza:Neck_M' h:(1.036, -1.036, 0.000) t:(1.036, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.966 -0.259 0.000 22.192
0.259 0.966 0.000 -0.331
- bone 'Tereza:NeckPart2_M' parent:'Tereza:NeckPart1_M' h:(1.036, -1.036, 0.000) t:(1.036, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.966 -0.259 0.000 23.192
0.259 0.966 0.000 -0.063
- bone 'Tereza:Neck_M' parent:'Tereza:Chest_M' h:(1.865, -1.316, 0.000) t:(1.411, -0.385, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.966 -0.259 0.000 21.191
0.259 0.966 0.000 -0.599
- bone 'Tereza:PinkyFinger1_L' parent:'Tereza:Cup_L' h:(-1.397, -0.997, 0.285) t:(-1.383, -0.456, 0.563) radius h:0.100 t:0.050
-0.995 -0.079 0.055 11.801
-0.037 -0.219 -0.975 21.228
0.089 -0.973 0.215 -2.490
- bone 'Tereza:PinkyFinger1_R' parent:'Tereza:Cup_R' h:(1.397, -2.107, -0.285) t:(1.411, -1.567, -0.006) radius h:0.100 t:0.050
-0.995 -0.079 0.055 -11.801
0.037 0.219 0.975 21.228
-0.089 0.973 -0.215 -2.490
- bone 'Tereza:PinkyFinger2_L' parent:'Tereza:PinkyFinger1_L' h:(-0.608, -0.608, 0.000) t:(-0.608, -0.272, 0.002) radius h:0.100 t:0.050
-0.996 -0.078 0.032 12.406
-0.014 -0.223 -0.975 21.250
0.083 -0.972 0.221 -2.544
- bone 'Tereza:PinkyFinger2_R' parent:'Tereza:PinkyFinger1_R' h:(0.608, -0.608, 0.000) t:(0.608, -0.272, 0.002) radius h:0.100 t:0.050
-0.996 -0.078 0.032 -12.406
0.014 0.223 0.975 21.250
-0.083 0.972 -0.221 -2.544
- bone 'Tereza:PinkyFinger3_L' parent:'Tereza:PinkyFinger2_L' h:(-0.336, -0.336, 0.000) t:(-0.336, 0.092, 0.016) radius h:0.100 t:0.050
-0.997 -0.076 0.026 12.740
-0.005 -0.260 -0.966 21.255
0.080 -0.963 0.258 -2.572
- bone 'Tereza:PinkyFinger3_R' parent:'Tereza:PinkyFinger2_R' h:(0.336, -0.336, 0.000) t:(0.335, 0.092, 0.016) radius h:0.100 t:0.050
-0.997 -0.076 0.026 -12.740
0.005 0.260 0.966 21.255
-0.080 0.963 -0.258 -2.572
- bone 'Tereza:PinkyFinger4_L' parent:'Tereza:PinkyFinger3_L' h:(-0.427, -0.427, 0.000) t:(-0.427, 0.000, 0.000) radius h:0.100 t:0.050
-0.997 -0.076 0.026 13.166
-0.005 -0.260 -0.966 21.257
0.080 -0.963 0.258 -2.606
- bone 'Tereza:PinkyFinger4_R' parent:'Tereza:PinkyFinger3_R' h:(0.427, -0.427, 0.000) t:(0.427, 0.000, 0.000) radius h:0.100 t:0.050
-0.997 -0.076 0.026 -13.166
0.005 0.260 0.966 21.257
-0.080 0.963 -0.258 -2.606
- bone 'Tereza:RingFinger1_L' parent:'Tereza:Cup_L' h:(-1.557, -1.342, 0.084) t:(-1.559, -0.637, 0.331) radius h:0.100 t:0.050
-0.998 -0.065 0.008 11.981
-0.003 -0.080 -0.997 21.344
0.066 -0.995 0.080 -2.117
- bone 'Tereza:RingFinger1_R' parent:'Tereza:Cup_R' h:(1.557, -1.762, -0.084) t:(1.556, -1.057, 0.163) radius h:0.100 t:0.050
-0.998 -0.065 0.008 -11.981
0.003 0.080 0.997 21.344
-0.066 0.995 -0.080 -2.117
- bone 'Tereza:RingFinger2_L' parent:'Tereza:RingFinger1_L' h:(-0.747, -0.747, 0.000) t:(-0.747, -0.256, -0.002) radius h:0.100 t:0.050
-0.998 -0.064 0.014 12.726
-0.009 -0.075 -0.997 21.346
0.065 -0.995 0.075 -2.166
- bone 'Tereza:RingFinger2_R' parent:'Tereza:RingFinger1_R' h:(0.747, -0.747, 0.000) t:(0.746, -0.256, -0.002) radius h:0.100 t:0.050
-0.998 -0.064 0.014 -12.726
0.009 0.075 0.997 21.346
-0.065 0.995 -0.075 -2.166
- bone 'Tereza:RingFinger3_L' parent:'Tereza:RingFinger2_L' h:(-0.491, -0.491, 0.000) t:(-0.491, 0.083, 0.006) radius h:0.100 t:0.050
-0.996 -0.064 0.058 13.216
-0.052 -0.085 -0.995 21.350
0.069 -0.994 0.082 -2.198
- bone 'Tereza:RingFinger3_R' parent:'Tereza:RingFinger2_R' h:(0.491, -0.491, 0.000) t:(0.491, 0.083, 0.006) radius h:0.100 t:0.050
-0.996 -0.064 0.058 -13.216
0.052 0.085 0.995 21.350
-0.069 0.994 -0.082 -2.198
- bone 'Tereza:RingFinger4_L' parent:'Tereza:RingFinger3_L' h:(-0.574, -0.574, 0.000) t:(-0.574, 0.000, 0.000) radius h:0.100 t:0.050
-0.996 -0.064 0.058 13.788
-0.052 -0.085 -0.995 21.380
0.069 -0.994 0.082 -2.238
- bone 'Tereza:RingFinger4_R' parent:'Tereza:RingFinger3_R' h:(0.574, -0.574, 0.000) t:(0.574, 0.000, 0.000) radius h:0.100 t:0.050
-0.996 -0.064 0.058 -13.788
0.052 0.085 0.995 21.380
-0.069 0.994 -0.082 -2.238
- bone 'Tereza:RootPart1_M' parent:'Tereza:Root_M' h:(0.867, -1.134, 0.000) t:(0.913, -0.268, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
1.000 0.000 0.000 15.523
0.000 1.000 0.000 0.045
- bone 'Tereza:RootPart2_M' parent:'Tereza:RootPart1_M' h:(0.867, -0.867, 0.000) t:(0.897, -0.001, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.999 0.035 0.000 16.391
-0.035 0.999 0.000 0.045
- bone 'Tereza:Root_M' parent:'Tereza:Zero_joint' h:(0.000, 0.000, 0.000) t:(0.000, -0.059, 1.132) connect inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.999 -0.052 0.000 14.657
0.052 0.999 0.000 0.000
- bone 'Tereza:Scapula_L' parent:'Tereza:Chest_M' h:(0.751, -0.744, 0.440) t:(0.559, -3.266, -0.996) inh_scale:NONE radius h:0.100 t:0.050
-0.760 -0.494 0.423 0.440
-0.354 -0.230 -0.906 20.206
0.545 -0.839 0.000 0.176
- bone 'Tereza:Scapula_R' parent:'Tereza:Chest_M' h:(0.751, -0.744, -0.440) t:(0.943, 1.779, -1.876) inh_scale:NONE radius h:0.100 t:0.050
-0.760 -0.494 0.423 -0.440
0.354 0.230 0.906 20.206
-0.545 0.839 0.000 0.176
- bone 'Tereza:ShoulderPart1_L' parent:'Tereza:Shoulder_L' h:(-1.266, -1.266, 0.000) t:(-1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-0.999 -0.035 0.000 3.916
0.000 0.000 -1.000 21.237
0.035 -0.999 0.000 -1.453
- bone 'Tereza:ShoulderPart1_R' parent:'Tereza:Shoulder_R' h:(1.266, -1.266, 0.000) t:(1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-0.999 -0.035 0.000 -3.916
0.000 0.000 1.000 21.237
-0.035 0.999 0.000 -1.453
- bone 'Tereza:ShoulderPart2_L' parent:'Tereza:ShoulderPart1_L' h:(-1.266, -1.266, 0.000) t:(-1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-0.999 -0.035 0.000 5.180
0.000 0.000 -1.000 21.237
0.035 -0.999 0.000 -1.497
- bone 'Tereza:ShoulderPart2_R' parent:'Tereza:ShoulderPart1_R' h:(1.266, -1.266, 0.000) t:(1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-0.999 -0.035 0.000 -5.180
0.000 0.000 1.000 21.237
-0.035 0.999 0.000 -1.497
- bone 'Tereza:Shoulder_L' parent:'Tereza:Scapula_L' h:(-2.909, -2.909, 0.000) t:(-3.564, -1.826, -0.019) inh_scale:NONE radius h:0.100 t:0.050
-0.999 -0.035 0.000 2.651
0.000 0.000 -1.000 21.237
0.035 -0.999 0.000 -1.408
- bone 'Tereza:Shoulder_R' parent:'Tereza:Scapula_R' h:(2.909, -2.909, 0.000) t:(2.254, -1.826, -0.019) inh_scale:NONE radius h:0.100 t:0.050
-0.999 -0.035 0.000 -2.651
0.000 0.000 1.000 21.237
-0.035 0.999 0.000 -1.408
- bone 'Tereza:Spine1Part1_M' parent:'Tereza:Spine1_M' h:(0.706, -0.706, 0.000) t:(0.706, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.993 0.122 0.000 17.958
-0.122 0.993 0.000 -0.071
- bone 'Tereza:Spine1Part2_M' parent:'Tereza:Spine1Part1_M' h:(0.706, -0.706, 0.000) t:(0.706, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.993 0.122 0.000 18.659
-0.122 0.993 0.000 -0.157
- bone 'Tereza:Spine1_M' parent:'Tereza:RootPart2_M' h:(0.867, -0.867, 0.000) t:(0.929, -0.164, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.993 0.122 0.000 17.257
-0.122 0.993 0.000 0.015
- bone 'Tereza:ThumbFinger1_L' parent:'Tereza:Wrist_L' h:(-0.718, -1.729, 0.271) t:(-1.097, -1.590, -0.202) radius h:0.100 t:0.050
-0.558 0.536 0.633 10.918
0.319 0.843 -0.433 20.923
-0.766 -0.040 -0.642 -1.263
- bone 'Tereza:ThumbFinger1_R' parent:'Tereza:Wrist_R' h:(0.718, -0.821, -0.271) t:(0.339, -0.682, -0.745) radius h:0.100 t:0.050
-0.558 0.536 0.633 -10.918
-0.319 -0.843 0.433 20.923
0.766 0.040 0.642 -1.263
- bone 'Tereza:ThumbFinger2_L' parent:'Tereza:ThumbFinger1_L' h:(-0.622, -0.622, 0.000) t:(-0.622, -0.167, 0.000) radius h:0.100 t:0.050
-0.556 0.536 0.635 11.265
0.318 0.843 -0.434 20.724
-0.768 -0.040 -0.639 -0.786
- bone 'Tereza:ThumbFinger2_R' parent:'Tereza:ThumbFinger1_R' h:(0.622, -0.622, 0.000) t:(0.622, -0.167, 0.000) radius h:0.100 t:0.050
-0.556 0.536 0.635 -11.265
-0.318 -0.843 0.434 20.724
0.768 0.040 0.639 -0.786
- bone 'Tereza:ThumbFinger3_L' parent:'Tereza:ThumbFinger2_L' h:(-0.455, -0.455, 0.000) t:(-0.435, 0.140, -0.002) radius h:0.100 t:0.050
-0.534 0.515 0.671 11.518
0.262 0.855 -0.448 20.580
-0.804 -0.064 -0.591 -0.437
- bone 'Tereza:ThumbFinger3_R' parent:'Tereza:ThumbFinger2_R' h:(0.455, -0.455, 0.000) t:(0.475, 0.140, -0.002) radius h:0.100 t:0.050
-0.534 0.515 0.671 -11.518
-0.262 -0.855 0.448 20.580
0.804 0.064 0.591 -0.437
- bone 'Tereza:ThumbFinger4_L' parent:'Tereza:ThumbFinger3_L' h:(-0.595, -0.595, 0.000) t:(-0.595, 0.000, 0.000) radius h:0.100 t:0.050
-0.534 0.515 0.671 11.836
0.262 0.855 -0.448 20.424
-0.804 -0.064 -0.591 0.042
- bone 'Tereza:ThumbFinger4_R' parent:'Tereza:ThumbFinger3_R' h:(0.595, -0.595, 0.000) t:(0.595, 0.000, 0.000) radius h:0.100 t:0.050
-0.534 0.515 0.671 -11.836
-0.262 -0.855 0.448 20.424
0.804 0.064 0.591 0.042
- bone 'Tereza:ToesEnd_L' parent:'Tereza:Toes_L' h:(-2.273, -2.273, 0.000) t:(-2.273, 0.000, 0.000) radius h:0.100 t:0.050
-0.038 0.015 -0.999 1.336
0.152 -0.988 -0.020 0.155
-0.988 -0.152 0.035 2.771
- bone 'Tereza:ToesEnd_R' parent:'Tereza:Toes_R' h:(2.273, -2.273, 0.000) t:(2.273, 0.000, 0.000) radius h:0.100 t:0.050
-0.038 0.015 -0.999 -1.336
-0.152 0.988 0.020 0.155
0.988 0.152 -0.035 2.771
- bone 'Tereza:Toes_L' parent:'Tereza:Ankle_L' h:(-1.982, -4.105, 0.000) t:(-4.228, -3.759, -0.039) radius h:0.100 t:0.050
-0.038 0.015 -0.999 1.250
0.152 -0.988 -0.020 0.500
-0.988 -0.152 0.035 0.525
- bone 'Tereza:Toes_R' parent:'Tereza:Ankle_R' h:(1.982, -0.957, 0.000) t:(-0.265, -0.611, -0.039) radius h:0.100 t:0.050
-0.038 0.015 -0.999 -1.250
-0.152 0.988 0.020 0.500
0.988 0.152 -0.035 0.525
- bone 'Tereza:Wrist_L' parent:'Tereza:ElbowPart2_L' h:(-1.237, -1.237, 0.000) t:(-1.187, -0.006, -0.325) inh_scale:NONE radius h:0.100 t:0.050
-0.996 -0.056 0.075 10.157
-0.087 0.255 -0.963 21.237
0.035 -0.965 -0.259 -1.606
- bone 'Tereza:Wrist_R' parent:'Tereza:ElbowPart2_R' h:(1.237, -1.237, 0.000) t:(1.288, -0.006, -0.325) inh_scale:NONE radius h:0.100 t:0.050
-0.996 -0.056 0.075 -10.157
0.087 -0.255 0.963 21.237
-0.035 0.965 0.259 -1.606
- bone 'Tereza:Zero_joint' h:(0.000, 0.000, 0.000) t:(0.000, 14.657, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
|
==== Objects: 1
- Obj 'Tereza:__root__Tereza' ARMATURE data:'Tereza:__root__Tereza'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.058, 0.058, 0.058
- posed bone 'Tereza:Ankle_L'
- props: fl:fat=0.552 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Ankle_R'
- props: fl:fat=0.552 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Chest_M'
- props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Cup_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Cup_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ElbowPart1_L'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333
- posed bone 'Tereza:ElbowPart1_R'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333
- posed bone 'Tereza:ElbowPart2_L'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667
- posed bone 'Tereza:ElbowPart2_R'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667
- posed bone 'Tereza:Elbow_L'
- props: fl:fat=0.671 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000
- posed bone 'Tereza:Elbow_R'
- props: fl:fat=0.671 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000
- posed bone 'Tereza:EyeEnd_L'
- props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:EyeEnd_R'
- props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Eye_L'
- props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Eye_R'
- props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Head1_M'
- props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:HeadEnd_M'
- props: fl:fat=0.522 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:HipPart1_L'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333
- posed bone 'Tereza:HipPart1_R'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333
- posed bone 'Tereza:HipPart2_L'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667
- posed bone 'Tereza:HipPart2_R'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667
- posed bone 'Tereza:Hip_L'
- props: fl:fat=1.297 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000
- posed bone 'Tereza:Hip_R'
- props: fl:fat=1.297 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000
- posed bone 'Tereza:IndexFinger1_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:IndexFinger1_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:IndexFinger2_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:IndexFinger2_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:IndexFinger3_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:IndexFinger3_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:IndexFinger4_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:IndexFinger4_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:JawEnd_M'
- props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Jaw_M'
- props: fl:fat=0.298 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Knee_L'
- props: fl:fat=0.895 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Knee_R'
- props: fl:fat=0.895 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger1_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger1_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger2_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger2_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger3_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger3_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger4_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:MiddleFinger4_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:NeckPart1_M'
- props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:NeckPart2_M'
- props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Neck_M'
- props: fl:fat=0.477 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger1_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger1_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger2_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger2_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger3_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger3_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger4_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:PinkyFinger4_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger1_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger1_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger2_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger2_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger3_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger3_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger4_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RingFinger4_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RootPart1_M'
- props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:RootPart2_M'
- props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Root_M'
- props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Scapula_L'
- props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Scapula_R'
- props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ShoulderPart1_L'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333
- posed bone 'Tereza:ShoulderPart1_R'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.333
- posed bone 'Tereza:ShoulderPart2_L'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667
- posed bone 'Tereza:ShoulderPart2_R'
- props: int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.667
- posed bone 'Tereza:Shoulder_L'
- props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000
- posed bone 'Tereza:Shoulder_R'
- props: fl:fat=0.969 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False fl:twistAddition=0.000 fl:twistAmount=0.000
- posed bone 'Tereza:Spine1Part1_M'
- props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Spine1Part2_M'
- props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Spine1_M'
- props: fl:fat=2.535 fl:fatY=0.650 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger1_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger1_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger2_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger2_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger3_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger3_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger4_L'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ThumbFinger4_R'
- props: fl:fat=0.179 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ToesEnd_L'
- props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:ToesEnd_R'
- props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Toes_L'
- props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Toes_R'
- props: fl:fat=0.447 fl:fatY=1.000 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Wrist_L'
- props: fl:fat=0.254 fl:fatY=2.310 fl:fatZ=1.000 int:lockInfluenceWeights=False
- posed bone 'Tereza:Wrist_R'
- props: fl:fat=0.254 fl:fatY=2.310 fl:fatZ=1.000 int:lockInfluenceWeights=False
==== Armatures: 1
- Armature 'Tereza:__root__Tereza' 91 bones
- bone 'Tereza:Ankle_L' parent:'Tereza:Knee_L' h:(-5.501, -5.501, 0.000) t:(-5.678, -2.977, 0.044) inh_scale:NONE radius h:0.100 t:0.050
0.000 -0.017 -1.000 1.222
1.000 0.000 0.000 2.482
0.000 -1.000 0.017 -1.048
- bone 'Tereza:Ankle_R' parent:'Tereza:Knee_R' h:(5.501, -5.501, 0.000) t:(5.325, -2.977, 0.044) inh_scale:NONE radius h:0.100 t:0.050
0.000 -0.017 -1.000 -1.222
-1.000 0.000 0.000 2.482
0.000 1.000 -0.017 -1.048
- bone 'Tereza:Chest_M' parent:'Tereza:Spine1Part2_M' h:(0.706, -0.706, 0.000) t:(0.798, 0.607, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.982 0.191 0.000 19.360
-0.191 0.982 0.000 -0.243
- bone 'Tereza:Cup_L' parent:'Tereza:Wrist_L' h:(-0.296, -1.114, 0.035) t:(-0.249, 0.437, 0.034) radius h:0.100 t:0.050
-0.995 -0.087 0.045 10.445
-0.065 0.253 -0.965 21.270
0.072 -0.964 -0.257 -1.781
- bone 'Tereza:Cup_R' parent:'Tereza:Wrist_R' h:(0.296, -1.436, -0.035) t:(0.344, 0.115, -0.036) radius h:0.100 t:0.050
-0.995 -0.087 0.045 -10.445
0.065 -0.253 0.965 21.270
-0.072 0.964 0.257 -1.781
- bone 'Tereza:ElbowPart1_L' parent:'Tereza:Elbow_L' h:(-1.237, -1.237, 0.000) t:(-1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-1.000 -0.017 0.000 7.682
0.000 0.000 -1.000 21.237
0.017 -1.000 0.000 -1.563
- bone 'Tereza:ElbowPart1_R' parent:'Tereza:Elbow_R' h:(1.237, -1.237, 0.000) t:(1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-1.000 -0.017 0.000 -7.682
0.000 0.000 1.000 21.237
-0.017 1.000 0.000 -1.563
- bone 'Tereza:ElbowPart2_L' parent:'Tereza:ElbowPart1_L' h:(-1.237, -1.237, 0.000) t:(-1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-1.000 -0.017 0.000 8.920
0.000 0.000 -1.000 21.237
0.017 -1.000 0.000 -1.584
- bone 'Tereza:ElbowPart2_R' parent:'Tereza:ElbowPart1_R' h:(1.237, -1.237, 0.000) t:(1.237, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-1.000 -0.017 0.000 -8.920
0.000 0.000 1.000 21.237
-0.017 1.000 0.000 -1.584
- bone 'Tereza:Elbow_L' parent:'Tereza:ShoulderPart2_L' h:(-1.266, -1.266, 0.000) t:(-1.287, -0.028, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-1.000 -0.017 0.000 6.445
0.000 0.000 -1.000 21.237
0.017 -1.000 0.000 -1.541
- bone 'Tereza:Elbow_R' parent:'Tereza:ShoulderPart2_R' h:(1.266, -1.266, 0.000) t:(1.244, -0.028, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-1.000 -0.017 0.000 -6.445
0.000 0.000 1.000 21.237
-0.017 1.000 0.000 -1.541
- bone 'Tereza:EyeEnd_L' parent:'Tereza:Eye_L' h:(0.483, -0.483, 0.000) t:(0.483, -0.019, -0.133) inh_scale:NONE radius h:0.100 t:0.050
-0.005 -0.275 0.962 1.040
0.087 -0.958 -0.273 26.629
0.996 0.083 0.028 2.740
- bone 'Tereza:EyeEnd_R' parent:'Tereza:Eye_R' h:(0.483, -0.483, 0.000) t:(0.483, -0.019, 0.133) inh_scale:NONE radius h:0.100 t:0.050
0.005 0.275 0.962 -1.040
0.087 -0.958 0.273 26.629
0.996 0.083 -0.028 2.740
- bone 'Tereza:Eye_L' parent:'Tereza:Head1_M' h:(2.206, -1.270, 1.040) t:(1.723, -1.270, 1.040) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 1.040
0.087 -0.996 0.000 26.587
0.996 0.087 0.000 2.259
- bone 'Tereza:Eye_R' parent:'Tereza:Head1_M' h:(2.206, -1.270, -1.040) t:(1.723, -1.270, -1.040) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 -1.040
0.087 -0.996 0.000 26.587
0.996 0.087 0.000 2.259
- bone 'Tereza:Head1_M' parent:'Tereza:NeckPart2_M' h:(1.036, -1.036, 0.000) t:(2.241, 2.276, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.996 0.087 0.000 24.193
-0.087 0.996 0.000 0.205
- bone 'Tereza:HeadEnd_M' parent:'Tereza:Head1_M' h:(6.409, -3.525, 0.000) t:(6.409, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.996 0.087 0.000 30.578
-0.087 0.996 0.000 -0.353
- bone 'Tereza:HipPart1_L' parent:'Tereza:Hip_L' h:(-2.132, -2.132, 0.000) t:(-2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 1.222
0.996 0.087 0.000 12.218
0.087 -0.996 0.000 -0.293
- bone 'Tereza:HipPart1_R' parent:'Tereza:Hip_R' h:(2.132, -2.132, 0.000) t:(2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 -1.222
-0.996 -0.087 0.000 12.218
-0.087 0.996 0.000 -0.293
- bone 'Tereza:HipPart2_L' parent:'Tereza:HipPart1_L' h:(-2.132, -2.132, 0.000) t:(-2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 1.222
0.996 0.087 0.000 10.094
0.087 -0.996 0.000 -0.479
- bone 'Tereza:HipPart2_R' parent:'Tereza:HipPart1_R' h:(2.132, -2.132, 0.000) t:(2.132, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 -1.222
-0.996 -0.087 0.000 10.094
-0.087 0.996 0.000 -0.479
- bone 'Tereza:Hip_L' parent:'Tereza:Root_M' h:(-0.320, -1.224, 1.222) t:(-0.246, -3.355, 1.222) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 1.222
0.996 0.087 0.000 14.342
0.087 -0.996 0.000 -0.107
- bone 'Tereza:Hip_R' parent:'Tereza:Root_M' h:(-0.320, -1.224, -1.222) t:(-0.395, 0.907, -1.222) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 -1.222
-0.996 -0.087 0.000 14.342
-0.087 0.996 0.000 -0.107
- bone 'Tereza:IndexFinger1_L' parent:'Tereza:Wrist_L' h:(-1.904, -1.734, -0.050) t:(-1.911, -1.048, 0.080) radius h:0.100 t:0.050
-0.999 -0.032 -0.012 12.075
0.009 0.071 -0.997 21.334
0.032 -0.997 -0.071 -1.216
- bone 'Tereza:IndexFinger1_R' parent:'Tereza:Wrist_R' h:(1.904, -0.816, 0.050) t:(1.897, -0.129, 0.181) radius h:0.100 t:0.050
-0.999 -0.032 -0.012 -12.075
-0.009 -0.071 0.997 21.334
-0.032 0.997 0.071 -1.216
- bone 'Tereza:IndexFinger2_L' parent:'Tereza:IndexFinger1_L' h:(-0.698, -0.698, 0.000) t:(-0.699, -0.197, 0.000) radius h:0.100 t:0.050
-0.999 -0.031 -0.027 12.773
0.024 0.071 -0.997 21.328
0.033 -0.997 -0.070 -1.239
- bone 'Tereza:IndexFinger2_R' parent:'Tereza:IndexFinger1_R' h:(0.698, -0.698, 0.000) t:(0.603, -0.206, 0.001) radius h:0.100 t:0.050
-0.987 0.160 -0.027 -12.773
-0.037 -0.065 0.997 21.328
0.158 0.985 0.070 -1.239
- bone 'Tereza:IndexFinger3_L' parent:'Tereza:IndexFinger2_L' h:(-0.501, -0.501, 0.000) t:(-0.501, 0.081, -0.017) radius h:0.100 t:0.050
-0.999 -0.031 -0.032 13.274
0.029 0.100 -0.995 21.316
0.034 -0.995 -0.099 -1.255
- bone 'Tereza:IndexFinger3_R' parent:'Tereza:IndexFinger2_R' h:(0.501, -0.501, 0.000) t:(0.502, 0.081, -0.017) radius h:0.100 t:0.050
-0.987 0.160 -0.027 -13.267
-0.042 -0.094 0.995 21.309
0.156 0.983 0.099 -1.159
- bone 'Tereza:IndexFinger4_L' parent:'Tereza:IndexFinger3_L' h:(-0.582, -0.582, 0.000) t:(-0.582, 0.000, 0.000) radius h:0.100 t:0.050
-0.999 -0.031 -0.032 13.855
0.029 0.100 -0.995 21.299
0.034 -0.995 -0.099 -1.275
- bone 'Tereza:IndexFinger4_R' parent:'Tereza:IndexFinger3_R' h:(0.582, -0.582, 0.000) t:(0.582, 0.000, 0.000) radius h:0.100 t:0.050
-0.987 0.160 -0.027 -13.842
-0.042 -0.094 0.995 21.285
0.156 0.983 0.099 -1.068
- bone 'Tereza:JawEnd_M' parent:'Tereza:Jaw_M' h:(3.189, -3.189, 0.000) t:(3.189, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.652 -0.758 0.000 23.064
0.758 -0.652 0.000 3.066
- bone 'Tereza:Jaw_M' parent:'Tereza:Head1_M' h:(0.908, -3.001, 0.000) t:(-1.320, -5.283, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.652 -0.758 0.000 25.143
0.758 -0.652 0.000 0.648
- bone 'Tereza:Knee_L' parent:'Tereza:HipPart2_L' h:(-2.132, -2.132, 0.000) t:(-2.228, 3.368, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 1.222
0.998 0.070 0.000 7.970
0.070 -0.998 0.000 -0.664
- bone 'Tereza:Knee_R' parent:'Tereza:HipPart2_R' h:(2.132, -2.132, 0.000) t:(2.036, 3.368, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 -1.000 -1.222
-0.998 -0.070 0.000 7.970
-0.070 0.998 0.000 -0.664
- bone 'Tereza:MiddleFinger1_L' parent:'Tereza:Wrist_L' h:(-1.910, -1.275, 0.000) t:(-1.880, -0.455, 0.200) radius h:0.100 t:0.050
-0.997 -0.072 -0.032 12.058
0.031 0.016 -0.999 21.404
0.072 -0.997 -0.014 -1.672
- bone 'Tereza:MiddleFinger1_R' parent:'Tereza:Wrist_R' h:(1.910, -1.275, 0.000) t:(1.940, -0.455, 0.200) radius h:0.100 t:0.050
-0.997 -0.072 -0.032 -12.058
-0.031 -0.016 0.999 21.404
-0.072 0.997 0.014 -1.672
- bone 'Tereza:MiddleFinger2_L' parent:'Tereza:MiddleFinger1_L' h:(-0.844, -0.844, 0.000) t:(-0.844, -0.255, 0.000) radius h:0.100 t:0.050
-0.997 -0.072 0.022 12.900
-0.023 0.015 -1.000 21.377
0.071 -0.997 -0.017 -1.733
- bone 'Tereza:MiddleFinger2_R' parent:'Tereza:MiddleFinger1_R' h:(0.844, -0.844, 0.000) t:(0.844, -0.255, 0.000) radius h:0.100 t:0.050
-0.997 -0.072 0.022 -12.900
0.023 -0.015 1.000 21.377
-0.071 0.997 0.017 -1.733
- bone 'Tereza:MiddleFinger3_L' parent:'Tereza:MiddleFinger2_L' h:(-0.589, -0.589, 0.000) t:(-0.589, -0.029, 0.001) radius h:0.100 t:0.050
-0.997 -0.072 -0.005 13.488
0.004 0.014 -1.000 21.391
0.072 -0.997 -0.014 -1.775
- bone 'Tereza:MiddleFinger3_R' parent:'Tereza:MiddleFinger2_R' h:(0.589, -0.589, 0.000) t:(0.589, -0.029, 0.001) radius h:0.100 t:0.050
-0.997 -0.072 -0.005 -13.488
-0.004 -0.014 1.000 21.391
-0.072 0.997 0.014 -1.775
- bone 'Tereza:MiddleFinger4_L' parent:'Tereza:MiddleFinger3_L' h:(-0.560, -0.560, 0.000) t:(-0.560, 0.000, 0.000) radius h:0.100 t:0.050
-0.997 -0.072 -0.005 14.046
0.004 0.014 -1.000 21.389
0.072 -0.997 -0.014 -1.815
- bone 'Tereza:MiddleFinger4_R' parent:'Tereza:MiddleFinger3_R' h:(0.560, -0.560, 0.000) t:(0.560, 0.000, 0.000) radius h:0.100 t:0.050
-0.997 -0.072 -0.005 -14.046
-0.004 -0.014 1.000 21.389
-0.072 0.997 0.014 -1.815
- bone 'Tereza:NeckPart1_M' parent:'Tereza:Neck_M' h:(1.036, -1.036, 0.000) t:(1.036, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.966 -0.259 0.000 22.192
0.259 0.966 0.000 -0.331
- bone 'Tereza:NeckPart2_M' parent:'Tereza:NeckPart1_M' h:(1.036, -1.036, 0.000) t:(1.036, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.966 -0.259 0.000 23.192
0.259 0.966 0.000 -0.063
- bone 'Tereza:Neck_M' parent:'Tereza:Chest_M' h:(1.865, -1.316, 0.000) t:(1.411, -0.385, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.966 -0.259 0.000 21.191
0.259 0.966 0.000 -0.599
- bone 'Tereza:PinkyFinger1_L' parent:'Tereza:Cup_L' h:(-1.397, -0.997, 0.285) t:(-1.383, -0.456, 0.563) radius h:0.100 t:0.050
-0.995 -0.079 0.055 11.801
-0.037 -0.219 -0.975 21.228
0.089 -0.973 0.215 -2.490
- bone 'Tereza:PinkyFinger1_R' parent:'Tereza:Cup_R' h:(1.397, -2.107, -0.285) t:(1.411, -1.567, -0.006) radius h:0.100 t:0.050
-0.995 -0.079 0.055 -11.801
0.037 0.219 0.975 21.228
-0.089 0.973 -0.215 -2.490
- bone 'Tereza:PinkyFinger2_L' parent:'Tereza:PinkyFinger1_L' h:(-0.608, -0.608, 0.000) t:(-0.608, -0.272, 0.002) radius h:0.100 t:0.050
-0.996 -0.078 0.032 12.406
-0.014 -0.223 -0.975 21.250
0.083 -0.972 0.221 -2.544
- bone 'Tereza:PinkyFinger2_R' parent:'Tereza:PinkyFinger1_R' h:(0.608, -0.608, 0.000) t:(0.608, -0.272, 0.002) radius h:0.100 t:0.050
-0.996 -0.078 0.032 -12.406
0.014 0.223 0.975 21.250
-0.083 0.972 -0.221 -2.544
- bone 'Tereza:PinkyFinger3_L' parent:'Tereza:PinkyFinger2_L' h:(-0.336, -0.336, 0.000) t:(-0.336, 0.092, 0.016) radius h:0.100 t:0.050
-0.997 -0.076 0.026 12.740
-0.005 -0.260 -0.966 21.255
0.080 -0.963 0.258 -2.572
- bone 'Tereza:PinkyFinger3_R' parent:'Tereza:PinkyFinger2_R' h:(0.336, -0.336, 0.000) t:(0.335, 0.092, 0.016) radius h:0.100 t:0.050
-0.997 -0.076 0.026 -12.740
0.005 0.260 0.966 21.255
-0.080 0.963 -0.258 -2.572
- bone 'Tereza:PinkyFinger4_L' parent:'Tereza:PinkyFinger3_L' h:(-0.427, -0.427, 0.000) t:(-0.427, 0.000, 0.000) radius h:0.100 t:0.050
-0.997 -0.076 0.026 13.166
-0.005 -0.260 -0.966 21.257
0.080 -0.963 0.258 -2.606
- bone 'Tereza:PinkyFinger4_R' parent:'Tereza:PinkyFinger3_R' h:(0.427, -0.427, 0.000) t:(0.427, 0.000, 0.000) radius h:0.100 t:0.050
-0.997 -0.076 0.026 -13.166
0.005 0.260 0.966 21.257
-0.080 0.963 -0.258 -2.606
- bone 'Tereza:RingFinger1_L' parent:'Tereza:Cup_L' h:(-1.557, -1.342, 0.084) t:(-1.559, -0.637, 0.331) radius h:0.100 t:0.050
-0.998 -0.065 0.008 11.981
-0.003 -0.080 -0.997 21.344
0.066 -0.995 0.080 -2.117
- bone 'Tereza:RingFinger1_R' parent:'Tereza:Cup_R' h:(1.557, -1.762, -0.084) t:(1.556, -1.057, 0.163) radius h:0.100 t:0.050
-0.998 -0.065 0.008 -11.981
0.003 0.080 0.997 21.344
-0.066 0.995 -0.080 -2.117
- bone 'Tereza:RingFinger2_L' parent:'Tereza:RingFinger1_L' h:(-0.747, -0.747, 0.000) t:(-0.747, -0.256, -0.002) radius h:0.100 t:0.050
-0.998 -0.064 0.014 12.726
-0.009 -0.075 -0.997 21.346
0.065 -0.995 0.075 -2.166
- bone 'Tereza:RingFinger2_R' parent:'Tereza:RingFinger1_R' h:(0.747, -0.747, 0.000) t:(0.746, -0.256, -0.002) radius h:0.100 t:0.050
-0.998 -0.064 0.014 -12.726
0.009 0.075 0.997 21.346
-0.065 0.995 -0.075 -2.166
- bone 'Tereza:RingFinger3_L' parent:'Tereza:RingFinger2_L' h:(-0.491, -0.491, 0.000) t:(-0.491, 0.083, 0.006) radius h:0.100 t:0.050
-0.996 -0.064 0.058 13.216
-0.052 -0.085 -0.995 21.350
0.069 -0.994 0.082 -2.198
- bone 'Tereza:RingFinger3_R' parent:'Tereza:RingFinger2_R' h:(0.491, -0.491, 0.000) t:(0.491, 0.083, 0.006) radius h:0.100 t:0.050
-0.996 -0.064 0.058 -13.216
0.052 0.085 0.995 21.350
-0.069 0.994 -0.082 -2.198
- bone 'Tereza:RingFinger4_L' parent:'Tereza:RingFinger3_L' h:(-0.574, -0.574, 0.000) t:(-0.574, 0.000, 0.000) radius h:0.100 t:0.050
-0.996 -0.064 0.058 13.788
-0.052 -0.085 -0.995 21.380
0.069 -0.994 0.082 -2.238
- bone 'Tereza:RingFinger4_R' parent:'Tereza:RingFinger3_R' h:(0.574, -0.574, 0.000) t:(0.574, 0.000, 0.000) radius h:0.100 t:0.050
-0.996 -0.064 0.058 -13.788
0.052 0.085 0.995 21.380
-0.069 0.994 -0.082 -2.238
- bone 'Tereza:RootPart1_M' parent:'Tereza:Root_M' h:(0.867, -1.134, 0.000) t:(0.913, -0.268, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
1.000 0.000 0.000 15.523
0.000 1.000 0.000 0.045
- bone 'Tereza:RootPart2_M' parent:'Tereza:RootPart1_M' h:(0.867, -0.867, 0.000) t:(0.897, -0.001, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.999 0.035 0.000 16.391
-0.035 0.999 0.000 0.045
- bone 'Tereza:Root_M' parent:'Tereza:Zero_joint' h:(0.000, 0.000, 0.000) t:(0.000, -0.059, 1.132) connect inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.999 -0.052 0.000 14.657
0.052 0.999 0.000 0.000
- bone 'Tereza:Scapula_L' parent:'Tereza:Chest_M' h:(0.751, -0.744, 0.440) t:(0.559, -3.266, -0.996) inh_scale:NONE radius h:0.100 t:0.050
-0.760 -0.494 0.423 0.440
-0.354 -0.230 -0.906 20.206
0.545 -0.839 0.000 0.176
- bone 'Tereza:Scapula_R' parent:'Tereza:Chest_M' h:(0.751, -0.744, -0.440) t:(0.943, 1.779, -1.876) inh_scale:NONE radius h:0.100 t:0.050
-0.760 -0.494 0.423 -0.440
0.354 0.230 0.906 20.206
-0.545 0.839 0.000 0.176
- bone 'Tereza:ShoulderPart1_L' parent:'Tereza:Shoulder_L' h:(-1.266, -1.266, 0.000) t:(-1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-0.999 -0.035 0.000 3.916
0.000 0.000 -1.000 21.237
0.035 -0.999 0.000 -1.453
- bone 'Tereza:ShoulderPart1_R' parent:'Tereza:Shoulder_R' h:(1.266, -1.266, 0.000) t:(1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-0.999 -0.035 0.000 -3.916
0.000 0.000 1.000 21.237
-0.035 0.999 0.000 -1.453
- bone 'Tereza:ShoulderPart2_L' parent:'Tereza:ShoulderPart1_L' h:(-1.266, -1.266, 0.000) t:(-1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-0.999 -0.035 0.000 5.180
0.000 0.000 -1.000 21.237
0.035 -0.999 0.000 -1.497
- bone 'Tereza:ShoulderPart2_R' parent:'Tereza:ShoulderPart1_R' h:(1.266, -1.266, 0.000) t:(1.266, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-0.999 -0.035 0.000 -5.180
0.000 0.000 1.000 21.237
-0.035 0.999 0.000 -1.497
- bone 'Tereza:Shoulder_L' parent:'Tereza:Scapula_L' h:(-2.909, -2.909, 0.000) t:(-3.564, -1.826, -0.019) inh_scale:NONE radius h:0.100 t:0.050
-0.999 -0.035 0.000 2.651
0.000 0.000 -1.000 21.237
0.035 -0.999 0.000 -1.408
- bone 'Tereza:Shoulder_R' parent:'Tereza:Scapula_R' h:(2.909, -2.909, 0.000) t:(2.254, -1.826, -0.019) inh_scale:NONE radius h:0.100 t:0.050
-0.999 -0.035 0.000 -2.651
0.000 0.000 1.000 21.237
-0.035 0.999 0.000 -1.408
- bone 'Tereza:Spine1Part1_M' parent:'Tereza:Spine1_M' h:(0.706, -0.706, 0.000) t:(0.706, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.993 0.122 0.000 17.958
-0.122 0.993 0.000 -0.071
- bone 'Tereza:Spine1Part2_M' parent:'Tereza:Spine1Part1_M' h:(0.706, -0.706, 0.000) t:(0.706, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.993 0.122 0.000 18.659
-0.122 0.993 0.000 -0.157
- bone 'Tereza:Spine1_M' parent:'Tereza:RootPart2_M' h:(0.867, -0.867, 0.000) t:(0.929, -0.164, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.993 0.122 0.000 17.257
-0.122 0.993 0.000 0.015
- bone 'Tereza:ThumbFinger1_L' parent:'Tereza:Wrist_L' h:(-0.718, -1.729, 0.271) t:(-1.097, -1.590, -0.202) radius h:0.100 t:0.050
-0.558 0.536 0.633 10.918
0.319 0.843 -0.433 20.923
-0.766 -0.040 -0.642 -1.263
- bone 'Tereza:ThumbFinger1_R' parent:'Tereza:Wrist_R' h:(0.718, -0.821, -0.271) t:(0.339, -0.682, -0.745) radius h:0.100 t:0.050
-0.558 0.536 0.633 -10.918
-0.319 -0.843 0.433 20.923
0.766 0.040 0.642 -1.263
- bone 'Tereza:ThumbFinger2_L' parent:'Tereza:ThumbFinger1_L' h:(-0.622, -0.622, 0.000) t:(-0.622, -0.167, 0.000) radius h:0.100 t:0.050
-0.556 0.536 0.635 11.265
0.318 0.843 -0.434 20.724
-0.768 -0.040 -0.639 -0.786
- bone 'Tereza:ThumbFinger2_R' parent:'Tereza:ThumbFinger1_R' h:(0.622, -0.622, 0.000) t:(0.622, -0.167, 0.000) radius h:0.100 t:0.050
-0.556 0.536 0.635 -11.265
-0.318 -0.843 0.434 20.724
0.768 0.040 0.639 -0.786
- bone 'Tereza:ThumbFinger3_L' parent:'Tereza:ThumbFinger2_L' h:(-0.455, -0.455, 0.000) t:(-0.435, 0.140, -0.002) radius h:0.100 t:0.050
-0.534 0.515 0.671 11.518
0.262 0.855 -0.448 20.580
-0.804 -0.064 -0.591 -0.437
- bone 'Tereza:ThumbFinger3_R' parent:'Tereza:ThumbFinger2_R' h:(0.455, -0.455, 0.000) t:(0.475, 0.140, -0.002) radius h:0.100 t:0.050
-0.534 0.515 0.671 -11.518
-0.262 -0.855 0.448 20.580
0.804 0.064 0.591 -0.437
- bone 'Tereza:ThumbFinger4_L' parent:'Tereza:ThumbFinger3_L' h:(-0.595, -0.595, 0.000) t:(-0.595, 0.000, 0.000) radius h:0.100 t:0.050
-0.534 0.515 0.671 11.836
0.262 0.855 -0.448 20.424
-0.804 -0.064 -0.591 0.042
- bone 'Tereza:ThumbFinger4_R' parent:'Tereza:ThumbFinger3_R' h:(0.595, -0.595, 0.000) t:(0.595, 0.000, 0.000) radius h:0.100 t:0.050
-0.534 0.515 0.671 -11.836
-0.262 -0.855 0.448 20.424
0.804 0.064 0.591 0.042
- bone 'Tereza:ToesEnd_L' parent:'Tereza:Toes_L' h:(-2.273, -2.273, 0.000) t:(-2.273, 0.000, 0.000) radius h:0.100 t:0.050
-0.038 0.015 -0.999 1.336
0.152 -0.988 -0.020 0.155
-0.988 -0.152 0.035 2.771
- bone 'Tereza:ToesEnd_R' parent:'Tereza:Toes_R' h:(2.273, -2.273, 0.000) t:(2.273, 0.000, 0.000) radius h:0.100 t:0.050
-0.038 0.015 -0.999 -1.336
-0.152 0.988 0.020 0.155
0.988 0.152 -0.035 2.771
- bone 'Tereza:Toes_L' parent:'Tereza:Ankle_L' h:(-1.982, -4.105, 0.000) t:(-4.228, -3.759, -0.039) radius h:0.100 t:0.050
-0.038 0.015 -0.999 1.250
0.152 -0.988 -0.020 0.500
-0.988 -0.152 0.035 0.525
- bone 'Tereza:Toes_R' parent:'Tereza:Ankle_R' h:(1.982, -0.957, 0.000) t:(-0.265, -0.611, -0.039) radius h:0.100 t:0.050
-0.038 0.015 -0.999 -1.250
-0.152 0.988 0.020 0.500
0.988 0.152 -0.035 0.525
- bone 'Tereza:Wrist_L' parent:'Tereza:ElbowPart2_L' h:(-1.237, -1.237, 0.000) t:(-1.187, -0.006, -0.325) inh_scale:NONE radius h:0.100 t:0.050
-0.996 -0.056 0.075 10.157
-0.087 0.255 -0.963 21.237
0.035 -0.965 -0.259 -1.606
- bone 'Tereza:Wrist_R' parent:'Tereza:ElbowPart2_R' h:(1.237, -1.237, 0.000) t:(1.288, -0.006, -0.325) inh_scale:NONE radius h:0.100 t:0.050
-0.996 -0.056 0.075 -10.157
0.087 -0.255 0.963 21.237
-0.035 0.965 0.259 -1.606
- bone 'Tereza:Zero_joint' h:(0.000, 0.000, 0.000) t:(0.000, 14.657, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
|
|
issue54050_cam_focal_length_anim |
==== Objects: 1
- Obj 'Camera1' CAMERA data:'Camera1'
- pos -0.040, 0.008, 0.005
- rot 1.524, 0.004, -0.370 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBCamera1 blend:REPLACE drivers:0
==== Cameras: 1
- Cam 'Camera1' PERSP lens:39.1 MILLIMETERS near:0.001 far:100.0 orthosize:1.0
- fov 0.693 (h 0.693 v 0.456)
- sensor 28.2x18.2 shift 0.000,0.000
- anim act:Take 001 slot:CACamera1 blend:REPLACE drivers:0
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 151.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera1' curves:1
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150
- (2.000, 39.125) lh:(1.667, 39.125 AUTO_CLAMPED) rh:(2.333, 39.125 AUTO_CLAMPED)
- (3.000, 38.961) lh:(2.667, 39.025 AUTO_CLAMPED) rh:(3.333, 38.896 AUTO_CLAMPED)
- (4.000, 38.833) lh:(3.667, 38.868 AUTO_CLAMPED) rh:(4.333, 38.798 AUTO_CLAMPED)
...
- (149.000, 36.640) lh:(148.667, 36.692 AUTO_CLAMPED) rh:(149.333, 36.589 AUTO_CLAMPED)
- (150.000, 36.471) lh:(149.667, 36.538 AUTO_CLAMPED) rh:(150.333, 36.404 AUTO_CLAMPED)
- (151.000, 36.321) lh:(150.667, 36.321 AUTO_CLAMPED) rh:(151.333, 36.321 AUTO_CLAMPED)
- Channelbag slot 'OBCamera1' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, -0.040) lh:(1.667, -0.040 AUTO_CLAMPED) rh:(2.333, -0.040 AUTO_CLAMPED)
- (3.000, -0.039) lh:(2.667, -0.039 AUTO_CLAMPED) rh:(3.333, -0.038 AUTO_CLAMPED)
- (4.000, -0.038) lh:(3.667, -0.038 AUTO_CLAMPED) rh:(4.333, -0.038 AUTO_CLAMPED)
...
- (149.000, -0.031) lh:(148.667, -0.031 AUTO_CLAMPED) rh:(149.333, -0.031 AUTO_CLAMPED)
- (150.000, -0.032) lh:(149.667, -0.032 AUTO_CLAMPED) rh:(150.333, -0.033 AUTO_CLAMPED)
- (151.000, -0.033) lh:(150.667, -0.033 AUTO_CLAMPED) rh:(151.333, -0.033 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, 0.008) lh:(1.667, 0.008 AUTO_CLAMPED) rh:(2.333, 0.008 AUTO_CLAMPED)
- (3.000, 0.009) lh:(2.667, 0.009 AUTO_CLAMPED) rh:(3.333, 0.009 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (149.000, 0.025) lh:(148.667, 0.025 AUTO_CLAMPED) rh:(149.333, 0.025 AUTO_CLAMPED)
- (150.000, 0.025) lh:(149.667, 0.025 AUTO_CLAMPED) rh:(150.333, 0.026 AUTO_CLAMPED)
- (151.000, 0.026) lh:(150.667, 0.026 AUTO_CLAMPED) rh:(151.333, 0.026 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, 0.005) lh:(1.667, 0.005 AUTO_CLAMPED) rh:(2.333, 0.005 AUTO_CLAMPED)
- (3.000, 0.005) lh:(2.667, 0.005 AUTO_CLAMPED) rh:(3.333, 0.005 AUTO_CLAMPED)
- (4.000, 0.005) lh:(3.667, 0.005 AUTO_CLAMPED) rh:(4.333, 0.005 AUTO_CLAMPED)
...
- (149.000, -0.009) lh:(148.667, -0.009 AUTO_CLAMPED) rh:(149.333, -0.009 AUTO_CLAMPED)
- (150.000, -0.009) lh:(149.667, -0.009 AUTO_CLAMPED) rh:(150.333, -0.009 AUTO_CLAMPED)
- (151.000, -0.009) lh:(150.667, -0.009 AUTO_CLAMPED) rh:(151.333, -0.009 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, 1.524) lh:(1.667, 1.524 AUTO_CLAMPED) rh:(2.333, 1.524 AUTO_CLAMPED)
- (3.000, 1.524) lh:(2.667, 1.524 AUTO_CLAMPED) rh:(3.333, 1.524 AUTO_CLAMPED)
- (4.000, 1.525) lh:(3.667, 1.525 AUTO_CLAMPED) rh:(4.333, 1.525 AUTO_CLAMPED)
...
- (149.000, 1.629) lh:(148.667, 1.629 AUTO_CLAMPED) rh:(149.333, 1.630 AUTO_CLAMPED)
- (150.000, 1.631) lh:(149.667, 1.631 AUTO_CLAMPED) rh:(150.333, 1.632 AUTO_CLAMPED)
- (151.000, 1.633) lh:(150.667, 1.633 AUTO_CLAMPED) rh:(151.333, 1.633 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, 0.004) lh:(1.667, 0.004 AUTO_CLAMPED) rh:(2.333, 0.004 AUTO_CLAMPED)
- (3.000, 0.005) lh:(2.667, 0.004 AUTO_CLAMPED) rh:(3.333, 0.005 AUTO_CLAMPED)
- (4.000, 0.005) lh:(3.667, 0.005 AUTO_CLAMPED) rh:(4.333, 0.006 AUTO_CLAMPED)
...
- (149.000, -0.002) lh:(148.667, -0.002 AUTO_CLAMPED) rh:(149.333, -0.002 AUTO_CLAMPED)
- (150.000, -0.002) lh:(149.667, -0.002 AUTO_CLAMPED) rh:(150.333, -0.003 AUTO_CLAMPED)
- (151.000, -0.003) lh:(150.667, -0.003 AUTO_CLAMPED) rh:(151.333, -0.003 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, -0.370) lh:(1.667, -0.370 AUTO_CLAMPED) rh:(2.333, -0.370 AUTO_CLAMPED)
- (3.000, -0.367) lh:(2.667, -0.369 AUTO_CLAMPED) rh:(3.333, -0.366 AUTO_CLAMPED)
- (4.000, -0.364) lh:(3.667, -0.365 AUTO_CLAMPED) rh:(4.333, -0.363 AUTO_CLAMPED)
...
- (149.000, -0.220) lh:(148.667, -0.217 AUTO_CLAMPED) rh:(149.333, -0.224 AUTO_CLAMPED)
- (150.000, -0.233) lh:(149.667, -0.227 AUTO_CLAMPED) rh:(150.333, -0.238 AUTO_CLAMPED)
- (151.000, -0.245) lh:(150.667, -0.245 AUTO_CLAMPED) rh:(151.333, -0.245 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (149.000, 0.010) lh:(148.667, 0.010 AUTO_CLAMPED) rh:(149.333, 0.010 AUTO_CLAMPED)
- (150.000, 0.010) lh:(149.667, 0.010 AUTO_CLAMPED) rh:(150.333, 0.010 AUTO_CLAMPED)
- (151.000, 0.010) lh:(150.667, 0.010 AUTO_CLAMPED) rh:(151.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (149.000, 0.010) lh:(148.667, 0.010 AUTO_CLAMPED) rh:(149.333, 0.010 AUTO_CLAMPED)
- (150.000, 0.010) lh:(149.667, 0.010 AUTO_CLAMPED) rh:(150.333, 0.010 AUTO_CLAMPED)
- (151.000, 0.010) lh:(150.667, 0.010 AUTO_CLAMPED) rh:(151.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (149.000, 0.010) lh:(148.667, 0.010 AUTO_CLAMPED) rh:(149.333, 0.010 AUTO_CLAMPED)
- (150.000, 0.010) lh:(149.667, 0.010 AUTO_CLAMPED) rh:(150.333, 0.010 AUTO_CLAMPED)
- (151.000, 0.010) lh:(150.667, 0.010 AUTO_CLAMPED) rh:(151.333, 0.010 AUTO_CLAMPED)
|
==== Objects: 1
- Obj 'Camera1' CAMERA data:'Camera1'
- pos -0.040, 0.008, 0.005
- rot 1.524, 0.004, -0.370 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBCamera1 blend:REPLACE drivers:0
==== Cameras: 1
- Cam 'Camera1' PERSP lens:39.1 MILLIMETERS near:0.001 far:100.0 orthosize:1.0
- fov 0.693 (h 0.693 v 0.456)
- sensor 28.2x18.2 shift 0.000,0.000
- anim act:Take 001 slot:CACamera1 blend:REPLACE drivers:0
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 151.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'CACamera1' curves:1
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150
- (2.000, 39.125) lh:(1.667, 39.125 AUTO_CLAMPED) rh:(2.333, 39.125 AUTO_CLAMPED)
- (3.000, 38.961) lh:(2.667, 39.025 AUTO_CLAMPED) rh:(3.333, 38.896 AUTO_CLAMPED)
- (4.000, 38.833) lh:(3.667, 38.868 AUTO_CLAMPED) rh:(4.333, 38.798 AUTO_CLAMPED)
...
- (149.000, 36.640) lh:(148.667, 36.692 AUTO_CLAMPED) rh:(149.333, 36.589 AUTO_CLAMPED)
- (150.000, 36.471) lh:(149.667, 36.538 AUTO_CLAMPED) rh:(150.333, 36.404 AUTO_CLAMPED)
- (151.000, 36.321) lh:(150.667, 36.321 AUTO_CLAMPED) rh:(151.333, 36.321 AUTO_CLAMPED)
- Channelbag slot 'OBCamera1' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, -0.040) lh:(1.667, -0.040 AUTO_CLAMPED) rh:(2.333, -0.040 AUTO_CLAMPED)
- (3.000, -0.039) lh:(2.667, -0.039 AUTO_CLAMPED) rh:(3.333, -0.038 AUTO_CLAMPED)
- (4.000, -0.038) lh:(3.667, -0.038 AUTO_CLAMPED) rh:(4.333, -0.038 AUTO_CLAMPED)
...
- (149.000, -0.031) lh:(148.667, -0.031 AUTO_CLAMPED) rh:(149.333, -0.031 AUTO_CLAMPED)
- (150.000, -0.032) lh:(149.667, -0.032 AUTO_CLAMPED) rh:(150.333, -0.033 AUTO_CLAMPED)
- (151.000, -0.033) lh:(150.667, -0.033 AUTO_CLAMPED) rh:(151.333, -0.033 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, 0.008) lh:(1.667, 0.008 AUTO_CLAMPED) rh:(2.333, 0.008 AUTO_CLAMPED)
- (3.000, 0.009) lh:(2.667, 0.009 AUTO_CLAMPED) rh:(3.333, 0.009 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (149.000, 0.025) lh:(148.667, 0.025 AUTO_CLAMPED) rh:(149.333, 0.025 AUTO_CLAMPED)
- (150.000, 0.025) lh:(149.667, 0.025 AUTO_CLAMPED) rh:(150.333, 0.026 AUTO_CLAMPED)
- (151.000, 0.026) lh:(150.667, 0.026 AUTO_CLAMPED) rh:(151.333, 0.026 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, 0.005) lh:(1.667, 0.005 AUTO_CLAMPED) rh:(2.333, 0.005 AUTO_CLAMPED)
- (3.000, 0.005) lh:(2.667, 0.005 AUTO_CLAMPED) rh:(3.333, 0.005 AUTO_CLAMPED)
- (4.000, 0.005) lh:(3.667, 0.005 AUTO_CLAMPED) rh:(4.333, 0.005 AUTO_CLAMPED)
...
- (149.000, -0.009) lh:(148.667, -0.009 AUTO_CLAMPED) rh:(149.333, -0.009 AUTO_CLAMPED)
- (150.000, -0.009) lh:(149.667, -0.009 AUTO_CLAMPED) rh:(150.333, -0.009 AUTO_CLAMPED)
- (151.000, -0.009) lh:(150.667, -0.009 AUTO_CLAMPED) rh:(151.333, -0.009 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, 1.524) lh:(1.667, 1.524 AUTO_CLAMPED) rh:(2.333, 1.524 AUTO_CLAMPED)
- (3.000, 1.524) lh:(2.667, 1.524 AUTO_CLAMPED) rh:(3.333, 1.524 AUTO_CLAMPED)
- (4.000, 1.525) lh:(3.667, 1.525 AUTO_CLAMPED) rh:(4.333, 1.525 AUTO_CLAMPED)
...
