Cycles CPU OSL Test Compare

NameCycles CPU OSLEevee
attribute default color
attribute_default_color
attribute uniform
attribute_uniform
attribute view layer
attribute_view_layer
attributes long property path
attributes_long_property_path
bake bevel
bake_bevel
bake from active camera flat
bake_from_active_camera_flat
bake from active camera smooth
bake_from_active_camera_smooth
bake from multires displacement
bake_from_multires_displacement
bake from multires displacement use lowres
bake_from_multires_displacement_use_lowres
bake from multires normal
bake_from_multires_normal
bake from selected
bake_from_selected
bake roughness
bake_roughness
bake split faces
bake_split_faces
bake zspan watertight
bake_zspan_watertight
diffuse
diffuse
ggx low roughness
ggx_low_roughness
glass beckmann
glass_beckmann
glass ggx
glass_ggx
glass multiggx tinted
glass_multiggx_tinted
glass sharp
glass_sharp
glossy ashikhmin
glossy_ashikhmin
glossy beckmann
glossy_beckmann
glossy ggx
glossy_ggx
glossy multiscatter ggx
glossy_multiscatter_ggx
glossy roughness texture
glossy_roughness_texture
glossy sharp
glossy_sharp
metallic beckmann physical
metallic_beckmann_physical
metallic ggx physical
metallic_ggx_physical
metallic multiggx f82
metallic_multiggx_f82
metallic multiggx physical
metallic_multiggx_physical
ray portal pass
ray_portal_pass
refraction beckmann
refraction_beckmann
refraction ggx
refraction_ggx
refraction sharp
refraction_sharp
toon diffuse
toon_diffuse
toon glossy
toon_glossy
translucent
translucent
transparent
transparent
velvet
velvet
camera depth of field
camera_depth_of_field
camera equiangular cubemap face
camera_equiangular_cubemap_face
camera equirectangular
camera_equirectangular
camera fisheye equidistant
camera_fisheye_equidistant
camera fisheye equisolid
camera_fisheye_equisolid
camera fisheye polynomial
camera_fisheye_polynomial
camera mirror ball
camera_mirror_ball
camera ortho
camera_ortho
camera ortho depth of field near clip
camera_ortho_depth_of_field_near_clip
denoise dof mblur
denoise_dof_mblur
denoise hair
denoise_hair
denoise oidn adaptive sample count
denoise_oidn_adaptive_sample_count
denoise oidn catcher matte
denoise_oidn_catcher_matte
denoise oidn catcher matte adaptive
denoise_oidn_catcher_matte_adaptive
denoise oidn catcher matte with shadow
denoise_oidn_catcher_matte_with_shadow
denoise oidn catcher matte with shadow adaptive
denoise_oidn_catcher_matte_with_shadow_adaptive
denoise oidn catcher pass
denoise_oidn_catcher_pass
denoise oidn catcher pass adaptive
denoise_oidn_catcher_pass_adaptive
denoise passes
denoise_passes
denoise specular
denoise_specular
denoise sss
denoise_sss
denoise volume
denoise_volume
bump glass
bump_glass
bump glossy
bump_glossy
bump normal texture
bump_normal_texture
compare bump
compare_bump
dicing camera
dicing_camera
offscreen dicing
offscreen_dicing
panorama dicing
panorama_dicing
true displacement
true_displacement
true displacement image
true_displacement_image
true displacement scaled
true_displacement_scaled
true displacement scaled shared
true_displacement_scaled_shared
vector displacement object
vector_displacement_object
vector displacement tangent
vector_displacement_tangent
hair basemesh intercept
hair_basemesh_intercept
hair close up
hair_close_up
hair length info
hair_length_info
hair particle random
hair_particle_random
hair reflection
hair_reflection
hair ribbon close up
hair_ribbon_close_up
hair transmission
hair_transmission
microfacet hair orientation
microfacet_hair_orientation
principled hair absorptioncoefficient
principled_hair_absorptioncoefficient
principled hair melaninconcentration
principled_hair_melaninconcentration
transparent shadow hair
transparent_shadow_hair
transparent shadow hair blur
transparent_shadow_hair_blur
image alpha blend osl
image_alpha_blend_osl
image alpha channel packed osl
image_alpha_channel_packed_osl
image alpha ignore osl
