| Name | New | Reference | Diff |
|---|---|---|---|
| armature_basic |
==== Meshes: 1
- Mesh 'Arm' vtx:12 face:10 loop:40 edge:20
- 2 3 1 0 6 7 5 4 8 9 ... 0 10 3 8 11 1 8 6 4 11
- 0/2 2/3 1/3 0/1 4/6 6/7 5/7 4/5 6/8 8/9 7/9 3/8 2/9 5/10 10/11 4/11 0/10 1/11 9/10 8/11
- attr 'displayColor' FLOAT_COLOR CORNER
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
...
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- attr 'displayOpacity' FLOAT POINT
- 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (0.500, -0.500, 4.000)
- (-0.500, -0.500, 4.000)
- (0.500, 0.500, 4.000)
- (-0.500, 0.500, 4.000)
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
- (0.500, 0.500, 0.000)
- (-0.500, 0.500, 2.000)
- (0.500, 0.500, 2.000)
- (0.500, -0.500, 2.000)
- (-0.500, -0.500, 2.000)
- attr 'skel:jointIndices' INT POINT
- 2 2 2 2 0 0 0 0 1 1 1 1
- attr 'skel:jointWeights' FLOAT POINT
- 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 1=1.000
==== Point Clouds: 1
- PointCloud 'ArmPoints' points:12
- attr 'displayColor' FLOAT_COLOR POINT
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (0.500, -0.500, 4.000)
- (-0.500, -0.500, 4.000)
- (0.500, 0.500, 4.000)
- (-0.500, 0.500, 4.000)
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
- (0.500, 0.500, 0.000)
- (-0.500, 0.500, 2.000)
- (0.500, 0.500, 2.000)
- (0.500, -0.500, 2.000)
- (-0.500, -0.500, 2.000)
- attr 'radius' FLOAT POINT
- 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050
- attr 'skel:jointIndices' INT POINT
- 2 2 2 2 0 0 0 0 1 1 1 1
- attr 'skel:jointWeights' FLOAT POINT
- 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000
==== Objects: 4
- Obj 'Arm' MESH data:'Arm' par:'Skel'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 vertex groups
- 'Hand' 'Shoulder' 'Elbow'
- 2 modifiers
- SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True
- ARMATURE 'Armature'
- Obj 'ArmPoints' POINTCLOUD data:'ArmPoints' par:'Model'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Model' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Skel' ARMATURE data:'Skel' par:'Model'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Anim1 slot:OBSkel blend:REPLACE drivers:0
==== Actions: 1
- Action 'Anim1' curverange:(1.0 .. 10.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBSkel' curves:30
- fcu 'pose.bones["Elbow"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Elbow"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Elbow"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Elbow"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO)
- (10.000, 0.707) lh:(7.000, 0.707 AUTO) rh:(13.000, 0.707 AUTO)
- fcu 'pose.bones["Elbow"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.707) lh:(7.000, 0.707 AUTO) rh:(13.000, 0.707 AUTO)
- fcu 'pose.bones["Elbow"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Elbow"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Elbow"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO)
- (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO)
- fcu 'pose.bones["Elbow"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO)
- (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO)
- fcu 'pose.bones["Elbow"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO)
- (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO)
- fcu 'pose.bones["Hand"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Hand"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Hand"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Hand"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand'
- (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO)
- (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO)
- fcu 'pose.bones["Hand"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
==== Armatures: 1
- Armature 'Skel' 3 bones
- bone 'Elbow' parent:'Shoulder' h:(0.000, -2.000, 2.000) t:(0.000, 0.000, 2.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 2.000
- bone 'Hand' parent:'Elbow' h:(0.000, -2.000, 2.000) t:(0.000, -0.667, 2.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 4.000
- bone 'Shoulder' h:(0.000, 0.000, 0.000) t:(0.000, 2.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
|
==== Meshes: 1
- Mesh 'Arm' vtx:12 face:10 loop:40 edge:20
- 2 3 1 0 6 7 5 4 8 9 ... 0 10 3 8 11 1 8 6 4 11
- 0/2 2/3 1/3 0/1 4/6 6/7 5/7 4/5 6/8 8/9 7/9 3/8 2/9 5/10 10/11 4/11 0/10 1/11 9/10 8/11
- attr 'displayColor' FLOAT_COLOR CORNER
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
...
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- attr 'displayOpacity' FLOAT POINT
- 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (0.500, -0.500, 4.000)
- (-0.500, -0.500, 4.000)
- (0.500, 0.500, 4.000)
- (-0.500, 0.500, 4.000)
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
- (0.500, 0.500, 0.000)
- (-0.500, 0.500, 2.000)
- (0.500, 0.500, 2.000)
- (0.500, -0.500, 2.000)
- (-0.500, -0.500, 2.000)
- attr 'skel:jointIndices' INT POINT
- 2 2 2 2 0 0 0 0 1 1 1 1
- attr 'skel:jointWeights' FLOAT POINT
- 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- 1=1.000
==== Point Clouds: 1
- PointCloud 'ArmPoints' points:12
- attr 'displayColor' FLOAT_COLOR POINT
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- (0.500, 0.000, 0.000, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (0.500, -0.500, 4.000)
- (-0.500, -0.500, 4.000)
- (0.500, 0.500, 4.000)
- (-0.500, 0.500, 4.000)
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
- (0.500, 0.500, 0.000)
- (-0.500, 0.500, 2.000)
- (0.500, 0.500, 2.000)
- (0.500, -0.500, 2.000)
- (-0.500, -0.500, 2.000)
- attr 'radius' FLOAT POINT
- 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050 0.050
- attr 'skel:jointIndices' INT POINT
- 2 2 2 2 0 0 0 0 1 1 1 1
- attr 'skel:jointWeights' FLOAT POINT
- 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000 1.000
==== Objects: 4
- Obj 'Arm' MESH data:'Arm' par:'Skel'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 3 vertex groups
- 'Hand' 'Shoulder' 'Elbow'
- 2 modifiers
- SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True
- ARMATURE 'Armature'
- Obj 'ArmPoints' POINTCLOUD data:'ArmPoints' par:'Model'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Model' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.010, 0.010, 0.010
- Obj 'Skel' ARMATURE data:'Skel' par:'Model'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- anim act:Anim1 slot:OBSkel blend:REPLACE drivers:0
==== Actions: 1
- Action 'Anim1' curverange:(1.0 .. 10.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'OBSkel' curves:30
- fcu 'pose.bones["Elbow"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Elbow"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Elbow"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Elbow"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO)
- (10.000, 0.707) lh:(7.000, 0.707 AUTO) rh:(13.000, 0.707 AUTO)
- fcu 'pose.bones["Elbow"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.707) lh:(7.000, 0.707 AUTO) rh:(13.000, 0.707 AUTO)
- fcu 'pose.bones["Elbow"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Elbow"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Elbow"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO)
- (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO)
- fcu 'pose.bones["Elbow"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO)
- (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO)
- fcu 'pose.bones["Elbow"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Elbow'
- (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO)
- (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO)
- fcu 'pose.bones["Hand"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Hand"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Hand"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
- fcu 'pose.bones["Hand"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand'
- (1.000, 1.000) lh:(-2.000, 1.000 AUTO) rh:(4.000, 1.000 AUTO)
- (10.000, 1.000) lh:(7.000, 1.000 AUTO) rh:(13.000, 1.000 AUTO)
- fcu 'pose.bones["Hand"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Hand'
- (1.000, 0.000) lh:(-2.000, 0.000 AUTO) rh:(4.000, 0.000 AUTO)
- (10.000, 0.000) lh:(7.000, 0.000 AUTO) rh:(13.000, 0.000 AUTO)
==== Armatures: 1
- Armature 'Skel' 3 bones
- bone 'Elbow' parent:'Shoulder' h:(0.000, -2.000, 2.000) t:(0.000, 0.000, 2.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 2.000
- bone 'Hand' parent:'Elbow' h:(0.000, -2.000, 2.000) t:(0.000, -0.667, 2.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 4.000
- bone 'Shoulder' h:(0.000, 0.000, 0.000) t:(0.000, 2.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
|
|
| nurbs-custom |
==== Curves(new): 11
- Curve 'C53Custom' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.500, 0.000, 0.000)
- (0.000, 0.900, 0.000)
- (0.500, 0.800, 0.000)
- (1.000, 0.500, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025
- Curve 'C54Custom' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.500, 0.000, 0.000)
- (0.000, 0.900, 0.000)
- (0.500, 0.800, 0.000)
- (1.000, 0.500, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025
- Curve 'NC62Custom' splines:1 control-points:6
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 0
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.600, 0.000, 0.000)
- (-0.200, 0.900, 0.000)
- (0.200, 0.800, 0.000)
- (0.600, 0.500, 0.000)
- (1.000, 0.100, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025 0.030
- Curve 'NC63Custom' splines:1 control-points:6
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 0
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.600, 0.000, 0.000)
- (-0.200, 0.900, 0.000)
- (0.200, 0.800, 0.000)
- (0.600, 0.500, 0.000)
- (1.000, 0.100, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025 0.030
- Curve 'NC64Custom' splines:1 control-points:6
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 0
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.600, 0.000, 0.000)
- (-0.200, 0.900, 0.000)
- (0.200, 0.800, 0.000)
- (0.600, 0.500, 0.000)
- (1.000, 0.100, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025 0.030
- Curve 'nurbs_bad_count1' splines:0 control-points:0
- Curve 'nurbs_bad_order' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 0
- attr 'knots_mode' INT8 CURVE
- 0
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
- Curve 'nurbs_counts_but_no_points' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- Curve 'nurbs_counts_but_too_few_points' splines:1 control-points:6
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 0
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.600, 0.000, 0.000)
- (-0.200, 0.900, 0.000)
- (0.200, 0.800, 0.000)
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.005 0.005 0.005 0.005 0.005
- Curve 'nurbs_empty_frame' splines:0 control-points:0
- Curve 'nurbs_missing_knots' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 0
- attr 'knots_mode' INT8 CURVE
- 0
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
==== Objects: 11
- Obj 'C53Custom' CURVES data:'C53Custom'
- pos 4.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C54Custom' CURVES data:'C54Custom'
- pos 4.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC62Custom' CURVES data:'NC62Custom'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC63Custom' CURVES data:'NC63Custom'
- pos 0.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC64Custom' CURVES data:'NC64Custom'
- pos 0.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'nurbs_bad_count1' CURVES data:'nurbs_bad_count1'
- pos 8.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'nurbs_bad_order' CURVES data:'nurbs_bad_order'
- pos 8.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'nurbs_counts_but_no_points' CURVES data:'nurbs_counts_but_no_points'
- pos 10.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'nurbs_counts_but_too_few_points' CURVES data:'nurbs_counts_but_too_few_points'
- pos 10.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'nurbs_empty_frame' CURVES data:'nurbs_empty_frame'
- pos 10.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- MESH_SEQUENCE_CACHE 'MeshSequenceCache'
- Obj 'nurbs_missing_knots' CURVES data:'nurbs_missing_knots'
- pos 8.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Curves(new): 11
- Curve 'C53Custom' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.500, 0.000, 0.000)
- (0.000, 0.900, 0.000)
- (0.500, 0.800, 0.000)
- (1.000, 0.500, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025
- Curve 'C54Custom' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.500, 0.000, 0.000)
- (0.000, 0.900, 0.000)
- (0.500, 0.800, 0.000)
- (1.000, 0.500, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025
- Curve 'NC62Custom' splines:1 control-points:6
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 0
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.600, 0.000, 0.000)
- (-0.200, 0.900, 0.000)
- (0.200, 0.800, 0.000)
- (0.600, 0.500, 0.000)
- (1.000, 0.100, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025 0.030
- Curve 'NC63Custom' splines:1 control-points:6
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 0
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.600, 0.000, 0.000)
- (-0.200, 0.900, 0.000)
- (0.200, 0.800, 0.000)
- (0.600, 0.500, 0.000)
- (1.000, 0.100, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025 0.030
- Curve 'NC64Custom' splines:1 control-points:6
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 0
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.600, 0.000, 0.000)
- (-0.200, 0.900, 0.000)
- (0.200, 0.800, 0.000)
- (0.600, 0.500, 0.000)
- (1.000, 0.100, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025 0.030
- Curve 'nurbs_bad_count1' splines:0 control-points:0
- Curve 'nurbs_bad_order' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 0
- attr 'knots_mode' INT8 CURVE
- 0
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
- Curve 'nurbs_counts_but_no_points' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- Curve 'nurbs_counts_but_too_few_points' splines:1 control-points:6
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 0
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.600, 0.000, 0.000)
- (-0.200, 0.900, 0.000)
- (0.200, 0.800, 0.000)
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.005 0.005 0.005 0.005 0.005
- Curve 'nurbs_empty_frame' splines:0 control-points:0
- Curve 'nurbs_missing_knots' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 0
- attr 'knots_mode' INT8 CURVE
- 0
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
==== Objects: 11
- Obj 'C53Custom' CURVES data:'C53Custom'
- pos 4.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C54Custom' CURVES data:'C54Custom'
- pos 4.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC62Custom' CURVES data:'NC62Custom'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC63Custom' CURVES data:'NC63Custom'
- pos 0.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC64Custom' CURVES data:'NC64Custom'
- pos 0.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'nurbs_bad_count1' CURVES data:'nurbs_bad_count1'
- pos 8.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'nurbs_bad_order' CURVES data:'nurbs_bad_order'
- pos 8.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'nurbs_counts_but_no_points' CURVES data:'nurbs_counts_but_no_points'
- pos 10.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'nurbs_counts_but_too_few_points' CURVES data:'nurbs_counts_but_too_few_points'
- pos 10.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'nurbs_empty_frame' CURVES data:'nurbs_empty_frame'
- pos 10.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- MESH_SEQUENCE_CACHE 'MeshSequenceCache'
- Obj 'nurbs_missing_knots' CURVES data:'nurbs_missing_knots'
- pos 8.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
| nurbs-gen-multiple |
==== Curves(new): 2
- Curve 'CAll' splines:48 control-points:212
- attr 'curve_type' INT8 CURVE
- 3 3 3 3 3 3 3 3 3 3 ... 3 3 3 3 3 3 3 3 3 3
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1
- attr 'knots_mode' INT8 CURVE
- 1 1 1 1 1 1 1 1 0 1 ... 1 1 0 1 2 3 0 4 4 3
- attr 'nurbs_order' INT8 CURVE
- 2 2 2 2 2 2 2 2 3 3 ... 2 2 3 3 3 3 4 4 4 4
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 ... 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (1.000, 0.000, 0.000)
- (-1.000, 1.700, 0.000)
- (1.000, 1.000, 0.000)
- (-1.000, 2.700, 0.000)
- (1.000, 2.000, 0.000)
- (-1.000, 3.700, 0.000)
- (1.000, 3.000, 0.000)
- (2.000, 0.700, 0.000)
- (3.000, 0.000, 0.000)
...
- (11.800, 12.900, 0.000)
- (12.200, 12.800, 0.000)
- (12.600, 12.500, 0.000)
- (13.000, 12.100, 0.000)
- (11.000, 13.700, 0.000)
- (11.400, 13.000, 0.000)
- (11.800, 13.900, 0.000)
- (12.200, 13.800, 0.000)
- (12.600, 13.500, 0.000)
- (13.000, 13.100, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 ... 0.015 0.020 0.025 0.030 0.005 0.010 0.015 0.020 0.025 0.030
- Curve 'NCAll' splines:48 control-points:212
- attr 'curve_type' INT8 CURVE
- 3 3 3 3 3 3 3 3 3 3 ... 3 3 3 3 3 3 3 3 3 3
- attr 'cyclic' BOOLEAN CURVE
- 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0
- attr 'knots_mode' INT8 CURVE
- 1 1 1 1 1 1 1 1 0 3 ... 1 1 0 1 2 3 0 1 2 3
- attr 'nurbs_order' INT8 CURVE
- 2 2 2 2 2 2 2 2 3 3 ... 2 2 3 3 3 3 4 4 4 4
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 ... 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (1.000, 0.000, 0.000)
- (-1.000, 1.700, 0.000)
- (1.000, 1.000, 0.000)
- (-1.000, 2.700, 0.000)
- (1.000, 2.000, 0.000)
- (-1.000, 3.700, 0.000)
- (1.000, 3.000, 0.000)
- (2.000, 0.700, 0.000)
- (3.000, 0.000, 0.000)
...
- (11.800, 12.900, 0.000)
- (12.200, 12.800, 0.000)
- (12.600, 12.500, 0.000)
- (13.000, 12.100, 0.000)
- (11.000, 13.700, 0.000)
- (11.400, 13.000, 0.000)
- (11.800, 13.900, 0.000)
- (12.200, 13.800, 0.000)
- (12.600, 13.500, 0.000)
- (13.000, 13.100, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 ... 0.015 0.020 0.025 0.030 0.005 0.010 0.015 0.020 0.025 0.030
==== Objects: 2
- Obj 'CAll' CURVES data:'CAll'
- pos 4.000, -5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NCAll' CURVES data:'NCAll'
- pos -12.000, -5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Curves(new): 2
- Curve 'CAll' splines:48 control-points:212
- attr 'curve_type' INT8 CURVE
- 3 3 3 3 3 3 3 3 3 3 ... 3 3 3 3 3 3 3 3 3 3
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1
- attr 'knots_mode' INT8 CURVE
- 1 1 1 1 1 1 1 1 0 1 ... 1 1 0 1 2 3 0 4 4 3
- attr 'nurbs_order' INT8 CURVE
- 2 2 2 2 2 2 2 2 3 3 ... 2 2 3 3 3 3 4 4 4 4
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 ... 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (1.000, 0.000, 0.000)
- (-1.000, 1.700, 0.000)
- (1.000, 1.000, 0.000)
- (-1.000, 2.700, 0.000)
- (1.000, 2.000, 0.000)
- (-1.000, 3.700, 0.000)
- (1.000, 3.000, 0.000)
- (2.000, 0.700, 0.000)
- (3.000, 0.000, 0.000)
...
- (11.800, 12.900, 0.000)
- (12.200, 12.800, 0.000)
- (12.600, 12.500, 0.000)
- (13.000, 12.100, 0.000)
- (11.000, 13.700, 0.000)
- (11.400, 13.000, 0.000)
- (11.800, 13.900, 0.000)
- (12.200, 13.800, 0.000)
- (12.600, 13.500, 0.000)
- (13.000, 13.100, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 ... 0.015 0.020 0.025 0.030 0.005 0.010 0.015 0.020 0.025 0.030
- Curve 'NCAll' splines:48 control-points:212
- attr 'curve_type' INT8 CURVE
- 3 3 3 3 3 3 3 3 3 3 ... 3 3 3 3 3 3 3 3 3 3
- attr 'cyclic' BOOLEAN CURVE
- 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0
- attr 'knots_mode' INT8 CURVE
- 1 1 1 1 1 1 1 1 0 3 ... 1 1 0 1 2 3 0 1 2 3
- attr 'nurbs_order' INT8 CURVE
- 2 2 2 2 2 2 2 2 3 3 ... 2 2 3 3 3 3 4 4 4 4
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 ... 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (1.000, 0.000, 0.000)
- (-1.000, 1.700, 0.000)
- (1.000, 1.000, 0.000)
- (-1.000, 2.700, 0.000)
- (1.000, 2.000, 0.000)
- (-1.000, 3.700, 0.000)
- (1.000, 3.000, 0.000)
- (2.000, 0.700, 0.000)
- (3.000, 0.000, 0.000)
...