- (149.000, 1.629) lh:(148.667, 1.629 AUTO_CLAMPED) rh:(149.333, 1.630 AUTO_CLAMPED)
- (150.000, 1.631) lh:(149.667, 1.631 AUTO_CLAMPED) rh:(150.333, 1.632 AUTO_CLAMPED)
- (151.000, 1.633) lh:(150.667, 1.633 AUTO_CLAMPED) rh:(151.333, 1.633 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, 0.004) lh:(1.667, 0.004 AUTO_CLAMPED) rh:(2.333, 0.004 AUTO_CLAMPED)
- (3.000, 0.005) lh:(2.667, 0.004 AUTO_CLAMPED) rh:(3.333, 0.005 AUTO_CLAMPED)
- (4.000, 0.005) lh:(3.667, 0.005 AUTO_CLAMPED) rh:(4.333, 0.006 AUTO_CLAMPED)
...
- (149.000, -0.002) lh:(148.667, -0.002 AUTO_CLAMPED) rh:(149.333, -0.002 AUTO_CLAMPED)
- (150.000, -0.002) lh:(149.667, -0.002 AUTO_CLAMPED) rh:(150.333, -0.003 AUTO_CLAMPED)
- (151.000, -0.003) lh:(150.667, -0.003 AUTO_CLAMPED) rh:(151.333, -0.003 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, -0.370) lh:(1.667, -0.370 AUTO_CLAMPED) rh:(2.333, -0.370 AUTO_CLAMPED)
- (3.000, -0.367) lh:(2.667, -0.369 AUTO_CLAMPED) rh:(3.333, -0.366 AUTO_CLAMPED)
- (4.000, -0.364) lh:(3.667, -0.365 AUTO_CLAMPED) rh:(4.333, -0.363 AUTO_CLAMPED)
...
- (149.000, -0.220) lh:(148.667, -0.217 AUTO_CLAMPED) rh:(149.333, -0.224 AUTO_CLAMPED)
- (150.000, -0.233) lh:(149.667, -0.227 AUTO_CLAMPED) rh:(150.333, -0.238 AUTO_CLAMPED)
- (151.000, -0.245) lh:(150.667, -0.245 AUTO_CLAMPED) rh:(151.333, -0.245 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (149.000, 0.010) lh:(148.667, 0.010 AUTO_CLAMPED) rh:(149.333, 0.010 AUTO_CLAMPED)
- (150.000, 0.010) lh:(149.667, 0.010 AUTO_CLAMPED) rh:(150.333, 0.010 AUTO_CLAMPED)
- (151.000, 0.010) lh:(150.667, 0.010 AUTO_CLAMPED) rh:(151.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (149.000, 0.010) lh:(148.667, 0.010 AUTO_CLAMPED) rh:(149.333, 0.010 AUTO_CLAMPED)
- (150.000, 0.010) lh:(149.667, 0.010 AUTO_CLAMPED) rh:(150.333, 0.010 AUTO_CLAMPED)
- (151.000, 0.010) lh:(150.667, 0.010 AUTO_CLAMPED) rh:(151.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:150 grp:'Camera1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (149.000, 0.010) lh:(148.667, 0.010 AUTO_CLAMPED) rh:(149.333, 0.010 AUTO_CLAMPED)
- (150.000, 0.010) lh:(149.667, 0.010 AUTO_CLAMPED) rh:(150.333, 0.010 AUTO_CLAMPED)
- (151.000, 0.010) lh:(150.667, 0.010 AUTO_CLAMPED) rh:(151.333, 0.010 AUTO_CLAMPED)
|
|
issue54074_geom_scaling |
==== Meshes: 3
- Mesh 'Mesh' vtx:184 face:92 loop:276 edge:230
- 0 1 2 1 0 ... 181 182 181 180 183
- 0/1 1/2 0/2 0/3 1/3 ... 180/181 181/182 180/182 180/183 181/183
- attr 'position' FLOAT_VECTOR POINT
- (-0.108, 0.286, 0.029)
- (-0.108, 0.286, 0.023)
- (-0.108, 0.286, 0.023)
...
- (-0.108, 0.294, 0.023)
- (-0.108, 0.294, 0.023)
- (-0.108, 0.294, 0.029)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'basic'
- Mesh 'Mesh.001' vtx:92 face:88 loop:264 edge:178
- 0 1 2 1 0 ... 39 70 38 70 39
- 0/1 1/2 0/2 0/3 1/3 ... 89/91 70/89 70/91 39/89 39/70
- attr 'position' FLOAT_VECTOR POINT
- (-0.108, 0.307, 0.034)
- (-0.108, 0.304, 0.032)
- (-0.108, 0.304, 0.034)
...
- (-0.108, 0.313, 0.036)
- (-0.108, 0.313, 0.029)
- (-0.108, 0.312, 0.029)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'basic'
- Mesh 'Mesh.002' vtx:9 face:5 loop:15 edge:12
- 0 1 2 1 0 ... 6 7 6 5 8
- 0/1 1/2 0/2 0/3 1/3 ... 5/6 6/7 5/7 5/8 6/8
- attr 'position' FLOAT_VECTOR POINT
- (0.017, 0.007, -0.110)
- (0.000, 0.006, -0.110)
- (0.000, 0.007, -0.110)
...
- (0.017, 0.006, -0.110)
- (0.017, 0.007, -0.110)
- (0.035, 0.006, -0.110)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'basic'
==== Objects: 4
- Obj '_KVM_Switch' EMPTY
- pos 0.707, 0.773, 0.000
- rot 0.000, 3.142, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=2125
- Obj 'group_12' MESH data:'Mesh.002' par:'group_2'
- pos 0.013, 0.221, 0.011
- rot 1.571, 0.000, 1.571 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=1774
- Obj 'group_2' MESH data:'Mesh' par:'_KVM_Switch'
- pos -0.315, -0.227, 0.001
- rot 0.000, 3.142, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=10
- Obj 'ID9938' MESH data:'Mesh.001' par:'group_2'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=121
==== Materials: 1
- Mat 'basic'
- base color (0.588, 0.588, 0.588)
- specular ior 0.000
- specular tint (0.900, 0.900, 0.900)
- roughness 0.859
- metallic 0.000
- ior 1.500
- viewport diffuse (0.588, 0.588, 0.588, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.859
- backface False probe True shadow False
|
==== Meshes: 3
- Mesh 'Mesh' vtx:184 face:92 loop:276 edge:230
- 0 1 2 1 0 ... 181 182 181 180 183
- 0/1 1/2 0/2 0/3 1/3 ... 180/181 181/182 180/182 180/183 181/183
- attr 'position' FLOAT_VECTOR POINT
- (-0.108, 0.286, 0.029)
- (-0.108, 0.286, 0.023)
- (-0.108, 0.286, 0.023)
...
- (-0.108, 0.294, 0.023)
- (-0.108, 0.294, 0.023)
- (-0.108, 0.294, 0.029)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'basic'
- Mesh 'Mesh.001' vtx:92 face:88 loop:264 edge:178
- 0 1 2 1 0 ... 39 70 38 70 39
- 0/1 1/2 0/2 0/3 1/3 ... 89/91 70/89 70/91 39/89 39/70
- attr 'position' FLOAT_VECTOR POINT
- (-0.108, 0.307, 0.034)
- (-0.108, 0.304, 0.032)
- (-0.108, 0.304, 0.034)
...
- (-0.108, 0.313, 0.036)
- (-0.108, 0.313, 0.029)
- (-0.108, 0.312, 0.029)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'basic'
- Mesh 'Mesh.002' vtx:9 face:5 loop:15 edge:12
- 0 1 2 1 0 ... 6 7 6 5 8
- 0/1 1/2 0/2 0/3 1/3 ... 5/6 6/7 5/7 5/8 6/8
- attr 'position' FLOAT_VECTOR POINT
- (0.017, 0.007, -0.110)
- (0.000, 0.006, -0.110)
- (0.000, 0.007, -0.110)
...
- (0.017, 0.006, -0.110)
- (0.017, 0.007, -0.110)
- (0.035, 0.006, -0.110)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'basic'
==== Objects: 4
- Obj '_KVM_Switch' EMPTY
- pos 0.707, 0.773, 0.000
- rot 0.000, 3.142, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=2125
- Obj 'group_12' MESH data:'Mesh.002' par:'group_2'
- pos 0.013, 0.221, 0.011
- rot 1.571, 0.000, 1.571 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=1774
- Obj 'group_2' MESH data:'Mesh' par:'_KVM_Switch'
- pos -0.315, -0.227, 0.001
- rot 0.000, 3.142, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=10
- Obj 'ID9938' MESH data:'Mesh.001' par:'group_2'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=121
==== Materials: 1
- Mat 'basic'
- base color (0.588, 0.588, 0.588)
- specular ior 0.000
- specular tint (0.900, 0.900, 0.900)
- roughness 0.859
- metallic 0.000
- ior 1.500
- viewport diffuse (0.588, 0.588, 0.588, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.859
- backface False probe True shadow False
|
|
issue69554_custom_bone_props |
==== Objects: 1
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'root'
- props: int:param_bool=True str:param_enum='Green' fl:param_float=15.000 int:param_int=42 str:param_string='it must be bunnies' f3:param_vec=(2.000, 4.000, 6.000)
==== Armatures: 1
- Armature 'Armature' 1 bones
- bone 'root' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 0.000
|
==== Objects: 1
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'root'
- props: int:param_bool=True str:param_enum='Green' fl:param_float=15.000 int:param_int=42 str:param_string='it must be bunnies' f3:param_vec=(2.000, 4.000, 6.000)
==== Armatures: 1
- Armature 'Armature' 1 bones
- bone 'root' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 0.000
|
|
issue75277_fbx75_bone_error |
==== Meshes: 1
- Mesh 'Mesh' vtx:3951 face:0 loop:0 edge:0
- attr 'position' FLOAT_VECTOR POINT
- (-0.023, 1.014, -0.019)
- (0.000, 1.015, -0.027)
- (0.000, 1.016, -0.027)
...
- (0.086, 1.085, 0.036)
- (0.088, 1.098, 0.016)
- (0.000, 1.086, 0.110)
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'rb00_battle_00' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Armatures: 1
- Armature 'Armature' 1 bones
- bone 'Character1_Reference' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
|
==== Meshes: 1
- Mesh 'Mesh' vtx:3951 face:0 loop:0 edge:0
- attr 'position' FLOAT_VECTOR POINT
- (-0.023, 1.014, -0.019)
- (0.000, 1.015, -0.027)
- (0.000, 1.016, -0.027)
...
- (0.086, 1.085, 0.036)
- (0.088, 1.098, 0.016)
- (0.000, 1.086, 0.110)
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'rb00_battle_00' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Armatures: 1
- Armature 'Armature' 1 bones
- bone 'Character1_Reference' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
|
|
issue76800_bone_orientation |
==== Objects: 1
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'RigChest'
- props: int:MaxHandle=125 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigHead'
- props: int:MaxHandle=134 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigJaw1'
- props: int:MaxHandle=135 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLBLeg1'
- props: int:MaxHandle=118 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLBLeg2'
- props: int:MaxHandle=119 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLBLeg3'
- props: int:MaxHandle=120 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLBLegAnkle'
- props: int:MaxHandle=121 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLEar1'
- props: int:MaxHandle=139 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLEye1'
- props: int:MaxHandle=141 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLEyelid1'
- props: int:MaxHandle=143 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLFLeg1'
- props: int:MaxHandle=127 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLFLeg2'
- props: int:MaxHandle=128 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLFLeg3'
- props: int:MaxHandle=129 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLFLegAnkle'
- props: int:MaxHandle=130 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLFLegCollarbone'
- props: int:MaxHandle=126 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLShoulderBlade'
- props: int:MaxHandle=151 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigNeck1'
- props: int:MaxHandle=131 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigNeck2'
- props: int:MaxHandle=132
- posed bone 'RigNeck3'
- props: int:MaxHandle=133
- posed bone 'RigNose'
- props: int:MaxHandle=145 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigPelvis'
- props: int:MaxHandle=117 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRBLeg1'
- props: int:MaxHandle=153 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRBLeg2'
- props: int:MaxHandle=154 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRBLeg3'
- props: int:MaxHandle=155
- posed bone 'RigRBLegAnkle'
- props: int:MaxHandle=156
- posed bone 'RigREar1'
- props: int:MaxHandle=140 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigREye1'
- props: int:MaxHandle=142 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigREyelid1'
- props: int:MaxHandle=144 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRFLeg1'
- props: int:MaxHandle=147 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRFLeg2'
- props: int:MaxHandle=148 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRFLeg3'
- props: int:MaxHandle=149
- posed bone 'RigRFLegAnkle'
- props: int:MaxHandle=150
- posed bone 'RigRFLegCollarbone'
- props: int:MaxHandle=146 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRShoulderBlade'
- props: int:MaxHandle=152 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRoot'
- props: int:MaxHandle=116 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigSpine1'
- props: int:MaxHandle=122 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigSpine2'
- props: int:MaxHandle=123
- posed bone 'RigSpine3'
- props: int:MaxHandle=124
- posed bone 'RigTail1'
- props: int:MaxHandle=157 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTail2'
- props: int:MaxHandle=158 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTail3'
- props: int:MaxHandle=159 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTail4'
- props: int:MaxHandle=160 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTail5'
- props: int:MaxHandle=161 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTail6'
- props: int:MaxHandle=162 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTongue1'
- props: int:MaxHandle=136 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTongue2'
- props: int:MaxHandle=137 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTongue3'
- props: int:MaxHandle=138 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- anim act:Add_Hit_ChestL_Heavy slot:OBArmature blend:REPLACE drivers:0
==== Actions: 1
- Action 'Add_Hit_ChestL_Heavy' curverange:(1.0 .. 81.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:470
- fcu 'pose.bones["RigChest"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED)
- (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED)
- (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED)
- (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 0.999 AUTO_CLAMPED)
- (5.000, 0.999) lh:(4.333, 0.999 AUTO_CLAMPED) rh:(5.667, 0.998 AUTO_CLAMPED)
...
- (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED)
- (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.001) lh:(2.333, 0.001 AUTO_CLAMPED) rh:(3.667, 0.001 AUTO_CLAMPED)
- (5.000, 0.000) lh:(4.333, 0.001 AUTO_CLAMPED) rh:(5.667, -0.001 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, -0.009) lh:(2.333, -0.004 AUTO_CLAMPED) rh:(3.667, -0.014 AUTO_CLAMPED)
- (5.000, -0.027) lh:(4.333, -0.019 AUTO_CLAMPED) rh:(5.667, -0.034 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, -0.001 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, -0.024) lh:(2.333, -0.014 AUTO_CLAMPED) rh:(3.667, -0.034 AUTO_CLAMPED)
- (5.000, -0.045) lh:(4.333, -0.040 AUTO_CLAMPED) rh:(5.667, -0.049 AUTO_CLAMPED)
...
- (77.000, 0.001) lh:(76.333, 0.002 AUTO_CLAMPED) rh:(77.667, 0.001 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.001 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 1.000 AUTO_CLAMPED)
- (5.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(5.667, 1.000 AUTO_CLAMPED)
...
- (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED)
- (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 1.000 AUTO_CLAMPED)
- (5.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(5.667, 1.000 AUTO_CLAMPED)
...
- (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED)
- (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 1.000 AUTO_CLAMPED)
- (5.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(5.667, 1.000 AUTO_CLAMPED)
...
- (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED)
- (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigHead"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED)
- (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED)
...
- (77.000, 0.002) lh:(76.333, 0.003 AUTO_CLAMPED) rh:(77.667, 0.002 AUTO_CLAMPED)
- (79.000, 0.001) lh:(78.333, 0.001 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigHead"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED)
- (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigHead"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED)
- (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigHead"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 0.999 AUTO_CLAMPED)
- (5.000, 0.999) lh:(4.333, 0.999 AUTO_CLAMPED) rh:(5.667, 0.999 AUTO_CLAMPED)
...
- (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED)
- (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigHead"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED)
- (5.000, 0.004) lh:(4.333, 0.004 AUTO_CLAMPED) rh:(5.667, 0.004 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, -0.001 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 47 bones
- bone 'RigChest' parent:'RigSpine3' h:(11.821, -11.821, 0.000) t:(11.821, 1.596, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 64.700
1.000 0.000 0.000 15.753
- bone 'RigHead' parent:'RigNeck3' h:(6.513, -6.513, 0.000) t:(6.513, 10.312, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 61.552
1.000 0.000 0.000 47.721
- bone 'RigJaw1' parent:'RigHead' h:(8.464, -12.286, 0.000) t:(-1.554, -2.780, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.725 -0.688 0.000 57.013
0.688 -0.725 0.000 56.185
- bone 'RigLBLeg1' parent:'RigPelvis' h:(-5.414, -15.736, 11.386) t:(2.952, 3.808, 11.800) radius h:0.100 t:0.050
-0.007 0.019 -1.000 11.386
-0.919 0.393 0.014 59.286
0.394 0.919 0.015 -35.486
- bone 'RigLBLeg2' parent:'RigLBLeg1' h:(21.263, -21.263, 0.000) t:(41.340, -10.580, -0.006) radius h:0.100 t:0.050
-0.021 0.004 -1.000 11.248
-0.779 -0.627 0.014 39.739
-0.626 0.779 0.016 -27.116
- bone 'RigLBLeg3' parent:'RigLBLeg2' h:(22.742, -22.742, 0.000) t:(11.319, -13.119, 0.016) radius h:0.100 t:0.050
-0.012 0.017 -1.000 10.768
-0.981 0.192 0.016 22.020
0.192 0.981 0.015 -41.364
- bone 'RigLBLegAnkle' parent:'RigLBLeg3' h:(14.935, -14.935, 0.000) t:(6.354, -2.716, 0.321) radius h:0.100 t:0.050
0.001 0.000 -1.000 10.582
-0.693 0.721 -0.001 7.365
0.721 0.693 0.001 -38.491
- bone 'RigLEar1' parent:'RigHead' h:(3.228, -26.820, 9.230) t:(18.467, -20.003, 11.323) radius h:0.100 t:0.050
0.809 0.124 0.574 9.230
0.570 -0.405 -0.715 71.547
0.144 0.906 -0.399 50.948
- bone 'RigLEye1' parent:'RigHead' h:(14.017, -17.016, 6.042) t:(12.464, -0.335, 4.489) radius h:0.100 t:0.050
0.701 -0.092 0.707 6.042
-0.131 -0.991 0.000 61.743
0.701 -0.092 -0.707 61.737
- bone 'RigLEyelid1' parent:'RigHead' h:(13.716, -16.707, 5.741) t:(18.316, -2.059, 12.621) radius h:0.100 t:0.050
0.621 0.409 0.669 5.741
0.485 -0.871 0.082 61.434
0.616 0.273 -0.739 61.436
- bone 'RigLFLeg1' parent:'RigLFLegCollarbone' h:(21.721, -21.721, 0.000) t:(27.038, -12.445, -21.889) radius h:0.100 t:0.050
-0.086 -0.035 -0.996 15.221
-0.892 -0.443 0.093 54.289
-0.444 0.896 0.007 29.518
- bone 'RigLFLeg2' parent:'RigLFLeg1' h:(24.361, -24.361, 0.000) t:(15.073, -10.293, 0.000) radius h:0.100 t:0.050
-0.091 0.019 -0.996 13.120
-0.988 0.122 0.093 32.561
0.123 0.992 0.007 18.703
- bone 'RigLFLeg3' parent:'RigLFLeg2' h:(16.857, -16.857, 0.000) t:(18.135, -8.789, -0.002) radius h:0.100 t:0.050
-0.093 0.004 -0.996 11.582
-0.995 -0.034 0.093 15.904
-0.033 0.999 0.008 20.781
- bone 'RigLFLegAnkle' parent:'RigLFLeg3' h:(8.168, -8.168, 0.000) t:(2.827, -2.010, 0.526) radius h:0.100 t:0.050
0.000 0.000 -1.000 10.820
-0.776 0.631 0.000 7.776
0.631 0.776 0.000 20.507
- bone 'RigLFLegCollarbone' parent:'RigChest' h:(13.478, -14.573, -3.161) t:(13.180, 3.811, -14.725) radius h:0.100 t:0.050
0.846 -0.532 0.018 -3.161
-0.533 -0.846 0.005 65.856
0.013 -0.014 -1.000 29.231
- bone 'RigLShoulderBlade' parent:'RigChest' h:(5.839, -22.960, -7.081) t:(5.839, -9.543, -7.081) radius h:0.100 t:0.050
1.000 0.000 0.000 -7.080
0.000 -1.000 0.000 74.243
0.000 0.000 -1.000 21.591
- bone 'RigNeck1' parent:'RigChest' h:(12.428, -10.269, 0.000) t:(12.428, -3.756, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 61.552
1.000 0.000 0.000 28.181
- bone 'RigNeck2' parent:'RigNeck1' h:(6.513, -6.513, 0.000) t:(6.513, 0.000, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 61.552
1.000 0.000 0.000 34.694
- bone 'RigNeck3' parent:'RigNeck2' h:(6.513, -6.513, 0.000) t:(6.513, 0.000, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 61.552
1.000 0.000 0.000 41.207
- bone 'RigNose' parent:'RigHead' h:(31.514, 2.106, 0.000) t:(36.152, 18.279, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.276 -0.961 0.000 42.621
0.961 0.276 0.000 79.235
- bone 'RigPelvis' parent:'RigRoot' h:(0.000, -39.867, 64.700) t:(0.000, -52.684, 64.700) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
1.000 0.000 0.000 64.700
0.000 1.000 0.000 -32.567
- bone 'RigRBLeg1' parent:'RigPelvis' h:(-5.414, -15.736, -11.386) t:(2.955, 3.807, -11.800) radius h:0.100 t:0.050
0.006 -0.019 -1.000 -11.386
-0.919 0.394 -0.014 59.286
0.394 0.919 -0.015 -35.486
- bone 'RigRBLeg2' parent:'RigRBLeg1' h:(21.263, -21.263, 0.000) t:(41.343, -10.586, 0.006) radius h:0.100 t:0.050
0.021 -0.004 -1.000 -11.248
-0.779 -0.627 -0.014 39.741
-0.627 0.779 -0.016 -27.113
- bone 'RigRBLeg3' parent:'RigRBLeg2' h:(22.742, -22.742, 0.000) t:(11.319, -13.119, -0.016) radius h:0.100 t:0.050
0.013 -0.017 -1.000 -10.768
-0.981 0.192 -0.016 22.023
0.192 0.981 -0.015 -41.362
- bone 'RigRBLegAnkle' parent:'RigRBLeg3' h:(14.935, -14.935, 0.000) t:(6.358, -2.713, -0.323) radius h:0.100 t:0.050
-0.001 0.000 -1.000 -10.579
-0.693 0.721 0.001 7.368
0.721 0.693 -0.001 -38.490
- bone 'RigREar1' parent:'RigHead' h:(3.228, -26.820, -9.230) t:(18.467, -20.003, -11.323) radius h:0.100 t:0.050
-0.809 -0.124 0.574 -9.230
0.570 -0.405 0.715 71.547
0.144 0.906 0.399 50.948
- bone 'RigREye1' parent:'RigHead' h:(14.017, -17.016, -6.042) t:(12.464, -0.335, -4.489) radius h:0.100 t:0.050
-0.701 0.092 0.707 -6.042
-0.131 -0.991 0.000 61.743
0.701 -0.092 0.707 61.737
- bone 'RigREyelid1' parent:'RigHead' h:(13.716, -16.707, -5.741) t:(18.316, -2.059, -12.621) radius h:0.100 t:0.050
-0.621 -0.409 0.669 -5.741
0.485 -0.871 -0.082 61.434
0.616 0.273 0.739 61.436
- bone 'RigRFLeg1' parent:'RigRFLegCollarbone' h:(21.721, -21.721, 0.000) t:(27.038, -12.445, 21.889) radius h:0.100 t:0.050
0.086 0.035 -0.996 -15.220
-0.892 -0.443 -0.093 54.289
-0.444 0.896 -0.007 29.518
- bone 'RigRFLeg2' parent:'RigRFLeg1' h:(24.361, -24.361, 0.000) t:(15.073, -10.293, 0.000) radius h:0.100 t:0.050
0.091 -0.019 -0.996 -13.120
-0.988 0.122 -0.093 32.562
0.123 0.992 -0.007 18.703
- bone 'RigRFLeg3' parent:'RigRFLeg2' h:(16.857, -16.857, 0.000) t:(18.135, -8.789, 0.002) radius h:0.100 t:0.050
0.094 -0.004 -0.996 -11.583
-0.995 -0.034 -0.094 15.904
-0.034 0.999 -0.008 20.780
- bone 'RigRFLegAnkle' parent:'RigRFLeg3' h:(8.168, -8.168, 0.000) t:(2.827, -2.011, -0.529) radius h:0.100 t:0.050
0.000 0.000 -1.000 -10.817
-0.776 0.631 0.000 7.776
0.631 0.776 0.000 20.507
- bone 'RigRFLegCollarbone' parent:'RigChest' h:(13.478, -14.573, 3.161) t:(13.180, 3.811, 14.725) radius h:0.100 t:0.050
-0.846 0.532 0.019 3.162
-0.533 -0.846 -0.005 65.856
0.013 -0.014 1.000 29.231
- bone 'RigRShoulderBlade' parent:'RigChest' h:(5.839, -22.960, 7.081) t:(5.839, -9.543, 7.081) radius h:0.100 t:0.050
-1.000 0.000 0.000 7.081
0.000 -1.000 0.000 74.243
0.000 0.000 1.000 21.591
- bone 'RigRoot' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, -72.434) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 0.000
- bone 'RigSpine1' parent:'RigPelvis' h:(0.000, 0.039, 0.000) t:(-11.821, 0.039, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 64.700
1.000 0.000 0.000 -19.711
- bone 'RigSpine2' parent:'RigSpine1' h:(11.821, -11.821, 0.000) t:(11.821, 0.000, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 64.700
1.000 0.000 0.000 -7.890
- bone 'RigSpine3' parent:'RigSpine2' h:(11.821, -11.821, 0.000) t:(11.821, 0.000, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 64.700
1.000 0.000 0.000 3.931
- bone 'RigTail1' parent:'RigPelvis' h:(1.166, -25.290, 0.000) t:(6.607, -27.713, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.407 0.914 0.000 65.866
-0.914 -0.407 0.000 -45.041
- bone 'RigTail2' parent:'RigTail1' h:(5.956, -5.956, 0.000) t:(5.099, -0.090, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.270 0.963 0.000 63.444
-0.963 -0.270 0.000 -50.482
- bone 'RigTail3' parent:'RigTail2' h:(5.929, -5.929, 0.000) t:(5.581, 0.019, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.214 0.977 0.000 61.841
-0.977 -0.214 0.000 -56.190
- bone 'RigTail4' parent:'RigTail3' h:(5.958, -5.958, 0.000) t:(5.767, -0.005, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.182 0.983 0.000 60.568
-0.983 -0.182 0.000 -62.010
- bone 'RigTail5' parent:'RigTail4' h:(5.956, -5.956, 0.000) t:(5.800, -0.002, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.156 0.988 0.000 59.483
-0.988 -0.156 0.000 -67.866
- bone 'RigTail6' parent:'RigTail5' h:(5.956, -5.956, 0.000) t:(5.852, -0.001, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.139 0.990 0.000 58.551
-0.990 -0.139 0.000 -73.749
- bone 'RigTongue1' parent:'RigJaw1' h:(13.806, -14.146, 0.000) t:(14.416, -9.092, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.638 -0.770 0.000 47.229
0.770 -0.638 0.000 65.932
- bone 'RigTongue2' parent:'RigTongue1' h:(5.091, -5.091, 0.000) t:(5.403, -0.882, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.579 -0.815 0.000 43.983
0.815 -0.579 0.000 69.853
- bone 'RigTongue3' parent:'RigTongue2' h:(4.220, -4.220, 0.000) t:(4.137, -0.001, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.595 -0.804 0.000 41.540
0.804 -0.595 0.000 73.294
|
==== Objects: 1
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'RigChest'
- props: int:MaxHandle=125 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigHead'
- props: int:MaxHandle=134 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigJaw1'
- props: int:MaxHandle=135 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLBLeg1'
- props: int:MaxHandle=118 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLBLeg2'
- props: int:MaxHandle=119 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLBLeg3'
- props: int:MaxHandle=120 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLBLegAnkle'
- props: int:MaxHandle=121 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLEar1'
- props: int:MaxHandle=139 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLEye1'
- props: int:MaxHandle=141 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLEyelid1'
- props: int:MaxHandle=143 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLFLeg1'
- props: int:MaxHandle=127 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLFLeg2'
- props: int:MaxHandle=128 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLFLeg3'
- props: int:MaxHandle=129 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLFLegAnkle'
- props: int:MaxHandle=130 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLFLegCollarbone'
- props: int:MaxHandle=126 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigLShoulderBlade'
- props: int:MaxHandle=151 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigNeck1'
- props: int:MaxHandle=131 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigNeck2'
- props: int:MaxHandle=132
- posed bone 'RigNeck3'
- props: int:MaxHandle=133
- posed bone 'RigNose'
- props: int:MaxHandle=145 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigPelvis'
- props: int:MaxHandle=117 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRBLeg1'
- props: int:MaxHandle=153 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRBLeg2'
- props: int:MaxHandle=154 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRBLeg3'
- props: int:MaxHandle=155
- posed bone 'RigRBLegAnkle'
- props: int:MaxHandle=156
- posed bone 'RigREar1'
- props: int:MaxHandle=140 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigREye1'
- props: int:MaxHandle=142 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigREyelid1'
- props: int:MaxHandle=144 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRFLeg1'
- props: int:MaxHandle=147 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRFLeg2'
- props: int:MaxHandle=148 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRFLeg3'
- props: int:MaxHandle=149
- posed bone 'RigRFLegAnkle'
- props: int:MaxHandle=150
- posed bone 'RigRFLegCollarbone'
- props: int:MaxHandle=146 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRShoulderBlade'
- props: int:MaxHandle=152 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigRoot'
- props: int:MaxHandle=116 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigSpine1'
- props: int:MaxHandle=122 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigSpine2'
- props: int:MaxHandle=123
- posed bone 'RigSpine3'
- props: int:MaxHandle=124
- posed bone 'RigTail1'
- props: int:MaxHandle=157 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTail2'
- props: int:MaxHandle=158 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTail3'
- props: int:MaxHandle=159 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTail4'
- props: int:MaxHandle=160 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTail5'
- props: int:MaxHandle=161 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTail6'
- props: int:MaxHandle=162 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTongue1'
- props: int:MaxHandle=136 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTongue2'
- props: int:MaxHandle=137 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- posed bone 'RigTongue3'
- props: int:MaxHandle=138 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- anim act:Add_Hit_ChestL_Heavy slot:OBArmature blend:REPLACE drivers:0
==== Actions: 1
- Action 'Add_Hit_ChestL_Heavy' curverange:(1.0 .. 81.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:470
- fcu 'pose.bones["RigChest"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED)
- (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED)
- (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED)
- (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 0.999 AUTO_CLAMPED)
- (5.000, 0.999) lh:(4.333, 0.999 AUTO_CLAMPED) rh:(5.667, 0.998 AUTO_CLAMPED)
...
- (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED)
- (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.001) lh:(2.333, 0.001 AUTO_CLAMPED) rh:(3.667, 0.001 AUTO_CLAMPED)
- (5.000, 0.000) lh:(4.333, 0.001 AUTO_CLAMPED) rh:(5.667, -0.001 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, -0.009) lh:(2.333, -0.004 AUTO_CLAMPED) rh:(3.667, -0.014 AUTO_CLAMPED)
- (5.000, -0.027) lh:(4.333, -0.019 AUTO_CLAMPED) rh:(5.667, -0.034 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, -0.001 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, -0.024) lh:(2.333, -0.014 AUTO_CLAMPED) rh:(3.667, -0.034 AUTO_CLAMPED)
- (5.000, -0.045) lh:(4.333, -0.040 AUTO_CLAMPED) rh:(5.667, -0.049 AUTO_CLAMPED)
...
- (77.000, 0.001) lh:(76.333, 0.002 AUTO_CLAMPED) rh:(77.667, 0.001 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.001 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 1.000 AUTO_CLAMPED)
- (5.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(5.667, 1.000 AUTO_CLAMPED)
...
- (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED)
- (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 1.000 AUTO_CLAMPED)
- (5.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(5.667, 1.000 AUTO_CLAMPED)
...
- (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED)
- (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigChest"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigChest'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 1.000 AUTO_CLAMPED)
- (5.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(5.667, 1.000 AUTO_CLAMPED)
...
- (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED)
- (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigHead"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED)
- (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED)
...
- (77.000, 0.002) lh:(76.333, 0.003 AUTO_CLAMPED) rh:(77.667, 0.002 AUTO_CLAMPED)
- (79.000, 0.001) lh:(78.333, 0.001 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigHead"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED)
- (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigHead"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED)
- (5.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(5.667, 0.000 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, 0.000 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigHead"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead'
- (1.000, 1.000) lh:(0.333, 1.000 AUTO_CLAMPED) rh:(1.667, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.333, 1.000 AUTO_CLAMPED) rh:(3.667, 0.999 AUTO_CLAMPED)
- (5.000, 0.999) lh:(4.333, 0.999 AUTO_CLAMPED) rh:(5.667, 0.999 AUTO_CLAMPED)
...
- (77.000, 1.000) lh:(76.333, 1.000 AUTO_CLAMPED) rh:(77.667, 1.000 AUTO_CLAMPED)
- (79.000, 1.000) lh:(78.333, 1.000 AUTO_CLAMPED) rh:(79.667, 1.000 AUTO_CLAMPED)
- (81.000, 1.000) lh:(80.333, 1.000 AUTO_CLAMPED) rh:(81.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["RigHead"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'RigHead'
- (1.000, 0.000) lh:(0.333, 0.000 AUTO_CLAMPED) rh:(1.667, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.333, 0.000 AUTO_CLAMPED) rh:(3.667, 0.000 AUTO_CLAMPED)
- (5.000, 0.004) lh:(4.333, 0.004 AUTO_CLAMPED) rh:(5.667, 0.004 AUTO_CLAMPED)
...
- (77.000, 0.000) lh:(76.333, -0.001 AUTO_CLAMPED) rh:(77.667, 0.000 AUTO_CLAMPED)
- (79.000, 0.000) lh:(78.333, 0.000 AUTO_CLAMPED) rh:(79.667, 0.000 AUTO_CLAMPED)
- (81.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(81.667, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 47 bones
- bone 'RigChest' parent:'RigSpine3' h:(11.821, -11.821, 0.000) t:(11.821, 1.596, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 64.700
1.000 0.000 0.000 15.753
- bone 'RigHead' parent:'RigNeck3' h:(6.513, -6.513, 0.000) t:(6.513, 10.312, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 61.552
1.000 0.000 0.000 47.721
- bone 'RigJaw1' parent:'RigHead' h:(8.464, -12.286, 0.000) t:(-1.554, -2.780, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.725 -0.688 0.000 57.013
0.688 -0.725 0.000 56.185
- bone 'RigLBLeg1' parent:'RigPelvis' h:(-5.414, -15.736, 11.386) t:(2.952, 3.808, 11.800) radius h:0.100 t:0.050
-0.007 0.019 -1.000 11.386
-0.919 0.393 0.014 59.286
0.394 0.919 0.015 -35.486
- bone 'RigLBLeg2' parent:'RigLBLeg1' h:(21.263, -21.263, 0.000) t:(41.340, -10.580, -0.006) radius h:0.100 t:0.050
-0.021 0.004 -1.000 11.248
-0.779 -0.627 0.014 39.739
-0.626 0.779 0.016 -27.116
- bone 'RigLBLeg3' parent:'RigLBLeg2' h:(22.742, -22.742, 0.000) t:(11.319, -13.119, 0.016) radius h:0.100 t:0.050
-0.012 0.017 -1.000 10.768
-0.981 0.192 0.016 22.020
0.192 0.981 0.015 -41.364
- bone 'RigLBLegAnkle' parent:'RigLBLeg3' h:(14.935, -14.935, 0.000) t:(6.354, -2.716, 0.321) radius h:0.100 t:0.050
0.001 0.000 -1.000 10.582
-0.693 0.721 -0.001 7.365
0.721 0.693 0.001 -38.491
- bone 'RigLEar1' parent:'RigHead' h:(3.228, -26.820, 9.230) t:(18.467, -20.003, 11.323) radius h:0.100 t:0.050
0.809 0.124 0.574 9.230
0.570 -0.405 -0.715 71.547
0.144 0.906 -0.399 50.948
- bone 'RigLEye1' parent:'RigHead' h:(14.017, -17.016, 6.042) t:(12.464, -0.335, 4.489) radius h:0.100 t:0.050
0.701 -0.092 0.707 6.042
-0.131 -0.991 0.000 61.743
0.701 -0.092 -0.707 61.737
- bone 'RigLEyelid1' parent:'RigHead' h:(13.716, -16.707, 5.741) t:(18.316, -2.059, 12.621) radius h:0.100 t:0.050
0.621 0.409 0.669 5.741
0.485 -0.871 0.082 61.434
0.616 0.273 -0.739 61.436
- bone 'RigLFLeg1' parent:'RigLFLegCollarbone' h:(21.721, -21.721, 0.000) t:(27.038, -12.445, -21.889) radius h:0.100 t:0.050
-0.086 -0.035 -0.996 15.221
-0.892 -0.443 0.093 54.289
-0.444 0.896 0.007 29.518
- bone 'RigLFLeg2' parent:'RigLFLeg1' h:(24.361, -24.361, 0.000) t:(15.073, -10.293, 0.000) radius h:0.100 t:0.050
-0.091 0.019 -0.996 13.120
-0.988 0.122 0.093 32.561
0.123 0.992 0.007 18.703
- bone 'RigLFLeg3' parent:'RigLFLeg2' h:(16.857, -16.857, 0.000) t:(18.135, -8.789, -0.002) radius h:0.100 t:0.050
-0.093 0.004 -0.996 11.582
-0.995 -0.034 0.093 15.904
-0.033 0.999 0.008 20.781
- bone 'RigLFLegAnkle' parent:'RigLFLeg3' h:(8.168, -8.168, 0.000) t:(2.827, -2.010, 0.526) radius h:0.100 t:0.050
0.000 0.000 -1.000 10.820
-0.776 0.631 0.000 7.776
0.631 0.776 0.000 20.507
- bone 'RigLFLegCollarbone' parent:'RigChest' h:(13.478, -14.573, -3.161) t:(13.180, 3.811, -14.725) radius h:0.100 t:0.050
0.846 -0.532 0.018 -3.161
-0.533 -0.846 0.005 65.856
0.013 -0.014 -1.000 29.231
- bone 'RigLShoulderBlade' parent:'RigChest' h:(5.839, -22.960, -7.081) t:(5.839, -9.543, -7.081) radius h:0.100 t:0.050
1.000 0.000 0.000 -7.080
0.000 -1.000 0.000 74.243
0.000 0.000 -1.000 21.591
- bone 'RigNeck1' parent:'RigChest' h:(12.428, -10.269, 0.000) t:(12.428, -3.756, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 61.552
1.000 0.000 0.000 28.181
- bone 'RigNeck2' parent:'RigNeck1' h:(6.513, -6.513, 0.000) t:(6.513, 0.000, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 61.552
1.000 0.000 0.000 34.694
- bone 'RigNeck3' parent:'RigNeck2' h:(6.513, -6.513, 0.000) t:(6.513, 0.000, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 61.552
1.000 0.000 0.000 41.207
- bone 'RigNose' parent:'RigHead' h:(31.514, 2.106, 0.000) t:(36.152, 18.279, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.276 -0.961 0.000 42.621
0.961 0.276 0.000 79.235
- bone 'RigPelvis' parent:'RigRoot' h:(0.000, -39.867, 64.700) t:(0.000, -52.684, 64.700) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
1.000 0.000 0.000 64.700
0.000 1.000 0.000 -32.567
- bone 'RigRBLeg1' parent:'RigPelvis' h:(-5.414, -15.736, -11.386) t:(2.955, 3.807, -11.800) radius h:0.100 t:0.050
0.006 -0.019 -1.000 -11.386
-0.919 0.394 -0.014 59.286
0.394 0.919 -0.015 -35.486
- bone 'RigRBLeg2' parent:'RigRBLeg1' h:(21.263, -21.263, 0.000) t:(41.343, -10.586, 0.006) radius h:0.100 t:0.050
0.021 -0.004 -1.000 -11.248
-0.779 -0.627 -0.014 39.741
-0.627 0.779 -0.016 -27.113
- bone 'RigRBLeg3' parent:'RigRBLeg2' h:(22.742, -22.742, 0.000) t:(11.319, -13.119, -0.016) radius h:0.100 t:0.050
0.013 -0.017 -1.000 -10.768
-0.981 0.192 -0.016 22.023
0.192 0.981 -0.015 -41.362
- bone 'RigRBLegAnkle' parent:'RigRBLeg3' h:(14.935, -14.935, 0.000) t:(6.358, -2.713, -0.323) radius h:0.100 t:0.050
-0.001 0.000 -1.000 -10.579
-0.693 0.721 0.001 7.368
0.721 0.693 -0.001 -38.490
- bone 'RigREar1' parent:'RigHead' h:(3.228, -26.820, -9.230) t:(18.467, -20.003, -11.323) radius h:0.100 t:0.050
-0.809 -0.124 0.574 -9.230
0.570 -0.405 0.715 71.547
0.144 0.906 0.399 50.948
- bone 'RigREye1' parent:'RigHead' h:(14.017, -17.016, -6.042) t:(12.464, -0.335, -4.489) radius h:0.100 t:0.050
-0.701 0.092 0.707 -6.042
-0.131 -0.991 0.000 61.743
0.701 -0.092 0.707 61.737
- bone 'RigREyelid1' parent:'RigHead' h:(13.716, -16.707, -5.741) t:(18.316, -2.059, -12.621) radius h:0.100 t:0.050
-0.621 -0.409 0.669 -5.741
0.485 -0.871 -0.082 61.434
0.616 0.273 0.739 61.436
- bone 'RigRFLeg1' parent:'RigRFLegCollarbone' h:(21.721, -21.721, 0.000) t:(27.038, -12.445, 21.889) radius h:0.100 t:0.050
0.086 0.035 -0.996 -15.220
-0.892 -0.443 -0.093 54.289
-0.444 0.896 -0.007 29.518
- bone 'RigRFLeg2' parent:'RigRFLeg1' h:(24.361, -24.361, 0.000) t:(15.073, -10.293, 0.000) radius h:0.100 t:0.050
0.091 -0.019 -0.996 -13.120
-0.988 0.122 -0.093 32.562
0.123 0.992 -0.007 18.703
- bone 'RigRFLeg3' parent:'RigRFLeg2' h:(16.857, -16.857, 0.000) t:(18.135, -8.789, 0.002) radius h:0.100 t:0.050
0.094 -0.004 -0.996 -11.583
-0.995 -0.034 -0.094 15.904
-0.034 0.999 -0.008 20.780
- bone 'RigRFLegAnkle' parent:'RigRFLeg3' h:(8.168, -8.168, 0.000) t:(2.827, -2.011, -0.529) radius h:0.100 t:0.050
0.000 0.000 -1.000 -10.817
-0.776 0.631 0.000 7.776
0.631 0.776 0.000 20.507
- bone 'RigRFLegCollarbone' parent:'RigChest' h:(13.478, -14.573, 3.161) t:(13.180, 3.811, 14.725) radius h:0.100 t:0.050
-0.846 0.532 0.019 3.162
-0.533 -0.846 -0.005 65.856
0.013 -0.014 1.000 29.231
- bone 'RigRShoulderBlade' parent:'RigChest' h:(5.839, -22.960, 7.081) t:(5.839, -9.543, 7.081) radius h:0.100 t:0.050
-1.000 0.000 0.000 7.081
0.000 -1.000 0.000 74.243
0.000 0.000 1.000 21.591
- bone 'RigRoot' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, -72.434) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 0.000
- bone 'RigSpine1' parent:'RigPelvis' h:(0.000, 0.039, 0.000) t:(-11.821, 0.039, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 64.700
1.000 0.000 0.000 -19.711
- bone 'RigSpine2' parent:'RigSpine1' h:(11.821, -11.821, 0.000) t:(11.821, 0.000, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 64.700
1.000 0.000 0.000 -7.890
- bone 'RigSpine3' parent:'RigSpine2' h:(11.821, -11.821, 0.000) t:(11.821, 0.000, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 64.700
1.000 0.000 0.000 3.931
- bone 'RigTail1' parent:'RigPelvis' h:(1.166, -25.290, 0.000) t:(6.607, -27.713, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.407 0.914 0.000 65.866
-0.914 -0.407 0.000 -45.041
- bone 'RigTail2' parent:'RigTail1' h:(5.956, -5.956, 0.000) t:(5.099, -0.090, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.270 0.963 0.000 63.444
-0.963 -0.270 0.000 -50.482
- bone 'RigTail3' parent:'RigTail2' h:(5.929, -5.929, 0.000) t:(5.581, 0.019, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.214 0.977 0.000 61.841
-0.977 -0.214 0.000 -56.190
- bone 'RigTail4' parent:'RigTail3' h:(5.958, -5.958, 0.000) t:(5.767, -0.005, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.182 0.983 0.000 60.568
-0.983 -0.182 0.000 -62.010
- bone 'RigTail5' parent:'RigTail4' h:(5.956, -5.956, 0.000) t:(5.800, -0.002, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.156 0.988 0.000 59.483
-0.988 -0.156 0.000 -67.866
- bone 'RigTail6' parent:'RigTail5' h:(5.956, -5.956, 0.000) t:(5.852, -0.001, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.139 0.990 0.000 58.551
-0.990 -0.139 0.000 -73.749
- bone 'RigTongue1' parent:'RigJaw1' h:(13.806, -14.146, 0.000) t:(14.416, -9.092, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.638 -0.770 0.000 47.229
0.770 -0.638 0.000 65.932
- bone 'RigTongue2' parent:'RigTongue1' h:(5.091, -5.091, 0.000) t:(5.403, -0.882, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.579 -0.815 0.000 43.983
0.815 -0.579 0.000 69.853
- bone 'RigTongue3' parent:'RigTongue2' h:(4.220, -4.220, 0.000) t:(4.137, -0.001, 0.000) radius h:0.100 t:0.050
0.000 0.000 1.000 0.000
-0.595 -0.804 0.000 41.540
0.804 -0.595 0.000 73.294
|
|
issue81444_cam_orientation |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 2 3 1 0 4 ... 1 4 2 0 6
- 0/2 2/3 1/3 0/1 2/4 ... 4/6 6/7 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-170.707, -100.000, 100.000)
- (-170.707, 100.000, 100.000)
- (218.538, -100.000, 100.000)
...
- (218.538, 100.000, -100.000)
- (-170.707, -100.000, -100.000)
- (-170.707, 100.000, -100.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVW' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 1.000)
- (0.000, 1.000)
- (0.000, 0.000)
==== Objects: 2
- Obj 'Camera' CAMERA data:'Camera'
- pos 0.739, -5.814, 0.477
- rot 1.495, -0.012, -0.040 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Cube' MESH data:'Mesh'
- pos 1.019, 13.299, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Cameras: 1
- Cam 'Camera' PERSP lens:88.9 MILLIMETERS near:0.000 far:100.0 orthosize:1.0
- fov 0.400 (h 0.400 v 0.371)
- sensor 36.0x33.4 shift -0.095,-0.275
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 2 3 1 0 4 ... 1 4 2 0 6
- 0/2 2/3 1/3 0/1 2/4 ... 4/6 6/7 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-170.707, -100.000, 100.000)
- (-170.707, 100.000, 100.000)
- (218.538, -100.000, 100.000)
...
- (218.538, 100.000, -100.000)
- (-170.707, -100.000, -100.000)
- (-170.707, 100.000, -100.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVW' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 1.000)
- (0.000, 1.000)
- (0.000, 0.000)
==== Objects: 2
- Obj 'Camera' CAMERA data:'Camera'
- pos 0.739, -5.814, 0.477
- rot 1.495, -0.012, -0.040 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Cube' MESH data:'Mesh'
- pos 1.019, 13.299, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Cameras: 1
- Cam 'Camera' PERSP lens:88.9 MILLIMETERS near:0.000 far:100.0 orthosize:1.0
- fov 0.400 (h 0.400 v 0.371)
- sensor 36.0x33.4 shift -0.095,-0.275
|
|
issue81647_maya_light_cam_rot |
==== Meshes: 2
- Mesh 'Mesh' vtx:382 face:400 loop:1560 edge:780
- 0 1 21 20 1 ... 379 381 379 360 381
- 0/1 1/2 2/3 3/4 4/5 ... 375/381 376/381 377/381 378/381 379/381
- attr 'position' FLOAT_VECTOR POINT
- (0.149, -0.988, -0.048)
- (0.127, -0.988, -0.092)
- (0.092, -0.988, -0.127)
...
- (0.156, 0.988, 0.000)
- (0.000, -1.000, 0.000)
- (0.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (745, 9000)
- (745, 0)
- (371, 23797)
...
- (745, 9000)
- (745, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.050)
- (0.050, 0.050)
- (0.050, 0.100)
...
- (0.950, 0.950)
- (1.000, 0.950)
- (0.975, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.001' vtx:21 face:21 loop:80 edge:40
- 0 19 18 17 16 ... 19 20 19 0 20
- 0/1 1/2 2/3 3/4 4/5 ... 15/20 16/20 17/20 18/20 19/20
- attr 'position' FLOAT_VECTOR POINT
- (0.951, -1.000, -0.309)
- (0.809, -1.000, -0.588)
- (0.588, -1.000, -0.809)
...
- (0.951, -1.000, 0.309)
- (1.000, -1.000, 0.000)
- (0.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.738, 0.173)
- (0.750, 0.250)
- (0.738, 0.327)
...
- (0.725, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
==== Objects: 6
- Obj 'areaLight1' LIGHT data:'Light.001'
- pos 0.047, -0.022, 0.000
- rot 1.571, 0.000, 0.707 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'camera1' CAMERA data:'camera1'
- pos 0.000, -0.149, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'directionalLight1' LIGHT data:'Light'
- pos 0.000, -0.038, 0.028
- rot 1.062, 0.055, -0.629 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'pCone1' MESH data:'Mesh.001'
- pos 0.030, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'pSphere1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'spotLight1' LIGHT data:'Light.002'
- pos 0.000, 0.001, 0.027
- rot 0.037, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Cameras: 1
- Cam 'camera1' PERSP lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0
- fov 0.950 (h 0.950 v 0.661)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 3
- Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:1.000
- Light 'Light.001' POINT col:(1.000, 1.000, 1.000) energy:1.000
- Light 'Light.002' SPOT col:(1.000, 1.000, 1.000) energy:1.000
- spot 0.698 blend 0.000
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
==== Meshes: 2
- Mesh 'Mesh' vtx:382 face:400 loop:1560 edge:780
- 0 1 21 20 1 ... 379 381 379 360 381
- 0/1 1/2 2/3 3/4 4/5 ... 375/381 376/381 377/381 378/381 379/381
- attr 'position' FLOAT_VECTOR POINT
- (0.149, -0.988, -0.048)
- (0.127, -0.988, -0.092)
- (0.092, -0.988, -0.127)
...
- (0.156, 0.988, 0.000)
- (0.000, -1.000, 0.000)
- (0.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (745, 9000)
- (745, 0)
- (371, 23797)
...
- (745, 9000)
- (745, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.050)
- (0.050, 0.050)
- (0.050, 0.100)
...
- (0.950, 0.950)
- (1.000, 0.950)
- (0.975, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.001' vtx:21 face:21 loop:80 edge:40
- 0 19 18 17 16 ... 19 20 19 0 20
- 0/1 1/2 2/3 3/4 4/5 ... 15/20 16/20 17/20 18/20 19/20
- attr 'position' FLOAT_VECTOR POINT
- (0.951, -1.000, -0.309)
- (0.809, -1.000, -0.588)
- (0.588, -1.000, -0.809)
...
- (0.951, -1.000, 0.309)
- (1.000, -1.000, 0.000)
- (0.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.738, 0.173)
- (0.750, 0.250)
- (0.738, 0.327)
...
- (0.725, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
==== Objects: 6
- Obj 'areaLight1' LIGHT data:'Light.001'
- pos 0.047, -0.022, 0.000
- rot 1.571, 0.000, 0.707 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'camera1' CAMERA data:'camera1'
- pos 0.000, -0.149, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'directionalLight1' LIGHT data:'Light'
- pos 0.000, -0.038, 0.028
- rot 1.062, 0.055, -0.629 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'pCone1' MESH data:'Mesh.001'
- pos 0.030, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'pSphere1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'spotLight1' LIGHT data:'Light.002'
- pos 0.000, 0.001, 0.027
- rot 0.037, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Cameras: 1
- Cam 'camera1' PERSP lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0
- fov 0.950 (h 0.950 v 0.661)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 3
- Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:1.000
- Light 'Light.001' POINT col:(1.000, 1.000, 1.000) energy:1.000
- Light 'Light.002' SPOT col:(1.000, 1.000, 1.000) energy:1.000
- spot 0.698 blend 0.000
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
|
issue_pr104928_merge_weights |
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 7.000, 1.000)
- (1.000, 7.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 7.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- vertex groups:
- 2=0.400 0=0.300 1=0.200
- 2=0.400 0=0.300 1=0.200
- 0=1.000
- 0=1.000
- 2=0.400 0=0.300 1=0.200
- 1 materials
- 'Material'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 vertex groups
- 'A' 'B' 'C'
- 1 modifiers
- ARMATURE 'Armature'
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Armatures: 1
- Armature 'Armature' 3 bones
- bone 'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.432, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'B' parent:'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 2.432
0.000 0.000 1.000 0.000
- bone 'C' parent:'B' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 4.854
0.000 0.000 1.000 0.000
|
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 7.000, 1.000)
- (1.000, 7.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 7.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- vertex groups:
- 2=0.400 0=0.300 1=0.200
- 2=0.400 0=0.300 1=0.200
- 0=1.000
- 0=1.000
- 2=0.400 0=0.300 1=0.200
- 1 materials
- 'Material'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 vertex groups
- 'A' 'B' 'C'
- 1 modifiers
- ARMATURE 'Armature'
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Armatures: 1
- Armature 'Armature' 3 bones
- bone 'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.432, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'B' parent:'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 2.432
0.000 0.000 1.000 0.000
- bone 'C' parent:'B' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 4.854
0.000 0.000 1.000 0.000
|
|
issue_pr104928_merge_weights_ignore_leaf_bones |
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 7.000, 1.000)
- (1.000, 7.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 7.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- vertex groups:
- 2=0.400 0=0.300 1=0.200
- 2=0.400 0=0.300 1=0.200
- 0=1.000
- 0=1.000
- 2=0.400 0=0.300 1=0.200
- 1 materials
- 'Material'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 vertex groups
- 'A' 'B' 'C'
- 1 modifiers
- ARMATURE 'Armature'
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Armatures: 1
- Armature 'Armature' 3 bones
- bone 'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.432, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'B' parent:'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 2.432
0.000 0.000 1.000 0.000
- bone 'C' parent:'B' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 4.854
0.000 0.000 1.000 0.000
|
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 7.000, 1.000)
- (1.000, 7.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 7.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- vertex groups:
- 2=0.400 0=0.300 1=0.200
- 2=0.400 0=0.300 1=0.200
- 0=1.000
- 0=1.000
- 2=0.400 0=0.300 1=0.200
- 1 materials
- 'Material'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 vertex groups
- 'A' 'B' 'C'
- 1 modifiers
- ARMATURE 'Armature'
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Armatures: 1
- Armature 'Armature' 3 bones
- bone 'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.432, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'B' parent:'A' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 2.432
0.000 0.000 1.000 0.000
- bone 'C' parent:'B' h:(0.000, 0.000, 0.000) t:(0.000, 2.422, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 4.854
0.000 0.000 1.000 0.000
|
|
issue_pr104954_dup_shape_key_conn |
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'Material'
- shape key 'Basis' w:0.000 vgrp:'' 0:(1.000, 1.000, 1.000) 1:(1.000, 1.000, -1.000) 2:(1.000, -1.000, 1.000)
- shape key 'Move Up' w:0.000 vgrp:'' 0:(1.000, 1.000, 2.000) 1:(1.000, 1.000, 0.000) 2:(1.000, -1.000, 2.000)
- shape key 'Move Down' w:0.000 vgrp:'' 0:(1.000, 1.000, 0.000) 1:(1.000, 1.000, -2.000) 2:(1.000, -1.000, 0.000)
==== Objects: 1
- Obj 'Cube' MESH data:'Cube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'Material'
- shape key 'Basis' w:0.000 vgrp:'' 0:(1.000, 1.000, 1.000) 1:(1.000, 1.000, -1.000) 2:(1.000, -1.000, 1.000)
- shape key 'Move Up' w:0.000 vgrp:'' 0:(1.000, 1.000, 2.000) 1:(1.000, 1.000, 0.000) 2:(1.000, -1.000, 2.000)
- shape key 'Move Down' w:0.000 vgrp:'' 0:(1.000, 1.000, 0.000) 1:(1.000, 1.000, -2.000) 2:(1.000, -1.000, 0.000)
==== Objects: 1
- Obj 'Cube' MESH data:'Cube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
|
issue_pr105019_fbx_ktime_off |
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'Material'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Scene slot:OBCube blend:REPLACE drivers:0
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Scene' curverange:(2.0 .. 106.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBCube' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.001) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.001 AUTO_CLAMPED)
...
- (104.000, -1.010) lh:(103.667, -1.010 AUTO_CLAMPED) rh:(104.333, -1.010 AUTO_CLAMPED)
- (105.000, -1.011) lh:(104.667, -1.011 AUTO_CLAMPED) rh:(105.333, -1.011 AUTO_CLAMPED)
- (106.000, -1.012) lh:(105.667, -1.012 AUTO_CLAMPED) rh:(106.333, -1.012 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, -0.003) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.004 AUTO_CLAMPED)
- (4.000, -0.007) lh:(3.667, -0.007 AUTO_CLAMPED) rh:(4.333, -0.007 AUTO_CLAMPED)
...