image_alpha_ignore_osl
image non color osl
image_non_color_osl
image generated byte
image_generated_byte
image generated float
image_generated_float
image missing
image_missing
image packed byte1
image_packed_byte1
image packed byte1 16bit
image_packed_byte1_16bit
image packed byte3
image_packed_byte3
image packed byte3 16bit
image_packed_byte3_16bit
image packed byte4
image_packed_byte4
image packed byte4 16bit
image_packed_byte4_16bit
image packed float3
image_packed_float3
image packed float4
image_packed_float4
image packed half3
image_packed_half3
image packed half4
image_packed_half4
image mapping clip closest 1px
image_mapping_clip_closest_1px
image mapping clip closest 1px osl
image_mapping_clip_closest_1px_osl
image mapping clip closest osl
image_mapping_clip_closest_osl
image mapping clip cubic 1px
image_mapping_clip_cubic_1px
image mapping clip cubic 1px osl
image_mapping_clip_cubic_1px_osl
image mapping clip cubic osl
image_mapping_clip_cubic_osl
image mapping clip linear 1px
image_mapping_clip_linear_1px
image mapping clip linear 1px osl
image_mapping_clip_linear_1px_osl
image mapping clip linear osl
image_mapping_clip_linear_osl
image mapping extend closest 1px
image_mapping_extend_closest_1px
image mapping extend closest 1px osl
image_mapping_extend_closest_1px_osl
image mapping extend closest osl
image_mapping_extend_closest_osl
image mapping extend cubic 1px
image_mapping_extend_cubic_1px
image mapping extend cubic 1px osl
image_mapping_extend_cubic_1px_osl
image mapping extend cubic osl
image_mapping_extend_cubic_osl
image mapping extend linear 1px
image_mapping_extend_linear_1px
image mapping extend linear 1px osl
image_mapping_extend_linear_1px_osl
image mapping extend linear osl
image_mapping_extend_linear_osl
image mapping mirror closest osl
image_mapping_mirror_closest_osl
image mapping mirror cubic osl
image_mapping_mirror_cubic_osl
image mapping mirror linear osl
image_mapping_mirror_linear_osl
image mapping repeat closest 1px
image_mapping_repeat_closest_1px
image mapping repeat closest 1px osl
image_mapping_repeat_closest_1px_osl
image mapping repeat closest osl
image_mapping_repeat_closest_osl
image mapping repeat cubic 1px
image_mapping_repeat_cubic_1px
image mapping repeat cubic 1px osl
image_mapping_repeat_cubic_1px_osl
image mapping repeat cubic osl
image_mapping_repeat_cubic_osl
image mapping repeat linear 1px
image_mapping_repeat_linear_1px
image mapping repeat linear 1px osl
image_mapping_repeat_linear_1px_osl
image mapping repeat linear osl
image_mapping_repeat_linear_osl
image mapping udim packed
image_mapping_udim_packed
image mapping uvtile osl
image_mapping_uvtile_osl
image texture limit byte1
image_texture_limit_byte1
image texture limit byte1 16bit
image_texture_limit_byte1_16bit
image texture limit byte3
image_texture_limit_byte3
image texture limit byte3 16bit
image_texture_limit_byte3_16bit
image texture limit byte4
image_texture_limit_byte4
image texture limit byte4 16bit
image_texture_limit_byte4_16bit
image texture limit float3
image_texture_limit_float3
image texture limit float4
image_texture_limit_float4
image texture limit generated byte
image_texture_limit_generated_byte
image texture limit generated float
image_texture_limit_generated_float
image texture limit half3
image_texture_limit_half3
image texture limit half4
image_texture_limit_half4
image texture limit packed byte1
image_texture_limit_packed_byte1
image texture limit packed byte1 16bit
image_texture_limit_packed_byte1_16bit
image texture limit packed byte3
image_texture_limit_packed_byte3
image texture limit packed byte3 16bit
image_texture_limit_packed_byte3_16bit
image texture limit packed byte4
image_texture_limit_packed_byte4
image texture limit packed byte4 16bit
image_texture_limit_packed_byte4_16bit
image texture limit packed float3
image_texture_limit_packed_float3
image texture limit packed float4
