| Name | New | Reference | Diff |
|---|---|---|---|
| point_cloud |
==== Point Clouds: 1
- PointCloud 'PointCloud' points:800
- attr '_RADIUS' FLOAT POINT
- 0.044 0.018 0.018 0.039 0.004 ... 0.000 0.000 0.000 0.000 0.000
- attr '_TEST' FLOAT POINT
- 0.000 0.000 0.000 0.000 0.000 ... 0.200 0.200 0.200 0.200 0.200
- attr 'position' FLOAT_VECTOR POINT
- (-0.807, 0.658, 0.500)
- (0.384, -0.155, 0.572)
- (-0.108, -0.748, 0.490)
...
- (0.163, 0.693, -0.157)
- (0.362, -0.931, -0.260)
- (0.919, 0.073, 0.061)
==== Objects: 1
- Obj 'PointCloud' POINTCLOUD data:'PointCloud'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (QUATERNION)
- scl 1.000, 1.000, 1.000
|
==== Point Clouds: 1
- PointCloud 'PointCloud' points:800
- attr '_RADIUS' FLOAT POINT
- 0.044 0.018 0.018 0.039 0.004 ... 0.000 0.000 0.000 0.000 0.000
- attr '_TEST' FLOAT POINT
- 0.000 0.000 0.000 0.000 0.000 ... 0.200 0.200 0.200 0.200 0.200
- attr 'position' FLOAT_VECTOR POINT
- (-0.807, 0.658, 0.500)
- (0.384, -0.155, 0.572)
- (-0.108, -0.748, 0.490)
...
- (0.163, 0.693, -0.157)
- (0.362, -0.931, -0.260)
- (0.919, 0.073, 0.061)
==== Objects: 1
- Obj 'PointCloud' POINTCLOUD data:'PointCloud'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (QUATERNION)
- scl 1.000, 1.000, 1.000
|
|
| test_import |
==== Meshes: 3
- Mesh 'Cube' vtx:24 face:12 loop:36 edge:30
- 1 13 19 1 19 ... 12 0 15 0 3
- 1/19 1/13 13/19 1/7 7/19 ... 0/15 12/15 0/12 3/15 0/3
- attr 'Color' BYTE_COLOR CORNER
- (0.004, 0.000, 0.332, 1.000)
- (0.004, 0.000, 0.332, 1.000)
- (0.004, 0.000, 0.332, 1.000)
...
- (0.004, 0.000, 0.332, 1.000)
- (0.004, 0.000, 0.332, 1.000)
- (0.004, 0.000, 0.332, 1.000)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.375, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000)
...
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
- vertex groups:
- 1=0.845 0=0.155
- 1=0.845 0=0.155
- 1=0.845 0=0.155
- 0=0.860 1=0.140
- 0=0.860 1=0.140
- 1 materials
- 'Material'
- shape key 'Basis' w:1.000 vgrp:'' 0:(1.000, 1.000, 1.000) 1:(1.000, 1.000, 1.000) 2:(1.000, 1.000, 1.000)
- shape key 'Key 1' w:0.000 vgrp:'' 0:(1.602, 1.623, 2.261) 1:(1.602, 1.623, 2.261) 2:(1.602, 1.623, 2.261)
- shape key 'Key 2' w:0.000 vgrp:'' 0:(1.000, 1.000, 1.000) 1:(1.000, 1.000, 1.000) 2:(1.000, 1.000, 1.000)
- Mesh 'Icosphere' vtx:42 face:80 loop:240 edge:120
- 0 13 12 1 13 ... 13 14 13 1 14
- 0/12 1/13 2/14 1/15 5/16 ... 13/15 13/16 12/14 12/13 13/14
- attr 'UVMap' FLOAT2 CORNER
- (0.182, 0.000)
- (0.227, 0.079)
- (0.136, 0.079)
...
- (0.227, 0.079)
- (0.273, 0.157)
- (0.182, 0.157)
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, -1.000)
- (0.724, -0.526, -0.447)
- (-0.276, -0.851, -0.447)
...
- (-0.425, -0.309, 0.851)
- (-0.425, 0.309, 0.851)
- (0.162, 0.500, 0.851)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
- Mesh 'Suzanne' vtx:1966 face:968 loop:2904 edge:2435
- 152 2 10 152 10 ... 1228 1220 1954 1220 1505
- 10/152 2/152 2/10 144/152 10/144 ... 1220/1954 1228/1954 1220/1228 1505/1954 1220/1505
- attr 'UVMap' FLOAT2 CORNER
- (0.843, 0.589)
- (0.834, 0.612)
- (0.794, 0.612)
...
- (0.176, 0.608)
- (0.342, 0.588)
- (0.242, 0.641)
- attr 'custom_normal' INT16_2D CORNER
- (19, -5723)
- (185, -15356)
- (12, -25504)
...
- (372, -26512)
- (1201, -27096)
- (6003, 17731)
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (0.438, -0.766, 0.164)
- (0.438, -0.766, 0.164)
...
- (-0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- shape key 'Basis' w:1.000 vgrp:'' 0:(0.438, -0.766, 0.164) 1:(0.438, -0.766, 0.164) 2:(0.438, -0.766, 0.164)
- shape key 'Key 1' w:0.000 vgrp:'' 0:(0.438, -0.766, 0.164) 1:(0.438, -0.766, 0.164) 2:(0.438, -0.766, 0.164)
==== Objects: 5
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (QUATERNION)
- scl 1.000, 1.000, 1.000
- anim act:Action slot:OBArmature blend:REPLACE drivers:0
- Obj 'Cube' EMPTY par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (QUATERNION)
- scl 1.000, 1.000, 1.000
- props: fl:extras_float=1.000
- Obj 'Cube.001' MESH data:'Cube' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (QUATERNION)
- scl 1.000, 1.000, 1.000
- 2 vertex groups
- 'Bone' 'Bone.001'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'Icosphere' MESH data:'Icosphere'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Suzanne' MESH data:'Suzanne'
- pos -4.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (QUATERNION)
- scl 1.000, 1.000, 1.000
- anim act:Action slot:OBSuzanne blend:REPLACE drivers:0
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- surface_render_method BLENDED
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.400
- backface False probe True shadow False
==== Actions: 2
- Action 'Action' curverange:(1.0 .. 24.0) layers:1
- ActionLayer layer0 strips:1
- Keyframe strip channelbags:4
- Channelbag slot 'OBArmature' curves:20
- fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.022) lh:(1.667, 0.008 AUTO_CLAMPED) rh:(2.333, 0.036 AUTO_CLAMPED)
- (3.000, 0.085) lh:(2.667, 0.058 AUTO_CLAMPED) rh:(3.333, 0.113 AUTO_CLAMPED)
...
