Name | New | Reference | Diff |
---|---|---|---|
all_quads |
==== Meshes: 1
- Mesh 'all_quads' vtx:8 face:12 loop:36 edge:18
- 0 1 2 0 2 ... 1 6 2 6 5
- 0/2 0/1 1/2 0/3 2/3 ... 1/7 0/7 1/6 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (-1.000, 1.000, -1.000)
...
- (-1.000, -1.000, -1.000)
- (1.000, -1.000, -1.000)
- (1.000, -1.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
==== Objects: 1
- Obj 'all_quads' MESH data:'all_quads'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'all_quads' vtx:8 face:12 loop:36 edge:18
- 0 1 2 0 2 ... 1 6 2 6 5
- 0/2 0/1 1/2 0/3 2/3 ... 1/7 0/7 1/6 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (-1.000, 1.000, -1.000)
...
- (-1.000, -1.000, -1.000)
- (1.000, -1.000, -1.000)
- (1.000, -1.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
==== Objects: 1
- Obj 'all_quads' MESH data:'all_quads'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
all_tris |
==== Meshes: 1
- Mesh 'all_tris' vtx:8 face:12 loop:36 edge:18
- 0 1 2 1 3 ... 6 4 1 4 3
- 0/2 0/1 1/2 1/3 2/3 ... 1/6 0/6 0/7 0/5 1/4
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (-1.000, 1.000, 1.000)
...
- (-1.000, -1.000, 1.000)
- (1.000, -1.000, -1.000)
- (1.000, -1.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
==== Objects: 1
- Obj 'all_tris' MESH data:'all_tris'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'all_tris' vtx:8 face:12 loop:36 edge:18
- 0 1 2 1 3 ... 6 4 1 4 3
- 0/2 0/1 1/2 1/3 2/3 ... 1/6 0/6 0/7 0/5 1/4
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (1.000, 1.000, -1.000)
- (-1.000, 1.000, 1.000)
...
- (-1.000, -1.000, 1.000)
- (1.000, -1.000, -1.000)
- (1.000, -1.000, 1.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
==== Objects: 1
- Obj 'all_tris' MESH data:'all_tris'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
cubes_positioned |
==== Meshes: 1
- Mesh 'cubes_positioned' vtx:24 face:36 loop:108 edge:54
- 0 1 2 0 2 ... 17 16 22 16 23
- 0/2 0/1 1/2 0/3 2/3 ... 22/23 20/23 19/23 16/23 16/22
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (-1.000, 1.000, 1.000)
- (-1.000, -1.000, 1.000)
...
- (5.455, -2.545, -0.561)
- (4.272, -0.996, -0.112)
- (5.496, 0.228, -1.112)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
==== Objects: 1
- Obj 'cubes_positioned' MESH data:'cubes_positioned'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'cubes_positioned' vtx:24 face:36 loop:108 edge:54
- 0 1 2 0 2 ... 17 16 22 16 23
- 0/2 0/1 1/2 0/3 2/3 ... 22/23 20/23 19/23 16/23 16/22
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, 1.000)
- (-1.000, 1.000, 1.000)
- (-1.000, -1.000, 1.000)
...
- (5.455, -2.545, -0.561)
- (4.272, -0.996, -0.112)
- (5.496, 0.228, -1.112)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
==== Objects: 1
- Obj 'cubes_positioned' MESH data:'cubes_positioned'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
|
non_uniform_scale |
==== Meshes: 1
- Mesh 'non_uniform_scale' vtx:140 face:252 loop:756 edge:378
- 0 1 2 3 4 ... 139 123 137 123 121
- 0/2 0/1 1/2 3/5 3/4 ... 124/138 121/137 124/139 123/139 123/137
- attr 'position' FLOAT_VECTOR POINT
- (0.000, -0.000, -0.300)
- (0.000, 0.707, -0.212)
- (0.612, 0.354, -0.212)
...
- (-0.612, -1.646, -0.212)
- (-0.612, -1.646, 0.212)
- (-0.866, -1.500, -0.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
==== Objects: 1
- Obj 'non_uniform_scale' MESH data:'non_uniform_scale'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|
==== Meshes: 1
- Mesh 'non_uniform_scale' vtx:140 face:252 loop:756 edge:378
- 0 1 2 3 4 ... 139 123 137 123 121
- 0/2 0/1 1/2 3/5 3/4 ... 124/138 121/137 124/139 123/139 123/137
- attr 'position' FLOAT_VECTOR POINT
- (0.000, -0.000, -0.300)
- (0.000, 0.707, -0.212)
- (0.612, 0.354, -0.212)
...
- (-0.612, -1.646, -0.212)
- (-0.612, -1.646, 0.212)
- (-0.866, -1.500, -0.000)
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 ... 1 1 1 1 1
==== Objects: 1
- Obj 'non_uniform_scale' MESH data:'non_uniform_scale'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
|