Run this command to regenerate reference (ground truth) images:
BLENDER_TEST_UPDATE=1 ctest -R eevee_next
This then happens for new and failing tests; reference images of passing test cases will not be updated. Be sure to commit the new reference images to the tests/data git submodule afterwards.
| Name | New | Reference | Diff Color | Diff Alpha |
|---|---|---|---|---|
| anisotropic ashikhmin bsdf CRASH |
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| anisotropic ashikhmin rough bsdf CRASH |
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| anisotropic beckmann bsdf CRASH |
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| anisotropic beckmann rough bsdf CRASH |
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| anisotropic ggx bsdf CRASH |
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| anisotropic ggx rough bsdf CRASH |
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| diffuse bsdf CRASH |
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| glass beckmann bsdf CRASH |
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| glass beckmann rough bsdf CRASH |
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| glass ggx bsdf CRASH |
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| glass ggx rough bsdf CRASH |
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| glass multiggx tinted bsdf CRASH |
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| glass sharp bsdf CRASH |
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| glossy ashikhmin bsdf CRASH |
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| glossy ashikhmin rough bsdf CRASH |
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| glossy beckmann bsdf CRASH |
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| glossy beckmann rough bsdf CRASH |
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| glossy ggx bsdf CRASH |
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| glossy ggx rough bsdf CRASH |
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| glossy ggx smooth bsdf CRASH |
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| glossy multiscatter ggx bsdf CRASH |
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| glossy multiscatter ggx rough bsdf CRASH |
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| glossy roughness texture bsdf CRASH |
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| glossy sharp bsdf CRASH |
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| metallic beckmann physical bsdf CRASH |
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| metallic ggx physical bsdf CRASH |
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| metallic multiggx f82 bsdf CRASH |
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| metallic multiggx physical bsdf CRASH |
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| ray portal bsdf CRASH |
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| ray portal pass bsdf CRASH |
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| refraction beckmann bsdf CRASH |
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| refraction beckmann rough bsdf CRASH |
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| refraction ggx bsdf CRASH |
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| refraction ggx rough bsdf CRASH |
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| refraction sharp bsdf CRASH |
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| toon diffuse bsdf CRASH |
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| toon glossy bsdf CRASH |
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| translucent bsdf CRASH |
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| transparent bsdf CRASH |
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| velvet bsdf CRASH |
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| camera depth of field camera CRASH |
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| camera equiangular cubemap face camera CRASH |
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| camera equirectangular camera CRASH |
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| camera fisheye equidistant camera CRASH |
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| camera fisheye equisolid camera CRASH |
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| camera fisheye polynomial camera CRASH |
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| camera mirror ball camera CRASH |
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| camera ortho camera CRASH |
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| both displacement displacement CRASH |
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| bump glass displacement CRASH |
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| bump glossy displacement CRASH |
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| bump with displacement displacement CRASH |
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| compare bump displacement CRASH |
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| dicing camera displacement CRASH |
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| offscreen dicing displacement CRASH |
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| panorama dicing displacement CRASH |
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| true displacement displacement CRASH |
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| true displacement image displacement CRASH |
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| true displacement scaled displacement CRASH |
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| true displacement scaled shared displacement CRASH |
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| vector displacement object displacement CRASH |
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| vector displacement tangent displacement CRASH |
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| grease pencil grease_pencil CRASH |
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| hair basemesh intercept hair CRASH |
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| hair close up hair CRASH |
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| hair geom reflection hair CRASH |
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| hair geom transmission hair CRASH |
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| hair instancer uv hair CRASH |
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| hair length info hair CRASH |
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| hair particle random hair CRASH |
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| hair reflection hair CRASH |
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| hair ribbon close up hair CRASH |
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| hair transmission hair CRASH |
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| microfacet hair orientation hair CRASH |
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| principled hair absorptioncoefficient hair CRASH |
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| principled hair directcoloring hair CRASH |
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| principled hair melaninconcentration hair CRASH |
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| transparent shadow hair hair CRASH |
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| transparent shadow hair blur hair CRASH |
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| image alpha blend image_colorspace CRASH |
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| image alpha blend osl image_colorspace CRASH |
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| image alpha channel packed image_colorspace CRASH |