- (11.800, 12.900, 0.000)
- (12.200, 12.800, 0.000)
- (12.600, 12.500, 0.000)
- (13.000, 12.100, 0.000)
- (11.000, 13.700, 0.000)
- (11.400, 13.000, 0.000)
- (11.800, 13.900, 0.000)
- (12.200, 13.800, 0.000)
- (12.600, 13.500, 0.000)
- (13.000, 13.100, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 0.005 0.010 ... 0.015 0.020 0.025 0.030 0.005 0.010 0.015 0.020 0.025 0.030
==== Objects: 2
- Obj 'CAll' CURVES data:'CAll'
- pos 4.000, -5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NCAll' CURVES data:'NCAll'
- pos -12.000, -5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
| nurbs-gen-single |
==== Curves(new): 96
- Curve 'C220' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (1.000, 0.000, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010
- Curve 'C221' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (1.000, 0.000, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010
- Curve 'C222' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (1.000, 0.000, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010
- Curve 'C223' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (1.000, 0.000, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010
- Curve 'C320' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C321' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C322' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C323' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C330' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 0
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C331' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C332' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 0
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C333' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C420' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
- Curve 'C421' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
- Curve 'C422' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
- Curve 'C423' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
- Curve 'C430' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 0
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
- Curve 'C431' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
- Curve 'C432' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 2
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
- Curve 'C433' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 3
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
- Curve 'C440' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 0
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
- Curve 'C441' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
- Curve 'C442' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 0
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
- Curve 'C443' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
- Curve 'C520' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.500, 0.000, 0.000)
- (0.000, 0.900, 0.000)
- (0.500, 0.800, 0.000)
- (1.000, 0.500, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025
- Curve 'C521' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.500, 0.000, 0.000)
- (0.000, 0.900, 0.000)
- (0.500, 0.800, 0.000)
- (1.000, 0.500, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025
- Curve 'C522' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.500, 0.000, 0.000)
- (0.000, 0.900, 0.000)
- (0.500, 0.800, 0.000)
- (1.000, 0.500, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025
- Curve 'C523' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.500, 0.000, 0.000)
- (0.000, 0.900, 0.000)
- (0.500, 0.800, 0.000)
- (1.000, 0.500, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025
- Curve 'C530' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 0
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.500, 0.000, 0.000)
- (0.000, 0.900, 0.000)
- (0.500, 0.800, 0.000)
- (1.000, 0.500, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025
- Curve 'C531' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.500, 0.000, 0.000)
- (0.000, 0.900, 0.000)
- (0.500, 0.800, 0.000)
- (1.000, 0.500, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025
- Curve 'C532' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.500, 0.000, 0.000)
- (0.000, 0.900, 0.000)
- (0.500, 0.800, 0.000)
- (1.000, 0.500, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025
- Curve 'C533' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.500, 0.000, 0.000)
- (0.000, 0.900, 0.000)
- (0.500, 0.800, 0.000)
- (1.000, 0.500, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025
- Curve 'C540' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
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- attr 'knots_mode' INT8 CURVE
- 0
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.500, 0.000, 0.000)
- (0.000, 0.900, 0.000)
- (0.500, 0.800, 0.000)
- (1.000, 0.500, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020 0.025
- Curve 'C541' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 4
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'nurbs_weight' FLOAT POINT
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- Obj 'C431' CURVES data:'C431'
- pos 10.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C432' CURVES data:'C432'
- pos 10.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C433' CURVES data:'C433'
- pos 10.000, 3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C440' CURVES data:'C440'
- pos 10.000, 5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C441' CURVES data:'C441'
- pos 10.000, 6.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C442' CURVES data:'C442'
- pos 10.000, 7.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C443' CURVES data:'C443'
- pos 10.000, 8.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C520' CURVES data:'C520'
- pos 13.000, -5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C521' CURVES data:'C521'
- pos 13.000, -4.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C522' CURVES data:'C522'
- pos 13.000, -3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C523' CURVES data:'C523'
- pos 13.000, -2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C530' CURVES data:'C530'
- pos 13.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C531' CURVES data:'C531'
- pos 13.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C532' CURVES data:'C532'
- pos 13.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C533' CURVES data:'C533'
- pos 13.000, 3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C540' CURVES data:'C540'
- pos 13.000, 5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C541' CURVES data:'C541'
- pos 13.000, 6.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C542' CURVES data:'C542'
- pos 13.000, 7.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C543' CURVES data:'C543'
- pos 13.000, 8.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C620' CURVES data:'C620'
- pos 16.000, -5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C621' CURVES data:'C621'
- pos 16.000, -4.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C622' CURVES data:'C622'
- pos 16.000, -3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C623' CURVES data:'C623'
- pos 16.000, -2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C630' CURVES data:'C630'
- pos 16.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C631' CURVES data:'C631'
- pos 16.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C632' CURVES data:'C632'
- pos 16.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C633' CURVES data:'C633'
- pos 16.000, 3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C640' CURVES data:'C640'
- pos 16.000, 5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C641' CURVES data:'C641'
- pos 16.000, 6.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C642' CURVES data:'C642'
- pos 16.000, 7.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'C643' CURVES data:'C643'
- pos 16.000, 8.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC220' CURVES data:'NC220'
- pos -12.000, -5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC221' CURVES data:'NC221'
- pos -12.000, -4.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC222' CURVES data:'NC222'
- pos -12.000, -3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC223' CURVES data:'NC223'
- pos -12.000, -2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC320' CURVES data:'NC320'
- pos -9.000, -5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC321' CURVES data:'NC321'
- pos -9.000, -4.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC322' CURVES data:'NC322'
- pos -9.000, -3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC323' CURVES data:'NC323'
- pos -9.000, -2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC330' CURVES data:'NC330'
- pos -9.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC331' CURVES data:'NC331'
- pos -9.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC332' CURVES data:'NC332'
- pos -9.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC333' CURVES data:'NC333'
- pos -9.000, 3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC420' CURVES data:'NC420'
- pos -6.000, -5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC421' CURVES data:'NC421'
- pos -6.000, -4.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC422' CURVES data:'NC422'
- pos -6.000, -3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC423' CURVES data:'NC423'
- pos -6.000, -2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC430' CURVES data:'NC430'
- pos -6.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC431' CURVES data:'NC431'
- pos -6.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC432' CURVES data:'NC432'
- pos -6.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC433' CURVES data:'NC433'
- pos -6.000, 3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC440' CURVES data:'NC440'
- pos -6.000, 5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC441' CURVES data:'NC441'
- pos -6.000, 6.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC442' CURVES data:'NC442'
- pos -6.000, 7.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC443' CURVES data:'NC443'
- pos -6.000, 8.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC520' CURVES data:'NC520'
- pos -3.000, -5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC521' CURVES data:'NC521'
- pos -3.000, -4.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC522' CURVES data:'NC522'
- pos -3.000, -3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC523' CURVES data:'NC523'
- pos -3.000, -2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC530' CURVES data:'NC530'
- pos -3.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC531' CURVES data:'NC531'
- pos -3.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC532' CURVES data:'NC532'
- pos -3.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC533' CURVES data:'NC533'
- pos -3.000, 3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC540' CURVES data:'NC540'
- pos -3.000, 5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC541' CURVES data:'NC541'
- pos -3.000, 6.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC542' CURVES data:'NC542'
- pos -3.000, 7.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC543' CURVES data:'NC543'
- pos -3.000, 8.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC620' CURVES data:'NC620'
- pos 0.000, -5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC621' CURVES data:'NC621'
- pos 0.000, -4.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC622' CURVES data:'NC622'
- pos 0.000, -3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC623' CURVES data:'NC623'
- pos 0.000, -2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC630' CURVES data:'NC630'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC631' CURVES data:'NC631'
- pos 0.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC632' CURVES data:'NC632'
- pos 0.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC633' CURVES data:'NC633'
- pos 0.000, 3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC640' CURVES data:'NC640'
- pos 0.000, 5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC641' CURVES data:'NC641'
- pos 0.000, 6.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC642' CURVES data:'NC642'
- pos 0.000, 7.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC643' CURVES data:'NC643'
- pos 0.000, 8.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Curves(new): 96
- Curve 'C220' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (1.000, 0.000, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010
- Curve 'C221' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (1.000, 0.000, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010
- Curve 'C222' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (1.000, 0.000, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010
- Curve 'C223' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (1.000, 0.000, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010
- Curve 'C320' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C321' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C322' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C323' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C330' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 0
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C331' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C332' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 0
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C333' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 3
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (0.000, 0.000, 0.000)
- (1.000, 0.900, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015
- Curve 'C420' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.700, 0.000)
- (-0.333, 0.000, 0.000)
- (0.333, 0.900, 0.000)
- (1.000, 0.800, 0.000)
- attr 'radius' FLOAT POINT
- 0.005 0.010 0.015 0.020
- Curve 'C421' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'knots_mode' INT8 CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 2
- attr 'nurbs_weight' FLOAT POINT
- 1.000 0.707 1.000 0.707
- attr 'position' FLOAT_VECTOR POINT
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- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC440' CURVES data:'NC440'
- pos -6.000, 5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC441' CURVES data:'NC441'
- pos -6.000, 6.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC442' CURVES data:'NC442'
- pos -6.000, 7.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC443' CURVES data:'NC443'
- pos -6.000, 8.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC520' CURVES data:'NC520'
- pos -3.000, -5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC521' CURVES data:'NC521'
- pos -3.000, -4.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC522' CURVES data:'NC522'
- pos -3.000, -3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC523' CURVES data:'NC523'
- pos -3.000, -2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC530' CURVES data:'NC530'
- pos -3.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC531' CURVES data:'NC531'
- pos -3.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC532' CURVES data:'NC532'
- pos -3.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC533' CURVES data:'NC533'
- pos -3.000, 3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC540' CURVES data:'NC540'
- pos -3.000, 5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC541' CURVES data:'NC541'
- pos -3.000, 6.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC542' CURVES data:'NC542'
- pos -3.000, 7.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC543' CURVES data:'NC543'
- pos -3.000, 8.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC620' CURVES data:'NC620'
- pos 0.000, -5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC621' CURVES data:'NC621'
- pos 0.000, -4.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC622' CURVES data:'NC622'
- pos 0.000, -3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC623' CURVES data:'NC623'
- pos 0.000, -2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC630' CURVES data:'NC630'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC631' CURVES data:'NC631'
- pos 0.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC632' CURVES data:'NC632'
- pos 0.000, 2.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC633' CURVES data:'NC633'
- pos 0.000, 3.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC640' CURVES data:'NC640'
- pos 0.000, 5.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC641' CURVES data:'NC641'
- pos 0.000, 6.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC642' CURVES data:'NC642'
- pos 0.000, 7.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NC643' CURVES data:'NC643'
- pos 0.000, 8.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
| prim-hierarchy |
==== Meshes: 3
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
- (1.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- Mesh 'Plane_001' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
- (1.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- Mesh 'Plane_002' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
- (1.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
==== Objects: 5
- Obj 'Empty' EMPTY par:'World'
- pos 3.000, 0.000, -2.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Plane' MESH data:'Plane' par:'World'
- pos 0.000, -2.000, -2.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True
- Obj 'Plane_001' MESH data:'Plane_001' par:'World'
- pos 0.000, 1.500, -2.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True
- Obj 'Plane_002' MESH data:'Plane_002' par:'Empty'
- pos 0.000, 0.000, -2.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True
- Obj 'World' EMPTY
- pos 0.000, 0.000, 2.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 3
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
- (1.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- Mesh 'Plane_001' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
- (1.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- Mesh 'Plane_002' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
- (1.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
==== Objects: 5
- Obj 'Empty' EMPTY par:'World'
- pos 3.000, 0.000, -2.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Plane' MESH data:'Plane' par:'World'
- pos 0.000, -2.000, -2.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True
- Obj 'Plane_001' MESH data:'Plane_001' par:'World'
- pos 0.000, 1.500, -2.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True
- Obj 'Plane_002' MESH data:'Plane_002' par:'Empty'
- pos 0.000, 0.000, -2.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- SUBSURF 'Subdivision' levels:1/2 type:CATMULL_CLARK crease:True
- Obj 'World' EMPTY
- pos 0.000, 0.000, 2.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
| unused_pointinstancer_crash |
==== Meshes: 3
- Mesh 'A' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
- (0.500, 0.500, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- Mesh 'A.001' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
- (0.500, 0.500, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- Mesh 'A.002' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
- (0.500, 0.500, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Point Clouds: 1
- PointCloud 'point_instancer' points:1
- attr 'mask' BOOLEAN POINT
- 1
- attr 'orientation' QUATERNION POINT
- (0.929, 0.301, 0.205, -0.066)
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- attr 'proto_index' INT POINT
- 0
- attr 'scale' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
==== Objects: 6
- Obj 'A' MESH data:'A' par:'main_inst1'
- pos 0.000, 0.000, 0.000
- rot 0.627, 0.435, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'A.001' MESH data:'A.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'A.002' MESH data:'A.002'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'main_inst1' EMPTY par:'root'
- pos -2.680, -1.249, -0.181
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'point_instancer' POINTCLOUD data:'point_instancer' par:'main_inst1'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- NODES 'GeometryNodes'
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 3
- Mesh 'A' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
- (0.500, 0.500, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- Mesh 'A.001' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
- (0.500, 0.500, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- Mesh 'A.002' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
- (0.500, 0.500, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Point Clouds: 1
- PointCloud 'point_instancer' points:1
- attr 'mask' BOOLEAN POINT
- 1
- attr 'orientation' QUATERNION POINT
- (0.929, 0.301, 0.205, -0.066)
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- attr 'proto_index' INT POINT
- 0
- attr 'scale' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
==== Objects: 6
- Obj 'A' MESH data:'A' par:'main_inst1'
- pos 0.000, 0.000, 0.000
- rot 0.627, 0.435, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'A.001' MESH data:'A.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'A.002' MESH data:'A.002'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'main_inst1' EMPTY par:'root'
- pos -2.680, -1.249, -0.181
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'point_instancer' POINTCLOUD data:'point_instancer' par:'main_inst1'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- NODES 'GeometryNodes'
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
| unused_prototypes_crash_139162 |
==== Meshes: 1
- Mesh 'ProtoCube' vtx:8 face:6 loop:24 edge:12
- 0 1 2 3 4 5 6 7 0 6 ... 3 2 0 3 7 6 4 2 1 5
- 0/3 0/1 1/2 2/3 4/7 4/5 5/6 6/7 0/6 1/5 2/4 3/7
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (-1.000, 1.000, 1.000)
- (-1.000, -1.000, 1.000)
- (1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- (-1.000, 1.000, -1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, -1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 1
==== Point Clouds: 1
- PointCloud 'MainInstancer' points:2
- attr 'mask' BOOLEAN POINT
- 1 1
- attr 'orientation' QUATERNION POINT
- (1.000, 0.000, 0.000, 0.000)
- (1.000, 0.000, 0.000, 0.000)
- attr 'position' FLOAT_VECTOR POINT
- (2.000, 0.000, 0.000)
- (-2.000, 0.000, 0.000)
- attr 'proto_index' INT POINT
- 0 0
- attr 'scale' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000)
==== Objects: 2
- Obj 'MainInstancer' POINTCLOUD data:'MainInstancer'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- NODES 'GeometryNodes'
- Obj 'ProtoCube' MESH data:'ProtoCube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'ProtoCube' vtx:8 face:6 loop:24 edge:12
- 0 1 2 3 4 5 6 7 0 6 ... 3 2 0 3 7 6 4 2 1 5
- 0/3 0/1 1/2 2/3 4/7 4/5 5/6 6/7 0/6 1/5 2/4 3/7
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (-1.000, 1.000, 1.000)
- (-1.000, -1.000, 1.000)
- (1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- (-1.000, 1.000, -1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, -1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 1
==== Point Clouds: 1
- PointCloud 'MainInstancer' points:2
- attr 'mask' BOOLEAN POINT
- 1 1
- attr 'orientation' QUATERNION POINT
- (1.000, 0.000, 0.000, 0.000)
- (1.000, 0.000, 0.000, 0.000)
- attr 'position' FLOAT_VECTOR POINT
- (2.000, 0.000, 0.000)
- (-2.000, 0.000, 0.000)
- attr 'proto_index' INT POINT
- 0 0
- attr 'scale' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000)
==== Objects: 2
- Obj 'MainInstancer' POINTCLOUD data:'MainInstancer'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- NODES 'GeometryNodes'
- Obj 'ProtoCube' MESH data:'ProtoCube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
| usd_anim_camera_props |
==== Meshes: 6
- Mesh 'background' vtx:65 face:48 loop:192 edge:112
- 64 29 7 37 63 30 6 38 62 25 ... 37 14 20 52 64 49 52 16 29 64
- 37/64 29/64 7/29 7/37 38/63 30/63 6/30 6/38 31/62 25/62 ... 41/62 8/31 44/62 12/25 45/63 15/38 48/63 49/64 14/37 52/64
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (-2.000, 0.000, 2.000)
- (6.000, 0.000, -2.000)
- (2.000, 0.000, 2.000)
- (6.000, 0.000, 2.000)
- (-6.000, 0.000, -2.000)
- (-6.000, 0.000, 2.000)
- (-2.000, 0.000, -2.000)
- (2.000, 0.000, -2.000)
- (-4.000, 0.000, -2.000)
- (0.000, 0.000, 2.000)
...
- (5.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-5.000, 0.000, 1.000)
- (-3.000, 0.000, 1.000)
- (-3.000, 0.000, -1.000)
- (-5.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (3.000, 0.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0
- attr 'st' FLOAT2 CORNER
- (0.750, 0.250)
- (0.667, 0.250)
- (0.667, 0.000)
- (0.750, 0.000)
- (0.417, 0.250)
- (0.333, 0.250)
- (0.333, 0.000)
- (0.417, 0.000)
- (0.083, 0.250)
- (0.000, 0.250)
...
- (0.750, 0.000)
- (0.833, 0.000)
- (0.833, 0.500)
- (0.750, 0.500)
- (0.750, 0.250)
- (0.833, 0.250)
- (0.750, 0.500)
- (0.667, 0.500)
- (0.667, 0.250)
- (0.750, 0.250)
- Mesh 'Cone' vtx:9 face:9 loop:32 edge:16
- 0 8 1 1 8 2 2 8 3 3 ... 4 5 6 7 6 8 7 7 8 0
- 0/1 0/8 1/8 1/2 2/8 2/3 3/8 3/4 4/8 4/5 5/8 5/6 6/8 0/7 6/7 7/8
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'displayColor' FLOAT_COLOR CORNER
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
...
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.500, -0.500)
- (0.354, 0.354, -0.500)
- (0.500, 0.000, -0.500)
- (0.354, -0.354, -0.500)
- (0.000, -0.500, -0.500)
- (-0.354, -0.354, -0.500)
- (-0.500, 0.000, -0.500)
- (-0.354, 0.354, -0.500)
- (0.000, 0.000, 0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
- attr 'st' FLOAT2 CORNER
- (0.250, 0.490)
- (0.250, 0.250)
- (0.420, 0.420)
- (0.420, 0.420)
- (0.250, 0.250)
- (0.490, 0.250)
- (0.490, 0.250)
- (0.250, 0.250)
- (0.420, 0.080)
- (0.420, 0.080)
...
