PLY Import Test Report

Tested files: 31
NameNewReferenceDiff
ASCII_wireframe_cube
==== Meshes: 1 - Mesh 'ASCII_wireframe_cube' vtx:8 face:0 loop:0 edge:12 - 0/2 0/1 1/3 2/3 2/6 ... 4/6 5/7 4/5 0/4 1/5 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) ==== Objects: 1 - Obj 'ASCII_wireframe_cube' MESH data:'ASCII_wireframe_cube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'ASCII_wireframe_cube' vtx:8 face:0 loop:0 edge:12 - 0/2 0/1 1/3 2/3 2/6 ... 4/6 5/7 4/5 0/4 1/5 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) ==== Objects: 1 - Obj 'ASCII_wireframe_cube' MESH data:'ASCII_wireframe_cube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
bin_data_starts_with_lf
==== Meshes: 1 - Mesh 'bin_data_starts_with_lf' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (1.000, 1.000, 0.000) - (-1.000, 1.000, 0.000) - attr 'sharp_face' BOOLEAN FACE - 1 - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Objects: 1 - Obj 'bin_data_starts_with_lf' MESH data:'bin_data_starts_with_lf' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'bin_data_starts_with_lf' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (1.000, 1.000, 0.000) - (-1.000, 1.000, 0.000) - attr 'sharp_face' BOOLEAN FACE - 1 - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Objects: 1 - Obj 'bin_data_starts_with_lf' MESH data:'bin_data_starts_with_lf' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
bin_data_starts_with_lf_header_crlf
==== Meshes: 1 - Mesh 'bin_data_starts_with_lf_header_crlf' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (1.000, 1.000, 0.000) - (-1.000, 1.000, 0.000) - attr 'sharp_face' BOOLEAN FACE - 1 - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Objects: 1 - Obj 'bin_data_starts_with_lf_header_crlf' MESH data:'bin_data_starts_with_lf_header_crlf' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'bin_data_starts_with_lf_header_crlf' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, 0.000) - (1.000, -1.000, 0.000) - (1.000, 1.000, 0.000) - (-1.000, 1.000, 0.000) - attr 'sharp_face' BOOLEAN FACE - 1 - attr 'UVMap' FLOAT2 CORNER - (0.000, 0.000) - (1.000, 0.000) - (1.000, 1.000) - (0.000, 1.000) ==== Objects: 1 - Obj 'bin_data_starts_with_lf_header_crlf' MESH data:'bin_data_starts_with_lf_header_crlf' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
bunny2
==== Meshes: 1 - Mesh 'bunny2' vtx:1623 face:1000 loop:3000 edge:1513 - 734 768 151 754 808 ... 1477 1456 1500 1486 378 - 840/1020 96/205 96/955 1344/1375 1344/1357 ... 1511/1541 1511/1563 1175/1456 1511/1551 1511/1535 - attr 'position' FLOAT_VECTOR POINT - (0.038, 0.110, 0.016) - (-0.080, 0.136, 0.050) - (-0.080, 0.137, 0.049) ... - (-0.033, 0.153, -0.003) - (-0.072, 0.150, -0.040) - (-0.072, 0.144, -0.013) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 1 ... 1 1 1 1 1 ==== Objects: 1 - Obj 'bunny2' MESH data:'bunny2' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'bunny2' vtx:1623 face:1000 loop:3000 edge:1513 - 734 768 151 754 808 ... 1477 1456 1500 1486 378 - 840/1020 96/205 96/955 1344/1375 1344/1357 ... 1511/1541 1511/1563 1175/1456 1511/1551 1511/1535 - attr 'position' FLOAT_VECTOR POINT - (0.038, 0.110, 0.016) - (-0.080, 0.136, 0.050) - (-0.080, 0.137, 0.049) ... - (-0.033, 0.153, -0.003) - (-0.072, 0.150, -0.040) - (-0.072, 0.144, -0.013) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 1 ... 1 1 1 1 1 ==== Objects: 1 - Obj 'bunny2' MESH data:'bunny2' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
color_not_full_a
==== Meshes: 1 - Mesh 'color_not_full_a' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'color_not_full_a' MESH data:'color_not_full_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'color_not_full_a' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'color_not_full_a' MESH data:'color_not_full_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
color_not_full_b
==== Meshes: 1 - Mesh 'color_not_full_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'color_not_full_b' MESH data:'color_not_full_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'color_not_full_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'color_not_full_b' MESH data:'color_not_full_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
cube_ascii
