| Name | New | Reference | Diff Color | Diff Alpha |
|---|---|---|---|---|
| attribute default color attributes |
![]() |
![]() |
![]() |
![]() |
| attribute uniform attributes |
![]() |
![]() |
![]() |
![]() |
| attribute view layer attributes |
![]() |
![]() |
![]() |
![]() |
| attributes long property path attributes |
![]() |
![]() |
![]() |
![]() |
| bake bevel bake |
![]() |
![]() |
![]() |
![]() |
| bake cage bake |
![]() |
![]() |
![]() |
![]() |
| bake from active camera flat bake |
![]() |
![]() |
![]() |
![]() |
| bake from active camera smooth bake |
![]() |
![]() |
![]() |
![]() |
| bake from multires displacement bake |
![]() |
![]() |
![]() |
![]() |
| bake from multires displacement use lowres bake |
![]() |
![]() |
![]() |
![]() |
| bake from multires normal bake |
![]() |
![]() |
![]() |
![]() |
| bake from multires vector displacement object bake |
![]() |
![]() |
![]() |
![]() |
| bake from multires vector displacement tangent bake |
![]() |
![]() |
![]() |
![]() |
| bake from selected bake |
![]() |
![]() |
![]() |
![]() |
| bake roughness bake |
![]() |
![]() |
![]() |
![]() |
| bake split faces bake |
![]() |
![]() |
![]() |
![]() |
| bake to color attribute bake |
![]() |
![]() |
![]() |
![]() |
| bake zspan watertight bake |
![]() |
![]() |
![]() |
![]() |
| diffuse bsdf |
![]() |
![]() |
![]() |
![]() |
| ggx low roughness bsdf |
![]() |
![]() |
![]() |
![]() |
| glass beckmann bsdf |
![]() |
![]() |
![]() |
![]() |
| glass ggx bsdf |
![]() |
![]() |
![]() |
![]() |
| glass multiggx tinted bsdf |
![]() |
![]() |
![]() |
![]() |
| glass sharp bsdf |
![]() |
![]() |
![]() |
![]() |
| glossy ashikhmin bsdf |
![]() |
![]() |
![]() |
![]() |
| glossy beckmann bsdf |
![]() |
![]() |
![]() |
![]() |
| glossy ggx bsdf |
![]() |
![]() |
![]() |
![]() |
| glossy multiscatter ggx bsdf |
![]() |
![]() |
![]() |
![]() |
| glossy roughness texture bsdf |
![]() |
![]() |
![]() |
![]() |
| glossy sharp bsdf |
![]() |
![]() |
![]() |
![]() |
| metallic beckmann physical bsdf |
![]() |
![]() |
![]() |
![]() |
| metallic ggx physical bsdf |
![]() |
![]() |
![]() |
![]() |
| metallic multiggx f82 bsdf |
![]() |
![]() |
![]() |
![]() |
| metallic multiggx physical bsdf |
![]() |
![]() |
![]() |
![]() |
| metallic thinfilm f82 bsdf |
![]() |
![]() |
![]() |
![]() |
| metallic thinfilm physical bsdf |
![]() |
![]() |
![]() |
![]() |
| ray portal bsdf |
![]() |
![]() |
![]() |
![]() |
| ray portal pass bsdf |
![]() |
![]() |
![]() |
![]() |
| refraction beckmann bsdf |
![]() |
![]() |
![]() |
![]() |
| refraction ggx bsdf |
![]() |
![]() |
![]() |
![]() |
| refraction sharp bsdf |
![]() |
![]() |
![]() |
![]() |
| refraction toggle bsdf |
![]() |
![]() |
![]() |
![]() |
| shader to rgb bsdf |
![]() |
![]() |
![]() |
![]() |
| specular bsdf |
![]() |
![]() |
![]() |
![]() |
| toon diffuse bsdf |
![]() |
![]() |
![]() |
![]() |
| toon glossy bsdf |
![]() |
![]() |
![]() |
![]() |
| translucent bsdf |
![]() |
![]() |
![]() |
![]() |
| transparency blended bsdf |
![]() |
![]() |
![]() |
![]() |
| transparency dithered bsdf |
![]() |
![]() |
![]() |
![]() |
| transparent bsdf |
![]() |
![]() |
![]() |
![]() |
| velvet bsdf |
![]() |
![]() |
![]() |
![]() |
| camera central cylindrical camera |
![]() |
![]() |
![]() |
![]() |
| camera depth of field camera |
![]() |
![]() |
![]() |
![]() |
| camera equiangular cubemap face camera |
![]() |
![]() |
![]() |
![]() |
| camera equirectangular camera |
![]() |
![]() |
![]() |
![]() |
| camera fisheye equidistant camera |
![]() |
![]() |
![]() |
![]() |
| camera fisheye equisolid camera |
![]() |
![]() |
![]() |
![]() |
| camera fisheye polynomial camera |
![]() |
![]() |
![]() |
![]() |
| camera mirror ball camera |
![]() |
![]() |
![]() |
![]() |
| camera ortho camera |
![]() |
![]() |
![]() |
![]() |
| camera ortho depth of field near clip camera |
![]() |
![]() |
![]() |
![]() |
| camera polygonal bokeh camera |
![]() |
![]() |
![]() |
![]() |
| camera stereo panoramic camera |
![]() |
![]() |
![]() |
![]() |
| camera stereo perspective camera |
![]() |
![]() |
![]() |
![]() |
| osl camera advanced camera |
![]() |
![]() |
![]() |
![]() |
| osl camera advanced manual dof camera |
![]() |
![]() |
![]() |
![]() |
| osl camera advanced manual dof 138188 camera |
![]() |
![]() |
![]() |
![]() |
| osl camera cubemap camera |
![]() |
![]() |
![]() |
![]() |
| osl camera cubemap auto derivatives camera |
![]() |
![]() |
![]() |
![]() |
| osl camera offset in volume camera |
![]() |
![]() |
![]() |
![]() |
| acescg blackbody colorspace |
![]() |
![]() |
![]() |
![]() |
| rec2020 lights colorspace |
![]() |
![]() |
![]() |
![]() |
| denoise dof mblur denoise |
![]() |
![]() |
![]() |
![]() |
| denoise hair denoise |
![]() |
![]() |
![]() |
![]() |
| denoise oidn adaptive sample count denoise |
![]() |
![]() |