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| image alpha channel packed osl image_colorspace CRASH |
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| image alpha ignore image_colorspace CRASH |
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| image alpha ignore osl image_colorspace CRASH |
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| image log image_colorspace CRASH |
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| image log osl image_colorspace CRASH |
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| image non color image_colorspace CRASH |
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| image non color osl image_colorspace CRASH |
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| image byte1 image_data_types CRASH |
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| image byte1 16bit image_data_types CRASH |
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| image byte3 image_data_types CRASH |
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| image byte3 16bit image_data_types CRASH |
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| image byte4 image_data_types CRASH |
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| image byte4 16bit image_data_types CRASH |
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| image float3 image_data_types CRASH |
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| image float4 image_data_types CRASH |
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| image generated byte image_data_types CRASH |
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| image generated float image_data_types CRASH |
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| image half3 image_data_types CRASH |
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| image half4 image_data_types CRASH |
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| image missing image_data_types CRASH |
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| image packed byte1 image_data_types CRASH |
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| image packed byte1 16bit image_data_types CRASH |
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| image packed byte3 image_data_types CRASH |
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| image packed byte3 16bit image_data_types CRASH |
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| image packed byte4 image_data_types CRASH |
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| image packed byte4 16bit image_data_types CRASH |
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| image packed float3 image_data_types CRASH |
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| image packed float4 image_data_types CRASH |
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| image packed half3 image_data_types CRASH |
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| image packed half4 image_data_types CRASH |
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| image mapping clip closest image_mapping CRASH |
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| image mapping clip closest 1px image_mapping CRASH |
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| image mapping clip closest 1px osl image_mapping CRASH |
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| image mapping clip closest osl image_mapping CRASH |
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| image mapping clip cubic image_mapping CRASH |
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| image mapping clip cubic 1px image_mapping CRASH |
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| image mapping clip cubic 1px osl image_mapping CRASH |
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| image mapping clip cubic osl image_mapping CRASH |
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| image mapping clip linear image_mapping CRASH |
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| image mapping clip linear 1px image_mapping CRASH |
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| image mapping clip linear 1px osl image_mapping CRASH |
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| image mapping clip linear osl image_mapping CRASH |
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| image mapping extend closest image_mapping CRASH |
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| image mapping extend closest 1px image_mapping CRASH |
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| image mapping extend closest 1px osl image_mapping CRASH |
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| image mapping extend closest osl image_mapping CRASH |
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| image mapping extend cubic image_mapping CRASH |
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| image mapping extend cubic 1px image_mapping CRASH |
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| image mapping extend cubic 1px osl image_mapping CRASH |
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| image mapping extend cubic osl image_mapping CRASH |
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| image mapping extend linear image_mapping CRASH |
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| image mapping extend linear 1px image_mapping CRASH |
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| image mapping extend linear 1px osl image_mapping CRASH |
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| image mapping extend linear osl image_mapping CRASH |
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| image mapping mirror closest image_mapping CRASH |
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| image mapping mirror closest osl image_mapping CRASH |
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| image mapping mirror cubic image_mapping CRASH |
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| image mapping mirror cubic osl image_mapping CRASH |
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| image mapping mirror linear image_mapping CRASH |
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| image mapping mirror linear osl image_mapping CRASH |
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| image mapping repeat closest image_mapping CRASH |
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| image mapping repeat closest 1px image_mapping CRASH |
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| image mapping repeat closest 1px osl image_mapping CRASH |
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| image mapping repeat closest osl image_mapping CRASH |
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| image mapping repeat cubic image_mapping CRASH |
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| image mapping repeat cubic 1px image_mapping CRASH |
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| image mapping repeat cubic 1px osl image_mapping CRASH |
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| image mapping repeat cubic osl image_mapping CRASH |
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| image mapping repeat linear image_mapping CRASH |
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| image mapping repeat linear 1px image_mapping CRASH |
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| image mapping repeat linear 1px osl image_mapping CRASH |
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| image mapping repeat linear osl image_mapping CRASH |
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| image mapping udim image_mapping CRASH |
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| image mapping udim packed image_mapping CRASH |
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| image mapping uvtile osl image_mapping CRASH |
