Eevee Next vulkan Test Report

NameNewReferenceDiff ColorDiff Alpha
anisotropic ashikhmin
bsdf
CRASH
anisotropic ashikhmin rough
bsdf
CRASH
anisotropic beckmann
bsdf
CRASH
anisotropic beckmann rough
bsdf
CRASH
anisotropic ggx
bsdf
CRASH
anisotropic ggx rough
bsdf
CRASH
diffuse
bsdf
CRASH
glass beckmann
bsdf
CRASH
glass beckmann rough
bsdf
CRASH
glass ggx
bsdf
CRASH
glass ggx rough
bsdf
CRASH
glass multiggx tinted
bsdf
CRASH
glass sharp
bsdf
CRASH
glossy ashikhmin
bsdf
CRASH
glossy ashikhmin rough
bsdf
CRASH
glossy beckmann
bsdf
CRASH
glossy beckmann rough
bsdf
CRASH
glossy ggx
bsdf
CRASH
glossy ggx rough
bsdf
CRASH
glossy ggx smooth
bsdf
CRASH
glossy multiscatter ggx
bsdf
CRASH
glossy multiscatter ggx rough
bsdf
CRASH
glossy roughness texture
bsdf
CRASH
glossy sharp
bsdf
CRASH
metallic beckmann physical
bsdf
CRASH
metallic ggx physical
bsdf
CRASH
metallic multiggx f82
bsdf
CRASH
metallic multiggx physical
bsdf
CRASH
ray portal
bsdf
CRASH
ray portal pass
bsdf
CRASH
refraction beckmann
bsdf
CRASH
refraction beckmann rough
bsdf
CRASH
refraction ggx
bsdf
CRASH
refraction ggx rough
bsdf
CRASH
refraction sharp
bsdf
CRASH
toon diffuse
bsdf
CRASH
toon glossy
bsdf
CRASH
translucent
bsdf
CRASH
transparent
bsdf
CRASH
velvet
bsdf
CRASH
camera depth of field
camera
CRASH
camera equiangular cubemap face
camera
CRASH
camera equirectangular
camera
CRASH
camera fisheye equidistant
camera
CRASH
camera fisheye equisolid
camera
CRASH
camera fisheye polynomial
camera
CRASH
camera mirror ball
camera
CRASH
camera ortho
camera
CRASH
both displacement
displacement
CRASH
bump glass
displacement
CRASH
bump glossy
displacement
CRASH
bump with displacement
displacement
CRASH
compare bump
displacement
CRASH
dicing camera
displacement
CRASH
offscreen dicing
displacement
CRASH
panorama dicing
displacement
CRASH
true displacement
displacement
CRASH
true displacement image
displacement
CRASH
true displacement scaled
displacement
CRASH
true displacement scaled shared
displacement
CRASH
vector displacement object
displacement
CRASH
vector displacement tangent
displacement
CRASH
grease pencil
grease_pencil
CRASH
hair basemesh intercept
hair
CRASH
hair close up
hair
CRASH
hair geom reflection
hair
CRASH
hair geom transmission
hair
CRASH
hair instancer uv
hair
CRASH
hair length info
hair
CRASH
hair particle random
hair
CRASH
hair reflection
hair
CRASH
hair ribbon close up
hair
CRASH
hair transmission
hair
CRASH
microfacet hair orientation
hair
CRASH
principled hair absorptioncoefficient
hair
CRASH
principled hair directcoloring
hair
CRASH
principled hair melaninconcentration
hair
CRASH
transparent shadow hair
hair
CRASH
transparent shadow hair blur
hair
CRASH
image alpha blend
image_colorspace
CRASH
image alpha blend osl
image_colorspace
CRASH
image alpha channel packed
image_colorspace
CRASH
image alpha channel packed osl
image_colorspace
CRASH
image alpha ignore
image_colorspace
CRASH
image alpha ignore osl
image_colorspace
CRASH
image log
image_colorspace
CRASH
image log osl
image_colorspace
CRASH
image non color
image_colorspace
CRASH
image non color osl
image_colorspace
CRASH
image byte1
image_data_types
CRASH
image byte1 16bit
image_data_types
CRASH
image byte3
image_data_types
CRASH
image byte3 16bit
image_data_types
CRASH
image byte4
image_data_types
CRASH
image byte4 16bit
image_data_types
CRASH
image float3
image_data_types
CRASH
image float4
image_data_types
CRASH
image generated byte
image_data_types
CRASH
image generated float
image_data_types
CRASH
image half3
image_data_types
CRASH
image half4
image_data_types
CRASH
image missing
image_data_types
CRASH
image packed byte1
image_data_types
CRASH
image packed byte1 16bit
image_data_types
CRASH
image packed byte3
image_data_types
CRASH
image packed byte3 16bit
image_data_types
CRASH
image packed byte4
image_data_types
CRASH
image packed byte4 16bit
image_data_types
CRASH
image packed float3