- (104.000, 0.110) lh:(103.667, 0.112 AUTO_CLAMPED) rh:(104.333, 0.107 AUTO_CLAMPED)
- (105.000, 0.105) lh:(104.667, 0.105 AUTO_CLAMPED) rh:(105.333, 0.105 AUTO_CLAMPED)
- (106.000, 0.105) lh:(105.667, 0.105 AUTO_CLAMPED) rh:(106.333, 0.105 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, -0.002) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.003 AUTO_CLAMPED)
- (4.000, -0.006) lh:(3.667, -0.004 AUTO_CLAMPED) rh:(4.333, -0.008 AUTO_CLAMPED)
...
- (104.000, 3.439) lh:(103.667, 3.439 AUTO_CLAMPED) rh:(104.333, 3.439 AUTO_CLAMPED)
- (105.000, 3.439) lh:(104.667, 3.439 AUTO_CLAMPED) rh:(105.333, 3.439 AUTO_CLAMPED)
- (106.000, 3.439) lh:(105.667, 3.439 AUTO_CLAMPED) rh:(106.333, 3.439 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED)
- (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED)
- (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED)
- (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED)
- (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED)
- (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED)
- (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED)
- (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED)
- (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED)
- (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED)
- (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED)
- (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED)
- (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'Material'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Scene slot:OBCube blend:REPLACE drivers:0
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Scene' curverange:(2.0 .. 106.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBCube' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.001) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.001 AUTO_CLAMPED)
...
- (104.000, -1.010) lh:(103.667, -1.010 AUTO_CLAMPED) rh:(104.333, -1.010 AUTO_CLAMPED)
- (105.000, -1.011) lh:(104.667, -1.011 AUTO_CLAMPED) rh:(105.333, -1.011 AUTO_CLAMPED)
- (106.000, -1.012) lh:(105.667, -1.012 AUTO_CLAMPED) rh:(106.333, -1.012 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, -0.003) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.004 AUTO_CLAMPED)
- (4.000, -0.007) lh:(3.667, -0.007 AUTO_CLAMPED) rh:(4.333, -0.007 AUTO_CLAMPED)
...
- (104.000, 0.110) lh:(103.667, 0.112 AUTO_CLAMPED) rh:(104.333, 0.107 AUTO_CLAMPED)
- (105.000, 0.105) lh:(104.667, 0.105 AUTO_CLAMPED) rh:(105.333, 0.105 AUTO_CLAMPED)
- (106.000, 0.105) lh:(105.667, 0.105 AUTO_CLAMPED) rh:(106.333, 0.105 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, -0.002) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.003 AUTO_CLAMPED)
- (4.000, -0.006) lh:(3.667, -0.004 AUTO_CLAMPED) rh:(4.333, -0.008 AUTO_CLAMPED)
...
- (104.000, 3.439) lh:(103.667, 3.439 AUTO_CLAMPED) rh:(104.333, 3.439 AUTO_CLAMPED)
- (105.000, 3.439) lh:(104.667, 3.439 AUTO_CLAMPED) rh:(105.333, 3.439 AUTO_CLAMPED)
- (106.000, 3.439) lh:(105.667, 3.439 AUTO_CLAMPED) rh:(106.333, 3.439 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED)
- (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED)
- (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED)
- (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED)
- (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED)
- (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED)
- (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED)
- (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED)
- (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED)
- (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED)
- (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED)
- (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED)
- (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
|
|
issue_pr105019_fbx_ktime_on |
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'Material'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Scene slot:OBCube blend:REPLACE drivers:0
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Scene' curverange:(2.0 .. 106.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBCube' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.001) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.001 AUTO_CLAMPED)
...
- (104.000, -1.010) lh:(103.667, -1.010 AUTO_CLAMPED) rh:(104.333, -1.010 AUTO_CLAMPED)
- (105.000, -1.011) lh:(104.667, -1.011 AUTO_CLAMPED) rh:(105.333, -1.011 AUTO_CLAMPED)
- (106.000, -1.012) lh:(105.667, -1.012 AUTO_CLAMPED) rh:(106.333, -1.012 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, -0.003) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.004 AUTO_CLAMPED)
- (4.000, -0.007) lh:(3.667, -0.007 AUTO_CLAMPED) rh:(4.333, -0.007 AUTO_CLAMPED)
...
- (104.000, 0.110) lh:(103.667, 0.112 AUTO_CLAMPED) rh:(104.333, 0.107 AUTO_CLAMPED)
- (105.000, 0.105) lh:(104.667, 0.105 AUTO_CLAMPED) rh:(105.333, 0.105 AUTO_CLAMPED)
- (106.000, 0.105) lh:(105.667, 0.105 AUTO_CLAMPED) rh:(106.333, 0.105 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, -0.002) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.003 AUTO_CLAMPED)
- (4.000, -0.006) lh:(3.667, -0.004 AUTO_CLAMPED) rh:(4.333, -0.008 AUTO_CLAMPED)
...
- (104.000, 3.439) lh:(103.667, 3.439 AUTO_CLAMPED) rh:(104.333, 3.439 AUTO_CLAMPED)
- (105.000, 3.439) lh:(104.667, 3.439 AUTO_CLAMPED) rh:(105.333, 3.439 AUTO_CLAMPED)
- (106.000, 3.439) lh:(105.667, 3.439 AUTO_CLAMPED) rh:(106.333, 3.439 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED)
- (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED)
- (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED)
- (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED)
- (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED)
- (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED)
- (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED)
- (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED)
- (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED)
- (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED)
- (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED)
- (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED)
- (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/4 4/6 2/6 0/2 2/3 ... 4/5 5/7 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'Material'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Scene slot:OBCube blend:REPLACE drivers:0
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Scene' curverange:(2.0 .. 106.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBCube' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.001) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.001 AUTO_CLAMPED)
...
- (104.000, -1.010) lh:(103.667, -1.010 AUTO_CLAMPED) rh:(104.333, -1.010 AUTO_CLAMPED)
- (105.000, -1.011) lh:(104.667, -1.011 AUTO_CLAMPED) rh:(105.333, -1.011 AUTO_CLAMPED)
- (106.000, -1.012) lh:(105.667, -1.012 AUTO_CLAMPED) rh:(106.333, -1.012 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, -0.003) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.004 AUTO_CLAMPED)
- (4.000, -0.007) lh:(3.667, -0.007 AUTO_CLAMPED) rh:(4.333, -0.007 AUTO_CLAMPED)
...
- (104.000, 0.110) lh:(103.667, 0.112 AUTO_CLAMPED) rh:(104.333, 0.107 AUTO_CLAMPED)
- (105.000, 0.105) lh:(104.667, 0.105 AUTO_CLAMPED) rh:(105.333, 0.105 AUTO_CLAMPED)
- (106.000, 0.105) lh:(105.667, 0.105 AUTO_CLAMPED) rh:(106.333, 0.105 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, -0.002) lh:(2.667, -0.001 AUTO_CLAMPED) rh:(3.333, -0.003 AUTO_CLAMPED)
- (4.000, -0.006) lh:(3.667, -0.004 AUTO_CLAMPED) rh:(4.333, -0.008 AUTO_CLAMPED)
...
- (104.000, 3.439) lh:(103.667, 3.439 AUTO_CLAMPED) rh:(104.333, 3.439 AUTO_CLAMPED)
- (105.000, 3.439) lh:(104.667, 3.439 AUTO_CLAMPED) rh:(105.333, 3.439 AUTO_CLAMPED)
- (106.000, 3.439) lh:(105.667, 3.439 AUTO_CLAMPED) rh:(106.333, 3.439 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED)
- (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED)
- (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED)
- (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED)
- (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (104.000, 0.000) lh:(103.667, 0.000 AUTO_CLAMPED) rh:(104.333, 0.000 AUTO_CLAMPED)
- (105.000, 0.000) lh:(104.667, 0.000 AUTO_CLAMPED) rh:(105.333, 0.000 AUTO_CLAMPED)
- (106.000, 0.000) lh:(105.667, 0.000 AUTO_CLAMPED) rh:(106.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED)
- (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED)
- (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED)
- (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED)
- (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:105 grp:'Cube'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (104.000, 1.000) lh:(103.667, 1.000 AUTO_CLAMPED) rh:(104.333, 1.000 AUTO_CLAMPED)
- (105.000, 1.000) lh:(104.667, 1.000 AUTO_CLAMPED) rh:(105.333, 1.000 AUTO_CLAMPED)
- (106.000, 1.000) lh:(105.667, 1.000 AUTO_CLAMPED) rh:(106.333, 1.000 AUTO_CLAMPED)
|
|
max2025-customprops-2014b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: str:='foo' str:1='3' str:2='=4' str:AllOfThoseAre='ComingFrom 3dsmax User Defined' int:BoolProp=False f3:ColorProp=(0.161, 0.046, 0.314) fl:FloatPar=17.500 int:IntPar=23 int:MaxHandle=2 str:StringProp='foobar' str:UserDefined='Property' str:bar='' f4:fRGBAProp=(0.166, 0.248, 0.253, 0.253)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: str:='foo' str:1='3' str:2='=4' str:AllOfThoseAre='ComingFrom 3dsmax User Defined' int:BoolProp=False f3:ColorProp=(0.161, 0.046, 0.314) fl:FloatPar=17.500 int:IntPar=23 int:MaxHandle=2 str:StringProp='foobar' str:UserDefined='Property' str:bar='' f4:fRGBAProp=(0.166, 0.248, 0.253, 0.253)
|
|
max2025-customprops-2020b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: str:='foo' str:1='3' str:2='=4' str:AllOfThoseAre='ComingFrom 3dsmax User Defined' int:BoolProp=False f3:ColorProp=(0.161, 0.046, 0.314) fl:FloatPar=17.500 int:IntPar=23 int:MaxHandle=2 str:StringProp='foobar' str:UserDefined='Property' str:bar='' f4:fRGBAProp=(0.166, 0.248, 0.253, 0.253)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: str:='foo' str:1='3' str:2='=4' str:AllOfThoseAre='ComingFrom 3dsmax User Defined' int:BoolProp=False f3:ColorProp=(0.161, 0.046, 0.314) fl:FloatPar=17.500 int:IntPar=23 int:MaxHandle=2 str:StringProp='foobar' str:UserDefined='Property' str:bar='' f4:fRGBAProp=(0.166, 0.248, 0.253, 0.253)
|
|
max2025-light_camera_anim |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-9.563, -2.555, 0.000)
- (9.563, -2.555, 0.000)
- (-9.563, 2.555, 0.000)
...
- (9.563, -2.555, 6.394)
- (-9.563, 2.555, 6.394)
- (9.563, 2.555, 6.394)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Objects: 5
- Obj 'Box001' MESH data:'Mesh'
- pos 0.009, 0.011, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
- Obj 'Camera001' CAMERA data:'Camera'
- pos -1.106, -0.696, 0.484
- rot 1.571, -0.443, -2.345 (XYZ)
- scl 0.025, 0.025, 0.025
- anim act:Take 001 slot:OBCamera001 blend:REPLACE drivers:0
- props: int:MaxHandle=4
- Obj 'Camera001.Target' EMPTY
- pos -0.392, 0.033, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- anim act:Take 001 slot:OBCamera001.Target blend:REPLACE drivers:0
- props: int:MaxHandle=5
- Obj 'SpotLight001' LIGHT data:'Light'
- pos 0.542, -0.586, 0.000
- rot 1.571, 0.000, 0.289 (XYZ)
- scl 0.025, 0.025, 0.025
- anim act:Take 001 slot:OBSpotLight001 blend:REPLACE drivers:0
- Obj 'SpotLight001.Target' EMPTY
- pos 0.364, 0.014, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- anim act:Take 001 slot:OBSpotLight001.Target blend:REPLACE drivers:0
- props: int:MaxHandle=9
==== Cameras: 1
- Cam 'Camera' PERSP lens:60.0 MILLIMETERS near:0.254 far:101.6 orthosize:1.0
- fov 0.583 (h 0.583 v 0.334)
- sensor 36.0x20.3 shift 0.000,0.000
==== Lights: 1
- Light 'Light' SPOT col:(0.860, 0.674, 0.561) energy:4774.640
- spot 1.047 blend 0.500
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 101.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:4
- Channelbag slot 'OBCamera001' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, -1.106) lh:(-2.333, -1.106 AUTO_CLAMPED) rh:(4.333, -1.106 AUTO_CLAMPED)
- (11.000, -0.190) lh:(7.667, -0.190 AUTO_CLAMPED) rh:(14.333, -0.190 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, -0.696) lh:(-2.333, -0.696 AUTO_CLAMPED) rh:(4.333, -0.696 AUTO_CLAMPED)
- (11.000, 0.427) lh:(7.667, 0.427 AUTO_CLAMPED) rh:(14.333, 0.427 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, 0.484) lh:(-2.333, 0.484 AUTO_CLAMPED) rh:(4.333, 0.484 AUTO_CLAMPED)
- (11.000, 0.224) lh:(7.667, 0.224 AUTO_CLAMPED) rh:(14.333, 0.224 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, 1.571) lh:(-2.333, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED)
- (11.000, 1.571) lh:(7.667, 1.571 AUTO_CLAMPED) rh:(14.333, 1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, -0.443) lh:(-2.333, -0.443 AUTO_CLAMPED) rh:(4.333, -0.443 AUTO_CLAMPED)
- (11.000, -0.443) lh:(7.667, -0.443 AUTO_CLAMPED) rh:(14.333, -0.443 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, -2.345) lh:(-2.333, -2.345 AUTO_CLAMPED) rh:(4.333, -2.345 AUTO_CLAMPED)
- (11.000, -2.345) lh:(7.667, -2.345 AUTO_CLAMPED) rh:(14.333, -2.345 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- Channelbag slot 'OBCamera001.Target' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, -0.392) lh:(-2.333, -0.392 AUTO_CLAMPED) rh:(4.333, -0.392 AUTO_CLAMPED)
- (11.000, 0.238) lh:(7.667, 0.238 AUTO_CLAMPED) rh:(14.333, 0.238 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.033) lh:(-2.333, 0.033 AUTO_CLAMPED) rh:(4.333, 0.033 AUTO_CLAMPED)
- (11.000, 0.033) lh:(7.667, 0.033 AUTO_CLAMPED) rh:(14.333, 0.033 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- Channelbag slot 'OBSpotLight001' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 0.542) lh:(0.667, 0.542 AUTO_CLAMPED) rh:(1.333, 0.542 AUTO_CLAMPED)
- (2.000, 0.503) lh:(1.667, 0.528 AUTO_CLAMPED) rh:(2.333, 0.477 AUTO_CLAMPED)
- (3.000, 0.395) lh:(2.667, 0.440 AUTO_CLAMPED) rh:(3.333, 0.350 AUTO_CLAMPED)
...
- (99.000, -0.873) lh:(98.667, -0.873 AUTO_CLAMPED) rh:(99.333, -0.873 AUTO_CLAMPED)
- (100.000, -0.873) lh:(99.667, -0.873 AUTO_CLAMPED) rh:(100.333, -0.873 AUTO_CLAMPED)
- (101.000, -0.873) lh:(100.667, -0.873 AUTO_CLAMPED) rh:(101.333, -0.873 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, -0.586) lh:(0.667, -0.586 AUTO_CLAMPED) rh:(1.333, -0.586 AUTO_CLAMPED)
- (2.000, -0.586) lh:(1.667, -0.586 AUTO_CLAMPED) rh:(2.333, -0.586 AUTO_CLAMPED)
- (3.000, -0.586) lh:(2.667, -0.586 AUTO_CLAMPED) rh:(3.333, -0.586 AUTO_CLAMPED)
...
- (99.000, -0.586) lh:(98.667, -0.586 AUTO_CLAMPED) rh:(99.333, -0.586 AUTO_CLAMPED)
- (100.000, -0.586) lh:(99.667, -0.586 AUTO_CLAMPED) rh:(100.333, -0.586 AUTO_CLAMPED)
- (101.000, -0.586) lh:(100.667, -0.586 AUTO_CLAMPED) rh:(101.333, -0.586 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.017) lh:(1.667, 0.006 AUTO_CLAMPED) rh:(2.333, 0.027 AUTO_CLAMPED)
- (3.000, 0.061) lh:(2.667, 0.042 AUTO_CLAMPED) rh:(3.333, 0.080 AUTO_CLAMPED)
...
- (99.000, 0.589) lh:(98.667, 0.589 AUTO_CLAMPED) rh:(99.333, 0.589 AUTO_CLAMPED)
- (100.000, 0.589) lh:(99.667, 0.589 AUTO_CLAMPED) rh:(100.333, 0.589 AUTO_CLAMPED)
- (101.000, 0.589) lh:(100.667, 0.589 AUTO_CLAMPED) rh:(101.333, 0.589 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 1.571) lh:(0.667, 1.571 AUTO_CLAMPED) rh:(1.333, 1.571 AUTO_CLAMPED)
- (2.000, 1.544) lh:(1.667, 1.561 AUTO_CLAMPED) rh:(2.333, 1.527 AUTO_CLAMPED)
- (3.000, 1.470) lh:(2.667, 1.502 AUTO_CLAMPED) rh:(3.333, 1.439 AUTO_CLAMPED)
...
- (99.000, 0.978) lh:(98.667, 0.978 AUTO_CLAMPED) rh:(99.333, 0.978 AUTO_CLAMPED)
- (100.000, 0.978) lh:(99.667, 0.978 AUTO_CLAMPED) rh:(100.333, 0.978 AUTO_CLAMPED)
- (101.000, 0.978) lh:(100.667, 0.978 AUTO_CLAMPED) rh:(101.333, 0.978 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (99.000, 0.000) lh:(98.667, 0.000 AUTO_CLAMPED) rh:(99.333, 0.000 AUTO_CLAMPED)
- (100.000, 0.000) lh:(99.667, 0.000 AUTO_CLAMPED) rh:(100.333, 0.000 AUTO_CLAMPED)
- (101.000, 0.000) lh:(100.667, 0.000 AUTO_CLAMPED) rh:(101.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 0.289) lh:(0.667, 0.289 AUTO_CLAMPED) rh:(1.333, 0.289 AUTO_CLAMPED)
- (2.000, 0.254) lh:(1.667, 0.277 AUTO_CLAMPED) rh:(2.333, 0.231 AUTO_CLAMPED)
- (3.000, 0.155) lh:(2.667, 0.197 AUTO_CLAMPED) rh:(3.333, 0.112 AUTO_CLAMPED)
...
- (99.000, -0.817) lh:(98.667, -0.817 AUTO_CLAMPED) rh:(99.333, -0.817 AUTO_CLAMPED)
- (100.000, -0.817) lh:(99.667, -0.817 AUTO_CLAMPED) rh:(100.333, -0.817 AUTO_CLAMPED)
- (101.000, -0.817) lh:(100.667, -0.817 AUTO_CLAMPED) rh:(101.333, -0.817 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 0.025) lh:(0.667, 0.025 AUTO_CLAMPED) rh:(1.333, 0.025 AUTO_CLAMPED)
- (2.000, 0.025) lh:(1.667, 0.025 AUTO_CLAMPED) rh:(2.333, 0.025 AUTO_CLAMPED)
- (3.000, 0.025) lh:(2.667, 0.025 AUTO_CLAMPED) rh:(3.333, 0.025 AUTO_CLAMPED)
...
- (99.000, 0.025) lh:(98.667, 0.025 AUTO_CLAMPED) rh:(99.333, 0.025 AUTO_CLAMPED)
- (100.000, 0.025) lh:(99.667, 0.025 AUTO_CLAMPED) rh:(100.333, 0.025 AUTO_CLAMPED)
- (101.000, 0.025) lh:(100.667, 0.025 AUTO_CLAMPED) rh:(101.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 0.025) lh:(0.667, 0.025 AUTO_CLAMPED) rh:(1.333, 0.025 AUTO_CLAMPED)
- (2.000, 0.025) lh:(1.667, 0.025 AUTO_CLAMPED) rh:(2.333, 0.025 AUTO_CLAMPED)
- (3.000, 0.025) lh:(2.667, 0.025 AUTO_CLAMPED) rh:(3.333, 0.025 AUTO_CLAMPED)
...
- (99.000, 0.025) lh:(98.667, 0.025 AUTO_CLAMPED) rh:(99.333, 0.025 AUTO_CLAMPED)
- (100.000, 0.025) lh:(99.667, 0.025 AUTO_CLAMPED) rh:(100.333, 0.025 AUTO_CLAMPED)
- (101.000, 0.025) lh:(100.667, 0.025 AUTO_CLAMPED) rh:(101.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 0.025) lh:(0.667, 0.025 AUTO_CLAMPED) rh:(1.333, 0.025 AUTO_CLAMPED)
- (2.000, 0.025) lh:(1.667, 0.025 AUTO_CLAMPED) rh:(2.333, 0.025 AUTO_CLAMPED)
- (3.000, 0.025) lh:(2.667, 0.025 AUTO_CLAMPED) rh:(3.333, 0.025 AUTO_CLAMPED)
...
- (99.000, 0.025) lh:(98.667, 0.025 AUTO_CLAMPED) rh:(99.333, 0.025 AUTO_CLAMPED)
- (100.000, 0.025) lh:(99.667, 0.025 AUTO_CLAMPED) rh:(100.333, 0.025 AUTO_CLAMPED)
- (101.000, 0.025) lh:(100.667, 0.025 AUTO_CLAMPED) rh:(101.333, 0.025 AUTO_CLAMPED)
- Channelbag slot 'OBSpotLight001.Target' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.364) lh:(-2.333, 0.364 AUTO_CLAMPED) rh:(4.333, 0.364 AUTO_CLAMPED)
- (11.000, -0.235) lh:(7.667, -0.235 AUTO_CLAMPED) rh:(14.333, -0.235 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.014) lh:(-2.333, 0.014 AUTO_CLAMPED) rh:(4.333, 0.014 AUTO_CLAMPED)
- (11.000, 0.014) lh:(7.667, 0.014 AUTO_CLAMPED) rh:(14.333, 0.014 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-9.563, -2.555, 0.000)
- (9.563, -2.555, 0.000)
- (-9.563, 2.555, 0.000)
...
- (9.563, -2.555, 6.394)
- (-9.563, 2.555, 6.394)
- (9.563, 2.555, 6.394)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Objects: 5
- Obj 'Box001' MESH data:'Mesh'
- pos 0.009, 0.011, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
- Obj 'Camera001' CAMERA data:'Camera'
- pos -1.106, -0.696, 0.484
- rot 1.571, -0.443, -2.345 (XYZ)
- scl 0.025, 0.025, 0.025
- anim act:Take 001 slot:OBCamera001 blend:REPLACE drivers:0
- props: int:MaxHandle=4
- Obj 'Camera001.Target' EMPTY
- pos -0.392, 0.033, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- anim act:Take 001 slot:OBCamera001.Target blend:REPLACE drivers:0
- props: int:MaxHandle=5
- Obj 'SpotLight001' LIGHT data:'Light'
- pos 0.542, -0.586, 0.000
- rot 1.571, 0.000, 0.289 (XYZ)
- scl 0.025, 0.025, 0.025
- anim act:Take 001 slot:OBSpotLight001 blend:REPLACE drivers:0
- Obj 'SpotLight001.Target' EMPTY
- pos 0.364, 0.014, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- anim act:Take 001 slot:OBSpotLight001.Target blend:REPLACE drivers:0
- props: int:MaxHandle=9
==== Cameras: 1
- Cam 'Camera' PERSP lens:60.0 MILLIMETERS near:0.254 far:101.6 orthosize:1.0
- fov 0.583 (h 0.583 v 0.334)
- sensor 36.0x20.3 shift 0.000,0.000
==== Lights: 1
- Light 'Light' SPOT col:(0.860, 0.674, 0.561) energy:4774.640
- spot 1.047 blend 0.500
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 101.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:4
- Channelbag slot 'OBCamera001' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, -1.106) lh:(-2.333, -1.106 AUTO_CLAMPED) rh:(4.333, -1.106 AUTO_CLAMPED)
- (11.000, -0.190) lh:(7.667, -0.190 AUTO_CLAMPED) rh:(14.333, -0.190 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, -0.696) lh:(-2.333, -0.696 AUTO_CLAMPED) rh:(4.333, -0.696 AUTO_CLAMPED)
- (11.000, 0.427) lh:(7.667, 0.427 AUTO_CLAMPED) rh:(14.333, 0.427 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, 0.484) lh:(-2.333, 0.484 AUTO_CLAMPED) rh:(4.333, 0.484 AUTO_CLAMPED)
- (11.000, 0.224) lh:(7.667, 0.224 AUTO_CLAMPED) rh:(14.333, 0.224 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, 1.571) lh:(-2.333, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED)
- (11.000, 1.571) lh:(7.667, 1.571 AUTO_CLAMPED) rh:(14.333, 1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, -0.443) lh:(-2.333, -0.443 AUTO_CLAMPED) rh:(4.333, -0.443 AUTO_CLAMPED)
- (11.000, -0.443) lh:(7.667, -0.443 AUTO_CLAMPED) rh:(14.333, -0.443 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, -2.345) lh:(-2.333, -2.345 AUTO_CLAMPED) rh:(4.333, -2.345 AUTO_CLAMPED)
- (11.000, -2.345) lh:(7.667, -2.345 AUTO_CLAMPED) rh:(14.333, -2.345 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- Channelbag slot 'OBCamera001.Target' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, -0.392) lh:(-2.333, -0.392 AUTO_CLAMPED) rh:(4.333, -0.392 AUTO_CLAMPED)
- (11.000, 0.238) lh:(7.667, 0.238 AUTO_CLAMPED) rh:(14.333, 0.238 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.033) lh:(-2.333, 0.033 AUTO_CLAMPED) rh:(4.333, 0.033 AUTO_CLAMPED)
- (11.000, 0.033) lh:(7.667, 0.033 AUTO_CLAMPED) rh:(14.333, 0.033 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Camera001.Target'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- Channelbag slot 'OBSpotLight001' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 0.542) lh:(0.667, 0.542 AUTO_CLAMPED) rh:(1.333, 0.542 AUTO_CLAMPED)
- (2.000, 0.503) lh:(1.667, 0.528 AUTO_CLAMPED) rh:(2.333, 0.477 AUTO_CLAMPED)
- (3.000, 0.395) lh:(2.667, 0.440 AUTO_CLAMPED) rh:(3.333, 0.350 AUTO_CLAMPED)
...
- (99.000, -0.873) lh:(98.667, -0.873 AUTO_CLAMPED) rh:(99.333, -0.873 AUTO_CLAMPED)
- (100.000, -0.873) lh:(99.667, -0.873 AUTO_CLAMPED) rh:(100.333, -0.873 AUTO_CLAMPED)
- (101.000, -0.873) lh:(100.667, -0.873 AUTO_CLAMPED) rh:(101.333, -0.873 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, -0.586) lh:(0.667, -0.586 AUTO_CLAMPED) rh:(1.333, -0.586 AUTO_CLAMPED)
- (2.000, -0.586) lh:(1.667, -0.586 AUTO_CLAMPED) rh:(2.333, -0.586 AUTO_CLAMPED)
- (3.000, -0.586) lh:(2.667, -0.586 AUTO_CLAMPED) rh:(3.333, -0.586 AUTO_CLAMPED)
...
- (99.000, -0.586) lh:(98.667, -0.586 AUTO_CLAMPED) rh:(99.333, -0.586 AUTO_CLAMPED)
- (100.000, -0.586) lh:(99.667, -0.586 AUTO_CLAMPED) rh:(100.333, -0.586 AUTO_CLAMPED)
- (101.000, -0.586) lh:(100.667, -0.586 AUTO_CLAMPED) rh:(101.333, -0.586 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.017) lh:(1.667, 0.006 AUTO_CLAMPED) rh:(2.333, 0.027 AUTO_CLAMPED)
- (3.000, 0.061) lh:(2.667, 0.042 AUTO_CLAMPED) rh:(3.333, 0.080 AUTO_CLAMPED)
...
- (99.000, 0.589) lh:(98.667, 0.589 AUTO_CLAMPED) rh:(99.333, 0.589 AUTO_CLAMPED)
- (100.000, 0.589) lh:(99.667, 0.589 AUTO_CLAMPED) rh:(100.333, 0.589 AUTO_CLAMPED)
- (101.000, 0.589) lh:(100.667, 0.589 AUTO_CLAMPED) rh:(101.333, 0.589 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 1.571) lh:(0.667, 1.571 AUTO_CLAMPED) rh:(1.333, 1.571 AUTO_CLAMPED)
- (2.000, 1.544) lh:(1.667, 1.561 AUTO_CLAMPED) rh:(2.333, 1.527 AUTO_CLAMPED)
- (3.000, 1.470) lh:(2.667, 1.502 AUTO_CLAMPED) rh:(3.333, 1.439 AUTO_CLAMPED)
...
- (99.000, 0.978) lh:(98.667, 0.978 AUTO_CLAMPED) rh:(99.333, 0.978 AUTO_CLAMPED)
- (100.000, 0.978) lh:(99.667, 0.978 AUTO_CLAMPED) rh:(100.333, 0.978 AUTO_CLAMPED)
- (101.000, 0.978) lh:(100.667, 0.978 AUTO_CLAMPED) rh:(101.333, 0.978 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (99.000, 0.000) lh:(98.667, 0.000 AUTO_CLAMPED) rh:(99.333, 0.000 AUTO_CLAMPED)
- (100.000, 0.000) lh:(99.667, 0.000 AUTO_CLAMPED) rh:(100.333, 0.000 AUTO_CLAMPED)
- (101.000, 0.000) lh:(100.667, 0.000 AUTO_CLAMPED) rh:(101.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 0.289) lh:(0.667, 0.289 AUTO_CLAMPED) rh:(1.333, 0.289 AUTO_CLAMPED)
- (2.000, 0.254) lh:(1.667, 0.277 AUTO_CLAMPED) rh:(2.333, 0.231 AUTO_CLAMPED)
- (3.000, 0.155) lh:(2.667, 0.197 AUTO_CLAMPED) rh:(3.333, 0.112 AUTO_CLAMPED)
...
- (99.000, -0.817) lh:(98.667, -0.817 AUTO_CLAMPED) rh:(99.333, -0.817 AUTO_CLAMPED)
- (100.000, -0.817) lh:(99.667, -0.817 AUTO_CLAMPED) rh:(100.333, -0.817 AUTO_CLAMPED)
- (101.000, -0.817) lh:(100.667, -0.817 AUTO_CLAMPED) rh:(101.333, -0.817 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 0.025) lh:(0.667, 0.025 AUTO_CLAMPED) rh:(1.333, 0.025 AUTO_CLAMPED)
- (2.000, 0.025) lh:(1.667, 0.025 AUTO_CLAMPED) rh:(2.333, 0.025 AUTO_CLAMPED)
- (3.000, 0.025) lh:(2.667, 0.025 AUTO_CLAMPED) rh:(3.333, 0.025 AUTO_CLAMPED)
...
- (99.000, 0.025) lh:(98.667, 0.025 AUTO_CLAMPED) rh:(99.333, 0.025 AUTO_CLAMPED)
- (100.000, 0.025) lh:(99.667, 0.025 AUTO_CLAMPED) rh:(100.333, 0.025 AUTO_CLAMPED)
- (101.000, 0.025) lh:(100.667, 0.025 AUTO_CLAMPED) rh:(101.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 0.025) lh:(0.667, 0.025 AUTO_CLAMPED) rh:(1.333, 0.025 AUTO_CLAMPED)
- (2.000, 0.025) lh:(1.667, 0.025 AUTO_CLAMPED) rh:(2.333, 0.025 AUTO_CLAMPED)
- (3.000, 0.025) lh:(2.667, 0.025 AUTO_CLAMPED) rh:(3.333, 0.025 AUTO_CLAMPED)
...
- (99.000, 0.025) lh:(98.667, 0.025 AUTO_CLAMPED) rh:(99.333, 0.025 AUTO_CLAMPED)
- (100.000, 0.025) lh:(99.667, 0.025 AUTO_CLAMPED) rh:(100.333, 0.025 AUTO_CLAMPED)
- (101.000, 0.025) lh:(100.667, 0.025 AUTO_CLAMPED) rh:(101.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:101 grp:'SpotLight001'
- (1.000, 0.025) lh:(0.667, 0.025 AUTO_CLAMPED) rh:(1.333, 0.025 AUTO_CLAMPED)
- (2.000, 0.025) lh:(1.667, 0.025 AUTO_CLAMPED) rh:(2.333, 0.025 AUTO_CLAMPED)
- (3.000, 0.025) lh:(2.667, 0.025 AUTO_CLAMPED) rh:(3.333, 0.025 AUTO_CLAMPED)
...
- (99.000, 0.025) lh:(98.667, 0.025 AUTO_CLAMPED) rh:(99.333, 0.025 AUTO_CLAMPED)
- (100.000, 0.025) lh:(99.667, 0.025 AUTO_CLAMPED) rh:(100.333, 0.025 AUTO_CLAMPED)
- (101.000, 0.025) lh:(100.667, 0.025 AUTO_CLAMPED) rh:(101.333, 0.025 AUTO_CLAMPED)
- Channelbag slot 'OBSpotLight001.Target' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.364) lh:(-2.333, 0.364 AUTO_CLAMPED) rh:(4.333, 0.364 AUTO_CLAMPED)
- (11.000, -0.235) lh:(7.667, -0.235 AUTO_CLAMPED) rh:(14.333, -0.235 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.014) lh:(-2.333, 0.014 AUTO_CLAMPED) rh:(4.333, 0.014 AUTO_CLAMPED)
- (11.000, 0.014) lh:(7.667, 0.014 AUTO_CLAMPED) rh:(14.333, 0.014 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'SpotLight001.Target'
- (1.000, 0.025) lh:(-2.333, 0.025 AUTO_CLAMPED) rh:(4.333, 0.025 AUTO_CLAMPED)
- (11.000, 0.025) lh:(7.667, 0.025 AUTO_CLAMPED) rh:(14.333, 0.025 AUTO_CLAMPED)
|
|
max2025-longnames |
==== Meshes: 4
- Mesh 'Mesh' vtx:50 face:48 loop:192 edge:96
- 0 6 7 1 1 ... 30 49 36 18 24
- 0/6 6/7 1/7 0/1 7/8 ... 30/48 6/49 48/49 36/49 24/49
- attr 'position' FLOAT_VECTOR POINT
- (-17.651, -5.224, 0.000)
- (-10.590, -5.224, 0.000)
- (-3.530, -5.224, 0.000)
...
- (-10.590, 5.224, 2.799)
- (-17.651, 5.224, 2.799)
- (-17.651, 0.000, 2.799)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 0 0 1 0 ... 1 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 1=1.000
- 1=1.000
- Mesh 'Mesh.001' vtx:12 face:20 loop:60 edge:30
- 0 1 2 0 2 ... 10 9 11 6 10
- 0/1 1/2 0/2 2/3 0/3 ... 7/11 6/11 8/11 9/11 10/11
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 2.055)
- (1.838, 0.000, 0.919)
- (0.568, 1.748, 0.919)
...
- (-0.568, -1.748, -0.919)
- (1.487, -1.080, -0.919)
- (0.000, 0.000, -2.055)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Mesh.002' vtx:50 face:48 loop:192 edge:96
- 0 6 7 1 1 ... 30 49 36 18 24
- 0/6 6/7 1/7 0/1 7/8 ... 30/48 6/49 48/49 36/49 24/49
- attr 'position' FLOAT_VECTOR POINT
- (-17.651, -5.224, 0.000)
- (-10.590, -5.224, 0.000)
- (-3.530, -5.224, 0.000)
...
- (-10.590, 5.224, 2.799)
- (-17.651, 5.224, 2.799)
- (-17.651, 0.000, 2.799)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 0 0 1 0 ... 1 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 1=1.000
- 1=1.000
- Mesh 'Mesh.003' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-7.618, -3.593, 0.000)
- (7.618, -3.593, 0.000)
- (-7.618, 3.593, 0.000)
...
- (7.618, -3.593, 4.662)
- (-7.618, 3.593, 4.662)
- (7.618, 3.593, 4.662)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
==== Objects: 6
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001'
0.915 0.000 -0.403 0.000
0.000 1.000 0.000 0.000
0.403 0.000 0.915 0.000
- props: int:MaxHandle=4
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
0.663 0.000 -0.749 0.000
0.000 1.000 0.000 0.000
0.749 0.000 0.663 0.000
- props: int:MaxHandle=5
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
0.496 0.000 -0.868 0.000
0.000 1.000 0.000 0.000
0.868 0.000 0.496 0.000
- props: int:MaxHandle=11
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004'
0.636 0.000 0.772 0.000
0.000 1.000 0.000 0.000
-0.772 0.000 0.636 0.000
- props: int:MaxHandle=12
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005'
0.293 0.000 0.956 0.000
0.000 1.000 0.000 0.000
-0.956 0.000 0.293 0.000
- props: int:MaxHandle=13
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At'
0.978 0.000 0.210 0.000
0.000 1.000 0.000 0.000
-0.210 0.000 0.978 0.000
- props: int:MaxHandle=3
- anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'Box_With_A_Long_Name_To_Test_Importer_Handling_Of_Names_That_A' MESH data:'Mesh.002' par:'Armature'
- pos 0.679, 0.000, 15.811
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 vertex groups
- 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=10
- Obj 'Box_With_A_Long_Name_To_Test_Importer_Handling_Of_Names_That_Ar' MESH data:'Mesh' par:'Armature'
- pos 0.679, 0.000, -0.945
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 vertex groups
- 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=2
- Obj 'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' MESH data:'Mesh.003'
- pos -0.261, -0.829, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- anim act:Take 001 slot:OBBox_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se blend:REPLACE drivers:0
- props: int:MaxHandle=14
- Obj 'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' LIGHT data:'Light'
- pos 0.567, -0.741, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- anim act:Take 001 slot:OBPoint_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_ blend:REPLACE drivers:0
- props: int:MaxHandle=15
- Obj 'Sphere_Parented_To_Bone' MESH data:'Mesh.001' par:'Armature' par_type:BONE par_bone:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- pos 6.099, -21.143, 2.790
- rot -0.390, 0.143, 0.733 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=9
==== Lights: 1
- Light 'Light' POINT col:(0.493, 0.172, 0.135) energy:1.000
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 6.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:3
- Channelbag slot 'OBArmature' curves:40
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 0.912) lh:(-0.667, 0.912 AUTO_CLAMPED) rh:(2.667, 0.912 AUTO_CLAMPED)
- (6.000, 0.969) lh:(4.333, 0.969 AUTO_CLAMPED) rh:(7.667, 0.969 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, -0.411) lh:(-0.667, -0.411 AUTO_CLAMPED) rh:(2.667, -0.411 AUTO_CLAMPED)
- (6.000, 0.248) lh:(4.333, 0.248 AUTO_CLAMPED) rh:(7.667, 0.248 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
- (1.000, 0.865) lh:(-0.667, 0.865 AUTO_CLAMPED) rh:(2.667, 0.865 AUTO_CLAMPED)
- (6.000, 0.993) lh:(4.333, 0.993 AUTO_CLAMPED) rh:(7.667, 0.993 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- Channelbag slot 'OBBox_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, -0.261) lh:(0.000, -0.261 AUTO_CLAMPED) rh:(2.000, -0.261 AUTO_CLAMPED)
- (4.000, 0.211) lh:(3.000, 0.211 AUTO_CLAMPED) rh:(5.000, 0.211 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, -0.829) lh:(0.000, -0.829 AUTO_CLAMPED) rh:(2.000, -0.829 AUTO_CLAMPED)
- (4.000, -0.829) lh:(3.000, -0.829 AUTO_CLAMPED) rh:(5.000, -0.829 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED)
- (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED)
- (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED)
- (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED)
- Channelbag slot 'OBPoint_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.567) lh:(-0.667, 0.567 AUTO_CLAMPED) rh:(2.667, 0.567 AUTO_CLAMPED)
- (6.000, 1.148) lh:(4.333, 1.148 AUTO_CLAMPED) rh:(7.667, 1.148 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, -0.741) lh:(-0.667, -0.741 AUTO_CLAMPED) rh:(2.667, -0.741 AUTO_CLAMPED)
- (6.000, -0.741) lh:(4.333, -0.741 AUTO_CLAMPED) rh:(7.667, -0.741 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED)
- (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED)
- (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED)
- (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 6 bones
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' h:(14.180, -14.180, 0.000) t:(14.514, 1.105, 0.000) radius h:0.100 t:0.050
1.000 0.012 0.000 0.097
0.000 0.000 1.000 0.000
0.012 -1.000 0.000 -1.241
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' h:(15.289, -15.289, 0.000) t:(15.289, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.012 0.000 15.385
0.000 0.000 1.000 0.000
0.012 -1.000 0.000 -1.057
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' h:(-14.082, 0.000, 16.225) t:(-14.220, 0.000, 2.046) radius h:0.100 t:0.050
1.000 -0.010 0.000 -14.082
0.000 0.000 1.000 0.000
-0.010 -1.000 0.000 16.225
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' h:(14.180, -14.180, 0.000) t:(14.514, 1.105, 0.000) radius h:0.100 t:0.050
1.000 0.012 0.000 0.097
0.000 0.000 1.000 0.000
0.012 -1.000 0.000 16.086
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0.012 -1.000 0.000 16.271
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' h:(-14.082, 0.000, -1.103) t:(-14.220, 0.000, -15.282) radius h:0.100 t:0.050
1.000 -0.010 0.000 -14.082
0.000 0.000 1.000 0.000
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|
==== Meshes: 4
- Mesh 'Mesh' vtx:50 face:48 loop:192 edge:96
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- attr 'position' FLOAT_VECTOR POINT
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- vertex groups:
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- Mesh 'Mesh.001' vtx:12 face:20 loop:60 edge:30
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- attr 'position' FLOAT_VECTOR POINT
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- attr 'sharp_edge' BOOLEAN EDGE
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- attr 'custom_normal' INT16_2D CORNER
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- Mesh 'Mesh.002' vtx:50 face:48 loop:192 edge:96
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- attr 'sharp_edge' BOOLEAN EDGE
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- vertex groups:
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- Mesh 'Mesh.003' vtx:8 face:6 loop:24 edge:12
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- attr 'position' FLOAT_VECTOR POINT
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- attr 'sharp_edge' BOOLEAN EDGE
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- attr 'custom_normal' INT16_2D CORNER
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==== Objects: 6
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001'
0.915 0.000 -0.403 0.000
0.000 1.000 0.000 0.000
0.403 0.000 0.915 0.000
- props: int:MaxHandle=4
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
0.663 0.000 -0.749 0.000
0.000 1.000 0.000 0.000
0.749 0.000 0.663 0.000
- props: int:MaxHandle=5
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
0.496 0.000 -0.868 0.000
0.000 1.000 0.000 0.000
0.868 0.000 0.496 0.000
- props: int:MaxHandle=11
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004'
0.636 0.000 0.772 0.000
0.000 1.000 0.000 0.000
-0.772 0.000 0.636 0.000
- props: int:MaxHandle=12
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005'
0.293 0.000 0.956 0.000
0.000 1.000 0.000 0.000
-0.956 0.000 0.293 0.000
- props: int:MaxHandle=13
- posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At'
0.978 0.000 0.210 0.000
0.000 1.000 0.000 0.000
-0.210 0.000 0.978 0.000
- props: int:MaxHandle=3
- anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'Box_With_A_Long_Name_To_Test_Importer_Handling_Of_Names_That_A' MESH data:'Mesh.002' par:'Armature'
- pos 0.679, 0.000, 15.811
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 vertex groups
- 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=10
- Obj 'Box_With_A_Long_Name_To_Test_Importer_Handling_Of_Names_That_Ar' MESH data:'Mesh' par:'Armature'
- pos 0.679, 0.000, -0.945
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 vertex groups
- 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=2
- Obj 'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' MESH data:'Mesh.003'
- pos -0.261, -0.829, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- anim act:Take 001 slot:OBBox_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se blend:REPLACE drivers:0
- props: int:MaxHandle=14
- Obj 'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' LIGHT data:'Light'
- pos 0.567, -0.741, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- anim act:Take 001 slot:OBPoint_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_ blend:REPLACE drivers:0
- props: int:MaxHandle=15
- Obj 'Sphere_Parented_To_Bone' MESH data:'Mesh.001' par:'Armature' par_type:BONE par_bone:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- pos 6.099, -21.143, 2.790
- rot -0.390, 0.143, 0.733 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=9
==== Lights: 1
- Light 'Light' POINT col:(0.493, 0.172, 0.135) energy:1.000
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 6.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:3
- Channelbag slot 'OBArmature' curves:40
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 0.912) lh:(-0.667, 0.912 AUTO_CLAMPED) rh:(2.667, 0.912 AUTO_CLAMPED)
- (6.000, 0.969) lh:(4.333, 0.969 AUTO_CLAMPED) rh:(7.667, 0.969 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, -0.411) lh:(-0.667, -0.411 AUTO_CLAMPED) rh:(2.667, -0.411 AUTO_CLAMPED)
- (6.000, 0.248) lh:(4.333, 0.248 AUTO_CLAMPED) rh:(7.667, 0.248 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
- (1.000, 0.865) lh:(-0.667, 0.865 AUTO_CLAMPED) rh:(2.667, 0.865 AUTO_CLAMPED)
- (6.000, 0.993) lh:(4.333, 0.993 AUTO_CLAMPED) rh:(7.667, 0.993 AUTO_CLAMPED)
- fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- Channelbag slot 'OBBox_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, -0.261) lh:(0.000, -0.261 AUTO_CLAMPED) rh:(2.000, -0.261 AUTO_CLAMPED)
- (4.000, 0.211) lh:(3.000, 0.211 AUTO_CLAMPED) rh:(5.000, 0.211 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, -0.829) lh:(0.000, -0.829 AUTO_CLAMPED) rh:(2.000, -0.829 AUTO_CLAMPED)
- (4.000, -0.829) lh:(3.000, -0.829 AUTO_CLAMPED) rh:(5.000, -0.829 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED)
- (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED)
- (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
- (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED)
- (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED)
- Channelbag slot 'OBPoint_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.567) lh:(-0.667, 0.567 AUTO_CLAMPED) rh:(2.667, 0.567 AUTO_CLAMPED)
- (6.000, 1.148) lh:(4.333, 1.148 AUTO_CLAMPED) rh:(7.667, 1.148 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, -0.741) lh:(-0.667, -0.741 AUTO_CLAMPED) rh:(2.667, -0.741 AUTO_CLAMPED)
- (6.000, -0.741) lh:(4.333, -0.741 AUTO_CLAMPED) rh:(7.667, -0.741 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED)
- (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED)
- (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
- (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED)
- (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 6 bones
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' h:(14.180, -14.180, 0.000) t:(14.514, 1.105, 0.000) radius h:0.100 t:0.050
1.000 0.012 0.000 0.097
0.000 0.000 1.000 0.000
0.012 -1.000 0.000 -1.241
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' h:(15.289, -15.289, 0.000) t:(15.289, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.012 0.000 15.385
0.000 0.000 1.000 0.000
0.012 -1.000 0.000 -1.057
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' h:(-14.082, 0.000, 16.225) t:(-14.220, 0.000, 2.046) radius h:0.100 t:0.050
1.000 -0.010 0.000 -14.082
0.000 0.000 1.000 0.000
-0.010 -1.000 0.000 16.225
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' h:(14.180, -14.180, 0.000) t:(14.514, 1.105, 0.000) radius h:0.100 t:0.050
1.000 0.012 0.000 0.097
0.000 0.000 1.000 0.000
0.012 -1.000 0.000 16.086
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' h:(15.289, -15.289, 0.000) t:(15.289, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.012 0.000 15.385
0.000 0.000 1.000 0.000
0.012 -1.000 0.000 16.271
- bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' h:(-14.082, 0.000, -1.103) t:(-14.220, 0.000, -15.282) radius h:0.100 t:0.050
1.000 -0.010 0.000 -14.082
0.000 0.000 1.000 0.000
-0.010 -1.000 0.000 -1.103
|
|
max2025-materials-b |
==== Meshes: 5
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PhysMat_rough0.25_mtl0.7_a0.2'
- Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'glTF2Mat_rough0.25_mtl0.7_ao0.4_sheen0.3'
- Mesh 'Mesh.002' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'OpenPBRMat_mtl0.2_rough0.7_ior1.2'
- Mesh 'Mesh.003' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PBRMtlRoughMat_mtl0.6_rough0.35'
- Mesh 'Mesh.004' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PBRMatSpecGloss_gloss0.8'
==== Objects: 5
- Obj 'BoxGltfMat' MESH data:'Mesh.001'
- pos 0.000, 0.031, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=2
- Obj 'BoxOpenPBR' MESH data:'Mesh.002'
- pos 0.000, -0.031, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
- Obj 'BoxPBRMetalRoughMat' MESH data:'Mesh.003'
- pos 0.000, -0.061, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=4
- Obj 'BoxPBRMetalRoughMat001' MESH data:'Mesh.004'
- pos 0.000, -0.092, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=5
- Obj 'BoxPhysMat' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
==== Materials: 5
- Mat 'glTF2Mat_rough0.25_mtl0.7_ao0.4_sheen0.3'
- base color (0.668, 0.958, 0.552) tex:'checker16.png' (checker16.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.250 tex:'checker16.png' (checker16.png) a:False
- metallic 0.700
- ior 1.500
- normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data
- viewport diffuse (0.668, 0.958, 0.552, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.700, roughness 0.250
- backface False probe True shadow False
- Mat 'OpenPBRMat_mtl0.2_rough0.7_ior1.2'
- base color (0.354, 0.365, 0.818) tex:'checker16.png' (checker16.png) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.700 tex:'checker16.png' (checker16.png) a:False
- metallic 0.200
- ior 1.200
- normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data
- viewport diffuse (0.354, 0.365, 0.818, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.200, roughness 0.700
- backface False probe True shadow False
- props: int:caustics=False int:dielectric_priority=0 int:exit_to_background=False fl:indirect_diffuse=1.000 fl:indirect_specular=1.000 int:internal_reflections=True
- Mat 'PBRMatSpecGloss_gloss0.8'
- base color (0.775, 0.463, 0.935) tex:'checker16.png' (checker16.png) a:False
- specular ior 0.500
- specular tint (0.436, 0.451, 0.148)
- roughness 0.500
- metallic 0.000
- ior 1.500
- normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data
- viewport diffuse (0.775, 0.463, 0.935, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'PBRMtlRoughMat_mtl0.6_rough0.35'
- base color (0.926, 0.880, 0.375) tex:'checker16.png' (checker16.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.350 tex:'checker16.png' (checker16.png) a:False
- metallic 0.600
- ior 1.500
- normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data
- viewport diffuse (0.926, 0.880, 0.375, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.600, roughness 0.350
- backface False probe True shadow False
- Mat 'PhysMat_rough0.25_mtl0.7_a0.2'
- base color (0.664, 0.553, 0.512) tex:'checker16.png' (checker16.png) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.250 tex:'checker16.png' (checker16.png) a:False
- metallic 0.700
- ior 1.520
- transmission 0.200
- normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data
- viewport diffuse (0.664, 0.553, 0.512, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.700, roughness 0.250
- backface False probe True shadow False
- props: int:caustics=False int:dielectric_priority=0 int:exit_to_background=False fl:indirect_diffuse=1.000 fl:indirect_specular=1.000 int:internal_reflections=True
==== Images: 2
- Image 'checker16.png' 16x16 24bpp
- Image 'normalmap64.png' 64x64 24bpp
|
==== Meshes: 5
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PhysMat_rough0.25_mtl0.7_a0.2'
- Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'glTF2Mat_rough0.25_mtl0.7_ao0.4_sheen0.3'
- Mesh 'Mesh.002' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'OpenPBRMat_mtl0.2_rough0.7_ior1.2'
- Mesh 'Mesh.003' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PBRMtlRoughMat_mtl0.6_rough0.35'
- Mesh 'Mesh.004' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PBRMatSpecGloss_gloss0.8'
==== Objects: 5
- Obj 'BoxGltfMat' MESH data:'Mesh.001'
- pos 0.000, 0.031, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=2
- Obj 'BoxOpenPBR' MESH data:'Mesh.002'
- pos 0.000, -0.031, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
- Obj 'BoxPBRMetalRoughMat' MESH data:'Mesh.003'
- pos 0.000, -0.061, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=4
- Obj 'BoxPBRMetalRoughMat001' MESH data:'Mesh.004'
- pos 0.000, -0.092, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=5
- Obj 'BoxPhysMat' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
==== Materials: 5
- Mat 'glTF2Mat_rough0.25_mtl0.7_ao0.4_sheen0.3'
- base color (0.668, 0.958, 0.552) tex:'checker16.png' (checker16.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.250 tex:'checker16.png' (checker16.png) a:False
- metallic 0.700
- ior 1.500
- normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data
- viewport diffuse (0.668, 0.958, 0.552, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.700, roughness 0.250
- backface False probe True shadow False
- Mat 'OpenPBRMat_mtl0.2_rough0.7_ior1.2'
- base color (0.354, 0.365, 0.818) tex:'checker16.png' (checker16.png) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.700 tex:'checker16.png' (checker16.png) a:False
- metallic 0.200
- ior 1.200
- normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data
- viewport diffuse (0.354, 0.365, 0.818, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.200, roughness 0.700
- backface False probe True shadow False
- props: int:caustics=False int:dielectric_priority=0 int:exit_to_background=False fl:indirect_diffuse=1.000 fl:indirect_specular=1.000 int:internal_reflections=True
- Mat 'PBRMatSpecGloss_gloss0.8'
- base color (0.775, 0.463, 0.935) tex:'checker16.png' (checker16.png) a:False
- specular ior 0.500
- specular tint (0.436, 0.451, 0.148)
- roughness 0.500
- metallic 0.000
- ior 1.500
- normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data
- viewport diffuse (0.775, 0.463, 0.935, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'PBRMtlRoughMat_mtl0.6_rough0.35'
- base color (0.926, 0.880, 0.375) tex:'checker16.png' (checker16.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.350 tex:'checker16.png' (checker16.png) a:False
- metallic 0.600
- ior 1.500
- normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data
- viewport diffuse (0.926, 0.880, 0.375, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.600, roughness 0.350
- backface False probe True shadow False
- Mat 'PhysMat_rough0.25_mtl0.7_a0.2'
- base color (0.664, 0.553, 0.512) tex:'checker16.png' (checker16.png) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.250 tex:'checker16.png' (checker16.png) a:False
- metallic 0.700
- ior 1.520
- transmission 0.200
- normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data
- viewport diffuse (0.664, 0.553, 0.512, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.700, roughness 0.250
- backface False probe True shadow False
- props: int:caustics=False int:dielectric_priority=0 int:exit_to_background=False fl:indirect_diffuse=1.000 fl:indirect_specular=1.000 int:internal_reflections=True
==== Images: 2
- Image 'checker16.png' 16x16 24bpp
- Image 'normalmap64.png' 64x64 24bpp
|
|
max2025-skinposes-anim |
==== Meshes: 3
- Mesh 'Mesh' vtx:240 face:80 loop:240 edge:240
- 0 1 2 3 4 ... 235 236 237 238 239
- 0/1 1/2 0/2 3/4 4/5 ... 235/236 234/236 237/238 238/239 237/239
- attr 'position' FLOAT_VECTOR POINT
- (0.944, 2.905, 10.752)
- (0.000, 0.000, 11.620)
- (3.055, 0.000, 10.752)
...
- (4.204, -3.055, 3.212)
- (2.471, -1.795, 0.868)
- (4.942, 0.000, 2.756)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.967, 1.459)
- (1.070, 1.805)
- (1.070, 0.843)
...
- (1.003, 1.730)
- (1.399, 0.853)
- (1.964, 1.783)
- vertex groups:
- 0=0.544 1=0.456
- 0=0.500 1=0.500
- 0=0.546 1=0.454
- 0=0.875 1=0.125
- 0=0.546 1=0.454
- Mesh 'Mesh.001' vtx:26 face:24 loop:96 edge:48
- 0 3 4 1 1 ... 15 25 18 9 12
- 0/3 3/4 1/4 0/1 4/5 ... 15/24 3/25 24/25 18/25 12/25
- attr 'position' FLOAT_VECTOR POINT
- (-3.000, -2.500, 0.000)
- (0.000, -2.500, 0.000)
- (3.000, -2.500, 0.000)
...
- (0.000, 2.500, 1.500)
- (-3.000, 2.500, 1.500)
- (-3.000, 0.000, 1.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 0 0 1 0 ... 1 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 1=0.585 0=0.415
- 1=0.999 2=0.001 0=0.000
- 1=0.582 2=0.418
- 1=0.567 0=0.433
- 1=0.983 2=0.009 0=0.008
- Mesh 'Mesh.002' vtx:50 face:96 loop:288 edge:144
- 0 2 1 0 3 ... 47 48 49 48 37
- 0/2 1/2 0/1 0/3 2/3 ... 44/49 45/49 46/49 47/49 48/49
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (3.784, 0.000, 0.000)
- (3.277, 1.892, 0.000)
...