image_texture_limit_packed_float4
image texture limit packed half3
image_texture_limit_packed_half3
image texture limit packed half4
image_texture_limit_packed_half4
ao approximate
ao_approximate
clamp both
clamp_both
clamp direct
clamp_direct
clamp indirect
clamp_indirect
complex shadow intersection
complex_shadow_intersection
light path diffuse depth
light_path_diffuse_depth
light path glossy depth
light_path_glossy_depth
light path is camera ray
light_path_is_camera_ray
light path is diffuse ray
light_path_is_diffuse_ray
light path is glossy ray
light_path_is_glossy_ray
light path is reflection ray
light_path_is_reflection_ray
light path is shadow ray
light_path_is_shadow_ray
light path is singular ray
light_path_is_singular_ray
light path is transmission ray
light_path_is_transmission_ray
light path is volume scatter ray
light_path_is_volume_scatter_ray
light path ray depth
light_path_ray_depth
light path ray length
light_path_ray_length
light path transmission depth
light_path_transmission_depth
light path transparent depth
light_path_transparent_depth
long distance precision
long_distance_precision
ray offset
ray_offset
resumable render
resumable_render
sample subset
sample_subset
shadow all max bounces
shadow_all_max_bounces
transparent shadow
transparent_shadow
transparent shadow limit 0
transparent_shadow_limit_0
transparent shadow limit 1
transparent_shadow_limit_1
transparent shadow limit 1024
transparent_shadow_limit_1024
transparent shadow limit 401
transparent_shadow_limit_401
underwater caustics
underwater_caustics
all light types
all_light_types
all light types in volume
all_light_types_in_volume
area light
area_light
area light uv
area_light_uv
cast shadow versioning
cast_shadow_versioning
distant light
distant_light
distant light with world volume
distant_light_with_world_volume
ellipse light spread
ellipse_light_spread
ies light
ies_light
instanced mesh lights
instanced_mesh_lights
light falloff
light_falloff
light ray visibility
light_ray_visibility
light ray visibility light tree
light_ray_visibility_light_tree
light spread
light_spread
light texture
light_texture
light tree bump map
light_tree_bump_map
light tree bump map no correction
light_tree_bump_map_no_correction
light tree multi distant
light_tree_multi_distant
light tree node subtended angle
light_tree_node_subtended_angle
lights below surface
lights_below_surface
mesh light
mesh_light
mesh light backface
mesh_light_backface
mesh light small
mesh_light_small
multiple area lights
multiple_area_lights
multiple lights in volume
multiple_lights_in_volume
multiple mesh lights
multiple_mesh_lights
point light
point_light
portal
portal
soft sphere light
soft_sphere_light
sphere light
sphere_light
sphere spot light
sphere_spot_light
spot light
spot_light
spot light adaptive split
spot_light_adaptive_split
translucent inside outside
translucent_inside_outside
triangle light sampling
triangle_light_sampling
varying brightness
varying_brightness
volume zero angle distant light
volume_zero_angle_distant_light
light group background
light_group_background
light group simple
light_group_simple
light group two groups
light_group_two_groups
light link distant multi tree
light_link_distant_multi_tree
light link distant tree
light_link_distant_tree
light link exclude
light_link_exclude
light link hidden
light_link_hidden
light link instanced receiver
light_link_instanced_receiver
light link mesh tree
light_link_mesh_tree
light link simple
light_link_simple
light link simple tree
light_link_simple_tree
light link single light
light_link_single_light
light link surface in volume
light_link_surface_in_volume
light link volume
light_link_volume
link link share bit trail
link_link_share_bit_trail
shadow link blocked
shadow_link_blocked
shadow link blocked distant
shadow_link_blocked_distant
shadow link clamp
shadow_link_clamp
shadow link distant
shadow_link_distant