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| image texture limit byte1 image_texture_limit CRASH |
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| image texture limit byte1 16bit image_texture_limit CRASH |
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| image texture limit byte3 image_texture_limit CRASH |
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| image texture limit byte3 16bit image_texture_limit CRASH |
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| image texture limit byte4 image_texture_limit CRASH |
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| image texture limit byte4 16bit image_texture_limit CRASH |
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| image texture limit float3 image_texture_limit CRASH |
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| image texture limit float4 image_texture_limit CRASH |
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| image texture limit generated byte image_texture_limit CRASH |
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| image texture limit generated float image_texture_limit CRASH |
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| image texture limit half3 image_texture_limit CRASH |
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| image texture limit half4 image_texture_limit CRASH |
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| image texture limit packed byte1 image_texture_limit CRASH |
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| image texture limit packed byte1 16bit image_texture_limit CRASH |
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| image texture limit packed byte3 image_texture_limit CRASH |
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| image texture limit packed byte3 16bit image_texture_limit CRASH |
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| image texture limit packed byte4 image_texture_limit CRASH |
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| image texture limit packed byte4 16bit image_texture_limit CRASH |
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| image texture limit packed float3 image_texture_limit CRASH |
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| image texture limit packed float4 image_texture_limit CRASH |
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| image texture limit packed half3 image_texture_limit CRASH |
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| image texture limit packed half4 image_texture_limit CRASH |
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| ao approximate integrator CRASH |
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| clamp both integrator CRASH |
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| clamp direct integrator CRASH |
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| clamp indirect integrator CRASH |
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| ray offset integrator CRASH |
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| resumable render integrator CRASH |
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| shadow all max bounces integrator CRASH |
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| transparent shadow integrator CRASH |
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| underwater caustics integrator CRASH |
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| all light types light CRASH |
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| all light types in volume light CRASH |
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| area light light CRASH |
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| area light uv light CRASH |
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| cast shadow versioning light CRASH |
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| distant light light CRASH |
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| ellipse light spread light CRASH |
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| ies light light CRASH |
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| instanced mesh lights light CRASH |
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| light spread light CRASH |
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| light texture light CRASH |
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| light tree bump map light CRASH |
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| light tree bump map no correction light CRASH |
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| light tree multi distant light CRASH |
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| light tree node subtended angle light CRASH |
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| lights below surface light CRASH |
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| mesh light light CRASH |
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| mesh light backface light CRASH |
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| mesh light small light CRASH |
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| multiple area lights light CRASH |
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| multiple lights in volume light CRASH |
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| multiple mesh lights light CRASH |
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| point light light CRASH |
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| portal light CRASH |
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| sphere light light CRASH |
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| spot light light CRASH |
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| spot light adaptive split light CRASH |
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| translucent inside outside light CRASH |
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| varying brightness light CRASH |
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| light link distant multi tree light_linking CRASH |
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| light link distant tree light_linking CRASH |
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| light link exclude light_linking CRASH |
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| light link hidden light_linking CRASH |
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| light link instanced receiver light_linking CRASH |
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| light link mesh tree light_linking CRASH |
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| light link simple light_linking CRASH |
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| light link simple tree light_linking CRASH |
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| light link single light light_linking CRASH |
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| light link surface in volume light_linking CRASH |
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| light link volume light_linking CRASH |
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| shadow link blocked light_linking CRASH |
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| shadow link blocked distant light_linking CRASH |
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| shadow link clamp light_linking CRASH |
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| shadow link distant light_linking CRASH |
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| shadow link glossy light_linking CRASH |
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| shadow link hidden light_linking CRASH |
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| shadow link mesh light_linking CRASH |
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| shadow link multiple lights light_linking CRASH |