- (0.000, 0.000, 9.521)
- (0.000, 0.000, 9.521)
- (0.000, 0.000, 9.521)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 1 0 0 1 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (32767, 32767)
- (32767, 32767)
- (32767, 32767)
- vertex groups:
- 0=0.500 1=0.500
- 1=0.553 0=0.447
- 1=0.573 0=0.427
- 1=0.614 0=0.386
- 1=0.667 0=0.333
==== Objects: 4
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- posed bone 'Bone001'
0.156 -0.988 0.000 0.000
0.988 0.156 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:MaxHandle=18
- posed bone 'Bone002'
0.546 0.838 0.000 -4.551
-0.838 0.546 0.000 -8.695
0.000 0.000 1.000 0.000
- props: int:MaxHandle=19
- posed bone 'Bone003'
- props: int:MaxHandle=20
- anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'Box001' MESH data:'Mesh.001' par:'Armature'
- pos 14.576, -3.276, -0.154
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 2.345
- 3 vertex groups
- 'Bone001' 'Bone002' 'Bone003'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=3
- Obj 'Cone001' MESH data:'Mesh.002' par:'Armature'
- pos 9.334, 16.333, -0.732
- rot -1.571, 0.000, -0.574 (XYZ)
- scl 1.000, 1.000, 1.000
- 2 vertex groups
- 'Bone002' 'Bone003'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=4
- Obj 'GeoSphere001' MESH data:'Mesh' par:'Armature'
- pos 0.177, 0.000, 0.045
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.750, 0.750, 0.750
- 2 vertex groups
- 'Bone001' 'Bone002'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=2
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 31.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:30
- fcu 'pose.bones["Bone001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 0.760) lh:(-0.667, 0.760 AUTO_CLAMPED) rh:(2.667, 0.760 AUTO_CLAMPED)
- (6.000, 0.419) lh:(4.333, 0.419 AUTO_CLAMPED) rh:(7.667, 0.419 AUTO_CLAMPED)
- (11.000, 0.753) lh:(9.333, 0.753 AUTO_CLAMPED) rh:(12.667, 0.753 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 0.649) lh:(-0.667, 0.649 AUTO_CLAMPED) rh:(2.667, 0.649 AUTO_CLAMPED)
- (6.000, 0.908) lh:(4.333, 0.908 AUTO_CLAMPED) rh:(7.667, 0.908 AUTO_CLAMPED)
- (11.000, 0.658) lh:(9.333, 0.658 AUTO_CLAMPED) rh:(12.667, 0.658 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002'
- (11.000, -4.551) lh:(9.333, -4.551 AUTO_CLAMPED) rh:(12.667, -4.551 AUTO_CLAMPED)
- (16.000, -4.551) lh:(14.333, -4.551 AUTO_CLAMPED) rh:(17.667, -4.551 AUTO_CLAMPED)
- (21.000, -4.551) lh:(19.333, -4.551 AUTO_CLAMPED) rh:(22.667, -4.551 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002'
- (11.000, -8.695) lh:(9.333, -8.695 AUTO_CLAMPED) rh:(12.667, -8.695 AUTO_CLAMPED)
- (16.000, -8.695) lh:(14.333, -8.695 AUTO_CLAMPED) rh:(17.667, -8.695 AUTO_CLAMPED)
- (21.000, -8.695) lh:(19.333, -8.695 AUTO_CLAMPED) rh:(22.667, -8.695 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002'
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(19.333, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002'
- (11.000, 0.879) lh:(9.333, 0.879 AUTO_CLAMPED) rh:(12.667, 0.879 AUTO_CLAMPED)
- (16.000, 0.703) lh:(14.333, 0.703 AUTO_CLAMPED) rh:(17.667, 0.703 AUTO_CLAMPED)
- (21.000, 0.879) lh:(19.333, 0.879 AUTO_CLAMPED) rh:(22.667, 0.879 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002'
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.261) lh:(14.333, 0.261 AUTO_CLAMPED) rh:(17.667, 0.261 AUTO_CLAMPED)
- (21.000, 0.002) lh:(19.333, 0.002 AUTO_CLAMPED) rh:(22.667, 0.002 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 3 bones
- bone 'Bone001' h:(0.029, -1.344, 0.000) t:(-1.018, 8.903, 0.000) radius h:0.100 t:0.050
0.995 -0.102 0.000 0.029
0.102 0.995 0.000 -1.344
0.000 0.000 1.000 0.000
- bone 'Bone002' parent:'Bone001' h:(5.624, -1.671, 0.000) t:(-1.428, 3.071, 0.000) radius h:0.100 t:0.050
0.471 -0.882 0.000 4.747
0.882 0.471 0.000 7.812
0.000 0.000 1.000 0.000
- bone 'Bone003' parent:'Bone002' h:(8.498, -8.498, 0.000) t:(8.498, 0.000, 0.000) radius h:0.100 t:0.050
0.471 -0.882 0.000 8.748
0.882 0.471 0.000 15.309
0.000 0.000 1.000 0.000
|
==== Meshes: 3
- Mesh 'Mesh' vtx:240 face:80 loop:240 edge:240
- 0 1 2 3 4 ... 235 236 237 238 239
- 0/1 1/2 0/2 3/4 4/5 ... 235/236 234/236 237/238 238/239 237/239
- attr 'position' FLOAT_VECTOR POINT
- (0.944, 2.905, 10.752)
- (0.000, 0.000, 11.620)
- (3.055, 0.000, 10.752)
...
- (4.204, -3.055, 3.212)
- (2.471, -1.795, 0.868)
- (4.942, 0.000, 2.756)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.967, 1.459)
- (1.070, 1.805)
- (1.070, 0.843)
...
- (1.003, 1.730)
- (1.399, 0.853)
- (1.964, 1.783)
- vertex groups:
- 0=0.544 1=0.456
- 0=0.500 1=0.500
- 0=0.546 1=0.454
- 0=0.875 1=0.125
- 0=0.546 1=0.454
- Mesh 'Mesh.001' vtx:26 face:24 loop:96 edge:48
- 0 3 4 1 1 ... 15 25 18 9 12
- 0/3 3/4 1/4 0/1 4/5 ... 15/24 3/25 24/25 18/25 12/25
- attr 'position' FLOAT_VECTOR POINT
- (-3.000, -2.500, 0.000)
- (0.000, -2.500, 0.000)
- (3.000, -2.500, 0.000)
...
- (0.000, 2.500, 1.500)
- (-3.000, 2.500, 1.500)
- (-3.000, 0.000, 1.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 0 0 1 0 ... 1 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 1=0.585 0=0.415
- 1=0.999 2=0.001 0=0.000
- 1=0.582 2=0.418
- 1=0.567 0=0.433
- 1=0.983 2=0.009 0=0.008
- Mesh 'Mesh.002' vtx:50 face:96 loop:288 edge:144
- 0 2 1 0 3 ... 47 48 49 48 37
- 0/2 1/2 0/1 0/3 2/3 ... 44/49 45/49 46/49 47/49 48/49
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (3.784, 0.000, 0.000)
- (3.277, 1.892, 0.000)
...
- (0.000, 0.000, 9.521)
- (0.000, 0.000, 9.521)
- (0.000, 0.000, 9.521)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 1 0 0 1 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (32767, 32767)
- (32767, 32767)
- (32767, 32767)
- vertex groups:
- 0=0.500 1=0.500
- 1=0.553 0=0.447
- 1=0.573 0=0.427
- 1=0.614 0=0.386
- 1=0.667 0=0.333
==== Objects: 4
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- posed bone 'Bone001'
0.156 -0.988 0.000 0.000
0.988 0.156 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:MaxHandle=18
- posed bone 'Bone002'
0.546 0.838 0.000 -4.551
-0.838 0.546 0.000 -8.695
0.000 0.000 1.000 0.000
- props: int:MaxHandle=19
- posed bone 'Bone003'
- props: int:MaxHandle=20
- anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'Box001' MESH data:'Mesh.001' par:'Armature'
- pos 14.576, -3.276, -0.154
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 2.345
- 3 vertex groups
- 'Bone001' 'Bone002' 'Bone003'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=3
- Obj 'Cone001' MESH data:'Mesh.002' par:'Armature'
- pos 9.334, 16.333, -0.732
- rot -1.571, 0.000, -0.574 (XYZ)
- scl 1.000, 1.000, 1.000
- 2 vertex groups
- 'Bone002' 'Bone003'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=4
- Obj 'GeoSphere001' MESH data:'Mesh' par:'Armature'
- pos 0.177, 0.000, 0.045
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.750, 0.750, 0.750
- 2 vertex groups
- 'Bone001' 'Bone002'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=2
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 31.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:30
- fcu 'pose.bones["Bone001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 0.760) lh:(-0.667, 0.760 AUTO_CLAMPED) rh:(2.667, 0.760 AUTO_CLAMPED)
- (6.000, 0.419) lh:(4.333, 0.419 AUTO_CLAMPED) rh:(7.667, 0.419 AUTO_CLAMPED)
- (11.000, 0.753) lh:(9.333, 0.753 AUTO_CLAMPED) rh:(12.667, 0.753 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
- (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 0.649) lh:(-0.667, 0.649 AUTO_CLAMPED) rh:(2.667, 0.649 AUTO_CLAMPED)
- (6.000, 0.908) lh:(4.333, 0.908 AUTO_CLAMPED) rh:(7.667, 0.908 AUTO_CLAMPED)
- (11.000, 0.658) lh:(9.333, 0.658 AUTO_CLAMPED) rh:(12.667, 0.658 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
- (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
- (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
- (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002'
- (11.000, -4.551) lh:(9.333, -4.551 AUTO_CLAMPED) rh:(12.667, -4.551 AUTO_CLAMPED)
- (16.000, -4.551) lh:(14.333, -4.551 AUTO_CLAMPED) rh:(17.667, -4.551 AUTO_CLAMPED)
- (21.000, -4.551) lh:(19.333, -4.551 AUTO_CLAMPED) rh:(22.667, -4.551 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002'
- (11.000, -8.695) lh:(9.333, -8.695 AUTO_CLAMPED) rh:(12.667, -8.695 AUTO_CLAMPED)
- (16.000, -8.695) lh:(14.333, -8.695 AUTO_CLAMPED) rh:(17.667, -8.695 AUTO_CLAMPED)
- (21.000, -8.695) lh:(19.333, -8.695 AUTO_CLAMPED) rh:(22.667, -8.695 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002'
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(19.333, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002'
- (11.000, 0.879) lh:(9.333, 0.879 AUTO_CLAMPED) rh:(12.667, 0.879 AUTO_CLAMPED)
- (16.000, 0.703) lh:(14.333, 0.703 AUTO_CLAMPED) rh:(17.667, 0.703 AUTO_CLAMPED)
- (21.000, 0.879) lh:(19.333, 0.879 AUTO_CLAMPED) rh:(22.667, 0.879 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002'
- (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
- (16.000, 0.261) lh:(14.333, 0.261 AUTO_CLAMPED) rh:(17.667, 0.261 AUTO_CLAMPED)
- (21.000, 0.002) lh:(19.333, 0.002 AUTO_CLAMPED) rh:(22.667, 0.002 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 3 bones
- bone 'Bone001' h:(0.029, -1.344, 0.000) t:(-1.018, 8.903, 0.000) radius h:0.100 t:0.050
0.995 -0.102 0.000 0.029
0.102 0.995 0.000 -1.344
0.000 0.000 1.000 0.000
- bone 'Bone002' parent:'Bone001' h:(5.624, -1.671, 0.000) t:(-1.428, 3.071, 0.000) radius h:0.100 t:0.050
0.471 -0.882 0.000 4.747
0.882 0.471 0.000 7.812
0.000 0.000 1.000 0.000
- bone 'Bone003' parent:'Bone002' h:(8.498, -8.498, 0.000) t:(8.498, 0.000, 0.000) radius h:0.100 t:0.050
0.471 -0.882 0.000 8.748
0.882 0.471 0.000 15.309
0.000 0.000 1.000 0.000
|
|
max2025-skinposes |
==== Meshes: 3
- Mesh 'Mesh' vtx:240 face:80 loop:240 edge:240
- 0 1 2 3 4 ... 235 236 237 238 239
- 0/1 1/2 0/2 3/4 4/5 ... 235/236 234/236 237/238 238/239 237/239
- attr 'position' FLOAT_VECTOR POINT
- (0.944, 2.905, 10.752)
- (0.000, 0.000, 11.620)
- (3.055, 0.000, 10.752)
...
- (4.204, -3.055, 3.212)
- (2.471, -1.795, 0.868)
- (4.942, 0.000, 2.756)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.967, 1.459)
- (1.070, 1.805)
- (1.070, 0.843)
...
- (1.003, 1.730)
- (1.399, 0.853)
- (1.964, 1.783)
- vertex groups:
- 0=0.544 1=0.456
- 0=0.500 1=0.500
- 0=0.546 1=0.454
- 0=0.875 1=0.125
- 0=0.546 1=0.454
- Mesh 'Mesh.001' vtx:26 face:24 loop:96 edge:48
- 0 3 4 1 1 ... 15 25 18 9 12
- 0/3 3/4 1/4 0/1 4/5 ... 15/24 3/25 24/25 18/25 12/25
- attr 'position' FLOAT_VECTOR POINT
- (-3.000, -2.500, 0.000)
- (0.000, -2.500, 0.000)
- (3.000, -2.500, 0.000)
...
- (0.000, 2.500, 1.500)
- (-3.000, 2.500, 1.500)
- (-3.000, 0.000, 1.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 0 0 1 0 ... 1 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 1=0.585 0=0.415
- 1=0.999 2=0.001 0=0.000
- 1=0.582 2=0.418
- 1=0.567 0=0.433
- 1=0.983 2=0.009 0=0.008
- Mesh 'Mesh.002' vtx:50 face:96 loop:288 edge:144
- 0 2 1 0 3 ... 47 48 49 48 37
- 0/2 1/2 0/1 0/3 2/3 ... 44/49 45/49 46/49 47/49 48/49
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (3.784, 0.000, 0.000)
- (3.277, 1.892, 0.000)
...
- (0.000, 0.000, 9.521)
- (0.000, 0.000, 9.521)
- (0.000, 0.000, 9.521)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 1 0 0 1 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (32767, 32767)
- (32767, 32767)
- (32767, 32767)
- vertex groups:
- 0=0.500 1=0.500
- 1=0.553 0=0.447
- 1=0.573 0=0.427
- 1=0.614 0=0.386
- 1=0.667 0=0.333
==== Objects: 4
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- posed bone 'Bone001'
0.156 -0.988 0.000 0.000
0.988 0.156 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:MaxHandle=18
- posed bone 'Bone002'
0.546 0.838 0.000 -4.551
-0.838 0.546 0.000 -8.695
0.000 0.000 1.000 0.000
- props: int:MaxHandle=19
- posed bone 'Bone003'
- props: int:MaxHandle=20
- Obj 'Box001' MESH data:'Mesh.001' par:'Armature'
- pos 14.576, -3.276, -0.154
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 2.345
- 3 vertex groups
- 'Bone001' 'Bone002' 'Bone003'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=3
- Obj 'Cone001' MESH data:'Mesh.002' par:'Armature'
- pos 9.334, 16.333, -0.732
- rot -1.571, 0.000, -0.574 (XYZ)
- scl 1.000, 1.000, 1.000
- 2 vertex groups
- 'Bone002' 'Bone003'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=4
- Obj 'GeoSphere001' MESH data:'Mesh' par:'Armature'
- pos 0.177, 0.000, 0.045
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.750, 0.750, 0.750
- 2 vertex groups
- 'Bone001' 'Bone002'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=2
==== Armatures: 1
- Armature 'Armature' 3 bones
- bone 'Bone001' h:(0.029, -1.344, 0.000) t:(-1.018, 8.903, 0.000) radius h:0.100 t:0.050
0.995 -0.102 0.000 0.029
0.102 0.995 0.000 -1.344
0.000 0.000 1.000 0.000
- bone 'Bone002' parent:'Bone001' h:(5.624, -1.671, 0.000) t:(-1.428, 3.071, 0.000) radius h:0.100 t:0.050
0.471 -0.882 0.000 4.747
0.882 0.471 0.000 7.812
0.000 0.000 1.000 0.000
- bone 'Bone003' parent:'Bone002' h:(8.498, -8.498, 0.000) t:(8.498, 0.000, 0.000) radius h:0.100 t:0.050
0.471 -0.882 0.000 8.748
0.882 0.471 0.000 15.309
0.000 0.000 1.000 0.000
|
==== Meshes: 3
- Mesh 'Mesh' vtx:240 face:80 loop:240 edge:240
- 0 1 2 3 4 ... 235 236 237 238 239
- 0/1 1/2 0/2 3/4 4/5 ... 235/236 234/236 237/238 238/239 237/239
- attr 'position' FLOAT_VECTOR POINT
- (0.944, 2.905, 10.752)
- (0.000, 0.000, 11.620)
- (3.055, 0.000, 10.752)
...
- (4.204, -3.055, 3.212)
- (2.471, -1.795, 0.868)
- (4.942, 0.000, 2.756)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.967, 1.459)
- (1.070, 1.805)
- (1.070, 0.843)
...
- (1.003, 1.730)
- (1.399, 0.853)
- (1.964, 1.783)
- vertex groups:
- 0=0.544 1=0.456
- 0=0.500 1=0.500
- 0=0.546 1=0.454
- 0=0.875 1=0.125
- 0=0.546 1=0.454
- Mesh 'Mesh.001' vtx:26 face:24 loop:96 edge:48
- 0 3 4 1 1 ... 15 25 18 9 12
- 0/3 3/4 1/4 0/1 4/5 ... 15/24 3/25 24/25 18/25 12/25
- attr 'position' FLOAT_VECTOR POINT
- (-3.000, -2.500, 0.000)
- (0.000, -2.500, 0.000)
- (3.000, -2.500, 0.000)
...
- (0.000, 2.500, 1.500)
- (-3.000, 2.500, 1.500)
- (-3.000, 0.000, 1.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 0 0 1 0 ... 1 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 1=0.585 0=0.415
- 1=0.999 2=0.001 0=0.000
- 1=0.582 2=0.418
- 1=0.567 0=0.433
- 1=0.983 2=0.009 0=0.008
- Mesh 'Mesh.002' vtx:50 face:96 loop:288 edge:144
- 0 2 1 0 3 ... 47 48 49 48 37
- 0/2 1/2 0/1 0/3 2/3 ... 44/49 45/49 46/49 47/49 48/49
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (3.784, 0.000, 0.000)
- (3.277, 1.892, 0.000)
...
- (0.000, 0.000, 9.521)
- (0.000, 0.000, 9.521)
- (0.000, 0.000, 9.521)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 1 0 0 1 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (32767, 32767)
- (32767, 32767)
- (32767, 32767)
- vertex groups:
- 0=0.500 1=0.500
- 1=0.553 0=0.447
- 1=0.573 0=0.427
- 1=0.614 0=0.386
- 1=0.667 0=0.333
==== Objects: 4
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- posed bone 'Bone001'
0.156 -0.988 0.000 0.000
0.988 0.156 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:MaxHandle=18
- posed bone 'Bone002'
0.546 0.838 0.000 -4.551
-0.838 0.546 0.000 -8.695
0.000 0.000 1.000 0.000
- props: int:MaxHandle=19
- posed bone 'Bone003'
- props: int:MaxHandle=20
- Obj 'Box001' MESH data:'Mesh.001' par:'Armature'
- pos 14.576, -3.276, -0.154
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 2.345
- 3 vertex groups
- 'Bone001' 'Bone002' 'Bone003'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=3
- Obj 'Cone001' MESH data:'Mesh.002' par:'Armature'
- pos 9.334, 16.333, -0.732
- rot -1.571, 0.000, -0.574 (XYZ)
- scl 1.000, 1.000, 1.000
- 2 vertex groups
- 'Bone002' 'Bone003'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=4
- Obj 'GeoSphere001' MESH data:'Mesh' par:'Armature'
- pos 0.177, 0.000, 0.045
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.750, 0.750, 0.750
- 2 vertex groups
- 'Bone001' 'Bone002'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=2
==== Armatures: 1
- Armature 'Armature' 3 bones
- bone 'Bone001' h:(0.029, -1.344, 0.000) t:(-1.018, 8.903, 0.000) radius h:0.100 t:0.050
0.995 -0.102 0.000 0.029
0.102 0.995 0.000 -1.344
0.000 0.000 1.000 0.000
- bone 'Bone002' parent:'Bone001' h:(5.624, -1.671, 0.000) t:(-1.428, 3.071, 0.000) radius h:0.100 t:0.050
0.471 -0.882 0.000 4.747
0.882 0.471 0.000 7.812
0.000 0.000 1.000 0.000
- bone 'Bone003' parent:'Bone002' h:(8.498, -8.498, 0.000) t:(8.498, 0.000, 0.000) radius h:0.100 t:0.050
0.471 -0.882 0.000 8.748
0.882 0.471 0.000 15.309
0.000 0.000 1.000 0.000
|
|
ufbx_blender_279_bone_radius_74b |
==== Objects: 1
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Armatures: 1
- Armature 'Armature' 5 bones
- bone 'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 0.000
- bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 1.000
- bone 'Bone.002' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 2.000
- bone 'Bone.003' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 3.000
- bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 7.000
|
==== Objects: 1
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Armatures: 1
- Armature 'Armature' 5 bones
- bone 'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 0.000
- bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 1.000
- bone 'Bone.002' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 2.000
- bone 'Bone.003' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 3.000
- bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 4.000, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 7.000
|
|
ufbx_blender_279_internal_textures_74b |
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 0.500 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False
- specular tint (1.000, 1.000, 1.000) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False
- roughness 0.690
- metallic 0.000
- ior 1.500
- alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True
- emission color (0.800, 0.800, 0.800)
- emission strength 0.000 tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.690
- backface False probe True shadow False
==== Images: 4
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_specular.png' 128x128 32bpp
- Image 'checkerboard_weight.png' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 0.500 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False
- specular tint (1.000, 1.000, 1.000) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False
- roughness 0.690
- metallic 0.000
- ior 1.500
- alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True
- emission color (0.800, 0.800, 0.800)
- emission strength 0.000 tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.690
- backface False probe True shadow False
==== Images: 4
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_specular.png' 128x128 32bpp
- Image 'checkerboard_weight.png' 128x128 32bpp
|
|
ufbx_blender_279_nested_meshes_74b |
==== Meshes: 4
- Mesh 'Cone' vtx:5 face:5 loop:16 edge:8
- 0 1 2 2 1 ... 0 0 2 3 4
- 0/1 1/2 0/2 1/3 2/3 1/4 3/4 0/4
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 1.000, -1.000)
- (0.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (0.000, -1.000, -1.000)
- (-1.000, 0.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30
- 0 1 2 1 0 ... 8 11 10 9 11
- 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, -1.000)
- (0.724, -0.526, -0.447)
- (-0.276, -0.851, -0.447)
...
- (0.276, 0.851, 0.447)
- (0.894, 0.000, 0.447)
- (0.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
- (1.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
==== Objects: 4
- Obj 'Cube.001' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Deep Plane' MESH data:'Plane' par:'Space Cone'
- pos 3.847, -0.795, -0.264
- rot -0.063, 2.771, -0.741 (XYZ)
- scl 0.993, 1.571, 0.465
- Obj 'Ico. .Sphere' MESH data:'Icosphere' par:'Cube.001'
- pos -0.621, -1.353, 2.245
- rot -0.736, 0.148, -0.451 (XYZ)
- scl 2.965, 0.568, 1.000
- Obj 'Space Cone' MESH data:'Cone' par:'Cube.001'
- pos -0.225, 1.150, 2.424
- rot -0.017, -1.335, -0.621 (XYZ)
- scl 0.376, 1.000, 2.056
|
==== Meshes: 4
- Mesh 'Cone' vtx:5 face:5 loop:16 edge:8
- 0 1 2 2 1 ... 0 0 2 3 4
- 0/1 1/2 0/2 1/3 2/3 1/4 3/4 0/4
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 1.000, -1.000)
- (0.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (0.000, -1.000, -1.000)
- (-1.000, 0.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Icosphere' vtx:12 face:20 loop:60 edge:30
- 0 1 2 1 0 ... 8 11 10 9 11
- 0/1 1/2 0/2 0/5 1/5 ... 10/11 6/11 7/11 8/11 9/11
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, -1.000)
- (0.724, -0.526, -0.447)
- (-0.276, -0.851, -0.447)
...
- (0.276, 0.851, 0.447)
- (0.894, 0.000, 0.447)
- (0.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
- (1.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
==== Objects: 4
- Obj 'Cube.001' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Deep Plane' MESH data:'Plane' par:'Space Cone'
- pos 3.847, -0.795, -0.264
- rot -0.063, 2.771, -0.741 (XYZ)
- scl 0.993, 1.571, 0.465
- Obj 'Ico. .Sphere' MESH data:'Icosphere' par:'Cube.001'
- pos -0.621, -1.353, 2.245
- rot -0.736, 0.148, -0.451 (XYZ)
- scl 2.965, 0.568, 1.000
- Obj 'Space Cone' MESH data:'Cone' par:'Cube.001'
- pos -0.225, 1.150, 2.424
- rot -0.017, -1.335, -0.621 (XYZ)
- scl 0.376, 1.000, 2.056
|
|
ufbx_blender_293_embedded_textures_74b |
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_diffuse.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500 tex:'checkerboard_roughness.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_metallic.png) a:False
- ior 1.500
- alpha 1.000 tex:'checkerboard_diffuse.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_diffuse.png) a:True
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 4
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_diffuse.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500 tex:'checkerboard_roughness.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_metallic.png) a:False
- ior 1.500
- alpha 1.000 tex:'checkerboard_diffuse.png' (blender_293_embedded_textures_7400_binary.fbm/checkerboard_diffuse.png) a:True
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 4
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
|
|
ufbx_blender_293_material_mapping_74b |
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.123
- metallic 0.000
- ior 1.500
- alpha 0.456
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.123
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.123
- metallic 0.000
- ior 1.500
- alpha 0.456
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.123
- backface False probe True shadow False
|
|
ufbx_blender_293_textures_74b |
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.500
- alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 4
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- 1 materials
- 'Material.001'
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material.001'
- base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.500
- alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 4
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
|
|
ufbx_blender_293x_nonmanifold_subsurf_74b |
==== Meshes: 1
- Mesh 'Plane' vtx:8 face:3 loop:12 edge:10
- 4 5 3 2 0 ... 4 4 5 7 6
- 4/5 3/5 2/3 2/4 0/1 1/5 0/4 5/7 6/7 4/6
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
...
- (1.000, 0.000, 0.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.666, 0.667)
- (0.000, 0.667)
- (0.000, 0.333)
...
- (0.000, 1.000)
- (0.000, 0.667)
- (0.666, 0.667)
==== Objects: 1
- Obj 'Plane' MESH data:'Plane'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'Subdivision' levels:1/1 type:CATMULL_CLARK crease:True
|
==== Meshes: 1
- Mesh 'Plane' vtx:8 face:3 loop:12 edge:10
- 4 5 3 2 0 ... 4 4 5 7 6
- 4/5 3/5 2/3 2/4 0/1 1/5 0/4 5/7 6/7 4/6
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
...
- (1.000, 0.000, 0.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.666, 0.667)
- (0.000, 0.667)
- (0.000, 0.333)
...
- (0.000, 1.000)
- (0.000, 0.667)
- (0.666, 0.667)
==== Objects: 1
- Obj 'Plane' MESH data:'Plane'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'Subdivision' levels:1/1 type:CATMULL_CLARK crease:True
|
|
ufbx_blender_312x_vertex_crease_74b |
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 1.000 0.000 ... 0.000 0.000 1.000 0.000 1.000
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: int:ufbx:UVBoundary=3
|
==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 0 7 3 1 5
- 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 1.000 0.000 ... 0.000 0.000 1.000 0.000 1.000
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: int:ufbx:UVBoundary=3
|
|
ufbx_blender_402_material_chart_74b |
==== Meshes: 6
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.000, -1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'BaseColor'
- Mesh 'Plane.001' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.000, -1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'BaseTexture'
- Mesh 'Plane.002' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.000, -1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveColor'
- Mesh 'Plane.003' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.000, -1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveFactor'
- Mesh 'Plane.004' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.000, -1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveTexture'
- Mesh 'Plane.005' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.000, -1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveTextureFactor'
==== Objects: 8
- Obj 'BaseColor' MESH data:'Plane'
- pos -2.000, 0.000, -1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'BaseTexture' MESH data:'Plane.001'
- pos -2.000, 0.000, 1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Camera' CAMERA data:'Camera.002'
- pos 0.000, -10.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveColor' MESH data:'Plane.002'
- pos 0.000, 0.000, -1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveFactor' MESH data:'Plane.003'
- pos 0.000, 0.000, 1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveTexture' MESH data:'Plane.004'
- pos 2.000, 0.000, -1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveTextureFactor' MESH data:'Plane.005'
- pos 2.000, 0.000, 1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sun' LIGHT data:'Sun'
- pos 0.000, -5.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera.002' ORTHO lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:8.0
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Sun' SUN col:(1.000, 1.000, 1.000) energy:3.142
==== Materials: 6
- Mat 'BaseColor'
- base color (0.250, 0.125, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.250, 0.125, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'BaseTexture'
- base color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (blender_402_material_chart_7400_binary.fbm/chart_purple_srgb.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.125, 0.250, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveColor'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.250, 0.125, 0.500)
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveFactor'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.500, 0.250, 1.000)
- emission strength 0.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveTexture'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (blender_402_material_chart_7400_binary.fbm/chart_purple_srgb.png) a:False
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveTextureFactor'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.125, 0.250, 0.500) tex:'chart_bright_purple_srgb.png' (blender_402_material_chart_7400_binary.fbm/chart_bright_purple_srgb.png) a:False
- emission strength 0.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
==== Images: 2
- Image 'chart_bright_purple_srgb.png' 4x4 32bpp
- Image 'chart_purple_srgb.png' 4x4 24bpp
|
==== Meshes: 6
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.000, -1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'BaseColor'
- Mesh 'Plane.001' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.000, -1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'BaseTexture'
- Mesh 'Plane.002' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.000, -1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveColor'
- Mesh 'Plane.003' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.000, -1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveFactor'
- Mesh 'Plane.004' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.000, -1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveTexture'
- Mesh 'Plane.005' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 1/3 2/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.000, -1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'EmissiveTextureFactor'
==== Objects: 8
- Obj 'BaseColor' MESH data:'Plane'
- pos -2.000, 0.000, -1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'BaseTexture' MESH data:'Plane.001'
- pos -2.000, 0.000, 1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Camera' CAMERA data:'Camera.002'
- pos 0.000, -10.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveColor' MESH data:'Plane.002'
- pos 0.000, 0.000, -1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveFactor' MESH data:'Plane.003'
- pos 0.000, 0.000, 1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveTexture' MESH data:'Plane.004'
- pos 2.000, 0.000, -1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'EmissiveTextureFactor' MESH data:'Plane.005'
- pos 2.000, 0.000, 1.000
- rot 0.000, 1.571, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sun' LIGHT data:'Sun'
- pos 0.000, -5.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera.002' ORTHO lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:8.0
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Sun' SUN col:(1.000, 1.000, 1.000) energy:3.142
==== Materials: 6
- Mat 'BaseColor'
- base color (0.250, 0.125, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.250, 0.125, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'BaseTexture'
- base color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (blender_402_material_chart_7400_binary.fbm/chart_purple_srgb.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.125, 0.250, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveColor'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.250, 0.125, 0.500)
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveFactor'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.500, 0.250, 1.000)
- emission strength 0.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveTexture'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.125, 0.250, 0.500) tex:'chart_purple_srgb.png' (blender_402_material_chart_7400_binary.fbm/chart_purple_srgb.png) a:False
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'EmissiveTextureFactor'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- emission color (0.125, 0.250, 0.500) tex:'chart_bright_purple_srgb.png' (blender_402_material_chart_7400_binary.fbm/chart_bright_purple_srgb.png) a:False
- emission strength 0.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
==== Images: 2
- Image 'chart_bright_purple_srgb.png' 4x4 32bpp
- Image 'chart_purple_srgb.png' 4x4 24bpp
|
|
ufbx_blender_suzanne_multimaterial_74b |
==== Meshes: 1
- Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005
- 46 0 2 44 3 ... 389 504 322 320 390
- 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (-0.438, -0.766, 0.164)
- (0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 4 0 4 0 ... 3 2 3 2 3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.899, 0.615)
- (0.890, 0.594)
- (0.917, 0.564)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- 7 materials
- 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil'
==== Objects: 1
- Obj 'Suzanne' MESH data:'Suzanne'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 7
- Mat 'LeftEar'
- base color (0.800, 0.006, 0.377)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.006, 0.377, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'LeftEye'
- base color (0.747, 0.000, 0.801)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.148
- metallic 0.000
- ior 1.500
- viewport diffuse (0.747, 0.000, 0.801, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.148
- backface False probe True shadow False
- Mat 'Monkey'
- base color (0.077, 0.017, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.077, 0.017, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'Nose'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.007
- metallic 0.423
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.423, roughness 0.007
- backface False probe True shadow False
- Mat 'Pupil'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.099
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.099
- backface False probe True shadow False
- Mat 'RightEar'
- base color (0.000, 0.462, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.462, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'RightEye'
- base color (0.800, 0.000, 0.001)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.134
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.000, 0.001, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.134
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005
- 46 0 2 44 3 ... 389 504 322 320 390
- 0/46 0/2 2/44 44/46 1/3 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (-0.438, -0.766, 0.164)
- (0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 4 0 4 0 ... 3 2 3 2 3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.899, 0.615)
- (0.890, 0.594)
- (0.917, 0.564)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- 7 materials
- 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil'
==== Objects: 1
- Obj 'Suzanne' MESH data:'Suzanne'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 7
- Mat 'LeftEar'
- base color (0.800, 0.006, 0.377)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.006, 0.377, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'LeftEye'
- base color (0.747, 0.000, 0.801)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.148
- metallic 0.000
- ior 1.500
- viewport diffuse (0.747, 0.000, 0.801, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.148
- backface False probe True shadow False
- Mat 'Monkey'
- base color (0.077, 0.017, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.077, 0.017, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'Nose'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.007
- metallic 0.423
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.423, roughness 0.007
- backface False probe True shadow False
- Mat 'Pupil'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.099
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.099
- backface False probe True shadow False
- Mat 'RightEar'
- base color (0.000, 0.462, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.462, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'RightEye'
- base color (0.800, 0.000, 0.001)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.134
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.000, 0.001, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.134
- backface False probe True shadow False
|
|
ufbx_blender_suzanne_multimaterial_reorder_74b |
==== Meshes: 1
- Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005
- 46 44 2 0 3 ... 389 504 322 320 390
- 44/46 2/44 0/2 0/46 3/45 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (-0.438, -0.766, 0.164)
- (0.438, -0.766, 0.164)
- (-0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 4 0 4 0 4 ... 3 2 3 2 3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.899, 0.615)
- (0.939, 0.615)
- (0.917, 0.564)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- 7 materials
- 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil'
==== Objects: 1
- Obj 'Suzanne' MESH data:'Suzanne'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 7
- Mat 'LeftEar'
- base color (0.800, 0.006, 0.377)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.006, 0.377, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'LeftEye'
- base color (0.747, 0.000, 0.801)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.148
- metallic 0.000
- ior 1.500
- viewport diffuse (0.747, 0.000, 0.801, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.148
- backface False probe True shadow False
- Mat 'Monkey'
- base color (0.077, 0.017, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.077, 0.017, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'Nose'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.007
- metallic 0.423
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.423, roughness 0.007
- backface False probe True shadow False
- Mat 'Pupil'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.099
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.099
- backface False probe True shadow False
- Mat 'RightEar'
- base color (0.000, 0.462, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.462, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'RightEye'
- base color (0.800, 0.000, 0.001)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.134
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.000, 0.001, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.134
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005
- 46 44 2 0 3 ... 389 504 322 320 390
- 44/46 2/44 0/2 0/46 3/45 ... 496/500 313/505 314/506 321/503 322/504
- attr 'position' FLOAT_VECTOR POINT
- (-0.438, -0.766, 0.164)
- (0.438, -0.766, 0.164)
- (-0.500, -0.688, 0.094)
...
- (-0.789, 0.328, -0.125)
- (0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 4 0 4 0 4 ... 3 2 3 2 3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.899, 0.615)
- (0.939, 0.615)
- (0.917, 0.564)
...
- (0.223, 0.539)
- (0.342, 0.588)
- (0.242, 0.641)
- 7 materials
- 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil'
==== Objects: 1
- Obj 'Suzanne' MESH data:'Suzanne'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 7
- Mat 'LeftEar'
- base color (0.800, 0.006, 0.377)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.006, 0.377, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'LeftEye'
- base color (0.747, 0.000, 0.801)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.148
- metallic 0.000
- ior 1.500
- viewport diffuse (0.747, 0.000, 0.801, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.148
- backface False probe True shadow False
- Mat 'Monkey'
- base color (0.077, 0.017, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.077, 0.017, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'Nose'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.007
- metallic 0.423
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.423, roughness 0.007
- backface False probe True shadow False
- Mat 'Pupil'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.099
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.099
- backface False probe True shadow False
- Mat 'RightEar'
- base color (0.000, 0.462, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.462, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'RightEye'
- base color (0.800, 0.000, 0.001)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.134
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.000, 0.001, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.134
- backface False probe True shadow False
|
|
ufbx_max_edge_visibility_75b |
==== Meshes: 2
- Mesh 'Mesh' vtx:20 face:36 loop:108 edge:54
- 0 2 1 0 3 ... 17 18 19 18 10
- 0/2 1/2 0/1 0/3 2/3 ... 14/19 15/19 16/19 17/19 18/19
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (10.000, 0.000, 0.000)
- (7.660, 6.428, 0.000)
...
- (1.736, -9.848, 20.000)
- (7.660, -6.428, 20.000)
- (0.000, 0.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 1 0 0 1 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (0.500, 0.000)
- (0.861, 0.000)
- (0.750, 0.000)
...
- (0.500, 1.000)
- (0.639, 1.000)
- (0.750, 1.000)
- Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18
- 0 2 3 3 1 ... 0 4 4 6 2
- 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 0 1 1 ... 1 0 1 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 1.000)
- (0.000, 1.000)
- (0.000, 0.000)
==== Objects: 2
- Obj 'Box001' MESH data:'Mesh.001'
- pos -0.508, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=7
- Obj 'Cylinder001' MESH data:'Mesh'
- pos 0.508, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=5
|
==== Meshes: 2
- Mesh 'Mesh' vtx:20 face:36 loop:108 edge:54
- 0 2 1 0 3 ... 17 18 19 18 10
- 0/2 1/2 0/1 0/3 2/3 ... 14/19 15/19 16/19 17/19 18/19
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (10.000, 0.000, 0.000)
- (7.660, 6.428, 0.000)
...
- (1.736, -9.848, 20.000)
- (7.660, -6.428, 20.000)
- (0.000, 0.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 1 0 0 1 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (0.500, 0.000)
- (0.861, 0.000)
- (0.750, 0.000)
...
- (0.500, 1.000)
- (0.639, 1.000)
- (0.750, 1.000)
- Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18
- 0 2 3 3 1 ... 0 4 4 6 2
- 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 0 1 1 ... 1 0 1 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 1.000)
- (0.000, 1.000)
- (0.000, 0.000)
==== Objects: 2
- Obj 'Box001' MESH data:'Mesh.001'
- pos -0.508, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=7
- Obj 'Cylinder001' MESH data:'Mesh'
- pos 0.508, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=5
|
|
ufbx_max_geometry_transform_77b |
==== Meshes: 2
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (0.000, -10.000, 20.000)
- (0.000, -10.000, 0.000)
- (0.000, 10.000, 20.000)
...
- (20.000, -10.000, 0.000)
- (20.000, 10.000, 20.000)
- (20.000, 10.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (0.000, -10.000, 0.000)
- (20.000, -10.000, 0.000)
- (0.000, 10.000, 0.000)
...
- (20.000, -10.000, 20.000)
- (0.000, 10.000, 20.000)
- (20.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Objects: 2
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, -0.254, 0.000
- rot 0.000, 0.000, -1.571 (XYZ)
- scl 0.025, 0.051, 0.025
- props: int:MaxHandle=2
- Obj 'Box002' MESH data:'Mesh.001' par:'Box001'
- pos 0.000, 0.000, 20.000
- rot 0.000, 0.000, 3.142 (XYZ)
- scl 1.000, 0.500, 1.000
- props: int:MaxHandle=4
|
==== Meshes: 2
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (0.000, -10.000, 20.000)
- (0.000, -10.000, 0.000)
- (0.000, 10.000, 20.000)
...
- (20.000, -10.000, 0.000)
- (20.000, 10.000, 20.000)
- (20.000, 10.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (0.000, -10.000, 0.000)
- (20.000, -10.000, 0.000)
- (0.000, 10.000, 0.000)
...
- (20.000, -10.000, 20.000)
- (0.000, 10.000, 20.000)
- (20.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Objects: 2
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, -0.254, 0.000
- rot 0.000, 0.000, -1.571 (XYZ)
- scl 0.025, 0.051, 0.025
- props: int:MaxHandle=2
- Obj 'Box002' MESH data:'Mesh.001' par:'Box001'
- pos 0.000, 0.000, 20.000
- rot 0.000, 0.000, 3.142 (XYZ)
- scl 1.000, 0.500, 1.000
- props: int:MaxHandle=4
|
|
ufbx_max_geometry_transform_instances_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Objects: 4
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.254
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
- Obj 'Box002' MESH data:'Mesh' par:'Box001'
- pos 0.000, 0.000, 10.000
- rot 0.000, 0.000, 0.524 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=5
- Obj 'Box003' MESH data:'Mesh' par:'Box002'
- pos 0.000, 0.000, 20.000
- rot 0.000, 0.000, 0.524 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=6
- Obj 'Box004' MESH data:'Mesh' par:'Box003'
- pos 0.000, 0.000, 10.000
- rot 0.000, 0.000, 0.524 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=7
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Objects: 4
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.254
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
- Obj 'Box002' MESH data:'Mesh' par:'Box001'
- pos 0.000, 0.000, 10.000
- rot 0.000, 0.000, 0.524 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=5
- Obj 'Box003' MESH data:'Mesh' par:'Box002'
- pos 0.000, 0.000, 20.000
- rot 0.000, 0.000, 0.524 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=6
- Obj 'Box004' MESH data:'Mesh' par:'Box003'
- pos 0.000, 0.000, 10.000
- rot 0.000, 0.000, 0.524 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=7
|
|
ufbx_max_geometry_transform_types_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:3 face:1 loop:3 edge:3
- 1 0 2
- 0/1 0/2 1/2
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 10.000, 10.000)
- (20.000, 10.000, 0.000)
- (20.000, -10.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (0.000, 1.000)
- (0.000, 0.000)
- (1.000, 1.000)
==== Objects: 4
- Obj 'Curve001' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=5
- Obj 'Line001' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
- Obj 'Plane001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
- Obj 'Surface001' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=8
|
==== Meshes: 1
- Mesh 'Mesh' vtx:3 face:1 loop:3 edge:3
- 1 0 2
- 0/1 0/2 1/2
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 10.000, 10.000)
- (20.000, 10.000, 0.000)
- (20.000, -10.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (0.000, 1.000)
- (0.000, 0.000)
- (1.000, 1.000)
==== Objects: 4
- Obj 'Curve001' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=5
- Obj 'Line001' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
- Obj 'Plane001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
- Obj 'Surface001' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=8
|
|
ufbx_max_gltf_material_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- '01 - Default'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
==== Materials: 1
- Mat '01 - Default'
- base color (0.010, 0.020, 0.030) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 0.420 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False
- specular tint (0.220, 0.230, 0.240) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False
- roughness 0.060 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False
- metallic 0.050 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.330
- transmission 0.260 tex:'checkerboard_transparency.png' (textures/checkerboard_transparency.png) a:False
- alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True
- normalmap 1.000 tex:'checkerboard_normal.png' (textures/checkerboard_normal.png) a:False data
- viewport diffuse (0.010, 0.020, 0.030, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.420
- viewport metallic 0.050, roughness 0.060
- backface False probe True shadow False
==== Images: 9
- Image 'checkerboard_ambient.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_normal.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
- Image 'checkerboard_specular.png' 128x128 32bpp
- Image 'checkerboard_transparency.png' 128x128 32bpp
- Image 'checkerboard_weight.png' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- '01 - Default'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
==== Materials: 1
- Mat '01 - Default'
- base color (0.010, 0.020, 0.030) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 0.420 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False
- specular tint (0.220, 0.230, 0.240) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False
- roughness 0.060 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False
- metallic 0.050 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.330
- transmission 0.260 tex:'checkerboard_transparency.png' (textures/checkerboard_transparency.png) a:False
- alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True
- normalmap 1.000 tex:'checkerboard_normal.png' (textures/checkerboard_normal.png) a:False data
- viewport diffuse (0.010, 0.020, 0.030, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.420
- viewport metallic 0.050, roughness 0.060
- backface False probe True shadow False
==== Images: 9
- Image 'checkerboard_ambient.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_normal.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
- Image 'checkerboard_specular.png' 128x128 32bpp
- Image 'checkerboard_transparency.png' 128x128 32bpp
- Image 'checkerboard_weight.png' 128x128 32bpp
|
|
ufbx_max_instanced_material_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18
- 0 2 3 3 1 ... 0 4 4 6 2
- 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 0 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 1.000)
- (0.000, 1.000)
- (0.000, 0.000)
- 1 materials
- 'GreenMat'
==== Objects: 3
- Obj 'Blue' MESH data:'Mesh'
- pos 0.000, 0.000, 0.508
- rot 0.000, 0.000, -0.785 (XYZ)
- scl 0.025, 0.025, 0.025
- 1 object materials
- ('BlueMat', OBJECT)
- props: int:MaxHandle=17
- Obj 'Green' MESH data:'Mesh'
- pos 0.000, 0.508, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
- Obj 'Red' MESH data:'Mesh'
- pos 0.000, -0.508, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- 1 object materials
- ('RedMat', OBJECT)
- props: int:MaxHandle=16
==== Materials: 3
- Mat 'BlueMat'
- base color (0.000, 0.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'GreenMat'
- base color (0.000, 1.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 1.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'RedMat'
- base color (1.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18
- 0 2 3 3 1 ... 0 4 4 6 2
- 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 0 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 1.000)
- (0.000, 1.000)
- (0.000, 0.000)
- 1 materials
- 'GreenMat'
==== Objects: 3
- Obj 'Blue' MESH data:'Mesh'
- pos 0.000, 0.000, 0.508
- rot 0.000, 0.000, -0.785 (XYZ)
- scl 0.025, 0.025, 0.025
- 1 object materials
- ('BlueMat', OBJECT)
- props: int:MaxHandle=17
- Obj 'Green' MESH data:'Mesh'
- pos 0.000, 0.508, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
- Obj 'Red' MESH data:'Mesh'
- pos 0.000, -0.508, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- 1 object materials
- ('RedMat', OBJECT)
- props: int:MaxHandle=16
==== Materials: 3
- Mat 'BlueMat'
- base color (0.000, 0.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'GreenMat'
- base color (0.000, 1.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 1.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'RedMat'
- base color (1.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
|
ufbx_max_physical_material_properties_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PhysicalMaterial'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
==== Materials: 1
- Mat 'PhysicalMaterial'
- base color (0.020, 0.030, 0.040)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.060
- metallic 0.070
- ior 1.000
- transmission 0.090
- emission color (0.280, 0.290, 0.300)
- emission strength 0.270
- viewport diffuse (0.020, 0.030, 0.040, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.070, roughness 0.060
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PhysicalMaterial'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
==== Materials: 1
- Mat 'PhysicalMaterial'
- base color (0.020, 0.030, 0.040)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.060
- metallic 0.070
- ior 1.000
- transmission 0.090
- emission color (0.280, 0.290, 0.300)
- emission strength 0.270
- viewport diffuse (0.020, 0.030, 0.040, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.070, roughness 0.060
- backface False probe True shadow False
|
|
ufbx_max_physical_material_textures_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PhysicalMaterial'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
==== Materials: 1
- Mat 'PhysicalMaterial'
- base color (0.500, 0.500, 0.500) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 1.000 tex:'checkerboard_reflection.png' (textures/checkerboard_reflection.png) a:False
- specular tint (1.000, 1.000, 1.000) tex:'checkerboard_reflection.png' (textures/checkerboard_reflection.png) a:False
- roughness 0.000 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.520 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False
- transmission 0.000 tex:'checkerboard_transparency.png' (textures/checkerboard_transparency.png) a:False
- alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True
- emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False
- emission strength 0.000 tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False
- normalmap 1.000 tex:'checkerboard_bump.png' (textures/checkerboard_bump.png) a:False data
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
==== Images: 9
- Image 'checkerboard_bump.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_reflection.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
- Image 'checkerboard_specular.png' 128x128 32bpp
- Image 'checkerboard_transparency.png' 128x128 32bpp
- Image 'checkerboard_weight.png' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PhysicalMaterial'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
==== Materials: 1
- Mat 'PhysicalMaterial'
- base color (0.500, 0.500, 0.500) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 1.000 tex:'checkerboard_reflection.png' (textures/checkerboard_reflection.png) a:False
- specular tint (1.000, 1.000, 1.000) tex:'checkerboard_reflection.png' (textures/checkerboard_reflection.png) a:False
- roughness 0.000 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.520 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False
- transmission 0.000 tex:'checkerboard_transparency.png' (textures/checkerboard_transparency.png) a:False
- alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True
- emission color (1.000, 1.000, 1.000) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False
- emission strength 0.000 tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False
- normalmap 1.000 tex:'checkerboard_bump.png' (textures/checkerboard_bump.png) a:False data
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
==== Images: 9
- Image 'checkerboard_bump.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_reflection.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
- Image 'checkerboard_specular.png' 128x128 32bpp
- Image 'checkerboard_transparency.png' 128x128 32bpp
- Image 'checkerboard_weight.png' 128x128 32bpp
|
|
ufbx_max_texture_mapping_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- '01 - Default'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=2
==== Materials: 1
- Mat '01 - Default'
- base color (0.500, 0.500, 0.500) tex:'Image' (.) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.520
- normalmap 1.000 tex:'Image' (.) a:False data
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
==== Images: 3
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
- Image 'Image' 0x0 0bpp
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-10.000, -10.000, 0.000)
- (10.000, -10.000, 0.000)
- (-10.000, 10.000, 0.000)
...
- (10.000, -10.000, 20.000)
- (-10.000, 10.000, 20.000)
- (10.000, 10.000, 20.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- '01 - Default'
==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=2
==== Materials: 1
- Mat '01 - Default'
- base color (0.500, 0.500, 0.500) tex:'Image' (.) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False
- metallic 0.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.520
- normalmap 1.000 tex:'Image' (.) a:False data
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
==== Images: 3
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
- Image 'Image' 0x0 0bpp
|
|
ufbx_max_transformed_skin_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:90 face:88 loop:352 edge:176
- 0 46 24 49 2 ... 87 22 89 45 73
- 0/46 24/46 24/49 0/49 2/47 ... 22/89 45/85 45/89 45/87 45/73
- attr 'position' FLOAT_VECTOR POINT
- (-1.351, 23.669, 7.840)
- (-9.259, 31.474, 7.840)
- (-9.156, 15.760, 7.840)
...
- (20.701, 43.243, 43.813)
- (10.025, 53.780, 59.049)
- (20.701, 43.243, 59.049)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 0.500)
- (0.500, 0.500)
...
- (0.125, 0.000)
- (0.000, 0.000)
- (0.125, 0.000)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 1=1.000
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'Bone001'
0.994 -0.108 0.000 0.000
0.108 0.994 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:MaxHandle=5
- posed bone 'Bone002'
0.961 -0.275 0.000 0.000
0.275 0.961 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:MaxHandle=6
- posed bone 'Bone003'
0.937 -0.350 0.000 0.000
0.350 0.937 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:MaxHandle=7
- posed bone 'Bone004'
0.929 -0.370 0.000 0.000
0.370 0.929 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:MaxHandle=8
- posed bone 'Bone005'
- props: int:MaxHandle=9
- anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'Box001' MESH data:'Mesh' par:'Armature'
- pos -28.944, 3.680, -8.674
- rot 1.574, -0.779, 1.573 (XYZ)
- scl 1.000, 1.000, 1.000
- 5 vertex groups
- 'Bone001' 'Bone002' 'Bone003' 'Bone004' 'Bone005'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=2
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 25.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:40
- fcu 'pose.bones["Bone001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 0.999) lh:(-7.000, 0.999 AUTO_CLAMPED) rh:(9.000, 0.999 AUTO_CLAMPED)
- (25.000, 0.766) lh:(17.000, 0.766 AUTO_CLAMPED) rh:(33.000, 0.766 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.040) lh:(17.000, 0.040 AUTO_CLAMPED) rh:(33.000, 0.040 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.640) lh:(17.000, 0.640 AUTO_CLAMPED) rh:(33.000, 0.640 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 0.054) lh:(-7.000, 0.054 AUTO_CLAMPED) rh:(9.000, 0.054 AUTO_CLAMPED)
- (25.000, 0.041) lh:(17.000, 0.041 AUTO_CLAMPED) rh:(33.000, 0.041 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002'
- (1.000, 0.990) lh:(-7.000, 0.990 AUTO_CLAMPED) rh:(9.000, 0.990 AUTO_CLAMPED)
- (25.000, 0.945) lh:(17.000, 0.945 AUTO_CLAMPED) rh:(33.000, 0.945 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 5 bones
- bone 'Bone001' h:(-25.412, -19.306, 1.511) t:(-25.613, -19.306, 25.028) radius h:0.100 t:0.050
1.000 -0.009 0.000 -25.412
0.000 0.000 -1.000 -19.306
0.009 1.000 0.000 1.511
- bone 'Bone002' parent:'Bone001' h:(23.518, -23.518, 0.000) t:(23.333, 1.811, 0.000) radius h:0.100 t:0.050
1.000 -0.016 0.000 -1.894
0.000 0.000 -1.000 -19.306
0.016 1.000 0.000 1.712
- bone 'Bone003' parent:'Bone002' h:(25.330, -25.330, 0.000) t:(1.410, -25.151, 0.000) radius h:0.100 t:0.050
-0.008 -1.000 0.000 23.433
0.000 0.000 -1.000 -19.306
1.000 -0.008 0.000 2.114
- bone 'Bone004' parent:'Bone003' h:(23.920, -23.920, 0.000) t:(23.947, 3.216, 0.000) radius h:0.100 t:0.050
-0.007 -1.000 0.000 23.232
0.000 0.000 -1.000 -19.306
1.000 -0.007 0.000 26.033
- bone 'Bone005' parent:'Bone004' h:(27.136, -27.136, 0.000) t:(27.136, 0.000, 0.000) radius h:0.100 t:0.050
-0.007 -1.000 0.000 23.031
0.000 0.000 -1.000 -19.306
1.000 -0.007 0.000 53.169
|
==== Meshes: 1
- Mesh 'Mesh' vtx:90 face:88 loop:352 edge:176
- 0 46 24 49 2 ... 87 22 89 45 73
- 0/46 24/46 24/49 0/49 2/47 ... 22/89 45/85 45/89 45/87 45/73
- attr 'position' FLOAT_VECTOR POINT
- (-1.351, 23.669, 7.840)
- (-9.259, 31.474, 7.840)
- (-9.156, 15.760, 7.840)
...
- (20.701, 43.243, 43.813)
- (10.025, 53.780, 59.049)
- (20.701, 43.243, 59.049)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 0.500)
- (0.500, 0.500)
...
- (0.125, 0.000)
- (0.000, 0.000)
- (0.125, 0.000)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 1=1.000
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'Bone001'
0.994 -0.108 0.000 0.000
0.108 0.994 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:MaxHandle=5
- posed bone 'Bone002'
0.961 -0.275 0.000 0.000
0.275 0.961 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:MaxHandle=6
- posed bone 'Bone003'
0.937 -0.350 0.000 0.000
0.350 0.937 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:MaxHandle=7
- posed bone 'Bone004'
0.929 -0.370 0.000 0.000
0.370 0.929 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:MaxHandle=8
- posed bone 'Bone005'
- props: int:MaxHandle=9
- anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'Box001' MESH data:'Mesh' par:'Armature'
- pos -28.944, 3.680, -8.674
- rot 1.574, -0.779, 1.573 (XYZ)
- scl 1.000, 1.000, 1.000
- 5 vertex groups
- 'Bone001' 'Bone002' 'Bone003' 'Bone004' 'Bone005'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:MaxHandle=2
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 25.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:40
- fcu 'pose.bones["Bone001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 0.999) lh:(-7.000, 0.999 AUTO_CLAMPED) rh:(9.000, 0.999 AUTO_CLAMPED)
- (25.000, 0.766) lh:(17.000, 0.766 AUTO_CLAMPED) rh:(33.000, 0.766 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.040) lh:(17.000, 0.040 AUTO_CLAMPED) rh:(33.000, 0.040 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.640) lh:(17.000, 0.640 AUTO_CLAMPED) rh:(33.000, 0.640 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 0.054) lh:(-7.000, 0.054 AUTO_CLAMPED) rh:(9.000, 0.054 AUTO_CLAMPED)
- (25.000, 0.041) lh:(17.000, 0.041 AUTO_CLAMPED) rh:(33.000, 0.041 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone001"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
- (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002'
- (1.000, 0.990) lh:(-7.000, 0.990 AUTO_CLAMPED) rh:(9.000, 0.990 AUTO_CLAMPED)
- (25.000, 0.945) lh:(17.000, 0.945 AUTO_CLAMPED) rh:(33.000, 0.945 AUTO_CLAMPED)
- fcu 'pose.bones["Bone002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 5 bones
- bone 'Bone001' h:(-25.412, -19.306, 1.511) t:(-25.613, -19.306, 25.028) radius h:0.100 t:0.050
1.000 -0.009 0.000 -25.412
0.000 0.000 -1.000 -19.306
0.009 1.000 0.000 1.511
- bone 'Bone002' parent:'Bone001' h:(23.518, -23.518, 0.000) t:(23.333, 1.811, 0.000) radius h:0.100 t:0.050
1.000 -0.016 0.000 -1.894
0.000 0.000 -1.000 -19.306
0.016 1.000 0.000 1.712
- bone 'Bone003' parent:'Bone002' h:(25.330, -25.330, 0.000) t:(1.410, -25.151, 0.000) radius h:0.100 t:0.050
-0.008 -1.000 0.000 23.433
0.000 0.000 -1.000 -19.306
1.000 -0.008 0.000 2.114
- bone 'Bone004' parent:'Bone003' h:(23.920, -23.920, 0.000) t:(23.947, 3.216, 0.000) radius h:0.100 t:0.050
-0.007 -1.000 0.000 23.232
0.000 0.000 -1.000 -19.306
1.000 -0.007 0.000 26.033
- bone 'Bone005' parent:'Bone004' h:(27.136, -27.136, 0.000) t:(27.136, 0.000, 0.000) radius h:0.100 t:0.050
-0.007 -1.000 0.000 23.031
0.000 0.000 -1.000 -19.306
1.000 -0.007 0.000 53.169
|
|
ufbx_maya_anim_interpolation_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 56.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBpCube1' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, -0.020) lh:(7.667, -0.013 AUTO_CLAMPED) rh:(14.333, -0.027 AUTO_CLAMPED)
- (21.000, -0.040) lh:(17.667, -0.029 AUTO_CLAMPED) rh:(22.667, -0.045 AUTO_CLAMPED)
...