==== Meshes: 1 - Mesh 'cube_ascii' vtx:24 face:6 loop:24 edge:24 - 0 1 2 3 4 ... 19 20 21 22 23 - 0/3 0/1 1/2 2/3 4/7 ... 18/19 20/23 20/21 21/22 22/23 - attr 'Col' FLOAT_COLOR POINT - (1.000, 0.687, 0.000, 1.000) - (0.000, 0.001, 1.000, 1.000) - (0.000, 0.001, 1.000, 1.000) ... - (1.000, 0.687, 0.000, 1.000) - (1.000, 0.687, 0.000, 1.000) - (1.000, 0.687, 0.000, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, -1.000) - (1.000, -1.000, -1.000) - (-1.000, -1.000, -1.000) ... - (1.000, 1.000, -1.000) - (-1.000, 1.000, -1.000) - (-1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.979, 0.845) - (0.301, 1.000) - (0.037, 0.692) ... - (0.979, 0.845) - (0.660, 0.566) - (0.660, 0.000) ==== Objects: 1 - Obj 'cube_ascii' MESH data:'cube_ascii' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'cube_ascii' vtx:24 face:6 loop:24 edge:24 - 0 1 2 3 4 ... 19 20 21 22 23 - 0/3 0/1 1/2 2/3 4/7 ... 18/19 20/23 20/21 21/22 22/23 - attr 'Col' FLOAT_COLOR POINT - (1.000, 0.687, 0.000, 1.000) - (0.000, 0.001, 1.000, 1.000) - (0.000, 0.001, 1.000, 1.000) ... - (1.000, 0.687, 0.000, 1.000) - (1.000, 0.687, 0.000, 1.000) - (1.000, 0.687, 0.000, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, -1.000) - (1.000, -1.000, -1.000) - (-1.000, -1.000, -1.000) ... - (1.000, 1.000, -1.000) - (-1.000, 1.000, -1.000) - (-1.000, 1.000, 1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.979, 0.845) - (0.301, 1.000) - (0.037, 0.692) ... - (0.979, 0.845) - (0.660, 0.566) - (0.660, 0.000) ==== Objects: 1 - Obj 'cube_ascii' MESH data:'cube_ascii' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
custom_data_elements
==== Meshes: 1 - Mesh 'custom_data_elements' vtx:600 face:0 loop:0 edge:0 - attr 'other' FLOAT POINT - 10.000 10.000 10.000 10.000 10.000 ... 60.000 60.000 60.000 60.000 60.000 - attr 'Col' FLOAT_COLOR POINT - (0.080, 0.000, 0.000, 1.000) - (0.080, 0.000, 0.000, 1.000) - (0.080, 0.000, 0.000, 1.000) ... - (0.080, 0.000, 0.080, 1.000) - (0.080, 0.000, 0.080, 1.000) - (0.080, 0.000, 0.080, 1.000) - attr 'position' FLOAT_VECTOR POINT - (-0.782, 0.407, -1.000) - (0.984, 0.257, -1.000) - (-0.832, 0.833, -1.000) ... - (0.924, 1.000, -0.462) - (-0.860, 1.000, -0.110) - (-0.755, 1.000, -0.248) ==== Objects: 1 - Obj 'custom_data_elements' MESH data:'custom_data_elements' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'custom_data_elements' vtx:600 face:0 loop:0 edge:0 - attr 'other' FLOAT POINT - 10.000 10.000 10.000 10.000 10.000 ... 60.000 60.000 60.000 60.000 60.000 - attr 'Col' FLOAT_COLOR POINT - (0.080, 0.000, 0.000, 1.000) - (0.080, 0.000, 0.000, 1.000) - (0.080, 0.000, 0.000, 1.000) ... - (0.080, 0.000, 0.080, 1.000) - (0.080, 0.000, 0.080, 1.000) - (0.080, 0.000, 0.080, 1.000) - attr 'position' FLOAT_VECTOR POINT - (-0.782, 0.407, -1.000) - (0.984, 0.257, -1.000) - (-0.832, 0.833, -1.000) ... - (0.924, 1.000, -0.462) - (-0.860, 1.000, -0.110) - (-0.755, 1.000, -0.248) ==== Objects: 1 - Obj 'custom_data_elements' MESH data:'custom_data_elements' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
double_xyz_a
==== Meshes: 1 - Mesh 'double_xyz_a' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (1.000, 0.000, 0.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (0.000, 0.000, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'double_xyz_a' MESH data:'double_xyz_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'double_xyz_a' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (1.000, 0.000, 0.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (0.000, 0.000, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'double_xyz_a' MESH data:'double_xyz_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
double_xyz_b
==== Meshes: 1 - Mesh 'double_xyz_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (1.000, 0.000, 0.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (0.000, 0.000, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'double_xyz_b' MESH data:'double_xyz_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'double_xyz_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (1.000, 0.000, 0.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (0.000, 0.000, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'double_xyz_b' MESH data:'double_xyz_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
face_indices_not_first_prop_a
==== Meshes: 1 - Mesh 'face_indices_not_first_prop_a' vtx:4 face:2 loop:6 edge:5 - 0 1 2 0 2 3 - 0/2 0/1 1/2 0/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 ==== Objects: 1 - Obj 'face_indices_not_first_prop_a' MESH data:'face_indices_not_first_prop_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'face_indices_not_first_prop_a' vtx:4 face:2 loop:6 edge:5 - 0 1 2 0 2 3 - 0/2 0/1 1/2 0/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 ==== Objects: 1 - Obj 'face_indices_not_first_prop_a' MESH data:'face_indices_not_first_prop_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
