Name | Cycles CPU OSL | Eevee |
---|---|---|
attribute default color attribute_default_color |
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attribute uniform attribute_uniform |
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attribute view layer attribute_view_layer |
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attributes long property path attributes_long_property_path |
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bake bevel bake_bevel |
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bake from active camera flat bake_from_active_camera_flat |
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bake from active camera smooth bake_from_active_camera_smooth |
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bake from multires displacement bake_from_multires_displacement |
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bake from multires displacement use lowres bake_from_multires_displacement_use_lowres |
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bake from multires normal bake_from_multires_normal |
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bake from selected bake_from_selected |
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bake roughness bake_roughness |
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bake split faces bake_split_faces |
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bake zspan watertight bake_zspan_watertight |
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diffuse diffuse |
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ggx low roughness ggx_low_roughness |
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glass beckmann glass_beckmann |
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glass ggx glass_ggx |
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glass multiggx tinted glass_multiggx_tinted |
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glass sharp glass_sharp |
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glossy ashikhmin glossy_ashikhmin |
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glossy beckmann glossy_beckmann |
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glossy ggx glossy_ggx |
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glossy multiscatter ggx glossy_multiscatter_ggx |
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glossy roughness texture glossy_roughness_texture |
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glossy sharp glossy_sharp |
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metallic beckmann physical metallic_beckmann_physical |
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metallic ggx physical metallic_ggx_physical |
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metallic multiggx f82 metallic_multiggx_f82 |
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metallic multiggx physical metallic_multiggx_physical |
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ray portal pass ray_portal_pass |
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refraction beckmann refraction_beckmann |
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refraction ggx refraction_ggx |
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refraction sharp refraction_sharp |
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toon diffuse toon_diffuse |
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toon glossy toon_glossy |
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translucent translucent |
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transparent transparent |
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velvet velvet |
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camera depth of field camera_depth_of_field |
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camera equiangular cubemap face camera_equiangular_cubemap_face |
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camera equirectangular camera_equirectangular |
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camera fisheye equidistant camera_fisheye_equidistant |
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camera fisheye equisolid camera_fisheye_equisolid |
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camera fisheye polynomial camera_fisheye_polynomial |
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camera mirror ball camera_mirror_ball |
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camera ortho camera_ortho |
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camera ortho depth of field near clip camera_ortho_depth_of_field_near_clip |
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denoise dof mblur denoise_dof_mblur |
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denoise hair denoise_hair |
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denoise oidn adaptive sample count denoise_oidn_adaptive_sample_count |
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denoise oidn catcher matte denoise_oidn_catcher_matte |
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denoise oidn catcher matte adaptive denoise_oidn_catcher_matte_adaptive |
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denoise oidn catcher matte with shadow denoise_oidn_catcher_matte_with_shadow |
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denoise oidn catcher matte with shadow adaptive denoise_oidn_catcher_matte_with_shadow_adaptive |
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denoise oidn catcher pass denoise_oidn_catcher_pass |
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denoise oidn catcher pass adaptive denoise_oidn_catcher_pass_adaptive |
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denoise passes denoise_passes |
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denoise specular denoise_specular |
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denoise sss denoise_sss |
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denoise volume denoise_volume |
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bump glass bump_glass |
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bump glossy bump_glossy |
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bump normal texture bump_normal_texture |
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compare bump compare_bump |
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dicing camera dicing_camera |
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offscreen dicing offscreen_dicing |
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panorama dicing panorama_dicing |
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true displacement true_displacement |
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true displacement image true_displacement_image |
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true displacement scaled true_displacement_scaled |
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true displacement scaled shared true_displacement_scaled_shared |
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vector displacement object vector_displacement_object |
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vector displacement tangent vector_displacement_tangent |
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hair basemesh intercept hair_basemesh_intercept |
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hair close up hair_close_up |
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hair length info hair_length_info |
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hair particle random hair_particle_random |
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hair reflection hair_reflection |
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hair ribbon close up hair_ribbon_close_up |
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hair transmission hair_transmission |
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microfacet hair orientation microfacet_hair_orientation |
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principled hair absorptioncoefficient principled_hair_absorptioncoefficient |
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principled hair melaninconcentration principled_hair_melaninconcentration |
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transparent shadow hair transparent_shadow_hair |
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transparent shadow hair blur transparent_shadow_hair_blur |
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image alpha blend osl image_alpha_blend_osl |
