Storm USD Test Report

NameNewReferenceDiff ColorDiff Alpha
image alpha blend
image_colorspace
VERIFY
image alpha blend osl
image_colorspace
VERIFY
image alpha channel packed
image_colorspace
VERIFY
image alpha channel packed osl
image_colorspace
VERIFY
image alpha ignore
image_colorspace
VERIFY
image alpha ignore osl
image_colorspace
VERIFY
image log
image_colorspace
VERIFY
image log osl
image_colorspace
VERIFY
image non color
image_colorspace
VERIFY
image non color osl
image_colorspace
VERIFY
image packed float3
image_data_types
VERIFY
image packed float4
image_data_types
VERIFY
image packed half3
image_data_types
VERIFY
image packed half4
image_data_types
VERIFY
image mapping mirror cubic
image_mapping
VERIFY
image mapping mirror cubic osl
image_mapping
VERIFY
image mapping mirror linear
image_mapping
VERIFY
image mapping mirror linear osl
image_mapping
VERIFY
image mapping repeat cubic
image_mapping
VERIFY
image mapping repeat cubic osl
image_mapping
VERIFY
image mapping repeat linear
image_mapping
VERIFY
image mapping repeat linear osl
image_mapping
VERIFY
light tree node subtended angle
light
VERIFY
freestyle
render_layer
VERIFY
freestyle stroke material
render_layer
VERIFY
rlayer flags 01
render_layer
VERIFY
rlayer flags 02
render_layer
VERIFY
rlayer flags 03
render_layer
VERIFY
rlayer flags 04
render_layer
VERIFY
anisotropic ashikhmin
bsdf
anisotropic ashikhmin rough
bsdf
anisotropic beckmann
bsdf
anisotropic beckmann rough
bsdf
anisotropic ggx
bsdf
anisotropic ggx rough
bsdf
diffuse
bsdf
glass beckmann
bsdf
glass beckmann rough
bsdf
glass ggx
bsdf
glass ggx rough
bsdf
glass multiggx tinted
bsdf
glass sharp
bsdf
glossy ashikhmin
bsdf
glossy ashikhmin rough
bsdf
glossy beckmann
bsdf
glossy beckmann rough
bsdf
glossy ggx
bsdf
glossy ggx rough
bsdf
glossy ggx smooth
bsdf
glossy multiscatter ggx
bsdf
glossy multiscatter ggx rough
bsdf
glossy roughness texture
bsdf
glossy sharp
bsdf
metallic beckmann physical
bsdf
metallic ggx physical
bsdf
metallic multiggx f82
bsdf
metallic multiggx physical
bsdf
ray portal
bsdf
ray portal pass
bsdf
refraction beckmann
bsdf
refraction beckmann rough
bsdf
refraction ggx
bsdf
refraction ggx rough
bsdf
refraction sharp
bsdf
toon diffuse
bsdf
toon glossy
bsdf
translucent
bsdf
transparent
bsdf
velvet
bsdf
camera depth of field
camera
camera equiangular cubemap face
camera
camera equirectangular
camera
camera fisheye equidistant
camera
camera fisheye equisolid
camera
camera fisheye polynomial
camera
camera mirror ball
camera
camera ortho
camera
both displacement
displacement
bump glass
displacement
bump glossy
displacement
bump with displacement
displacement
compare bump
displacement
dicing camera
displacement
offscreen dicing
displacement
panorama dicing
displacement
true displacement
displacement
true displacement image
displacement
true displacement scaled
displacement
true displacement scaled shared
displacement
vector displacement object
displacement
vector displacement tangent
displacement
grease pencil
grease_pencil
hair basemesh intercept
hair
hair close up
hair
hair geom reflection
hair
hair geom transmission
hair
hair instancer uv
hair
hair length info
hair
hair particle random
hair
hair reflection
hair
hair ribbon close up
hair
hair transmission
hair
microfacet hair orientation
hair
principled hair absorptioncoefficient
hair
principled hair directcoloring
hair
principled hair melaninconcentration
hair
transparent shadow hair
hair
transparent shadow hair blur
hair
image byte1
image_data_types
image byte1 16bit
image_data_types
image byte3
image_data_types
image byte3 16bit
image_data_types
image byte4
image_data_types
image byte4 16bit
image_data_types
image float3
image_data_types
image float4
image_data_types
image generated byte
image_data_types
image generated float
image_data_types
image half3
image_data_types
image half4
image_data_types
image missing
image_data_types
image packed byte1
image_data_types
image packed byte1 16bit
image_data_types
image packed byte3
image_data_types
image packed byte3 16bit
image_data_types
image packed byte4
image_data_types
image packed byte4 16bit
image_data_types
image mapping clip closest
image_mapping
image mapping clip closest 1px
image_mapping
image mapping clip closest 1px osl
image_mapping
image mapping clip closest osl
image_mapping
image mapping clip cubic
image_mapping
image mapping clip cubic 1px
image_mapping
image mapping clip cubic 1px osl
image_mapping
image mapping clip cubic osl