shadow link glossy
shadow_link_glossy
shadow link hidden
shadow_link_hidden
shadow link mesh
shadow_link_mesh
shadow link multiple lights
shadow_link_multiple_lights
shadow link simple
shadow_link_simple
shadow link simple 3D curve
shadow_link_simple_3D_curve
shadow link simple point cloud
shadow_link_simple_point_cloud
shadow link simple ribbon curve
shadow_link_simple_ribbon_curve
shadow link transparency
shadow_link_transparency
shadow link volume
shadow_link_volume
autosmooth custom normals
autosmooth_custom_normals
autosmooth simple
autosmooth_simple
autosmooth subdmesh catmull
autosmooth_subdmesh_catmull
autosmooth subdmesh linear
autosmooth_subdmesh_linear
bvh8 close proximity visibility
bvh8_close_proximity_visibility
culling
culling
curve modifier
curve_modifier
double instance transformation
double_instance_transformation
edit mode
edit_mode
normal types
normal_types
normal types motion
normal_types_motion
pointiness
pointiness
pointiness autosplit
pointiness_autosplit
pointiness split faces
pointiness_split_faces
shadow terminator
shadow_terminator
shadow terminator metal
shadow_terminator_metal
tangent missing uv
tangent_missing_uv
tangent no uv
tangent_no_uv
tangent render uv
tangent_render_uv
tangent specific uv other
tangent_specific_uv_other
tangent specific uv render
tangent_specific_uv_render
tangent triangles
tangent_triangles
texture space bezier
texture_space_bezier
texture space bezier auto
texture_space_bezier_auto
texture space font
texture_space_font
texture space font auto
texture_space_font_auto
texture space mesh modifier
texture_space_mesh_modifier
texture space nurbs
texture_space_nurbs
texture space nurbs auto
texture_space_nurbs_auto
visibility instances
visibility_instances
watertight
watertight
watertight orig
watertight_orig
bvh steps curve segments 0
bvh_steps_curve_segments_0
bvh steps curve segments 3
bvh_steps_curve_segments_3
bvh steps line segments 0
bvh_steps_line_segments_0
bvh steps line segments 3
bvh_steps_line_segments_3
camera zoom blur perspective
camera_zoom_blur_perspective
curve motion blur
curve_motion_blur
fluid motion blur
fluid_motion_blur
fluid motion blur disabled
fluid_motion_blur_disabled
mblur deform autosmooth
mblur_deform_autosmooth
mblur deform simple
mblur_deform_simple
multi step motion blur
multi_step_motion_blur
multi step velocity motion blur
multi_step_velocity_motion_blur
scale motion blur
scale_motion_blur
shutter curve default
shutter_curve_default
shutter curve triangle
shutter_curve_triangle
shutter moving camera center
shutter_moving_camera_center
shutter moving camera end
shutter_moving_camera_end
shutter moving camera start
shutter_moving_camera_start
shutter moving object center
shutter_moving_object_center
shutter moving object end
shutter_moving_object_end
shutter moving object start
shutter_moving_object_start
fire
fire
openvdb overlap
openvdb_overlap
openvdb smoke
openvdb_smoke
point density particle object
point_density_particle_object
point density particle world
point_density_particle_world
point density vertices object
point_density_vertices_object
point density vertices world
point_density_vertices_world
principled blackbody
principled_blackbody
principled smoke
principled_smoke
smoke
smoke
smoke color
smoke_color
smoke fire
smoke_fire
osl bump with displacement
osl_bump_with_displacement
osl trace shader
osl_trace_shader
osl volume shader
osl_volume_shader
point info
point_info
points
points
points emission
points_emission
points motion
points_motion
points transparent
points_transparent
points volume
points_volume
principled bsdf coat
principled_bsdf_coat
principled bsdf coat zero weight
principled_bsdf_coat_zero_weight
principled bsdf default
principled_bsdf_default
principled bsdf emission
principled_bsdf_emission
principled bsdf emission alpha
principled_bsdf_emission_alpha
principled bsdf metallic
principled_bsdf_metallic
principled bsdf sheen
