Name | New | Reference | Diff |
---|---|---|---|
ASCII_wireframe_cube |
==== Meshes: 1
- Mesh 'ASCII_wireframe_cube' vtx:8 face:0 loop:0 edge:12
- 0/2 0/1 1/3 2/3 2/6 ... 4/6 5/7 4/5 0/4 1/5
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
==== Objects: 1
- Obj 'ASCII_wireframe_cube' MESH data:'ASCII_wireframe_cube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'ASCII_wireframe_cube' vtx:8 face:0 loop:0 edge:12
- 0/2 0/1 1/3 2/3 2/6 ... 4/6 5/7 4/5 0/4 1/5
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
==== Objects: 1
- Obj 'ASCII_wireframe_cube' MESH data:'ASCII_wireframe_cube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
bin_data_starts_with_lf |
==== Meshes: 1
- Mesh 'bin_data_starts_with_lf' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (1.000, 1.000, 0.000)
- (-1.000, 1.000, 0.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Objects: 1
- Obj 'bin_data_starts_with_lf' MESH data:'bin_data_starts_with_lf'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'bin_data_starts_with_lf' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (1.000, 1.000, 0.000)
- (-1.000, 1.000, 0.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Objects: 1
- Obj 'bin_data_starts_with_lf' MESH data:'bin_data_starts_with_lf'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
bin_data_starts_with_lf_header_crlf |
==== Meshes: 1
- Mesh 'bin_data_starts_with_lf_header_crlf' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (1.000, 1.000, 0.000)
- (-1.000, 1.000, 0.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Objects: 1
- Obj 'bin_data_starts_with_lf_header_crlf' MESH data:'bin_data_starts_with_lf_header_crlf'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'bin_data_starts_with_lf_header_crlf' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 0.000)
- (1.000, -1.000, 0.000)
- (1.000, 1.000, 0.000)
- (-1.000, 1.000, 0.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.000)
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
==== Objects: 1
- Obj 'bin_data_starts_with_lf_header_crlf' MESH data:'bin_data_starts_with_lf_header_crlf'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
bunny2 |
==== Meshes: 1
- Mesh 'bunny2' vtx:1623 face:1000 loop:3000 edge:1513
- 734 768 151 754 808 ... 1477 1456 1500 1486 378
- 840/1020 96/205 96/955 1344/1375 1344/1357 ... 1511/1541 1511/1563 1175/1456 1511/1551 1511/1535
- attr 'position' FLOAT_VECTOR POINT
- (0.038, 0.110, 0.016)
- (-0.080, 0.136, 0.050)
- (-0.080, 0.137, 0.049)
...
- (-0.033, 0.153, -0.003)
- (-0.072, 0.150, -0.040)
- (-0.072, 0.144, -0.013)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
==== Objects: 1
- Obj 'bunny2' MESH data:'bunny2'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'bunny2' vtx:1623 face:1000 loop:3000 edge:1513
- 734 768 151 754 808 ... 1477 1456 1500 1486 378
- 840/1020 96/205 96/955 1344/1375 1344/1357 ... 1511/1541 1511/1563 1175/1456 1511/1551 1511/1535
- attr 'position' FLOAT_VECTOR POINT
- (0.038, 0.110, 0.016)
- (-0.080, 0.136, 0.050)
- (-0.080, 0.137, 0.049)
...
- (-0.033, 0.153, -0.003)
- (-0.072, 0.150, -0.040)
- (-0.072, 0.144, -0.013)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
==== Objects: 1
- Obj 'bunny2' MESH data:'bunny2'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
color_not_full_a |
==== Meshes: 1
- Mesh 'color_not_full_a' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'color_not_full_a' MESH data:'color_not_full_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'color_not_full_a' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'color_not_full_a' MESH data:'color_not_full_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
color_not_full_b |
==== Meshes: 1
- Mesh 'color_not_full_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'color_not_full_b' MESH data:'color_not_full_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'color_not_full_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'color_not_full_b' MESH data:'color_not_full_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
cube_ascii |
==== Meshes: 1
- Mesh 'cube_ascii' vtx:24 face:6 loop:24 edge:24
- 0 1 2 3 4 ... 19 20 21 22 23
- 0/3 0/1 1/2 2/3 4/7 ... 18/19 20/23 20/21 21/22 22/23
- attr 'Col' FLOAT_COLOR POINT
- (1.000, 0.687, 0.000, 1.000)
- (0.000, 0.001, 1.000, 1.000)
- (0.000, 0.001, 1.000, 1.000)
...