image_mapping
image mapping clip linear
image_mapping
image mapping clip linear 1px
image_mapping
image mapping clip linear 1px osl
image_mapping
image mapping clip linear osl
image_mapping
image mapping extend closest
image_mapping
image mapping extend closest 1px
image_mapping
image mapping extend closest 1px osl
image_mapping
image mapping extend closest osl
image_mapping
image mapping extend cubic
image_mapping
image mapping extend cubic 1px
image_mapping
image mapping extend cubic 1px osl
image_mapping
image mapping extend cubic osl
image_mapping
image mapping extend linear
image_mapping
image mapping extend linear 1px
image_mapping
image mapping extend linear 1px osl
image_mapping
image mapping extend linear osl
image_mapping
image mapping mirror closest
image_mapping
image mapping mirror closest osl
image_mapping
image mapping repeat closest
image_mapping
image mapping repeat closest 1px
image_mapping
image mapping repeat closest 1px osl
image_mapping
image mapping repeat closest osl
image_mapping
image mapping repeat cubic 1px
image_mapping
image mapping repeat cubic 1px osl
image_mapping
image mapping repeat linear 1px
image_mapping
image mapping repeat linear 1px osl
image_mapping
image mapping udim
image_mapping
image mapping udim packed
image_mapping
image mapping uvtile osl
image_mapping
image texture limit byte1
image_texture_limit
image texture limit byte1 16bit
image_texture_limit
image texture limit byte3
image_texture_limit
image texture limit byte3 16bit
image_texture_limit
image texture limit byte4
image_texture_limit
image texture limit byte4 16bit
image_texture_limit
image texture limit float3
image_texture_limit
image texture limit float4
image_texture_limit
image texture limit generated byte
image_texture_limit
image texture limit generated float
image_texture_limit
image texture limit half3
image_texture_limit
image texture limit half4
image_texture_limit
image texture limit packed byte1
image_texture_limit
image texture limit packed byte1 16bit
image_texture_limit
image texture limit packed byte3
image_texture_limit
image texture limit packed byte3 16bit
image_texture_limit
image texture limit packed byte4
image_texture_limit
image texture limit packed byte4 16bit
image_texture_limit
image texture limit packed float3
image_texture_limit
image texture limit packed float4
image_texture_limit
image texture limit packed half3
image_texture_limit
image texture limit packed half4
image_texture_limit
ao approximate
integrator
clamp both
integrator
clamp direct
integrator
clamp indirect
integrator
ray offset
integrator
resumable render
integrator
shadow all max bounces
integrator
transparent shadow
integrator
underwater caustics
integrator
all light types
light
all light types in volume
light
area light
light
area light uv
light
cast shadow versioning
light
distant light
light
ellipse light spread
light
ies light
light
instanced mesh lights
light
light spread
light
light texture
light
light tree bump map
light
light tree bump map no correction
light
light tree multi distant
light
lights below surface
light
mesh light
light
mesh light backface
light
mesh light small
light
multiple area lights
light
multiple lights in volume
light
multiple mesh lights
light
point light
light
portal
light
sphere light
light
spot light
light
spot light adaptive split
light
translucent inside outside
light
varying brightness
light
light link distant multi tree
light_linking
light link distant tree
light_linking
light link exclude
light_linking
light link hidden
light_linking
light link instanced receiver
light_linking
light link mesh tree
light_linking
light link simple
light_linking
light link simple tree
light_linking
light link single light
light_linking
light link surface in volume
light_linking
light link volume
light_linking
shadow link blocked
light_linking
shadow link blocked distant
light_linking
shadow link clamp
light_linking
shadow link distant
light_linking
shadow link glossy
light_linking
shadow link hidden
light_linking
shadow link mesh
light_linking
shadow link multiple lights
light_linking
shadow link simple
light_linking
shadow link transparency
light_linking
shadow link volume
light_linking
attribute default color
mesh
autosmooth custom normals
mesh
autosmooth simple
mesh
autosmooth subdmesh catmull
mesh
autosmooth subdmesh linear
mesh
bvh8 close proximity visibility
mesh
culling
mesh
curve modifier
mesh
edit mode
mesh
normal types
mesh