image_data_types
CRASH
image packed float4
image_data_types
CRASH
image packed half3
image_data_types
CRASH
image packed half4
image_data_types
CRASH
image mapping clip closest
image_mapping
CRASH
image mapping clip closest 1px
image_mapping
CRASH
image mapping clip closest 1px osl
image_mapping
CRASH
image mapping clip closest osl
image_mapping
CRASH
image mapping clip cubic
image_mapping
CRASH
image mapping clip cubic 1px
image_mapping
CRASH
image mapping clip cubic 1px osl
image_mapping
CRASH
image mapping clip cubic osl
image_mapping
CRASH
image mapping clip linear
image_mapping
CRASH
image mapping clip linear 1px
image_mapping
CRASH
image mapping clip linear 1px osl
image_mapping
CRASH
image mapping clip linear osl
image_mapping
CRASH
image mapping extend closest
image_mapping
CRASH
image mapping extend closest 1px
image_mapping
CRASH
image mapping extend closest 1px osl
image_mapping
CRASH
image mapping extend closest osl
image_mapping
CRASH
image mapping extend cubic
image_mapping
CRASH
image mapping extend cubic 1px
image_mapping
CRASH
image mapping extend cubic 1px osl
image_mapping
CRASH
image mapping extend cubic osl
image_mapping
CRASH
image mapping extend linear
image_mapping
CRASH
image mapping extend linear 1px
image_mapping
CRASH
image mapping extend linear 1px osl
image_mapping
CRASH
image mapping extend linear osl
image_mapping
CRASH
image mapping mirror closest
image_mapping
CRASH
image mapping mirror closest osl
image_mapping
CRASH
image mapping mirror cubic
image_mapping
CRASH
image mapping mirror cubic osl
image_mapping
CRASH
image mapping mirror linear
image_mapping
CRASH
image mapping mirror linear osl
image_mapping
CRASH
image mapping repeat closest
image_mapping
CRASH
image mapping repeat closest 1px
image_mapping
CRASH
image mapping repeat closest 1px osl
image_mapping
CRASH
image mapping repeat closest osl
image_mapping
CRASH
image mapping repeat cubic
image_mapping
CRASH
image mapping repeat cubic 1px
image_mapping
CRASH
image mapping repeat cubic 1px osl
image_mapping
CRASH
image mapping repeat cubic osl
image_mapping
CRASH
image mapping repeat linear
image_mapping
CRASH
image mapping repeat linear 1px
image_mapping
CRASH
image mapping repeat linear 1px osl
image_mapping
CRASH
image mapping repeat linear osl
image_mapping
CRASH
image mapping udim
image_mapping
CRASH
image mapping udim packed
image_mapping
CRASH
image mapping uvtile osl
image_mapping
CRASH
image texture limit byte1
image_texture_limit
CRASH
image texture limit byte1 16bit
image_texture_limit
CRASH
image texture limit byte3
image_texture_limit
CRASH
image texture limit byte3 16bit
image_texture_limit
CRASH
image texture limit byte4
image_texture_limit
CRASH
image texture limit byte4 16bit
image_texture_limit
CRASH
image texture limit float3
image_texture_limit
CRASH
image texture limit float4
image_texture_limit
CRASH
image texture limit generated byte
image_texture_limit
CRASH
image texture limit generated float
image_texture_limit
CRASH
image texture limit half3
image_texture_limit
CRASH
image texture limit half4
image_texture_limit
CRASH
image texture limit packed byte1
image_texture_limit
CRASH
image texture limit packed byte1 16bit
image_texture_limit
CRASH
image texture limit packed byte3
image_texture_limit
CRASH
image texture limit packed byte3 16bit
image_texture_limit
CRASH
image texture limit packed byte4
image_texture_limit
CRASH
image texture limit packed byte4 16bit
image_texture_limit
CRASH
image texture limit packed float3
image_texture_limit
CRASH
image texture limit packed float4
image_texture_limit
CRASH
image texture limit packed half3
image_texture_limit
CRASH
image texture limit packed half4
image_texture_limit
CRASH
ao approximate
integrator
CRASH
clamp both
integrator
CRASH
clamp direct
integrator
CRASH
clamp indirect
integrator
CRASH
ray offset
integrator
CRASH
resumable render