- (0.750, 0.010)
- (0.580, 0.080)
- (0.510, 0.250)
- (0.580, 0.420)
- (0.010, 0.250)
- (0.250, 0.250)
- (0.080, 0.420)
- (0.080, 0.420)
- (0.250, 0.250)
- (0.250, 0.490)
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 3 7 6 6 7 ... 1 0 2 6 4 0 7 3 1 5
- 0/2 0/1 1/3 2/3 2/6 3/7 6/7 4/6 5/7 4/5 0/4 1/5
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'displayColor' FLOAT_COLOR CORNER
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
...
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, -0.500)
- (-0.500, -0.500, 0.500)
- (-0.500, 0.500, -0.500)
- (-0.500, 0.500, 0.500)
- (0.500, -0.500, -0.500)
- (0.500, -0.500, 0.500)
- (0.500, 0.500, -0.500)
- (0.500, 0.500, 0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1 1 1
- attr 'st' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
- (0.375, 0.250)
- (0.375, 0.250)
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- (0.375, 0.500)
- (0.625, 0.500)
...
- (0.625, 1.000)
- (0.375, 1.000)
- (0.125, 0.500)
- (0.375, 0.500)
- (0.375, 0.750)
- (0.125, 0.750)
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- Mesh 'Cylinder' vtx:16 face:10 loop:48 edge:24
- 0 1 3 2 2 3 5 4 4 5 ... 1 0 0 2 4 6 8 10 12 14
- 0/2 0/1 1/3 2/3 2/4 3/5 4/5 4/6 5/7 6/7 ... 9/11 10/11 10/12 11/13 12/13 1/15 13/15 12/14 14/15 0/14
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'displayColor' FLOAT_COLOR CORNER
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
...
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.500, -0.250)
- (0.000, 0.500, 0.250)
- (0.354, 0.354, -0.250)
- (0.354, 0.354, 0.250)
- (0.500, 0.000, -0.250)
- (0.500, 0.000, 0.250)
- (0.354, -0.354, -0.250)
- (0.354, -0.354, 0.250)
- (0.000, -0.500, -0.250)
- (0.000, -0.500, 0.250)
- (-0.354, -0.354, -0.250)
- (-0.354, -0.354, 0.250)
- (-0.500, 0.000, -0.250)
- (-0.500, 0.000, 0.250)
- (-0.354, 0.354, -0.250)
- (-0.354, 0.354, 0.250)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1
- attr 'st' FLOAT2 CORNER
- (1.000, 0.500)
- (1.000, 1.000)
- (0.875, 1.000)
- (0.875, 0.500)
- (0.875, 0.500)
- (0.875, 1.000)
- (0.750, 1.000)
- (0.750, 0.500)
- (0.750, 0.500)
- (0.750, 1.000)
...
- (0.000, 1.000)
- (0.000, 0.500)
- (0.750, 0.490)
- (0.920, 0.420)
- (0.990, 0.250)
- (0.920, 0.080)
- (0.750, 0.010)
- (0.580, 0.080)
- (0.510, 0.250)
- (0.580, 0.420)
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'displayColor' FLOAT_COLOR CORNER
- (0.078, 0.387, 0.673, 1.000)
- (0.078, 0.387, 0.673, 1.000)
- (0.078, 0.387, 0.673, 1.000)
- (0.078, 0.387, 0.673, 1.000)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.000, -1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- Mesh 'Sphere' vtx:62 face:72 loop:264 edge:132
- 61 1 5 6 60 0 3 4 59 32 ... 58 61 57 56 60 1 55 54 59 0
- 6/61 1/61 1/5 5/6 4/60 0/60 0/3 3/4 2/59 32/59 ... 49/54 32/54 38/58 56/57 54/55 58/61 1/57 56/60 0/55 54/59
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'displayColor' FLOAT_COLOR CORNER
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
...
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.433, 0.250)
- (0.000, 0.433, -0.250)
- (0.125, 0.217, 0.433)
- (0.217, 0.375, 0.250)
- (0.250, 0.433, 0.000)
- (0.217, 0.375, -0.250)
- (0.125, 0.217, -0.433)
- (0.217, 0.125, 0.433)
- (0.375, 0.217, 0.250)
- (0.433, 0.250, 0.000)
...
- (-0.375, 0.217, -0.250)
- (-0.217, 0.125, -0.433)
- (-0.125, 0.217, 0.433)
- (-0.217, 0.375, 0.250)
- (-0.250, 0.433, 0.000)
- (-0.217, 0.375, -0.250)
- (-0.125, 0.217, -0.433)
- (0.000, 0.250, 0.433)
- (0.000, 0.500, 0.000)
- (0.000, 0.250, -0.433)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1
- attr 'st' FLOAT2 CORNER
- (0.750, 0.167)
- (0.750, 0.333)
- (0.667, 0.333)
- (0.667, 0.167)
- (0.750, 0.500)
- (0.750, 0.667)
- (0.667, 0.667)
- (0.667, 0.500)
- (0.750, 0.833)
- (0.708, 1.000)
...
- (0.833, 0.167)
- (0.750, 0.167)
- (0.833, 0.333)
- (0.833, 0.500)
- (0.750, 0.500)
- (0.750, 0.333)
- (0.833, 0.667)
- (0.833, 0.833)
- (0.750, 0.833)
- (0.750, 0.667)
==== Objects: 12
- Obj 'background' MESH data:'background' par:'viz_targets'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CamA' CAMERA data:'CamA'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CamB' CAMERA data:'CamB'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CamC' CAMERA data:'CamC'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CamD' CAMERA data:'CamD'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CamE' CAMERA data:'CamE'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cone' MESH data:'Cone' par:'viz_targets'
- pos 0.000, -1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube' par:'viz_targets'
- pos -4.000, -1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cylinder' MESH data:'Cylinder' par:'viz_targets'
- pos 2.000, -1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Plane' MESH data:'Plane' par:'viz_targets'
- pos 4.000, -1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sphere' MESH data:'Sphere' par:'viz_targets'
- pos -2.000, -1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'viz_targets' EMPTY
- pos 0.000, 12.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 5
- Cam 'CamA' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0
- fov 0.691 (h 0.691 v 0.400)
- sensor 36.0x20.2 shift 0.000,0.000
- dof dist:10.000 fstop:2.8 blades:0
- anim act:CamAAction slot:CACamA blend:REPLACE drivers:0
- Cam 'CamB' PERSP lens:50.0 MILLIMETERS near:0.100 far:10.0 orthosize:6.0
- fov 0.691 (h 0.691 v 0.400)
- sensor 36.0x20.2 shift 0.000,0.000
- anim act:CamBAction slot:CACamB blend:REPLACE drivers:0
- Cam 'CamC' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0
- fov 0.691 (h 0.691 v 0.400)
- sensor 36.0x20.2 shift 0.000,0.000
- anim act:CamCAction slot:CACamC blend:REPLACE drivers:0
- Cam 'CamD' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
- anim act:CamDAction slot:CACamD blend:REPLACE drivers:0
- Cam 'CamE' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0
- fov 0.691 (h 0.691 v 0.400)
- sensor 36.0x20.2 shift 0.000,0.000
==== Actions: 4
- Action 'CamAAction' curverange:(1.0 .. 5.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'CACamA' curves:4
- fcu 'dof.aperture_fstop[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 2.800) lh:(0.667, 2.800 AUTO) rh:(1.333, 2.800 AUTO)
- (2.000, 2.800) lh:(1.667, 3.564 AUTO) rh:(2.333, 2.036 AUTO)
- (3.000, 0.000) lh:(2.667, -0.257 AUTO) rh:(3.333, 0.257 AUTO)
- (4.000, 5.000) lh:(3.667, 3.064 AUTO) rh:(4.333, 6.936 AUTO)
- (5.000, 8.000) lh:(4.667, 8.000 AUTO) rh:(5.333, 8.000 AUTO)
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4
- (1.000, 10.000) lh:(0.667, 10.000 AUTO) rh:(1.333, 10.000 AUTO)
- (2.000, 10.000) lh:(1.667, 9.929 AUTO) rh:(2.667, 10.143 AUTO)
- (4.000, 15.000) lh:(3.333, 10.857 AUTO) rh:(4.333, 17.071 AUTO)
- (5.000, 20.000) lh:(4.667, 20.000 AUTO) rh:(5.333, 20.000 AUTO)
- fcu 'dof.use_dof[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 1.000) lh:(0.667, 1.000 AUTO) rh:(1.333, 1.000 AUTO)
- (2.000, 1.000) lh:(1.667, 1.250 AUTO) rh:(2.333, 0.750 AUTO)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO) rh:(3.333, 0.000 AUTO)
- (4.000, 1.000) lh:(3.667, 0.750 AUTO) rh:(4.333, 1.250 AUTO)
- (5.000, 1.000) lh:(4.667, 1.000 AUTO) rh:(5.333, 1.000 AUTO)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4
- (1.000, 50.000) lh:(0.667, 50.000 AUTO) rh:(1.333, 50.000 AUTO)
- (2.000, 60.000) lh:(1.667, 56.000 AUTO) rh:(2.333, 64.000 AUTO)
- (3.000, 70.000) lh:(2.667, 66.000 AUTO) rh:(3.333, 74.000 AUTO)
- (4.000, 80.000) lh:(3.667, 80.000 AUTO) rh:(4.333, 80.000 AUTO)
- Action 'CamBAction' curverange:(1.0 .. 5.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'CACamB' curves:2
- fcu 'clip_end[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 10.000) lh:(0.667, 10.000 AUTO) rh:(1.333, 10.000 AUTO)
- (2.000, 11.000) lh:(1.667, 10.339 AUTO) rh:(2.333, 11.661 AUTO)
- (3.000, 13.000) lh:(2.667, 12.643 AUTO) rh:(3.333, 13.357 AUTO)
- (4.000, 13.000) lh:(3.667, 13.089 AUTO) rh:(4.333, 12.911 AUTO)
- (5.000, 13.000) lh:(4.667, 13.000 AUTO) rh:(5.333, 13.000 AUTO)
- fcu 'clip_start[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 0.100) lh:(0.667, 0.100 AUTO) rh:(1.333, 0.100 AUTO)
- (2.000, 0.100) lh:(1.667, 0.652 AUTO) rh:(2.333, -0.452 AUTO)
- (3.000, 0.100) lh:(2.667, -2.107 AUTO) rh:(3.333, 2.307 AUTO)
- (4.000, 10.550) lh:(3.667, 8.377 AUTO) rh:(4.333, 12.723 AUTO)
- (5.000, 11.000) lh:(4.667, 11.000 AUTO) rh:(5.333, 11.000 AUTO)
- Action 'CamCAction' curverange:(1.0 .. 5.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'CACamC' curves:2
- fcu 'shift_x[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (1.000, -0.200) lh:(0.667, -0.200 AUTO) rh:(1.333, -0.200 AUTO)
- (2.000, 0.000) lh:(1.667, -0.100 AUTO) rh:(2.333, 0.100 AUTO)
- (3.000, 0.200) lh:(2.667, 0.200 AUTO) rh:(3.333, 0.200 AUTO)
- fcu 'shift_y[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (3.000, 0.000) lh:(2.667, 0.000 AUTO) rh:(3.333, 0.000 AUTO)
- (4.000, 0.150) lh:(3.667, 0.188 AUTO) rh:(4.333, 0.112 AUTO)
- (5.000, -0.150) lh:(4.667, -0.150 AUTO) rh:(5.333, -0.150 AUTO)
- Action 'CamDAction' curverange:(1.0 .. 5.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'CACamD' curves:5
- fcu 'sensor_fit[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 1.000) lh:(0.667, 1.000 AUTO) rh:(1.333, 1.000 AUTO)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO) rh:(2.333, 1.000 AUTO)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO) rh:(3.333, 1.000 AUTO)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO) rh:(4.333, 1.000 AUTO)
- (5.000, 1.000) lh:(4.667, 1.000 AUTO) rh:(5.333, 1.000 AUTO)
- fcu 'sensor_height[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 20.250) lh:(0.667, 20.250 AUTO) rh:(1.333, 20.250 AUTO)
- (2.000, 24.188) lh:(1.667, 21.924 AUTO) rh:(2.333, 26.451 AUTO)
- (3.000, 28.125) lh:(2.667, 29.304 AUTO) rh:(3.333, 26.946 AUTO)
- (4.000, 24.000) lh:(3.667, 21.737 AUTO) rh:(4.333, 26.263 AUTO)
- (5.000, 36.000) lh:(4.667, 36.000 AUTO) rh:(5.333, 36.000 AUTO)
- fcu 'sensor_width[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 36.000) lh:(0.667, 36.000 AUTO) rh:(1.333, 36.000 AUTO)
- (2.000, 43.000) lh:(1.667, 38.976 AUTO) rh:(2.333, 47.024 AUTO)
- (3.000, 50.000) lh:(2.667, 52.095 AUTO) rh:(3.333, 47.905 AUTO)
- (4.000, 42.667) lh:(3.667, 38.643 AUTO) rh:(4.333, 46.690 AUTO)
- (5.000, 64.000) lh:(4.667, 64.000 AUTO) rh:(5.333, 64.000 AUTO)
- fcu 'shift_x[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, -0.200) lh:(0.667, -0.200 AUTO) rh:(1.333, -0.200 AUTO)
- (2.000, 0.000) lh:(1.667, -0.098 AUTO) rh:(2.333, 0.098 AUTO)
- (3.000, 0.200) lh:(2.667, 0.190 AUTO) rh:(3.333, 0.210 AUTO)
- (4.000, 0.112) lh:(3.667, 0.137 AUTO) rh:(4.333, 0.088 AUTO)
- (5.000, 0.113) lh:(4.667, 0.113 AUTO) rh:(5.333, 0.113 AUTO)
- fcu 'shift_y[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 0.150) lh:(0.667, 0.150 AUTO) rh:(1.333, 0.150 AUTO)
- (2.000, 0.150) lh:(1.667, 0.146 AUTO) rh:(2.333, 0.154 AUTO)
- (3.000, 0.150) lh:(2.667, 0.164 AUTO) rh:(3.333, 0.136 AUTO)
- (4.000, 0.084) lh:(3.667, 0.097 AUTO) rh:(4.333, 0.071 AUTO)
- (5.000, 0.084) lh:(4.667, 0.084 AUTO) rh:(5.333, 0.084 AUTO)
|
==== Meshes: 6
- Mesh 'background' vtx:65 face:48 loop:192 edge:112
- 64 29 7 37 63 30 6 38 62 25 ... 37 14 20 52 64 49 52 16 29 64
- 37/64 29/64 7/29 7/37 38/63 30/63 6/30 6/38 31/62 25/62 ... 41/62 8/31 44/62 12/25 45/63 15/38 48/63 49/64 14/37 52/64
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (-2.000, 0.000, 2.000)
- (6.000, 0.000, -2.000)
- (2.000, 0.000, 2.000)
- (6.000, 0.000, 2.000)
- (-6.000, 0.000, -2.000)
- (-6.000, 0.000, 2.000)
- (-2.000, 0.000, -2.000)
- (2.000, 0.000, -2.000)
- (-4.000, 0.000, -2.000)
- (0.000, 0.000, 2.000)
...
- (5.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-5.000, 0.000, 1.000)
- (-3.000, 0.000, 1.000)
- (-3.000, 0.000, -1.000)
- (-5.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (3.000, 0.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0
- attr 'st' FLOAT2 CORNER
- (0.750, 0.250)
- (0.667, 0.250)
- (0.667, 0.000)
- (0.750, 0.000)
- (0.417, 0.250)
- (0.333, 0.250)
- (0.333, 0.000)
- (0.417, 0.000)
- (0.083, 0.250)
- (0.000, 0.250)
...
- (0.750, 0.000)
- (0.833, 0.000)
- (0.833, 0.500)
- (0.750, 0.500)
- (0.750, 0.250)
- (0.833, 0.250)
- (0.750, 0.500)
- (0.667, 0.500)
- (0.667, 0.250)
- (0.750, 0.250)
- Mesh 'Cone' vtx:9 face:9 loop:32 edge:16
- 0 8 1 1 8 2 2 8 3 3 ... 4 5 6 7 6 8 7 7 8 0
- 0/1 0/8 1/8 1/2 2/8 2/3 3/8 3/4 4/8 4/5 5/8 5/6 6/8 0/7 6/7 7/8
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'displayColor' FLOAT_COLOR CORNER
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
...
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- (0.554, 0.673, 0.078, 1.000)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.500, -0.500)
- (0.354, 0.354, -0.500)
- (0.500, 0.000, -0.500)
- (0.354, -0.354, -0.500)
- (0.000, -0.500, -0.500)
- (-0.354, -0.354, -0.500)
- (-0.500, 0.000, -0.500)
- (-0.354, 0.354, -0.500)
- (0.000, 0.000, 0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
- attr 'st' FLOAT2 CORNER
- (0.250, 0.490)
- (0.250, 0.250)
- (0.420, 0.420)
- (0.420, 0.420)
- (0.250, 0.250)
- (0.490, 0.250)
- (0.490, 0.250)
- (0.250, 0.250)
- (0.420, 0.080)
- (0.420, 0.080)
...
- (0.750, 0.010)
- (0.580, 0.080)
- (0.510, 0.250)
- (0.580, 0.420)
- (0.010, 0.250)
- (0.250, 0.250)
- (0.080, 0.420)
- (0.080, 0.420)
- (0.250, 0.250)
- (0.250, 0.490)
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 1 3 2 2 3 7 6 6 7 ... 1 0 2 6 4 0 7 3 1 5
- 0/2 0/1 1/3 2/3 2/6 3/7 6/7 4/6 5/7 4/5 0/4 1/5
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'displayColor' FLOAT_COLOR CORNER
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
...
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- (0.673, 0.078, 0.078, 1.000)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, -0.500)
- (-0.500, -0.500, 0.500)
- (-0.500, 0.500, -0.500)
- (-0.500, 0.500, 0.500)
- (0.500, -0.500, -0.500)
- (0.500, -0.500, 0.500)
- (0.500, 0.500, -0.500)
- (0.500, 0.500, 0.500)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1 1 1
- attr 'st' FLOAT2 CORNER
- (0.375, 0.000)
- (0.625, 0.000)
- (0.625, 0.250)
- (0.375, 0.250)
- (0.375, 0.250)
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- (0.375, 0.500)
- (0.625, 0.500)
...
- (0.625, 1.000)
- (0.375, 1.000)
- (0.125, 0.500)
- (0.375, 0.500)
- (0.375, 0.750)
- (0.125, 0.750)
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
- (0.625, 0.750)
- Mesh 'Cylinder' vtx:16 face:10 loop:48 edge:24
- 0 1 3 2 2 3 5 4 4 5 ... 1 0 0 2 4 6 8 10 12 14
- 0/2 0/1 1/3 2/3 2/4 3/5 4/5 4/6 5/7 6/7 ... 9/11 10/11 10/12 11/13 12/13 1/15 13/15 12/14 14/15 0/14
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'displayColor' FLOAT_COLOR CORNER
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
...
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- (0.078, 0.673, 0.214, 1.000)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.500, -0.250)
- (0.000, 0.500, 0.250)
- (0.354, 0.354, -0.250)
- (0.354, 0.354, 0.250)
- (0.500, 0.000, -0.250)
- (0.500, 0.000, 0.250)
- (0.354, -0.354, -0.250)
- (0.354, -0.354, 0.250)
- (0.000, -0.500, -0.250)
- (0.000, -0.500, 0.250)
- (-0.354, -0.354, -0.250)
- (-0.354, -0.354, 0.250)
- (-0.500, 0.000, -0.250)
- (-0.500, 0.000, 0.250)
- (-0.354, 0.354, -0.250)
- (-0.354, 0.354, 0.250)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1
- attr 'st' FLOAT2 CORNER
- (1.000, 0.500)
- (1.000, 1.000)
- (0.875, 1.000)
- (0.875, 0.500)
- (0.875, 0.500)
- (0.875, 1.000)
- (0.750, 1.000)
- (0.750, 0.500)
- (0.750, 0.500)
- (0.750, 1.000)
...