![]() |
![]() |
| denoise oidn catcher matte denoise |
![]() |
![]() |
![]() |
![]() |
| denoise oidn catcher matte adaptive denoise |
![]() |
![]() |
![]() |
![]() |
| denoise oidn catcher matte with shadow denoise |
![]() |
![]() |
![]() |
![]() |
| denoise oidn catcher matte with shadow adaptive denoise |
![]() |
![]() |
![]() |
![]() |
| denoise oidn catcher pass denoise |
![]() |
![]() |
![]() |
![]() |
| denoise oidn catcher pass adaptive denoise |
![]() |
![]() |
![]() |
![]() |
| denoise passes denoise |
![]() |
![]() |
![]() |
![]() |
| denoise specular denoise |
![]() |
![]() |
![]() |
![]() |
| denoise sss denoise |
![]() |
![]() |
![]() |
![]() |
| denoise volume denoise |
![]() |
![]() |
![]() |
![]() |
| both displacement displacement |
![]() |
![]() |
![]() |
![]() |
| both displacement image displacement |
![]() |
![]() |
![]() |
![]() |
| bump glass displacement |
![]() |
![]() |
![]() |
![]() |
| bump glossy displacement |
![]() |
![]() |
![]() |
![]() |
| bump normal texture displacement |
![]() |
![]() |
![]() |
![]() |
| bump with displacement displacement |
![]() |
![]() |
![]() |
![]() |
| compare bump displacement |
![]() |
![]() |
![]() |
![]() |
| dicing camera displacement |
![]() |
![]() |
![]() |
![]() |
| object dicing displacement |
![]() |
![]() |
![]() |
![]() |
| offscreen dicing displacement |
![]() |
![]() |
![]() |
![]() |
| panorama dicing displacement |
![]() |
![]() |
![]() |
![]() |
| true displacement displacement |
![]() |
![]() |
![]() |
![]() |
| true displacement image displacement |
![]() |
![]() |
![]() |
![]() |
| true displacement scaled displacement |
![]() |
![]() |
![]() |
![]() |
| true displacement scaled shared displacement |
![]() |
![]() |
![]() |
![]() |
| vector displacement object displacement |
![]() |
![]() |
![]() |
![]() |
| vector displacement tangent displacement |
![]() |
![]() |
![]() |
![]() |
| grease pencil grease_pencil |
![]() |
![]() |
![]() |
![]() |
| grease pencil motion blur center grease_pencil |
![]() |
![]() |
![]() |
![]() |
| grease pencil motion blur end grease_pencil |
![]() |
![]() |
![]() |
![]() |
| grease pencil motion blur start grease_pencil |
![]() |
![]() |
![]() |
![]() |
| hair basemesh intercept hair |
![]() |
![]() |
![]() |
![]() |
| hair close up hair |
![]() |
![]() |
![]() |
![]() |
| hair info hair |
![]() |
![]() |
![]() |
![]() |
| hair linear close up hair |
![]() |
![]() |
![]() |
![]() |
| hair particle random hair |
![]() |
![]() |
![]() |
![]() |
| hair reflection hair |
![]() |
![]() |
![]() |
![]() |
| hair ribbon close up hair |
![]() |
![]() |
![]() |
![]() |
| hair transmission hair |
![]() |
![]() |
![]() |
![]() |
| microfacet hair orientation hair |
![]() |
![]() |
![]() |
![]() |
| principled hair absorptioncoefficient hair |
![]() |
![]() |
![]() |
![]() |
| principled hair melaninconcentration hair |
![]() |
![]() |
![]() |
![]() |
| transparent shadow hair hair |
![]() |
![]() |
![]() |
![]() |
| transparent shadow hair blur hair |
![]() |
![]() |
![]() |
![]() |
| image alpha blend osl image_colorspace |
![]() |
![]() |
![]() |
![]() |
| image alpha channel packed osl image_colorspace |
![]() |
![]() |
![]() |
![]() |
| image alpha ignore osl image_colorspace |
![]() |
![]() |
![]() |
![]() |
| image non color osl image_colorspace |
![]() |
![]() |
![]() |
![]() |
| image generated byte image_data_types |
![]() |
![]() |
![]() |
![]() |
| image generated float image_data_types |
![]() |
![]() |
![]() |
![]() |
| image missing image_data_types |
![]() |
![]() |
![]() |
![]() |
| image packed byte1 image_data_types |
![]() |
![]() |
![]() |
![]() |
| image packed byte1 16bit image_data_types |
![]() |
![]() |
![]() |
![]() |
| image packed byte3 image_data_types |
![]() |
![]() |
![]() |
![]() |
| image packed byte3 16bit image_data_types |
![]() |
![]() |
![]() |
![]() |
| image packed byte4 image_data_types |
![]() |
![]() |
![]() |
![]() |
| image packed byte4 16bit image_data_types |
![]() |
![]() |
![]() |
![]() |
| image packed float3 image_data_types |
![]() |
![]() |
![]() |
![]() |
| image packed float4 image_data_types |
![]() |
![]() |
![]() |
![]() |
| image packed half3 image_data_types |
![]() |
![]() |
![]() |
![]() |
| image packed half4 image_data_types |
![]() |
![]() |
![]() |
![]() |