- (22.000, 3.915) lh:(21.667, 3.887 AUTO_CLAMPED) rh:(22.333, 3.942 AUTO_CLAMPED)
- (23.000, 3.978) lh:(22.667, 3.964 AUTO_CLAMPED) rh:(23.333, 3.992 AUTO_CLAMPED)
- (24.000, 4.000) lh:(23.667, 4.000 AUTO_CLAMPED) rh:(24.333, 4.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (22.000, 0.718) lh:(21.667, 0.721 AUTO_CLAMPED) rh:(22.333, 0.714 AUTO_CLAMPED)
- (23.000, 0.710) lh:(22.667, 0.712 AUTO_CLAMPED) rh:(23.333, 0.708 AUTO_CLAMPED)
- (24.000, 0.707) lh:(23.667, 0.707 AUTO_CLAMPED) rh:(24.333, 0.707 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.004) lh:(1.667, 0.001 AUTO_CLAMPED) rh:(2.333, 0.006 AUTO_CLAMPED)
- (3.000, 0.015) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.020 AUTO_CLAMPED)
...
- (22.000, 0.696) lh:(21.667, 0.693 AUTO_CLAMPED) rh:(22.333, 0.700 AUTO_CLAMPED)
- (23.000, 0.704) lh:(22.667, 0.703 AUTO_CLAMPED) rh:(23.333, 0.706 AUTO_CLAMPED)
- (24.000, 0.707) lh:(23.667, 0.707 AUTO_CLAMPED) rh:(24.333, 0.707 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.006) lh:(1.667, 1.002 AUTO_CLAMPED) rh:(2.333, 1.009 AUTO_CLAMPED)
- (3.000, 1.021) lh:(2.667, 1.014 AUTO_CLAMPED) rh:(3.333, 1.028 AUTO_CLAMPED)
...
- (22.000, 1.979) lh:(21.667, 1.972 AUTO_CLAMPED) rh:(22.333, 1.986 AUTO_CLAMPED)
- (23.000, 1.994) lh:(22.667, 1.991 AUTO_CLAMPED) rh:(23.333, 1.998 AUTO_CLAMPED)
- (24.000, 2.000) lh:(23.667, 2.000 AUTO_CLAMPED) rh:(24.333, 2.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.006) lh:(1.667, 1.002 AUTO_CLAMPED) rh:(2.333, 1.009 AUTO_CLAMPED)
- (3.000, 1.021) lh:(2.667, 1.014 AUTO_CLAMPED) rh:(3.333, 1.028 AUTO_CLAMPED)
...
- (22.000, 1.979) lh:(21.667, 1.972 AUTO_CLAMPED) rh:(22.333, 1.986 AUTO_CLAMPED)
- (23.000, 1.994) lh:(22.667, 1.991 AUTO_CLAMPED) rh:(23.333, 1.998 AUTO_CLAMPED)
- (24.000, 2.000) lh:(23.667, 2.000 AUTO_CLAMPED) rh:(24.333, 2.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.006) lh:(1.667, 1.002 AUTO_CLAMPED) rh:(2.333, 1.009 AUTO_CLAMPED)
- (3.000, 1.021) lh:(2.667, 1.014 AUTO_CLAMPED) rh:(3.333, 1.028 AUTO_CLAMPED)
...
- (22.000, 1.979) lh:(21.667, 1.972 AUTO_CLAMPED) rh:(22.333, 1.986 AUTO_CLAMPED)
- (23.000, 1.994) lh:(22.667, 1.991 AUTO_CLAMPED) rh:(23.333, 1.998 AUTO_CLAMPED)
- (24.000, 2.000) lh:(23.667, 2.000 AUTO_CLAMPED) rh:(24.333, 2.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-6.667, 0.000 AUTO_CLAMPED) rh:(8.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 0.000) lh:(16.333, 0.000 AUTO_CLAMPED) rh:(31.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-6.667, 0.000 AUTO_CLAMPED) rh:(8.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 0.000) lh:(16.333, 0.000 AUTO_CLAMPED) rh:(31.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-6.667, 0.000 AUTO_CLAMPED) rh:(8.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 0.000) lh:(16.333, 0.000 AUTO_CLAMPED) rh:(31.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 1.000) lh:(-6.667, 1.000 AUTO_CLAMPED) rh:(8.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 1.000) lh:(16.333, 1.000 AUTO_CLAMPED) rh:(31.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-6.667, 0.000 AUTO_CLAMPED) rh:(8.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 0.000) lh:(16.333, 0.000 AUTO_CLAMPED) rh:(31.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- Channelbag slot 'OBSuzanne' curves:10
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Object Transforms'
- (1.000, -4.000) lh:(0.667, -4.000 AUTO_CLAMPED) rh:(1.333, -4.000 AUTO_CLAMPED)
- (2.000, -4.000) lh:(1.667, -4.000 AUTO_CLAMPED) rh:(2.333, -4.000 AUTO_CLAMPED)
- (3.000, -4.000) lh:(2.667, -4.000 AUTO_CLAMPED) rh:(3.333, -4.000 AUTO_CLAMPED)
...
- (22.000, -4.000) lh:(21.667, -4.000 AUTO_CLAMPED) rh:(22.333, -4.000 AUTO_CLAMPED)
- (23.000, -4.000) lh:(22.667, -4.000 AUTO_CLAMPED) rh:(23.333, -4.000 AUTO_CLAMPED)
- (24.000, -4.000) lh:(23.667, -4.000 AUTO_CLAMPED) rh:(24.333, -4.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Object Transforms'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Object Transforms'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.011) lh:(1.667, 0.004 AUTO_CLAMPED) rh:(2.333, 0.018 AUTO_CLAMPED)
- (3.000, 0.043) lh:(2.667, 0.029 AUTO_CLAMPED) rh:(3.333, 0.057 AUTO_CLAMPED)
...