- (46.000, -0.140) lh:(44.333, -0.132 AUTO_CLAMPED) rh:(47.667, -0.148 AUTO_CLAMPED)
- (51.000, -0.160) lh:(49.333, -0.160 AUTO_CLAMPED) rh:(52.667, -0.160 AUTO_CLAMPED)
- (56.000, -0.140) lh:(54.333, -0.140 AUTO_CLAMPED) rh:(57.667, -0.140 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED)
...
- (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED)
- (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED)
- (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED)
...
- (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED)
- (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED)
- (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 1.571) lh:(-2.333, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED)
- (11.000, 1.571) lh:(7.667, 1.571 AUTO_CLAMPED) rh:(14.333, 1.571 AUTO_CLAMPED)
- (21.000, 1.571) lh:(17.667, 1.571 AUTO_CLAMPED) rh:(22.667, 1.571 AUTO_CLAMPED)
...
- (46.000, 1.571) lh:(44.333, 1.571 AUTO_CLAMPED) rh:(47.667, 1.571 AUTO_CLAMPED)
- (51.000, 1.571) lh:(49.333, 1.571 AUTO_CLAMPED) rh:(52.667, 1.571 AUTO_CLAMPED)
- (56.000, 1.571) lh:(54.333, 1.571 AUTO_CLAMPED) rh:(57.667, 1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED)
...
- (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED)
- (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED)
- (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED)
...
- (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED)
- (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED)
- (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
- (11.000, 0.010) lh:(7.667, 0.010 AUTO_CLAMPED) rh:(14.333, 0.010 AUTO_CLAMPED)
- (21.000, 0.010) lh:(17.667, 0.010 AUTO_CLAMPED) rh:(22.667, 0.010 AUTO_CLAMPED)
...
- (46.000, 0.010) lh:(44.333, 0.010 AUTO_CLAMPED) rh:(47.667, 0.010 AUTO_CLAMPED)
- (51.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED)
- (56.000, 0.010) lh:(54.333, 0.010 AUTO_CLAMPED) rh:(57.667, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
- (11.000, 0.010) lh:(7.667, 0.010 AUTO_CLAMPED) rh:(14.333, 0.010 AUTO_CLAMPED)
- (21.000, 0.010) lh:(17.667, 0.010 AUTO_CLAMPED) rh:(22.667, 0.010 AUTO_CLAMPED)
...
- (46.000, 0.010) lh:(44.333, 0.010 AUTO_CLAMPED) rh:(47.667, 0.010 AUTO_CLAMPED)
- (51.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED)
- (56.000, 0.010) lh:(54.333, 0.010 AUTO_CLAMPED) rh:(57.667, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
- (11.000, 0.010) lh:(7.667, 0.010 AUTO_CLAMPED) rh:(14.333, 0.010 AUTO_CLAMPED)
- (21.000, 0.010) lh:(17.667, 0.010 AUTO_CLAMPED) rh:(22.667, 0.010 AUTO_CLAMPED)
...
- (46.000, 0.010) lh:(44.333, 0.010 AUTO_CLAMPED) rh:(47.667, 0.010 AUTO_CLAMPED)
- (51.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED)
- (56.000, 0.010) lh:(54.333, 0.010 AUTO_CLAMPED) rh:(57.667, 0.010 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 56.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBpCube1' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, -0.020) lh:(7.667, -0.013 AUTO_CLAMPED) rh:(14.333, -0.027 AUTO_CLAMPED)
- (21.000, -0.040) lh:(17.667, -0.029 AUTO_CLAMPED) rh:(22.667, -0.045 AUTO_CLAMPED)
...
- (46.000, -0.140) lh:(44.333, -0.132 AUTO_CLAMPED) rh:(47.667, -0.148 AUTO_CLAMPED)
- (51.000, -0.160) lh:(49.333, -0.160 AUTO_CLAMPED) rh:(52.667, -0.160 AUTO_CLAMPED)
- (56.000, -0.140) lh:(54.333, -0.140 AUTO_CLAMPED) rh:(57.667, -0.140 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED)
...
- (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED)
- (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED)
- (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED)
...
- (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED)
- (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED)
- (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 1.571) lh:(-2.333, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED)
- (11.000, 1.571) lh:(7.667, 1.571 AUTO_CLAMPED) rh:(14.333, 1.571 AUTO_CLAMPED)
- (21.000, 1.571) lh:(17.667, 1.571 AUTO_CLAMPED) rh:(22.667, 1.571 AUTO_CLAMPED)
...
- (46.000, 1.571) lh:(44.333, 1.571 AUTO_CLAMPED) rh:(47.667, 1.571 AUTO_CLAMPED)
- (51.000, 1.571) lh:(49.333, 1.571 AUTO_CLAMPED) rh:(52.667, 1.571 AUTO_CLAMPED)
- (56.000, 1.571) lh:(54.333, 1.571 AUTO_CLAMPED) rh:(57.667, 1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED)
...
- (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED)
- (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED)
- (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
- (11.000, 0.000) lh:(7.667, 0.000 AUTO_CLAMPED) rh:(14.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(17.667, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED)
...
- (46.000, 0.000) lh:(44.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED)
- (51.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED)
- (56.000, 0.000) lh:(54.333, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
- (11.000, 0.010) lh:(7.667, 0.010 AUTO_CLAMPED) rh:(14.333, 0.010 AUTO_CLAMPED)
- (21.000, 0.010) lh:(17.667, 0.010 AUTO_CLAMPED) rh:(22.667, 0.010 AUTO_CLAMPED)
...
- (46.000, 0.010) lh:(44.333, 0.010 AUTO_CLAMPED) rh:(47.667, 0.010 AUTO_CLAMPED)
- (51.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED)
- (56.000, 0.010) lh:(54.333, 0.010 AUTO_CLAMPED) rh:(57.667, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
- (11.000, 0.010) lh:(7.667, 0.010 AUTO_CLAMPED) rh:(14.333, 0.010 AUTO_CLAMPED)
- (21.000, 0.010) lh:(17.667, 0.010 AUTO_CLAMPED) rh:(22.667, 0.010 AUTO_CLAMPED)
...
- (46.000, 0.010) lh:(44.333, 0.010 AUTO_CLAMPED) rh:(47.667, 0.010 AUTO_CLAMPED)
- (51.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED)
- (56.000, 0.010) lh:(54.333, 0.010 AUTO_CLAMPED) rh:(57.667, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:10 grp:'pCube1'
- (1.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
- (11.000, 0.010) lh:(7.667, 0.010 AUTO_CLAMPED) rh:(14.333, 0.010 AUTO_CLAMPED)
- (21.000, 0.010) lh:(17.667, 0.010 AUTO_CLAMPED) rh:(22.667, 0.010 AUTO_CLAMPED)
...
- (46.000, 0.010) lh:(44.333, 0.010 AUTO_CLAMPED) rh:(47.667, 0.010 AUTO_CLAMPED)
- (51.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED)
- (56.000, 0.010) lh:(54.333, 0.010 AUTO_CLAMPED) rh:(57.667, 0.010 AUTO_CLAMPED)
|
|
ufbx_maya_anim_light_75b |
==== Objects: 1
- Obj 'pointLight1' LIGHT data:'Light'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Lights: 1
- Light 'Light' POINT col:(0.148, 0.095, 0.440) energy:3.072
|
==== Objects: 1
- Obj 'pointLight1' LIGHT data:'Light'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Lights: 1
- Light 'Light' POINT col:(0.148, 0.095, 0.440) energy:3.072
|
|
ufbx_maya_arnold_textures_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'aiStandardSurface1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'aiStandardSurface1'
- base color (0.000, 0.000, 0.000) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 1.000
- specular tint (0.000, 0.000, 0.000) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False
- roughness 1.000 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False
- metallic 1.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.520
- alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 1.000
- backface False probe True shadow False
==== Images: 4
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
- Image 'checkerboard_specular.png' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'aiStandardSurface1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'aiStandardSurface1'
- base color (0.000, 0.000, 0.000) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 1.000
- specular tint (0.000, 0.000, 0.000) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False
- roughness 1.000 tex:'checkerboard_roughness.png' (textures/checkerboard_roughness.png) a:False
- metallic 1.000 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.520
- alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 1.000, roughness 1.000
- backface False probe True shadow False
==== Images: 4
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
- Image 'checkerboard_roughness.png' 128x128 32bpp
- Image 'checkerboard_specular.png' 128x128 32bpp
|
|
ufbx_maya_blend_shape_cube_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
- shape key 'Basis' w:0.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.500)
- shape key 'TopH' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.183, 0.500, 0.500)
- shape key 'TopV' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.216)
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 91.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'KEKey' curves:2
- fcu 'key_blocks["TopH"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(9.667, 1.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(37.000, 0.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(49.000, 1.000 AUTO_CLAMPED) rh:(73.000, 1.000 AUTO_CLAMPED)
- fcu 'key_blocks["TopV"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(15.000, 1.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(28.000, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED)
- (91.000, 1.000) lh:(74.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
- shape key 'Basis' w:0.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.500)
- shape key 'TopH' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.183, 0.500, 0.500)
- shape key 'TopV' w:1.000 vgrp:'' 0:(-0.500, -0.500, 0.500) 1:(0.500, -0.500, 0.500) 2:(-0.500, 0.500, 0.216)
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 91.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'KEKey' curves:2
- fcu 'key_blocks["TopH"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.000, 1.000) lh:(-5.667, 1.000 AUTO_CLAMPED) rh:(9.667, 1.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(37.000, 0.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(49.000, 1.000 AUTO_CLAMPED) rh:(73.000, 1.000 AUTO_CLAMPED)
- fcu 'key_blocks["TopV"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.000, 1.000) lh:(-11.000, 1.000 AUTO_CLAMPED) rh:(15.000, 1.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(28.000, 0.000 AUTO_CLAMPED) rh:(57.667, 0.000 AUTO_CLAMPED)
- (91.000, 1.000) lh:(74.333, 1.000 AUTO_CLAMPED) rh:(107.667, 1.000 AUTO_CLAMPED)
|
|
ufbx_maya_camera_light_axes_y_up_77b |
==== Objects: 2
- Obj 'forwardCamera' CAMERA data:'forwardCamera'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'forwardLight' LIGHT data:'Light'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Cameras: 1
- Cam 'forwardCamera' PERSP lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0
- fov 0.950 (h 0.950 v 0.661)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:1.000
|
==== Objects: 2
- Obj 'forwardCamera' CAMERA data:'forwardCamera'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'forwardLight' LIGHT data:'Light'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Cameras: 1
- Cam 'forwardCamera' PERSP lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:1.0
- fov 0.950 (h 0.950 v 0.661)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:1.000
|
|
ufbx_maya_dq_weights_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:674 face:672 loop:2688 edge:1344
- 0 506 170 513 506 ... 520 673 337 520 43
- 0/506 86/506 86/507 1/507 2/511 ... 93/504 337/505 337/673 337/504 337/520
- attr 'position' FLOAT_VECTOR POINT
- (-0.255, -0.255, 0.255)
- (0.255, -0.255, 0.255)
- (-0.334, 0.397, 0.343)
...
- (0.107, 2.398, -0.161)
- (-0.266, 2.285, -0.196)
- (-0.230, 2.398, -0.161)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (177, 7664)
- (588, 24928)
- (941, 20487)
...
- (14677, 19547)
- (9063, 1664)
- (11805, 32569)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.438, 0.000)
- (0.438, 0.062)
...
- (0.405, 0.416)
- (0.425, 0.413)
- (0.436, 0.439)
- vertex groups:
- 0=0.992 1=0.008
- 0=0.988 1=0.011
- 0=0.908 1=0.091 2=0.001
- 0=0.896 1=0.093 2=0.007 3=0.004
- 0=0.902 1=0.097 2=0.001
- 1 materials
- 'lambert1'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'joint1'
- props: int:lockInfluenceWeights=False
- posed bone 'joint2'
1.000 0.000 0.000 0.000
0.000 0.061 -0.998 0.000
0.000 0.998 0.061 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'joint3'
- props: int:lockInfluenceWeights=False
- posed bone 'joint4'
- props: int:lockInfluenceWeights=False
- posed bone 'joint5'
- props: int:lockInfluenceWeights=False
- posed bone 'joint6'
- props: int:lockInfluenceWeights=False
- anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'pCube1' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 11.590, 6.464, 8.059
- 6 vertex groups
- 'joint1' 'joint2' 'joint3' 'joint4' 'joint5' 'joint6'
- 1 modifiers
- ARMATURE 'Armature'
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 25.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:60
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2'
- (2.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(9.667, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(32.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2'
- (2.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(9.667, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(32.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2'
- (2.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(9.667, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(32.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2'
- (2.000, 0.728) lh:(-5.667, 0.728 AUTO_CLAMPED) rh:(9.667, 0.728 AUTO_CLAMPED)
- (25.000, 0.675) lh:(17.333, 0.675 AUTO_CLAMPED) rh:(32.667, 0.675 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2'
- (2.000, 0.685) lh:(-5.667, 0.685 AUTO_CLAMPED) rh:(9.667, 0.685 AUTO_CLAMPED)
- (25.000, -0.737) lh:(17.333, -0.737 AUTO_CLAMPED) rh:(32.667, -0.737 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 6 bones
- bone 'joint1' h:(-0.098, -0.211, 0.000) t:(5.805, -0.155, 0.000) radius h:0.100 t:0.050
-0.010 1.000 0.000 -0.098
1.000 0.010 0.000 -0.211
0.000 0.000 -1.000 0.000
- bone 'joint2' parent:'joint1' h:(5.903, -5.903, 0.000) t:(5.896, 0.815, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-0.008 1.000 0.000 -0.155
1.000 0.008 0.000 5.692
0.000 0.000 -1.000 0.000
- bone 'joint3' parent:'joint2' h:(6.718, -6.718, 0.000) t:(11.752, -6.873, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.999 -0.039 0.000 -0.211
0.039 0.999 0.000 12.410
0.000 0.000 1.000 0.000
- bone 'joint4' parent:'joint3' h:(5.035, -5.035, 0.000) t:(5.300, 2.437, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 -0.004 0.000 4.821
0.004 1.000 0.000 12.607
0.000 0.000 1.000 0.000
- bone 'joint5' parent:'joint4' h:(7.477, -7.477, 0.000) t:(7.672, -1.625, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.030 0.000 12.298
-0.030 1.000 0.000 12.635
0.000 0.000 1.000 0.000
- bone 'joint6' parent:'joint5' h:(5.856, -5.880, 0.000) t:(5.683, -0.026, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 18.150
0.000 1.000 0.000 12.438
0.000 0.000 1.000 0.000
|
==== Meshes: 1
- Mesh 'Mesh' vtx:674 face:672 loop:2688 edge:1344
- 0 506 170 513 506 ... 520 673 337 520 43
- 0/506 86/506 86/507 1/507 2/511 ... 93/504 337/505 337/673 337/504 337/520
- attr 'position' FLOAT_VECTOR POINT
- (-0.255, -0.255, 0.255)
- (0.255, -0.255, 0.255)
- (-0.334, 0.397, 0.343)
...
- (0.107, 2.398, -0.161)
- (-0.266, 2.285, -0.196)
- (-0.230, 2.398, -0.161)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (177, 7664)
- (588, 24928)
- (941, 20487)
...
- (14677, 19547)
- (9063, 1664)
- (11805, 32569)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.438, 0.000)
- (0.438, 0.062)
...
- (0.405, 0.416)
- (0.425, 0.413)
- (0.436, 0.439)
- vertex groups:
- 0=0.992 1=0.008
- 0=0.988 1=0.011
- 0=0.908 1=0.091 2=0.001
- 0=0.896 1=0.093 2=0.007 3=0.004
- 0=0.902 1=0.097 2=0.001
- 1 materials
- 'lambert1'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'joint1'
- props: int:lockInfluenceWeights=False
- posed bone 'joint2'
1.000 0.000 0.000 0.000
0.000 0.061 -0.998 0.000
0.000 0.998 0.061 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'joint3'
- props: int:lockInfluenceWeights=False
- posed bone 'joint4'
- props: int:lockInfluenceWeights=False
- posed bone 'joint5'
- props: int:lockInfluenceWeights=False
- posed bone 'joint6'
- props: int:lockInfluenceWeights=False
- anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'pCube1' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 11.590, 6.464, 8.059
- 6 vertex groups
- 'joint1' 'joint2' 'joint3' 'joint4' 'joint5' 'joint6'
- 1 modifiers
- ARMATURE 'Armature'
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 25.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:60
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:1 grp:'joint1'
- (2.000, 1.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(0.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2'
- (2.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(9.667, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(32.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2'
- (2.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(9.667, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(32.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2'
- (2.000, 0.000) lh:(-5.667, 0.000 AUTO_CLAMPED) rh:(9.667, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.333, 0.000 AUTO_CLAMPED) rh:(32.667, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2'
- (2.000, 0.728) lh:(-5.667, 0.728 AUTO_CLAMPED) rh:(9.667, 0.728 AUTO_CLAMPED)
- (25.000, 0.675) lh:(17.333, 0.675 AUTO_CLAMPED) rh:(32.667, 0.675 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'joint2'
- (2.000, 0.685) lh:(-5.667, 0.685 AUTO_CLAMPED) rh:(9.667, 0.685 AUTO_CLAMPED)
- (25.000, -0.737) lh:(17.333, -0.737 AUTO_CLAMPED) rh:(32.667, -0.737 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 6 bones
- bone 'joint1' h:(-0.098, -0.211, 0.000) t:(5.805, -0.155, 0.000) radius h:0.100 t:0.050
-0.010 1.000 0.000 -0.098
1.000 0.010 0.000 -0.211
0.000 0.000 -1.000 0.000
- bone 'joint2' parent:'joint1' h:(5.903, -5.903, 0.000) t:(5.896, 0.815, 0.000) inh_scale:NONE radius h:0.100 t:0.050
-0.008 1.000 0.000 -0.155
1.000 0.008 0.000 5.692
0.000 0.000 -1.000 0.000
- bone 'joint3' parent:'joint2' h:(6.718, -6.718, 0.000) t:(11.752, -6.873, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.999 -0.039 0.000 -0.211
0.039 0.999 0.000 12.410
0.000 0.000 1.000 0.000
- bone 'joint4' parent:'joint3' h:(5.035, -5.035, 0.000) t:(5.300, 2.437, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 -0.004 0.000 4.821
0.004 1.000 0.000 12.607
0.000 0.000 1.000 0.000
- bone 'joint5' parent:'joint4' h:(7.477, -7.477, 0.000) t:(7.672, -1.625, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.030 0.000 12.298
-0.030 1.000 0.000 12.635
0.000 0.000 1.000 0.000
- bone 'joint6' parent:'joint5' h:(5.856, -5.880, 0.000) t:(5.683, -0.026, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 18.150
0.000 1.000 0.000 12.438
0.000 0.000 1.000 0.000
|
|
ufbx_maya_game_sausage_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:24 face:22 loop:88 edge:44
- 21 22 3 2 2 ... 22 20 23 19 16
- 0/1 2/3 4/5 6/7 0/9 ... 3/22 21/22 19/23 22/23 20/23
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.015, 0.500)
- (0.500, 0.015, 0.500)
- (-0.500, 2.716, 0.500)
...
- (-0.500, 2.176, 0.500)
- (0.500, 2.176, 0.500)
- (0.500, 2.176, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.200)
- (0.625, 0.200)
- (0.625, 0.250)
...
- (0.625, 0.550)
- (0.625, 0.600)
- (0.375, 0.600)
- vertex groups:
- 2=1.000
- 2=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 1 materials
- 'lambert1'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'joint1'
0.695 0.719 0.000 0.000
-0.719 0.695 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'joint2'
0.385 -0.923 0.000 0.000
0.923 0.385 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'joint3'
0.775 -0.632 0.000 0.000
0.632 0.775 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:lockInfluenceWeights=False
- anim act:wiggle slot:OBArmature blend:REPLACE drivers:0
- Obj 'pCube1' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.233, 1.000
- 3 vertex groups
- 'joint3' 'joint2' 'joint1'
- 1 modifiers
- ARMATURE 'Armature'
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 3
- Action 'deform' curverange:(41.0 .. 61.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:30
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 0.496) lh:(40.667, 0.496 AUTO_CLAMPED) rh:(41.333, 0.496 AUTO_CLAMPED)
- (42.000, 0.933) lh:(41.667, 0.866 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED)
- (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED)
...
- (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED)
- (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 0.868) lh:(40.667, 0.868 AUTO_CLAMPED) rh:(41.333, 0.868 AUTO_CLAMPED)
- (42.000, 0.360) lh:(41.667, 0.577 AUTO_CLAMPED) rh:(42.333, 0.143 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED)
- (42.000, 1.000) lh:(41.667, 1.000 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED)
- (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED)
...
- (59.000, 0.493) lh:(58.667, 0.493 AUTO_CLAMPED) rh:(59.333, 0.493 AUTO_CLAMPED)
- (60.000, 0.493) lh:(59.667, 0.493 AUTO_CLAMPED) rh:(60.333, 0.493 AUTO_CLAMPED)
- (61.000, 0.493) lh:(60.667, 0.493 AUTO_CLAMPED) rh:(61.333, 0.493 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED)
- (42.000, 1.000) lh:(41.667, 1.000 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED)
- (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED)
...
- (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED)
- (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED)
- (42.000, 1.000) lh:(41.667, 1.000 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED)
- (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED)
...
- (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED)
- (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.653) lh:(58.667, 0.653 AUTO_CLAMPED) rh:(59.333, 0.653 AUTO_CLAMPED)
- (60.000, 0.653) lh:(59.667, 0.653 AUTO_CLAMPED) rh:(60.333, 0.653 AUTO_CLAMPED)
- (61.000, 0.653) lh:(60.667, 0.653 AUTO_CLAMPED) rh:(61.333, 0.653 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (41.000, 0.643) lh:(40.667, 0.643 AUTO_CLAMPED) rh:(41.333, 0.643 AUTO_CLAMPED)
- (42.000, 0.954) lh:(41.667, 0.907 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED)
- (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED)
...
- (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED)
- (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (41.000, 0.766) lh:(40.667, 0.766 AUTO_CLAMPED) rh:(41.333, 0.766 AUTO_CLAMPED)
- (42.000, 0.301) lh:(41.667, 0.492 AUTO_CLAMPED) rh:(42.333, 0.109 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- Action 'spin' curverange:(21.0 .. 41.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:30
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 0.999 AUTO_CLAMPED)
- (23.000, 0.995) lh:(22.667, 0.998 AUTO_CLAMPED) rh:(23.333, 0.991 AUTO_CLAMPED)
...
- (39.000, 0.159) lh:(38.667, 0.165 AUTO_CLAMPED) rh:(39.333, 0.153 AUTO_CLAMPED)
- (40.000, 0.150) lh:(39.667, 0.150 AUTO_CLAMPED) rh:(40.333, 0.150 AUTO_CLAMPED)
- (41.000, 0.496) lh:(40.667, 0.496 AUTO_CLAMPED) rh:(41.333, 0.496 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.028) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(22.333, 0.047 AUTO_CLAMPED)
- (23.000, 0.104) lh:(22.667, 0.073 AUTO_CLAMPED) rh:(23.333, 0.135 AUTO_CLAMPED)
...
- (39.000, 0.987) lh:(38.667, 0.986 AUTO_CLAMPED) rh:(39.333, 0.988 AUTO_CLAMPED)
- (40.000, 0.989) lh:(39.667, 0.989 AUTO_CLAMPED) rh:(40.333, 0.989 AUTO_CLAMPED)
- (41.000, 0.868) lh:(40.667, 0.868 AUTO_CLAMPED) rh:(41.333, 0.868 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 1.000 AUTO_CLAMPED)
- (23.000, 1.000) lh:(22.667, 1.000 AUTO_CLAMPED) rh:(23.333, 1.000 AUTO_CLAMPED)
...
- (39.000, 1.000) lh:(38.667, 1.000 AUTO_CLAMPED) rh:(39.333, 1.000 AUTO_CLAMPED)
- (40.000, 1.000) lh:(39.667, 1.000 AUTO_CLAMPED) rh:(40.333, 1.000 AUTO_CLAMPED)
- (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 1.000 AUTO_CLAMPED)
- (23.000, 1.000) lh:(22.667, 1.000 AUTO_CLAMPED) rh:(23.333, 1.000 AUTO_CLAMPED)
...
- (39.000, 1.000) lh:(38.667, 1.000 AUTO_CLAMPED) rh:(39.333, 1.000 AUTO_CLAMPED)
- (40.000, 1.000) lh:(39.667, 1.000 AUTO_CLAMPED) rh:(40.333, 1.000 AUTO_CLAMPED)
- (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 1.000 AUTO_CLAMPED)
- (23.000, 1.000) lh:(22.667, 1.000 AUTO_CLAMPED) rh:(23.333, 1.000 AUTO_CLAMPED)
...
- (39.000, 1.000) lh:(38.667, 1.000 AUTO_CLAMPED) rh:(39.333, 1.000 AUTO_CLAMPED)
- (40.000, 1.000) lh:(39.667, 1.000 AUTO_CLAMPED) rh:(40.333, 1.000 AUTO_CLAMPED)
- (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 0.999 AUTO_CLAMPED)
- (23.000, 0.996) lh:(22.667, 0.999 AUTO_CLAMPED) rh:(23.333, 0.994 AUTO_CLAMPED)
...
- (39.000, 0.390) lh:(38.667, 0.394 AUTO_CLAMPED) rh:(39.333, 0.385 AUTO_CLAMPED)
- (40.000, 0.383) lh:(39.667, 0.383 AUTO_CLAMPED) rh:(40.333, 0.383 AUTO_CLAMPED)
- (41.000, 0.643) lh:(40.667, 0.643 AUTO_CLAMPED) rh:(41.333, 0.643 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.024) lh:(21.667, 0.009 AUTO_CLAMPED) rh:(22.333, 0.039 AUTO_CLAMPED)
- (23.000, 0.087) lh:(22.667, 0.061 AUTO_CLAMPED) rh:(23.333, 0.113 AUTO_CLAMPED)
...
- (39.000, 0.921) lh:(38.667, 0.919 AUTO_CLAMPED) rh:(39.333, 0.923 AUTO_CLAMPED)
- (40.000, 0.924) lh:(39.667, 0.924 AUTO_CLAMPED) rh:(40.333, 0.924 AUTO_CLAMPED)
- (41.000, 0.766) lh:(40.667, 0.766 AUTO_CLAMPED) rh:(41.333, 0.766 AUTO_CLAMPED)
- Action 'wiggle' curverange:(2.0 .. 21.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:30
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 0.920) lh:(1.667, 0.920 AUTO_CLAMPED) rh:(2.333, 0.920 AUTO_CLAMPED)
- (3.000, 0.928) lh:(2.667, 0.923 AUTO_CLAMPED) rh:(3.333, 0.933 AUTO_CLAMPED)
- (4.000, 0.948) lh:(3.667, 0.940 AUTO_CLAMPED) rh:(4.333, 0.955 AUTO_CLAMPED)
...
- (19.000, 0.962) lh:(18.667, 0.962 AUTO_CLAMPED) rh:(19.333, 0.962 AUTO_CLAMPED)
- (20.000, 0.991) lh:(19.667, 0.981 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, -0.391) lh:(1.667, -0.391 AUTO_CLAMPED) rh:(2.333, -0.391 AUTO_CLAMPED)
- (3.000, -0.372) lh:(2.667, -0.384 AUTO_CLAMPED) rh:(3.333, -0.359 AUTO_CLAMPED)
- (4.000, -0.320) lh:(3.667, -0.342 AUTO_CLAMPED) rh:(4.333, -0.298 AUTO_CLAMPED)
...
- (19.000, -0.272) lh:(18.667, -0.272 AUTO_CLAMPED) rh:(19.333, -0.272 AUTO_CLAMPED)
- (20.000, -0.137) lh:(19.667, -0.205 AUTO_CLAMPED) rh:(20.333, -0.069 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (19.000, 1.000) lh:(18.667, 1.000 AUTO_CLAMPED) rh:(19.333, 1.000 AUTO_CLAMPED)
- (20.000, 1.000) lh:(19.667, 1.000 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (19.000, 1.000) lh:(18.667, 1.000 AUTO_CLAMPED) rh:(19.333, 1.000 AUTO_CLAMPED)
- (20.000, 1.000) lh:(19.667, 1.000 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (19.000, 1.000) lh:(18.667, 1.000 AUTO_CLAMPED) rh:(19.333, 1.000 AUTO_CLAMPED)
- (20.000, 1.000) lh:(19.667, 1.000 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2'
- (2.000, 0.832) lh:(1.667, 0.832 AUTO_CLAMPED) rh:(2.333, 0.832 AUTO_CLAMPED)
- (3.000, 0.855) lh:(2.667, 0.841 AUTO_CLAMPED) rh:(3.333, 0.869 AUTO_CLAMPED)
- (4.000, 0.908) lh:(3.667, 0.888 AUTO_CLAMPED) rh:(4.333, 0.927 AUTO_CLAMPED)
...
- (19.000, 0.901) lh:(18.667, 0.901 AUTO_CLAMPED) rh:(19.333, 0.901 AUTO_CLAMPED)
- (20.000, 0.975) lh:(19.667, 0.950 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 4 bones
- bone 'joint1' h:(0.000, 0.000, 0.000) t:(-1.000, 0.000, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'joint2' parent:'joint1' h:(1.000, -1.000, 0.000) t:(1.000, 0.154, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 1.000
0.000 0.000 1.000 0.000
- bone 'joint3' parent:'joint2' h:(1.154, -1.154, 0.000) t:(1.154, -0.081, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 2.154
0.000 0.000 1.000 0.000
- bone 'joint4' parent:'joint3' h:(1.074, -1.074, 0.000) t:(2.147, -1.074, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 3.228
0.000 0.000 1.000 0.000
|
==== Meshes: 1
- Mesh 'Mesh' vtx:24 face:22 loop:88 edge:44
- 21 22 3 2 2 ... 22 20 23 19 16
- 0/1 2/3 4/5 6/7 0/9 ... 3/22 21/22 19/23 22/23 20/23
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.015, 0.500)
- (0.500, 0.015, 0.500)
- (-0.500, 2.716, 0.500)
...
- (-0.500, 2.176, 0.500)
- (0.500, 2.176, 0.500)
- (0.500, 2.176, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.200)
- (0.625, 0.200)
- (0.625, 0.250)
...
- (0.625, 0.550)
- (0.625, 0.600)
- (0.375, 0.600)
- vertex groups:
- 2=1.000
- 2=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 1 materials
- 'lambert1'
==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'joint1'
0.695 0.719 0.000 0.000
-0.719 0.695 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'joint2'
0.385 -0.923 0.000 0.000
0.923 0.385 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'joint3'
0.775 -0.632 0.000 0.000
0.632 0.775 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:lockInfluenceWeights=False
- anim act:wiggle slot:OBArmature blend:REPLACE drivers:0
- Obj 'pCube1' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.233, 1.000
- 3 vertex groups
- 'joint3' 'joint2' 'joint1'
- 1 modifiers
- ARMATURE 'Armature'
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 3
- Action 'deform' curverange:(41.0 .. 61.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:30
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 0.496) lh:(40.667, 0.496 AUTO_CLAMPED) rh:(41.333, 0.496 AUTO_CLAMPED)
- (42.000, 0.933) lh:(41.667, 0.866 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED)
- (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED)
...
- (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED)
- (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 0.868) lh:(40.667, 0.868 AUTO_CLAMPED) rh:(41.333, 0.868 AUTO_CLAMPED)
- (42.000, 0.360) lh:(41.667, 0.577 AUTO_CLAMPED) rh:(42.333, 0.143 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED)
- (42.000, 1.000) lh:(41.667, 1.000 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED)
- (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED)
...
- (59.000, 0.493) lh:(58.667, 0.493 AUTO_CLAMPED) rh:(59.333, 0.493 AUTO_CLAMPED)
- (60.000, 0.493) lh:(59.667, 0.493 AUTO_CLAMPED) rh:(60.333, 0.493 AUTO_CLAMPED)
- (61.000, 0.493) lh:(60.667, 0.493 AUTO_CLAMPED) rh:(61.333, 0.493 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED)
- (42.000, 1.000) lh:(41.667, 1.000 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED)
- (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED)
...
- (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED)
- (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED)
- (42.000, 1.000) lh:(41.667, 1.000 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED)
- (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED)
...
- (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED)
- (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.653) lh:(58.667, 0.653 AUTO_CLAMPED) rh:(59.333, 0.653 AUTO_CLAMPED)
- (60.000, 0.653) lh:(59.667, 0.653 AUTO_CLAMPED) rh:(60.333, 0.653 AUTO_CLAMPED)
- (61.000, 0.653) lh:(60.667, 0.653 AUTO_CLAMPED) rh:(61.333, 0.653 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- (42.000, 0.000) lh:(41.667, 0.000 AUTO_CLAMPED) rh:(42.333, 0.000 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (41.000, 0.643) lh:(40.667, 0.643 AUTO_CLAMPED) rh:(41.333, 0.643 AUTO_CLAMPED)
- (42.000, 0.954) lh:(41.667, 0.907 AUTO_CLAMPED) rh:(42.333, 1.000 AUTO_CLAMPED)
- (43.000, 1.000) lh:(42.667, 1.000 AUTO_CLAMPED) rh:(43.333, 1.000 AUTO_CLAMPED)
...
- (59.000, 1.000) lh:(58.667, 1.000 AUTO_CLAMPED) rh:(59.333, 1.000 AUTO_CLAMPED)
- (60.000, 1.000) lh:(59.667, 1.000 AUTO_CLAMPED) rh:(60.333, 1.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(60.667, 1.000 AUTO_CLAMPED) rh:(61.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (41.000, 0.766) lh:(40.667, 0.766 AUTO_CLAMPED) rh:(41.333, 0.766 AUTO_CLAMPED)
- (42.000, 0.301) lh:(41.667, 0.492 AUTO_CLAMPED) rh:(42.333, 0.109 AUTO_CLAMPED)
- (43.000, 0.000) lh:(42.667, 0.000 AUTO_CLAMPED) rh:(43.333, 0.000 AUTO_CLAMPED)
...
- (59.000, 0.000) lh:(58.667, 0.000 AUTO_CLAMPED) rh:(59.333, 0.000 AUTO_CLAMPED)
- (60.000, 0.000) lh:(59.667, 0.000 AUTO_CLAMPED) rh:(60.333, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(60.667, 0.000 AUTO_CLAMPED) rh:(61.333, 0.000 AUTO_CLAMPED)
- Action 'spin' curverange:(21.0 .. 41.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:30
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 0.999 AUTO_CLAMPED)
- (23.000, 0.995) lh:(22.667, 0.998 AUTO_CLAMPED) rh:(23.333, 0.991 AUTO_CLAMPED)
...
- (39.000, 0.159) lh:(38.667, 0.165 AUTO_CLAMPED) rh:(39.333, 0.153 AUTO_CLAMPED)
- (40.000, 0.150) lh:(39.667, 0.150 AUTO_CLAMPED) rh:(40.333, 0.150 AUTO_CLAMPED)
- (41.000, 0.496) lh:(40.667, 0.496 AUTO_CLAMPED) rh:(41.333, 0.496 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.028) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(22.333, 0.047 AUTO_CLAMPED)
- (23.000, 0.104) lh:(22.667, 0.073 AUTO_CLAMPED) rh:(23.333, 0.135 AUTO_CLAMPED)
...
- (39.000, 0.987) lh:(38.667, 0.986 AUTO_CLAMPED) rh:(39.333, 0.988 AUTO_CLAMPED)
- (40.000, 0.989) lh:(39.667, 0.989 AUTO_CLAMPED) rh:(40.333, 0.989 AUTO_CLAMPED)
- (41.000, 0.868) lh:(40.667, 0.868 AUTO_CLAMPED) rh:(41.333, 0.868 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 1.000 AUTO_CLAMPED)
- (23.000, 1.000) lh:(22.667, 1.000 AUTO_CLAMPED) rh:(23.333, 1.000 AUTO_CLAMPED)
...
- (39.000, 1.000) lh:(38.667, 1.000 AUTO_CLAMPED) rh:(39.333, 1.000 AUTO_CLAMPED)
- (40.000, 1.000) lh:(39.667, 1.000 AUTO_CLAMPED) rh:(40.333, 1.000 AUTO_CLAMPED)
- (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 1.000 AUTO_CLAMPED)
- (23.000, 1.000) lh:(22.667, 1.000 AUTO_CLAMPED) rh:(23.333, 1.000 AUTO_CLAMPED)
...
- (39.000, 1.000) lh:(38.667, 1.000 AUTO_CLAMPED) rh:(39.333, 1.000 AUTO_CLAMPED)
- (40.000, 1.000) lh:(39.667, 1.000 AUTO_CLAMPED) rh:(40.333, 1.000 AUTO_CLAMPED)
- (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint1'
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 1.000 AUTO_CLAMPED)
- (23.000, 1.000) lh:(22.667, 1.000 AUTO_CLAMPED) rh:(23.333, 1.000 AUTO_CLAMPED)
...
- (39.000, 1.000) lh:(38.667, 1.000 AUTO_CLAMPED) rh:(39.333, 1.000 AUTO_CLAMPED)
- (40.000, 1.000) lh:(39.667, 1.000 AUTO_CLAMPED) rh:(40.333, 1.000 AUTO_CLAMPED)
- (41.000, 1.000) lh:(40.667, 1.000 AUTO_CLAMPED) rh:(41.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
...
- (39.000, 0.000) lh:(38.667, 0.000 AUTO_CLAMPED) rh:(39.333, 0.000 AUTO_CLAMPED)
- (40.000, 0.000) lh:(39.667, 0.000 AUTO_CLAMPED) rh:(40.333, 0.000 AUTO_CLAMPED)
- (41.000, 0.000) lh:(40.667, 0.000 AUTO_CLAMPED) rh:(41.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- (22.000, 1.000) lh:(21.667, 1.000 AUTO_CLAMPED) rh:(22.333, 0.999 AUTO_CLAMPED)
- (23.000, 0.996) lh:(22.667, 0.999 AUTO_CLAMPED) rh:(23.333, 0.994 AUTO_CLAMPED)
...
- (39.000, 0.390) lh:(38.667, 0.394 AUTO_CLAMPED) rh:(39.333, 0.385 AUTO_CLAMPED)
- (40.000, 0.383) lh:(39.667, 0.383 AUTO_CLAMPED) rh:(40.333, 0.383 AUTO_CLAMPED)
- (41.000, 0.643) lh:(40.667, 0.643 AUTO_CLAMPED) rh:(41.333, 0.643 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:21 grp:'joint2'
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.024) lh:(21.667, 0.009 AUTO_CLAMPED) rh:(22.333, 0.039 AUTO_CLAMPED)
- (23.000, 0.087) lh:(22.667, 0.061 AUTO_CLAMPED) rh:(23.333, 0.113 AUTO_CLAMPED)
...
- (39.000, 0.921) lh:(38.667, 0.919 AUTO_CLAMPED) rh:(39.333, 0.923 AUTO_CLAMPED)
- (40.000, 0.924) lh:(39.667, 0.924 AUTO_CLAMPED) rh:(40.333, 0.924 AUTO_CLAMPED)
- (41.000, 0.766) lh:(40.667, 0.766 AUTO_CLAMPED) rh:(41.333, 0.766 AUTO_CLAMPED)
- Action 'wiggle' curverange:(2.0 .. 21.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:30
- fcu 'pose.bones["joint1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 0.920) lh:(1.667, 0.920 AUTO_CLAMPED) rh:(2.333, 0.920 AUTO_CLAMPED)
- (3.000, 0.928) lh:(2.667, 0.923 AUTO_CLAMPED) rh:(3.333, 0.933 AUTO_CLAMPED)
- (4.000, 0.948) lh:(3.667, 0.940 AUTO_CLAMPED) rh:(4.333, 0.955 AUTO_CLAMPED)
...
- (19.000, 0.962) lh:(18.667, 0.962 AUTO_CLAMPED) rh:(19.333, 0.962 AUTO_CLAMPED)
- (20.000, 0.991) lh:(19.667, 0.981 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, -0.391) lh:(1.667, -0.391 AUTO_CLAMPED) rh:(2.333, -0.391 AUTO_CLAMPED)
- (3.000, -0.372) lh:(2.667, -0.384 AUTO_CLAMPED) rh:(3.333, -0.359 AUTO_CLAMPED)
- (4.000, -0.320) lh:(3.667, -0.342 AUTO_CLAMPED) rh:(4.333, -0.298 AUTO_CLAMPED)
...
- (19.000, -0.272) lh:(18.667, -0.272 AUTO_CLAMPED) rh:(19.333, -0.272 AUTO_CLAMPED)
- (20.000, -0.137) lh:(19.667, -0.205 AUTO_CLAMPED) rh:(20.333, -0.069 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (19.000, 1.000) lh:(18.667, 1.000 AUTO_CLAMPED) rh:(19.333, 1.000 AUTO_CLAMPED)
- (20.000, 1.000) lh:(19.667, 1.000 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (19.000, 1.000) lh:(18.667, 1.000 AUTO_CLAMPED) rh:(19.333, 1.000 AUTO_CLAMPED)
- (20.000, 1.000) lh:(19.667, 1.000 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint1'
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO_CLAMPED) rh:(4.333, 1.000 AUTO_CLAMPED)
...
- (19.000, 1.000) lh:(18.667, 1.000 AUTO_CLAMPED) rh:(19.333, 1.000 AUTO_CLAMPED)
- (20.000, 1.000) lh:(19.667, 1.000 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2'
- (2.000, 0.832) lh:(1.667, 0.832 AUTO_CLAMPED) rh:(2.333, 0.832 AUTO_CLAMPED)
- (3.000, 0.855) lh:(2.667, 0.841 AUTO_CLAMPED) rh:(3.333, 0.869 AUTO_CLAMPED)
- (4.000, 0.908) lh:(3.667, 0.888 AUTO_CLAMPED) rh:(4.333, 0.927 AUTO_CLAMPED)
...
- (19.000, 0.901) lh:(18.667, 0.901 AUTO_CLAMPED) rh:(19.333, 0.901 AUTO_CLAMPED)
- (20.000, 0.975) lh:(19.667, 0.950 AUTO_CLAMPED) rh:(20.333, 1.000 AUTO_CLAMPED)
- (21.000, 1.000) lh:(20.667, 1.000 AUTO_CLAMPED) rh:(21.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["joint2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:20 grp:'joint2'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (19.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(19.333, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.667, 0.000 AUTO_CLAMPED) rh:(20.333, 0.000 AUTO_CLAMPED)
- (21.000, 0.000) lh:(20.667, 0.000 AUTO_CLAMPED) rh:(21.333, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 4 bones
- bone 'joint1' h:(0.000, 0.000, 0.000) t:(-1.000, 0.000, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'joint2' parent:'joint1' h:(1.000, -1.000, 0.000) t:(1.000, 0.154, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 1.000
0.000 0.000 1.000 0.000
- bone 'joint3' parent:'joint2' h:(1.154, -1.154, 0.000) t:(1.154, -0.081, 0.000) inh_scale:NONE radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 2.154
0.000 0.000 1.000 0.000
- bone 'joint4' parent:'joint3' h:(1.074, -1.074, 0.000) t:(2.147, -1.074, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 3.228
0.000 0.000 1.000 0.000
|
|
ufbx_maya_interpolation_modes_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos -0.087, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBpCube1' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, -0.087) lh:(-1.333, -0.087 AUTO_CLAMPED) rh:(5.333, -0.087 AUTO_CLAMPED)
- (12.000, -0.065) lh:(8.667, -0.069 AUTO_CLAMPED) rh:(15.333, -0.061 AUTO_CLAMPED)
- (22.000, -0.061) lh:(18.667, -0.064 AUTO_CLAMPED) rh:(27.000, -0.057 AUTO_CLAMPED)
...
- (90.000, -0.019) lh:(87.000, -0.022 AUTO_CLAMPED) rh:(92.333, -0.017 AUTO_CLAMPED)
- (97.000, -0.012) lh:(94.667, -0.017 AUTO_CLAMPED) rh:(105.000, 0.002 AUTO_CLAMPED)
- (121.000, 0.056) lh:(113.000, 0.056 AUTO_CLAMPED) rh:(129.000, 0.056 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED)
- (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED)
...
- (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED)
- (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED)
- (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED)
...
- (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED)
- (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 1.571) lh:(-1.333, 1.571 AUTO_CLAMPED) rh:(5.333, 1.571 AUTO_CLAMPED)
- (12.000, 1.571) lh:(8.667, 1.571 AUTO_CLAMPED) rh:(15.333, 1.571 AUTO_CLAMPED)
- (22.000, 1.571) lh:(18.667, 1.571 AUTO_CLAMPED) rh:(27.000, 1.571 AUTO_CLAMPED)
...
- (90.000, 1.571) lh:(87.000, 1.571 AUTO_CLAMPED) rh:(92.333, 1.571 AUTO_CLAMPED)
- (97.000, 1.571) lh:(94.667, 1.571 AUTO_CLAMPED) rh:(105.000, 1.571 AUTO_CLAMPED)
- (121.000, 1.571) lh:(113.000, 1.571 AUTO_CLAMPED) rh:(129.000, 1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED)
- (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED)
...
- (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED)
- (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED)
- (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED)
...
- (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED)
- (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 0.010) lh:(-1.333, 0.010 AUTO_CLAMPED) rh:(5.333, 0.010 AUTO_CLAMPED)
- (12.000, 0.010) lh:(8.667, 0.010 AUTO_CLAMPED) rh:(15.333, 0.010 AUTO_CLAMPED)
- (22.000, 0.010) lh:(18.667, 0.010 AUTO_CLAMPED) rh:(27.000, 0.010 AUTO_CLAMPED)
...
- (90.000, 0.010) lh:(87.000, 0.010 AUTO_CLAMPED) rh:(92.333, 0.010 AUTO_CLAMPED)
- (97.000, 0.010) lh:(94.667, 0.010 AUTO_CLAMPED) rh:(105.000, 0.010 AUTO_CLAMPED)
- (121.000, 0.010) lh:(113.000, 0.010 AUTO_CLAMPED) rh:(129.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 0.010) lh:(-1.333, 0.010 AUTO_CLAMPED) rh:(5.333, 0.010 AUTO_CLAMPED)
- (12.000, 0.010) lh:(8.667, 0.010 AUTO_CLAMPED) rh:(15.333, 0.010 AUTO_CLAMPED)
- (22.000, 0.010) lh:(18.667, 0.010 AUTO_CLAMPED) rh:(27.000, 0.010 AUTO_CLAMPED)
...
- (90.000, 0.010) lh:(87.000, 0.010 AUTO_CLAMPED) rh:(92.333, 0.010 AUTO_CLAMPED)
- (97.000, 0.010) lh:(94.667, 0.010 AUTO_CLAMPED) rh:(105.000, 0.010 AUTO_CLAMPED)
- (121.000, 0.010) lh:(113.000, 0.010 AUTO_CLAMPED) rh:(129.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 0.010) lh:(-1.333, 0.010 AUTO_CLAMPED) rh:(5.333, 0.010 AUTO_CLAMPED)
- (12.000, 0.010) lh:(8.667, 0.010 AUTO_CLAMPED) rh:(15.333, 0.010 AUTO_CLAMPED)
- (22.000, 0.010) lh:(18.667, 0.010 AUTO_CLAMPED) rh:(27.000, 0.010 AUTO_CLAMPED)
...
- (90.000, 0.010) lh:(87.000, 0.010 AUTO_CLAMPED) rh:(92.333, 0.010 AUTO_CLAMPED)
- (97.000, 0.010) lh:(94.667, 0.010 AUTO_CLAMPED) rh:(105.000, 0.010 AUTO_CLAMPED)
- (121.000, 0.010) lh:(113.000, 0.010 AUTO_CLAMPED) rh:(129.000, 0.010 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos -0.087, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 121.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBpCube1' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, -0.087) lh:(-1.333, -0.087 AUTO_CLAMPED) rh:(5.333, -0.087 AUTO_CLAMPED)
- (12.000, -0.065) lh:(8.667, -0.069 AUTO_CLAMPED) rh:(15.333, -0.061 AUTO_CLAMPED)
- (22.000, -0.061) lh:(18.667, -0.064 AUTO_CLAMPED) rh:(27.000, -0.057 AUTO_CLAMPED)
...
- (90.000, -0.019) lh:(87.000, -0.022 AUTO_CLAMPED) rh:(92.333, -0.017 AUTO_CLAMPED)
- (97.000, -0.012) lh:(94.667, -0.017 AUTO_CLAMPED) rh:(105.000, 0.002 AUTO_CLAMPED)
- (121.000, 0.056) lh:(113.000, 0.056 AUTO_CLAMPED) rh:(129.000, 0.056 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED)
- (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED)
...
- (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED)
- (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED)
- (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED)
...
- (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED)
- (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 1.571) lh:(-1.333, 1.571 AUTO_CLAMPED) rh:(5.333, 1.571 AUTO_CLAMPED)
- (12.000, 1.571) lh:(8.667, 1.571 AUTO_CLAMPED) rh:(15.333, 1.571 AUTO_CLAMPED)
- (22.000, 1.571) lh:(18.667, 1.571 AUTO_CLAMPED) rh:(27.000, 1.571 AUTO_CLAMPED)
...
- (90.000, 1.571) lh:(87.000, 1.571 AUTO_CLAMPED) rh:(92.333, 1.571 AUTO_CLAMPED)
- (97.000, 1.571) lh:(94.667, 1.571 AUTO_CLAMPED) rh:(105.000, 1.571 AUTO_CLAMPED)
- (121.000, 1.571) lh:(113.000, 1.571 AUTO_CLAMPED) rh:(129.000, 1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED)
- (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED)
...
- (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED)
- (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 0.000) lh:(-1.333, 0.000 AUTO_CLAMPED) rh:(5.333, 0.000 AUTO_CLAMPED)
- (12.000, 0.000) lh:(8.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (22.000, 0.000) lh:(18.667, 0.000 AUTO_CLAMPED) rh:(27.000, 0.000 AUTO_CLAMPED)
...
- (90.000, 0.000) lh:(87.000, 0.000 AUTO_CLAMPED) rh:(92.333, 0.000 AUTO_CLAMPED)
- (97.000, 0.000) lh:(94.667, 0.000 AUTO_CLAMPED) rh:(105.000, 0.000 AUTO_CLAMPED)
- (121.000, 0.000) lh:(113.000, 0.000 AUTO_CLAMPED) rh:(129.000, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 0.010) lh:(-1.333, 0.010 AUTO_CLAMPED) rh:(5.333, 0.010 AUTO_CLAMPED)
- (12.000, 0.010) lh:(8.667, 0.010 AUTO_CLAMPED) rh:(15.333, 0.010 AUTO_CLAMPED)
- (22.000, 0.010) lh:(18.667, 0.010 AUTO_CLAMPED) rh:(27.000, 0.010 AUTO_CLAMPED)
...
- (90.000, 0.010) lh:(87.000, 0.010 AUTO_CLAMPED) rh:(92.333, 0.010 AUTO_CLAMPED)
- (97.000, 0.010) lh:(94.667, 0.010 AUTO_CLAMPED) rh:(105.000, 0.010 AUTO_CLAMPED)
- (121.000, 0.010) lh:(113.000, 0.010 AUTO_CLAMPED) rh:(129.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 0.010) lh:(-1.333, 0.010 AUTO_CLAMPED) rh:(5.333, 0.010 AUTO_CLAMPED)
- (12.000, 0.010) lh:(8.667, 0.010 AUTO_CLAMPED) rh:(15.333, 0.010 AUTO_CLAMPED)
- (22.000, 0.010) lh:(18.667, 0.010 AUTO_CLAMPED) rh:(27.000, 0.010 AUTO_CLAMPED)
...
- (90.000, 0.010) lh:(87.000, 0.010 AUTO_CLAMPED) rh:(92.333, 0.010 AUTO_CLAMPED)
- (97.000, 0.010) lh:(94.667, 0.010 AUTO_CLAMPED) rh:(105.000, 0.010 AUTO_CLAMPED)
- (121.000, 0.010) lh:(113.000, 0.010 AUTO_CLAMPED) rh:(129.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:12 grp:'pCube1'
- (2.000, 0.010) lh:(-1.333, 0.010 AUTO_CLAMPED) rh:(5.333, 0.010 AUTO_CLAMPED)
- (12.000, 0.010) lh:(8.667, 0.010 AUTO_CLAMPED) rh:(15.333, 0.010 AUTO_CLAMPED)
- (22.000, 0.010) lh:(18.667, 0.010 AUTO_CLAMPED) rh:(27.000, 0.010 AUTO_CLAMPED)
...
- (90.000, 0.010) lh:(87.000, 0.010 AUTO_CLAMPED) rh:(92.333, 0.010 AUTO_CLAMPED)
- (97.000, 0.010) lh:(94.667, 0.010 AUTO_CLAMPED) rh:(105.000, 0.010 AUTO_CLAMPED)
- (121.000, 0.010) lh:(113.000, 0.010 AUTO_CLAMPED) rh:(129.000, 0.010 AUTO_CLAMPED)
|
|
ufbx_maya_kenney_character_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:804 face:826 loop:3256 edge:1628
- 0 26 40 29 0 ... 801 458 95 795 99
- 0/26 26/40 29/40 0/29 29/39 ... 455/799 472/800 454/801 454/458 95/99
- attr 'position' FLOAT_VECTOR POINT
- (0.411, -0.201, 3.453)
- (0.177, 0.493, 3.516)
- (0.177, 0.493, 3.070)
...
- (-0.146, 0.148, 0.810)
- (-0.360, 0.146, 0.842)
- (-0.144, -0.056, 0.772)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'Col' BYTE_COLOR CORNER
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
...
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (325, 5754)
- (164, 32150)
- (197, 24394)
...
- (4831, 15939)
- (10172, 222)
- (21846, 9738)
- attr 'UVMap' FLOAT2 CORNER
- (0.425, 0.840)
- (0.423, 0.794)
- (0.462, 0.792)
...
