Name | Cycles CPU | Eevee |
---|---|---|
bake bevel bake |
||
bake roughness bake |
||
bake split faces bake |
||
bake zspan watertight bake |
||
anisotropic ashikhmin bsdf |
||
anisotropic ashikhmin rough bsdf |
||
anisotropic beckmann bsdf |
||
anisotropic beckmann rough bsdf |
||
anisotropic ggx bsdf |
||
anisotropic ggx rough bsdf |
||
diffuse bsdf |
||
glass beckmann bsdf |
||
glass beckmann rough bsdf |
||
glass ggx bsdf |
||
glass ggx rough bsdf |
||
glass multiggx tinted bsdf |
||
glass sharp bsdf |
||
glossy ashikhmin bsdf |
||
glossy ashikhmin rough bsdf |
||
glossy beckmann bsdf |
||
glossy beckmann rough bsdf |
||
glossy ggx bsdf |
||
glossy ggx rough bsdf |
||
glossy ggx smooth bsdf |
||
glossy multiscatter ggx bsdf |
||
glossy multiscatter ggx rough bsdf |
||
glossy roughness texture bsdf |
||
glossy sharp bsdf |
||
metallic beckmann physical bsdf |
||
metallic ggx physical bsdf |
||
metallic multiggx f82 bsdf |
||
metallic multiggx physical bsdf |
||
ray portal bsdf |
||
ray portal pass bsdf |
||
refraction beckmann bsdf |
||
refraction beckmann rough bsdf |
||
refraction ggx bsdf |
||
refraction ggx rough bsdf |
||
refraction sharp bsdf |
||
toon diffuse bsdf |
||
toon glossy bsdf |
||
translucent bsdf |
||
transparent bsdf |
||
velvet bsdf |
||
camera depth of field camera |
||
camera equiangular cubemap face camera |
||
camera equirectangular camera |
||
camera fisheye equidistant camera |
||
camera fisheye equisolid camera |
||
camera fisheye polynomial camera |
||
camera mirror ball camera |
||
camera ortho camera |
||
denoise dof mblur denoise |
||
denoise hair denoise |
||
denoise oidn adaptive sample count denoise |
||
denoise oidn catcher matte denoise |
||
denoise oidn catcher matte adaptive denoise |
||
denoise oidn catcher matte with shadow denoise |
||
denoise oidn catcher matte with shadow adaptive denoise |
||
denoise oidn catcher pass denoise |
||
denoise oidn catcher pass adaptive denoise |
||
denoise passes denoise |
||
denoise specular denoise |
||
denoise sss denoise |
||
denoise volume denoise |
||
both displacement displacement |
||
bump glass displacement |
||
bump glossy displacement |
||
bump with displacement displacement |
||
compare bump displacement |
||
dicing camera displacement |
||
offscreen dicing displacement |
||
panorama dicing displacement |
||
true displacement displacement |
||
true displacement image displacement |
||
true displacement scaled displacement |
||
true displacement scaled shared displacement |
||
vector displacement object displacement |
||
vector displacement tangent displacement |
||
grease pencil grease_pencil |
||
hair basemesh intercept hair |
||
hair close up hair |
||
hair length info hair |
||
hair particle random hair |
||
hair reflection hair |
||
hair ribbon close up hair |
||
hair transmission hair |
||
microfacet hair orientation hair |
||
principled hair absorptioncoefficient hair |
||
principled hair melaninconcentration hair |
||
transparent shadow hair hair |
||
transparent shadow hair blur hair |
||
image alpha blend image_colorspace |
||
image alpha channel packed image_colorspace |
||
image alpha ignore image_colorspace |
||
image log image_colorspace |
||
image non color image_colorspace |
||
image byte1 image_data_types |
||
image byte1 16bit image_data_types |
||
image byte3 image_data_types |
||
image byte3 16bit image_data_types |
||
image byte4 image_data_types |
||
image byte4 16bit image_data_types |
||
image float3 image_data_types |
||
image float4 image_data_types |
||
image generated byte image_data_types |
||
image generated float image_data_types |
||
image half3 image_data_types |
||
image half4 image_data_types |
||
image missing image_data_types |
||
image packed byte1 image_data_types |
||
image packed byte1 16bit image_data_types |
||
image packed byte3 image_data_types |
||
image packed byte3 16bit image_data_types |
||
image packed byte4 image_data_types |
||
image packed byte4 16bit image_data_types |