| image mapping clip closest 1px image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping clip closest 1px osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping clip closest osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping clip cubic 1px image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping clip cubic 1px osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping clip cubic osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping clip linear 1px image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping clip linear 1px osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping clip linear osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping extend closest 1px image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping extend closest 1px osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping extend closest osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping extend cubic 1px image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping extend cubic 1px osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping extend cubic osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping extend linear 1px image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping extend linear 1px osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping extend linear osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping mirror closest osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping mirror cubic osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping mirror linear osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping repeat closest 1px image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping repeat closest 1px osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping repeat closest osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping repeat cubic 1px image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping repeat cubic 1px osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping repeat cubic osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping repeat linear 1px image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping repeat linear 1px osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping repeat linear osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping udim packed image_mapping |
![]() |
![]() |
![]() |
![]() |
| image mapping uvtile osl image_mapping |
![]() |
![]() |
![]() |
![]() |
| image texture limit byte1 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit byte1 16bit image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit byte3 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit byte3 16bit image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit byte4 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit byte4 16bit image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit float3 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit float4 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit generated byte image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit generated float image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit half3 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit half4 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit packed byte1 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit packed byte1 16bit image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit packed byte3 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit packed byte3 16bit image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit packed byte4 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit packed byte4 16bit image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit packed float3 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit packed float4 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit packed half3 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| image texture limit packed half4 image_texture_limit |
![]() |
![]() |
![]() |
![]() |
| ao approximate integrator |
![]() |
![]() |
![]() |
![]() |
| clamp both integrator |
![]() |
![]() |
![]() |
![]() |
| clamp direct integrator |
![]() |
![]() |
![]() |
![]() |
| clamp indirect integrator |
![]() |
![]() |
![]() |
![]() |
| complex shadow intersection integrator |
![]() |
![]() |
![]() |
![]() |
| light path diffuse depth integrator |
![]() |
![]() |
![]() |
![]() |
| light path glossy depth integrator |
![]() |
![]() |
![]() |
![]() |
| light path is camera ray integrator |
![]() |
![]() |
![]() |
![]() |
| light path is diffuse ray integrator |
![]() |
![]() |
![]() |
![]() |
| light path is glossy ray integrator |
![]() |
![]() |
![]() |
![]() |
| light path is reflection ray integrator |
![]() |
![]() |
![]() |
![]() |
| light path is shadow ray integrator |
![]() |
![]() |
![]() |
![]() |
| light path is singular ray integrator |
![]() |
![]() |
![]() |
![]() |
| light path is transmission ray integrator |
![]() |
![]() |
![]() |
![]() |
| light path is volume scatter ray integrator |
![]() |
![]() |
![]() |
![]() |
| light path portal depth integrator |
![]() |
![]() |
![]() |
![]() |
| light path ray depth integrator |
![]() |
![]() |
![]() |
![]() |
| light path ray length integrator |
![]() |
![]() |
![]() |
![]() |
| light path transmission depth integrator |
![]() |
![]() |
![]() |