- (0.000, 1.000)
- (0.000, 0.500)
- (0.750, 0.490)
- (0.920, 0.420)
- (0.990, 0.250)
- (0.920, 0.080)
- (0.750, 0.010)
- (0.580, 0.080)
- (0.510, 0.250)
- (0.580, 0.420)
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'displayColor' FLOAT_COLOR CORNER
- (0.078, 0.387, 0.673, 1.000)
- (0.078, 0.387, 0.673, 1.000)
- (0.078, 0.387, 0.673, 1.000)
- (0.078, 0.387, 0.673, 1.000)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, 0.000, -1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (1.000, 0.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- Mesh 'Sphere' vtx:62 face:72 loop:264 edge:132
- 61 1 5 6 60 0 3 4 59 32 ... 58 61 57 56 60 1 55 54 59 0
- 6/61 1/61 1/5 5/6 4/60 0/60 0/3 3/4 2/59 32/59 ... 49/54 32/54 38/58 56/57 54/55 58/61 1/57 56/60 0/55 54/59
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'displayColor' FLOAT_COLOR CORNER
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
...
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- (0.673, 0.435, 0.078, 1.000)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.433, 0.250)
- (0.000, 0.433, -0.250)
- (0.125, 0.217, 0.433)
- (0.217, 0.375, 0.250)
- (0.250, 0.433, 0.000)
- (0.217, 0.375, -0.250)
- (0.125, 0.217, -0.433)
- (0.217, 0.125, 0.433)
- (0.375, 0.217, 0.250)
- (0.433, 0.250, 0.000)
...
- (-0.375, 0.217, -0.250)
- (-0.217, 0.125, -0.433)
- (-0.125, 0.217, 0.433)
- (-0.217, 0.375, 0.250)
- (-0.250, 0.433, 0.000)
- (-0.217, 0.375, -0.250)
- (-0.125, 0.217, -0.433)
- (0.000, 0.250, 0.433)
- (0.000, 0.500, 0.000)
- (0.000, 0.250, -0.433)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1
- attr 'st' FLOAT2 CORNER
- (0.750, 0.167)
- (0.750, 0.333)
- (0.667, 0.333)
- (0.667, 0.167)
- (0.750, 0.500)
- (0.750, 0.667)
- (0.667, 0.667)
- (0.667, 0.500)
- (0.750, 0.833)
- (0.708, 1.000)
...
- (0.833, 0.167)
- (0.750, 0.167)
- (0.833, 0.333)
- (0.833, 0.500)
- (0.750, 0.500)
- (0.750, 0.333)
- (0.833, 0.667)
- (0.833, 0.833)
- (0.750, 0.833)
- (0.750, 0.667)
==== Objects: 12
- Obj 'background' MESH data:'background' par:'viz_targets'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CamA' CAMERA data:'CamA'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CamB' CAMERA data:'CamB'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CamC' CAMERA data:'CamC'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CamD' CAMERA data:'CamD'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CamE' CAMERA data:'CamE'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cone' MESH data:'Cone' par:'viz_targets'
- pos 0.000, -1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube' par:'viz_targets'
- pos -4.000, -1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cylinder' MESH data:'Cylinder' par:'viz_targets'
- pos 2.000, -1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Plane' MESH data:'Plane' par:'viz_targets'
- pos 4.000, -1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sphere' MESH data:'Sphere' par:'viz_targets'
- pos -2.000, -1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'viz_targets' EMPTY
- pos 0.000, 12.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 5
- Cam 'CamA' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0
- fov 0.691 (h 0.691 v 0.400)
- sensor 36.0x20.2 shift 0.000,0.000
- dof dist:10.000 fstop:2.8 blades:0
- anim act:CamAAction slot:CACamA blend:REPLACE drivers:0
- Cam 'CamB' PERSP lens:50.0 MILLIMETERS near:0.100 far:10.0 orthosize:6.0
- fov 0.691 (h 0.691 v 0.400)
- sensor 36.0x20.2 shift 0.000,0.000
- anim act:CamBAction slot:CACamB blend:REPLACE drivers:0
- Cam 'CamC' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0
- fov 0.691 (h 0.691 v 0.400)
- sensor 36.0x20.2 shift 0.000,0.000
- anim act:CamCAction slot:CACamC blend:REPLACE drivers:0
- Cam 'CamD' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0
- fov 0.691 (h 0.691 v 0.471)
- sensor 36.0x24.0 shift 0.000,0.000
- anim act:CamDAction slot:CACamD blend:REPLACE drivers:0
- Cam 'CamE' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0
- fov 0.691 (h 0.691 v 0.400)
- sensor 36.0x20.2 shift 0.000,0.000
==== Actions: 4
- Action 'CamAAction' curverange:(1.0 .. 5.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'CACamA' curves:4
- fcu 'dof.aperture_fstop[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 2.800) lh:(0.667, 2.800 AUTO) rh:(1.333, 2.800 AUTO)
- (2.000, 2.800) lh:(1.667, 3.564 AUTO) rh:(2.333, 2.036 AUTO)
- (3.000, 0.000) lh:(2.667, -0.257 AUTO) rh:(3.333, 0.257 AUTO)
- (4.000, 5.000) lh:(3.667, 3.064 AUTO) rh:(4.333, 6.936 AUTO)
- (5.000, 8.000) lh:(4.667, 8.000 AUTO) rh:(5.333, 8.000 AUTO)
- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4
- (1.000, 10.000) lh:(0.667, 10.000 AUTO) rh:(1.333, 10.000 AUTO)
- (2.000, 10.000) lh:(1.667, 9.929 AUTO) rh:(2.667, 10.143 AUTO)
- (4.000, 15.000) lh:(3.333, 10.857 AUTO) rh:(4.333, 17.071 AUTO)
- (5.000, 20.000) lh:(4.667, 20.000 AUTO) rh:(5.333, 20.000 AUTO)
- fcu 'dof.use_dof[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 1.000) lh:(0.667, 1.000 AUTO) rh:(1.333, 1.000 AUTO)
- (2.000, 1.000) lh:(1.667, 1.250 AUTO) rh:(2.333, 0.750 AUTO)
- (3.000, 0.000) lh:(2.667, 0.000 AUTO) rh:(3.333, 0.000 AUTO)
- (4.000, 1.000) lh:(3.667, 0.750 AUTO) rh:(4.333, 1.250 AUTO)
- (5.000, 1.000) lh:(4.667, 1.000 AUTO) rh:(5.333, 1.000 AUTO)
- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4
- (1.000, 50.000) lh:(0.667, 50.000 AUTO) rh:(1.333, 50.000 AUTO)
- (2.000, 60.000) lh:(1.667, 56.000 AUTO) rh:(2.333, 64.000 AUTO)
- (3.000, 70.000) lh:(2.667, 66.000 AUTO) rh:(3.333, 74.000 AUTO)
- (4.000, 80.000) lh:(3.667, 80.000 AUTO) rh:(4.333, 80.000 AUTO)
- Action 'CamBAction' curverange:(1.0 .. 5.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'CACamB' curves:2
- fcu 'clip_end[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 10.000) lh:(0.667, 10.000 AUTO) rh:(1.333, 10.000 AUTO)
- (2.000, 11.000) lh:(1.667, 10.339 AUTO) rh:(2.333, 11.661 AUTO)
- (3.000, 13.000) lh:(2.667, 12.643 AUTO) rh:(3.333, 13.357 AUTO)
- (4.000, 13.000) lh:(3.667, 13.089 AUTO) rh:(4.333, 12.911 AUTO)
- (5.000, 13.000) lh:(4.667, 13.000 AUTO) rh:(5.333, 13.000 AUTO)
- fcu 'clip_start[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 0.100) lh:(0.667, 0.100 AUTO) rh:(1.333, 0.100 AUTO)
- (2.000, 0.100) lh:(1.667, 0.652 AUTO) rh:(2.333, -0.452 AUTO)
- (3.000, 0.100) lh:(2.667, -2.107 AUTO) rh:(3.333, 2.307 AUTO)
- (4.000, 10.550) lh:(3.667, 8.377 AUTO) rh:(4.333, 12.723 AUTO)
- (5.000, 11.000) lh:(4.667, 11.000 AUTO) rh:(5.333, 11.000 AUTO)
- Action 'CamCAction' curverange:(1.0 .. 5.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'CACamC' curves:2
- fcu 'shift_x[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (1.000, -0.200) lh:(0.667, -0.200 AUTO) rh:(1.333, -0.200 AUTO)
- (2.000, 0.000) lh:(1.667, -0.100 AUTO) rh:(2.333, 0.100 AUTO)
- (3.000, 0.200) lh:(2.667, 0.200 AUTO) rh:(3.333, 0.200 AUTO)
- fcu 'shift_y[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (3.000, 0.000) lh:(2.667, 0.000 AUTO) rh:(3.333, 0.000 AUTO)
- (4.000, 0.150) lh:(3.667, 0.188 AUTO) rh:(4.333, 0.112 AUTO)
- (5.000, -0.150) lh:(4.667, -0.150 AUTO) rh:(5.333, -0.150 AUTO)
- Action 'CamDAction' curverange:(1.0 .. 5.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'CACamD' curves:5
- fcu 'sensor_fit[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 1.000) lh:(0.667, 1.000 AUTO) rh:(1.333, 1.000 AUTO)
- (2.000, 1.000) lh:(1.667, 1.000 AUTO) rh:(2.333, 1.000 AUTO)
- (3.000, 1.000) lh:(2.667, 1.000 AUTO) rh:(3.333, 1.000 AUTO)
- (4.000, 1.000) lh:(3.667, 1.000 AUTO) rh:(4.333, 1.000 AUTO)
- (5.000, 1.000) lh:(4.667, 1.000 AUTO) rh:(5.333, 1.000 AUTO)
- fcu 'sensor_height[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 20.250) lh:(0.667, 20.250 AUTO) rh:(1.333, 20.250 AUTO)
- (2.000, 24.188) lh:(1.667, 21.924 AUTO) rh:(2.333, 26.451 AUTO)
- (3.000, 28.125) lh:(2.667, 29.304 AUTO) rh:(3.333, 26.946 AUTO)
- (4.000, 24.000) lh:(3.667, 21.737 AUTO) rh:(4.333, 26.263 AUTO)
- (5.000, 36.000) lh:(4.667, 36.000 AUTO) rh:(5.333, 36.000 AUTO)
- fcu 'sensor_width[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 36.000) lh:(0.667, 36.000 AUTO) rh:(1.333, 36.000 AUTO)
- (2.000, 43.000) lh:(1.667, 38.976 AUTO) rh:(2.333, 47.024 AUTO)
- (3.000, 50.000) lh:(2.667, 52.095 AUTO) rh:(3.333, 47.905 AUTO)
- (4.000, 42.667) lh:(3.667, 38.643 AUTO) rh:(4.333, 46.690 AUTO)
- (5.000, 64.000) lh:(4.667, 64.000 AUTO) rh:(5.333, 64.000 AUTO)
- fcu 'shift_x[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, -0.200) lh:(0.667, -0.200 AUTO) rh:(1.333, -0.200 AUTO)
- (2.000, 0.000) lh:(1.667, -0.098 AUTO) rh:(2.333, 0.098 AUTO)
- (3.000, 0.200) lh:(2.667, 0.190 AUTO) rh:(3.333, 0.210 AUTO)
- (4.000, 0.112) lh:(3.667, 0.137 AUTO) rh:(4.333, 0.088 AUTO)
- (5.000, 0.113) lh:(4.667, 0.113 AUTO) rh:(5.333, 0.113 AUTO)
- fcu 'shift_y[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
- (1.000, 0.150) lh:(0.667, 0.150 AUTO) rh:(1.333, 0.150 AUTO)
- (2.000, 0.150) lh:(1.667, 0.146 AUTO) rh:(2.333, 0.154 AUTO)
- (3.000, 0.150) lh:(2.667, 0.164 AUTO) rh:(3.333, 0.136 AUTO)
- (4.000, 0.084) lh:(3.667, 0.097 AUTO) rh:(4.333, 0.071 AUTO)
- (5.000, 0.084) lh:(4.667, 0.084 AUTO) rh:(5.333, 0.084 AUTO)
|
|
| usd_blendshapes_duplicate |
==== Meshes: 3
- Mesh 'o1' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.050, -0.400, 0.000)
- (0.050, -0.400, 0.000)
- (-0.050, 0.400, 0.000)
- (0.050, 0.400, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'skel:jointIndices' INT POINT
- 0 0 0 0
- attr 'skel:jointWeights' FLOAT POINT
- 1.000 1.000 1.000 1.000
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- shape key 'Basis' w:0.000 vgrp:'' 0:(-0.050, -0.400, 0.000) 1:(0.050, -0.400, 0.000) 2:(-0.050, 0.400, 0.000)
- shape key 'Key_1' w:0.000 vgrp:'' 0:(0.950, -0.400, 0.000) 1:(1.050, -0.400, 0.000) 2:(0.950, 0.400, 0.000)
- Mesh 'o2' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.050, -0.400, 0.000)
- (0.050, -0.400, 0.000)
- (-0.050, 0.400, 0.000)
- (0.050, 0.400, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'skel:jointIndices' INT POINT
- 0 0 0 0
- attr 'skel:jointWeights' FLOAT POINT
- 1.000 1.000 1.000 1.000
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- shape key 'Basis' w:0.000 vgrp:'' 0:(-0.050, -0.400, 0.000) 1:(0.050, -0.400, 0.000) 2:(-0.050, 0.400, 0.000)
- shape key 'Key_1' w:0.000 vgrp:'' 0:(0.950, -0.400, 0.000) 1:(1.050, -0.400, 0.000) 2:(0.950, 0.400, 0.000)
- Mesh 'o3' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.050, -0.400, 0.000)
- (0.050, -0.400, 0.000)
- (-0.050, 0.400, 0.000)
- (0.050, 0.400, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'skel:jointIndices' INT POINT
- 0 0 0 0
- attr 'skel:jointWeights' FLOAT POINT
- 1.000 1.000 1.000 1.000
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- shape key 'Basis' w:0.000 vgrp:'' 0:(-0.050, -0.400, 0.000) 1:(0.050, -0.400, 0.000) 2:(-0.050, 0.400, 0.000)
- shape key 'Key_1' w:0.000 vgrp:'' 0:(0.950, -0.400, 0.000) 1:(1.050, -0.400, 0.000) 2:(0.950, 0.400, 0.000)
==== Objects: 5
- Obj 'Armature' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Armature.001' ARMATURE data:'Armature' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'o1' MESH data:'o1' par:'Armature.001'
- pos 0.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 vertex groups
- 'Bone'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'o2' MESH data:'o2' par:'Armature.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 vertex groups
- 'Bone'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'o3' MESH data:'o3' par:'Armature.001'
- pos 0.000, -1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 vertex groups
- 'Bone'
- 1 modifiers
- ARMATURE 'Armature'
==== Actions: 3
- Action 'o1Action' curverange:(1.0 .. 3.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'KEKey' curves:1
- fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (1.000, 0.000) lh:(0.667, 0.000 AUTO) rh:(1.333, 0.000 AUTO)
- (2.000, 0.333) lh:(1.667, 0.167 AUTO) rh:(2.333, 0.500 AUTO)
- (3.000, 0.667) lh:(2.667, 0.667 AUTO) rh:(3.333, 0.667 AUTO)
- Action 'o2Action' curverange:(1.0 .. 3.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'KEKey.001' curves:1
- fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (1.000, 0.000) lh:(0.667, 0.000 AUTO) rh:(1.333, 0.000 AUTO)
- (2.000, 0.333) lh:(1.667, 0.167 AUTO) rh:(2.333, 0.500 AUTO)
- (3.000, 0.667) lh:(2.667, 0.667 AUTO) rh:(3.333, 0.667 AUTO)
- Action 'o3Action' curverange:(1.0 .. 3.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'KEKey.002' curves:1
- fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (1.000, 0.000) lh:(0.667, 0.000 AUTO) rh:(1.333, 0.000 AUTO)
- (2.000, 0.333) lh:(1.667, 0.167 AUTO) rh:(2.333, 0.500 AUTO)
- (3.000, 0.667) lh:(2.667, 0.667 AUTO) rh:(3.333, 0.667 AUTO)
==== Armatures: 1
- Armature 'Armature' 1 bones
- bone 'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 0.000
|
==== Meshes: 3
- Mesh 'o1' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.050, -0.400, 0.000)
- (0.050, -0.400, 0.000)
- (-0.050, 0.400, 0.000)
- (0.050, 0.400, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'skel:jointIndices' INT POINT
- 0 0 0 0
- attr 'skel:jointWeights' FLOAT POINT
- 1.000 1.000 1.000 1.000
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- shape key 'Basis' w:0.000 vgrp:'' 0:(-0.050, -0.400, 0.000) 1:(0.050, -0.400, 0.000) 2:(-0.050, 0.400, 0.000)
- shape key 'Key_1' w:0.000 vgrp:'' 0:(0.950, -0.400, 0.000) 1:(1.050, -0.400, 0.000) 2:(0.950, 0.400, 0.000)
- Mesh 'o2' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.050, -0.400, 0.000)
- (0.050, -0.400, 0.000)
- (-0.050, 0.400, 0.000)
- (0.050, 0.400, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'skel:jointIndices' INT POINT
- 0 0 0 0
- attr 'skel:jointWeights' FLOAT POINT
- 1.000 1.000 1.000 1.000
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- shape key 'Basis' w:0.000 vgrp:'' 0:(-0.050, -0.400, 0.000) 1:(0.050, -0.400, 0.000) 2:(-0.050, 0.400, 0.000)
- shape key 'Key_1' w:0.000 vgrp:'' 0:(0.950, -0.400, 0.000) 1:(1.050, -0.400, 0.000) 2:(0.950, 0.400, 0.000)
- Mesh 'o3' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.050, -0.400, 0.000)
- (0.050, -0.400, 0.000)
- (-0.050, 0.400, 0.000)
- (0.050, 0.400, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'skel:jointIndices' INT POINT
- 0 0 0 0
- attr 'skel:jointWeights' FLOAT POINT
- 1.000 1.000 1.000 1.000
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- shape key 'Basis' w:0.000 vgrp:'' 0:(-0.050, -0.400, 0.000) 1:(0.050, -0.400, 0.000) 2:(-0.050, 0.400, 0.000)
- shape key 'Key_1' w:0.000 vgrp:'' 0:(0.950, -0.400, 0.000) 1:(1.050, -0.400, 0.000) 2:(0.950, 0.400, 0.000)
==== Objects: 5
- Obj 'Armature' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Armature.001' ARMATURE data:'Armature' par:'Armature'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'o1' MESH data:'o1' par:'Armature.001'
- pos 0.000, 1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 vertex groups
- 'Bone'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'o2' MESH data:'o2' par:'Armature.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 vertex groups
- 'Bone'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'o3' MESH data:'o3' par:'Armature.001'
- pos 0.000, -1.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 vertex groups
- 'Bone'
- 1 modifiers
- ARMATURE 'Armature'
==== Actions: 3
- Action 'o1Action' curverange:(1.0 .. 3.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'KEKey' curves:1
- fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (1.000, 0.000) lh:(0.667, 0.000 AUTO) rh:(1.333, 0.000 AUTO)
- (2.000, 0.333) lh:(1.667, 0.167 AUTO) rh:(2.333, 0.500 AUTO)
- (3.000, 0.667) lh:(2.667, 0.667 AUTO) rh:(3.333, 0.667 AUTO)
- Action 'o2Action' curverange:(1.0 .. 3.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'KEKey.001' curves:1
- fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (1.000, 0.000) lh:(0.667, 0.000 AUTO) rh:(1.333, 0.000 AUTO)
- (2.000, 0.333) lh:(1.667, 0.167 AUTO) rh:(2.333, 0.500 AUTO)
- (3.000, 0.667) lh:(2.667, 0.667 AUTO) rh:(3.333, 0.667 AUTO)
- Action 'o3Action' curverange:(1.0 .. 3.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'KEKey.002' curves:1
- fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (1.000, 0.000) lh:(0.667, 0.000 AUTO) rh:(1.333, 0.000 AUTO)
- (2.000, 0.333) lh:(1.667, 0.167 AUTO) rh:(2.333, 0.500 AUTO)
- (3.000, 0.667) lh:(2.667, 0.667 AUTO) rh:(3.333, 0.667 AUTO)
==== Armatures: 1
- Armature 'Armature' 1 bones
- bone 'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, 1.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 0.000 -1.000 0.000
0.000 1.000 0.000 0.000
|
|
| usd_blendshapes_test |
==== Meshes: 1
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