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image alpha channel packed osl image_alpha_channel_packed_osl |
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image alpha ignore osl image_alpha_ignore_osl |
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image non color osl image_non_color_osl |
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image generated byte image_generated_byte |
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image generated float image_generated_float |
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image missing image_missing |
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image packed byte1 image_packed_byte1 |
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image packed byte1 16bit image_packed_byte1_16bit |
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image packed byte3 image_packed_byte3 |
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image packed byte3 16bit image_packed_byte3_16bit |
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image packed byte4 image_packed_byte4 |
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image packed byte4 16bit image_packed_byte4_16bit |
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image packed float3 image_packed_float3 |
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image packed float4 image_packed_float4 |
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image packed half3 image_packed_half3 |
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image packed half4 image_packed_half4 |
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image mapping clip closest 1px image_mapping_clip_closest_1px |
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image mapping clip closest 1px osl image_mapping_clip_closest_1px_osl |
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image mapping clip closest osl image_mapping_clip_closest_osl |
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image mapping clip cubic 1px image_mapping_clip_cubic_1px |
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image mapping clip cubic 1px osl image_mapping_clip_cubic_1px_osl |
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image mapping clip cubic osl image_mapping_clip_cubic_osl |
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image mapping clip linear 1px image_mapping_clip_linear_1px |
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image mapping clip linear 1px osl image_mapping_clip_linear_1px_osl |
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image mapping clip linear osl image_mapping_clip_linear_osl |
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image mapping extend closest 1px image_mapping_extend_closest_1px |
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image mapping extend closest 1px osl image_mapping_extend_closest_1px_osl |
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image mapping extend closest osl image_mapping_extend_closest_osl |
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image mapping extend cubic 1px image_mapping_extend_cubic_1px |
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image mapping extend cubic 1px osl image_mapping_extend_cubic_1px_osl |
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image mapping extend cubic osl image_mapping_extend_cubic_osl |
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image mapping extend linear 1px image_mapping_extend_linear_1px |
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image mapping extend linear 1px osl image_mapping_extend_linear_1px_osl |
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image mapping extend linear osl image_mapping_extend_linear_osl |
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image mapping mirror closest osl image_mapping_mirror_closest_osl |
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image mapping mirror cubic osl image_mapping_mirror_cubic_osl |
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image mapping mirror linear osl image_mapping_mirror_linear_osl |
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image mapping repeat closest 1px image_mapping_repeat_closest_1px |
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image mapping repeat closest 1px osl image_mapping_repeat_closest_1px_osl |
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image mapping repeat closest osl image_mapping_repeat_closest_osl |
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image mapping repeat cubic 1px image_mapping_repeat_cubic_1px |
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image mapping repeat cubic 1px osl image_mapping_repeat_cubic_1px_osl |
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image mapping repeat cubic osl image_mapping_repeat_cubic_osl |
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image mapping repeat linear 1px image_mapping_repeat_linear_1px |
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image mapping repeat linear 1px osl image_mapping_repeat_linear_1px_osl |
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image mapping repeat linear osl image_mapping_repeat_linear_osl |
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image mapping udim packed image_mapping_udim_packed |
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image mapping uvtile osl image_mapping_uvtile_osl |
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image texture limit byte1 image_texture_limit_byte1 |
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image texture limit byte1 16bit image_texture_limit_byte1_16bit |
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image texture limit byte3 image_texture_limit_byte3 |
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image texture limit byte3 16bit image_texture_limit_byte3_16bit |
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image texture limit byte4 image_texture_limit_byte4 |
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image texture limit byte4 16bit image_texture_limit_byte4_16bit |
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image texture limit float3 image_texture_limit_float3 |
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image texture limit float4 image_texture_limit_float4 |
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image texture limit generated byte image_texture_limit_generated_byte |
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image texture limit generated float image_texture_limit_generated_float |
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image texture limit half3 image_texture_limit_half3 |
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image texture limit half4 image_texture_limit_half4 |
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image texture limit packed byte1 image_texture_limit_packed_byte1 |
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image texture limit packed byte1 16bit image_texture_limit_packed_byte1_16bit |
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image texture limit packed byte3 image_texture_limit_packed_byte3 |
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image texture limit packed byte3 16bit image_texture_limit_packed_byte3_16bit |
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image texture limit packed byte4 image_texture_limit_packed_byte4 |
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image texture limit packed byte4 16bit image_texture_limit_packed_byte4_16bit |
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image texture limit packed float3 image_texture_limit_packed_float3 |
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image texture limit packed float4 image_texture_limit_packed_float4 |
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image texture limit packed half3 image_texture_limit_packed_half3 |
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image texture limit packed half4 image_texture_limit_packed_half4 |
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ao approximate ao_approximate |
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clamp both clamp_both |
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clamp direct clamp_direct |
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clamp indirect clamp_indirect |
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complex shadow intersection complex_shadow_intersection |
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light path diffuse depth light_path_diffuse_depth |
