USD Import Test Report

Tested files: 20
NameNewReferenceDiff
armature_basic
==== Meshes: 1 - Mesh 'Arm' vtx:12 face:10 loop:40 edge:20 - 2 3 1 0 6 7 5 4 8 9 ... 0 10 3 8 11 1 8 6 4 11 - 0/2 2/3 1/3 0/1 4/6 6/7 5/7 4/5 6/8 8/9 7/9 3/8 2/9 5/10 10/11 4/11 0/10 1/11 9/10 8/11 - attr 'displayColor' FLOAT_COLOR CORNER - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) ... - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - attr 'displayOpacity' FLOAT POINT - 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 - attr 'material_index' INT FACE - 0 0 0 0 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (0.500, -0.500, 4.000) - (-0.500, -0.500, 4.000) - (0.500, 0.500, 4.000) - (-0.500, 0.500, 4.000) - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) - (0.500, 0.500, 0.000) - (-0.500, 0.500, 2.000) - (0.500, 0.500, 2.000) - (0.500, -0.500, 2.000) - (-0.500, -0.500, 2.000) - attr 'skel:jointIndices' INT POINT - 2 2 2 2 0 0 0 0 1 1 1 1 - attr 'skel:jointWeights' FLOAT POINT - 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 1=1.000 ==== Point Clouds: 1 - PointCloud 'ArmPoints' points:12 - attr 'displayColor' FLOAT_COLOR POINT - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - attr 'position' FLOAT_VECTOR POINT - (0.500, -0.500, 4.000) - (-0.500, -0.500, 4.000) - (0.500, 0.500, 4.000) - (-0.500, 0.500, 4.000) - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) - (0.500, 0.500, 0.000) - (-0.500, 0.500, 2.000) - (0.500, 0.500, 2.000) - (0.500, -0.500, 2.000) - (-0.500, -0.500, 2.000) - attr 'radius' FLOAT POINT - 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 - attr 'skel:jointIndices' INT POINT - 2 2 2 2 0 0 0 0 1 1 1 1 - attr 'skel:jointWeights' FLOAT POINT - 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 ==== Objects: 4 - Obj 'Arm' MESH data:'Arm' par:'Skel' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 vertex groups - 'Hand' 'Shoulder' 'Elbow' - 2 modifiers - SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True - ARMATURE 'Armature' - Obj 'ArmPoints' POINTCLOUD data:'ArmPoints' par:'Model' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Model' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Skel' ARMATURE data:'Skel' par:'Model' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Anim1 slot:OBSkel blend:REPLACE drivers:0 ==== Actions: 1 - Action 'Anim1' curverange:(1.0 .. 10.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBSkel' curves:30 - fcu 'pose.bones["Elbow"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Elbow"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Elbow"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Elbow"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO) - (10.000, 0.707) lh:(7.000, 0.707 AUTO) rh:(13.000, 0.707 AUTO) - fcu 'pose.bones["Elbow"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.707) lh:(7.000, 0.707 AUTO) rh:(13.000, 0.707 AUTO) - fcu 'pose.bones["Elbow"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Elbow"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Elbow"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO) - (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO) - fcu 'pose.bones["Elbow"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO) - (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO) - fcu 'pose.bones["Elbow"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO) - (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO) - fcu 'pose.bones["Hand"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Hand"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Hand"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Hand"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand' - (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO) - (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO) - fcu 'pose.bones["Hand"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) ==== Armatures: 1 - Armature 'Skel' 3 bones - bone 'Elbow' parent:'Shoulder' h:(0.000, -2.000, 2.000) t:(0.000, 0.000, 2.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 2.000 - bone 'Hand' parent:'Elbow' h:(0.000, -2.000, 2.000) t:(0.000, -0.667, 2.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 4.000 - bone 'Shoulder' h:(0.000, 0.000, 0.000) t:(0.000, 2.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000
==== Meshes: 1 - Mesh 'Arm' vtx:12 face:10 loop:40 edge:20 - 2 3 1 0 6 7 5 4 8 9 ... 0 10 3 8 11 1 8 6 4 11 - 0/2 2/3 1/3 0/1 4/6 6/7 5/7 4/5 6/8 8/9 7/9 3/8 2/9 5/10 10/11 4/11 0/10 1/11 9/10 8/11 - attr 'displayColor' FLOAT_COLOR CORNER - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) ... - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - attr 'displayOpacity' FLOAT POINT - 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 - attr 'material_index' INT FACE - 0 0 0 0 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (0.500, -0.500, 4.000) - (-0.500, -0.500, 4.000) - (0.500, 0.500, 4.000) - (-0.500, 0.500, 4.000) - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) - (0.500, 0.500, 0.000) - (-0.500, 0.500, 2.000) - (0.500, 0.500, 2.000) - (0.500, -0.500, 2.000) - (-0.500, -0.500, 2.000) - attr 'skel:jointIndices' INT POINT - 2 2 2 2 0 0 0 0 1 1 1 1 - attr 'skel:jointWeights' FLOAT POINT - 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - 1=1.000 ==== Point Clouds: 1 - PointCloud 'ArmPoints' points:12 - attr 'displayColor' FLOAT_COLOR POINT - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - (0.500, 0.000, 0.000, 1.000) - attr 'position' FLOAT_VECTOR POINT - (0.500, -0.500, 4.000) - (-0.500, -0.500, 4.000) - (0.500, 0.500, 4.000) - (-0.500, 0.500, 4.000) - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) - (0.500, 0.500, 0.000) - (-0.500, 0.500, 2.000) - (0.500, 0.500, 2.000) - (0.500, -0.500, 2.000) - (-0.500, -0.500, 2.000) - attr 'radius' FLOAT POINT - 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 - attr 'skel:jointIndices' INT POINT - 2 2 2 2 0 0 0 0 1 1 1 1 - attr 'skel:jointWeights' FLOAT POINT - 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 ==== Objects: 4 - Obj 'Arm' MESH data:'Arm' par:'Skel' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 3 vertex groups - 'Hand' 'Shoulder' 'Elbow' - 2 modifiers - SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True - ARMATURE 'Armature' - Obj 'ArmPoints' POINTCLOUD data:'ArmPoints' par:'Model' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Model' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 0.010, 0.010, 0.010 - Obj 'Skel' ARMATURE data:'Skel' par:'Model' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - anim act:Anim1 slot:OBSkel blend:REPLACE drivers:0 ==== Actions: 1 - Action 'Anim1' curverange:(1.0 .. 10.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'OBSkel' curves:30 - fcu 'pose.bones["Elbow"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Elbow"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Elbow"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Elbow"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO) - (10.000, 0.707) lh:(7.000, 0.707 AUTO) rh:(13.000, 0.707 AUTO) - fcu 'pose.bones["Elbow"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.707) lh:(7.000, 0.707 AUTO) rh:(13.000, 0.707 AUTO) - fcu 'pose.bones["Elbow"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Elbow"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Elbow"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO) - (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO) - fcu 'pose.bones["Elbow"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO) - (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO) - fcu 'pose.bones["Elbow"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow' - (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO) - (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO) - fcu 'pose.bones["Hand"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Hand"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Hand"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) - fcu 'pose.bones["Hand"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand' - (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO) - (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO) - fcu 'pose.bones["Hand"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand' - (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO) - (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO) ==== Armatures: 1 - Armature 'Skel' 3 bones - bone 'Elbow' parent:'Shoulder' h:(0.000, -2.000, 2.000) t:(0.000, 0.000, 2.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 2.000 - bone 'Hand' parent:'Elbow' h:(0.000, -2.000, 2.000) t:(0.000, -0.667, 2.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 4.000 - bone 'Shoulder' h:(0.000, 0.000, 0.000) t:(0.000, 2.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000
 
nurbs-custom
==== Curves(new): 11 - Curve 'C53Custom' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C54Custom' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'NC62Custom' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 0 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'NC63Custom' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 0 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'NC64Custom' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 0 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'nurbs_bad_count1' splines:0 control-points:0 - Curve 'nurbs_bad_order' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 0 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'nurbs_counts_but_no_points' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - Curve 'nurbs_counts_but_too_few_points' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 0 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.005 0.005 0.005 0.005 0.005 - Curve 'nurbs_empty_frame' splines:0 control-points:0 - Curve 'nurbs_missing_knots' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 0 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 ==== Objects: 11 - Obj 'C53Custom' CURVES data:'C53Custom' - pos 4.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'C54Custom' CURVES data:'C54Custom' - pos 4.000, 2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC62Custom' CURVES data:'NC62Custom' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC63Custom' CURVES data:'NC63Custom' - pos 0.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC64Custom' CURVES data:'NC64Custom' - pos 0.000, 2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'nurbs_bad_count1' CURVES data:'nurbs_bad_count1' - pos 8.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'nurbs_bad_order' CURVES data:'nurbs_bad_order' - pos 8.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'nurbs_counts_but_no_points' CURVES data:'nurbs_counts_but_no_points' - pos 10.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'nurbs_counts_but_too_few_points' CURVES data:'nurbs_counts_but_too_few_points' - pos 10.000, 2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'nurbs_empty_frame' CURVES data:'nurbs_empty_frame' - pos 10.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - MESH_SEQUENCE_CACHE 'MeshSequenceCache' - Obj 'nurbs_missing_knots' CURVES data:'nurbs_missing_knots' - pos 8.000, 2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Curves(new): 11 - Curve 'C53Custom' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C54Custom' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'NC62Custom' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 0 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'NC63Custom' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 0 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'NC64Custom' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 0 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'nurbs_bad_count1' splines:0 control-points:0 - Curve 'nurbs_bad_order' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 0 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'nurbs_counts_but_no_points' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - Curve 'nurbs_counts_but_too_few_points' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 0 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.005 0.005 0.005 0.005 0.005 - Curve 'nurbs_empty_frame' splines:0 control-points:0 - Curve 'nurbs_missing_knots' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 0 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 ==== Objects: 11 - Obj 'C53Custom' CURVES data:'C53Custom' - pos 4.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'C54Custom' CURVES data:'C54Custom' - pos 4.000, 2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC62Custom' CURVES data:'NC62Custom' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC63Custom' CURVES data:'NC63Custom' - pos 0.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC64Custom' CURVES data:'NC64Custom' - pos 0.000, 2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'nurbs_bad_count1' CURVES data:'nurbs_bad_count1' - pos 8.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'nurbs_bad_order' CURVES data:'nurbs_bad_order' - pos 8.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'nurbs_counts_but_no_points' CURVES data:'nurbs_counts_but_no_points' - pos 10.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'nurbs_counts_but_too_few_points' CURVES data:'nurbs_counts_but_too_few_points' - pos 10.000, 2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'nurbs_empty_frame' CURVES data:'nurbs_empty_frame' - pos 10.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - MESH_SEQUENCE_CACHE 'MeshSequenceCache' - Obj 'nurbs_missing_knots' CURVES data:'nurbs_missing_knots' - pos 8.000, 2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
nurbs-gen-multiple
==== Curves(new): 2 - Curve 'CAll' splines:48 control-points:212 - attr 'curve_type' INT8 CURVE - 3 3 3 3 3 3 3 3 3 3 ... 3 3 3 3 3 3 3 3 3 3 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1 - attr 'knots_mode' INT8 CURVE - 1 1 1 1 1 1 1 1 0 1 ... 1 1 0 1 2 3 0 4 4 3 - attr 'nurbs_order' INT8 CURVE - 2 2 2 2 2 2 2 2 3 3 ... 2 2 3 3 3 3 4 4 4 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 ... 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (1.000, 0.000, 0.000) - (-1.000, 1.700, 0.000) - (1.000, 1.000, 0.000) - (-1.000, 2.700, 0.000) - (1.000, 2.000, 0.000) - (-1.000, 3.700, 0.000) - (1.000, 3.000, 0.000) - (2.000, 0.700, 0.000) - (3.000, 0.000, 0.000) ... - (11.800, 12.900, 0.000) - (12.200, 12.800, 0.000) - (12.600, 12.500, 0.000) - (13.000, 12.100, 0.000) - (11.000, 13.700, 0.000) - (11.400, 13.000, 0.000) - (11.800, 13.900, 0.000) - (12.200, 13.800, 0.000) - (12.600, 13.500, 0.000) - (13.000, 13.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 ... 0.015 0.020 0.025 0.030 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'NCAll' splines:48 control-points:212 - attr 'curve_type' INT8 CURVE - 3 3 3 3 3 3 3 3 3 3 ... 3 3 3 3 3 3 3 3 3 3 - attr 'cyclic' BOOLEAN CURVE - 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0 - attr 'knots_mode' INT8 CURVE - 1 1 1 1 1 1 1 1 0 3 ... 1 1 0 1 2 3 0 1 2 3 - attr 'nurbs_order' INT8 CURVE - 2 2 2 2 2 2 2 2 3 3 ... 2 2 3 3 3 3 4 4 4 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 ... 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (1.000, 0.000, 0.000) - (-1.000, 1.700, 0.000) - (1.000, 1.000, 0.000) - (-1.000, 2.700, 0.000) - (1.000, 2.000, 0.000) - (-1.000, 3.700, 0.000) - (1.000, 3.000, 0.000) - (2.000, 0.700, 0.000) - (3.000, 0.000, 0.000) ... - (11.800, 12.900, 0.000) - (12.200, 12.800, 0.000) - (12.600, 12.500, 0.000) - (13.000, 12.100, 0.000) - (11.000, 13.700, 0.000) - (11.400, 13.000, 0.000) - (11.800, 13.900, 0.000) - (12.200, 13.800, 0.000) - (12.600, 13.500, 0.000) - (13.000, 13.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 ... 0.015 0.020 0.025 0.030 0.005 0.010 0.015 0.020 0.025 0.030 ==== Objects: 2 - Obj 'CAll' CURVES data:'CAll' - pos 4.000, -5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NCAll' CURVES data:'NCAll' - pos -12.000, -5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Curves(new): 2 - Curve 'CAll' splines:48 control-points:212 - attr 'curve_type' INT8 CURVE - 3 3 3 3 3 3 3 3 3 3 ... 3 3 3 3 3 3 3 3 3 3 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1 - attr 'knots_mode' INT8 CURVE - 1 1 1 1 1 1 1 1 0 1 ... 1 1 0 1 2 3 0 4 4 3 - attr 'nurbs_order' INT8 CURVE - 2 2 2 2 2 2 2 2 3 3 ... 2 2 3 3 3 3 4 4 4 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 ... 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (1.000, 0.000, 0.000) - (-1.000, 1.700, 0.000) - (1.000, 1.000, 0.000) - (-1.000, 2.700, 0.000) - (1.000, 2.000, 0.000) - (-1.000, 3.700, 0.000) - (1.000, 3.000, 0.000) - (2.000, 0.700, 0.000) - (3.000, 0.000, 0.000) ... - (11.800, 12.900, 0.000) - (12.200, 12.800, 0.000) - (12.600, 12.500, 0.000) - (13.000, 12.100, 0.000) - (11.000, 13.700, 0.000) - (11.400, 13.000, 0.000) - (11.800, 13.900, 0.000) - (12.200, 13.800, 0.000) - (12.600, 13.500, 0.000) - (13.000, 13.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 ... 0.015 0.020 0.025 0.030 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'NCAll' splines:48 control-points:212 - attr 'curve_type' INT8 CURVE - 3 3 3 3 3 3 3 3 3 3 ... 3 3 3 3 3 3 3 3 3 3 - attr 'cyclic' BOOLEAN CURVE - 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0 - attr 'knots_mode' INT8 CURVE - 1 1 1 1 1 1 1 1 0 3 ... 1 1 0 1 2 3 0 1 2 3 - attr 'nurbs_order' INT8 CURVE - 2 2 2 2 2 2 2 2 3 3 ... 2 2 3 3 3 3 4 4 4 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 ... 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (1.000, 0.000, 0.000) - (-1.000, 1.700, 0.000) - (1.000, 1.000, 0.000) - (-1.000, 2.700, 0.000) - (1.000, 2.000, 0.000) - (-1.000, 3.700, 0.000) - (1.000, 3.000, 0.000) - (2.000, 0.700, 0.000) - (3.000, 0.000, 0.000) ... - (11.800, 12.900, 0.000) - (12.200, 12.800, 0.000) - (12.600, 12.500, 0.000) - (13.000, 12.100, 0.000) - (11.000, 13.700, 0.000) - (11.400, 13.000, 0.000) - (11.800, 13.900, 0.000) - (12.200, 13.800, 0.000) - (12.600, 13.500, 0.000) - (13.000, 13.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 ... 0.015 0.020 0.025 0.030 0.005 0.010 0.015 0.020 0.025 0.030 ==== Objects: 2 - Obj 'CAll' CURVES data:'CAll' - pos 4.000, -5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NCAll' CURVES data:'NCAll' - pos -12.000, -5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