principled_bsdf_sheen
principled bsdf specular
principled_bsdf_specular
principled bsdf subsurface
principled_bsdf_subsurface
principled bsdf thinfilm reflection
principled_bsdf_thinfilm_reflection
principled bsdf thinfilm transmission
principled_bsdf_thinfilm_transmission
principled bsdf transmission
principled_bsdf_transmission
freestyle
freestyle
freestyle stroke material
freestyle_stroke_material
rlayer flags 01
rlayer_flags_01
rlayer flags 02
rlayer_flags_02
rlayer flags 03
rlayer_flags_03
rlayer flags 04
rlayer_flags_04
shadow catcher ao pass
shadow_catcher_ao_pass
big plane 43865
big_plane_43865
big quad 50452
big_quad_50452
big triangles 50164
big_triangles_50164
displace voronoi 44895
displace_voronoi_44895
explode mod1 50535
explode_mod1_50535
explode mod2 50535
explode_mod2_50535
filter glossy refraction 45609
filter_glossy_refraction_45609
glass mix 40964
glass_mix_40964
hair particles1 50634
hair_particles1_50634
hair particles2 50634
hair_particles2_50634
light zero strenght 48790
light_zero_strenght_48790
mblur disabled 43156
mblur_disabled_43156
multires bvh slow 50655
multires_bvh_slow_50655
point density shape key 49936
point_density_shape_key_49936
point density shape key indirect 49936
point_density_shape_key_indirect_49936
principled mix 53600
principled_mix_53600
ray type 48645
ray_type_48645
smoke adaptive domain 39804
smoke_adaptive_domain_39804
sobol uniform 41143
sobol_uniform_41143
split normals 50718
split_normals_50718
sss and volume 39823
sss_and_volume_39823
sss spatial splits 48860
sss_spatial_splits_48860
sss spatial splits mblur 48860
sss_spatial_splits_mblur_48860
transparent curves 50533
transparent_curves_50533
vector blur hair1 42475
vector_blur_hair1_42475
vector blur hair2 42475
vector_blur_hair2_42475
volume overlap2 53854
volume_overlap2_53854
volume overlap emission 46108
volume_overlap_emission_46108
volume shadow 48346
volume_shadow_48346
world mis 45227
world_mis_45227
ambient occlusion
ambient_occlusion
ambient occlusion only local
ambient_occlusion_only_local
bevel
bevel
bevel mblur
bevel_mblur
blackbody
blackbody
camera data distance
camera_data_distance
camera data vector
camera_data_vector
constant fold
constant_fold
custom normal map
custom_normal_map
diffuse normal map
diffuse_normal_map
emission
emission
float math
float_math
fresnel layer weight
fresnel_layer_weight
glossy normal map
glossy_normal_map
holdout
holdout
hsv
hsv
invert
invert
mix color
mix_color
node group color
node_group_color
node group float
node_group_float
node group vector
node_group_vector
normal
normal
object info
object_info
rgb curves input 0.5
rgb_curves_input_0.5
rgb curves input 1.2
rgb_curves_input_1.2
rgb curves input 2.0 extrapolate
rgb_curves_input_2.0_extrapolate
rgb curves input neg 0.5
rgb_curves_input_neg_0.5
rgb curves input neg 1.2
rgb_curves_input_neg_1.2
rgb curves input neg 2.0 extrapolate
rgb_curves_input_neg_2.0_extrapolate
tex voronoi
tex_voronoi
texture coordinate camera
texture_coordinate_camera
texture coordinate generated
texture_coordinate_generated
texture coordinate normal
texture_coordinate_normal
texture coordinate object
texture_coordinate_object
texture coordinate object with reference
texture_coordinate_object_with_reference
texture coordinate reflection
texture_coordinate_reflection
texture coordinate uv
texture_coordinate_uv
texture coordinate window
texture_coordinate_window
vector math
vector_math
wavelength
wavelength
shadow catcher cornell box instanced
shadow_catcher_cornell_box_instanced
shadow catcher cornell box real
shadow_catcher_cornell_box_real
shadow catcher pt fully transparent
shadow_catcher_pt_fully_transparent
shadow catcher pt simple
shadow_catcher_pt_simple
shadow catcher pt simple semi transparent surface
shadow_catcher_pt_simple_semi_transparent_surface
shadow catcher pt simple transparent film
shadow_catcher_pt_simple_transparent_film
