Cycles OPTIX Test Compare

NameCycles OPTIXCycles CPU
bake bevel
bake
bake roughness
bake
bake split faces
bake
bake zspan watertight
bake
anisotropic ashikhmin
bsdf
anisotropic ashikhmin rough
bsdf
anisotropic beckmann
bsdf
anisotropic beckmann rough
bsdf
anisotropic ggx
bsdf
anisotropic ggx rough
bsdf
diffuse
bsdf
glass beckmann
bsdf
glass beckmann rough
bsdf
glass ggx
bsdf
glass ggx rough
bsdf
glass multiggx tinted
bsdf
glass sharp
bsdf
glossy ashikhmin
bsdf
glossy ashikhmin rough
bsdf
glossy beckmann
bsdf
glossy beckmann rough
bsdf
glossy ggx
bsdf
glossy ggx rough
bsdf
glossy ggx smooth
bsdf
glossy multiscatter ggx
bsdf
glossy multiscatter ggx rough
bsdf
glossy roughness texture
bsdf
glossy sharp
bsdf
metallic beckmann physical
bsdf
metallic ggx physical
bsdf
metallic multiggx f82
bsdf
metallic multiggx physical
bsdf
ray portal
bsdf
ray portal pass
bsdf
refraction beckmann
bsdf
refraction beckmann rough
bsdf
refraction ggx
bsdf
refraction ggx rough
bsdf
refraction sharp
bsdf
toon diffuse
bsdf
toon glossy
bsdf
translucent
bsdf
transparent
bsdf
velvet
bsdf
camera depth of field
camera
camera equiangular cubemap face
camera
camera equirectangular
camera
camera fisheye equidistant
camera
camera fisheye equisolid
camera
camera fisheye polynomial
camera
camera mirror ball
camera
camera ortho
camera
denoise dof mblur
denoise
denoise oidn adaptive sample count
denoise
denoise oidn catcher matte
denoise
denoise oidn catcher matte adaptive
denoise
denoise oidn catcher matte with shadow
denoise
denoise oidn catcher matte with shadow adaptive
denoise
denoise oidn catcher pass
denoise
denoise oidn catcher pass adaptive
denoise
denoise passes
denoise
denoise specular
denoise
denoise sss
denoise
denoise volume
denoise
both displacement
displacement
bump glass
displacement
bump glossy
displacement
bump with displacement
displacement
compare bump
displacement
dicing camera
displacement
offscreen dicing
displacement
panorama dicing
displacement
true displacement
displacement
true displacement image
displacement
true displacement scaled
displacement
true displacement scaled shared
displacement
vector displacement object
displacement
vector displacement tangent
displacement
grease pencil
grease_pencil
hair close up
hair
hair reflection
hair
hair ribbon close up
hair
image alpha blend
image_colorspace
image alpha channel packed
image_colorspace
image alpha ignore
image_colorspace
image non color
image_colorspace
image byte1
image_data_types
image byte1 16bit
image_data_types
image byte3
image_data_types
image byte3 16bit
image_data_types
image byte4
image_data_types
image byte4 16bit
image_data_types
image float3
image_data_types
image float4
image_data_types
image generated byte
image_data_types
image generated float
image_data_types
image half3
image_data_types
image half4
image_data_types
image missing
image_data_types
image packed byte1
image_data_types
image packed byte1 16bit
image_data_types
image packed byte3
image_data_types
image packed byte3 16bit
image_data_types
image packed byte4
image_data_types
image packed byte4 16bit
image_data_types
image packed float3
image_data_types
image packed float4
image_data_types
image packed half3
image_data_types
image packed half4
image_data_types
image mapping clip closest
image_mapping
image mapping clip closest 1px
image_mapping
image mapping clip cubic
image_mapping
image mapping clip cubic 1px
image_mapping
image mapping clip linear
image_mapping
image mapping clip linear 1px
image_mapping
image mapping extend closest
image_mapping
image mapping extend closest 1px
image_mapping
image mapping extend cubic
image_mapping
image mapping extend cubic 1px
image_mapping
image mapping extend linear
image_mapping
image mapping extend linear 1px
image_mapping
image mapping mirror closest
image_mapping
image mapping mirror cubic
image_mapping
image mapping mirror linear
image_mapping
image mapping repeat closest
image_mapping
image mapping repeat closest 1px
image_mapping
image mapping repeat cubic
image_mapping
image mapping repeat cubic 1px
image_mapping
image mapping repeat linear
image_mapping
image mapping repeat linear 1px
image_mapping
image mapping udim
image_mapping
image mapping udim packed
image_mapping
image texture limit byte1
image_texture_limit
image texture limit byte1 16bit
image_texture_limit
image texture limit byte3
image_texture_limit
image texture limit byte3 16bit
image_texture_limit
