Name | Eevee Next vulkan | Eevee_Next opengl |
---|---|---|
anisotropic ashikhmin bsdf CRASH |
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anisotropic ashikhmin rough bsdf CRASH |
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anisotropic beckmann bsdf CRASH |
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anisotropic beckmann rough bsdf CRASH |
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anisotropic ggx bsdf CRASH |
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anisotropic ggx rough bsdf CRASH |
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diffuse bsdf CRASH |
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glass beckmann bsdf CRASH |
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glass beckmann rough bsdf CRASH |
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glass ggx bsdf CRASH |
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glass ggx rough bsdf CRASH |
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glass multiggx tinted bsdf CRASH |
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glass sharp bsdf CRASH |
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glossy ashikhmin bsdf CRASH |
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glossy ashikhmin rough bsdf CRASH |
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glossy beckmann bsdf CRASH |
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glossy beckmann rough bsdf CRASH |
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glossy ggx bsdf CRASH |
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glossy ggx rough bsdf CRASH |
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glossy ggx smooth bsdf CRASH |
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glossy multiscatter ggx bsdf CRASH |
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glossy multiscatter ggx rough bsdf CRASH |
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glossy roughness texture bsdf CRASH |
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glossy sharp bsdf CRASH |
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metallic beckmann physical bsdf CRASH |
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metallic ggx physical bsdf CRASH |
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metallic multiggx f82 bsdf CRASH |
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metallic multiggx physical bsdf CRASH |
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ray portal bsdf CRASH |
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ray portal pass bsdf CRASH |
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refraction beckmann bsdf CRASH |
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refraction beckmann rough bsdf CRASH |
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refraction ggx bsdf CRASH |
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refraction ggx rough bsdf CRASH |
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refraction sharp bsdf CRASH |
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toon diffuse bsdf CRASH |
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toon glossy bsdf CRASH |
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translucent bsdf CRASH |
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transparent bsdf CRASH |
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velvet bsdf CRASH |
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camera depth of field camera CRASH |
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camera equiangular cubemap face camera CRASH |
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camera equirectangular camera CRASH |
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camera fisheye equidistant camera CRASH |
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camera fisheye equisolid camera CRASH |
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camera fisheye polynomial camera CRASH |
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camera mirror ball camera CRASH |
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camera ortho camera CRASH |
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both displacement displacement CRASH |
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bump glass displacement CRASH |
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bump glossy displacement CRASH |
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bump with displacement displacement CRASH |
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compare bump displacement CRASH |
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dicing camera displacement CRASH |
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offscreen dicing displacement CRASH |
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panorama dicing displacement CRASH |
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true displacement displacement CRASH |
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true displacement image displacement CRASH |
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true displacement scaled displacement CRASH |
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true displacement scaled shared displacement CRASH |
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vector displacement object displacement CRASH |
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vector displacement tangent displacement CRASH |
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grease pencil grease_pencil CRASH |
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hair basemesh intercept hair CRASH |
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hair close up hair CRASH |
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hair geom reflection hair CRASH |
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hair geom transmission hair CRASH |
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hair instancer uv hair CRASH |
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hair length info hair CRASH |
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hair particle random hair CRASH |
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hair reflection hair CRASH |
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hair ribbon close up hair CRASH |
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hair transmission hair CRASH |
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microfacet hair orientation hair CRASH |
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principled hair absorptioncoefficient hair CRASH |
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principled hair directcoloring hair CRASH |
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principled hair melaninconcentration hair CRASH |
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transparent shadow hair hair CRASH |
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transparent shadow hair blur hair CRASH |
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image alpha blend image_colorspace CRASH |
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image alpha blend osl image_colorspace CRASH |
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image alpha channel packed image_colorspace CRASH |
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image alpha channel packed osl image_colorspace CRASH |
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image alpha ignore image_colorspace CRASH |
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image alpha ignore osl image_colorspace CRASH |
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image log image_colorspace CRASH |
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image log osl image_colorspace CRASH |
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image non color image_colorspace CRASH |
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image non color osl image_colorspace CRASH |
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image byte1 image_data_types CRASH |
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image byte1 16bit image_data_types CRASH |
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image byte3 image_data_types CRASH |
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image byte3 16bit image_data_types CRASH |
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image byte4 image_data_types CRASH |
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image byte4 16bit image_data_types CRASH |
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image float3 image_data_types CRASH |