shadow catcher pt simple transparent mix surface
shadow_catcher_pt_simple_transparent_mix_surface
shadow catcher pt simple transparent mix surface film
shadow_catcher_pt_simple_transparent_mix_surface_film
shadow catcher pt transparent lamp only 0.2
shadow_catcher_pt_transparent_lamp_only_0.2
shadow catcher pt transparent lamp only 0.8
shadow_catcher_pt_transparent_lamp_only_0.8
shadow catcher pt transparent lamp only 1.0
shadow_catcher_pt_transparent_lamp_only_1.0
shadow catcher pt volume
shadow_catcher_pt_volume
shadow catcher pt volume dense
shadow_catcher_pt_volume_dense
shadow catcher pt volume sparse
shadow_catcher_pt_volume_sparse
transparent glass
transparent_glass
sss concave clamp
sss_concave_clamp
sss diffuse mix clamp
sss_diffuse_mix_clamp
sss hair
sss_hair
sss reflection clamp
sss_reflection_clamp
subsurface base color mix
subsurface_base_color_mix
subsurface behind glass
subsurface_behind_glass
subsurface burley
subsurface_burley
subsurface cubic
subsurface_cubic
subsurface gaussian
subsurface_gaussian
subsurface mix
subsurface_mix
subsurface random walk
subsurface_random_walk
subsurface random walk thin
subsurface_random_walk_thin
subsurface small radius
subsurface_small_radius
brick
brick
checker
checker
environment equiangular
environment_equiangular
environment mirror ball
environment_mirror_ball
garbor
garbor
gradient
gradient
image
image
magic
magic
musgrave fbm 36
musgrave_fbm_36
musgrave hetero terrain 36
musgrave_hetero_terrain_36
musgrave hybrid multifractal 36
musgrave_hybrid_multifractal_36
musgrave multifractal 36
musgrave_multifractal_36
musgrave ridged multifractal 36
musgrave_ridged_multifractal_36
noise
noise
noise lacunarity
noise_lacunarity
sky hosek wilkie
sky_hosek_wilkie
sky nishita decreased disk increased air dust
sky_nishita_decreased_disk_increased_air_dust
sky nishita default
sky_nishita_default
sky nishita increased disk ozone
sky_nishita_increased_disk_ozone
sky nishita no disk high altitude
sky_nishita_no_disk_high_altitude
sky preetham
sky_preetham
voronoi distace to edge
voronoi_distace_to_edge
voronoi distace to edge fractal
voronoi_distace_to_edge_fractal
voronoi f1
voronoi_f1
voronoi f1 fractal
voronoi_f1_fractal
voronoi f2
voronoi_f2
voronoi f2 fractal
voronoi_f2_fractal
voronoi n sphere radius
voronoi_n_sphere_radius
voronoi smooth f1
voronoi_smooth_f1
voronoi smooth f1 fractal
voronoi_smooth_f1_fractal
wave bands saw
wave_bands_saw
wave bands sine
wave_bands_sine
wave bands triangle
wave_bands_triangle
wave rings saw
wave_rings_saw
wave rings sine
wave_rings_sine
wave rings triangle
wave_rings_triangle
white noise 1spp
white_noise_1spp
white noise 256spp
white_noise_256spp
camera in volume camera and volume
camera_in_volume_camera_and_volume
camera in volume camera only
camera_in_volume_camera_only
camera in volume nested
camera_in_volume_nested
camera in volume simple
camera_in_volume_simple
overlapping different anisotropy
overlapping_different_anisotropy
principled absorption
principled_absorption
principled bsdf interior
principled_bsdf_interior
volume absobtion
volume_absobtion
volume deep stack
volume_deep_stack
volume edge fireflies
volume_edge_fireflies
volume output absorption
volume_output_absorption
volume output mix volume
volume_output_mix_volume
volume output scatter
volume_output_scatter
volume output surface
volume_output_surface
volume overlap
volume_overlap
volume scatter
volume_scatter
volume scatter albedo
volume_scatter_albedo
volume scatter draine
volume_scatter_draine
volume scatter fournier-forand
volume_scatter_fournier-forand
volume scatter mie
volume_scatter_mie
volume scatter mie small particles
volume_scatter_mie_small_particles
volume scatter rayleigh
volume_scatter_rayleigh
volume step offset
volume_step_offset
volume transparent shadow
volume_transparent_shadow
volume zero extinction channel
volume_zero_extinction_channel
world volume
world_volume