![]() |
| light path transparent depth integrator |
![]() |
![]() |
![]() |
![]() |
| long distance precision integrator |
![]() |
![]() |
![]() |
![]() |
| ray offset integrator |
![]() |
![]() |
![]() |
![]() |
| sample subset integrator |
![]() |
![]() |
![]() |
![]() |
| shading offset integrator |
![]() |
![]() |
![]() |
![]() |
| shadow all max bounces integrator |
![]() |
![]() |
![]() |
![]() |
| transparent shadow integrator |
![]() |
![]() |
![]() |
![]() |
| transparent shadow limit 0 integrator |
![]() |
![]() |
![]() |
![]() |
| transparent shadow limit 1 integrator |
![]() |
![]() |
![]() |
![]() |
| transparent shadow limit 1024 integrator |
![]() |
![]() |
![]() |
![]() |
| transparent shadow limit 401 integrator |
![]() |
![]() |
![]() |
![]() |
| transparent spatial splits integrator |
![]() |
![]() |
![]() |
![]() |
| underwater caustics integrator |
![]() |
![]() |
![]() |
![]() |
| all light types light |
![]() |
![]() |
![]() |
![]() |
| all light types in volume light |
![]() |
![]() |
![]() |
![]() |
| area light light |
![]() |
![]() |
![]() |
![]() |
| area light uv light |
![]() |
![]() |
![]() |
![]() |
| cast shadow versioning light |
![]() |
![]() |
![]() |
![]() |
| distant light light |
![]() |
![]() |
![]() |
![]() |
| distant light with world volume light |
![]() |
![]() |
![]() |
![]() |
| ellipse light spread light |
![]() |
![]() |
![]() |
![]() |
| ies light light |
![]() |
![]() |
![]() |
![]() |
| instanced mesh lights light |
![]() |
![]() |
![]() |
![]() |
| light falloff light |
![]() |
![]() |
![]() |
![]() |
| light normalize light |
![]() |
![]() |
![]() |
![]() |
| light ray visibility light |
![]() |
![]() |
![]() |
![]() |
| light ray visibility light tree light |
![]() |
![]() |
![]() |
![]() |
| light spread light |
![]() |
![]() |
![]() |
![]() |
| light temperature light |
![]() |
![]() |
![]() |
![]() |
| light texture light |
![]() |
![]() |
![]() |
![]() |
| light tree bump map light |
![]() |
![]() |
![]() |
![]() |
| light tree bump map no correction light |
![]() |
![]() |
![]() |
![]() |
| light tree multi distant light |
![]() |
![]() |
![]() |
![]() |
| light tree node subtended angle light |
![]() |
![]() |
![]() |
![]() |
| lights below surface light |
![]() |
![]() |
![]() |
![]() |
| mesh light light |
![]() |
![]() |
![]() |
![]() |
| mesh light backface light |
![]() |
![]() |
![]() |
![]() |
| mesh light small light |
![]() |
![]() |
![]() |
![]() |
| multiple area lights light |
![]() |
![]() |
![]() |
![]() |
| multiple lights in volume light |
![]() |
![]() |
![]() |
![]() |
| multiple mesh lights light |
![]() |
![]() |
![]() |
![]() |
| point light light |
![]() |
![]() |
![]() |
![]() |
| portal light |
![]() |
![]() |
![]() |
![]() |
| soft sphere light light |
![]() |
![]() |
![]() |
![]() |
| sphere light light |
![]() |
![]() |
![]() |
![]() |
| sphere spot light light |
![]() |
![]() |
![]() |
![]() |
| spot light light |
![]() |
![]() |
![]() |
![]() |
| spot light adaptive split light |
![]() |
![]() |
![]() |
![]() |
| translucent inside outside light |
![]() |
![]() |
![]() |
![]() |
| triangle light sampling light |
![]() |
![]() |
![]() |
![]() |
| varying brightness light |
![]() |
![]() |
![]() |
![]() |
| volume zero angle distant light light |
![]() |
![]() |
![]() |
![]() |
| world light light |
![]() |
![]() |
![]() |
![]() |
| light group background light_group |
![]() |
![]() |
![]() |
![]() |
| light group simple light_group |
![]() |
![]() |
![]() |
![]() |
| light group two groups light_group |
![]() |
![]() |
![]() |
![]() |
| light link distant multi tree light_linking |
![]() |
![]() |
![]() |
![]() |
| light link distant tree light_linking |
![]() |
![]() |
![]() |
![]() |
| light link exclude light_linking |
![]() |
![]() |
![]() |
![]() |
| light link hidden light_linking |
![]() |
![]() |
![]() |
![]() |
| light link instanced receiver light_linking |
![]() |
![]() |
![]() |
![]() |
| light link mesh tree light_linking |
![]() |
![]() |
![]() |
![]() |
| light link simple light_linking |
![]() |
![]() |
![]() |
![]() |
| light link simple tree light_linking |
![]() |
![]() |
![]() |
![]() |
| light link single light light_linking |
![]() |
![]() |
![]() |
![]() |
| light link surface in volume light_linking |
![]() |
![]() |
![]() |
![]() |
| light link volume light_linking |
![]() |
![]() |
![]() |
![]() |
| link link share bit trail light_linking |
![]() |
![]() |
![]() |
![]() |
| shadow link blocked light_linking |
![]() |
![]() |
![]() |
![]() |
| shadow link blocked distant light_linking |
![]() |
![]() |
![]() |
![]() |
| shadow link clamp light_linking |
![]() |
![]() |
![]() |
![]() |
| shadow link distant light_linking |
![]() |
![]() |
![]() |
![]() |
| shadow link glossy light_linking |
![]() |
![]() |
![]() |
![]() |