integrator
CRASH
shadow all max bounces
integrator
CRASH
transparent shadow
integrator
CRASH
underwater caustics
integrator
CRASH
all light types
light
CRASH
all light types in volume
light
CRASH
area light
light
CRASH
area light uv
light
CRASH
cast shadow versioning
light
CRASH
distant light
light
CRASH
ellipse light spread
light
CRASH
ies light
light
CRASH
instanced mesh lights
light
CRASH
light spread
light
CRASH
light texture
light
CRASH
light tree bump map
light
CRASH
light tree bump map no correction
light
CRASH
light tree multi distant
light
CRASH
light tree node subtended angle
light
CRASH
lights below surface
light
CRASH
mesh light
light
CRASH
mesh light backface
light
CRASH
mesh light small
light
CRASH
multiple area lights
light
CRASH
multiple lights in volume
light
CRASH
multiple mesh lights
light
CRASH
point light
light
CRASH
portal
light
CRASH
sphere light
light
CRASH
spot light
light
CRASH
spot light adaptive split
light
CRASH
translucent inside outside
light
CRASH
varying brightness
light
CRASH
light link distant multi tree
light_linking
CRASH
light link distant tree
light_linking
CRASH
light link exclude
light_linking
CRASH
light link hidden
light_linking
CRASH
light link instanced receiver
light_linking
CRASH
light link mesh tree
light_linking
CRASH
light link simple
light_linking
CRASH
light link simple tree
light_linking
CRASH
light link single light
light_linking
CRASH
light link surface in volume
light_linking
CRASH
light link volume
light_linking
CRASH
shadow link blocked
light_linking
CRASH
shadow link blocked distant
light_linking
CRASH
shadow link clamp
light_linking
CRASH
shadow link distant
light_linking
CRASH
shadow link glossy
light_linking
CRASH
shadow link hidden
light_linking
CRASH
shadow link mesh
light_linking
CRASH
shadow link multiple lights
light_linking
CRASH
shadow link simple
light_linking
CRASH
shadow link transparency
light_linking
CRASH
shadow link volume
light_linking
CRASH
attribute default color
mesh
CRASH
autosmooth custom normals
mesh
CRASH
autosmooth simple
mesh
CRASH
autosmooth subdmesh catmull
mesh
CRASH
autosmooth subdmesh linear
mesh
CRASH
bvh8 close proximity visibility
mesh
CRASH
culling
mesh
CRASH
curve modifier
mesh
CRASH
edit mode
mesh
CRASH
normal types
mesh
CRASH
normal types motion
mesh
CRASH
pointiness
mesh
CRASH
pointiness autosplit
mesh
CRASH
pointiness split faces
mesh
CRASH
shadow terminator
mesh
CRASH
shadow terminator metal
mesh
CRASH
tangent missing uv
mesh
CRASH
tangent no uv
mesh
CRASH
tangent render uv
mesh
CRASH
tangent specific uv other
mesh
CRASH
tangent specific uv render
mesh
CRASH
tangent triangles
mesh
CRASH
texture space bezier
mesh
CRASH
texture space bezier auto
mesh
CRASH
texture space font
mesh
CRASH
texture space font auto
mesh
CRASH
texture space mesh modifier
mesh
CRASH
texture space nurbs
mesh
CRASH
texture space nurbs auto
mesh
CRASH
visibility instances
mesh
CRASH
visibility particles
mesh
CRASH
watertight
mesh
CRASH
watertight orig
mesh
CRASH
bvh steps curve segments 0
motion_blur
CRASH
bvh steps curve segments 3
motion_blur
CRASH
bvh steps line segments 0
motion_blur
CRASH
bvh steps line segments 3
motion_blur
CRASH
camera zoom blur perspective
motion_blur
CRASH
curve motion blur
motion_blur
CRASH
fluid motion blur
motion_blur
CRASH
fluid motion blur disabled
motion_blur
CRASH
mblur deform autosmooth
motion_blur
CRASH
mblur deform simple
motion_blur
CRASH
multi step motion blur
motion_blur
CRASH
scale motion blur
motion_blur
CRASH
shutter curve default
motion_blur
CRASH
shutter curve triangle
motion_blur
CRASH
shutter moving camera center
motion_blur
CRASH
shutter moving camera end
motion_blur
CRASH
shutter moving camera start
motion_blur
CRASH
shutter moving object center
motion_blur
CRASH
shutter moving object end
motion_blur
CRASH
shutter moving object start
motion_blur
CRASH
openvdb smoke
openvdb
CRASH