nurbs-gen-single
==== Curves(new): 96 - Curve 'C220' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (1.000, 0.000, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 - Curve 'C221' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (1.000, 0.000, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 - Curve 'C222' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (1.000, 0.000, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 - Curve 'C223' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (1.000, 0.000, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 - Curve 'C320' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C321' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C322' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C323' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C330' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C331' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C332' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C333' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C420' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C421' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C422' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C423' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C430' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C431' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C432' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 2 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C433' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 3 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C440' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C441' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C442' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C443' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C520' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C521' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C522' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C523' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C530' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C531' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C532' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C533' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C540' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C541' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C542' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C543' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - 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scl 1.000, 1.000, 1.000 - Obj 'C630' CURVES data:'C630' - pos 16.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'C631' CURVES data:'C631' - pos 16.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'C632' CURVES data:'C632' - pos 16.000, 2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'C633' CURVES data:'C633' - pos 16.000, 3.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'C640' CURVES data:'C640' - pos 16.000, 5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'C641' CURVES data:'C641' - pos 16.000, 6.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'C642' CURVES data:'C642' - pos 16.000, 7.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'C643' CURVES data:'C643' - pos 16.000, 8.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC220' CURVES data:'NC220' - pos -12.000, -5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC221' CURVES data:'NC221' - pos -12.000, -4.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC222' CURVES data:'NC222' - pos -12.000, -3.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC223' CURVES data:'NC223' - pos -12.000, -2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC320' CURVES data:'NC320' - pos -9.000, -5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC321' CURVES data:'NC321' - pos -9.000, -4.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC322' CURVES data:'NC322' - pos -9.000, -3.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC323' CURVES data:'NC323' - pos -9.000, -2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC330' CURVES data:'NC330' - pos -9.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC331' CURVES data:'NC331' - pos -9.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC332' CURVES data:'NC332' - pos -9.000, 2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC333' CURVES data:'NC333' - pos -9.000, 3.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC420' CURVES data:'NC420' - pos -6.000, -5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC421' CURVES data:'NC421' - pos -6.000, -4.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC422' CURVES data:'NC422' - pos -6.000, -3.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC423' CURVES data:'NC423' - pos -6.000, -2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC430' CURVES data:'NC430' - pos -6.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC431' CURVES data:'NC431' - pos -6.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC432' CURVES data:'NC432' - pos -6.000, 2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC433' CURVES data:'NC433' - pos -6.000, 3.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC440' CURVES data:'NC440' - pos -6.000, 5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC441' CURVES data:'NC441' - pos -6.000, 6.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC442' CURVES data:'NC442' - pos -6.000, 7.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC443' CURVES data:'NC443' - pos -6.000, 8.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC520' CURVES data:'NC520' - pos -3.000, -5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC521' CURVES data:'NC521' - pos -3.000, -4.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC522' CURVES data:'NC522' - pos -3.000, -3.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC523' CURVES data:'NC523' - pos -3.000, -2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC530' CURVES data:'NC530' - pos -3.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC531' CURVES data:'NC531' - pos -3.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC532' CURVES data:'NC532' - pos -3.000, 2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC533' CURVES data:'NC533' - pos -3.000, 3.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC540' CURVES data:'NC540' - pos -3.000, 5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC541' CURVES data:'NC541' - pos -3.000, 6.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC542' CURVES data:'NC542' - pos -3.000, 7.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC543' CURVES data:'NC543' - pos -3.000, 8.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC620' CURVES data:'NC620' - pos 0.000, -5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC621' CURVES data:'NC621' - pos 0.000, -4.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC622' CURVES data:'NC622' - pos 0.000, -3.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC623' CURVES data:'NC623' - pos 0.000, -2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC630' CURVES data:'NC630' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC631' CURVES data:'NC631' - pos 0.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC632' CURVES data:'NC632' - pos 0.000, 2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC633' CURVES data:'NC633' - pos 0.000, 3.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC640' CURVES data:'NC640' - pos 0.000, 5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC641' CURVES data:'NC641' - pos 0.000, 6.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC642' CURVES data:'NC642' - pos 0.000, 7.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC643' CURVES data:'NC643' - pos 0.000, 8.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Curves(new): 96 - Curve 'C220' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (1.000, 0.000, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 - Curve 'C221' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (1.000, 0.000, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 - Curve 'C222' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (1.000, 0.000, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 - Curve 'C223' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (1.000, 0.000, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 - Curve 'C320' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C321' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C322' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C323' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C330' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C331' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C332' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C333' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (0.000, 0.000, 0.000) - (1.000, 0.900, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 - Curve 'C420' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C421' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C422' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C423' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C430' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C431' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C432' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 2 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C433' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 3 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C440' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C441' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C442' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C443' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.333, 0.000, 0.000) - (0.333, 0.900, 0.000) - (1.000, 0.800, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 - Curve 'C520' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C521' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C522' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C523' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C530' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C531' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C532' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C533' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C540' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C541' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C542' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C543' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.500, 0.000, 0.000) - (0.000, 0.900, 0.000) - (0.500, 0.800, 0.000) - (1.000, 0.500, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 - Curve 'C620' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'C621' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'C622' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'C623' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 2 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'C630' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'C631' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'C632' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 2 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'C633' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 3 - attr 'nurbs_order' INT8 CURVE - 3 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'C640' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 0 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 - Curve 'C641' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'knots_mode' INT8 CURVE - 4 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - 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3 - attr 'cyclic' BOOLEAN CURVE - 0 - attr 'knots_mode' INT8 CURVE - 3 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'nurbs_weight' FLOAT POINT - 1.000 0.707 1.000 0.707 1.000 0.707 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.700, 0.000) - (-0.600, 0.000, 0.000) - (-0.200, 0.900, 0.000) - (0.200, 0.800, 0.000) - (0.600, 0.500, 0.000) - (1.000, 0.100, 0.000) - attr 'radius' FLOAT POINT - 0.005 0.010 0.015 0.020 0.025 0.030 ==== Objects: 96 - Obj 'C220' CURVES data:'C220' - pos 4.000, -5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'C221' CURVES data:'C221' - pos 4.000, -4.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'C222' CURVES data:'C222' - pos 4.000, -3.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'C223' CURVES data:'C223' - pos 4.000, -2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'C320' CURVES data:'C320' - pos 7.000, -5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - 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Obj 'NC522' CURVES data:'NC522' - pos -3.000, -3.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC523' CURVES data:'NC523' - pos -3.000, -2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC530' CURVES data:'NC530' - pos -3.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC531' CURVES data:'NC531' - pos -3.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC532' CURVES data:'NC532' - pos -3.000, 2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC533' CURVES data:'NC533' - pos -3.000, 3.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC540' CURVES data:'NC540' - pos -3.000, 5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC541' CURVES data:'NC541' - pos -3.000, 6.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC542' CURVES data:'NC542' - pos -3.000, 7.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC543' CURVES data:'NC543' - pos -3.000, 8.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC620' CURVES data:'NC620' - pos 0.000, -5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC621' CURVES data:'NC621' - pos 0.000, -4.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC622' CURVES data:'NC622' - pos 0.000, -3.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC623' CURVES data:'NC623' - pos 0.000, -2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC630' CURVES data:'NC630' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC631' CURVES data:'NC631' - pos 0.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC632' CURVES data:'NC632' - pos 0.000, 2.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC633' CURVES data:'NC633' - pos 0.000, 3.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC640' CURVES data:'NC640' - pos 0.000, 5.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC641' CURVES data:'NC641' - pos 0.000, 6.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC642' CURVES data:'NC642' - pos 0.000, 7.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'NC643' CURVES data:'NC643' - pos 0.000, 8.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
prim-hierarchy
==== Meshes: 3 - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) - (1.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - Mesh 'Plane_001' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) - (1.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - Mesh 'Plane_002' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) - (1.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 ==== Objects: 5 - Obj 'Empty' EMPTY par:'World' - pos 3.000, 0.000, -2.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Plane' MESH data:'Plane' par:'World' - pos 0.000, -2.000, -2.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True - Obj 'Plane_001' MESH data:'Plane_001' par:'World' - pos 0.000, 1.500, -2.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True - Obj 'Plane_002' MESH data:'Plane_002' par:'Empty' - pos 0.000, 0.000, -2.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True - Obj 'World' EMPTY - pos 0.000, 0.000, 2.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 3 - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) - (1.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - Mesh 'Plane_001' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) - (1.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - Mesh 'Plane_002' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) - (1.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 ==== Objects: 5 - Obj 'Empty' EMPTY par:'World' - pos 3.000, 0.000, -2.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Plane' MESH data:'Plane' par:'World' - pos 0.000, -2.000, -2.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True - Obj 'Plane_001' MESH data:'Plane_001' par:'World' - pos 0.000, 1.500, -2.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True - Obj 'Plane_002' MESH data:'Plane_002' par:'Empty' - pos 0.000, 0.000, -2.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True - Obj 'World' EMPTY - pos 0.000, 0.000, 2.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
unused_pointinstancer_crash
==== Meshes: 3 - Mesh 'A' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) - (0.500, 0.500, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - Mesh 'A.001' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) - (0.500, 0.500, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - Mesh 'A.002' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) - (0.500, 0.500, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Point Clouds: 1 - PointCloud 'point_instancer' points:1 - attr 'mask' BOOLEAN POINT - 1 - attr 'orientation' QUATERNION POINT - (0.929, 0.301, 0.205, -0.066) - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - attr 'proto_index' INT POINT - 0 - attr 'scale' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) ==== Objects: 6 - Obj 'A' MESH data:'A' par:'main_inst1' - pos 0.000, 0.000, 0.000 - rot 0.627, 0.435, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'A.001' MESH data:'A.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'A.002' MESH data:'A.002' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'main_inst1' EMPTY par:'root' - pos -2.680, -1.249, -0.181 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'point_instancer' POINTCLOUD data:'point_instancer' par:'main_inst1' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - NODES 'GeometryNodes' - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 3 - Mesh 'A' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) - (0.500, 0.500, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - Mesh 'A.001' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) - (0.500, 0.500, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - Mesh 'A.002' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) - (0.500, 0.500, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Point Clouds: 1 - PointCloud 'point_instancer' points:1 - attr 'mask' BOOLEAN POINT - 1 - attr 'orientation' QUATERNION POINT - (0.929, 0.301, 0.205, -0.066) - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - attr 'proto_index' INT POINT - 0 - attr 'scale' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) ==== Objects: 6 - Obj 'A' MESH data:'A' par:'main_inst1' - pos 0.000, 0.000, 0.000 - rot 0.627, 0.435, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'A.001' MESH data:'A.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'A.002' MESH data:'A.002' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'main_inst1' EMPTY par:'root' - pos -2.680, -1.249, -0.181 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'point_instancer' POINTCLOUD data:'point_instancer' par:'main_inst1' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - NODES 'GeometryNodes' - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