face_indices_not_first_prop_b
==== Meshes: 1 - Mesh 'face_indices_not_first_prop_b' vtx:4 face:2 loop:6 edge:5 - 0 1 2 0 2 3 - 0/2 0/1 1/2 0/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 ==== Objects: 1 - Obj 'face_indices_not_first_prop_b' MESH data:'face_indices_not_first_prop_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'face_indices_not_first_prop_b' vtx:4 face:2 loop:6 edge:5 - 0 1 2 0 2 3 - 0/2 0/1 1/2 0/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 ==== Objects: 1 - Obj 'face_indices_not_first_prop_b' MESH data:'face_indices_not_first_prop_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
face_indices_preceded_by_list_a
==== Meshes: 1 - Mesh 'face_indices_preceded_by_list_a' vtx:4 face:2 loop:6 edge:5 - 0 1 2 0 2 3 - 0/2 0/1 1/2 0/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 ==== Objects: 1 - Obj 'face_indices_preceded_by_list_a' MESH data:'face_indices_preceded_by_list_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'face_indices_preceded_by_list_a' vtx:4 face:2 loop:6 edge:5 - 0 1 2 0 2 3 - 0/2 0/1 1/2 0/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 ==== Objects: 1 - Obj 'face_indices_preceded_by_list_a' MESH data:'face_indices_preceded_by_list_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
face_indices_preceded_by_list_b
==== Meshes: 1 - Mesh 'face_indices_preceded_by_list_b' vtx:4 face:2 loop:6 edge:5 - 0 1 2 0 2 3 - 0/2 0/1 1/2 0/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 ==== Objects: 1 - Obj 'face_indices_preceded_by_list_b' MESH data:'face_indices_preceded_by_list_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'face_indices_preceded_by_list_b' vtx:4 face:2 loop:6 edge:5 - 0 1 2 0 2 3 - 0/2 0/1 1/2 0/3 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 ==== Objects: 1 - Obj 'face_indices_preceded_by_list_b' MESH data:'face_indices_preceded_by_list_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
face_uvs_colors_a
==== Meshes: 1 - Mesh 'face_uvs_colors_a' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'face_uvs_colors_a' MESH data:'face_uvs_colors_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'face_uvs_colors_a' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'face_uvs_colors_a' MESH data:'face_uvs_colors_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
face_uvs_colors_b
==== Meshes: 1 - Mesh 'face_uvs_colors_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'face_uvs_colors_b' MESH data:'face_uvs_colors_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'face_uvs_colors_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'face_uvs_colors_b' MESH data:'face_uvs_colors_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
faces_first_a
==== Meshes: 1 - Mesh 'faces_first_a' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (1.000, 0.000, 0.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (0.000, 0.000, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'faces_first_a' MESH data:'faces_first_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'faces_first_a' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (1.000, 0.000, 0.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (0.000, 0.000, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'faces_first_a' MESH data:'faces_first_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
faces_first_b
==== Meshes: 1 - Mesh 'faces_first_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (1.000, 0.000, 0.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (0.000, 0.000, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'faces_first_b' MESH data:'faces_first_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'faces_first_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (1.000, 0.000, 0.000, 1.000) - (0.000, 1.000, 0.000, 1.000) - (0.000, 0.000, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'faces_first_b' MESH data:'faces_first_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
float_formats_a
==== Meshes: 1 - Mesh 'float_formats_a' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (0.214, 0.000, 0.051, 1.000) - (0.000, 0.441, 0.015, 1.000) - (0.000, 0.000, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, -0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'float_formats_a' MESH data:'float_formats_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'float_formats_a' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (0.214, 0.000, 0.051, 1.000) - (0.000, 0.441, 0.015, 1.000) - (0.000, 0.000, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, -0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'float_formats_a' MESH data:'float_formats_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
