Run this command to regenerate reference (ground truth) images:
BLENDER_TEST_UPDATE=1 ctest -R workbench
This then happens for new and failing tests; reference images of passing test cases will not be updated. Be sure to commit the new reference images to the SVN repository afterwards.
Name | New | Reference | Diff Color | Diff Alpha |
---|---|---|---|---|
image alpha blend image_colorspace VERIFY |
![]() |
![]() |
![]() |
![]() |
image alpha blend osl image_colorspace VERIFY |
![]() |
![]() |
![]() |
![]() |
image log image_colorspace VERIFY |
![]() |
![]() |
![]() |
![]() |
image log osl image_colorspace VERIFY |
![]() |
![]() |
![]() |
![]() |
image non color image_colorspace VERIFY |
![]() |
![]() |
![]() |
![]() |
image non color osl image_colorspace VERIFY |
![]() |
![]() |
![]() |
![]() |
image mapping clip closest image_mapping VERIFY |
![]() |
![]() |
![]() |
![]() |
image mapping clip closest 1px image_mapping VERIFY |
![]() |
![]() |
![]() |
![]() |
image mapping clip closest 1px osl image_mapping VERIFY |
![]() |
![]() |
![]() |
![]() |
image mapping clip closest osl image_mapping VERIFY |
![]() |
![]() |
![]() |
![]() |
image mapping clip cubic image_mapping VERIFY |
![]() |
![]() |
![]() |
![]() |
image mapping clip cubic 1px image_mapping VERIFY |
![]() |
![]() |
![]() |
![]() |
image mapping clip cubic 1px osl image_mapping VERIFY |
![]() |
![]() |
![]() |
![]() |
image mapping clip cubic osl image_mapping VERIFY |
![]() |
![]() |
![]() |
![]() |
image mapping clip linear image_mapping VERIFY |
![]() |
![]() |
![]() |
![]() |
image mapping clip linear 1px image_mapping VERIFY |
![]() |
![]() |
![]() |
![]() |
image mapping clip linear 1px osl image_mapping VERIFY |
![]() |
![]() |
![]() |
![]() |
image mapping clip linear osl image_mapping VERIFY |
![]() |
![]() |
![]() |
![]() |
autosmooth simple mesh VERIFY |
![]() |
![]() |
![]() |
![]() |
autosmooth subdmesh catmull mesh VERIFY |
![]() |
![]() |
![]() |
![]() |
autosmooth subdmesh linear mesh VERIFY |
![]() |
![]() |
![]() |
![]() |
anisotropic ashikhmin bsdf |
![]() |
![]() |
![]() |
![]() |
anisotropic ashikhmin rough bsdf |
![]() |
![]() |
![]() |
![]() |
anisotropic beckmann bsdf |
![]() |
![]() |
![]() |
![]() |
anisotropic beckmann rough bsdf |
![]() |
![]() |
![]() |
![]() |
anisotropic ggx bsdf |
![]() |
![]() |
![]() |
![]() |
anisotropic ggx rough bsdf |
![]() |
![]() |
![]() |
![]() |
diffuse bsdf |
![]() |
![]() |
![]() |
![]() |
glass beckmann bsdf |
![]() |
![]() |
![]() |
![]() |
glass beckmann rough bsdf |
![]() |
![]() |
![]() |
![]() |
glass ggx bsdf |
![]() |
![]() |
![]() |
![]() |
glass ggx rough bsdf |
![]() |
![]() |
![]() |
![]() |
glass sharp bsdf |
![]() |
![]() |
![]() |
![]() |
glossy ashikhmin bsdf |
![]() |
![]() |
![]() |
![]() |
glossy ashikhmin rough bsdf |
![]() |
![]() |
![]() |
![]() |
glossy beckmann bsdf |
![]() |
![]() |
![]() |
![]() |
glossy beckmann rough bsdf |
![]() |
![]() |
![]() |
![]() |
glossy ggx bsdf |
![]() |
![]() |
![]() |
![]() |
glossy ggx rough bsdf |
![]() |
![]() |
![]() |
![]() |
glossy multiscatter ggx bsdf |
![]() |
![]() |
![]() |
![]() |
glossy multiscatter ggx rough bsdf |
![]() |
![]() |
![]() |
![]() |
glossy roughness texture bsdf |
![]() |
![]() |
![]() |
![]() |
glossy sharp bsdf |
![]() |
![]() |
![]() |
![]() |
refraction beckmann bsdf |
![]() |
![]() |
![]() |
![]() |
refraction beckmann rough bsdf |
![]() |
![]() |
![]() |
![]() |
refraction ggx bsdf |
![]() |
![]() |
![]() |
![]() |
refraction ggx rough bsdf |
![]() |
![]() |
![]() |
![]() |
refraction sharp bsdf |
![]() |
![]() |
![]() |
![]() |
toon diffuse bsdf |
![]() |
![]() |
![]() |
![]() |
toon glossy bsdf |
![]() |
![]() |
![]() |
![]() |
translucent bsdf |
![]() |
![]() |
![]() |
![]() |
transparent bsdf |
![]() |
![]() |
![]() |
![]() |
velvet bsdf |
![]() |
![]() |
![]() |
![]() |
camera depth of field camera |
![]() |
![]() |
![]() |
![]() |
camera equiangular cubemap face camera |
![]() |
![]() |
![]() |
![]() |
camera equirectangular camera |
![]() |