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light path glossy depth light_path_glossy_depth |
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light path is camera ray light_path_is_camera_ray |
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light path is diffuse ray light_path_is_diffuse_ray |
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light path is glossy ray light_path_is_glossy_ray |
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light path is reflection ray light_path_is_reflection_ray |
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light path is shadow ray light_path_is_shadow_ray |
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light path is singular ray light_path_is_singular_ray |
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light path is transmission ray light_path_is_transmission_ray |
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light path is volume scatter ray light_path_is_volume_scatter_ray |
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light path ray depth light_path_ray_depth |
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light path ray length light_path_ray_length |
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light path transmission depth light_path_transmission_depth |
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light path transparent depth light_path_transparent_depth |
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long distance precision long_distance_precision |
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ray offset ray_offset |
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resumable render resumable_render |
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sample subset sample_subset |
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shadow all max bounces shadow_all_max_bounces |
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transparent shadow transparent_shadow |
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transparent shadow limit 0 transparent_shadow_limit_0 |
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transparent shadow limit 1 transparent_shadow_limit_1 |
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transparent shadow limit 1024 transparent_shadow_limit_1024 |
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transparent shadow limit 401 transparent_shadow_limit_401 |
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underwater caustics underwater_caustics |
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all light types all_light_types |
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all light types in volume all_light_types_in_volume |
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area light area_light |
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area light uv area_light_uv |
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cast shadow versioning cast_shadow_versioning |
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distant light distant_light |
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distant light with world volume distant_light_with_world_volume |
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ellipse light spread ellipse_light_spread |
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ies light ies_light |
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instanced mesh lights instanced_mesh_lights |
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light falloff light_falloff |
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light ray visibility light_ray_visibility |
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light ray visibility light tree light_ray_visibility_light_tree |
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light spread light_spread |
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light texture light_texture |
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light tree bump map light_tree_bump_map |
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light tree bump map no correction light_tree_bump_map_no_correction |
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light tree multi distant light_tree_multi_distant |
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light tree node subtended angle light_tree_node_subtended_angle |
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lights below surface lights_below_surface |
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mesh light mesh_light |
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mesh light backface mesh_light_backface |
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mesh light small mesh_light_small |
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multiple area lights multiple_area_lights |
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multiple lights in volume multiple_lights_in_volume |
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multiple mesh lights multiple_mesh_lights |
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point light point_light |
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portal portal |
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soft sphere light soft_sphere_light |
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sphere light sphere_light |
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sphere spot light sphere_spot_light |
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spot light spot_light |
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spot light adaptive split spot_light_adaptive_split |
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translucent inside outside translucent_inside_outside |
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triangle light sampling triangle_light_sampling |
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varying brightness varying_brightness |
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volume zero angle distant light volume_zero_angle_distant_light |
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light group background light_group_background |
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light group simple light_group_simple |
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light group two groups light_group_two_groups |
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light link distant multi tree light_link_distant_multi_tree |
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light link distant tree light_link_distant_tree |
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light link exclude light_link_exclude |
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light link hidden light_link_hidden |
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light link instanced receiver light_link_instanced_receiver |
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light link mesh tree light_link_mesh_tree |
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light link simple light_link_simple |
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light link simple tree light_link_simple_tree |
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light link single light light_link_single_light |
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light link surface in volume light_link_surface_in_volume |
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light link volume light_link_volume |
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link link share bit trail link_link_share_bit_trail |
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shadow link blocked shadow_link_blocked |
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shadow link blocked distant shadow_link_blocked_distant |
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shadow link clamp shadow_link_clamp |
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shadow link distant shadow_link_distant |
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shadow link glossy shadow_link_glossy |
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shadow link hidden shadow_link_hidden |
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shadow link mesh shadow_link_mesh |
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shadow link multiple lights shadow_link_multiple_lights |
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shadow link simple shadow_link_simple |
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shadow link simple 3D curve shadow_link_simple_3D_curve |
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shadow link simple point cloud shadow_link_simple_point_cloud |