- (1.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'skel:jointIndices' INT POINT
- 0 0 0 0
- attr 'skel:jointWeights' FLOAT POINT
- 1.000 1.000 1.000 1.000
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- shape key 'Basis' w:0.000 vgrp:'' 0:(-1.000, -1.000, 0.000) 1:(1.000, -1.000, 0.000) 2:(-1.000, 1.000, 0.000)
- shape key 'Key_1' w:0.000 vgrp:'' 0:(-2.510, -1.920, 0.200) 1:(0.860, -1.460, -0.100) 2:(-1.330, 1.290, 0.840)
- props: str:blenderName:data='Plane'
==== Objects: 3
- Obj 'Plane' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Plane.001' MESH data:'Plane' par:'Skel'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 vertex groups
- 'joint1'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'Skel' ARMATURE data:'Skel' par:'Plane'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Actions: 1
- Action 'PlaneAction' curverange:(1.0 .. 60.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'KEKey' curves:1
- fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (1.000, 0.003) lh:(-8.667, 0.003 AUTO) rh:(10.667, 0.003 AUTO)
- (30.000, 0.900) lh:(20.333, 0.862 AUTO) rh:(40.000, 0.939 AUTO)
- (60.000, 0.100) lh:(50.000, 0.100 AUTO) rh:(70.000, 0.100 AUTO)
==== Armatures: 1
- Armature 'Skel' 1 bones
- bone 'joint1' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
|
==== Meshes: 1
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
- (1.000, 1.000, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'skel:jointIndices' INT POINT
- 0 0 0 0
- attr 'skel:jointWeights' FLOAT POINT
- 1.000 1.000 1.000 1.000
- vertex groups:
- 0=1.000
- 0=1.000
- 0=1.000
- 0=1.000
- shape key 'Basis' w:0.000 vgrp:'' 0:(-1.000, -1.000, 0.000) 1:(1.000, -1.000, 0.000) 2:(-1.000, 1.000, 0.000)
- shape key 'Key_1' w:0.000 vgrp:'' 0:(-2.510, -1.920, 0.200) 1:(0.860, -1.460, -0.100) 2:(-1.330, 1.290, 0.840)
- props: str:blenderName:data='Plane'
==== Objects: 3
- Obj 'Plane' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Plane.001' MESH data:'Plane' par:'Skel'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 vertex groups
- 'joint1'
- 1 modifiers
- ARMATURE 'Armature'
- Obj 'Skel' ARMATURE data:'Skel' par:'Plane'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Actions: 1
- Action 'PlaneAction' curverange:(1.0 .. 60.0) layers:1
- ActionLayer Layer strips:1
- Keyframe strip channelbags:1
- Channelbag slot 'KEKey' curves:1
- fcu 'key_blocks["Key_1"].value[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
- (1.000, 0.003) lh:(-8.667, 0.003 AUTO) rh:(10.667, 0.003 AUTO)
- (30.000, 0.900) lh:(20.333, 0.862 AUTO) rh:(40.000, 0.939 AUTO)
- (60.000, 0.100) lh:(50.000, 0.100 AUTO) rh:(70.000, 0.100 AUTO)
==== Armatures: 1
- Armature 'Skel' 1 bones
- bone 'joint1' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050
1.000 0.000 0.000 0.000
0.000 1.000 0.000 0.000
0.000 0.000 1.000 0.000
|
|
| usd_curve_bezier_all |
==== Curves(new): 12
- Curve 'bezier_nonperiodic_multiple_constant' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 2 2 2 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- (1.000, 0.000, -0.276)
- (1.268, 0.000, 0.649)
- (2.115, 0.000, -0.104)
- (2.500, 0.000, -0.276)
- (2.724, 0.000, 0.500)
- (3.500, 0.000, 0.276)
- (3.276, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- (4.245, 0.000, 0.605)
- (4.363, 0.000, 0.139)
- (4.926, 0.000, 0.180)
- (4.776, 0.000, -0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- (1.000, 0.000, 0.276)
- (2.115, 0.000, 0.104)
- (0.885, 0.000, -0.896)
- (2.500, 0.000, 0.276)
- (3.276, 0.000, 0.500)
- (3.500, 0.000, -0.276)
- (2.724, 0.000, -0.500)
- (4.000, 0.000, 0.276)
- (4.680, 0.000, 0.426)
- (4.639, 0.000, -0.137)
- (5.105, 0.000, -0.255)
- (4.224, 0.000, -0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (1.500, 0.000, -0.500)
- (2.500, 0.000, 0.000)
- (3.000, 0.000, 0.500)
- (3.500, 0.000, 0.000)
- (3.000, 0.000, -0.500)
- (4.000, 0.000, 0.000)
- (4.500, 0.000, 0.500)
- (4.501, 0.000, 0.001)
- (5.000, 0.000, 0.000)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'bezier_nonperiodic_multiple_varying' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 2 2 2 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- (1.000, 0.000, -0.276)
- (1.268, 0.000, 0.649)
- (2.115, 0.000, -0.104)
- (2.500, 0.000, -0.276)
- (2.724, 0.000, 0.500)
- (3.500, 0.000, 0.276)
- (3.276, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- (4.245, 0.000, 0.605)
- (4.363, 0.000, 0.139)
- (4.926, 0.000, 0.180)
- (4.776, 0.000, -0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- (1.000, 0.000, 0.276)
- (2.115, 0.000, 0.104)
- (0.885, 0.000, -0.896)
- (2.500, 0.000, 0.276)
- (3.276, 0.000, 0.500)
- (3.500, 0.000, -0.276)
- (2.724, 0.000, -0.500)
- (4.000, 0.000, 0.276)
- (4.680, 0.000, 0.426)
- (4.639, 0.000, -0.137)
- (5.105, 0.000, -0.255)
- (4.224, 0.000, -0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (1.500, 0.000, -0.500)
- (2.500, 0.000, 0.000)
- (3.000, 0.000, 0.500)
- (3.500, 0.000, 0.000)
- (3.000, 0.000, -0.500)
- (4.000, 0.000, 0.000)
- (4.500, 0.000, 0.500)
- (4.501, 0.000, 0.001)
- (5.000, 0.000, 0.000)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.175 0.100 0.100 0.175 0.175 0.100 0.100 0.175 0.075 0.175 0.100
- Curve 'bezier_nonperiodic_multiple_vertex' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 2 2 2 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- (1.000, 0.000, -0.276)
- (1.268, 0.000, 0.649)
- (2.115, 0.000, -0.104)
- (2.500, 0.000, -0.276)
- (2.724, 0.000, 0.500)
- (3.500, 0.000, 0.276)
- (3.276, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- (4.245, 0.000, 0.605)
- (4.363, 0.000, 0.139)
- (4.926, 0.000, 0.180)
- (4.776, 0.000, -0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- (1.000, 0.000, 0.276)
- (2.115, 0.000, 0.104)
- (0.885, 0.000, -0.896)
- (2.500, 0.000, 0.276)
- (3.276, 0.000, 0.500)
- (3.500, 0.000, -0.276)
- (2.724, 0.000, -0.500)
- (4.000, 0.000, 0.276)
- (4.680, 0.000, 0.426)
- (4.639, 0.000, -0.137)
- (5.105, 0.000, -0.255)
- (4.224, 0.000, -0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (1.500, 0.000, -0.500)
- (2.500, 0.000, 0.000)
- (3.000, 0.000, 0.500)
- (3.500, 0.000, 0.000)
- (3.000, 0.000, -0.500)
- (4.000, 0.000, 0.000)
- (4.500, 0.000, 0.500)
- (4.501, 0.000, 0.001)
- (5.000, 0.000, 0.000)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.175 0.100 0.100 0.175 0.175 0.100 0.100 0.175 0.075 0.175 0.100
- Curve 'bezier_nonperiodic_single_constant' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100
- Curve 'bezier_nonperiodic_single_varying' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100
- Curve 'bezier_nonperiodic_single_vertex' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100
- Curve 'bezier_periodic_multiple_constant' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 2 2 2 2
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1 1
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- (1.000, 0.000, -0.276)
- (1.268, 0.000, 0.649)
- (2.115, 0.000, -0.104)
- (2.500, 0.000, -0.276)
- (2.724, 0.000, 0.500)
- (3.500, 0.000, 0.276)
- (3.276, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- (4.245, 0.000, 0.605)
- (4.363, 0.000, 0.139)
- (4.926, 0.000, 0.180)
- (4.776, 0.000, -0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (1.242, 0.000, 0.500)
- (1.000, 0.000, 0.276)
- (2.115, 0.000, 0.104)
- (1.268, 0.000, -0.649)
- (2.500, 0.000, 0.276)
- (3.276, 0.000, 0.500)
- (3.500, 0.000, -0.276)
- (2.724, 0.000, -0.500)
- (4.000, 0.000, 0.276)
- (4.680, 0.000, 0.426)
- (4.639, 0.000, -0.137)
- (5.105, 0.000, -0.255)
- (4.224, 0.000, -0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (1.500, 0.000, -0.500)
- (2.500, 0.000, 0.000)
- (3.000, 0.000, 0.500)
- (3.500, 0.000, 0.000)
- (3.000, 0.000, -0.500)
- (4.000, 0.000, 0.000)
- (4.500, 0.000, 0.500)
- (4.501, 0.000, 0.001)
- (5.000, 0.000, 0.000)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'bezier_periodic_multiple_varying' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 2 2 2 2
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1 1
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- (1.000, 0.000, -0.276)
- (1.268, 0.000, 0.649)
- (2.115, 0.000, -0.104)
- (2.500, 0.000, -0.276)
- (2.724, 0.000, 0.500)
- (3.500, 0.000, 0.276)
- (3.276, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- (4.245, 0.000, 0.605)
- (4.363, 0.000, 0.139)
- (4.926, 0.000, 0.180)
- (4.776, 0.000, -0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (1.242, 0.000, 0.500)
- (1.000, 0.000, 0.276)
- (2.115, 0.000, 0.104)
- (1.268, 0.000, -0.649)
- (2.500, 0.000, 0.276)
- (3.276, 0.000, 0.500)
- (3.500, 0.000, -0.276)
- (2.724, 0.000, -0.500)
- (4.000, 0.000, 0.276)
- (4.680, 0.000, 0.426)
- (4.639, 0.000, -0.137)
- (5.105, 0.000, -0.255)
- (4.224, 0.000, -0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (1.500, 0.000, -0.500)
- (2.500, 0.000, 0.000)
- (3.000, 0.000, 0.500)
- (3.500, 0.000, 0.000)
- (3.000, 0.000, -0.500)
- (4.000, 0.000, 0.000)
- (4.500, 0.000, 0.500)
- (4.501, 0.000, 0.001)
- (5.000, 0.000, 0.000)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.175 0.100 0.100 0.175 0.175 0.100 0.100 0.175 0.075 0.175 0.100
- Curve 'bezier_periodic_multiple_vertex' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 2 2 2 2
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1 1
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- (1.000, 0.000, -0.276)
- (1.268, 0.000, 0.649)
- (2.115, 0.000, -0.104)
- (2.500, 0.000, -0.276)
- (2.724, 0.000, 0.500)
- (3.500, 0.000, 0.276)
- (3.276, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- (4.245, 0.000, 0.605)
- (4.363, 0.000, 0.139)
- (4.926, 0.000, 0.180)
- (4.776, 0.000, -0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (1.242, 0.000, 0.500)
- (1.000, 0.000, 0.276)
- (2.115, 0.000, 0.104)
- (1.268, 0.000, -0.649)
- (2.500, 0.000, 0.276)
- (3.276, 0.000, 0.500)
- (3.500, 0.000, -0.276)
- (2.724, 0.000, -0.500)
- (4.000, 0.000, 0.276)
- (4.680, 0.000, 0.426)
- (4.639, 0.000, -0.137)
- (5.105, 0.000, -0.255)
- (4.224, 0.000, -0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (1.500, 0.000, -0.500)
- (2.500, 0.000, 0.000)
- (3.000, 0.000, 0.500)
- (3.500, 0.000, 0.000)
- (3.000, 0.000, -0.500)
- (4.000, 0.000, 0.000)
- (4.500, 0.000, 0.500)
- (4.501, 0.000, 0.001)
- (5.000, 0.000, 0.000)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.150 0.100 0.050 0.050 0.100 0.050 0.150 0.050 0.100 0.050 0.150 0.150 0.050
- Curve 'bezier_periodic_single_constant' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (1.242, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100
- Curve 'bezier_periodic_single_varying' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (1.242, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100
- Curve 'bezier_periodic_single_vertex' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (1.242, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100
==== Objects: 19
- Obj 'bezier_nonperiodic' EMPTY par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_nonperiodic_multiple_constant' CURVES data:'bezier_nonperiodic_multiple_constant' par:'multiple'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_nonperiodic_multiple_varying' CURVES data:'bezier_nonperiodic_multiple_varying' par:'multiple'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_nonperiodic_multiple_vertex' CURVES data:'bezier_nonperiodic_multiple_vertex' par:'multiple'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_nonperiodic_single_constant' CURVES data:'bezier_nonperiodic_single_constant' par:'single'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_nonperiodic_single_varying' CURVES data:'bezier_nonperiodic_single_varying' par:'single'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_nonperiodic_single_vertex' CURVES data:'bezier_nonperiodic_single_vertex' par:'single'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_periodic' EMPTY par:'root'
- pos 0.000, 0.000, 4.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_periodic_multiple_constant' CURVES data:'bezier_periodic_multiple_constant' par:'multiple.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_periodic_multiple_varying' CURVES data:'bezier_periodic_multiple_varying' par:'multiple.001'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_periodic_multiple_vertex' CURVES data:'bezier_periodic_multiple_vertex' par:'multiple.001'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_periodic_single_constant' CURVES data:'bezier_periodic_single_constant' par:'single.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_periodic_single_varying' CURVES data:'bezier_periodic_single_varying' par:'single.001'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_periodic_single_vertex' CURVES data:'bezier_periodic_single_vertex' par:'single.001'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'multiple' EMPTY par:'bezier_nonperiodic'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'multiple.001' EMPTY par:'bezier_periodic'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'single' EMPTY par:'bezier_nonperiodic'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'single.001' EMPTY par:'bezier_periodic'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Curves(new): 12
- Curve 'bezier_nonperiodic_multiple_constant' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 2 2 2 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- (1.000, 0.000, -0.276)
- (1.268, 0.000, 0.649)
- (2.115, 0.000, -0.104)
- (2.500, 0.000, -0.276)
- (2.724, 0.000, 0.500)
- (3.500, 0.000, 0.276)
- (3.276, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- (4.245, 0.000, 0.605)
- (4.363, 0.000, 0.139)
- (4.926, 0.000, 0.180)
- (4.776, 0.000, -0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- (1.000, 0.000, 0.276)
- (2.115, 0.000, 0.104)
- (0.885, 0.000, -0.896)
- (2.500, 0.000, 0.276)
- (3.276, 0.000, 0.500)
- (3.500, 0.000, -0.276)
- (2.724, 0.000, -0.500)
- (4.000, 0.000, 0.276)
- (4.680, 0.000, 0.426)
- (4.639, 0.000, -0.137)
- (5.105, 0.000, -0.255)
- (4.224, 0.000, -0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (1.500, 0.000, -0.500)
- (2.500, 0.000, 0.000)
- (3.000, 0.000, 0.500)
- (3.500, 0.000, 0.000)
- (3.000, 0.000, -0.500)
- (4.000, 0.000, 0.000)
- (4.500, 0.000, 0.500)
- (4.501, 0.000, 0.001)
- (5.000, 0.000, 0.000)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'bezier_nonperiodic_multiple_varying' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 2 2 2 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- (1.000, 0.000, -0.276)
- (1.268, 0.000, 0.649)
- (2.115, 0.000, -0.104)
- (2.500, 0.000, -0.276)
- (2.724, 0.000, 0.500)
- (3.500, 0.000, 0.276)
- (3.276, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- (4.245, 0.000, 0.605)
- (4.363, 0.000, 0.139)
- (4.926, 0.000, 0.180)
- (4.776, 0.000, -0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- (1.000, 0.000, 0.276)
- (2.115, 0.000, 0.104)
- (0.885, 0.000, -0.896)
- (2.500, 0.000, 0.276)
- (3.276, 0.000, 0.500)
- (3.500, 0.000, -0.276)
- (2.724, 0.000, -0.500)
- (4.000, 0.000, 0.276)
- (4.680, 0.000, 0.426)
- (4.639, 0.000, -0.137)
- (5.105, 0.000, -0.255)
- (4.224, 0.000, -0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (1.500, 0.000, -0.500)
- (2.500, 0.000, 0.000)
- (3.000, 0.000, 0.500)
- (3.500, 0.000, 0.000)
- (3.000, 0.000, -0.500)
- (4.000, 0.000, 0.000)
- (4.500, 0.000, 0.500)
- (4.501, 0.000, 0.001)
- (5.000, 0.000, 0.000)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.175 0.100 0.100 0.175 0.175 0.100 0.100 0.175 0.075 0.175 0.100
- Curve 'bezier_nonperiodic_multiple_vertex' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 2 2 2 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- (1.000, 0.000, -0.276)
- (1.268, 0.000, 0.649)
- (2.115, 0.000, -0.104)
- (2.500, 0.000, -0.276)
- (2.724, 0.000, 0.500)
- (3.500, 0.000, 0.276)
- (3.276, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- (4.245, 0.000, 0.605)
- (4.363, 0.000, 0.139)
- (4.926, 0.000, 0.180)
- (4.776, 0.000, -0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- (1.000, 0.000, 0.276)
- (2.115, 0.000, 0.104)
- (0.885, 0.000, -0.896)
- (2.500, 0.000, 0.276)
- (3.276, 0.000, 0.500)
- (3.500, 0.000, -0.276)
- (2.724, 0.000, -0.500)
- (4.000, 0.000, 0.276)
- (4.680, 0.000, 0.426)
- (4.639, 0.000, -0.137)
- (5.105, 0.000, -0.255)
- (4.224, 0.000, -0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (1.500, 0.000, -0.500)
- (2.500, 0.000, 0.000)
- (3.000, 0.000, 0.500)
- (3.500, 0.000, 0.000)
- (3.000, 0.000, -0.500)
- (4.000, 0.000, 0.000)
- (4.500, 0.000, 0.500)
- (4.501, 0.000, 0.001)
- (5.000, 0.000, 0.000)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.175 0.100 0.100 0.175 0.175 0.100 0.100 0.175 0.075 0.175 0.100