unused_prototypes_crash_139162
==== Meshes: 1 - Mesh 'ProtoCube' vtx:8 face:6 loop:24 edge:12 - 0 1 2 3 4 5 6 7 0 6 ... 3 2 0 3 7 6 4 2 1 5 - 0/3 0/1 1/2 2/3 4/7 4/5 5/6 6/7 0/6 1/5 2/4 3/7 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (-1.000, 1.000, 1.000) - (-1.000, -1.000, 1.000) - (1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - (-1.000, 1.000, -1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, -1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 1 1 ==== Point Clouds: 1 - PointCloud 'MainInstancer' points:2 - attr 'mask' BOOLEAN POINT - 1 1 - attr 'orientation' QUATERNION POINT - (1.000, 0.000, 0.000, 0.000) - (1.000, 0.000, 0.000, 0.000) - attr 'position' FLOAT_VECTOR POINT - (2.000, 0.000, 0.000) - (-2.000, 0.000, 0.000) - attr 'proto_index' INT POINT - 0 0 - attr 'scale' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, 1.000) ==== Objects: 2 - Obj 'MainInstancer' POINTCLOUD data:'MainInstancer' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - NODES 'GeometryNodes' - Obj 'ProtoCube' MESH data:'ProtoCube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'ProtoCube' vtx:8 face:6 loop:24 edge:12 - 0 1 2 3 4 5 6 7 0 6 ... 3 2 0 3 7 6 4 2 1 5 - 0/3 0/1 1/2 2/3 4/7 4/5 5/6 6/7 0/6 1/5 2/4 3/7 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (-1.000, 1.000, 1.000) - (-1.000, -1.000, 1.000) - (1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - (-1.000, 1.000, -1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, -1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 1 1 ==== Point Clouds: 1 - PointCloud 'MainInstancer' points:2 - attr 'mask' BOOLEAN POINT - 1 1 - attr 'orientation' QUATERNION POINT - (1.000, 0.000, 0.000, 0.000) - (1.000, 0.000, 0.000, 0.000) - attr 'position' FLOAT_VECTOR POINT - (2.000, 0.000, 0.000) - (-2.000, 0.000, 0.000) - attr 'proto_index' INT POINT - 0 0 - attr 'scale' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, 1.000) ==== Objects: 2 - Obj 'MainInstancer' POINTCLOUD data:'MainInstancer' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - NODES 'GeometryNodes' - Obj 'ProtoCube' MESH data:'ProtoCube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
usd_anim_camera_props
==== Meshes: 6 - Mesh 'background' vtx:65 face:48 loop:192 edge:112 - 64 29 7 37 63 30 6 38 62 25 ... 37 14 20 52 64 49 52 16 29 64 - 37/64 29/64 7/29 7/37 38/63 30/63 6/30 6/38 31/62 25/62 ... 41/62 8/31 44/62 12/25 45/63 15/38 48/63 49/64 14/37 52/64 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (-2.000, 0.000, 2.000) - (6.000, 0.000, -2.000) - (2.000, 0.000, 2.000) - (6.000, 0.000, 2.000) - (-6.000, 0.000, -2.000) - (-6.000, 0.000, 2.000) - (-2.000, 0.000, -2.000) - (2.000, 0.000, -2.000) - (-4.000, 0.000, -2.000) - (0.000, 0.000, 2.000) ... - (5.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-5.000, 0.000, 1.000) - (-3.000, 0.000, 1.000) - (-3.000, 0.000, -1.000) - (-5.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (3.000, 0.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0 - attr 'st' FLOAT2 CORNER - (0.750, 0.250) - (0.667, 0.250) - (0.667, 0.000) - (0.750, 0.000) - (0.417, 0.250) - (0.333, 0.250) - (0.333, 0.000) - (0.417, 0.000) - (0.083, 0.250) - (0.000, 0.250) ... - (0.750, 0.000) - (0.833, 0.000) - (0.833, 0.500) - (0.750, 0.500) - (0.750, 0.250) - (0.833, 0.250) - (0.750, 0.500) - (0.667, 0.500) - (0.667, 0.250) - (0.750, 0.250) - Mesh 'Cone' vtx:9 face:9 loop:32 edge:16 - 0 8 1 1 8 2 2 8 3 3 ... 4 5 6 7 6 8 7 7 8 0 - 0/1 0/8 1/8 1/2 2/8 2/3 3/8 3/4 4/8 4/5 5/8 5/6 6/8 0/7 6/7 7/8 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'displayColor' FLOAT_COLOR CORNER - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) ... - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - attr 'material_index' INT FACE - 0 0 0 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.500, -0.500) - (0.354, 0.354, -0.500) - (0.500, 0.000, -0.500) - (0.354, -0.354, -0.500) - (0.000, -0.500, -0.500) - (-0.354, -0.354, -0.500) - (-0.500, 0.000, -0.500) - (-0.354, 0.354, -0.500) - (0.000, 0.000, 0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 - attr 'st' FLOAT2 CORNER - (0.250, 0.490) - (0.250, 0.250) - (0.420, 0.420) - (0.420, 0.420) - (0.250, 0.250) - (0.490, 0.250) - (0.490, 0.250) - (0.250, 0.250) - (0.420, 0.080) - (0.420, 0.080) ... - (0.750, 0.010) - (0.580, 0.080) - (0.510, 0.250) - (0.580, 0.420) - (0.010, 0.250) - (0.250, 0.250) - (0.080, 0.420) - (0.080, 0.420) - (0.250, 0.250) - (0.250, 0.490) - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 3 7 6 6 7 ... 1 0 2 6 4 0 7 3 1 5 - 0/2 0/1 1/3 2/3 2/6 3/7 6/7 4/6 5/7 4/5 0/4 1/5 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'displayColor' FLOAT_COLOR CORNER - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) ... - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, -0.500) - (-0.500, -0.500, 0.500) - (-0.500, 0.500, -0.500) - (-0.500, 0.500, 0.500) - (0.500, -0.500, -0.500) - (0.500, -0.500, 0.500) - (0.500, 0.500, -0.500) - (0.500, 0.500, 0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 1 1 - attr 'st' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) - (0.375, 0.250) - (0.375, 0.250) - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - (0.375, 0.500) - (0.625, 0.500) ... - (0.625, 1.000) - (0.375, 1.000) - (0.125, 0.500) - (0.375, 0.500) - (0.375, 0.750) - (0.125, 0.750) - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - Mesh 'Cylinder' vtx:16 face:10 loop:48 edge:24 - 0 1 3 2 2 3 5 4 4 5 ... 1 0 0 2 4 6 8 10 12 14 - 0/2 0/1 1/3 2/3 2/4 3/5 4/5 4/6 5/7 6/7 ... 9/11 10/11 10/12 11/13 12/13 1/15 13/15 12/14 14/15 0/14 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'displayColor' FLOAT_COLOR CORNER - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) ... - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - attr 'material_index' INT FACE - 0 0 0 0 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.500, -0.250) - (0.000, 0.500, 0.250) - (0.354, 0.354, -0.250) - (0.354, 0.354, 0.250) - (0.500, 0.000, -0.250) - (0.500, 0.000, 0.250) - (0.354, -0.354, -0.250) - (0.354, -0.354, 0.250) - (0.000, -0.500, -0.250) - (0.000, -0.500, 0.250) - (-0.354, -0.354, -0.250) - (-0.354, -0.354, 0.250) - (-0.500, 0.000, -0.250) - (-0.500, 0.000, 0.250) - (-0.354, 0.354, -0.250) - (-0.354, 0.354, 0.250) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1 - attr 'st' FLOAT2 CORNER - (1.000, 0.500) - (1.000, 1.000) - (0.875, 1.000) - (0.875, 0.500) - (0.875, 0.500) - (0.875, 1.000) - (0.750, 1.000) - (0.750, 0.500) - (0.750, 0.500) - (0.750, 1.000) ... - (0.000, 1.000) - (0.000, 0.500) - (0.750, 0.490) - (0.920, 0.420) - (0.990, 0.250) - (0.920, 0.080) - (0.750, 0.010) - (0.580, 0.080) - (0.510, 0.250) - (0.580, 0.420) - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'displayColor' FLOAT_COLOR CORNER - (0.078, 0.387, 0.673, 1.000) - (0.078, 0.387, 0.673, 1.000) - (0.078, 0.387, 0.673, 1.000) - (0.078, 0.387, 0.673, 1.000) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.000, -1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - Mesh 'Sphere' vtx:62 face:72 loop:264 edge:132 - 61 1 5 6 60 0 3 4 59 32 ... 58 61 57 56 60 1 55 54 59 0 - 6/61 1/61 1/5 5/6 4/60 0/60 0/3 3/4 2/59 32/59 ... 49/54 32/54 38/58 56/57 54/55 58/61 1/57 56/60 0/55 54/59 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'displayColor' FLOAT_COLOR CORNER - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) ... - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - attr 'material_index' INT FACE - 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.433, 0.250) - (0.000, 0.433, -0.250) - (0.125, 0.217, 0.433) - (0.217, 0.375, 0.250) - (0.250, 0.433, 0.000) - (0.217, 0.375, -0.250) - (0.125, 0.217, -0.433) - (0.217, 0.125, 0.433) - (0.375, 0.217, 0.250) - (0.433, 0.250, 0.000) ... - (-0.375, 0.217, -0.250) - (-0.217, 0.125, -0.433) - (-0.125, 0.217, 0.433) - (-0.217, 0.375, 0.250) - (-0.250, 0.433, 0.000) - (-0.217, 0.375, -0.250) - (-0.125, 0.217, -0.433) - (0.000, 0.250, 0.433) - (0.000, 0.500, 0.000) - (0.000, 0.250, -0.433) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1 - attr 'st' FLOAT2 CORNER - (0.750, 0.167) - (0.750, 0.333) - (0.667, 0.333) - (0.667, 0.167) - (0.750, 0.500) - (0.750, 0.667) - (0.667, 0.667) - (0.667, 0.500) - (0.750, 0.833) - (0.708, 1.000) ... - (0.833, 0.167) - (0.750, 0.167) - (0.833, 0.333) - (0.833, 0.500) - (0.750, 0.500) - (0.750, 0.333) - (0.833, 0.667) - (0.833, 0.833) - (0.750, 0.833) - (0.750, 0.667) ==== Objects: 12 - Obj 'background' MESH data:'background' par:'viz_targets' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CamA' CAMERA data:'CamA' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CamB' CAMERA data:'CamB' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CamC' CAMERA data:'CamC' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CamD' CAMERA data:'CamD' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CamE' CAMERA data:'CamE' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cone' MESH data:'Cone' par:'viz_targets' - pos 0.000, -1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' par:'viz_targets' - pos -4.000, -1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cylinder' MESH data:'Cylinder' par:'viz_targets' - pos 2.000, -1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Plane' MESH data:'Plane' par:'viz_targets' - pos 4.000, -1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sphere' MESH data:'Sphere' par:'viz_targets' - pos -2.000, -1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'viz_targets' EMPTY - pos 0.000, 12.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 5 - Cam 'CamA' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0 - fov 0.691 (h 0.691 v 0.400) - sensor 36.0x20.2 shift 0.000,0.000 - dof dist:10.000 fstop:2.8 blades:0 - anim act:CamAAction slot:CACamA blend:REPLACE drivers:0 - Cam 'CamB' PERSP lens:50.0 MILLIMETERS near:0.100 far:10.0 orthosize:6.0 - fov 0.691 (h 0.691 v 0.400) - sensor 36.0x20.2 shift 0.000,0.000 - anim act:CamBAction slot:CACamB blend:REPLACE drivers:0 - Cam 'CamC' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0 - fov 0.691 (h 0.691 v 0.400) - sensor 36.0x20.2 shift 0.000,0.000 - anim act:CamCAction slot:CACamC blend:REPLACE drivers:0 - Cam 'CamD' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 - anim act:CamDAction slot:CACamD blend:REPLACE drivers:0 - Cam 'CamE' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0 - fov 0.691 (h 0.691 v 0.400) - sensor 36.0x20.2 shift 0.000,0.000 ==== Actions: 4 - Action 'CamAAction' curverange:(1.0 .. 5.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'CACamA' curves:4 - fcu 'dof.aperture_fstop[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 2.800) lh:(0.667, 2.800 AUTO) rh:(1.333, 2.800 AUTO) - (2.000, 2.800) lh:(1.667, 3.564 AUTO) rh:(2.333, 2.036 AUTO) - (3.000, 0.000) lh:(2.667, -0.257 AUTO) rh:(3.333, 0.257 AUTO) - (4.000, 5.000) lh:(3.667, 3.064 AUTO) rh:(4.333, 6.936 AUTO) - (5.000, 8.000) lh:(4.667, 8.000 AUTO) rh:(5.333, 8.000 AUTO) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 - (1.000, 10.000) lh:(0.667, 10.000 AUTO) rh:(1.333, 10.000 AUTO) - (2.000, 10.000) lh:(1.667, 9.929 AUTO) rh:(2.667, 10.143 AUTO) - (4.000, 15.000) lh:(3.333, 10.857 AUTO) rh:(4.333, 17.071 AUTO) - (5.000, 20.000) lh:(4.667, 20.000 AUTO) rh:(5.333, 20.000 AUTO) - fcu 'dof.use_dof[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 1.000) lh:(0.667, 1.000 AUTO) rh:(1.333, 1.000 AUTO) - (2.000, 1.000) lh:(1.667, 1.250 AUTO) rh:(2.333, 0.750 AUTO) - (3.000, 0.000) lh:(2.667, 0.000 AUTO) rh:(3.333, 0.000 AUTO) - (4.000, 1.000) lh:(3.667, 0.750 AUTO) rh:(4.333, 1.250 AUTO) - (5.000, 1.000) lh:(4.667, 1.000 AUTO) rh:(5.333, 1.000 AUTO) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 - (1.000, 50.000) lh:(0.667, 50.000 AUTO) rh:(1.333, 50.000 AUTO) - (2.000, 60.000) lh:(1.667, 56.000 AUTO) rh:(2.333, 64.000 AUTO) - (3.000, 70.000) lh:(2.667, 66.000 AUTO) rh:(3.333, 74.000 AUTO) - (4.000, 80.000) lh:(3.667, 80.000 AUTO) rh:(4.333, 80.000 AUTO) - Action 'CamBAction' curverange:(1.0 .. 5.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'CACamB' curves:2 - fcu 'clip_end[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 10.000) lh:(0.667, 10.000 AUTO) rh:(1.333, 10.000 AUTO) - (2.000, 11.000) lh:(1.667, 10.339 AUTO) rh:(2.333, 11.661 AUTO) - (3.000, 13.000) lh:(2.667, 12.643 AUTO) rh:(3.333, 13.357 AUTO) - (4.000, 13.000) lh:(3.667, 13.089 AUTO) rh:(4.333, 12.911 AUTO) - (5.000, 13.000) lh:(4.667, 13.000 AUTO) rh:(5.333, 13.000 AUTO) - fcu 'clip_start[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 0.100) lh:(0.667, 0.100 AUTO) rh:(1.333, 0.100 AUTO) - (2.000, 0.100) lh:(1.667, 0.652 AUTO) rh:(2.333, -0.452 AUTO) - (3.000, 0.100) lh:(2.667, -2.107 AUTO) rh:(3.333, 2.307 AUTO) - (4.000, 10.550) lh:(3.667, 8.377 AUTO) rh:(4.333, 12.723 AUTO) - (5.000, 11.000) lh:(4.667, 11.000 AUTO) rh:(5.333, 11.000 AUTO) - Action 'CamCAction' curverange:(1.0 .. 5.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'CACamC' curves:2 - fcu 'shift_x[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (1.000, -0.200) lh:(0.667, -0.200 AUTO) rh:(1.333, -0.200 AUTO) - (2.000, 0.000) lh:(1.667, -0.100 AUTO) rh:(2.333, 0.100 AUTO) - (3.000, 0.200) lh:(2.667, 0.200 AUTO) rh:(3.333, 0.200 AUTO) - fcu 'shift_y[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (3.000, 0.000) lh:(2.667, 0.000 AUTO) rh:(3.333, 0.000 AUTO) - (4.000, 0.150) lh:(3.667, 0.188 AUTO) rh:(4.333, 0.112 AUTO) - (5.000, -0.150) lh:(4.667, -0.150 AUTO) rh:(5.333, -0.150 AUTO) - Action 'CamDAction' curverange:(1.0 .. 5.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'CACamD' curves:5 - fcu 'sensor_fit[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 1.000) lh:(0.667, 1.000 AUTO) rh:(1.333, 1.000 AUTO) - (2.000, 1.000) lh:(1.667, 1.000 AUTO) rh:(2.333, 1.000 AUTO) - (3.000, 1.000) lh:(2.667, 1.000 AUTO) rh:(3.333, 1.000 AUTO) - (4.000, 1.000) lh:(3.667, 1.000 AUTO) rh:(4.333, 1.000 AUTO) - (5.000, 1.000) lh:(4.667, 1.000 AUTO) rh:(5.333, 1.000 AUTO) - fcu 'sensor_height[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 20.250) lh:(0.667, 20.250 AUTO) rh:(1.333, 20.250 AUTO) - (2.000, 24.188) lh:(1.667, 21.924 AUTO) rh:(2.333, 26.451 AUTO) - (3.000, 28.125) lh:(2.667, 29.304 AUTO) rh:(3.333, 26.946 AUTO) - (4.000, 24.000) lh:(3.667, 21.737 AUTO) rh:(4.333, 26.263 AUTO) - (5.000, 36.000) lh:(4.667, 36.000 AUTO) rh:(5.333, 36.000 AUTO) - fcu 'sensor_width[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 36.000) lh:(0.667, 36.000 AUTO) rh:(1.333, 36.000 AUTO) - (2.000, 43.000) lh:(1.667, 38.976 AUTO) rh:(2.333, 47.024 AUTO) - (3.000, 50.000) lh:(2.667, 52.095 AUTO) rh:(3.333, 47.905 AUTO) - (4.000, 42.667) lh:(3.667, 38.643 AUTO) rh:(4.333, 46.690 AUTO) - (5.000, 64.000) lh:(4.667, 64.000 AUTO) rh:(5.333, 64.000 AUTO) - fcu 'shift_x[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, -0.200) lh:(0.667, -0.200 AUTO) rh:(1.333, -0.200 AUTO) - (2.000, 0.000) lh:(1.667, -0.098 AUTO) rh:(2.333, 0.098 AUTO) - (3.000, 0.200) lh:(2.667, 0.190 AUTO) rh:(3.333, 0.210 AUTO) - (4.000, 0.112) lh:(3.667, 0.137 AUTO) rh:(4.333, 0.088 AUTO) - (5.000, 0.113) lh:(4.667, 0.113 AUTO) rh:(5.333, 0.113 AUTO) - fcu 'shift_y[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 0.150) lh:(0.667, 0.150 AUTO) rh:(1.333, 0.150 AUTO) - (2.000, 0.150) lh:(1.667, 0.146 AUTO) rh:(2.333, 0.154 AUTO) - (3.000, 0.150) lh:(2.667, 0.164 AUTO) rh:(3.333, 0.136 AUTO) - (4.000, 0.084) lh:(3.667, 0.097 AUTO) rh:(4.333, 0.071 AUTO) - (5.000, 0.084) lh:(4.667, 0.084 AUTO) rh:(5.333, 0.084 AUTO)