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shadow link simple ribbon curve shadow_link_simple_ribbon_curve |
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shadow link transparency shadow_link_transparency |
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shadow link volume shadow_link_volume |
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autosmooth custom normals autosmooth_custom_normals |
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autosmooth simple autosmooth_simple |
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autosmooth subdmesh catmull autosmooth_subdmesh_catmull |
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autosmooth subdmesh linear autosmooth_subdmesh_linear |
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bvh8 close proximity visibility bvh8_close_proximity_visibility |
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culling culling |
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curve modifier curve_modifier |
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double instance transformation double_instance_transformation |
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edit mode edit_mode |
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normal types normal_types |
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normal types motion normal_types_motion |
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pointiness pointiness |
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pointiness autosplit pointiness_autosplit |
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pointiness split faces pointiness_split_faces |
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shadow terminator shadow_terminator |
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shadow terminator metal shadow_terminator_metal |
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tangent missing uv tangent_missing_uv |
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tangent no uv tangent_no_uv |
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tangent render uv tangent_render_uv |
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tangent specific uv other tangent_specific_uv_other |
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tangent specific uv render tangent_specific_uv_render |
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tangent triangles tangent_triangles |
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texture space bezier texture_space_bezier |
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texture space bezier auto texture_space_bezier_auto |
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texture space font texture_space_font |
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texture space font auto texture_space_font_auto |
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texture space mesh modifier texture_space_mesh_modifier |
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texture space nurbs texture_space_nurbs |
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texture space nurbs auto texture_space_nurbs_auto |
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visibility instances visibility_instances |
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watertight watertight |
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watertight orig watertight_orig |
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bvh steps curve segments 0 bvh_steps_curve_segments_0 |
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bvh steps curve segments 3 bvh_steps_curve_segments_3 |
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bvh steps line segments 0 bvh_steps_line_segments_0 |
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bvh steps line segments 3 bvh_steps_line_segments_3 |
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camera zoom blur perspective camera_zoom_blur_perspective |
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curve motion blur curve_motion_blur |
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fluid motion blur fluid_motion_blur |
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fluid motion blur disabled fluid_motion_blur_disabled |
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mblur deform autosmooth mblur_deform_autosmooth |
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mblur deform simple mblur_deform_simple |
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multi step motion blur multi_step_motion_blur |
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multi step velocity motion blur multi_step_velocity_motion_blur |
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scale motion blur scale_motion_blur |
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shutter curve default shutter_curve_default |
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shutter curve triangle shutter_curve_triangle |
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shutter moving camera center shutter_moving_camera_center |
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shutter moving camera end shutter_moving_camera_end |
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shutter moving camera start shutter_moving_camera_start |
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shutter moving object center shutter_moving_object_center |
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shutter moving object end shutter_moving_object_end |
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shutter moving object start shutter_moving_object_start |
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fire fire |
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openvdb overlap openvdb_overlap |
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openvdb smoke openvdb_smoke |
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point density particle object point_density_particle_object |
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point density particle world point_density_particle_world |
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point density vertices object point_density_vertices_object |
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point density vertices world point_density_vertices_world |
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principled blackbody principled_blackbody |
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principled smoke principled_smoke |
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smoke smoke |
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smoke color smoke_color |
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smoke fire smoke_fire |
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osl bump with displacement osl_bump_with_displacement |
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osl trace shader osl_trace_shader |
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osl volume shader osl_volume_shader |
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point info point_info |
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points points |
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points emission points_emission |
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points motion points_motion |
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points transparent points_transparent |
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points volume points_volume |
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principled bsdf coat principled_bsdf_coat |
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principled bsdf coat zero weight principled_bsdf_coat_zero_weight |
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principled bsdf default principled_bsdf_default |
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principled bsdf emission principled_bsdf_emission |
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principled bsdf emission alpha principled_bsdf_emission_alpha |
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principled bsdf metallic principled_bsdf_metallic |
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principled bsdf sheen principled_bsdf_sheen |
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principled bsdf specular principled_bsdf_specular |
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principled bsdf subsurface principled_bsdf_subsurface |
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principled bsdf thinfilm reflection principled_bsdf_thinfilm_reflection |