- (1.000, 0.687, 0.000, 1.000)
- (1.000, 0.687, 0.000, 1.000)
- (1.000, 0.687, 0.000, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, -1.000)
- (1.000, -1.000, -1.000)
- (-1.000, -1.000, -1.000)
...
- (1.000, 1.000, -1.000)
- (-1.000, 1.000, -1.000)
- (-1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.979, 0.845)
- (0.301, 1.000)
- (0.037, 0.692)
...
- (0.979, 0.845)
- (0.660, 0.566)
- (0.660, 0.000)
==== Objects: 1
- Obj 'cube_ascii' MESH data:'cube_ascii'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'cube_ascii' vtx:24 face:6 loop:24 edge:24
- 0 1 2 3 4 ... 19 20 21 22 23
- 0/3 0/1 1/2 2/3 4/7 ... 18/19 20/23 20/21 21/22 22/23
- attr 'Col' FLOAT_COLOR POINT
- (1.000, 0.687, 0.000, 1.000)
- (0.000, 0.001, 1.000, 1.000)
- (0.000, 0.001, 1.000, 1.000)
...
- (1.000, 0.687, 0.000, 1.000)
- (1.000, 0.687, 0.000, 1.000)
- (1.000, 0.687, 0.000, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, -1.000)
- (1.000, -1.000, -1.000)
- (-1.000, -1.000, -1.000)
...
- (1.000, 1.000, -1.000)
- (-1.000, 1.000, -1.000)
- (-1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.979, 0.845)
- (0.301, 1.000)
- (0.037, 0.692)
...
- (0.979, 0.845)
- (0.660, 0.566)
- (0.660, 0.000)
==== Objects: 1
- Obj 'cube_ascii' MESH data:'cube_ascii'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
custom_data_elements |
==== Meshes: 1
- Mesh 'custom_data_elements' vtx:600 face:0 loop:0 edge:0
- attr 'other' FLOAT POINT
- 10.000 10.000 10.000 10.000 10.000 ... 60.000 60.000 60.000 60.000 60.000
- attr 'Col' FLOAT_COLOR POINT
- (0.080, 0.000, 0.000, 1.000)
- (0.080, 0.000, 0.000, 1.000)
- (0.080, 0.000, 0.000, 1.000)
...
- (0.080, 0.000, 0.080, 1.000)
- (0.080, 0.000, 0.080, 1.000)
- (0.080, 0.000, 0.080, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (-0.782, 0.407, -1.000)
- (0.984, 0.257, -1.000)
- (-0.832, 0.833, -1.000)
...
- (0.924, 1.000, -0.462)
- (-0.860, 1.000, -0.110)
- (-0.755, 1.000, -0.248)
==== Objects: 1
- Obj 'custom_data_elements' MESH data:'custom_data_elements'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'custom_data_elements' vtx:600 face:0 loop:0 edge:0
- attr 'other' FLOAT POINT
- 10.000 10.000 10.000 10.000 10.000 ... 60.000 60.000 60.000 60.000 60.000
- attr 'Col' FLOAT_COLOR POINT
- (0.080, 0.000, 0.000, 1.000)
- (0.080, 0.000, 0.000, 1.000)
- (0.080, 0.000, 0.000, 1.000)
...
- (0.080, 0.000, 0.080, 1.000)
- (0.080, 0.000, 0.080, 1.000)
- (0.080, 0.000, 0.080, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (-0.782, 0.407, -1.000)
- (0.984, 0.257, -1.000)
- (-0.832, 0.833, -1.000)
...