||
image packed float3 image_data_types |
||
image packed float4 image_data_types |
||
image packed half3 image_data_types |
||
image packed half4 image_data_types |
||
image mapping clip closest image_mapping |
||
image mapping clip closest 1px image_mapping |
||
image mapping clip cubic image_mapping |
||
image mapping clip cubic 1px image_mapping |
||
image mapping clip linear image_mapping |
||
image mapping clip linear 1px image_mapping |
||
image mapping extend closest image_mapping |
||
image mapping extend closest 1px image_mapping |
||
image mapping extend cubic image_mapping |
||
image mapping extend cubic 1px image_mapping |
||
image mapping extend linear image_mapping |
||
image mapping extend linear 1px image_mapping |
||
image mapping mirror closest image_mapping |
||
image mapping mirror cubic image_mapping |
||
image mapping mirror linear image_mapping |
||
image mapping repeat closest image_mapping |
||
image mapping repeat closest 1px image_mapping |
||
image mapping repeat cubic image_mapping |
||
image mapping repeat cubic 1px image_mapping |
||
image mapping repeat linear image_mapping |
||
image mapping repeat linear 1px image_mapping |
||
image mapping udim image_mapping |
||
image mapping udim packed image_mapping |
||
image texture limit byte1 image_texture_limit |
||
image texture limit byte1 16bit image_texture_limit |
||
image texture limit byte3 image_texture_limit |
||
image texture limit byte3 16bit image_texture_limit |
||
image texture limit byte4 image_texture_limit |
||
image texture limit byte4 16bit image_texture_limit |
||
image texture limit float3 image_texture_limit |
||
image texture limit float4 image_texture_limit |
||
image texture limit generated byte image_texture_limit |
||
image texture limit generated float image_texture_limit |
||
image texture limit half3 image_texture_limit |
||
image texture limit half4 image_texture_limit |
||
image texture limit packed byte1 image_texture_limit |
||
image texture limit packed byte1 16bit image_texture_limit |
||
image texture limit packed byte3 image_texture_limit |
||
image texture limit packed byte3 16bit image_texture_limit |
||
image texture limit packed byte4 image_texture_limit |
||
image texture limit packed byte4 16bit image_texture_limit |
||
image texture limit packed float3 image_texture_limit |
||
image texture limit packed float4 image_texture_limit |
||
image texture limit packed half3 image_texture_limit |
||
image texture limit packed half4 image_texture_limit |
||
ao approximate integrator |
||
clamp both integrator |
||
clamp direct integrator |
||
clamp indirect integrator |
||
ray offset integrator |
||
resumable render integrator |
||
shadow all max bounces integrator |
||
transparent shadow integrator |
||
underwater caustics integrator |
||
all light types light |
||
all light types in volume light |
||
area light light |
||
area light uv light |
||
cast shadow versioning light |
||
distant light light |
||
ellipse light spread light |
||
ies light light |
||
instanced mesh lights light |
||
light spread light |
||
light texture light |
||
light tree bump map light |
||
light tree bump map no correction light |
||
light tree multi distant light |
||
light tree node subtended angle light |
||
lights below surface light |
||
mesh light light |
||
mesh light backface light |
||
mesh light small light |
||
multiple area lights light |
||
multiple lights in volume light |
||
multiple mesh lights light |
||
point light light |
||
portal light |
||
sphere light light |
||
spot light light |
||
spot light adaptive split light |
||
translucent inside outside light |
||
varying brightness light |
||
light group background light_group |
||
light group simple light_group |
||
light group two groups light_group |
||
light link distant multi tree light_linking |
||
light link distant tree light_linking |
||
light link exclude light_linking |
||
light link hidden light_linking |
||
