| Name | New | Reference | Diff Color | Diff Alpha |
|---|---|---|---|---|
| camera in volume camera and volume volume Max error = 0.051 1 pixels (0.0061%) over 0.016 |
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| camera in volume camera only volume Max error = 0.051 1 pixels (0.0061%) over 0.016 |
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| camera in volume nested volume Max error = 0.063 4 pixels (0.0244%) over 0.016 |
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| camera in volume simple volume Max error = 0.051 1 pixels (0.0061%) over 0.016 |
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| implicit volume volume Max error = 0.122 95 pixels (0.58%) over 0.016 |
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| overlapping different anisotropy volume Max error = 0.031 2 pixels (0.0122%) over 0.016 |
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| overlapping octrees volume Max error = 0.035 31 pixels (0.189%) over 0.016 |
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| principled absorption volume Max error = 0.020 1 pixels (0.0061%) over 0.016 |
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| principled bsdf interior volume Max error = 0.051 8 pixels (0.0488%) over 0.016 |
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| volume absobtion volume Max error = 0.012 0 pixels (0%) over 0.016 |
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| volume deep stack volume |
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| volume edge fireflies volume Max error = 0.004 0 pixels (0%) over 0.016 |
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| volume instance volume |
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| volume light path volume Max error = 0.027 2 pixels (0.0122%) over 0.016 |
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| volume output absorption volume Max error = 0.012 0 pixels (0%) over 0.016 |
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| volume output mix volume volume Max error = 0.016 0 pixels (0%) over 0.016 |
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| volume output scatter volume Max error = 0.012 0 pixels (0%) over 0.016 |
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| volume output surface volume Max error = 0.031 1 pixels (0.0061%) over 0.016 |
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| volume overlap volume Max error = 0.012 0 pixels (0%) over 0.016 |
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| volume scatter volume Max error = 0.012 0 pixels (0%) over 0.016 |
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| volume scatter albedo volume Max error = 0.024 2 pixels (0.0122%) over 0.016 |
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| volume scatter draine volume Max error = 0.004 0 pixels (0%) over 0.016 |
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| volume scatter fournier-forand volume Max error = 0.200 49 pixels (0.299%) over 0.016 |
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| volume scatter mie volume Max error = 0.039 2 pixels (0.0122%) over 0.016 |
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| volume scatter mie small particles volume Max error = 0.404 18 pixels (0.11%) over 0.016 |
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| volume scatter rayleigh volume |
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| volume step offset volume Max error = 0.027 2 pixels (0.0122%) over 0.016 |
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| volume transparent shadow volume Max error = 0.020 1 pixels (0.0061%) over 0.016 |
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| volume two shaders volume Max error = 0.004 0 pixels (0%) over 0.016 |
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| volume zero extinction channel volume Max error = 0.004 0 pixels (0%) over 0.016 |
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| world volume volume Max error = 0.012 0 pixels (0%) over 0.016 |
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