- (22.000, 1.957) lh:(21.667, 1.943 AUTO_CLAMPED) rh:(22.333, 1.971 AUTO_CLAMPED)
- (23.000, 1.989) lh:(22.667, 1.982 AUTO_CLAMPED) rh:(23.333, 1.996 AUTO_CLAMPED)
- (24.000, 2.000) lh:(23.667, 2.000 AUTO_CLAMPED) rh:(24.333, 2.000 AUTO_CLAMPED)
- fcu 'rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-6.667, 1.000 AUTO_CLAMPED) rh:(8.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 1.000) lh:(16.333, 1.000 AUTO_CLAMPED) rh:(31.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 0.000) lh:(-6.667, 0.000 AUTO_CLAMPED) rh:(8.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 0.000) lh:(16.333, 0.000 AUTO_CLAMPED) rh:(31.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 0.000) lh:(-6.667, 0.000 AUTO_CLAMPED) rh:(8.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 0.000) lh:(16.333, 0.000 AUTO_CLAMPED) rh:(31.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 0.000) lh:(-6.667, 0.000 AUTO_CLAMPED) rh:(8.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 0.000) lh:(16.333, 0.000 AUTO_CLAMPED) rh:(31.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-6.667, 1.000 AUTO_CLAMPED) rh:(8.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 1.000) lh:(16.333, 1.000 AUTO_CLAMPED) rh:(31.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-6.667, 1.000 AUTO_CLAMPED) rh:(8.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 1.000) lh:(16.333, 1.000 AUTO_CLAMPED) rh:(31.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-6.667, 1.000 AUTO_CLAMPED) rh:(8.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 1.000) lh:(16.333, 1.000 AUTO_CLAMPED) rh:(31.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- Channelbag slot 'KESuzanne' curves:1
- fcu 'key_blocks["Key 1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.006) lh:(1.667, 0.002 AUTO_CLAMPED) rh:(2.333, 0.009 AUTO_CLAMPED)
- (3.000, 0.021) lh:(2.667, 0.014 AUTO_CLAMPED) rh:(3.333, 0.028 AUTO_CLAMPED)
...
- (22.000, 0.979) lh:(21.667, 0.972 AUTO_CLAMPED) rh:(22.333, 0.986 AUTO_CLAMPED)
- (23.000, 0.994) lh:(22.667, 0.991 AUTO_CLAMPED) rh:(23.333, 0.998 AUTO_CLAMPED)
- (24.000, 1.000) lh:(23.667, 1.000 AUTO_CLAMPED) rh:(24.333, 1.000 AUTO_CLAMPED)
- Channelbag slot 'KECube.001' curves:2
- fcu 'key_blocks["Key 1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.006) lh:(1.667, 0.002 AUTO_CLAMPED) rh:(2.333, 0.009 AUTO_CLAMPED)
- (3.000, 0.021) lh:(2.667, 0.014 AUTO_CLAMPED) rh:(3.333, 0.028 AUTO_CLAMPED)
...
- (22.000, 0.979) lh:(21.667, 0.972 AUTO_CLAMPED) rh:(22.333, 0.986 AUTO_CLAMPED)
- (23.000, 0.994) lh:(22.667, 0.991 AUTO_CLAMPED) rh:(23.333, 0.998 AUTO_CLAMPED)
- (24.000, 1.000) lh:(23.667, 1.000 AUTO_CLAMPED) rh:(24.333, 1.000 AUTO_CLAMPED)
- fcu 'key_blocks["Key 2"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- Action 'Action2' curverange:(1.0 .. 36.0) layers:1
- ActionLayer layer0 strips:1
- Keyframe strip channelbags:4
- Channelbag slot 'OBArmature' curves:20
- fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, -0.295) lh:(33.667, -0.188 AUTO_CLAMPED) rh:(34.333, -0.403 AUTO_CLAMPED)
- (35.000, -0.548) lh:(34.667, -0.488 AUTO_CLAMPED) rh:(35.333, -0.607 AUTO_CLAMPED)
- (36.000, -0.639) lh:(35.667, -0.639 AUTO_CLAMPED) rh:(36.333, -0.639 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, 4.394) lh:(33.667, 4.284 AUTO_CLAMPED) rh:(34.333, 4.504 AUTO_CLAMPED)
- (35.000, 4.652) lh:(34.667, 4.592 AUTO_CLAMPED) rh:(35.333, 4.712 AUTO_CLAMPED)
- (36.000, 4.745) lh:(35.667, 4.745 AUTO_CLAMPED) rh:(36.333, 4.745 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, -4.412) lh:(33.667, -4.301 AUTO_CLAMPED) rh:(34.333, -4.522 AUTO_CLAMPED)
- (35.000, -4.671) lh:(34.667, -4.610 AUTO_CLAMPED) rh:(35.333, -4.732 AUTO_CLAMPED)
- (36.000, -4.765) lh:(35.667, -4.765 AUTO_CLAMPED) rh:(36.333, -4.765 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (34.000, 0.999) lh:(33.667, 0.998 AUTO_CLAMPED) rh:(34.333, 0.999 AUTO_CLAMPED)
- (35.000, 1.000) lh:(34.667, 1.000 AUTO_CLAMPED) rh:(35.333, 1.000 AUTO_CLAMPED)
- (36.000, 1.000) lh:(35.667, 1.000 AUTO_CLAMPED) rh:(36.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(34.333, 0.000 AUTO_CLAMPED)
- (35.000, 0.000) lh:(34.667, 0.000 AUTO_CLAMPED) rh:(35.333, 0.000 AUTO_CLAMPED)
- (36.000, 0.000) lh:(35.667, 0.000 AUTO_CLAMPED) rh:(36.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, 0.053) lh:(33.667, 0.070 AUTO_CLAMPED) rh:(34.333, 0.036 AUTO_CLAMPED)
- (35.000, 0.014) lh:(34.667, 0.023 AUTO_CLAMPED) rh:(35.333, 0.005 AUTO_CLAMPED)
- (36.000, 0.000) lh:(35.667, 0.000 AUTO_CLAMPED) rh:(36.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(34.333, 0.000 AUTO_CLAMPED)
- (35.000, 0.000) lh:(34.667, 0.000 AUTO_CLAMPED) rh:(35.333, 0.000 AUTO_CLAMPED)
- (36.000, 0.000) lh:(35.667, 0.000 AUTO_CLAMPED) rh:(36.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (34.000, 1.074) lh:(33.667, 1.097 AUTO_CLAMPED) rh:(34.333, 1.051 AUTO_CLAMPED)
- (35.000, 1.020) lh:(34.667, 1.032 AUTO_CLAMPED) rh:(35.333, 1.007 AUTO_CLAMPED)
- (36.000, 1.000) lh:(35.667, 1.000 AUTO_CLAMPED) rh:(36.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (34.000, 1.074) lh:(33.667, 1.097 AUTO_CLAMPED) rh:(34.333, 1.051 AUTO_CLAMPED)
- (35.000, 1.020) lh:(34.667, 1.032 AUTO_CLAMPED) rh:(35.333, 1.007 AUTO_CLAMPED)