| shadow link hidden light_linking |
![]() |
![]() |
![]() |
![]() |
| shadow link mesh light_linking |
![]() |
![]() |
![]() |
![]() |
| shadow link multiple lights light_linking |
![]() |
![]() |
![]() |
![]() |
| shadow link simple light_linking |
![]() |
![]() |
![]() |
![]() |
| shadow link simple 3D curve light_linking |
![]() |
![]() |
![]() |
![]() |
| shadow link simple point cloud light_linking |
![]() |
![]() |
![]() |
![]() |
| shadow link simple ribbon curve light_linking |
![]() |
![]() |
![]() |
![]() |
| shadow link subsurface light_linking |
![]() |
![]() |
![]() |
![]() |
| shadow link transparency light_linking |
![]() |
![]() |
![]() |
![]() |
| shadow link volume light_linking |
![]() |
![]() |
![]() |
![]() |
| adaptive subdivision geometry features mesh |
![]() |
![]() |
![]() |
![]() |
| autosmooth custom normals mesh |
![]() |
![]() |
![]() |
![]() |
| autosmooth simple mesh |
![]() |
![]() |
![]() |
![]() |
| autosmooth subdmesh catmull mesh |
![]() |
![]() |
![]() |
![]() |
| autosmooth subdmesh linear mesh |
![]() |
![]() |
![]() |
![]() |
| backface culling mesh |
![]() |
![]() |
![]() |
![]() |
| bvh8 close proximity visibility mesh |
![]() |
![]() |
![]() |
![]() |
| culling mesh |
![]() |
![]() |
![]() |
![]() |
| curve modifier mesh |
![]() |
![]() |
![]() |
![]() |
| double instance transformation mesh |
![]() |
![]() |
![]() |
![]() |
| edit mode mesh |
![]() |
![]() |
![]() |
![]() |
| normal types mesh |
![]() |
![]() |
![]() |
![]() |
| normal types motion mesh |
![]() |
![]() |
![]() |
![]() |
| pointiness mesh |
![]() |
![]() |
![]() |
![]() |
| pointiness autosplit mesh |
![]() |
![]() |
![]() |
![]() |
| pointiness split faces mesh |
![]() |
![]() |
![]() |
![]() |
| shadow terminator mesh |
![]() |
![]() |
![]() |
![]() |
| shadow terminator metal mesh |
![]() |
![]() |
![]() |
![]() |
| tangent attribute mesh |
![]() |
![]() |
![]() |
![]() |
| tangent missing uv mesh |
![]() |
![]() |
![]() |
![]() |
| tangent no uv mesh |
![]() |
![]() |
![]() |
![]() |
| tangent render uv mesh |
![]() |
![]() |
![]() |
![]() |
| tangent specific uv other mesh |
![]() |
![]() |
![]() |
![]() |
| tangent specific uv render mesh |
![]() |
![]() |
![]() |
![]() |
| tangent triangles mesh |
![]() |
![]() |
![]() |
![]() |
| texture space bezier mesh |
![]() |
![]() |
![]() |
![]() |
| texture space bezier auto mesh |
![]() |
![]() |
![]() |
![]() |
| texture space font mesh |
![]() |
![]() |
![]() |
![]() |
| texture space font auto mesh |
![]() |
![]() |
![]() |
![]() |
| texture space mesh modifier mesh |
![]() |
![]() |
![]() |
![]() |
| texture space nurbs mesh |
![]() |
![]() |
![]() |
![]() |
| texture space nurbs auto mesh |
![]() |
![]() |
![]() |
![]() |
| visibility instances mesh |
![]() |
![]() |
![]() |
![]() |
| watertight mesh |
![]() |
![]() |
![]() |
![]() |
| watertight orig mesh |
![]() |
![]() |
![]() |
![]() |
| bvh steps curve segments 0 motion_blur |
![]() |
![]() |
![]() |
![]() |
| bvh steps curve segments 3 motion_blur |
![]() |
![]() |
![]() |
![]() |
| bvh steps line segments 0 motion_blur |
![]() |
![]() |
![]() |
![]() |
| bvh steps line segments 3 motion_blur |
![]() |
![]() |
![]() |
![]() |
| camera zoom blur perspective motion_blur |
![]() |
![]() |
![]() |
![]() |
| curve motion blur motion_blur |
![]() |
![]() |
![]() |
![]() |
| fluid motion blur motion_blur |
![]() |
![]() |
![]() |
![]() |
| fluid motion blur disabled motion_blur |
![]() |
![]() |
![]() |
![]() |
| large combined motion motion_blur |
![]() |
![]() |
![]() |
![]() |
| mblur deform autosmooth motion_blur |
![]() |
![]() |
![]() |
![]() |
| mblur deform simple motion_blur |
![]() |
![]() |
![]() |
![]() |
| multi step motion blur motion_blur |
![]() |
![]() |
![]() |
![]() |
| multi step velocity motion blur motion_blur |
![]() |
![]() |
![]() |
![]() |
| rolling shutter motion_blur |
![]() |
![]() |
![]() |
![]() |
| scale motion blur motion_blur |
![]() |
![]() |
![]() |
![]() |
| shutter curve default motion_blur |
![]() |
![]() |
![]() |
![]() |
| shutter curve triangle motion_blur |
![]() |
![]() |
![]() |
![]() |
| shutter moving camera center motion_blur |
![]() |
![]() |
![]() |
![]() |
| shutter moving camera end motion_blur |
![]() |
![]() |
![]() |
![]() |
| shutter moving camera start motion_blur |
![]() |
![]() |
![]() |
![]() |
| shutter moving object center motion_blur |
![]() |
![]() |
![]() |
![]() |
| shutter moving object end motion_blur |
![]() |
![]() |
![]() |
![]() |
| shutter moving object start motion_blur |
![]() |
![]() |
![]() |
![]() |
| subd motion blur motion_blur |
![]() |
![]() |
![]() |
![]() |
| closures node_inlining |
![]() |
![]() |
![]() |
![]() |
| dangling-links node_inlining |
![]() |
![]() |
![]() |
![]() |
| menu socket node_inlining |
![]() |
![]() |
![]() |
![]() |