point info
pointcloud
CRASH
points
pointcloud
CRASH
points emission
pointcloud
CRASH
points motion
pointcloud
CRASH
points transparent
pointcloud
CRASH
principled coat
principled
CRASH
principled default
principled
CRASH
principled emission
principled
CRASH
principled emission alpha
principled
CRASH
principled metallic
principled
CRASH
principled sheen
principled
CRASH
principled specular
principled
CRASH
principled subsurface
principled
CRASH
principled thinfilm reflection
principled
CRASH
principled transmission
principled
CRASH
aov position
render_layer
CRASH
freestyle
render_layer
CRASH
freestyle stroke material
render_layer
CRASH
render passes ao
render_layer
CRASH
render passes aov color
render_layer
CRASH
render passes aov value
render_layer
CRASH
render passes cryptomatte asset
render_layer
CRASH
render passes cryptomatte material
render_layer
CRASH
render passes cryptomatte object
render_layer
CRASH
render passes diffuse color
render_layer
CRASH
render passes diffuse direct
render_layer
CRASH
render passes diffuse indirect
render_layer
CRASH
render passes emission
render_layer
CRASH
render passes environment
render_layer
CRASH
render passes mist
render_layer
CRASH
render passes normal
render_layer
CRASH
render passes shadow
render_layer
CRASH
render passes specular color
render_layer
CRASH
render passes specular direct
render_layer
CRASH
render passes specular indirect
render_layer
CRASH
render passes thinfilm color
render_layer
CRASH
rlayer flags 01
render_layer
CRASH
rlayer flags 02
render_layer
CRASH
rlayer flags 03
render_layer
CRASH
rlayer flags 04
render_layer
CRASH
shadow catcher ao pass
render_layer
CRASH
ambient occlusion
shader
CRASH
ambient occlusion only local
shader
CRASH
attribute uniform
shader
CRASH
attribute view layer
shader
CRASH
bevel
shader
CRASH
bevel mblur
shader
CRASH
blackbody
shader
CRASH
constant fold
shader
CRASH
custom normal map
shader
CRASH
diffuse normal map
shader
CRASH
emission
shader
CRASH
float math
shader
CRASH
glossy normal map
shader
CRASH
holdout
shader
CRASH
node group color
shader
CRASH
node group float
shader
CRASH
node group vector
shader
CRASH
rgb curves input 0.5
shader
CRASH
rgb curves input 1.2
shader
CRASH
rgb curves input 2.0 extrapolate
shader
CRASH
rgb curves input neg 0.5
shader
CRASH
rgb curves input neg 1.2
shader
CRASH
rgb curves input neg 2.0 extrapolate
shader
CRASH
tex voronoi
shader
CRASH
vector math
shader
CRASH
sss concave clamp
sss
CRASH
sss diffuse mix clamp
sss
CRASH
sss hair
sss
CRASH
sss reflection clamp
sss
CRASH
subsurface base color mix
sss
CRASH
subsurface behind glass
sss
CRASH
subsurface behind glass branched
sss
CRASH
subsurface burley
sss
CRASH
subsurface cubic
sss
CRASH
subsurface gaussian
sss
CRASH
subsurface mix
sss
CRASH
subsurface random walk
sss
CRASH
subsurface random walk thin
sss
CRASH
subsurface small radius
sss
CRASH
camera in volume camera and volume
volume
CRASH
camera in volume camera only
volume
CRASH
camera in volume nested
volume
CRASH
camera in volume simple
volume
CRASH
fire
volume
CRASH
point density particle object
volume
CRASH
point density particle world
volume
CRASH
point density vertices object
volume
CRASH
point density vertices world
volume
CRASH
principled absorption
volume
CRASH
principled blackbody
volume
CRASH
principled bsdf interior
volume
CRASH
principled smoke
volume
CRASH
smoke
volume
CRASH
smoke color
volume
CRASH
smoke fire
volume
CRASH
volume absobtion
volume
CRASH
volume deep stack
volume
CRASH
volume edge fireflies
volume
CRASH
volume output absorption
volume
CRASH
volume output mix volume
volume
CRASH
volume output scatter
volume
CRASH
volume output surface
volume
CRASH
volume overlap
volume
CRASH
volume scatter
volume
CRASH
volume scatter albedo
volume
CRASH
volume step offset
volume
CRASH
volume transparent shadow
volume
CRASH
volume vdb overlap
volume
CRASH
world volume
volume
CRASH