- (36.000, 1.000) lh:(35.667, 1.000 AUTO_CLAMPED) rh:(36.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (34.000, 1.074) lh:(33.667, 1.097 AUTO_CLAMPED) rh:(34.333, 1.051 AUTO_CLAMPED)
- (35.000, 1.020) lh:(34.667, 1.032 AUTO_CLAMPED) rh:(35.333, 1.007 AUTO_CLAMPED)
- (36.000, 1.000) lh:(35.667, 1.000 AUTO_CLAMPED) rh:(36.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-10.667, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 0.000) lh:(24.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-10.667, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 0.000) lh:(24.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-10.667, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 0.000) lh:(24.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 1.000) lh:(-10.667, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 1.000) lh:(24.333, 1.000 AUTO_CLAMPED) rh:(47.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-10.667, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 0.000) lh:(24.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- Channelbag slot 'OBSuzanne' curves:10
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Object Transforms'
- (1.000, -4.000) lh:(0.667, -4.000 AUTO_CLAMPED) rh:(1.333, -4.000 AUTO_CLAMPED)
- (2.000, -4.000) lh:(1.667, -4.000 AUTO_CLAMPED) rh:(2.333, -4.000 AUTO_CLAMPED)
- (3.000, -4.000) lh:(2.667, -4.000 AUTO_CLAMPED) rh:(3.333, -4.000 AUTO_CLAMPED)
...
- (34.000, -4.000) lh:(33.667, -4.000 AUTO_CLAMPED) rh:(34.333, -4.000 AUTO_CLAMPED)
- (35.000, -4.000) lh:(34.667, -4.000 AUTO_CLAMPED) rh:(35.333, -4.000 AUTO_CLAMPED)
- (36.000, -4.000) lh:(35.667, -4.000 AUTO_CLAMPED) rh:(36.333, -4.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Object Transforms'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(34.333, 0.000 AUTO_CLAMPED)
- (35.000, 0.000) lh:(34.667, 0.000 AUTO_CLAMPED) rh:(35.333, 0.000 AUTO_CLAMPED)
- (36.000, 0.000) lh:(35.667, 0.000 AUTO_CLAMPED) rh:(36.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Object Transforms'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, -0.017) lh:(1.667, -0.006 AUTO_CLAMPED) rh:(2.333, -0.027 AUTO_CLAMPED)
- (3.000, -0.064) lh:(2.667, -0.043 AUTO_CLAMPED) rh:(3.333, -0.085 AUTO_CLAMPED)
...
- (34.000, -3.000) lh:(33.667, -3.000 AUTO_CLAMPED) rh:(34.333, -3.000 AUTO_CLAMPED)
- (35.000, -3.000) lh:(34.667, -3.000 AUTO_CLAMPED) rh:(35.333, -3.000 AUTO_CLAMPED)
- (36.000, -3.000) lh:(35.667, -3.000 AUTO_CLAMPED) rh:(36.333, -3.000 AUTO_CLAMPED)
- fcu 'rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-10.667, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 1.000) lh:(24.333, 1.000 AUTO_CLAMPED) rh:(47.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 0.000) lh:(-10.667, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 0.000) lh:(24.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 0.000) lh:(-10.667, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 0.000) lh:(24.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 0.000) lh:(-10.667, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 0.000) lh:(24.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-10.667, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 1.000) lh:(24.333, 1.000 AUTO_CLAMPED) rh:(47.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-10.667, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 1.000) lh:(24.333, 1.000 AUTO_CLAMPED) rh:(47.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-10.667, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 1.000) lh:(24.333, 1.000 AUTO_CLAMPED) rh:(47.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- Channelbag slot 'KESuzanne' curves:1
- fcu 'key_blocks["Key 1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 0.994) lh:(1.667, 0.998 AUTO_CLAMPED) rh:(2.333, 0.991 AUTO_CLAMPED)
- (3.000, 0.979) lh:(2.667, 0.986 AUTO_CLAMPED) rh:(3.333, 0.972 AUTO_CLAMPED)
...
- (34.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(34.333, 0.000 AUTO_CLAMPED)
- (35.000, 0.000) lh:(34.667, 0.000 AUTO_CLAMPED) rh:(35.333, 0.000 AUTO_CLAMPED)
- (36.000, 0.000) lh:(35.667, 0.000 AUTO_CLAMPED) rh:(36.333, 0.000 AUTO_CLAMPED)
- Channelbag slot 'KECube.001' curves:2
- fcu 'key_blocks["Key 1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, 0.074) lh:(33.667, 0.097 AUTO_CLAMPED) rh:(34.333, 0.051 AUTO_CLAMPED)
- (35.000, 0.020) lh:(34.667, 0.032 AUTO_CLAMPED) rh:(35.333, 0.007 AUTO_CLAMPED)
- (36.000, 0.000) lh:(35.667, 0.000 AUTO_CLAMPED) rh:(36.333, 0.000 AUTO_CLAMPED)
- fcu 'key_blocks["Key 2"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(34.333, 0.000 AUTO_CLAMPED)
- (35.000, 0.000) lh:(34.667, 0.000 AUTO_CLAMPED) rh:(35.333, 0.000 AUTO_CLAMPED)
- (36.000, 0.000) lh:(35.667, 0.000 AUTO_CLAMPED) rh:(36.333, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 2 bones
- bone 'Bone' h:(0.000, 0.000, -1.000) t:(0.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 -1.000
- bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 0.000
==== Images: 1
- Image 'Albedo' 256x256 32bpp
|
==== Meshes: 3
- Mesh 'Cube' vtx:24 face:12 loop:36 edge:30
- 1 13 19 1 19 ... 12 0 15 0 3
- 1/19 1/13 13/19 1/7 7/19 ... 0/15 12/15 0/12 3/15 0/3
- attr 'Color' BYTE_COLOR CORNER
- (0.004, 0.000, 0.332, 1.000)
- (0.004, 0.000, 0.332, 1.000)
- (0.004, 0.000, 0.332, 1.000)
...