- (0.924, 1.000, -0.462)
- (-0.860, 1.000, -0.110)
- (-0.755, 1.000, -0.248)
==== Objects: 1
- Obj 'custom_data_elements' MESH data:'custom_data_elements'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
double_xyz_a |
==== Meshes: 1
- Mesh 'double_xyz_a' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (1.000, 0.000, 0.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (0.000, 0.000, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'double_xyz_a' MESH data:'double_xyz_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'double_xyz_a' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (1.000, 0.000, 0.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (0.000, 0.000, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'double_xyz_a' MESH data:'double_xyz_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
double_xyz_b |
==== Meshes: 1
- Mesh 'double_xyz_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (1.000, 0.000, 0.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (0.000, 0.000, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'double_xyz_b' MESH data:'double_xyz_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'double_xyz_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (1.000, 0.000, 0.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (0.000, 0.000, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'double_xyz_b' MESH data:'double_xyz_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
face_indices_not_first_prop_a |
==== Meshes: 1
- Mesh 'face_indices_not_first_prop_a' vtx:4 face:2 loop:6 edge:5
- 0 1 2 0 2 3
- 0/2 0/1 1/2 0/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1
==== Objects: 1
- Obj 'face_indices_not_first_prop_a' MESH data:'face_indices_not_first_prop_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'face_indices_not_first_prop_a' vtx:4 face:2 loop:6 edge:5
- 0 1 2 0 2 3
- 0/2 0/1 1/2 0/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1
==== Objects: 1
- Obj 'face_indices_not_first_prop_a' MESH data:'face_indices_not_first_prop_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
face_indices_not_first_prop_b |
==== Meshes: 1
- Mesh 'face_indices_not_first_prop_b' vtx:4 face:2 loop:6 edge:5
- 0 1 2 0 2 3
- 0/2 0/1 1/2 0/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1
==== Objects: 1
- Obj 'face_indices_not_first_prop_b' MESH data:'face_indices_not_first_prop_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'face_indices_not_first_prop_b' vtx:4 face:2 loop:6 edge:5
- 0 1 2 0 2 3
- 0/2 0/1 1/2 0/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1
==== Objects: 1
- Obj 'face_indices_not_first_prop_b' MESH data:'face_indices_not_first_prop_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
face_indices_preceded_by_list_a |
==== Meshes: 1
- Mesh 'face_indices_preceded_by_list_a' vtx:4 face:2 loop:6 edge:5
- 0 1 2 0 2 3
- 0/2 0/1 1/2 0/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1
==== Objects: 1
- Obj 'face_indices_preceded_by_list_a' MESH data:'face_indices_preceded_by_list_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'face_indices_preceded_by_list_a' vtx:4 face:2 loop:6 edge:5
- 0 1 2 0 2 3
- 0/2 0/1 1/2 0/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1
==== Objects: 1
- Obj 'face_indices_preceded_by_list_a' MESH data:'face_indices_preceded_by_list_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
face_indices_preceded_by_list_b |
==== Meshes: 1
- Mesh 'face_indices_preceded_by_list_b' vtx:4 face:2 loop:6 edge:5
- 0 1 2 0 2 3
- 0/2 0/1 1/2 0/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1
==== Objects: 1
- Obj 'face_indices_preceded_by_list_b' MESH data:'face_indices_preceded_by_list_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'face_indices_preceded_by_list_b' vtx:4 face:2 loop:6 edge:5
- 0 1 2 0 2 3
- 0/2 0/1 1/2 0/3 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1
==== Objects: 1
- Obj 'face_indices_preceded_by_list_b' MESH data:'face_indices_preceded_by_list_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
face_uvs_colors_a |
==== Meshes: 1
- Mesh 'face_uvs_colors_a' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'face_uvs_colors_a' MESH data:'face_uvs_colors_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'face_uvs_colors_a' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'face_uvs_colors_a' MESH data:'face_uvs_colors_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
face_uvs_colors_b |
==== Meshes: 1
- Mesh 'face_uvs_colors_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'face_uvs_colors_b' MESH data:'face_uvs_colors_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'face_uvs_colors_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'face_uvs_colors_b' MESH data:'face_uvs_colors_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
faces_first_a |
==== Meshes: 1
- Mesh 'faces_first_a' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (1.000, 0.000, 0.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (0.000, 0.000, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'faces_first_a' MESH data:'faces_first_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'faces_first_a' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (1.000, 0.000, 0.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (0.000, 0.000, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'faces_first_a' MESH data:'faces_first_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
faces_first_b |
==== Meshes: 1
- Mesh 'faces_first_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (1.000, 0.000, 0.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (0.000, 0.000, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'faces_first_b' MESH data:'faces_first_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'faces_first_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (1.000, 0.000, 0.000, 1.000)
- (0.000, 1.000, 0.000, 1.000)
- (0.000, 0.000, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'faces_first_b' MESH data:'faces_first_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
float_formats_a |
==== Meshes: 1
- Mesh 'float_formats_a' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (0.214, 0.000, 0.051, 1.000)
- (0.000, 0.441, 0.015, 1.000)
- (0.000, 0.000, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, -0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'float_formats_a' MESH data:'float_formats_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'float_formats_a' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (0.214, 0.000, 0.051, 1.000)
- (0.000, 0.441, 0.015, 1.000)
- (0.000, 0.000, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, -0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'float_formats_a' MESH data:'float_formats_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
float_formats_b |
==== Meshes: 1
- Mesh 'float_formats_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (0.214, 0.000, 0.051, 1.000)
- (0.000, 0.441, 0.015, 1.000)
- (0.000, 0.000, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, -0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'float_formats_b' MESH data:'float_formats_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'float_formats_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (0.214, 0.000, 0.051, 1.000)
- (0.000, 0.441, 0.015, 1.000)
- (0.000, 0.000, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, -0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'float_formats_b' MESH data:'float_formats_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
many_small_holes |
==== Meshes: 1
- Mesh 'many_small_holes' vtx:2004 face:3524 loop:10572 edge:5564
- 0 6 1 0 5 ... 2003 1994 1993 2002 2003
- 0/1 0/6 0/5 16/17 8/9 ... 1991/1992 1967/1994 1999/2000 1991/2001 1999/2001
- attr 'quality' FLOAT POINT
- 0.255 0.251 0.192 0.125 0.125 ... 0.384 0.392 0.376 0.576 0.600
- attr 'Col' FLOAT_COLOR POINT
- (0.479, 0.418, 0.397, 1.000)
- (0.468, 0.392, 0.376, 1.000)
- (0.479, 0.418, 0.397, 1.000)
...