![]() |
![]() |
![]() |
camera fisheye equidistant camera |
![]() |
![]() |
![]() |
![]() |
camera fisheye equisolid camera |
![]() |
![]() |
![]() |
![]() |
camera fisheye polynomial camera |
![]() |
![]() |
![]() |
![]() |
camera mirror ball camera |
![]() |
![]() |
![]() |
![]() |
camera ortho camera |
![]() |
![]() |
![]() |
![]() |
both displacement displacement |
![]() |
![]() |
![]() |
![]() |
bump glass displacement |
![]() |
![]() |
![]() |
![]() |
bump glossy displacement |
![]() |
![]() |
![]() |
![]() |
bump with displacement displacement |
![]() |
![]() |
![]() |
![]() |
compare bump displacement |
![]() |
![]() |
![]() |
![]() |
dicing camera displacement |
![]() |
![]() |
![]() |
![]() |
offscreen dicing displacement |
![]() |
![]() |
![]() |
![]() |
panorama dicing displacement |
![]() |
![]() |
![]() |
![]() |
true displacement displacement |
![]() |
![]() |
![]() |
![]() |
true displacement image displacement |
![]() |
![]() |
![]() |
![]() |
true displacement scaled displacement |
![]() |
![]() |
![]() |
![]() |
true displacement scaled shared displacement |
![]() |
![]() |
![]() |
![]() |
vector displacement object displacement |
![]() |
![]() |
![]() |
![]() |
vector displacement tangent displacement |
![]() |
![]() |
![]() |
![]() |
grease pencil grease_pencil |
![]() |
![]() |
![]() |
![]() |
hair basemesh intercept hair |
![]() |
![]() |
![]() |
![]() |
hair close up hair |
![]() |
![]() |
![]() |
![]() |
hair geom reflection hair |
![]() |
![]() |
![]() |
![]() |
hair geom transmission hair |
![]() |
![]() |
![]() |
![]() |
hair instancer uv hair |
![]() |
![]() |
![]() |
![]() |
hair length info hair |
![]() |
![]() |
![]() |
![]() |
hair particle random hair |
![]() |
![]() |
![]() |
![]() |
hair reflection hair |
![]() |
![]() |
![]() |
![]() |
hair ribbon close up hair |
![]() |
![]() |
![]() |
![]() |
hair transmission hair |
![]() |
![]() |
![]() |
![]() |
microfacet hair orientation hair |
![]() |
![]() |
![]() |
![]() |
principled hair absorptioncoefficient hair |
![]() |
![]() |
![]() |
![]() |
principled hair directcoloring hair |
![]() |
![]() |
![]() |
![]() |
principled hair melaninconcentration hair |
![]() |
![]() |
![]() |
![]() |
transparent shadow hair hair |
![]() |
![]() |
![]() |
![]() |
transparent shadow hair blur hair |
![]() |
![]() |
![]() |
![]() |
image alpha channel packed image_colorspace |
![]() |
![]() |
![]() |
![]() |
image alpha channel packed osl image_colorspace |
![]() |
![]() |
![]() |
![]() |
image alpha ignore image_colorspace |
![]() |
![]() |
![]() |
![]() |
image alpha ignore osl image_colorspace |
![]() |
![]() |
![]() |
![]() |
image byte1 image_data_types |
![]() |
![]() |
![]() |
![]() |
image byte1 16bit image_data_types |
![]() |
![]() |
![]() |
![]() |
image byte3 image_data_types |
![]() |
![]() |
![]() |
![]() |
image byte3 16bit image_data_types |
![]() |
![]() |
![]() |
![]() |
image byte4 image_data_types |
![]() |
![]() |
![]() |
![]() |
image byte4 16bit image_data_types |
![]() |
![]() |
![]() |
![]() |
image float3 image_data_types |
![]() |
![]() |
![]() |
![]() |
image float4 image_data_types |
![]() |
![]() |
![]() |
![]() |
image generated byte image_data_types |
![]() |
![]() |
![]() |
![]() |
image generated float image_data_types |
![]() |
![]() |
![]() |
![]() |
image half3 image_data_types |
![]() |
![]() |
![]() |
![]() |
image half4 image_data_types |
![]() |
![]() |
![]() |
![]() |
image missing image_data_types |
![]() |
![]() |
![]() |
![]() |
image packed byte1 image_data_types |
![]() |
![]() |
![]() |
![]() |
image packed byte1 16bit image_data_types |
![]() |
![]() |
![]() |
![]() |
image packed byte3 image_data_types |
![]() |
![]() |
![]() |
![]() |
image packed byte3 16bit image_data_types |
![]() |
![]() |
![]() |
![]() |
image packed byte4 image_data_types |
![]() |
![]() |
![]() |
![]() |
image packed byte4 16bit image_data_types |
![]() |
![]() |
![]() |
![]() |
image packed float3 image_data_types |
![]() |
![]() |
![]() |
![]() |
image packed float4 image_data_types |