- (0.004, 0.000, 0.332, 1.000)
- (0.004, 0.000, 0.332, 1.000)
- (0.004, 0.000, 0.332, 1.000)
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.375, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000)
...
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
- vertex groups:
- 1=0.845 0=0.155
- 1=0.845 0=0.155
- 1=0.845 0=0.155
- 0=0.860 1=0.140
- 0=0.860 1=0.140
- 1 materials
- 'Material'
- shape key 'Basis' w:1.000 vgrp:'' 0:(1.000, 1.000, 1.000) 1:(1.000, 1.000, 1.000) 2:(1.000, 1.000, 1.000)
- shape key 'Key 1' w:0.000 vgrp:'' 0:(1.602, 1.623, 2.261) 1:(1.602, 1.623, 2.261) 2:(1.602, 1.623, 2.261)
- shape key 'Key 2' w:0.000 vgrp:'' 0:(1.000, 1.000, 1.000) 1:(1.000, 1.000, 1.000) 2:(1.000, 1.000, 1.000)
- Mesh 'Icosphere' vtx:42 face:80 loop:240 edge:120
- 0 13 12 1 13 ... 13 14 13 1 14
- 0/12 1/13 2/14 1/15 5/16 ... 13/15 13/16 12/14 12/13 13/14
- attr 'UVMap' FLOAT2 CORNER
- (0.182, 0.000)
- (0.227, 0.079)
- (0.136, 0.079)
...
- (0.227, 0.079)
- (0.273, 0.157)
- (0.182, 0.157)
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, -1.000)
- (0.724, -0.526, -0.447)
- (-0.276, -0.851, -0.447)
...
- (-0.425, -0.309, 0.851)
- (-0.425, 0.309, 0.851)
- (0.162, 0.500, 0.851)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
- Mesh 'Suzanne' vtx:1966 face:968 loop:2904 edge:2435
- 152 2 10 152 10 ... 1228 1220 1954 1220 1505
- 10/152 2/152 2/10 144/152 10/144 ... 1220/1954 1228/1954 1220/1228 1505/1954 1220/1505
- attr 'UVMap' FLOAT2 CORNER
- (0.843, 0.589)
- (0.834, 0.612)
- (0.794, 0.612)
...
- (0.176, 0.608)
- (0.342, 0.588)
- (0.242, 0.641)
- attr 'custom_normal' INT16_2D CORNER
- (19, -5723)
- (185, -15356)
- (12, -25504)
...
- (372, -26512)
- (1201, -27096)
- (6003, 17731)
- attr 'position' FLOAT_VECTOR POINT
- (0.438, -0.766, 0.164)
- (0.438, -0.766, 0.164)
- (0.438, -0.766, 0.164)
...
- (-0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- (-0.859, 0.383, 0.383)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- shape key 'Basis' w:1.000 vgrp:'' 0:(0.438, -0.766, 0.164) 1:(0.438, -0.766, 0.164) 2:(0.438, -0.766, 0.164)
- shape key 'Key 1' w:0.000 vgrp:'' 0:(0.438, -0.766, 0.164) 1:(0.438, -0.766, 0.164) 2:(0.438, -0.766, 0.164)
==== Objects: 5
- Obj 'Armature' ARMATURE data:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (QUATERNION)
- scl 1.000, 1.000, 1.000
- anim act:Action slot:OBArmature blend:REPLACE drivers:0
- Obj 'Cube' EMPTY par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (QUATERNION)
- scl 1.000, 1.000, 1.000
- props: fl:extras_float=1.000
- Obj 'Cube.001' MESH data:'Cube' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (QUATERNION)
- scl 1.000, 1.000, 1.000
- 2 vertex groups
- 'Bone' 'Bone.001'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'Icosphere' MESH data:'Icosphere'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Suzanne' MESH data:'Suzanne'
- pos -4.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (QUATERNION)
- scl 1.000, 1.000, 1.000
- anim act:Action slot:OBSuzanne blend:REPLACE drivers:0
==== Materials: 1
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.500
- surface_render_method BLENDED
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.400
- backface False probe True shadow False
==== Actions: 2
- Action 'Action' curverange:(1.0 .. 24.0) layers:1
- ActionLayer layer0 strips:1
- Keyframe strip channelbags:4
- Channelbag slot 'OBArmature' curves:20
- fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.022) lh:(1.667, 0.008 AUTO_CLAMPED) rh:(2.333, 0.036 AUTO_CLAMPED)
- (3.000, 0.085) lh:(2.667, 0.058 AUTO_CLAMPED) rh:(3.333, 0.113 AUTO_CLAMPED)
...
- (22.000, 3.915) lh:(21.667, 3.887 AUTO_CLAMPED) rh:(22.333, 3.942 AUTO_CLAMPED)
- (23.000, 3.978) lh:(22.667, 3.964 AUTO_CLAMPED) rh:(23.333, 3.992 AUTO_CLAMPED)
- (24.000, 4.000) lh:(23.667, 4.000 AUTO_CLAMPED) rh:(24.333, 4.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (22.000, 0.718) lh:(21.667, 0.721 AUTO_CLAMPED) rh:(22.333, 0.714 AUTO_CLAMPED)
- (23.000, 0.710) lh:(22.667, 0.712 AUTO_CLAMPED) rh:(23.333, 0.708 AUTO_CLAMPED)
- (24.000, 0.707) lh:(23.667, 0.707 AUTO_CLAMPED) rh:(24.333, 0.707 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.004) lh:(1.667, 0.001 AUTO_CLAMPED) rh:(2.333, 0.006 AUTO_CLAMPED)
- (3.000, 0.015) lh:(2.667, 0.010 AUTO_CLAMPED) rh:(3.333, 0.020 AUTO_CLAMPED)
...