==== Meshes: 6 - Mesh 'background' vtx:65 face:48 loop:192 edge:112 - 64 29 7 37 63 30 6 38 62 25 ... 37 14 20 52 64 49 52 16 29 64 - 37/64 29/64 7/29 7/37 38/63 30/63 6/30 6/38 31/62 25/62 ... 41/62 8/31 44/62 12/25 45/63 15/38 48/63 49/64 14/37 52/64 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (-2.000, 0.000, 2.000) - (6.000, 0.000, -2.000) - (2.000, 0.000, 2.000) - (6.000, 0.000, 2.000) - (-6.000, 0.000, -2.000) - (-6.000, 0.000, 2.000) - (-2.000, 0.000, -2.000) - (2.000, 0.000, -2.000) - (-4.000, 0.000, -2.000) - (0.000, 0.000, 2.000) ... - (5.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-5.000, 0.000, 1.000) - (-3.000, 0.000, 1.000) - (-3.000, 0.000, -1.000) - (-5.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (3.000, 0.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0 - attr 'st' FLOAT2 CORNER - (0.750, 0.250) - (0.667, 0.250) - (0.667, 0.000) - (0.750, 0.000) - (0.417, 0.250) - (0.333, 0.250) - (0.333, 0.000) - (0.417, 0.000) - (0.083, 0.250) - (0.000, 0.250) ... - (0.750, 0.000) - (0.833, 0.000) - (0.833, 0.500) - (0.750, 0.500) - (0.750, 0.250) - (0.833, 0.250) - (0.750, 0.500) - (0.667, 0.500) - (0.667, 0.250) - (0.750, 0.250) - Mesh 'Cone' vtx:9 face:9 loop:32 edge:16 - 0 8 1 1 8 2 2 8 3 3 ... 4 5 6 7 6 8 7 7 8 0 - 0/1 0/8 1/8 1/2 2/8 2/3 3/8 3/4 4/8 4/5 5/8 5/6 6/8 0/7 6/7 7/8 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'displayColor' FLOAT_COLOR CORNER - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) ... - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - (0.554, 0.673, 0.078, 1.000) - attr 'material_index' INT FACE - 0 0 0 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.500, -0.500) - (0.354, 0.354, -0.500) - (0.500, 0.000, -0.500) - (0.354, -0.354, -0.500) - (0.000, -0.500, -0.500) - (-0.354, -0.354, -0.500) - (-0.500, 0.000, -0.500) - (-0.354, 0.354, -0.500) - (0.000, 0.000, 0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 - attr 'st' FLOAT2 CORNER - (0.250, 0.490) - (0.250, 0.250) - (0.420, 0.420) - (0.420, 0.420) - (0.250, 0.250) - (0.490, 0.250) - (0.490, 0.250) - (0.250, 0.250) - (0.420, 0.080) - (0.420, 0.080) ... - (0.750, 0.010) - (0.580, 0.080) - (0.510, 0.250) - (0.580, 0.420) - (0.010, 0.250) - (0.250, 0.250) - (0.080, 0.420) - (0.080, 0.420) - (0.250, 0.250) - (0.250, 0.490) - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 1 3 2 2 3 7 6 6 7 ... 1 0 2 6 4 0 7 3 1 5 - 0/2 0/1 1/3 2/3 2/6 3/7 6/7 4/6 5/7 4/5 0/4 1/5 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'displayColor' FLOAT_COLOR CORNER - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) ... - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - (0.673, 0.078, 0.078, 1.000) - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, -0.500) - (-0.500, -0.500, 0.500) - (-0.500, 0.500, -0.500) - (-0.500, 0.500, 0.500) - (0.500, -0.500, -0.500) - (0.500, -0.500, 0.500) - (0.500, 0.500, -0.500) - (0.500, 0.500, 0.500) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 1 1 - attr 'st' FLOAT2 CORNER - (0.375, 0.000) - (0.625, 0.000) - (0.625, 0.250) - (0.375, 0.250) - (0.375, 0.250) - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - (0.375, 0.500) - (0.625, 0.500) ... - (0.625, 1.000) - (0.375, 1.000) - (0.125, 0.500) - (0.375, 0.500) - (0.375, 0.750) - (0.125, 0.750) - (0.625, 0.500) - (0.875, 0.500) - (0.875, 0.750) - (0.625, 0.750) - Mesh 'Cylinder' vtx:16 face:10 loop:48 edge:24 - 0 1 3 2 2 3 5 4 4 5 ... 1 0 0 2 4 6 8 10 12 14 - 0/2 0/1 1/3 2/3 2/4 3/5 4/5 4/6 5/7 6/7 ... 9/11 10/11 10/12 11/13 12/13 1/15 13/15 12/14 14/15 0/14 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'displayColor' FLOAT_COLOR CORNER - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) ... - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - (0.078, 0.673, 0.214, 1.000) - attr 'material_index' INT FACE - 0 0 0 0 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.500, -0.250) - (0.000, 0.500, 0.250) - (0.354, 0.354, -0.250) - (0.354, 0.354, 0.250) - (0.500, 0.000, -0.250) - (0.500, 0.000, 0.250) - (0.354, -0.354, -0.250) - (0.354, -0.354, 0.250) - (0.000, -0.500, -0.250) - (0.000, -0.500, 0.250) - (-0.354, -0.354, -0.250) - (-0.354, -0.354, 0.250) - (-0.500, 0.000, -0.250) - (-0.500, 0.000, 0.250) - (-0.354, 0.354, -0.250) - (-0.354, 0.354, 0.250) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1 - attr 'st' FLOAT2 CORNER - (1.000, 0.500) - (1.000, 1.000) - (0.875, 1.000) - (0.875, 0.500) - (0.875, 0.500) - (0.875, 1.000) - (0.750, 1.000) - (0.750, 0.500) - (0.750, 0.500) - (0.750, 1.000) ... - (0.000, 1.000) - (0.000, 0.500) - (0.750, 0.490) - (0.920, 0.420) - (0.990, 0.250) - (0.920, 0.080) - (0.750, 0.010) - (0.580, 0.080) - (0.510, 0.250) - (0.580, 0.420) - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'displayColor' FLOAT_COLOR CORNER - (0.078, 0.387, 0.673, 1.000) - (0.078, 0.387, 0.673, 1.000) - (0.078, 0.387, 0.673, 1.000) - (0.078, 0.387, 0.673, 1.000) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-1.000, 0.000, -1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (1.000, 0.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - Mesh 'Sphere' vtx:62 face:72 loop:264 edge:132 - 61 1 5 6 60 0 3 4 59 32 ... 58 61 57 56 60 1 55 54 59 0 - 6/61 1/61 1/5 5/6 4/60 0/60 0/3 3/4 2/59 32/59 ... 49/54 32/54 38/58 56/57 54/55 58/61 1/57 56/60 0/55 54/59 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'displayColor' FLOAT_COLOR CORNER - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) ... - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - (0.673, 0.435, 0.078, 1.000) - attr 'material_index' INT FACE - 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.433, 0.250) - (0.000, 0.433, -0.250) - (0.125, 0.217, 0.433) - (0.217, 0.375, 0.250) - (0.250, 0.433, 0.000) - (0.217, 0.375, -0.250) - (0.125, 0.217, -0.433) - (0.217, 0.125, 0.433) - (0.375, 0.217, 0.250) - (0.433, 0.250, 0.000) ... - (-0.375, 0.217, -0.250) - (-0.217, 0.125, -0.433) - (-0.125, 0.217, 0.433) - (-0.217, 0.375, 0.250) - (-0.250, 0.433, 0.000) - (-0.217, 0.375, -0.250) - (-0.125, 0.217, -0.433) - (0.000, 0.250, 0.433) - (0.000, 0.500, 0.000) - (0.000, 0.250, -0.433) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1 - attr 'st' FLOAT2 CORNER - (0.750, 0.167) - (0.750, 0.333) - (0.667, 0.333) - (0.667, 0.167) - (0.750, 0.500) - (0.750, 0.667) - (0.667, 0.667) - (0.667, 0.500) - (0.750, 0.833) - (0.708, 1.000) ... - (0.833, 0.167) - (0.750, 0.167) - (0.833, 0.333) - (0.833, 0.500) - (0.750, 0.500) - (0.750, 0.333) - (0.833, 0.667) - (0.833, 0.833) - (0.750, 0.833) - (0.750, 0.667) ==== Objects: 12 - Obj 'background' MESH data:'background' par:'viz_targets' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CamA' CAMERA data:'CamA' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CamB' CAMERA data:'CamB' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CamC' CAMERA data:'CamC' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CamD' CAMERA data:'CamD' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'CamE' CAMERA data:'CamE' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cone' MESH data:'Cone' par:'viz_targets' - pos 0.000, -1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' par:'viz_targets' - pos -4.000, -1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cylinder' MESH data:'Cylinder' par:'viz_targets' - pos 2.000, -1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Plane' MESH data:'Plane' par:'viz_targets' - pos 4.000, -1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sphere' MESH data:'Sphere' par:'viz_targets' - pos -2.000, -1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'viz_targets' EMPTY - pos 0.000, 12.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 5 - Cam 'CamA' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0 - fov 0.691 (h 0.691 v 0.400) - sensor 36.0x20.2 shift 0.000,0.000 - dof dist:10.000 fstop:2.8 blades:0 - anim act:CamAAction slot:CACamA blend:REPLACE drivers:0 - Cam 'CamB' PERSP lens:50.0 MILLIMETERS near:0.100 far:10.0 orthosize:6.0 - fov 0.691 (h 0.691 v 0.400) - sensor 36.0x20.2 shift 0.000,0.000 - anim act:CamBAction slot:CACamB blend:REPLACE drivers:0 - Cam 'CamC' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0 - fov 0.691 (h 0.691 v 0.400) - sensor 36.0x20.2 shift 0.000,0.000 - anim act:CamCAction slot:CACamC blend:REPLACE drivers:0 - Cam 'CamD' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0 - fov 0.691 (h 0.691 v 0.471) - sensor 36.0x24.0 shift 0.000,0.000 - anim act:CamDAction slot:CACamD blend:REPLACE drivers:0 - Cam 'CamE' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0 - fov 0.691 (h 0.691 v 0.400) - sensor 36.0x20.2 shift 0.000,0.000 ==== Actions: 4 - Action 'CamAAction' curverange:(1.0 .. 5.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'CACamA' curves:4 - fcu 'dof.aperture_fstop[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 2.800) lh:(0.667, 2.800 AUTO) rh:(1.333, 2.800 AUTO) - (2.000, 2.800) lh:(1.667, 3.564 AUTO) rh:(2.333, 2.036 AUTO) - (3.000, 0.000) lh:(2.667, -0.257 AUTO) rh:(3.333, 0.257 AUTO) - (4.000, 5.000) lh:(3.667, 3.064 AUTO) rh:(4.333, 6.936 AUTO) - (5.000, 8.000) lh:(4.667, 8.000 AUTO) rh:(5.333, 8.000 AUTO) - fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 - (1.000, 10.000) lh:(0.667, 10.000 AUTO) rh:(1.333, 10.000 AUTO) - (2.000, 10.000) lh:(1.667, 9.929 AUTO) rh:(2.667, 10.143 AUTO) - (4.000, 15.000) lh:(3.333, 10.857 AUTO) rh:(4.333, 17.071 AUTO) - (5.000, 20.000) lh:(4.667, 20.000 AUTO) rh:(5.333, 20.000 AUTO) - fcu 'dof.use_dof[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 1.000) lh:(0.667, 1.000 AUTO) rh:(1.333, 1.000 AUTO) - (2.000, 1.000) lh:(1.667, 1.250 AUTO) rh:(2.333, 0.750 AUTO) - (3.000, 0.000) lh:(2.667, 0.000 AUTO) rh:(3.333, 0.000 AUTO) - (4.000, 1.000) lh:(3.667, 0.750 AUTO) rh:(4.333, 1.250 AUTO) - (5.000, 1.000) lh:(4.667, 1.000 AUTO) rh:(5.333, 1.000 AUTO) - fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4 - (1.000, 50.000) lh:(0.667, 50.000 AUTO) rh:(1.333, 50.000 AUTO) - (2.000, 60.000) lh:(1.667, 56.000 AUTO) rh:(2.333, 64.000 AUTO) - (3.000, 70.000) lh:(2.667, 66.000 AUTO) rh:(3.333, 74.000 AUTO) - (4.000, 80.000) lh:(3.667, 80.000 AUTO) rh:(4.333, 80.000 AUTO) - Action 'CamBAction' curverange:(1.0 .. 5.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'CACamB' curves:2 - fcu 'clip_end[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 10.000) lh:(0.667, 10.000 AUTO) rh:(1.333, 10.000 AUTO) - (2.000, 11.000) lh:(1.667, 10.339 AUTO) rh:(2.333, 11.661 AUTO) - (3.000, 13.000) lh:(2.667, 12.643 AUTO) rh:(3.333, 13.357 AUTO) - (4.000, 13.000) lh:(3.667, 13.089 AUTO) rh:(4.333, 12.911 AUTO) - (5.000, 13.000) lh:(4.667, 13.000 AUTO) rh:(5.333, 13.000 AUTO) - fcu 'clip_start[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 0.100) lh:(0.667, 0.100 AUTO) rh:(1.333, 0.100 AUTO) - (2.000, 0.100) lh:(1.667, 0.652 AUTO) rh:(2.333, -0.452 AUTO) - (3.000, 0.100) lh:(2.667, -2.107 AUTO) rh:(3.333, 2.307 AUTO) - (4.000, 10.550) lh:(3.667, 8.377 AUTO) rh:(4.333, 12.723 AUTO) - (5.000, 11.000) lh:(4.667, 11.000 AUTO) rh:(5.333, 11.000 AUTO) - Action 'CamCAction' curverange:(1.0 .. 5.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'CACamC' curves:2 - fcu 'shift_x[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (1.000, -0.200) lh:(0.667, -0.200 AUTO) rh:(1.333, -0.200 AUTO) - (2.000, 0.000) lh:(1.667, -0.100 AUTO) rh:(2.333, 0.100 AUTO) - (3.000, 0.200) lh:(2.667, 0.200 AUTO) rh:(3.333, 0.200 AUTO) - fcu 'shift_y[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (3.000, 0.000) lh:(2.667, 0.000 AUTO) rh:(3.333, 0.000 AUTO) - (4.000, 0.150) lh:(3.667, 0.188 AUTO) rh:(4.333, 0.112 AUTO) - (5.000, -0.150) lh:(4.667, -0.150 AUTO) rh:(5.333, -0.150 AUTO) - Action 'CamDAction' curverange:(1.0 .. 5.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'CACamD' curves:5 - fcu 'sensor_fit[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 1.000) lh:(0.667, 1.000 AUTO) rh:(1.333, 1.000 AUTO) - (2.000, 1.000) lh:(1.667, 1.000 AUTO) rh:(2.333, 1.000 AUTO) - (3.000, 1.000) lh:(2.667, 1.000 AUTO) rh:(3.333, 1.000 AUTO) - (4.000, 1.000) lh:(3.667, 1.000 AUTO) rh:(4.333, 1.000 AUTO) - (5.000, 1.000) lh:(4.667, 1.000 AUTO) rh:(5.333, 1.000 AUTO) - fcu 'sensor_height[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 20.250) lh:(0.667, 20.250 AUTO) rh:(1.333, 20.250 AUTO) - (2.000, 24.188) lh:(1.667, 21.924 AUTO) rh:(2.333, 26.451 AUTO) - (3.000, 28.125) lh:(2.667, 29.304 AUTO) rh:(3.333, 26.946 AUTO) - (4.000, 24.000) lh:(3.667, 21.737 AUTO) rh:(4.333, 26.263 AUTO) - (5.000, 36.000) lh:(4.667, 36.000 AUTO) rh:(5.333, 36.000 AUTO) - fcu 'sensor_width[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 36.000) lh:(0.667, 36.000 AUTO) rh:(1.333, 36.000 AUTO) - (2.000, 43.000) lh:(1.667, 38.976 AUTO) rh:(2.333, 47.024 AUTO) - (3.000, 50.000) lh:(2.667, 52.095 AUTO) rh:(3.333, 47.905 AUTO) - (4.000, 42.667) lh:(3.667, 38.643 AUTO) rh:(4.333, 46.690 AUTO) - (5.000, 64.000) lh:(4.667, 64.000 AUTO) rh:(5.333, 64.000 AUTO) - fcu 'shift_x[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, -0.200) lh:(0.667, -0.200 AUTO) rh:(1.333, -0.200 AUTO) - (2.000, 0.000) lh:(1.667, -0.098 AUTO) rh:(2.333, 0.098 AUTO) - (3.000, 0.200) lh:(2.667, 0.190 AUTO) rh:(3.333, 0.210 AUTO) - (4.000, 0.112) lh:(3.667, 0.137 AUTO) rh:(4.333, 0.088 AUTO) - (5.000, 0.113) lh:(4.667, 0.113 AUTO) rh:(5.333, 0.113 AUTO) - fcu 'shift_y[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5 - (1.000, 0.150) lh:(0.667, 0.150 AUTO) rh:(1.333, 0.150 AUTO) - (2.000, 0.150) lh:(1.667, 0.146 AUTO) rh:(2.333, 0.154 AUTO) - (3.000, 0.150) lh:(2.667, 0.164 AUTO) rh:(3.333, 0.136 AUTO) - (4.000, 0.084) lh:(3.667, 0.097 AUTO) rh:(4.333, 0.071 AUTO) - (5.000, 0.084) lh:(4.667, 0.084 AUTO) rh:(5.333, 0.084 AUTO)
 
usd_blendshapes_duplicate
==== Meshes: 3 - Mesh 'o1' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-0.050, -0.400, 0.000) - (0.050, -0.400, 0.000) - (-0.050, 0.400, 0.000) - (0.050, 0.400, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'skel:jointIndices' INT POINT - 0 0 0 0 - attr 'skel:jointWeights' FLOAT POINT - 1.000 1.000 1.000 1.000 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - shape key 'Basis' w:0.000 vgrp:'' 0:(-0.050, -0.400, 0.000) 1:(0.050, -0.400, 0.000) 2:(-0.050, 0.400, 0.000) - shape key 'Key_1' w:0.000 vgrp:'' 0:(0.950, -0.400, 0.000) 1:(1.050, -0.400, 0.000) 2:(0.950, 0.400, 0.000) - Mesh 'o2' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-0.050, -0.400, 0.000) - (0.050, -0.400, 0.000) - (-0.050, 0.400, 0.000) - (0.050, 0.400, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'skel:jointIndices' INT POINT - 0 0 0 0 - attr 'skel:jointWeights' FLOAT POINT - 1.000 1.000 1.000 1.000 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - shape key 'Basis' w:0.000 vgrp:'' 0:(-0.050, -0.400, 0.000) 1:(0.050, -0.400, 0.000) 2:(-0.050, 0.400, 0.000) - shape key 'Key_1' w:0.000 vgrp:'' 0:(0.950, -0.400, 0.000) 1:(1.050, -0.400, 0.000) 2:(0.950, 0.400, 0.000) - Mesh 'o3' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-0.050, -0.400, 0.000) - (0.050, -0.400, 0.000) - (-0.050, 0.400, 0.000) - (0.050, 0.400, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'skel:jointIndices' INT POINT - 0 0 0 0 - attr 'skel:jointWeights' FLOAT POINT - 1.000 1.000 1.000 1.000 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - shape key 'Basis' w:0.000 vgrp:'' 0:(-0.050, -0.400, 0.000) 1:(0.050, -0.400, 0.000) 2:(-0.050, 0.400, 0.000) - shape key 'Key_1' w:0.000 vgrp:'' 0:(0.950, -0.400, 0.000) 1:(1.050, -0.400, 0.000) 2:(0.950, 0.400, 0.000) ==== Objects: 5 - Obj 'Armature' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Armature.001' ARMATURE data:'Armature' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'o1' MESH data:'o1' par:'Armature.001' - pos 0.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - 'Bone' - 1 modifiers - ARMATURE 'Armature' - Obj 'o2' MESH data:'o2' par:'Armature.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - 'Bone' - 1 modifiers - ARMATURE 'Armature' - Obj 'o3' MESH data:'o3' par:'Armature.001' - pos 0.000, -1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - 'Bone' - 1 modifiers - ARMATURE 'Armature' ==== Actions: 3 - Action 'o1Action' curverange:(1.0 .. 3.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'KEKey' curves:1 - fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (1.000, 0.000) lh:(0.667, 0.000 AUTO) rh:(1.333, 0.000 AUTO) - (2.000, 0.333) lh:(1.667, 0.167 AUTO) rh:(2.333, 0.500 AUTO) - (3.000, 0.667) lh:(2.667, 0.667 AUTO) rh:(3.333, 0.667 AUTO) - Action 'o2Action' curverange:(1.0 .. 3.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'KEKey.001' curves:1 - fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (1.000, 0.000) lh:(0.667, 0.000 AUTO) rh:(1.333, 0.000 AUTO) - (2.000, 0.333) lh:(1.667, 0.167 AUTO) rh:(2.333, 0.500 AUTO) - (3.000, 0.667) lh:(2.667, 0.667 AUTO) rh:(3.333, 0.667 AUTO) - Action 'o3Action' curverange:(1.0 .. 3.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'KEKey.002' curves:1 - fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (1.000, 0.000) lh:(0.667, 0.000 AUTO) rh:(1.333, 0.000 AUTO) - (2.000, 0.333) lh:(1.667, 0.167 AUTO) rh:(2.333, 0.500 AUTO) - (3.000, 0.667) lh:(2.667, 0.667 AUTO) rh:(3.333, 0.667 AUTO) ==== Armatures: 1 - Armature 'Armature' 1 bones - bone 'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 0.000
==== Meshes: 3 - Mesh 'o1' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-0.050, -0.400, 0.000) - (0.050, -0.400, 0.000) - (-0.050, 0.400, 0.000) - (0.050, 0.400, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'skel:jointIndices' INT POINT - 0 0 0 0 - attr 'skel:jointWeights' FLOAT POINT - 1.000 1.000 1.000 1.000 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - shape key 'Basis' w:0.000 vgrp:'' 0:(-0.050, -0.400, 0.000) 1:(0.050, -0.400, 0.000) 2:(-0.050, 0.400, 0.000) - shape key 'Key_1' w:0.000 vgrp:'' 0:(0.950, -0.400, 0.000) 1:(1.050, -0.400, 0.000) 2:(0.950, 0.400, 0.000) - Mesh 'o2' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-0.050, -0.400, 0.000) - (0.050, -0.400, 0.000) - (-0.050, 0.400, 0.000) - (0.050, 0.400, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'skel:jointIndices' INT POINT - 0 0 0 0 - attr 'skel:jointWeights' FLOAT POINT - 1.000 1.000 1.000 1.000 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - shape key 'Basis' w:0.000 vgrp:'' 0:(-0.050, -0.400, 0.000) 1:(0.050, -0.400, 0.000) 2:(-0.050, 0.400, 0.000) - shape key 'Key_1' w:0.000 vgrp:'' 0:(0.950, -0.400, 0.000) 1:(1.050, -0.400, 0.000) 2:(0.950, 0.400, 0.000) - Mesh 'o3' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-0.050, -0.400, 0.000) - (0.050, -0.400, 0.000) - (-0.050, 0.400, 0.000) - (0.050, 0.400, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'skel:jointIndices' INT POINT - 0 0 0 0 - attr 'skel:jointWeights' FLOAT POINT - 1.000 1.000 1.000 1.000 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - shape key 'Basis' w:0.000 vgrp:'' 0:(-0.050, -0.400, 0.000) 1:(0.050, -0.400, 0.000) 2:(-0.050, 0.400, 0.000) - shape key 'Key_1' w:0.000 vgrp:'' 0:(0.950, -0.400, 0.000) 1:(1.050, -0.400, 0.000) 2:(0.950, 0.400, 0.000) ==== Objects: 5 - Obj 'Armature' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Armature.001' ARMATURE data:'Armature' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'o1' MESH data:'o1' par:'Armature.001' - pos 0.000, 1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - 'Bone' - 1 modifiers - ARMATURE 'Armature' - Obj 'o2' MESH data:'o2' par:'Armature.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - 'Bone' - 1 modifiers - ARMATURE 'Armature' - Obj 'o3' MESH data:'o3' par:'Armature.001' - pos 0.000, -1.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - 'Bone' - 1 modifiers - ARMATURE 'Armature' ==== Actions: 3 - Action 'o1Action' curverange:(1.0 .. 3.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'KEKey' curves:1 - fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (1.000, 0.000) lh:(0.667, 0.000 AUTO) rh:(1.333, 0.000 AUTO) - (2.000, 0.333) lh:(1.667, 0.167 AUTO) rh:(2.333, 0.500 AUTO) - (3.000, 0.667) lh:(2.667, 0.667 AUTO) rh:(3.333, 0.667 AUTO) - Action 'o2Action' curverange:(1.0 .. 3.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'KEKey.001' curves:1 - fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (1.000, 0.000) lh:(0.667, 0.000 AUTO) rh:(1.333, 0.000 AUTO) - (2.000, 0.333) lh:(1.667, 0.167 AUTO) rh:(2.333, 0.500 AUTO) - (3.000, 0.667) lh:(2.667, 0.667 AUTO) rh:(3.333, 0.667 AUTO) - Action 'o3Action' curverange:(1.0 .. 3.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'KEKey.002' curves:1 - fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (1.000, 0.000) lh:(0.667, 0.000 AUTO) rh:(1.333, 0.000 AUTO) - (2.000, 0.333) lh:(1.667, 0.167 AUTO) rh:(2.333, 0.500 AUTO) - (3.000, 0.667) lh:(2.667, 0.667 AUTO) rh:(3.333, 0.667 AUTO) ==== Armatures: 1 - Armature 'Armature' 1 bones - bone 'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 0.000 -1.000 0.000 0.000 1.000 0.000 0.000
 