![]() |
![]() |
![]() |
![]() |
image packed half3 image_data_types |
![]() |
![]() |
![]() |
![]() |
image packed half4 image_data_types |
![]() |
![]() |
![]() |
![]() |
image mapping extend closest image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping extend closest 1px image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping extend closest 1px osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping extend closest osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping extend cubic image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping extend cubic 1px image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping extend cubic 1px osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping extend cubic osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping extend linear image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping extend linear 1px image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping extend linear 1px osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping extend linear osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping mirror closest image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping mirror closest osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping mirror cubic image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping mirror cubic osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping mirror linear image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping mirror linear osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping repeat closest image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping repeat closest 1px image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping repeat closest 1px osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping repeat closest osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping repeat cubic image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping repeat cubic 1px image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping repeat cubic 1px osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping repeat cubic osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping repeat linear image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping repeat linear 1px image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping repeat linear 1px osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping repeat linear osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping udim image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping udim packed image_mapping |
![]() |
![]() |
![]() |
![]() |
image mapping uvtile osl image_mapping |
![]() |
![]() |
![]() |
![]() |
image texture limit byte1 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit byte1 16bit image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit byte3 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit byte3 16bit image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit byte4 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit byte4 16bit image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit float3 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit float4 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit generated byte image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit generated float image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit half3 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit half4 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit packed byte1 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit packed byte1 16bit image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit packed byte3 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit packed byte3 16bit image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit packed byte4 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit packed byte4 16bit image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit packed float3 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit packed float4 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit packed half3 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