- Curve 'bezier_nonperiodic_single_constant' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100
- Curve 'bezier_nonperiodic_single_varying' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100
- Curve 'bezier_nonperiodic_single_vertex' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100
- Curve 'bezier_periodic_multiple_constant' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 2 2 2 2
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1 1
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- (1.000, 0.000, -0.276)
- (1.268, 0.000, 0.649)
- (2.115, 0.000, -0.104)
- (2.500, 0.000, -0.276)
- (2.724, 0.000, 0.500)
- (3.500, 0.000, 0.276)
- (3.276, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- (4.245, 0.000, 0.605)
- (4.363, 0.000, 0.139)
- (4.926, 0.000, 0.180)
- (4.776, 0.000, -0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (1.242, 0.000, 0.500)
- (1.000, 0.000, 0.276)
- (2.115, 0.000, 0.104)
- (1.268, 0.000, -0.649)
- (2.500, 0.000, 0.276)
- (3.276, 0.000, 0.500)
- (3.500, 0.000, -0.276)
- (2.724, 0.000, -0.500)
- (4.000, 0.000, 0.276)
- (4.680, 0.000, 0.426)
- (4.639, 0.000, -0.137)
- (5.105, 0.000, -0.255)
- (4.224, 0.000, -0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (1.500, 0.000, -0.500)
- (2.500, 0.000, 0.000)
- (3.000, 0.000, 0.500)
- (3.500, 0.000, 0.000)
- (3.000, 0.000, -0.500)
- (4.000, 0.000, 0.000)
- (4.500, 0.000, 0.500)
- (4.501, 0.000, 0.001)
- (5.000, 0.000, 0.000)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'bezier_periodic_multiple_varying' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 2 2 2 2
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1 1
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- (1.000, 0.000, -0.276)
- (1.268, 0.000, 0.649)
- (2.115, 0.000, -0.104)
- (2.500, 0.000, -0.276)
- (2.724, 0.000, 0.500)
- (3.500, 0.000, 0.276)
- (3.276, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- (4.245, 0.000, 0.605)
- (4.363, 0.000, 0.139)
- (4.926, 0.000, 0.180)
- (4.776, 0.000, -0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (1.242, 0.000, 0.500)
- (1.000, 0.000, 0.276)
- (2.115, 0.000, 0.104)
- (1.268, 0.000, -0.649)
- (2.500, 0.000, 0.276)
- (3.276, 0.000, 0.500)
- (3.500, 0.000, -0.276)
- (2.724, 0.000, -0.500)
- (4.000, 0.000, 0.276)
- (4.680, 0.000, 0.426)
- (4.639, 0.000, -0.137)
- (5.105, 0.000, -0.255)
- (4.224, 0.000, -0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (1.500, 0.000, -0.500)
- (2.500, 0.000, 0.000)
- (3.000, 0.000, 0.500)
- (3.500, 0.000, 0.000)
- (3.000, 0.000, -0.500)
- (4.000, 0.000, 0.000)
- (4.500, 0.000, 0.500)
- (4.501, 0.000, 0.001)
- (5.000, 0.000, 0.000)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.175 0.100 0.100 0.175 0.175 0.100 0.100 0.175 0.075 0.175 0.100
- Curve 'bezier_periodic_multiple_vertex' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 2 2 2 2
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1 1
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- (1.000, 0.000, -0.276)
- (1.268, 0.000, 0.649)
- (2.115, 0.000, -0.104)
- (2.500, 0.000, -0.276)
- (2.724, 0.000, 0.500)
- (3.500, 0.000, 0.276)
- (3.276, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- (4.245, 0.000, 0.605)
- (4.363, 0.000, 0.139)
- (4.926, 0.000, 0.180)
- (4.776, 0.000, -0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (1.242, 0.000, 0.500)
- (1.000, 0.000, 0.276)
- (2.115, 0.000, 0.104)
- (1.268, 0.000, -0.649)
- (2.500, 0.000, 0.276)
- (3.276, 0.000, 0.500)
- (3.500, 0.000, -0.276)
- (2.724, 0.000, -0.500)
- (4.000, 0.000, 0.276)
- (4.680, 0.000, 0.426)
- (4.639, 0.000, -0.137)
- (5.105, 0.000, -0.255)
- (4.224, 0.000, -0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3 3 3 3 3 3 3 3 3 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (1.500, 0.000, -0.500)
- (2.500, 0.000, 0.000)
- (3.000, 0.000, 0.500)
- (3.500, 0.000, 0.000)
- (3.000, 0.000, -0.500)
- (4.000, 0.000, 0.000)
- (4.500, 0.000, 0.500)
- (4.501, 0.000, 0.001)
- (5.000, 0.000, 0.000)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.150 0.100 0.050 0.050 0.100 0.050 0.150 0.050 0.100 0.050 0.150 0.150 0.050
- Curve 'bezier_periodic_single_constant' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (1.242, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100
- Curve 'bezier_periodic_single_varying' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (1.242, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100
- Curve 'bezier_periodic_single_vertex' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (1.242, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100
==== Objects: 19
- Obj 'bezier_nonperiodic' EMPTY par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_nonperiodic_multiple_constant' CURVES data:'bezier_nonperiodic_multiple_constant' par:'multiple'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_nonperiodic_multiple_varying' CURVES data:'bezier_nonperiodic_multiple_varying' par:'multiple'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_nonperiodic_multiple_vertex' CURVES data:'bezier_nonperiodic_multiple_vertex' par:'multiple'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_nonperiodic_single_constant' CURVES data:'bezier_nonperiodic_single_constant' par:'single'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_nonperiodic_single_varying' CURVES data:'bezier_nonperiodic_single_varying' par:'single'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_nonperiodic_single_vertex' CURVES data:'bezier_nonperiodic_single_vertex' par:'single'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_periodic' EMPTY par:'root'
- pos 0.000, 0.000, 4.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_periodic_multiple_constant' CURVES data:'bezier_periodic_multiple_constant' par:'multiple.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_periodic_multiple_varying' CURVES data:'bezier_periodic_multiple_varying' par:'multiple.001'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_periodic_multiple_vertex' CURVES data:'bezier_periodic_multiple_vertex' par:'multiple.001'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_periodic_single_constant' CURVES data:'bezier_periodic_single_constant' par:'single.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_periodic_single_varying' CURVES data:'bezier_periodic_single_varying' par:'single.001'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_periodic_single_vertex' CURVES data:'bezier_periodic_single_vertex' par:'single.001'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'multiple' EMPTY par:'bezier_nonperiodic'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'multiple.001' EMPTY par:'bezier_periodic'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'single' EMPTY par:'bezier_nonperiodic'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'single.001' EMPTY par:'bezier_periodic'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
| usd_curve_bezier_custom |
==== Curves(new): 8
- Curve 'bezier_bad_count1' splines:0 control-points:0
- Curve 'bezier_bad_count2' splines:0 control-points:0
- Curve 'bezier_bad_count3' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (0.500, 0.000, -0.276)
- (0.500, 0.000, 0.276)
- attr 'handle_right' FLOAT_VECTOR POINT
- (0.500, 0.000, 0.276)
- (0.948, 0.000, 0.724)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (0.500, 0.000, 0.000)
- (0.724, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.010 0.010
- Curve 'bezier_bad_count9' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (0.500, 0.000, -0.276)
- (0.724, 0.000, 0.500)
- (1.500, 0.000, 0.276)
- (1.500, 0.000, -0.276)
- attr 'handle_right' FLOAT_VECTOR POINT
- (0.500, 0.000, 0.276)
- (1.276, 0.000, 0.500)
- (1.500, 0.000, -0.276)
- (1.052, 0.000, -0.724)
- attr 'handle_type_left' INT8 POINT
- 3 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (0.500, 0.000, 0.000)
- (1.000, 0.000, 0.500)
- (1.500, 0.000, 0.000)
- (1.276, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.010 0.010 0.010 0.010
- Curve 'bezier_counts_but_no_points' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- Curve 'bezier_counts_but_too_few_points' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- (0.276, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100
- Curve 'bezier_empty_frame' splines:0 control-points:0
- Curve 'bezier_vertex_width_single_value' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100
==== Objects: 9
- Obj 'bezier_bad_count1' CURVES data:'bezier_bad_count1' par:'root'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_bad_count2' CURVES data:'bezier_bad_count2' par:'root'
- pos 2.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_bad_count3' CURVES data:'bezier_bad_count3' par:'root'
- pos 2.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_bad_count9' CURVES data:'bezier_bad_count9' par:'root'
- pos 4.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_counts_but_no_points' CURVES data:'bezier_counts_but_no_points' par:'root'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_counts_but_too_few_points' CURVES data:'bezier_counts_but_too_few_points' par:'root'
- pos 0.000, 0.000, 3.750
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_empty_frame' CURVES data:'bezier_empty_frame' par:'root'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- MESH_SEQUENCE_CACHE 'MeshSequenceCache'
- Obj 'bezier_vertex_width_single_value' CURVES data:'bezier_vertex_width_single_value' par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Curves(new): 8
- Curve 'bezier_bad_count1' splines:0 control-points:0
- Curve 'bezier_bad_count2' splines:0 control-points:0
- Curve 'bezier_bad_count3' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (0.500, 0.000, -0.276)
- (0.500, 0.000, 0.276)
- attr 'handle_right' FLOAT_VECTOR POINT
- (0.500, 0.000, 0.276)
- (0.948, 0.000, 0.724)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (0.500, 0.000, 0.000)
- (0.724, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.010 0.010
- Curve 'bezier_bad_count9' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (0.500, 0.000, -0.276)
- (0.724, 0.000, 0.500)
- (1.500, 0.000, 0.276)
- (1.500, 0.000, -0.276)
- attr 'handle_right' FLOAT_VECTOR POINT
- (0.500, 0.000, 0.276)
- (1.276, 0.000, 0.500)
- (1.500, 0.000, -0.276)
- (1.052, 0.000, -0.724)
- attr 'handle_type_left' INT8 POINT
- 3 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (0.500, 0.000, 0.000)
- (1.000, 0.000, 0.500)
- (1.500, 0.000, 0.000)
- (1.276, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.010 0.010 0.010 0.010
- Curve 'bezier_counts_but_no_points' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- Curve 'bezier_counts_but_too_few_points' splines:1 control-points:3
- attr 'curve_type' INT8 CURVE
- 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- (0.276, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100
- Curve 'bezier_empty_frame' splines:0 control-points:0
- Curve 'bezier_vertex_width_single_value' splines:1 control-points:2
- attr 'curve_type' INT8 CURVE
- 2
- attr 'handle_left' FLOAT_VECTOR POINT
- (-0.500, 0.000, -0.276)
- (-0.276, 0.000, 0.500)
- attr 'handle_right' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.276)
- (0.276, 0.000, 0.500)
- attr 'handle_type_left' INT8 POINT
- 3 3
- attr 'handle_type_right' INT8 POINT
- 3 3
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100
==== Objects: 9
- Obj 'bezier_bad_count1' CURVES data:'bezier_bad_count1' par:'root'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_bad_count2' CURVES data:'bezier_bad_count2' par:'root'
- pos 2.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_bad_count3' CURVES data:'bezier_bad_count3' par:'root'
- pos 2.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_bad_count9' CURVES data:'bezier_bad_count9' par:'root'
- pos 4.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_counts_but_no_points' CURVES data:'bezier_counts_but_no_points' par:'root'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_counts_but_too_few_points' CURVES data:'bezier_counts_but_too_few_points' par:'root'
- pos 0.000, 0.000, 3.750
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bezier_empty_frame' CURVES data:'bezier_empty_frame' par:'root'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- MESH_SEQUENCE_CACHE 'MeshSequenceCache'
- Obj 'bezier_vertex_width_single_value' CURVES data:'bezier_vertex_width_single_value' par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
| usd_curve_bspline_all |
==== Curves(new): 12
- Curve 'bspline_nonperiodic_multiple_constant' splines:4 control-points:34
- attr 'curve_type' INT8 CURVE
- 3 3 3 3
- attr 'nurbs_order' INT8 CURVE
- 4 4 4 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.000, 0.000, 0.276)
- (1.268, 0.000, 0.649)
- (1.500, 0.000, 0.500)
- (2.115, 0.000, 0.104)
- (2.115, 0.000, -0.104)
...
- (4.500, 0.000, 0.500)
- (4.680, 0.000, 0.426)
- (4.363, 0.000, 0.139)
- (4.501, 0.000, 0.001)
- (4.639, 0.000, -0.137)
- (4.926, 0.000, 0.180)
- (5.000, 0.000, 0.000)
- (5.105, 0.000, -0.255)
- (4.776, 0.000, -0.500)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 ... 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'bspline_nonperiodic_multiple_varying' splines:4 control-points:34
- attr 'curve_type' INT8 CURVE
- 3 3 3 3
- attr 'nurbs_order' INT8 CURVE
- 4 4 4 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.000, 0.000, 0.276)
- (1.268, 0.000, 0.649)
- (1.500, 0.000, 0.500)
- (2.115, 0.000, 0.104)
- (2.115, 0.000, -0.104)
...
- (4.500, 0.000, 0.500)
- (4.680, 0.000, 0.426)
- (4.363, 0.000, 0.139)
- (4.501, 0.000, 0.001)
- (4.639, 0.000, -0.137)
- (4.926, 0.000, 0.180)
- (5.000, 0.000, 0.000)
- (5.105, 0.000, -0.255)
- (4.776, 0.000, -0.500)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.175 0.100 0.100 ... 0.200 0.250 0.150 0.100 0.150 0.250 0.200 0.175 0.100 0.100
- Curve 'bspline_nonperiodic_multiple_vertex' splines:4 control-points:34
- attr 'curve_type' INT8 CURVE
- 3 3 3 3
- attr 'nurbs_order' INT8 CURVE
- 4 4 4 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.000, 0.000, 0.276)
- (1.268, 0.000, 0.649)
- (1.500, 0.000, 0.500)
- (2.115, 0.000, 0.104)
- (2.115, 0.000, -0.104)
...
- (4.500, 0.000, 0.500)
- (4.680, 0.000, 0.426)
- (4.363, 0.000, 0.139)
- (4.501, 0.000, 0.001)
- (4.639, 0.000, -0.137)
- (4.926, 0.000, 0.180)
- (5.000, 0.000, 0.000)
- (5.105, 0.000, -0.255)
- (4.776, 0.000, -0.500)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.150 0.150 0.100 0.100 0.150 0.150 0.175 0.150 0.150 ... 0.175 0.100 0.100 0.075 0.100 0.100 0.175 0.150 0.150 0.100
- Curve 'bspline_nonperiodic_single_constant' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100
- Curve 'bspline_nonperiodic_single_varying' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100
- Curve 'bspline_nonperiodic_single_vertex' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.150 0.150 0.100
- Curve 'bspline_periodic_multiple_constant' splines:4 control-points:42
- attr 'curve_type' INT8 CURVE
- 3 3 3 3
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1 1
- attr 'nurbs_order' INT8 CURVE
- 4 4 4 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.242, 0.000, 0.500)
- (-0.500, 0.000, -1.242)
- (1.000, 0.000, 0.000)
- (1.000, 0.000, 0.276)
- (1.268, 0.000, 0.649)
- (1.500, 0.000, 0.500)
...
- (4.363, 0.000, 0.139)
- (4.501, 0.000, 0.001)
- (4.639, 0.000, -0.137)
- (4.926, 0.000, 0.180)
- (5.000, 0.000, 0.000)
- (5.105, 0.000, -0.255)
- (4.776, 0.000, -0.500)
- (4.500, 0.000, -0.500)
- (4.224, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 ... 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'bspline_periodic_multiple_varying' splines:4 control-points:42
- attr 'curve_type' INT8 CURVE
- 3 3 3 3
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1 1
- attr 'nurbs_order' INT8 CURVE
- 4 4 4 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.242, 0.000, 0.500)
- (-0.500, 0.000, -1.242)
- (1.000, 0.000, 0.000)
- (1.000, 0.000, 0.276)
- (1.268, 0.000, 0.649)
- (1.500, 0.000, 0.500)
...
- (4.363, 0.000, 0.139)
- (4.501, 0.000, 0.001)
- (4.639, 0.000, -0.137)
- (4.926, 0.000, 0.180)
- (5.000, 0.000, 0.000)
- (5.105, 0.000, -0.255)
- (4.776, 0.000, -0.500)
- (4.500, 0.000, -0.500)
- (4.224, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- attr 'radius' FLOAT POINT
- 0.100 0.050 0.050 0.150 0.050 0.050 0.100 0.050 0.050 0.050 ... 0.050 0.150 0.150 0.150 0.150 0.050 0.050 0.050 0.050 0.050
- Curve 'bspline_periodic_multiple_vertex' splines:4 control-points:42
- attr 'curve_type' INT8 CURVE
- 3 3 3 3
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1 1
- attr 'nurbs_order' INT8 CURVE
- 4 4 4 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.242, 0.000, 0.500)
- (-0.500, 0.000, -1.242)
- (1.000, 0.000, 0.000)
- (1.000, 0.000, 0.276)
- (1.268, 0.000, 0.649)
- (1.500, 0.000, 0.500)
...