- (0.258, 0.205, 0.202, 1.000)
- (0.262, 0.209, 0.198, 1.000)
- (0.250, 0.198, 0.188, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (-0.013, -0.060, 1.590)
- (-0.012, -0.060, 1.589)
- (-0.016, -0.058, 1.592)
...
- (-0.017, 0.011, 1.624)
- (-0.018, 0.011, 1.621)
- (-0.018, 0.011, 1.620)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
==== Objects: 1
- Obj 'many_small_holes' MESH data:'many_small_holes'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'many_small_holes' vtx:2004 face:3524 loop:10572 edge:5564
- 0 6 1 0 5 ... 2003 1994 1993 2002 2003
- 0/1 0/6 0/5 16/17 8/9 ... 1991/1992 1967/1994 1999/2000 1991/2001 1999/2001
- attr 'quality' FLOAT POINT
- 0.255 0.251 0.192 0.125 0.125 ... 0.384 0.392 0.376 0.576 0.600
- attr 'Col' FLOAT_COLOR POINT
- (0.479, 0.418, 0.397, 1.000)
- (0.468, 0.392, 0.376, 1.000)
- (0.479, 0.418, 0.397, 1.000)
...
- (0.258, 0.205, 0.202, 1.000)
- (0.262, 0.209, 0.198, 1.000)
- (0.250, 0.198, 0.188, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (-0.013, -0.060, 1.590)
- (-0.012, -0.060, 1.589)
- (-0.016, -0.058, 1.592)
...
- (-0.017, 0.011, 1.624)
- (-0.018, 0.011, 1.621)
- (-0.018, 0.011, 1.620)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
==== Objects: 1
- Obj 'many_small_holes' MESH data:'many_small_holes'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
position_not_full_a |
Error during import: Error: PLY Importer: failed importing, unknown error
|
Error during import: Error: PLY Importer: failed importing, unknown error
|
|
position_not_full_b |
Error during import: Error: PLY Importer: failed importing, unknown error
|
Error during import: Error: PLY Importer: failed importing, unknown error
|
|
tristrips_a |
==== Meshes: 1
- Mesh 'tristrips_a' vtx:6 face:4 loop:12 edge:9
- 0 1 3 3 1 ... 2 4 0 1 5
- 0/3 0/1 1/3 2/3 1/2 3/4 2/4 0/5 1/5
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (-3.000, 0.000, -1.000)
- (-3.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1
==== Objects: 1
- Obj 'tristrips_a' MESH data:'tristrips_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'tristrips_a' vtx:6 face:4 loop:12 edge:9
- 0 1 3 3 1 ... 2 4 0 1 5
- 0/3 0/1 1/3 2/3 1/2 3/4 2/4 0/5 1/5
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (-3.000, 0.000, -1.000)
- (-3.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1
==== Objects: 1
- Obj 'tristrips_a' MESH data:'tristrips_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
tristrips_b |
==== Meshes: 1
- Mesh 'tristrips_b' vtx:6 face:4 loop:12 edge:9
- 0 1 3 3 1 ... 2 4 0 1 5
- 0/3 0/1 1/3 2/3 1/2 3/4 2/4 0/5 1/5
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (-3.000, 0.000, -1.000)
- (-3.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1
==== Objects: 1
- Obj 'tristrips_b' MESH data:'tristrips_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'tristrips_b' vtx:6 face:4 loop:12 edge:9
- 0 1 3 3 1 ... 2 4 0 1 5
- 0/3 0/1 1/3 2/3 1/2 3/4 2/4 0/5 1/5
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- (-3.000, 0.000, -1.000)
- (-3.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1
==== Objects: 1
- Obj 'tristrips_b' MESH data:'tristrips_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
type_aliases_a |
==== Meshes: 1
- Mesh 'type_aliases_a' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (0.716, 0.007, 0.007, 1.000)
- (0.021, 0.352, 0.021, 1.000)
- (0.021, 0.045, 0.578, 1.000)
- (0.216, 0.216, 0.216, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'type_aliases_a' MESH data:'type_aliases_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'type_aliases_a' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (0.716, 0.007, 0.007, 1.000)
- (0.021, 0.352, 0.021, 1.000)
- (0.021, 0.045, 0.578, 1.000)