- (0.841, 0.123)
- (0.820, 0.108)
- (0.841, 0.096)
- vertex groups:
- 5=1.000
- 5=1.000
- 5=1.000
- 5=1.000
- 5=1.000
- 1 materials
- 'skin'
==== Objects: 2
- Obj 'characterMedium' MESH data:'Mesh' par:'Root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 32 vertex groups
- 'Hips' 'Spine' 'Chest' 'UpperChest' 'Neck' ... 'LeftToes' 'RightUpLeg' 'RightLeg' 'RightFoot' 'RightToes'
- 1 modifiers
- ARMATURE 'Root'
- props: str:currentUVSet='UVMap'
- Obj 'Root' ARMATURE data:'Root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- posed bone 'Chest'
- props: int:lockInfluenceWeights=False
- posed bone 'Head'
1.000 0.025 0.000 0.000
-0.024 0.950 0.311 0.000
0.008 -0.311 0.950 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'Hips'
- props: int:lockInfluenceWeights=False
- posed bone 'HipsCtrl'
1.000 -0.025 0.000 0.005
0.025 1.000 0.000 0.088
0.000 0.000 1.000 -0.007
- props: int:lockInfluenceWeights=False
- posed bone 'LeftArm'
0.442 0.814 -0.376 0.000
-0.887 0.459 -0.049 0.000
0.133 0.355 0.925 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftFoot'
0.962 0.272 -0.025 0.000
-0.229 0.750 -0.621 0.000
-0.150 0.603 0.783 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftFootCtrl'
-0.280 0.960 0.000 0.571
-0.960 -0.280 0.000 -0.455
0.000 0.000 1.000 0.119
- props: int:lockInfluenceWeights=False
- posed bone 'LeftFootIK'
- props: int:lockInfluenceWeights=False
- posed bone 'LeftFootRollCtrl'
- props: int:lockInfluenceWeights=False
- posed bone 'LeftForeArm'
0.870 -0.060 -0.489 0.000
-0.492 -0.151 -0.857 0.000
-0.023 0.987 -0.161 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftHand'
1.000 -0.002 0.000 0.000
0.002 1.000 -0.031 0.000
0.000 0.031 1.000 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftHandIndex1'
1.000 -0.006 0.000 0.000
0.006 0.997 0.081 -0.043
0.000 -0.081 0.997 0.005
- props: int:lockInfluenceWeights=False
- posed bone 'LeftHandIndex2'
0.997 -0.059 0.051 0.000
0.059 0.137 -0.989 0.042
0.051 0.989 0.140 -0.007
- props: int:lockInfluenceWeights=False
- posed bone 'LeftHandIndex3'
1.000 0.000 0.000 0.000
0.000 0.707 -0.707 0.000
0.000 0.707 0.707 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftHandThumb1'
0.996 -0.085 -0.024 -0.004
0.071 0.935 -0.347 0.034
0.052 0.344 0.937 0.005
- props: int:lockInfluenceWeights=False
- posed bone 'LeftHandThumb2'
0.996 -0.088 -0.003 0.000
0.079 0.913 -0.399 0.000
0.037 0.397 0.917 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftHeelRoll'
- props: int:lockInfluenceWeights=False
- posed bone 'LeftKneeCtrl'
1.000 0.000 0.000 -0.102
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftLeg'
0.939 -0.311 0.149 0.000
0.311 0.577 -0.756 0.000
0.149 0.756 0.638 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftShoulder'
- props: int:lockInfluenceWeights=False
- posed bone 'LeftToeRoll'
- props: int:lockInfluenceWeights=False
- posed bone 'LeftToes'
- props: int:lockInfluenceWeights=False
- posed bone 'LeftUpLeg'
0.967 -0.056 0.249 0.000
0.112 0.970 -0.217 0.000
-0.229 0.237 0.944 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'Neck'
- props: int:lockInfluenceWeights=False
- posed bone 'RightArm'
0.960 0.275 -0.059 0.000
-0.094 0.512 0.854 0.000
0.265 -0.814 0.517 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightFoot'
0.973 -0.226 -0.055 0.000
0.233 0.954 0.189 0.000
0.010 -0.197 0.980 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightFootCtrl'
1.000 0.000 0.000 -0.594
0.000 1.000 0.000 -0.013
0.000 0.000 1.000 -0.118
- props: int:lockInfluenceWeights=False
- posed bone 'RightFootIK'
- props: int:lockInfluenceWeights=False
- posed bone 'RightFootRollCtrl'
1.000 0.000 0.000 0.000
0.000 0.913 0.408 0.000
0.000 -0.408 0.913 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightForeArm'
0.979 -0.103 -0.177 0.000
0.142 0.964 0.225 0.000
0.147 -0.245 0.958 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightHand'
0.977 -0.002 0.215 0.000
-0.008 0.999 0.045 0.000
-0.215 -0.045 0.976 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightHandIndex1'
1.000 0.006 0.000 0.000
-0.006 0.997 -0.081 -0.043
0.000 0.081 0.997 -0.005
- props: int:lockInfluenceWeights=False
- posed bone 'RightHandIndex2'
0.996 0.059 0.069 0.000
-0.059 -0.158 0.986 0.042
0.069 -0.986 -0.154 0.007
- props: int:lockInfluenceWeights=False
- posed bone 'RightHandIndex3'
1.000 0.000 0.000 0.000
0.000 0.961 0.275 0.000
0.000 -0.275 0.961 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightHandThumb1'
0.989 -0.145 0.021 -0.005
0.132 0.942 0.307 0.034
-0.065 -0.301 0.951 -0.004
- props: int:lockInfluenceWeights=False
- posed bone 'RightHandThumb2'
0.969 -0.246 -0.006 0.000
0.226 0.880 0.417 0.000
-0.097 -0.405 0.909 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightHeelRoll'
1.000 0.000 0.000 0.000
0.000 0.913 -0.408 0.000
0.000 0.408 0.913 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightKneeCtrl'
1.000 0.000 0.000 0.160
0.000 1.000 0.000 -0.105
0.000 0.000 1.000 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightLeg'
0.978 0.202 -0.053 0.000
-0.202 0.848 -0.490 0.000
-0.053 0.490 0.870 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightShoulder'
- props: int:lockInfluenceWeights=False
- posed bone 'RightToeRoll'
- props: int:lockInfluenceWeights=False
- posed bone 'RightToes'
- props: int:lockInfluenceWeights=False
- posed bone 'RightUpLeg'
0.992 -0.017 -0.126 0.000
0.102 0.701 0.706 0.000
0.076 -0.713 0.697 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'Spine'
1.000 0.000 0.000 0.000
0.000 0.950 -0.311 0.000
0.000 0.311 0.950 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'UpperChest'
- props: int:lockInfluenceWeights=False
- anim act:Take 001 slot:OBRoot blend:REPLACE drivers:0
==== Materials: 1
- Mat 'skin'
- base color (0.800, 0.800, 0.800)
- specular ior 1.000
- specular tint (0.250, 0.250, 0.250)
- roughness 0.690
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.690
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 17.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBRoot' curves:459
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Root'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Root'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Root'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED)
- (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED)
- (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED)
- (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED)
- (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Head"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Head'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Head"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Head'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Root' 58 bones
- bone 'Chest' parent:'Spine' h:(0.000, 0.000, 0.000) t:(0.000, 0.305, 0.007) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.098 -0.995 0.004
0.000 0.995 0.098 1.849
- bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(0.000, 0.993, -0.149) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.005 -1.000 -0.009
0.000 1.000 -0.005 2.698
- bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.004, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.005 -1.000 -0.014
0.000 1.000 -0.005 3.703
- bone 'Hips' parent:'HipsCtrl' h:(0.000, 0.000, 0.000) t:(0.000, -0.247, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 -0.031
0.000 1.000 0.000 1.242
- bone 'HipsCtrl' h:(0.000, -0.031, 1.564) t:(0.001, -0.031, 1.242) radius h:0.100 t:0.050
-1.000 0.003 0.000 0.000
0.000 0.000 -1.000 -0.031
-0.003 -1.000 0.000 1.564
- bone 'LeftArm' parent:'LeftShoulder' h:(0.000, 0.000, 0.000) t:(0.016, 0.461, 0.096) connect radius h:0.100 t:0.050
-0.089 0.996 0.026 0.336
0.004 0.027 -1.000 -0.017
-0.996 -0.088 -0.006 2.359
- bone 'LeftFoot' parent:'LeftLeg' h:(0.000, 0.000, 0.000) t:(0.046, 0.114, -0.275) connect radius h:0.100 t:0.050
0.985 0.170 0.033 0.303
0.115 -0.784 0.611 0.149
0.129 -0.598 -0.791 0.193
- bone 'LeftFootCtrl' h:(0.303, 0.149, 0.193) t:(0.303, 0.149, -0.156) radius h:0.100 t:0.050
0.000 0.000 -1.000 0.303
1.000 0.000 0.000 0.149
0.000 -1.000 0.000 0.193
- bone 'LeftFootIK' parent:'LeftToeRoll' h:(-0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050
0.985 0.170 0.033 0.303
0.115 -0.784 0.611 0.149
0.129 -0.598 -0.791 0.193
- bone 'LeftFootIK_end' parent:'LeftFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) connect radius h:0.100 t:0.050
0.985 0.170 0.033 0.354
0.115 -0.784 0.611 -0.087
0.129 -0.598 -0.791 0.013
- bone 'LeftFootRollCtrl' parent:'LeftFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.303
0.000 1.000 0.000 0.149
0.000 0.000 1.000 0.193
- bone 'LeftFootRollCtrl_end' parent:'LeftFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.303
0.000 1.000 0.000 0.442
0.000 0.000 1.000 0.193
- bone 'LeftForeArm' parent:'LeftArm' h:(0.000, 0.000, 0.000) t:(-0.005, 0.525, 0.049) connect radius h:0.100 t:0.050
-0.077 0.995 -0.069 0.805
0.029 -0.067 -0.997 -0.004
-0.997 -0.079 -0.024 2.317
- bone 'LeftHand' parent:'LeftForeArm' h:(0.000, 0.000, 0.000) t:(-0.001, 0.110, -0.007) connect radius h:0.100 t:0.050
0.005 0.998 -0.068 1.329
0.997 0.000 0.080 -0.040
0.080 -0.068 -0.994 2.276
- bone 'LeftHandIndex1' parent:'LeftHand' h:(0.000, 0.028, 0.000) t:(-0.001, 0.140, 0.013) radius h:0.100 t:0.050
-0.014 0.984 -0.180 1.467
0.997 0.000 -0.075 -0.040
-0.074 -0.181 -0.981 2.266
- bone 'LeftHandIndex2' parent:'LeftHandIndex1' h:(0.000, 0.000, 0.000) t:(0.001, 0.101, 0.017) radius h:0.100 t:0.050
0.020 0.941 -0.337 1.578
0.998 0.000 0.059 -0.040
0.056 -0.338 -0.940 2.246
- bone 'LeftHandIndex3' parent:'LeftHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.008) connect radius h:0.100 t:0.050
-0.001 0.919 -0.395 1.674
1.000 0.000 -0.002 -0.040
-0.002 -0.395 -0.919 2.211
- bone 'LeftHandIndex3_end' parent:'LeftHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) connect radius h:0.100 t:0.050
-0.001 0.919 -0.395 1.794
1.000 0.000 -0.002 -0.040
-0.002 -0.395 -0.919 2.160
- bone 'LeftHandThumb1' parent:'LeftHand' h:(-0.065, -0.060, 0.002) t:(-0.161, -0.020, 0.024) radius h:0.100 t:0.050
0.122 0.355 0.927 1.379
-0.273 -0.886 0.375 -0.104
0.954 -0.299 -0.011 2.264
- bone 'LeftHandThumb2' parent:'LeftHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.002, 0.121, 0.052) radius h:0.100 t:0.050
0.149 0.690 0.708 1.417
-0.264 -0.663 0.701 -0.198
0.953 -0.292 0.084 2.233
- bone 'LeftHandThumb2_end' parent:'LeftHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) connect radius h:0.100 t:0.050
0.149 0.690 0.708 1.508
-0.264 -0.663 0.701 -0.285
0.953 -0.292 0.084 2.194
- bone 'LeftHeelRoll' parent:'LeftFootCtrl' h:(0.071, -0.169, -0.022) t:(-0.237, -0.169, -0.022) radius h:0.100 t:0.050
-0.999 0.001 0.032 0.325
-0.001 -1.000 -0.001 0.220
0.032 -0.001 0.999 0.013
- bone 'LeftKneeCtrl' parent:'LeftFootCtrl' h:(-0.618, -0.936, 0.026) t:(-0.618, -1.273, 0.026) radius h:0.100 t:0.050
1.000 0.000 0.000 0.277
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 0.780
- bone 'LeftKneeCtrl_end' parent:'LeftKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.277
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 1.117
- bone 'LeftLeg' parent:'LeftUpLeg' h:(0.000, 0.000, 0.000) t:(-0.047, 0.591, 0.140) connect radius h:0.100 t:0.050
0.999 0.047 0.000 0.274
-0.012 0.263 0.965 -0.011
0.046 -0.964 0.263 0.780
- bone 'LeftShoulder' parent:'UpperChest' h:(0.088, -0.010, 0.065) t:(0.336, -0.085, 0.050) radius h:0.100 t:0.050
0.061 0.955 0.289 0.089
-0.998 0.056 0.026 -0.031
0.009 -0.290 0.957 2.434
- bone 'LeftToeRoll' parent:'LeftHeelRoll' h:(-0.029, -0.001, 0.001) t:(0.033, -0.296, -0.001) radius h:0.100 t:0.050
0.979 -0.204 0.000 0.354
0.204 0.979 0.000 -0.087
0.000 0.000 1.000 0.013
- bone 'LeftToes' parent:'LeftFoot' h:(0.000, 0.000, 0.000) t:(0.000, 0.175, -0.122) connect radius h:0.100 t:0.050
-0.993 0.120 0.005 0.354
-0.120 -0.992 -0.039 -0.087
0.000 -0.040 0.999 0.013
- bone 'LeftToes_end' parent:'LeftToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) connect radius h:0.100 t:0.050
-0.993 0.120 0.005 0.379
-0.120 -0.992 -0.039 -0.299
0.000 -0.040 0.999 0.005
- bone 'LeftUpLeg' parent:'Hips' h:(0.202, -0.189, 0.000) t:(0.274, -0.710, -0.020) radius h:0.100 t:0.050
0.989 0.138 -0.044 0.202
0.040 0.038 0.998 -0.031
0.139 -0.990 0.032 1.301
- bone 'Neck' parent:'UpperChest' h:(0.000, -0.021, 0.000) t:(0.000, 0.254, 0.042) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.153 -0.988 0.034
0.000 0.988 -0.153 2.424
- bone 'RightArm' parent:'RightShoulder' h:(0.000, 0.000, 0.000) t:(-0.024, 0.461, -0.094) connect radius h:0.100 t:0.050
0.034 -0.996 -0.086 -0.335
0.996 0.027 0.088 -0.017
-0.086 -0.088 0.992 2.359
- bone 'RightFoot' parent:'RightLeg' h:(0.000, 0.000, 0.000) t:(-0.046, 0.114, -0.275) connect radius h:0.100 t:0.050
0.985 -0.170 0.033 -0.302
-0.155 -0.784 0.602 0.149
-0.076 -0.598 -0.798 0.193
- bone 'RightFootCtrl' h:(-0.302, 0.149, 0.193) t:(-0.302, 0.149, -0.156) radius h:0.100 t:0.050
0.000 0.000 -1.000 -0.302
1.000 0.000 0.000 0.149
0.000 -1.000 0.000 0.193
- bone 'RightFootIK' parent:'RightToeRoll' h:(0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050
0.985 -0.170 0.033 -0.302
-0.155 -0.784 0.602 0.149
-0.076 -0.598 -0.798 0.193
- bone 'RightFootIK_end' parent:'RightFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) connect radius h:0.100 t:0.050
0.985 -0.170 0.033 -0.353
-0.155 -0.784 0.602 -0.087
-0.076 -0.598 -0.798 0.013
- bone 'RightFootRollCtrl' parent:'RightFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.302
0.000 1.000 0.000 0.149
0.000 0.000 1.000 0.193
- bone 'RightFootRollCtrl_end' parent:'RightFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.302
0.000 1.000 0.000 0.442
0.000 0.000 1.000 0.193
- bone 'RightForeArm' parent:'RightArm' h:(0.000, 0.000, 0.000) t:(-0.050, 0.525, 0.001) connect radius h:0.100 t:0.050
-0.060 -0.995 -0.084 -0.804
0.995 -0.067 0.079 -0.004
-0.084 -0.079 0.993 2.317
- bone 'RightHand' parent:'RightForeArm' h:(0.000, 0.000, 0.000) t:(0.007, 0.110, 0.002) connect radius h:0.100 t:0.050
0.005 -0.998 -0.068 -1.328
0.997 0.000 0.080 -0.040
-0.080 -0.068 0.994 2.276
- bone 'RightHandIndex1' parent:'RightHand' h:(0.000, 0.028, 0.000) t:(0.001, 0.140, -0.013) radius h:0.100 t:0.050
-0.014 -0.984 -0.180 -1.467
0.997 0.000 -0.075 -0.040
0.074 -0.181 0.981 2.266
- bone 'RightHandIndex2' parent:'RightHandIndex1' h:(0.000, 0.000, 0.000) t:(-0.001, 0.101, -0.017) radius h:0.100 t:0.050
0.020 -0.941 -0.337 -1.578
0.998 0.000 0.059 -0.040
-0.056 -0.338 0.940 2.246
- bone 'RightHandIndex3' parent:'RightHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, -0.008) connect radius h:0.100 t:0.050
-0.001 -0.918 -0.396 -1.674
1.000 0.000 -0.002 -0.040
0.002 -0.396 0.918 2.211
- bone 'RightHandIndex3_end' parent:'RightHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) connect radius h:0.100 t:0.050
-0.001 -0.918 -0.396 -1.794
1.000 0.000 -0.002 -0.040
0.002 -0.396 0.918 2.160
- bone 'RightHandThumb1' parent:'RightHand' h:(-0.064, -0.060, -0.013) t:(-0.155, -0.020, -0.049) radius h:0.100 t:0.050
0.122 -0.355 0.927 -1.379
-0.361 -0.886 -0.292 -0.104
0.925 -0.299 -0.236 2.264
- bone 'RightHandThumb2' parent:'RightHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.015, 0.121, -0.050) radius h:0.100 t:0.050
0.097 -0.690 0.717 -1.416
-0.484 -0.663 -0.571 -0.198
0.869 -0.292 -0.399 2.233
- bone 'RightHandThumb2_end' parent:'RightHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) connect radius h:0.100 t:0.050
0.097 -0.690 0.717 -1.507
-0.484 -0.663 -0.571 -0.285
0.869 -0.292 -0.399 2.194
- bone 'RightHeelRoll' parent:'RightFootCtrl' h:(0.071, -0.169, 0.022) t:(-0.237, -0.169, 0.022) radius h:0.100 t:0.050
-1.000 -0.001 0.031 -0.325
0.000 -1.000 -0.001 0.220
0.031 -0.001 1.000 0.013
- bone 'RightKneeCtrl' parent:'RightFootCtrl' h:(-0.618, -0.936, -0.029) t:(-0.618, -1.273, -0.029) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.273
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 0.780
- bone 'RightKneeCtrl_end' parent:'RightKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.273
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 1.117
- bone 'RightLeg' parent:'RightUpLeg' h:(0.000, 0.000, 0.000) t:(0.059, 0.591, 0.135) connect radius h:0.100 t:0.050
0.999 -0.047 0.000 -0.274
0.013 0.263 0.965 -0.011
-0.045 -0.964 0.263 0.780
- bone 'RightShoulder' parent:'UpperChest' h:(-0.088, -0.010, 0.065) t:(-0.336, -0.085, 0.050) radius h:0.100 t:0.050
0.061 -0.955 0.289 -0.088
-0.922 0.056 0.382 -0.031
-0.381 -0.290 -0.878 2.434
- bone 'RightToeRoll' parent:'RightHeelRoll' h:(0.029, -0.001, -0.001) t:(-0.033, -0.296, 0.001) radius h:0.100 t:0.050
0.979 0.204 0.000 -0.353
-0.204 0.979 0.000 -0.087
0.000 0.000 1.000 0.013
- bone 'RightToes' parent:'RightFoot' h:(0.000, 0.000, 0.000) t:(0.008, 0.175, -0.121) connect radius h:0.100 t:0.050
-0.993 -0.120 0.005 -0.353
0.119 -0.992 -0.040 -0.087
0.010 -0.040 0.999 0.013
- bone 'RightToes_end' parent:'RightToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) connect radius h:0.100 t:0.050
-0.993 -0.120 0.005 -0.379
0.119 -0.992 -0.040 -0.299
0.010 -0.040 0.999 0.005
- bone 'RightUpLeg' parent:'Hips' h:(-0.202, -0.189, 0.000) t:(-0.274, -0.710, -0.020) radius h:0.100 t:0.050
0.989 -0.138 -0.044 -0.201
0.050 0.038 0.998 -0.031
-0.136 -0.990 0.045 1.301
- bone 'Spine' parent:'Hips' h:(0.000, 0.075, 0.000) t:(0.000, 0.360, -0.035) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.122 -0.993 -0.031
0.000 0.993 0.122 1.564
- bone 'UpperChest' parent:'Chest' h:(0.000, 0.000, 0.000) t:(0.000, 0.290, 0.029) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.034
0.000 1.000 0.000 2.153
|
==== Meshes: 1
- Mesh 'Mesh' vtx:804 face:826 loop:3256 edge:1628
- 0 26 40 29 0 ... 801 458 95 795 99
- 0/26 26/40 29/40 0/29 29/39 ... 455/799 472/800 454/801 454/458 95/99
- attr 'position' FLOAT_VECTOR POINT
- (0.411, -0.201, 3.453)
- (0.177, 0.493, 3.516)
- (0.177, 0.493, 3.070)
...
- (-0.146, 0.148, 0.810)
- (-0.360, 0.146, 0.842)
- (-0.144, -0.056, 0.772)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'Col' BYTE_COLOR CORNER
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
...
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (325, 5754)
- (164, 32150)
- (197, 24394)
...
- (4831, 15939)
- (10172, 222)
- (21846, 9738)
- attr 'UVMap' FLOAT2 CORNER
- (0.425, 0.840)
- (0.423, 0.794)
- (0.462, 0.792)
...
- (0.841, 0.123)
- (0.820, 0.108)
- (0.841, 0.096)
- vertex groups:
- 5=1.000
- 5=1.000
- 5=1.000
- 5=1.000
- 5=1.000
- 1 materials
- 'skin'
==== Objects: 2
- Obj 'characterMedium' MESH data:'Mesh' par:'Root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 32 vertex groups
- 'Hips' 'Spine' 'Chest' 'UpperChest' 'Neck' ... 'LeftToes' 'RightUpLeg' 'RightLeg' 'RightFoot' 'RightToes'
- 1 modifiers
- ARMATURE 'Root'
- props: str:currentUVSet='UVMap'
- Obj 'Root' ARMATURE data:'Root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- posed bone 'Chest'
- props: int:lockInfluenceWeights=False
- posed bone 'Head'
1.000 0.025 0.000 0.000
-0.024 0.950 0.311 0.000
0.008 -0.311 0.950 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'Hips'
- props: int:lockInfluenceWeights=False
- posed bone 'HipsCtrl'
1.000 -0.025 0.000 0.005
0.025 1.000 0.000 0.088
0.000 0.000 1.000 -0.007
- props: int:lockInfluenceWeights=False
- posed bone 'LeftArm'
0.442 0.814 -0.376 0.000
-0.887 0.459 -0.049 0.000
0.133 0.355 0.925 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftFoot'
0.962 0.272 -0.025 0.000
-0.229 0.750 -0.621 0.000
-0.150 0.603 0.783 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftFootCtrl'
-0.280 0.960 0.000 0.571
-0.960 -0.280 0.000 -0.455
0.000 0.000 1.000 0.119
- props: int:lockInfluenceWeights=False
- posed bone 'LeftFootIK'
- props: int:lockInfluenceWeights=False
- posed bone 'LeftFootRollCtrl'
- props: int:lockInfluenceWeights=False
- posed bone 'LeftForeArm'
0.870 -0.060 -0.489 0.000
-0.492 -0.151 -0.857 0.000
-0.023 0.987 -0.161 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftHand'
1.000 -0.002 0.000 0.000
0.002 1.000 -0.031 0.000
0.000 0.031 1.000 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftHandIndex1'
1.000 -0.006 0.000 0.000
0.006 0.997 0.081 -0.043
0.000 -0.081 0.997 0.005
- props: int:lockInfluenceWeights=False
- posed bone 'LeftHandIndex2'
0.997 -0.059 0.051 0.000
0.059 0.137 -0.989 0.042
0.051 0.989 0.140 -0.007
- props: int:lockInfluenceWeights=False
- posed bone 'LeftHandIndex3'
1.000 0.000 0.000 0.000
0.000 0.707 -0.707 0.000
0.000 0.707 0.707 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftHandThumb1'
0.996 -0.085 -0.024 -0.004
0.071 0.935 -0.347 0.034
0.052 0.344 0.937 0.005
- props: int:lockInfluenceWeights=False
- posed bone 'LeftHandThumb2'
0.996 -0.088 -0.003 0.000
0.079 0.913 -0.399 0.000
0.037 0.397 0.917 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftHeelRoll'
- props: int:lockInfluenceWeights=False
- posed bone 'LeftKneeCtrl'
1.000 0.000 0.000 -0.102
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftLeg'
0.939 -0.311 0.149 0.000
0.311 0.577 -0.756 0.000
0.149 0.756 0.638 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'LeftShoulder'
- props: int:lockInfluenceWeights=False
- posed bone 'LeftToeRoll'
- props: int:lockInfluenceWeights=False
- posed bone 'LeftToes'
- props: int:lockInfluenceWeights=False
- posed bone 'LeftUpLeg'
0.967 -0.056 0.249 0.000
0.112 0.970 -0.217 0.000
-0.229 0.237 0.944 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'Neck'
- props: int:lockInfluenceWeights=False
- posed bone 'RightArm'
0.960 0.275 -0.059 0.000
-0.094 0.512 0.854 0.000
0.265 -0.814 0.517 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightFoot'
0.973 -0.226 -0.055 0.000
0.233 0.954 0.189 0.000
0.010 -0.197 0.980 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightFootCtrl'
1.000 0.000 0.000 -0.594
0.000 1.000 0.000 -0.013
0.000 0.000 1.000 -0.118
- props: int:lockInfluenceWeights=False
- posed bone 'RightFootIK'
- props: int:lockInfluenceWeights=False
- posed bone 'RightFootRollCtrl'
1.000 0.000 0.000 0.000
0.000 0.913 0.408 0.000
0.000 -0.408 0.913 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightForeArm'
0.979 -0.103 -0.177 0.000
0.142 0.964 0.225 0.000
0.147 -0.245 0.958 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightHand'
0.977 -0.002 0.215 0.000
-0.008 0.999 0.045 0.000
-0.215 -0.045 0.976 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightHandIndex1'
1.000 0.006 0.000 0.000
-0.006 0.997 -0.081 -0.043
0.000 0.081 0.997 -0.005
- props: int:lockInfluenceWeights=False
- posed bone 'RightHandIndex2'
0.996 0.059 0.069 0.000
-0.059 -0.158 0.986 0.042
0.069 -0.986 -0.154 0.007
- props: int:lockInfluenceWeights=False
- posed bone 'RightHandIndex3'
1.000 0.000 0.000 0.000
0.000 0.961 0.275 0.000
0.000 -0.275 0.961 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightHandThumb1'
0.989 -0.145 0.021 -0.005
0.132 0.942 0.307 0.034
-0.065 -0.301 0.951 -0.004
- props: int:lockInfluenceWeights=False
- posed bone 'RightHandThumb2'
0.969 -0.246 -0.006 0.000
0.226 0.880 0.417 0.000
-0.097 -0.405 0.909 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightHeelRoll'
1.000 0.000 0.000 0.000
0.000 0.913 -0.408 0.000
0.000 0.408 0.913 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightKneeCtrl'
1.000 0.000 0.000 0.160
0.000 1.000 0.000 -0.105
0.000 0.000 1.000 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightLeg'
0.978 0.202 -0.053 0.000
-0.202 0.848 -0.490 0.000
-0.053 0.490 0.870 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'RightShoulder'
- props: int:lockInfluenceWeights=False
- posed bone 'RightToeRoll'
- props: int:lockInfluenceWeights=False
- posed bone 'RightToes'
- props: int:lockInfluenceWeights=False
- posed bone 'RightUpLeg'
0.992 -0.017 -0.126 0.000
0.102 0.701 0.706 0.000
0.076 -0.713 0.697 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'Spine'
1.000 0.000 0.000 0.000
0.000 0.950 -0.311 0.000
0.000 0.311 0.950 0.000
- props: int:lockInfluenceWeights=False
- posed bone 'UpperChest'
- props: int:lockInfluenceWeights=False
- anim act:Take 001 slot:OBRoot blend:REPLACE drivers:0
==== Materials: 1
- Mat 'skin'
- base color (0.800, 0.800, 0.800)
- specular ior 1.000
- specular tint (0.250, 0.250, 0.250)
- roughness 0.690
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.690
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 17.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBRoot' curves:459
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Root'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Root'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Root'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED)
- (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED)
- (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED)
- (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Chest"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Chest'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (15.000, 1.000) lh:(14.667, 1.000 AUTO_CLAMPED) rh:(15.333, 1.000 AUTO_CLAMPED)
- (16.000, 1.000) lh:(15.667, 1.000 AUTO_CLAMPED) rh:(16.333, 1.000 AUTO_CLAMPED)
- (17.000, 1.000) lh:(16.667, 1.000 AUTO_CLAMPED) rh:(17.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Head"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Head'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Head"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:17 grp:'Head'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (15.000, 0.000) lh:(14.667, 0.000 AUTO_CLAMPED) rh:(15.333, 0.000 AUTO_CLAMPED)
- (16.000, 0.000) lh:(15.667, 0.000 AUTO_CLAMPED) rh:(16.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(16.667, 0.000 AUTO_CLAMPED) rh:(17.333, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Root' 58 bones
- bone 'Chest' parent:'Spine' h:(0.000, 0.000, 0.000) t:(0.000, 0.305, 0.007) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.098 -0.995 0.004
0.000 0.995 0.098 1.849
- bone 'Head' parent:'Neck' h:(0.000, 0.000, 0.000) t:(0.000, 0.993, -0.149) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.005 -1.000 -0.009
0.000 1.000 -0.005 2.698
- bone 'Head_end' parent:'Head' h:(0.000, 0.000, 0.000) t:(0.000, 1.004, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.005 -1.000 -0.014
0.000 1.000 -0.005 3.703
- bone 'Hips' parent:'HipsCtrl' h:(0.000, 0.000, 0.000) t:(0.000, -0.247, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 -0.031
0.000 1.000 0.000 1.242
- bone 'HipsCtrl' h:(0.000, -0.031, 1.564) t:(0.001, -0.031, 1.242) radius h:0.100 t:0.050
-1.000 0.003 0.000 0.000
0.000 0.000 -1.000 -0.031
-0.003 -1.000 0.000 1.564
- bone 'LeftArm' parent:'LeftShoulder' h:(0.000, 0.000, 0.000) t:(0.016, 0.461, 0.096) connect radius h:0.100 t:0.050
-0.089 0.996 0.026 0.336
0.004 0.027 -1.000 -0.017
-0.996 -0.088 -0.006 2.359
- bone 'LeftFoot' parent:'LeftLeg' h:(0.000, 0.000, 0.000) t:(0.046, 0.114, -0.275) connect radius h:0.100 t:0.050
0.985 0.170 0.033 0.303
0.115 -0.784 0.611 0.149
0.129 -0.598 -0.791 0.193
- bone 'LeftFootCtrl' h:(0.303, 0.149, 0.193) t:(0.303, 0.149, -0.156) radius h:0.100 t:0.050
0.000 0.000 -1.000 0.303
1.000 0.000 0.000 0.149
0.000 -1.000 0.000 0.193
- bone 'LeftFootIK' parent:'LeftToeRoll' h:(-0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050
0.985 0.170 0.033 0.303
0.115 -0.784 0.611 0.149
0.129 -0.598 -0.791 0.193
- bone 'LeftFootIK_end' parent:'LeftFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) connect radius h:0.100 t:0.050
0.985 0.170 0.033 0.354
0.115 -0.784 0.611 -0.087
0.129 -0.598 -0.791 0.013
- bone 'LeftFootRollCtrl' parent:'LeftFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.303
0.000 1.000 0.000 0.149
0.000 0.000 1.000 0.193
- bone 'LeftFootRollCtrl_end' parent:'LeftFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.303
0.000 1.000 0.000 0.442
0.000 0.000 1.000 0.193
- bone 'LeftForeArm' parent:'LeftArm' h:(0.000, 0.000, 0.000) t:(-0.005, 0.525, 0.049) connect radius h:0.100 t:0.050
-0.077 0.995 -0.069 0.805
0.029 -0.067 -0.997 -0.004
-0.997 -0.079 -0.024 2.317
- bone 'LeftHand' parent:'LeftForeArm' h:(0.000, 0.000, 0.000) t:(-0.001, 0.110, -0.007) connect radius h:0.100 t:0.050
0.005 0.998 -0.068 1.329
0.997 0.000 0.080 -0.040
0.080 -0.068 -0.994 2.276
- bone 'LeftHandIndex1' parent:'LeftHand' h:(0.000, 0.028, 0.000) t:(-0.001, 0.140, 0.013) radius h:0.100 t:0.050
-0.014 0.984 -0.180 1.467
0.997 0.000 -0.075 -0.040
-0.074 -0.181 -0.981 2.266
- bone 'LeftHandIndex2' parent:'LeftHandIndex1' h:(0.000, 0.000, 0.000) t:(0.001, 0.101, 0.017) radius h:0.100 t:0.050
0.020 0.941 -0.337 1.578
0.998 0.000 0.059 -0.040
0.056 -0.338 -0.940 2.246
- bone 'LeftHandIndex3' parent:'LeftHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.008) connect radius h:0.100 t:0.050
-0.001 0.919 -0.395 1.674
1.000 0.000 -0.002 -0.040
-0.002 -0.395 -0.919 2.211
- bone 'LeftHandIndex3_end' parent:'LeftHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) connect radius h:0.100 t:0.050
-0.001 0.919 -0.395 1.794
1.000 0.000 -0.002 -0.040
-0.002 -0.395 -0.919 2.160
- bone 'LeftHandThumb1' parent:'LeftHand' h:(-0.065, -0.060, 0.002) t:(-0.161, -0.020, 0.024) radius h:0.100 t:0.050
0.122 0.355 0.927 1.379
-0.273 -0.886 0.375 -0.104
0.954 -0.299 -0.011 2.264
- bone 'LeftHandThumb2' parent:'LeftHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.002, 0.121, 0.052) radius h:0.100 t:0.050
0.149 0.690 0.708 1.417
-0.264 -0.663 0.701 -0.198
0.953 -0.292 0.084 2.233
- bone 'LeftHandThumb2_end' parent:'LeftHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) connect radius h:0.100 t:0.050
0.149 0.690 0.708 1.508
-0.264 -0.663 0.701 -0.285
0.953 -0.292 0.084 2.194
- bone 'LeftHeelRoll' parent:'LeftFootCtrl' h:(0.071, -0.169, -0.022) t:(-0.237, -0.169, -0.022) radius h:0.100 t:0.050
-0.999 0.001 0.032 0.325
-0.001 -1.000 -0.001 0.220
0.032 -0.001 0.999 0.013
- bone 'LeftKneeCtrl' parent:'LeftFootCtrl' h:(-0.618, -0.936, 0.026) t:(-0.618, -1.273, 0.026) radius h:0.100 t:0.050
1.000 0.000 0.000 0.277
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 0.780
- bone 'LeftKneeCtrl_end' parent:'LeftKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.277
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 1.117
- bone 'LeftLeg' parent:'LeftUpLeg' h:(0.000, 0.000, 0.000) t:(-0.047, 0.591, 0.140) connect radius h:0.100 t:0.050
0.999 0.047 0.000 0.274
-0.012 0.263 0.965 -0.011
0.046 -0.964 0.263 0.780
- bone 'LeftShoulder' parent:'UpperChest' h:(0.088, -0.010, 0.065) t:(0.336, -0.085, 0.050) radius h:0.100 t:0.050
0.061 0.955 0.289 0.089
-0.998 0.056 0.026 -0.031
0.009 -0.290 0.957 2.434
- bone 'LeftToeRoll' parent:'LeftHeelRoll' h:(-0.029, -0.001, 0.001) t:(0.033, -0.296, -0.001) radius h:0.100 t:0.050
0.979 -0.204 0.000 0.354
0.204 0.979 0.000 -0.087
0.000 0.000 1.000 0.013
- bone 'LeftToes' parent:'LeftFoot' h:(0.000, 0.000, 0.000) t:(0.000, 0.175, -0.122) connect radius h:0.100 t:0.050
-0.993 0.120 0.005 0.354
-0.120 -0.992 -0.039 -0.087
0.000 -0.040 0.999 0.013
- bone 'LeftToes_end' parent:'LeftToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) connect radius h:0.100 t:0.050
-0.993 0.120 0.005 0.379
-0.120 -0.992 -0.039 -0.299
0.000 -0.040 0.999 0.005
- bone 'LeftUpLeg' parent:'Hips' h:(0.202, -0.189, 0.000) t:(0.274, -0.710, -0.020) radius h:0.100 t:0.050
0.989 0.138 -0.044 0.202
0.040 0.038 0.998 -0.031
0.139 -0.990 0.032 1.301
- bone 'Neck' parent:'UpperChest' h:(0.000, -0.021, 0.000) t:(0.000, 0.254, 0.042) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 -0.153 -0.988 0.034
0.000 0.988 -0.153 2.424
- bone 'RightArm' parent:'RightShoulder' h:(0.000, 0.000, 0.000) t:(-0.024, 0.461, -0.094) connect radius h:0.100 t:0.050
0.034 -0.996 -0.086 -0.335
0.996 0.027 0.088 -0.017
-0.086 -0.088 0.992 2.359
- bone 'RightFoot' parent:'RightLeg' h:(0.000, 0.000, 0.000) t:(-0.046, 0.114, -0.275) connect radius h:0.100 t:0.050
0.985 -0.170 0.033 -0.302
-0.155 -0.784 0.602 0.149
-0.076 -0.598 -0.798 0.193
- bone 'RightFootCtrl' h:(-0.302, 0.149, 0.193) t:(-0.302, 0.149, -0.156) radius h:0.100 t:0.050
0.000 0.000 -1.000 -0.302
1.000 0.000 0.000 0.149
0.000 -1.000 0.000 0.193
- bone 'RightFootIK' parent:'RightToeRoll' h:(0.002, -0.060, 0.180) t:(0.000, -0.301, 0.000) radius h:0.100 t:0.050
0.985 -0.170 0.033 -0.302
-0.155 -0.784 0.602 0.149
-0.076 -0.598 -0.798 0.193
- bone 'RightFootIK_end' parent:'RightFootIK' h:(0.000, 0.000, 0.000) t:(0.000, 0.301, 0.000) connect radius h:0.100 t:0.050
0.985 -0.170 0.033 -0.353
-0.155 -0.784 0.602 -0.087
-0.076 -0.598 -0.798 0.013
- bone 'RightFootRollCtrl' parent:'RightFootCtrl' h:(0.000, -0.349, 0.000) t:(0.293, -0.349, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.302
0.000 1.000 0.000 0.149
0.000 0.000 1.000 0.193
- bone 'RightFootRollCtrl_end' parent:'RightFootRollCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.293, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.302
0.000 1.000 0.000 0.442
0.000 0.000 1.000 0.193
- bone 'RightForeArm' parent:'RightArm' h:(0.000, 0.000, 0.000) t:(-0.050, 0.525, 0.001) connect radius h:0.100 t:0.050
-0.060 -0.995 -0.084 -0.804
0.995 -0.067 0.079 -0.004
-0.084 -0.079 0.993 2.317
- bone 'RightHand' parent:'RightForeArm' h:(0.000, 0.000, 0.000) t:(0.007, 0.110, 0.002) connect radius h:0.100 t:0.050
0.005 -0.998 -0.068 -1.328
0.997 0.000 0.080 -0.040
-0.080 -0.068 0.994 2.276
- bone 'RightHandIndex1' parent:'RightHand' h:(0.000, 0.028, 0.000) t:(0.001, 0.140, -0.013) radius h:0.100 t:0.050
-0.014 -0.984 -0.180 -1.467
0.997 0.000 -0.075 -0.040
0.074 -0.181 0.981 2.266
- bone 'RightHandIndex2' parent:'RightHandIndex1' h:(0.000, 0.000, 0.000) t:(-0.001, 0.101, -0.017) radius h:0.100 t:0.050
0.020 -0.941 -0.337 -1.578
0.998 0.000 0.059 -0.040
-0.056 -0.338 0.940 2.246
- bone 'RightHandIndex3' parent:'RightHandIndex2' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, -0.008) connect radius h:0.100 t:0.050
-0.001 -0.918 -0.396 -1.674
1.000 0.000 -0.002 -0.040
0.002 -0.396 0.918 2.211
- bone 'RightHandIndex3_end' parent:'RightHandIndex3' h:(0.000, 0.000, 0.000) t:(0.000, 0.130, 0.000) connect radius h:0.100 t:0.050
-0.001 -0.918 -0.396 -1.794
1.000 0.000 -0.002 -0.040
0.002 -0.396 0.918 2.160
- bone 'RightHandThumb1' parent:'RightHand' h:(-0.064, -0.060, -0.013) t:(-0.155, -0.020, -0.049) radius h:0.100 t:0.050
0.122 -0.355 0.927 -1.379
-0.361 -0.886 -0.292 -0.104
0.925 -0.299 -0.236 2.264
- bone 'RightHandThumb2' parent:'RightHandThumb1' h:(0.000, 0.000, 0.000) t:(-0.015, 0.121, -0.050) radius h:0.100 t:0.050
0.097 -0.690 0.717 -1.416
-0.484 -0.663 -0.571 -0.198
0.869 -0.292 -0.399 2.233
- bone 'RightHandThumb2_end' parent:'RightHandThumb2' h:(0.000, 0.000, 0.000) t:(0.000, 0.132, 0.000) connect radius h:0.100 t:0.050
0.097 -0.690 0.717 -1.507
-0.484 -0.663 -0.571 -0.285
0.869 -0.292 -0.399 2.194
- bone 'RightHeelRoll' parent:'RightFootCtrl' h:(0.071, -0.169, 0.022) t:(-0.237, -0.169, 0.022) radius h:0.100 t:0.050
-1.000 -0.001 0.031 -0.325
0.000 -1.000 -0.001 0.220
0.031 -0.001 1.000 0.013
- bone 'RightKneeCtrl' parent:'RightFootCtrl' h:(-0.618, -0.936, -0.029) t:(-0.618, -1.273, -0.029) radius h:0.100 t:0.050
1.000 0.000 0.000 -0.273
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 0.780
- bone 'RightKneeCtrl_end' parent:'RightKneeCtrl' h:(0.000, 0.000, 0.000) t:(0.000, 0.337, 0.000) connect radius h:0.100 t:0.050
1.000 0.000 0.000 -0.273
0.000 0.000 -1.000 -0.469
0.000 1.000 0.000 1.117
- bone 'RightLeg' parent:'RightUpLeg' h:(0.000, 0.000, 0.000) t:(0.059, 0.591, 0.135) connect radius h:0.100 t:0.050
0.999 -0.047 0.000 -0.274
0.013 0.263 0.965 -0.011
-0.045 -0.964 0.263 0.780
- bone 'RightShoulder' parent:'UpperChest' h:(-0.088, -0.010, 0.065) t:(-0.336, -0.085, 0.050) radius h:0.100 t:0.050
0.061 -0.955 0.289 -0.088
-0.922 0.056 0.382 -0.031
-0.381 -0.290 -0.878 2.434
- bone 'RightToeRoll' parent:'RightHeelRoll' h:(0.029, -0.001, -0.001) t:(-0.033, -0.296, 0.001) radius h:0.100 t:0.050
0.979 0.204 0.000 -0.353
-0.204 0.979 0.000 -0.087
0.000 0.000 1.000 0.013
- bone 'RightToes' parent:'RightFoot' h:(0.000, 0.000, 0.000) t:(0.008, 0.175, -0.121) connect radius h:0.100 t:0.050
-0.993 -0.120 0.005 -0.353
0.119 -0.992 -0.040 -0.087
0.010 -0.040 0.999 0.013
- bone 'RightToes_end' parent:'RightToes' h:(0.000, 0.000, 0.000) t:(0.000, 0.213, 0.000) connect radius h:0.100 t:0.050
-0.993 -0.120 0.005 -0.379
0.119 -0.992 -0.040 -0.299
0.010 -0.040 0.999 0.005
- bone 'RightUpLeg' parent:'Hips' h:(-0.202, -0.189, 0.000) t:(-0.274, -0.710, -0.020) radius h:0.100 t:0.050
0.989 -0.138 -0.044 -0.201
0.050 0.038 0.998 -0.031
-0.136 -0.990 0.045 1.301
- bone 'Spine' parent:'Hips' h:(0.000, 0.075, 0.000) t:(0.000, 0.360, -0.035) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.122 -0.993 -0.031
0.000 0.993 0.122 1.564
- bone 'UpperChest' parent:'Chest' h:(0.000, 0.000, 0.000) t:(0.000, 0.290, 0.029) connect radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.034
0.000 1.000 0.000 2.153
|
|
ufbx_maya_long_keyframes_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(-1048574.0 .. 1048574.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBpCube1' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, -0.500) lh:(-5691575.500, -0.500 AUTO_CLAMPED) rh:(-4308422.500, -0.500 AUTO_CLAMPED)
- (-2925269.000, -0.290) lh:(-3616845.750, -0.500 AUTO_CLAMPED) rh:(-2925268.750, -0.290 AUTO_CLAMPED)
- (-2925268.000, -0.280) lh:(-2925268.250, -0.284 AUTO_CLAMPED) rh:(-2925267.750, -0.276 AUTO_CLAMPED)
...
- (2925270.000, 0.280) lh:(2925269.750, 0.276 AUTO_CLAMPED) rh:(2925270.250, 0.284 AUTO_CLAMPED)
- (2925271.000, 0.290) lh:(2925270.750, 0.290 AUTO_CLAMPED) rh:(3616847.750, 0.500 AUTO_CLAMPED)
- (5000001.000, 0.500) lh:(4308424.500, 0.500 AUTO_CLAMPED) rh:(5691577.500, 0.500 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED)
- (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED)
- (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED)
...
- (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED)
- (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED)
- (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED)
- (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED)
- (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED)
...
- (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED)
- (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED)
- (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 1.571) lh:(-5691575.500, 1.571 AUTO_CLAMPED) rh:(-4308422.500, 1.571 AUTO_CLAMPED)
- (-2925269.000, 1.571) lh:(-3616845.750, 1.571 AUTO_CLAMPED) rh:(-2925268.750, 1.571 AUTO_CLAMPED)
- (-2925268.000, 1.571) lh:(-2925268.250, 1.571 AUTO_CLAMPED) rh:(-2925267.750, 1.571 AUTO_CLAMPED)
...
- (2925270.000, 1.571) lh:(2925269.750, 1.571 AUTO_CLAMPED) rh:(2925270.250, 1.571 AUTO_CLAMPED)
- (2925271.000, 1.571) lh:(2925270.750, 1.571 AUTO_CLAMPED) rh:(3616847.750, 1.571 AUTO_CLAMPED)
- (5000001.000, 1.571) lh:(4308424.500, 1.571 AUTO_CLAMPED) rh:(5691577.500, 1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED)
- (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED)
- (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED)
...
- (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED)
- (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED)
- (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED)
- (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED)
- (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED)
...
- (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED)
- (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED)
- (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 0.010) lh:(-5691575.500, 0.010 AUTO_CLAMPED) rh:(-4308422.500, 0.010 AUTO_CLAMPED)
- (-2925269.000, 0.010) lh:(-3616845.750, 0.010 AUTO_CLAMPED) rh:(-2925268.750, 0.010 AUTO_CLAMPED)
- (-2925268.000, 0.010) lh:(-2925268.250, 0.010 AUTO_CLAMPED) rh:(-2925267.750, 0.010 AUTO_CLAMPED)
...
- (2925270.000, 0.010) lh:(2925269.750, 0.010 AUTO_CLAMPED) rh:(2925270.250, 0.010 AUTO_CLAMPED)
- (2925271.000, 0.010) lh:(2925270.750, 0.010 AUTO_CLAMPED) rh:(3616847.750, 0.010 AUTO_CLAMPED)
- (5000001.000, 0.010) lh:(4308424.500, 0.010 AUTO_CLAMPED) rh:(5691577.500, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 0.010) lh:(-5691575.500, 0.010 AUTO_CLAMPED) rh:(-4308422.500, 0.010 AUTO_CLAMPED)
- (-2925269.000, 0.010) lh:(-3616845.750, 0.010 AUTO_CLAMPED) rh:(-2925268.750, 0.010 AUTO_CLAMPED)
- (-2925268.000, 0.010) lh:(-2925268.250, 0.010 AUTO_CLAMPED) rh:(-2925267.750, 0.010 AUTO_CLAMPED)
...
- (2925270.000, 0.010) lh:(2925269.750, 0.010 AUTO_CLAMPED) rh:(2925270.250, 0.010 AUTO_CLAMPED)
- (2925271.000, 0.010) lh:(2925270.750, 0.010 AUTO_CLAMPED) rh:(3616847.750, 0.010 AUTO_CLAMPED)
- (5000001.000, 0.010) lh:(4308424.500, 0.010 AUTO_CLAMPED) rh:(5691577.500, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 0.010) lh:(-5691575.500, 0.010 AUTO_CLAMPED) rh:(-4308422.500, 0.010 AUTO_CLAMPED)
- (-2925269.000, 0.010) lh:(-3616845.750, 0.010 AUTO_CLAMPED) rh:(-2925268.750, 0.010 AUTO_CLAMPED)
- (-2925268.000, 0.010) lh:(-2925268.250, 0.010 AUTO_CLAMPED) rh:(-2925267.750, 0.010 AUTO_CLAMPED)
...
- (2925270.000, 0.010) lh:(2925269.750, 0.010 AUTO_CLAMPED) rh:(2925270.250, 0.010 AUTO_CLAMPED)
- (2925271.000, 0.010) lh:(2925270.750, 0.010 AUTO_CLAMPED) rh:(3616847.750, 0.010 AUTO_CLAMPED)
- (5000001.000, 0.010) lh:(4308424.500, 0.010 AUTO_CLAMPED) rh:(5691577.500, 0.010 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(-1048574.0 .. 1048574.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBpCube1' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, -0.500) lh:(-5691575.500, -0.500 AUTO_CLAMPED) rh:(-4308422.500, -0.500 AUTO_CLAMPED)
- (-2925269.000, -0.290) lh:(-3616845.750, -0.500 AUTO_CLAMPED) rh:(-2925268.750, -0.290 AUTO_CLAMPED)
- (-2925268.000, -0.280) lh:(-2925268.250, -0.284 AUTO_CLAMPED) rh:(-2925267.750, -0.276 AUTO_CLAMPED)
...
- (2925270.000, 0.280) lh:(2925269.750, 0.276 AUTO_CLAMPED) rh:(2925270.250, 0.284 AUTO_CLAMPED)
- (2925271.000, 0.290) lh:(2925270.750, 0.290 AUTO_CLAMPED) rh:(3616847.750, 0.500 AUTO_CLAMPED)
- (5000001.000, 0.500) lh:(4308424.500, 0.500 AUTO_CLAMPED) rh:(5691577.500, 0.500 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED)
- (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED)
- (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED)
...
- (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED)
- (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED)
- (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED)
- (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED)
- (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED)
...
- (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED)
- (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED)
- (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 1.571) lh:(-5691575.500, 1.571 AUTO_CLAMPED) rh:(-4308422.500, 1.571 AUTO_CLAMPED)
- (-2925269.000, 1.571) lh:(-3616845.750, 1.571 AUTO_CLAMPED) rh:(-2925268.750, 1.571 AUTO_CLAMPED)
- (-2925268.000, 1.571) lh:(-2925268.250, 1.571 AUTO_CLAMPED) rh:(-2925267.750, 1.571 AUTO_CLAMPED)
...
- (2925270.000, 1.571) lh:(2925269.750, 1.571 AUTO_CLAMPED) rh:(2925270.250, 1.571 AUTO_CLAMPED)
- (2925271.000, 1.571) lh:(2925270.750, 1.571 AUTO_CLAMPED) rh:(3616847.750, 1.571 AUTO_CLAMPED)
- (5000001.000, 1.571) lh:(4308424.500, 1.571 AUTO_CLAMPED) rh:(5691577.500, 1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED)
- (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED)
- (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED)
...
- (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED)
- (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED)
- (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 0.000) lh:(-5691575.500, 0.000 AUTO_CLAMPED) rh:(-4308422.500, 0.000 AUTO_CLAMPED)
- (-2925269.000, 0.000) lh:(-3616845.750, 0.000 AUTO_CLAMPED) rh:(-2925268.750, 0.000 AUTO_CLAMPED)
- (-2925268.000, 0.000) lh:(-2925268.250, 0.000 AUTO_CLAMPED) rh:(-2925267.750, 0.000 AUTO_CLAMPED)
...
- (2925270.000, 0.000) lh:(2925269.750, 0.000 AUTO_CLAMPED) rh:(2925270.250, 0.000 AUTO_CLAMPED)
- (2925271.000, 0.000) lh:(2925270.750, 0.000 AUTO_CLAMPED) rh:(3616847.750, 0.000 AUTO_CLAMPED)
- (5000001.000, 0.000) lh:(4308424.500, 0.000 AUTO_CLAMPED) rh:(5691577.500, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 0.010) lh:(-5691575.500, 0.010 AUTO_CLAMPED) rh:(-4308422.500, 0.010 AUTO_CLAMPED)
- (-2925269.000, 0.010) lh:(-3616845.750, 0.010 AUTO_CLAMPED) rh:(-2925268.750, 0.010 AUTO_CLAMPED)
- (-2925268.000, 0.010) lh:(-2925268.250, 0.010 AUTO_CLAMPED) rh:(-2925267.750, 0.010 AUTO_CLAMPED)
...
- (2925270.000, 0.010) lh:(2925269.750, 0.010 AUTO_CLAMPED) rh:(2925270.250, 0.010 AUTO_CLAMPED)
- (2925271.000, 0.010) lh:(2925270.750, 0.010 AUTO_CLAMPED) rh:(3616847.750, 0.010 AUTO_CLAMPED)
- (5000001.000, 0.010) lh:(4308424.500, 0.010 AUTO_CLAMPED) rh:(5691577.500, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 0.010) lh:(-5691575.500, 0.010 AUTO_CLAMPED) rh:(-4308422.500, 0.010 AUTO_CLAMPED)
- (-2925269.000, 0.010) lh:(-3616845.750, 0.010 AUTO_CLAMPED) rh:(-2925268.750, 0.010 AUTO_CLAMPED)
- (-2925268.000, 0.010) lh:(-2925268.250, 0.010 AUTO_CLAMPED) rh:(-2925267.750, 0.010 AUTO_CLAMPED)
...
- (2925270.000, 0.010) lh:(2925269.750, 0.010 AUTO_CLAMPED) rh:(2925270.250, 0.010 AUTO_CLAMPED)
- (2925271.000, 0.010) lh:(2925270.750, 0.010 AUTO_CLAMPED) rh:(3616847.750, 0.010 AUTO_CLAMPED)
- (5000001.000, 0.010) lh:(4308424.500, 0.010 AUTO_CLAMPED) rh:(5691577.500, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:41 grp:'pCube1'
- (-4999999.000, 0.010) lh:(-5691575.500, 0.010 AUTO_CLAMPED) rh:(-4308422.500, 0.010 AUTO_CLAMPED)
- (-2925269.000, 0.010) lh:(-3616845.750, 0.010 AUTO_CLAMPED) rh:(-2925268.750, 0.010 AUTO_CLAMPED)
- (-2925268.000, 0.010) lh:(-2925268.250, 0.010 AUTO_CLAMPED) rh:(-2925267.750, 0.010 AUTO_CLAMPED)
...
- (2925270.000, 0.010) lh:(2925269.750, 0.010 AUTO_CLAMPED) rh:(2925270.250, 0.010 AUTO_CLAMPED)
- (2925271.000, 0.010) lh:(2925270.750, 0.010 AUTO_CLAMPED) rh:(3616847.750, 0.010 AUTO_CLAMPED)
- (5000001.000, 0.010) lh:(4308424.500, 0.010 AUTO_CLAMPED) rh:(5691577.500, 0.010 AUTO_CLAMPED)
|
|
ufbx_maya_material_anim_2013b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (32767, 0)
- (32767, -21845)
...
- (32767, -21845)
- (32767, 32767)
- (32767, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- anim act:Take 001 slot:MAlambert1 blend:REPLACE drivers:0
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 7.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'MAlambert1' curves:3
- fcu 'diffuse_color[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED)
- (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- fcu 'diffuse_color[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED)
- (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- fcu 'diffuse_color[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED)
- (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- Channelbag slot 'NTShader Nodetree' curves:3
- fcu 'nodes["Principled BSDF"].inputs[0].default_value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED)
- (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- fcu 'nodes["Principled BSDF"].inputs[0].default_value[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED)
- (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- fcu 'nodes["Principled BSDF"].inputs[0].default_value[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED)
- (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (32767, 0)
- (32767, -21845)
...