usd_blendshapes_test
==== Meshes: 1 - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) - (1.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'skel:jointIndices' INT POINT - 0 0 0 0 - attr 'skel:jointWeights' FLOAT POINT - 1.000 1.000 1.000 1.000 - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - shape key 'Basis' w:0.000 vgrp:'' 0:(-1.000, -1.000, 0.000) 1:(1.000, -1.000, 0.000) 2:(-1.000, 1.000, 0.000) - shape key 'Key_1' w:0.000 vgrp:'' 0:(-2.510, -1.920, 0.200) 1:(0.860, -1.460, -0.100) 2:(-1.330, 1.290, 0.840) - props: str:blenderName:data='Plane' ==== Objects: 3 - Obj 'Plane' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Plane.001' MESH data:'Plane' par:'Skel' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - 'joint1' - 1 modifiers - ARMATURE 'Armature' - Obj 'Skel' ARMATURE data:'Skel' par:'Plane' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Actions: 1 - Action 'PlaneAction' curverange:(1.0 .. 60.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'KEKey' curves:1 - fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (1.000, 0.003) lh:(-8.667, 0.003 AUTO) rh:(10.667, 0.003 AUTO) - (30.000, 0.900) lh:(20.333, 0.862 AUTO) rh:(40.000, 0.939 AUTO) - (60.000, 0.100) lh:(50.000, 0.100 AUTO) rh:(70.000, 0.100 AUTO) ==== Armatures: 1 - Armature 'Skel' 1 bones - bone 'joint1' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000
==== Meshes: 1 - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) - (1.000, 1.000, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'skel:jointIndices' INT POINT - 0 0 0 0 - attr 'skel:jointWeights' FLOAT POINT - 1.000 1.000 1.000 1.000 - vertex groups: - 0=1.000 - 0=1.000 - 0=1.000 - 0=1.000 - shape key 'Basis' w:0.000 vgrp:'' 0:(-1.000, -1.000, 0.000) 1:(1.000, -1.000, 0.000) 2:(-1.000, 1.000, 0.000) - shape key 'Key_1' w:0.000 vgrp:'' 0:(-2.510, -1.920, 0.200) 1:(0.860, -1.460, -0.100) 2:(-1.330, 1.290, 0.840) - props: str:blenderName:data='Plane' ==== Objects: 3 - Obj 'Plane' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Plane.001' MESH data:'Plane' par:'Skel' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 vertex groups - 'joint1' - 1 modifiers - ARMATURE 'Armature' - Obj 'Skel' ARMATURE data:'Skel' par:'Plane' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Actions: 1 - Action 'PlaneAction' curverange:(1.0 .. 60.0) layers:1 - ActionLayer Layer strips:1 - Keyframe strip channelbags:1 - Channelbag slot 'KEKey' curves:1 - fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 - (1.000, 0.003) lh:(-8.667, 0.003 AUTO) rh:(10.667, 0.003 AUTO) - (30.000, 0.900) lh:(20.333, 0.862 AUTO) rh:(40.000, 0.939 AUTO) - (60.000, 0.100) lh:(50.000, 0.100 AUTO) rh:(70.000, 0.100 AUTO) ==== Armatures: 1 - Armature 'Skel' 1 bones - bone 'joint1' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000
 
usd_curve_bezier_all
==== Curves(new): 12 - Curve 'bezier_nonperiodic_multiple_constant' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 2 2 2 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - (1.000, 0.000, -0.276) - (1.268, 0.000, 0.649) - (2.115, 0.000, -0.104) - (2.500, 0.000, -0.276) - (2.724, 0.000, 0.500) - (3.500, 0.000, 0.276) - (3.276, 0.000, -0.500) - (4.000, 0.000, -0.276) - (4.245, 0.000, 0.605) - (4.363, 0.000, 0.139) - (4.926, 0.000, 0.180) - (4.776, 0.000, -0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - (1.000, 0.000, 0.276) - (2.115, 0.000, 0.104) - (0.885, 0.000, -0.896) - (2.500, 0.000, 0.276) - (3.276, 0.000, 0.500) - (3.500, 0.000, -0.276) - (2.724, 0.000, -0.500) - (4.000, 0.000, 0.276) - (4.680, 0.000, 0.426) - (4.639, 0.000, -0.137) - (5.105, 0.000, -0.255) - (4.224, 0.000, -0.500) - attr 'handle_type_left' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (1.500, 0.000, -0.500) - (2.500, 0.000, 0.000) - (3.000, 0.000, 0.500) - (3.500, 0.000, 0.000) - (3.000, 0.000, -0.500) - (4.000, 0.000, 0.000) - (4.500, 0.000, 0.500) - (4.501, 0.000, 0.001) - (5.000, 0.000, 0.000) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'bezier_nonperiodic_multiple_varying' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 2 2 2 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - (1.000, 0.000, -0.276) - (1.268, 0.000, 0.649) - (2.115, 0.000, -0.104) - (2.500, 0.000, -0.276) - (2.724, 0.000, 0.500) - (3.500, 0.000, 0.276) - (3.276, 0.000, -0.500) - (4.000, 0.000, -0.276) - (4.245, 0.000, 0.605) - (4.363, 0.000, 0.139) - (4.926, 0.000, 0.180) - (4.776, 0.000, -0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - (1.000, 0.000, 0.276) - (2.115, 0.000, 0.104) - (0.885, 0.000, -0.896) - (2.500, 0.000, 0.276) - (3.276, 0.000, 0.500) - (3.500, 0.000, -0.276) - (2.724, 0.000, -0.500) - (4.000, 0.000, 0.276) - (4.680, 0.000, 0.426) - (4.639, 0.000, -0.137) - (5.105, 0.000, -0.255) - (4.224, 0.000, -0.500) - attr 'handle_type_left' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (1.500, 0.000, -0.500) - (2.500, 0.000, 0.000) - (3.000, 0.000, 0.500) - (3.500, 0.000, 0.000) - (3.000, 0.000, -0.500) - (4.000, 0.000, 0.000) - (4.500, 0.000, 0.500) - (4.501, 0.000, 0.001) - (5.000, 0.000, 0.000) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.175 0.100 0.100 0.175 0.175 0.100 0.100 0.175 0.075 0.175 0.100 - Curve 'bezier_nonperiodic_multiple_vertex' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 2 2 2 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - (1.000, 0.000, -0.276) - (1.268, 0.000, 0.649) - (2.115, 0.000, -0.104) - (2.500, 0.000, -0.276) - (2.724, 0.000, 0.500) - (3.500, 0.000, 0.276) - (3.276, 0.000, -0.500) - (4.000, 0.000, -0.276) - (4.245, 0.000, 0.605) - (4.363, 0.000, 0.139) - (4.926, 0.000, 0.180) - (4.776, 0.000, -0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - (1.000, 0.000, 0.276) - (2.115, 0.000, 0.104) - (0.885, 0.000, -0.896) - (2.500, 0.000, 0.276) - (3.276, 0.000, 0.500) - (3.500, 0.000, -0.276) - (2.724, 0.000, -0.500) - (4.000, 0.000, 0.276) - (4.680, 0.000, 0.426) - (4.639, 0.000, -0.137) - (5.105, 0.000, -0.255) - (4.224, 0.000, -0.500) - attr 'handle_type_left' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (1.500, 0.000, -0.500) - (2.500, 0.000, 0.000) - (3.000, 0.000, 0.500) - (3.500, 0.000, 0.000) - (3.000, 0.000, -0.500) - (4.000, 0.000, 0.000) - (4.500, 0.000, 0.500) - (4.501, 0.000, 0.001) - (5.000, 0.000, 0.000) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.175 0.100 0.100 0.175 0.175 0.100 0.100 0.175 0.075 0.175 0.100 - Curve 'bezier_nonperiodic_single_constant' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 - Curve 'bezier_nonperiodic_single_varying' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 - Curve 'bezier_nonperiodic_single_vertex' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 - Curve 'bezier_periodic_multiple_constant' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 2 2 2 2 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 1 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - (1.000, 0.000, -0.276) - (1.268, 0.000, 0.649) - (2.115, 0.000, -0.104) - (2.500, 0.000, -0.276) - (2.724, 0.000, 0.500) - (3.500, 0.000, 0.276) - (3.276, 0.000, -0.500) - (4.000, 0.000, -0.276) - (4.245, 0.000, 0.605) - (4.363, 0.000, 0.139) - (4.926, 0.000, 0.180) - (4.776, 0.000, -0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (1.242, 0.000, 0.500) - (1.000, 0.000, 0.276) - (2.115, 0.000, 0.104) - (1.268, 0.000, -0.649) - (2.500, 0.000, 0.276) - (3.276, 0.000, 0.500) - (3.500, 0.000, -0.276) - (2.724, 0.000, -0.500) - (4.000, 0.000, 0.276) - (4.680, 0.000, 0.426) - (4.639, 0.000, -0.137) - (5.105, 0.000, -0.255) - (4.224, 0.000, -0.500) - attr 'handle_type_left' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (1.500, 0.000, -0.500) - (2.500, 0.000, 0.000) - (3.000, 0.000, 0.500) - (3.500, 0.000, 0.000) - (3.000, 0.000, -0.500) - (4.000, 0.000, 0.000) - (4.500, 0.000, 0.500) - (4.501, 0.000, 0.001) - (5.000, 0.000, 0.000) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'bezier_periodic_multiple_varying' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 2 2 2 2 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 1 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - (1.000, 0.000, -0.276) - (1.268, 0.000, 0.649) - (2.115, 0.000, -0.104) - (2.500, 0.000, -0.276) - (2.724, 0.000, 0.500) - (3.500, 0.000, 0.276) - (3.276, 0.000, -0.500) - (4.000, 0.000, -0.276) - (4.245, 0.000, 0.605) - (4.363, 0.000, 0.139) - (4.926, 0.000, 0.180) - (4.776, 0.000, -0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (1.242, 0.000, 0.500) - (1.000, 0.000, 0.276) - (2.115, 0.000, 0.104) - (1.268, 0.000, -0.649) - (2.500, 0.000, 0.276) - (3.276, 0.000, 0.500) - (3.500, 0.000, -0.276) - (2.724, 0.000, -0.500) - (4.000, 0.000, 0.276) - (4.680, 0.000, 0.426) - (4.639, 0.000, -0.137) - (5.105, 0.000, -0.255) - (4.224, 0.000, -0.500) - attr 'handle_type_left' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (1.500, 0.000, -0.500) - (2.500, 0.000, 0.000) - (3.000, 0.000, 0.500) - (3.500, 0.000, 0.000) - (3.000, 0.000, -0.500) - (4.000, 0.000, 0.000) - (4.500, 0.000, 0.500) - (4.501, 0.000, 0.001) - (5.000, 0.000, 0.000) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.175 0.100 0.100 0.175 0.175 0.100 0.100 0.175 0.075 0.175 0.100 - Curve 'bezier_periodic_multiple_vertex' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 2 2 2 2 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 1 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - (1.000, 0.000, -0.276) - (1.268, 0.000, 0.649) - (2.115, 0.000, -0.104) - (2.500, 0.000, -0.276) - (2.724, 0.000, 0.500) - (3.500, 0.000, 0.276) - (3.276, 0.000, -0.500) - (4.000, 0.000, -0.276) - (4.245, 0.000, 0.605) - (4.363, 0.000, 0.139) - (4.926, 0.000, 0.180) - (4.776, 0.000, -0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (1.242, 0.000, 0.500) - (1.000, 0.000, 0.276) - (2.115, 0.000, 0.104) - (1.268, 0.000, -0.649) - (2.500, 0.000, 0.276) - (3.276, 0.000, 0.500) - (3.500, 0.000, -0.276) - (2.724, 0.000, -0.500) - (4.000, 0.000, 0.276) - (4.680, 0.000, 0.426) - (4.639, 0.000, -0.137) - (5.105, 0.000, -0.255) - (4.224, 0.000, -0.500) - attr 'handle_type_left' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (1.500, 0.000, -0.500) - (2.500, 0.000, 0.000) - (3.000, 0.000, 0.500) - (3.500, 0.000, 0.000) - (3.000, 0.000, -0.500) - (4.000, 0.000, 0.000) - (4.500, 0.000, 0.500) - (4.501, 0.000, 0.001) - (5.000, 0.000, 0.000) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.150 0.100 0.050 0.050 0.100 0.050 0.150 0.050 0.100 0.050 0.150 0.150 0.050 - Curve 'bezier_periodic_single_constant' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (1.242, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 - Curve 'bezier_periodic_single_varying' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (1.242, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 - Curve 'bezier_periodic_single_vertex' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (1.242, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 ==== Objects: 19 - Obj 'bezier_nonperiodic' EMPTY par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_nonperiodic_multiple_constant' CURVES data:'bezier_nonperiodic_multiple_constant' par:'multiple' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_nonperiodic_multiple_varying' CURVES data:'bezier_nonperiodic_multiple_varying' par:'multiple' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_nonperiodic_multiple_vertex' CURVES data:'bezier_nonperiodic_multiple_vertex' par:'multiple' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_nonperiodic_single_constant' CURVES data:'bezier_nonperiodic_single_constant' par:'single' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_nonperiodic_single_varying' CURVES data:'bezier_nonperiodic_single_varying' par:'single' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_nonperiodic_single_vertex' CURVES data:'bezier_nonperiodic_single_vertex' par:'single' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_periodic' EMPTY par:'root' - pos 0.000, 0.000, 4.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_periodic_multiple_constant' CURVES data:'bezier_periodic_multiple_constant' par:'multiple.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_periodic_multiple_varying' CURVES data:'bezier_periodic_multiple_varying' par:'multiple.001' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_periodic_multiple_vertex' CURVES data:'bezier_periodic_multiple_vertex' par:'multiple.001' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_periodic_single_constant' CURVES data:'bezier_periodic_single_constant' par:'single.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_periodic_single_varying' CURVES data:'bezier_periodic_single_varying' par:'single.001' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_periodic_single_vertex' CURVES data:'bezier_periodic_single_vertex' par:'single.001' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'multiple' EMPTY par:'bezier_nonperiodic' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'multiple.001' EMPTY par:'bezier_periodic' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'single' EMPTY par:'bezier_nonperiodic' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'single.001' EMPTY par:'bezier_periodic' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Curves(new): 12 - Curve 'bezier_nonperiodic_multiple_constant' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 2 2 2 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - (1.000, 0.000, -0.276) - (1.268, 0.000, 0.649) - (2.115, 0.000, -0.104) - (2.500, 0.000, -0.276) - (2.724, 0.000, 0.500) - (3.500, 0.000, 0.276) - (3.276, 0.000, -0.500) - (4.000, 0.000, -0.276) - (4.245, 0.000, 0.605) - (4.363, 0.000, 0.139) - (4.926, 0.000, 0.180) - (4.776, 0.000, -0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - (1.000, 0.000, 0.276) - (2.115, 0.000, 0.104) - (0.885, 0.000, -0.896) - (2.500, 0.000, 0.276) - (3.276, 0.000, 0.500) - (3.500, 0.000, -0.276) - (2.724, 0.000, -0.500) - (4.000, 0.000, 0.276) - (4.680, 0.000, 0.426) - (4.639, 0.000, -0.137) - (5.105, 0.000, -0.255) - (4.224, 0.000, -0.500) - attr 'handle_type_left' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (1.500, 0.000, -0.500) - (2.500, 0.000, 0.000) - (3.000, 0.000, 0.500) - (3.500, 0.000, 0.000) - (3.000, 0.000, -0.500) - (4.000, 0.000, 0.000) - (4.500, 0.000, 0.500) - (4.501, 0.000, 0.001) - (5.000, 0.000, 0.000) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'bezier_nonperiodic_multiple_varying' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 2 2 2 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - (1.000, 0.000, -0.276) - (1.268, 0.000, 0.649) - (2.115, 0.000, -0.104) - (2.500, 0.000, -0.276) - (2.724, 0.000, 0.500) - (3.500, 0.000, 0.276) - (3.276, 0.000, -0.500) - (4.000, 0.000, -0.276) - (4.245, 0.000, 0.605) - (4.363, 0.000, 0.139) - (4.926, 0.000, 0.180) - (4.776, 0.000, -0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - (1.000, 0.000, 0.276) - (2.115, 0.000, 0.104) - (0.885, 0.000, -0.896) - (2.500, 0.000, 0.276) - (3.276, 0.000, 0.500) - (3.500, 0.000, -0.276) - (2.724, 0.000, -0.500) - (4.000, 0.000, 0.276) - (4.680, 0.000, 0.426) - (4.639, 0.000, -0.137) - (5.105, 0.000, -0.255) - (4.224, 0.000, -0.500) - attr 'handle_type_left' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (1.500, 0.000, -0.500) - (2.500, 0.000, 0.000) - (3.000, 0.000, 0.500) - (3.500, 0.000, 0.000) - (3.000, 0.000, -0.500) - (4.000, 0.000, 0.000) - (4.500, 0.000, 0.500) - (4.501, 0.000, 0.001) - (5.000, 0.000, 0.000) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.175 0.100 0.100 0.175 0.175 0.100 0.100 0.175 0.075 0.175 0.100 - Curve 'bezier_nonperiodic_multiple_vertex' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 2 2 2 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - (1.000, 0.000, -0.276) - (1.268, 0.000, 0.649) - (2.115, 0.000, -0.104) - (2.500, 0.000, -0.276) - (2.724, 0.000, 0.500) - (3.500, 0.000, 0.276) - (3.276, 0.000, -0.500) - (4.000, 0.000, -0.276) - (4.245, 0.000, 0.605) - (4.363, 0.000, 0.139) - (4.926, 0.000, 0.180) - (4.776, 0.000, -0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - (1.000, 0.000, 0.276) - (2.115, 0.000, 0.104) - (0.885, 0.000, -0.896) - (2.500, 0.000, 0.276) - (3.276, 0.000, 0.500) - (3.500, 0.000, -0.276) - (2.724, 0.000, -0.500) - (4.000, 0.000, 0.276) - (4.680, 0.000, 0.426) - (4.639, 0.000, -0.137) - (5.105, 0.000, -0.255) - (4.224, 0.000, -0.500) - attr 'handle_type_left' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (1.500, 0.000, -0.500) - (2.500, 0.000, 0.000) - (3.000, 0.000, 0.500) - (3.500, 0.000, 0.000) - (3.000, 0.000, -0.500) - (4.000, 0.000, 0.000) - (4.500, 0.000, 0.500) - (4.501, 0.000, 0.001) - (5.000, 0.000, 0.000) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.175 0.100 0.100 0.175 0.175 0.100 0.100 0.175 0.075 0.175 0.100 - Curve 'bezier_nonperiodic_single_constant' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 - Curve 'bezier_nonperiodic_single_varying' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 - Curve 'bezier_nonperiodic_single_vertex' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 - Curve 'bezier_periodic_multiple_constant' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 2 2 2 2 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 1 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - (1.000, 0.000, -0.276) - (1.268, 0.000, 0.649) - (2.115, 0.000, -0.104) - (2.500, 0.000, -0.276) - (2.724, 