image texture limit byte4
image_texture_limit
image texture limit byte4 16bit
image_texture_limit
image texture limit float3
image_texture_limit
image texture limit float4
image_texture_limit
image texture limit generated byte
image_texture_limit
image texture limit generated float
image_texture_limit
image texture limit half3
image_texture_limit
image texture limit half4
image_texture_limit
image texture limit packed byte1
image_texture_limit
image texture limit packed byte1 16bit
image_texture_limit
image texture limit packed byte3
image_texture_limit
image texture limit packed byte3 16bit
image_texture_limit
image texture limit packed byte4
image_texture_limit
image texture limit packed byte4 16bit
image_texture_limit
image texture limit packed float3
image_texture_limit
image texture limit packed float4
image_texture_limit
image texture limit packed half3
image_texture_limit
image texture limit packed half4
image_texture_limit
ao approximate
integrator
clamp both
integrator
clamp direct
integrator
clamp indirect
integrator
ray offset
integrator
resumable render
integrator
shadow all max bounces
integrator
transparent shadow
integrator
underwater caustics
integrator
all light types
light
all light types in volume
light
area light
light
area light uv
light
cast shadow versioning
light
distant light
light
ellipse light spread
light
ies light
light
instanced mesh lights
light
light spread
light
light texture
light
light tree bump map
light
light tree bump map no correction
light
light tree multi distant
light
light tree node subtended angle
light
lights below surface
light
mesh light
light
mesh light backface
light
mesh light small
light
multiple area lights
light
multiple lights in volume
light
multiple mesh lights
light
point light
light
portal
light
sphere light
light
spot light
light
spot light adaptive split
light
translucent inside outside
light
varying brightness
light
light group background
light_group
light group simple
light_group
light group two groups
light_group
light link distant multi tree
light_linking
light link distant tree
light_linking
light link exclude
light_linking
light link hidden
light_linking
light link instanced receiver
light_linking
light link mesh tree
light_linking
light link simple
light_linking
light link simple tree
light_linking
light link single light
light_linking
light link surface in volume
light_linking
VERIFY
light link volume
light_linking
shadow link blocked
light_linking
shadow link blocked distant
light_linking
shadow link clamp
light_linking
shadow link distant
light_linking
shadow link glossy
light_linking
shadow link hidden
light_linking
shadow link mesh
light_linking
shadow link multiple lights
light_linking
shadow link simple
light_linking
shadow link transparency
light_linking
shadow link volume
light_linking
attribute default color
mesh
autosmooth custom normals
mesh
autosmooth simple
mesh
autosmooth subdmesh catmull
mesh
autosmooth subdmesh linear
mesh
bvh8 close proximity visibility
mesh
culling
mesh
curve modifier
mesh
edit mode
mesh
normal types
mesh
normal types motion
mesh
pointiness
mesh
pointiness autosplit
mesh
pointiness split faces
mesh
shadow terminator
mesh
shadow terminator metal
mesh
tangent missing uv
mesh
tangent no uv
mesh
tangent render uv
mesh
tangent specific uv other
mesh
tangent specific uv render
mesh
tangent triangles
mesh
texture space bezier
mesh
texture space bezier auto
mesh
texture space font
mesh
texture space font auto
mesh
texture space mesh modifier
mesh
texture space nurbs
mesh
texture space nurbs auto
mesh
visibility instances
mesh
watertight
mesh
watertight orig
mesh
bvh steps curve segments 0
motion_blur
bvh steps curve segments 3
motion_blur
bvh steps line segments 0
motion_blur
bvh steps line segments 3
motion_blur
camera zoom blur perspective
motion_blur
curve motion blur
motion_blur
fluid motion blur
motion_blur
fluid motion blur disabled
motion_blur
mblur deform autosmooth
motion_blur
mblur deform simple
motion_blur
multi step motion blur
motion_blur
scale motion blur
motion_blur
shutter curve default
motion_blur
shutter curve triangle
motion_blur
shutter moving camera center
motion_blur
shutter moving camera end
motion_blur
shutter moving camera start
motion_blur
shutter moving object center
motion_blur
shutter moving object end
motion_blur
shutter moving object start
motion_blur
openvdb smoke
openvdb
point info
pointcloud
points