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image float4 image_data_types CRASH |
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image generated byte image_data_types CRASH |
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image generated float image_data_types CRASH |
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image half3 image_data_types CRASH |
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image half4 image_data_types CRASH |
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image missing image_data_types CRASH |
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image packed byte1 image_data_types CRASH |
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image packed byte1 16bit image_data_types CRASH |
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image packed byte3 image_data_types CRASH |
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image packed byte3 16bit image_data_types CRASH |
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image packed byte4 image_data_types CRASH |
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image packed byte4 16bit image_data_types CRASH |
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image packed float3 image_data_types CRASH |
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image packed float4 image_data_types CRASH |
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image packed half3 image_data_types CRASH |
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image packed half4 image_data_types CRASH |
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image mapping clip closest image_mapping CRASH |
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image mapping clip closest 1px image_mapping CRASH |
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image mapping clip closest 1px osl image_mapping CRASH |
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image mapping clip closest osl image_mapping CRASH |
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image mapping clip cubic image_mapping CRASH |
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image mapping clip cubic 1px image_mapping CRASH |
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image mapping clip cubic 1px osl image_mapping CRASH |
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image mapping clip cubic osl image_mapping CRASH |
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image mapping clip linear image_mapping CRASH |
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image mapping clip linear 1px image_mapping CRASH |
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image mapping clip linear 1px osl image_mapping CRASH |
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image mapping clip linear osl image_mapping CRASH |
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image mapping extend closest image_mapping CRASH |
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image mapping extend closest 1px image_mapping CRASH |
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image mapping extend closest 1px osl image_mapping CRASH |
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image mapping extend closest osl image_mapping CRASH |
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image mapping extend cubic image_mapping CRASH |
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image mapping extend cubic 1px image_mapping CRASH |
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image mapping extend cubic 1px osl image_mapping CRASH |
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image mapping extend cubic osl image_mapping CRASH |
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image mapping extend linear image_mapping CRASH |
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image mapping extend linear 1px image_mapping CRASH |
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image mapping extend linear 1px osl image_mapping CRASH |
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image mapping extend linear osl image_mapping CRASH |
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image mapping mirror closest image_mapping CRASH |
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image mapping mirror closest osl image_mapping CRASH |
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image mapping mirror cubic image_mapping CRASH |
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image mapping mirror cubic osl image_mapping CRASH |
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image mapping mirror linear image_mapping CRASH |
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image mapping mirror linear osl image_mapping CRASH |
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image mapping repeat closest image_mapping CRASH |
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image mapping repeat closest 1px image_mapping CRASH |
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image mapping repeat closest 1px osl image_mapping CRASH |
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image mapping repeat closest osl image_mapping CRASH |
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image mapping repeat cubic image_mapping CRASH |
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image mapping repeat cubic 1px image_mapping CRASH |
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image mapping repeat cubic 1px osl image_mapping CRASH |
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image mapping repeat cubic osl image_mapping CRASH |
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image mapping repeat linear image_mapping CRASH |
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image mapping repeat linear 1px image_mapping CRASH |
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image mapping repeat linear 1px osl image_mapping CRASH |
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image mapping repeat linear osl image_mapping CRASH |
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image mapping udim image_mapping CRASH |
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image mapping udim packed image_mapping CRASH |
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image mapping uvtile osl image_mapping CRASH |
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image texture limit byte1 image_texture_limit CRASH |
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image texture limit byte1 16bit image_texture_limit CRASH |
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image texture limit byte3 image_texture_limit CRASH |
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image texture limit byte3 16bit image_texture_limit CRASH |
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image texture limit byte4 image_texture_limit CRASH |
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image texture limit byte4 16bit image_texture_limit CRASH |
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image texture limit float3 image_texture_limit CRASH |
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image texture limit float4 image_texture_limit CRASH |
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image texture limit generated byte image_texture_limit CRASH |
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image texture limit generated float image_texture_limit CRASH |
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image texture limit half3 image_texture_limit CRASH |
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image texture limit half4 image_texture_limit CRASH |
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image texture limit packed byte1 image_texture_limit CRASH |
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image texture limit packed byte1 16bit image_texture_limit CRASH |
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image texture limit packed byte3 image_texture_limit CRASH |
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image texture limit packed byte3 16bit image_texture_limit CRASH |
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image texture limit packed byte4 image_texture_limit CRASH |
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image texture limit packed byte4 16bit image_texture_limit CRASH |
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image texture limit packed float3 image_texture_limit CRASH |
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image texture limit packed float4 image_texture_limit CRASH |