| repeat zones node_inlining |
![]() |
![]() |
![]() |
![]() |
| fire openvdb |
![]() |
![]() |
![]() |
![]() |
| openvdb overlap openvdb |
![]() |
![]() |
![]() |
![]() |
| openvdb smoke openvdb |
![]() |
![]() |
![]() |
![]() |
| openvdb voxel close up openvdb |
![]() |
![]() |
![]() |
![]() |
| principled blackbody openvdb |
![]() |
![]() |
![]() |
![]() |
| principled smoke openvdb |
![]() |
![]() |
![]() |
![]() |
| smoke openvdb |
![]() |
![]() |
![]() |
![]() |
| smoke color openvdb |
![]() |
![]() |
![]() |
![]() |
| smoke fire openvdb |
![]() |
![]() |
![]() |
![]() |
| osl burley diffuse osl |
![]() |
![]() |
![]() |
![]() |
| osl ramp closures osl |
![]() |
![]() |
![]() |
![]() |
| osl trace shader osl |
![]() |
![]() |
![]() |
![]() |
| osl volume shader osl |
![]() |
![]() |
![]() |
![]() |
| point info pointcloud |
![]() |
![]() |
![]() |
![]() |
| points pointcloud |
![]() |
![]() |
![]() |
![]() |
| points emission pointcloud |
![]() |
![]() |
![]() |
![]() |
| points motion pointcloud |
![]() |
![]() |
![]() |
![]() |
| points transparent pointcloud |
![]() |
![]() |
![]() |
![]() |
| points volume pointcloud |
![]() |
![]() |
![]() |
![]() |
| principled bsdf coat principled_bsdf |
![]() |
![]() |
![]() |
![]() |
| principled bsdf coat zero weight principled_bsdf |
![]() |
![]() |
![]() |
![]() |
| principled bsdf default principled_bsdf |
![]() |
![]() |
![]() |
![]() |
| principled bsdf emission principled_bsdf |
![]() |
![]() |
![]() |
![]() |
| principled bsdf emission alpha principled_bsdf |
![]() |
![]() |
![]() |
![]() |
| principled bsdf metallic principled_bsdf |
![]() |
![]() |
![]() |
![]() |
| principled bsdf sheen principled_bsdf |
![]() |
![]() |
![]() |
![]() |
| principled bsdf specular principled_bsdf |
![]() |
![]() |
![]() |
![]() |
| principled bsdf subsurface principled_bsdf |
![]() |
![]() |
![]() |
![]() |
| principled bsdf thinfilm metallic principled_bsdf |
![]() |
![]() |
![]() |
![]() |
| principled bsdf thinfilm reflection principled_bsdf |
![]() |
![]() |
![]() |
![]() |
| principled bsdf thinfilm transmission principled_bsdf |
![]() |
![]() |
![]() |
![]() |
| principled bsdf transmission principled_bsdf |
![]() |
![]() |
![]() |
![]() |
| freestyle render_layer |
![]() |
![]() |
![]() |
![]() |
| freestyle stroke material render_layer |
![]() |
![]() |
![]() |
![]() |
| radial tiling render render_layer |
![]() |
![]() |
![]() |
![]() |
| rlayer flags 01 render_layer |
![]() |
![]() |
![]() |
![]() |
| rlayer flags 02 render_layer |
![]() |
![]() |
![]() |
![]() |
| rlayer flags 03 render_layer |
![]() |
![]() |
![]() |
![]() |
| rlayer flags 04 render_layer |
![]() |
![]() |
![]() |
![]() |
| shadow catcher ao pass render_layer |
![]() |
![]() |
![]() |
![]() |
| big plane 43865 reports |
![]() |
![]() |
![]() |
![]() |
| big quad 50452 reports |
![]() |
![]() |
![]() |
![]() |
| big triangles 50164 reports |
![]() |
![]() |
![]() |
![]() |
| displace voronoi 44895 reports |
![]() |
![]() |
![]() |
![]() |
| explode mod1 50535 reports |
![]() |
![]() |
![]() |
![]() |
| explode mod2 50535 reports |
![]() |
![]() |
![]() |
![]() |
| filter glossy refraction 45609 reports |
![]() |
![]() |
![]() |
![]() |
| glass mix 40964 reports |
![]() |
![]() |
![]() |
![]() |
| hair particles1 50634 reports |
![]() |
![]() |
![]() |
![]() |
| hair particles2 50634 reports |
![]() |
![]() |
![]() |
![]() |
| light zero strenght 48790 reports |
![]() |
![]() |
![]() |
![]() |
| many unique shaders 144713 reports |
![]() |
![]() |
![]() |
![]() |
| mblur disabled 43156 reports |
![]() |
![]() |
![]() |
![]() |
| multires bvh slow 50655 reports |
![]() |
![]() |
![]() |
![]() |
| principled bsdf bevel emission 137420 reports |
![]() |
![]() |
![]() |
![]() |
| principled mix 53600 reports |
![]() |
![]() |
![]() |
![]() |
| ray type 48645 reports |
![]() |
![]() |
![]() |
![]() |
| smoke adaptive domain 39804 reports |
![]() |
![]() |
![]() |
![]() |
| sobol uniform 41143 reports |
![]() |
![]() |
![]() |
![]() |
| split normals 50718 reports |
![]() |
![]() |
![]() |
![]() |
| sss and volume 39823 reports |
![]() |
![]() |
![]() |
![]() |
| sss glowing 149904 reports |
![]() |
![]() |
![]() |
![]() |
| sss spatial splits 48860 reports |
![]() |
![]() |
![]() |
![]() |
| sss spatial splits mblur 48860 reports |
![]() |
![]() |
![]() |
![]() |
| transparent curves 50533 reports |
![]() |
![]() |
![]() |
![]() |
| vector blur hair1 42475 reports |
![]() |
![]() |
![]() |
![]() |
| vector blur hair2 42475 reports |
![]() |
![]() |
![]() |
![]() |
| volume overlap2 53854 reports |
![]() |
![]() |
![]() |
![]() |
| volume overlap emission 46108 reports |
![]() |
![]() |
![]() |
![]() |
| volume shadow 48346 reports |
![]() |
![]() |
![]() |
![]() |
| world mis 45227 reports |
![]() |
![]() |
![]() |
![]() |
| ambient occlusion shader |