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| shadow link simple light_linking CRASH |
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| shadow link transparency light_linking CRASH |
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| shadow link volume light_linking CRASH |
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| attribute default color mesh CRASH |
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| autosmooth custom normals mesh CRASH |
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| autosmooth simple mesh CRASH |
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| autosmooth subdmesh catmull mesh CRASH |
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| autosmooth subdmesh linear mesh CRASH |
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| bvh8 close proximity visibility mesh CRASH |
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| culling mesh CRASH |
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| curve modifier mesh CRASH |
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| edit mode mesh CRASH |
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| normal types mesh CRASH |
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| normal types motion mesh CRASH |
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| pointiness mesh CRASH |
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| pointiness autosplit mesh CRASH |
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| pointiness split faces mesh CRASH |
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| shadow terminator mesh CRASH |
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| shadow terminator metal mesh CRASH |
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| tangent missing uv mesh CRASH |
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| tangent no uv mesh CRASH |
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| tangent render uv mesh CRASH |
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| tangent specific uv other mesh CRASH |
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| tangent specific uv render mesh CRASH |
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| tangent triangles mesh CRASH |
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| texture space bezier mesh CRASH |
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| texture space bezier auto mesh CRASH |
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| texture space font mesh CRASH |
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| texture space font auto mesh CRASH |
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| texture space mesh modifier mesh CRASH |
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| texture space nurbs mesh CRASH |
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| texture space nurbs auto mesh CRASH |
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| visibility instances mesh CRASH |
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| visibility particles mesh CRASH |
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| watertight mesh CRASH |
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| watertight orig mesh CRASH |
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| bvh steps curve segments 0 motion_blur CRASH |
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| bvh steps curve segments 3 motion_blur CRASH |
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| bvh steps line segments 0 motion_blur CRASH |
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| bvh steps line segments 3 motion_blur CRASH |
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| camera zoom blur perspective motion_blur CRASH |
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| curve motion blur motion_blur CRASH |
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| fluid motion blur motion_blur CRASH |
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| fluid motion blur disabled motion_blur CRASH |
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| mblur deform autosmooth motion_blur CRASH |
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| mblur deform simple motion_blur CRASH |
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| multi step motion blur motion_blur CRASH |
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| scale motion blur motion_blur CRASH |
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| shutter curve default motion_blur CRASH |
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| shutter curve triangle motion_blur CRASH |
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| shutter moving camera center motion_blur CRASH |
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| shutter moving camera end motion_blur CRASH |
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| shutter moving camera start motion_blur CRASH |
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| shutter moving object center motion_blur CRASH |
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| shutter moving object end motion_blur CRASH |
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| shutter moving object start motion_blur CRASH |
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| openvdb smoke openvdb CRASH |
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| point info pointcloud CRASH |
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| points pointcloud CRASH |
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| points emission pointcloud CRASH |
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| points motion pointcloud CRASH |
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| points transparent pointcloud CRASH |
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| principled coat principled CRASH |
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| principled default principled CRASH |
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| principled emission principled CRASH |
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| principled emission alpha principled CRASH |
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| principled metallic principled CRASH |
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| principled sheen principled CRASH |
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| principled specular principled CRASH |
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| principled subsurface principled CRASH |
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| principled thinfilm reflection principled CRASH |
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| principled transmission principled CRASH |
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| aov position render_layer CRASH |
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| freestyle render_layer CRASH |
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| freestyle stroke material render_layer CRASH |
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| render passes ao render_layer CRASH |
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| render passes aov color render_layer CRASH |
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| render passes aov value render_layer CRASH |
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| render passes cryptomatte asset render_layer CRASH |
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| render passes cryptomatte material render_layer CRASH |
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| render passes cryptomatte object render_layer CRASH |
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| render passes diffuse color render_layer CRASH |
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| render passes diffuse direct render_layer CRASH |