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principled bsdf thinfilm transmission principled_bsdf_thinfilm_transmission |
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principled bsdf transmission principled_bsdf_transmission |
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freestyle freestyle |
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freestyle stroke material freestyle_stroke_material |
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rlayer flags 01 rlayer_flags_01 |
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rlayer flags 02 rlayer_flags_02 |
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rlayer flags 03 rlayer_flags_03 |
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rlayer flags 04 rlayer_flags_04 |
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shadow catcher ao pass shadow_catcher_ao_pass |
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big plane 43865 big_plane_43865 |
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big quad 50452 big_quad_50452 |
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big triangles 50164 big_triangles_50164 |
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displace voronoi 44895 displace_voronoi_44895 |
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explode mod1 50535 explode_mod1_50535 |
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explode mod2 50535 explode_mod2_50535 |
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filter glossy refraction 45609 filter_glossy_refraction_45609 |
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glass mix 40964 glass_mix_40964 |
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hair particles1 50634 hair_particles1_50634 |
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hair particles2 50634 hair_particles2_50634 |
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light zero strenght 48790 light_zero_strenght_48790 |
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mblur disabled 43156 mblur_disabled_43156 |
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multires bvh slow 50655 multires_bvh_slow_50655 |
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point density shape key 49936 point_density_shape_key_49936 |
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point density shape key indirect 49936 point_density_shape_key_indirect_49936 |
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principled mix 53600 principled_mix_53600 |
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ray type 48645 ray_type_48645 |
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smoke adaptive domain 39804 smoke_adaptive_domain_39804 |
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sobol uniform 41143 sobol_uniform_41143 |
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split normals 50718 split_normals_50718 |
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sss and volume 39823 sss_and_volume_39823 |
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sss spatial splits 48860 sss_spatial_splits_48860 |
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sss spatial splits mblur 48860 sss_spatial_splits_mblur_48860 |
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transparent curves 50533 transparent_curves_50533 |
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vector blur hair1 42475 vector_blur_hair1_42475 |
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vector blur hair2 42475 vector_blur_hair2_42475 |
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volume overlap2 53854 volume_overlap2_53854 |
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volume overlap emission 46108 volume_overlap_emission_46108 |
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volume shadow 48346 volume_shadow_48346 |
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world mis 45227 world_mis_45227 |
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ambient occlusion ambient_occlusion |
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ambient occlusion only local ambient_occlusion_only_local |
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bevel bevel |
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bevel mblur bevel_mblur |
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blackbody blackbody |
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camera data distance camera_data_distance |
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camera data vector camera_data_vector |
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constant fold constant_fold |
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custom normal map custom_normal_map |
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diffuse normal map diffuse_normal_map |
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emission emission |
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float math float_math |
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fresnel layer weight fresnel_layer_weight |
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glossy normal map glossy_normal_map |
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holdout holdout |
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hsv hsv |
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invert invert |
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mix color mix_color |
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node group color node_group_color |
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node group float node_group_float |
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node group vector node_group_vector |
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normal normal |
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object info object_info |
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rgb curves input 0.5 rgb_curves_input_0.5 |
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rgb curves input 1.2 rgb_curves_input_1.2 |
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rgb curves input 2.0 extrapolate rgb_curves_input_2.0_extrapolate |
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rgb curves input neg 0.5 rgb_curves_input_neg_0.5 |
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rgb curves input neg 1.2 rgb_curves_input_neg_1.2 |
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rgb curves input neg 2.0 extrapolate rgb_curves_input_neg_2.0_extrapolate |
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tex voronoi tex_voronoi |
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texture coordinate camera texture_coordinate_camera |
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texture coordinate generated texture_coordinate_generated |
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texture coordinate normal texture_coordinate_normal |
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texture coordinate object texture_coordinate_object |
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texture coordinate object with reference texture_coordinate_object_with_reference |
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texture coordinate reflection texture_coordinate_reflection |
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texture coordinate uv texture_coordinate_uv |
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texture coordinate window texture_coordinate_window |
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vector math vector_math |
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wavelength wavelength |
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shadow catcher cornell box instanced shadow_catcher_cornell_box_instanced |
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shadow catcher cornell box real shadow_catcher_cornell_box_real |
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shadow catcher pt fully transparent shadow_catcher_pt_fully_transparent |
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shadow catcher pt simple shadow_catcher_pt_simple |
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shadow catcher pt simple semi transparent surface shadow_catcher_pt_simple_semi_transparent_surface |
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shadow catcher pt simple transparent film shadow_catcher_pt_simple_transparent_film |
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shadow catcher pt simple transparent mix surface shadow_catcher_pt_simple_transparent_mix_surface |