![]() |
![]() |
![]() |
![]() |
| ambient occlusion only local shader |
![]() |
![]() |
![]() |
![]() |
| bevel shader |
![]() |
![]() |
![]() |
![]() |
| bevel mblur shader |
![]() |
![]() |
![]() |
![]() |
| blackbody shader |
![]() |
![]() |
![]() |
![]() |
| camera data distance shader |
![]() |
![]() |
![]() |
![]() |
| camera data vector shader |
![]() |
![]() |
![]() |
![]() |
| constant fold shader |
![]() |
![]() |
![]() |
![]() |
| custom normal map shader |
![]() |
![]() |
![]() |
![]() |
| diffuse normal map shader |
![]() |
![]() |
![]() |
![]() |
| emission shader |
![]() |
![]() |
![]() |
![]() |
| float math shader |
![]() |
![]() |
![]() |
![]() |
| fresnel layer weight shader |
![]() |
![]() |
![]() |
![]() |
| glossy normal map shader |
![]() |
![]() |
![]() |
![]() |
| holdout shader |
![]() |
![]() |
![]() |
![]() |
| hsv shader |
![]() |
![]() |
![]() |
![]() |
| invert shader |
![]() |
![]() |
![]() |
![]() |
| mix color shader |
![]() |
![]() |
![]() |
![]() |
| node group color shader |
![]() |
![]() |
![]() |
![]() |
| node group float shader |
![]() |
![]() |
![]() |
![]() |
| node group vector shader |
![]() |
![]() |
![]() |
![]() |
| normal shader |
![]() |
![]() |
![]() |
![]() |
| normal mapping light leak shader |
![]() |
![]() |
![]() |
![]() |
| object info shader |
![]() |
![]() |
![]() |
![]() |
| rgb curves input 0.5 shader |
![]() |
![]() |
![]() |
![]() |
| rgb curves input 1.2 shader |
![]() |
![]() |
![]() |
![]() |
| rgb curves input 2.0 extrapolate shader |
![]() |
![]() |
![]() |
![]() |
| rgb curves input neg 0.5 shader |
![]() |
![]() |
![]() |
![]() |
| rgb curves input neg 1.2 shader |
![]() |
![]() |
![]() |
![]() |
| rgb curves input neg 2.0 extrapolate shader |
![]() |
![]() |
![]() |
![]() |
| tex voronoi shader |
![]() |
![]() |
![]() |
![]() |
| texture coordinate camera shader |
![]() |
![]() |
![]() |
![]() |
| texture coordinate generated shader |
![]() |
![]() |
![]() |
![]() |
| texture coordinate normal shader |
![]() |
![]() |
![]() |
![]() |
| texture coordinate object shader |
![]() |
![]() |
![]() |
![]() |
| texture coordinate object with reference shader |
![]() |
![]() |
![]() |
![]() |
| texture coordinate reflection shader |
![]() |
![]() |
![]() |
![]() |
| texture coordinate uv shader |
![]() |
![]() |
![]() |
![]() |
| texture coordinate window shader |
![]() |
![]() |
![]() |
![]() |
| vector math shader |
![]() |
![]() |
![]() |
![]() |
| wavelength shader |
![]() |
![]() |
![]() |
![]() |
| shadow filter shadow |
![]() |
![]() |
![]() |
![]() |
| shadow catcher cornell box instanced shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| shadow catcher cornell box real shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| shadow catcher pt fully transparent shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| shadow catcher pt simple shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| shadow catcher pt simple semi transparent surface shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| shadow catcher pt simple transparent film shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| shadow catcher pt simple transparent mix surface shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| shadow catcher pt simple transparent mix surface film shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| shadow catcher pt transparent lamp only 0.2 shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| shadow catcher pt transparent lamp only 0.8 shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| shadow catcher pt transparent lamp only 1.0 shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| shadow catcher pt volume shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| shadow catcher pt volume dense shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| shadow catcher pt volume sparse shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| shadow catcher world shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| transparent glass shadow_catcher |
![]() |
![]() |
![]() |
![]() |
| sss concave clamp sss |
![]() |
![]() |
![]() |
![]() |
| sss diffuse mix clamp sss |
![]() |
![]() |
![]() |
![]() |
| sss hair sss |
![]() |
![]() |
![]() |
![]() |
| sss reflection clamp sss |
![]() |
![]() |
![]() |
![]() |
| subsurface base color mix sss |
![]() |
![]() |
![]() |
![]() |
| subsurface behind glass sss |
![]() |
![]() |
![]() |
![]() |
| subsurface burley sss |
![]() |
![]() |
![]() |
![]() |
| subsurface cubic sss |
![]() |
![]() |
![]() |
![]() |
| subsurface gaussian sss |
![]() |
![]() |
![]() |
![]() |
| subsurface mix sss |
![]() |
![]() |
![]() |
![]() |
| subsurface random walk sss |
![]() |
![]() |
![]() |
![]() |
| subsurface random walk thin sss |
![]() |
![]() |
![]() |
![]() |
| subsurface small radius sss |
![]() |
![]() |
