STL Import Test Report

Tested files: 4
NameNewReferenceDiff
all_quads
==== Meshes: 1 - Mesh 'all_quads' vtx:8 face:12 loop:36 edge:18 - 0 1 2 0 2 ... 1 6 2 6 5 - 0/2 0/1 1/2 0/3 2/3 ... 1/7 0/7 1/6 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (-1.000, 1.000, -1.000) ... - (-1.000, -1.000, -1.000) - (1.000, -1.000, -1.000) - (1.000, -1.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 1 ... 1 1 1 1 1 ==== Objects: 1 - Obj 'all_quads' MESH data:'all_quads' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'all_quads' vtx:8 face:12 loop:36 edge:18 - 0 1 2 0 2 ... 1 6 2 6 5 - 0/2 0/1 1/2 0/3 2/3 ... 1/7 0/7 1/6 3/7 2/6 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (-1.000, 1.000, -1.000) ... - (-1.000, -1.000, -1.000) - (1.000, -1.000, -1.000) - (1.000, -1.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 1 ... 1 1 1 1 1 ==== Objects: 1 - Obj 'all_quads' MESH data:'all_quads' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
all_tris
==== Meshes: 1 - Mesh 'all_tris' vtx:8 face:12 loop:36 edge:18 - 0 1 2 1 3 ... 6 4 1 4 3 - 0/2 0/1 1/2 1/3 2/3 ... 1/6 0/6 0/7 0/5 1/4 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (-1.000, 1.000, 1.000) ... - (-1.000, -1.000, 1.000) - (1.000, -1.000, -1.000) - (1.000, -1.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 1 ... 1 1 1 1 1 ==== Objects: 1 - Obj 'all_tris' MESH data:'all_tris' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'all_tris' vtx:8 face:12 loop:36 edge:18 - 0 1 2 1 3 ... 6 4 1 4 3 - 0/2 0/1 1/2 1/3 2/3 ... 1/6 0/6 0/7 0/5 1/4 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (-1.000, 1.000, 1.000) ... - (-1.000, -1.000, 1.000) - (1.000, -1.000, -1.000) - (1.000, -1.000, 1.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 1 ... 1 1 1 1 1 ==== Objects: 1 - Obj 'all_tris' MESH data:'all_tris' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
cubes_positioned
==== Meshes: 1 - Mesh 'cubes_positioned' vtx:24 face:36 loop:108 edge:54 - 0 1 2 0 2 ... 17 16 22 16 23 - 0/2 0/1 1/2 0/3 2/3 ... 22/23 20/23 19/23 16/23 16/22 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (-1.000, 1.000, 1.000) - (-1.000, -1.000, 1.000) ... - (5.455, -2.545, -0.561) - (4.272, -0.996, -0.112) - (5.496, 0.228, -1.112) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 1 ... 1 1 1 1 1 ==== Objects: 1 - Obj 'cubes_positioned' MESH data:'cubes_positioned' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'cubes_positioned' vtx:24 face:36 loop:108 edge:54 - 0 1 2 0 2 ... 17 16 22 16 23 - 0/2 0/1 1/2 0/3 2/3 ... 22/23 20/23 19/23 16/23 16/22 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (-1.000, 1.000, 1.000) - (-1.000, -1.000, 1.000) ... - (5.455, -2.545, -0.561) - (4.272, -0.996, -0.112) - (5.496, 0.228, -1.112) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 1 ... 1 1 1 1 1 ==== Objects: 1 - Obj 'cubes_positioned' MESH data:'cubes_positioned' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
 
non_uniform_scale
==== Meshes: 1 - Mesh 'non_uniform_scale' vtx:140 face:252 loop:756 edge:378 - 0 1 2 3 4 ... 139 123 137 123 121 - 0/2 0/1 1/2 3/5 3/4 ... 124/138 121/137 124/139 123/139 123/137 - attr 'position' FLOAT_VECTOR POINT - (0.000, -0.000, -0.300) - (0.000, 0.707, -0.212) - (0.612, 0.354, -0.212) ... - (-0.612, -1.646, -0.212) - (-0.612, -1.646, 0.212) - (-0.866, -1.500, -0.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 1 ... 1 1 1 1 1 ==== Objects: 1 - Obj 'non_uniform_scale' MESH data:'non_uniform_scale' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000
==== Meshes: 1 - Mesh 'non_uniform_scale' vtx:140 face:252 loop:756 edge:378 - 0 1 2 3 4 ... 139 123 137 123 121 - 0/2 0/1 1/2 3/5 3/4 ... 124/138 121/137 124/139 123/139 123/137 - attr 'position' FLOAT_VECTOR POINT - (0.000, -0.000, -0.300) - (0.000, 0.707, -0.212) - (0.612, 0.354, -0.212) ... - (-0.612, -1.646, -0.212) - (-0.612, -1.646, 0.212) - (-0.866, -1.500, -0.000) - attr 'sharp_face' BOOLEAN FACE - 1 1 1 1 1 ... 1 1 1 1 1 ==== Objects: 1 - Obj 'non_uniform_scale' MESH data:'non_uniform_scale' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000