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image texture limit packed half3 image_texture_limit CRASH |
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image texture limit packed half4 image_texture_limit CRASH |
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ao approximate integrator CRASH |
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clamp both integrator CRASH |
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clamp direct integrator CRASH |
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clamp indirect integrator CRASH |
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ray offset integrator CRASH |
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resumable render integrator CRASH |
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shadow all max bounces integrator CRASH |
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transparent shadow integrator CRASH |
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underwater caustics integrator CRASH |
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all light types light CRASH |
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all light types in volume light CRASH |
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area light light CRASH |
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area light uv light CRASH |
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cast shadow versioning light CRASH |
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distant light light CRASH |
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ellipse light spread light CRASH |
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ies light light CRASH |
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instanced mesh lights light CRASH |
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light spread light CRASH |
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light texture light CRASH |
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light tree bump map light CRASH |
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light tree bump map no correction light CRASH |
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light tree multi distant light CRASH |
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light tree node subtended angle light CRASH |
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lights below surface light CRASH |
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mesh light light CRASH |
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mesh light backface light CRASH |
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mesh light small light CRASH |
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multiple area lights light CRASH |
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multiple lights in volume light CRASH |
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multiple mesh lights light CRASH |
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point light light CRASH |
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portal light CRASH |
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sphere light light CRASH |
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spot light light CRASH |
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spot light adaptive split light CRASH |
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translucent inside outside light CRASH |
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varying brightness light CRASH |
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light link distant multi tree light_linking CRASH |
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light link distant tree light_linking CRASH |
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light link exclude light_linking CRASH |
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light link hidden light_linking CRASH |
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light link instanced receiver light_linking CRASH |
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light link mesh tree light_linking CRASH |
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light link simple light_linking CRASH |
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light link simple tree light_linking CRASH |
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light link single light light_linking CRASH |
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light link surface in volume light_linking CRASH |
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light link volume light_linking CRASH |
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shadow link blocked light_linking CRASH |
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shadow link blocked distant light_linking CRASH |
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shadow link clamp light_linking CRASH |
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shadow link distant light_linking CRASH |
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shadow link glossy light_linking CRASH |
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shadow link hidden light_linking CRASH |
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shadow link mesh light_linking CRASH |
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shadow link multiple lights light_linking CRASH |
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shadow link simple light_linking CRASH |
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shadow link transparency light_linking CRASH |
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shadow link volume light_linking CRASH |
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attribute default color mesh CRASH |
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autosmooth custom normals mesh CRASH |
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autosmooth simple mesh CRASH |
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autosmooth subdmesh catmull mesh CRASH |
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autosmooth subdmesh linear mesh CRASH |
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bvh8 close proximity visibility mesh CRASH |
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culling mesh CRASH |
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curve modifier mesh CRASH |
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edit mode mesh CRASH |
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normal types mesh CRASH |
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normal types motion mesh CRASH |
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pointiness mesh CRASH |
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pointiness autosplit mesh CRASH |
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pointiness split faces mesh CRASH |
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shadow terminator mesh CRASH |
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shadow terminator metal mesh CRASH |
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tangent missing uv mesh CRASH |
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tangent no uv mesh CRASH |
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tangent render uv mesh CRASH |
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tangent specific uv other mesh CRASH |
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tangent specific uv render mesh CRASH |
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tangent triangles mesh CRASH |
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texture space bezier mesh CRASH |
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texture space bezier auto mesh CRASH |
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texture space font mesh CRASH |
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texture space font auto mesh CRASH |
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texture space mesh modifier mesh CRASH |
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texture space nurbs mesh CRASH |
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texture space nurbs auto mesh CRASH |
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visibility instances mesh CRASH |
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visibility particles mesh CRASH |
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watertight mesh CRASH |
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watertight orig mesh CRASH |
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bvh steps curve segments 0 motion_blur CRASH |