0.000, 0.500) - (3.500, 0.000, 0.276) - (3.276, 0.000, -0.500) - (4.000, 0.000, -0.276) - (4.245, 0.000, 0.605) - (4.363, 0.000, 0.139) - (4.926, 0.000, 0.180) - (4.776, 0.000, -0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (1.242, 0.000, 0.500) - (1.000, 0.000, 0.276) - (2.115, 0.000, 0.104) - (1.268, 0.000, -0.649) - (2.500, 0.000, 0.276) - (3.276, 0.000, 0.500) - (3.500, 0.000, -0.276) - (2.724, 0.000, -0.500) - (4.000, 0.000, 0.276) - (4.680, 0.000, 0.426) - (4.639, 0.000, -0.137) - (5.105, 0.000, -0.255) - (4.224, 0.000, -0.500) - attr 'handle_type_left' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (1.500, 0.000, -0.500) - (2.500, 0.000, 0.000) - (3.000, 0.000, 0.500) - (3.500, 0.000, 0.000) - (3.000, 0.000, -0.500) - (4.000, 0.000, 0.000) - (4.500, 0.000, 0.500) - (4.501, 0.000, 0.001) - (5.000, 0.000, 0.000) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'bezier_periodic_multiple_varying' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 2 2 2 2 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 1 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - (1.000, 0.000, -0.276) - (1.268, 0.000, 0.649) - (2.115, 0.000, -0.104) - (2.500, 0.000, -0.276) - (2.724, 0.000, 0.500) - (3.500, 0.000, 0.276) - (3.276, 0.000, -0.500) - (4.000, 0.000, -0.276) - (4.245, 0.000, 0.605) - (4.363, 0.000, 0.139) - (4.926, 0.000, 0.180) - (4.776, 0.000, -0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (1.242, 0.000, 0.500) - (1.000, 0.000, 0.276) - (2.115, 0.000, 0.104) - (1.268, 0.000, -0.649) - (2.500, 0.000, 0.276) - (3.276, 0.000, 0.500) - (3.500, 0.000, -0.276) - (2.724, 0.000, -0.500) - (4.000, 0.000, 0.276) - (4.680, 0.000, 0.426) - (4.639, 0.000, -0.137) - (5.105, 0.000, -0.255) - (4.224, 0.000, -0.500) - attr 'handle_type_left' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (1.500, 0.000, -0.500) - (2.500, 0.000, 0.000) - (3.000, 0.000, 0.500) - (3.500, 0.000, 0.000) - (3.000, 0.000, -0.500) - (4.000, 0.000, 0.000) - (4.500, 0.000, 0.500) - (4.501, 0.000, 0.001) - (5.000, 0.000, 0.000) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.175 0.100 0.100 0.175 0.175 0.100 0.100 0.175 0.075 0.175 0.100 - Curve 'bezier_periodic_multiple_vertex' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 2 2 2 2 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 1 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - (1.000, 0.000, -0.276) - (1.268, 0.000, 0.649) - (2.115, 0.000, -0.104) - (2.500, 0.000, -0.276) - (2.724, 0.000, 0.500) - (3.500, 0.000, 0.276) - (3.276, 0.000, -0.500) - (4.000, 0.000, -0.276) - (4.245, 0.000, 0.605) - (4.363, 0.000, 0.139) - (4.926, 0.000, 0.180) - (4.776, 0.000, -0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (1.242, 0.000, 0.500) - (1.000, 0.000, 0.276) - (2.115, 0.000, 0.104) - (1.268, 0.000, -0.649) - (2.500, 0.000, 0.276) - (3.276, 0.000, 0.500) - (3.500, 0.000, -0.276) - (2.724, 0.000, -0.500) - (4.000, 0.000, 0.276) - (4.680, 0.000, 0.426) - (4.639, 0.000, -0.137) - (5.105, 0.000, -0.255) - (4.224, 0.000, -0.500) - attr 'handle_type_left' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 3 3 3 3 3 3 3 3 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (1.500, 0.000, -0.500) - (2.500, 0.000, 0.000) - (3.000, 0.000, 0.500) - (3.500, 0.000, 0.000) - (3.000, 0.000, -0.500) - (4.000, 0.000, 0.000) - (4.500, 0.000, 0.500) - (4.501, 0.000, 0.001) - (5.000, 0.000, 0.000) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.150 0.100 0.050 0.050 0.100 0.050 0.150 0.050 0.100 0.050 0.150 0.150 0.050 - Curve 'bezier_periodic_single_constant' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (1.242, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 - Curve 'bezier_periodic_single_varying' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (1.242, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 - Curve 'bezier_periodic_single_vertex' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (1.242, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 ==== Objects: 19 - Obj 'bezier_nonperiodic' EMPTY par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_nonperiodic_multiple_constant' CURVES data:'bezier_nonperiodic_multiple_constant' par:'multiple' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_nonperiodic_multiple_varying' CURVES data:'bezier_nonperiodic_multiple_varying' par:'multiple' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_nonperiodic_multiple_vertex' CURVES data:'bezier_nonperiodic_multiple_vertex' par:'multiple' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_nonperiodic_single_constant' CURVES data:'bezier_nonperiodic_single_constant' par:'single' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_nonperiodic_single_varying' CURVES data:'bezier_nonperiodic_single_varying' par:'single' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_nonperiodic_single_vertex' CURVES data:'bezier_nonperiodic_single_vertex' par:'single' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_periodic' EMPTY par:'root' - pos 0.000, 0.000, 4.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_periodic_multiple_constant' CURVES data:'bezier_periodic_multiple_constant' par:'multiple.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_periodic_multiple_varying' CURVES data:'bezier_periodic_multiple_varying' par:'multiple.001' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_periodic_multiple_vertex' CURVES data:'bezier_periodic_multiple_vertex' par:'multiple.001' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_periodic_single_constant' CURVES data:'bezier_periodic_single_constant' par:'single.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_periodic_single_varying' CURVES data:'bezier_periodic_single_varying' par:'single.001' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_periodic_single_vertex' CURVES data:'bezier_periodic_single_vertex' par:'single.001' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'multiple' EMPTY par:'bezier_nonperiodic' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'multiple.001' EMPTY par:'bezier_periodic' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'single' EMPTY par:'bezier_nonperiodic' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'single.001' EMPTY par:'bezier_periodic' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
usd_curve_bezier_custom
==== Curves(new): 8 - Curve 'bezier_bad_count1' splines:0 control-points:0 - Curve 'bezier_bad_count2' splines:0 control-points:0 - Curve 'bezier_bad_count3' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'handle_left' FLOAT_VECTOR POINT - (0.500, 0.000, -0.276) - (0.500, 0.000, 0.276) - attr 'handle_right' FLOAT_VECTOR POINT - (0.500, 0.000, 0.276) - (0.948, 0.000, 0.724) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (0.500, 0.000, 0.000) - (0.724, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.010 0.010 - Curve 'bezier_bad_count9' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 2 - attr 'handle_left' FLOAT_VECTOR POINT - (0.500, 0.000, -0.276) - (0.724, 0.000, 0.500) - (1.500, 0.000, 0.276) - (1.500, 0.000, -0.276) - attr 'handle_right' FLOAT_VECTOR POINT - (0.500, 0.000, 0.276) - (1.276, 0.000, 0.500) - (1.500, 0.000, -0.276) - (1.052, 0.000, -0.724) - attr 'handle_type_left' INT8 POINT - 3 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (0.500, 0.000, 0.000) - (1.000, 0.000, 0.500) - (1.500, 0.000, 0.000) - (1.276, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.010 0.010 0.010 0.010 - Curve 'bezier_counts_but_no_points' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - Curve 'bezier_counts_but_too_few_points' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - (0.276, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 - Curve 'bezier_empty_frame' splines:0 control-points:0 - Curve 'bezier_vertex_width_single_value' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 ==== Objects: 9 - Obj 'bezier_bad_count1' CURVES data:'bezier_bad_count1' par:'root' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_bad_count2' CURVES data:'bezier_bad_count2' par:'root' - pos 2.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_bad_count3' CURVES data:'bezier_bad_count3' par:'root' - pos 2.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_bad_count9' CURVES data:'bezier_bad_count9' par:'root' - pos 4.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_counts_but_no_points' CURVES data:'bezier_counts_but_no_points' par:'root' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_counts_but_too_few_points' CURVES data:'bezier_counts_but_too_few_points' par:'root' - pos 0.000, 0.000, 3.750 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_empty_frame' CURVES data:'bezier_empty_frame' par:'root' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - MESH_SEQUENCE_CACHE 'MeshSequenceCache' - Obj 'bezier_vertex_width_single_value' CURVES data:'bezier_vertex_width_single_value' par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Curves(new): 8 - Curve 'bezier_bad_count1' splines:0 control-points:0 - Curve 'bezier_bad_count2' splines:0 control-points:0 - Curve 'bezier_bad_count3' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'handle_left' FLOAT_VECTOR POINT - (0.500, 0.000, -0.276) - (0.500, 0.000, 0.276) - attr 'handle_right' FLOAT_VECTOR POINT - (0.500, 0.000, 0.276) - (0.948, 0.000, 0.724) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (0.500, 0.000, 0.000) - (0.724, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.010 0.010 - Curve 'bezier_bad_count9' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 2 - attr 'handle_left' FLOAT_VECTOR POINT - (0.500, 0.000, -0.276) - (0.724, 0.000, 0.500) - (1.500, 0.000, 0.276) - (1.500, 0.000, -0.276) - attr 'handle_right' FLOAT_VECTOR POINT - (0.500, 0.000, 0.276) - (1.276, 0.000, 0.500) - (1.500, 0.000, -0.276) - (1.052, 0.000, -0.724) - attr 'handle_type_left' INT8 POINT - 3 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (0.500, 0.000, 0.000) - (1.000, 0.000, 0.500) - (1.500, 0.000, 0.000) - (1.276, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.010 0.010 0.010 0.010 - Curve 'bezier_counts_but_no_points' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - Curve 'bezier_counts_but_too_few_points' splines:1 control-points:3 - attr 'curve_type' INT8 CURVE - 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - (0.276, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 - Curve 'bezier_empty_frame' splines:0 control-points:0 - Curve 'bezier_vertex_width_single_value' splines:1 control-points:2 - attr 'curve_type' INT8 CURVE - 2 - attr 'handle_left' FLOAT_VECTOR POINT - (-0.500, 0.000, -0.276) - (-0.276, 0.000, 0.500) - attr 'handle_right' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.276) - (0.276, 0.000, 0.500) - attr 'handle_type_left' INT8 POINT - 3 3 - attr 'handle_type_right' INT8 POINT - 3 3 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 ==== Objects: 9 - Obj 'bezier_bad_count1' CURVES data:'bezier_bad_count1' par:'root' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_bad_count2' CURVES data:'bezier_bad_count2' par:'root' - pos 2.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_bad_count3' CURVES data:'bezier_bad_count3' par:'root' - pos 2.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_bad_count9' CURVES data:'bezier_bad_count9' par:'root' - pos 4.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_counts_but_no_points' CURVES data:'bezier_counts_but_no_points' par:'root' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_counts_but_too_few_points' CURVES data:'bezier_counts_but_too_few_points' par:'root' - pos 0.000, 0.000, 3.750 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bezier_empty_frame' CURVES data:'bezier_empty_frame' par:'root' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - MESH_SEQUENCE_CACHE 'MeshSequenceCache' - Obj 'bezier_vertex_width_single_value' CURVES data:'bezier_vertex_width_single_value' par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
usd_curve_bspline_all
==== Curves(new): 12 - Curve 'bspline_nonperiodic_multiple_constant' splines:4 control-points:34 - attr 'curve_type' INT8 CURVE - 3 3 3 3 - attr 'nurbs_order' INT8 CURVE - 4 4 4 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.000, 0.000, 0.276) - (1.268, 0.000, 0.649) - (1.500, 0.000, 0.500) - (2.115, 0.000, 0.104) - (2.115, 0.000, -0.104) ... - (4.500, 0.000, 0.500) - (4.680, 0.000, 0.426) - (4.363, 0.000, 0.139) - (4.501, 0.000, 0.001) - (4.639, 0.000, -0.137) - (4.926, 0.000, 0.180) - (5.000, 0.000, 0.000) - (5.105, 0.000, -0.255) - (4.776, 0.000, -0.500) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 ... 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'bspline_nonperiodic_multiple_varying' splines:4 control-points:34 - attr 'curve_type' INT8 CURVE - 3 3 3 3 - attr 'nurbs_order' INT8 CURVE - 4 4 4 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.000, 0.000, 0.276) - (1.268, 0.000, 0.649) - (1.500, 0.000, 0.500) - (2.115, 0.000, 0.104) - (2.115, 0.000, -0.104) ... - (4.500, 0.000, 0.500) - (4.680, 0.000, 0.426) - (4.363, 0.000, 0.139) - (4.501, 0.000, 0.001) - (4.639, 0.000, -0.137) - (4.926, 0.000, 0.180) - (5.000, 0.000, 0.000) - (5.105, 0.000, -0.255) - (4.776, 0.000, -0.500) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.175 0.100 0.100 ... 0.200 0.250 0.150 0.100 0.150 0.250 0.200 0.175 0.100 0.100 - Curve 'bspline_nonperiodic_multiple_vertex' splines:4 control-points:34 - attr 'curve_type' INT8 CURVE - 3 3 3 3 - attr 'nurbs_order' INT8 CURVE - 4 4 4 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.000, 0.000, 0.276) - (1.268, 0.000, 0.649) - (1.500, 0.000, 0.500) - (2.115, 0.000, 0.104) - (2.115, 0.000, -0.104) ... - (4.500, 0.000, 0.500) - (4.680, 0.000, 0.426) - (4.363, 0.000, 0.139) - (4.501, 0.000, 0.001) - (4.639, 0.000, -0.137) - (4.926, 0.000, 0.180) - (5.000, 0.000, 0.000) - (5.105, 0.000, -0.255) - (4.776, 0.000, -0.500) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.150 0.150 0.100 0.100 0.150 0.150 0.175 0.150 0.150 ... 0.175 0.100 0.100 0.075 0.100 0.100 0.175 0.150 0.150 0.100 - Curve 'bspline_nonperiodic_single_constant' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 - Curve 'bspline_nonperiodic_single_varying' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 - Curve 'bspline_nonperiodic_single_vertex' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.150 0.150 0.100 - Curve 'bspline_periodic_multiple_constant' splines:4 control-points:42 - attr 'curve_type' INT8 CURVE - 3 3 3 3 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 1 - attr 'nurbs_order' INT8 CURVE - 4 4 4 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.242, 0.000, 0.500) - (-0.500, 0.000, -1.242) - (1.000, 0.000, 0.000) - (1.000, 0.000, 0.276) - (1.268, 0.000, 0.649) - (1.500, 0.000, 0.500) ... - (4.363, 0.000, 0.139) - (4.501, 0.000, 0.001) - (4.639, 0.000, -0.137) - (4.926, 0.000, 0.180) - (5.000, 0.000, 0.000) - (5.105, 0.000, -0.255) - (4.776, 0.000, -0.500) - (4.500, 0.000, -0.500) - (4.224, 0.000, -0.500) - (4.000, 0.000, -0.276) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 ... 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'bspline_periodic_multiple_varying' splines:4 control-points:42 - attr 'curve_type' INT8 CURVE - 3 3 3 3 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 1 - attr 'nurbs_order' INT8 CURVE - 4 4 4 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.242, 0.000, 0.500) - (-0.500, 0.000, -1.242) - (1.000, 0.000, 0.000) - (1.000, 0.000, 0.276) - (1.268, 0.000, 0.649) - (1.500, 0.000, 0.500) ... - (4.363, 0.000, 0.139) - (4.501, 0.000, 0.001) - (4.639, 0.000, -0.137) - (4.926, 0.000, 0.180) - (5.000, 0.000, 0.000) - (5.105, 0.000, -0.255) - (4.776, 0.000, -0.500) - (4.500, 0.000, -0.500) - (4.224, 0.000, -0.500) - (4.000, 0.000, -0.276) - attr 'radius' FLOAT POINT - 0.100 0.050 0.050 0.150 0.050 0.050 0.100 0.050 0.050 0.050 ... 0.050 0.150 0.150 0.150 0.150 0.050 0.050 0.050 0.050 0.050 - Curve 'bspline_periodic_multiple_vertex' splines:4 control-points:42 - attr 'curve_type' INT8 CURVE - 3 3 3 3 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 1 - attr 'nurbs_order' INT8 CURVE - 4 4 4 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.242, 0.000, 0.500) - (-0.500, 0.000, -1.242) - (1.000, 0.000, 0.000) - (1.000, 0.000, 0.276) - (1.268, 0.000, 0.649) - (1.500, 0.000, 0.500) ... - (4.363, 0.000, 0.139) - (4.501, 0.000, 0.001) - (4.639, 0.000, -0.137) - (4.926, 0.000, 0.180) - (5.000, 0.000, 0.000) - (5.105, 0.000, -0.255) - (4.776, 0.000, -0.500) - (4.500, 0.000, -0.500) - (4.224, 0.000, -0.500) - (4.000, 0.000, -0.276) - attr 'radius' FLOAT POINT - 0.100 0.050 0.050 0.150 0.050 0.050 0.100 0.050 0.050 0.050 ... 0.050 0.150 0.150 0.150 0.150 0.050 0.050 0.050 0.050 0.050 - Curve 'bspline_periodic_single_constant' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.242, 0.000, 0.500) - (-0.500, 0.000, -1.242) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'bspline_periodic_single_varying' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.242, 0.000, 0.500) - (-0.500, 0.000, -1.242) - attr 'radius' FLOAT POINT - 0.100 0.025 0.025 0.100 0.025 0.025 - Curve 'bspline_periodic_single_vertex' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.242, 0.000, 0.500) - (-0.500, 0.000, -1.242) - attr 'radius' FLOAT POINT - 0.100 0.025 0.025 0.100 0.025 0.025 ==== Objects: 19 - Obj 'bspline_nonperiodic' EMPTY par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_nonperiodic_multiple_constant' CURVES data:'bspline_nonperiodic_multiple_constant' par:'multiple' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_nonperiodic_multiple_varying' CURVES data:'bspline_nonperiodic_multiple_varying' par:'multiple' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_nonperiodic_multiple_vertex' CURVES data:'bspline_nonperiodic_multiple_vertex' par:'multiple' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_nonperiodic_single_constant' CURVES data:'bspline_nonperiodic_single_constant' par:'single' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_nonperiodic_single_varying' CURVES data:'bspline_nonperiodic_single_varying' par:'single' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_nonperiodic_single_vertex' CURVES data:'bspline_nonperiodic_single_vertex' par:'single' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_periodic' EMPTY par:'root' - pos 0.000, 0.000, 4.