- (32767, -21845)
- (32767, 32767)
- (32767, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- anim act:Take 001 slot:MAlambert1 blend:REPLACE drivers:0
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 7.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:2
- Channelbag slot 'MAlambert1' curves:3
- fcu 'diffuse_color[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED)
- (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- fcu 'diffuse_color[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED)
- (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- fcu 'diffuse_color[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED)
- (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- Channelbag slot 'NTShader Nodetree' curves:3
- fcu 'nodes["Principled BSDF"].inputs[0].default_value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED)
- (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- fcu 'nodes["Principled BSDF"].inputs[0].default_value[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED)
- (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- fcu 'nodes["Principled BSDF"].inputs[0].default_value[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2
- (1.000, 0.000) lh:(-1.000, 0.000 AUTO_CLAMPED) rh:(3.000, 0.000 AUTO_CLAMPED)
- (7.000, 1.000) lh:(5.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
|
|
ufbx_maya_material_chart_77b |
==== Meshes: 12
- Mesh 'Mesh' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DiffuseFactorMaterial'
- Mesh 'Mesh.001' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_EmissiveColorMaterial'
- Mesh 'Mesh.002' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseColorMaterial'
- Mesh 'Mesh.003' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseFactorMaterial'
- Mesh 'Mesh.004' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_EmissiveColorMaterial'
- Mesh 'Mesh.005' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DiffuseTextureMaterial'
- Mesh 'Mesh.006' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DiffuseTextureFactorMaterial'
- Mesh 'Mesh.007' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_EmissiveTextureMaterial'
- Mesh 'Mesh.008' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseTextureMaterial'
- Mesh 'Mesh.009' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseTextureFactorMaterial'
- Mesh 'Mesh.010' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_EmissiveTextureMaterial'
- Mesh 'Mesh.011' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DIffuseColorMaterial'
==== Objects: 14
- Obj 'camera1' CAMERA data:'camera1'
- pos 0.000, -0.200, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'directionalLight1' LIGHT data:'Light'
- pos 0.000, -0.100, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'FBX_DiffuseColor' MESH data:'Mesh.011'
- pos -0.150, 0.000, -0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_DiffuseFactor' MESH data:'Mesh'
- pos -0.150, 0.000, 0.000
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_DiffuseTexture' MESH data:'Mesh.005'
- pos 0.050, 0.000, -0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_DiffuseTextureFactor' MESH data:'Mesh.006'
- pos 0.050, 0.000, 0.000
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_EmissiveColor' MESH data:'Mesh.001'
- pos -0.150, 0.000, 0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_EmissiveTexture' MESH data:'Mesh.007'
- pos 0.050, 0.000, 0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseColor' MESH data:'Mesh.002'
- pos -0.050, 0.000, -0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseFactor' MESH data:'Mesh.003'
- pos -0.050, 0.000, 0.000
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseTexture' MESH data:'Mesh.008'
- pos 0.150, 0.000, -0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseTextureFactor' MESH data:'Mesh.009'
- pos 0.150, 0.000, 0.000
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_EmissiveColor' MESH data:'Mesh.004'
- pos -0.050, 0.000, 0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_EmissiveTexture' MESH data:'Mesh.010'
- pos 0.150, 0.000, 0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
==== Cameras: 1
- Cam 'camera1' ORTHO lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:2.0
- fov 0.950 (h 0.950 v 0.661)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:3.142
==== Materials: 12
- Mat 'FBX_DIffuseColorMaterial'
- base color (0.125, 0.250, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.125, 0.250, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'FBX_DiffuseFactorMaterial'
- base color (0.250, 0.500, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.250, 0.500, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'FBX_DiffuseTextureFactorMaterial'
- base color (1.000, 1.000, 1.000) tex:'chart_bright_blue_srgb.png' (textures/chart_bright_blue_srgb.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'FBX_DiffuseTextureMaterial'
- base color (1.000, 1.000, 1.000) tex:'chart_blue_srgb.png' (textures/chart_blue_srgb.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'FBX_EmissiveColorMaterial'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (0.000, 0.000, 0.000)
- roughness 0.859
- metallic 0.000
- ior 1.500
- emission color (0.125, 0.250, 0.500)
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.859
- backface False probe True shadow False
- Mat 'FBX_EmissiveTextureMaterial'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (0.000, 0.000, 0.000)
- roughness 0.437
- metallic 0.000
- ior 1.500
- emission color (0.500, 0.500, 0.500) tex:'chart_blue_srgb.png' (textures/chart_blue_srgb.png) a:False
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.437
- backface False probe True shadow False
- Mat 'Standard_BaseColorMaterial'
- base color (0.125, 0.250, 0.500)
- specular ior 0.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.400
- metallic 0.000
- ior 1.500
- viewport diffuse (0.125, 0.250, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.400
- backface False probe True shadow False
- Mat 'Standard_BaseFactorMaterial'
- base color (0.250, 0.500, 1.000)
- specular ior 0.000
- specular tint (0.000, 0.000, 0.000)
- roughness 0.400
- metallic 0.000
- ior 1.500
- viewport diffuse (0.250, 0.500, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.400
- backface False probe True shadow False
- Mat 'Standard_BaseTextureFactorMaterial'
- base color (0.000, 0.000, 0.000) tex:'chart_bright_blue_srgb.png' (textures/chart_bright_blue_srgb.png) a:False
- specular ior 0.000
- specular tint (0.000, 0.000, 0.000)
- roughness 0.400
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.400
- backface False probe True shadow False
- Mat 'Standard_BaseTextureMaterial'
- base color (0.000, 0.000, 0.000) tex:'chart_blue_srgb.png' (textures/chart_blue_srgb.png) a:False
- specular ior 0.000
- specular tint (0.000, 0.000, 0.000)
- roughness 0.400
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.400
- backface False probe True shadow False
- Mat 'Standard_EmissiveColorMaterial'
- base color (0.000, 0.000, 0.000)
- specular ior 0.000
- specular tint (0.000, 0.000, 0.000)
- roughness 0.400
- metallic 0.000
- ior 1.500
- emission color (0.125, 0.250, 0.500)
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.400
- backface False probe True shadow False
- Mat 'Standard_EmissiveTextureMaterial'
- base color (0.000, 0.000, 0.000)
- specular ior 0.000
- specular tint (0.000, 0.000, 0.000)
- roughness 0.400
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.400
- backface False probe True shadow False
==== Images: 2
- Image 'chart_blue_srgb.png' 4x4 24bpp
- Image 'chart_bright_blue_srgb.png' 4x4 24bpp
|
==== Meshes: 12
- Mesh 'Mesh' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DiffuseFactorMaterial'
- Mesh 'Mesh.001' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_EmissiveColorMaterial'
- Mesh 'Mesh.002' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseColorMaterial'
- Mesh 'Mesh.003' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseFactorMaterial'
- Mesh 'Mesh.004' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_EmissiveColorMaterial'
- Mesh 'Mesh.005' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DiffuseTextureMaterial'
- Mesh 'Mesh.006' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DiffuseTextureFactorMaterial'
- Mesh 'Mesh.007' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_EmissiveTextureMaterial'
- Mesh 'Mesh.008' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseTextureMaterial'
- Mesh 'Mesh.009' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_BaseTextureFactorMaterial'
- Mesh 'Mesh.010' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Standard_EmissiveTextureMaterial'
- Mesh 'Mesh.011' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/1 0/2 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-5.000, 0.000, 5.000)
- (5.000, 0.000, 5.000)
- (-5.000, 0.000, -5.000)
- (5.000, 0.000, -5.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'material_index' INT FACE
- 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'FBX_DIffuseColorMaterial'
==== Objects: 14
- Obj 'camera1' CAMERA data:'camera1'
- pos 0.000, -0.200, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'directionalLight1' LIGHT data:'Light'
- pos 0.000, -0.100, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'FBX_DiffuseColor' MESH data:'Mesh.011'
- pos -0.150, 0.000, -0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_DiffuseFactor' MESH data:'Mesh'
- pos -0.150, 0.000, 0.000
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_DiffuseTexture' MESH data:'Mesh.005'
- pos 0.050, 0.000, -0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_DiffuseTextureFactor' MESH data:'Mesh.006'
- pos 0.050, 0.000, 0.000
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_EmissiveColor' MESH data:'Mesh.001'
- pos -0.150, 0.000, 0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'FBX_EmissiveTexture' MESH data:'Mesh.007'
- pos 0.050, 0.000, 0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseColor' MESH data:'Mesh.002'
- pos -0.050, 0.000, -0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseFactor' MESH data:'Mesh.003'
- pos -0.050, 0.000, 0.000
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseTexture' MESH data:'Mesh.008'
- pos 0.150, 0.000, -0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_BaseTextureFactor' MESH data:'Mesh.009'
- pos 0.150, 0.000, 0.000
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_EmissiveColor' MESH data:'Mesh.004'
- pos -0.050, 0.000, 0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
- Obj 'Standard_EmissiveTexture' MESH data:'Mesh.010'
- pos 0.150, 0.000, 0.100
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
==== Cameras: 1
- Cam 'camera1' ORTHO lens:35.0 MILLIMETERS near:0.001 far:100.0 orthosize:2.0
- fov 0.950 (h 0.950 v 0.661)
- sensor 36.0x24.0 shift 0.000,0.000
==== Lights: 1
- Light 'Light' SUN col:(1.000, 1.000, 1.000) energy:3.142
==== Materials: 12
- Mat 'FBX_DIffuseColorMaterial'
- base color (0.125, 0.250, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.125, 0.250, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'FBX_DiffuseFactorMaterial'
- base color (0.250, 0.500, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.250, 0.500, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'FBX_DiffuseTextureFactorMaterial'
- base color (1.000, 1.000, 1.000) tex:'chart_bright_blue_srgb.png' (textures/chart_bright_blue_srgb.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'FBX_DiffuseTextureMaterial'
- base color (1.000, 1.000, 1.000) tex:'chart_blue_srgb.png' (textures/chart_blue_srgb.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'FBX_EmissiveColorMaterial'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (0.000, 0.000, 0.000)
- roughness 0.859
- metallic 0.000
- ior 1.500
- emission color (0.125, 0.250, 0.500)
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.859
- backface False probe True shadow False
- Mat 'FBX_EmissiveTextureMaterial'
- base color (0.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (0.000, 0.000, 0.000)
- roughness 0.437
- metallic 0.000
- ior 1.500
- emission color (0.500, 0.500, 0.500) tex:'chart_blue_srgb.png' (textures/chart_blue_srgb.png) a:False
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.437
- backface False probe True shadow False
- Mat 'Standard_BaseColorMaterial'
- base color (0.125, 0.250, 0.500)
- specular ior 0.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.400
- metallic 0.000
- ior 1.500
- viewport diffuse (0.125, 0.250, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.400
- backface False probe True shadow False
- Mat 'Standard_BaseFactorMaterial'
- base color (0.250, 0.500, 1.000)
- specular ior 0.000
- specular tint (0.000, 0.000, 0.000)
- roughness 0.400
- metallic 0.000
- ior 1.500
- viewport diffuse (0.250, 0.500, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.400
- backface False probe True shadow False
- Mat 'Standard_BaseTextureFactorMaterial'
- base color (0.000, 0.000, 0.000) tex:'chart_bright_blue_srgb.png' (textures/chart_bright_blue_srgb.png) a:False
- specular ior 0.000
- specular tint (0.000, 0.000, 0.000)
- roughness 0.400
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.400
- backface False probe True shadow False
- Mat 'Standard_BaseTextureMaterial'
- base color (0.000, 0.000, 0.000) tex:'chart_blue_srgb.png' (textures/chart_blue_srgb.png) a:False
- specular ior 0.000
- specular tint (0.000, 0.000, 0.000)
- roughness 0.400
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.400
- backface False probe True shadow False
- Mat 'Standard_EmissiveColorMaterial'
- base color (0.000, 0.000, 0.000)
- specular ior 0.000
- specular tint (0.000, 0.000, 0.000)
- roughness 0.400
- metallic 0.000
- ior 1.500
- emission color (0.125, 0.250, 0.500)
- emission strength 1.000
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.400
- backface False probe True shadow False
- Mat 'Standard_EmissiveTextureMaterial'
- base color (0.000, 0.000, 0.000)
- specular ior 0.000
- specular tint (0.000, 0.000, 0.000)
- roughness 0.400
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.400
- backface False probe True shadow False
==== Images: 2
- Image 'chart_blue_srgb.png' 4x4 24bpp
- Image 'chart_bright_blue_srgb.png' 4x4 24bpp
|
|
ufbx_maya_osl_properties_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'standardSurface2'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'standardSurface2'
- base color (0.020, 0.030, 0.040)
- specular ior 0.140
- specular tint (0.080, 0.090, 0.100)
- roughness 0.110
- metallic 0.060
- ior 1.000
- transmission 0.150
- alpha 0.570
- emission color (0.520, 0.530, 0.540)
- emission strength 0.510
- viewport diffuse (0.020, 0.030, 0.040, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.140
- viewport metallic 0.060, roughness 0.110
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'standardSurface2'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'standardSurface2'
- base color (0.020, 0.030, 0.040)
- specular ior 0.140
- specular tint (0.080, 0.090, 0.100)
- roughness 0.110
- metallic 0.060
- ior 1.000
- transmission 0.150
- alpha 0.570
- emission color (0.520, 0.530, 0.540)
- emission strength 0.510
- viewport diffuse (0.020, 0.030, 0.040, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.140
- viewport metallic 0.060, roughness 0.110
- backface False probe True shadow False
|
|
ufbx_maya_post_rotate_order_75b |
==== Meshes: 2
- Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18
- 1 3 0 0 3 ... 0 4 4 0 2
- 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-0.418, -0.342, -0.012)
- (0.437, -0.500, 0.103)
- (-0.330, 0.446, 0.300)
...
- (-0.019, 1.279, -0.233)
- (-0.264, -0.203, -0.500)
- (0.200, -0.761, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.625, 0.000)
- (0.625, 0.250)
- (0.375, 0.000)
...
- (0.125, 0.250)
- (0.375, 0.000)
- (0.375, 0.250)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18
- 1 3 0 0 3 ... 0 4 4 0 2
- 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-0.418, -0.342, -0.012)
- (0.437, -0.500, 0.103)
- (-0.330, 0.446, 0.300)
...
- (-0.019, 1.279, -0.233)
- (-0.264, -0.203, -0.500)
- (0.200, -0.761, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.625, 0.000)
- (0.625, 0.250)
- (0.375, 0.000)
...
- (0.125, 0.250)
- (0.375, 0.000)
- (0.375, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 2
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, -0.010, 0.000
- rot 0.137, -0.385, 2.649 (XYZ)
- scl 0.007, 0.007, 0.007
- props: str:currentUVSet='map1'
- Obj 'pCube2' MESH data:'Mesh.001'
- pos 0.000, 0.010, 0.000
- rot -1.196, -0.554, -2.828 (XYZ)
- scl 0.007, 0.007, 0.007
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
==== Meshes: 2
- Mesh 'Mesh' vtx:8 face:12 loop:36 edge:18
- 1 3 0 0 3 ... 0 4 4 0 2
- 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-0.418, -0.342, -0.012)
- (0.437, -0.500, 0.103)
- (-0.330, 0.446, 0.300)
...
- (-0.019, 1.279, -0.233)
- (-0.264, -0.203, -0.500)
- (0.200, -0.761, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.625, 0.000)
- (0.625, 0.250)
- (0.375, 0.000)
...
- (0.125, 0.250)
- (0.375, 0.000)
- (0.375, 0.250)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18
- 1 3 0 0 3 ... 0 4 4 0 2
- 0/1 2/3 4/5 6/7 0/2 ... 3/4 4/7 0/7 3/7 0/4
- attr 'position' FLOAT_VECTOR POINT
- (-0.418, -0.342, -0.012)
- (0.437, -0.500, 0.103)
- (-0.330, 0.446, 0.300)
...
- (-0.019, 1.279, -0.233)
- (-0.264, -0.203, -0.500)
- (0.200, -0.761, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.625, 0.000)
- (0.625, 0.250)
- (0.375, 0.000)
...
- (0.125, 0.250)
- (0.375, 0.000)
- (0.375, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 2
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, -0.010, 0.000
- rot 0.137, -0.385, 2.649 (XYZ)
- scl 0.007, 0.007, 0.007
- props: str:currentUVSet='map1'
- Obj 'pCube2' MESH data:'Mesh.001'
- pos 0.000, 0.010, 0.000
- rot -1.196, -0.554, -2.828 (XYZ)
- scl 0.007, 0.007, 0.007
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
|
ufbx_maya_resampled_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 25.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBpCube1' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, -0.005) lh:(2.667, -0.002 AUTO_CLAMPED) rh:(3.333, -0.008 AUTO_CLAMPED)
- (4.000, -0.017) lh:(3.667, -0.012 AUTO_CLAMPED) rh:(4.333, -0.022 AUTO_CLAMPED)
...
- (23.000, 0.016) lh:(22.667, 0.020 AUTO_CLAMPED) rh:(23.333, 0.012 AUTO_CLAMPED)
- (24.000, 0.005) lh:(23.667, 0.008 AUTO_CLAMPED) rh:(24.333, 0.002 AUTO_CLAMPED)
- (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 1.571) lh:(1.667, 1.571 AUTO_CLAMPED) rh:(2.333, 1.571 AUTO_CLAMPED)
- (3.000, 1.571) lh:(2.667, 1.571 AUTO_CLAMPED) rh:(3.333, 1.571 AUTO_CLAMPED)
- (4.000, 1.571) lh:(3.667, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED)
...
- (23.000, 1.571) lh:(22.667, 1.571 AUTO_CLAMPED) rh:(23.333, 1.571 AUTO_CLAMPED)
- (24.000, 1.571) lh:(23.667, 1.571 AUTO_CLAMPED) rh:(24.333, 1.571 AUTO_CLAMPED)
- (25.000, 1.571) lh:(24.667, 1.571 AUTO_CLAMPED) rh:(25.333, 1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (23.000, 0.010) lh:(22.667, 0.010 AUTO_CLAMPED) rh:(23.333, 0.010 AUTO_CLAMPED)
- (24.000, 0.010) lh:(23.667, 0.010 AUTO_CLAMPED) rh:(24.333, 0.010 AUTO_CLAMPED)
- (25.000, 0.010) lh:(24.667, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (23.000, 0.010) lh:(22.667, 0.010 AUTO_CLAMPED) rh:(23.333, 0.010 AUTO_CLAMPED)
- (24.000, 0.010) lh:(23.667, 0.010 AUTO_CLAMPED) rh:(24.333, 0.010 AUTO_CLAMPED)
- (25.000, 0.010) lh:(24.667, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (23.000, 0.010) lh:(22.667, 0.010 AUTO_CLAMPED) rh:(23.333, 0.010 AUTO_CLAMPED)
- (24.000, 0.010) lh:(23.667, 0.010 AUTO_CLAMPED) rh:(24.333, 0.010 AUTO_CLAMPED)
- (25.000, 0.010) lh:(24.667, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 25.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBpCube1' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, -0.005) lh:(2.667, -0.002 AUTO_CLAMPED) rh:(3.333, -0.008 AUTO_CLAMPED)
- (4.000, -0.017) lh:(3.667, -0.012 AUTO_CLAMPED) rh:(4.333, -0.022 AUTO_CLAMPED)
...
- (23.000, 0.016) lh:(22.667, 0.020 AUTO_CLAMPED) rh:(23.333, 0.012 AUTO_CLAMPED)
- (24.000, 0.005) lh:(23.667, 0.008 AUTO_CLAMPED) rh:(24.333, 0.002 AUTO_CLAMPED)
- (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 1.571) lh:(1.667, 1.571 AUTO_CLAMPED) rh:(2.333, 1.571 AUTO_CLAMPED)
- (3.000, 1.571) lh:(2.667, 1.571 AUTO_CLAMPED) rh:(3.333, 1.571 AUTO_CLAMPED)
- (4.000, 1.571) lh:(3.667, 1.571 AUTO_CLAMPED) rh:(4.333, 1.571 AUTO_CLAMPED)
...
- (23.000, 1.571) lh:(22.667, 1.571 AUTO_CLAMPED) rh:(23.333, 1.571 AUTO_CLAMPED)
- (24.000, 1.571) lh:(23.667, 1.571 AUTO_CLAMPED) rh:(24.333, 1.571 AUTO_CLAMPED)
- (25.000, 1.571) lh:(24.667, 1.571 AUTO_CLAMPED) rh:(25.333, 1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
- (4.000, 0.000) lh:(3.667, 0.000 AUTO_CLAMPED) rh:(4.333, 0.000 AUTO_CLAMPED)
...
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(24.667, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (23.000, 0.010) lh:(22.667, 0.010 AUTO_CLAMPED) rh:(23.333, 0.010 AUTO_CLAMPED)
- (24.000, 0.010) lh:(23.667, 0.010 AUTO_CLAMPED) rh:(24.333, 0.010 AUTO_CLAMPED)
- (25.000, 0.010) lh:(24.667, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (23.000, 0.010) lh:(22.667, 0.010 AUTO_CLAMPED) rh:(23.333, 0.010 AUTO_CLAMPED)
- (24.000, 0.010) lh:(23.667, 0.010 AUTO_CLAMPED) rh:(24.333, 0.010 AUTO_CLAMPED)
- (25.000, 0.010) lh:(24.667, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'pCube1'
- (2.000, 0.010) lh:(1.667, 0.010 AUTO_CLAMPED) rh:(2.333, 0.010 AUTO_CLAMPED)
- (3.000, 0.010) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.010 AUTO_CLAMPED)
- (4.000, 0.010) lh:(3.667, 0.010 AUTO_CLAMPED) rh:(4.333, 0.010 AUTO_CLAMPED)
...
- (23.000, 0.010) lh:(22.667, 0.010 AUTO_CLAMPED) rh:(23.333, 0.010 AUTO_CLAMPED)
- (24.000, 0.010) lh:(23.667, 0.010 AUTO_CLAMPED) rh:(24.333, 0.010 AUTO_CLAMPED)
- (25.000, 0.010) lh:(24.667, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED)
|
|
ufbx_maya_rotation_order_75b |
==== Meshes: 6
- Mesh 'Mesh' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.001' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.002' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.003' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.004' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.005' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
==== Objects: 6
- Obj 'XYZ' MESH data:'Mesh'
- pos -0.050, 0.000, 0.000
- rot 0.524, -0.524, 1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'XZY' MESH data:'Mesh.003'
- pos 0.010, 0.000, 0.000
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'YXZ' MESH data:'Mesh.004'
- pos 0.030, 0.000, 0.000
- rot 0.000, -0.524, 2.094 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'YZX' MESH data:'Mesh.001'
- pos -0.030, 0.000, 0.000
- rot 0.000, -1.047, 1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'ZXY' MESH data:'Mesh.002'
- pos -0.010, 0.000, 0.000
- rot 3.142, -1.047, -0.524 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'ZYX' MESH data:'Mesh.005'
- pos 0.050, 0.000, 0.000
- rot -2.094, -1.047, -1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
==== Meshes: 6
- Mesh 'Mesh' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.001' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.002' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.003' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.004' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
- Mesh 'Mesh.005' vtx:4 face:4 loop:12 edge:6
- 0 2 1 0 1 ... 2 3 2 0 3
- 0/1 1/2 0/2 0/3 1/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -1.000, -0.866)
- (-0.500, -1.000, 0.264)
- (0.141, -1.000, 0.000)
- (0.000, 1.392, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.033)
- (0.750, 0.250)
- (0.375, 0.467)
...
- (0.583, 0.500)
- (0.750, 0.500)
- (0.500, 1.000)
- 1 materials
- 'lambert1'
==== Objects: 6
- Obj 'XYZ' MESH data:'Mesh'
- pos -0.050, 0.000, 0.000
- rot 0.524, -0.524, 1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'XZY' MESH data:'Mesh.003'
- pos 0.010, 0.000, 0.000
- rot 3.142, -1.571, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'YXZ' MESH data:'Mesh.004'
- pos 0.030, 0.000, 0.000
- rot 0.000, -0.524, 2.094 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'YZX' MESH data:'Mesh.001'
- pos -0.030, 0.000, 0.000
- rot 0.000, -1.047, 1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'ZXY' MESH data:'Mesh.002'
- pos -0.010, 0.000, 0.000
- rot 3.142, -1.047, -0.524 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'ZYX' MESH data:'Mesh.005'
- pos 0.050, 0.000, 0.000
- rot -2.094, -1.047, -1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
|
ufbx_maya_shaderfx_pbs_material_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'StingrayPBS1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'StingrayPBS1'
- base color (0.010, 0.020, 0.030) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.050
- metallic 0.040 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.500
- alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True
- emission color (0.060, 0.070, 0.080) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False
- emission strength 0.090
- viewport diffuse (0.010, 0.020, 0.030, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.040, roughness 0.050
- backface False probe True shadow False
==== Images: 3
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'StingrayPBS1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'StingrayPBS1'
- base color (0.010, 0.020, 0.030) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.050
- metallic 0.040 tex:'checkerboard_metallic.png' (textures/checkerboard_metallic.png) a:False
- ior 1.500
- alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True
- emission color (0.060, 0.070, 0.080) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False
- emission strength 0.090
- viewport diffuse (0.010, 0.020, 0.030, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.040, roughness 0.050
- backface False probe True shadow False
==== Images: 3
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_metallic.png' 128x128 32bpp
|
|
ufbx_maya_shared_textures_75b |
==== Meshes: 2
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 1 1 1 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 2 materials
- 'Special' 'Shared'
- Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'Shared'
==== Objects: 2
- Obj 'A' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'B' MESH data:'Mesh.001'
- pos 0.020, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 2
- Mat 'Shared'
- base color (1.000, 1.000, 1.000) tex:'checkerboard_ambient.png' (textures/checkerboard_ambient.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- alpha 1.000 tex:'checkerboard_ambient.png' (textures/checkerboard_ambient.png) a:True
- emission color (0.500, 0.500, 0.500) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False
- emission strength 1.000
- normalmap 1.000 tex:'checkerboard_bump.png' (textures/checkerboard_bump.png) a:False data
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Special'
- base color (1.000, 1.000, 1.000) tex:'tiny_clouds.png' (textures/tiny_clouds.png) a:False
- specular ior 1.000
- specular tint (0.500, 0.500, 0.500)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 4
- Image 'checkerboard_ambient.png' 128x128 32bpp
- Image 'checkerboard_bump.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'tiny_clouds.png' 32x32 24bpp
|
==== Meshes: 2
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 1 1 1 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 2 materials
- 'Special' 'Shared'
- Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'Shared'
==== Objects: 2
- Obj 'A' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
- Obj 'B' MESH data:'Mesh.001'
- pos 0.020, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 2
- Mat 'Shared'
- base color (1.000, 1.000, 1.000) tex:'checkerboard_ambient.png' (textures/checkerboard_ambient.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- alpha 1.000 tex:'checkerboard_ambient.png' (textures/checkerboard_ambient.png) a:True
- emission color (0.500, 0.500, 0.500) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False
- emission strength 1.000
- normalmap 1.000 tex:'checkerboard_bump.png' (textures/checkerboard_bump.png) a:False data
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Special'
- base color (1.000, 1.000, 1.000) tex:'tiny_clouds.png' (textures/tiny_clouds.png) a:False
- specular ior 1.000
- specular tint (0.500, 0.500, 0.500)
- roughness 0.553
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 4
- Image 'checkerboard_ambient.png' 128x128 32bpp
- Image 'checkerboard_bump.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'tiny_clouds.png' 32x32 24bpp
|
|
ufbx_maya_texture_layers_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- attr 'map2' FLOAT2 CORNER
- (0.002, 0.002)
- (0.331, 0.002)
- (0.331, 0.331)
...
- (0.668, 0.669)
- (0.668, 0.998)
- (0.339, 0.998)
- attr 'map3' FLOAT2 CORNER
- (0.033, 0.012)
- (0.745, 0.000)
- (0.776, 0.566)
...
- (0.033, 0.012)
- (0.000, 0.578)
- (0.058, 1.000)
- 1 materials
- 'lambert2'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map3'
==== Materials: 1
- Mat 'lambert2'
- base color (1.000, 1.000, 1.000) tex:'Image' (.) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- alpha 1.000 tex:'checkerboard_transparency.png' (textures/checkerboard_transparency.png) a:True tr:(0.500, -0.207, 0.000) rot:(-0.000, -0.000, -45.000)
- emission color (0.500, 0.500, 0.500) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False tr:(1.000, 2.000, 0.000)
- emission strength 1.000
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 3
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_transparency.png' 128x128 32bpp
- Image 'Image' 0x0 0bpp
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- attr 'map2' FLOAT2 CORNER
- (0.002, 0.002)
- (0.331, 0.002)
- (0.331, 0.331)
...
- (0.668, 0.669)
- (0.668, 0.998)
- (0.339, 0.998)
- attr 'map3' FLOAT2 CORNER
- (0.033, 0.012)
- (0.745, 0.000)
- (0.776, 0.566)
...
- (0.033, 0.012)
- (0.000, 0.578)
- (0.058, 1.000)
- 1 materials
- 'lambert2'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map3'
==== Materials: 1
- Mat 'lambert2'
- base color (1.000, 1.000, 1.000) tex:'Image' (.) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- alpha 1.000 tex:'checkerboard_transparency.png' (textures/checkerboard_transparency.png) a:True tr:(0.500, -0.207, 0.000) rot:(-0.000, -0.000, -45.000)
- emission color (0.500, 0.500, 0.500) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False tr:(1.000, 2.000, 0.000)
- emission strength 1.000
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 3
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_transparency.png' 128x128 32bpp
- Image 'Image' 0x0 0bpp
|
|
ufbx_maya_textured_cube_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'phong1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'phong1'
- base color (1.000, 1.000, 1.000) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 1.000
- specular tint (0.500, 0.500, 0.500) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False
- roughness 0.553
- metallic 0.000
- ior 1.500
- alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True
- emission color (0.500, 0.500, 0.500) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False
- emission strength 1.000
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 3
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_specular.png' 128x128 32bpp
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'phong1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'phong1'
- base color (1.000, 1.000, 1.000) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
- specular ior 1.000
- specular tint (0.500, 0.500, 0.500) tex:'checkerboard_specular.png' (textures/checkerboard_specular.png) a:False
- roughness 0.553
- metallic 0.000
- ior 1.500
- alpha 1.000 tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:True
- emission color (0.500, 0.500, 0.500) tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False
- emission strength 1.000
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Images: 3
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_specular.png' 128x128 32bpp
|
|
ufbx_maya_transform_animation_75b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 25.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBpCube1' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (15.000, 0.010) lh:(10.667, 0.010 AUTO_CLAMPED) rh:(18.333, 0.010 AUTO_CLAMPED)
- (25.000, -0.010) lh:(21.667, -0.010 AUTO_CLAMPED) rh:(28.333, -0.010 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (15.000, -0.030) lh:(10.667, -0.030 AUTO_CLAMPED) rh:(18.333, -0.030 AUTO_CLAMPED)
- (25.000, 0.030) lh:(21.667, 0.030 AUTO_CLAMPED) rh:(28.333, 0.030 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (15.000, 0.020) lh:(10.667, 0.020 AUTO_CLAMPED) rh:(18.333, 0.020 AUTO_CLAMPED)
- (25.000, -0.020) lh:(21.667, -0.020 AUTO_CLAMPED) rh:(28.333, -0.020 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 1.571) lh:(-2.333, 1.571 AUTO_CLAMPED) rh:(6.333, 1.571 AUTO_CLAMPED)
- (15.000, 1.550) lh:(10.667, 1.571 AUTO_CLAMPED) rh:(18.333, 1.535 AUTO_CLAMPED)
- (25.000, 1.201) lh:(21.667, 1.201 AUTO_CLAMPED) rh:(28.333, 1.201 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (15.000, -0.489) lh:(10.667, -0.489 AUTO_CLAMPED) rh:(18.333, -0.489 AUTO_CLAMPED)
- (25.000, 0.489) lh:(21.667, 0.489 AUTO_CLAMPED) rh:(28.333, 0.489 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (15.000, 0.398) lh:(10.667, 0.398 AUTO_CLAMPED) rh:(18.333, 0.398 AUTO_CLAMPED)
- (25.000, -0.398) lh:(21.667, -0.398 AUTO_CLAMPED) rh:(28.333, -0.398 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED)
- (15.000, 0.011) lh:(10.667, 0.011 AUTO_CLAMPED) rh:(18.333, 0.011 AUTO_CLAMPED)
- (25.000, 0.009) lh:(21.667, 0.009 AUTO_CLAMPED) rh:(28.333, 0.009 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED)
- (15.000, 0.012) lh:(10.667, 0.012 AUTO_CLAMPED) rh:(18.333, 0.012 AUTO_CLAMPED)
- (25.000, 0.008) lh:(21.667, 0.008 AUTO_CLAMPED) rh:(28.333, 0.008 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED)
- (15.000, 0.013) lh:(10.667, 0.013 AUTO_CLAMPED) rh:(18.333, 0.013 AUTO_CLAMPED)
- (25.000, 0.007) lh:(21.667, 0.007 AUTO_CLAMPED) rh:(28.333, 0.007 AUTO_CLAMPED)
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:Take 001 slot:OBpCube1 blend:REPLACE drivers:0
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 25.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBpCube1' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (15.000, 0.010) lh:(10.667, 0.010 AUTO_CLAMPED) rh:(18.333, 0.010 AUTO_CLAMPED)
- (25.000, -0.010) lh:(21.667, -0.010 AUTO_CLAMPED) rh:(28.333, -0.010 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (15.000, -0.030) lh:(10.667, -0.030 AUTO_CLAMPED) rh:(18.333, -0.030 AUTO_CLAMPED)
- (25.000, 0.030) lh:(21.667, 0.030 AUTO_CLAMPED) rh:(28.333, 0.030 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (15.000, 0.020) lh:(10.667, 0.020 AUTO_CLAMPED) rh:(18.333, 0.020 AUTO_CLAMPED)
- (25.000, -0.020) lh:(21.667, -0.020 AUTO_CLAMPED) rh:(28.333, -0.020 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 1.571) lh:(-2.333, 1.571 AUTO_CLAMPED) rh:(6.333, 1.571 AUTO_CLAMPED)
- (15.000, 1.550) lh:(10.667, 1.571 AUTO_CLAMPED) rh:(18.333, 1.535 AUTO_CLAMPED)
- (25.000, 1.201) lh:(21.667, 1.201 AUTO_CLAMPED) rh:(28.333, 1.201 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (15.000, -0.489) lh:(10.667, -0.489 AUTO_CLAMPED) rh:(18.333, -0.489 AUTO_CLAMPED)
- (25.000, 0.489) lh:(21.667, 0.489 AUTO_CLAMPED) rh:(28.333, 0.489 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.000) lh:(-2.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (15.000, 0.398) lh:(10.667, 0.398 AUTO_CLAMPED) rh:(18.333, 0.398 AUTO_CLAMPED)
- (25.000, -0.398) lh:(21.667, -0.398 AUTO_CLAMPED) rh:(28.333, -0.398 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED)
- (15.000, 0.011) lh:(10.667, 0.011 AUTO_CLAMPED) rh:(18.333, 0.011 AUTO_CLAMPED)
- (25.000, 0.009) lh:(21.667, 0.009 AUTO_CLAMPED) rh:(28.333, 0.009 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED)
- (15.000, 0.012) lh:(10.667, 0.012 AUTO_CLAMPED) rh:(18.333, 0.012 AUTO_CLAMPED)
- (25.000, 0.008) lh:(21.667, 0.008 AUTO_CLAMPED) rh:(28.333, 0.008 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'pCube1'
- (2.000, 0.010) lh:(-2.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED)
- (15.000, 0.013) lh:(10.667, 0.013 AUTO_CLAMPED) rh:(18.333, 0.013 AUTO_CLAMPED)
- (25.000, 0.007) lh:(21.667, 0.007 AUTO_CLAMPED) rh:(28.333, 0.007 AUTO_CLAMPED)
|
|
ufbx_maya_vertex_crease_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'crease_edge' FLOAT EDGE
- 0.733 0.000 0.000 0.723 0.000 ... 0.000 0.000 0.000 0.726 0.756
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 ... 3 6 0 2 4
- 0/1 2/3 4/5 6/7 0/2 ... 3/5 4/6 5/7 0/6 1/7
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.500)
- (0.500, -0.500, 0.500)
- (-0.500, 0.500, 0.500)
...
- (0.500, 0.500, -0.500)
- (-0.500, -0.500, -0.500)
- (0.500, -0.500, -0.500)
- attr 'crease_edge' FLOAT EDGE
- 0.733 0.000 0.000 0.723 0.000 ... 0.000 0.000 0.000 0.726 0.756
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
==== Objects: 1
- Obj 'pCube1' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- props: str:currentUVSet='map1'
==== Materials: 1
- Mat 'lambert1'
- base color (0.500, 0.500, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
|
|
ufbx_motionbuilder_sausage_rrss_77b |
==== Meshes: 1
- Mesh 'Mesh' vtx:290 face:288 loop:1152 edge:576
- 0 4 5 1 1 ... 161 161 212 282 266
- 0/1 0/4 4/5 1/5 1/166 ... 160/269 156/161 157/161 161/266 161/212
- attr 'position' FLOAT_VECTOR POINT
- (-0.938, 0.000, 5.250)
- (-0.875, -0.375, 5.250)
- (-0.938, 0.000, 5.625)
...
- (0.688, -0.688, 4.500)
- (0.688, -0.688, 3.000)
- (0.688, -0.688, 1.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 1 0 1 0 ... 1 1 0 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 2=0.959 1=0.041
- 2=0.959 1=0.041
- 2=0.979 1=0.021
- 2=0.959 1=0.041
- 2=0.939 1=0.061
- 1 materials
- 'unnamed'
==== Objects: 10
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'Bottom'
2.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- posed bone 'Middle'
0.707 1.414 0.000 0.000
-0.707 1.414 0.000 0.000
0.000 0.000 1.000 0.000
- posed bone 'Skeleton'
- props: int:Look=1
- posed bone 'Top'
0.707 0.707 0.000 0.000
-0.707 0.707 0.000 0.000
0.000 0.000 1.000 0.000
- anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'Camera Switcher' EMPTY
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Producer Back' CAMERA data:'Producer Back'
- pos 0.000, 40.000, 0.000
- rot 1.571, 0.000, 3.142 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Producer Bottom' CAMERA data:'Producer Bottom'
- pos 0.000, 0.000, -40.000
- rot 0.000, 3.142, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Producer Front' CAMERA data:'Producer Front'
- pos 0.000, -40.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Producer Left' CAMERA data:'Producer Left'
- pos -40.000, 0.000, 0.000
- rot 1.571, 0.000, -1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Producer Perspective' CAMERA data:'Producer Perspective'
- pos -0.045, -0.528, 0.093
- rot 1.476, 0.000, -0.175 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Producer Right' CAMERA data:'Producer Right'
- pos 40.000, 0.000, 0.000
- rot 1.571, 0.000, 1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Producer Top' CAMERA data:'Producer Top'
- pos 0.000, 0.000, 40.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Skin' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 vertex groups
- 'Bottom' 'Middle' 'Top'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:Look=1 fl:Size=100.000
==== Cameras: 7
- Cam 'Producer Back' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Bottom' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Front' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Left' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Perspective' PERSP lens:21.4 MILLIMETERS near:0.100 far:40.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Right' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Top' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
==== Materials: 1
- Mat 'unnamed'
- base color (0.800, 0.800, 0.800)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.649
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.649
- backface False probe True shadow False
- props: f3:Ambient=(1.000, 1.000, 1.000) f3:Diffuse=(0.640, 0.640, 0.640) f3:Emissive=(0.000, 0.000, 0.000) fl:Opacity=1.000 fl:Reflectivity=0.000 fl:Shininess=12.300 f3:Specular=(0.500, 0.500, 0.500)
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 49.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:20
- fcu 'pose.bones["Bottom"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 2.000) lh:(-7.000, 2.000 AUTO_CLAMPED) rh:(9.000, 2.000 AUTO_CLAMPED)
- (25.000, 3.000) lh:(17.000, 3.000 AUTO_CLAMPED) rh:(33.000, 3.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle'
- (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED)
- (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle'
- (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED)
- (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle'
- (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED)
- (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle'
- (1.000, 0.924) lh:(-15.000, 0.924 AUTO_CLAMPED) rh:(17.000, 0.924 AUTO_CLAMPED)
- (49.000, 0.924) lh:(33.000, 0.924 AUTO_CLAMPED) rh:(65.000, 0.924 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle'
- (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED)
- (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 4 bones
- bone 'Bottom' parent:'Skeleton' h:(0.000, -0.010, 0.000) t:(-1.900, -0.010, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'Middle' parent:'Bottom' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 1.900
0.000 0.000 1.000 0.000
- bone 'Skeleton' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, -0.010) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 0.000
- bone 'Top' parent:'Middle' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 3.800
0.000 0.000 1.000 0.000
|
==== Meshes: 1
- Mesh 'Mesh' vtx:290 face:288 loop:1152 edge:576
- 0 4 5 1 1 ... 161 161 212 282 266
- 0/1 0/4 4/5 1/5 1/166 ... 160/269 156/161 157/161 161/266 161/212
- attr 'position' FLOAT_VECTOR POINT
- (-0.938, 0.000, 5.250)
- (-0.875, -0.375, 5.250)
- (-0.938, 0.000, 5.625)
...
- (0.688, -0.688, 4.500)
- (0.688, -0.688, 3.000)
- (0.688, -0.688, 1.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 1 0 1 0 ... 1 1 0 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- vertex groups:
- 2=0.959 1=0.041
- 2=0.959 1=0.041
- 2=0.979 1=0.021
- 2=0.959 1=0.041
- 2=0.939 1=0.061
- 1 materials
- 'unnamed'
==== Objects: 10
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'Bottom'
2.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- posed bone 'Middle'
0.707 1.414 0.000 0.000
-0.707 1.414 0.000 0.000
0.000 0.000 1.000 0.000
- posed bone 'Skeleton'
- props: int:Look=1
- posed bone 'Top'
0.707 0.707 0.000 0.000
-0.707 0.707 0.000 0.000
0.000 0.000 1.000 0.000
- anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'Camera Switcher' EMPTY
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Producer Back' CAMERA data:'Producer Back'
- pos 0.000, 40.000, 0.000
- rot 1.571, 0.000, 3.142 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Producer Bottom' CAMERA data:'Producer Bottom'
- pos 0.000, 0.000, -40.000
- rot 0.000, 3.142, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Producer Front' CAMERA data:'Producer Front'
- pos 0.000, -40.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Producer Left' CAMERA data:'Producer Left'
- pos -40.000, 0.000, 0.000
- rot 1.571, 0.000, -1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Producer Perspective' CAMERA data:'Producer Perspective'
- pos -0.045, -0.528, 0.093
- rot 1.476, 0.000, -0.175 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Producer Right' CAMERA data:'Producer Right'
- pos 40.000, 0.000, 0.000
- rot 1.571, 0.000, 1.571 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Producer Top' CAMERA data:'Producer Top'
- pos 0.000, 0.000, 40.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Skin' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 vertex groups
- 'Bottom' 'Middle' 'Top'
- 1 modifiers
- ARMATURE 'Armature'
- props: int:Look=1 fl:Size=100.000
==== Cameras: 7
- Cam 'Producer Back' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Bottom' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Front' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Left' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Perspective' PERSP lens:21.4 MILLIMETERS near:0.100 far:40.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Right' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
- Cam 'Producer Top' ORTHO lens:21.4 MILLIMETERS near:0.010 far:300.0 orthosize:1.0
- fov 0.904 (h 0.904 v 0.698)
- sensor 20.7x15.5 shift 0.000,0.000
==== Materials: 1
- Mat 'unnamed'
- base color (0.800, 0.800, 0.800)
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.649
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.649
- backface False probe True shadow False
- props: f3:Ambient=(1.000, 1.000, 1.000) f3:Diffuse=(0.640, 0.640, 0.640) f3:Emissive=(0.000, 0.000, 0.000) fl:Opacity=1.000 fl:Reflectivity=0.000 fl:Shininess=12.300 f3:Specular=(0.500, 0.500, 0.500)
==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 49.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:20
- fcu 'pose.bones["Bottom"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
- (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 2.000) lh:(-7.000, 2.000 AUTO_CLAMPED) rh:(9.000, 2.000 AUTO_CLAMPED)
- (25.000, 3.000) lh:(17.000, 3.000 AUTO_CLAMPED) rh:(33.000, 3.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bottom"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
- (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
- (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle'
- (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED)
- (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle'
- (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED)
- (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle'
- (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED)
- (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle'
- (1.000, 0.924) lh:(-15.000, 0.924 AUTO_CLAMPED) rh:(17.000, 0.924 AUTO_CLAMPED)
- (49.000, 0.924) lh:(33.000, 0.924 AUTO_CLAMPED) rh:(65.000, 0.924 AUTO_CLAMPED)
- fcu 'pose.bones["Middle"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle'
- (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED)
- (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 4 bones
- bone 'Bottom' parent:'Skeleton' h:(0.000, -0.010, 0.000) t:(-1.900, -0.010, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'Middle' parent:'Bottom' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 1.900
0.000 0.000 1.000 0.000
- bone 'Skeleton' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, -0.010) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 1.000 0.000
0.000 -1.000 0.000 0.000
- bone 'Top' parent:'Middle' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050
0.000 -1.000 0.000 0.000
1.000 0.000 0.000 3.800
0.000 0.000 1.000 0.000
|
|
ufbx_zbrush_d20_75b |
==== Meshes: 2
- Mesh '20 Sided' vtx:12 face:20 loop:60 edge:30
- 2 1 0 2 0 ... 7 10 11 6 7
- 1/2 0/1 0/2 0/3 2/3 ... 8/11 6/11 9/11 10/11 7/11
- attr 'position' FLOAT_VECTOR POINT
- (0.866, 1.000, -0.500)
- (0.000, 1.618, -0.619)
- (0.000, 0.618, -1.000)
...
- (0.000, 0.001, 0.619)
- (-0.866, 0.619, 0.500)
- (0.000, 1.001, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'Attribute' BYTE_COLOR CORNER
- (1.000, 1.000, 1.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
...
- (1.000, 1.000, 1.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'DiffuseUV' FLOAT2 CORNER
- (0.600, 1.000)
- (0.500, 0.648)
- (0.700, 0.648)
...
- (0.500, 0.000)
- (0.600, 0.352)
- (0.400, 0.352)
- 1 materials
- '20 Sided'
- Mesh 'PolyMesh3D1' vtx:14 face:24 loop:72 edge:36
- 0 2 1 3 0 ... 12 11 12 13 2
- 0/2 1/2 0/1 0/3 1/3 ... 8/13 9/13 10/13 11/13 12/13
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 2.823, 0.250)
- (-1.303, 2.823, 0.000)
- (-0.445, 3.020, 0.000)
...
- (0.000, 3.217, 0.000)
- (-0.651, 3.689, 0.000)
- (0.000, 2.823, -0.250)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'Attribute' BYTE_COLOR CORNER
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
...
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (112, 16386)
- (0, 0)
...
- (2423, 7838)
- (0, 0)
- (112, 16386)
- attr 'DiffuseUV' FLOAT2 CORNER
- (0.500, 0.235)
- (0.329, 0.181)
- (0.000, 0.235)
...
- (0.250, 0.000)
- (0.500, 0.235)
- (0.329, 0.181)
- 1 materials
- 'PolyMesh3D1'
- shape key 'Basis' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000)
- shape key 'Morph' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000)
- shape key 'Back' w:0.000 vgrp:'' 0:(-0.000, 2.834, 1.092) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000)
==== Objects: 2
- Obj '20 Sided' MESH data:'20 Sided'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- Obj 'PolyMesh3D1' MESH data:'PolyMesh3D1'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
==== Materials: 2
- Mat '20 Sided'
- base color (0.500, 0.500, 0.500)
- specular ior 1.000
- specular tint (0.000, 0.000, 0.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'PolyMesh3D1'
- base color (0.500, 0.500, 0.500) tex:'PolyMesh3D1_TXTR.tga' (PolyMesh3D1_TXTR.tga) a:False
- specular ior 1.000
- specular tint (0.000, 0.000, 0.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
==== Images: 1
- Image 'PolyMesh3D1_TXTR.tga' 32x32 24bpp
|
==== Meshes: 2
- Mesh '20 Sided' vtx:12 face:20 loop:60 edge:30
- 2 1 0 2 0 ... 7 10 11 6 7
- 1/2 0/1 0/2 0/3 2/3 ... 8/11 6/11 9/11 10/11 7/11
- attr 'position' FLOAT_VECTOR POINT
- (0.866, 1.000, -0.500)
- (0.000, 1.618, -0.619)
- (0.000, 0.618, -1.000)
...
- (0.000, 0.001, 0.619)
- (-0.866, 0.619, 0.500)
- (0.000, 1.001, 1.000)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'Attribute' BYTE_COLOR CORNER
- (1.000, 1.000, 1.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
...
- (1.000, 1.000, 1.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'DiffuseUV' FLOAT2 CORNER
- (0.600, 1.000)
- (0.500, 0.648)
- (0.700, 0.648)
...
- (0.500, 0.000)
- (0.600, 0.352)
- (0.400, 0.352)
- 1 materials
- '20 Sided'
- Mesh 'PolyMesh3D1' vtx:14 face:24 loop:72 edge:36
- 0 2 1 3 0 ... 12 11 12 13 2
- 0/2 1/2 0/1 0/3 1/3 ... 8/13 9/13 10/13 11/13 12/13
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 2.823, 0.250)
- (-1.303, 2.823, 0.000)
- (-0.445, 3.020, 0.000)
...
- (0.000, 3.217, 0.000)
- (-0.651, 3.689, 0.000)
- (0.000, 2.823, -0.250)
- attr 'crease_edge' FLOAT EDGE
- 0.000 0.000 0.000 0.000 0.000 ... 0.000 0.000 0.000 0.000 0.000
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'Attribute' BYTE_COLOR CORNER
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
...
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (112, 16386)
- (0, 0)
...
- (2423, 7838)
- (0, 0)
- (112, 16386)
- attr 'DiffuseUV' FLOAT2 CORNER
- (0.500, 0.235)
- (0.329, 0.181)
- (0.000, 0.235)
...
- (0.250, 0.000)
- (0.500, 0.235)
- (0.329, 0.181)
- 1 materials
- 'PolyMesh3D1'
- shape key 'Basis' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000)
- shape key 'Morph' w:0.000 vgrp:'' 0:(-0.000, 2.823, 0.250) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000)
- shape key 'Back' w:0.000 vgrp:'' 0:(-0.000, 2.834, 1.092) 1:(-1.303, 2.823, -0.000) 2:(-0.445, 3.020, -0.000)
==== Objects: 2
- Obj '20 Sided' MESH data:'20 Sided'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
- Obj 'PolyMesh3D1' MESH data:'PolyMesh3D1'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- 1 modifiers
- SUBSURF 'Subdivision' levels:2/2 type:CATMULL_CLARK crease:True
==== Materials: 2
- Mat '20 Sided'
- base color (0.500, 0.500, 0.500)
- specular ior 1.000
- specular tint (0.000, 0.000, 0.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
- Mat 'PolyMesh3D1'
- base color (0.500, 0.500, 0.500) tex:'PolyMesh3D1_TXTR.tga' (PolyMesh3D1_TXTR.tga) a:False
- specular ior 1.000
- specular tint (0.000, 0.000, 0.000)
- roughness 1.000
- metallic 0.000
- ior 1.500
- viewport diffuse (0.500, 0.500, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 1.000
- backface False probe True shadow False
==== Images: 1
- Image 'PolyMesh3D1_TXTR.tga' 32x32 24bpp
|
|
unity_basic_blendshapes_test |
==== Meshes: 1
- Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960
- 0 1 3 2 2 ... 997 1000 994 996 998
- 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001
- attr 'position' FLOAT_VECTOR POINT
- (195.000, -50.000, 50.000)
- (205.000, -50.000, 50.000)
- (195.000, 50.000, 50.000)
...
- (-195.000, 50.000, -50.000)
- (-205.000, -50.000, -50.000)
- (-195.000, -50.000, -50.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
- shape key 'Basis' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
- shape key 'cube_test_mesh_blendshape' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
- shape key 'cube_test_mesh_blendshape2' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
- shape key 'cube_test_mesh_blendshape3' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
==== Objects: 3
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'left_arm_1'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_2'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_3'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_4'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_5'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_end'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_end_detail'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_1'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_2'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_3'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_4'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_5'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_end'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_end_detail'
- props: int:lockInfluenceWeights=False
- posed bone 'root_bone'
- props: int:lockInfluenceWeights=False
- Obj 'cube_test_mesh' MESH data:'Mesh' par:'models'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: str:currentUVSet='map1'
- Obj 'models' EMPTY
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Materials: 1
- Mat 'lambert1'
- base color (0.676, 0.676, 0.676)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.676, 0.676, 0.676, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 181.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'KEKey' curves:3
- fcu 'key_blocks["cube_test_mesh_blendshape"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(51.000, 1.000 AUTO_CLAMPED)
- (91.000, 0.000) lh:(71.000, 0.000 AUTO_CLAMPED) rh:(111.000, 0.000 AUTO_CLAMPED)
- fcu 'key_blocks["cube_test_mesh_blendshape2"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
- (91.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(111.000, 1.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(131.000, 0.000 AUTO_CLAMPED) rh:(171.000, 0.000 AUTO_CLAMPED)
- fcu 'key_blocks["cube_test_mesh_blendshape3"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 15 bones
- bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 50.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 80.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 110.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 140.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 170.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 200.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 205.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -50.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -80.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -110.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -140.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -170.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -200.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -205.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
|
==== Meshes: 1
- Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960
- 0 1 3 2 2 ... 997 1000 994 996 998
- 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001
- attr 'position' FLOAT_VECTOR POINT
- (195.000, -50.000, 50.000)
- (205.000, -50.000, 50.000)
- (195.000, 50.000, 50.000)
...
- (-195.000, 50.000, -50.000)
- (-205.000, -50.000, -50.000)
- (-195.000, -50.000, -50.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- 1 materials
- 'lambert1'
- shape key 'Basis' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
- shape key 'cube_test_mesh_blendshape' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
- shape key 'cube_test_mesh_blendshape2' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
- shape key 'cube_test_mesh_blendshape3' w:0.000 vgrp:'' 0:(195.000, -50.000, 50.000) 1:(205.000, -50.000, 50.000) 2:(195.000, 50.000, 50.000)
==== Objects: 3
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'left_arm_1'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_2'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_3'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_4'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_5'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_end'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_end_detail'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_1'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_2'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_3'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_4'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_5'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_end'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_end_detail'
- props: int:lockInfluenceWeights=False
- posed bone 'root_bone'
- props: int:lockInfluenceWeights=False
- Obj 'cube_test_mesh' MESH data:'Mesh' par:'models'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: str:currentUVSet='map1'
- Obj 'models' EMPTY
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Materials: 1
- Mat 'lambert1'
- base color (0.676, 0.676, 0.676)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.676, 0.676, 0.676, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 181.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'KEKey' curves:3
- fcu 'key_blocks["cube_test_mesh_blendshape"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(51.000, 1.000 AUTO_CLAMPED)
- (91.000, 0.000) lh:(71.000, 0.000 AUTO_CLAMPED) rh:(111.000, 0.000 AUTO_CLAMPED)
- fcu 'key_blocks["cube_test_mesh_blendshape2"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
- (91.000, 1.000) lh:(81.000, 1.000 AUTO_CLAMPED) rh:(111.000, 1.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(131.000, 0.000 AUTO_CLAMPED) rh:(171.000, 0.000 AUTO_CLAMPED)
- fcu 'key_blocks["cube_test_mesh_blendshape3"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 15 bones
- bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 50.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 80.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 110.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 140.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 170.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 200.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 205.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -50.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -80.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -110.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -140.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -170.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -200.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -205.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
|
|
unity_basic_skinning_test |
==== Meshes: 1
- Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960
- 0 1 3 2 2 ... 997 1000 994 996 998
- 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001
- attr 'position' FLOAT_VECTOR POINT
- (195.000, -50.000, 50.000)
- (205.000, -50.000, 50.000)
- (195.000, 50.000, 50.000)
...
- (-195.000, 50.000, -50.000)
- (-205.000, -50.000, -50.000)
- (-195.000, -50.000, -50.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- vertex groups:
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 1 materials
- 'lambert1'
==== Objects: 3
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'left_arm_1'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_2'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_3'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_4'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_5'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_end'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_end_detail'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_1'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_2'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_3'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_4'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_5'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_end'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_end_detail'
- props: int:lockInfluenceWeights=False
- posed bone 'root_bone'
- props: int:lockInfluenceWeights=False
- anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'cube_test_mesh' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 15 vertex groups
- 'root_bone' 'left_arm_1' 'left_arm_2' 'left_arm_3' 'left_arm_4' ... 'right_arm_3' 'right_arm_4' 'right_arm_5' 'right_arm_end' 'right_arm_end_detail'
- 1 modifiers
- ARMATURE 'Armature'
- props: str:currentUVSet='map1'
- Obj 'models' EMPTY
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Materials: 1
- Mat 'lambert1'
- base color (0.676, 0.676, 0.676)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.676, 0.676, 0.676, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 181.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:150
- fcu 'pose.bones["left_arm_1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED)
- (31.000, 0.991) lh:(21.333, 0.991 AUTO_CLAMPED) rh:(41.000, 0.991 AUTO_CLAMPED)
- (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED)
...
- (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED)
- (151.000, 0.966) lh:(141.000, 0.966 AUTO_CLAMPED) rh:(161.000, 0.966 AUTO_CLAMPED)
- (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, -0.259) lh:(141.000, -0.259 AUTO_CLAMPED) rh:(161.000, -0.259 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.131) lh:(21.333, 0.131 AUTO_CLAMPED) rh:(41.000, 0.131 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.065 AUTO_CLAMPED) rh:(71.000, -0.065 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED)
- (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED)
...
- (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED)
- (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED)
- (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED)
...
- (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED)
- (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED)
- (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED)
...
- (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED)
- (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2'
- (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED)
- (31.000, 0.991) lh:(21.333, 0.991 AUTO_CLAMPED) rh:(41.000, 0.991 AUTO_CLAMPED)
- (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED)
...
- (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED)
- (151.000, 0.966) lh:(141.000, 0.966 AUTO_CLAMPED) rh:(161.000, 0.966 AUTO_CLAMPED)
- (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, -0.259) lh:(141.000, -0.259 AUTO_CLAMPED) rh:(161.000, -0.259 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 15 bones
- bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 50.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 80.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 110.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 140.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 170.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 200.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 205.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -50.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -80.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -110.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -140.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -170.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -200.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -205.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
|
==== Meshes: 1
- Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960
- 0 1 3 2 2 ... 997 1000 994 996 998
- 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001
- attr 'position' FLOAT_VECTOR POINT
- (195.000, -50.000, 50.000)
- (205.000, -50.000, 50.000)
- (195.000, 50.000, 50.000)
...
- (-195.000, 50.000, -50.000)
- (-205.000, -50.000, -50.000)
- (-195.000, -50.000, -50.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'map1' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
...
- (0.375, 0.000)
- (0.375, 0.250)
- (0.125, 0.250)
- vertex groups:
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 6=0.500 7=0.500
- 1 materials
- 'lambert1'
==== Objects: 3
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- posed bone 'left_arm_1'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_2'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_3'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_4'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_5'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_end'
- props: int:lockInfluenceWeights=False
- posed bone 'left_arm_end_detail'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_1'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_2'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_3'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_4'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_5'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_end'
- props: int:lockInfluenceWeights=False
- posed bone 'right_arm_end_detail'
- props: int:lockInfluenceWeights=False
- posed bone 'root_bone'
- props: int:lockInfluenceWeights=False
- anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'cube_test_mesh' MESH data:'Mesh' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 15 vertex groups
- 'root_bone' 'left_arm_1' 'left_arm_2' 'left_arm_3' 'left_arm_4' ... 'right_arm_3' 'right_arm_4' 'right_arm_5' 'right_arm_end' 'right_arm_end_detail'
- 1 modifiers
- ARMATURE 'Armature'
- props: str:currentUVSet='map1'
- Obj 'models' EMPTY
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
==== Materials: 1
- Mat 'lambert1'
- base color (0.676, 0.676, 0.676)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.676, 0.676, 0.676, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Actions: 1
- Action 'Take 001' curverange:(2.0 .. 181.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBArmature' curves:150
- fcu 'pose.bones["left_arm_1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED)
- (31.000, 0.991) lh:(21.333, 0.991 AUTO_CLAMPED) rh:(41.000, 0.991 AUTO_CLAMPED)
- (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED)
...
- (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED)
- (151.000, 0.966) lh:(141.000, 0.966 AUTO_CLAMPED) rh:(161.000, 0.966 AUTO_CLAMPED)
- (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, -0.259) lh:(141.000, -0.259 AUTO_CLAMPED) rh:(161.000, -0.259 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.131) lh:(21.333, 0.131 AUTO_CLAMPED) rh:(41.000, 0.131 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.065 AUTO_CLAMPED) rh:(71.000, -0.065 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED)
- (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED)
...
- (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED)
- (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED)
- (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED)
...
- (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED)
- (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_1"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_1'
- (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED)
- (31.000, 1.000) lh:(21.333, 1.000 AUTO_CLAMPED) rh:(41.000, 1.000 AUTO_CLAMPED)
- (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED)
...
- (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED)
- (151.000, 1.000) lh:(141.000, 1.000 AUTO_CLAMPED) rh:(161.000, 1.000 AUTO_CLAMPED)
- (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_2"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_2"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_2"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, 0.000) lh:(141.000, 0.000 AUTO_CLAMPED) rh:(161.000, 0.000 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_2"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2'
- (2.000, 1.000) lh:(-7.667, 1.000 AUTO_CLAMPED) rh:(11.667, 1.000 AUTO_CLAMPED)
- (31.000, 0.991) lh:(21.333, 0.991 AUTO_CLAMPED) rh:(41.000, 0.991 AUTO_CLAMPED)
- (61.000, 1.000) lh:(51.000, 1.000 AUTO_CLAMPED) rh:(71.000, 1.000 AUTO_CLAMPED)
...