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bvh steps curve segments 3 motion_blur CRASH |
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bvh steps line segments 0 motion_blur CRASH |
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bvh steps line segments 3 motion_blur CRASH |
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camera zoom blur perspective motion_blur CRASH |
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curve motion blur motion_blur CRASH |
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fluid motion blur motion_blur CRASH |
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fluid motion blur disabled motion_blur CRASH |
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mblur deform autosmooth motion_blur CRASH |
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mblur deform simple motion_blur CRASH |
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multi step motion blur motion_blur CRASH |
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scale motion blur motion_blur CRASH |
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shutter curve default motion_blur CRASH |
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shutter curve triangle motion_blur CRASH |
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shutter moving camera center motion_blur CRASH |
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shutter moving camera end motion_blur CRASH |
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shutter moving camera start motion_blur CRASH |
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shutter moving object center motion_blur CRASH |
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shutter moving object end motion_blur CRASH |
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shutter moving object start motion_blur CRASH |
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openvdb smoke openvdb CRASH |
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point info pointcloud CRASH |
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points pointcloud CRASH |
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points emission pointcloud CRASH |
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points motion pointcloud CRASH |
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points transparent pointcloud CRASH |
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principled coat principled CRASH |
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principled default principled CRASH |
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principled emission principled CRASH |
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principled emission alpha principled CRASH |
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principled metallic principled CRASH |
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principled sheen principled CRASH |
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principled specular principled CRASH |
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principled subsurface principled CRASH |
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principled thinfilm reflection principled CRASH |
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principled transmission principled CRASH |
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aov position render_layer CRASH |
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freestyle render_layer CRASH |
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freestyle stroke material render_layer CRASH |
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render passes ao render_layer CRASH |
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render passes aov color render_layer CRASH |
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render passes aov value render_layer CRASH |
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render passes cryptomatte asset render_layer CRASH |
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render passes cryptomatte material render_layer CRASH |
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render passes cryptomatte object render_layer CRASH |
||
render passes diffuse color render_layer CRASH |
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render passes diffuse direct render_layer CRASH |
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render passes diffuse indirect render_layer CRASH |
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render passes emission render_layer CRASH |
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render passes environment render_layer CRASH |
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render passes mist render_layer CRASH |
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render passes normal render_layer CRASH |
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render passes shadow render_layer CRASH |
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render passes specular color render_layer CRASH |
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render passes specular direct render_layer CRASH |
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render passes specular indirect render_layer CRASH |
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render passes thinfilm color render_layer CRASH |
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rlayer flags 01 render_layer CRASH |
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rlayer flags 02 render_layer CRASH |
||
rlayer flags 03 render_layer CRASH |
||
rlayer flags 04 render_layer CRASH |
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shadow catcher ao pass render_layer CRASH |
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ambient occlusion shader CRASH |
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ambient occlusion only local shader CRASH |
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attribute uniform shader CRASH |
||
attribute view layer shader CRASH |
||
bevel shader CRASH |
||
bevel mblur shader CRASH |
||
blackbody shader CRASH |
||
constant fold shader CRASH |
||
custom normal map shader CRASH |
||
diffuse normal map shader CRASH |
||
emission shader CRASH |
||
float math shader CRASH |
||
glossy normal map shader CRASH |
||
holdout shader CRASH |
||
node group color shader CRASH |
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node group float shader CRASH |
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node group vector shader CRASH |
||
rgb curves input 0.5 shader CRASH |
||
rgb curves input 1.2 shader CRASH |
||
rgb curves input 2.0 extrapolate shader CRASH |
||
rgb curves input neg 0.5 shader CRASH |
||
rgb curves input neg 1.2 shader CRASH |
||
rgb curves input neg 2.0 extrapolate shader CRASH |
||
tex voronoi shader CRASH |
||
vector math shader CRASH |
||
sss concave clamp sss CRASH |
||
sss diffuse mix clamp sss CRASH |
||
sss hair sss CRASH |
||
sss reflection clamp sss CRASH |
||
subsurface base color mix sss CRASH |
||
subsurface behind glass sss CRASH |
||
subsurface behind glass branched sss CRASH |
||
subsurface burley sss CRASH |
||
subsurface cubic sss CRASH |
||
subsurface gaussian sss CRASH |
||
subsurface mix sss CRASH |
||
subsurface random walk sss CRASH |
||
subsurface random walk thin sss CRASH |
||
subsurface small radius sss CRASH |
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camera in volume camera and volume volume CRASH |
||
camera in volume camera only volume CRASH |
||
camera in volume nested volume CRASH |
||
camera in volume simple volume CRASH |
||
fire volume CRASH |
||
point density particle object volume CRASH |
||
point density particle world volume CRASH |
||
point density vertices object volume CRASH |
||
point density vertices world volume CRASH |
||
principled absorption volume CRASH |
||
principled blackbody volume CRASH |
||
principled bsdf interior volume CRASH |
||
principled smoke volume CRASH |
||
smoke volume CRASH |
||
smoke color volume CRASH |
||
smoke fire volume CRASH |
||
volume absobtion volume CRASH |
||
volume deep stack volume CRASH |
||
volume edge fireflies volume CRASH |
||
volume output absorption volume CRASH |
||
volume output mix volume volume CRASH |
||
volume output scatter volume CRASH |
||
volume output surface volume CRASH |
||
volume overlap volume CRASH |
||
volume scatter volume CRASH |
||
volume scatter albedo volume CRASH |
||
volume step offset volume CRASH |
||
volume transparent shadow volume CRASH |
||
volume vdb overlap volume CRASH |
||
world volume volume CRASH |