- (4.363, 0.000, 0.139)
- (4.501, 0.000, 0.001)
- (4.639, 0.000, -0.137)
- (4.926, 0.000, 0.180)
- (5.000, 0.000, 0.000)
- (5.105, 0.000, -0.255)
- (4.776, 0.000, -0.500)
- (4.500, 0.000, -0.500)
- (4.224, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- attr 'radius' FLOAT POINT
- 0.100 0.050 0.050 0.150 0.050 0.050 0.100 0.050 0.050 0.050 ... 0.050 0.150 0.150 0.150 0.150 0.050 0.050 0.050 0.050 0.050
- Curve 'bspline_periodic_single_constant' splines:1 control-points:6
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.242, 0.000, 0.500)
- (-0.500, 0.000, -1.242)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'bspline_periodic_single_varying' splines:1 control-points:6
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.242, 0.000, 0.500)
- (-0.500, 0.000, -1.242)
- attr 'radius' FLOAT POINT
- 0.100 0.025 0.025 0.100 0.025 0.025
- Curve 'bspline_periodic_single_vertex' splines:1 control-points:6
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.242, 0.000, 0.500)
- (-0.500, 0.000, -1.242)
- attr 'radius' FLOAT POINT
- 0.100 0.025 0.025 0.100 0.025 0.025
==== Objects: 19
- Obj 'bspline_nonperiodic' EMPTY par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_nonperiodic_multiple_constant' CURVES data:'bspline_nonperiodic_multiple_constant' par:'multiple'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_nonperiodic_multiple_varying' CURVES data:'bspline_nonperiodic_multiple_varying' par:'multiple'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_nonperiodic_multiple_vertex' CURVES data:'bspline_nonperiodic_multiple_vertex' par:'multiple'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_nonperiodic_single_constant' CURVES data:'bspline_nonperiodic_single_constant' par:'single'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_nonperiodic_single_varying' CURVES data:'bspline_nonperiodic_single_varying' par:'single'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_nonperiodic_single_vertex' CURVES data:'bspline_nonperiodic_single_vertex' par:'single'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_periodic' EMPTY par:'root'
- pos 0.000, 0.000, 4.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_periodic_multiple_constant' CURVES data:'bspline_periodic_multiple_constant' par:'multiple.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_periodic_multiple_varying' CURVES data:'bspline_periodic_multiple_varying' par:'multiple.001'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_periodic_multiple_vertex' CURVES data:'bspline_periodic_multiple_vertex' par:'multiple.001'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_periodic_single_constant' CURVES data:'bspline_periodic_single_constant' par:'single.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_periodic_single_varying' CURVES data:'bspline_periodic_single_varying' par:'single.001'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_periodic_single_vertex' CURVES data:'bspline_periodic_single_vertex' par:'single.001'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'multiple' EMPTY par:'bspline_nonperiodic'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'multiple.001' EMPTY par:'bspline_periodic'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'single' EMPTY par:'bspline_nonperiodic'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'single.001' EMPTY par:'bspline_periodic'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Curves(new): 12
- Curve 'bspline_nonperiodic_multiple_constant' splines:4 control-points:34
- attr 'curve_type' INT8 CURVE
- 3 3 3 3
- attr 'nurbs_order' INT8 CURVE
- 4 4 4 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.000, 0.000, 0.276)
- (1.268, 0.000, 0.649)
- (1.500, 0.000, 0.500)
- (2.115, 0.000, 0.104)
- (2.115, 0.000, -0.104)
...
- (4.500, 0.000, 0.500)
- (4.680, 0.000, 0.426)
- (4.363, 0.000, 0.139)
- (4.501, 0.000, 0.001)
- (4.639, 0.000, -0.137)
- (4.926, 0.000, 0.180)
- (5.000, 0.000, 0.000)
- (5.105, 0.000, -0.255)
- (4.776, 0.000, -0.500)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 ... 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'bspline_nonperiodic_multiple_varying' splines:4 control-points:34
- attr 'curve_type' INT8 CURVE
- 3 3 3 3
- attr 'nurbs_order' INT8 CURVE
- 4 4 4 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.000, 0.000, 0.276)
- (1.268, 0.000, 0.649)
- (1.500, 0.000, 0.500)
- (2.115, 0.000, 0.104)
- (2.115, 0.000, -0.104)
...
- (4.500, 0.000, 0.500)
- (4.680, 0.000, 0.426)
- (4.363, 0.000, 0.139)
- (4.501, 0.000, 0.001)
- (4.639, 0.000, -0.137)
- (4.926, 0.000, 0.180)
- (5.000, 0.000, 0.000)
- (5.105, 0.000, -0.255)
- (4.776, 0.000, -0.500)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.175 0.100 0.100 ... 0.200 0.250 0.150 0.100 0.150 0.250 0.200 0.175 0.100 0.100
- Curve 'bspline_nonperiodic_multiple_vertex' splines:4 control-points:34
- attr 'curve_type' INT8 CURVE
- 3 3 3 3
- attr 'nurbs_order' INT8 CURVE
- 4 4 4 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (1.000, 0.000, 0.276)
- (1.268, 0.000, 0.649)
- (1.500, 0.000, 0.500)
- (2.115, 0.000, 0.104)
- (2.115, 0.000, -0.104)
...
- (4.500, 0.000, 0.500)
- (4.680, 0.000, 0.426)
- (4.363, 0.000, 0.139)
- (4.501, 0.000, 0.001)
- (4.639, 0.000, -0.137)
- (4.926, 0.000, 0.180)
- (5.000, 0.000, 0.000)
- (5.105, 0.000, -0.255)
- (4.776, 0.000, -0.500)
- (4.500, 0.000, -0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.150 0.150 0.100 0.100 0.150 0.150 0.175 0.150 0.150 ... 0.175 0.100 0.100 0.075 0.100 0.100 0.175 0.150 0.150 0.100
- Curve 'bspline_nonperiodic_single_constant' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100
- Curve 'bspline_nonperiodic_single_varying' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100
- Curve 'bspline_nonperiodic_single_vertex' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 3
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- attr 'radius' FLOAT POINT
- 0.100 0.150 0.150 0.100
- Curve 'bspline_periodic_multiple_constant' splines:4 control-points:42
- attr 'curve_type' INT8 CURVE
- 3 3 3 3
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1 1
- attr 'nurbs_order' INT8 CURVE
- 4 4 4 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.242, 0.000, 0.500)
- (-0.500, 0.000, -1.242)
- (1.000, 0.000, 0.000)
- (1.000, 0.000, 0.276)
- (1.268, 0.000, 0.649)
- (1.500, 0.000, 0.500)
...
- (4.363, 0.000, 0.139)
- (4.501, 0.000, 0.001)
- (4.639, 0.000, -0.137)
- (4.926, 0.000, 0.180)
- (5.000, 0.000, 0.000)
- (5.105, 0.000, -0.255)
- (4.776, 0.000, -0.500)
- (4.500, 0.000, -0.500)
- (4.224, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 ... 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'bspline_periodic_multiple_varying' splines:4 control-points:42
- attr 'curve_type' INT8 CURVE
- 3 3 3 3
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1 1
- attr 'nurbs_order' INT8 CURVE
- 4 4 4 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.242, 0.000, 0.500)
- (-0.500, 0.000, -1.242)
- (1.000, 0.000, 0.000)
- (1.000, 0.000, 0.276)
- (1.268, 0.000, 0.649)
- (1.500, 0.000, 0.500)
...
- (4.363, 0.000, 0.139)
- (4.501, 0.000, 0.001)
- (4.639, 0.000, -0.137)
- (4.926, 0.000, 0.180)
- (5.000, 0.000, 0.000)
- (5.105, 0.000, -0.255)
- (4.776, 0.000, -0.500)
- (4.500, 0.000, -0.500)
- (4.224, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- attr 'radius' FLOAT POINT
- 0.100 0.050 0.050 0.150 0.050 0.050 0.100 0.050 0.050 0.050 ... 0.050 0.150 0.150 0.150 0.150 0.050 0.050 0.050 0.050 0.050
- Curve 'bspline_periodic_multiple_vertex' splines:4 control-points:42
- attr 'curve_type' INT8 CURVE
- 3 3 3 3
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1 1
- attr 'nurbs_order' INT8 CURVE
- 4 4 4 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.242, 0.000, 0.500)
- (-0.500, 0.000, -1.242)
- (1.000, 0.000, 0.000)
- (1.000, 0.000, 0.276)
- (1.268, 0.000, 0.649)
- (1.500, 0.000, 0.500)
...
- (4.363, 0.000, 0.139)
- (4.501, 0.000, 0.001)
- (4.639, 0.000, -0.137)
- (4.926, 0.000, 0.180)
- (5.000, 0.000, 0.000)
- (5.105, 0.000, -0.255)
- (4.776, 0.000, -0.500)
- (4.500, 0.000, -0.500)
- (4.224, 0.000, -0.500)
- (4.000, 0.000, -0.276)
- attr 'radius' FLOAT POINT
- 0.100 0.050 0.050 0.150 0.050 0.050 0.100 0.050 0.050 0.050 ... 0.050 0.150 0.150 0.150 0.150 0.050 0.050 0.050 0.050 0.050
- Curve 'bspline_periodic_single_constant' splines:1 control-points:6
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.242, 0.000, 0.500)
- (-0.500, 0.000, -1.242)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'bspline_periodic_single_varying' splines:1 control-points:6
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.242, 0.000, 0.500)
- (-0.500, 0.000, -1.242)
- attr 'radius' FLOAT POINT
- 0.100 0.025 0.025 0.100 0.025 0.025
- Curve 'bspline_periodic_single_vertex' splines:1 control-points:6
- attr 'curve_type' INT8 CURVE
- 3
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'nurbs_order' INT8 CURVE
- 4
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (1.242, 0.000, 0.500)
- (-0.500, 0.000, -1.242)
- attr 'radius' FLOAT POINT
- 0.100 0.025 0.025 0.100 0.025 0.025
==== Objects: 19
- Obj 'bspline_nonperiodic' EMPTY par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_nonperiodic_multiple_constant' CURVES data:'bspline_nonperiodic_multiple_constant' par:'multiple'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_nonperiodic_multiple_varying' CURVES data:'bspline_nonperiodic_multiple_varying' par:'multiple'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_nonperiodic_multiple_vertex' CURVES data:'bspline_nonperiodic_multiple_vertex' par:'multiple'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_nonperiodic_single_constant' CURVES data:'bspline_nonperiodic_single_constant' par:'single'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_nonperiodic_single_varying' CURVES data:'bspline_nonperiodic_single_varying' par:'single'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_nonperiodic_single_vertex' CURVES data:'bspline_nonperiodic_single_vertex' par:'single'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_periodic' EMPTY par:'root'
- pos 0.000, 0.000, 4.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_periodic_multiple_constant' CURVES data:'bspline_periodic_multiple_constant' par:'multiple.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_periodic_multiple_varying' CURVES data:'bspline_periodic_multiple_varying' par:'multiple.001'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_periodic_multiple_vertex' CURVES data:'bspline_periodic_multiple_vertex' par:'multiple.001'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_periodic_single_constant' CURVES data:'bspline_periodic_single_constant' par:'single.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_periodic_single_varying' CURVES data:'bspline_periodic_single_varying' par:'single.001'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'bspline_periodic_single_vertex' CURVES data:'bspline_periodic_single_vertex' par:'single.001'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'multiple' EMPTY par:'bspline_nonperiodic'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'multiple.001' EMPTY par:'bspline_periodic'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'single' EMPTY par:'bspline_nonperiodic'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'single.001' EMPTY par:'bspline_periodic'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
| usd_curve_catmullRom |
==== Meshes: 1
- Mesh 'Sphere' vtx:62 face:72 loop:264 edge:132
- 38 61 6 1 60 4 5 0 59 2 ... 54 32 59 38 58 61 57 56 60 1
- 6/38 38/61 6/61 1/5 1/60 4/60 4/5 0/3 0/59 2/59 ... 53/58 57/58 55/56 32/54 38/58 0/55 54/59 58/61 1/57 56/60
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.433, 0.250)
- (0.000, 0.433, -0.250)
- (0.125, 0.217, 0.433)
- (0.217, 0.375, 0.250)
- (0.250, 0.433, 0.000)
- (0.217, 0.375, -0.250)
- (0.125, 0.217, -0.433)
- (0.217, 0.125, 0.433)
- (0.375, 0.217, 0.250)
- (0.433, 0.250, 0.000)
...
- (-0.375, 0.217, -0.250)
- (-0.217, 0.125, -0.433)
- (-0.125, 0.217, 0.433)
- (-0.217, 0.375, 0.250)
- (-0.250, 0.433, 0.000)
- (-0.217, 0.375, -0.250)
- (-0.125, 0.217, -0.433)
- (0.000, 0.250, 0.433)
- (0.000, 0.500, 0.000)
- (0.000, 0.250, -0.433)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1
- attr 'st' FLOAT2 CORNER
- (0.708, 0.000)
- (0.750, 0.167)
- (0.667, 0.167)
- (0.750, 0.333)
- (0.750, 0.500)
- (0.667, 0.500)
- (0.667, 0.333)
- (0.750, 0.667)
- (0.750, 0.833)
- (0.667, 0.833)
...
- (0.833, 0.833)
- (0.792, 1.000)
- (0.750, 0.833)
- (0.792, 0.000)
- (0.833, 0.167)
- (0.750, 0.167)
- (0.833, 0.333)
- (0.833, 0.500)
- (0.750, 0.500)
- (0.750, 0.333)
==== Curves(new): 1
- Curve 'ParticleSystem' splines:100 control-points:900
- attr 'displayColor' FLOAT_COLOR CURVE
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
...
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (0.228, 0.431, -0.029)
- (0.233, 0.451, -0.035)
- (0.241, 0.479, -0.042)
- (0.246, 0.500, -0.048)
- (0.253, 0.525, -0.055)
- (0.259, 0.549, -0.061)
- (0.265, 0.570, -0.067)
- (0.272, 0.598, -0.074)
- (0.278, 0.618, -0.080)
- (0.079, 0.450, -0.109)
...
- (-0.092, 0.621, -0.255)
- (-0.018, 0.487, -0.029)
- (-0.024, 0.507, -0.035)
- (-0.031, 0.535, -0.042)
- (-0.037, 0.556, -0.048)
- (-0.043, 0.581, -0.055)
- (-0.050, 0.605, -0.061)
- (-0.056, 0.626, -0.067)
- (-0.063, 0.654, -0.074)
- (-0.069, 0.674, -0.080)
==== Objects: 3
- Obj 'ParticleSystem' CURVES data:'ParticleSystem' par:'Sphere'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sphere' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sphere.001' MESH data:'Sphere' par:'Sphere'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'Sphere' vtx:62 face:72 loop:264 edge:132
- 38 61 6 1 60 4 5 0 59 2 ... 54 32 59 38 58 61 57 56 60 1
- 6/38 38/61 6/61 1/5 1/60 4/60 4/5 0/3 0/59 2/59 ... 53/58 57/58 55/56 32/54 38/58 0/55 54/59 58/61 1/57 56/60
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.433, 0.250)
- (0.000, 0.433, -0.250)
- (0.125, 0.217, 0.433)
- (0.217, 0.375, 0.250)
- (0.250, 0.433, 0.000)
- (0.217, 0.375, -0.250)
- (0.125, 0.217, -0.433)
- (0.217, 0.125, 0.433)
- (0.375, 0.217, 0.250)
- (0.433, 0.250, 0.000)
...
- (-0.375, 0.217, -0.250)
- (-0.217, 0.125, -0.433)
- (-0.125, 0.217, 0.433)
- (-0.217, 0.375, 0.250)
- (-0.250, 0.433, 0.000)
- (-0.217, 0.375, -0.250)
- (-0.125, 0.217, -0.433)
- (0.000, 0.250, 0.433)
- (0.000, 0.500, 0.000)
- (0.000, 0.250, -0.433)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1 ... 1 1 1 1 1 1 1 1 1 1
- attr 'st' FLOAT2 CORNER
- (0.708, 0.000)
- (0.750, 0.167)
- (0.667, 0.167)
- (0.750, 0.333)
- (0.750, 0.500)
- (0.667, 0.500)
- (0.667, 0.333)
- (0.750, 0.667)
- (0.750, 0.833)
- (0.667, 0.833)
...
- (0.833, 0.833)
- (0.792, 1.000)
- (0.750, 0.833)
- (0.792, 0.000)
- (0.833, 0.167)
- (0.750, 0.167)
- (0.833, 0.333)
- (0.833, 0.500)
- (0.750, 0.500)
- (0.750, 0.333)
==== Curves(new): 1
- Curve 'ParticleSystem' splines:100 control-points:900
- attr 'displayColor' FLOAT_COLOR CURVE
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
...
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- (0.500, 0.500, 0.500, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (0.228, 0.431, -0.029)
- (0.233, 0.451, -0.035)
- (0.241, 0.479, -0.042)
- (0.246, 0.500, -0.048)
- (0.253, 0.525, -0.055)
- (0.259, 0.549, -0.061)
- (0.265, 0.570, -0.067)
- (0.272, 0.598, -0.074)
- (0.278, 0.618, -0.080)
- (0.079, 0.450, -0.109)
...
