Run this command to regenerate reference (ground truth) images:
BLENDER_TEST_UPDATE=1 ctest -R compositor_realtime
This then happens for new and failing tests; reference images of passing test cases will not be updated. Be sure to commit the new reference images to the tests/data git submodule afterwards.
Name | New | Reference | Diff Color | Diff Alpha |
---|---|---|---|---|
node corner pin distort VERIFY |
||||
node displace distort VERIFY |
||||
node map u v distort VERIFY |
||||
node plane track image distort VERIFY |
||||
node plane track motion image distort VERIFY |
||||
compositor-nodes-desintegrate-wipe-01 multiple_node_setups VERIFY |
||||
node alpha over color |
||||
node bright contrast color |
||||
node color balance lift color |
||||
node color balance offset color |
||||
node color correction color |
||||
node curve r g b color |
||||
node exposure color |
||||
node gamma color |
||||
node hue correct color |
||||
node hue sat color |
||||
node invert color |
||||
node mix add color |
||||
node mix color color |
||||
node mix color burn color |
||||
node mix color dodge color |
||||
node mix darken color |
||||
node mix difference color |
||||
node mix divide color |
||||
node mix hue color |
||||
node mix lighten color |
||||
node mix linear light color |
||||
node mix mix color |
||||
node mix overlay color |
||||
node mix r g b color |
||||
node mix saturation color |
||||
node mix screen color |
||||
node mix soft light color |
||||
node mix substract color |
||||
node mix value color |
||||
node tonemap photoreceptor color |
||||
node tonemap simple color |
||||
z combine alpha color |
||||
z combine image color |
||||
z combine z color |
||||
node color ramp converter |
||||
node comb h s v a converter |
||||
node comb r g b a converter |
||||
node comb y c c a converter |
||||
node comb y u v a converter |
||||
node convert alpha premul converter |
||||
node convert alpha straight converter |
||||
node i d mask converter |
||||
node math converter |
||||
node r g b to b w converter |
||||
node sep h s v a converter |
||||
node sep r g b a converter |
||||
node sep y c c a converter |
||||
node sep y u v a converter |
||||
node set alpha apply converter |
||||
node set alpha replace converter |
||||
node split 2 linked converter |
||||
node split first linked converter |
||||
node switch converter |
||||
node switch view converter |
||||
node corner pin plane distort |
||||
node crop distort |
||||
node flip distort |
||||
node lens distortion negative distort |
||||
node lens distortion positive distort |
||||
node lens distortion projector distort |
||||
node movie distortion distort distort |
||||
node movie distortion undistort distort |
||||
node plane track motion plane distort |
||||
node plane track plane distort |
||||
node rotate distort |
||||
node rotate bicubic distort |
||||
node rotate bilinear distort |
||||
node scale distort |
||||
node stabilize 2d distort |
||||
node stabilize 2d bicubic distort |
||||
node stabilize 2d invert distort |
||||
node transform distort |
||||
node transform bicubic distort |
||||
node transform bilinear distort |
||||
node translate distort |
||||
node anti aliasing filter |
||||
node bilateralblur filter |
||||
node blur bokeh filter |
||||
node blur bokeh guassian filter |
||||
node blur fast gaussian filter |
||||
node blur gaussian filter |
||||
node blur variable filter |
||||
node bokeh blur filter |
||||
node bokeh blur variable filter |
||||
node d blur filter |
||||
node defocus preview filter |
||||
node defocus variable filter |
||||
node denoise filter |
||||
node despeckle filter |
||||
node dilate distance filter |
||||
node dilate feather filter |
||||
node dilate step filter |
||||
node dilate threshold filter |
||||
node erode distance filter |
||||
node erode feather filter |
||||
node erode step filter |
||||
node erode threshold filter |
||||
node filter laplace filter |
||||
node filter soften filter |
||||
node glare fog glow filter |
||||
node glare ghosts filter |
||||
node glare simple star filter |
||||
node glare streaks filter |
||||
node inpaint filter |
||||
node kuwahara anisotropic 2 2 filter |
||||
node kuwahara anisotropic 3 5 filter |
||||
node kuwahara classic filter |
||||
node kuwahara classic 7 filter |
||||
node pixelate filter |
||||
node sun beams filter |
||||
node vector blur filter |
||||
node bokeh image input |
||||
node mask input |
||||
node mask aspect ratio input |
||||
node movie clip alpha input |
||||
node movie clip angle input |
||||
node movie clip image input |
||||
node movie clip scale input |
||||
node movie clip x input |
||||
node movie clip y input |
||||
node r g b input |
||||
node texture color input |
||||
node texture value input |
||||
node time input |
||||
node track pos speed input |
||||
node track pos x input |
||||
node track pos y input |
||||
node value input |
||||
double edge mask adjacent bleed out matte |
||||
double edge mask adjacent keep in matte |
||||
double edge mask all bleed out matte |
||||
double edge mask all keep in matte |
||||
node box mask matte |
||||
node channel matte matte |
||||
node chroma matte matte |
||||
node color matte matte |
||||
node color spill matte |
||||
node cryptomatte matte |
||||
node cryptomatte legacy matte |
||||
node diff matte matte |
||||
node distance matte matte |
||||
node ellipse mask matte |
||||
node keying matte |
||||
node keying edge matte |
||||
node keying matte matte |
||||
node keying screen matte |
||||
node luma matte matte |
||||
Fire2 multiple_node_setups |
||||
T80746 multiple_node_setups |
||||
blue blender multiple_node_setups |
||||
blur gauss multiple_node_setups |
||||
bokeh mask multiple_node_setups |
||||
dilate multiple_node_setups |
||||
distorted bw key multiple_node_setups |
||||
flip scalerotate multiple_node_setups |
||||
gamma contrast multiple_node_setups |
||||
glare multiple_node_setups |
||||
separate ramp multiple_node_setups |
||||
single blur lateral default multiple_node_setups |
||||
single bokeh blur default multiple_node_setups |
||||
node levels cascade output |
||||
node levels std output |
||||
node viewer output |
||||
node curve vec vector |
||||
node map range vector |
||||
node map value vector |
||||
node normal vector |
||||
node normal dot vector |
||||
node normal normal vector |
||||
node normalize vector |