pointcloud
points emission
pointcloud
points motion
pointcloud
points transparent
pointcloud
points volume
pointcloud
principled coat
principled
principled default
principled
principled emission
principled
principled emission alpha
principled
principled metallic
principled
principled sheen
principled
principled specular
principled
principled subsurface
principled
principled thinfilm reflection
principled
principled thinfilm transmission
principled
principled transmission
principled
aov position
render_layer
freestyle
render_layer
freestyle stroke material
render_layer
render passes ao
render_layer
render passes aov color
render_layer
render passes aov value
render_layer
render passes cryptomatte asset
render_layer
render passes cryptomatte material
render_layer
render passes cryptomatte object
render_layer
render passes diffuse color
render_layer
render passes diffuse direct
render_layer
render passes diffuse indirect
render_layer
render passes emission
render_layer
render passes environment
render_layer
render passes mist
render_layer
render passes normal
render_layer
render passes shadow
render_layer
render passes specular color
render_layer
render passes specular direct
render_layer
render passes specular indirect
render_layer
render passes thinfilm color
render_layer
rlayer flags 01
render_layer
rlayer flags 02
render_layer
rlayer flags 03
render_layer
rlayer flags 04
render_layer
shadow catcher ao pass
render_layer
T39804
reports
T39823
reports
T42475 1
reports
T42475 2
reports
T43156
reports
T44895
reports
T45227
reports
T46108
reports
T48346
reports
T48645
reports
T48790
reports
T48860
reports
T48860 mblur
reports
T49936
reports
T49936 indirect
reports
T50452
reports
T50533
reports
T50535 1
reports
T50535 2
reports
T50634 1
reports
T50634 2
reports
T50655
reports
T50718
reports
T53600
reports
T53854
reports
ambient occlusion
shader
ambient occlusion only local
shader
attribute uniform
shader
attribute view layer
shader
bevel
shader
blackbody
shader
constant fold
shader
custom normal map
shader
diffuse normal map
shader
emission
shader
float math
shader
glossy normal map
shader
holdout
shader
node group color
shader
node group float
shader
node group vector
shader
rgb curves input 0.5
shader
rgb curves input 1.2
shader
rgb curves input 2.0 extrapolate
shader
rgb curves input neg 0.5
shader
rgb curves input neg 1.2
shader
rgb curves input neg 2.0 extrapolate
shader
tex voronoi
shader
vector math
shader
shadow catcher cornell box instanced
shadow_catcher
shadow catcher cornell box real
shadow_catcher
shadow catcher pt fully transparent
shadow_catcher
shadow catcher pt simple
shadow_catcher
shadow catcher pt simple semi transparent surface
shadow_catcher
shadow catcher pt simple transparent film
shadow_catcher
shadow catcher pt simple transparent mix surface
shadow_catcher
shadow catcher pt simple transparent mix surface film
shadow_catcher
shadow catcher pt transparent lamp only 0.2
shadow_catcher
shadow catcher pt transparent lamp only 0.8
shadow_catcher
shadow catcher pt transparent lamp only 1.0
shadow_catcher
shadow catcher pt volume
shadow_catcher
shadow catcher pt volume dense
shadow_catcher
shadow catcher pt volume sparse
shadow_catcher
transparent glass
shadow_catcher
sss concave clamp
sss
sss diffuse mix clamp
sss
sss hair
sss
sss reflection clamp
sss
subsurface base color mix
sss
subsurface behind glass
sss
subsurface behind glass branched
sss
subsurface burley
sss
subsurface cubic
sss
subsurface gaussian
sss
subsurface mix
sss
subsurface random walk
sss
subsurface random walk thin
sss
subsurface small radius
sss
camera in volume camera and volume
volume
camera in volume camera only
volume
camera in volume nested
volume
camera in volume simple
volume
fire
volume
point density particle object
volume
point density particle world
volume
point density vertices object
volume
point density vertices world
volume
principled absorption
volume
principled blackbody
volume
principled bsdf interior
volume
principled smoke
volume
smoke
volume
smoke fire
volume
volume absobtion
volume
volume deep stack
volume
volume edge fireflies
volume
volume output absorption
volume
volume output mix volume
volume
volume output scatter
volume
volume output surface
volume
volume overlap
volume
volume scatter
volume
volume scatter albedo
volume
volume step offset
volume
volume transparent shadow
volume
volume vdb overlap
volume
world volume
volume