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shadow catcher pt simple transparent mix surface film shadow_catcher_pt_simple_transparent_mix_surface_film |
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shadow catcher pt transparent lamp only 0.2 shadow_catcher_pt_transparent_lamp_only_0.2 |
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shadow catcher pt transparent lamp only 0.8 shadow_catcher_pt_transparent_lamp_only_0.8 |
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shadow catcher pt transparent lamp only 1.0 shadow_catcher_pt_transparent_lamp_only_1.0 |
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shadow catcher pt volume shadow_catcher_pt_volume |
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shadow catcher pt volume dense shadow_catcher_pt_volume_dense |
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shadow catcher pt volume sparse shadow_catcher_pt_volume_sparse |
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transparent glass transparent_glass |
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sss concave clamp sss_concave_clamp |
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sss diffuse mix clamp sss_diffuse_mix_clamp |
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sss hair sss_hair |
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sss reflection clamp sss_reflection_clamp |
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subsurface base color mix subsurface_base_color_mix |
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subsurface behind glass subsurface_behind_glass |
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subsurface burley subsurface_burley |
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subsurface cubic subsurface_cubic |
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subsurface gaussian subsurface_gaussian |
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subsurface mix subsurface_mix |
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subsurface random walk subsurface_random_walk |
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subsurface random walk thin subsurface_random_walk_thin |
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subsurface small radius subsurface_small_radius |
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brick brick |
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checker checker |
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environment equiangular environment_equiangular |
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environment mirror ball environment_mirror_ball |
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garbor garbor |
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gradient gradient |
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image image |
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magic magic |
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musgrave fbm 36 musgrave_fbm_36 |
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musgrave hetero terrain 36 musgrave_hetero_terrain_36 |
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musgrave hybrid multifractal 36 musgrave_hybrid_multifractal_36 |
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musgrave multifractal 36 musgrave_multifractal_36 |
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musgrave ridged multifractal 36 musgrave_ridged_multifractal_36 |
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noise noise |
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noise lacunarity noise_lacunarity |
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sky hosek wilkie sky_hosek_wilkie |
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sky nishita decreased disk increased air dust sky_nishita_decreased_disk_increased_air_dust |
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sky nishita default sky_nishita_default |
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sky nishita increased disk ozone sky_nishita_increased_disk_ozone |
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sky nishita no disk high altitude sky_nishita_no_disk_high_altitude |
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sky preetham sky_preetham |
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voronoi distace to edge voronoi_distace_to_edge |
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voronoi distace to edge fractal voronoi_distace_to_edge_fractal |
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voronoi f1 voronoi_f1 |
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voronoi f1 fractal voronoi_f1_fractal |
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voronoi f2 voronoi_f2 |
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voronoi f2 fractal voronoi_f2_fractal |
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voronoi n sphere radius voronoi_n_sphere_radius |
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voronoi smooth f1 voronoi_smooth_f1 |
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voronoi smooth f1 fractal voronoi_smooth_f1_fractal |
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wave bands saw wave_bands_saw |
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wave bands sine wave_bands_sine |
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wave bands triangle wave_bands_triangle |
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wave rings saw wave_rings_saw |
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wave rings sine wave_rings_sine |
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wave rings triangle wave_rings_triangle |
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white noise 1spp white_noise_1spp |
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white noise 256spp white_noise_256spp |
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camera in volume camera and volume camera_in_volume_camera_and_volume |
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camera in volume camera only camera_in_volume_camera_only |
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camera in volume nested camera_in_volume_nested |
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camera in volume simple camera_in_volume_simple |
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overlapping different anisotropy overlapping_different_anisotropy |
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principled absorption principled_absorption |
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principled bsdf interior principled_bsdf_interior |
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volume absobtion volume_absobtion |
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volume deep stack volume_deep_stack |
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volume edge fireflies volume_edge_fireflies |
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volume output absorption volume_output_absorption |
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volume output mix volume volume_output_mix_volume |
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volume output scatter volume_output_scatter |
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volume output surface volume_output_surface |
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volume overlap volume_overlap |
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volume scatter volume_scatter |
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volume scatter albedo volume_scatter_albedo |
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volume scatter draine volume_scatter_draine |
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volume scatter fournier-forand volume_scatter_fournier-forand |
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volume scatter mie volume_scatter_mie |
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volume scatter mie small particles volume_scatter_mie_small_particles |
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volume scatter rayleigh volume_scatter_rayleigh |
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volume step offset volume_step_offset |
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volume transparent shadow volume_transparent_shadow |
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volume zero extinction channel volume_zero_extinction_channel |
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world volume world_volume |
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