float_formats_b
==== Meshes: 1 - Mesh 'float_formats_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (0.214, 0.000, 0.051, 1.000) - (0.000, 0.441, 0.015, 1.000) - (0.000, 0.000, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, -0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'float_formats_b' MESH data:'float_formats_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'float_formats_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (0.214, 0.000, 0.051, 1.000) - (0.000, 0.441, 0.015, 1.000) - (0.000, 0.000, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, -0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'float_formats_b' MESH data:'float_formats_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
many_small_holes
==== Meshes: 1 - Mesh 'many_small_holes' vtx:2004 face:3524 loop:10572 edge:5564 - 0 6 1 0 5 ... 2003 1994 1993 2002 2003 - 0/1 0/6 0/5 16/17 8/9 ... 1991/1992 1967/1994 1999/2000 1991/2001 1999/2001 - attr 'quality' FLOAT POINT - 0.255 0.251 0.192 0.125 0.125 ... 0.384 0.392 0.376 0.576 0.600 - attr 'Col' FLOAT_COLOR POINT - (0.479, 0.418, 0.397, 1.000) - (0.468, 0.392, 0.376, 1.000) - (0.479, 0.418, 0.397, 1.000) ... - (0.258, 0.205, 0.202, 1.000) - (0.262, 0.209, 0.198, 1.000) - (0.250, 0.198, 0.188, 1.000) - attr 'position' FLOAT_VECTOR POINT - (-0.013, -0.060, 1.590) - (-0.012, -0.060, 1.589) - (-0.016, -0.058, 1.592) ... - (-0.017, 0.011, 1.624) - (-0.018, 0.011, 1.621) - (-0.018, 0.011, 1.620) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 1 ... 1 1 1 1 1 ==== Objects: 1 - Obj 'many_small_holes' MESH data:'many_small_holes' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'many_small_holes' vtx:2004 face:3524 loop:10572 edge:5564 - 0 6 1 0 5 ... 2003 1994 1993 2002 2003 - 0/1 0/6 0/5 16/17 8/9 ... 1991/1992 1967/1994 1999/2000 1991/2001 1999/2001 - attr 'quality' FLOAT POINT - 0.255 0.251 0.192 0.125 0.125 ... 0.384 0.392 0.376 0.576 0.600 - attr 'Col' FLOAT_COLOR POINT - (0.479, 0.418, 0.397, 1.000) - (0.468, 0.392, 0.376, 1.000) - (0.479, 0.418, 0.397, 1.000) ... - (0.258, 0.205, 0.202, 1.000) - (0.262, 0.209, 0.198, 1.000) - (0.250, 0.198, 0.188, 1.000) - attr 'position' FLOAT_VECTOR POINT - (-0.013, -0.060, 1.590) - (-0.012, -0.060, 1.589) - (-0.016, -0.058, 1.592) ... - (-0.017, 0.011, 1.624) - (-0.018, 0.011, 1.621) - (-0.018, 0.011, 1.620) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 1 ... 1 1 1 1 1 ==== Objects: 1 - Obj 'many_small_holes' MESH data:'many_small_holes' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
position_not_full_a
Error during import: Error: PLY Importer: failed importing, unknown error
Error during import: Error: PLY Importer: failed importing, unknown error
 
position_not_full_b
Error during import: Error: PLY Importer: failed importing, unknown error
Error during import: Error: PLY Importer: failed importing, unknown error
 
tristrips_a
==== Meshes: 1 - Mesh 'tristrips_a' vtx:6 face:4 loop:12 edge:9 - 0 1 3 3 1 ... 2 4 0 1 5 - 0/3 0/1 1/3 2/3 1/2 3/4 2/4 0/5 1/5 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (-3.000, 0.000, -1.000) - (-3.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 ==== Objects: 1 - Obj 'tristrips_a' MESH data:'tristrips_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'tristrips_a' vtx:6 face:4 loop:12 edge:9 - 0 1 3 3 1 ... 2 4 0 1 5 - 0/3 0/1 1/3 2/3 1/2 3/4 2/4 0/5 1/5 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (-3.000, 0.000, -1.000) - (-3.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 ==== Objects: 1 - Obj 'tristrips_a' MESH data:'tristrips_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
tristrips_b
==== Meshes: 1 - Mesh 'tristrips_b' vtx:6 face:4 loop:12 edge:9 - 0 1 3 3 1 ... 2 4 0 1 5 - 0/3 0/1 1/3 2/3 1/2 3/4 2/4 0/5 1/5 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (-3.000, 0.000, -1.000) - (-3.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 ==== Objects: 1 - Obj 'tristrips_b' MESH data:'tristrips_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'tristrips_b' vtx:6 face:4 loop:12 edge:9 - 0 1 3 3 1 ... 2 4 0 1 5 - 0/3 0/1 1/3 2/3 1/2 3/4 2/4 0/5 1/5 - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - (-3.000, 0.000, -1.000) - (-3.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 ==== Objects: 1 - Obj 'tristrips_b' MESH data:'tristrips_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