- (22.000, 0.696) lh:(21.667, 0.693 AUTO_CLAMPED) rh:(22.333, 0.700 AUTO_CLAMPED)
- (23.000, 0.704) lh:(22.667, 0.703 AUTO_CLAMPED) rh:(23.333, 0.706 AUTO_CLAMPED)
- (24.000, 0.707) lh:(23.667, 0.707 AUTO_CLAMPED) rh:(24.333, 0.707 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.006) lh:(1.667, 1.002 AUTO_CLAMPED) rh:(2.333, 1.009 AUTO_CLAMPED)
- (3.000, 1.021) lh:(2.667, 1.014 AUTO_CLAMPED) rh:(3.333, 1.028 AUTO_CLAMPED)
...
- (22.000, 1.979) lh:(21.667, 1.972 AUTO_CLAMPED) rh:(22.333, 1.986 AUTO_CLAMPED)
- (23.000, 1.994) lh:(22.667, 1.991 AUTO_CLAMPED) rh:(23.333, 1.998 AUTO_CLAMPED)
- (24.000, 2.000) lh:(23.667, 2.000 AUTO_CLAMPED) rh:(24.333, 2.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.006) lh:(1.667, 1.002 AUTO_CLAMPED) rh:(2.333, 1.009 AUTO_CLAMPED)
- (3.000, 1.021) lh:(2.667, 1.014 AUTO_CLAMPED) rh:(3.333, 1.028 AUTO_CLAMPED)
...
- (22.000, 1.979) lh:(21.667, 1.972 AUTO_CLAMPED) rh:(22.333, 1.986 AUTO_CLAMPED)
- (23.000, 1.994) lh:(22.667, 1.991 AUTO_CLAMPED) rh:(23.333, 1.998 AUTO_CLAMPED)
- (24.000, 2.000) lh:(23.667, 2.000 AUTO_CLAMPED) rh:(24.333, 2.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.006) lh:(1.667, 1.002 AUTO_CLAMPED) rh:(2.333, 1.009 AUTO_CLAMPED)
- (3.000, 1.021) lh:(2.667, 1.014 AUTO_CLAMPED) rh:(3.333, 1.028 AUTO_CLAMPED)
...
- (22.000, 1.979) lh:(21.667, 1.972 AUTO_CLAMPED) rh:(22.333, 1.986 AUTO_CLAMPED)
- (23.000, 1.994) lh:(22.667, 1.991 AUTO_CLAMPED) rh:(23.333, 1.998 AUTO_CLAMPED)
- (24.000, 2.000) lh:(23.667, 2.000 AUTO_CLAMPED) rh:(24.333, 2.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-6.667, 0.000 AUTO_CLAMPED) rh:(8.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 0.000) lh:(16.333, 0.000 AUTO_CLAMPED) rh:(31.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-6.667, 0.000 AUTO_CLAMPED) rh:(8.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 0.000) lh:(16.333, 0.000 AUTO_CLAMPED) rh:(31.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-6.667, 0.000 AUTO_CLAMPED) rh:(8.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 0.000) lh:(16.333, 0.000 AUTO_CLAMPED) rh:(31.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 1.000) lh:(-6.667, 1.000 AUTO_CLAMPED) rh:(8.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 1.000) lh:(16.333, 1.000 AUTO_CLAMPED) rh:(31.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-6.667, 0.000 AUTO_CLAMPED) rh:(8.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 0.000) lh:(16.333, 0.000 AUTO_CLAMPED) rh:(31.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- Channelbag slot 'OBSuzanne' curves:10
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Object Transforms'
- (1.000, -4.000) lh:(0.667, -4.000 AUTO_CLAMPED) rh:(1.333, -4.000 AUTO_CLAMPED)
- (2.000, -4.000) lh:(1.667, -4.000 AUTO_CLAMPED) rh:(2.333, -4.000 AUTO_CLAMPED)
- (3.000, -4.000) lh:(2.667, -4.000 AUTO_CLAMPED) rh:(3.333, -4.000 AUTO_CLAMPED)
...
- (22.000, -4.000) lh:(21.667, -4.000 AUTO_CLAMPED) rh:(22.333, -4.000 AUTO_CLAMPED)
- (23.000, -4.000) lh:(22.667, -4.000 AUTO_CLAMPED) rh:(23.333, -4.000 AUTO_CLAMPED)
- (24.000, -4.000) lh:(23.667, -4.000 AUTO_CLAMPED) rh:(24.333, -4.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Object Transforms'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24 grp:'Object Transforms'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.011) lh:(1.667, 0.004 AUTO_CLAMPED) rh:(2.333, 0.018 AUTO_CLAMPED)
- (3.000, 0.043) lh:(2.667, 0.029 AUTO_CLAMPED) rh:(3.333, 0.057 AUTO_CLAMPED)
...
- (22.000, 1.957) lh:(21.667, 1.943 AUTO_CLAMPED) rh:(22.333, 1.971 AUTO_CLAMPED)
- (23.000, 1.989) lh:(22.667, 1.982 AUTO_CLAMPED) rh:(23.333, 1.996 AUTO_CLAMPED)
- (24.000, 2.000) lh:(23.667, 2.000 AUTO_CLAMPED) rh:(24.333, 2.000 AUTO_CLAMPED)
- fcu 'rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-6.667, 1.000 AUTO_CLAMPED) rh:(8.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 1.000) lh:(16.333, 1.000 AUTO_CLAMPED) rh:(31.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 0.000) lh:(-6.667, 0.000 AUTO_CLAMPED) rh:(8.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 0.000) lh:(16.333, 0.000 AUTO_CLAMPED) rh:(31.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 0.000) lh:(-6.667, 0.000 AUTO_CLAMPED) rh:(8.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 0.000) lh:(16.333, 0.000 AUTO_CLAMPED) rh:(31.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 0.000) lh:(-6.667, 0.000 AUTO_CLAMPED) rh:(8.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 0.000) lh:(16.333, 0.000 AUTO_CLAMPED) rh:(31.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-6.667, 1.000 AUTO_CLAMPED) rh:(8.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 1.000) lh:(16.333, 1.000 AUTO_CLAMPED) rh:(31.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-6.667, 1.000 AUTO_CLAMPED) rh:(8.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 1.000) lh:(16.333, 1.000 AUTO_CLAMPED) rh:(31.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-6.667, 1.000 AUTO_CLAMPED) rh:(8.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (24.000, 1.000) lh:(16.333, 1.000 AUTO_CLAMPED) rh:(31.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- Channelbag slot 'KESuzanne' curves:1
- fcu 'key_blocks["Key 1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.006) lh:(1.667, 0.002 AUTO_CLAMPED) rh:(2.333, 0.009 AUTO_CLAMPED)
- (3.000, 0.021) lh:(2.667, 0.014 AUTO_CLAMPED) rh:(3.333, 0.028 AUTO_CLAMPED)
...