- (-0.092, 0.621, -0.255)
- (-0.018, 0.487, -0.029)
- (-0.024, 0.507, -0.035)
- (-0.031, 0.535, -0.042)
- (-0.037, 0.556, -0.048)
- (-0.043, 0.581, -0.055)
- (-0.050, 0.605, -0.061)
- (-0.056, 0.626, -0.067)
- (-0.063, 0.654, -0.074)
- (-0.069, 0.674, -0.080)
==== Objects: 3
- Obj 'ParticleSystem' CURVES data:'ParticleSystem' par:'Sphere'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sphere' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Sphere.001' MESH data:'Sphere' par:'Sphere'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
| usd_curve_linear_all |
==== Curves(new): 8
- Curve 'linear_nonperiodic_multiple_constant' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 1 1 1 1
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (-0.500, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (0.500, 0.000, 0.500)
- (1.000, 0.000, 1.000)
- (2.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (2.000, 0.000, 1.000)
- (2.300, 0.000, 0.700)
- (3.000, 0.000, 0.000)
- (2.500, 0.000, 0.500)
- (3.000, 0.000, 1.000)
- (3.300, 0.000, 0.700)
- (3.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'linear_nonperiodic_multiple_varying' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 1 1 1 1
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (-0.500, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (0.500, 0.000, 0.500)
- (1.000, 0.000, 1.000)
- (2.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (2.000, 0.000, 1.000)
- (2.300, 0.000, 0.700)
- (3.000, 0.000, 0.000)
- (2.500, 0.000, 0.500)
- (3.000, 0.000, 1.000)
- (3.300, 0.000, 0.700)
- (3.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.200 0.100 0.200 0.300 0.100 0.200 0.300 0.200 0.100 0.200 0.300 0.200 0.100
- Curve 'linear_nonperiodic_single_constant' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 1
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (-0.500, 0.000, 0.500)
- (0.000, 0.000, 1.000)
- (0.300, 0.000, 0.700)
- (0.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100
- Curve 'linear_nonperiodic_single_varying' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 1
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (-0.500, 0.000, 0.500)
- (0.000, 0.000, 1.000)
- (0.300, 0.000, 0.700)
- (0.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.200 0.300 0.200 0.100
- Curve 'linear_periodic_multiple_constant' splines:3 control-points:12
- attr 'curve_type' INT8 CURVE
- 1 1 1
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 0.000)
- (0.500, 0.000, 0.500)
- (1.000, 0.000, 1.000)
- (2.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (2.000, 0.000, 1.000)
- (2.300, 0.000, 0.700)
- (3.000, 0.000, 0.000)
- (2.500, 0.000, 0.500)
- (3.000, 0.000, 1.000)
- (3.300, 0.000, 0.700)
- (3.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'linear_periodic_multiple_varying' splines:3 control-points:12
- attr 'curve_type' INT8 CURVE
- 1 1 1
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 0.000)
- (0.500, 0.000, 0.500)
- (1.000, 0.000, 1.000)
- (2.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (2.000, 0.000, 1.000)
- (2.300, 0.000, 0.700)
- (3.000, 0.000, 0.000)
- (2.500, 0.000, 0.500)
- (3.000, 0.000, 1.000)
- (3.300, 0.000, 0.700)
- (3.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.200 0.300 0.100 0.200 0.300 0.200 0.100 0.200 0.300 0.200 0.100
- Curve 'linear_periodic_single_constant' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 1
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (-0.500, 0.000, 0.500)
- (0.000, 0.000, 1.000)
- (0.300, 0.000, 0.700)
- (0.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100
- Curve 'linear_periodic_single_varying' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 1
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (-0.500, 0.000, 0.500)
- (0.000, 0.000, 1.000)
- (0.300, 0.000, 0.700)
- (0.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.200 0.300 0.200 0.100
==== Objects: 15
- Obj 'linear_nonperiodic' EMPTY par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_nonperiodic_multiple_constant' CURVES data:'linear_nonperiodic_multiple_constant' par:'multiple'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_nonperiodic_multiple_varying' CURVES data:'linear_nonperiodic_multiple_varying' par:'multiple'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_nonperiodic_single_constant' CURVES data:'linear_nonperiodic_single_constant' par:'single'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_nonperiodic_single_varying' CURVES data:'linear_nonperiodic_single_varying' par:'single'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_periodic' EMPTY par:'root'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_periodic_multiple_constant' CURVES data:'linear_periodic_multiple_constant' par:'multiple.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_periodic_multiple_varying' CURVES data:'linear_periodic_multiple_varying' par:'multiple.001'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_periodic_single_constant' CURVES data:'linear_periodic_single_constant' par:'single.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_periodic_single_varying' CURVES data:'linear_periodic_single_varying' par:'single.001'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'multiple' EMPTY par:'linear_nonperiodic'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'multiple.001' EMPTY par:'linear_periodic'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'single' EMPTY par:'linear_nonperiodic'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'single.001' EMPTY par:'linear_periodic'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Curves(new): 8
- Curve 'linear_nonperiodic_multiple_constant' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 1 1 1 1
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (-0.500, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (0.500, 0.000, 0.500)
- (1.000, 0.000, 1.000)
- (2.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (2.000, 0.000, 1.000)
- (2.300, 0.000, 0.700)
- (3.000, 0.000, 0.000)
- (2.500, 0.000, 0.500)
- (3.000, 0.000, 1.000)
- (3.300, 0.000, 0.700)
- (3.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'linear_nonperiodic_multiple_varying' splines:4 control-points:14
- attr 'curve_type' INT8 CURVE
- 1 1 1 1
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (-0.500, 0.000, 0.500)
- (1.000, 0.000, 0.000)
- (0.500, 0.000, 0.500)
- (1.000, 0.000, 1.000)
- (2.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (2.000, 0.000, 1.000)
- (2.300, 0.000, 0.700)
- (3.000, 0.000, 0.000)
- (2.500, 0.000, 0.500)
- (3.000, 0.000, 1.000)
- (3.300, 0.000, 0.700)
- (3.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.200 0.100 0.200 0.300 0.100 0.200 0.300 0.200 0.100 0.200 0.300 0.200 0.100
- Curve 'linear_nonperiodic_single_constant' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 1
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (-0.500, 0.000, 0.500)
- (0.000, 0.000, 1.000)
- (0.300, 0.000, 0.700)
- (0.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100
- Curve 'linear_nonperiodic_single_varying' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 1
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (-0.500, 0.000, 0.500)
- (0.000, 0.000, 1.000)
- (0.300, 0.000, 0.700)
- (0.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.200 0.300 0.200 0.100
- Curve 'linear_periodic_multiple_constant' splines:3 control-points:12
- attr 'curve_type' INT8 CURVE
- 1 1 1
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 0.000)
- (0.500, 0.000, 0.500)
- (1.000, 0.000, 1.000)
- (2.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (2.000, 0.000, 1.000)
- (2.300, 0.000, 0.700)
- (3.000, 0.000, 0.000)
- (2.500, 0.000, 0.500)
- (3.000, 0.000, 1.000)
- (3.300, 0.000, 0.700)
- (3.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'linear_periodic_multiple_varying' splines:3 control-points:12
- attr 'curve_type' INT8 CURVE
- 1 1 1
- attr 'cyclic' BOOLEAN CURVE
- 1 1 1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 0.000)
- (0.500, 0.000, 0.500)
- (1.000, 0.000, 1.000)
- (2.000, 0.000, 0.000)
- (1.500, 0.000, 0.500)
- (2.000, 0.000, 1.000)
- (2.300, 0.000, 0.700)
- (3.000, 0.000, 0.000)
- (2.500, 0.000, 0.500)
- (3.000, 0.000, 1.000)
- (3.300, 0.000, 0.700)
- (3.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.200 0.300 0.100 0.200 0.300 0.200 0.100 0.200 0.300 0.200 0.100
- Curve 'linear_periodic_single_constant' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 1
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (-0.500, 0.000, 0.500)
- (0.000, 0.000, 1.000)
- (0.300, 0.000, 0.700)
- (0.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100
- Curve 'linear_periodic_single_varying' splines:1 control-points:5
- attr 'curve_type' INT8 CURVE
- 1
- attr 'cyclic' BOOLEAN CURVE
- 1
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (-0.500, 0.000, 0.500)
- (0.000, 0.000, 1.000)
- (0.300, 0.000, 0.700)
- (0.300, 0.000, 0.300)
- attr 'radius' FLOAT POINT
- 0.100 0.200 0.300 0.200 0.100
==== Objects: 15
- Obj 'linear_nonperiodic' EMPTY par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_nonperiodic_multiple_constant' CURVES data:'linear_nonperiodic_multiple_constant' par:'multiple'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_nonperiodic_multiple_varying' CURVES data:'linear_nonperiodic_multiple_varying' par:'multiple'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_nonperiodic_single_constant' CURVES data:'linear_nonperiodic_single_constant' par:'single'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_nonperiodic_single_varying' CURVES data:'linear_nonperiodic_single_varying' par:'single'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_periodic' EMPTY par:'root'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_periodic_multiple_constant' CURVES data:'linear_periodic_multiple_constant' par:'multiple.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_periodic_multiple_varying' CURVES data:'linear_periodic_multiple_varying' par:'multiple.001'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_periodic_single_constant' CURVES data:'linear_periodic_single_constant' par:'single.001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_periodic_single_varying' CURVES data:'linear_periodic_single_varying' par:'single.001'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'multiple' EMPTY par:'linear_nonperiodic'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'multiple.001' EMPTY par:'linear_periodic'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'single' EMPTY par:'linear_nonperiodic'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'single.001' EMPTY par:'linear_periodic'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
| usd_curve_linear_custom |
==== Curves(new): 4
- Curve 'linear_bad_count0' splines:0 control-points:0
- Curve 'linear_counts_but_no_points' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 1
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- Curve 'linear_counts_but_too_few_points' splines:1 control-points:7
- attr 'curve_type' INT8 CURVE
- 1
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'linear_empty_frame' splines:0 control-points:0
==== Objects: 5
- Obj 'linear_bad_count0' CURVES data:'linear_bad_count0' par:'root'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_counts_but_no_points' CURVES data:'linear_counts_but_no_points' par:'root'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_counts_but_too_few_points' CURVES data:'linear_counts_but_too_few_points' par:'root'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_empty_frame' CURVES data:'linear_empty_frame' par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- MESH_SEQUENCE_CACHE 'MeshSequenceCache'
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Curves(new): 4
- Curve 'linear_bad_count0' splines:0 control-points:0
- Curve 'linear_counts_but_no_points' splines:1 control-points:4
- attr 'curve_type' INT8 CURVE
- 1
- attr 'position' FLOAT_VECTOR POINT
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- Curve 'linear_counts_but_too_few_points' splines:1 control-points:7
- attr 'curve_type' INT8 CURVE
- 1
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, 0.000, 0.000)
- (-0.500, 0.000, 0.276)
- (-0.276, 0.000, 0.500)
- (0.000, 0.000, 0.500)
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- (0.000, 0.000, 0.000)
- attr 'radius' FLOAT POINT
- 0.100 0.100 0.100 0.100 0.100 0.100 0.100
- Curve 'linear_empty_frame' splines:0 control-points:0
==== Objects: 5
- Obj 'linear_bad_count0' CURVES data:'linear_bad_count0' par:'root'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_counts_but_no_points' CURVES data:'linear_counts_but_no_points' par:'root'
- pos 0.000, 0.000, 1.250
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_counts_but_too_few_points' CURVES data:'linear_counts_but_too_few_points' par:'root'
- pos 0.000, 0.000, 2.500
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'linear_empty_frame' CURVES data:'linear_empty_frame' par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- MESH_SEQUENCE_CACHE 'MeshSequenceCache'
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
| usd_material_exposed_attr |
==== Meshes: 1
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
- (0.500, 0.500, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Material'
==== Objects: 3
- Obj '_materials' EMPTY par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Plane' MESH data:'Plane' par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material'
- base color (0.000, 1.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.222
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 1.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.222
- backface False probe True shadow False
==== Images: 1
- Image 'test_single.png' 128x128 24bpp
|
==== Meshes: 1
- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
- 0 1 3 2
- 0/2 0/1 1/3 2/3
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
- (0.500, 0.500, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0
- attr 'st' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'Material'
==== Objects: 3
- Obj '_materials' EMPTY par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Plane' MESH data:'Plane' par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material'
- base color (0.000, 1.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.222
- metallic 0.000
- ior 1.500
- viewport diffuse (0.000, 1.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.222
- backface False probe True shadow False
==== Images: 1
- Image 'test_single.png' 128x128 24bpp
|
|
| usd_mesh_custom |
==== Meshes: 4
- Mesh 'mesh_counts_but_no_indices' vtx:4 face:0 loop:0 edge:0
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
- (0.500, 0.500, 0.000)
- Mesh 'mesh_counts_but_no_points' vtx:0 face:0 loop:0 edge:0
- Mesh 'mesh_empty_frame' vtx:0 face:0 loop:0 edge:0
- Mesh 'mesh_too_few_points' vtx:1 face:0 loop:0 edge:0
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
==== Objects: 5
- Obj 'mesh_counts_but_no_indices' MESH data:'mesh_counts_but_no_indices' par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'mesh_counts_but_no_points' MESH data:'mesh_counts_but_no_points' par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'mesh_empty_frame' MESH data:'mesh_empty_frame' par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- MESH_SEQUENCE_CACHE 'MeshSequenceCache'
- Obj 'mesh_too_few_points' MESH data:'mesh_too_few_points' par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 4
- Mesh 'mesh_counts_but_no_indices' vtx:4 face:0 loop:0 edge:0
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
- (0.500, 0.500, 0.000)
- Mesh 'mesh_counts_but_no_points' vtx:0 face:0 loop:0 edge:0
- Mesh 'mesh_empty_frame' vtx:0 face:0 loop:0 edge:0
- Mesh 'mesh_too_few_points' vtx:1 face:0 loop:0 edge:0
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
==== Objects: 5
- Obj 'mesh_counts_but_no_indices' MESH data:'mesh_counts_but_no_indices' par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'mesh_counts_but_no_points' MESH data:'mesh_counts_but_no_points' par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'mesh_empty_frame' MESH data:'mesh_empty_frame' par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- 1 modifiers
- MESH_SEQUENCE_CACHE 'MeshSequenceCache'
- Obj 'mesh_too_few_points' MESH data:'mesh_too_few_points' par:'root'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'root' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
| usd_mesh_udim |
==== Meshes: 1
- Mesh 'uvmap_plane' vtx:92 face:32 loop:128 edge:128
- 2 16 13 1 19 22 11 12 4 14 ... 90 87 76 69 77 89 90 78 79 91
- 1/2 2/16 13/16 1/13 12/19 19/22 11/22 11/12 3/4 4/14 ... 89/90 87/90 76/89 69/76 69/77 77/89 90/91 78/90 78/79 79/91
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
- (-1.000, 0.500, 0.000)
- (-1.000, 0.000, 0.000)
- (-1.000, -0.500, 0.000)
- (-0.500, -1.000, 0.000)
- (0.000, -1.000, 0.000)
- (0.500, -1.000, 0.000)
- (1.000, -0.500, 0.000)
- (1.000, 0.000, 0.000)
...
- (1.500, 1.000, 0.000)
- (1.500, -0.500, 0.000)
- (1.500, 0.000, 0.000)
- (1.500, 0.500, 0.000)
- (2.000, -0.500, 0.000)
- (2.000, 0.000, 0.000)
- (2.000, 0.500, 0.000)
- (2.500, -0.500, 0.000)
- (2.500, 0.000, 0.000)
- (2.500, 0.500, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0
- attr 'udim_map' FLOAT2 CORNER
- (0.000, 0.750)
- (0.250, 0.750)
- (0.250, 1.000)
- (0.000, 1.000)
- (0.500, 0.750)
- (0.750, 0.750)
- (0.750, 1.000)
- (0.500, 1.000)
- (0.000, 0.250)
- (0.250, 0.250)
...
- (1.750, 0.500)
- (1.500, 0.500)
- (1.750, 0.000)
- (2.000, 0.000)
- (2.000, 0.250)
- (1.750, 0.250)
- (1.750, 0.500)
- (2.000, 0.500)
- (2.000, 0.750)
- (1.750, 0.750)
- attr 'uvmap' FLOAT2 CORNER
- (0.334, 0.834)
- (0.499, 0.834)
- (0.499, 0.999)
- (0.334, 0.999)
- (0.001, 0.667)
- (0.166, 0.667)
- (0.166, 0.833)
- (0.001, 0.833)
- (0.834, 0.167)
- (0.999, 0.167)
...
- (0.999, 0.666)
- (0.834, 0.666)
- (0.333, 0.999)
- (0.167, 0.999)
- (0.167, 0.834)
- (0.333, 0.834)
- (0.999, 0.166)
- (0.834, 0.166)
- (0.834, 0.001)
- (0.999, 0.001)
- 1 materials
- 'Material_001'
==== Objects: 2
- Obj '_materials' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'uvmap_plane' MESH data:'uvmap_plane'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material_001'
- base color (0.800, 0.800, 0.800) tex:'test_grid_<UDIM>.png' (../textures/test_grid_<UDIM>.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.450
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 1
- Image 'test_grid_<UDIM>.png' 1024x1024 32bpp
- 2 tiles: 1001 1002
|
==== Meshes: 1
- Mesh 'uvmap_plane' vtx:92 face:32 loop:128 edge:128
- 2 16 13 1 19 22 11 12 4 14 ... 90 87 76 69 77 89 90 78 79 91
- 1/2 2/16 13/16 1/13 12/19 19/22 11/22 11/12 3/4 4/14 ... 89/90 87/90 76/89 69/76 69/77 77/89 90/91 78/90 78/79 79/91
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (1.000, -1.000, 0.000)
- (-1.000, 1.000, 0.000)
- (-1.000, 0.500, 0.000)
- (-1.000, 0.000, 0.000)
- (-1.000, -0.500, 0.000)
- (-0.500, -1.000, 0.000)
- (0.000, -1.000, 0.000)
- (0.500, -1.000, 0.000)
- (1.000, -0.500, 0.000)
- (1.000, 0.000, 0.000)
...
- (1.500, 1.000, 0.000)
- (1.500, -0.500, 0.000)
- (1.500, 0.000, 0.000)
- (1.500, 0.500, 0.000)
- (2.000, -0.500, 0.000)
- (2.000, 0.000, 0.000)
- (2.000, 0.500, 0.000)
- (2.500, -0.500, 0.000)
- (2.500, 0.000, 0.000)
- (2.500, 0.500, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 0 0 0 0 0 ... 0 0 0 0 0 0 0 0 0 0
- attr 'udim_map' FLOAT2 CORNER
- (0.000, 0.750)
- (0.250, 0.750)
- (0.250, 1.000)
- (0.000, 1.000)
- (0.500, 0.750)
- (0.750, 0.750)
- (0.750, 1.000)
- (0.500, 1.000)
- (0.000, 0.250)
- (0.250, 0.250)
...
- (1.750, 0.500)
- (1.500, 0.500)
- (1.750, 0.000)
- (2.000, 0.000)
- (2.000, 0.250)
- (1.750, 0.250)
- (1.750, 0.500)
- (2.000, 0.500)
- (2.000, 0.750)
- (1.750, 0.750)
- attr 'uvmap' FLOAT2 CORNER
- (0.334, 0.834)
- (0.499, 0.834)
- (0.499, 0.999)
- (0.334, 0.999)
- (0.001, 0.667)
- (0.166, 0.667)
- (0.166, 0.833)
- (0.001, 0.833)
- (0.834, 0.167)
- (0.999, 0.167)
...
- (0.999, 0.666)
- (0.834, 0.666)
- (0.333, 0.999)
- (0.167, 0.999)
- (0.167, 0.834)
- (0.333, 0.834)
- (0.999, 0.166)
- (0.834, 0.166)
- (0.834, 0.001)
- (0.999, 0.001)
- 1 materials
- 'Material_001'
==== Objects: 2
- Obj '_materials' EMPTY
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'uvmap_plane' MESH data:'uvmap_plane'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 1
- Mat 'Material_001'
- base color (0.800, 0.800, 0.800) tex:'test_grid_<UDIM>.png' (../textures/test_grid_<UDIM>.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.450
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
==== Images: 1
- Image 'test_grid_<UDIM>.png' 1024x1024 32bpp
- 2 tiles: 1001 1002
|
|
| usd_prim_scaled_location_154776 |
==== Meshes: 2
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 2 6 7 7 6 ... 3 7 1 0 2 3 5 4 0 1
- 0/2 0/4 4/6 2/6 3/7 2/3 6/7 5/7 4/5 1/5 1/3 0/1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
- (1.000, -1.000, -1.000)
- (-1.000, 1.000, 1.000)
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1 1 1
- Mesh 'Cube_001' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 2 6 7 7 6 ... 3 7 1 0 2 3 5 4 0 1
- 0/2 0/4 4/6 2/6 3/7 2/3 6/7 5/7 4/5 1/5 1/3 0/1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 3.000, 1.000)
- (1.000, 3.000, -1.000)
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (-1.000, 3.000, 1.000)
- (-1.000, 3.000, -1.000)
- (-1.000, 1.000, 1.000)
- (-1.000, 1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1 1 1
==== Objects: 4
- Obj 'Camera' CAMERA data:'Camera'
- pos 7.359, -6.926, 4.958
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube_001' MESH data:'Cube_001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Light' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.650, 0.055, 1.866 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:6.0
- fov 0.691 (h 0.691 v 0.400)
- sensor 36.0x20.2 shift 0.000,0.000
==== Lights: 1
- Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000 temp:6500.000
|
==== Meshes: 2
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 2 6 7 7 6 ... 3 7 1 0 2 3 5 4 0 1
- 0/2 0/4 4/6 2/6 3/7 2/3 6/7 5/7 4/5 1/5 1/3 0/1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, 1.000)
- (1.000, -1.000, -1.000)
- (-1.000, 1.000, 1.000)
- (-1.000, 1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, -1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1 1 1
- Mesh 'Cube_001' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 2 6 7 7 6 ... 3 7 1 0 2 3 5 4 0 1
- 0/2 0/4 4/6 2/6 3/7 2/3 6/7 5/7 4/5 1/5 1/3 0/1
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 3.000, 1.000)
- (1.000, 3.000, -1.000)
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (-1.000, 3.000, 1.000)
- (-1.000, 3.000, -1.000)
- (-1.000, 1.000, 1.000)
- (-1.000, 1.000, -1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 1 1 1 1 1 1 1
==== Objects: 4
- Obj 'Camera' CAMERA data:'Camera'
- pos 7.359, -6.926, 4.958
- rot 1.109, 0.000, 0.815 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube'
- pos 2.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Cube_001' MESH data:'Cube_001'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Light' LIGHT data:'Light'
- pos 4.076, 1.005, 5.904
- rot 0.650, 0.055, 1.866 (XYZ)
- scl 1.000, 1.000, 1.000
==== Cameras: 1
- Cam 'Camera' PERSP lens:50.0 MILLIMETERS near:0.100 far:100.0 orthosize:6.0
- fov 0.691 (h 0.691 v 0.400)
- sensor 36.0x20.2 shift 0.000,0.000
==== Lights: 1
- Light 'Light' POINT col:(1.000, 1.000, 1.000) energy:1000.000 temp:6500.000
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