type_aliases_a
==== Meshes: 1 - Mesh 'type_aliases_a' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (0.716, 0.007, 0.007, 1.000) - (0.021, 0.352, 0.021, 1.000) - (0.021, 0.045, 0.578, 1.000) - (0.216, 0.216, 0.216, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'type_aliases_a' MESH data:'type_aliases_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'type_aliases_a' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (0.716, 0.007, 0.007, 1.000) - (0.021, 0.352, 0.021, 1.000) - (0.021, 0.045, 0.578, 1.000) - (0.216, 0.216, 0.216, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'type_aliases_a' MESH data:'type_aliases_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
type_aliases_b
==== Meshes: 1 - Mesh 'type_aliases_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (0.716, 0.007, 0.007, 1.000) - (0.021, 0.352, 0.021, 1.000) - (0.021, 0.045, 0.578, 1.000) - (0.216, 0.216, 0.216, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'type_aliases_b' MESH data:'type_aliases_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'type_aliases_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (0.716, 0.007, 0.007, 1.000) - (0.021, 0.352, 0.021, 1.000) - (0.021, 0.045, 0.578, 1.000) - (0.216, 0.216, 0.216, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'type_aliases_b' MESH data:'type_aliases_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
type_aliases_be_b
==== Meshes: 1 - Mesh 'type_aliases_be_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (0.716, 0.007, 0.007, 1.000) - (0.021, 0.352, 0.021, 1.000) - (0.021, 0.045, 0.578, 1.000) - (0.216, 0.216, 0.216, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'type_aliases_be_b' MESH data:'type_aliases_be_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'type_aliases_be_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (0.716, 0.007, 0.007, 1.000) - (0.021, 0.352, 0.021, 1.000) - (0.021, 0.045, 0.578, 1.000) - (0.216, 0.216, 0.216, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'type_aliases_be_b' MESH data:'type_aliases_be_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
vertex_comp_order_a
==== Meshes: 1 - Mesh 'vertex_comp_order_a' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (0.604, 0.033, 0.000, 1.000) - (0.000, 0.787, 0.000, 1.000) - (0.000, 0.010, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'vertex_comp_order_a' MESH data:'vertex_comp_order_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'vertex_comp_order_a' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (0.604, 0.033, 0.000, 1.000) - (0.000, 0.787, 0.000, 1.000) - (0.000, 0.010, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'vertex_comp_order_a' MESH data:'vertex_comp_order_a' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
vertex_comp_order_b
==== Meshes: 1 - Mesh 'vertex_comp_order_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (0.604, 0.033, 0.000, 1.000) - (0.000, 0.787, 0.000, 1.000) - (0.000, 0.010, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'vertex_comp_order_b' MESH data:'vertex_comp_order_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'vertex_comp_order_b' vtx:4 face:1 loop:4 edge:4 - 0 1 2 3 - 0/3 0/1 1/2 2/3 - attr 'Col' FLOAT_COLOR POINT - (0.604, 0.033, 0.000, 1.000) - (0.000, 0.787, 0.000, 1.000) - (0.000, 0.010, 1.000, 1.000) - (0.214, 0.214, 0.214, 1.000) - attr 'position' FLOAT_VECTOR POINT - (1.000, 0.000, 1.000) - (1.000, 0.000, -1.000) - (-1.000, 0.000, -1.000) - (-1.000, 0.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 ==== Objects: 1 - Obj 'vertex_comp_order_b' MESH data:'vertex_comp_order_b' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
wireframe_cube
==== Meshes: 1 - Mesh 'wireframe_cube' vtx:8 face:0 loop:0 edge:12 - 0/2 0/1 1/3 2/3 2/6 ... 4/6 5/7 4/5 0/4 1/5 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) ==== Objects: 1 - Obj 'wireframe_cube' MESH data:'wireframe_cube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'wireframe_cube' vtx:8 face:0 loop:0 edge:12 - 0/2 0/1 1/3 2/3 2/6 ... 4/6 5/7 4/5 0/4 1/5 - attr 'position' FLOAT_VECTOR POINT - (-1.000, -1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, 1.000, -1.000) ... - (1.000, -1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, 1.000, 1.000) ==== Objects: 1 - Obj 'wireframe_cube' MESH data:'wireframe_cube' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000