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| render passes diffuse indirect render_layer CRASH |
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| render passes emission render_layer CRASH |
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| render passes environment render_layer CRASH |
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| render passes mist render_layer CRASH |
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| render passes normal render_layer CRASH |
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| render passes shadow render_layer CRASH |
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| render passes specular color render_layer CRASH |
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| render passes specular direct render_layer CRASH |
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| render passes specular indirect render_layer CRASH |
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| render passes thinfilm color render_layer CRASH |
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| rlayer flags 01 render_layer CRASH |
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| rlayer flags 02 render_layer CRASH |
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| rlayer flags 03 render_layer CRASH |
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| rlayer flags 04 render_layer CRASH |
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| shadow catcher ao pass render_layer CRASH |
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| ambient occlusion shader CRASH |
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| ambient occlusion only local shader CRASH |
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| attribute uniform shader CRASH |
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| attribute view layer shader CRASH |
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| bevel shader CRASH |
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| bevel mblur shader CRASH |
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| blackbody shader CRASH |
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| constant fold shader CRASH |
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| custom normal map shader CRASH |
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| diffuse normal map shader CRASH |
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| emission shader CRASH |
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| float math shader CRASH |
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| glossy normal map shader CRASH |
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| holdout shader CRASH |
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| node group color shader CRASH |
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| node group float shader CRASH |
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| node group vector shader CRASH |
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| rgb curves input 0.5 shader CRASH |
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| rgb curves input 1.2 shader CRASH |
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| rgb curves input 2.0 extrapolate shader CRASH |
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| rgb curves input neg 0.5 shader CRASH |
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| rgb curves input neg 1.2 shader CRASH |
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| rgb curves input neg 2.0 extrapolate shader CRASH |
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| tex voronoi shader CRASH |
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| vector math shader CRASH |
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| sss concave clamp sss CRASH |
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| sss diffuse mix clamp sss CRASH |
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| sss hair sss CRASH |
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| sss reflection clamp sss CRASH |
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| subsurface base color mix sss CRASH |
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| subsurface behind glass sss CRASH |
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| subsurface behind glass branched sss CRASH |
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| subsurface burley sss CRASH |
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| subsurface cubic sss CRASH |
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| subsurface gaussian sss CRASH |
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| subsurface mix sss CRASH |
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| subsurface random walk sss CRASH |
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| subsurface random walk thin sss CRASH |
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| subsurface small radius sss CRASH |
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| camera in volume camera and volume volume CRASH |
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| camera in volume camera only volume CRASH |
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| camera in volume nested volume CRASH |
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| camera in volume simple volume CRASH |
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| fire volume CRASH |
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| point density particle object volume CRASH |
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| point density particle world volume CRASH |
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| point density vertices object volume CRASH |
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| point density vertices world volume CRASH |
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| principled absorption volume CRASH |
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| principled blackbody volume CRASH |
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| principled bsdf interior volume CRASH |
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| principled smoke volume CRASH |
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| smoke volume CRASH |
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| smoke color volume CRASH |
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| smoke fire volume CRASH |
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| volume absobtion volume CRASH |
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| volume deep stack volume CRASH |
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| volume edge fireflies volume CRASH |
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| volume output absorption volume CRASH |
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| volume output mix volume volume CRASH |
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| volume output scatter volume CRASH |
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| volume output surface volume CRASH |
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| volume overlap volume CRASH |
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| volume scatter volume CRASH |
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| volume scatter albedo volume CRASH |
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| volume step offset volume CRASH |
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| volume transparent shadow volume CRASH |
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| volume vdb overlap volume CRASH |
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| world volume volume CRASH |
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