image texture limit packed half4 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
ao approximate integrator |
![]() |
![]() |
![]() |
![]() |
clamp both integrator |
![]() |
![]() |
![]() |
![]() |
clamp direct integrator |
![]() |
![]() |
![]() |
![]() |
clamp indirect integrator |
![]() |
![]() |
![]() |
![]() |
resumable render integrator |
![]() |
![]() |
![]() |
![]() |
shadow all max bounces integrator |
![]() |
![]() |
![]() |
![]() |
transparent shadow integrator |
![]() |
![]() |
![]() |
![]() |
underwater caustics integrator |
![]() |
![]() |
![]() |
![]() |
all light types light |
![]() |
![]() |
![]() |
![]() |
area light light |
![]() |
![]() |
![]() |
![]() |
area light uv light |
![]() |
![]() |
![]() |
![]() |
distant light light |
![]() |
![]() |
![]() |
![]() |
ellipse light spread light |
![]() |
![]() |
![]() |
![]() |
ies light light |
![]() |
![]() |
![]() |
![]() |
instanced mesh lights light |
![]() |
![]() |
![]() |
![]() |
light spread light |
![]() |
![]() |
![]() |
![]() |
light texture light |
![]() |
![]() |
![]() |
![]() |
light tree multi distant light |
![]() |
![]() |
![]() |
![]() |
lights below surface light |
![]() |
![]() |
![]() |
![]() |
mesh light light |
![]() |
![]() |
![]() |
![]() |
mesh light backface light |
![]() |
![]() |
![]() |
![]() |
multiple area lights light |
![]() |
![]() |
![]() |
![]() |
multiple lights in volume light |
![]() |
![]() |
![]() |
![]() |
multiple mesh lights light |
![]() |
![]() |
![]() |
![]() |
point light light |
![]() |
![]() |
![]() |
![]() |
portal light |
![]() |
![]() |
![]() |
![]() |
sphere light light |
![]() |
![]() |
![]() |
![]() |
spot light light |
![]() |
![]() |
![]() |
![]() |
spot light adaptive split light |
![]() |
![]() |
![]() |
![]() |
translucent inside outside light |
![]() |
![]() |
![]() |
![]() |
varying brightness light |
![]() |
![]() |
![]() |
![]() |
attribute default color mesh |
![]() |
![]() |
![]() |
![]() |
autosmooth custom normals mesh |
![]() |
![]() |
![]() |
![]() |
bvh8 close proximity visibility mesh |
![]() |
![]() |
![]() |
![]() |
culling mesh |
![]() |
![]() |
![]() |
![]() |
curve modifier mesh |
![]() |
![]() |
![]() |
![]() |
edit mode mesh |
![]() |
![]() |
![]() |
![]() |
normal types mesh |
![]() |
![]() |
![]() |
![]() |
normal types motion mesh |
![]() |
![]() |
![]() |
![]() |
pointiness mesh |
![]() |
![]() |
![]() |
![]() |
pointiness autosplit mesh |
![]() |
![]() |
![]() |
![]() |
pointiness split faces mesh |
![]() |
![]() |
![]() |
![]() |
shadow terminator mesh |
![]() |
![]() |
![]() |
![]() |
shadow terminator metal mesh |
![]() |
![]() |
![]() |
![]() |
tangent missing uv mesh |
![]() |
![]() |
![]() |
![]() |
tangent no uv mesh |
![]() |
![]() |
![]() |
![]() |
tangent render uv mesh |
![]() |
![]() |
![]() |
![]() |
tangent specific uv other mesh |
![]() |
![]() |
![]() |
![]() |
tangent specific uv render mesh |
![]() |
![]() |
![]() |
![]() |
tangent triangles mesh |
![]() |
![]() |
![]() |
![]() |
texture space bezier mesh |
![]() |
![]() |
![]() |
![]() |
texture space bezier auto mesh |
![]() |
![]() |
![]() |
![]() |
texture space font mesh |
![]() |
![]() |
![]() |
![]() |
texture space font auto mesh |
![]() |
![]() |
![]() |
![]() |
texture space mesh modifier mesh |
![]() |
![]() |
![]() |
![]() |
texture space nurbs mesh |
![]() |
![]() |
![]() |
![]() |
texture space nurbs auto mesh |
![]() |
![]() |
![]() |
![]() |
visibility instances mesh |
![]() |
![]() |
![]() |
![]() |
visibility particles mesh |
![]() |
![]() |
![]() |
![]() |
watertight mesh |
![]() |
![]() |
![]() |
![]() |
watertight orig mesh |
![]() |
![]() |
![]() |
![]() |
bvh steps curve segments 0 motion_blur |
![]() |
![]() |
![]() |
![]() |
bvh steps curve segments 3 motion_blur |
![]() |
![]() |
![]() |
![]() |
bvh steps line segments 0 motion_blur |
![]() |
![]() |
![]() |