![]() |
![]() |
| subsurface thicknes sss |
![]() |
![]() |
![]() |
![]() |
| brick texture |
![]() |
![]() |
![]() |
![]() |
| checker texture |
![]() |
![]() |
![]() |
![]() |
| environment equiangular texture |
![]() |
![]() |
![]() |
![]() |
| environment mirror ball texture |
![]() |
![]() |
![]() |
![]() |
| garbor texture |
![]() |
![]() |
![]() |
![]() |
| gradient texture |
![]() |
![]() |
![]() |
![]() |
| image texture |
![]() |
![]() |
![]() |
![]() |
| magic texture |
![]() |
![]() |
![]() |
![]() |
| musgrave fbm 36 texture |
![]() |
![]() |
![]() |
![]() |
| musgrave hetero terrain 36 texture |
![]() |
![]() |
![]() |
![]() |
| musgrave hybrid multifractal 36 texture |
![]() |
![]() |
![]() |
![]() |
| musgrave multifractal 36 texture |
![]() |
![]() |
![]() |
![]() |
| musgrave ridged multifractal 36 texture |
![]() |
![]() |
![]() |
![]() |
| noise texture |
![]() |
![]() |
![]() |
![]() |
| noise lacunarity texture |
![]() |
![]() |
![]() |
![]() |
| sky hosek wilkie texture |
![]() |
![]() |
![]() |
![]() |
| sky multiple decreased disc increased air aerosols texture |
![]() |
![]() |
![]() |
![]() |
| sky multiple default texture |
![]() |
![]() |
![]() |
![]() |
| sky multiple increased disc ozone texture |
![]() |
![]() |
![]() |
![]() |
| sky multiple no disc high altitude texture |
![]() |
![]() |
![]() |
![]() |
| sky preetham texture |
![]() |
![]() |
![]() |
![]() |
| sky single decreased disc increased air aerosols texture |
![]() |
![]() |
![]() |
![]() |
| sky single default texture |
![]() |
![]() |
![]() |
![]() |
| sky single increased disc ozone texture |
![]() |
![]() |
![]() |
![]() |
| sky single no disc high altitude texture |
![]() |
![]() |
![]() |
![]() |
| voronoi distace to edge texture |
![]() |
![]() |
![]() |
![]() |
| voronoi distace to edge fractal texture |
![]() |
![]() |
![]() |
![]() |
| voronoi f1 texture |
![]() |
![]() |
![]() |
![]() |
| voronoi f1 fractal texture |
![]() |
![]() |
![]() |
![]() |
| voronoi f2 texture |
![]() |
![]() |
![]() |
![]() |
| voronoi f2 fractal texture |
![]() |
![]() |
![]() |
![]() |
| voronoi n sphere radius texture |
![]() |
![]() |
![]() |
![]() |
| voronoi smooth f1 texture |
![]() |
![]() |
![]() |
![]() |
| voronoi smooth f1 fractal texture |
![]() |
![]() |
![]() |
![]() |
| wave bands saw texture |
![]() |
![]() |
![]() |
![]() |
| wave bands sine texture |
![]() |
![]() |
![]() |
![]() |
| wave bands triangle texture |
![]() |
![]() |
![]() |
![]() |
| wave rings saw texture |
![]() |
![]() |
![]() |
![]() |
| wave rings sine texture |
![]() |
![]() |
![]() |
![]() |
| wave rings triangle texture |
![]() |
![]() |
![]() |
![]() |
| white noise 1spp texture |
![]() |
![]() |
![]() |
![]() |
| white noise 256spp texture |
![]() |
![]() |
![]() |
![]() |
| camera in volume camera and volume volume |
![]() |
![]() |
![]() |
![]() |
| camera in volume camera only volume |
![]() |
![]() |
![]() |
![]() |
| camera in volume nested volume |
![]() |
![]() |
![]() |
![]() |
| camera in volume simple volume |
![]() |
![]() |
![]() |
![]() |
| implicit volume volume |
![]() |
![]() |
![]() |
![]() |
| overlapping different anisotropy volume |
![]() |
![]() |
![]() |
![]() |
| overlapping octrees volume |
![]() |
![]() |
![]() |
![]() |
| principled absorption volume |
![]() |
![]() |
![]() |
![]() |
| principled bsdf interior volume |
![]() |
![]() |
![]() |
![]() |
| volume absobtion volume |
![]() |
![]() |
![]() |
![]() |
| volume deep stack volume |
![]() |
![]() |
![]() |
![]() |
| volume edge fireflies volume |
![]() |
![]() |
![]() |
![]() |
| volume instance volume |
![]() |
![]() |
![]() |
![]() |
| volume light path volume |
![]() |
![]() |
![]() |
![]() |
| volume output absorption volume |
![]() |
![]() |
![]() |
![]() |
| volume output mix volume volume |
![]() |
![]() |
![]() |
![]() |
| volume output scatter volume |
![]() |
![]() |
![]() |
![]() |
| volume output surface volume |
![]() |
![]() |
![]() |
![]() |
| volume overlap volume |
![]() |
![]() |
![]() |
![]() |
| volume scatter volume |
![]() |
![]() |
![]() |
![]() |
| volume scatter albedo volume |
![]() |
![]() |
![]() |
![]() |
| volume scatter draine volume |
![]() |
![]() |
![]() |
![]() |
| volume scatter fournier-forand volume |
![]() |
![]() |
![]() |
![]() |
| volume scatter mie volume |
![]() |
![]() |
![]() |
![]() |
| volume scatter mie small particles volume |
![]() |
![]() |
![]() |
![]() |
| volume scatter rayleigh volume |
![]() |
![]() |
![]() |
![]() |
| volume step offset volume |
![]() |
![]() |
![]() |
![]() |
| volume transparent shadow volume |
![]() |
![]() |
![]() |
![]() |
| volume two shaders volume |
![]() |
![]() |
![]() |
![]() |
| volume zero extinction channel volume |
![]() |
![]() |
![]() |
![]() |
| world volume volume |
![]() |
![]() |
![]() |
![]() |