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_periodic_multiple_constant' CURVES data:'bspline_periodic_multiple_constant' par:'multiple.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_periodic_multiple_varying' CURVES data:'bspline_periodic_multiple_varying' par:'multiple.001' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_periodic_multiple_vertex' CURVES data:'bspline_periodic_multiple_vertex' par:'multiple.001' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_periodic_single_constant' CURVES data:'bspline_periodic_single_constant' par:'single.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_periodic_single_varying' CURVES data:'bspline_periodic_single_varying' par:'single.001' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_periodic_single_vertex' CURVES data:'bspline_periodic_single_vertex' par:'single.001' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'multiple' EMPTY par:'bspline_nonperiodic' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'multiple.001' EMPTY par:'bspline_periodic' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'single' EMPTY par:'bspline_nonperiodic' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'single.001' EMPTY par:'bspline_periodic' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Curves(new): 12 - Curve 'bspline_nonperiodic_multiple_constant' splines:4 control-points:34 - attr 'curve_type' INT8 CURVE - 3 3 3 3 - attr 'nurbs_order' INT8 CURVE - 4 4 4 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.000, 0.000, 0.276) - (1.268, 0.000, 0.649) - (1.500, 0.000, 0.500) - (2.115, 0.000, 0.104) - (2.115, 0.000, -0.104) ... - (4.500, 0.000, 0.500) - (4.680, 0.000, 0.426) - (4.363, 0.000, 0.139) - (4.501, 0.000, 0.001) - (4.639, 0.000, -0.137) - (4.926, 0.000, 0.180) - (5.000, 0.000, 0.000) - (5.105, 0.000, -0.255) - (4.776, 0.000, -0.500) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 ... 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'bspline_nonperiodic_multiple_varying' splines:4 control-points:34 - attr 'curve_type' INT8 CURVE - 3 3 3 3 - attr 'nurbs_order' INT8 CURVE - 4 4 4 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.000, 0.000, 0.276) - (1.268, 0.000, 0.649) - (1.500, 0.000, 0.500) - (2.115, 0.000, 0.104) - (2.115, 0.000, -0.104) ... - (4.500, 0.000, 0.500) - (4.680, 0.000, 0.426) - (4.363, 0.000, 0.139) - (4.501, 0.000, 0.001) - (4.639, 0.000, -0.137) - (4.926, 0.000, 0.180) - (5.000, 0.000, 0.000) - (5.105, 0.000, -0.255) - (4.776, 0.000, -0.500) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.175 0.100 0.100 ... 0.200 0.250 0.150 0.100 0.150 0.250 0.200 0.175 0.100 0.100 - Curve 'bspline_nonperiodic_multiple_vertex' splines:4 control-points:34 - attr 'curve_type' INT8 CURVE - 3 3 3 3 - attr 'nurbs_order' INT8 CURVE - 4 4 4 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.000, 0.000, 0.000) - (1.000, 0.000, 0.276) - (1.268, 0.000, 0.649) - (1.500, 0.000, 0.500) - (2.115, 0.000, 0.104) - (2.115, 0.000, -0.104) ... - (4.500, 0.000, 0.500) - (4.680, 0.000, 0.426) - (4.363, 0.000, 0.139) - (4.501, 0.000, 0.001) - (4.639, 0.000, -0.137) - (4.926, 0.000, 0.180) - (5.000, 0.000, 0.000) - (5.105, 0.000, -0.255) - (4.776, 0.000, -0.500) - (4.500, 0.000, -0.500) - attr 'radius' FLOAT POINT - 0.100 0.150 0.150 0.100 0.100 0.150 0.150 0.175 0.150 0.150 ... 0.175 0.100 0.100 0.075 0.100 0.100 0.175 0.150 0.150 0.100 - Curve 'bspline_nonperiodic_single_constant' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 - Curve 'bspline_nonperiodic_single_varying' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 - Curve 'bspline_nonperiodic_single_vertex' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 3 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - attr 'radius' FLOAT POINT - 0.100 0.150 0.150 0.100 - Curve 'bspline_periodic_multiple_constant' splines:4 control-points:42 - attr 'curve_type' INT8 CURVE - 3 3 3 3 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 1 - attr 'nurbs_order' INT8 CURVE - 4 4 4 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.242, 0.000, 0.500) - (-0.500, 0.000, -1.242) - (1.000, 0.000, 0.000) - (1.000, 0.000, 0.276) - (1.268, 0.000, 0.649) - (1.500, 0.000, 0.500) ... - (4.363, 0.000, 0.139) - (4.501, 0.000, 0.001) - (4.639, 0.000, -0.137) - (4.926, 0.000, 0.180) - (5.000, 0.000, 0.000) - (5.105, 0.000, -0.255) - (4.776, 0.000, -0.500) - (4.500, 0.000, -0.500) - (4.224, 0.000, -0.500) - (4.000, 0.000, -0.276) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 ... 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'bspline_periodic_multiple_varying' splines:4 control-points:42 - attr 'curve_type' INT8 CURVE - 3 3 3 3 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 1 - attr 'nurbs_order' INT8 CURVE - 4 4 4 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.242, 0.000, 0.500) - (-0.500, 0.000, -1.242) - (1.000, 0.000, 0.000) - (1.000, 0.000, 0.276) - (1.268, 0.000, 0.649) - (1.500, 0.000, 0.500) ... - (4.363, 0.000, 0.139) - (4.501, 0.000, 0.001) - (4.639, 0.000, -0.137) - (4.926, 0.000, 0.180) - (5.000, 0.000, 0.000) - (5.105, 0.000, -0.255) - (4.776, 0.000, -0.500) - (4.500, 0.000, -0.500) - (4.224, 0.000, -0.500) - (4.000, 0.000, -0.276) - attr 'radius' FLOAT POINT - 0.100 0.050 0.050 0.150 0.050 0.050 0.100 0.050 0.050 0.050 ... 0.050 0.150 0.150 0.150 0.150 0.050 0.050 0.050 0.050 0.050 - Curve 'bspline_periodic_multiple_vertex' splines:4 control-points:42 - attr 'curve_type' INT8 CURVE - 3 3 3 3 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 1 - attr 'nurbs_order' INT8 CURVE - 4 4 4 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.242, 0.000, 0.500) - (-0.500, 0.000, -1.242) - (1.000, 0.000, 0.000) - (1.000, 0.000, 0.276) - (1.268, 0.000, 0.649) - (1.500, 0.000, 0.500) ... - (4.363, 0.000, 0.139) - (4.501, 0.000, 0.001) - (4.639, 0.000, -0.137) - (4.926, 0.000, 0.180) - (5.000, 0.000, 0.000) - (5.105, 0.000, -0.255) - (4.776, 0.000, -0.500) - (4.500, 0.000, -0.500) - (4.224, 0.000, -0.500) - (4.000, 0.000, -0.276) - attr 'radius' FLOAT POINT - 0.100 0.050 0.050 0.150 0.050 0.050 0.100 0.050 0.050 0.050 ... 0.050 0.150 0.150 0.150 0.150 0.050 0.050 0.050 0.050 0.050 - Curve 'bspline_periodic_single_constant' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.242, 0.000, 0.500) - (-0.500, 0.000, -1.242) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'bspline_periodic_single_varying' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.242, 0.000, 0.500) - (-0.500, 0.000, -1.242) - attr 'radius' FLOAT POINT - 0.100 0.025 0.025 0.100 0.025 0.025 - Curve 'bspline_periodic_single_vertex' splines:1 control-points:6 - attr 'curve_type' INT8 CURVE - 3 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'nurbs_order' INT8 CURVE - 4 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (1.242, 0.000, 0.500) - (-0.500, 0.000, -1.242) - attr 'radius' FLOAT POINT - 0.100 0.025 0.025 0.100 0.025 0.025 ==== Objects: 19 - Obj 'bspline_nonperiodic' EMPTY par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_nonperiodic_multiple_constant' CURVES data:'bspline_nonperiodic_multiple_constant' par:'multiple' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_nonperiodic_multiple_varying' CURVES data:'bspline_nonperiodic_multiple_varying' par:'multiple' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_nonperiodic_multiple_vertex' CURVES data:'bspline_nonperiodic_multiple_vertex' par:'multiple' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_nonperiodic_single_constant' CURVES data:'bspline_nonperiodic_single_constant' par:'single' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_nonperiodic_single_varying' CURVES data:'bspline_nonperiodic_single_varying' par:'single' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_nonperiodic_single_vertex' CURVES data:'bspline_nonperiodic_single_vertex' par:'single' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_periodic' EMPTY par:'root' - pos 0.000, 0.000, 4.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_periodic_multiple_constant' CURVES data:'bspline_periodic_multiple_constant' par:'multiple.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_periodic_multiple_varying' CURVES data:'bspline_periodic_multiple_varying' par:'multiple.001' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_periodic_multiple_vertex' CURVES data:'bspline_periodic_multiple_vertex' par:'multiple.001' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_periodic_single_constant' CURVES data:'bspline_periodic_single_constant' par:'single.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_periodic_single_varying' CURVES data:'bspline_periodic_single_varying' par:'single.001' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'bspline_periodic_single_vertex' CURVES data:'bspline_periodic_single_vertex' par:'single.001' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'multiple' EMPTY par:'bspline_nonperiodic' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'multiple.001' EMPTY par:'bspline_periodic' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'single' EMPTY par:'bspline_nonperiodic' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'single.001' EMPTY par:'bspline_periodic' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
usd_curve_catmullRom
==== Meshes: 1 - Mesh 'Sphere' vtx:62 face:72 loop:264 edge:132 - 38 61 6 1 60 4 5 0 59 2 ... 54 32 59 38 58 61 57 56 60 1 - 6/38 38/61 6/61 1/5 1/60 4/60 4/5 0/3 0/59 2/59 ... 53/58 57/58 55/56 32/54 38/58 0/55 54/59 58/61 1/57 56/60 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.433, 0.250) - (0.000, 0.433, -0.250) - (0.125, 0.217, 0.433) - (0.217, 0.375, 0.250) - (0.250, 0.433, 0.000) - (0.217, 0.375, -0.250) - (0.125, 0.217, -0.433) - (0.217, 0.125, 0.433) - (0.375, 0.217, 0.250) - (0.433, 0.250, 0.000) ... - (-0.375, 0.217, -0.250) - (-0.217, 0.125, -0.433) - (-0.125, 0.217, 0.433) - (-0.217, 0.375, 0.250) - (-0.250, 0.433, 0.000) - (-0.217, 0.375, -0.250) - (-0.125, 0.217, -0.433) - (0.000, 0.250, 0.433) - (0.000, 0.500, 0.000) - (0.000, 0.250, -0.433) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1 - attr 'st' FLOAT2 CORNER - (0.708, 0.000) - (0.750, 0.167) - (0.667, 0.167) - (0.750, 0.333) - (0.750, 0.500) - (0.667, 0.500) - (0.667, 0.333) - (0.750, 0.667) - (0.750, 0.833) - (0.667, 0.833) ... - (0.833, 0.833) - (0.792, 1.000) - (0.750, 0.833) - (0.792, 0.000) - (0.833, 0.167) - (0.750, 0.167) - (0.833, 0.333) - (0.833, 0.500) - (0.750, 0.500) - (0.750, 0.333) ==== Curves(new): 1 - Curve 'ParticleSystem' splines:100 control-points:900 - attr 'displayColor' FLOAT_COLOR CURVE - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) ... - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - attr 'position' FLOAT_VECTOR POINT - (0.228, 0.431, -0.029) - (0.233, 0.451, -0.035) - (0.241, 0.479, -0.042) - (0.246, 0.500, -0.048) - (0.253, 0.525, -0.055) - (0.259, 0.549, -0.061) - (0.265, 0.570, -0.067) - (0.272, 0.598, -0.074) - (0.278, 0.618, -0.080) - (0.079, 0.450, -0.109) ... - (-0.092, 0.621, -0.255) - (-0.018, 0.487, -0.029) - (-0.024, 0.507, -0.035) - (-0.031, 0.535, -0.042) - (-0.037, 0.556, -0.048) - (-0.043, 0.581, -0.055) - (-0.050, 0.605, -0.061) - (-0.056, 0.626, -0.067) - (-0.063, 0.654, -0.074) - (-0.069, 0.674, -0.080) ==== Objects: 3 - Obj 'ParticleSystem' CURVES data:'ParticleSystem' par:'Sphere' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sphere' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sphere.001' MESH data:'Sphere' par:'Sphere' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'Sphere' vtx:62 face:72 loop:264 edge:132 - 38 61 6 1 60 4 5 0 59 2 ... 54 32 59 38 58 61 57 56 60 1 - 6/38 38/61 6/61 1/5 1/60 4/60 4/5 0/3 0/59 2/59 ... 53/58 57/58 55/56 32/54 38/58 0/55 54/59 58/61 1/57 56/60 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.433, 0.250) - (0.000, 0.433, -0.250) - (0.125, 0.217, 0.433) - (0.217, 0.375, 0.250) - (0.250, 0.433, 0.000) - (0.217, 0.375, -0.250) - (0.125, 0.217, -0.433) - (0.217, 0.125, 0.433) - (0.375, 0.217, 0.250) - (0.433, 0.250, 0.000) ... - (-0.375, 0.217, -0.250) - (-0.217, 0.125, -0.433) - (-0.125, 0.217, 0.433) - (-0.217, 0.375, 0.250) - (-0.250, 0.433, 0.000) - (-0.217, 0.375, -0.250) - (-0.125, 0.217, -0.433) - (0.000, 0.250, 0.433) - (0.000, 0.500, 0.000) - (0.000, 0.250, -0.433) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1 - attr 'st' FLOAT2 CORNER - (0.708, 0.000) - (0.750, 0.167) - (0.667, 0.167) - (0.750, 0.333) - (0.750, 0.500) - (0.667, 0.500) - (0.667, 0.333) - (0.750, 0.667) - (0.750, 0.833) - (0.667, 0.833) ... - (0.833, 0.833) - (0.792, 1.000) - (0.750, 0.833) - (0.792, 0.000) - (0.833, 0.167) - (0.750, 0.167) - (0.833, 0.333) - (0.833, 0.500) - (0.750, 0.500) - (0.750, 0.333) ==== Curves(new): 1 - Curve 'ParticleSystem' splines:100 control-points:900 - attr 'displayColor' FLOAT_COLOR CURVE - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) ... - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - (0.500, 0.500, 0.500, 1.000) - attr 'position' FLOAT_VECTOR POINT - (0.228, 0.431, -0.029) - (0.233, 0.451, -0.035) - (0.241, 0.479, -0.042) - (0.246, 0.500, -0.048) - (0.253, 0.525, -0.055) - (0.259, 0.549, -0.061) - (0.265, 0.570, -0.067) - (0.272, 0.598, -0.074) - (0.278, 0.618, -0.080) - (0.079, 0.450, -0.109) ... - (-0.092, 0.621, -0.255) - (-0.018, 0.487, -0.029) - (-0.024, 0.507, -0.035) - (-0.031, 0.535, -0.042) - (-0.037, 0.556, -0.048) - (-0.043, 0.581, -0.055) - (-0.050, 0.605, -0.061) - (-0.056, 0.626, -0.067) - (-0.063, 0.654, -0.074) - (-0.069, 0.674, -0.080) ==== Objects: 3 - Obj 'ParticleSystem' CURVES data:'ParticleSystem' par:'Sphere' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sphere' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Sphere.001' MESH data:'Sphere' par:'Sphere' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
usd_curve_linear_all
==== Curves(new): 8 - Curve 'linear_nonperiodic_multiple_constant' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 1 1 1 1 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (-0.500, 0.000, 0.500) - (1.000, 0.000, 0.000) - (0.500, 0.000, 0.500) - (1.000, 0.000, 1.000) - (2.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (2.000, 0.000, 1.000) - (2.300, 0.000, 0.700) - (3.000, 0.000, 0.000) - (2.500, 0.000, 0.500) - (3.000, 0.000, 1.000) - (3.300, 0.000, 0.700) - (3.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'linear_nonperiodic_multiple_varying' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 1 1 1 1 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (-0.500, 0.000, 0.500) - (1.000, 0.000, 0.000) - (0.500, 0.000, 0.500) - (1.000, 0.000, 1.000) - (2.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (2.000, 0.000, 1.000) - (2.300, 0.000, 0.700) - (3.000, 0.000, 0.000) - (2.500, 0.000, 0.500) - (3.000, 0.000, 1.000) - (3.300, 0.000, 0.700) - (3.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.200 0.100 0.200 0.300 0.100 0.200 0.300 0.200 0.100 0.200 0.300 0.200 0.100 - Curve 'linear_nonperiodic_single_constant' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 1 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (-0.500, 0.000, 0.500) - (0.000, 0.000, 1.000) - (0.300, 0.000, 0.700) - (0.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 - Curve 'linear_nonperiodic_single_varying' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 1 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (-0.500, 0.000, 0.500) - (0.000, 0.000, 1.000) - (0.300, 0.000, 0.700) - (0.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.200 0.300 0.200 0.100 - Curve 'linear_periodic_multiple_constant' splines:3 control-points:12 - attr 'curve_type' INT8 CURVE - 1 1 1 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 0.000) - (0.500, 0.000, 0.500) - (1.000, 0.000, 1.000) - (2.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (2.000, 0.000, 1.000) - (2.300, 0.000, 0.700) - (3.000, 0.000, 0.000) - (2.500, 0.000, 0.500) - (3.000, 0.000, 1.000) - (3.300, 0.000, 0.700) - (3.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'linear_periodic_multiple_varying' splines:3 control-points:12 - attr 'curve_type' INT8 CURVE - 1 1 1 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 0.000) - (0.500, 0.000, 0.500) - (1.000, 0.000, 1.000) - (2.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (2.000, 0.000, 1.000) - (2.300, 0.000, 0.700) - (3.000, 0.000, 0.000) - (2.500, 0.000, 0.500) - (3.000, 0.000, 1.000) - (3.300, 0.000, 0.700) - (3.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.200 0.300 0.100 0.200 0.300 0.200 0.100 0.200 0.300 0.200 0.100 - Curve 'linear_periodic_single_constant' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 1 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (-0.500, 0.000, 0.500) - (0.000, 0.000, 1.000) - (0.300, 0.000, 0.700) - (0.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 - Curve 'linear_periodic_single_varying' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 1 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (-0.500, 0.000, 0.500) - (0.000, 0.000, 1.000) - (0.300, 0.000, 0.700) - (0.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.200 0.300 0.200 0.100 ==== Objects: 15 - Obj 'linear_nonperiodic' EMPTY par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_nonperiodic_multiple_constant' CURVES data:'linear_nonperiodic_multiple_constant' par:'multiple' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_nonperiodic_multiple_varying' CURVES data:'linear_nonperiodic_multiple_varying' par:'multiple' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_nonperiodic_single_constant' CURVES data:'linear_nonperiodic_single_constant' par:'single' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_nonperiodic_single_varying' CURVES data:'linear_nonperiodic_single_varying' par:'single' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_periodic' EMPTY par:'root' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_periodic_multiple_constant' CURVES data:'linear_periodic_multiple_constant' par:'multiple.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_periodic_multiple_varying' CURVES data:'linear_periodic_multiple_varying' par:'multiple.001' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_periodic_single_constant' CURVES data:'linear_periodic_single_constant' par:'single.