normal types motion
mesh
pointiness
mesh
pointiness autosplit
mesh
pointiness split faces
mesh
shadow terminator
mesh
shadow terminator metal
mesh
tangent missing uv
mesh
tangent no uv
mesh
tangent render uv
mesh
tangent specific uv other
mesh
tangent specific uv render
mesh
tangent triangles
mesh
texture space bezier
mesh
texture space bezier auto
mesh
texture space font
mesh
texture space font auto
mesh
texture space mesh modifier
mesh
texture space nurbs
mesh
texture space nurbs auto
mesh
visibility instances
mesh
visibility particles
mesh
watertight
mesh
watertight orig
mesh
bvh steps curve segments 0
motion_blur
bvh steps curve segments 3
motion_blur
bvh steps line segments 0
motion_blur
bvh steps line segments 3
motion_blur
camera zoom blur perspective
motion_blur
curve motion blur
motion_blur
fluid motion blur
motion_blur
fluid motion blur disabled
motion_blur
mblur deform autosmooth
motion_blur
mblur deform simple
motion_blur
multi step motion blur
motion_blur
scale motion blur
motion_blur
shutter curve default
motion_blur
shutter curve triangle
motion_blur
shutter moving camera center
motion_blur
shutter moving camera end
motion_blur
shutter moving camera start
motion_blur
shutter moving object center
motion_blur
shutter moving object end
motion_blur
shutter moving object start
motion_blur
openvdb smoke
openvdb
point info
pointcloud
points
pointcloud
points emission
pointcloud
points motion
pointcloud
points transparent
pointcloud
points volume
pointcloud
principled coat
principled
principled default
principled
principled emission
principled
principled emission alpha
principled
principled metallic
principled
principled sheen
principled
principled specular
principled
principled subsurface
principled
principled thinfilm reflection
principled
principled thinfilm transmission
principled
principled transmission
principled
aov position
render_layer
render passes ao
render_layer
render passes aov color
render_layer
render passes aov value
render_layer
render passes cryptomatte asset
render_layer
render passes cryptomatte material
render_layer
render passes cryptomatte object
render_layer
render passes diffuse color
render_layer
render passes diffuse direct
render_layer
render passes diffuse indirect
render_layer
render passes emission
render_layer
render passes environment
render_layer
render passes mist
render_layer
render passes normal
render_layer
render passes shadow
render_layer
render passes specular color
render_layer
render passes specular direct
render_layer
render passes specular indirect
render_layer
render passes thinfilm color
render_layer
shadow catcher ao pass
render_layer
ambient occlusion
shader
ambient occlusion only local
shader
attribute uniform
shader
attribute view layer
shader
bevel
shader
bevel mblur
shader
blackbody
shader
constant fold
shader
custom normal map
shader
diffuse normal map
shader
emission
shader
float math
shader
glossy normal map
shader
holdout
shader
node group color
shader
node group float
shader
node group vector
shader
rgb curves input 0.5
shader
rgb curves input 1.2
shader
rgb curves input 2.0 extrapolate
shader
rgb curves input neg 0.5
shader
rgb curves input neg 1.2
shader
rgb curves input neg 2.0 extrapolate
shader
tex voronoi
shader
vector math
shader
sss concave clamp
sss
sss diffuse mix clamp
sss
sss hair
sss
sss reflection clamp
sss
subsurface base color mix
sss
subsurface behind glass
sss
subsurface behind glass branched
sss
subsurface burley
sss
subsurface cubic
sss
subsurface gaussian
sss
subsurface mix
sss
subsurface random walk
sss
subsurface random walk thin
sss
subsurface small radius
sss
camera in volume camera and volume
volume
camera in volume camera only
volume
camera in volume nested
volume
camera in volume simple
volume
fire
volume
point density particle object
volume
point density particle world
volume
point density vertices object
volume
point density vertices world
volume
principled absorption
volume
principled blackbody
volume
principled bsdf interior
volume
principled smoke
volume
smoke
volume
smoke color
volume
smoke fire
volume
volume absobtion
volume
volume deep stack
volume
volume edge fireflies
volume
volume output absorption
volume
volume output mix volume
volume
volume output scatter
volume
volume output surface
volume
volume overlap
volume
volume scatter
volume
volume scatter albedo
volume
volume step offset
volume
volume transparent shadow
volume
volume vdb overlap
volume
world volume
volume