Cycles CPU Ray Marching Test Compare

NameCycles CPU Ray MarchingEevee
camera in volume camera and volume
camera_in_volume_camera_and_volume
Max error = 0.051
1 pixels (0.0061%) over 0.016
camera in volume camera only
camera_in_volume_camera_only
Max error = 0.051
1 pixels (0.0061%) over 0.016
camera in volume nested
camera_in_volume_nested
Max error = 0.063
4 pixels (0.0244%) over 0.016
camera in volume simple
camera_in_volume_simple
Max error = 0.051
1 pixels (0.0061%) over 0.016
implicit volume
implicit_volume
Max error = 0.122
95 pixels (0.58%) over 0.016
overlapping different anisotropy
overlapping_different_anisotropy
Max error = 0.031
2 pixels (0.0122%) over 0.016
overlapping octrees
overlapping_octrees
Max error = 0.035
31 pixels (0.189%) over 0.016
principled absorption
principled_absorption
Max error = 0.020
1 pixels (0.0061%) over 0.016
principled bsdf interior
principled_bsdf_interior
Max error = 0.051
8 pixels (0.0488%) over 0.016
volume absobtion
volume_absobtion
Max error = 0.012
0 pixels (0%) over 0.016
volume deep stack
volume_deep_stack
volume edge fireflies
volume_edge_fireflies
Max error = 0.004
0 pixels (0%) over 0.016
volume instance
volume_instance
volume light path
volume_light_path
Max error = 0.027
2 pixels (0.0122%) over 0.016
volume output absorption
volume_output_absorption
Max error = 0.012
0 pixels (0%) over 0.016
volume output mix volume
volume_output_mix_volume
Max error = 0.016
0 pixels (0%) over 0.016
volume output scatter
volume_output_scatter
Max error = 0.012
0 pixels (0%) over 0.016
volume output surface
volume_output_surface
Max error = 0.031
1 pixels (0.0061%) over 0.016
volume overlap
volume_overlap
Max error = 0.012
0 pixels (0%) over 0.016
volume scatter
volume_scatter
Max error = 0.012
0 pixels (0%) over 0.016
volume scatter albedo
volume_scatter_albedo
Max error = 0.024
2 pixels (0.0122%) over 0.016
volume scatter draine
volume_scatter_draine
Max error = 0.004
0 pixels (0%) over 0.016
volume scatter fournier-forand
volume_scatter_fournier-forand
Max error = 0.200
49 pixels (0.299%) over 0.016
volume scatter mie
volume_scatter_mie
Max error = 0.039
2 pixels (0.0122%) over 0.016
volume scatter mie small particles
volume_scatter_mie_small_particles
Max error = 0.404
18 pixels (0.11%) over 0.016
volume scatter rayleigh
volume_scatter_rayleigh
volume step offset
volume_step_offset
Max error = 0.027
2 pixels (0.0122%) over 0.016
volume transparent shadow
volume_transparent_shadow
Max error = 0.020
1 pixels (0.0061%) over 0.016
volume two shaders
volume_two_shaders
Max error = 0.004
0 pixels (0%) over 0.016
volume zero extinction channel
volume_zero_extinction_channel
Max error = 0.004
0 pixels (0%) over 0.016
world volume
world_volume
Max error = 0.012
0 pixels (0%) over 0.016