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_periodic_single_varying' CURVES data:'linear_periodic_single_varying' par:'single.001' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'multiple' EMPTY par:'linear_nonperiodic' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'multiple.001' EMPTY par:'linear_periodic' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'single' EMPTY par:'linear_nonperiodic' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'single.001' EMPTY par:'linear_periodic' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Curves(new): 8 - Curve 'linear_nonperiodic_multiple_constant' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 1 1 1 1 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (-0.500, 0.000, 0.500) - (1.000, 0.000, 0.000) - (0.500, 0.000, 0.500) - (1.000, 0.000, 1.000) - (2.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (2.000, 0.000, 1.000) - (2.300, 0.000, 0.700) - (3.000, 0.000, 0.000) - (2.500, 0.000, 0.500) - (3.000, 0.000, 1.000) - (3.300, 0.000, 0.700) - (3.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'linear_nonperiodic_multiple_varying' splines:4 control-points:14 - attr 'curve_type' INT8 CURVE - 1 1 1 1 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (-0.500, 0.000, 0.500) - (1.000, 0.000, 0.000) - (0.500, 0.000, 0.500) - (1.000, 0.000, 1.000) - (2.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (2.000, 0.000, 1.000) - (2.300, 0.000, 0.700) - (3.000, 0.000, 0.000) - (2.500, 0.000, 0.500) - (3.000, 0.000, 1.000) - (3.300, 0.000, 0.700) - (3.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.200 0.100 0.200 0.300 0.100 0.200 0.300 0.200 0.100 0.200 0.300 0.200 0.100 - Curve 'linear_nonperiodic_single_constant' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 1 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (-0.500, 0.000, 0.500) - (0.000, 0.000, 1.000) - (0.300, 0.000, 0.700) - (0.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 - Curve 'linear_nonperiodic_single_varying' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 1 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (-0.500, 0.000, 0.500) - (0.000, 0.000, 1.000) - (0.300, 0.000, 0.700) - (0.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.200 0.300 0.200 0.100 - Curve 'linear_periodic_multiple_constant' splines:3 control-points:12 - attr 'curve_type' INT8 CURVE - 1 1 1 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 0.000) - (0.500, 0.000, 0.500) - (1.000, 0.000, 1.000) - (2.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (2.000, 0.000, 1.000) - (2.300, 0.000, 0.700) - (3.000, 0.000, 0.000) - (2.500, 0.000, 0.500) - (3.000, 0.000, 1.000) - (3.300, 0.000, 0.700) - (3.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'linear_periodic_multiple_varying' splines:3 control-points:12 - attr 'curve_type' INT8 CURVE - 1 1 1 - attr 'cyclic' BOOLEAN CURVE - 1 1 1 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 0.000) - (0.500, 0.000, 0.500) - (1.000, 0.000, 1.000) - (2.000, 0.000, 0.000) - (1.500, 0.000, 0.500) - (2.000, 0.000, 1.000) - (2.300, 0.000, 0.700) - (3.000, 0.000, 0.000) - (2.500, 0.000, 0.500) - (3.000, 0.000, 1.000) - (3.300, 0.000, 0.700) - (3.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.200 0.300 0.100 0.200 0.300 0.200 0.100 0.200 0.300 0.200 0.100 - Curve 'linear_periodic_single_constant' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 1 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (-0.500, 0.000, 0.500) - (0.000, 0.000, 1.000) - (0.300, 0.000, 0.700) - (0.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 - Curve 'linear_periodic_single_varying' splines:1 control-points:5 - attr 'curve_type' INT8 CURVE - 1 - attr 'cyclic' BOOLEAN CURVE - 1 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (-0.500, 0.000, 0.500) - (0.000, 0.000, 1.000) - (0.300, 0.000, 0.700) - (0.300, 0.000, 0.300) - attr 'radius' FLOAT POINT - 0.100 0.200 0.300 0.200 0.100 ==== Objects: 15 - Obj 'linear_nonperiodic' EMPTY par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_nonperiodic_multiple_constant' CURVES data:'linear_nonperiodic_multiple_constant' par:'multiple' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_nonperiodic_multiple_varying' CURVES data:'linear_nonperiodic_multiple_varying' par:'multiple' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_nonperiodic_single_constant' CURVES data:'linear_nonperiodic_single_constant' par:'single' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_nonperiodic_single_varying' CURVES data:'linear_nonperiodic_single_varying' par:'single' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_periodic' EMPTY par:'root' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_periodic_multiple_constant' CURVES data:'linear_periodic_multiple_constant' par:'multiple.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_periodic_multiple_varying' CURVES data:'linear_periodic_multiple_varying' par:'multiple.001' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_periodic_single_constant' CURVES data:'linear_periodic_single_constant' par:'single.001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_periodic_single_varying' CURVES data:'linear_periodic_single_varying' par:'single.001' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'multiple' EMPTY par:'linear_nonperiodic' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'multiple.001' EMPTY par:'linear_periodic' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'single' EMPTY par:'linear_nonperiodic' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'single.001' EMPTY par:'linear_periodic' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
usd_curve_linear_custom
==== Curves(new): 4 - Curve 'linear_bad_count0' splines:0 control-points:0 - Curve 'linear_counts_but_no_points' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 1 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - Curve 'linear_counts_but_too_few_points' splines:1 control-points:7 - attr 'curve_type' INT8 CURVE - 1 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'linear_empty_frame' splines:0 control-points:0 ==== Objects: 5 - Obj 'linear_bad_count0' CURVES data:'linear_bad_count0' par:'root' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_counts_but_no_points' CURVES data:'linear_counts_but_no_points' par:'root' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_counts_but_too_few_points' CURVES data:'linear_counts_but_too_few_points' par:'root' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_empty_frame' CURVES data:'linear_empty_frame' par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - MESH_SEQUENCE_CACHE 'MeshSequenceCache' - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Curves(new): 4 - Curve 'linear_bad_count0' splines:0 control-points:0 - Curve 'linear_counts_but_no_points' splines:1 control-points:4 - attr 'curve_type' INT8 CURVE - 1 - attr 'position' FLOAT_VECTOR POINT - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - Curve 'linear_counts_but_too_few_points' splines:1 control-points:7 - attr 'curve_type' INT8 CURVE - 1 - attr 'position' FLOAT_VECTOR POINT - (-0.500, 0.000, 0.000) - (-0.500, 0.000, 0.276) - (-0.276, 0.000, 0.500) - (0.000, 0.000, 0.500) - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - (0.000, 0.000, 0.000) - attr 'radius' FLOAT POINT - 0.100 0.100 0.100 0.100 0.100 0.100 0.100 - Curve 'linear_empty_frame' splines:0 control-points:0 ==== Objects: 5 - Obj 'linear_bad_count0' CURVES data:'linear_bad_count0' par:'root' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_counts_but_no_points' CURVES data:'linear_counts_but_no_points' par:'root' - pos 0.000, 0.000, 1.250 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_counts_but_too_few_points' CURVES data:'linear_counts_but_too_few_points' par:'root' - pos 0.000, 0.000, 2.500 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'linear_empty_frame' CURVES data:'linear_empty_frame' par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - MESH_SEQUENCE_CACHE 'MeshSequenceCache' - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
usd_material_exposed_attr
==== Meshes: 1 - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) - (0.500, 0.500, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Material' ==== Objects: 3 - Obj '_materials' EMPTY par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Plane' MESH data:'Plane' par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material' - base color (0.000, 1.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.222 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 1.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.222 - backface False probe True shadow False ==== Images: 1 - Image 'test_single.png' 128x128 24bpp
==== Meshes: 1 - Mesh 'Plane' vtx:4 face:1 loop:4 edge:4 - 0 1 3 2 - 0/2 0/1 1/3 2/3 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) - (0.500, 0.500, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 - attr 'st' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) - 1 materials - 'Material' ==== Objects: 3 - Obj '_materials' EMPTY par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Plane' MESH data:'Plane' par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material' - base color (0.000, 1.000, 0.000) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.222 - metallic 0.000 - ior 1.500 - viewport diffuse (0.000, 1.000, 0.000, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.222 - backface False probe True shadow False ==== Images: 1 - Image 'test_single.png' 128x128 24bpp
 
usd_mesh_custom
==== Meshes: 4 - Mesh 'mesh_counts_but_no_indices' vtx:4 face:0 loop:0 edge:0 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) - (0.500, 0.500, 0.000) - Mesh 'mesh_counts_but_no_points' vtx:0 face:0 loop:0 edge:0 - Mesh 'mesh_empty_frame' vtx:0 face:0 loop:0 edge:0 - Mesh 'mesh_too_few_points' vtx:1 face:0 loop:0 edge:0 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) ==== Objects: 5 - Obj 'mesh_counts_but_no_indices' MESH data:'mesh_counts_but_no_indices' par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'mesh_counts_but_no_points' MESH data:'mesh_counts_but_no_points' par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'mesh_empty_frame' MESH data:'mesh_empty_frame' par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - MESH_SEQUENCE_CACHE 'MeshSequenceCache' - Obj 'mesh_too_few_points' MESH data:'mesh_too_few_points' par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 4 - Mesh 'mesh_counts_but_no_indices' vtx:4 face:0 loop:0 edge:0 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) - (0.500, -0.500, 0.000) - (-0.500, 0.500, 0.000) - (0.500, 0.500, 0.000) - Mesh 'mesh_counts_but_no_points' vtx:0 face:0 loop:0 edge:0 - Mesh 'mesh_empty_frame' vtx:0 face:0 loop:0 edge:0 - Mesh 'mesh_too_few_points' vtx:1 face:0 loop:0 edge:0 - attr 'position' FLOAT_VECTOR POINT - (-0.500, -0.500, 0.000) ==== Objects: 5 - Obj 'mesh_counts_but_no_indices' MESH data:'mesh_counts_but_no_indices' par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'mesh_counts_but_no_points' MESH data:'mesh_counts_but_no_points' par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'mesh_empty_frame' MESH data:'mesh_empty_frame' par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 1 modifiers - MESH_SEQUENCE_CACHE 'MeshSequenceCache' - Obj 'mesh_too_few_points' MESH data:'mesh_too_few_points' par:'root' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'root' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
usd_mesh_udim
==== Meshes: 1 - Mesh 'uvmap_plane' vtx:92 face:32 loop:128 edge:128 - 2 16 13 1 19 22 11 12 4 14 ... 90 87 76 69 77 89 90 78 79 91 - 1/2 2/16 13/16 1/13 12/19 19/22 11/22 11/12 3/4 4/14 ... 89/90 87/90 76/89 69/76 69/77 77/89 90/91 78/90 78/79 79/91 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) - (-1.000, 0.500, 0.000) - (-1.000, 0.000, 0.000) - (-1.000, -0.500, 0.000) - (-0.500, -1.000, 0.000) - (0.000, -1.000, 0.000) - (0.500, -1.000, 0.000) - (1.000, -0.500, 0.000) - (1.000, 0.000, 0.000) ... - (1.500, 1.000, 0.000) - (1.500, -0.500, 0.000) - (1.500, 0.000, 0.000) - (1.500, 0.500, 0.000) - (2.000, -0.500, 0.000) - (2.000, 0.000, 0.000) - (2.000, 0.500, 0.000) - (2.500, -0.500, 0.000) - (2.500, 0.000, 0.000) - (2.500, 0.500, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0 - attr 'udim_map' FLOAT2 CORNER - (0.000, 0.750) - (0.250, 0.750) - (0.250, 1.000) - (0.000, 1.000) - (0.500, 0.750) - (0.750, 0.750) - (0.750, 1.000) - (0.500, 1.000) - (0.000, 0.250) - (0.250, 0.250) ... - (1.750, 0.500) - (1.500, 0.500) - (1.750, 0.000) - (2.000, 0.000) - (2.000, 0.250) - (1.750, 0.250) - (1.750, 0.500) - (2.000, 0.500) - (2.000, 0.750) - (1.750, 0.750) - attr 'uvmap' FLOAT2 CORNER - (0.334, 0.834) - (0.499, 0.834) - (0.499, 0.999) - (0.334, 0.999) - (0.001, 0.667) - (0.166, 0.667) - (0.166, 0.833) - (0.001, 0.833) - (0.834, 0.167) - (0.999, 0.167) ... - (0.999, 0.666) - (0.834, 0.666) - (0.333, 0.999) - (0.167, 0.999) - (0.167, 0.834) - (0.333, 0.834) - (0.999, 0.166) - (0.834, 0.166) - (0.834, 0.001) - (0.999, 0.001) - 1 materials - 'Material_001' ==== Objects: 2 - Obj '_materials' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'uvmap_plane' MESH data:'uvmap_plane' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material_001' - base color (0.800, 0.800, 0.800) tex:'test_grid_<UDIM>.png' (../textures/test_grid_<UDIM>.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.450 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 1 - Image 'test_grid_<UDIM>.png' 1024x1024 32bpp - 2 tiles: 1001 1002
==== Meshes: 1 - Mesh 'uvmap_plane' vtx:92 face:32 loop:128 edge:128 - 2 16 13 1 19 22 11 12 4 14 ... 90 87 76 69 77 89 90 78 79 91 - 1/2 2/16 13/16 1/13 12/19 19/22 11/22 11/12 3/4 4/14 ... 89/90 87/90 76/89 69/76 69/77 77/89 90/91 78/90 78/79 79/91 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (1.000, -1.000, 0.000) - (-1.000, 1.000, 0.000) - (-1.000, 0.500, 0.000) - (-1.000, 0.000, 0.000) - (-1.000, -0.500, 0.000) - (-0.500, -1.000, 0.000) - (0.000, -1.000, 0.000) - (0.500, -1.000, 0.000) - (1.000, -0.500, 0.000) - (1.000, 0.000, 0.000) ... - (1.500, 1.000, 0.000) - (1.500, -0.500, 0.000) - (1.500, 0.000, 0.000) - (1.500, 0.500, 0.000) - (2.000, -0.500, 0.000) - (2.000, 0.000, 0.000) - (2.000, 0.500, 0.000) - (2.500, -0.500, 0.000) - (2.500, 0.000, 0.000) - (2.500, 0.500, 0.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0 - attr 'udim_map' FLOAT2 CORNER - (0.000, 0.750) - (0.250, 0.750) - (0.250, 1.000) - (0.000, 1.000) - (0.500, 0.750) - (0.750, 0.750) - (0.750, 1.000) - (0.500, 1.000) - (0.000, 0.250) - (0.250, 0.250) ... - (1.750, 0.500) - (1.500, 0.500) - (1.750, 0.000) - (2.000, 0.000) - (2.000, 0.250) - (1.750, 0.250) - (1.750, 0.500) - (2.000, 0.500) - (2.000, 0.750) - (1.750, 0.750) - attr 'uvmap' FLOAT2 CORNER - (0.334, 0.834) - (0.499, 0.834) - (0.499, 0.999) - (0.334, 0.999) - (0.001, 0.667) - (0.166, 0.667) - (0.166, 0.833) - (0.001, 0.833) - (0.834, 0.167) - (0.999, 0.167) ... - (0.999, 0.666) - (0.834, 0.666) - (0.333, 0.999) - (0.167, 0.999) - (0.167, 0.834) - (0.333, 0.834) - (0.999, 0.166) - (0.834, 0.166) - (0.834, 0.001) - (0.999, 0.001) - 1 materials - 'Material_001' ==== Objects: 2 - Obj '_materials' EMPTY - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'uvmap_plane' MESH data:'uvmap_plane' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 ==== Materials: 1 - Mat 'Material_001' - base color (0.800, 0.800, 0.800) tex:'test_grid_<UDIM>.png' (../textures/test_grid_<UDIM>.png) a:False - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.450 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Images: 1 - Image 'test_grid_<UDIM>.png' 1024x1024 32bpp - 2 tiles: 1001 1002
 
usd_prim_scaled_location_154776
==== Meshes: 2 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 2 6 7 7 6 ... 3 7 1 0 2 3 5 4 0 1 - 0/2 0/4 4/6 2/6 3/7 2/3 6/7 5/7 4/5 1/5 1/3 0/1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) - (1.000, -1.000, -1.000) - (-1.000, 1.000, 1.000) - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 1 1 - Mesh 'Cube_001' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 2 6 7 7 6 ... 3 7 1 0 2 3 5 4 0 1 - 0/2 0/4 4/6 2/6 3/7 2/3 6/7 5/7 4/5 1/5 1/3 0/1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (1.000, 3.000, 1.000) - (1.000, 3.000, -1.000) - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (-1.000, 3.000, 1.000) - (-1.000, 3.000, -1.000) - (-1.000, 1.000, 1.000) - (-1.000, 1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 1 1 ==== Objects: 4 - Obj 'Camera' CAMERA data:'Camera' - pos 7.359, -6.926, 4.958 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube_001' MESH data:'Cube_001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Light' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.650, 0.055, 1.866 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:6.0 - fov 0.691 (h 0.691 v 0.400) - sensor 36.0x20.2 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000 temp:6500.000
==== Meshes: 2 - Mesh 'Cube' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 2 6 7 7 6 ... 3 7 1 0 2 3 5 4 0 1 - 0/2 0/4 4/6 2/6 3/7 2/3 6/7 5/7 4/5 1/5 1/3 0/1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) - (1.000, -1.000, -1.000) - (-1.000, 1.000, 1.000) - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 1 1 - Mesh 'Cube_001' vtx:8 face:6 loop:24 edge:12 - 0 4 6 2 3 2 6 7 7 6 ... 3 7 1 0 2 3 5 4 0 1 - 0/2 0/4 4/6 2/6 3/7 2/3 6/7 5/7 4/5 1/5 1/3 0/1 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - (0, 0) - attr 'material_index' INT FACE - 0 0 0 0 0 0 - attr 'position' FLOAT_VECTOR POINT - (1.000, 3.000, 1.000) - (1.000, 3.000, -1.000) - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (-1.000, 3.000, 1.000) - (-1.000, 3.000, -1.000) - (-1.000, 1.000, 1.000) - (-1.000, 1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 1 1 1 1 1 1 1 1 1 1 1 1 ==== Objects: 4 - Obj 'Camera' CAMERA data:'Camera' - pos 7.359, -6.926, 4.958 - rot 1.109, 0.000, 0.815 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube' - pos 2.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube_001' MESH data:'Cube_001' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Light' LIGHT data:'Light' - pos 4.076, 1.005, 5.904 - rot 0.650, 0.055, 1.866 (XYZ) - scl 1.000, 1.000, 1.000 ==== Cameras: 1 - Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:6.0 - fov 0.691 (h 0.691 v 0.400) - sensor 36.0x20.2 shift 0.000,0.000 ==== Lights: 1 - Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000 temp:6500.000