light link instanced receiver light_linking |
||
light link mesh tree light_linking |
||
light link simple light_linking |
||
light link simple tree light_linking |
||
light link single light light_linking |
||
light link surface in volume light_linking |
||
light link volume light_linking |
||
shadow link blocked light_linking |
||
shadow link blocked distant light_linking |
||
shadow link clamp light_linking |
||
shadow link distant light_linking |
||
shadow link glossy light_linking |
||
shadow link hidden light_linking |
||
shadow link mesh light_linking |
||
shadow link multiple lights light_linking |
||
shadow link simple light_linking |
||
shadow link transparency light_linking |
||
shadow link volume light_linking |
||
attribute default color mesh |
||
autosmooth custom normals mesh |
||
autosmooth simple mesh |
||
autosmooth subdmesh catmull mesh |
||
autosmooth subdmesh linear mesh |
||
bvh8 close proximity visibility mesh |
||
culling mesh |
||
curve modifier mesh |
||
edit mode mesh |
||
normal types mesh |
||
normal types motion mesh |
||
pointiness mesh |
||
pointiness autosplit mesh |
||
pointiness split faces mesh |
||
shadow terminator mesh |
||
shadow terminator metal mesh |
||
tangent missing uv mesh |
||
tangent no uv mesh |
||
tangent render uv mesh |
||
tangent specific uv other mesh |
||
tangent specific uv render mesh |
||
tangent triangles mesh |
||
texture space bezier mesh |
||
texture space bezier auto mesh |
||
texture space font mesh |
||
texture space font auto mesh |
||
texture space mesh modifier mesh |
||
texture space nurbs mesh |
||
texture space nurbs auto mesh |
||
visibility instances mesh |
||
watertight mesh |
||
watertight orig mesh |
||
bvh steps curve segments 0 motion_blur |
||
bvh steps curve segments 3 motion_blur |
||
bvh steps line segments 0 motion_blur |
||
bvh steps line segments 3 motion_blur |
||
camera zoom blur perspective motion_blur |
||
curve motion blur motion_blur |
||
fluid motion blur motion_blur |
||
fluid motion blur disabled motion_blur |
||
mblur deform autosmooth motion_blur |
||
mblur deform simple motion_blur |
||
multi step motion blur motion_blur |
||
scale motion blur motion_blur |
||
shutter curve default motion_blur |
||
shutter curve triangle motion_blur |
||
shutter moving camera center motion_blur |
||
shutter moving camera end motion_blur |
||
shutter moving camera start motion_blur |
||
shutter moving object center motion_blur |
||
shutter moving object end motion_blur |
||
shutter moving object start motion_blur |
||
openvdb smoke openvdb |
||
osl trace shader osl |
||
osl volume shader osl |
||
point info pointcloud |
||
points pointcloud |
||
points emission pointcloud |
||
points motion pointcloud |
||
points transparent pointcloud |
||
points volume pointcloud |
||
principled coat principled |
||
principled default principled |
||
principled emission principled |
||
principled emission alpha principled |
||
principled metallic principled |
||
principled sheen principled |
||
principled specular principled |
||
principled subsurface principled |
||
principled thinfilm reflection principled |
||
principled thinfilm transmission principled |
||
principled transmission principled |
||
aov position render_layer |
||
freestyle render_layer |
||
freestyle stroke material render_layer |
||
render passes ao render_layer |
||
render passes aov color render_layer |
||
render passes aov value render_layer |
||
render passes cryptomatte asset render_layer |
||
render passes cryptomatte material render_layer |
||
render passes cryptomatte object render_layer |
||
render passes diffuse color render_layer |
||
render passes diffuse direct render_layer |
||
render passes diffuse indirect render_layer |
||
render passes emission render_layer |
||
render passes environment render_layer |
||
render passes mist render_layer |
||
render passes normal render_layer |
||
render passes shadow render_layer |
||
render passes specular color render_layer |