![]() |
bvh steps line segments 3 motion_blur |
![]() |
![]() |
![]() |
![]() |
camera zoom blur perspective motion_blur |
![]() |
![]() |
![]() |
![]() |
curve motion blur motion_blur |
![]() |
![]() |
![]() |
![]() |
fluid motion blur motion_blur |
![]() |
![]() |
![]() |
![]() |
fluid motion blur disabled motion_blur |
![]() |
![]() |
![]() |
![]() |
mblur deform autosmooth motion_blur |
![]() |
![]() |
![]() |
![]() |
mblur deform simple motion_blur |
![]() |
![]() |
![]() |
![]() |
multi step motion blur motion_blur |
![]() |
![]() |
![]() |
![]() |
scale motion blur motion_blur |
![]() |
![]() |
![]() |
![]() |
shutter curve default motion_blur |
![]() |
![]() |
![]() |
![]() |
shutter curve triangle motion_blur |
![]() |
![]() |
![]() |
![]() |
shutter moving camera center motion_blur |
![]() |
![]() |
![]() |
![]() |
shutter moving camera end motion_blur |
![]() |
![]() |
![]() |
![]() |
shutter moving camera start motion_blur |
![]() |
![]() |
![]() |
![]() |
shutter moving object center motion_blur |
![]() |
![]() |
![]() |
![]() |
shutter moving object end motion_blur |
![]() |
![]() |
![]() |
![]() |
shutter moving object start motion_blur |
![]() |
![]() |
![]() |
![]() |
openvdb smoke openvdb |
![]() |
![]() |
![]() |
![]() |
point info pointcloud |
![]() |
![]() |
![]() |
![]() |
points pointcloud |
![]() |
![]() |
![]() |
![]() |
points emission pointcloud |
![]() |
![]() |
![]() |
![]() |
points motion pointcloud |
![]() |
![]() |
![]() |
![]() |
points transparent pointcloud |
![]() |
![]() |
![]() |
![]() |
points volume pointcloud |
![]() |
![]() |
![]() |
![]() |
principled coat principled |
![]() |
![]() |
![]() |
![]() |
principled default principled |
![]() |
![]() |
![]() |
![]() |
principled emission principled |
![]() |
![]() |
![]() |
![]() |
principled emission alpha principled |
![]() |
![]() |
![]() |
![]() |
principled metallic principled |
![]() |
![]() |
![]() |
![]() |
principled sheen principled |
![]() |
![]() |
![]() |
![]() |
principled specular principled |
![]() |
![]() |
![]() |
![]() |
principled subsurface principled |
![]() |
![]() |
![]() |
![]() |
principled transmission principled |
![]() |
![]() |
![]() |
![]() |
aov position render_layer |
![]() |
![]() |
![]() |
![]() |
freestyle render_layer |
![]() |
![]() |
![]() |
![]() |
freestyle stroke material render_layer |
![]() |
![]() |
![]() |
![]() |
render passes ao render_layer |
![]() |
![]() |
![]() |
![]() |
render passes aov color render_layer |
![]() |
![]() |
![]() |
![]() |
render passes aov value render_layer |
![]() |
![]() |
![]() |
![]() |
render passes cryptomatte asset render_layer |
![]() |
![]() |
![]() |
![]() |
render passes cryptomatte material render_layer |
![]() |
![]() |
![]() |
![]() |
render passes cryptomatte object render_layer |
![]() |
![]() |
![]() |
![]() |
render passes diffuse color render_layer |
![]() |
![]() |
![]() |
![]() |
render passes diffuse direct render_layer |
![]() |
![]() |
![]() |
![]() |
render passes diffuse indirect render_layer |
![]() |
![]() |
![]() |
![]() |
render passes emission render_layer |
![]() |
![]() |
![]() |
![]() |
render passes environment render_layer |
![]() |
![]() |
![]() |
![]() |
render passes mist render_layer |
![]() |
![]() |
![]() |
![]() |
render passes normal render_layer |
![]() |
![]() |
![]() |
![]() |
render passes shadow render_layer |
![]() |
![]() |
![]() |
![]() |
render passes specular color render_layer |
![]() |
![]() |
![]() |
![]() |
render passes specular direct render_layer |
![]() |
![]() |
![]() |
![]() |
render passes specular indirect render_layer |
![]() |
![]() |
![]() |
![]() |
rlayer flags 01 render_layer |
![]() |
![]() |
![]() |
![]() |
rlayer flags 02 render_layer |
![]() |
![]() |
![]() |
![]() |
rlayer flags 03 render_layer |
![]() |
![]() |
![]() |
![]() |
rlayer flags 04 render_layer |
![]() |
![]() |
![]() |
![]() |
shadow catcher ao pass render_layer |
![]() |
![]() |
![]() |
![]() |
ambient occlusion shader |
![]() |
![]() |
![]() |
![]() |