- (22.000, 0.979) lh:(21.667, 0.972 AUTO_CLAMPED) rh:(22.333, 0.986 AUTO_CLAMPED)
- (23.000, 0.994) lh:(22.667, 0.991 AUTO_CLAMPED) rh:(23.333, 0.998 AUTO_CLAMPED)
- (24.000, 1.000) lh:(23.667, 1.000 AUTO_CLAMPED) rh:(24.333, 1.000 AUTO_CLAMPED)
- Channelbag slot 'KECube.001' curves:2
- fcu 'key_blocks["Key 1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.006) lh:(1.667, 0.002 AUTO_CLAMPED) rh:(2.333, 0.009 AUTO_CLAMPED)
- (3.000, 0.021) lh:(2.667, 0.014 AUTO_CLAMPED) rh:(3.333, 0.028 AUTO_CLAMPED)
...
- (22.000, 0.979) lh:(21.667, 0.972 AUTO_CLAMPED) rh:(22.333, 0.986 AUTO_CLAMPED)
- (23.000, 0.994) lh:(22.667, 0.991 AUTO_CLAMPED) rh:(23.333, 0.998 AUTO_CLAMPED)
- (24.000, 1.000) lh:(23.667, 1.000 AUTO_CLAMPED) rh:(24.333, 1.000 AUTO_CLAMPED)
- fcu 'key_blocks["Key 2"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:24
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (22.000, 0.000) lh:(21.667, 0.000 AUTO_CLAMPED) rh:(22.333, 0.000 AUTO_CLAMPED)
- (23.000, 0.000) lh:(22.667, 0.000 AUTO_CLAMPED) rh:(23.333, 0.000 AUTO_CLAMPED)
- (24.000, 0.000) lh:(23.667, 0.000 AUTO_CLAMPED) rh:(24.333, 0.000 AUTO_CLAMPED)
- Action 'Action2' curverange:(1.0 .. 36.0) layers:1
- ActionLayer layer0 strips:1
- Keyframe strip channelbags:4
- Channelbag slot 'OBArmature' curves:20
- fcu 'pose.bones["Bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, -0.295) lh:(33.667, -0.188 AUTO_CLAMPED) rh:(34.333, -0.403 AUTO_CLAMPED)
- (35.000, -0.548) lh:(34.667, -0.488 AUTO_CLAMPED) rh:(35.333, -0.607 AUTO_CLAMPED)
- (36.000, -0.639) lh:(35.667, -0.639 AUTO_CLAMPED) rh:(36.333, -0.639 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, 4.394) lh:(33.667, 4.284 AUTO_CLAMPED) rh:(34.333, 4.504 AUTO_CLAMPED)
- (35.000, 4.652) lh:(34.667, 4.592 AUTO_CLAMPED) rh:(35.333, 4.712 AUTO_CLAMPED)
- (36.000, 4.745) lh:(35.667, 4.745 AUTO_CLAMPED) rh:(36.333, 4.745 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, -4.412) lh:(33.667, -4.301 AUTO_CLAMPED) rh:(34.333, -4.522 AUTO_CLAMPED)
- (35.000, -4.671) lh:(34.667, -4.610 AUTO_CLAMPED) rh:(35.333, -4.732 AUTO_CLAMPED)
- (36.000, -4.765) lh:(35.667, -4.765 AUTO_CLAMPED) rh:(36.333, -4.765 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (34.000, 0.999) lh:(33.667, 0.998 AUTO_CLAMPED) rh:(34.333, 0.999 AUTO_CLAMPED)
- (35.000, 1.000) lh:(34.667, 1.000 AUTO_CLAMPED) rh:(35.333, 1.000 AUTO_CLAMPED)
- (36.000, 1.000) lh:(35.667, 1.000 AUTO_CLAMPED) rh:(36.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(34.333, 0.000 AUTO_CLAMPED)
- (35.000, 0.000) lh:(34.667, 0.000 AUTO_CLAMPED) rh:(35.333, 0.000 AUTO_CLAMPED)
- (36.000, 0.000) lh:(35.667, 0.000 AUTO_CLAMPED) rh:(36.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, 0.053) lh:(33.667, 0.070 AUTO_CLAMPED) rh:(34.333, 0.036 AUTO_CLAMPED)
- (35.000, 0.014) lh:(34.667, 0.023 AUTO_CLAMPED) rh:(35.333, 0.005 AUTO_CLAMPED)
- (36.000, 0.000) lh:(35.667, 0.000 AUTO_CLAMPED) rh:(36.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(34.333, 0.000 AUTO_CLAMPED)
- (35.000, 0.000) lh:(34.667, 0.000 AUTO_CLAMPED) rh:(35.333, 0.000 AUTO_CLAMPED)
- (36.000, 0.000) lh:(35.667, 0.000 AUTO_CLAMPED) rh:(36.333, 0.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (34.000, 1.074) lh:(33.667, 1.097 AUTO_CLAMPED) rh:(34.333, 1.051 AUTO_CLAMPED)
- (35.000, 1.020) lh:(34.667, 1.032 AUTO_CLAMPED) rh:(35.333, 1.007 AUTO_CLAMPED)
- (36.000, 1.000) lh:(35.667, 1.000 AUTO_CLAMPED) rh:(36.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (34.000, 1.074) lh:(33.667, 1.097 AUTO_CLAMPED) rh:(34.333, 1.051 AUTO_CLAMPED)
- (35.000, 1.020) lh:(34.667, 1.032 AUTO_CLAMPED) rh:(35.333, 1.007 AUTO_CLAMPED)
- (36.000, 1.000) lh:(35.667, 1.000 AUTO_CLAMPED) rh:(36.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Bone'
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO_CLAMPED) rh:(2.333, 1.000 AUTO_CLAMPED)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO_CLAMPED) rh:(3.333, 1.000 AUTO_CLAMPED)
...