||
render passes specular direct render_layer |
||
render passes specular indirect render_layer |
||
render passes thinfilm color render_layer |
||
rlayer flags 01 render_layer |
||
rlayer flags 02 render_layer |
||
rlayer flags 03 render_layer |
||
rlayer flags 04 render_layer |
||
shadow catcher ao pass render_layer |
||
T39804 reports |
||
T39823 reports |
||
T40964 reports |
||
T41143 reports |
||
T42475 1 reports |
||
T42475 2 reports |
||
T43156 reports |
||
T43865 reports |
||
T44895 reports |
||
T45227 reports |
||
T45609 reports |
||
T46108 reports |
||
T48346 reports |
||
T48645 reports |
||
T48790 reports |
||
T48860 reports |
||
T48860 mblur reports |
||
T49936 reports |
||
T49936 indirect reports |
||
T50164 reports |
||
T50452 reports |
||
T50533 reports |
||
T50535 1 reports |
||
T50535 2 reports |
||
T50634 1 reports |
||
T50634 2 reports |
||
T50655 reports |
||
T50718 reports |
||
T53600 reports |
||
T53854 reports |
||
ambient occlusion shader |
||
ambient occlusion only local shader |
||
attribute uniform shader |
||
attribute view layer shader |
||
bevel shader |
||
bevel mblur shader |
||
blackbody shader |
||
constant fold shader |
||
custom normal map shader |
||
diffuse normal map shader |
||
emission shader |
||
float math shader |
||
glossy normal map shader |
||
holdout shader |
||
node group color shader |
||
node group float shader |
||
node group vector shader |
||
rgb curves input 0.5 shader |
||
rgb curves input 1.2 shader |
||
rgb curves input 2.0 extrapolate shader |
||
rgb curves input neg 0.5 shader |
||
rgb curves input neg 1.2 shader |
||
rgb curves input neg 2.0 extrapolate shader |
||
tex voronoi shader |
||
vector math shader |
||
shadow catcher cornell box instanced shadow_catcher |
||
shadow catcher cornell box real shadow_catcher |
||
shadow catcher pt fully transparent shadow_catcher |
||
shadow catcher pt simple shadow_catcher |
||
shadow catcher pt simple semi transparent surface shadow_catcher |
||
shadow catcher pt simple transparent film shadow_catcher |
||
shadow catcher pt simple transparent mix surface shadow_catcher |
||
shadow catcher pt simple transparent mix surface film shadow_catcher |
||
shadow catcher pt transparent lamp only 0.2 shadow_catcher |
||
shadow catcher pt transparent lamp only 0.8 shadow_catcher |
||
shadow catcher pt transparent lamp only 1.0 shadow_catcher |
||
shadow catcher pt volume shadow_catcher |
||
shadow catcher pt volume dense shadow_catcher |
||
shadow catcher pt volume sparse shadow_catcher |
||
transparent glass shadow_catcher |
||
sss concave clamp sss |
||
sss diffuse mix clamp sss |
||
sss hair sss |
||
sss reflection clamp sss |
||
subsurface base color mix sss |
||
subsurface behind glass sss |
||
subsurface behind glass branched sss |
||
subsurface burley sss |
||
subsurface cubic sss |
||
subsurface gaussian sss |
||
subsurface mix sss |
||
subsurface random walk sss |
||
subsurface random walk thin sss |
||
subsurface small radius sss |
||
camera in volume camera and volume volume |
||
camera in volume camera only volume |
||
camera in volume nested volume |
||
camera in volume simple volume |
||
fire volume |
||
point density particle object volume |
||
point density particle world volume |
||
point density vertices object volume |
||
point density vertices world volume |
||
principled absorption volume |
||
principled blackbody volume |
||
principled bsdf interior volume |
||
principled smoke volume |
||
smoke volume |
||
smoke color volume |
||
smoke fire volume |
||
volume absobtion volume |
||
volume deep stack volume |
||
volume edge fireflies volume |
||
volume output absorption volume |
||
volume output mix volume volume |
||
volume output scatter volume |
||
volume output surface volume |
||
volume overlap volume |
||
volume scatter volume |
||
volume scatter albedo volume |
||
volume step offset volume |
||
volume transparent shadow volume |
||
volume vdb overlap volume |
||
world volume volume |