ambient occlusion only local shader |
![]() |
![]() |
![]() |
![]() |
attribute uniform shader |
![]() |
![]() |
![]() |
![]() |
attribute view layer shader |
![]() |
![]() |
![]() |
![]() |
bevel shader |
![]() |
![]() |
![]() |
![]() |
bevel mblur shader |
![]() |
![]() |
![]() |
![]() |
blackbody shader |
![]() |
![]() |
![]() |
![]() |
constant fold shader |
![]() |
![]() |
![]() |
![]() |
custom normal map shader |
![]() |
![]() |
![]() |
![]() |
diffuse normal map shader |
![]() |
![]() |
![]() |
![]() |
emission shader |
![]() |
![]() |
![]() |
![]() |
float math shader |
![]() |
![]() |
![]() |
![]() |
glossy normal map shader |
![]() |
![]() |
![]() |
![]() |
holdout shader |
![]() |
![]() |
![]() |
![]() |
node group color shader |
![]() |
![]() |
![]() |
![]() |
node group float shader |
![]() |
![]() |
![]() |
![]() |
node group vector shader |
![]() |
![]() |
![]() |
![]() |
rgb curves input 0.5 shader |
![]() |
![]() |
![]() |
![]() |
rgb curves input 1.2 shader |
![]() |
![]() |
![]() |
![]() |
rgb curves input 2.0 extrapolate shader |
![]() |
![]() |
![]() |
![]() |
rgb curves input neg 0.5 shader |
![]() |
![]() |
![]() |
![]() |
rgb curves input neg 1.2 shader |
![]() |
![]() |
![]() |
![]() |
rgb curves input neg 2.0 extrapolate shader |
![]() |
![]() |
![]() |
![]() |
tex voronoi shader |
![]() |
![]() |
![]() |
![]() |
vector math shader |
![]() |
![]() |
![]() |
![]() |
sss concave clamp sss |
![]() |
![]() |
![]() |
![]() |
sss diffuse mix clamp sss |
![]() |
![]() |
![]() |
![]() |
sss hair sss |
![]() |
![]() |
![]() |
![]() |
sss reflection clamp sss |
![]() |
![]() |
![]() |
![]() |
subsurface base color mix sss |
![]() |
![]() |
![]() |
![]() |
subsurface behind glass sss |
![]() |
![]() |
![]() |
![]() |
subsurface behind glass branched sss |
![]() |
![]() |
![]() |
![]() |
subsurface burley sss |
![]() |
![]() |
![]() |
![]() |
subsurface cubic sss |
![]() |
![]() |
![]() |
![]() |
subsurface gaussian sss |
![]() |
![]() |
![]() |
![]() |
subsurface mix sss |
![]() |
![]() |
![]() |
![]() |
subsurface random walk sss |
![]() |
![]() |
![]() |
![]() |
subsurface random walk thin sss |
![]() |
![]() |
![]() |
![]() |
subsurface small radius sss |
![]() |
![]() |
![]() |
![]() |
camera in volume camera and volume volume |
![]() |
![]() |
![]() |
![]() |
camera in volume camera only volume |
![]() |
![]() |
![]() |
![]() |
camera in volume nested volume |
![]() |
![]() |
![]() |
![]() |
camera in volume simple volume |
![]() |
![]() |
![]() |
![]() |
fire volume |
![]() |
![]() |
![]() |
![]() |
point density particle object volume |
![]() |
![]() |
![]() |
![]() |
point density particle world volume |
![]() |
![]() |
![]() |
![]() |
point density vertices object volume |
![]() |
![]() |
![]() |
![]() |
point density vertices world volume |
![]() |
![]() |
![]() |
![]() |
principled absorption volume |
![]() |
![]() |
![]() |
![]() |
principled blackbody volume |
![]() |
![]() |
![]() |
![]() |
principled bsdf interior volume |
![]() |
![]() |
![]() |
![]() |
principled smoke volume |
![]() |
![]() |
![]() |
![]() |
smoke volume |
![]() |
![]() |
![]() |
![]() |
smoke color volume |
![]() |
![]() |
![]() |
![]() |
smoke fire volume |
![]() |
![]() |
![]() |
![]() |
volume absobtion volume |
![]() |
![]() |
![]() |
![]() |
volume deep stack volume |
![]() |
![]() |
![]() |
![]() |
volume edge fireflies volume |
![]() |
![]() |
![]() |
![]() |
volume output absorption volume |
![]() |
![]() |
![]() |
![]() |
volume output mix volume volume |
![]() |
![]() |
![]() |
![]() |
volume output scatter volume |
![]() |
![]() |
![]() |
![]() |
volume output surface volume |
![]() |
![]() |
![]() |
![]() |
volume overlap volume |
![]() |
![]() |
![]() |
![]() |
volume scatter volume |
![]() |
![]() |
![]() |
![]() |
volume scatter albedo volume |
![]() |
![]() |
![]() |
![]() |
volume step offset volume |
![]() |
![]() |
![]() |
![]() |
volume transparent shadow volume |
![]() |
![]() |
![]() |
![]() |
world volume volume |
![]() |
![]() |
![]() |
![]() |