- (34.000, 1.074) lh:(33.667, 1.097 AUTO_CLAMPED) rh:(34.333, 1.051 AUTO_CLAMPED)
- (35.000, 1.020) lh:(34.667, 1.032 AUTO_CLAMPED) rh:(35.333, 1.007 AUTO_CLAMPED)
- (36.000, 1.000) lh:(35.667, 1.000 AUTO_CLAMPED) rh:(36.333, 1.000 AUTO_CLAMPED)
- fcu 'pose.bones["Bone.001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-10.667, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 0.000) lh:(24.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-10.667, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 0.000) lh:(24.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-10.667, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 0.000) lh:(24.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 1.000) lh:(-10.667, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 1.000) lh:(24.333, 1.000 AUTO_CLAMPED) rh:(47.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'pose.bones["Bone.001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone.001'
- (1.000, 0.000) lh:(-10.667, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 0.000) lh:(24.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- Channelbag slot 'OBSuzanne' curves:10
- fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Object Transforms'
- (1.000, -4.000) lh:(0.667, -4.000 AUTO_CLAMPED) rh:(1.333, -4.000 AUTO_CLAMPED)
- (2.000, -4.000) lh:(1.667, -4.000 AUTO_CLAMPED) rh:(2.333, -4.000 AUTO_CLAMPED)
- (3.000, -4.000) lh:(2.667, -4.000 AUTO_CLAMPED) rh:(3.333, -4.000 AUTO_CLAMPED)
...
- (34.000, -4.000) lh:(33.667, -4.000 AUTO_CLAMPED) rh:(34.333, -4.000 AUTO_CLAMPED)
- (35.000, -4.000) lh:(34.667, -4.000 AUTO_CLAMPED) rh:(35.333, -4.000 AUTO_CLAMPED)
- (36.000, -4.000) lh:(35.667, -4.000 AUTO_CLAMPED) rh:(36.333, -4.000 AUTO_CLAMPED)
- fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Object Transforms'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(34.333, 0.000 AUTO_CLAMPED)
- (35.000, 0.000) lh:(34.667, 0.000 AUTO_CLAMPED) rh:(35.333, 0.000 AUTO_CLAMPED)
- (36.000, 0.000) lh:(35.667, 0.000 AUTO_CLAMPED) rh:(36.333, 0.000 AUTO_CLAMPED)
- fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36 grp:'Object Transforms'
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, -0.017) lh:(1.667, -0.006 AUTO_CLAMPED) rh:(2.333, -0.027 AUTO_CLAMPED)
- (3.000, -0.064) lh:(2.667, -0.043 AUTO_CLAMPED) rh:(3.333, -0.085 AUTO_CLAMPED)
...
- (34.000, -3.000) lh:(33.667, -3.000 AUTO_CLAMPED) rh:(34.333, -3.000 AUTO_CLAMPED)
- (35.000, -3.000) lh:(34.667, -3.000 AUTO_CLAMPED) rh:(35.333, -3.000 AUTO_CLAMPED)
- (36.000, -3.000) lh:(35.667, -3.000 AUTO_CLAMPED) rh:(36.333, -3.000 AUTO_CLAMPED)
- fcu 'rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-10.667, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 1.000) lh:(24.333, 1.000 AUTO_CLAMPED) rh:(47.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 0.000) lh:(-10.667, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 0.000) lh:(24.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 0.000) lh:(-10.667, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 0.000) lh:(24.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 0.000) lh:(-10.667, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 0.000) lh:(24.333, 0.000 AUTO_CLAMPED) rh:(47.667, 0.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-10.667, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 1.000) lh:(24.333, 1.000 AUTO_CLAMPED) rh:(47.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-10.667, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 1.000) lh:(24.333, 1.000 AUTO_CLAMPED) rh:(47.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Object Transforms'
- (1.000, 1.000) lh:(-10.667, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- (36.000, 1.000) lh:(24.333, 1.000 AUTO_CLAMPED) rh:(47.667, 1.000 AUTO_CLAMPED) int:CONSTANT
- Channelbag slot 'KESuzanne' curves:1
- fcu 'key_blocks["Key 1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36
- (1.000, 1.000) lh:(0.667, 1.000 AUTO_CLAMPED) rh:(1.333, 1.000 AUTO_CLAMPED)
- (2.000, 0.994) lh:(1.667, 0.998 AUTO_CLAMPED) rh:(2.333, 0.991 AUTO_CLAMPED)
- (3.000, 0.979) lh:(2.667, 0.986 AUTO_CLAMPED) rh:(3.333, 0.972 AUTO_CLAMPED)
...
- (34.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(34.333, 0.000 AUTO_CLAMPED)
- (35.000, 0.000) lh:(34.667, 0.000 AUTO_CLAMPED) rh:(35.333, 0.000 AUTO_CLAMPED)
- (36.000, 0.000) lh:(35.667, 0.000 AUTO_CLAMPED) rh:(36.333, 0.000 AUTO_CLAMPED)
- Channelbag slot 'KECube.001' curves:2
- fcu 'key_blocks["Key 1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, 0.074) lh:(33.667, 0.097 AUTO_CLAMPED) rh:(34.333, 0.051 AUTO_CLAMPED)
- (35.000, 0.020) lh:(34.667, 0.032 AUTO_CLAMPED) rh:(35.333, 0.007 AUTO_CLAMPED)
- (36.000, 0.000) lh:(35.667, 0.000 AUTO_CLAMPED) rh:(36.333, 0.000 AUTO_CLAMPED)
- fcu 'key_blocks["Key 2"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:36
- (1.000, 0.000) lh:(0.667, 0.000 AUTO_CLAMPED) rh:(1.333, 0.000 AUTO_CLAMPED)
- (2.000, 0.000) lh:(1.667, 0.000 AUTO_CLAMPED) rh:(2.333, 0.000 AUTO_CLAMPED)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO_CLAMPED) rh:(3.333, 0.000 AUTO_CLAMPED)
...
- (34.000, 0.000) lh:(33.667, 0.000 AUTO_CLAMPED) rh:(34.333, 0.000 AUTO_CLAMPED)
- (35.000, 0.000) lh:(34.667, 0.000 AUTO_CLAMPED) rh:(35.333, 0.000 AUTO_CLAMPED)
- (36.000, 0.000) lh:(35.667, 0.000 AUTO_CLAMPED) rh:(36.333, 0.000 AUTO_CLAMPED)
==== Armatures: 1
- Armature 'Armature' 2 bones
- bone 'Bone' h:(0.000, 0.000, -1.000) t:(0.000, 0.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 -1.000
- bone 'Bone.001' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 0.000
==== Images: 1
- Image 'Albedo' 256x256 32bpp
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