- (0.216, 0.216, 0.216, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'type_aliases_a' MESH data:'type_aliases_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
type_aliases_b |
==== Meshes: 1
- Mesh 'type_aliases_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (0.716, 0.007, 0.007, 1.000)
- (0.021, 0.352, 0.021, 1.000)
- (0.021, 0.045, 0.578, 1.000)
- (0.216, 0.216, 0.216, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'type_aliases_b' MESH data:'type_aliases_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'type_aliases_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (0.716, 0.007, 0.007, 1.000)
- (0.021, 0.352, 0.021, 1.000)
- (0.021, 0.045, 0.578, 1.000)
- (0.216, 0.216, 0.216, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'type_aliases_b' MESH data:'type_aliases_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
type_aliases_be_b |
==== Meshes: 1
- Mesh 'type_aliases_be_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (0.716, 0.007, 0.007, 1.000)
- (0.021, 0.352, 0.021, 1.000)
- (0.021, 0.045, 0.578, 1.000)
- (0.216, 0.216, 0.216, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'type_aliases_be_b' MESH data:'type_aliases_be_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'type_aliases_be_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (0.716, 0.007, 0.007, 1.000)
- (0.021, 0.352, 0.021, 1.000)
- (0.021, 0.045, 0.578, 1.000)
- (0.216, 0.216, 0.216, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'type_aliases_be_b' MESH data:'type_aliases_be_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
vertex_comp_order_a |
==== Meshes: 1
- Mesh 'vertex_comp_order_a' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (0.604, 0.033, 0.000, 1.000)
- (0.000, 0.787, 0.000, 1.000)
- (0.000, 0.010, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'vertex_comp_order_a' MESH data:'vertex_comp_order_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'vertex_comp_order_a' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (0.604, 0.033, 0.000, 1.000)
- (0.000, 0.787, 0.000, 1.000)
- (0.000, 0.010, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'vertex_comp_order_a' MESH data:'vertex_comp_order_a'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
vertex_comp_order_b |
==== Meshes: 1
- Mesh 'vertex_comp_order_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (0.604, 0.033, 0.000, 1.000)
- (0.000, 0.787, 0.000, 1.000)
- (0.000, 0.010, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'vertex_comp_order_b' MESH data:'vertex_comp_order_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'vertex_comp_order_b' vtx:4 face:1 loop:4 edge:4
- 0 1 2 3
- 0/3 0/1 1/2 2/3
- attr 'Col' FLOAT_COLOR POINT
- (0.604, 0.033, 0.000, 1.000)
- (0.000, 0.787, 0.000, 1.000)
- (0.000, 0.010, 1.000, 1.000)
- (0.214, 0.214, 0.214, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 0.000, 1.000)
- (1.000, 0.000, -1.000)
- (-1.000, 0.000, -1.000)
- (-1.000, 0.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1
==== Objects: 1
- Obj 'vertex_comp_order_b' MESH data:'vertex_comp_order_b'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
wireframe_cube |
==== Meshes: 1
- Mesh 'wireframe_cube' vtx:8 face:0 loop:0 edge:12
- 0/2 0/1 1/3 2/3 2/6 ... 4/6 5/7 4/5 0/4 1/5
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
==== Objects: 1
- Obj 'wireframe_cube' MESH data:'wireframe_cube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'wireframe_cube' vtx:8 face:0 loop:0 edge:12
- 0/2 0/1 1/3 2/3 2/6 ... 4/6 5/7 4/5 0/4 1/5
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, -1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (1.000, 1.000, -1.000)
- (1.000, 1.000, 1.000)
==== Objects: 1
- Obj 'wireframe_cube' MESH data:'wireframe_cube'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|