- (121.000, 1.000) lh:(111.000, 1.000 AUTO_CLAMPED) rh:(131.000, 1.000 AUTO_CLAMPED)
- (151.000, 0.966) lh:(141.000, 0.966 AUTO_CLAMPED) rh:(161.000, 0.966 AUTO_CLAMPED)
- (181.000, 1.000) lh:(171.000, 1.000 AUTO_CLAMPED) rh:(191.000, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["left_arm_2"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'left_arm_2'
- (2.000, 0.000) lh:(-7.667, 0.000 AUTO_CLAMPED) rh:(11.667, 0.000 AUTO_CLAMPED)
- (31.000, 0.000) lh:(21.333, 0.000 AUTO_CLAMPED) rh:(41.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(51.000, 0.000 AUTO_CLAMPED) rh:(71.000, 0.000 AUTO_CLAMPED)
...
- (121.000, 0.000) lh:(111.000, 0.000 AUTO_CLAMPED) rh:(131.000, 0.000 AUTO_CLAMPED)
- (151.000, -0.259) lh:(141.000, -0.259 AUTO_CLAMPED) rh:(161.000, -0.259 AUTO_CLAMPED)
- (181.000, 0.000) lh:(171.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 15 bones
- bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 50.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 80.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 110.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 140.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 170.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 200.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 205.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
- bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -50.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -80.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -110.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -140.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -170.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -200.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) inh_scale:NONE radius h:0.100 t:0.050
1.000 0.000 0.000 -205.000
0.000 -1.000 0.000 0.000
0.000 0.000 -1.000 0.000
- bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
|
|
unity_exported_77b |
==== Meshes: 3
- Mesh 'Scene' vtx:121 face:200 loop:600 edge:320
- 9 10 21 9 21 ... 14 25 14 26 25
- 9/21 9/10 10/21 9/20 20/21 ... 25/36 25/37 25/26 13/25 14/25
- attr 'position' FLOAT_VECTOR POINT
- (-500.000, 0.000, 500.000)
- (-400.000, 0.000, 500.000)
- (-300.000, 0.000, 500.000)
...
- (300.000, 0.000, -500.000)
- (400.000, 0.000, -500.000)
- (500.000, 0.000, -500.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVSet0' FLOAT2 CORNER
- (0.900, 0.000)
- (1.000, 0.000)
- (1.000, 0.100)
...
- (0.300, 0.100)
- (0.400, 0.200)
- (0.300, 0.200)
- 1 materials
- 'GroundMat'
- Mesh 'Scene.001' vtx:418 face:832 loop:2496 edge:1248
- 178 8 109 177 178 ... 95 377 68 6 95
- 109/178 8/178 8/109 109/177 177/178 ... 377/378 96/377 68/377 95/377 68/95
- attr 'position' FLOAT_VECTOR POINT
- (28.859, -78.874, 28.859)
- (28.859, -78.901, -28.859)
- (-28.859, -78.874, 28.859)
...
- (-28.090, -50.015, 41.345)
- (-19.612, -50.015, 45.976)
- (-10.106, -50.015, 48.952)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (13, 16386)
- (0, 0)
- (23, 4209)
...
- (211, 2748)
- (173, 16384)
- (249, 22623)
- attr 'UVSet0' FLOAT2 CORNER
- (0.375, 0.017)
- (0.248, 0.001)
- (0.500, 0.013)
...
- (0.144, 0.899)
- (0.124, 0.888)
- (0.124, 0.865)
- attr 'UVSet1' FLOAT2 CORNER
- (0.395, 0.707)
- (0.367, 0.679)
- (0.395, 0.679)
...
- (0.194, 0.000)
- (0.222, 0.000)
- (0.222, 0.028)
- 1 materials
- 'CapsuleMat'
- Mesh 'Scene.002' vtx:8 face:12 loop:36 edge:18
- 0 3 2 0 1 ... 2 4 6 0 2
- 0/2 0/3 2/3 0/1 1/3 ... 0/6 1/6 1/7 1/5 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-50.000, -50.000, 50.000)
- (50.000, -50.000, 50.000)
- (-50.000, 50.000, 50.000)
...
- (50.000, 50.000, -50.000)
- (-50.000, -50.000, -50.000)
- (50.000, -50.000, -50.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 0 1 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVSet0' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- attr 'UVSet1' FLOAT2 CORNER
- (0.691, 0.347)
- (0.997, 0.653)
- (0.691, 0.653)
...
- (0.310, 0.004)
- (0.310, 0.310)
- (0.004, 0.310)
- 1 materials
- 'Default_Material'
==== Objects: 15
- Obj 'Capsule' MESH data:'Scene.001'
- pos 1.198, -0.976, -1.131
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Capsule_Anim_Xform' MESH data:'Scene.001'
- pos 2.020, -2.090, 0.950
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:CapsuleAnim slot:OBCapsule_Anim_Xform blend:REPLACE drivers:0
- Obj 'CubeAnim' MESH data:'Scene.002'
- pos -4.000, -4.500, 0.500
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:CubeAnim slot:OBCubeAnim blend:REPLACE drivers:0
- Obj 'CubeCh' MESH data:'Scene.002' par:'CubePar'
- pos 30.000, -50.000, -70.000
- rot 1.172, 0.167, -0.871 (XYZ)
- scl 0.900, 0.600, 0.300
- Obj 'CubeMirror' MESH data:'Scene.002'
- pos -0.802, -5.476, -1.581
- rot -1.571, 0.000, 0.000 (XYZ)
- scl -0.010, -0.010, -0.010
- Obj 'CubePar' MESH data:'Scene.002'
- pos 1.198, -5.476, -1.581
- rot -2.836, -0.172, 1.195 (XYZ)
- scl 0.005, 0.010, 0.015
- Obj 'Main_Camera' CAMERA data:'Main Camera'
- pos -6.198, 6.052, 2.476
- rot 1.029, 0.000, -2.401 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Plane' MESH data:'Scene'
- pos 1.198, -0.976, -2.081
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Point_Light_Blue' LIGHT data:'Point Light Blue'
- pos 2.988, -2.086, 0.549
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Point_Light_Green' LIGHT data:'Point Light Green'
- pos 0.488, -3.976, -0.461
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Point_Light_Red' LIGHT data:'Point Light Red'
- pos -0.662, -0.706, -0.461
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Angle' LIGHT data:'Spot Light Anim Angle'
- pos 3.348, 3.794, 0.609
- rot -0.599, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Color' LIGHT data:'Spot Light Anim Color'
- pos 4.758, 3.794, 0.609
- rot -0.599, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Intensity' LIGHT data:'Spot Light Anim Intensity'
- pos 1.728, 3.804, 0.609
- rot -0.599, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Xform' LIGHT data:'Spot Light Anim Xform'
- pos -1.160, 4.780, 2.690
- rot -0.605, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:SpotLightAnimXform slot:OBSpot_Light_Anim_Xform blend:REPLACE drivers:0
==== Cameras: 1
- Cam 'Main Camera' PERSP lens:13.5 MILLIMETERS near:3.000 far:20.0 orthosize:1.0
- fov 1.431 (h 1.431 v 1.047)
- sensor 23.4x15.5 shift 0.000,0.000
==== Lights: 7
- Light 'Point Light Blue' POINT col:(0.545, 0.664, 1.000) energy:1.500
- Light 'Point Light Green' POINT col:(0.623, 1.000, 0.545) energy:0.500
- Light 'Point Light Red' POINT col:(1.000, 0.544, 0.544) energy:1.000
- Light 'Spot Light Anim Angle' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
- Light 'Spot Light Anim Color' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
- Light 'Spot Light Anim Intensity' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
- Light 'Spot Light Anim Xform' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
==== Materials: 3
- Mat 'CapsuleMat'
- base color (0.918, 0.546, 0.546)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.918, 0.546, 0.546, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Default_Material'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'GroundMat'
- base color (0.557, 0.635, 0.572) tex:'ground_tex.png' (ground_tex.png) a:False
- specular ior 1.000
- specular tint (0.612, 0.616, 0.254)
- roughness 0.553
- metallic 0.000
- ior 1.500
- normalmap 0.200 tex:'normal_tex.png' (normal_tex.png) a:False data
- viewport diffuse (0.557, 0.635, 0.572, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 3
- Action 'CapsuleAnim' curverange:(1.0 .. 91.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBCapsule_Anim_Xform' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 2.020) lh:(-4.333, 2.020 AUTO_CLAMPED) rh:(6.333, 2.020 AUTO_CLAMPED)
- (17.000, 2.020) lh:(11.667, 2.020 AUTO_CLAMPED) rh:(18.000, 2.020 AUTO_CLAMPED)
- (20.000, 2.020) lh:(19.000, 2.020 AUTO_CLAMPED) rh:(25.333, 2.020 AUTO_CLAMPED)
...
- (49.000, 2.020) lh:(44.667, 2.020 AUTO_CLAMPED) rh:(52.667, 2.020 AUTO_CLAMPED)
- (60.000, 2.020) lh:(56.333, 2.020 AUTO_CLAMPED) rh:(70.333, 2.020 AUTO_CLAMPED)
- (91.000, 2.020) lh:(80.667, 2.020 AUTO_CLAMPED) rh:(101.333, 2.020 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, -2.090) lh:(-4.333, -2.090 AUTO_CLAMPED) rh:(6.333, -2.090 AUTO_CLAMPED)
- (17.000, -2.090) lh:(11.667, -2.090 AUTO_CLAMPED) rh:(18.000, -2.090 AUTO_CLAMPED)
- (20.000, -2.090) lh:(19.000, -2.090 AUTO_CLAMPED) rh:(25.333, -2.090 AUTO_CLAMPED)
...
- (49.000, -2.090) lh:(44.667, -2.090 AUTO_CLAMPED) rh:(52.667, -2.090 AUTO_CLAMPED)
- (60.000, -2.090) lh:(56.333, -2.090 AUTO_CLAMPED) rh:(70.333, -2.090 AUTO_CLAMPED)
- (91.000, -2.090) lh:(80.667, -2.090 AUTO_CLAMPED) rh:(101.333, -2.090 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 0.950) lh:(-4.333, 0.950 AUTO_CLAMPED) rh:(6.333, 0.950 AUTO_CLAMPED)
- (17.000, 1.700) lh:(11.667, 1.700 AUTO_CLAMPED) rh:(18.000, 1.700 AUTO_CLAMPED)
- (20.000, 1.598) lh:(19.000, 1.647 AUTO_CLAMPED) rh:(25.333, 1.339 AUTO_CLAMPED)
...
- (49.000, 0.613) lh:(44.667, 0.778 AUTO_CLAMPED) rh:(52.667, 0.475 AUTO_CLAMPED)
- (60.000, 0.240) lh:(56.333, 0.325 AUTO_CLAMPED) rh:(70.333, 0.000 AUTO_CLAMPED)
- (91.000, 0.000) lh:(80.667, 0.000 AUTO_CLAMPED) rh:(101.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 1.571) lh:(-4.333, 1.571 AUTO_CLAMPED) rh:(6.333, 1.571 AUTO_CLAMPED)
- (17.000, 1.571) lh:(11.667, 1.571 AUTO_CLAMPED) rh:(18.000, 1.571 AUTO_CLAMPED)
- (20.000, 1.571) lh:(19.000, 1.571 AUTO_CLAMPED) rh:(25.333, 1.571 AUTO_CLAMPED)
...
- (49.000, 1.571) lh:(44.667, 1.571 AUTO_CLAMPED) rh:(52.667, 1.571 AUTO_CLAMPED)
- (60.000, 1.571) lh:(56.333, 1.571 AUTO_CLAMPED) rh:(70.333, 1.571 AUTO_CLAMPED)
- (91.000, -1.571) lh:(80.667, -1.571 AUTO_CLAMPED) rh:(101.333, -1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 0.000) lh:(-4.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.284) lh:(11.667, 0.179 AUTO_CLAMPED) rh:(18.000, 0.304 AUTO_CLAMPED)
- (20.000, 0.337) lh:(19.000, 0.321 AUTO_CLAMPED) rh:(25.333, 0.425 AUTO_CLAMPED)
...
- (49.000, 0.852) lh:(44.667, 0.852 AUTO_CLAMPED) rh:(52.667, 0.852 AUTO_CLAMPED)
- (60.000, 0.852) lh:(56.333, 0.852 AUTO_CLAMPED) rh:(70.333, 0.852 AUTO_CLAMPED)
- (91.000, 2.290) lh:(80.667, 2.290 AUTO_CLAMPED) rh:(101.333, 2.290 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 0.000) lh:(-4.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(11.667, 0.000 AUTO_CLAMPED) rh:(18.000, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.000, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED)
...
- (49.000, 0.000) lh:(44.667, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED)
- (60.000, -0.845) lh:(56.333, -0.845 AUTO_CLAMPED) rh:(70.333, -0.845 AUTO_CLAMPED)
- (91.000, -0.086) lh:(80.667, -0.086 AUTO_CLAMPED) rh:(101.333, -0.086 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 0.010) lh:(-4.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED)
- (17.000, 0.015) lh:(11.667, 0.013 AUTO_CLAMPED) rh:(18.000, 0.016 AUTO_CLAMPED)
- (20.000, 0.016) lh:(19.000, 0.016 AUTO_CLAMPED) rh:(25.333, 0.016 AUTO_CLAMPED)
...
- (49.000, 0.010) lh:(44.667, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED)
- (60.000, 0.010) lh:(56.333, 0.010 AUTO_CLAMPED) rh:(70.333, 0.010 AUTO_CLAMPED)
- (91.000, 0.010) lh:(80.667, 0.010 AUTO_CLAMPED) rh:(101.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 0.010) lh:(-4.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED)
- (17.000, 0.010) lh:(11.667, 0.010 AUTO_CLAMPED) rh:(18.000, 0.010 AUTO_CLAMPED)
- (20.000, 0.010) lh:(19.000, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED)
...
- (49.000, 0.010) lh:(44.667, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED)
- (60.000, 0.010) lh:(56.333, 0.010 AUTO_CLAMPED) rh:(70.333, 0.010 AUTO_CLAMPED)
- (91.000, 0.010) lh:(80.667, 0.010 AUTO_CLAMPED) rh:(101.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 0.010) lh:(-4.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED)
- (17.000, 0.010) lh:(11.667, 0.010 AUTO_CLAMPED) rh:(18.000, 0.010 AUTO_CLAMPED)
- (20.000, 0.010) lh:(19.000, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED)
...
- (49.000, 0.010) lh:(44.667, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED)
- (60.000, 0.010) lh:(56.333, 0.010 AUTO_CLAMPED) rh:(70.333, 0.010 AUTO_CLAMPED)
- (91.000, 0.010) lh:(80.667, 0.010 AUTO_CLAMPED) rh:(101.333, 0.010 AUTO_CLAMPED)
- Action 'CubeAnim' curverange:(1.0 .. 241.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBCubeAnim' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, -4.000) lh:(-19.000, -4.000 AUTO_CLAMPED) rh:(21.000, -4.000 AUTO_CLAMPED)
- (61.000, -3.478) lh:(41.000, -3.739 AUTO_CLAMPED) rh:(70.667, -3.351 AUTO_CLAMPED)
- (90.000, -3.225) lh:(80.333, -3.225 AUTO_CLAMPED) rh:(100.333, -3.225 AUTO_CLAMPED)
...
- (181.000, -3.688) lh:(161.000, -3.547 AUTO_CLAMPED) rh:(191.000, -3.758 AUTO_CLAMPED)
- (211.000, -3.844) lh:(201.000, -3.783 AUTO_CLAMPED) rh:(221.000, -3.904 AUTO_CLAMPED)
- (241.000, -4.000) lh:(231.000, -4.000 AUTO_CLAMPED) rh:(251.000, -4.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, -4.500) lh:(-19.000, -4.500 AUTO_CLAMPED) rh:(21.000, -4.500 AUTO_CLAMPED)
- (61.000, -3.536) lh:(41.000, -3.913 AUTO_CLAMPED) rh:(70.667, -3.353 AUTO_CLAMPED)
- (90.000, -3.069) lh:(80.333, -3.220 AUTO_CLAMPED) rh:(100.333, -2.909 AUTO_CLAMPED)
...
- (181.000, -1.607) lh:(161.000, -2.038 AUTO_CLAMPED) rh:(191.000, -1.391 AUTO_CLAMPED)
- (211.000, -1.125) lh:(201.000, -1.125 AUTO_CLAMPED) rh:(221.000, -1.125 AUTO_CLAMPED)
- (241.000, -1.125) lh:(231.000, -1.125 AUTO_CLAMPED) rh:(251.000, -1.125 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, 0.500) lh:(-19.000, 0.500 AUTO_CLAMPED) rh:(21.000, 0.500 AUTO_CLAMPED)
- (61.000, 2.008) lh:(41.000, 2.008 AUTO_CLAMPED) rh:(70.667, 2.008 AUTO_CLAMPED)
- (90.000, 1.572) lh:(80.333, 1.766 AUTO_CLAMPED) rh:(100.333, 1.364 AUTO_CLAMPED)
...
- (181.000, 0.803) lh:(161.000, 0.876 AUTO_CLAMPED) rh:(191.000, 0.767 AUTO_CLAMPED)
- (211.000, 0.652) lh:(201.000, 0.718 AUTO_CLAMPED) rh:(221.000, 0.585 AUTO_CLAMPED)
- (241.000, 0.500) lh:(231.000, 0.500 AUTO_CLAMPED) rh:(251.000, 0.500 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, 1.571) lh:(-19.000, 1.571 AUTO_CLAMPED) rh:(21.000, 1.571 AUTO_CLAMPED)
- (61.000, 1.571) lh:(41.000, 1.571 AUTO_CLAMPED) rh:(70.667, 1.571 AUTO_CLAMPED)
- (90.000, 1.571) lh:(80.333, 1.571 AUTO_CLAMPED) rh:(100.333, 1.571 AUTO_CLAMPED)
...
- (181.000, 1.571) lh:(161.000, 1.571 AUTO_CLAMPED) rh:(191.000, 1.571 AUTO_CLAMPED)
- (211.000, 1.571) lh:(201.000, 1.571 AUTO_CLAMPED) rh:(221.000, 1.571 AUTO_CLAMPED)
- (241.000, 1.571) lh:(231.000, 1.571 AUTO_CLAMPED) rh:(251.000, 1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, 0.000) lh:(-19.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(41.000, 0.000 AUTO_CLAMPED) rh:(70.667, 0.000 AUTO_CLAMPED)
- (90.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(100.333, 0.000 AUTO_CLAMPED)
...
- (181.000, 0.000) lh:(161.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- (211.000, 0.000) lh:(201.000, 0.000 AUTO_CLAMPED) rh:(221.000, 0.000 AUTO_CLAMPED)
- (241.000, 0.000) lh:(231.000, 0.000 AUTO_CLAMPED) rh:(251.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, 0.000) lh:(-19.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(41.000, 0.000 AUTO_CLAMPED) rh:(70.667, 0.000 AUTO_CLAMPED)
- (90.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(100.333, 0.000 AUTO_CLAMPED)
...
- (181.000, 0.000) lh:(161.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- (211.000, 0.000) lh:(201.000, 0.000 AUTO_CLAMPED) rh:(221.000, 0.000 AUTO_CLAMPED)
- (241.000, 0.000) lh:(231.000, 0.000 AUTO_CLAMPED) rh:(251.000, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, 0.010) lh:(-19.000, 0.010 AUTO_CLAMPED) rh:(21.000, 0.010 AUTO_CLAMPED)
- (61.000, 0.010) lh:(41.000, 0.010 AUTO_CLAMPED) rh:(70.667, 0.010 AUTO_CLAMPED)
- (90.000, 0.010) lh:(80.333, 0.010 AUTO_CLAMPED) rh:(100.333, 0.010 AUTO_CLAMPED)
...
- (181.000, 0.010) lh:(161.000, 0.010 AUTO_CLAMPED) rh:(191.000, 0.010 AUTO_CLAMPED)
- (211.000, 0.010) lh:(201.000, 0.010 AUTO_CLAMPED) rh:(221.000, 0.010 AUTO_CLAMPED)
- (241.000, 0.010) lh:(231.000, 0.010 AUTO_CLAMPED) rh:(251.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, 0.010) lh:(-19.000, 0.010 AUTO_CLAMPED) rh:(21.000, 0.010 AUTO_CLAMPED)
- (61.000, 0.010) lh:(41.000, 0.010 AUTO_CLAMPED) rh:(70.667, 0.010 AUTO_CLAMPED)
- (90.000, 0.010) lh:(80.333, 0.010 AUTO_CLAMPED) rh:(100.333, 0.010 AUTO_CLAMPED)
...
- (181.000, 0.010) lh:(161.000, 0.010 AUTO_CLAMPED) rh:(191.000, 0.010 AUTO_CLAMPED)
- (211.000, 0.010) lh:(201.000, 0.010 AUTO_CLAMPED) rh:(221.000, 0.010 AUTO_CLAMPED)
- (241.000, 0.010) lh:(231.000, 0.010 AUTO_CLAMPED) rh:(251.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, 0.010) lh:(-19.000, 0.010 AUTO_CLAMPED) rh:(21.000, 0.010 AUTO_CLAMPED)
- (61.000, 0.010) lh:(41.000, 0.010 AUTO_CLAMPED) rh:(70.667, 0.010 AUTO_CLAMPED)
- (90.000, 0.010) lh:(80.333, 0.010 AUTO_CLAMPED) rh:(100.333, 0.010 AUTO_CLAMPED)
...
- (181.000, 0.010) lh:(161.000, 0.010 AUTO_CLAMPED) rh:(191.000, 0.010 AUTO_CLAMPED)
- (211.000, 0.010) lh:(201.000, 0.010 AUTO_CLAMPED) rh:(221.000, 0.010 AUTO_CLAMPED)
- (241.000, 0.010) lh:(231.000, 0.010 AUTO_CLAMPED) rh:(251.000, 0.010 AUTO_CLAMPED)
- Action 'SpotLightAnimXform' curverange:(1.0 .. 164.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBSpot_Light_Anim_Xform' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, -1.160) lh:(-9.333, -1.160 AUTO_CLAMPED) rh:(11.333, -1.160 AUTO_CLAMPED)
- (32.000, -1.160) lh:(21.667, -1.160 AUTO_CLAMPED) rh:(40.667, -1.160 AUTO_CLAMPED)
- (58.000, -1.160) lh:(49.333, -1.160 AUTO_CLAMPED) rh:(67.667, -1.160 AUTO_CLAMPED)
...
- (100.000, -1.160) lh:(95.667, -1.160 AUTO_CLAMPED) rh:(104.667, -1.160 AUTO_CLAMPED)
- (114.000, -1.825) lh:(109.333, -1.493 AUTO_CLAMPED) rh:(130.667, -3.012 AUTO_CLAMPED)
- (164.000, -4.200) lh:(147.333, -4.200 AUTO_CLAMPED) rh:(180.667, -4.200 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, 4.780) lh:(-9.333, 4.780 AUTO_CLAMPED) rh:(11.333, 4.780 AUTO_CLAMPED)
- (32.000, 4.780) lh:(21.667, 4.780 AUTO_CLAMPED) rh:(40.667, 4.780 AUTO_CLAMPED)
- (58.000, 4.780) lh:(49.333, 4.780 AUTO_CLAMPED) rh:(67.667, 4.780 AUTO_CLAMPED)
...
- (100.000, 4.780) lh:(95.667, 4.780 AUTO_CLAMPED) rh:(104.667, 4.780 AUTO_CLAMPED)
- (114.000, 4.780) lh:(109.333, 4.780 AUTO_CLAMPED) rh:(130.667, 4.780 AUTO_CLAMPED)
- (164.000, 4.780) lh:(147.333, 4.780 AUTO_CLAMPED) rh:(180.667, 4.780 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, 2.690) lh:(-9.333, 2.690 AUTO_CLAMPED) rh:(11.333, 2.690 AUTO_CLAMPED)
- (32.000, 2.690) lh:(21.667, 2.690 AUTO_CLAMPED) rh:(40.667, 2.690 AUTO_CLAMPED)
- (58.000, 2.690) lh:(49.333, 2.690 AUTO_CLAMPED) rh:(67.667, 2.690 AUTO_CLAMPED)
...
- (100.000, 2.690) lh:(95.667, 2.690 AUTO_CLAMPED) rh:(104.667, 2.690 AUTO_CLAMPED)
- (114.000, 2.690) lh:(109.333, 2.690 AUTO_CLAMPED) rh:(130.667, 2.690 AUTO_CLAMPED)
- (164.000, 2.690) lh:(147.333, 2.690 AUTO_CLAMPED) rh:(180.667, 2.690 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, -0.605) lh:(-9.333, -0.605 AUTO_CLAMPED) rh:(11.333, -0.605 AUTO_CLAMPED)
- (32.000, -0.077) lh:(21.667, -0.077 AUTO_CLAMPED) rh:(40.667, -0.077 AUTO_CLAMPED)
- (58.000, -0.077) lh:(49.333, -0.077 AUTO_CLAMPED) rh:(67.667, -0.077 AUTO_CLAMPED)
...
- (100.000, -0.393) lh:(95.667, -0.263 AUTO_CLAMPED) rh:(104.667, -0.532 AUTO_CLAMPED)
- (114.000, -0.605) lh:(109.333, -0.605 AUTO_CLAMPED) rh:(130.667, -0.605 AUTO_CLAMPED)
- (164.000, -0.605) lh:(147.333, -0.605 AUTO_CLAMPED) rh:(180.667, -0.605 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, 0.000) lh:(-9.333, 0.000 AUTO_CLAMPED) rh:(11.333, 0.000 AUTO_CLAMPED)
- (32.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(40.667, 0.000 AUTO_CLAMPED)
- (58.000, -0.442) lh:(49.333, -0.442 AUTO_CLAMPED) rh:(67.667, -0.442 AUTO_CLAMPED)
...
- (100.000, 0.325) lh:(95.667, 0.404 AUTO_CLAMPED) rh:(104.667, 0.240 AUTO_CLAMPED)
- (114.000, 0.000) lh:(109.333, 0.000 AUTO_CLAMPED) rh:(130.667, 0.000 AUTO_CLAMPED)
- (164.000, 0.000) lh:(147.333, 0.000 AUTO_CLAMPED) rh:(180.667, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, 0.000) lh:(-9.333, 0.000 AUTO_CLAMPED) rh:(11.333, 0.000 AUTO_CLAMPED)
- (32.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(40.667, 0.000 AUTO_CLAMPED)
- (58.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(67.667, 0.000 AUTO_CLAMPED)
...
- (100.000, -0.057) lh:(95.667, -0.057 AUTO_CLAMPED) rh:(104.667, -0.057 AUTO_CLAMPED)
- (114.000, 0.000) lh:(109.333, 0.000 AUTO_CLAMPED) rh:(130.667, 0.000 AUTO_CLAMPED)
- (164.000, 0.000) lh:(147.333, 0.000 AUTO_CLAMPED) rh:(180.667, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, 0.010) lh:(-9.333, 0.010 AUTO_CLAMPED) rh:(11.333, 0.010 AUTO_CLAMPED)
- (32.000, 0.010) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(40.667, 0.010 AUTO_CLAMPED)
- (58.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(67.667, 0.010 AUTO_CLAMPED)
...
- (100.000, 0.010) lh:(95.667, 0.010 AUTO_CLAMPED) rh:(104.667, 0.010 AUTO_CLAMPED)
- (114.000, 0.010) lh:(109.333, 0.010 AUTO_CLAMPED) rh:(130.667, 0.010 AUTO_CLAMPED)
- (164.000, 0.010) lh:(147.333, 0.010 AUTO_CLAMPED) rh:(180.667, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, 0.010) lh:(-9.333, 0.010 AUTO_CLAMPED) rh:(11.333, 0.010 AUTO_CLAMPED)
- (32.000, 0.010) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(40.667, 0.010 AUTO_CLAMPED)
- (58.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(67.667, 0.010 AUTO_CLAMPED)
...
- (100.000, 0.010) lh:(95.667, 0.010 AUTO_CLAMPED) rh:(104.667, 0.010 AUTO_CLAMPED)
- (114.000, 0.010) lh:(109.333, 0.010 AUTO_CLAMPED) rh:(130.667, 0.010 AUTO_CLAMPED)
- (164.000, 0.010) lh:(147.333, 0.010 AUTO_CLAMPED) rh:(180.667, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, 0.010) lh:(-9.333, 0.010 AUTO_CLAMPED) rh:(11.333, 0.010 AUTO_CLAMPED)
- (32.000, 0.010) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(40.667, 0.010 AUTO_CLAMPED)
- (58.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(67.667, 0.010 AUTO_CLAMPED)
...
- (100.000, 0.010) lh:(95.667, 0.010 AUTO_CLAMPED) rh:(104.667, 0.010 AUTO_CLAMPED)
- (114.000, 0.010) lh:(109.333, 0.010 AUTO_CLAMPED) rh:(130.667, 0.010 AUTO_CLAMPED)
- (164.000, 0.010) lh:(147.333, 0.010 AUTO_CLAMPED) rh:(180.667, 0.010 AUTO_CLAMPED)
==== Images: 2
- Image 'ground_tex.png' 32x32 24bpp
- Image 'normal_tex.png' 32x32 24bpp
|
==== Meshes: 3
- Mesh 'Scene' vtx:121 face:200 loop:600 edge:320
- 9 10 21 9 21 ... 14 25 14 26 25
- 9/21 9/10 10/21 9/20 20/21 ... 25/36 25/37 25/26 13/25 14/25
- attr 'position' FLOAT_VECTOR POINT
- (-500.000, 0.000, 500.000)
- (-400.000, 0.000, 500.000)
- (-300.000, 0.000, 500.000)
...
- (300.000, 0.000, -500.000)
- (400.000, 0.000, -500.000)
- (500.000, 0.000, -500.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVSet0' FLOAT2 CORNER
- (0.900, 0.000)
- (1.000, 0.000)
- (1.000, 0.100)
...
- (0.300, 0.100)
- (0.400, 0.200)
- (0.300, 0.200)
- 1 materials
- 'GroundMat'
- Mesh 'Scene.001' vtx:418 face:832 loop:2496 edge:1248
- 178 8 109 177 178 ... 95 377 68 6 95
- 109/178 8/178 8/109 109/177 177/178 ... 377/378 96/377 68/377 95/377 68/95
- attr 'position' FLOAT_VECTOR POINT
- (28.859, -78.874, 28.859)
- (28.859, -78.901, -28.859)
- (-28.859, -78.874, 28.859)
...
- (-28.090, -50.015, 41.345)
- (-19.612, -50.015, 45.976)
- (-10.106, -50.015, 48.952)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (13, 16386)
- (0, 0)
- (23, 4209)
...
- (211, 2748)
- (173, 16384)
- (249, 22623)
- attr 'UVSet0' FLOAT2 CORNER
- (0.375, 0.017)
- (0.248, 0.001)
- (0.500, 0.013)
...
- (0.144, 0.899)
- (0.124, 0.888)
- (0.124, 0.865)
- attr 'UVSet1' FLOAT2 CORNER
- (0.395, 0.707)
- (0.367, 0.679)
- (0.395, 0.679)
...
- (0.194, 0.000)
- (0.222, 0.000)
- (0.222, 0.028)
- 1 materials
- 'CapsuleMat'
- Mesh 'Scene.002' vtx:8 face:12 loop:36 edge:18
- 0 3 2 0 1 ... 2 4 6 0 2
- 0/2 0/3 2/3 0/1 1/3 ... 0/6 1/6 1/7 1/5 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-50.000, -50.000, 50.000)
- (50.000, -50.000, 50.000)
- (-50.000, 50.000, 50.000)
...
- (50.000, 50.000, -50.000)
- (-50.000, -50.000, -50.000)
- (50.000, -50.000, -50.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 0 1 1 1 ... 1 0 1 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVSet0' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- attr 'UVSet1' FLOAT2 CORNER
- (0.691, 0.347)
- (0.997, 0.653)
- (0.691, 0.653)
...
- (0.310, 0.004)
- (0.310, 0.310)
- (0.004, 0.310)
- 1 materials
- 'Default_Material'
==== Objects: 15
- Obj 'Capsule' MESH data:'Scene.001'
- pos 1.198, -0.976, -1.131
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Capsule_Anim_Xform' MESH data:'Scene.001'
- pos 2.020, -2.090, 0.950
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:CapsuleAnim slot:OBCapsule_Anim_Xform blend:REPLACE drivers:0
- Obj 'CubeAnim' MESH data:'Scene.002'
- pos -4.000, -4.500, 0.500
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:CubeAnim slot:OBCubeAnim blend:REPLACE drivers:0
- Obj 'CubeCh' MESH data:'Scene.002' par:'CubePar'
- pos 30.000, -50.000, -70.000
- rot 1.172, 0.167, -0.871 (XYZ)
- scl 0.900, 0.600, 0.300
- Obj 'CubeMirror' MESH data:'Scene.002'
- pos -0.802, -5.476, -1.581
- rot -1.571, 0.000, 0.000 (XYZ)
- scl -0.010, -0.010, -0.010
- Obj 'CubePar' MESH data:'Scene.002'
- pos 1.198, -5.476, -1.581
- rot -2.836, -0.172, 1.195 (XYZ)
- scl 0.005, 0.010, 0.015
- Obj 'Main_Camera' CAMERA data:'Main Camera'
- pos -6.198, 6.052, 2.476
- rot 1.029, 0.000, -2.401 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Plane' MESH data:'Scene'
- pos 1.198, -0.976, -2.081
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Point_Light_Blue' LIGHT data:'Point Light Blue'
- pos 2.988, -2.086, 0.549
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Point_Light_Green' LIGHT data:'Point Light Green'
- pos 0.488, -3.976, -0.461
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Point_Light_Red' LIGHT data:'Point Light Red'
- pos -0.662, -0.706, -0.461
- rot -1.571, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Angle' LIGHT data:'Spot Light Anim Angle'
- pos 3.348, 3.794, 0.609
- rot -0.599, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Color' LIGHT data:'Spot Light Anim Color'
- pos 4.758, 3.794, 0.609
- rot -0.599, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Intensity' LIGHT data:'Spot Light Anim Intensity'
- pos 1.728, 3.804, 0.609
- rot -0.599, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Spot_Light_Anim_Xform' LIGHT data:'Spot Light Anim Xform'
- pos -1.160, 4.780, 2.690
- rot -0.605, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- anim act:SpotLightAnimXform slot:OBSpot_Light_Anim_Xform blend:REPLACE drivers:0
==== Cameras: 1
- Cam 'Main Camera' PERSP lens:13.5 MILLIMETERS near:3.000 far:20.0 orthosize:1.0
- fov 1.431 (h 1.431 v 1.047)
- sensor 23.4x15.5 shift 0.000,0.000
==== Lights: 7
- Light 'Point Light Blue' POINT col:(0.545, 0.664, 1.000) energy:1.500
- Light 'Point Light Green' POINT col:(0.623, 1.000, 0.545) energy:0.500
- Light 'Point Light Red' POINT col:(1.000, 0.544, 0.544) energy:1.000
- Light 'Spot Light Anim Angle' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
- Light 'Spot Light Anim Color' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
- Light 'Spot Light Anim Intensity' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
- Light 'Spot Light Anim Xform' SPOT col:(0.991, 1.000, 0.406) energy:7.000
- spot 0.524 blend 0.000
==== Materials: 3
- Mat 'CapsuleMat'
- base color (0.918, 0.546, 0.546)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (0.918, 0.546, 0.546, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Default_Material'
- base color (1.000, 1.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- viewport diffuse (1.000, 1.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'GroundMat'
- base color (0.557, 0.635, 0.572) tex:'ground_tex.png' (ground_tex.png) a:False
- specular ior 1.000
- specular tint (0.612, 0.616, 0.254)
- roughness 0.553
- metallic 0.000
- ior 1.500
- normalmap 0.200 tex:'normal_tex.png' (normal_tex.png) a:False data
- viewport diffuse (0.557, 0.635, 0.572, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.000, roughness 0.553
- backface False probe True shadow False
==== Actions: 3
- Action 'CapsuleAnim' curverange:(1.0 .. 91.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBCapsule_Anim_Xform' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 2.020) lh:(-4.333, 2.020 AUTO_CLAMPED) rh:(6.333, 2.020 AUTO_CLAMPED)
- (17.000, 2.020) lh:(11.667, 2.020 AUTO_CLAMPED) rh:(18.000, 2.020 AUTO_CLAMPED)
- (20.000, 2.020) lh:(19.000, 2.020 AUTO_CLAMPED) rh:(25.333, 2.020 AUTO_CLAMPED)
...
- (49.000, 2.020) lh:(44.667, 2.020 AUTO_CLAMPED) rh:(52.667, 2.020 AUTO_CLAMPED)
- (60.000, 2.020) lh:(56.333, 2.020 AUTO_CLAMPED) rh:(70.333, 2.020 AUTO_CLAMPED)
- (91.000, 2.020) lh:(80.667, 2.020 AUTO_CLAMPED) rh:(101.333, 2.020 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, -2.090) lh:(-4.333, -2.090 AUTO_CLAMPED) rh:(6.333, -2.090 AUTO_CLAMPED)
- (17.000, -2.090) lh:(11.667, -2.090 AUTO_CLAMPED) rh:(18.000, -2.090 AUTO_CLAMPED)
- (20.000, -2.090) lh:(19.000, -2.090 AUTO_CLAMPED) rh:(25.333, -2.090 AUTO_CLAMPED)
...
- (49.000, -2.090) lh:(44.667, -2.090 AUTO_CLAMPED) rh:(52.667, -2.090 AUTO_CLAMPED)
- (60.000, -2.090) lh:(56.333, -2.090 AUTO_CLAMPED) rh:(70.333, -2.090 AUTO_CLAMPED)
- (91.000, -2.090) lh:(80.667, -2.090 AUTO_CLAMPED) rh:(101.333, -2.090 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 0.950) lh:(-4.333, 0.950 AUTO_CLAMPED) rh:(6.333, 0.950 AUTO_CLAMPED)
- (17.000, 1.700) lh:(11.667, 1.700 AUTO_CLAMPED) rh:(18.000, 1.700 AUTO_CLAMPED)
- (20.000, 1.598) lh:(19.000, 1.647 AUTO_CLAMPED) rh:(25.333, 1.339 AUTO_CLAMPED)
...
- (49.000, 0.613) lh:(44.667, 0.778 AUTO_CLAMPED) rh:(52.667, 0.475 AUTO_CLAMPED)
- (60.000, 0.240) lh:(56.333, 0.325 AUTO_CLAMPED) rh:(70.333, 0.000 AUTO_CLAMPED)
- (91.000, 0.000) lh:(80.667, 0.000 AUTO_CLAMPED) rh:(101.333, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 1.571) lh:(-4.333, 1.571 AUTO_CLAMPED) rh:(6.333, 1.571 AUTO_CLAMPED)
- (17.000, 1.571) lh:(11.667, 1.571 AUTO_CLAMPED) rh:(18.000, 1.571 AUTO_CLAMPED)
- (20.000, 1.571) lh:(19.000, 1.571 AUTO_CLAMPED) rh:(25.333, 1.571 AUTO_CLAMPED)
...
- (49.000, 1.571) lh:(44.667, 1.571 AUTO_CLAMPED) rh:(52.667, 1.571 AUTO_CLAMPED)
- (60.000, 1.571) lh:(56.333, 1.571 AUTO_CLAMPED) rh:(70.333, 1.571 AUTO_CLAMPED)
- (91.000, -1.571) lh:(80.667, -1.571 AUTO_CLAMPED) rh:(101.333, -1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 0.000) lh:(-4.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.284) lh:(11.667, 0.179 AUTO_CLAMPED) rh:(18.000, 0.304 AUTO_CLAMPED)
- (20.000, 0.337) lh:(19.000, 0.321 AUTO_CLAMPED) rh:(25.333, 0.425 AUTO_CLAMPED)
...
- (49.000, 0.852) lh:(44.667, 0.852 AUTO_CLAMPED) rh:(52.667, 0.852 AUTO_CLAMPED)
- (60.000, 0.852) lh:(56.333, 0.852 AUTO_CLAMPED) rh:(70.333, 0.852 AUTO_CLAMPED)
- (91.000, 2.290) lh:(80.667, 2.290 AUTO_CLAMPED) rh:(101.333, 2.290 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 0.000) lh:(-4.333, 0.000 AUTO_CLAMPED) rh:(6.333, 0.000 AUTO_CLAMPED)
- (17.000, 0.000) lh:(11.667, 0.000 AUTO_CLAMPED) rh:(18.000, 0.000 AUTO_CLAMPED)
- (20.000, 0.000) lh:(19.000, 0.000 AUTO_CLAMPED) rh:(25.333, 0.000 AUTO_CLAMPED)
...
- (49.000, 0.000) lh:(44.667, 0.000 AUTO_CLAMPED) rh:(52.667, 0.000 AUTO_CLAMPED)
- (60.000, -0.845) lh:(56.333, -0.845 AUTO_CLAMPED) rh:(70.333, -0.845 AUTO_CLAMPED)
- (91.000, -0.086) lh:(80.667, -0.086 AUTO_CLAMPED) rh:(101.333, -0.086 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 0.010) lh:(-4.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED)
- (17.000, 0.015) lh:(11.667, 0.013 AUTO_CLAMPED) rh:(18.000, 0.016 AUTO_CLAMPED)
- (20.000, 0.016) lh:(19.000, 0.016 AUTO_CLAMPED) rh:(25.333, 0.016 AUTO_CLAMPED)
...
- (49.000, 0.010) lh:(44.667, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED)
- (60.000, 0.010) lh:(56.333, 0.010 AUTO_CLAMPED) rh:(70.333, 0.010 AUTO_CLAMPED)
- (91.000, 0.010) lh:(80.667, 0.010 AUTO_CLAMPED) rh:(101.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 0.010) lh:(-4.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED)
- (17.000, 0.010) lh:(11.667, 0.010 AUTO_CLAMPED) rh:(18.000, 0.010 AUTO_CLAMPED)
- (20.000, 0.010) lh:(19.000, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED)
...
- (49.000, 0.010) lh:(44.667, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED)
- (60.000, 0.010) lh:(56.333, 0.010 AUTO_CLAMPED) rh:(70.333, 0.010 AUTO_CLAMPED)
- (91.000, 0.010) lh:(80.667, 0.010 AUTO_CLAMPED) rh:(101.333, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Capsule_Anim_Xform'
- (1.000, 0.010) lh:(-4.333, 0.010 AUTO_CLAMPED) rh:(6.333, 0.010 AUTO_CLAMPED)
- (17.000, 0.010) lh:(11.667, 0.010 AUTO_CLAMPED) rh:(18.000, 0.010 AUTO_CLAMPED)
- (20.000, 0.010) lh:(19.000, 0.010 AUTO_CLAMPED) rh:(25.333, 0.010 AUTO_CLAMPED)
...
- (49.000, 0.010) lh:(44.667, 0.010 AUTO_CLAMPED) rh:(52.667, 0.010 AUTO_CLAMPED)
- (60.000, 0.010) lh:(56.333, 0.010 AUTO_CLAMPED) rh:(70.333, 0.010 AUTO_CLAMPED)
- (91.000, 0.010) lh:(80.667, 0.010 AUTO_CLAMPED) rh:(101.333, 0.010 AUTO_CLAMPED)
- Action 'CubeAnim' curverange:(1.0 .. 241.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBCubeAnim' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, -4.000) lh:(-19.000, -4.000 AUTO_CLAMPED) rh:(21.000, -4.000 AUTO_CLAMPED)
- (61.000, -3.478) lh:(41.000, -3.739 AUTO_CLAMPED) rh:(70.667, -3.351 AUTO_CLAMPED)
- (90.000, -3.225) lh:(80.333, -3.225 AUTO_CLAMPED) rh:(100.333, -3.225 AUTO_CLAMPED)
...
- (181.000, -3.688) lh:(161.000, -3.547 AUTO_CLAMPED) rh:(191.000, -3.758 AUTO_CLAMPED)
- (211.000, -3.844) lh:(201.000, -3.783 AUTO_CLAMPED) rh:(221.000, -3.904 AUTO_CLAMPED)
- (241.000, -4.000) lh:(231.000, -4.000 AUTO_CLAMPED) rh:(251.000, -4.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, -4.500) lh:(-19.000, -4.500 AUTO_CLAMPED) rh:(21.000, -4.500 AUTO_CLAMPED)
- (61.000, -3.536) lh:(41.000, -3.913 AUTO_CLAMPED) rh:(70.667, -3.353 AUTO_CLAMPED)
- (90.000, -3.069) lh:(80.333, -3.220 AUTO_CLAMPED) rh:(100.333, -2.909 AUTO_CLAMPED)
...
- (181.000, -1.607) lh:(161.000, -2.038 AUTO_CLAMPED) rh:(191.000, -1.391 AUTO_CLAMPED)
- (211.000, -1.125) lh:(201.000, -1.125 AUTO_CLAMPED) rh:(221.000, -1.125 AUTO_CLAMPED)
- (241.000, -1.125) lh:(231.000, -1.125 AUTO_CLAMPED) rh:(251.000, -1.125 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, 0.500) lh:(-19.000, 0.500 AUTO_CLAMPED) rh:(21.000, 0.500 AUTO_CLAMPED)
- (61.000, 2.008) lh:(41.000, 2.008 AUTO_CLAMPED) rh:(70.667, 2.008 AUTO_CLAMPED)
- (90.000, 1.572) lh:(80.333, 1.766 AUTO_CLAMPED) rh:(100.333, 1.364 AUTO_CLAMPED)
...
- (181.000, 0.803) lh:(161.000, 0.876 AUTO_CLAMPED) rh:(191.000, 0.767 AUTO_CLAMPED)
- (211.000, 0.652) lh:(201.000, 0.718 AUTO_CLAMPED) rh:(221.000, 0.585 AUTO_CLAMPED)
- (241.000, 0.500) lh:(231.000, 0.500 AUTO_CLAMPED) rh:(251.000, 0.500 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, 1.571) lh:(-19.000, 1.571 AUTO_CLAMPED) rh:(21.000, 1.571 AUTO_CLAMPED)
- (61.000, 1.571) lh:(41.000, 1.571 AUTO_CLAMPED) rh:(70.667, 1.571 AUTO_CLAMPED)
- (90.000, 1.571) lh:(80.333, 1.571 AUTO_CLAMPED) rh:(100.333, 1.571 AUTO_CLAMPED)
...
- (181.000, 1.571) lh:(161.000, 1.571 AUTO_CLAMPED) rh:(191.000, 1.571 AUTO_CLAMPED)
- (211.000, 1.571) lh:(201.000, 1.571 AUTO_CLAMPED) rh:(221.000, 1.571 AUTO_CLAMPED)
- (241.000, 1.571) lh:(231.000, 1.571 AUTO_CLAMPED) rh:(251.000, 1.571 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, 0.000) lh:(-19.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(41.000, 0.000 AUTO_CLAMPED) rh:(70.667, 0.000 AUTO_CLAMPED)
- (90.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(100.333, 0.000 AUTO_CLAMPED)
...
- (181.000, 0.000) lh:(161.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- (211.000, 0.000) lh:(201.000, 0.000 AUTO_CLAMPED) rh:(221.000, 0.000 AUTO_CLAMPED)
- (241.000, 0.000) lh:(231.000, 0.000 AUTO_CLAMPED) rh:(251.000, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, 0.000) lh:(-19.000, 0.000 AUTO_CLAMPED) rh:(21.000, 0.000 AUTO_CLAMPED)
- (61.000, 0.000) lh:(41.000, 0.000 AUTO_CLAMPED) rh:(70.667, 0.000 AUTO_CLAMPED)
- (90.000, 0.000) lh:(80.333, 0.000 AUTO_CLAMPED) rh:(100.333, 0.000 AUTO_CLAMPED)
...
- (181.000, 0.000) lh:(161.000, 0.000 AUTO_CLAMPED) rh:(191.000, 0.000 AUTO_CLAMPED)
- (211.000, 0.000) lh:(201.000, 0.000 AUTO_CLAMPED) rh:(221.000, 0.000 AUTO_CLAMPED)
- (241.000, 0.000) lh:(231.000, 0.000 AUTO_CLAMPED) rh:(251.000, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, 0.010) lh:(-19.000, 0.010 AUTO_CLAMPED) rh:(21.000, 0.010 AUTO_CLAMPED)
- (61.000, 0.010) lh:(41.000, 0.010 AUTO_CLAMPED) rh:(70.667, 0.010 AUTO_CLAMPED)
- (90.000, 0.010) lh:(80.333, 0.010 AUTO_CLAMPED) rh:(100.333, 0.010 AUTO_CLAMPED)
...
- (181.000, 0.010) lh:(161.000, 0.010 AUTO_CLAMPED) rh:(191.000, 0.010 AUTO_CLAMPED)
- (211.000, 0.010) lh:(201.000, 0.010 AUTO_CLAMPED) rh:(221.000, 0.010 AUTO_CLAMPED)
- (241.000, 0.010) lh:(231.000, 0.010 AUTO_CLAMPED) rh:(251.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, 0.010) lh:(-19.000, 0.010 AUTO_CLAMPED) rh:(21.000, 0.010 AUTO_CLAMPED)
- (61.000, 0.010) lh:(41.000, 0.010 AUTO_CLAMPED) rh:(70.667, 0.010 AUTO_CLAMPED)
- (90.000, 0.010) lh:(80.333, 0.010 AUTO_CLAMPED) rh:(100.333, 0.010 AUTO_CLAMPED)
...
- (181.000, 0.010) lh:(161.000, 0.010 AUTO_CLAMPED) rh:(191.000, 0.010 AUTO_CLAMPED)
- (211.000, 0.010) lh:(201.000, 0.010 AUTO_CLAMPED) rh:(221.000, 0.010 AUTO_CLAMPED)
- (241.000, 0.010) lh:(231.000, 0.010 AUTO_CLAMPED) rh:(251.000, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'CubeAnim'
- (1.000, 0.010) lh:(-19.000, 0.010 AUTO_CLAMPED) rh:(21.000, 0.010 AUTO_CLAMPED)
- (61.000, 0.010) lh:(41.000, 0.010 AUTO_CLAMPED) rh:(70.667, 0.010 AUTO_CLAMPED)
- (90.000, 0.010) lh:(80.333, 0.010 AUTO_CLAMPED) rh:(100.333, 0.010 AUTO_CLAMPED)
...
- (181.000, 0.010) lh:(161.000, 0.010 AUTO_CLAMPED) rh:(191.000, 0.010 AUTO_CLAMPED)
- (211.000, 0.010) lh:(201.000, 0.010 AUTO_CLAMPED) rh:(221.000, 0.010 AUTO_CLAMPED)
- (241.000, 0.010) lh:(231.000, 0.010 AUTO_CLAMPED) rh:(251.000, 0.010 AUTO_CLAMPED)
- Action 'SpotLightAnimXform' curverange:(1.0 .. 164.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBSpot_Light_Anim_Xform' curves:9
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, -1.160) lh:(-9.333, -1.160 AUTO_CLAMPED) rh:(11.333, -1.160 AUTO_CLAMPED)
- (32.000, -1.160) lh:(21.667, -1.160 AUTO_CLAMPED) rh:(40.667, -1.160 AUTO_CLAMPED)
- (58.000, -1.160) lh:(49.333, -1.160 AUTO_CLAMPED) rh:(67.667, -1.160 AUTO_CLAMPED)
...
- (100.000, -1.160) lh:(95.667, -1.160 AUTO_CLAMPED) rh:(104.667, -1.160 AUTO_CLAMPED)
- (114.000, -1.825) lh:(109.333, -1.493 AUTO_CLAMPED) rh:(130.667, -3.012 AUTO_CLAMPED)
- (164.000, -4.200) lh:(147.333, -4.200 AUTO_CLAMPED) rh:(180.667, -4.200 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, 4.780) lh:(-9.333, 4.780 AUTO_CLAMPED) rh:(11.333, 4.780 AUTO_CLAMPED)
- (32.000, 4.780) lh:(21.667, 4.780 AUTO_CLAMPED) rh:(40.667, 4.780 AUTO_CLAMPED)
- (58.000, 4.780) lh:(49.333, 4.780 AUTO_CLAMPED) rh:(67.667, 4.780 AUTO_CLAMPED)
...
- (100.000, 4.780) lh:(95.667, 4.780 AUTO_CLAMPED) rh:(104.667, 4.780 AUTO_CLAMPED)
- (114.000, 4.780) lh:(109.333, 4.780 AUTO_CLAMPED) rh:(130.667, 4.780 AUTO_CLAMPED)
- (164.000, 4.780) lh:(147.333, 4.780 AUTO_CLAMPED) rh:(180.667, 4.780 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, 2.690) lh:(-9.333, 2.690 AUTO_CLAMPED) rh:(11.333, 2.690 AUTO_CLAMPED)
- (32.000, 2.690) lh:(21.667, 2.690 AUTO_CLAMPED) rh:(40.667, 2.690 AUTO_CLAMPED)
- (58.000, 2.690) lh:(49.333, 2.690 AUTO_CLAMPED) rh:(67.667, 2.690 AUTO_CLAMPED)
...
- (100.000, 2.690) lh:(95.667, 2.690 AUTO_CLAMPED) rh:(104.667, 2.690 AUTO_CLAMPED)
- (114.000, 2.690) lh:(109.333, 2.690 AUTO_CLAMPED) rh:(130.667, 2.690 AUTO_CLAMPED)
- (164.000, 2.690) lh:(147.333, 2.690 AUTO_CLAMPED) rh:(180.667, 2.690 AUTO_CLAMPED)
- fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, -0.605) lh:(-9.333, -0.605 AUTO_CLAMPED) rh:(11.333, -0.605 AUTO_CLAMPED)
- (32.000, -0.077) lh:(21.667, -0.077 AUTO_CLAMPED) rh:(40.667, -0.077 AUTO_CLAMPED)
- (58.000, -0.077) lh:(49.333, -0.077 AUTO_CLAMPED) rh:(67.667, -0.077 AUTO_CLAMPED)
...
- (100.000, -0.393) lh:(95.667, -0.263 AUTO_CLAMPED) rh:(104.667, -0.532 AUTO_CLAMPED)
- (114.000, -0.605) lh:(109.333, -0.605 AUTO_CLAMPED) rh:(130.667, -0.605 AUTO_CLAMPED)
- (164.000, -0.605) lh:(147.333, -0.605 AUTO_CLAMPED) rh:(180.667, -0.605 AUTO_CLAMPED)
- fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, 0.000) lh:(-9.333, 0.000 AUTO_CLAMPED) rh:(11.333, 0.000 AUTO_CLAMPED)
- (32.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(40.667, 0.000 AUTO_CLAMPED)
- (58.000, -0.442) lh:(49.333, -0.442 AUTO_CLAMPED) rh:(67.667, -0.442 AUTO_CLAMPED)
...
- (100.000, 0.325) lh:(95.667, 0.404 AUTO_CLAMPED) rh:(104.667, 0.240 AUTO_CLAMPED)
- (114.000, 0.000) lh:(109.333, 0.000 AUTO_CLAMPED) rh:(130.667, 0.000 AUTO_CLAMPED)
- (164.000, 0.000) lh:(147.333, 0.000 AUTO_CLAMPED) rh:(180.667, 0.000 AUTO_CLAMPED)
- fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, 0.000) lh:(-9.333, 0.000 AUTO_CLAMPED) rh:(11.333, 0.000 AUTO_CLAMPED)
- (32.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(40.667, 0.000 AUTO_CLAMPED)
- (58.000, 0.000) lh:(49.333, 0.000 AUTO_CLAMPED) rh:(67.667, 0.000 AUTO_CLAMPED)
...
- (100.000, -0.057) lh:(95.667, -0.057 AUTO_CLAMPED) rh:(104.667, -0.057 AUTO_CLAMPED)
- (114.000, 0.000) lh:(109.333, 0.000 AUTO_CLAMPED) rh:(130.667, 0.000 AUTO_CLAMPED)
- (164.000, 0.000) lh:(147.333, 0.000 AUTO_CLAMPED) rh:(180.667, 0.000 AUTO_CLAMPED)
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, 0.010) lh:(-9.333, 0.010 AUTO_CLAMPED) rh:(11.333, 0.010 AUTO_CLAMPED)
- (32.000, 0.010) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(40.667, 0.010 AUTO_CLAMPED)
- (58.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(67.667, 0.010 AUTO_CLAMPED)
...
- (100.000, 0.010) lh:(95.667, 0.010 AUTO_CLAMPED) rh:(104.667, 0.010 AUTO_CLAMPED)
- (114.000, 0.010) lh:(109.333, 0.010 AUTO_CLAMPED) rh:(130.667, 0.010 AUTO_CLAMPED)
- (164.000, 0.010) lh:(147.333, 0.010 AUTO_CLAMPED) rh:(180.667, 0.010 AUTO_CLAMPED)
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, 0.010) lh:(-9.333, 0.010 AUTO_CLAMPED) rh:(11.333, 0.010 AUTO_CLAMPED)
- (32.000, 0.010) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(40.667, 0.010 AUTO_CLAMPED)
- (58.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(67.667, 0.010 AUTO_CLAMPED)
...
- (100.000, 0.010) lh:(95.667, 0.010 AUTO_CLAMPED) rh:(104.667, 0.010 AUTO_CLAMPED)
- (114.000, 0.010) lh:(109.333, 0.010 AUTO_CLAMPED) rh:(130.667, 0.010 AUTO_CLAMPED)
- (164.000, 0.010) lh:(147.333, 0.010 AUTO_CLAMPED) rh:(180.667, 0.010 AUTO_CLAMPED)
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7 grp:'Spot_Light_Anim_Xform'
- (1.000, 0.010) lh:(-9.333, 0.010 AUTO_CLAMPED) rh:(11.333, 0.010 AUTO_CLAMPED)
- (32.000, 0.010) lh:(21.667, 0.010 AUTO_CLAMPED) rh:(40.667, 0.010 AUTO_CLAMPED)
- (58.000, 0.010) lh:(49.333, 0.010 AUTO_CLAMPED) rh:(67.667, 0.010 AUTO_CLAMPED)
...
- (100.000, 0.010) lh:(95.667, 0.010 AUTO_CLAMPED) rh:(104.667, 0.010 AUTO_CLAMPED)
- (114.000, 0.010) lh:(109.333, 0.010 AUTO_CLAMPED) rh:(130.667, 0.010 AUTO_CLAMPED)
- (164.000, 0.010) lh:(147.333, 0.010 AUTO_CLAMPED) rh:(180.667, 0.010 AUTO_CLAMPED)
==== Images: 2
- Image 'ground_tex.png' 32x32 24bpp
- Image 'normal_tex.png' 32x32 24bpp
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